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Guide and Walkthrough by x MJ x
S I L E N T H I L L : S H A T T E R E D M E M O R I E S B Y MJ -------------------------------------------------------------------------------- - Controls - Walkthrough - Endings - UFO Sidequest - Mementos - Echo Messages / Photos - Phone Number List - Acessible / Inaccessible Areas -------------------------------------------------------------------------------- - Controls - ------------ Nunchuck: Analog: Move around Z: Run C: Flare Wiimote: D-Pad: Up - Dial Phone Left - GPS Right - Camera Down - Glance Back -: Take out cell phone +: Turn on/off Flashlight 1: Pause / Skip cutscenes B: Zoom -------------------------------------------------------------------------------- - Walkthrough - --------------- After the cutscenes you will be at a shrinks office. Answering these tests will determine what ending of the game you will get. You will be tested throughout the game in different kinds of ways. Pick the choices you want and the game will begin. Town ---- Make your way to the rusty double doors and climb with A. Enter the door. Go to the next door and to the left down the hall. Enter the next door inside the store to find your first puzzle. Press A and B to unlock the key attached to the chain. Raise the wiimote upwards. Grab the latch and move it right to unlock. Now you have to choose which direction to go, Clear Picture or Theresa's store. When you enter one you cannot enter the other. I'll cover both. Clear Picture ------------- Now head to the neon Open sign and enter the door. To unlock the next door head to the door on the left. Examine the surveillance tv. Turn the dial to 3 and press the door release button. All done. Another echo message will appear in the corner of the store. The flashlight will start flickering. Walk around to get it. You can listen to the answering machine on the counter before leaving. (skip Theresa's paragraph if you entered Clear Picture) Theresa's --------- When you get your cell phone return here and approach the red dress next to a sign that reads "Formal Dress, Good as New" for a echo message. Walk over to the counter, then go right behind it. Listen to the message on the answering machine, then walk through the door behind the counter. Head up the stairs here and go past the boxes to a locked door. A note tells you that the key to this door can be found in whichever of the three jackets on mannequin bodies you open first. Take a look at the three jackets. Unzip any of the three to find the door key. Note that this choice does affect which ending you're working towards, as does whether or not you open the other jackets afterward. If you want the Sleaze ending unzip them all. Whichever jacket you choose, take the key and use it to unlock the door behind you to reach an alley. Playground ---------- Turn right to find the fence to climb or climb down the ladder. Enter the door and climb the wooden fence. Look at the red wagon with the coke cans. Examine the cans and find one that rattles when you pick it up. One of them has a key to the next door. Turn the can upside down to get the key. Enter the locked door and head to the diner or bar. After the cutscene. Head behind the counter and look for a useable door to find a momento (Diner). "A Winter Beacon". It's near the Hot Food sign. For Good Ol' Days its at the covered dart board by the door. Now backtrack to the door where we came from. You will get a notice to take a photo of the swing girl. Take it and keep going back to where we came from. Head to the street to recieve a phone call. Now watch the area get chilly! Head to the door near the blue-ish fence above it. Nightmare 1 ----------- This part you must run from the enemies. Follow every blue trimed fence that you see along the way. Enter doors and run! Running will make doors open automatically without stopping. Also sliding under things or jumping gaps as well. When you're at the room with the flare in the wide hole enter the door straight ahead. Follow the curved hallway and exit this area through the double doors outside. You'll be back to the doctors office again. Answer the questions as you like. After a cutscene you'll find yourself in the back of Cybil's police cruiser. When she stops and gets out of the car, move to the front passenger's seat by pressing up on the nunchuck and open the glove compartment to find the "Hidden Fire" memento. Exit the car through the drivers side. Unlock it and turn on the handle. Woods ----- Before heading inside the cabin. Go to the left side of the cabin for another echo. Head inside and open the first aid box next to the door to find the key to unlock the door. Head towards the red circle on the map. Along the way you'll start to hear an echoing interference. Use the sound to reach a wreath on a tree, which gives you another Echo Message. Go past the tree a little to the left now to find a barrel in the snow. Go to the barrel, then turn right. You should see two branches on the ground. Walk toward the right branch and continue past it to reach a water tower. Jump the fence around the tower and approach the tower's left side. There you'll see a bin with a metal lid over it. Open the lid to find the "Frozen Waters" memento. Head towards the circle. Enter the cabin and to the next door. Climb over to get outside and head to the pump station on the map. Before climbing down to the station go left to find a blue tent bag for a echo message. Climb down and turn left to find a climb area. Reach the dead end and take a picture of the bars on the wall at the end. Head back out. Go to the Orion Hunting Lodge on the map. Enter the door on the right inside and open the little wall cabinet door to find the "A Moveable Feast" memento. Go to the next door to be back outside. Go left to the next door on the cabin. Examine the drawer and grab the "A Broken Ward" memento. Enter the next door to take another echo picture. Head back outside from the previous doors and follow the path to recieve a phone call from Cybil. After the call, look up in the trees ahead by the fence for a skull. Approach it for an Echo Message. Keep following the fence until you hit a stream. Jump over it, then go left up the road to a cabin with a trail of blood outside it. Follow the blood around the left side of the building to find a pink wallet on a table. Open the pink wallet on the wooden pallets for a key. Use it to enter the cabin. Enter to find yourself in another nightmare. Exit cabin and head toward the other cabin to begin. Nightmare 2 ----------- Head straight and jump the gap. Grab the flare and go through the woods. Find the door to the far left side of the big house and enter. Keep going in doors and climb the ledge to get above. Enter the doors to be outside again. Now go straight to the door ahead. Keep going and jump the gap. Slide under and go to the door straight ahead and not to the one on the left. You'll now be at the woods, go straight and jump the gaps to find a house. In this room explore it to get a new message. Listen to it to get the clues on how to open the frozen door. On the couch you will find a toy piano. Each of the four keys plays a different animal sound: chicken (blue), owl (magenta), toucan (yellow), and duck (green). The echo message revealed the tune you must play here: 1. Green 2. Magenta 3. Yellow 4. Yellow 5. Blue Enter the door and prepare to run again from the enemys. Go straight and climb up the ledge. Get the flare, light it and run straight to the door ahead. Keep going straight pass the woods, up the stairs and to safety. When things go back to normal head down the path pass the bridge. Approach the red car and take a snapshot of the open door for an Echo Photo. Also, check the trunk of the car for the "Pinned Beauty" memento. Climb in the cabin and out the door. Crawl under the fence and climb it on the other side. You will recieve a phone call from Cybil. Another test from the doc. Answer it as you like and you'll be back at the high school. High School ----------- Head left to find a blue door. Its locked so go around and find a door on the wall which has the key. Ignore the chemical cabinent, theres nothing of use inside. Open the next door and head down the hall to the double doors. Town ---- You'll be outside again. Outside, you'll hear some interference. Approach the poster by the bike racks for an Echo Message. Go right now and continue on that route to Wonderland Burgers. Go inside to get another echo near the window. Head behind the counter to get another message inside on the left side. Open the fridge to get "My plastic perfect girl" momento. Head upstairs to go to the roof of the place. Jump over and open the door. Next to the door examine the heart shaped box on the table. Open it and grab the momento "Suffocated Forever". Head downstairs to the bar for another echo on the couch's red pillow. Head back to the burger place and go through the exit. Climb the bricks and examine the blue car on the right for a echo. Examine the window on the left. Take out the nails on each side to enter the gym building. Gym --- Find a box on the wall in the equipment room. Unlatch the little lock and grab the "Heavenly Protection" momento. Find a belt on the wall near the door you just came in and take a picture of it for another echo. Open the next door for more interferences. Approach the bench on the right to see a kid running by. Recieve the message and then you now have to choose how you're going to get through the school: the Chemistry & Art route, or the Biology & Astronomy route. I'll tell you how to do both. Head outside and approach the lunchbox on the picnic table for a echo. For a easier time I would do Chemistry & Art. But remember that when you enter one, you can't enter the other class room. Also if you decide to do the Chem & Art one you will miss out on a echo in the planetarium. Chemistry & Art --------------- Enter the Chemistry door. You will get interference right when you go in. Go to the door at the teachers desk and go up the stairs. Turn left to reach the Art studio. Examine the black and white painting straight ahead. Next to it you have to match up the objects just like in the painting. The shadows will reflect on the paper taped to the wall. Turn both pipes on the right to form the number 5. If done correctly the phone number on the wall is 555-8465. Take out the phone and call it. The door behind the red curtain will now be unlocked. Before heading out go to the Biology lab; theres a momento and a echo there. Biology & Astronomy ------------------- Enter Chem lab and go straight to find a frog to be dissected. Open it up to find "A Frigid Jewel" momento. Head to the door pass the teachers desk and go up the stairs to the Planetarium. Approach the chairs on the outer ring of the room for an echo message; it gives you a clue for this room's puzzle. Look around the outer walls of the room. You'll see pictures of constellations. Find Ursa Minor (it's near the projector) and note the stars and lines used to create it. Now go turn on the projector. Use the sphere in the middle of the room and rotate it until you find the Ursa Minor constellation (the tip of it is noted by a bright blue star). Now go to the projection desk and turn on the trace laser. A phone number becomes illuminated above the Little Bear constellation: 555-2327. Dial that number to open the door out of here. Heading out ----------- Go down the stairs to recieve a message. Examine the lockers on the left to recieve another message (near the bench). Go to the other lockers to find another momento, "An Eternal Rose". Head towards the double doors to find a keypad. Examine the keypad to find a number written on it. 1053. Go to locker 1053 at the end of the hall and open it. You will notice a photo attached to the door with the numbers 1031. This is the number to be used on the keypad to open the door. Head straight to the next door ahead. Walk near the heart shaped baloon to recieve another echo. Now enter the gym to meet Michelle. After the cutscenes you will be at the principles office. Principal Fischer's computer is protected by a password, which you don't know. Click on the forgotten password link to answer the security questions. You can find clues to these answers around the room. But i will just tell you them. You will get the password after 3 questions. Type it in afterwards. After the cutscenes another Nightmare will begin. 1. Wasted 3 years in order to major in? Geology 2. My only true (four-legged) friend? Nicky 3. My star sign? Scorpio Other questions can be.. 4. The greatest baseball team, without question? Shiners 5. I said goodbye to bachelorhood, freedom and happiness, where? Hawaii 6. The king of sports, a man's game of squash? Racquetball 7. My bitch of an ex-wife's name? Valerie 8. What is the name of my wayward, waste of space son? Otto 9. What is Shakespeare's best play? Twelfth Night Nightmare 3 ----------- Head straight to the ledge up ahead, ignore the door on the right. Enter the door and turn to left side door. Go under and enter the door. Head straight to the double door ahead, ignore the side doors. Climb the ledges and enter the door on the left next to the ledge. Go straight ahead and jump the hole in the wall, enter the door inside the broken bricks. Enter the door on the right and run straight left. Enter the double doors. You're safe from the creatures in this room. Take a breather! Approach the frozen figures at the end of the hall for an echo message that gives you a clue for escaping this nightmare. The puzzle is this: you must snap three photos to exit the icy nightmare. The first photo's in the courtyard, the second is in the parking lot, and the third is in the school locker room. Go back outside and pickup the flare. Head towards the flashing red lights and take a picture of the frozen statue. Enter the door near you. Climb over the hole in the wall and exit through the door ahead. Turn right and climb the ledge. Take a picture of the car. Now turn around and enter the door you just came out of. Jump into the hole and go trough the doors inside the bricks. Now run straight to the left a little and turn right to see another door up ahead. Jump the ledge and enter the double doors. Keep going straight and jump up the ledge. Turn right and enter the door ahead. Go down the stairs and enter the door on the left side. Enter the next door to be outside again. Look left to see another flashing red light area. Take the picture and go back to the door you just came out of. Backtrack til your outside again. Go through the icey woods and enter the doors ahead. Turn right once inside to the door and it will take you back to the Ice blocked door room. Walk with Michelle to the Club. Club ---- Michelle will want you to get the keys from her apartment. Go left and through the "Staff Only" door, then head up the stairs. You'll get a text message from Dahlia. Take either door here into Michelle's apartment. Look for the keys now. Theres lots of places to look for them but it doesn't matter because they will always be in the third place you look in. Look for the lingerie in the hamper if you're going for the "Sleaze & Sirens" ending. Head back downstairs for some cutscenes. Bridge ------ We have to get that bridge lowered. Climb the railing and up the ladder to the control room. Open the maintenance cabinet to the right to find the bridge control phone number: 555-3411. Call it now to learn how to work the bridge controls. You will get some messages and text. Head over to the levers. Start by pressing the big red button on the left. The four differently colored lights across the top of the panel will light up, and these correspond to the three levers here. When the blue light lightens up raise the center lever up. When the green lights up do not press any levers. When the yellow lights up raise the right lever up. When the red lights up lower the left lever down. This should lower the bridge. If you mess up press the red button again to start over. Head back to the car for another cutscene. When you're in the water move to the backseat and grab your flashlight, then move back to the front seat use the flashlight to look out the window and see a nightmare creature crawling! A message will then appear on the windows. Read it by looking at the driver's side window, then the windshield, and finally the passenger's side window. Roll down or open the car to finish here. You'll be back at the doctors office for another personailty test. This time your task is to take seven pictures and decide whether or not the person photographed is sleeping or dead. Fill it out as you like to complete. If you really want to know... they're all dead! After this you will meet up with Cybil, briefly. You will be caught in another nightmare. Just use the motion to wheel youself to the next door, the game will steer itself to the door. Once you are free from the wheelchair take a look at your clothing. This will show which ending you are closest to. If you are wearing: Long winter coat and pink sweater - Love Lost Ending Green jacket - Drunk Dad Ending Black leather jacket - Sleaze & Sirens Ending Duffle coat - Wicked and Weak Ending Nightmare 4 ----------- Head into the door. Go straight and turn left down between the trains. Jump the ledge and find the flare on the ground. Head straight to the door ahead. Head straight a little then go far left to the door ahead. Go straight into the door on the train. Jump up the ledge. Go and grab the other flare and turn to the right, double door up ahead. Turn right and enter that door. Turn left and head straight to the other door by the long stairs. This room will freeze over, protecting you from the creatures. Examine the poster on the wall, remember the radio frequency. Go to the next room for a echo message. Interact with the radio and tune it to 101 FM. To get out of this room, you must call this station and request the correct song. Look at the poster by the door to see a list of songs and the numbers next to them. The song you want to request is Daddy's Girl (4). Dial the station, ending with the number 4 (555-8814) to request it. Once the song plays on the radio, the ice will break and you can exit the room. Head down the hall and to the right to meet Lisa. Walk her to her place. Apartment --------- Watch some TV while Lisa changes. If you working on the "Sleaze & Sirens" ending, try to watch her in the reflection through the door to her bedroom. Go into her room to find the bathroom. Turn to the right and turn the key on the music box clockwise. This opens it, revealing the "Infinite Jest" memento. Get a green pill out of the medicen cabinent. Turn the pops off and turn them upside down. Grab a green pill and give it to her to finish here. Another test from the doc. Do it to return back to the apartment. Head out of the apartment and approach the grate. Open it to be outside. Go straight ahead and climb over on the Goldenleaf Warehouse gate. Climb on the blue storage container on the left and in the window. You'll get a text message from Michelle here. Read it, then walk through the room until you see two copy machines. Open the lid of the left copier to find the "Synthetic Femur" memento. Go through the warehouse til you are outside again. Go towards the Mall to recieve a call from Lisa. Head to the door pass the bridge. Crawl under the opening and down the escalators. Back outside head back to Lisa's apartment (Nightingale Apartments) for a cutscene. Another nightmare will begin. Nightmare 5 ----------- Enter the doors to begin. Head straight ahead and go left and enter the door pass the gap. Slide under and enter the next door. Head straight and jump the ledge to the next door ahead. Jump up and grab the flare. Turn left and enter the door ahead. Turn left and enter the door up the stairs. Enter the next two double doors. Go up the stairs and enter the door on the right. Enter the next door, turn right and enter ahead. Jump up the ledge and go straight. Climb down and enter the Garage Access North door on the left. Enter the next 3 doors. Head straight and enter the double doors on the right side to be safe from the creatures. In this room we have to solve a puzzle. Shake the machine until you see the first color of the toucan's beak. Which is yellow. When you see a yellow gumball, turn the crank to roll it out. Repeat this process with the three remaining colors, in this order: red, pink, and purple. If you mess up the order then do it in reverse order to get it right. You'll be inside the mall. Mall ---- Read the new message recieved. Go right and approach the trash can next to Page Turners for another message. Now head to the end to the door at The Family Pet. Find a hampser cage then you can interact with. Turn both levers to open the cage (the locks will be visible). Get the "Memories Undeveloped" memento and head to the door behind the cash register. Go down the hall until you see a shadow of the running girl. You'll get a text message here. Read it, then proceed forward to the end of the hall. Go through the door on the right to Fun and Games. Approach the safe, turn the dial slowly until you hear a clicking sound. Now let go of the dial and pull the handle down to open the door. Inside you'll find the "My Flying Lizard" memento. Head to the train set atthe left of the store. Turn on the Go button to make it start. All you have to do is change the track to 2 to make the train crash at the rocks. Pick up the key it drops to open the door to exit. Go up the escalators and to the exit on the left. Enter and go down the hall. Zoom in on the mannequin if you're going for the "Sleaze & Sirens" ending. If not then leave through the door. Head left to the Chica Bella store to find a red ball on the bench. Approach it for a echo message. Now you must decide whether to proceed through the New Looks salon (located on the other side of Tookie the Toucan) or Celebration Time, a card shop to the left of where you found the echo message. Once you enter one of these shops, you cannot enter the other. It doesn't matter which you'll enter, you won't miss anything inside either of them. New Looks --------- Go past the desk, then head up the stairs. You need a code to unlock the back door, so turn right and approach the leftmost sink. Pull the lever and swing it right to turn on the water. Now turn the center knob counterclockwise to get some hot water flowing. The steam will condense on the mirror, revealing the code: 1789. Use the code to open the yellow door, and go through. (skip Celebration Time paragraph if you did New Looks) Celebration Time ---------------- Inside, go right to the Wedding Cards section. Go left there and past the door for an echo message that offers a clue: you must find the two cards that match the two tunes in the message. The two cards are the 20th Anniversary card and the 50th Birthday card, making the code to exit the store 2050. Use this on the keypad by the yellow door, and go through. Head down the hall, ignore the locker, nothing inside. Approach the green garbage can for another echo message. Go through the middle yellow door now and head up the stairs, then through the door at the top to reach Photographic Memory. Jump over the counter and approach the display of memory cards at the display by the wall another echo Message. Head out and look at the cones on the left. Take a picture of the figure by the cones for a echo. Head inside the cinema. Cinema ------ Head down the stairs and interact with the toy machine. Press the green button to move the crane over the item inside, then press the red button to grab it and collect "The Modern Prometheus" memento. Enter the double door around the refreshment stand. Head out the theater to recieve a message from Dahlia. Go outside, climb the fence and head to the pawn shop down the street and to the end right. Go to the front desk. Turn the wing nut on the left to drop the key on the other side of the gate into the wheel below. Now grab the red handle on the wheel and rotate the wheel until you can grab the key. Use it to unlock the door to the left. Turn right and enter the door ahead. You'll be behind the front desk. Look right to interact with a safe box. Turn the key and get the "We, Ouroboros?" memento. Go back and to the other door in the hall. Another cutscene and nightmare will begin. Nightmare 6 ----------- Decend down the long stairs. Walk to the ledge to drop into the darkness. When you land, you'll be in a large room. Run through the room until you start to hear interference. You must listen for the source (some shards of glass on the floor) to be transported to a new part of the area. There is no directions in this room so I can't tell you anything more. The interference cuts in and out, making it very difficult to find its source, so you're pretty much stuck with running around randomly until you find it. Just look for ceiling lamps to find the glass. At least there are no monsters looking for you here trying to chase you! Enter any door (doesn't matter which) and head down the long stairs. Find the mirror at the bottom to be transported. The next area is populated with those creatures. Turn left and enter this door. Then go straight down this short hall through the door ahead. Go straight forward through this room through the door ahead. Run down this short hall and go through the door at the end. Go through the door to your right, then make a right in the next room and go through the door down that path. Go along the right wall in this room past the first door on your right and into the second. Go through that door and you'll be safe from the creatures momentarily. Enter the following rooms until you have to jump down again. Point your flashlight at the ground here and follow the floor around to the left. The walkable path is noticably lighter than the part of the floor you can't walk on. Take this route around the room to find Dahlia's frozen form. Approach it and you'll be transported to a new room. Another short run here. Go straight forward through the door at the end of the hall and you'll be in a room with four doors and a flare. Use it, now go through the door to the right. Run down this hall, and when it goes to the left, enter the door here. Run through this room and through the next door ahead. Run down this hall and again go down the left passage. Enter the door on the right here. Run down the hall and take the left passage. Go through the door to a long dark room. Run straight forward and Harry will collapse on the bed. Luckily this is the last of the nightmares! So in short form you go straight, flare, turn right, left, straight, left, right, left. Afterwards you'll be back at the shrink. Answer the questions, do the test to wake up again. Sewers ------ After the cutscene with John and Michelle go to the passenger seat. Open the glove box to get the "Poetry as Precise as Geometry" memento. Get out and head to the door in the sewer area. Descend the ladder and go down the next set of stairs. You'll get a text from Dahlia here. Read it and keep going in. Theres a path to the left, you'll see a fish there in a drain on the wall. Pull on the hook to open its mouth, making the "A Happy Bond" memento to fall out. Go back and head straight down the path. You'll get a call from Cheryl. Now turn left and take the path up the stairs. Go up the ladder, turn the wheel to head back onto the streets. Head up and to the left to find a car. Look on the hood for a map, you will get a echo message here. Go back and head to the Indian statue. Examine it and turn the knob to recieve the "Memories Untaken" momento. Head inside the store by the red door. Go behind the glass cabinet, then open it and slide the handle to find the "A Beacon, A Key" memento. Examine the curtain and pull to get out. Before going to the bar head to the telescope by the water. Hold the red handle and turn the telescope until the light shines through the eyepiece, the "Your Diamond Heart" memento will drop into the coin return. Go into the bar to talk to Michelle. Afterwards you will get your final test from the doc. Do it to finish the last parts of the game. Amusement Park -------------- Climb over and head right. Keep going forward to find a cardbox box on a bench. Open it to get "The Dragon" memento. Climb into the park on the left. Get the keys on the jacket to open the door. Once outside go to the photo cutout board by the castle and take a picture of it for a echo. Now head to the other end to find the Arcade on the right. Examine the slot machine. Keep pulling the lever until you get the "Eve" momento. Now turn around a climb the fence to the tunnel of love. Crawl under and climb down the ladder and approach the frozen figures in the center swan boat for a echo message. Near the swans go behind the angel/heart on the wall to have a shadow appear. Follow it up the ladder and back down the ladder on a swan. The door behind the swans will now be unfrozen. Climb the fence and head to the boat on the right. Dahlia will be there. When you wake up you'll be in a nightmare again. Climb down the ladder. Start running toward the light coming from the lighthouse in the distance. You'll get a call soon from Dahlia. Keep going toward the lighthouse and you'll get a text from Cybil. The creatures will start chasing you. Let them grab you to finish here. Swim until you meet up with Cybil. Enter the building ahead. Clinic ------ Turn right to find a bust. Examine it to get the "Adam" momento. Head to the door at the end of the hall. There you will receive one of the four endings, unless you've completed the UFO Quest, you will get that ending instead. Congrats! Start a new game and go for a different ending. -------------------------------------------------------------------------------- - Endings - ----------- There are 5 endings to the game (the 5th being UFO). Here are tips to achieve each ending: 1. Lost Love: Make your journey solely about finding your daughter, and don't be --------- swayed by women or alcohol. So avoid answering questions involving them. Answers that help: Answer True on Question #3 of Personality Test #1 and False on Questions #2, #5, and #7. 2. Alcoholic: When the doctor ask you about a drink, tell him you like a stiff --------- drink. During the talks with the doctor zoom in on the bottles by him. Also zoom in on the beers in the garage area. Answers that help: Answer True on Question #2 of Personality Test #1. Say that the word "Drunk" applied to you in high school on Personality Test #3. 3. Sleaze & Sirens: The sexual ending. Answering the sex questions during the --------------- tests will help you achieve it. Looking at the posters of the scantily clad women throughout the game also helps. Cybil will appear sexier in the game. Answers that help: Answer True on Question #5 of Personality Test #1 and False on Question #7. Say yes when he ask you if you've been unfaithful. During Personality Test #3, say that the word "Slut" applied to you in high school, but not "Virgin." In the exercise, make sure to choose "Sex Ed" as one of your four classes. Other things: Zoom in on the scantily clad mannequin in the mall. Watch Lisa change in her apartment. Zoom in on the reflection. Check the hamper in Michelle's apartment for the lingerie. Unzip all the mannequins at Theresa's. 4. Wicked: Just being a mean bastard will get you this ending. ------ Answers that help: Answer False on Questions #1 and #3 of Personality Test #1. During Personality Test #3, say that the words "Bully" and "Slacker" applied to you in high school. 5. UFO: Check the UFO sidequest section. --- -------------------------------------------------------------------------------- - UFO Sidequest - ----------------- You must complete the game once to get this ending. Load the save and do the walkthrough has normal. When you reach the point where you must choose to enter Clear Picture or Theresa's. Look at the billboard above Theresa's and you'll see a phone number for the United Fruitcake Outfit (555-3825). As soon as you have access to a phone, call this number to start the quest. You must photograph all 13 saucers to get the ending. Here are the locations: 1. In an alley outside the Playground, under the street light. 2. In the Boat House in the Woods. Look through the hole in the corner of the ceiling. 3. On a barrel outside of the Orion Hunting Lodge. 4. In the sky between the goal posts at the Midwich High School football field. 5. In the sky above the roof between Wonderland Burger and the Bar. Look around. 6. Hovering over the statue in the middle of the Midwich High School courtyard. 7. In the tree outside the entrance to the Midwich High School gym. 8. In the parking garage below the mall entrance level. Downtown area. 9. In the fish tank in The Family Pet shop. 10. Green Lion Pawn Shop, look at the left shelf near the door. 11. Near the exit of the Sewer area by the ladder. Check the closed up bars. 12. At the end of the left dock outside the Amusement Park. 13. A big saucer glowing underwater. At the shore from the Lighthouse clinic. -------------------------------------------------------------------------------- - Mementos - ------------ Collect 25 of them throughout the game. They serve no real purpose and won't affect any endings. In order they appear: 1. "A Winter's Beacon" - Behind the counter in the diner. Look for a interactive door. Or in covered dart board in the Good Ol' Days tavern. 2. "Hidden Fire" - In the glove compartment of Cybil's police cruiser. 3. "Frozen Waters" - In a bin next to the water tower in the Woods. 4. "A Moveable Feast" - Wall cabinet in the Orion Hunting Lodge. 5. "A Broken Ward" - Small dresser drawer in the Orion Hunting Lodge. 6. "Pinned Beauty" - Red car's trunk parked at Bryant Overlook. 7. "Suffocated Forever" - Heart-shaped jewelry box on the top floor of the brothel (by the burger place). 8. "My Plastic Perfect Girl" - Freezer in the kitchen of Wonderland Burger. 9. "Heavenly Protection" - Metal cabinet above the fire extinguisher in the Midwich High School. 10. "A Frigid Jewel" - Inside the frog in the Biology Lab. 11. "An Eternal Rose" - Locker 1037 in the locker room near the gym. 12. "Infinite Jest" - Music box in Lisa's bathroom. 13. "Synthetic Femur" - In a copy machine in the office of Goldenleaf Warehouse. 14. "Memories Undeveloped" - Hamster cage near the registers in The Family Pet. 15. "My Flying Lizard" - In the safe at Fun and Games. 16. "The Modern Prometheus" - In the toy machine at the Cinema. 17. "We, Ouroboros?" - Green Lion Pawn Shop safebox. Walk through the door and to the right to be behind the cage. 18. "Poetry as Precise as Geometry" - In the glove compartment of John's car, just before you enter the Sewers. 19. "A Happy Bond" - In the mouth of a fish in an open drain pipe in the Sewers. 20. "Memories Untaken" - Held by the cigar store Indian outside. 21. "A Beacon, A Key" - Inside the glass counter in Lakefront Souvenirs. 22. "Your Diamond Heart" - Inside the telescope near Annie's Bar. 23. "The Dragon" - Inside the cardboard box on the park bench by the water, on the way to the Amusement Park. 24. "Eve" - Jackpot machine in the Amusement Park. 25. "Adam" - In the bust at the Lighthouse Clinic. -------------------------------------------------------------------------------- - Echoes - ---------- Collect 21 messages throughout the game. They serve no real purpose other then story and won't affect the ending. Some you will get automatically and some you have to look for. You'll know you're getting close to an Echo Message location because your phone will start to give off a strange humming sound. In order they appear: Messages: -------- 1. Happy Ever After - In Clear Picture, walk around the corner of the room. 2. Prom: "Caitlin here" - Red dress in Theresa's. 3. Stranded: "Dammit Mom." - Phone box on the log cabin near the beginning of the Woods section. 4. Babes in the Wood: "Don't worry" - Wreath nailed to the trunk of a tree, after you leave the log cabin in the Woods. 5. Stranded: "Hell. I told" - Tent in the woods left of the Pumping Station. 6. Cycle of Death: "Stop crying" - Skull nailed to a tree near the fence as you leave the Orion Hunting Lodge. 7. Choking Game: "All students" - Poster by the bike racks at the Midwich High School. 8. Choking Game: "I can't believe" - Red apron hanging on wall in Wonderland Burger. 9. Frigid: "Why can't you" - Table near window in dining area of Wonderland Burger. 10. Pigtails: "You got all your" - Blue car in the Midwich High School parking lot. 11. Frigid: "I know it's cold" - Bench in the locker room of the Midwich High School. 12. Prom: "Lovely Caitlin" - Lunch box on a picnic table at the school courtyard (walk by it). 13. Prom: "Okay settle" - Poster on the far end of the locker room near the gym. 14. Prom: "Here's to our" - Heart-shaped balloon outside the gym's entrance. 15. Problem Child: "Malcolm. Doing" - Trash can to the right of Page Turners in the Mall. 16. Family Pet: "I'm looking for a" - Near the cages in Family Pet. 17. Family Pet: "Look what I just" - Red ball on a bench next to Chica Bella. 18. The Experience: "The store was" - Book on trashcan in mall, after leaving Celebrations or New Looks. 19. Problem Child: "Another" - Memory card display in Photographic Memory store. 20. Day Trippers: "Here. Finally." - Map on the hood of the parked car after exiting the Sewers. 21. Day Trippers: I remember that" - Frozen figures by the center swan. Photos: ------- 9 cell phone photos to collect. Snap the pictures of the flickering silhouttes you encounter. In order they appear: 1. Girl on Swing - Swingset at the Playground. 2. Little Boy Behind Bars - The bars at the end of a dead end hall in the Pumping Station. 3. Deer Carcass - The wall above the sink in the Orion Hunting Lodge. 4. Open Car Door - The open door of the red car at Bryant Overlook. 5. Red Sofa - Red pillow on the sofa in the main room of the brothel (go downstairs). 6. The Choking Game - Belt hanging on the wall of the Midwich High School equipment room. 7. Bench in the Mall - Bench near the cones left of the Cinema in the mall. 8. Blood on the Snow - On the ground behind a parked car, after you exit the Cinema. 9. The Princess and the Knight - Photo cutout at the Amusement Park (by the castle). -------------------------------------------------------------------------------- - Phone Numbers - ----------------- All the numbers in the game. Some are useful, some not. Some are funny! Silent Hill Customer Service Center 311 Information 411 Emergency Services 911 Alchemilla Hospital 555-9400 Bedrock Security 555-0207 Bodkin Insurance 555-3800 Bridge Control 555-3411 Brodie Insurance 555-3900 Brookhaven Hospital 555-9300 The Cathouse 555-5477 Cine-Fone 555-3663 Conservation Police 555-5253 County Weather Service 555-7659 Cybil 555-2925 Dahlia (first number) 555-7399 Dahlia (later number) 555-8432 Eastway Gas 555-5612 Fir Tree Garage 555-4341 Home 555-4663 How Am I Driving 555-7243 HR Administrator 555-7872 "Join Tookie!" 555-8665 Konami Customer Support Line (funny!) 220-8330 Lakeside Amusement Park 555-3253 Lakeview Hotel 555-2502 Lisa 555-3323 Lost Children 555-5678 Michelle 555-3587 Midwich High 555-5122 Mr. Gordon 555-5464 Nightingale Apts. Super 555-4139 Police Department 555-6358 Riverside Motel 555-4340 School Magazine 555-7857 Southside Salvage 555-2212 State Dept. of Natural Resources 555-3474 State Forestry Dept. 555-8733 State Water & Sewer Authority 555-7669 Tammy 555-7588 Time 555-1212 Toluca Mall 555-6255 Towing 555-0719 Toy Recall 555-7325 United Fruitcake Outlet 555-3825 Waitress Wanted 555-6649 Water Tours 555-2628 Wonderland Burger 555-6328 Woodland Properties 555-6128 -------------------------------------------------------------------------------- - Acessible / Inaccessible Areas - ---------------------------------- At some points of the game some areas will become inaccessible if you enter a certain store or room. It's nothing crucial but you will probably miss some cutscenes, puzzles, and echoes. You won't miss any momentos or photos though. Heres a list of them. The lines mean they are the only stores/rooms open if you took that route. Early Game - Clear Picture Theresa's | | | | | | 52 Diner Good Ol' Days High School - Chemistry & Art Biology & Astronomy | | | | | | Art Studio Planetarium Mall - New Looks Salon Celebration Time -------------------------------------------------------------------------------- Copyright 2010 - MJ (firstname.lastname@example.org) This FAQ was created by MJ. It may freely be saved to your hard drive, or printed, if it is not used for monetary transactions. You may post it on a Website if you e-mail me first to inform me of this, no changes are made, and that I am given credit for this FAQ. I reserve the right to require any website hosting this work to remove it. Silent Hill: Shattered Memories Developed by Climax Group 2010 (c) Konami All Rights Reserved.