---- SUPER PAPER MARIO ---- _______________________________________________________________________ What's up all, this walkthrough is for those of you who don't like all the spoils and wordiness that all the other walkthroughs seem to think are necessary. I skip all that junk and tell you how to do what you need to accomplish. Also, this FAQ as of now is for use solely by GameFAQs.com as it, in my opinion, is the best faq site on the web and is the only one you really need to use to accomplish all your gaming needs. Go ahead and distribute it how you want, but don't post it on another site or tell people that you created it. If there is anything you would like to add or note something that is incorrect, please e-mail me at email@example.com. Credit will be given. Thanks and I hope you enjoy the Walkthrough. _______________________________________________________________________ UPDATES [upda] GAME MECHANICS [gmech] - Mario [Mgmech] - Princess [Pgmech] - Bowser [Bgmech] Pixl Prognosticus [PixProg] - Tippy [PixTip] - Thoreau [PixThor] - Boomer [PixBoom] - Slim [PixSlim] - Thudly [PixThud] - Carrie [PixCar] THE GUIDE [theguide] - Starting off: Prologue [Prol] - Chapter 1-1: The Adventure Unfolds [C1-1] - Chapter 1-2: Afoot the Foothills [C1-2] - Chapter 1-3: The Sands of Yold [C1-3] - Chapter 1-4: Monster of the Ruins [C1-4] - Chapter 2 [C2-0] - Chapter 2-1: Bogging to Merlee's [C2-1] - Chapter 2-2: Tricks, Treats, Traps [C2-2] - Chapter 2-3: Breaking the Bank [C2-3] - Chapter 2-4: The Basement Face-off [C2-4] - Chapter 3 [C3-0] - Chapter 3-1: When Geeks Attack [C3-1] - Chapter 3-2: Bloops Ahoy [C3-2] - Chapter 3-3: Up, Up, and a Tree [C3-3] - Chapter 3-4: The Battle of Fort Francis [C3-4] - Chapter 4 [C4-0] - Chapter 4-1: Into Outer Space [C4-1] - Chapter 4-2: A Paper Emergency [C4-2] _______________________________________________________________________ UPDATES [upda] Version 0.3: Completed up to, yet not including, Chapter 4-2. Also added the rather simple uses of 2 more pixls. I'll keep it coming as fast as possible. Version 0.1: Put in some very general character and pixl mechanics as well as almost a full walkthrough of the first 2 chapters sans 2-4. _______________________________________________________________________ GAME MECHANICS [gmech] The mechanics is where this game absolutely shines. From flipping the world to 3D to using the powerful stomp of Bowser in this unreal platform bash, you will wonder why a game like this didn't come out years ago. ---- MARIO ---- [Mgmech] Obviously the star of the game; his main mechanic is something that you will be using the ENTIRE game. The great part is, you won't mind using it one bit. TWO D ---> THREE D flip: After you get this move you can use the "A" button to instantaneously turn the world from left and right to up and down and basically see throught the eyes of Mario. With this new view you will see things in a new and unreal way that could only be thought up through the minds at Nintendo. The only drag lies in the fact that you can only be in the 3D setting for a limited time as accord to a meter in your upper left-hand part of the screen that ticks away. When the meter reaches its end, BAM, you will lose a heart. Not such a big deal but at some points it may hinder your progression. ---- PRINCESS ---- [Pgmech] Pretty, Pretty Princess Peach. Always a great addition and those of you who are old school and have played Mario 2 for the NES already know what her main attraction is. Although she didn't use an umbrella in Mario 2, she did, however, float and get to places far away better than any other character in the game. Parasol Pass: While jumping either hold or repress the 2 button to take out your umbrella and float across the sky. This allows you to get to unreachable places as well as jump more accurately. Parasol Panic: While holding "down" on the D-Pad you can ward off enemy attack with the umbrella. I know, not really a special move but only she can do it and I am sure some ppl will find this of use. ---- Bowser ---- [Bgmech] Big, Bad Bowser. He packs a MEAN stomp that will be a great way to kill off most of the bosses. He can also fire a steamy breath of fire to ward off enemies that mario just can't seem to shake Blaze Breath: Hold "down" on the D-Pad to set the room a-blaze with his fiery breath. The only downfall to this maneuver is that he can only do this while on the ground. ____________________________________________________________________ Pixl Prognosticus [PixProg] These are the little sprites that will follow you throughout the game and help you do everything that you just can't do on your own. ---- Tippy ---- [PixTip] This butterfly will be your conscious and guide throughout the game. He will give you advice of all the items and enemies on the current screen. Spotlight: Well, since this is a Wii, let's point the wii-mote at the screen and use this guy to find things that aren't visible by our naked eye. Once you view it with his light it will then be brought into mario's world and can be used. Also, this light can be used to click on characters/enemies to get more information out of them ---- Thoreau ---- [PixThor] This "Hand" will let you pic up objects and enemies from afar. He is rather really handy...ya, I know, lame joke. Henry David Throw: Using the "1" button, you can toss this hand and he will grab whatever is in front of the user. Best used to pick up blocked off items and enemies that are just causing you a big headache. ---- Boomer ---- [PixBoom] This bomb is, well, a bomb. Blast those blocks in the way and put a mean hurt on some bad guys. Block Blaster: Using the "1" button, drop the bomb next to the user and either wait for it to explode or manually detonate by pressing the "1" button again. Comes in handy when you way to kill an enemy coming towards you or when there is a crack in the wall that is just asking to be taken down. ---- Slim ---- [PixSlim] Well, this is PAPER Mario right? So use this guy to turn the user on their side and become thin like paper. Wow, Nintendo must of spent hours to think of this Pixl =P. Slim Shady: Using the "1" button, become a shady character in that you can't get hurt! That's not the main attraction though in that using this will allow you to slip through tight situations and avoid being spiked to death. ---- Thudly ---- [PixThud] Ever hear of a ground pound? Well, that's exactly what this guy allows you to do. Tough Thud: Using the "1" button, perform a ground pound to smash down pillars and cause some major damage to the baddies. ---- Carrie ---- [PixCar] This little hover pixl will allow you to glide accross the ground. Hover for Cover: Using the "1" button, hover over dangerous ground such as spikes and most likely lava/sand. ---- ___________________________________________________________________ THE GUIDE [theguide] Well, here is where all the meat and potatoes are located. The only special author note I will first say is --- although I keep my guides as spoiler free as possible I do feel one of the magical things about this game is finding out its secrets on your own. That being said, try and do it yourself first, and only use this if you TRULY get stuck... ___________________________________________________________________ Starting Off: Prologue [Prol] Once you get control of Mario follow Tippy the butterfly to the elevator and once again to the right and up that elevator. At the far left of the 3rd floor is a Heart Pillar where you press "up" to insert the heart. Now head back to where you came from, saving if you so choose, and then enter the door you just created. __________________________________________________________________ CHAPTER 1-1 [C1-1] Shroom Shake x2, Shell Shock, Fire Burst, Squiglet Card, Goomba Card, Continue right killing goombas and getting items along the way. One tip for killing things is that when you jump on their hear, shake and/or move the controller to get more points. These points accumulate to gain "levels", so I advise you do this whenever possible. Keep going right past the currently blocked off door and even ignore the pipe for now. Enter the home and use Tippy to search. After bestovious ganks your coins and gives you the greatest power ever, use it. There is a Shroom Shake and Shell Shock in the room. Leave and use it again in the room with the once hidden door to get a Fire Burst. Outside again, flip the world to see 3 ? blocks with the middle having Pal Pills, I love this addition. Make sure to jump over enemies not letting these little guys run into the enemy and "dying". Now jump on the Save block and onto the house to find a Squiglet card. Now head back to the warp pipe. Before jumping in make sure you 3D it and grab the once hidden coins. Once down the pipe, get the shroom Shake and also 3D it to grab the coins. Back out again, now you can get into that once blocked off door by 3Ding it. Isn't it amazing how Nintendo can think up of such a cool way to look at the world? Once through kill the baddies any way you see fit and 3D once you get to the pipe. Pick up the goomba card on it's left side and also jump on the middle pipe in 3D to get some health. Moving onward, get across the pit and knock all the ? blocks to get a massive amount of coins; the top one containing a fire flower which will drop even more coins to fill your pouch. Also, the "block" underneath the upper left ? block contains 10 coins. Now it looks like we are at a dead end as we head further East. When you feel like you don't know where to go in this game, 3D it. Here you will find a ledge on your left to get across. Go right to the door. In here you will meet a spring baddie for the first time. Once you stomp on him be alert because 3 little springs will come from it. You can kill each one for more points too though. Further left you can use the spring or 3D it to get some more mini-mis. Get another set (too bad you can't) in the next ? block too. 3D it when you get to the mountain and kill all the baddies with a CONTINUOUS jump to net some killer score points. Remember to shake the control after a hit to get some crowd points too. Finding no significance with the blocks ahead, just keep going right, up the platform and across and through the door. Here go right and hit the block for the star and race to the end. You aren't missing anything in between, trust me, I checked. Hit the block to the the chapter section. ______________________________________________________________________ Chapter 1-2 [C1-2] Boomboxer Card, Thoreau, Red & Green Card OK, here is where I gotta start saying the obvious. Unless I say otherwise, go right, just like you would in any side-scroller. Also, unless it is special or hidden, I won't tell you to get the blocks, get them if you want. Anyways, Jump up the mountain parts when you get there and at the top you will see a new Mario addition-like-thing. They are paper turners that will basically flip you to a new location. From here go on and hit the Blue ! while in 3D. Climb up the new mountain and flip to your new area and into the door. Here at the dead-end, 3D it to not only get ? blocks but you also need them to jump up onto the new level. Go up and you will see more ? mark blocks and here is a HUGE tip. From now on be sure to 3D it when you see blocks because sometimes there will be more then one. Hit the on in 2D and you get 1 coin. Flip into 3D and you will get multiple. Either way, once you get the coins flip into 3D and jump on the ? Blocks and then onto the ledge. Flip into 2D and walk across. Before jumping onto the next ledge 3D it and hit the block that will produce a ladder. Climb up, walk across to get the coins and drop down. Once down get into 3D to avoid the baddies and get to the top of the slope and through the door. Enter the pipe and go into the house on the left. Go upstairs and 3D it and talk to the guy. Flip into 2D to drag him back and CHOOSE RED as the color. Return and go across the bridge. After the 2nd house you will see 4 blocks. First jump ontop of them and then jump onto the left house. Go across the roofs to the right for the Boomboxer Card. Now 3D it where the blocks are and go down the pipe. Get the coins and go back. Go into the house next to the pipe and 3D it and down the pipe. 3D it past the thwomps (boy, doesn't that feel like cheating???). Through the door and use Tippy to find a new door. In this next room you grab the chest to get a new Pixl. Use Thoreau to pick up the block on the right and then jump while holding the block to hit the blue switch. Now go back to the outside. Talk to the man in the next house on the right and he will tell the next bridge man to let you through. Go out and down the pipe on the right and to the house on the right. Upstairs enter 3D and get the Red & Green Card behind the bed before you talk to Green. Talk to him and then pick a color. All are fun choices. Go and end the chapter across the bridge. ______________________________________________________________________ Chapter 1-3 [C1-3] Courage Shell, Ghost Shroom Go and get the ? blocks IN THREE D to get all the goodies possible. 3D the next set of blocks up too. Go right and through the door. Go all the way right and ignore the 3D passage off to the right at first, if you even saw it to begin with. Hopping over the sand 2nd sand mound and 3Ding it will net you a Courage shell. Nothing else further down so head back to the stack of blocks that you had to 3D around and look for the veer off to the right and take that new path. Read the signpost and travel back to the beginning part until you see a gigantic red palm tree (you can't miss it). Jump under it 10 times. Go through the door. Go across the pit anyway you see fit and when you get to the long sand dune 3D it and go across the path down the center. Get atop and across from the ! block and use Throeau to activate it and then use the flips to get to the next area. Before going through the door jump atop the Save block and 3D it to get atop the next block and jump to the pipe. Once in get all the blocks including the 3d blocks above and then use tippy to see a hidden block above the middle block. Go out and into the door, saving if you wish beforehand. Here you will face chunks. Throw him and then stomp him. Simple as that. Use timing to you advantage and grab him after he lands from his jump. Go through the new door and now use the pillars and go up and to your left and through the door. Read the sign in 2D and then again in 3D to get the whole message. Then go to the far left and 3D it to get some coins; now head back through the door. Drop down and 3D it to get a Ghost Shroom. Now head to your right. Use the spring and go across to the next door. Get on the blue platform and press "-" and "1" at the same time. Hit the block to end the chapter. _______________________________________________________________________ Chapter 1-4 [C1-4] Life Shroom, Buzzy Beatle Card, Through the door. Here you will find Buzzy Beatles that can only be hurt if you throw them at one another. When you get to the sands jump atop the ? block and up to the right upper ledge. Go right from here and get the life shroom. Head back, down, and into the door on the right. Head all the way to the right in 3D and you will see these yellow blocks. They are 2D to 3D blocks. Hit them in 3D and then switch to 2D and enter the door. Switch into 3D to avoid the baddies and get the key. Go back out and use the key to open the locked door. Go right until you reach the locked door. 3D it and get the ? block, then jump atop it and go through the door up on the ledge. In here use Thoreau to pick up a baddie that drops from the pipe and jump up with it to activate the blue ! block. Return and head to the left to see the key has now be unveiled. Use thoreau to nab the key from it's closed off section and go through the locked door. Here use tippy to unveil a platform under the "floating" door and enter. Head left and flip into 3D when you see the key and enter the area to the left to get it. Head back to the locked door but before you go in it flip to 3D and enter the newly found area to get a Buzzy Beatle Card and then go back and use the key to enter the door. Spring up, go left, 3D to see the ladder and go up. Hit the blue ! block, run right and hit the new red ! block. Drop down the new hole and enter the door. 3D it and count, 1-2-3-4 and climb up the new set of stairs. Save and get the shroom if you want. In the pipe and get ready for a battle. To beat the dragon you have to wait until he comes at you from the right part of the screen and you 3D it and jump on his flat back. Now in 2D head to his head and grab the baddies on his back and use them to jump and hit the glowing ball on his head. After a few times of this and he will be gone. One special note would be that after you hit him a few times he will try to get you off his back. When he does jump to the right when you are at his tail and you can land on him again to save you a ton of time and kill him pretty quick. Go through the door now and down the steps to claim your heart. ______________________________________________________________________ Chapter 2 [C2-0] Merluvlee Card, Merlon Card Here we get peach for the first time. This is self-explanatory, just follow the koopas. Once back with Mario head into the elevator and then follow Merlon inside. Go out and now follow them to the right and up the elevator. Storyline.... Go back down the elevator and all the way to the left. Stop into the item shop and buy a fire burst if you do not have one and then go down the elevator. Enter the 2nd house and talk to the chef and give her the fire burst. Bring the new soup back to the Princess and give it to her. Now we have the princess and a new key. Save and then flip to 3D (which forever can only be done as Mario), and then go into the locked door on the right. Continue in 3D and go to the path on the right. Then 2D it and go to the right and down the pipe. Here go left and actually fall down the pit for a Merluvlee Card and a Merlon card. Head back up and left now and 3D it when you see the sign and take the path to the right. Head left, go up the blocks in 3D and float with Peach to the right and insert the heart. Now head all the way back and go into the new door. ______________________________________________________________________ Chapter 2-1 [C2-1] Boomer, Watchitt Card When you get to the water 3D it and go back to get the coins on the side. Now jump up on the tree and use peach to float to the other side. From the ? block head across to what seems like a bland piece of land. 3D it and jump on the 2D/3D blocks and use them to jump up and get on the ledge in 2D. Jump across to the pipe with Peach. Kill the baddies to get the key, go out and unlock the door below. Get the mini-miis and swith to peach and float to the platform on the far right and use her to float to the pipe to the far left. Enter and hit the blue ! block. Head back, down the pipe, and through the new door. The other door is insignificant, but you will get a laugh if you talk to the guy with both Peach and Mario. Get the star with peach, well, because you haven't with her yet and it is cool. Go to the end, save, enter door. Get the slow flower and start killing things. Head over and get the fire flower and coins then head down the pipe. Search for and hit the hidden switch and go down the pipe. Kill the guys any way you see fit and get the chest. Now bomb the wall with the new guy and 3D it to get a Watchitt Card; go back out. Bomb the hell outta the blocks in your way and enter the 3rd door. Drop a bomb in this guys mouth (Just think TOTAL ZELDA RIP-OFF and you will be correct). Now 3D it and drop through the whole in the ground that you will make with the bomb. As always, get the coins in 3D to net the most possible. Now enter the 4th door, bomb, hit ! switch, and go into the newly made 5th door outside and head to the next chapter. ______________________________________________________________________ Chapter 2-2 [C2-2] Stop Watch, Cursya Card 3D it and get the coins on the left. Skip the door and head to the right and jump on the block and jump up to unveil a ladder, climb and switch to Peach. Glide to the top of the house and get the Stop Watch, then head to the left side of the house and glide back to the right to get a Cursya Card; if you are having a hard time with this you can just 3D it with mario to get down there too. Enter the mansion now. 3D it at the far right and enter the now-seen door. Save and talk to the lady. You really don't need to go through most of the doors, just coins really. Remember to 3D it if you go after the coins and if you drop down any of the pits just use boomer to hit the switch when you are close to the pipe. In the top furthest right room head to the far right and push the button. Switch to 3D when the spikes get close and jump on top, ride them back to the top and head to the left. Use 3D and your bomb to make it to the chest. If you are really confident with your 3D jumping you can skip most of this and just use the ?Block at the far right to jump to the chest. Get the key and drop down and go back out the door. Just a note, you can not get the shroom in the bottom left room as far as I can tell. 3D it passed the chained dog and unlock the door and enter. End the chapter. _______________________________________________________________________ Chapter 2-3 [C2-3] Boo Card, Slim Break the vase by hitting the ? block and now owe 1,000,000 rubees. Jump on the block and head up and to the right, 3D it and bomb the blocks, enter and get a Boo Card. Go Back out and into the first room, talk to the guy with the whip at the far right and then get 110 rupies. Once you do leave and enter the room on the middle far left using Peach to float across. Pay the guys on the left 100 rubees to get the passcode - "5963" and then get a mushroom for 10 rubees if you want. Exit with Mario and turn 3D and go into the wall on the left to get Slim. Go back up to the room at the top and enter the code and go to the far right and work off 10,000 rubees, ya, it kinda sucks. After you finally get all the rubees go into the top left room and 3D it and talk to he now unveiled guy and give him the rubees to get the final code - "41262816". Leave the room and 3D it and goto the left through the wall. Hit the block and climb the ladder. Use slim to avoid the beams and input the new code to the safe for ONE MILLION RUBEES. Take them to the room on the bottom left to pay off your debt. Switch to 3D, use slim to squeeze through and end the chapter. _______________________________________________________________________ Chapter 2-4 [C2-4] Shroom Shake Go down the steps and take the 2nd door. From here jump up and take the upper right door. Jump across to the next upper right door. Here switch to 3D and hit the blocks on the bottom of the screen. 2D it and jump atop the blocks. Now go to 3D and while dangling jump up and hit the 3D-2D blocks above and get to the ledge. After the scene switch to 2D and go through the door behind the boss; YOU CANNOT KILL HER AS OF RIGHT NOW. However, from here on out she will follow you from room to room if you are too slow in each room. Do your best to just continue on without letting her ruin your path. In this room use slim to drop down the slit in the ground and go through the door. Avoid the cursya in the next room and just 3D it and jump atop the ? blocks and onto the platform above and go through that door. In room 8 you have a bunch of options. First bomb the middle of the room and enter for a Shroom Shake. Now head up to the upper right door and in here (room 9) 3D it and hit the blocks so that you can reach the upper left room with a HUGE boo. Defeat the boo and then Tippy a new set of stairs that appear and enter the room. Yes I know we skipped a whole bunch of doors back there but in actuality I just saved you a whole bunch of time for those doors just took you in circles. Save and get the shroom and then enter the ladies bathroom (Pink Room) [Note: exhaust all 3D opportunities in both rest rooms to read some rather humorous notes]. In the ladies room check the 4th stall to continue with the chapter. Once the gameshow starts ask any of the questions you desire. When it is finally time to choose who the real Merlee is choose the one that looks like she just got out of a stinky toilet. AKA the left one with the bug flying around her face. Now it is time to face the big bad "Spider" Mimi. Another boss that is a piece of cake. Just pounce on her head as much as possible avoiding the rubees. When she walks the ceiling don't stand underneath her and when she does her "Rubee Wave" just use slim to avoid it. After you beat her you will get the star and end the chapter completely. _______________________________________________________________________ Chapter 3 [C3-0] The InterNed Card Once you gain control of Luigi simply go left and enter the door. Head down left from here and through that door and then the next and only door in here. Now just continue left until the goombas stop you. Once you regain control of Mario head to "Flipside 1st Floor Outskirts", which is the same place we went to when we found the 2nd heart pillar. In here go all the way to the left and bomb the bricks atop the warp pipe and go down. In here continue right and ignore the pipe and just use Slim to go through the crack in the wall while in 3D. You can't get the chest right now so just activate the 3rd Heart Pillar. Head all the way back to the elevator to the colored heart doors but instead of going up, let's do some things in the town first. Head to the left and down that elevator to "Flipside 1st Floor", the floor where you can mix and make the items. In here take the first elevator you see and go down to "Flipside B1". 3D it and go into the outlet past the waterway to get a card - The InterNed. Exit and head to the left and take that elevator to "Flipside B2". 3D it and head to the left into the wall and pay the Mole 100 coins to build a blue warp-pipe that leads all the way back to the 2nd floor of Flipside. Take it back up there. Now we can go to the Yellow door that we just activated and head out to truly start the 3rd chapter. _______________________________________________________________________ Chapter 3-1 [C3-1] Thunder Rage, Ice Storm, Catch Card SP, Piranha Plant Card Once you get control examine the bush with the red berry like things on it and listen to the pixl. Now head right and just continue until you see can't get by the tall pipe and 3D it. Here you will see a 2D->3D Block that you should hit. You CAN go right and pick up a Thunder Rage and Ice Storm if you so wish but it's definitely not necessary. Nor is it hard to do so I really don't feel that explanation is needed. Anyways, do what you will and I will resume at that 2D->3D block. Jump up on the block and then on the pipe, hit the block to get a ladder, climb it, go in the door. Go left with Peach until you get to the 2 pipes. Now use Peach to float to the left high pipe and go in it. Head to the right until you get the Catch Card SP. Now head all the way back to the door, get the star, and head all the way right killing everything in your way on to the next door and enter. Time for some hillarious fun, when you regain control run to the left and get a star of your own to take him out and then continue right. Once you get to the end with the sign "Fall in between the red pipes" and blue ! block. Well, read the sign and hit the switch, then go back through the door. All the way left back to the other door and through. Once in here fall between the red pipes for retro goodness. You've played this before, but check out what they can do to it in 3D. Well, continue right until you reach the ward of bricks set-up just like the original. Well, guess what, it's just like you remember it. Continue to the right past the 3 pipes and stoping before the downward elevator thingies. 3D it and go down the newfound pipe. 3D it in here and hit the 2D->3D blocks and get all the spoils. Now return up the pipe. Continue right to the pipe and 3D it to get the coins alongside. For those of you who have played the original Mario know that there are 3 more pipes up and to the right, so let's go use them! Go on the up elevator and jump up and to the right before you are taken off atop the screen. Go in the leftmost one and switch to peach. This will take some practice but you need to glide across the colored blocks all the way to the right. Once you get there use the platforms to get up to a Piranha Plant Card. Retrack back and instead of falling in between the red pipes, climb the ladder and float down to that pipe to go back to where we just came from. Take the center pipe and be ready to face some really cool "Ronaldo" soccer playing koopas. Head to the right as nothing is to the left. Once you get challenged by the 4 koopas, just go up and knock the crap outta them and continue right. Don't bother with the cannon and go right to see an "X". Use your bomb on the X. Once you regain control, just use the Boomer to knock the crap outta Bowser. Once you regain control just head to the right to end the chapter. ________________________________________________________________________ Chapter 3-2 [C3-2] Thudly It is best to swim as Bowser because you can use his "down on the D-Pad" Fire breath to kill all the baddies in your way. Swim to the right and get the Fire flower. After fetching all the coins 3D it underneath the ? block to pick up some more coins. Now 3D it above that block and swim through the alcove for some more hidden coins. Continue right and 3D it at the next set of coins for double your pleasure. Continue past the 6 out of place yellow pillars and use 3D to enter the pipe on the far right Go right and when you get to the first water cyclone switch to 3D and swim up to grab some coins and when outside go up from here and jump up and into the pipe. Go right as bowser killing everything along the way. Keep going in a very linear pattern and go in the door when you reach it. Use bowser to blast everything in the room and then get the chest for the Pixl Thudly. Use him to knock down the yellow pillar and go back to where you came from. Once you are back to the pipe out of the water continue in the water to the right before going back to the odd pillars that I talked about earlier. Just 3D past all the tentacles along the way. Once you reach the far right you will find a pattern telling you how the pillars should look -- Up, Down, Down, Up, Down, Up --. Head back to the astranged yellow pillars and use Thudly to arrange them in this pattern and go into the door that sprouts up between them. Swim to the right killing the baddies with a bowser ground pound if you wish. Soon you will encounter another easy boss. Simply wait until you see this squids RED tentacle and use a bowser ground pound or his flames until this boss plunders. Not much to watch out for other than staying away from its other colored tentacles as they come at you. It should take about 3 ground pounds to waste him. After you are done head to the right and through the pipe to finish this chapter out. ________________________________________________________________________ Chapter 3-3 [C3-3] Peach (2) Card Switch to Peach and head to the right and up the ledge to the moving platform. Go get the ? block for a Slow flower and continue up the tree. Now get the fast flower and continue up further by using Mario's 3D on the left ledge to get some 2D->3D blocks to continue up. Float to the right with Peach and up and then float to the left side and up. Obviously ground pound the pillar and use go to the left and up. Float to the right with peach now and get a shroom. You can't get into the pipe from the bottom but as you continue up to the left and then veer right you can float to the top of the pipe with peach, go down. Switch to Mario to 3D all the coins and then leave via the pipe. Continue climbing as peach and when you get to the top use Bowser to flame open the door. Once inside go up and into the pipe. Save if you wish and then hit the blue ! block and get ready for a fun little mystery tree. It will turn pink and then go back down the pipe and travel up since now you can. Switch back to blue and then travel up to the left and over to the pillar in which you obviously pound. Head down the ladder and hit the switch to make it pink. Travel back up the ladder and hitch a ride and jump to the ledge above. Use the new pink ledge to further your way up and to the right. Here use Mario to 3D it and find a warp pipe. Switch Pixls to Slim and go across, switching to Slim every time the spikes rise to avoid being hit. Make the block blue and then head back out. Head up the new blue platform and switch to Boomer. Use him to activate the switch and BEFORE going up the new pink land piece, drop another boomer and head up the pink piece and let boomer explode when you reach the safe piece of land. This will give you the trick before you read it on the sign. Either way, just head up the new blue land piece and right the glider until you feel it is safe to glide over to the pipe with Princess. Pound on these guys with Bowser to get a Peach (2) card. Exit and then head up and to the pipe on the left. Use Mario to duck jump into the little hole and go over drop a boomer by the switch. Jump out of that area and let boomer go to make the switch pink. Back outside, float to the other side with Peach and then get on the pink platform and use Mario to 3D it and jump to the sturdy platform above. Ground pound the ? block to get a blue shroom and then hit the blue switch to finish off this place and create a door. Drop ALL THE WAY to the bottom where the first pipe that you went into is and head to the top and through the door that you just opened. Once you start the battle against dementio, switch to bowser and Thudly to pound the hell out of "her?". Simply avoid her star flowers and when she makes the blocks just ensure that you aren't standing inside of them. Other than that it is just another easy battle. Once the battle is over simply make your way to the top avoiding the baddies. When you get to the top you will see white and red wind. Ride atop the red wind to the right until you see the pipe which you should go down. Get the coins if you so wish and then finish out the chapter. _________________________________________________________________________ Chapter 3-4 [C3-4] Carrie After you regain control head to the right, 3D it and down the pipe we go. Pick up the block and then hit the blue ! switch and get the key. Switch to peach and then head back up the pipe. Head through the door and look through the key holes if you so choose. Further to the right and through the door. 3D it, up the ledge, and through the next door. Head to the left killing the baddies as you go. Take out Thudly and ground pound underneath both doors and take the leftmost door. 3D it and jump on the ledge. Use peach to float to the other ledge then go up and through the door. Grab a guy to hit the blue ! switch and go across the bridge you just made all the way to the other door. Once inside answer False to the first question to get it wrong and drop down to the new floor. Use Bowser to kill the chain chomp and then pick up the block and step on the red switch to get the pipe. Head down and then hit the 2D->3D switch and jump on it in 3D to get on the ledge and then switch to 2D and read the plaque in the middle. -- Right room: 2323 -- Left room: 2828 --, and then contine to the right. Ground pound the block to release the new Pixl, Carrie. Use her to cross the pipes and then go all the way to the left, 3D it and up into the pipe. You are back at the beginning so retrace your steps all the way back to the rooms that you ground-pounded down. Go through the right door first and glide across the spikes and enter the room. Answer True, True, True and then input 2323. In this room jump atop the "maid's" head to get the key and leave and head back to the room on the left. Go all the way back to the room where we answered false and this time answer True, True, True and then input 2828. Same deal to get the key. Now head all the way back to the room where the butterfly is being kept captive and use the keys AS PEACH to enter. Just answer true/yes to everything as peach and you will be permitted access because you are a hot babe that likes what he likes :). Once inside you are about to play a witty "game" with the nerd. Just answer whatever you like for some good laughs. Once the bout begins just ground pound/stomp the hell outta him with bowser as per the best way to beat most things thus far. He really shouldn't give you much trouble, as per the normal with the bosses thus far. Every other time he appears it seems he will shoot his tongue at you to eat you up for 2 points, just jump over it. Once you beat him you will get the star and end this chapter! __________________________________________________________________________ Chapter 4 [C4-0] Once you regain control head down the elevator. Here flip 3D and head 2 screens to the right so you are in the beige colored outskirts. So far we have only been to the right here so head to the left where you will see 2 pillars standing. Flip into 3D and see that one has an up arrow and one has a down arrow, smash the one with a down arrow. Now, smash the one right next to it (on the right) to bring it up to make the 4th pillar appear. Insert the heart and head back to the door that you just created. By now you should see the ROYGBIV pattern -- red, orange, yellow, green, blue, indigo, violet -- as the collors of the rainbow... Once you are teleported back to Flipside, you have to go talk to Merlon to figure out how to survive in space. He will tell you of a "helmet" and to find it leave his place and head to the right and up the elevator. Head to the left and speak to the boy with the fishbowl. Make your way to that blue pipe that I had you guys make inbetween the last chapters (to the left of Merlon's). Go up the elevator here and go to the water on the right to release the fish and get your "helmet". Now travel back to the door any way you see fit. __________________________________________________________________________ Chapter 4-1 [C4-1] Foton Card, Catch Card SP Here just "fly" right and you will see some "SOS" signs. Once you find their origin, down and to the right, use Tippy to find the ship. Now check it. Once you regain control, hold the "A" button until only red/orange surrounds the squirp to make a "worm hole". Here you get to play a space shooter game with unlimited and fast reload ammo. So fire away and head to the right. As you head to the right you will find asteroids in your way. Make sure that you switch to 3D when you see them because soon enough you will find a Foton Card behind one of them. Continue right. Almost immediately after you pick up the card you will be at the save block and another worm hole which you should enter. Shoot through the guys as you go right and you will end up at 2 worm holes. Take the bottom one and head to the right and head into that worm hole. Head to the right and 3D it for a Catch Card SP. Now head to the left skipping the worm hole that you just came through. Head into the worm hole and go right. When you see the warp pipe in the background switch to 3D and you should see a worm hole to go into. Go into the pipe 3D it to get the coins and go back, head right, and end the chapter. __________________________________________________________________________ Chapter 4-2 [C4-2] Ultra Shroom Shake Head to the right for a hillarious little scene. After you regain control Head to the right getting the blocks along the way. Those white blocks are bad so make sure you jump on them. You have an enormous "weightless" jump here, so don't worry about switching to peach to make some jumps. If you ever fall and can't make your way up just make sure you switch to 3D and then you will see the "steps" upward. Fall down the space to the right of the space rift and change to 3D to get a super sweet Ultra Shroom Shake and then hit the block for some coins. Head to the right and boomer the hell outta the blocks to get and go through a door.