Sam & Max: Season One – Guide and Walkthrough
Wii
Guide and Walkthrough by odino
Version: 1.0 | Updated: 08/01/2008
"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" x# #######X ############ #### ###### x##### # xX ##Xxx#x #### x# #xX Xx# x # Xx #xx# #x ## x##x Xx x#XX# Xx x# #X# ## xx x##x # X# x x# Xx # # x # # X #X X# #xx ## xx ## x# xX # #x x# # xxx # xXxx # X# X#x #xX# ##X##X ## #X x# # #x x# #x#x xxX #x #X x # Xx xX xx ####### XX X# x# #Xx# X# ##X #### x# ## x# X # # xxxxX x X x # XX##x# x# x # X# # # xx# X xX # # Xx###x# #XXXX x##x X XX X# x# ### X# # # xx# #x# # # Xx# XX ## XX #xXx Xx# ## # x# ## xX# # xX# XX# ### #x# #XX x XXX x#x #XX ######### ## #x ## ## ###### ## ### ## ## ## ##### _____ ____ / ____| / __ \ | (___ ___ __ _ ___ ___ _ __ | | | |_ __ ___ \___ \ / _ \/ _` / __|/ _ \| '_ \ | | | | '_ \ / _ \ ____) | __/ (_| \__ \ (_) | | | | | |__| | | | | __/ |_____/ \___|\__,_|___/\___/|_| |_| \____/|_| |_|\___| FAQ/Walkthrough PC 2006-07 Version: 1.0 released on the 1st of August 2008 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. .============================================================================. | .========================================================================. | | | TABLE OF CONTENTS | | | '========================================================================' | |============================================================================| | 01.) Introduction | G0100 | | 02.) Basics | G0200 | | 03.) Characters | G0300 | |----------------------------------------------------------------+-----------| | 04.) Walkthrough | G0400 | | Episode 1: Culture Shock | G0410 | | Episode 2: Situation: Comedy | G0420 | | Episode 3: The Mole, the Mob, and the Meatball | G0430 | | Episode 4: Abe Lincoln Must Die! | G0440 | | Episode 5: Reality 2.0 | G0450 | | Episode 6: Bright Side of the Moon | G0460 | |----------------------------------------------------------------+-----------| | YY.) Version History | GYY00 | | ZZ.) Credits & Thanks | GZZ00 | '=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-' -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Sam & Max: Season One' for the PC, an adventure game collection released by Telltale Games. The game was also released on the Wii in 2008, with different controls and other obvious console-specific discrepancies. I had originally published walkthroughs for each individual episode but by the time they had released the entire season on CD format there were several walkthroughs including some hint guides, which should be enough for anyone to complete the game. With every episode the layout of the guides would stay the same and what was missing instead was character info and something that would cover the entire six episode arc. Including all this info in each of the six walkthroughs felt too much of a filler and double dipping. In case you are interested, the CD release is exactly the same as the individual downloads (sometimes there were minor bug fixes along the way that the online downloads were updated, you probably did not even take notice). The CD has a basic auto-play and you will then still install selected episodes from the menu. In other words, you may as well, copyright allowing, have burnt your own CD with the online downloads. If you subscribed to the entire season with Telltale you would have received a disk in the mail though, providing you live in North America that is. The overarching theme of this season is hypnosis. Suggestions, comments or errors - email me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== The game is controlled with the mouse. Simply click on objects to interact with them, the game will automatically choose the action whether it is to take, to look, to talk or to use as applicable. The cardboard box in the bottom left corner is your inventory, click on it to open up a view with the rest of your items. Several times you will find yourself driving in the car (Desoto). Click on the road to move over to the sides. Use the icons to switch and the Office icon to return to the main area of the game. While on the road you can also interact with the icons on the left, depending on the situation. The menu is at the top of the screen. Open it by either clicking on the small cog or pressing ESC. There are four choices, Load/Save, Options, New Game or Quit. The game also auto-saves each time you exit a building. You cannot die or get stuck, there is always a way to advance in the story. Note: The game is quite easy, and most fun is in exploring on your own. By following the walkthrough you will miss out on plenty of humor and details the game has to offer. =============================================================================== 02.) CHARACTERS G0300 =============================================================================== Sam: Sam is the leader of the duo, and tends to be the voice of reason. Max: Max is a "hyperkinetic rabbity thing" who is rather hyper and violent in his approach to problem solving, tending to only look out for himself, but always loyal to Sam. Jimmy "Two-Teeth" The rat that lives and runs various shady businesses out of his hole in Sam and Max's office. Bosco Bosco owns and runs "Bosco's Inconvenience", a small store at the end of the Sam & Max's block. Bosco is extremely paranoid of everyone and everything, although he places a certain degree of trust in Sam and Max. Sybil Pandemik The owner of the store on the corner across from Sam and Max's office. A "short attention spanned careerist", Sybil changes professions with alarming frequency. Her more recent jobs include interior decorator, taxidermist, tattooist, psychotherapist, tabloid journalist, professional witness, dating service, carbon-dating service, beta tester, and Queen of Canada. The Soda Poppers Three ex-child stars from the 1970s TV series "Soda Jerks", the vertically- challenged triplets Whizzer, Peepers, and Specs are still familiar icons in the modern world. Hugh Bliss An eerily cheerful magician who is trying to sell books on "Prismatology", his feel-good self-help system based on the colors of the rainbow. Agent Superball Introduced as an agent of the U.S. Secret Service in episode 4, Superball earned his nickname for his proficiency as a bouncer, and can be found guarding various doors around the White House. Abraham Lincoln The Statue of the Lincoln Memorial brought to life, he plans to become President of the United States...again. Myra Host of the ever-popular TV show, Myra! =============================================================================== 04.) WALKTHROUGH G0400 =============================================================================== ------------------------------------------------------------------------------- Episode 1: G0410 Culture Shock ------------------------------------------------------------------------------- The former child stars of the Soda Poppers TV show are wreaking havoc all over the neighborhood! But this is no ordinary tale of child stars gone awry. There's a dark force behind the Poppers' baffling antics. Using only their wits and a slew of heavy household objects, it's up to Sam & Max to save the day! Office: ``````` Walk right and take the BOWLING BALL. Open the closet and pull out your BIG GUN from the inventory. Shoot the PILE O'CHEESE. Take the PILOE O'CHEESE with holes in them and then place the SWISS CHEESE on the rat hole. You'll talk to the rat. Switch to Max and pick any option, resulting in a headache for the rat. Switch to Sam and say: - Got a headache, eh? Switch to Max and say: - I'll hang you out to dry. Take the BOXING GLOVE at the window and exit the office. Walk left and take the SPRAY PAINT can from the car parked behind the Desoto. At the front of your office, spray the graffiti so that Specs runs over and complaints. Enter your office. Look out of the window and throw the BOWLING BALL on Specs' head. Leave the office. Drive off in the Desoto. - Let's go pull over random motorists. Your break isn't working so you need to ram into another car when you see it. Once that is accomplished you will tail it. Select the gun and shoot on of the taillights. Then switch to the megaphone and shout: - Pull over. When the person asks what's wrong, reply with: - Hideously broken taillight. You'll get a BAG OF MONEY. Click on the office icon to return there. Enter Bosco's Inconvenience on the right side of the street. Office Area: ```````````` You will automatically talk to Bosco. - What Munchkin terrorist? - I think we got it. - We wanna buy something. - What've you got? - Okay, what's behind the counter? - Give us the tear gas. Take the SLICE O'CHEESE on the table. Enter the bathroom on the left side of the store. When Whizzer runs into it after Max, quickly put the SLICE O'CHEESE into Whizzer's Crate. Leave this store and enter Sybil's on the left side of the street. End the conversation, then use the TEAR GAS LAUNCHER on Peepers, then use the BOXING GLOVE on him. Open the closet on the right. After the conversation, exit Sybil's. Talk to Specs who is still unconscious in front of your office building, he will give you some information. Next return to Bosco's Inconvenience. Speak with Whizzer lying on the floor. He will dash off. During the chase, avoid the crates thrown out of the van as they will slow you down. Don't drive behind it and instead find a gap in the creates to get close fast. When you get close enough, switch to the gun at which point the crates won't hit you anymore. Shoot out a tire to end the chase. Theatre: ```````` At the new location, take a form from the ADMISSION FORMS on the left side of the ticket booth. Drive back to the office. - Let's head back to the office. Office Area: ```````````` Talk to Sybil at her office by giving her the SYMPTOMS FORM. Sam will mention three symptoms, they differ in every game you play. They are 1. Obsession with... 2. Violent reaction to... 3. Desire to... Talk to Sybil and choose one of the test for each symptom. You need to match your symptoms to the answers for her to note it down and diagnose you correctly. Inkblot Test ```````````` There are five questions with four different answers. Each question has an answer that will relate to your symptom so choose accordingly. 1. PENNIES ON THE EYES OF A DEAD MIME A PAIR OF OXEN BOXING IN A ROWBOAT SUSAN LUCCI HOLDING AN EMMY THE RESULTS OF THE LAST TIME I LET MAX DRIVE 2. A BUNCH OF BACTERIA PLAYING BASKETBALL PIGEONS ON A THE MARQUEE AT MANN'S CHINESE THEATER AN SUV CRASHING INTO AN OPULENT MANSION THE ST. VALENTINE'S DAY MASSACRE 3. A SQUIRREL THAT GOT RUN OVER TWICE MY UNCLE LOUIE'S MOTH-EATEN WALLET CODED LOVE NOTES FROM SPACE ALIENS AN AUTOGRAPH WRITTEN IN BRAILLE 4. ELEPHANTS AT THE NEW YORK STOCK EXCHANGE A CHEERING CROWD OF LANKY ALBINOS THE EXHAUST MANIFOLD OF A BREAD TRUCK TWENTY NUNS WITH MACHINE GUNS. 5. THAT BLOTCHY THING A FLASHBULB DOES TO YOUR EYES AN ORANGUTAN ESCAPING FROM THE TRUNK OF A DESOTO A WAR BETWEEN TWO TEAMS OF ABSTRACT SHAPES A DEBIT CARD FED THROUGH A DOCUMENT SHREDDER Free Association Test ````````````````````` Sybil will mention a word and await your reaction. If the word is part of your symptom, pull out the BIG GUN and attempt to shoot Sybil. If not, reply with an answer and she will continue with the next one. For example, 'Violent reaction to hair dressing' could be the word 'comb', but there are several other words that also relate to hair dressing you can react violently to. Dream Analysis Test ``````````````````` Sam's dream takes place in his office. You need to find items related to your symptom. For example, 'Marry your Mom' would be the Wedding Cake and 'You'. The items in the room, with four selection each, are: <Closet> * a Camera * Lottery Tickets * a Parking Meter * nothing <Dartboard> * a Toilet Brush * a Tattoo * a Diploma * nothing <Donut Box> * a Birthday Cake * a Wedding Cake * a Fruitcake * a Cheesecake <Vegetation> * Needles * Mney * Soda Can * Leaf <Water Cooler> * a Rat * a Gun * a Magazine * nothing <?> * Max (Peer) * Bosco (Dad) * You (Mom) * Me Exit Sybil's and drive the Desoto to Culture's "Home" for Former Child Stars. Culture's "Home" for Former Child Stars: ```````````````````````````````````````` Insert the SYMPTOMS FORM into the Form Reader at the ticket booth. Enter the gate on the right. While Sam is walking around delivering videos, take the CHEESE lying on the table. You'll be knocked out. In the dream sequence, turn off the light with the Switch near the door. Grab the COAT HANGER from the TV and then pull out the BIG GUN and shoot the One-Way Sign near the door. Place Max's HEAD on the Brady Culture that took over his body. On the right side, either open the door or wait for the rat to do it, then use the BICYCLE PUMP to get rid of the final Brady Culture in your dream. End the conversation, exit the store and enter your office. Office Area: ```````````` Take the COAT HANGER like you did in your dream, then leave again. (This was not here before so you had to come back to the office once more) Talk to Sybil in her office. - Can you help me? Leave. At Bosco's Inconvenience, give him the HELMET DIAGRAM and the COAT HANGER for the device. Exit the store and drive to Brady in the Desoto. Brady: `````` Pass through the gate on the right. Talk to the Soda Poppers. - Become...Brady Culture! Speak with the Soda Poppers again. - Worship...me! Talk to the Soda Poppers one last time. - Attack...me! ------------------------------------------------------------------------------- Episode 2: G0420 Situation: Comedy ------------------------------------------------------------------------------- Talk show host Myra Stump has gone berzerk! Sam & Max head down to the WARP TV studio to find out why she's holding her audience hostage. But getting onto Myra's stage isn't going to be easy. First the Freelance Police will have to prove they're worthy of fifteen minutes of fame. Office Area: ```````````` Switch on the TV to see Myra! It's not necessary to do so but a nice introduction to the show nevertheless. Leave the office after you are done exploring it for funny jokes. Talk to Bosco, or simply end the conversation straight away. Then attempt to grab the shaving cream on the right table. Leave the store and enter the Desoto. - After those rats! During the chase sequence, pull out the gun and shoot beside their little car to make them move right or left. When you see the construction area in the center appear in the background, time it so they steer into the open manhole. They will not drive in the dead center by themselves, so you really need to make them move over the middle line when the manhole is coming up. It's quite easy really. Max will automatically get the shaving cream. Re-enter the Desoto and drive to the TV station. TV Station: ``````````` The TV set is pretty small and easy to maneuver through. Nevertheless here is a small chart so I do not need to tell you how to get around each time. WNGtbaMillionaire - Myra! / Lobby / Embarrassing Idol - Midnight Cowboys - Cooking Without Looking Talk to the director on the right. - What are you doing here? - We'd like to audition. Use the shaving cream on Sam, then the tear gas gun on Max. When done, enter the Midtown Cowboys sitcom door on the right side of the room. Midtown Cowboys: ```````````````` The director will talk to you again. - Let's start taping. Take the lampshade behind you and place it on the cow. Featherly will ask about it. - Our chef. Pick up the plate from the table on the right and walk behind the cow. Use the plate on the cowpie it made. Featherly will ask you again. - Moo Goo Gai Pan, a delicious food. After the conversation with the director, leave the set via the right door. Cooking Without Looking: ```````````````````````` Step behind and counter and use one of the items on it. When the show has started, choose to bake 'A Cake'. Pick any ingredients you like, then 'Cook It!'. You will automatically get the cake. Embarrassing Idol: `````````````````` Watch the performance. After the scene, walk right and take the lyrics from atop of the apple crate. Who's Never Going To Be A Millionaire: `````````````````````````````````````` You will automatically speak to Hugh Bliss. - Show us a magic trick. - Green. - Can we get a photo with you? - See you, Hugh! Interact with the left podium to play the game. Answer anything to lose. But now you can place Peeper's Lyrics into the card slot on the right podium and try again. Answer 'No' to win the game. Leave the studio entirely by leaving the Embarrassing Idol on the left side, what was formerly the Lobby. Office Area: ```````````` Sybil's office is just across from where you park the Desoto. Give her the Photo with Hugh Bliss so she starts printing a new issue of the newspaper. Outside the store, grab the latest issue of 'Alien Love Triangle Times'. Inside, hand over the Food Stamps to Bosco. - Give use the Voice Modulator. Walk left and use the condiments on the baked Cake. Drive back to the TV studio in the Desoto. Embarrassing Idol: `````````````````` Hand over the Cake to Whizzer on the judge's panel. After he is gone, walk over to the microphone and use the Voice Modulator on Sam himself. Sing into the microphone to start the show. Pick any lines to win the contents and a new recording contract. Myra! ````` Open the door to the set on the right of the 'Millionaire' game show. - Can we come in? - Can we be guests on your show? - We have a recording contract. - We have a clip of our sitcom. - We're on the cover of a tabloid. On the couch you will be interviewed by Myra. - I'd rather relive my Embarrassing Idol glory. Afterwards use the Voice Modulator on Sam again, then use the banjo before the effect wears off. Interrupt Myra. - About that picture in the "Times"... - There was someone else involved! - Bassy the Cow! ------------------------------------------------------------------------------- Episode 3: G0430 The Mole, the Mob, and the Meatball ------------------------------------------------------------------------------- The commissioner is looking into an underground operation at the Ted E. Bear Mafia-Free Playland and Casino, but the mole he sent in has suddenly gone quiet. To find the mole, Sam & Max must infiltrate the operation and become members of the Toy Mafia themselves. Office Area: ```````````` Pick up the Ace of Spades where you saw it land near the rat hole. Leave the office after checking out all the funny stuff as usual. Drive the Desoto to the casino. Ted E. Bear's Mafia-Free Playland and Casino: ````````````````````````````````````````````` Lovey Bear will give you some free tokens to play the machines. End the conversation. Throw the Ace of Spades at the clown's nose above the entrance. Turn your attention to the Wack Da Ratz game in the back. Your aim is to shoot 20 orange rats and not the yellow ones. It's quite easy to accomplish this. You receive a magnet as price. Talk to the dealer at the poker table. You will also meet Leonard Steakcharmer who offers you to play Indian poker. Accept to start playing. During the game, bet so you win against him, do not fold. You receive his 10 million tokens. Leave the casino. Bosco's Inconvenience: `````````````````````` Talking to Bosco, tell him you want to buy something and ask what he has got to offer. Pick the listening device ("bug") for 10 million. Return to the casino. Ted E. Bear's Mafia-Free Playland and Casino: ````````````````````````````````````````````` Use the bug on the guard near the back room. Insert a token in the one-armed bandit and the pit boss will show up. Retrieve the bug and attempt to enter the back room. Give the guard the correct password ("Leave the gun. Take the cannolis."). The mobsters give you three things to do in order to join their ranks. Ask about each of them and then leave the casino. Office Area: ```````````` Sybil's office is just across from where you park the Desoto. Take the coffee cup from her desk and leave again, walking to the other side of the road to the store. Talk to Bosco, shout "Look, it's the Toy Mafia!" to distract him. Now place the magnet from earlier on the anti-delivery camera on the left. Use the coffee cup on the condiments further left in the store. It will be filled with ketchup. Place the Teddy Bear Box on the sales table on the right for the first task to be done as pointed out by the mafioso outside. Office: ``````` You will find Leonard here. During the conversation, switch to Max and ask him "Hey, is that a cup gun?". When he is all tied up, ask the questions with Sam and continue with Max. Here is a chart of the correct combinations: "Yo' mama's so"... _____________________________________________________________________________ | fat... | she has more folds than an origami accordion! | | perky... | the only time she's low is at a limbo content! | | puncual... | she showed up early for her own funeral! | | radiant... | if she fell in nuclear waste, no would would notice! | | thrifty... | she brings coupons to the penny arcade! | | vulgar... | her mouth makes a longshoreman blush! | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ After any five he will break and tell you where to find the sandwich. If you make a mistake simply retry or pick another. Leave the office and return to Sybil's to complete the third task. Office Area: ```````````` Give Sybil back her cup. Pull out your Big Gun and shoot her to complete all tasks. Return to the casino once more. Ted E. Bear's Mafia-Free Playland and Casino: ````````````````````````````````````````````` Insert the bandit arm on the one-armed bandit and insert another token. After the scene you have a small chase sequence. Pull out the gun and shoot the sign above the road when you get close so it falls behind your car and the pursuers will crash into it. Back at the casino, enter the sinister door on the right side. Toy Factory: ```````````` When you regain control, pull out the cap gun and shoot Max with it. After this, walk left and take the screwdriver from the workbench. Use it on the one-armed bandit to get the voice box. Throw the voice box into the hopper in the back of the room. Pick up the Altered Teddy Bear and use in on Harry. Finally, pull the lever like Max did a few moments ago where Harry is now. ------------------------------------------------------------------------------- Episode 4: G0440 Abe Lincoln Must Die! ------------------------------------------------------------------------------- Sam and Max must investigate the top man himself, the President of the United States, who has been passing inane mandates such as required hugs. Not only must the two take down the President, they may have to install their own man in his place, though Abe Lincoln may have a word or two about that. The White House: ```````````````` Pick up the BOXING GLOVE near the pool. Look at the phone to the right of the main doors. Take the Desoto to the office. Office Area: ```````````` Go towards the back of the parked cars to look at the posters. When one falls down, get it. Go east on the road until you see Hugh. Talk to him. - How about a magic trick. After he has vanished, pick up the FREE HOME DELIVERY SIGN at the shop. Up in the office, call 'The White House'. When Agent Superball answers the phone: - Hello. Please Hold. Take the Desoto back to The White House. The White House: ```````````````` Enter the building. Talk to the President: - Interpreter? - Who are you meeting with today? - We're ready to interpret. - We'll be back. Attempt to enter the War Room to get booted out. Return inside and talk to the president. - We're ready to interpret. - What's a guy gotta do to get a drink around here? - Which way is the War Room? Use the boxing glove on the president. After the scene, return to the office. Walk right and look at the cue cards twice to change them to the 'Two Wrongs don't make a right'. Talk to Abe to start a discussion. - Let's talk about issues. - Where do you stand on religion and schools? Place the 'Free Home Delivery' poster on the cue cards. Talk to Abe again. - How do you plan to solve the problems of toxic waste? Place the 'Give Me All You Got' poster on the cue cards. Talk to Abe once more. - How would you describe your tax plan? Use the organic listening device on Abe. Afterwards, pick it back up. Also take the CAPAIGN FLYER. Office Area: ```````````` Enter Sybil's and put the campaign flyer in the dating service box. Go up to your office and use the organic listening device on the phone. Call 'Sybil'. - I, Abraham Lincoln, am that man. - This is a date that will be remembered for centuries... - I stand here at the steps of the White House. - The time to act is now. Return to Sybil's and talk to her. - How does Carbon-dating work? The White House: ```````````````` In the office, look at the President Discretionary Budget Book and tick 'Sybil Pandemik's Office'. Office Area: ```````````` Enter Sybil's and take the CARBON-14 DATING DEVICE. Enter Bosco's Inconvenience on the right side of the street and stop talking to him. Use the carbon-14 dating device on the weenies next to the counter. The White House: ```````````````` Look at the President Discretionary Budget Book and tick 'Bosco's Inconvenience Store'. Office Area: ```````````` Enter Bosco's store again and talk to him for the truth serum. The White House: ```````````````` Give the truth serum to Whizzers standing in the office. Take the red ribbon from the desk. Look at the large calendar, pick up the post-it and place it on the 26th. Give the ribbon to the secret agent guarding the War Room and talk to him. - Take a Vacation. Enter the War Room. Walk over to the targeting computer and press the Next icon until they talk about Bosco's store. It may display the wrong picture so don't be fooled, this may be fixed in an updated version of the game. Nevertheless, return to Bosco once you know there is a beacon installed. Office Area: ```````````` In the store, look at the sale sign next to the door and then pick up the beacon behind it. Take the Desoto to chase after Lincoln. Chase: `````` Select the beacon icon and throw it on Abe's back. Return to the White House. The White House: ```````````````` Inside the War Room, use the targeting computer and press the red fire button. ------------------------------------------------------------------------------- Episode 5: G0450 Reality 2.0 ------------------------------------------------------------------------------- People are being hypnotized by the Internet craze, causing systems around the world to go haywire. Sam and Max must find a way to enter the virtual world and track down the heart of the Internet herself to pull the plug on her shenanigans. Office Area: ```````````` Leave the office and walk right to Bosco's Inconvenience store. Speak to Jimmy on the table. - What's for sale? - What have you got in stock? - How much for that cannon? Attempt to pick up the cannon. When you get back up, quickly click on Jimmy before he moves out of the way. If you miss this, simply restart by touching the cannon. Leave the store and go to the other end of the road. Enter Sybil's and use the rat cannon on her. - Reality 2.0? - Who are you working for? - The cops moved next door? Enter the building on the right, formerly Lefty's. - Why'd you hypnotize Sybil? - Did you say the Internet? - Where is the Internet? - Let's try this new reality. Return to Sybil's and place the computer chip into the VR goggles. Reality 2.0: ```````````` Outside, go to where Lefty's was in the normal world. At the corner you will interact with the Jack in the Box. Enter the control room and press the button on the music machine (right). Place the computer bug on the machine second from the right. Back outside you can now pick up the JACK IN THE BOX. Re-enter Sybil's and enter the door on the right to find a GOLD COIN. Return to the control room and take the computer bug. Place it on the phone. Walk right to where the office entrance is, return to reality and enter the building. Use the goggles again and enter the rat hole on the right to 'find' another GOLD COIN. Backtrack to the control room and exchange the computer bug so it's on the arcade machine. Press the button on the music machine again before you leave. Outside, jump up to get the THREE GOLD COINS in the air. Walk right and talk to the Internet Wizard. - How about a magic trick. Enter Brosco's and talk to him. - We wanna buy something. With the long sword in hand, go further left and use the sludgie machine at the spawn point. Use the long sword on the menacing blue slime. * Attack with Item -> Long Sword Return to the left side of the street and jump up to the +2 Sword on Sybil's roof. Use the blue slime on it. Jump back down and use a sword on Auntie Biotic. * Defend with Item -> Jack in the Box * Attack with Item -> +2 Sword Enter Bosco's and hit him with the +2 Sword. Return to reality. Office Area: ```````````` Talk to Bosco in this store. - We wanna buy something. - What've you got? - How much for the biological weapon? - Why is your money on the Internet? - How do we pay you online? - What's your bank account password? - Look behind you! While he is looking, take the BINOCULARS off the counter. Use them on Bosco. If you were too slow, talk to him again and tell him to look behind. Otherwise use the goggles again. Reality 2.0: ```````````` Go over to your Desoto and use the rainbow car paint kit on it. Select: Front - Blue Middle - Red Back - Purple Note: the game might not display the colors. Drive the Desoto to Bancolavadero.com. Bankolavadero.com: `````````````````` If you have selected the correct colors then you should get through the firewall. At the bank, unlock Bosco's account with the password BOSCO. Next you need to shift money around the chart so $1m are in Bosco's account. For this to happen you need to click on the 'Cook the books" icon so the arrows turn around. To get things started make sure the arrow about Bosco's account will flow down into it. You can already get small chunks this way. Next get the ones on the right and left of his account emptied and the money not flowing down to them. They are dead-ends. Now keep on shifting the money down the chart and eventually everything will have sickered through. You cannot unlock the top account and it is not necessary either. Return to reality. Office Area: ```````````` Talk to Bosco in his store to get the bio weapon. Use the goggles one final time. Reality 2.0: ```````````` Walk over to the left where you had defeated Auntie Biotic. Place the computer disease into the mailbox. Reality 1.5: ```````````` Follow these commands, read the text to know what is going on. Get -> Respect for living things. Go -> Go East. Get -> Get Bosco's. Go -> Go West. Go -> Go Northwest. Use -> Use Bosco's -> Use Bosco's with nauseating lake. Go -> Go Southwest Go -> Go Down. Use -> Use Bosco's -> Use Bosco's with Corporate Presence. Get -> Get Respect for the living things. Go - Go up. Use -> Use Respect for the living things -> Use respect for living things with Internet. ------------------------------------------------------------------------------- Episode 6: G0460 Bright Side of the Moon ------------------------------------------------------------------------------- Sam and Max must go to the moon in order to save the entire world from hypnotic enslavement. Moon: ````` Walk into the souvenir shop and interact with the Spoon Bending Display. Give it to Max. Walk right and talk to Superball. - What are you doing here? - Let's try Spectrum Analysis. - So long. Drive the Desoto to Earth. Earth: `````` Enter the office and take the COAT HANGER antenna. Leave the office and walk right down the road to Bosco's Inconvenience. Stop talking to him and place the unicorn in the microwave on the left. Drive back to the moon. Moon: ````` Place the Display Case under the Rocket Engine of the lunar lander. Use the coat hanger on the Lander Door. Take the SPOON BENDING TALISMAN. Drive back to the Earth. Earth: `````` Walk right a bit and use the Spoon Bending Talisman on the bent parking meter. Moon: ````` Give the unicorn to Superball. Blister of Tranquility: ``````````````````````` After the scene, talk to Lincoln nearby. - What's your problem? - So, why are you upset? - We'll help you with Sybil. - Just relax, baby. - Lady, you're a stone cold fox! - Play some one-on-one love hockey. Use the Gastrokinesis Talisman on Max. Go left to the four computers and talk to them. - What are you doing here? - Let's try that videogame. Purposely lose the game, you will have to make it really easy for the computer to win. Walk right and talk to Philo Pennyworth. Enter the rainbow elevator in the center. Use the Lead Vision Talisman on the intimidating door, then the Spoon Bending Talisman on the sconce above the red button. After the scene, leave the room. Back down, use the Spoon Bending Talisman on the large spork on the left side of the room. Walk over to the red Max and when he stands on the bug roller coaster cart, pull out your big gun to shoot the green button in front of it to get the hand back. Leave this place and return to the Earth. Earth: `````` Return to the office. Use the Gastrokinesis Talisman on Leonard in the closet. Enter Sybil's and give her the Deed to the United States. Go over to Bosco's Inconvenience. Use the Magician's Hat and then give Jimmy to the Gluttoneous Max. Use the Magician's hat again to get the stomach back. Give Bosco the One Hundred Trillion Dollars. - Give use the Earthquake Maker. Moon: ````` Use the Earthquake Maker Control. Interact with the Slothful Max to get the tail back. Enter the Blister of Tranquility and ride the rainbow elevator back up. Inner Sanctum: `````````````` Use the Spoon Bending Talisman on the spoon above, holding the Magician's Talisman. Use this Magician's Talisman. Use the Magician's Talisman. Use the Saw on anything but the box. Use the Magician's Talisman. Use the Magician's Talisman. Walk away a bit. Use the Magician's Talisman. Walk away a bit. Use the Magician's Talisman. Use the Saw on the Lunar Lander. Use the Magician's Talisman. Use the Key on the Lunar Lander. THE END =============================================================================== YY.) VERSION HISTORY GYY00 =============================================================================== v1.0 First release of the complete season guide (1st of August 2008) =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. Telltale Games for this game and bringing back Sam & Max. WikiPedia for a lot of info on Sam & Max. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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