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Course FAQ by kirbydude385

Version: 1.00 | Updated: 06/07/2009

==============================================================================
---------------------EXCITEBOTS:  TRICK RACING COURSE FAQ---------------------
--------------------by kirbydude385 (kirbydude385@tginn.com-------------------
==============================================================================

Table of Contents:

1. Introduction/Contact
2. Picking your Bot
3. General Tips
4. Course walkthrough
     4.1. School Cup
          4.1.1 Mexico
          4.1.2 Fiji
          4.1.3 Canada
          4.1.4 Finland
     4.2. Bronze Cup
          4.2.1 Egypt
          4.2.2 Scotland
          4.2.3 China
          4.2.4 Mexico
          4.2.5 Kilimanjaro
     4.3. Silver Cup
          4.3.1 Mexico
          4.3.2 China
          4.3.3 Kilimanjaro
          4.3.4 Finland
          4.3.5 Egypt
     4.4. Gold Cup
          4.4.1 Tasmania
          4.4.2 Fiji
          4.4.3 Scotland
          4.4.4 Mexico
          4.4.5 Guatemala
     4.5. Platinum Cup
          4.5.1 China
          4.5.2 Fiji
          4.5.3 Canada
          4.5.4 Guatemala
          4.5.5 Tasmania
     4.6. Crystal Cup
          4.6.1 Nebula
5. Frequently asked Questions
6. Closing/Thank Yous
7. Version History
8. Copyright

===============================================================================
----------------------------1. Introduction/Contact----------------------------
===============================================================================

Hello my fellow Gamefaqians! Welcome to my latest and probably first FAQ that I
have created. I say first because the others I never finished, but THIS WILL BE
DIFFERENT! Ok enough of the nationalistic talk. You're probably wondering just
why in the world I would waste a morning of my life typing this piece of crap 
up. Well the simple answer is I have no idea. The complex one is that I felt
that it was needed because there are many topics on GameFAQs saying "i need
help on such and such course" (yes I know I contributed to some of those
myself). Those topics get old after awhile so I decided to write this and save
people some time. Also, this would be a fairly short FAQ too. =D ANYWHO, my FAQ
is freely open to new ideas, new paths, corrections, congratulatory messages, 
pictures of nak...i mean flowers. If you wish to send me an email, you can
contact me at kirbydude385@tginn.com. If for somereason you can't contact me
there, you can try my gmail account (if you can't figure it out then don't send
me anything =P). Anyway enough of my rambling and let's get on to the guide
proper. (This spacing is annoying me)

===============================================================================
------------------------------2. Picking your bot------------------------------
===============================================================================

The first step in achieving Excitebot greatness, is picking the right bot. If
you hunt around the message boards you should find a tier list based on the
average number of stars the bots got. Nevermind you don't have to look for it,
I found it.

1 Lizard 289
2 Roach 285
3 Centipede 282
4 Lobster 278
5 Spider 277
6 Bat 276
7 Scorpion 275
8 Hummingbird 275
9 Grasshopper 273
10 Mouse 271
11 Beetle 268
12 Frog 268
13 Ant 263
14 Hornet 262
15 Ladybug 259
16 Crab 257
17 Turtle 257
18.5 Mantis 257
18.5 Squid 257
20 Boulder 256                                       Credit goes to JamesStock

Based on this, you can work out a plan from when you start. In the beginning,
it's best to choose the Bat. Then change to the Centipede, Spider, or Humbird.
After you beat Excite difficulty, you can work your way up to getting the Roach
or Lizard. I use the Lizard but I've seen many more people use the Roach. If
you want a more detailed analysis of the Bots, check out bananabombs' Bot FAQ.
It should serve you well.

===============================================================================
--------------------------------3. General Tips--------------------------------
===============================================================================

These are some general tips which apply to every course.

1. ALWAYS air spin. Always. If you do not air spin, you can almost half your
score. After you get the feel of the track, you can figure out when to not air
spin and go for a nice landing instead.

2. After you get a triple spin, you have two choices. One, Start spinning some
more or two, go for a nice landing boost. Try to choose which one is better for
every situation.

3. When you're going around a turn, try to extend your turn so you get more
drift stars. It really adds up.

4. MASTER THE RED BARS. This especially applies to you Lizard users. The Lizard
has a very funky red bar spin. If you can't control the spin, you will lose red
bar stars and a couple places, and in some cases, other paths.

5. Master the yellow and elevator bars. I don't really have to go over these.

6. Know when to stop on the flip bars. These bars will net you a five star flip
, some air stars, some spin stars from your release and possibly a 5 star
floating after it. If you flip too long, you will fall off the bar and miss all
of these opportunities.

7. Always try for Bot smashes. Especially in the beginning of the race. These
stars add up considerably.

8. Know your limits. If you know you can't take the tree run, don't. Practice
it later and try to perfect it. There's nothing more frustrating than being in
first and trying to attempt a tree run, failing, and ending up getting an A
because your finish bonus wasn't high enough.

===============================================================================
-----------------------------4. Course Walkthrough-----------------------------
===============================================================================

All these paths are done by me on the Lizard. Some bots may not be able to
perform all of these tasks.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.1. School Cup~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.1.1 Mexico-------------------------------------------------------------------

From the start, boost forward and hit the terrain morph. Turbo jump off the
hill and get the 5 stars. Triple spin, and then veer left, hitting the ground
between the cactus and the tree. Continue forward, hitting the item bozes. Go
all the way forward until you get on the red bar. Release off that and move
slightly right before spinning. You should hit the 5 stars, get a triple spin,
and possibly get the 1 star in the middle. When you land, drift right, hit the
morph, and go off the jump at an angle facing left. Trpile spin, land, and then
drive over the water to the finish line.

4.1.2 Fiji---------------------------------------------------------------------

Start off nicely and then immediately turbo off the small hill onto the yellow
bar. Release, grab the 5 stars, and spin twice. Land, and then proceed to
"island hop," triple spinning as you go. On the last island before the mainland
jump off the left, triple spin, lan while facing left, and boost into a morph.
Hit the bowling pins, turn slightly right, and hit another morph. The second
after you go off that jump, triple spin and collect the 5 stars. Head left onto
the red bar. Release, triple spin, and go right after you land. After the
intial turn, head slightly left and turbo off the jump and onto the yellow bar.
Release and grab the 5 stars, spinning while you do it. Head left, hit the
morph and jump off EXACTLY in the middle. The 5 stars floating in the air here
don't seem to home onto your Bot, so you must be lined up well. Afterwards,
spin thrice,land and repeat for the next lap.

4.1.3 Canada-------------------------------------------------------------------

Go forward and grab the wrench. While in leg form, Leg smash as many Bots as
you can without slowing down. Head left and onto the song rail. Flick the
remote up at the correct timing, and you should receive five stars. Land, head
slightly left and hit the morph. Go off the jump, get the 5 stars, and triple
spin. Boost along the track and head left, collecting the items, and getting on
the red bar. Release, triple spin, grab the 5 stars, and use your item. Head
straight onto the elevator bar, release off the top, and your home free.

4.1.4 Finland------------------------------------------------------------------

Easily the most complex School cup course and for that reason my favorite.
Anyway head slightly left, cutting your corner on the ice. Hit the morph, go
offthe jump and triple spin. Land, head slightly left, get the dart and use it
to hit the dart board. Head left, jump, double spin, land, and get the wrench.
Run off the ramp, collect the butterflies and land near the flower (how
butterflies or a flower can live in an icy tundra is beyond me). Head right and
then jump off the ledge, while triple spinning you can veer through the trees 
on the left, risky but rewarding. Turn left, hit the morph, go off the jump,
hit the flip bar and flip three times and then push off the bar. Grab the 5
stars and spin twice. Go off the tall jump, spin three times, grab the 5 stars,
land, head left, and grab onto the red bar. Release off that, spin twice, hit
the ground, head left,hit the morph, make the soccer goal, turn right, and you
win (well, maybe =P)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.2 Bronze Cup~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.2.1 Egypt--------------------------------------------------------------------

An interesting course. From the start head left and hit the morph. Go off the
jump, grab the 5 stars, and triple spin. Land, get an item, jump over the
little pond, head left, jump, spin twice, and land on the red bar. Release,
spin three times, hit the ground, head around the cloud hopefully getting the 5
stars. Hit the morph, release off the yellow bar, go straight, hit another
morph, and jump off. Now this little yellow bar up here is important. You MUST
release off of it perfectly. You can get TWO 1080 spins and a Super Air from
this jump. That coupled with the 5 star bar release, nets you with 20 stars.
After landing, head left and hit another morph. Jump off the mound, spin three
times, land, jump again, triple spin again, and then finish.

4.2.2 Scotland-----------------------------------------------------------------

Start off well and head straight. Go off the jump, hit the flip bar, release
off it, and then triple spin. Land and veer a hard right, hit the 5 stars and
get a tree run or two. Jump and spin twice, land on the morph, jump again, hit
the rings, and then triple spin. Get on and off the red bar smoothly, spin
thrice, hit the morph, release off the yellow bar, run through the trees, jump
off the end, spin as many times as you can, get an item, and your done.

4.2.3 Mexico-------------------------------------------------------------------

Head slightly left. Jump off the hill but DON'T SPIN. Angle as far down as you
can and snag the 5 stars. Head right, over some trees, and drop down onto the
red bar. Release off it and spin twice. Head straight, through a tree run, off
a jump, and off a yellow bar. Spin twice, land, jump again, spin three times
but angle right after you finish so you land on the morph. Jump off the hill,
get the 5 stars and triple spin. Head slightly right and hit the morph. Hit the
bowling pins and head toward the finish. On the last lap, however, there will
be no morph switch. Instead, follow the same path you normally would. DO NOT
CUT THE CORNER. You will crash into a boulder that falls from the cliff on your
left. So stay on the "assigned" path and you will be fine.

4.2.4 China--------------------------------------------------------------------

This course has gotten incredibly tedious. It's probably the 2nd most often
picked course online after School Mexico. Ugh. Anyway, head forward and off the
jump onto the yellow bar. Release off it and spin twice. Land and then
immediately jump again. Triple spin and the land and take the 5 stars from Mr.
Master Hand (thats what I call him anyway =D). Hit the morph, go off the jump,
go through 3 rings and then veer right in midair to land on the Great Wall
itself. Grab the 5 stars and jump off the wall, angling left. If you did it
right, you should land on another section of the wall. Grab the 5 stars there,
hit the bar, release off it, triple spin, land, and get a tree run in the
process. Head slightly right, picking up an item. Head forward over some water
and onto the red bar. Release off that and spin 3 times. Jump off another bump
and angle over the conifer trees to the right to land right at the finish line.

4.2.5 Kilimanjaro--------------------------------------------------------------

Oh boy here it is. The big one. The course where you can get 400 stars EASILY,
if you know where to go. From the start, immediately jump off the hump and onto
a yellow bar. Release off it and double spin. Head straight onto a smaller path
where you hit the morph, go off the jump, hit all 5 rings, and triple spin. Go
froward and jump again off another small hump and spin 3 times. Land and go
through the tree run in front of you. When you get to the alligator skull, go
behind it and hit the morph. Run through the bowling pins and jump off the
ledge. Latch onto the yellow bar and release followed by a triple spin. Land on
the plateau and hit the morph causing a string of yellow bars to appear.
Releases off all of them and double spin off all of them except the last one.
For that one triple spin and land past an elevator bar onto a 5 stars. Head
right and hit the morph. Jump off, get the 5 stars, spin 3 times, land, and get
a Super Drift to the left. Hit the morph and grab the wrench. Glide through all
the butterflies while heading left. Land and get another Super Drift to the
right onto the red bar. Release off it, spin twice, land, get an item, and head
right. Get the bat from the box under the skeleton and hit the baseball when it
comes to you. Go off the jump, veer left, and triple spin. The force of the
tornadoes will cause your bot to stop momentarily, but then just drift left and
head for the finish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.3 Silver Cup~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.3.1 Mexico-------------------------------------------------------------------

Why do all of the cups start with a Mexico track? Anyway, this is probably the
most uncommon of the four to be seen on Wifi but WHO CARES. Let's get on with
it. From the start go off the jump, spin a couple of times, and land. Head
right near the cliff and jump off a little ridge. You should hit a yellow bar.
Release off of it and triple spin. Land and head for the red bar. Release off
that and triple spin. When you hit the ground, make a HARD left and hit the
left of the two morphs. Grab the wrench and go straight, getting a tree run.
After you lose leg form, continue straight and you should get another tree run
which leads to a jump onto a yellow bar. Release off that and spin twice. Grab
the 5 stars underneath the cloud and head between the two cactuses in front of
you. This will net you a tree run, a bat and a home run, and a super elevator
bar release. After that triple spin and you have a clean stretch to the finish
line.

4.3.2 China--------------------------------------------------------------------

Again probably the rarest of all hree China courses. From the start go left and
into the trees. I'm just kidding go right up the hill, hit the morph, jump onto
the yellow bar, release off it, spin 3 times, and touch the top of the Great
Wall. Try to fall down and hit the morph but if you can't thats OK. Head right
and then left and grab an item. Boost along and turn right while grabbing the 5
stars from the hand. In front of you, you should see a rise with a morph on it.
Go up the rise, hit the morph, release off the yellow bar, and triple spin to
the red bar. Release off that, spin 3 times and then finish.

4.3.3 Kilimanjaro--------------------------------------------------------------

ANOTHER course which is never seen online. I guess no one likes the Silver Cup.
Anyway, from the start go right. Take the left of the two possible paths, hit
the morph, release off the yellow bar, triple spin, and grab the 5 stars. Jump
off the hill and head down to the right onto the 5 stars near the hand. Head
right then left. Hit the morph and veer into the tunnel on the left. The morph
opens up a yellow tube thing which spits you out onto a yellow bar which throws
you onto an elevator bar. Release off that and head for the right morph. Get it
and the wrench after it and take the tree run which curves to the left. Go off
the jump and the spin 3 times onto the red bar. Release off of that and then
spin twice into another yellow tube. Exit the tube and head left into the
elevator bar. Release and then go straight through a tree run and into the
finish line.

4.3.4 Finland------------------------------------------------------------------

This track was taken from Excite Truck. AS was Bronze Mexico and Gold Scotland.
I absolutely HATED this track in ET, but here it's not so bad. Start off nice
and head right. Really right. I'm talking so-right-that-if-you-don't-get-a-
super-drift-you-fail right. At the the split go left and hit the morph. Head
across the ice and jump at the mound in the middle. You should latch onto a
flip bar. Spin off it, grab the 5 stars, and triple spin to the ground. Head
left, then right and bounce over the water, onto the 5 stars and zoom onto the
red bar. Release off it and spin twice. Head right and grab the wrench. Head
through the trees to score multiple tree runs. Go off the bump and into a
yellow bar which propels you right. Steer slightly left, hit the morph, jump
off the ramp, release off the yellow bar, grab the 5 stars, and spin 3 times to
the finish.

4.3.5 Egypt--------------------------------------------------------------------

For some reason this course is the only Silver Cup course I see online a lot.
It is a good course, but can be a little tricky. Head forward and on the very
first bump you come across, jump off it and spin three times. You should land
right in front of a yellow tube. As you exit the tube, spin three more times
and head completely straight. Jump off another bump and spin twice. You should
land near a morph. Go off the jump that, well, morphs and go through the rings
while spinning. Land and turn left into an oasis. Boost through the water, grab
an item, and keep going straight (ignore the morph to your right). Go up the
ramp and steer slightly left. After you pass through some sand blowing around,
you should see two morphs. Hit the left one. Grab the wrench and climb the
stairs attempting to get all the stars (don't worry if you miss some). Head
left and up a hill toward the red bar. Release off of it and triple spin to an
elevator bar. Release off it, hit the morph, grab the wrench, and get all of
the butterflies. Land near the flower and the finish line is straight ahead.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.4 Gold Cup~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ok, now things get tricky. When I first got this game, I S ranked every course
up until here on my first try. When I got to the Gold Cup, BOOM I got a B rank.
I will be posting links to vids that I have made of these courses on youtube to 
help you guys out some more.

4.4.1 Tasmania-----------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=Xnva9R0wMGI

From the start take the left path. Grab the yellow bar and release. Spin once
maybe twice if you can. Go off the next jump, going through all rings and
spinning 3 times. Head forward and then around the curve to the left, taking
the left path. Hit the morph and then jump into the yellow bar. Release and
triple spin. Land in a yellow tube. Spin once as you exit the tube and grab an
item. Head straight until you hit another morph which makes a yellow bat appear
in front of you. Use it, and then grab the wrench and get the butterflies (you
should be in a good position for some leg smashes now). Grab the 5 stars from
the hand and turn left. Head into the tree run on the right. It's quite long
and one mistake will send you back before the tree run so go slow. After that,
cut the corner slightly by going over the ice. Hit the morph, jump onto the
yellow bar, release and triple spin onto another morph which causes another
yellow bar to appear. Release off that and spin once. Follow the track until
the red bar. Release off that, triple spin, and land at the finish line.

4.4.2 Fiji---------------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=fAWcc7iWH7I
(Note that this really was a terrible run. The written guide will help more)

Start off with some bot smashes and follow the track to the right. Grab the 5
stars from the hand, jump, and grab the yellow bar. Release, spin thrice, and
grab the 5 stars. Hit the morph, grab an item and turn right. Take the tree run
path to the right. Jump off the hill and onto a yellow bar. Release, land, and
go off another jump, heading through rings as you go (don't forget to spin).
Continue on to the red bar. Release, get on the flip bar, spin off it, spin 3
times, get the 5 stars, and veer left. Try to get through the tree run. If you
can't, just go through the yellow tube and spin twice. At the intersection, go
right and hit the morph. Hit the yellow bar, release, and spin three times into
a yellow tube. Exit the tube and spin 3 more times. Land, head right, grab the
wrench, and head through the tree run to the finish.

4.4.3 Scotland-----------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=ltqXhDBCmaE

Go forward, hitting the morph and jumping off the hill it creates. Hit and
realease cleanly off the yellow bar and spin three times. Hit the next morph,
grab an item, and follow the track to the left. When the track straightens out,
there's a tree run right in front of you. Now this may sound odd. DO NOT STAY
IN THE CENTER OF THE TREE RUN. There are two trees in the middle that will
screw you over if you do. Exit the tree run, hit the jump, spin 3 times, land,
turn left to avoid colliding with...whatever that is, and then cut the corner
through the water. Hit the next morph, go off the jump and through all 5 rings
while spinning. Immediately turn left when you land or you will crash. Head
forward until you get to a morph and a wrench. Turn slightly right and you
should see the tree run in front of you. Run through it and head for the red
bar. Release off of it, triple spinning as always. Head straight until you
have to turn. Hit the morph and go over the drawbridge, flying into a flip bar
that propels you into the heavens above...until you come smashing down for a
SUPER 1080 FLIP!!!!! Ok I just had to get that out of me. As you land, you
should see a POW item. Hit it and turn right for a LONG tree run. It can be
hard to measure the turn just right but after the tree run is the finish line.

4.4.4 Mexico-------------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=2MVLAr-k8hw

From the start, boost forward onto a jump which leads to a yellow bar. Release
off that and spin 3 times. Hit the morph while boosting up the hill. Jump off
andgrab the 5 stars but don't spin. Veer right, onto the next morph, which
creates a bunch of rings. Go through those, land, and turn left for the red bar
which you should spin off of just fine. In the air, spin 3 times, grab the 5
stars, and then spin 3 more times for 20 stars (Super Air included, no purchase
necessary =D). Hit the ground facing right so you can hit the morph and the
wrench it creates. Run straight through a tree run, and as the wrench runs out,
keep going straight through a second tree run. After that, go "offroad" into
the dip to the left. Hit the morph and get the bat. Hit the ball and a tree run
should form. Head through it and grab the yellow bar at the end. Release off it
and then go straight some more through ANOTHER tree run until you reach a morph
with a soccer goal next to it. You know what to do. Hit that SUCKA LIKE THERE'S
NO TOMORROW!!!!!!! The tornadoes to the left will disappear allowing you a
(relatively) safe trip to the next morph which creates item boxes. Head around
the U-turn to the right and off the big jump. Collect the 5 stars and spin 3
times. Land and the finish line is to your right.

4.4.5 Guatemala----------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=-bu9HNuw59s

Start off by heading right, onto that path near the rock wall. Hit the morph
and a yellow bar will appear. If you time this right, you will receive multiple
bot smashes as you grab the yellow bar. Go straight and then jump off the mound
and grab the 5 stars while spinning 3 times. Land and go straight until you
grab a wrench. Head right, and through a tree run. Hit the morph and get on the
elevator bar. Now here's the important part: DO NOT SPIN. If you spin, you will
get too low for you to latch onto the yellow bar. When you get on the bar,
release and spin 3 times. Wait a second, and then spin some more. Veer slightly
left amd grab the 5 stars from the hand. Drift to the right to find your friend
the red bar. Spin off it twice, and then head right. Hit the morph and grab the
bat and hit a HOME RUN. Go straight to where the 5 stars are. After that is a
lip that leads to a yellow bar. Spin off of it and then spin twice into a
yellow tube. Exit the tube, get the 5 stars, and triple spin to the finish.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.5 Platinum Cup~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

All right. This is it. The last "real" cup. I say that because Crystal Cup
doesn't really count as a full cup, despite the fact the Nebula is one of the
coolest tracks ever.

4.5.1 China--------------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=no-Jh7-IUW0

Right at the start, make a HARD left. You should make it through the trees onto
another path. Jump off the bump and onto the Great Wall. Grab the 5 stars and
then get on the red bar. Spin off that and head slightly right to get another 5
star and a yellow bar. Release and spin twice. Hit the ground and head left
into a morph. Turbo off the jump, grabbing the 5 stars, and spinning thrice.
Land and head right into the morph that gives you a wrench. Use it to run
between the bamboo for a SUPER TREE RUN!!!11111!!!1!!!!!!11 ...Ok drift left
while snagging the 5 stars from Master Hand, hitting the morph, and jumping
onto the yellow bar on the statue slightly to the right. Release off that and
spin twice, falling onto some bowling pins. Head forward and hit the morph
which causesa yellow bar to appear over a jump. Jump off said jump and snag the
yellow bar. Release off that and spin 3 times to the finish.

4.5.2 Fiji---------------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=ynlzcmgdFU0

For some reason a lot of people suck at this course. I find it actually quite
easy. Start off by heading right and onto the first yellow bar. Continue going
through the yellow bars along the islands, but here's the important thing: DO
NOT SPIN. It will mess you up. When you get to the mainland, hit the morph and
jump off the hill getting rings and spinning. Land and head right, down the
path to the left. Hit the morph and collect the wrench. Go through the tree fun
and onto the song rail. Get off that and drift right onto another morph which
gives you a football. Kick it into the goal and then drift left through the
water. Head up the hill, hitting the morph, latching onto the yellow bar, and
releasing onto another wrench. Use this one to get all the butterflies. Fall
down and head up and to the right to find the red bar. Release off that, grab
the 5 stars, and spin 3 times. Get the 5 stars from the cloud and go right and
then left. Hit the morph and kick the soccer ball into the net, and then head
right to the finish.

4.5.3 Canada-------------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=bdpdDvzrif0

Ah, the only other Canada course besides the School Cup one. And as you can
probably guess. It's much more intense. From the start, follow the path to the
right. Hit the morph and then jump off the hill, go through the rings, and spin
3 times. Head right and steal the 5 stars from the hand and head up the hill to
the red bar. Release off that, spin 3 times, land, and immediately hit the next
morph. Jump over the canyon it creates, land, and turn right. Jump off of the
left part of the ledge and spin twice. Land on the morph which creates a wrench
which is used for the tree run directly in front of you. Boost across the ice
onto an elevator bar. Spin twice. Jump off the next hill and start spinning,
even though you can't see where you are going. Land on a ledge and grab onto
the yellow bar. Release off that, spin twice, land on a morph, kick in the
football, and turn right. You should come to a tree run. Go through it slowly.
When you get to the end you will come to a SUPER SANDWHICH line. Use it to get
a SUPER SANDWHICH (try to say that in public while keeping a straight face).
Land, go right, hit the POW, and boost through the LONG tree run. If you mess
up in the beginning, you don't get any more tree runs for the duration of the
POW, so be careful. Exit the tree run and the finish line is dead ahead.

4.5.4 Guatemala----------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=Z6sbeoksu7M

This course is all about choosing the right path. Boost of the start, hit the
morph, go off the jump, get the 5 stars, triple spin, and angle down so you
land on the next morph. This creates a soccer ball which should be promptly
kicked. Head right around the gentle curve, hit another morph, grab an item,
and take the right path. Hit a fourth morph, go up the hill, jump into a yellow
bar, release, grab the 5 stars, spin 3 times, and land. Go up the little hill,
hopefully snaggin the 5 stars from the hand (your at a weird angle so it's hard
to get). Head right, past the morph, and into a little trench. Hit the morph a
little beyond the one you just passed, and grab the bar you are launched into.
Release off that and spin twice while grabbing the 5 stars. Hit the next morph,
jump off the hill into the yellow bar, release, and triple spin into another 5
stars. Continue straight, hitting the morph and the yellow bar it creates. Head
up the hill to grab a pie and throw it at the clown. A tree run should appear
to the right (it's marked by 5 stars). Head through the tree run, jumping off
the bump at the end. Triple spin, land, and turn sharply right into the red bar
(it's a pretty severe turn). Release off the red bar, spinning as always.
Ignore the flames and go up the hill to reach a flip bar. After your done
flipping (say nothing >_>), triple spin into 5 stars. Land near a yellow tube.
Go through it, triple spinning as you exit, and you are deposited near the
finish line.

4.5.5 Tasmania-----------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=Bjbvp9hsZy8

Another course which is all about choosing the right paths. From the start take
the left path, hitting the morph and jumping off the hill. Release off the
yellow bar, grab the 5 stars, spin 3 times, and land on a morph. Head straight
into a yellow bar. Release off that and drive through the canyon. Jump off the
small hump, snagging 5 stars. Now here's a warning. You can spin, but be
prepared to stop and plunge downward. At a 50% chance, one of those rock
monsters will pop out of the wall, hitting you. This can seriously mess you up
so watch out. When you land take the left path. Hit the morph and grab the bat.
Hit the ball, head forward, and hit another morph. This creates a soccer ball.
Hit that into the goal and head just past the goal's left into the trees. Hit
the morph there and collect the wrench. Go off the ramp and collect the
butterflies. Land and boost straight into a yellow tube. Spin 3 times but angle
down so you can steal the 5 stars from the hand. Head off the jump right past
it and collect the 5 stars and triple spin. Land facing left and hit the morph.
Release off the yellow bar, DON'T SPIN, and release off the second bar. The red
bar is right in front of you. Release off of that, spin 3 times, and prepare
for the most insane turn ever. You sometimes can't even make this turn on the
LIZARD, it's that severe. I suggest letting up on the 2 button for a second to
get past this ass of a curve. Anyway head straight, hit the morph, and
immediately jump over the crevasse that awaits. Land on the morph, hit the
football, turn right, and there's the finish line.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~4.6 Crystal Cup~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here it is. The penultimate. The finale. The biggest, most EPIC course. Nebula.

4.6.1 Nebula-------------------------------------------------------------------

Video Guide: http://www.youtube.com/watch?v=bUTwQ_upZN8
(I don't have a video of Nebula by itself. Just skip to 4:30 or you can watch
me go through Silver Egypt on the Boulder first. However, there are plenty of
other youtube videos of just Nebula. I just didn't want to post a link without
permission.)

Hoo boy. OK start off by going near the pink crystals. These count as trees.
You should be able to get atleast one tree run hopefully two. Jump off the bump
(ZOMG RHYME) and get the 5 stars. Angle right and land just before the water.
Boost along and when you get to the island, follow the left path over another
bump. Spin twice, land on a morph, and pick up the bat. Hit a home run and then
go close to the side to get another tree run. Boost off the jump and into the
yellow bar. Spin twice off of that and land on another morph. Pick up the
wrench and head through the tree run. Run off the ramp and collect the
butterflies. Land and then drift to the right, hitting the morph, jumping into
the yellow bar. Release off that, triple spin, and land on, once again, another
morph. Jump off the next hill, collecting the rings, and spin 3 times. Grab the
elevator bar, release off it, spin twice (3 times if you can), land on the
morph, kick in the football, and head right. If you are not using the lizard or
roach I suggest you head the other way. Over here is a REALLY narrow tree run.
It's not that long but one little wrong twitch and you crash. It's so narrow
that you get atleast 8 Super Tree Runs. After that, hit the morph and 3 blocks
will appear. Run into the gold one with the big star on it to get 5 stars. Head
up and to the right, hitting the morph which creates a soccer ball. Hammer that
sucker to the back of the net and continue boosting up the hill. Jump off the
ledge to a floating red bar. If you miss this, it counts as a crash so be
precise. Release off the red bar and DON'T SPIN. Head right in midair onto the
floating yellow bar. Release off that, spin twice, land, head through the short
tree run which for some reason I can never hit (I blame the government. Oh wait
I can't say that joke anymore. The right was forfeighted after 1/20/09 =D).
...Yeah. ANYWAY the finish is right in front of you so why don't you just mosey
on over that there line hmm? Ok, THAT was slightly racist (Don't kill me!)

===============================================================================
-------------------------5. Frequently Asked Questions-------------------------
===============================================================================

As of now (since I just made this guide) I have received no questions. When I
have, expect to find the answers to them here.

===============================================================================
-----------------------------6. Closing/Thank Yous-----------------------------
===============================================================================

Wow. I actually managed to get over my exessive procrastination and finish a
FAQ! WOO HOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The only other thing I have to say is that if you have any questions, comments,
ideas or anything useful (And no spam is not useful), you can email me at
kirbydude385@tginn.com. I would like to thank the following people/companies.

Nintendo-For just being its badass self and making another EXCITING (haha) game

GameFAQs-For being the best gaming site I know of since I found it over 3 years
ago

BHammer002-For being a cool guy on the EB message boards and posting course
info and for providing me detailed descriptions on how to S rank courses I was
stuck on

JamesStock-For making a "tier list" for this game

bananabombs-For making a really good Bot FAQ. I recommend you check it out.

DarthGreenGrape, TrikMN, teknic1200, Vegetal_Gibber, and anyone else who
supported the creation of this FAQ as well as sticking around the message board

And YOU-For reading my first FAQ ever!

===============================================================================
------------------------------7. Version History-------------------------------
===============================================================================

June 7th, 2009

Version 1.00

Well I finished my first FAQ today. I spent about 3 hours on it yesterday but
didn't finish because I had to go to a pool party (the party sucked in case you
care). But I finished this up in about an hour today.

===============================================================================
---------------------------------8. Copyright----------------------------------
===============================================================================

Excitebots: Trick Racing is owned by Nintendo and the team that made the game.
I claim no legal authority over this product.

This FAQ, the Excitebots: Trick Racing Course FAQ is copyright 2009 by Valon
Beriginn (kirbydude385). You may not post this FAQ on your site. GameFAQs.com
is the ONLY website that can have this FAQ on their site. If I catch this FAQ
on another site, expect consequences.

Peace out.
                                                                  ~kirbydude385

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