hide results

    FAQ/Walkthrough by gondee

    Version: 1.0 | Updated: 06/25/07 | Search Guide | Bookmark Guide

                                                                                 @@
                                                                              @@@@@
                                                                           @@@W@@ @
                                                                      @@@@@@#    @@
                                                                  @@@@@@@        @@
                                                              @@@@@@@            @@
             @@@@@@@@@@@@@@##@@                      @@@@@@@@@@@@                @@
           @@          @@@@@@@#@@@@                @@@@@@@@@                     @@
         @@W               @@@@@@@@@@@@@@@@@@@@@@@@@@@@                          @@
         @@               @@@           @@W@@@@@@@@@     @                       @@
        @@               @@               @@@@@@@@@      @                       @@
       @@                @@              @      W@       @                       @@
       @@         @@@@@@@@             @@@             @                         @@
       @@#         @@@@@W*       @@@@@@@@@*           @                         @@
        W@#           W@W@         @@@@@@@@*         @                         @@
       @@@@@            @@@:         @@@@@@*       @                          W@
      @@   *@#              @          @@W@@       #                          @@
     W@      @@*              @          W@         @                        W@
    @@         @@@             *@                    W                     @@@
    @@           *@@             :@            @      @                   @@@
    @@@             *# ,          @,          W@@@     @@@@@            ,@@@@
     @@WW                                    W@@@@@  @@@@@@@@@@@       @@@@@
      +@@@@                               @@W@@@@@WW@@@      +@@@:   @@@@@
         @@@@@             @@@@@:,      @@W@@@@@@  @  @   W, .W@@@@#@@W
        +@@@W@@          @@@@@@@@@@@@:...@@@  W    @  @:     *@@@@@@@@
             @@@@@@@@@@@@@@@@#@@@@@@   ,    @   @  @  @@   @  @@@@@
                @@@@@@@@@@@@@@@@@@@  ,,@   @@   @  @  @@  :@  W@@
                                  #|@@@:   @@   @,    @@  .@@  @@ 
                                   @@W     @*   ,,@@@@@@WW@@@@@@@
                                   #@@  .: @@,   @@@@@W@@@@@@@
                                    @@  ,W   .  ,@@@@@@@@@
                                    @@       @@@@@@@@
                                  @@@@@     :@@@@@@
                                 @@@*    ,@@@@@@
                                   @@  @@@@@@
                                   @@@@@@@@@
                                   @@@@@@@@
    
    ===============================================================================
                            
                            
                             SSX Blur Complete FAQ
                             Version 1.0 (6.25.07)
                              Compiled by gondee
                               gondee6@yahoo.com
    
            ------------------------------------------------------------
            | Advice by members of the Merqurycity.com and Gamefaqs.com |
            |         Message Boards and Internet contributors:         |
            |  gondee, yako591, Deaddster, vix, Dominik Buhler          | 
            ------------------------------------------------------------
    
    
    If you are an author listed on this FAQ, and you want me to remove your
    submission, just e-mail me: gondee6@yahoo.com.
    
    
    Version Details
    ---------------
    ~ Version 1.0 - Finished up ALL the challenge guides, including all the 1-on-1
    Character challenges. Added a Happiness Freestyle guide. Also removed the
    scoreboard section as it seemed like filler to me. The guide is officially 
    complete and for all intents, finished. Woohoo!
    
    ===============================================================================
                                TABLE OF CONTENTS
    ===============================================================================
    Note: To find a particular section, copy the bracketed words [these]
    into the "Find" command of your browser and you will jump directly to
    that section.
    
    Prelim: Introduction
       a. FAQ Introduction                            [PrelimIntro]
       b. Is this official?                           [PrelimOfficial]
       c. Submission Policy                           [PrelimSubmit]
    
    1. Control System/Game Overview                   [ControlSysStart]
       a. General Overview                            [ControlOverview]
       b. Control Specifics                           [ControlSpecifix]
       c. Mode Explanation                            [ControlMdXplain]
       d. Frequently Asked Questions                  [ControlFAQBlur]
    
    2. Walkthroughs                                   [BlurWalkthrus]
    a. Medal Events                                   [BlurMedalListing]
    
       PEAK ONE                                       [PeakOneStart]
    
         Compilation                                  [CompTrackStart]
           Halfpipe                                   [CompHPStart]
           Slopestyle                                 [CompSSStart]
    
         Dysfunktion                                  [DysTrackStart]
            Halfpipe                                  [DysHPStart]
    
         Kick Doubt                                   [KDTrackStart]
            Slopestyle                                [KDSSStart]
    
         Wild Tree Fun                                [WTFTrackStart]
            Race                                      [WTFRaceStart]
            Slalom                                    [WTFSlalomStart]
    
         Snow Jam                                     [SnowJamTrackStart]
            Big Air                                   [SnowJamBigAirStart]
            Race                                      [SnowJamRaceStart]
    
       PEAK TWO                                       [PeakTwoStart]
    
         Between The Sheets                           [BTSTrackStart]
           Half Pipe                                  [BTSHPStart]
           Race                                       [BTSRaceStart]
    
         Happiness                                    [HappTrackStart]
           Race                                       [HappRaceStart]
           Slopestyle                                 [HappSSStart]
    
         Proud Powder                                 [PrdPwdrTrackStart]
           Slalom                                     [PrdPwdrSlalStart]
           Slopestyle                                 [PrdPwdrSSStart]
    
         Spring Break                                 [SprgBrkTrackStart]
           Big Air                                    [SprgBrkBAStart]
           Race                                       [SprgBrkRaceStart]
    
       PEAK THREE                                     [PeakThreeStart]
    
         Ruthless                                     [RuthTrackStart]
           Race                                       [RuthRaceStart]
           Slalom                                     [RuthSlalomStart]
    
         History Lesson                               [HisLesTrackStart]
           Halfpipe                                   [HisLesHPStart]
           Slopestyle                                 [HisLesSSStart]
    
         On The Rocks                                 [OTRTrackStart]
           Big Air                                    [OTRBAStart]
           Race                                       [OTRRaceStart]
    
    b. Tournaments                                    [BlurTourneyListing]
         Tournament #1 - Fresh Powder Open            [BlurTourney1]
         Tournament #2 - Yeti's Footsteps             [BlurTourney2]
         Tournament #3 - Amateur Challenge            [BlurTourney3]
         Tournament #4 - Eagle's Nest Xtreme          [BlurTourney4]
         Tournament #5 - Slopestyle Shenanigans       [BlurTourney5]
         Tournament #6 - Big Air Broadcast            [BlurTourney6]
         Tournament #7 - Halfpipe Heyday              [BlurTourney7]
         Tournament #8 - Rat Races                    [BlurTourney8]
         Tournament #9 - Old School Pro Tour          [BlurTourney9]
         Tournament #10 - Magnum Opus                 [BlurTourney10]
         Tournament #11 - The "Ultra-Super-Secret     [BlurTourney11]
                           Platinum Tour" 
    
    c. Challenges                                     [BlurChallListing]
    
       PEAK ONE                                       [PeakOneChallStart]
    
         Compilation                                  [CompChallStart]
           Only spend 45 seconds on the ground        [Comp45SecStart]
           Grind 300m                                 [Comp300MStart]
    
         Kick Doubt                                   [KDChallStart]
           Throw snowballs at 15 yetis                [KDYetiStart]
           Get 110,000 points                         [KD110KStart]
    
         Wild Tree Fun                                [WTFChallStart]
           Get 120,000 points                         [WTF120KStart]
           Knock over 12 gates                        [WTFGateStart]
    
         Snow Jam                                     [SnowJamChallStart]
           Get 135,000 points                         [SnowJam135KStart]
           Collect 15 stars                           [SnowJam15StarStart]
    
    
       PEAK TWO                                       [PeakTwoChallStart]
    
         Between The Sheets                           [BTSChallStart]
           Grind 450m                                 [BTS450MStart]
           Get 500,000 points                         [BTS500KStart]
    
         Happiness                                    [HappChallStart]
           Maintain groove level 3 or higher          [HappGroovStart]
           Get 55 seconds of air                      [Happ55secStart]
           Do 5 ubers                                 [Happ5UberStart]
    
         Proud Powder                                 [PrdPwdrChallStart]
           Go through 8 rings                         [PrdPwdr8ringStart] 
           Throw snowballs at 10 yetis                [PrdPwdr10YetiStart]
    
         Spring Break                                 [SprgBrkChallStart]
           Go through 9 rings                         [SprgBrk9RingStart]
    
       PEAK THREE                                     [PeakThreeChallStart]
    
         Ruthless                                     [RuthChallStart]
           Get 300,000 points                         [Ruth300KStart]
           Go through 17 rings                        [Ruth17RingsStart]
    
         History Lesson                               [HisLesChallStart]
           Do 15 ubers                                [HisLes15UberStart]
           Throw snowballs at 10 yetis                [HisLes10YetiStart]
        
         On The Rocks                                 [OTRChallStart]
           Grab 20 stars                              [OTR20StarStart]
    
       1 ON 1 Challenges                              [1on1ChallStart]
    
         Griff: Peak 1 - Compilation                  [1on1ChallGriff]
         Mac: Peak 1 - Kick Doubt                     [1on1ChallMac]
         Felix: Peak 1 - Wild Tree Fun                [1on1ChallFelix]
         Maya: Peak 1 - Snow Jam                      [1on1ChallMaya]
    
    
         Skye: Peak 2 - Between The Sheets            [1on1ChallSkye]
         Kaori: Peak 2 - Happiness                    [1on1ChallKaori]
         Allegra: Peak 2 - Proud Powder               [1on1ChallAllegra]
         JP: Peak 2 - Spring Break                    [1on1ChallJP]
         Elise: Peak 2 - Spring Break                 [1on1ChallElise]
    
         Psymon: Peak 3 - Ruthless                    [1on1ChallPsymon]
         Zoe: Peak 3 - History Lesson                 [1on1ChallZoe]
         Moby: Peak 3 - On The Rocks                  [1on1ChallMoby]
    
    d. Frequently Asked Questions                     [EventsFAQBlur]
    
    3. Gameplay Techniques                            [GameplayTechStart]
       a. In-Depth Uber Trick Section                 [GameplayUberDepth]
       b. Grabs and other Minutae                     [GameplayUber]
       c. Attributes                                  [GameplayAttributes]   
       d. Handplants and Board Presses                [GameplayHandplant]
       e. Groove Meter Details                        [GameplayBoost]
       f. Manual Reset/Crash Recovery                 [GameplayManCrash]
       g. Bonus Icons                                 [GameplayBonus]
       h. Advanced Techniques                         [GameplayAdvanced]
       i. Frequently Asked Questions                  [GameplayFAQ]
    
    4. Collection                                     [CollectStart]
       a. Uber Icons                                  [CollectUberIcon]
    
    5. ***SPOILERS*** (Secret Characters, etc.)       [SpoilerStart]
       a. Cheat Codes                                 [SpoilerCheatCode]
       b. Secret Characters                           [SpoilerSecretChar]
       c. Completion Rewards                          [SpoilerCompRew]
       d. Frequently Asked Questions                  [SpoilerFAQ]   
    
    6. Characters                                     [CharacterStart]
       a. Character Bios                              [CharacterBio]
          Allegra                                     [BioAllegra]
          Elise                                       [BioElise]
          Felix                                       [BioFelix]
          Griff                                       [BioGriff]
          JP                                          [BioJP]
          Kaori                                       [BioKaori]
          Mac                                         [BioMac]
          Maya                                        [BioMaya]
          Moby                                        [BioMoby]
          Psymon                                      [BioPsymon]
          Skye                                        [BioSkye]
          Zoe                                         [BioZoe]
       b. Frequently Asked Questions                  [CharacterFAQ]
    
    7. Various Details                                [DetailsStart]
       a. Music                                       [DetailsMusic]
       b. Various Trivia                              [DetailsTrivia]
       c. Frequently Asked Questions                  [DetailsFAQ]
    
    8. Epilogue: Assorted Details                     [EpilogueStart]
       a. Legal                                       [EpilogueLegal]
       b. Thanks and Credit                           [EpilogueThanks]
       c. Contributors Section                        [EpilogueContrib]
    
    
    ===============================================================================
                     
    ===============================================================================
    
    
    a. FAQ Introduction                                               [PrelimIntro]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    SSX Blur is the fifth version of the SSX Snowboarding series for the Nintendo
    Wii. It is the first game to come out for the next gen systems and features an
    all new control scheme that is drastically different than any other previous 
    system. This guide will attempt to provide some instruction on how to use the
    Wiimote and Nunchuk to full advantage. 
    
    
    b. Is this guide official?                                     [PrelimOfficial]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    No it is not. This guide is created by fans for fans to provide information 
    to help you master SSX Blur. This guide comes from various 
    sources across the internet, but primarily it is published as a labor of love
    from the great SSX fans on the Internet. 
    
    I will always attempt to validate any info here, but as with any FAQ, there can
    be errors. If you would like to report an error, please read the submission
    policy in the next section.
    
    
    c. Submission Policy                                             [PrelimSubmit]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This guide is going to encompass hours of work and lots of people. 
    If you want to be one of the people who help contribute to the Complete SSX 
    Blur FAQ, please let me know: gondee6@yahoo.com. I will gladly take any 
    submissions you can give me, but don't forget to take a look at the Version 
    Info and Table of Contents to get a good idea of what I'm looking for.
    
    All authors will recieve an author credit as well as a short bio in the
    "Contributors Section" at the end of this guide. See my other FAQS to get a
    good idea of what this entails.
    
    Please note that I reserve the right to edit any submissions for punctuation,
    grammar and spelling, in order to make the guide the best and most readable
    it can be. This doesn't entail altering the guides in any editorial way,
    however. As author, what you have written is yours. However, as compiler I
    also have the responsibility to keep this guide streamlined, and this includes
    the right to remove those parts of the guide that are obsolete or incorrect.
    For the most part, however, your work will remain in the guide "as is" and
    complete, for good.
    
    Send any submissions to gondee6@yahoo.com. Thanks!
    
    ===============================================================================
                    SECTION ONE: CONTROL SYSTEM                  [ControlSysStart]
    ===============================================================================
    The control system in SSX Blur is completely different from any other SSX 
    game in the entire series. It takes advantage of the Wiimote and Nunchuk
    in innovative ways which can, for even the most experienced SSX player, be
    like learning to walk again. 
    
    There are two veins in which the controls for SSX Blur can be divided. The 
    first is the "On The Ground" controls, which are primarily relegated to the 
    Nunchuk. Second is the "In The Air" controls, which mostly involve the Wiimote.
    
    
    a. General Overview                                          [ControlOverview]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +-----------------------------------------------------------------------------+
                           ON THE GROUND - SNOWBOARDING
       ACTION                                        WII COMMAND
    +-----------------------------------------------------------------------------+
    Turn left/right        Rotate Nunchuk Left/Right 
    
    Turn SHARP left/right  Rotate Nunchuk Left/Right + Hold Analog Stick same 
                              direction as nunchuk
    
    Build Speed            Hold Up on the Nunchuk Analog Stick
    
    Slow Down              Tilt the Nunchuk Up and/or Hold Analog Stick Down
    
    Jump                   Flick Nunchuk Up OR tap the A button
    
    Use Boost              Z button 
    
    Board Press (Nose)     Hold C on the Nunchuk and Hold Analog Stick Up 
    
    Board Press (Tail)     Hold C on the Nunchuk and Hold Analog Stick Down 
    
    Handplant              A + B button
    
    Throw Snowballs        Hold B and flick the nunchuk forward
    
    +-----------------------------------------------------------------------------+
                           ON THE GROUND - SKIING
       ACTION                                        WII COMMAND
    +-----------------------------------------------------------------------------+
    Turn left/right        Rotate Nunchuk Left/Right 
    
    Build Speed            Hold Up on the Nunchuk Analog Stick
    
    Slow Down              Tilt the Nunchuk Up and/or Hold Analog Stick Down
    
    Jump                   Flick Nunchuk Up OR tap the A button
    
    Use Boost              Z button 
    
    Pivot                  C button - (Pivot switches your stance 
                           from forward/backward and counts as a trick worth 140.)
    
    Tail Press             Hold C on the Nunchuk (momentary, always switches to 
                           pivot) 
    
    Handplant              A + B button
    
    
    +-----------------------------------------------------------------------------+
                           IN THE AIR
       ACTION                                        WII COMMAND
    +-----------------------------------------------------------------------------+
    Do a Grab              Hold Z button + tilt the nunchuk left/right/forward/back
    
    Tweak a Grab           Press and hold a grab, then push the Analog Stick
    
    Do a forward flip      Flick Wiimote downward
    
    Do a backward flip     Flick Wiimote upward
    
    Do a spin              Flick Wiimote to the side (left/right) 
    
    Handplant              Press A + B 
    
    Do an Uber Trick       When you're in the air, press and HOLD the A button 
                           while you draw the shape of that particular uber. See
                           Ubertricks section for more information on how to do
                           particular ubers. 
    
    
    
    +-----------------------------------------------------------------------------+
                            MISCELLANEOUS ACTIONS
       ACTION                                        WII COMMAND
    +-----------------------------------------------------------------------------+
    
    Reset Boarder           - button
    
    Pause Game              + button
    
    Wipeout Recovery        Shake both the wiimote and nunchuk up/down in 
                            opposite directions
    
    
    b. Control Specifics                                         [ControlSpecifix]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The control scheme in SSX Blur is the source of some controversy. Some people
    love it and say it has reinvigorated the franchise, while others have said the
    controls are unresponsive and hard to control at times. However you feel about
    it, there are plenty of changes you can make to the control scheme should you
    not like any particular aspect of the control system. 
    
    1. Options Menu - In the option menu you can alter the relationship of turning
    between the Nunchuk and the Analog stick. The default is to leave the majority
    of turning up to the Nunchuk, but if you like, you can change it so that your
    turning is done entirely by the Analog stick. 
    
    2. Leaving the Gate/Starting the Event - it doesn't say so in the guide, but
    you should push UP on the Analog stick to leave the gate in racing or start
    a freestyle event. 
    
    3. To do a handplant you must be near a rail and hold down the A+B button. If
    you are going too fast you may not be able to do one, so slow down if you'd
    like to try one. You also use the handplant to switch between different areas
    of superpipe, however, only Dysfunktion has extra pipes for you to switch to. 
    
    
    
    c. Mode Explanation                                          [ControlMdXplain]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    After you push the A button, you are taken to many different options: 
    
    At the title screen there are several options (from right to left) 
    
    QUICKPLAY:   Allows you to select a boarder, ski or board and track and play
                 an event right away. It is important to remember that you can only 
                 play events that you have UNLOCKED in CAREER mode. So if you are 
                 wondering where a certain track is, play to at least Peak 3 in 
                 CAREER mode. 
    
                 You can also view top scores on various tracks by clicking on 
                 "Random Track", selecting a different track and pushing the 1
                 button. This shows a top 10 scoreboard of the various tracks. 
                 Why you can't select this in-game is beyond me, heheh. 
    
    CAREER:      See the Career Mode section below for more info on Career Mode. 
    
    MULTIPLAYER: This is where you go to play a quick event with multiple players
                 or by yourself. Here you are given two options: 
     
                 SPLITSCREEN: Play against 1 other person side-by-side at the 
                              same time. This requires 2 Wiimotes to be connected
                              to the Wii.
    
                 HOTSEAT:     This is new to SSX, but basically it's a turn-based
                              event system where anywhere from 2-4 players can 
                              take turns on different events. It only requires 
                              one Wiimote. After selecting the number of players, 
                              you then pick which characters each player will use. 
                              Then you pick the event they will compete in. Each 
                              player will then have a go at the event, whoever 
                              scores best wins. 
    
    TUTORIAL:     This is very important for EVERYONE to play, at least once. Even
                  SSX veterans. Because the control system for SSX Blur is so new,
                  take some time and master all the various challenges the Tutorial
                  system throws at you, you'll thank yourself. 
    
    OPTIONS:      This is where you can tweak all the settings for playing in SSX
                  Blur. Take some time and go through this to be sure something 
                  that bothers you can be changed: 
    
                  CHEATS: This is where you enter the cheats to unlock various 
                  rewards. You'll basically select letters from a set of "wheels". 
                  Remember that all the cheats in the FAQ are CASE-SENSITIVE, 
                  meaning you must input the letters exactly as they appear,
                  paying attention to capitilization. 
    
                  PROFILES: Want to start a new profile? You can do it here. You 
                  can also select a new profile if you desire (up to 12 total). 
                  If you've mastered a particular file, a small "wing" icon will 
                  appear beside the profile name. 
    
                  RESET: Resets all the settings back to default. 
    
                  MUSIC VOL: Change the volume of the in-game music.
    
                  DJ VOL: Change the volume of DJ Atomika's voice
    
                  SFX VOL: Change the volume of the sound effects in the game
    
                  HUD: Turn the "Heads Up Display" (HUD) in the game on or off. 
                  If you don't like looking at the score, boost bar and other 
                  information that clutters up the screen, turn it off here. 
    
                  CONTROLS: Take a few minutes and check out all the small numbers
                  here (highlight them and push A to view them.) As you select each
                  one, a small animation showing the type of movement you must do 
                  is displayed. 
    
                  More importantly, pushing the "1" button here gives you a bar 
                  that allows you to tweak the settings of your turning mechanism.
                  Pushing the bar to either side allows you to tweak whether you 
                  want to make turning rely on either the nunchuk, or the analog 
                  stick on the nunchuk. Default relies mostly on the Nunchuk with
                  sharp turns relying on the Analog stick. Tweak the setting to
                  your desired sensitivity. Also keep this in mind if you are 
                  having trouble in Slalom - tweaking these settings can improve
                  your ability to navigate the twisting courses in that event. 
    
    EXTRAS:       Allows you to view either the credits for SSX Blur or all the 
                  reward concept art that you unlock through winning events in 
                  Career mode. There are 34 pieces in all. 
    
                               CAREER MODE SPECIFICS
    +-----------------------------------------------------------------------------+
    Here is where the magic happens. You pick a character and tackle the SSX Blur
    mountain. Here is also where you earn points to power up your character and
    unlock events for QuickPlay and Multiplayer modes. 
    
    As you play in Career mode and pass Events and Tournaments, you'll earn 
    points to put towards your character to power them up. You'll also unlock
    snowboards and skis as you pass Challenges as well. 
    
    Additionally, here is where you unlock Ubers by collecting Uber Icons in 
    Freeride, earn medals by competing in events and tackle the Tournaments that
    allow you to progress to different peaks. In order to fully enjoy SSX Blur,
    you should master at least one character in Career Mode. The Career Mode in 
    SSX Blur is the main challenge of the game. It is where you unlock all the 
    events for use in other modes, and all the rewards that you can view in the 
    options screen. 
    
    CHALLENGES are sort of like the BIG Challenges from SSX 3, in that they 
    involvea wide variety of requirement-based missions, most of which are not
    the typical "score the most points" or "race the fastest time" type 
    challenges. These are things like "Get 45 seconds of Air" or "Grind 
    300 Meters of Rails", and you must do these specific actions before 
    you can pass the Challenge. Sometimes they will have time limits or 
    point requirements, other times they will not. Most Challenges are pass/fail,
    there is no "coming in second" on Challenges, you either pass them or you 
    start them over until you fulfill the requirement. On each Challenge, we 
    will list the requirement for you to fulfill before you pass the Challenge.
    You unlock almost ALL the snowboards and skis in the game by doing 
    Challenges. 
    
    MEDAL EVENTS are the typical SSX classic events like Slopestyle or Racing. 
    There will be opponents for you to race or a point total to beat in the 
    event and you will be given a place from 1-6. Some events require you to
    place in the top 4 to move on, others in 1st place. 
    
    When you pause the game, you will come across the following selections: 
    
    QUIT - Quit out of the career mode. 
    
    RESUME - Resume Play from the Pause screen
    
    MAP - Allows you to "warp" right to different tracks and play events 
    instead of travelling to them on the Mountain. You can only select 
    the first Peak to start, and after you open up additional peaks by
    winning tournaments, then you can select those mountains. This is 
    also where you select the option to "Freeride" particular events or
    Peaks. 
    
    UBERTRICKS - This is where you should spend quite a bit of time if you
    cannot figure out how to do Uber tricks. Selecting this gives you a 
    list of all the Uber tricks you have unlocked and how many uber icons
    you have collected for each one. When you select an Uber trick, you 
    can then practice the motion for each one. The screen will then flash
    green if you have done it correctly or red if you failed. This is an 
    excellent way of perfecting your technique without having to do tricks
    in game over and over. See the Ubertricks section for more info on 
    how to do specific tricks correctly. 
    
    CAREER HIGHLIGHTS gives you all the various minutae you need to see your
    progression on the mountain. Listed here are things such as how many 
    tournaments you've unlocked and won, how many Ubertricks you have 
    available, and how many boards, skis and outfits you've unlocked. It 
    also lists each course and the best medal you've achieved on that course, 
    signified by colored stars beside each event name. The stars go like this: 
    
           LIGHT BLUE STAR - Platinum Medal
           YELLOW STAR - Gold Medal
           SILVER/GREY STAR - Silver Medal 
           DARK RED STAR - Bronze Medal 
    
    The final screen in Career Highlights lists the Challenges and how many
    you've completed, as well as a list of individual character challenges 
    you have completed. See the Challenge Section for individual guides for
    each one. 
    
    TOURNAMENTS are a new entry in the SSX Franchise, completely new to SSX Blur. 
    Don't worry however, they are all simply a series of mix-and-match events from
    various tracks in SSX Blur. You can use the track guides below to tackle each
    tournament. Selecting this brings up a list of all the tournaments in the game
    and what is required to unlock them. 
    
    The LEADERBOARD is a list of the 12 characters how many "points" that they
    have accumulated by playing in Events in Career Mode. Everything you do in
    Career Mode can add points to the leaderboard, and the computer gains points as
    you play as well. So if you play in an event and don't win, another computer 
    character will gain more points than you. 
    
    So if you start an Event or Tournament and then quit in the middle, you'll 
    come in last and gain significantly less points than the computer player who
    "wins" the tournament. Thus, if you quit a lot of events, your standing on 
    the Leaderboard will suffer. 
    
    This doesn't really mean much, as you don't have to be at the top of the 
    Leaderboard to unlock Peaks or Tournaments or even to pass the game. The 
    only real effect getting to the top has is that it gives you "bonus" points
    to spend on powering your character up - this can come in handy to have a 
    powerful character later but is not needed. Eventually you earn enough points
    by winning tournaments to fully max out your character. 
    
    d. Frequently Asked Questions                                  [ControlFAQBlur]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Q. Uber Tricks are so hard! Why can't I do Uber tricks? 
    A. Read the Uber section, it could be any number of reasons, but odds are it's 
       because you aren't holding the Wiimote level to the ground. That's the 
       main reason people can't do Ubers, because they're using the Wiimote like 
       a pencil and "drawing" the shapes in the air, which is incorrect. You need
       to keep the Wiimote completely level - imagine that it's like a glass of 
       water and you can't spill any water out of the glass. 
    
    Q. Where do I enter cheats at? 
    A. Title Screen > Options > Cheats
    
    Q. How do I change to a different Snowboard or Skis?
    A. Unfortunately the only way to do this in Career mode is to quit out of 
       Career mode and select different boards/skis. At least you're not locked
       into a single one for the entire career mode the way you were in On Tour. 
       
    Q. How does the game save information? 
    A. The game autosaves after you complete an event. SO, if you've gone about
       and collected a bunch of ubertrick icons, make sure to complete a simple 
       event so that your icons are saved. Otherwise if you turn off the console
       you may lose them. There is no "save" option like in the other games. 
    
    
    
    
    ===============================================================================
                    SECTION TWO: WALKTHROUGHS                       [BlurWalkthrus]
    ===============================================================================
    
    a. Medal Events                                              [BlurMedalListing]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The next section contains the walkthroughs for the medal events in SSX 
    Blur. It is organized by track, so that if you are looking for a 
    particular event in the game, first look for the track it is on and 
    then look for that particular event. 
    
    
     PEAK ONE                                                        [PeakOneStart]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +-----------------------------------------------------------------------------+
         COMPILATION                                               [CompTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |          COMPILATION HALFPIPE             |                     [CompHPStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    Walkthrough Goal: 2.5 million + 
    
    Halfpipes are pretty much the same, but Compilation offers some small treats
    in way of track design that make it slightly trickier than the average half
    pipe. As you start out, do some small flips on the hill on the way down to 
    get bar up to level 3 and do Ubers. 
    
    Once you've done that, you're off to the races in the Compilation halfpipe.
    Be careful about the looping steel scaffold that goes from one side of the
    pipe to the other. You can grind this all the way upside down and do an 
    entire loop, but odds are you'll probably just crash into it as you do 
    jumps, so watch out for it. 
    
    About 1/3 of the way down the course, you'll come across the upper pipe in 
    Compilation. This is the safest place to do Ubers in the entire pipe. Try 
    and stay up here if you can. 
    
    Each jump in the side pipe, you should get AT LEAST 2 Uber Tricks per 
    jump. On massive air time and with a little practice, experts at pipe can 
    get 3-5 Ubertricks! Work with 2 Ubers as your base, and as you 
    get better at timing your jumps, try to fit in the additional Ubers. 
    The height you are looking for on each jump is to reach the point bonuses
    above the course. 
    
    Eventually, as time continues and gets below a minute, move down the pipe, 
    and start doing ubers in the final 1/4 of the pipe. That way, you can exit 
    the pipe and boost to the finish line as quick as possible. Give yourself
    at LEAST 10 seconds to finish, because the finish line for Compilation is 
    pretty far past the end of the pipe. Good luck!
    
    +-------------------------------------------+
    |          COMPILATION SLOPESTYLE           |                     [CompSSStart]
    +-------------------------------------------+ 
    AUTHOR: yako591
    Walkthrough Goal: Up to 10 million
    
    1. Do a few flips off the first jump, then do another quick flip right when
    you land to get your groove meter to uber.
    
    2. Go straight off the jump ahead with the 5X multiplier, doing a quick uber.
    
    3. Land and continue off the jump straight ahead (the middle one) with another
    5X multiplier. Do a few ubers.
    
    4. Land and again go straight off of the middle jump, doing an uber or 2 
    through a 3X multiplier.
    
    5. Follow the path to the right, and go off the jump doing some ubers.
    You don't want to go off this jump full speed, or you will go right over
    the 5X multiplier.
    
    6. Go straight off the next jump (no multiplier) and do a few ubers.
    
    7. Land and approach the middle jump ahead slowly, angled slightly to the
    right towards the rail. You might not be able to do any tricks off the jump,
    because you need to land on the rail.
    
    8. Follow the rail to the end, and jump off of it, getting a 10X multiplier
    and doing an uber or two.
    
    9. Land and do some ubers off the jump ahead with the 2X multiplier. Try to
    land on the rail, but its not a big deal if you don't.
    
    10. Follow the rail straight ahead, and you will see a jump with a 2X 
    multiplier to the right of the staircase. Go off this jump and try to
    land on one of the rails on the staircase.
    
    11. Grind down the next staircase on the middle rail, and approach the
    jump straight ahead of you.
    
    12. Do not jump right away when you go off this jump, but instead get on
    the rail in the middle of it first and grind to the top, then jump before
    you get to the flat part of the rail.
    
    13. You should land back on the rail, grind down it and be prepared to get 
    on another rail.
    
    14. Get on the rail ahead, use a lot of boost and jump off the rail before 
    you reach the top of it. This way you will have enough air to do an uber
    and get the 10X multiplier.
    
    15. Land and turn slightly left. Approach the jump ahead with a rail in the
    middle of it. Grind the rail and jump off it, doing a few ubers and grabbing
    some gold stars.
    
    16. Land and go straight ahead to another rail on a jump. Grind it and jump
    off at the top. You will be able to do a quick uber or two and you should 
    grab a 2X multiplier.
    
    17. When you land you will notice a big cliff ahead. Make your way to the 
    far left before you go off the cliff, then do a couple ubers off of it. 
    
    18. You will see a jump ahead of you with a big red thing right behind it.
    Go straight off this jump with a lot of speed to get the 10X multiplier,
    do a couple ubers and clear the big red rail. If you went perfectly straight
    off this jump, you will be able to land on a rail on the other side of the
    big red rail. If you can do this, you can get well over 2 million points
    for this jump.
    
    19. Make your way to the halfpipe entrance. You should have at least 1:35
    -1:45 left for the pipe. Make sure to get the 5X multiplier on the left
    side of the upper level of the pipe. Take your last jump out of it when 
    you have about 15 seconds left. 
    
    +-----------------------------------------------------------------------------+
         DYSFUNKTION                                                [DysTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |          DYSFUNKTION HALFPIPE             |                      [DysHPStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    Walkthrough Goal: 2 million + 
    
    The trick here is to transfer as soon as possible into the furthest back 
    pipe. While you can do this by doing a handplant and then dropping into the  
    far pipe, it's much quicker (and cooler) to jump early entering the middle 
    pipe. This will cause you to jump off axis and you will jump from the middle 
    pipe into the back pipe. Be careful - it is very easy to hit the top of  
    the ramp doing this. As you jump from one pipe to another, do a quick set
    of tricks and enter the back pipe with the ability to do Ubers.  
     
    This small back pipe can get you some of the most massive halfpipe air in  
    the game. The trick is to time your jumps just right, it takes practice, but 
    make sure you don't jump too late. These side pipes are much more narrow  
    than the big middle pipe, but get you much more air time. If you jump too  
    early, however, you will jump 'off axis' again and fly back into the middle 
    pipe. While this isn't bad, you want to stay in the side pipes as long as 
    possible because it gets you the best air.  
     
    Each jump in the side pipe, you should get AT LEAST 2 Uber Tricks per 
    jump. On massive air time and with a little practice, experts at pipe can 
    get 3-5 Ubertricks! Work with 2 Ubers as your base, and as you 
    get better at timing your jumps, try to fit in the additional Ubers. Timing
    is of course absolutely crucial here. The height you are looking for on each
    jump is to reach the point bonuses and 'ropes' above the course. 
     
    Continue jumping as you play the pipe. Be careful in the side pipes, the 
    camera is at it's most unstable about 2/5 of the way down the pipe. As you  
    approach the end of the pipe, it is VERY EASY to fly out of the pipe before 
    you want to. Pay special attention to pushing back towards the middle of 
    the pipe as you approach the end.  
     
    Exit the pipe once the clock hits 15 seconds. You can pull 2 Ubers 
    if you are fast on this last jump, as it gives you major airtime. But 
    it's a long way down to the finish line, so make sure you don't exit too  
    late. If you can transfer smoothly at the beginning, keep a combo going  
    the whole time and get at least 2 Ubers per jump, then you can easily bust 
    3 million on this course. Good luck!  
    
    
    +-----------------------------------------------------------------------------+
         KICK DOUBT                                                 [KDTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |          KICK DOUBT SLOPESTYLE            |                      [KDSSStart]
    +-------------------------------------------+ 
    AUTHOR: MrChaos from the SSX 3 Guide, revised for SSX Blur by gondee
    Walkthrough Goal: over 2 million
    
    1. Out of the gate, do 2 quick tricks. If you did tricks before the start of 
    the course, you should now have adrenaline to do Uber Tricks. 
     
    2. Do several ubers through the 2X in the air. Veer right and you will
    see an upcoming yellow rail. Try to either A. Jump off the hill doing
    an Uber through the 10X or B. Get on the rail and jump off it doing a Uber
    through the 10X.  
     
    4. When you land, you will see a red hill. Launch off it doing whatever uber 
    you want. 
     
    5. Next, veer left and do a Uber through the 2X. 
     
    6. Landing, you will eventually come to a green hill. Launch off it on the 
    right side doing a Uber through the 5X. 
     
    7. Do whatever uber you want off the next jump after landing step 6. 
     
    8. You will see an upcoming red hill. If you launch off it correctly, 
    you can do a Uber through the 2X. 
     
    9. When you land, you will see a red hill to the left. Now comes the 
    tough part. You want to launch off this hill on the right side of it 
    with a good amount of boost. If you do this correctly, which can be 
    tough, you will be able to a Uber through the 10X. 
     
    10. Landing, do a simple uber off the next hill.
     
    11. Go straight ahead and do a Uber off the next hill. 
     
    12. Veer right and you will ee a long curving yellow rail. Get on it and 
    hold a rail uber if you can. 
     
    13. Do the same for the next rail through the 3X. 
     
    14. Get on the next rail, but jump off hitting the 2X. 
     
    15. Do a simple uber off the next hill. 
     
    16. Do a Uber off the next red hill. If you launch off this hill correctly,
    you will come down and attract a 2X for an easy 40K. 
     
    17. Go straight ahead and do an uber off the next hill. 
     
    18. Now comes the crucial part to getting a high score. Straight ahead 
    are a trio of hills. Veer left and launch off the hill. If you do this 
    correctly, you will be able to hit a Uber through the 10X netting you upwards
    of 400K!!!! 
    
    
    +-----------------------------------------------------------------------------+
         WILD TREE FUN                                              [WTFTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |          WILD TREE FUN RACE               |                    [WTFRaceStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    Walkthrough Goal: 1:15
    
    As you come out of the gate, go to the left of the jump and cross between a
    couple of fir trees, catching a wooden branch to the left. Ride it ahead, 
    through a boost icon and over a jump. This jump should lead you to a shortcut
    that is a tunnel ahead. 
    
    Go through this tunnel and come out of it to the right of several jumps ahead.
    Don't catch the branches onto the jumps, instead boost to the right past all
    the jumps. 
    
    Eventually you'll come to a sharp left turn with a gate at the top, go up onto
    the curve and get to the right of that gate. There's a wide, snowy path behind
    it that you can boost down for a good portion of the track. It continues until
    you come out from between the trees, catching some airtime. Ahead of you will
    be yet another tunnel - catch this and boost down it, as it leads directly to
    the end of the track and a super quick time!
    
    +-------------------------------------------+
    |          WILD TREE FUN SLALOM             |                  [WTFSlalomStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    Walkthrough Goal: 50-55 seconds
    
    *****   Event Tips   *****
    
    Slalom is not about speed - it's about control. It will probably be the harder
    of the events for you to do when you first start out, even if you've played 
    every SSX that came before this. Remember to take it slow and steady, as 
    you'll quickly incur multiple minute penalties if you miss more than a 
    few flags. Each flag missed is 15 seconds added to your total. You must 
    go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also
    hit the flags directly and get credit for them if it's easier.
    
    Here are a few tips you can use if you're having trouble: 
    
    1. Play around with the nunchuk vs. analog stick controls under OPTIONS at 
    the title screen. You'll have to find a setting you like. Often times I've
    heard that if you put the controls to completely nunchuk it can help you 
    turn, but it's up to you. 
    
    2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your
    turning and keep you slow. 
    
    3. Players have said going backwards on a set of skis can help make the sharp
    turns in Slalom. 
    
    4. Practice. It sounds redundant, but there's no magic bullet for these 
    events. Just keep at it and you'll find that you'll get the feel for it 
    eventually. 
    
    *****   Course Walkthrough   *****
    
    Whatever you do - DO NOT MANUAL RESET your boarder on Wild Tree Fun. You
    will reset completely OUTSIDE the slalom area, unable to get ANY of the 
    flags except the last ones and guaranteeing yourself a last place finish. 
    So unlike other courses where resetting might save you, DO NOT do it here.
    
    Back to Wild Tree Fun. Coming out of the gates, the first 8 flags are in 
    roughly a straight line. You shouldn't have a problem reaching these. After
    the 8th one however, the course gets much tougher, so SLOW down and drop off
    the hill ahead after the 8th flag TO THE RIGHT, since the next flag is a red
    one. 
    
    The second you land, SLOW DOWN. Now it's more about control than speed. Use 
    consistent speed in your turns, and use a steady motion from left to right. 
    Hit each of the flags 14 in turn, making sure to turn sharp enough to reach
    each flag and slow yourself down. As you reach the last blue flag you'll 
    drop off another hillside, down to the regular track below. 
    
    Ahead is a red flag, then a blue and then a final red. At this point, you 
    should be speeding up to get to the finish, as you're almost done. Once
    you cross that final red and see a jump ahead, cut to the sharp right of the 
    jump and boost across the hillside, cross cutting the finish line. That'll 
    save you several seconds. Good luck!
    
    +-----------------------------------------------------------------------------+
         SNOW JAM                                               [SnowJamTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |          SNOW JAM BIG AIR                 |              [SnowJamBigAirStart]
    +-------------------------------------------+ 
    AUTHOR: yako591
    Goal: 450,000-550,000
    
    1. Do a couple flips right away to fill up your groove meter. Get on the
    rail ahead and do a rail uber. Do a couple flips or maybe a very quick
    uber when you jump off the rail.
    
    2. Go off the big jump ahead angled a little bit to the left and do an
    uber or two. Land on the wire rail suspended above the ground. Jump off
    of it right away and do quick uber.
    
    3. If you can, get on the rail by the billboards to the far left and do
    some tricks off of it. Then, go off the big jump ahead and do a few ubers.
    
    
    +-------------------------------------------+
    |          SNOW JAM RACE                    |                [SnowJamRaceStart]
    +-------------------------------------------+ 
    AUTHOR: Cpd4224 from the SSX 3 FAQ, revised by gondee for SSX Blur
    WALKTHROUGH GOAL: 2:20
    
    Go right and grab the rail and boost down it.
    
    Go off the end of this rail and onto the second rail in this series.
    Go onto the third rail and start to lean left. 
    
    Land from this jump and go very tightly to the left of the jump right in
    front of you. Stay out of the powder here and head straight for the log. Grind
    the log. Time when you hit the log,
    
    Now that you've done some ubers do a double flip with spins and grabs to keep
    that uberness. Grab the next log and do a trick off the jump, ie off this
    rail do some flips, spins and grabs, no ubers. Now you've built some boost.
    
    Land here and head for the left side of this jump. Do not jump off of this
    jump but go off full speed and do two flips with spins and two tweaked grabs
    (just some stuff to refill your uber meter).
    
    Land from this jump and head straight for the curvy rail ahead of you.
    Grind this rail as quick as you can. Off of this rail veer right and
    go to the right of this big jump. When you get to this point youll notice 
    that the slope on the side of the jump isnt exactly rounded. you'll notice
    that there's a slight vertice. Make sure you go to the right of this vertice.
    Boost straight to the fog jump.
    
    Go off the right side of the fog jump and DO NOT jump. 
    The key here is to keep boost. Land and boost on a direct line inbetween the 
    three huge trees. and as soon as you pass the third tree veer hard right
    through the glass. Go straight to the long log rail. Time when getting on 
    log rail.
    
    Grind to the edge of this rail and do some flips and spins and grabs to
    refill your uber meter. Try to get enough air off the end of the log rail
    that you land in the hollow log smoothly. Don't cut this turn too sharp, go
    with the flow. Grab the speed boost and catch both rails coming out. After
    landing from the second rail turn sharply right and you'll see a jump, a big
    log sticking out of the ground inside of the jump going left and then two
    stumps beyond that and a big tree behind those. Go on a direct line to
    this big tree.
    
    Right when you pass the first stump turn right and head straight for the
    crooked rail. Grab it.
    
    Land from this rail and go over the bumps. Head straight for the log in
    between two flares. Grind it and when you land youll need to turn slightly
    left in order to catch the next log smoothly. Grab it and dont jump off
    of it. Cut into the mountain and land very smoothly on the other side.
    
    Go off the left side of this jump up here to minimize air time. Ok,
    coming up is the riskiest part of this line and probably the most difficult
    part. It just sucks that it's so late in the run instead of very early so
    you can restart without worry, but alas it's not. When you take this left
    turn you'll see a jump. Boost, dont jump off the jump slightly right of
    center. Now youll hit the ground in perfect rhythm after this jump but as
    soon as you land turn right. This part youll need to figure out on your
    own as it's tough the explain. If you turned the right amount of degrees
    to the right you'll boost yourself right onto the rail going along the
    side here. This is a tough move so keep at it.
    
    Boost to the end of this rail and follow the path it takes you on. Grab
    the rail at the end of this path and grind it. About 3/4 of the way through
    this rail jump. You should sort of bump your way onto the rail heading to
    the right, crossing paths with your rail and be on your way to the finish.
    
    Go to the end of this rail and then veer right and go in between the
    purple flares. Try to get over the edge here at 2:04 or maybe 2:05. 
    Oh yeah don't jump just boost off of it. Now just boost like a mother 
    to the end. 
    
    
    
    
    
    
     PEAK TWO                                                        [PeakTwoStart]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +-----------------------------------------------------------------------------+
         BETWEEN THE SHEETS                                         [BTSTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       BETWEEN THE SHEETS HALFPIPE         |                      [BTSHPStart]
    +-------------------------------------------+ 
    AUTHOR: eviltim from the SSX On Tour guide, revised by gondee for SSX Blur
    WALKTHROUGH GOAL: 2.5 million
    
    Note: For every jump you should be doing plenty of  spins and flips. 
    Also, this walkthrough is aimed at people using snowboards,  but it can also
    help for people using skis, you will just need to find the ideal Uber for 
    skis. 
    
    This superpipe event is shorter than the events at the Compilation Superpipe,
    so getting into the halfpipe quickly is required for a high score, as it
    is for all low time limit events. You can get into the halfpipe if you jump
    off the little ledge ahead where they start you and have plenty of time
    on the clock. 
    
    Take the little boost and space you have and get as high as you can on your
    first jump, it won't be much air, but it should hopefully be enough to
    attain full boost upon landing. Once youhave landing, boost as fast as you
    can. Hopefully you will be starting this jump with about 2:00 left or sooner.
    For this jump attain as much air for this jump as possible so you can have
    maximum air for the rest of the jumps in this run. Shoot for 3-5 Ubers per
    jump.
    
    Once you have this down, you should do your entire superpipe run near the
     middle of the pipe between the beginning and the end. Until you are 
    approaching the end of the time limit, you should not be jumping near 
    the end of the pipe where the logs are hanging in the middle. This is 
    because there seems to be something in that area that prevents you from 
    getting as much air as you can in the rest of the track, which is 
    counter-intuitive to high scores. 
    
    Another thing to make sure to use to your advantage at Between the Sheets 
    is that you can take probably a jump with less time left than you can at 
    Compilation because the finish line of the Between the Sheets Pipe is 
    exactly where the pipe stops. Use this and maximum air to your advantage 
    in this pipe to go for high scoring runs. If you can do that, you will
    be among the top of the players for one of SSX Blur's 
    Superpipes. 
    
    
    +-------------------------------------------+
    |        BETWEEN THE SHEETS RACE            |                    [BTSRaceStart]
    +-------------------------------------------+ 
    AUTHOR: gondee, from a vid from SSX On Tour by RE Virus
    
    Coming out of the starting gates, use the airtime to get some boost, or you
    may manual reset down to the bottom if you wish to save time. 
    
    Head right immediately and stick right for the first few seconds of the track.
    Eventually you'll come to a flat area with a few rails. Take the rightmost
    rail. Ride off it and do a few flips once you get some airtime and catch the
    next log in the ground that has a boost icon on it. This leads to yet another
    log rail and back onto the main path. Continue on down the central path
    (on the ground) for a short ways. 
    
    Ahead you'll see a log rail that sticks out at a 45-degree angle into the
    air. Skip it, but go to the left of it slightly and you'll boost down the
    central flat area of the track. Skip the rail that leads into the air ahead
    and instead look for a Yeti sign to the left and catch the rail right past
    that, one that curves left. 
    
    Hop off this rail and go ahead a short ways then look for another series of
    rails ahead. One with a Yeti sign is the optimal one to catch, but if you
    miss that, catch the one right past that starts in the middle of a split
    tree trunk. Ride a series of log rails on down the track, skipping a rail
    that lets you jump up to an 'upper level'. 
    
    Continue down the main section of the track for some time here, there's no
    reason to catch any of the rails that lead upward. When you pass through
    a small 'cabin tunnel' you can either use the airtime to get some boost
    or manual reset down to the ground to save time. 
    
    Continue on down the center track, limiting airtime as necessary. Eventually
    you'll head through another tree trunk tunnel and pass under a rail that 
    leads over the main path. Ahead the path will 'split' left and right, look
    for a yeti sign in the middle and catch the rail here - it will lead to two
    other rails and up onto a nice clear path that leads to the finish line.
    
    
    +-----------------------------------------------------------------------------+
         HAPPINESS                                                 [HappTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       HAPPINESS RACE                      |                   [HappRaceStart]
    +-------------------------------------------+ 
    AUTHOR: Jesster from the SSX 3 FAQ, revised by gondee for SSX Blur
    WALKTHROUGH GOAL: 2:45
    
    Intended for maxed out character stats. 
    
    When reading this guide, assume that the boost button should be held down
    at all times except when specifically noted otherwise. Also assume that
    you should be doing flips/spins every time, and I mean every single time, 
    you jump in order to maintain your boost.
    
    1.Cruise down the slope and jump between the last two trees on the left. 
    Do some tricks here. At the drop off, jump and do another uber.
    
    2. Cruise around the bend and aim for the log sticking up in the air straight
    ahead. Get plenty of speed, grind the log, and jump at the very tip to get
    as much air as possible (you do not need to flip/spin off this jump).
    Do some tricks here.
    
    3. When you come off the log, release boost and carve a sharp left into the
    tunnel, then carve a sharp right again before going over the lip at the tunnel
    exit. The goal here is to catch a little air (no need to jump) and glide down
    into the little valley between the cliff wall on your right, and the hill on
    your left.
    
    4. When you land, start boosting again, and carve right, but don't get too
    close to the wall. You'll go over another lip and then see a steep ice ramp
    up ahead. Go over the hill to the right of the ramp.
    
    5. Now you should be in a relatively level, open area. Up ahead, you'll see a
    small hill with a couple trees on it. Aim for the left edge of the hill and
    boost straight ahead. This will take you into the first big cave area.
    
    6. Just before you hit the first drop off upon entering the cave push.
    When you land, carve left up the hill in order to take the left cave exit.
    There is a lone tree in the middle of this exit. Aim just a bit to the left
    of it.
    
    7. Cruise straight through the open area, and when the path splits go left.
    You should see a log jutting out over a cliff straight ahead. Either grind
    the log, or cruise off the cliff just above or below it.
    
    8. Wait until just after you land and start carving left into the cave.
    Depending on your trajectory, you may need to release the boost button
    momentarily in order to turn sharp enough to avoid the falling rocks along
    the right side of the cave.
    
    8. After exiting the cave, carve a little to the left and jump in center
    of the next drop off and do some tricks.
    
    9. When the path splits again, go right. You'll see another log angled up on
    the edge of a snow drift. Grind the log, jump and do some tricks.
    
    10. Cruise staight through the cluster of trees ahead, then veer left to 
    avoid the next tree. Try to stay along the left edge of the valley here,
    as you boost your way down.
    
    11. When the path curves sharply to the right, you should see a small gap
    between the rocks ahead of you. Aim for that gap and boost right off.
    This should drop you right in front of the lip of another drop.
    
    12. This last section is fairly chaotic with lots of hills, valleys, rocks,
    and trees, and its hard to hit the same path exactly each time. If you
    stay along the left you'll end up in a valley that will take you to the
    left-most final tunnel. This is the easiest path to take, but probably
    not the fastest. My best advice is to aim just a bit to the right of this
    valley, and skim across the tops of the first couple hills, then drop into
    the second valley from the left. Cruising off the drop off here should put
    you in a pretty good line for the 2nd or 3rd tunnel from the left. Boost
    down the hill and take one of these tunnels and you should be aimed right
    for the 'finish line.'
    
    
    +-------------------------------------------+
    |       HAPPINESS SLOPESTYLE                |                     [HappSSStart]
    +-------------------------------------------+ 
    AUTHOR: gondee, adapted from a vid by IceXtreme
    Walkthrough Goal: 1.5 million +
    
    Coming out of the starting point, head to the sharp left. Use the soft hills
    here to get some decent air time and build up your uber meter to level 3. 
    Once you are there, use one of the hills to pull an Uber trick. 
    
    Ahead you will see a split in the path, one that leads left and one that 
    leads into a short tunnel to the right - head right and use the jump here to
    get some decent airtime and pull an Uber trick off the jump here. As you 
    land you'll see a path to the left and the right, take the right path into 
    the cavern ahead. 
    
    Do tricks off the jumps here - it often helps if you ride up the side of a 
    particular ramp and jump sharp to the side as it will often get you more 
    airtime. You should be able to pull 2 or 3 Ubers before you exit the cavern.
    As you come out of the cavern you'll see a large ramp centrally ahead of you. 
    Boost off it and get great airtime, and pull at least two Uber tricks with it. 
    You should have at least 200K in points by this time. 
    
    You'll see a short hill in front of you with some pine trees on it, boost and
    jump off of it and do 2 Ubers, heading down into the ice caves.Take the right
    most path in the ice cave and do a short jump with Uber going into and coming
    out of that area. 
    
    Do a few small jumps in the small hills here, and look ahead slightly right 
    for a large drop off with a log sticking off the edge of the hill here. This 
    is a very large jump that you can get 2-3 Ubers off of. As you land, head 
    into the ice cave to your left. Do an Uber off the jump here, and then 
    another off the jump out of the ice cave.
    
    Just ahead will be a jump, do an Uber or two off of it, and head slightly 
    forward aways and look to the right. There will be another sharp cliff you
    can jump off of with a short wooden rail you can grind off of to get excellent
    airtime here. Do 2 Ubers off of this jump and land on the area below. Ride
    down the valley ahead until you see yet another ledge to the right you can 
    cut across and get major airtime, pulling 2-3 ubers off the jump. You should
    be getting up there in score by now. 
    
    Pull a jump off one of the ice caves in the valley here, and as soon as you 
    pass through the ice cave, cut to the right. This will give you a few jumps 
    off the very steep hills and moguls here, and you can end the run with a large
    jump that can get you 2-3 Ubers before you finish in the valley below. 
    
    Good luck!
    
                                   
    +-----------------------------------------------------------------------------+
         PROUD POWDER                                           [PrdPwdrTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       PROUD POWDER SLALOM                 |                [PrdPwdrSlalStart]
    +-------------------------------------------+ 
    AUTHOR: gondee 
    
    *****   Event Tips   *****
    
    Slalom is not about speed - it's about control. It will probably be the harder
    of the events for you to do when you first start out, even if you've played 
    every SSX that came before this. Remember to take it slow and steady, as 
    you'll quickly incur multiple minute penalties if you miss more than a 
    few flags. Each flag missed is 15 seconds added to your total. You must 
    go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also
    hit the flags directly and get credit for them if it's easier.
    
    Here are a few tips you can use if you're having trouble: 
    
    1. Play around with the nunchuk vs. analog stick controls under OPTIONS at 
    the title screen. You'll have to find a setting you like. Often times I've
    heard that if you put the controls to completely nunchuk it can help you 
    turn, but it's up to you. 
    
    2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your
    turning and keep you slow. 
    
    3. Players have said going backwards on a set of skis can help make the sharp
    turns in Slalom. 
    
    4. Practice. It sounds redundant, but there's no magic bullet for these 
    events. Just keep at it and you'll find that you'll get the feel for it 
    eventually. 
    
    *****   Course Walkthrough   *****
    
    On to Proud Powder. This guide should net you a time of around a minute.
    
    The starting point for this event pretty much stinks, it's right off a jump
    and you'll have to slow down once you hit the bottom, so be ready for it.  
    The first flag is a blue flag, so veer left to catch. For the next 8 flags 
    it's fairly simple, just make sure not to go to far to one side to hit the
    next flag. 
    
    After the 8th flag (blue) you'll drop down a small incline like before.
    Immediately after the red flag below you'll have to turn sharp to catch
    another blue, so keep control as you'll be going pretty fast from the drop. 
    After the next red, you'll drop off another incline. Don't go too far right, 
    as the next flag is blue and you'll need to cruise to the left to catch it. 
    
    The flags at Proud Powder are in more of a straight line than spaced equally
    apart like at Wild Tree Fun. Remember that you only need to TOUCH each flag
    to get it to register, so if there's an easy "straight" line between each 
    flag, just take it and bump each flag with your boarder instead of skiing 
    in a looping fashion. 
    
    The next set of flags curve to the left, so catch them all and watch for 
    the next set off to the left as well. Then the set of flags curve to back
    to the right. By this point you should have 27 or so flags. 
    
    Now you'll hit the moguls at the end (steep set of drop offs). It's difficult
    to control your boarder as you go over these, but steer to the right and 
    catch one final red flag as you cross the finish line. 
    
    
    +-------------------------------------------+
    |       PROUD POWDER SLOPESTYLE             |                  [PrdPwdrSSStart]
    +-------------------------------------------+ 
    AUTHOR: yako591
    Walkthrough Goal: 4 million
    
    1. Start off with two quick flips right away to fill your uber meter. 
    Then use boost and go off the first jump and do a couple ubers.
    
    2. Do another uber or two off the next jump. Continue along the path to a
    jump with a 5X multiplier. Go off it with full boost, but do not jump or
    you will fly right over the multiplier. You should be able to still do 
    one or two ubers without jumping.
    
    3. The next jump is very small, so just do some flips or spins off of it.
    Do a few ubers off the jump after it. 
    
    4. Do an uber or two off the next two jumps, which are both relatively small.
    Now you will be in a fairly wide open area with a big jump to the left and a
    small rail with a multiplier to your right. 
    
    5. Go slightly right of the big jump, towards a pole in the distance. Approach
    the pole from the right side angled slightly left and jump when you go off the
    small hill in front of the pole. Land on the rail connected to the pole 
    (a wire with colored triangles hanging off of it).
    
    6. Don't use boost right when you land on the rail, but wait until you go 
    over a small bump created by another pole beneath the rail. This bump will
    throw you off of the rail, but if you are going slowly you can easily land
    back on it. Now use your boost and jump just before you reach the end of
    the rail. Do some ubers through the 10X multiplier. You should land on 
    a hill next to some log rails.
    
    7. Before advancing forward, make your way to the far left side of the
    course, where you will see a series of short log rails. Stay slightly
    left of the log rails, and build up speed for the final log rail, 
    which has a 10X multiplier. Go off of it and do one or two ubers.
    
    8. Land on the ice and go off the icy jump ahead with a 3X multiplier,
    doing a couple ubers.
    
    9. Now you will be an area with some 2X multipliers. Get as many of them 
    as you can. Eventually, after going off of a small drop, you will see a 
    3X multiplier to your right. You might be able to do one very quick uber
    through it. 
    
    10. Now you will be coming up on a series of small cliffs. Stay on the
    left as you approach them, and aim for the 5X multiplier. You will have
    to grind a rail that resembles a fallen tree in order to get the
    multiplier. You can probably do a few ubers through it.
    
    11. Usually you will have about 45 seconds to a minute left so don't
    finish right away. Instead use the rest of your time doing some 
    tricks on the rails to the left and right of the finish line. 
    
    
    
    +-----------------------------------------------------------------------------+
         SPRING BREAK                                           [SprgBrkTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       SPRING BREAK BIG AIR                |                  [SprgBrkBAStart]
    +-------------------------------------------+ 
    AUTHOR: yako591
    Goal: 400,000-500,000
    
    1. Do a few flips right away to get to uber status on the groove meter. Then,
    right before you get to the pink winged A icon, turn sharply right and jump off
    of the little snow bank and do a quick uber. When you land, turn all the way
    around and go back to where you started the level.
    
    2. This time go straight off the huge jump ahead, making sure to get the A icon
    before you go off it to get Uber-duper on your groove meter. Do a bunch of ubers
    off the jump.
    
    3. When you land, go straight and do some tricks off the small drops. You will
    be able to do a quick uber off of the last drop before the finish line.
    
    4. Don't finish right away, but instead use up the rest of your time on the 
    rails on either side of the finish line.
    
    
    +-------------------------------------------+
    |       SPRING BREAK RACE                   |                [SprgBrkRaceStart]
    +-------------------------------------------+ 
    AUTHOR: IceXtreme from the SSX On Tour guide, revised by gondee for SSX Blur
    Time: 1:30
    
    Hold up on the analog stick to get a gate boost. Take the first jump and do a 
    combination of flips and spins to get some boost. When you land turn left
    and take that big jump that has a shortcut. Follow the path and take
    the next 4-5 jumps while staying in the middle to get as less air as
    possible.
    
    You should enter the first cave area of Spring Break. Try to say in the middle 
    in the cave area and you should avoid any crashes. When you come out of the
    cave turn left and follow the path until you come to the an area with log 
    rails.Don't grind any of them big log rails above, instead just try to stay 
    in the ice path. 
    
    Next you should come to some more big log rails. Grind the rail that is 
    the furthest right You should grind 3 more continueous big log rails. 
    Ahead will be a jump in the middle and two paths, one on the left and the 
    right. 
    
    Take that path to the right and you will be in the last cave area. 
    When in the cave, stay as far left as possible to avoid crashing and
    taking any unnecessary jumps.When you come out of the cave take a sharp
    turn right and continue straight ahead for the huge jump. Press select 
    right as you are over the top of the jump and you should land near 
    the bottom of the jump. Grind one of the three big rails and cross the
    finish line at a time of atleast 1:30! Good Luck!
    
    
    
    
    
    PEAK THREE                                                     [PeakThreeStart]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +-----------------------------------------------------------------------------+
         RUTHLESS                                                  [RuthTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       RUTHLESS RACE                       |                   [RuthRaceStart]
    +-------------------------------------------+ 
    AUTHOR: Laidback0378 from the SSX 3 FAQ, revised by gondee for SSX Blur
    WALKTHROUGH GOAL: 2:30
    
    Note: As with all races, if your board is touching the ground, boost!! 
    
    1. At start, do a big trick off first jump, which should leave you with
    good boost.  
    
    2. After landing first jump, head a little to the right, and you will see
    a very slight rise immediately ahead. When at the first split in the course,
    take the left path. The course splits again, so take the left path. 
    
    3. There is a small ridge at the bottom. Land and shoot off of the next 
    ridge. Don't go for maximum height, but DO jump, as the wind will carry
    you and this is much faster.  
    
    4. When you land, the course splits yet again, and you want to go slightly
    to the right, and go over the next ridge as far to the left as you can, 
    to kill airtime. Airtime = bad. 
    
    5. You want to boost in a straight line slightly to the right, and when you
    get down to the right path, immediately grind the cliff edge. About halfway
    around the turn, you want to let yourself slip off, outward. 
    
    6. When you land, boost between the sets of trees near the top of the small 
    and white mound of snow on the right side of this area. Jump off this, and,
    if the force is with you, you will land on the downslope of a hill that 
    leads into a cave. 
    
    7. Boost through the cave, out onto the open field, and make a beeline for
    the log sticking up out of the ground on the right hand side. Up the log,
    onto the raised section, tap jump over the rocks, stay straight, and boost
    off the subsequent jumps. 
    
    8. continue down the course till you come to the waterfall section. As you
    jump down to the waterfall section, do an uber. Do another on the first
    gap jump. Another rail uber on the first log, and yet another rail uber
    on the next log. 
    
    9. After the third log, stay right. 
    
    10. As soon as you reach the edge of the cliff continue on until you reach
    the bottom of the gully. Boost onto the upturned tree roots, and it will
    send you up in the air. 
    
    11. When you land, aim to the left of the ridge in front of you, and take
    the short ice cave. Out of the cave, take the center path to the bottom
    of the track. Good luck! 
    
    
    
    
    +-------------------------------------------+
    |        RUTHLESS SLALOM                    |                 [RuthSlalomStart]
    +-------------------------------------------+ 
    Slalom is not about speed - it's about control. It will probably be the harder
    of the events for you to do when you first start out, even if you've played 
    every SSX that came before this. Remember to take it slow and steady, as 
    you'll quickly incur multiple minute penalties if you miss more than a 
    few flags. Each flag missed is 15 seconds added to your total. You must 
    go to the RIGHT of the RED flags and LEFT of the BLUE flags. You can also
    hit the flags directly and get credit for them if it's easier.
    
    Here are a few tips you can use if you're having trouble: 
    
    1. Play around with the nunchuk vs. analog stick controls under OPTIONS at 
    the title screen. You'll have to find a setting you like. Often times I've
    heard that if you put the controls to completely nunchuk it can help you 
    turn, but it's up to you. 
    
    2. Pick a board/skis that has +1 in Edging and -1 in Speed. This will help your
    turning and keep you slow. 
    
    3. Players have said going backwards on a set of skis can help make the sharp
    turns in Slalom. 
    
    4. Practice. It sounds redundant, but there's no magic bullet for these 
    events. Just keep at it and you'll find that you'll get the feel for it 
    eventually. 
    
    Track guide forthcoming!
    
    +-----------------------------------------------------------------------------+
         HISTORY LESSON                                          [HisLesTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       HISTORY LESSON HALFPIPE             |                   [HisLesHPStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    
    History Lesson halfpipe is completely new to SSX - although the course 
    was present in SSX 3 (where it was named Style Mile), there was no halfpipe. 
    The History Lesson Halfpipe is a mixed bag, it's a BIG pipe, but it's also 
    very moody and you'll find yourself cursing it sometimes as you play. 
    
    When you start off in the pipe, immediately catch the rail ahead and get the 
    Boost icon. As you come off the rail, jump and do a very quick flip which 
    will increase your boost meter well past Level 3 and allow you to do Uber 
    tricks from the very first jump. 
    
    As you start doing tricks in the pipe, you'll find that you can sometimes hit 
    the side of the pipe as you come down off of jumps. Therefore, it's probably 
    best to play it safe and end your jumps with a quick uber so that you can 
    be sure to avoid crashing as you land. Try to shoot for at least 2 ubers 
    per jump, but more advanced players should be able to do more. 
    
    About halfway down the pipe, the elevation changes and you'll drop down into
    a pipe much lower than the first half of the course. You can use this drop 
    to your advantage and fly off the upper level and do a few more ubers on that
    particular jump than normal. 
    
    As your time winds down, look for a 3x multiplier that you can do a small uber
    through as you leave the pipe. The finish line is about 5 seconds outside the 
    pipe, so be sure to give yourself enough time to finish. Good luck!
    
    
    +-------------------------------------------+
    |       HISTORY LESSON SLOPESTYLE           |                   [HisLesSSStart]
    +-------------------------------------------+ 
    AUTHOR: yako591
    WALKTHROUGH GOAL: 6 million
    
    1. Go off the first jump to the far left, grabbing the 2X multiplier and
    landing on the rail below. Follow this rail and jump off it at the end,
    grabbing the 3X multiplier and doing a quick uber.
    
    2. Land and go off the jump up ahead on the far left to grab the 5X 
    multiplier, doing one or two ubers. Land and turn sharply to the right,
    maybe around 90 degrees. 
    
    3. Go straight towards the jump ahead (you will be going off it kind of 
    sideways). Go off the jump, doing some ubers and grabbing the 2X multiplier
    if you are lucky.
    
    4. Now go off the little ledge ahead, doing a couple flips and maybe a
    quick uber. 
    
    5. There should be 3 jumps ahead of you now. Go off the one on the far left,
    angled probably about 30 degrees left. If you go off it at the right angle,
    you should grab the 10X multiplier. If you are lucky, you will land on a 
    little log rail below for extra points. 2 million points is possible for
    this one jump!
    
    6. Now you will enter the halfpipe. Continue going back and forth off the
    walls, doing some ubers with each air. Leave the pipe when you have around
    1:40-1:50 left. When you leave the pipe, jump out of it from the middle,
    grabbing the 3X multiplier and doing a quick uber.
    
    7. Now go on the rail straight ahead that goes over the right side of the
    building. Jump off the rail before you hit the 2X multiplier, grabbing it,
    doing an uber, and landing to the right of the building below.
    
    8. Go off the jump straight ahead, jumping over a gap and landing on the
    top of another cliff. Follow it to the left, and go off the jump, getting
    the 10X multiplier and doing an uber or 2. It is easily possible to get 
    1.5 million points off this jump.
    
    9. There will be two jumps ahead of you (or maybe a little to your left)
    when you land. Go off the smaller one on the right with a 2X multiplier.
    Land and go off the jump ahead, to the right of the rail. 
    
    10. Shortly after you land, you will approach a big gap with a jump on the 
    right and a bridge on the left. The gap is much harder to clear, so grind
    along the left side of the bridge instead.
    
    11. Now make your way to the far left, going off the jump with the 5X 
    multiplier and doing some ubers. When you land, make your way towards 
    the houses on the far right.
    
    12. Approach the front house straight on, and jump off the little ramp
    in front of the house. Hopefully you land on the rail in the middle of 
    the roof. Follow this rail across the other roof, and onto a big log rail.
    Jump off the log rail at the end of it, grabbing a 10X multiplier and doing
    a quick uber. 
    
    13. Continue along the right side of the course. Do a few tricks in the area
    with all the little log rails. Now go off the jump straight ahead, doing 
    a few ubers.
    
    14. When you land, you will see two jumps ahead of you with a big loop rail 
    in the middle. Try going off the jump on the right at a leftward angle, so
    you go through the rail loop. If you do this, you will be able to grab a
    5X multiplier and do a couple ubers. 
    
    15. Now land and go to the right where there is a log rail with a 5X 
    multiplier at the end of it. You may be able to do a quick uber off this.
    
    
    
                             
    +-----------------------------------------------------------------------------+
         ON THE ROCKS                                               [OTRTrackStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |       ON THE ROCKS BIG AIR                |                      [OTRBAStart]
    +-------------------------------------------+ 
    AUTHOR: yako591
    Goal: 400,000-500,000
    
    1. Start off with two quick flips to get your groove level up, then boost
    and jump off the middle section of the cliff, doing a few ubers. 
    
    2. Continue straight ahead, getting the boost icon to completely fill your
    groove meter and going off of the jump right beyond it. Do an uber or two off
    the jump.
    
    3. Land and get on the rail to your left. Do a few quick flips or spins on
    the rail, then boost and jump off of it at the very end and do a couple ubers.
    
    4. Use the rest of your time doing tricks on the rails to the right before
    you finish. 
    
    
    +-------------------------------------------+
    |       ON THE ROCKS RACE                   |                   [OTRRaceStart]
    +-------------------------------------------+ 
    AUTHOR: gondee from a vid by RE Virus, revised for SSX Blur
    
    As you come out of the gates, immediately head left and do several flips
    off the jump here. You want to take the left-most path at the beginning. 
    Look for a yeti sign and head to the left a bit and drop through a 
    narrow ravine. 
    
    Continue down the left side of the track for about the first 25 seconds 
    of the race. Once the track becomes much flatter, head to the right side
    of the course into the area where you grind ladders on the ground.
    Look for a small cave to fly into near the second set of ladders and 
    head down a narrow path that leads along the right side of the lower area. 
    
    You'll exit out onto the main path right before an area with two jumps
    higher than a central "valley" of sorts. Head down the upper left side of
    this and as you land from the small jump and catch the rail to the fence.
    This is the jump that leads you into the large ice cave in the middle of 
    the track. 
    
    Make your way through the ice cave (down the middle is generally best) 
    and as you head off the last jump as you land, push manual reset to 
    avoid the large, slow jump out of the ice cave and save a few seconds. 
    Off the large jump ahead, push select a little after you jump to respawn
    on the ice below, again saving some time. 
    
    Catch the boost icon ahead and take the path to the right of the cabin.
    Manual reset a little past the jump and boost your way down to the end. 
    Good luck! 
    
    
    b. Tournaments                                             [BlurTourneyListing]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Tournaments are a new entry in the SSX Franchise, completely new to SSX Blur. 
    Don't worry however, they are all simply a series of mix-and-match events from
    various tracks in SSX Blur. You can use the track guides above to tackle each
    tournament. 
    
    It is important to remember that in order to "win" the tournament you ONLY 
    need to get a gold medal on the LAST event of the tournament. As long as
    you place 4th or better in any other event you will still pass the preliminary
    events. 
    
    
    +-------------------------------------------+
    |  TOURNEY #1 The Fresh Powder Open         |                  [BlurTourney1]
    +-------------------------------------------+
    Required to Enter: 50 points on the Leaderboard
    
    Events: Snow Jam Race and Snow Jam Big Air
    
    +-------------------------------------------+
    |  TOURNEY #2 Yeti's Footsteps              |                  [BlurTourney2]
    +-------------------------------------------+
    Required to Enter: 200 points on the Leaderboard
    
    Events: Wild Tree Fun Slalom and Happiness Slopestyle
    
    NOTE: This tournament gives you access to Peak 2.
    
    
    +-------------------------------------------+
    |  TOURNEY #3 Amateur Challenge             |                  [BlurTourney3]
    +-------------------------------------------+
    Required to Enter: Peak 2 Access and 300 points on the Leaderboard
    
    Events: Between The Sheets Race and Proud Powder Slopestyle
    
    
    +-------------------------------------------+
    |  TOURNEY #4 Eagle's Nest Xtreme           |                  [BlurTourney4]
    +-------------------------------------------+
    Required to Enter: Peak 2 Access and 700 points on the Leaderboard
    
    Events: Spring Break Race, Proud Powder Slalom and Between The 
              Sheets Halfpipe
    
    NOTE: This tournament gives you access to Peak 3. 
    
    +-------------------------------------------+
    |  TOURNEY #5 Slopestyle Shenanigans        |                  [BlurTourney5]
    +-------------------------------------------+
    Required to Enter: Peak 3 Access and 1000 points on the Leaderboard
    
    Events: Slopestyle Events at Kick Doubt, Happiness and History Lesson 
    
    
    
    +-------------------------------------------+
    |  TOURNEY #6 Big Air Broadcast             |                  [BlurTourney6]
    +-------------------------------------------+
    Required to Enter: Peak 3 Access and 1200 points on the Leaderboard
    
    Events: Big Air Events at Snow Jam, Spring Break, and On the Rocks
    
    
    
    +-------------------------------------------+
    |  TOURNEY #7 Halfpipe Heyday               |                  [BlurTourney6]
    +-------------------------------------------+
    Required to Enter: Peak 3 Access and 1800 points on the Leaderboard
    
    Events: Halfpipe at Compilation, Between the Sheets and History Lesson
    
    
    +-------------------------------------------+
    |  TOURNEY #8 Rat Races                     |                  [BlurTourney7]
    +-------------------------------------------+
    Required to Enter: Peak 3 Access and 2100 points on the Leaderboard
    
    Events: Wild Tree Fun Race, Proud Powder Slalom, and On the Rocks Race
    
    
    +-------------------------------------------+
    |  TOURNEY #9 Old School Pro Tour           |                  [BlurTourney8]
    +-------------------------------------------+
    Required to Enter: Peak 3 Access and 2500 points on the Leaderboard
    
    Events: Ruthless Slalom, History Lesson Slopestyle, & On the Rocks Big Air
    
    
    +-------------------------------------------+
    |  TOURNEY #10 Magnum Opus                   |                  [BlurTourney9]
    +-------------------------------------------+
    Required to Enter: Bronze in all tournaments
    
    Events: Ruthless Race, History Lesson Slopestyle, Spring Break Big Air, 
              and Between the Sheets Halfpipe
    
    NOTE: This is "technically" the Tournament you must win to "pass" the game
    officially. After you pass this tournament you get a formal "Ending" to the
    game. There is still more to do though! Read below! 
    
    
    +------------------------------------------------------+
    |  TOURNEY #11 The "Ultra-super-secret" Platinum Tour  |       [BlurTourney10]
    +------------------------------------------------------+
    Required to Enter: Win Magnum Opus and 1 Platinum Medal
    
    Events: On the Rocks Big Air, History Lesson Halfpipe, Spring Break Race, 
                and Proud Powder Slopestyle
    
    Notes: This is the reward for mastering SSX Blur. Once you get a Platinum 
    Medal and win Magnum Opus, this unlocks. 
    
    This tournament is NO joke though, it will be difficult even for people who
    consider themselves Masters. Every score required to get first place in 
    the events in this tournament will typically be 2 or 3 times higher than 
    the usual score. The good news is that it only requires a gold medal in the
    final events to pass the tournament. 
    
    
     
    c. Challenges                                                [BlurChallListing]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Challenges in SSX Blur are only accessible in Freeride mode, and you can find
    them by finding the large columns of light on the track. Once you approach it, 
    push the A button when you are in the vicinity of the icon and you will start
    the event. 
    
    Many many thanks to Deaddster for compiling the info on the challenges. 
    
    
     PEAK ONE                                                  [PeakOneChallStart]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
       PEAK ONE                                                 [PeakOneChallStart]
    
    +-----------------------------------------------------------------------------+
         COMPILATION                                               [CompChallStart]
    +-----------------------------------------------------------------------------+
    
    +-------------------------------------------+
    |  Only spend 45 seconds on the ground      |                  [Comp45SecStart]
    +-------------------------------------------+
    AUTHOR: gondee
    LOCATION: About 1/3 of the way down the course on the far right side. Be 
    careful not to jump once you get near the Challenge Emblem, because you 
    can't enter a challenge if you are in the air. 
    
    
    This challenge is tricky, because the wording is really ambiguous. The goal 
    of this challenge is to make it all the way to the end of Compilation while
    only staying on the ground a maximum of 45 seconds. This means you should be
    grinding as many rails as possible, or doing as many long jumps as possible. 
    Basically you want to avoid skiing across open ground as much as you can. The
    easiest way to do this is to find a rail "path" and boost from rail to rail 
    to make it down the course. 
    
    After you've passed about a third of the course, make your way to the 
    far right side of the course. There's a fence that you can launch onto that 
    takes you down most of the course. You should catch that and ride it as long
    as you can. It will eventually drop you off at the halfpipe at the very end of 
    Compilation, where you should have enough time left to simply ski through the
    halfpipe to the finish line. 
    
    +-------------------------------------------+
    |  Grind 300 Meters worth of rail           |                   [Comp300MStart]
    +-------------------------------------------+
    AUTHOR: gondee
    LOCATION: About 1/3 of the way down the course off to the far left
    TIME: 2:00
    
    This challenge should be about as easy as it gets, because there are rails 
    everywhere in Compilation. Just find a set and grind it for as long as you 
    can. Remember, you can hop up near rails and use A+B to handplant onto them. 
    And you also don't need to grind different rails, if you find one good flat
    rail, just turn around after you've ridden it and do it again. :) 
    
    +-----------------------------------------------------------------------------+
        KICK DOUBT                                                   [KDChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |  Throw Snowballs at 15 Yetis              |                     [KDYetiStart]
    +-------------------------------------------+
    AUTHOR: gondee
    LOCATION: About 1/4 of the way down the track right in the middle
    TIME: 3:00
    
    These can be tricky, as it seems like the "auto-aim" feature of the snowballs
    doesn't always want to work on the Yeti targets. So if you miss one, just
    snowboard over it, it counts exactly the same. Honestly, I have an easier time
    hitting them with my snowboard sometimes than I do throwing snowballs at them.
    It's also important to remember that you CANNOT throw snowballs backwards, so 
    if you miss a target, your only way of getting it if you turn around is to 
    hit it with your snowboard or board well back to before the target.
    
    Coming out of the start, hit the first yeti target then go down the 
    trail a bit over a small jump. You'll see the next two targets, one over a 
    small hill and the other a little ways down to the left. Hit them both.
    
    Head down the trail a bit and ski to the right side, ahead will be a Yeti. 
    Hit it, then head for the jump ahead, but don't launch off it, instead just
    board just over the jump and hit the Yeti on the plateau on top of it.
    Hit the next Yeti after that, off to the right a tad, then turn sharp left
    and get another Yeti at the very top of a ramp. After you hit this one, board
    ahead a small ways and hit another one just after the hill, then take a soft
    right and hit two more ahead. After that, head to the far right of the track 
    and hit two additional Yetis by the rails on that side of the track. 
    That will give you 12 Yetis. 
    
    The rest are on the next section of the track, so board past the next few 
    jumps, taking the right side trail. Ignore the jumps and look for a Yeti
    on top of a ramp right past a boost icon. Hit this, but don't jump. Hit the
    Yeti on the area below the ramp. Slow down at the ramp ahead and drop into the
    chasm ahead and fall to the bottom, resetting yourself. This will place you 
    perfectly in line for the final 15th Yeti. Congratulations!
    
    
    +-------------------------------------------+
    |  Get 110,000 points before time's up      |                     [KD110KStart]
    +-------------------------------------------+
    AUTHOR: gondee 
    LOCATION: About halfway down the track, off to the right side down a gully
    with a rail. If you hit the area of Kick Doubt that is underground, you've 
    gone too far. 
    TIME: 2:00
    
    This challenge isn't difficult, you just need a few good jumps and you can 
    pull off 110,000 points before time runs out. Remember to do some quick tricks
    to get your Groove Meter to level 3 where you can do Ubers. You'll need to do
    Uber tricks here to get 110K here quickly, so practice if you have difficulty
    pulling them out. Otherwise, you'll have to go off several jumps and do flips
    and spins as much as possible to get 110K within the time limit. 
    
    
    +-----------------------------------------------------------------------------+
        WILD TREE FUN                                               [WTFChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+ 
    |  Get 120,000 points before time's up      |                    [WTF120KStart]
    +-------------------------------------------+
    AUTHOR: gondee
    LOCATION: About 1/3 of the way down the track, past the ramp under the 
    ski lift - right before a jump.
    TIME: 2:00 
    
    This can be tricky if you aren't good at Uber tricks, but with Uber tricks 
    it's a cinch. Use the first two jumps ahead to get your boost bar up to level 
    three - after that simply pull Ubers off every single jump. You can pass it
    within three jumps if you are good at Ubers. Pick some easy ones and go to 
    town. Otherwise, pull as many flips/spins off these jumps as you can, and 
    get in as many jumps, because two minutes runs out pretty quickly.
    
    
    +-------------------------------------------+
    |  Knock over 12 gates                      |                    [WTFGateStart]
    +-------------------------------------------+
    AUTHOR: gondee
    LOCATION: About 2/3 down the track, past the really curvy section with the 
    steep embankment turns. It's at the top of a triple ramp jump, on the rightmost
    ramp.
    
    Remember one thing about this challenge - it's NOT a race, so go slow if you
    have to. Your objective here is much like slalom - hit 12 gates. But the key 
    difference here is that you're not required to go to a particular side of a
    gate to get it to count, you must HIT the gate. So you can't just ski wide
    to the side of the gates, you must hit them. 
    
    Even though this isn't a slalom, the same tips for slalom can help you. 
    It is important however to use a smooth boarding motion when you ski on this 
    track. Pay attention to the "trails" left on the track by previous travellers
    down this section and follow it in the beginning of this section, it will help.
    Slow down constantly, use turn your wrist smoothly from side to side. Follow
    the curves of the slope and you'll have a much easier time. Don't take 
    wide turns or you're liable to miss one, and if you miss one, you will fail,
    so make sure you take your time and practice if you have to.
    
    
    +-----------------------------------------------------------------------------+
        SNOW JAM                                                [SnowJamChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+ 
    |  Get 135,000 points before time's up      |                [SnowJam135KStart]
    +-------------------------------------------+
    AUTHOR: gondee
    LOCATION: Right after the starting gates, before a ramp on the right side
    TIME: 2:00
    
    This can be tricky if you aren't good at Uber tricks, but with Uber tricks 
    it's a cinch. Use the first two jumps ahead to get your boost bar up to level 
    three - after that simply pull Ubers off every single jump. Use the wooden 
    rails on the first few embankment curves to get some good air, and by the 
    third or fourth jump you should be golden. There's some big jumps ahead, 
    so if you wreck or take a bad turn, don't worry, just be sure to stick your
    landings. Remember, pull Ubers if you can, even if you have to repeat the same
    one and just vary the flips, spins and grabs you do to avoid trick duplication.
    
    +-------------------------------------------+
    |  Collect 15 stars                         |              [SnowJam15StarStart]
    +-------------------------------------------+        
    AUTHOR: gondee
    LOCATION: About 2/3 of the way down the track, right after the area with 
    the huge log shortcut. It's in the main area of the track. If you hit the 
    steel bridge at the end you've gone too far.
    TIME: 2:00
    
    This is difficult only the first few times. If you get near the stars, they
    will get attracted to you, so if you see one on a fence or rail that you missed
    just hop up and get it. 
    
    Starting out, hit the first three in front of you leading to the rail to the
    left. Collect 3 more on this rail, then catch another off a jump ahead. Don't
    worry if you miss a few, there are more than enough to make up any you might
    pass by. 
    
    Around a left-hand turn ahead, catch a rail on the right side of the turn 
    and quickly turn a sharp right to catch a star off a small jump ahead. Catch
    another star off a small jump and then look for a rail to the right of a 
    left-hand turn ahead. Ride that rail to a star and then ride to the right of
    the embankment ahead for two more. 
    
    Just ahead is a star on top of a rail off the side of a turn. If you use
    the turn like a ramp, just hop up and get the star, then reset yourself back
    onto the main track. Catch the next star on a rail above the turn ahead, then 
    the next star is right on the main track. That makes 15. Don't worry, there are
    plenty ahead on the main track you can catch if you missed a few. 
             
    
     PEAK TWO                                                   [PeakTwoChallStart]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +-----------------------------------------------------------------------------+
       BETWEEN THE SHEETS                                          [BTSChallStart]
    +-----------------------------------------------------------------------------+
                                      
    +-------------------------------------------+
    |  Grind 450 Meters of rail                 |                    [BTS450MStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: In the first 1/3 of the track, off to the left, in a little 
    "underground" passageway under a set of log rails.
    Time: 3:00
    
    This isn't the easiest challenge, and it'll probably take you a few times 
    before you get it. Be persistent and remember that you may need to boost on
    some rails to be able to connect to another rail to get the required 450 
    meters before time runs out. 
    
    coming out of the gate, hop on the first rail to the left and ride it. Go
    down the trail a bit and hop on another rail to the left to get about 75 
    total meters. Continue down the trail and there will be a short rail up on 
    the hillside, ride that and boost off it to hop to another rail which will
    curve to the left and lead to a large log rail you can grind. This should 
    give you about 170 meters of rail.
    
    Shortly down the trail on the left side is a very short log rail, grind it
    and boost off it to connect to another wooden rail in the sky. This one 
    curls around to the left and again connects with a log rail on the ground.
    This log rail will then connect with a second rail that curves up out of the
    track, and you'll have to boost to stay on it. Ride this rail and you should
    have about 290 total meters of rail to this point. 
    
    Hop on a few log rails over the next few sections of track. Anything extra 
    you can pick up here is bonus.
    
    As you come through this crowded section, look for a long rail to the right
    of the track that curves up and to the left. Get on this rail and ride it, 
    it will lead to another rail and then another that should put you well over
    450 meters for the track. Good luck!
    
    +-------------------------------------------+ 
    |  Get 500,000 points before time's up      |                    [BTS500KStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: About halfway down the track, in the middle area, right by a few
    big trees and upwards wooden rails.
    TIME: 2:15
    
    This would be challenging for even the hardest veteran if you tried to get
    500,000 points in 2:15 on just the short hills and curving rails of Between 
    The Sheets. But instead of trying to do that, play it smart. Head off to 
    the far right at the very beginning and you will find the HALFPIPE at
    Between The Sheets. From here just get your boost up and do tricks on every
    jump. In order to make 500,000 you'll HAVE to do Uber Tricks, so do the 
    easy ones and vary your flips and spins and grabs if you have to. It shouldn't
    take more than 30 seconds for you to get 500,000 once you enter the pipe. 
    Good luck!
                        
    
    +-----------------------------------------------------------------------------+
       HAPPINESS                                                  [HappChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |  Maintain groove level 3 or higher        |                 [HappGroovStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: The first 1/3 of the track, down the main path, just past a hill
    with a log rail sticking out of it.
    
    Hmmm...this one is almost a give me, it's so easy. Just do really simple 
    jumps and don't crash. You have to keep your boost bar above level 3 for 
    the time required in the upper left hand corner. It's not difficult. You 
    don't even have to do it for the entire time. Just play it safe, do really
    simple jumps as much as you can and you should be fine. 
    
    +-------------------------------------------+ 
    |  Get 55 seconds of air before time's up   |                 [Happ55secStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: About 1/2 way down the track, look for a light past the first set 
    of tunnels you reach. You should ride towards the middle-left of the track
    to reach it the easiest. 
    TIME: 2:00
    
    The trick here is to go off as many big jumps as you can. Look for places to 
    ride up the side of walls and jump off, jump off branches and small hills, 
    just basically do as much airtime as possible. 
    
    On a side note, if you just want to be cheap, if you simple press + over and
    over you'll rack up about a second of airtime each time you do that. SO if 
    you wanna be cheap, press it until you reach 55 seconds of airtime. It 
    shouldn't take more than 90 seconds if you do it this (cheap) way. 
    
    
    +-------------------------------------------+ 
    |  Do 5 ubers                               |                 [Happ5UberStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    LOCATION: About 2/3 of the way down the track, past the large set of 
    tunnels off to the slight right. Take the right set of tunnels to reach
    it the easiest.
    
    Again, very easy. If you have problems doing Ubers, make sure you have your 
    Groove meter at 3 or above. Then, do really simple ubers, like the Loop or
    the Heart and you should have no problem getting 5 ubers. Remember, they don't
    have to be different Ubers, they can be 5 of the same kind (5 hearts or loops).
    
    
    +-----------------------------------------------------------------------------+
       PROUD POWDER                                             [PrdPwdrChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |  Go through 8 rings                       |               [PrdPwdr8ringStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: 1/2 way down the main course, shouldn't be hard to spot
    TIME: 3:00
    
    It can be hard to find the first ring on this track, but once you locate it
    finding the rest is fairly straightforward. As you start, board off to the 
    left and get on the plateau above the area you start on. You'll see two 
    different plateaus, the lower one is the one you want. There are 9 possible
    rings on this challenge, so if you miss one you can still possibly pass the 
    challenge.
    
    Ahead of you you'll see a purplish ring, get on the rail ahead and board 
    through that. Use the control stick to lean your boarder to the right of the
    rail (not TOO far or you'll fall off) and you'll catch a second rail that 
    juts off the first one, catching your second ring. Monitor your speed as you
    come off this rail and you'll see the third ring ahead of you on the side of
    an embankment. Board up and through that.
    
    You'll see the next ring across the main path on the side of a hill above. 
    You can hop through it to reach it. As you pass through it, get back on the 
    main path, as the next ring is down a slight ways. You'll see it as you round
    a small right turn, it's at the end of a jump underneath a little hut. 
    
    Go off the jump here and look down a ways for the sixth ring off a short log
    rail. Catch the rail to get the ring. The next ring is just off the top of 
    the next mogul, so hop into it as you near it. The last ring you should 
    need is the same situation, just down the hill to the left a tad. Finally, 
    ring #9, in case you missed on, is down the hill a small bit on left.
    
    
    +-------------------------------------------+ 
    |  Throw Snowballs at 10 Yetis              |              [PrdPwdr10YetiStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    LOCATION: About 3/4 of the way down the course, just past the start of the 
              slalom event for Proud Powder. If you want to find it easily, just
              pick the Slalom event from the map and then cancel out of it. You'll
              see the beam of light right in front of you. 
    TIME: 59 seconds
    
    The short and steep moguls of Proud Powder make it exceedingly difficult to 
    hit all the Yeti targets with snowballs, so save yourself a bunch of headaches
    and just snowboard right over them. They still count the same and I find 
    it far easier than trying to find a place to throw snowballs at the Yetis, 
    who are often right beside each other. 
    
    Start off and hit the first target to your slight right. Look down the hill 
    to the left a bit and you'll see another, go down and get that. You can slow
    down if you need to, but don't dawdle, you only have a minute to get 10 yetis. 
    
    You'll board across a drop off ahead, look for a Yeti off to the right once 
    you land. You now have a choice between a Yeti on the left or right, the left
    is a tad easier, as you're right in line for the next one ahead. Get that one, 
    then take a sharp right and get in line with the next one on a short mogul 
    not too far ahead. You'll be heading down the left side of the course at this 
    point. The 6th Yeti is just ahead off a short mogul. 
    
    Now you're getting to the steep dropoffs at the end of Proud Powder. It's a 
    major pain to try and throw snowballs, so simply try your best to run your
    character over all the Yeti targets. If you're going too fast, you can also
    manually reset your boarder, it often keeps you from blowing by the final 
    three Yeti targets. There are 3 down the left side here, so shoot for those
    and there's an extra one right past you can pick up in case you missed one. 
    
    Good luck!
    
    +-----------------------------------------------------------------------------+
       SPRING BREAK                                             [SprgBrkChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |  Go through 9 rings                       |               [SprgBrk9RingStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: About 2/3 of the way down the track, just past the area with the 
    narrow gulley and the mining "bridge" of wooden rails. It's immediately off
    to the right and very easy to miss, slow down as you come out of the gulley.
    TIME: 1:00
    
    Man oh man, what a difficult challenge this is! All the rings are in difficult
    locations, and if you miss a single one, you'll have to start over because 
    there are no extra rings at the end. So, if you miss one, just restart and 
    save yourself the time. 
    
    The first ring is off a small hill to the immediate right. As soon as you 
    start off, do a quick turn right and then board off the small hill and hop
    through it - this isn't easy and you'll find yourself restarting quite a bit. 
    Just be patient, there are more challenging ones later. 
    
    The next ring is off to the slight left on a drop off, no problem here, you 
    don't even have to jump to get it. As you land, line yourself up for the jump
    ahead - right down the middle - and don't boost. You're gonna have to jump 
    perfectly straight and with just the right amount of speed to catch a rail 
    on top of the narrow ledges that are in the middle of the narrow canyon here. 
    If you go off to either side, restart. If you land on the ledge here but you
    aren't on the rail, try to handstand on to it or if you are on the right side
    of the ledge, you should be able to board to the end and get the ring at the
    end here. That makes 4 rings. 
    
    The next ring is easy to miss if you aren't paying attention. It's at the
    end of this narrow canyon, off to the right. Slow down as you exit the canyon
    and use the final embankment here to get it. It's VERY easy to miss, but not
    hard to get once you see it, so slow down. 
    
    Ahead you'll see the jump off the dam - there is a boost icon just before
    this jump. GET IT. The problem isn't the ring just off the jump, it's the TWO '
    rings you must hit as you are FALLING off the dam. In order to get these two, 
    your trajectory must be PERFECT. In my experience, the easiest way to reach 
    these two rings is to boost off the ramp, exactly in the middle, with full
    boost and WITHOUT jumping. Then you have a chance to catch them both if you're
    aligned just right. Make no mistake, there is no margin for error here, and
    you'll find these two rings ruining a lot of perfect runs. Just remember, 
    don't jump off this ramp, and catch that boost icon and boost off the ramp 
    in order to get the right amount of speed to hit these two rings. 
    
    The good news is that if you catch these two as you fall, the final one is 
    a cinch and you'll finish the challenge. But this is one of the most 
    difficult challenges, so be patient and give yourself plenty of time and 
    opportunity to learn from your mistakes. Good luck, you're definitely 
    gonna need it! :)
    
                          
     PEAK THREE                                               [PeakThreeChallStart]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    +-----------------------------------------------------------------------------+
       RUTHLESS                                                    [RuthChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |   Get 300,000 points before time's up     |                   [Ruth300KStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    LOCATION: In the first 1/3 of the track, down the left side
    TIME: 4:00
    
    This can seem difficult at first, since Ruthless is one big pile of crashes
    just waiting to happen, but relax. Once you know where to jump, you can beat
    this particular challenge in about 90 seconds. 
    
    When you first come out of the gate, take the right hand path. Just do really
    simple jumps in the first section of Ruthless, simple hops with a spin or two.
    Catch the boost icon down the right side that will make you able to do Ubers
    by the time you clear this area. Once you clear the narrow corridors hear, 
    ride the right wall and you can use it like a ramp and do a simple Uber off 
    of it for about 40K. Ahead is a decent jump (right by a large wooden object)
    that you can pull another jump off of for 50K or so. As you land, immediately
    head right up the side slope and jump off for yet another jump of about 50K.
    You should be at or near 125K by now.
    
    As you land, look for a large log sticking up out of the ground with a boost
    icon on it. This is a big jump, so grind it and jump off at the top and do 
    an Uber for about 75K. You should have over 200K now. 
    
    Now it's a matter of just finding rails to grind for jumps and hillsides to 
    jump off of. There are several coming up that you can jump and grind off of, 
    with plenty of time to do an uber. Land the jumps at the beginning and the 
    rest is cake! Good luck!
    
    +-------------------------------------------+
    |  Go through 17 rings                      |                [Ruth17RingsStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    LOCATION: 1/2 way down the track in the middle, by a couple of branch rails 
    TIME: 2:30
    
    The Ruthless Rings challenge is not the hardest one to get, but it can be 
    challenging because Ruthless makes it hard to control your momentum as you
    board down the mountain. If you find yourself out of control or out of 
    alignment for the next ring, simply manually reset yourself and you'll often
    find yourself in perfect line for the next ring in the bunch. There are 18
    possible rings, so if you miss one, you're still good. If you miss two, 
    however, restart. 
    
    Starting out, the first ring is off to the left down the hill aways. Hop and
    get it. If you manually reset yourself after you get it, you'll find yourself
    perfectly lined up in order to hit the rail which leads to the second ring. 
    Once you're through that, you'll drop down to the third, which is at the edge
    of the hill ahead, no problem. 
    
    The fourth requires you to grind a ledge to the right ahead, by the tunnels
    you are about to enter. Once you've done that, the next ring is ahead past
    a small series of rocks, off a narrow ice ramp. Number 6 is ahead off a short
    hill ahead. Number 7 is down around the corner just over the hill. Hop to 
    get it. 
    
    Number eight requires you to grind another rail, but it's easy to get once you
    do that. Rings 9, 10 and 11 are around the next 3 jumps, so be sure to get 
    decent speed on this transitional part to reach them. Catch a rail just after
    number 11 to catch number 12.
    
    Number 13 requires you to build some speed, as you have to reach it by jumping
    off the narrow ledge ahead. Number 14 is down the hill a small ways, off a 
    small ledge. None of these are particularly tough to get unless you don't 
    control your speed and get off the route, so be sure to reset yourself if you
    must. 
    
    Number 15 is ahead aways and is hard to spot because of the fog in Ruthless. 
    It's past the large uprooted tree slightly off to the left.
    
    Number 16 is the most difficult to find, and you'll probably pass it. It's 
    off to the sharp left once you land, in a narrow gully that's easy to go by. 
    If you happen to see the wings of it, but can't reach it, manually reset 
    yourself and you will be placed on the narrow cave path to reach the last
    two rings. Hop to # 17 and down the next ice tunnel is number 18 if you 
    missed one of the previous ones. Good luck!
    
    +-----------------------------------------------------------------------------+
       HISTORY LESSON                                           [HisLesChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |  Do 15 Ubers                              |               [PrdPwdr8ringStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: In the beginning of the track right after the first jump
    TIME: 2:00
    
    This isn't very difficult - first things first, go forward a tad and then 
    hang a hard left. Head straight for the halfpipe in History Lesson. Build
    up your boost and pull more than one uber per jump - it can even be the 
    same uber 15 times if you so desire. Just don't crash, you only have 2
    minutes to complete this challenge. 
    
    +-------------------------------------------+ 
    |  Throw Snowballs at 10 Yetis              |               [HisLes10YetiStart]
    +-------------------------------------------+ 
    AUTHOR: gondee
    LOCATION: About 1/3 down the track, to the far right of the beginning 
              section. Go to the right of the halfpipe, avoiding the ramps and 
              down the hill, the icon is just around the corner.
    TIME: 2:00
    
    The only thing difficult about this challenge is actually FINDING the Yeti
    targets to hit. Most of them are on flat ground, so feel free to throw 
    snowballs if you'd like, but I usually just hit them with my snowboard since 
    getting to them is 75% of the difficulty. 
    
    When you start off, you'll notice that there is not a single Yeti target in 
    sight. You'll have to do a good 20 seconds of snowboarding before you find 
    one, so get moving right away. Go straight starting out, under the rock
    "overpass" ahead. Jump on that ramp ahead, just to get over the rail ahead
    of you. Once you are over that rail, continue ahead a little ways and then
    turn left, going underneath a second rock "overpass" ahead, you'll pass 
    several wood rails.  Here is the area where the Yeti targets are. 
    
    Board ahead a bit and you'll see the first one pop out of the ground ahead 
    of you, between a pair of jumps. Hit it and turn a quick right, the second
    one is ahead a little bit on an ice path. Hit it and continue on. 
    
    The next two are directly ahead, the third one is underneath another rock
    overhang and the fourth is right by a short bridge ahead. The fifth is
    directly ahead on the right on top of a small ramp. Grind the two rails that 
    this leads you onto, which puts you right in line for the sixth Yeti target. 
    
    Ahead you will see two small cabins, the next Yeti target is to the RIGHT of 
    these two buildings, so get to that side or you will miss it. If you do, there
    is an extra one at the end you can get. Follow the rail (to the right of the 
    cabins) to the next Yeti target - making number 8. Continue ahead to number 9
    just over a very small incline.
    
    Number 10 is directly past that, and should have happened to miss one on the
    way to this one, the final Yeti target (number eleven) is down the trail a 
    tad, take the right path and it's to the right of the rail ahead of you. 
    Good luck! 
    
    
    +-----------------------------------------------------------------------------+
       ON THE ROCKS                                                 [OTRChallStart]
    +-----------------------------------------------------------------------------+
                                     
    +-------------------------------------------+
    |  Grab 20 stars                            |                  [OTR20StarStart]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: About halfway down track, in the area where the two beginning paths
              merge, on the main course in a lower area with two paths arising on
              either side. 
    TIME: 2:05
    
    This is the largest collection challenge, but it shouldn't be any challenge 
    at all if you can ride a few rails and board alright around some corners. 
    
    Starting out, head slightly to the left and catch the first star on the narrow
    path to the right of the lower area. Continue on that path for a short ways 
    to collect another star, then if you're lucky you can catch a third shortly 
    ahead, if not, no worries as there are plenty all over this track. 
    
    Drop down into the narrow valley here and look for a sharp incline on the right
    with a short ice rail to climb it for your next star. This will place you 
    in line to ride the rail that curves around the turn here, catching two more 
    stars. Manually reset yourself OFF this rail when you've got both stars, and
    you'll reappear on the main track. Here you can catch another star along the
    rail to the right if you hop, and ahead you'll see a rail along the left side 
    of the main trail that you can get another star, then ride the rail to THREE
    more stars. This rail leads through the "Big Air" event hut if that gives you
    a hint as to which rail I'm talking about. 
    
    Ride off the end of this rail and now you're down into the ice tunnel. There
    are SIX stars in here you can get, which start out on the right side and then
    switch to the left side. You should get at least four if you can. 
    
    You'll jump out of the ice tunnels, and ahead there is a star off the middle
    ramp ahead and another in the air. Get one for sure, but both if you can. 
    After you land, head to the far right and hop on a rail to grab 3 more stars. 
    If you haven't finished by now, don't worry, there are still more stars to 
    grab. 
    
    Go over the jump at the end of the rail, but don't get any airtime. There's a 
    star at the bottom of the ramp here. Immediately head left to the far left 
    rail for the final two stars. I would say there is 25 stars or more 
    on this track, so you shouldn't have any problems with making the required
    number. Good luck!
    
    
    +-----------------------------------------------------------------------------+
       1 ON 1 CHARACTER CHALLENGES                                 [1on1ChallStart]
    +-----------------------------------------------------------------------------+
    1 On 1 Character Challenges are challenges that you participate in versus the
    character that is on the icon on the track. Typically they are either a race
    or showoff competition where you must beat the character either to the end of 
    the track or in total score.
    
    They are found the same way the other challenges are found, look for beams of
    light on the track. The only difference is the icon that denotes them has a 
    picture of the character's face on it. Push A near it to challenge that 
    character - if you win you get their snowboard/skis as a trophy. :)
    
                                     
    +-------------------------------------------+
    |  Griff: Peak 1 - Compilation              |                  [1on1ChallGriff]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: Right in the beginning of Compilation off to the right
    OBJECTIVE: Beat your opponent's score
    TIME: 4:00
    
    You're going to be competing with Griff in Freestyle on Compilation. Honestly,
    this is pretty easy. Even if you don't have any Ubers you can still score 
    plenty just catching multipliers and doing regular tricks. Griff never scores
    more than 200-225,000 on this track, so you should be able to catch a few good
    jumps with a multiplier or two and beat him. 
    
    Also remember, the event ends once you or Griff cross the finish line, so if
    you are significantly ahead of him go ahead and race to the finish line and 
    end the event. No need to wait! :) 
    
    
    
    +-------------------------------------------+
    |  Mac: Peak 1 - Kick Doubt                 |                    [1on1ChallMac]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: At the very beginning of Kick Doubt, to the left of the starting 
              gates, turn sharp before the reach them. 
    OBJECTIVE: Get 40,000 points above Mac's score within the time limit
    TIME: 1:30
    
    Folks, this shouldn't be difficult unless you've never played Kick Doubt 
    before. You can honestly beat it within 10 seconds if you do one jump 
    with an Uber and a multiplier. Once you are 40K above Mac, the challenge 
    stops automatically - shouldn't be any problem at all. 
    
    +-------------------------------------------+
    |  Felix: Peak 1 - Wild Tree Fun            |                  [1on1ChallFelix]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: On the main track, right in the middle in the very beginning after
    the very first turn
    OBJECTIVE: Get 150 meters ahead of your opponent before time's up
    TIME: 4:00
    
    A good racing route will get you ahead of Felix in no time. Starting out, see
    if you can catch one of the rails off to the side of the track. You start out 
    on the main course, so you'll have to board a ways to catch a good shortcut.
    Avoid jumping but do some tricks if you do get air and boost ahead of Felix. 
    As you come to the covered ramp (has the ski lift above it), board to the left
    and take the shortcut here and just ski. Felix loves to get lots of airtime
    off the jump, so this should put you ahead of him no problem.
    
    
    +-------------------------------------------+
    |  Maya: Peak 1 - Snow Jam                  |                   [1on1ChallMaya]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: Follow the "Big Air" sign in the very beginning, and follow the 
    trail to the left here. Maya is just over a small hill here. 
    OBJECTIVE: Beat Maya down the hill, so it's a race!
    
    This is a race down Snow Jam, so just use the race guide for Snow Jam here. 
    You shouldn't have a problem - Maya runs about a 2:45-3:00 pace, so as long
    as you can beat that (which is simple as long as you don't crash) you should
    be fine. 
    
    +-------------------------------------------+
    |  Skye: Peak 2 - Between The Sheets        |                   [1on1ChallSkye]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION:  Off to the left in the first 1/4 of the track
    OBJECTIVE: Beat Skye down the hill, so it's a race!
    
    Just a race down Between The Sheets, so use the race guide for BTS. Skye runs
    about a 2:15 on this track, and seems to treat it like a freestyle event, so
    you should have plenty of opportunity to pass her as long as you keep your 
    race somewhat clean and don't go crazy with the tricks. 
    
    +-------------------------------------------+
    |  Kaori: Peak 2 - Happiness                |                  [1on1ChallKaori]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: First 1/3 of the track, starting from freeride you'll see a beam
    of light, head towards that, it's off to the left over a small hill
    OBJECTIVE: Beat Kaori's score by the time the clock runs out
    TIME: 2:00
    
    You have two minutes to beat Kaori's score. She typically scores abour 125-150K
    depending on how well you are doing. When you start out on Happiness here, you
    are not in the best freestyle section, so veer to the right back onto the 
    regular track and you'll run across some good jumps. You will have to pull 
    Ubers on your jumps to beat her, so use the freestyle guide for Happiness
    here if you need any additional help. 
    
    +-------------------------------------------+
    |  Allegra: Peak 2 - Proud Powder           |                [1on1ChallAllegra]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: Very first part of the track, you'll see a beam of light off to the
              right, head there
    OBJECTIVE: Get 170 Meters ahead of Allegra before time's up
    TIME: 3:00
    
    There's not much trick to this, Allegra is not particularly fast so just 
    just do some tricks off the first few jumps, build some boost and use it
    to speed down the main section of the course. The rails in the area don't 
    give you much of an advantage as they often end in large jumps that slow you
    down. Just get past the first part that is crowded with jumps and trees and 
    then boost down the main track, avoiding jumps and you should pass Allegra in
    no time. The event ends once you are 170 meters ahead of Allegra. 
    
    
    
    +-------------------------------------------+
    |  JP: Peak 2 - Spring Break                |                     [1on1ChallJP]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: You'll see a beam of light right after the first big drop off
    OBJECTIVE: Beat JP's score before time's up
    TIME: 2:00
    
    You've got two minutes to try and beat JP's score here. It can be difficult 
    to find enough ramps here to keep up with JP, so you're going to have to get 
    creative.
    
    As you start up, there will be a very tiny ledge in front of you, use it 
    to do a few flips or spins to build up your first 2 levels of boost. Then, 
    as you land, look ahead at the curve. There is a large wall of the cliff in
    front of you - use it like a ramp. Travel up it and jump just like you would
    a regular jump. Do several flips and spins to get your boost bar up to level
    3. Now you can do Ubers.
    
    Landing is a bit tricky here, but as you come down, you'll see a trail that 
    leads to an ice path with stalagmites on it that cross-cuts the regular trail.
    Head here, and as the path curves to the right, cut right and jump off the 
    ledge at the end back on to the regular path, doing an Uber before you land. 
    
    Ahead will be a log rail that leads to an upper path that heads to another 
    rail. Grind both these rails and it will lead to a short ledge where you 
    can get some airtime and pull a level 2 uber. You'll be in a narrow gulley
    now, so board to the end of that and as you see it curve right, use the
    gulley walls like a ramp and pull an uber off of it. 
    
    As you land, you'll now be in the beginning of the log rail system here. There
    are several log rails you can choose from, but none of them are any better 
    than the other, so avoid them and find a gulley to travel down. Look for an
    embankment you can use like a ramp and jump off of it, doing an uber and 
    finishing it quickly. Odds are you aren't going to get a whole lot of airtime
    in this section. 
    
    As you land, you'll find yourself approaching a narrow turn right before the 
    beginning of a long "bridge" rail in the gulley ahead. Ride the rail if you 
    can but you can also look for several small jumps to get points here as well. 
    Everything helps, you don't have to pull ubers off every jump. 
    
    Once you get past this section, you'll reach a clearing with a few decent jumps.
    Pull ubers off them, especially the large ledge that leads to the icebed 
    just before the extremely narrow canyon. As you approach the canyon, use the
    ramp that leads into it and pull an uber. Just board through the area here, 
    trying not to crash. You'll be approaching the end of your time at this point,
    so race through the canyon and try to reach the dam at the end of the track. 
    You can pull 3-4 ubers here if you get a good jump, which can make a huge
    difference here. 
    
    JP usually scores about 225,000 - 250,000 here, so you're gonna have to pull
    a great run to beat him. It's not the easiest thing in the world. Good luck!
    
    +-------------------------------------------+
    |  Elise: Peak 2 - Spring Break             |                  [1on1ChallElise]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: First 1/3 of the track, just around the corner from Felix's icon
    OBJECTIVE: Beat Elise down the hill, so it's a race!
    
    Not too difficult, simply use the race guides for Spring Break and you should 
    be fine. I beat Elise with a completely unpowered character, so as long as you
    don't crash, you should be fine. 
    
    +-------------------------------------------+
    |  Psymon: Peak 3 - Ruthless                |                 [1on1ChallPsymon]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: You'll see a beam of light off to the right directly past the start
    OBJECTIVE: Beat Psymon down the hill
    
    This can be a tough race, but use the race guide for Ruthless and you should
    be okay. Psymon usually runs about a 3:00 time on Ruthless, so if you are 
    faster than that you are in good shape. Practice makes perfect, Psymon is 
    fast and you may take a few times before you can best him. 
    
    +-------------------------------------------+
    |  Zoe: Peak 3 - History Lesson             |                    [1on1ChallZoe]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: About 1/3 of the way down the track, on the left side, up on a 
              small ledge over a jump. A little difficult to get to. 
    OBJECTIVE: Get 150,000 points above Zoe's score
    TIME: 3:00
    
    Jeez, how easy is this? They put you at the entrance to the halfpipe, while 
    Zoe is somewhere else apparently, doing little tricks. You should be able to 
    beat this in 30 seconds if you pull consistent ubers. No problem at all. 
    
    
    
    +-------------------------------------------+
    |  Moby: Peak 3 - On The Rocks              |                   [1on1ChallMoby]
    +-------------------------------------------+  
    AUTHOR: gondee
    LOCATION: First 1/3 of the track, main track area, around the first big left
              hand turn
    OBJECTIVE: Beat Moby to the bottom, so it's a race!
    
    You shouldn't have any problems here as long as you're adequately powered up.
    You can use the race guides for On The Rocks if you want, but I didn't have
    any problems simply racing down the main course and beating Moby, so I doubt
    you will either. 
    
    
    
    d. Frequently Asked Questions                                  [EventsFAQBlur]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Q. How do I view high scores for the events? 
    A. From yako591: "You need to go into multiplayer (hot seat mode for big air, 
    halfpipe and slalom; splitscreen mode for slopestyle and race), then hit the 
    1 button when choosing your event. It will display your 10 best scores. 
    
    Q. Can you get unlimited boost in racing? 
    A. Nope. It doesn't take much to get it to keep it filled up. 
    
    
    ===============================================================================
                    SECTION THREE: GAMEPLAY TECHNIQUES          [GameplayTechStart]
    ===============================================================================
    a. In-Depth Uber Tricks Guide                               [GameplayUberDepth]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 
    Before we even start to get down to the nitty gritty of describing how to 
    do Uber Tricks, we need to come up with a standard convention for naming
    each shape you are supposed to draw. I'm going to take some liberty here and 
    name each shape as I've seen them described in the community. I'll also
    "draw" the shape in ASCII as best I can to describe to you how to do the
    shapes. 
    
    General Tips for Registering Uber Tricks: 
    -----------------------------------------
    Some people have real difficulty registering Uber tricks on the console. 
    This may be due to several factors, which could include user error, low 
    battery life in the Wiimote and simple coordination problems. 
    
    Here are several tips to get Uber tricks to register in general: 
    
    1. KEEP THE WIIMOTE AND NUNCHUK PARALLEL TO THE GROUND. Don't "draw" 
    with just the tip of the Wiimote, like you were holding the pencil. That
    won't work - keep the Wiimote flat as you move it through the air, like
    it was on a table top the whole time. Keep your wrist and elbow locked
    as you register the shape and use your ENTIRE arm to draw the shape. 
    Imagine you're holding a cup of water and you don't want to spill any
    of the water in the glass as you do the shape. 
    
    2. YOU DON'T NEED TO POINT THE WIIMOTE AT THE TV TO REGISTER UBERS. The 
    game uses the accelerometer in the Wiimote and Nunchuk to register the
    tricks, so do Uber tricks where you are most comfortable and have the 
    most room. 
    
    3. YOU DO NOT NEED TO DO THE UBER INDICATED AT THE BOTTOM OF THE SCREEN. 
    Those are just suggestions - if there is an Uber you do the best, do 
    that one. It's far more important that you feel like you can do ubers
    at any time to avoid frustration, which only makes it harder to play. 
    
    4. CHECK YOUR BATTERIES. Whenever I have the most problems, it's usually 
    because my batteries are low. Make sure you check your batteries if you 
    can't figure out why your ubers aren't working and you've had success in 
    the past. 
    
    5. WHEN YOU SEE A 'Z' or 'N' SHAPE, IT'S NOT REALLY A Z OR N. There are 
    several ubers that are basically a Z or N shape - what to keep in mind
    to get these to register is that these are basically repeating vertical 
    motions or sideways motions. For example, doing "The N's" uber trick can 
    be done just by moving the Wiimote and Nunchuk up and down in opposite
    directions - no sideways movement required, even though the uber icon 
    seems to show it. 
    
    6. USE THE UBER TUTORIAL! If you pause the game mid-play and scroll down 
    the selections in the upper left, there's an option called "Ubertricks" - 
    USE THIS. It allows you to select those ubers you have unlocked and practice
    drawing the shape. The game will tell you if your motion is correct each 
    time you do it. 
    
    7. MAKE SURE YOU HOLD THE A BUTTON WHEN YOU START AN UBER. And then let it 
    go when you are done. The game does not know you are registering an Uber 
    unless you hold the A button down, so push it down when you want to do one. 
    Then let it go when you're done with the motion. 
    
    
    There are also several tips to keep in mind to maximize your scoring 
    with Ubers: 
    
    1. USE THE SYSTEM. It's generally better to do multiple ubers in a jump than
    to hold one single uber, but that depends on how long you hold the uber and 
    what uber you are doing. The level 2 ubers score higher than the level one
    ubers, but the level 1 ubers are quicker. It's generally a good idea to do 
    a simple uber to start off, that way you get the "Slow Motion" effect and 
    can use the extra time to do the more complex motions for the Level 2 Uber
    tricks.
    
    2. YOU CAN DO ANOTHER UBER MOTION BEFORE THE FIRST HAS FINISHED. If you do 
    a LEVEL 2 Uber where the animation is very long, you can start do a new 
    Uber before the animation has finished. Level 2 Ubers basically have 2 
    parts to them, an opening animation that you can interrupt to do another
    Uber and the remaining animation that you CANNOT interrupt and must push 
    the A/B button to end. So if you plan on doing many uber tricks in one 
    jump, be sure to do the animation for the next Uber trick before the Level
    2 Uber has moved on to it's secondary animation. 
    
    3. KEEP YOUR BOOST AT THE TOP. Ubers are worth more if your boost bar is 
    in the "Uber Duper" range at the very top. So try to keep your boost up and
    you'll score higher.
    
    
    LEVEL 1 UBERS: (You start out with these 4 Ubers) 
    +-----------------------------------------------------------------------------+
                            _
                           / \           "The Loop" 
                           |  |
                           \ /           KICKBACK JACK - Snowboarding
                            /\           PORKCHOP AIR - Skiing
                           /  \                      
                          /    \         DRAWING TIPS: Just make a quick loop
                                         with the wiimote. This is generally
                                         considered the easiest one to do.
    
    
                          ______
                               /          "The Z" 
                              /
                             / 
                            /             DONKEY KICK - Snowboarding
                           /              JERKED CHICKEN - Skiing
                          /                
                         /______          DRAWING TIPS: Instead of drawing a Z 
                                          shape, trying simply moving the
                                          Wiimote right, then left, then right
    
    
                           _
                          / \             "Sideways Double Loop"
                          \__|________
                             |            DROP OUT - Snowboarding
                             |
                           __|________    DRAWING TIPS: Imagine it somewhat
                          /  /            like a cursive L
                          \_/ 
                        
                    
    
                          ___    ___       
                         /   \  /   \      "Heart"
                         \    \/    / 
                          \        / 
                           \      /        STEPPIN' OUT - Snowboarding
                            \    /
                             \  /          DRAWING TIPS: Use both the Nunchuk
                              \/           and Wiimote, start at the same point
                                           in the air, loop out to the side and
                                           then pull them together again at the
                                           bottom
    
    
    LEVEL 2 UBERS (You earn these ubers by collecting 20 Uber Icons for each shape)
    +-----------------------------------------------------------------------------+
    
     
                            _  _           "The M"
                           / \/ \
                          /  /\  \         STRING CHEESE - Snowboarding
                          |  \/  |                    
                                           DRAWING TIPS: Doesn't have to be done
                                           with large loops, a small M will work
                                           just as well
    
    
    
                                ___        "The Infinity Symbol"
                           ___     \
                          /   \    /       BODY MASSAGE - Snowboarding
                          \    \__/         
                           \_              DRAWING TIPS: Start the Wiimote at a
                                           lower point, make the motion and 
                                           loop back to where it began
    
    
    
                            _
                           / \
                           |  |            "The Clef"
                           | /
                           |/
                           /               CHOCOLATE THUNDER - Snowboarding
                          /|   \
                         | |    |          DRAWING TIPS: This uber is difficult.
                         | |   /           Don't be surprised if it takes you 
                          \|__/            several times to get the motions down.
                           |
    
                        
    
    
                 
                     |\    |  |    /|    The "N's" 
                     | \   |  |   / | 
                     |  \  |  |  /  |    THE WIZARD - Snowboarding
                     |   \ |  | /   |
                     |    \|  |/    |    DRAWING TIPS: The trick to doing this is
                                         to just do Up and Down motions, you don't
                                         need to move the Wiimote sideways at all.
                                         So move the Nunchuk UP, DOWN, UP and then
                                         move the Wiimote DOWN, UP, DOWN
    
    
    
    
                     _                   "The Hanger"
                    / \
                    \ /                  THE SPREADER - Snowboarding
                   _/\_ 
                 _/    \_
               _/        \_              DRAWING TIPS: Make sure you extend the
             _/            \_            Wiimote out to the side far enough to 
           _/                \_          register the "back" motion at the very 
         _/                    \_        end
        /       _________________\
    
                
    
    
    
                                         "The Double Z's"
          _______     _______ 
                /     \                  P.T. - Snowboarding
               /       \
              /         \                DRAWING TIPS: Like the "N's", you don't
             /           \               need to register any vertical motions
            /             \              when you do this Uber, so just imagine
           /               \             clapping your hands together. Move the 
          /______     ______\            Nunchuk RIGHT, LEFT, RIGHT, and the 
                                         Wiimote LEFT, RIGHT, LEFT
     
    
    
    
                                         "The Y"
             /                           
            /     _                      NUTCRACKER - Snowboarding
           /     /                        
          /     /    /\                  DRAWING TIPS: Make a small loop at the 
          |     \___/  \                 beginning and then loop the Wiimote
          \            |                 in a large arc to above where you started
           \           /
            \         /
             ---------
    
    
     
    
            \   /                         "The Double Loops"
             \ /
              X 
             / \                          STEEB - Snowboarding
            /   \
           /     \       ___
          /       \     /   \             DRAWING TIPS: Revolve the Nunchuk in a   
          |       |    /     \            downward loop from LEFT to RIGHT, and 
          \       /   /       \           the Wiimote in an upward loop from RIGHT 
           \     /    |        |          to LEFT. This one takes some coordination.
            \___/     \       /
                       \     /
                        \   /
                         \ /
                          x
                         / \ 
                        /   \
    
    
    
                   RAIL UBERS (Ubers you do when you are on a rail) 
    +-----------------------------------------------------------------------------+
    Even though it doesn't say it in the instruction manual, there are 4 Uber 
    tricks that you can only do on rails. You do them by doing the motions for
    the Level 1 Ubers. You can also balance them on the rail using the Analog
    Stick on the Nunchuk. 
    
       MOTION                                      RAIL UBER
    ------------------------------------------------------------------------------ 
                     Z                         Double-Handed Handstand
              Double Sideways Loop             Balance on Board Sideways
                     M                         Backwards Handspring Onto Board
                Infinity Symbol                One-Handed Handstand
    
    
    
    b. Grabs and other Minutae                                      [GameplayGrabs]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Thanks to yako591 for info on this section: 
    
    First of all, grabs are done by tilting the nunchuck either up, down, left or
    right. If you are having trouble with the left or right grabs it is probably
    because you are turning the nunchuck, instead of tilting it. All you need to
    do is tilt it as if you were carving on the ground. Also, all grabs can be
    tweaked by tilting the control stick any direction.
    
    
    SNOWBOARD GRABS: 
    ----------------
    There are three levels of grabs. The grabs progressively become more advanced
    as you fill up the groove meter. Here is a list of all the grabs (the name 
    of the tweaked version of the grab is in parentheses).Tweaked Grabs, done 
    by pushing the Analog Stick any direction while doing a grab, are listed
    in parentheses (these). 
    
    
    +--------------------------------------------------------------------+
         WII COMMAND                       GRAB 
    +--------------------------------------------------------------------+
                       Groove level 0-2 (UBER)     
    +--------------------------------------------------------------------+
    HOLD DOWN Z + TILT NUNCHUK:
        UP                         Mute (Mutation)
        DOWN                       Stalefish (Filet O'Stalefish)
        LEFT                       Method (Method Madness)
        RIGHT                      Tailgrab (Tail Wag)
    
    +--------------------------------------------------------------------+
                       Groove level 3-4 (UBER-RIFIC)
    +--------------------------------------------------------------------+
    
        UP                         Nosegrab (Nosebleed)
        DOWN                       Indy (Sinful Indy)
        LEFT                       Swiss Cheese (Ripe Swiss Cheese)
        RIGHT                      Melancholy (Gleeful Melancholy)
    
    +--------------------------------------------------------------------+
                       Groove level 4 (full) (UBER-DUPER)
    +--------------------------------------------------------------------+
    
        UP                         Lien (Mean Lien)
        DOWN                       Stalemasky (Fresh Stalemasky)
        LEFT                       Chicken Salad (Rubber Chicken Salad)
        RIGHT                      Spaghetti (Meatballed Spaghetti)
    
    
    
    SKI GRABS: 
    ----------
    For most of the grabs, the name of the tweaked version will just 
    have the word 'tweaked' in front of it (tweaked mute, tweaked 
    safety, etc). But for some grabs, the name will change completely
    when it is tweaked, and for those grabs I put the name of the 
    tweaked version in parentheses.
    
    +--------------------------------------------------------------------+
       WII COMMAND                       GRAB 
    +--------------------------------------------------------------------+
                       Groove level 0-2 (UBER)     
    +--------------------------------------------------------------------+
    HOLD DOWN Z + TILT NUNCHUK:
        UP                               Mute
        DOWN                             Safety
        LEFT                             Tail Blunt
        RIGHT                            Japan
                       
    
    +--------------------------------------------------------------------+
                       Groove level 3-4 (UBER-RIFIC)
    +--------------------------------------------------------------------+
    
        UP                               Double Safety (Truck Driver)
        DOWN                             Double Japan
        LEFT                             No Grab (Shifty) 
        RIGHT                            Breby
              
    +--------------------------------------------------------------------+
                       Groove level 4 (full) (UBER-DUPER)
    +--------------------------------------------------------------------+
    
        UP                               Lu Kang
        DOWN                             Kosak (Spread Eagle) 
        LEFT                             Critical (Rocket) 
        RIGHT                            Nosegrab
    
    
    
    c. Attributes                                              [GameplayAttributes]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Character Attributes are very similar to SSX 3. 
    
    BOOST - The higher your boost attribute, the slower your boost depletes and
            the more effective your boost is at accelerating you. 
    
    EDGE  - Put it simply, this is how sharp you turn. Early in the game you will
            only be able to make wide turns. This attribute is important for 
            passing those difficult slalom events early on. 
    
    TRICK - This is how fast you spin and flip. It may also effect grab speed and
            possibly how fast you recover from Uber tricks. 
    
    SPEED - This is your character's top speed. Very important for races overall.
    
    
      
      
    d. Handplants and Board Presses                             [GameplayHandplant]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The trick system is rounded out with two moves that can help making the 
    most of the courses in SSX Blur. These moves are the Handplant and Board
    Press.
    
      BOARD PRESSES 
    -------------------
    The board press is the technique that is a leftover remnant of SSX 3 and SSX
    On Tour that is not nearly as important in SSX Blur. A board press causes 
    your character to lean their weight on the board and ride it on either the 
    front (Nunchuk Tilted Up) or back (Nunchuk Tilted Down).
    
    It's important to pay attention to the visual cues your character is giving to
    see how your board press is coming along. If your character is waving their
    arms and looks to be off-balance, you are in danger of falling and should
    either stop the board press by letting go of the C button, or rotate
    the Nunchuk to the opposite direction you were holding. This causes
    your character to spin on the boardpress and renews their balance. 
    If you do not, you will tumble and lose whatever points you had built.
    
    If you hold a board press for a long time, you will get an increasingly
    building point bonus, until it tops out at a 32,000 point "Long Press" bonus. 
    
    You can do board presses on rails, which become Nose grinds and Tail grinds.
    
    
        HANDPLANT 
    -------------------
    The handplant might at first seem odd when you do it in the game, as it
    completely kills your speed and momentum down the track. But the handplant
    serves a very useful purpose - it can be used to hop onto rails that you
    may have missed and can also be used to gain access to those areas of the
    track that are normally off limits.
    
    For example, if you launch off a jump and are approaching a billboard or tree
    branch, pushing A+B will cause you to handplant onto it. While you are
    planted, you can affect your balance by using the Nunchuk, and
    the longer you hold the handplant the more points the trick is worth.
    
    If you are approaching a rail from the side in slopestyle, you can
    handplant off of it.You must slow down in order to do a complete handplant. 
    
    If you need to grind a rail that you missed, do a handplant and wait for 
    your character to go completely straight and then let go. Often times
    this will allow you to hop directly onto the rail. If you cannot reach
    a rail, often times it helps you jump before you push A+B, as this gets your
    character a little closer to the rail and makes it easier for them to 
    handplant up onto it. 
    
    
    e. Groove Meter Details                                         [GameplayBoost]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The Groove Meter in SSX Blur is a meter of how much boost you have acquired
    (duh, lol.) Boost is used by the Z button and causes you to speed up 
    in races. You get boost by doing tricks, and you use it up by boosting. 
    The boost bar also affects when you can do Uber Tricks. There are 4 levels of 
    the single boost bar - you can only do tricks once you have filled the Boost
    Bar to at least the THIRD level. 
    
    The Groove Meter gradually loses boost as you board, that's why you must 
    constantly do tricks if you wish to keep it full. Luckily even a single flip
    will fill it up from 0 to Level 2. Later on, however, it takes more tricks
    to fill it up to full.
    
    The music in SSX Blur gets more vivid as you fill up the boost bar. At the 
    lower levels, the music is mostly background music, and as you fill up the 
    boost bar to the 4th level the music become more vibrant until a full array 
    of sounds greets your ears. This is coupled by tiny little neon musical notes
    that float out of your character when your boost bar is full. It's a neat 
    effect, but has no impact on gameplay.
    
    f. Manual Reset/Crash Recovery                               [GameplayManCrash]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The Manual Reset and Crash Recovery feature is important to keep in mind 
    when playing the game. Each plays a vital role in making the most of racing
    and freestyle in SSX Blur. 
    
    MANUAL RESET makes the screen fade to white and resets your character back 
    on the track. This is mainly for when you are stuck in a certain area of the
    track, and may not be able to get out. This usually happens if you don't have 
    enough speed or if you are caught between several obstacles like trees. It's 
    important to keep in mind that using Manual Reset uses up boost. In 
    most cases you are reset onto the "main" section of track roughly equivalent
    to where you reset at, but in certain cases you may be "warped" ahead to 
    a further part of the track. Taking advantage of this instance is called 
    using the "Select trick" - see the Advanced Techniques section for more info. 
    
    CRASH RECOVERY is similar to Manual Reset, but it plays a more vital role
    during crashes. When you crash, you have to shake the Wiimote and Nunchuk
    up and down several times and you will end the crash animation and
    get back on your feet. This is most vital when you crash into something in 
    mid air - if you recover from the crash before you land, you can continue
    with the jump and land on your feet just fine. If you crash so bad that 
    you leave your board, pushing crash recovery will cause you to manual 
    reset, but at the cost of LESS boost than pushing the Manual Reset button. 
    It should become a habit to use the Crash Recovery feature before
    pushing the Manual Reset button. 
    
    
    h. Bonus Icons                                                  [GameplayBonus]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    * Blue Point icons (look like stars) give you 10,000 points 
    * Green Point icons (look like stars) give you 25,000 points 
    * Yellow Boost Icons (have a Yellow B on them) fill up a good portion of 
      your Groove Meter, usually around 2 bars.
    * Redish Boost Icons (have an A on them) fill your boost bar to the max. 
    * X icons (x2, x3, x5, x10) are MULTIPLIERS. They multiply the value of your 
      current trick when you pass through them. So if you do a trick on a jump 
      that is worth 10,000 points and hit a 5x icon, when you land your trick 
      will be worth 50,000. 
    
    
    i. Advanced Techniques                                       [GameplayAdvanced]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This section contains the advanced techniques that you should learn if you 
    want to compete with the best of the best. These techniques are found by 
    players in the game and are used to make faster times and higher scores than
    the average game by taking advantage of game details in a way few other 
    players do. 
    
    
    TECHNIQUE # 1 - "The Select Trick"
    +--------------------------------+
    Events: Racing, Slalom (sort of cheating)
    
    Importance for High Scores: Semi Important
    
    How to do "The Select Trick": Look for certain areas of the track that you can
    push manual reset on (+ on the Wiimote) and in certain areas you will be warped
    ahead almost instantly.
    
    Why do "The Select Trick": Because in advanced racing, people will use any
    advantage they can get, and you might be left behind if you don't use them.
    For slalom, if you are frustrated you can use the Select Trick to reset
    your character and sometimes get credit for flags you didn't pass (like I
    said, it's sort of cheating, lol.) 
    
    Why does "The Select Trick" work? Because of the necessity to have ways to
    escape from certain areas of the track where you may otherwise get stuck. For
    example, if the game didn't reset you past a large jump that you just don't
    have enough speed to jump over, you would never be able to get past it.
    
    Notes: They only work on certain spots of tracks, and it can be tricky to 
    find them. 
    
    Also note that this trick has been around since SSX, and is rarely spoken
    about and is usually understood that you use them if you can. However, it is
    VERY important to remember that the "Select Trick" is banned in official
    World Record racing attempts (see http://www.twingalaxies.com for more info.)
    Using the "Select Trick" also means that your run was not "clean" as you used
    a glitch to get a better time than you could have gotten racing normally.
    
    
    TECHNIQUE # 2 - "The Rail Landing Showoff Trick"
    +-------------------------------------------------------+
    Event: Slopestyle
     
    Importance for High Scores: Well, the better you get at it, the 
    higher you will score. It's a very difficult trick to do consistently
    however, so take that into account.
     
    How to do "The Rail Landing Showoff Trick": Go off a jump and do 
    a bigtime trick, and land on a rail to finish it. 
     
    Why do "The Rail Landing Showoff Trick"? In SSX Blur, landing on a rail
    DOUBLES the entire trick score for that jump. If you get a huge jump 
    (say 50-60K) that's quite a few extra points. 
     
    Why does "The Rail Landing Showoff Trick" work? It's just an interesting
    little tidbit for SSX Blur. Very difficult to do on a consistent
    basis, but if you can find a few jumps where you can reliably land on
    a rail, do so! 
    
    
    
    k. Frequently Asked Questions                                     [GameplayFAQ]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. How do I power up my character? 
    A. You have to win Events and Tournaments, then you'll be given points to
       use towards your character. You can also be given bonus stat points if you 
       are at the top of the Leaderboard for a while. 
    
    Q. How do I get to Peak 2? 
    A. Beat Tournament #2 - Yeti's Footsteps. 
    
    
    ===============================================================================
                    SECTION FOUR: COLLECTION                        [CollectStart]
    ===============================================================================
    The only item to "collect" in SSX Blur are the Uber Icons, which you collect
    to unlock all the Level 2 Uber Tricks in SSX Blur. Once you've collected 20 
    of each of the Uber Icons, the Uber trick listed on that icon is unlocked. 
    There are more than 20 icons for each Uber.
    
    If you collect all 275 Uber Trick Icons, you will unlock the Yeti costume in 
    rewards. 
    
    A very important thing to remember is that you may not be able to reach some
    Uber icons with your character. For those Uber icons, you should throw a 
    SNOWBALL at them once you are near them. The snowball will "auto lock" onto
    the Uber Icon and hit it, allowing you to collect it. You throw a snowball 
    by holding the B button and flicking the Wiimote forward a bit. 
    
    
    
    ===============================================================================
                    SECTION FIVE: ***SPOILERS***                    [SpoilerStart]
    ===============================================================================
    Read ahead only if you want to know about the various rewards and endings 
    that you get from playing the game. 
    
                     If you are not interested in these things 
                      DO NOT READ AHEAD!  SKIP THIS SECTION!
    
    
    
     
    a. Cheat Codes                                                 [DetailsCheats]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    All cheats are entered in the EXTRAS menu at the main menu. Go to the 
    OPTIONS selection and then pick CHEATS from the menu there. 
    
    NOTE!! The cheats here are CASE-SENSITIVE. This means you must put in the
    code EXACTLY as it is listed. If you are even one letter off, meaning you 
    might put a instead of a  for the Yeti code (the incorrect 'wildFur'
    (lowercase w) instead of the correct 'WildFur' (capital W) then your code
    will not work. Again, put in the code EXACTLY as it is listed. It's also
    important to remember that cheats DO NOT save, so if you put in a cheat and
    then turn off the console, you'll have to reinput it after you turn SSX Blur
    back on.
    
    Dominik Buhler also wrote me to explain that it is necessary to "first alter 
    the language of the Wii to English before trying to use the cheats. 
    I had a hard time figuring out why the cheats won't work, while my System 
    was still switched to German language. I think there will be many European 
    players out there being grateful for this advice." Thanks Dominik!
    
    
         UNLOCKABLE:                            CHEAT
    +--------------------------------------------------------------+
                          HIDDEN CHARACTERS
    +--------------------------------------------------------------+
          WildFur                      Unlock Yeti costume 
    
    
         
    +--------------------------------------------------------------+
                             REWARDS
    +--------------------------------------------------------------+
          NoHolds                      All Characters Unlocked 
          ClothShop                    Unlock all clothes 
          MasterKey                    Unlocks all tracks 
    
    
    
    
    b. Secret Characters                                        [SpoilerSecretChar]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    There are no secret characters in SSX Blur except for the Yeti, which is a 
    skin you unlock when you collect all the Uber Icons in the game. When you 
    select the Yeti skin it overrides your characters model and you ski down 
    the mountain as a Yeti, an "abominable snowman."
    
    
    
    c. Completion Rewards                                         [SpoilerCompRew]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Completion Rewards are prizes that you get from completing certain tasks
    in the game. This area will house all the things you get for doing that.
    
    BOARDS/SKIS - You earn these by completing Challenges and 1-on-1 challenges. 
                  There are 25 boards, and you earn all but one by doing all the
                  challenges on the mountain. The last one you earn by winning the
                  final tournament, The Ultra-super-Secret" Platinum Tour. 
    
    UBERS -       Unlock Ubers by collecting at least 20 of the various Uber icons
                  on the mountain. Some of the later Uber icons are available only
                  on Peak 2 and 3. 
    
    YETI SKIN -   You unlock the Yeti Skin by collecting all 275 Uber Icons on the
                  mountain. 
    
    
    
    ===============================================================================
                    SECTION SIX: CHARACTERS                       [CharacterStart]
    ===============================================================================
    A thousand thanks to vix for helping compile the quotes from DJ Atomika. 
    
    a. Character Bios                                               [CharacterBio]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -------------------------------------------------------------------------------
           ALLEGRA                                                  [BioAllegra]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST:  8
    EDGE:  10
    TRICK: 10
    SPEED:  8
     
    -----------------------  
        BIOGRAPHY
    -----------------------                                               
    Allegra Sauvagess  
    
    Age - 19 
    Height - 5'5" 
    Weight - 115 lbs 
    Blood Type: O-
    Nationality - American 
    Likes: Boys
    Dislikes: Boys
    Trait: Bipolar
    
    Partner: Psymon
    Rival: Skye 
    Favorite Events: Slopestyle
    Stance - Goofy 
    Motivation: Win against everyone; boys & girls. 
    
    Bio: Allegra's drive and determination are matches only by her passion and 
    attitude on the mountain. Take a good look, she's the ultimate skiing 
    "Betty" beauty who'll beat you at every turn.  
    
    Quotes from DJ Atomika: 
    * Allegra's keeping it real in the circuit where last season she'd let
      her hot temper get the best of her. This year she's got the drive of
      a seasoned pro. 
    * Allegra's word of the day for all you bitty betties out there, "Girls
      do it better." That may be and even fewer can do it better than Miss
      Sauvagess. 
    * Here's a bit of trivia. Which SSX athlete holds a record for breaking
      348 of these? That'd be Allegra and those would be boards. Youch! 
    * There aren't many competitors on the SSX Circuit that can match Allegra's
      bold, in your face attitude. It's what sets her apart. But it's her 
      ability to bust massive tricks that sets her above. 
    
    
    -------------------------------------------------------------------------------
           ELISE:                                                       [BioElise]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST:   7
    EDGE:   10
    TRICK:   8
    SPEED:  11 
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Elise Riggs  
    Age - 27 
    Height - 5'11" 
    Weight - 150 lbs 
    Blood Type: A- 
    Nationality - Canadian 
    Likes: Men
    Dislikes: Flat places
    Trait: Hot'n Bad
    Partner- JP 
    Rival- Felix 
    Favorite Event: Race
    Stance - Goofy
    Motivation: Keep her winning streak alive. 
    
    Bio: Super modeling and building a business empire by day, shredding up the 
    mountain and breaking records at night are all in a day's work for this
    SSX veteran... talk about beauty and the beast... she's both!
    
    
    Quotes from DJ Atomika: 
    * Elise isn't busy kicking butt on the SSX Circuit; she's building a business 
      empire. Sponsorships and a modeling career keep this superwoman in flight. 
    * SSX trainers say Elise Riggs passed the preseason physical but the circuit
      is still buzzing with speculation about her recovery after a big wave surfing
      accident wreaked havoc on her ACL. 
    * In The summer time Elise Riggs turns from shredder girl into surfer girl, but
      that doesn't mean she goes soft. It's nothing but big wave surfing for this
      girl. 
    * Elise Riggs says she's back with a vengeance and feeling better than 
      ever. Her ACL scare meant pulling two-a-days this preseason getting fit and 
      focused. 
    
    -------------------------------------------------------------------------------
           FELIX:                                                       [BioFelix]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 10
    EDGE:   7
    TRICK:  9
    SPEED: 10
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Felix Lévesque  
    Age - 19 
    Height - 5'8" 
    Weight - 150 lbs 
    Blood Type: B-
    Nationality - Canadian 
    Likes: Poutine
    Dislikes: Indulgence
    Trait: Reckless
    
    Partner: Skye
    Rival: Elise
    Favorite Event: Race
    Stance: Skier (regular on board) 
    Motivation: Establish French Canadians as world leaders on slopes
    
    Bio: A Montrealer new to the SSX Circuit, his father's business has allowed
    him to train on most of the highest mountains around the world. He's a world
    class competitor with a heart of gold, and a stomach full of poutine.
    
    Quotes from DJ Atomika:
    * Get this, last summer Felix was the fry guy in one his father's 300 Tasty 
      Burger-rama's, being groomed as a fast-food heir. This year he's shredding 
      more than potatoes on the SSX scene. 
    * Felix explodes onto the SSX scene after racking up 3200 feet in vertical
      cliff drops last winter. This guy skis crazy lines in the backcountry most
      pro's would try to avoid. 
    * SSX super fans wanting to get the skinny on newcomer Felix might be 
      interested to know this international man of mystery has laid tracks out 
      of bounds on world famous peaks all over the globe. 
    * This big mountain skier and SSX rookie polished his credentials on Mount
      de Berville; a massive peak so remote and difficult to access, there is 
      no easy route off the summit. 
    * What's a city kid from Montreal doing making his debut on the SSX 
      Circuit? A blowing it out. Up and comer Felix is already pushing the
      limits of competitive free-skiing. 
    
    -------------------------------------------------------------------------------
           GRIFF:                                                       [BioGriff]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST:  9
    EDGE:  10
    TRICK:  8
    SPEED:  9 
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Griff Simmons  
    Age - 14 
    Height - 4'10" 
    Weight - 87 lbs
    Blood Type: B- 
    Nationality - American 
    Likes: Sugar and sweets
    Dislikes: Sleep
    Trait: Hyperactive
    
    Partner: Maya
    Rival: Zoe
    Favorite Event: Slopestyle
    Stance: Regular
    Motivation: Having fun, being with friends
    
    
    Bio: 14 years-old and already a regular on the SSX circuit: An impressive 
    feat, and Griff does it all with a smile, just stay out of his way if you're
    both standing anywhere near candy! 
    
    Quotes from DJ Atomika: 
    * Griff Simmons spends so much of the academic year on the circuit, 
      he has to take a double dose of summer school. Such is the life of
      a 14 year old pro boarder and he wouldn't have it any other way.
    * At 14, Griff Simmons has the kind of explosive excitement that keeps
      him in a constant state of vibration. His secret ingredient: high 
      fructose corn syrup in dangerously high doses. 
    * Some riders say that at four foot ten, Griff Simmons has no fear
      because he doesn't have far to fall. If it weren't for his uncanny
      skill I might have to agree, but this kid is certified bakin'.
    * Here's a little SSX superman contest. Can't you freeze Griff? 
      Those who follow the circuit closely know that there are very few
      photos of this guy that are actually in focus. Start snapping and
      IM your shots. 
    * You gotta love Griff Simmons. The little guy has a never ending 
      love of the sport that is just contagious. Can you feel it? 
      Huh? Can you? It makes the chewy center all warm and mushy.
    
    
    -------------------------------------------------------------------------------
           JP:                                                            [BioJP]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 10
    EDGE:   7
    TRICK: 10
    SPEED:  9
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Jean-Paul Arsenault  
    Age: 28 
    Height: 5'10" 
    Weight: 180 lbs.
    Blood Type: AB-  
    Nationality: French
    Likes: Cars
    Dislikes: Being ridiculed
    Trait: Arrogant
    
    Partner: Elise
    Rival: Mac
    Favorite Event: Slopestyle
    Stance: Regular
    Motivation: Prove to everyone he's more than just talk.
    
    Bio: Cutting his teeth in the Alps, and recently, constant training, have
    helped JP stay at the top of the heap in the SSX Circuit. On top of that,
    nobody has a knack for finding fresh snow like JP. 
    
    Quotes from DJ Atomika: 
    * JP has been placing himself on the SSX medal stand these last few 
      years as he continues to improve with new tricks in multiple events.
    * Backcountry freak JP isn't afraid to ride insane lines most sensible
      riders would avoid even if it means ragdollin' down the mountain. He
      just gets up and does it again, bigger and better. 
    * I'm really impressed with the versatility of JP this season. He got 
      serious this summer with a regiment that alternated between extreme
      whitewater kayaking and lead climbing in the ???. 
    * Reared on the ??? running between Chamonix, France and Zurmat, 
      Switzerland, JP Arsenault excels both in big mountain riding and 
      competition. This guy rides tough.
    
    -------------------------------------------------------------------------------
           KAORI:                                                       [BioKaori]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 11
    EDGE:   7
    TRICK: 11
    SPEED:  7
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Kaori Nishidake  
    Age - 20 
    Height - 5'0" 
    Weight - 105 lbs 
    Blood Type: B+
    Nationality - Japanese 
    Likes: Manga
    Dislikes: Idiots
    Trait: Cheerful
    
    Partner: Mac
    Rival: Maya
    Favorite Event: Slopestyle
    Stance - Regular 
    Partner - Mac 
    Motivation: Having a great time!
    
    Bio: Kaori's enthusiastic and gregarious nature is a breath of fresh air on
    the SSX Circuit. She's always looking good, and smiling when she's competing
    -and winning her fair share of competitions at the same time!
    
    Quotes from DJ Atomika: 
    * The rumor mill is churning out some interesting dish - it appears a little 
      rivalry is brewing between SSX sweetheart Kaori and the new kid on the block
      Maya. How will this play out on the peaks?
    * Kaori Nishidake takes her celebrity status with a grain of rice. She is 
      here to have a great time and it shows in her gregarious nature and 
      enthusiastic outlook. 
    * Kaori returns to the SSX circuit a little more sophisticated and a lot more
      confident. It's the type of progress that leads to one place - the podium.
    * What does Kaori-san do when she's not shredding? Why, she goes shopping of
      course. She's one focused fashionista. She likes ripping it up and looking
      good doing it. 
    * SSX Veteran Kaori has always been tough to upset, and this year is no 
      exception. She's learned to harness her boundless energy to get what she
      wants - epic. 
    
    -------------------------------------------------------------------------------
           MAC:                                                          [BioMac]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 11
    EDGE:   8
    TRICK: 11
    SPEED:  6 
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Mackenzie "Mac" Fraser  
    Age - 19 
    Height - 5'7" 
    Weight - 140 lbs
    Blood Type: AB- 
    Nationality - American 
    Likes: Lemonade
    Dislikes: Skiers
    Trait: Music-Fanatic
    Partner - Kaori 
    Rival - JP
    Favorite Event: Big Air and Super Pipe
    Stance: Regular
    Motivation: Take the Mountain Champion title home. 
     
    Bio: Forever listening to music, often eccentric, and always a serious 
    competitive force, Mac has worked hard on his skills and is ready to show
    them off this year on the mountain. Just don't ask him to hit pause, you'll
    disturb his rhythm!
    
    Quotes from DJ Atomika: 
    * Mac Frasier spent the off season exercising his mental toughness in the
      remote wilderness of Colorado where he peak-bagged all 54 of the state's
      fourteeners. 
    * Mac Frasier's pre-game routine never changes. He eats 11 cereal marsh-
      mallows and puts a worn card in his pocket that says "Be the best you
      can be." 
    * Mac Frasier isn't afraid of getting technical or throwing up colossal 
      airs, that's what makes him such a threat on the SSX Circuit. 
    * Here's something SSX super fans might not know about the legendary 
      Mac Fraser. When asked what he'd do if he weren't a pro, Mac says he'd
      be an extra in a zombie film. 
    * When Mac Frasier isn't riding or training, he's working to brew up the
      world's more perfect lemonade. He takes it pretty seriously, kinda like
      lemon art.
    
    -------------------------------------------------------------------------------
           MAYA:                                                      [BioMaya]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 10
    EDGE:   8
    TRICK: 11
    SPEED:  7
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Maya Nolet  
    Age: 23
    Height - 5'7" 
    Weight - 120 lbs 
    Blood Type: A+
    Nationality - Canadian 
    Likes: Tranquility
    Dislikes: Corporate Domination
    Trait: Mellow
    
    Partner: Griff
    Rival: Kaori
    Favorite Event: Backcountry
    Stance: Goofy
    Motivation: To live as one with Nature
    
    
    Bio: A newcomer to the SSX Circuit, Maya's rich Inuit heritage has 
    helped her find an inner-peace which allows her to pull off some 
    seriously death-defying combos on the slopes that others would be afraid
    to even try! 
    
    Quotes from DJ Atomika: 
    * Bringing some much needed lightness, Maya radiates a peaceful energy
      as she tears of the competition. 
    * When Maya isn't riding, she's working to change the world. Last year
      she started a program called Erase the Trace to put a stop to litter
      in her town. 
    * In Inuit mythology, a person borrows the powers of an anunich by 
      taking its name. It's no wonder then that Maya appears to float when
      she busts air. 
    * Maya's love of the great outdoors puts her in perfect harmony with 
      nature and it shows in her style. Not one to junk it up, Maya slides 
      seamlessly through graceful big airs and beautiful combos. 
    * Maya first heard of the SSX when she spotted Mac Frasier out training
      on the slopes of Mount ???. Since then she's been focused on one thing: 
      making the circuit.
    
    -------------------------------------------------------------------------------
           MOBY:                                                      [BioMoby]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 10
    EDGE:  10
    TRICK:  6
    SPEED: 10 
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Moby Jones  
    Age - 21 
    Height - 5'10" 
    Weight - 195 lbs
    Blood Type: A-
    Nationality - British 
    Likes: Footy
    Dislikes: Small talk
    Trait: Assured
    
    Partner: Zoe
    Rival: Psymon
    Favorite Event: Race 
    Stance - Goofy 
    Motivation: Try to beat his personal gold-winning records. 
    
    
    Moby's extreme side was born out of his youth riding his bike EVERYWHERE in
    Brixton, England. There are only a few tricks he hasn't tried, and a few 
    hidden slopes he hasn't found, and he plans to fix those problems this year!
    
    Quotes from DJ Atomika: 
    * Moby's favorite thing to do when he's not riding? Catching a little 
      footy on the tele. He loves to get rowdy rootin' on his favorite team
      the Spurs. 
    * Moby earn his reputation for being fearless by riding a BMX bike off of 
      rooftops. He returns to the SSX with a new level of confidence and a 
      taste for big air. 
    * Moby brings the mean streets of Brixton, England to this winter 
      wonderland. He's rough, he's tough, some people say he's superhuman. 
    * People might not know that Moby has a culinary side. He grew up in and 
      around the Brixton Market and often cooks up quite a spread for his 
      mates.
    
    
    -------------------------------------------------------------------------------
           PSYMON:                                                  [BioPsymon]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST:  9
    EDGE:  11
    TRICK: 10
    SPEED: 10 
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Psymon Stark  
    Age - 29 
    Height - 5'9" 
    Weight - 180 lbs 
    Blood Type: B-
    Nationality - Canadian 
    Likes: Explosives
    Dislikes: Vegetables
    Trait: Unstable
    
    Partner: Allegra
    Rival: Moby
    Favorite Event: Race
    Stance: Goofy
    Motivation: Be able to do crazier stunts than ever.
    
    Bio: Psymon doesn't do anything normally. He doesn't even spell his first 
    name properly. Psychotic doesn't even begin to describe his shenanigans on,
    and off the mountain, which as helped him stay one of the premiere riders 
    on the SSX Circuit.
    
    Quotes from DJ Atomika:
    * Psymon spent his off season building a half pipe in his backyard that's
      so tall, it's illegal in three states. His neighbor called the cops when
      she saw a real live spaceman plummeting to Earth on a tiny wheeled
      spacecraft. For real. 
    * Good choice. Psymon is not only totally psycho, he's completely killer
      on the course. Be sure to bump the extra long crouch to really boost
      hops with this sky pirate. 
    * Psymon Stark has a pit bull named Flea who apparently likes to ride
      the pipe. No, seriously. Psymon taught the canine shredder to skate 
      when she was just a pup. Next up, he's teaching her to tranny over
      the snow. 
    * I hear Psymon wants to set two things straight. Number one, it's true 
      that since the whole electrocution thing he has to use plastic silverware 
      and number two, yes the mitten is his. His mom knitted it for him 
      from prison.
     
    
    -------------------------------------------------------------------------------
           SKYE:                                                      [BioSkye]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST:  9
    EDGE:  11
    TRICK:  7
    SPEED:  9
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Skye Simms  
    AGE - 17 
    Height - 5'7" 
    Weight - 110lbs 
    Blood Type: B-
    NATIONALITY - Australian 
    Likes: Shopping for clothes. 
    Dislikes: Being made fun of. 
    Trait: Self-improvement
    
    Partner: Felix
    Rival: Allegra
    Favourite Event: Slalom
    Stance: Skier (regular when boarding) 
    Motivation: Become internationally renowned. 
    
    Bio: A celebrity in her native Australia, Skye has a rigorous training 
    schedule which helps her stay in shape during the off-season. If you 
    don't believe me, just ask her to run the 100 meter dash... what's the 
    world record again?
    
    Quotes from DJ Atomika: 
    * Skye Simms returns to the SSX Circuit after a summer back home down 
      under where she maintained her snow legs with a rigorous regiment of 
      surfing and cycling.
    * Did you know that Skye Simms has over 316 pairs of sneakers. She's 
      working her way up to 365, one for every day on the calendar. 
    * What gives Skye Simms her competitive edge? It might have something 
      to do with her off season triathlons. She set two new national 
      records in her age bracket. 
    * Skye Simms says she's stoked to be back on the SSX Circuit. Life down
      under with her four younger brothers, Malakai, River, Jonas, and Zeke
      can get pretty hairy but she loves the little grommets.
    
    
    -------------------------------------------------------------------------------
           ZOE :                                                       [BioZoe]
    -------------------------------------------------------------------------------
      FINAL ATTRIBUTES 
    ----------------------- 
    BOOST: 10
    EDGE:  10
    TRICK:  9
    SPEED: 11
     
    -----------------------  
        BIOGRAPHY
    -----------------------  
    Zoe Payne  
    Age - 23 
    Height - 5'5" 
    Weight - 130 lbs 
    Blood Type: B-
    Nationality - American 
    Likes: Mountain biking
    Dislikes: Inline skaters
    Trait: Original
    
    Partner: Moby
    Rival: Griff
    Favorite Event: Race
    Stance: Regular
    Motivation: Going down the slopes, enjoying the competition. 
    
    Bio: Truly in love with mountains and high altitudes, Zoe has dedicated her
    life to not only being the best snowboarder on the SSX Circuit, but also 
    climbing as many mountains as possible. All by herself!
    
    Quotes from DJ Atomika: 
    * Check this. Zoe Payne becomes the first snowboarder in the history of 
      the world to break the sound barrier. A bull whip also breaks the 
      sound barrier when it cracks. The crack is a miniature sonic boom. 
    * Zoe Payne says that when she wraps up her snowboarding career, she's
      gonna concentrate full time on reaching the top of the seven summits. 
      That's the highest peak on each of the seven continents and she's doing
      it solo. 
    * There's something different about Zoe Payne this year. She's reached a 
      new level fitness and mental acuity. She attributes it to her solo
      ascent of Aconcagua. 
    * The tallest mountain outside of Asia. Zoe Payne focused her off season
      pursuits on finding balance. What does that mean for an extreme sports
      maven? How about a grueling solo bike trek across an isolated mountain 
      range. 
    * Check it. When Zoe Payne is not busting ego's tearin' it up on the SSX
      circuit, she's blazing trails in the rain forest of Peru where she saw
      the greatest biodiversity and density of birds on Earth. Stellar.
    
    
    b. Frequently Asked Questions                                   [CharacterFAQ]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Q. Who is the best character? 
    A. Depends on what you want to do, but it looks like (from the attributes) that
       Zoe and Psymon are the best overall characters. My guess would be the 
       difference between fully maxed out characters is negligible in the long run,
       however. 
    
    Q. How many outfits does each character have? 
    A. It's not exactly fair, some characters have several while other characters
       only have two - their original outfit and the Yeti outfit that you gain by 
       collecting all 275 Uber Icons. If the character only has 2 outfits, they 
       WILL NOT ever unlock any extra outfits besides the Yeti skin.
     
          Allegra  - 4
          Elise    - 4 
          Felix    - 2 
          Griff    - 2
          JP       - 3
          Kaori    - 4
          Mac      - 4 
          Maya     - 2
          Moby     - 3
          Psymon   - 3
          Skye     - 2
          Zoe      - 3
    
       
    
    ===============================================================================
                    SECTION SEVEN: VARIOUS DETAILS                  [DetailsStart]
    ===============================================================================
    
    a. Music                                                        [DetailsMusic]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    The Soundtrack for SSX Blur is composed entirely by JunkieXL, giving a much 
    more cohesive sound to the game than the last two iterations that featured
    the EA TRAX. Here is the soundtrack listing from the Album "Music from 
    SSX Blur": 
    
    Soundtrack Listing  
    
    1. Dark Territory 
    
    2. Wanlong Mamoth 
    
    3. Fly Zone 
    
    4. Blackcomb 
    
    5. Cortina D'ampezzo 
    
    6. A51 
    
    7. L'envers 
    
    8. Love Park 
    
    9. Schick 2000 
    
    10. Eichenhof 
    
    11. Rail Yard 
    
    12. Norikura 
    
    13. Le 1936 
    
    14. Snow Park Nz 
    
    15. King's Crown 
    
    
    
    b. Various Trivia                                              [DetailsTrivia]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    * DJ Atomika is back this time around. For those who don't remember, DJ Atomika
    was the DJ in SSX 3 as well. 
    
    * All the tracks in SSX Blur were either from SSX 3 or SSX On Tour. 
    
    
    
    c. Frequently Asked Questions                                     [DetailsFAQ]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Q. How did Merqurycity.com get a snowboard and skis into SSX Blur?
    
    A. The answer is pretty simple really. The users of Merqurycity.com had a 
    contest where users submitted board designs and then voted on a winner. That
    winner was the sent to EA. Royank (for the second game in a row) won the 
    contest with a board design that is largely black, but features a crescent
    shape and green/red strips on it. Congrats again, Royank!
    
    
    ===============================================================================
                    SECTION EIGHT: EPILOGUE                        [EpilogueStart]
    ===============================================================================
    6. Legal.                                                      [EpilogueLegal]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    This FAQ is copyright 2007 by all the authors herein, per their
    submitted sections.  You may not alter/repost this entire FAQ without
    my permission, or sections of this FAQ in any way without the expressed
    permission of the author of that corresponding section.
    
    SSX Blur, SSX 3, SSX Tricky and SSX is a trademark of Electronic Arts
    and EA Canada.
    
    This FAQ is allowed to be posted on these sites:
    www.gamefaqs.com
    www.merqurycity.com
    www.cheatcc.com
    www.1up.com
    www.cheathappens.com
    www.gamerhelp.com
    www.ign.com
    www.wiiloaded.com
    www.supercheats.com
    www.honestgamers.com
    
    Any other site that has it posted without my consent is contributing
    to copyright infringement. If you would like to host this guide, you must
    e-mail me first and obtain my permission, and once you are hosting the
    guide, you must keep it updated. If you will not do this, you are not 
    allowed to host this guide.
    
    PERSONALLY UPDATED VERSION OF THIS FAQ:
    http://www.merqurycity.com/ssxblur/ssxblur_faq.txt
    
    
    Credit & Thanks                                             [EpilogueThanks]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ~ Thank you to all the authors who devoted so much of their time and 
    effort to making this great SSX Blur FAQ. :)
    
    ~ Credit to Grandmort, the myth/man/legend for creating the premiere SSX 
    site on the web - Merqurycity.com. Grandmort has largely moved on from the
    SSX scene, electing instead to pop in just to make the newbies go "OMG!" 
    over at the site he started. That doesn't diminish his contribution to 
    the SSX Community and for that we all owe him a debt of Gravitude. :) 
    
    ~ I want to take some liberty here and personally thank Electronic Arts Big
    for their continued confidence of us fans of their series. You have
    consistently treated us as well as any company has ever treated their fans, 
    and for that we are all grateful. Thank you for including another of 
    Merqurycity's board designs in the game. We are truly blessed to be able
    to given our input and feedback to the game series we all love so much.
    
    
    
    Contributors - Who are these people?                      [EpilogueContrib]
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    ~ I'm gondee. I'm probably gonna end up writing most of this guide if you
    don't submit some stuff. :D
    
    ~ yako591 is a valued member over at the Gamefaqs.com SSX Blur board. He
    stepped up and contributed when no one else was willing to, including great
    slopestyle guides and the list of grabs for both skis and slalom.
    
    ~ Deaddster is not only cool enough to compile a list of Challenges for the 
    guide, he also is one of Blur's top players as well. He's got several top
    scores at the Blur scoreboard over at Merqurycity.com. 
    
    ~ vix is my online other-half at Merqurycity.com. She has worked her way up
    to co-admin of the bulletin board through sheer hard work and commitment to 
    the site. When I needed some help with the guide, she stepped up with no 
    complaints and did the work I asked her to do. Merq wouldn't be near as good
    if you weren't around vix. :)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                   END OF GUIDE. 
    
    
    
    
    
    
    
    
    

    View in: