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FAQ/Walkthrough by ABXInferno

Version: Theta | Updated: 03/29/15

                                                 ABXInferno proudly presents...
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                                         :+:--++-/:--+o/++/::/-.               
                                        ./+///+/.:/::///:/:...                 
                                        .:/sys++++yhy+/:-.`                    
                  ``` ````..--:--:-:-:+++/:sso///+ssso//:`                     
               ..-://--+-.-s-.s+.y.``+soooss:--..-+yss//-.                     
              .--s--s`-so`ss..++:h-/.osoosy+//:-::/ss+/--.`                    
              :.:s--s-oys:o+//++//::::/++oo++oo++++//+/+/:.`                   
            `-::/+//+/+//::///++o+/:::/+osyyssosooo+++o+++++//:::-/o           
            /++/+++++sho+:/+/:-.:oso+/:+oydyo--::/sooohsysoo+/+o++/y           
            o-````` `sdso/s-     .:oso/+oyhy+````.+so+hyds:..`.:oo.`           
            o.    ``.sds+o/  `::`  -sho+syhs:`./-`.so+yymy:..:...o+`           
            +:-:  /syhdsoo` :sds/` .sho+shyo.`.y+``/s+sydd/..ss/./+            
            :oys` /dhso+o+  :hmyo` .shs+ydyo``./:``.sosymdo..sh/.+/            
            .++s  :hho++oo. `/+o.  -shy+hhs/````````:ssydms..oo-.o/            
            .//s  .yho//o++    ` `-ohhoohys-``./++.`.osshmy...../o.            
            -//s..-sdo+/o:o:-.``./yhs/:+hso.../sdy::/osoymh:-::/s+.            
            :+++syyyho++o://ooooohho/::+ysso++oshho+++yoohyssssoyo.            
            ososssysssssyoooooosshso+++osssyyyyyssssyyhhyyyyhhhshhs            
            ss-//-o:/h-/y:/y/sso/+hooyyydhssyho+hdood+/yo/ss:y/:shy            
            sy+y+:s::o:-s-:y.//+:.h.:shyds/:yh:/yh::d:sys:os/yo+yyy            
            :::::+yyyyyss+oh/+yo+/h-:oyyhds/dd/+yyyshyoyyyyyys::-..            
                          -//++++//osoooyyys//////++/           

                             Version 1.1.0 "Theta"

         A proud winner of the FAQ of the Month December 2014 award!

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      Click the recommend    abxinferno.svbtle.com    If you have questions
        button above to       for the latest stuff      or suggestions send
          support me!          on Nintendo games!          me an email!


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   0.                          TABLE OF CONTENTS                         [TOC]
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0. TABLE OF CONTENTS [TOC]
1. INTRODUCTION [INT]
2. LEGAL NOTICE [LGL]
3. CONTACT ME [CNM]
4. WALKTHROUGH [WLK]
   4.01. Basic Controls [BASC]
   4.02. General Tips & Tricks [GTIP]
   4.03. Episode 1 [BOK1]
   4.04. Episode 2 [BOK2]
   4.05. Episode 3 [BOK3]
   4.06. Bonus [BOKB]
5. CAPTAIN'S CHECKLIST [CCK]
6. VERSION HISTORY [VHS]
7. CLOSING AND CREDITS [CLS]

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   1.                            INTRODUCTION                            [INT]
_______________________________________________________________________________
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In 1994, a little known game called Wario's Woods was released. The last
official US NES release, it was also the only game to ever feature Toad as the
main character. Almost 20 years to the day the game appeared on store shelves
in the US, Toad is now in a brand new adventure based on Super Mario 3D World's
Captain Toad levels and sprawls over a length of over 70 levels. In each level,
you must get to the Power Star, but also attempt to collect the 3 Diamonds.

The 3 Diamonds can be hidden very well, so you'll probably need this guide.
Marketing aside, this guide will (likely) help you, so if it did, help out and
click the recommend button at the top of this guide for me. Thanks!

If there is no such button, please contact me - you are NOT on GameFAQs, which
is the only website that should ever host this guide. You will be (somewhat)
handsomely rewarded.

On a completely unrelated note, I have no idea why I based my version numbers
off of Greek alphabets. ;)

And one more thing: I'd just like to give my thanks to everyone who recommended
                    this guide, it's heartwarming to know that your hard work
                    is legitimately helping others.

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   2.                            LEGAL NOTICE                            [LGL]
_______________________________________________________________________________
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- This guide is copyright 2014 ABXInferno and is protected by copyright laws.
- This guide is to be posted ONLY ON GAMEFAQS.COM. READ: ONLY GAMEFAQS.COM.
- You cannot post this guide on your site.
- If you want to share this guide, please link to the original file on GameFAQs
  and do not post it on your site.
- You can print this guide for personal use (though I don't recommend it: it
  wastes a lot of paper), but you cannot sell it for money or claim you wrote
  it yourself.
- If you happen to find this guide on any other website or credited to anyone
  else other than A*B*X*I*N*F*E*R*N*O (remove the asterisks, that's to bypass
  find and replace), contact me immediately.
- This guide might contain mistakes even if I've tried my best to make sure
  everything is correct. But humans aren't perfect, so if you do find one,
  don't lash out and instead, make yourself useful and tell me about it. You
  will be credited.
- Toad, Captain Toad and Captain Toad Treasure Tracker are trademarks of
  Nintendo.

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   3.                             CONTACT ME                             [CNM]
_______________________________________________________________________________
'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'

Before you email me, here are some guidelines to follow:

- Your email should be text only and should not contain images as much as
  possible.
- Your email should definitely not contain executable files (.exe), zipped
  files (.zip) or images and videos.
- Your email MUST NOT contain any vulgar words or inappropriate material.
- If you email me, you agree that I can put that information in my guide and
  not expect to be rewarded other than being credited.
- Use proper spelling and grammar as much as possible.
- Do not use any other language other than English.
- Give me a name I can credit you by or tell me if you wish to be anonymous.
- Put "Captain Toad Treasure Tracker" or something like that in the title.

Have you read all the above guidelines? If so, here's my email:
ab!inferno#hotmail$com

Replace [!] with [.], [#] with [@] and [$] with [.]. I did that to minimize the
amount of SPAM I get.


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   4.                            WALKTHROUGH                             [WLK]
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 4.01.                          Basic Controls                          [BASC]
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Wii U GamePad
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(L) Stick - Move Toad/Toadette around the stage.
(R) Stick - Change the camera angle.
+ Pad     - None.
A Button  - Run (hold), grab items (press), throw.
B Button  - Run (hold), grab items (press), throw.
X Button  - Zoom in.
Y Button  - Switch on/off headlamp.
ZL Button - Center camera.
ZR Button - Run (hold), grab items (press), throw.
L Button  - Turn camera 45 degrees.
R Button  - Turn camera 45 degrees.
- Button  - None.
+ Button  - Pause.

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 4.02.                       General Tips & Tricks                      [GTIP]
o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o

• Always use your control of the camera to see every nook and cranny of the
  level.
• Official names and terminologies are NOT used in this guide. For example,
  "tree-like thingies", "Golden Mushroom" instead of "Gold Mushroom",
  "Diamond" instead of "Super Gem", as well as "Pickax" instead of "Super Pick-
  axe".
• There are invisible leaves in the game that often hide Golden Mushrooms. To
  get them, your headlamp should reveal their location, then press the grab
  button to get it.
• If you beat the time challenge for a level (a pre-set time), you will be able
  to get a Black Star next to the time. Thanks to reader Aidan J (Toad_Star100)
  for pointing this out!
• Did you know you can spin Captain Toad around and after some point, his
  backpack will become a weapon and can take down enemies? Don't do it too much
  or he'll become confused and collapse for a moment!

*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*
 4.03.                           Episode 1                              [BOK1]
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As you begin, the camera focuses on Captain Toad, before zooming out and
placing you in control. Follow Toadette, who is right in front and use the R
Stick to control the camera. Now head under the bridge and follow the path to
get to the Power Star.

COURSE CLEAR! Wasn't that easy? Well it was. But it's not quite over yet. As
the screen fades to black, it will then re-emerge and feathers will fall from
the sky. Wingo is here, wearing a giant Power Star around his neck and take the
Star (as well as poor Toadette, who is clinging on to it) with him! Oh no! Time
to save the damsel in distress again! It's a Nintendo game, who are you
kidding?

THE SECRET IS IN THE STARS
==========================

As you open the first page of the Episode, turn the page and begin Stage 1!

STAGE 1: PLUCKY PUFF BEGINNINGS
-------------------------------
Stamp: Collect the Golden Mushroom!

--- DIAMOND ALERT ---

Head right. You should see a Diamond in a nook in the wall. Turn the camera to
find that the Diamond is accessible via a walkway. You can pull the leaf next
to the wall to get a coin, the enter the nook to find Diamond #1.

Continue to head right and pull the leafs in the ground if you wish, then
head to the lever on the far right to raise the platform and get to a higher
level.

--- DIAMOND ALERT ---

Pull a leaf in the ground and throw it at the POW Block east of the elevator
platform to access Diamond #2.

Walk towards the stairs where the Shy Guy is. Carefully climb the ladder while
Shy Guy is walking away and use the leaf in the ground to kill him. Now pluck
the leaf right next to the bricks to receive a Pickax and get into a previously
inaccessible area. Go wild and get them coins!

Also, there is a nook under the platform you can walk under to receive a Golden
Mushroom, which is worth 50 coins and also gets you your stamp!

--- DIAMOND ALERT ---

Pull the switch in the ground to raise the platform again. Now, talk to the
Blue Toad that is now accessible to receive Diamond #3. Pull the leaf to
receive a Mushroom.

Now, head up the wooden bridge and get the Power Star!

Pixel Toad: As you start, head forward and turn left, then continue heading
forward and step on the wooden platform with the blue switch. Turn the camera
90 degrees so that you can see the Golden Mushroom in the alcove. To the right
of said alcove is the Pixel Toad on the wall.

STAGE 2: WALLEYE TUMBLE TEMPLE
------------------------------
Stamp: Don't destroy the bridge! (Ignore my little joke below, drop down to the
side when you begin, don't cross the bridge)

This looks simple. Walk across the bridge and get your Power Star. Done.

STAG...

--- DIAMOND ALERT ---

Oops. did I mention the bridge would break? You'll fall into the water. Head up
the ramp and get into the little tunnel when the Walleye moves. Get onto the
first wooden bridge platform and wait for it to rotate before walking across to
receive Diamond #1.

--- DIAMOND ALERT ---

Walk across the bridge carefully and pluck the leaf to receive a Mushroom. Head
into the cave and when walking into the rotating platform, don't exit! Head for
the other end where a secret area awaits. Pluck the leaf to get Diamond #2.

Now exit and climb up the stairs before re-entering the caves. There is a
hidden nook in the wall with a ton of coins in it, but if you don't care, walk
towards the corridor, straight for the rotating gear at the other end.

--- DIAMOND ALERT ---

Pluck the leaf to stun the Walleye by turnip, then walk past him (carrying
another turnip) while he's stunned (or hold him with the GamePad's touch
screen) and get Diamond #3, before walking past the second Walleye after
stunning him.

Collect the Star at the end.

Pixel Toad: As you start, turn the camera 180 degrees and wait for the rotating
block in the top-right to rotate. Once it is in this position:

/| |¯\
\| |_/

You'll be able to spot the Pixel Toad.

STAGE 3: TOUCHSTONE TROUBLE
---------------------------
Stamp: Clear the course in 3 touches! (Redo level after completing)

--- DIAMOND ALERT ---

Touch the blue platform you're on on the GamePad to get a feel for the stage,
then drop onto the pink one, before touching it. It will reveal a hidden nook
with Diamond #1.

--- DIAMOND ALERT ---

Touch the blue platform again and walk onto the other side. Pluck the leaf to
receive a giant Key. Raise the platform, walk across then drop down to the
lower level by walking off the platform. Use the key to open the door, which
hides Diamond #3.

--- DIAMOND ALERT ---

Touch the pink platform, then the blue, before walking up the ramp back to the
blue. Return to where you found the key, then walk into the nook. Raise the
blue and walk across to recive Diamond #2.

Return and raise the blue to get to the high level on the pink side, then lower
it to get to the Star.

Pixel Toad: Turn the camera 90 degrees to the left and look out for the Pixel
Toad on the yellow block inside the blue block's alcove.

STAGE 4: MUSHROOM MESA
----------------------
Stamp: Defeat all the enemies!

--- DIAMOND ALERT ---

Walk towards the corner here (while avoiding the Flaptack [or whatever the hell
it is called]), then walk into the first nook in the wall, to find out the
diamond can only be accessed from the second nook. Walk into it and then take a
right to receive Diamond #1.

--- DIAMOND ALERT ---

Continue left (don't go back yet!) then get the Mushroom and stash of coins in
the hidden area here. Exit, then head into the elevator platform to raise it.
Pick a turnip and use it to defeat the Shy Guy. Rinse and repeat for the second
one. Kill both to receive Diamond #2.

Head down the stairs, then manipulate the platforms to get to the top-left side
where the Flaptack is. Fake it out, force it down, then use the turnip in the
ground to kill it. The second leaf contains a 1UP.

--- DIAMOND ALERT ---

Get back on top of the first two platforms, then while on the second one, raise
the third one while lowering the second, allowing you to step into a hidden
nook. Behind it is Diamond #3.

Return to the top of the second platform, then drop down to the third before
raising it to reach the Power Star.

NOTE: For the stamp, you need to defeat all the enemies. To defeat the birds,
      lure them down then chuck 'em in the head with a turnip, while the Shy
      Guy only takes a turnip to kill.

Pixel Toad: Head to the alcove that contains the very first Diamond and collect
the stacked coins. The Pixel Toad is right behind the coins.

THE CHASE TO PYROPUFF PEAK
==========================

STAGE 5: DOUBLE CHERRY PALACE
-----------------------------
Stamp: Collect 70 coins!

--- DIAMOND ALERT ---

Upon starting, head left and grab the Double Cherry, before using the 2 Toads
to press the double P-Switches and lower the wall, then make your way to the
mysterious lone leaf in the top-left part of the level. Pluck it to get Diamond
#1.

There are nothing but coins and turnips in the leaves here, so simply use the
walls to get both Toads onto both P Switches and lower the wall in the bottom
part of the level.

After both Toads drop down, you will need the help of both Toads. Head right to
drop left Toad to B2 (yeah, it's the second level below ground, so for the sake
of convenience, I'll call them B#), before heading left to drop right Toad as
well. Head left again so left Toad steps on the P Switch, opening a path for
right Toad.

Drop right Toad down to B3, killing the Shy Guy in the process, before heading
left to the P Switch and open a path for left Toad. Head right again to drop
right Toad down.

--- DIAMOND ALERT ---

You should see a door on B3 on left Toad's side. Turn the camera to reveal
Diamond #2 behind it. Walk into the path and collect it.

--- DIAMOND ALERT ---

Drop right Toad down to the lower area, then use left Toad to open it. Press
the P Switch on B4's right side to open left Toad's path. Once both Toads are
down, head backwards and touch the lone leaf there to wake it. It will begin
moving and use left Toad (who is now on the right) to pluck it and collect
Diamond #3.

Make a left U-turn to enable the now right Toad to press the P Switch, then
drop down to kill the Shy Guy, before stepping on both P Switches to open the
gate on the right hand side and reuniting the two Toads.

Walk out of the interior and outside, then head towards the elevator platform
to get to the Power Star.

Pixel Toad: Play the level as you normally would until you get to the bottom-
most floor. Once you open the door and allow both Toads to reunite, look out
for the Pixel Toad by the doorway that leads to the next area.

STAGE 6: SHY GUY HEIGHTS
------------------------
Stamp: Slip past all the Shy Guys!

--- DIAMOND ALERT ---

Head forward and climb the ladder, then follow the Shy Guy, who walks around
the hedge in a clockwise manner. Take the second exit (the first is a small
alcove with a turnip), then head down the ladder and climb the tall one. Cross
the two "bridges", then drop down at the end to get Diamond #1. Kill the Shy
Guy just as he walks past by jumping on him for extra style points.

Cross under the bridge, then climb the ladder here. Head to the end, adjust the
rotating platform so that its edges line up with both sides of the level and
the lone platform containing the ****load of coins on the left hand side.

Head down, then go to the rotating platform and turn left towards the newly
accessible platform. Collect the coins, then pluck the leaf to get a mushroom.
Head to the other side.

--- DIAMOND ALERT ---

Use the turnips to kill the Shy Guys here, then pluck the lone leaf on the
other side of this platform to get a Pickax which can break through the gray
bricks under the platform the Blue Shy Guy is on. Collect the coins and talk to
Blue Toad who has Diamond #2.

Climb the ladder and use the Turnips to kill the 2 Shy Guys here, then climb
the ladder, kill the Shy Guy here using the Turnip on the left side (the one on
the right has a Mushroom), then collect Diamond #3 on the opposite side of the
building.

Afterwards, return to where the 2 leaves were, climb the ladder, avoid the Shy
Guys and get the Power Star!

Pixel Toad: Play the level as usual until you get to the second part of the
level. Turn the camera to reveal the Pixel Toad plastered on the tree by the
corner.

STAGE 7: SPINWHEEL LIBRARY
--------------------------
Stamp objective: Collect the Golden Mushroom!

--- DIAMOND ALERT ---

Head forward and enter the purple pipe, then head down and talk to Blue Toad to
obtain your very first diamond, Diamond #3 (yeah, I know).

Before returning, there are a bunch of hidden coins in the empty area next to
Blue Toad, then head into the hole right next to the staircase to obtain a
Golden Mushroom, then head back to the area you were in.

--- DIAMOND ALERT ---

Head back to the starting area and rotate the stage using the rotation panel on
the left, rotate it towards the right. After 1 turn, you should spot a Diamond
in a tiny alcove. Collect it to get Diamond #1.

--- DIAMOND ALERT ---

Rotate it in the same direction not once more, but twice. Use the staircase
that appears to collect Diamond #2.

Afterwards, rotate the platform in the opposite direction and use the staircase
there to climb the ladder and collect the Power Star.

Pixel Toad: Turn the spinwheel so that the right side of the wall behind the
rotating platform is not covered to spot the Pixel Toad hanging out there.

STAGE 8: MINE CART TUNNEL THROWDOWN
-----------------------------------
Stamp: Defeat all the Para-Biddybuds!

--- DIAMOND ALERT ---

As you begin, collect a couple of coins hidden in a ring inside the starting
area, then jump into the minecart right ahead. Throw those turnips at anything
you see! Throw one backwards to collect Diamond #1!

--- DIAMOND ALERT ---

There are a couple of ? Blocks as well as POW Blocks you can hit to get a ton
of coins. After you pass the arch of blocks and descend, hit the blocks on the
left to reveal a Diamond underneath. Throw a turnip at it to collect Diamond
#2.

--- DIAMOND ALERT ---

On the far right, there is a tall stack of coins. Don't be afraid to collect
it! After doing so, focus your efforts on the Diamond on the left. Throw a
turnip at it when the blocks lower to collect Diamond #3.

After that, just sit still and relax as the minecart descends towards the final
section. At the end, hop down to the lower platform, turn the camera to reveal
a couple of coins, then collect the Power Star!

Pixel Toad: Turn the camera so that it is now behind Captain Toad to spot the
Pixel Toad on the rock structure to the east.

STAGE 9: SPINWHEEL BULLET BILL BASE
-----------------------------------
Stamp: Collect the Golden Mushroom!

--- DIAMOND ALERT ---

Head straight and turn right at the end. Use the spinwheel and turn it towards
the right, then collect Diamond #1 after the first turn in the alcove right
ahead.

--- DIAMOND ALERT ---

Rotate the platforms again so the staircase that the Diamond was under allows
you to climb up. When the Bullet Bills have just passed, rush forward and turn
the Bill Launchers away, towards the gray bricks. Before you collect the
Diamond, turn them right to blast the bricks that were blocking the other
staircase. Now release and collect Diamond #2.

--- DIAMOND ALERT ---

Return to the original spinwheel and turn it so the stairway directly in
front of you is facing you, allowing you to climb it. Drop down at the end,
then get to the third spinwheel, avoiding the Bill along the way. Use it to aim
the Bill Blaster at the moving platform and blast both blocks to open the path
to Diamond #3.

Afterwards, turn the platform sideways to allow you to cross into the alcove in
the wall on the other side. Cross the tunnel here, then turn the spinwheel to
reveal the Star which has been in the lava all along. Wait! Continue to turn
the platform to reveal an alcove with the Golden Mushroom inside!

Pixel Toad: Proceed forward and turn right. Keep heading forward and stop when
you hit the wall. Turn the camera 90 degrees to the right and wait for the
Pixel Toad to jump out of the lava to the right of the rotatable (is that a
word?) platform.

STAGE 10: THE KING OF PYROPUFF PEAK
-----------------------------------
Stamp: Collect 45 coins!

As you begin, you should see a Diamond that's near a rock formation. Seems
innocent enough. Walking forward however, will reveal the true challenge - a
giant dragon! He will begin to shoot fireballs that you cannot outrun, so your
best (and only) option is to hide behind these rock formations. Be careful,
some of them move! Head forward and hide as you pass each formation.

--- DIAMOND ALERT ---

As you pass the third rock formation, after hiding behind it, run and get the
Diamond, Diamond #1, before hiding behind it again. Afterwards, dash for the
next one, then climb up the ladder.

--- DIAMOND ALERT ---

You should soon see another ladder. Don't climb it! Go behind it and use the
ladder behind the moving rock formation. Grab onto it and climb to the
neccessary height to get Diamond #2 before proceeding.

After climbing up, use the rock formation to guard yourself against those
fireballs, then hide behind it as you grab the Mushroom and coins on the raised
section here.

--- DIAMOND ALERT ---

Head forward and climb the ladder. Don't bother with the first 3 leaves - they
are nothing but coins. The last one however, has the third and final Diamond,
Diamond #3.

When climbing the next ladder, sycrhonize your movements with the moving
platform here, then pluck the leaf here for a bunch of coins. Continue to head
forward, while avoiding the meteors of lava that rain from the sky, as well as
the pink fireballs by hiding behind wood formations (I don't see how they don't
melt...)

Head forward, making sure to avoid any lava-filled sections. There is a narrow
platform where lava will fall on it, while the pink fireballs are a constant
threat of burning you, so wait for the right opportunity before dashing ahead.

The leaf here has a bunch of coins, but it might take a while to get. Thank-
fully it is behind a wood formation. Climb the ladder quickly and at the top,
the dragon will ram into it, causing it to fall and hit his own head. Dumbass.

You and the Star will both end up on the dragon's head. Collect it to end the
level!

After you end the level, flip to the next page and press A. Head forward to the
raised section to see a cutscene play. Wingo will fly by as Toad sits by the
campfire, causing him to stomp his foot in anger. The next level will now be
unlocked.

Pixel Toad: Play as you normally would until you finish climbing the first
ladder. Rotate the camera 90 degrees to the right and skip climbing the second
ladder, instead heading behind it. The Pixel Toad is just above the ladder that
is attached to the back of the moving platform.

THE HUNT FOR THE GREAT BIRD'S LAIR
==================================

STAGE 11: PIRANHA CREEPER COVE
------------------------------
Stamp: Collect 70 coins!

--- DIAMOND ALERT ---

Head back and walk into the water to get a couple of coins to start off, then
head forward and get hit (yes). Head back to the starting area and you should
see a Diamond in an alcove. Walk to the right side of that wall and get Diamond
#1.

--- DIAMOND ALERT ---

Climb up the slope on the left side, then as soon as you're in the caves, grab
the line of coins before dropping down into the water. As soon as the Piranha
retracts, swim for your life and grab Diamond #2 at the end. Wait for him to
retract to return to where you were.

--- DIAMOND ALERT ---

As soon as you turn the corner, beware of the two Piranhas, then run up the
slope and then turn and climb the ladder. Beware of the spitter of nuts (looks
like a Deku Scrub) and cross the bridge to cause it to drop down, making an
alcove accessible. Grab the leaf there which has Diamond #3.

When the Piranha retracts, walk to the top-left corner with a bunch of coins,
then head to the far right and drop down there to get another bunch of coins,
though you have to backtrack through the entire level again to get back.

Anyway, at the top wait for the Piranha to retract and then grab the Star at
the earliest chance!

Pixel Toad: Turn the camera about 90 degrees to the right and down a few
degrees to spot the Pixel Toad hanging out under the leaves of the tree by the
corner.

STAGE 12: BRINY BOWL SWIMMING HOLE
----------------------------------
Stamp: Find the Golden Mushroom!

--- DIAMOND ALERT ---

As you begin, head forward and swim towards the right side, where there are 3
leaves. Pluck the one furthest in front to get Diamond #1, but be sure to avoid
the Cheep-Cheeps.

--- DIAMOND ALERT ---

Swim toward the corner here and enter the blue pipe. Climb the wooden staircase
and it will sink to the bottom. Drop back down into the water and get the newly
accessible Diamond #2.

--- DIAMOND ALERT ---

Afterward, swim towards the red pipe, then press yourself against the brick on
the bridge to have the bird destroy it for you. It might take a while, so be
patient. At the end, turn left and you will notice (or have already noticed) a
section of this bridge missing. Drop down into the area below to land on a
wooden block with a lever at the end. Pull it to have it float, making the
third and final Diamond, Diamond #3, accessible.

Drop down and pluck an invisible leaf to get a Golden Mushroom, then enter the
Green Pipe to enter a little dry area with the Power Star. Collect it to end
the level.

Pixel Toad: Use the red pipe to surface, then get the birds to destroy the
bricks. Sink down to the bottom where there is a gap in the bridge and pull the
switch to make the block float. Now look on the side of said block for the
Pixel Toad.

STAGE 13: TURNIP CANNON JUNGLE
------------------------------
Stamp: Clear the course using only 1 shot of the turnip!

--- DIAMOND ALERT ---

As you begin, drop down to the lowest level and pull the lever here to activate
the turnip cannon, blast it at all the Creepers, the block covering the Power
Star and of course, the Diamond, which is Diamond #2.

--- DIAMOND ALERT ---

Climb to the fourth level (up to third, down to second and up to fourth) and
pull the lone leaf by the edge several times. Eventually, Diamond #1 will spawn
there.

--- DIAMOND ALERT ---

Afterwards, walk towards the hole in the wall and enter the purple pipe, then
on the other side, pluck the head of the mole to have him hand over Diamond #3.

Pull all the leaves here if you wish to, then head back to the location of the
Power Star and finish the level off.

Pixel Toad: Head down to the cannon and kill the Creeper farthest to the left.
The Pixel Toad is hiding in the spot where the creeper once was.

ONWARD, CAPTAIN TOAD!
=====================

STAGE 14: POP-UP PRAIRIE TOWN
-----------------------------
Stamp: Collect the 1-Up Mushroom!

--- DIAMOND ALERT ---

Head forward and pull the blue lever here. The block will rise and underneath
it rests the very first Diamond, Diamond #1.

Climb the ladder and avoid the Shy Guys, then dash forward and climb the ladder
over here. Drop down to the left and pull the blue lever, then drop down and
enter the newly revealed cave.

Head forward and ACROSS the wind-powered platform into the sneaky hole in the
wall. Talk to Blue Toad (or approach him rather) and he'll hand over a 1UP.
Return to the wind-powered platform, blow into the microphone on the GamePad,
pull the lever, then drop back down and blow again to enter the hidden hole in
the wall.

--- DIAMOND ALERT ---

Grab the lone leaf by the edge on the other side and collect the Mushroom that
it spawns, then climb the ladder and pull the blue lever. Drop down by its
side, then enter the hole on the right hand side of the raised platform to
enter a hidden alcove with Diamond #3.

--- DIAMOND ALERT ---

Return to where you were and pull the other lever, then blow on the mic again
to access the third and final Diamond, Diamond #2.

Drop down to the side onto the final wind platform, then follow the path to the
next blue lever, which will raise an entire column of the level. Beware of the
Shy Guys as you drop down, then climb the stairs to reach the Power Star.

Pixel Toad: Turn the camera about 135 degrees to your right to spot the alcove
where Blue Toad is hiding. Touch the poster beside him to make it fall off the
wall and reveal the Pixel Toad hiding behind it.

STAGE 15: DROP ROAD DASH
------------------------
Stamp: Don't kill any Para-Biddybuds!

--- DIAMOND ALERT ---

Head forward and avoid the Biddybuds, following the road of Donut Blocks. Don't
stop, these platforms fall under your feet. Use the speed pad here to gain an
advantage, then when you finally stop, pull over to the blue block by the side
to catch a breather. Then go forward and collect the first Diamond, Diamond #1,
being careful not to trap yourself and sealing your fate.

--- DIAMOND ALERT ---

Continue forward and while waiting for the Biddybuds to get out of the way of
the path with the Diamond, use the green block by the side to take a breather,
then continue and enter the side path here, collecing Diamond #2 as you pass
by.

--- DIAMOND ALERT ---

Continue forward and pull over by the red block, then pull on the leaves, one
of which contains a Mushroom, the rest are turnips. Continue forward when the
time is right and when you reach the green block, pull a turnip out of the
ground and throw it at the blue block's top to collect Diamond #3 (by the way,
the lone leaf has a 1UP).

This last section is tricky - head forward past the Biddybuds when they're by
the side, then weave your way between the lone donut blocks lined sideways and
be careful, especially because you're on high speed. At the end, you'll find
the Power Star waiting for you.

Pixel Toad: Proceed through the level as you normally would until you get to
the blue block at the end of the first dash section. Sink the two donut blocks
that cover the side to reveal the Pixel Toad.

STAGE 16: BIZZARE DOORS OF BOO MANSION
--------------------------------------
Stamp: Clear the course with only 4 touches!

--- DIAMOND ALERT ---

Head forward and attract the Goomba to the door in front, then enter it to drop
down onto the unsuspecting creature. Pull the leaf by the right to collect your
first Diamond, Diamond #1.

Use the GamePad to touch the block which contains the other end of the door,
then enter it, before touching it again to have it retract to the side. You'll
see a Diamond straight ahead, but walking forward will cause the plank here to
drop down.

--- DIAMOND ALERT ---

Have the lower-left block come closer to you, then the top-right block to the
side. Enter the lower-left one to spawn by the Diamond, collecting Diamond #2.

Touch the top-left block and have it retract, then enter the lower-right door
to spawn on the top of the lower-left one. Drop down to the left, then when the
Boos come close, stay still and your headlamp will kill them.

--- DIAMOND ALERT ---

Turn the corner, then touch the block above to have it move by the Goombas.
Attract them to your location (but will be stopped by the higher side on yours)
then enter the door and collect Diamond #3, killing them all in the process.
Afterwards, touch the block above again, then enter the last door to spawn by
the location of a passage, entering it to collect a Golden Mushroom.

Continue down the pasage, then enter the door at the end to spawn on the roof.
Shine your headlight on the Boos and have them die, then collect the Power Star
here.

NOTE: For the stamp, the only blocks you should move are (1) the one by the
      entrance, (2) (3) the pair that one has to be recessed and the other
      under it and (4) the one that leads to the final area with the Star.

Pixel Toad: Turn the camera 180 degrees to spot the Pixel Toad hiding in the
leftmost window of the top floor.

STAGE 17: BLIZZARD ON THE STAR EXPRESS
--------------------------------------
Stamp: Collect the 1-Up Mushroom!

--- DIAMOND ALERT ---

Head forward. The third set of wooden crates on this first carriage has Diamond
#1 underneath it, then head forward, slipping and weaving your way past the
Biddybuds on the second carriage, then on the third carriage be sure not to get
spotted by the Shy Guys there. On the fourth carriage, pull the turnip towards
the far left which has a bunch of coins.

Climb the ladder, then drop down at the end. Avoid the bird here, then U-Turn
around the train's locomotive before dropping down another short ledge. Enter
the alcove in the wall where there is a small room. Approach Blue Toad who will
hand over a Mushroom, then pull the lever (I guess I didn't make this clear
enough which caused confusion, you need to use the GamePad touch screen to pull
it) to have a 1UP spawn.

--- DIAMOND ALERT ---

Continue on. Under the third carriage, head on over to the other side of where
the entrance is and pull the leaf to collect a bunch of coins. Exit and climb
the ladder, then drop down onto the Blue Shy Guy. Re-enter the carriage and
turn right to collect Diamond #2. Exit by touching the block blocking the exit.

Enter the next carriage and manipulate the 2nd block (the L) so that you can
weave your way around it to a ladder on the other side. Cleverly use the blocks
as a bridge to get to the top-left corner, where there are a bunch of coins and
a Mushroom.

--- DIAMOND ALERT ---

Enter the next carriage and pull the first leaf by the right to get a Pickax,
then return to the previous carriage and smash the brick blocks by the right to
gain access to the third and final Diamond, Diamond #3.

Exit the last carriage to get your Power Star. The scene will cut out, before
opening again to reveal Wingo who's come to steal your Star again! How
convenient though, he takes you right to his nest as you cling on for dear
life!

Pixel Toad: Proceed through the level until you get to the locomotive, where
the Pixel Toad is standing on the very front (on the thingies that are in front
of the train near the tracks), you know, these:

_____| |_/|
          |
          |
_______   |
       `-.|`-.  X
___________\  `-.

X marks the spot.

OPERATION RESCUE TOADETTE
=========================

STAGE 18: WINGO'S WATCHTOWER
----------------------------
Stamp: Collect 70 coins!

Head forward and climb the ladder, then turn right and pull the lever here.
Drop down and enter the alcove to collect the bunch of coins, at which point
Wingo should be flapping a powerful gust of wind down your way. Charge on
forward.

--- DIAMOND ALERT ---

Pull the lever at the end, then drop down and enter the newly revealed alcove
underneath to collect Diamond #1.

Pull the next lever, then on this raised area, pluck all the leaves to get a
lot of coins before proceeding. Wait for Wingo to flap his wings, moving the
block on the raised area, then pull the lever to raise yourself up to this now
accessible area.

--- DIAMOND ALERT ---

Turn left, then drop down and before heading on and collecting Diamond #2.
Ignore the blue lever.

Turn a left into the alcove in the wall and keep walking. Drop down here and
now pull the lever, turning two lefts towards the area with the Diamond above.

--- DIAMOND ALERT ---

Wait for Wingo to blow the block blocking your path backwards, then climb the
ladder (not to the top, on the ladder itself) and wait for him to blow the
block back to its original position, allowing you to grab Diamond #3.

Drop down the ledge here, then continue on to the right, exiting and climbing
the ladder here. Head on forward, entering the pipe before shooting yourself up
to clear skies and a pile of gold.

You're not done yet! Avoid Wingo's attacks and when he drops down Giant Turnips
onto the arena, pluck them and throw them at him! The third attack will kill
him! You may be able to attack twice using one round of turnips.

After he dies, he'll drop Toadette and the Power Star onto the arena. Pluck
Toadette from the ground to be able to collect the two.

The scene will cut to the pair entering a minecart with turnips and the credits
will roll. Congratulations! You've finished Captain Toad: Treasure Tracker.

THE END.

Huh, did you hear that? The sign also dropped slightly. I guess we're not
really done. Episode 2 is now open for business!

Pixel Toad: Head forward and head to the back of the tower. Climb the first
ladder (use the lever) and turn the corner. Look to the third level, where
there is a movable block. On its side is the Pixel Toad.

*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*
 4.04.                           Episode 2                              [BOK2]
o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o

It's a bright, purple (umm, that doesn't look right, but whatever) day and the
camera pans out to reveal a stage exactly like the one in Episode 1. Look
familiar to you? What's about to happen next, you can probably guess.

Head forward and follow Toadette until the Star. You get it, a feather falls 
down and Wingo comes. Surprising, isn't it? But instead of Toadette, this time
Captain Toad himself gets kidnapped!

Anyway, this is Episode 2! While the intro is the same, the levels are
different, so it's not like Super Luigi Galaxy (anyone remember the fact that
you had the play the freaking game another time!) or Super Mario 3D World's
final objective (play each level and touch the goal flag with EVERY SINGLE
CHARACTER!), so it is at least fresh in terms of gameplay and level design.
And so, we begin!

THE CAPTAIN GETS TOADNAPPED
===========================

STAGE 1: CHUTE SCOOT SLOPES
---------------------------
Stamp: Collect the Golden Mushroom!

--- DIAMOND ALERT ---

Climb up the ladder and rotate the slide 90 degrees, then drop down and enter
the hidden alcove which is behind where the slide once faced to collect Diamond
#1.

--- DIAMOND ALERT ---

Climb back up using the ladder, then climb up to the red block and slide down
the slide. Rotate the blue side 90 degrees again and slide down it to collect
Diamond #2.

At the bottom, avoid the Charging Chuck, then turn left and climb the ladder
here, before proceeding to climb the next ladder, and the one after that. On
top of the brick formation of here, navigate your way to the other end, then
rotate the yellow slide so it connects to the red slide.

--- DIAMOND ALERT ---

Slide down the slide and keep pressing your control stick to the very left side
of the slide because eventually, you'll come to a wide red slide where the
final Diamond, Diamond #3 rests on the far left side.

At the bottom, avoid the final Charging Chuck and collect the Power Star!

NOTE: Here's one where I'll make note of the Golden Mushroom, which is the
      level's hidden objective as it is difficult. Head to the area with the
      yellow brick formation, then at the end, don't use the yellow slide.
      Instead, shimmy down the ladder to its right to drop down into an area
      next to the blue slide. Turn your camera and you'll see the Golden
      Mushroom is right below. Position yourself and drop onto it when the time
      and location are right!

Pixel Toad: Climb up the ladder and turn the first spinwheel. Slide down, then 
turn the second spinwheel. Turn the camera to where the slide once covered the
part of the blue cylinder to spot the Pixel Toad.

STAGE 2: STUMPER SNEAKAROUND
----------------------------
Stamp: Defeat all the Piranha creepers!

--- DIAMOND ALERT ---

Head forward and climb the ladder, then use the Tree-thingies to cross over to
the P-Switch and step on it to have the bridge drop down. Cross the bridge and
pluck the leaf to its left at the end to grab a Key (how sneaky), then drop
down to the side and cross the bridge again (this time through a lower area).
One thing to note is that if the Piranha Creeper comes and bugs you, throw your
Key at it to kill it. Anyway, head on forward and put the key into the lock to
have it reveal Diamond #1 behind it.

You might also spot the Power Star, but you won't be able to grab it yet. Head
back to where you found the key, then drop down to the left of the Tree-thing
to pass to the other side, like this:

----------------------------
|  |  | ----->
        <---.  <-----|  |  |
------------|---------------
            '-- YOU ARE HERE
----------------------------

--- DIAMOND ALERT ---

Make your way under the bridge, then climb the ladder. Weave your way around
towards the bridge-like wooden thing in the center, then hop onto the Tree-like
thing and when the two meet, head on over to the second one in order to grab
Diamond #3.

Head back to where you were and you should see a pair of leaves by the bridge.
Pluck them to get a turnip or two and toss them at the other Piranha Creeper on
this side. With the path now wide open, head on straight and U-turn towards the
ramp before stepping on the P-Switch.

Make your way to the newly accessible bridge, head forward and drop down, then
head in the other direction, like this:
SIDE VIEW
          .-- YOU ARE HERE
          | --------------
          '---->
-----------------

--- DIAMOND ALERT ---

Drop down onto the Piranha Creeper, then drop down onto the side and you should
come across another mole. Pluck his leaf head to have him fork over the third
and final Diamond, Diamond #2.

Head onto the ladder here, then climb up and return to where the Piranha
Creeper was. The Power Star? It's straight ahead.

Pixel Toad: Proceed through the level just like usual and play until the part
where the second diagram above is supposed to illustrate. Kill the Piranha
Creeper here to reveal the hidden Pixel Toad.

STAGE 3: SUNDOWN MINE CART RUNDOWN
----------------------------------
Stamp: Collect 140 coins!

As you begin, head to the lone pair of leaves on the platform and pull it in
order to grab a bunch of coins. Head onto the minecart and you'll see a Diamond
behind you. You can't quite get it yet for now, but note that you do have a
Diamond in that location.

--- DIAMOND ALERT ---

Continue on forward and toss those turnips at anything you see, then when you
get to the area with the Piranha Plants, note again that there is another
Diamond here, which you also can't grab. But as you turn the corner, aim your
turnps high toward the first Diamond, on the top-left corner of the screen.
You should be able to grab Diamond #1 just before the track drops.

--- DIAMOND ALERT ---

As you turn the next two corners, throw those turnips continuously, especially
after the second where there are a bunch of ? blocks that should net you coins.
Afterwards, after you turn the next corner and before the track drops, aim your
turnips toward the Diamond below the track above, Diamond #2.

--- DIAMOND ALERT ---

After you drop off, there are a couple more stacks of coins and POW blocks you
should throw your turnips at, then as you pass by the area with stacks of coins
on one side and a POW Block with bricks on the right, focus towards those
bricks as behind them is Diamond #3.

Next up is a really rapid descent section where you just sit back and relax as
the Power Star comes into view. Get off at the end and get that Power Star!

Pixel Toad: Head to the very end of the level, to the point where you are flung
off the minecart. Turn the camera 180 degrees to reveal the Pixel Toad on the
side of the rock/platform you're on.

STAGE 4: SINISTER STREET SIGNS
------------------------------
Stamp: Defeat all the ghost enemies (Mud Troopers)!

--- DIAMOND ALERT ---

Head forward to reveal that walking on thin air is actually possible, at least
when there are invisible platforms under you. They'll only show themselves in
a small radius around you, so be patient and don't rush. Head forward and turn
a right when there are signs on an intersection, then turn left at the end and
drop down onto the P-Switch to have a cage with one side open rise from the P-
Switch with Diamond #2 inside.

--- DIAMOND ALERT ---

Head back to the intersection and cross straight ahead to the left side, then
reverse-follow (basically left when it says right) the signs to grab Diamond #1
at the end, then backtrack to where there are two signs and a P-Switch below.
Drop down onto it.

--- DIAMOND ALERT ---

As soon as you step on the brick blocks, a horde of little ghost enemies will
appear. Stand brave and don't move! The Chargin' Chuck will come and destroy
the bricks below for you, revealing Diamond #3.

Have the Chuck destroy every single one of those ghost-thingies. There's also a
Mushroom in one of the leaves by the corner of a building, so grab that if you
need one. Once you're done, head up using the blue pipe, then follow the new
signs in order to reach a hidden room with the Power Star!

Pixel Toad: Turn the camera 180 degrees and touch the poster on the wall with
the GP touch screen to reveal the Pixel Toad hiding behind it.

ONWARD, TOADETTE!
=================

STAGE 5: FLOATY FUN WATER PARK
------------------------------
Stamp: Defeat all of the Goombas!

--- DIAMOND ALERT ---

Head forward and under the little alcove with a trail of coins leading into it.
Change your camera angle once you're inside to reveal a slightly larger area
with Diamond #1 inside it.

Head back to the starting area, then walk onto the white bridge and drop into
the water near the blue pipe. Enter it, then cross over to the other side and
enter the red pipe. Drop down through the hole to activate the P-Switch and
raise the water level.

Head towards the yellow pipe in the lower-right hand corner and go straight up.
Before you drop into the water again (and onto the bridge), attract all of the
Goombas near you, then jump on as many as you can, before cleaning them up with
the Pickax that's located on the other side of the white bridge. Also, drop
back down into the water and get the Golden Mushroom by the yellow pipe if you
have time, but it's no biggie if you miss it.

--- DIAMOND ALERT ---

Head back towards the yellow pipe and this time take the right and get Diamond
#2 before heading back to the top.

--- DIAMOND ALERT ---

Head on over to the left edge where you can drop down into the water into a
fenced off area with Cheep-Cheeps, stacks of coins and Diamond #3.

Head back to the top and drop off the ledge by the right, then head to the
yellow pipe, cross the white bridge and head left to grab the Power Star!

Pixel Toad: Zoom in as you begin, then walk forward in the direction of the red
bench to spot the Pixel Toad hiding behind it.

STAGE 6: DRIFT-ALONG CANYON
---------------------------
Stamp: Don't take any damage!

When you begin, drop down onto the raft, then take a turnip and chip it at the
stack of coins, then take the other and kill the first Pickax Bros. with it.
You should be aware that the water here is, as you've probably deduced, is
poisonous and you should NOT drop down into it at any cost.

--- DIAMOND ALERT ---

Avoid the next Bro who will jump to the right side, killing him when you get
the opportunity to, then for the next one kill him by hitting the POW Blocks he
stupidly decides to use as a platform. It opens up the path to the cave on the
left side where the blocks were. Get off the raft and head on there to collect
Diamond #1. The second leaf also has a bunch of coins in it.

--- DIAMOND ALERT ---

Pull the blue lever on the other side, then grab the leaf on its left to get a
Mushroom. Head into the cave and take note of the POW Blocks. Climb the ladder
and grab the leaf, throwing the turnip you gain to the POW Block. Head back
into the cave and walk into the newly opened path, then pull the blue lever to
access a higher area. Here, grab the mole by the head to get Diamond #2.

You should see that there are two moles, the other one of which has a Pickax
(by now I've realized it's called the Super Pickax but for consistency's sake
I'll keep calling it Pickax). Use it to smash through the bricks where you'll
find that there is a s***ton of coins on the other side.

--- DIAMOND ALERT ---

Afterwards, drop down to the raft by the bottom corner, then be prepared to
defend yourself from Homing Bullet Bills using the turnips in the raft, all
while destroying the compound of blocks to get to the POW Block. Once you do
destroy it, chuck another turnip at it to get the Diamond, Diamond #3.

Once you do so, your next goal is to simply wait it out and stay alive using
the turnips to block the bills. At the end, climb up the ladder, then the next
one to get to the blue lever. Pulling it will cause it to rise and take you to
the Power Star.

Pixel Toad: Play the level as usual until you get on the second raft. Get it to
move to reveal the hiding Pixel Toad on the wall that it once covered.

STAGE 7: SLIDING SLAB SHUFFLE
-----------------------------
Stamp: Clear the course in 4 touches! (Redo after finishing)

--- DIAMOND ALERT ---

As you begin, climb the slanted slab, falling down to the side halfway through,
then climbing through the other side. Slide the slab above it out, then turn
the camera to reveal a hidden alcove in the slab. Head into it, touching it to
take you to the other side where Diamond #1 awaits inside.

--- DIAMOND ALERT ---

Head back to the other side, then walk to the end and to the other side. Around
the back, drop down when the Bullet Bills allow, blocking them using the slab
there. Head into the water, then once they're fired, touch the slab and hike up
from the left side to get Diamond #2.

--- DIAMOND ALERT ---

Now head back to the right and climb the slab from there, then push out the one
above it and climb it. Before you cross to the other side, stay in the center
and touch it to get a platform for the other side. Once you're up on the
slanted platform with the bill launchers, touch it to have it move to the other
side. Grab the leaf here to get Diamond #3, then when the conditions allow dash
on over to the Power Star!

NOTE: For the stamp, the only blocks you should touch are: the first one by the
beginning, then head on to the back, touching the block above, then touching it
again to get on it, then again to get to the other side. You now have a clear
path to the Star!

Pixel Toad: Get the camera to give you an overhead view, then touch the slab on
the left and pay attention the slanting part. The Pixel Toad is hiding on the
northern part that was once covered by the wall.

STAGE 8: SPOOKY SPECTRES AT SHADOW MANOR
----------------------------------------
Stamp: Get the 1-Up Mushroom!

As you begin, head backwards and talk to the Toad to have him hand over the
1-Up Mushroom, then as you head forward and drop down a ledge, Boos will spawn.
Aim your headlamp at them to kill them.

--- DIAMOND ALERT ---

After they're all dead, head SE towards the Diamond. Walk under it where a path
takes you to the other side, then climb the ramp and weave your way to the
other side again. Now walk towards the hole in the wall at the end and turn the
camera to reveal Diamond #2.

--- DIAMOND ALERT ---

Now drop down and walk into a hole in the wall at base level, then climb the
ladder around the back and turn left, carefully walking towards Diamond #1,
causing a ring of Peepas to spawn around you.

--- DIAMOND ALERT ---

Walk towards the ladder on the right side, then climb it and use the platform
turn the platform until one of the "legs" reaches the platform you're on. Use
it to cross over to Diamond #3, while avoiding the Big Boos that will spawn.
Kill them if necessary.

From the Diamond, turn left and follow the path to reach the Power Star!

Pixel Toad: Head up to the part with the Big Boos on the rotatable platform and
kill them, then turn right at the intersection and drop down. Turn the camera
180 degrees and pay attention to the corner of the wall, which is where the
Pixel Toad is hiding.

STAGE 9 - DRAGGADON'S REVENGE
-----------------------------
Stamp: Don't take any damage!

--- DIAMOND ALERT ---

Huh, this looks familiar, doesn't it? As you walk forward and the scene pans
out you should see that there is a hidden alcove right next to the stairs. As
soon as Draggadon makes his dramatic entrance, head into the alcove and walk on
over to the other side to get Diamond #1.

Head back to the starting area, then dash on over to the spinwheel and use the
single stone slab to block the fireballs, then dash on over to the next shield.
Quickly dash on over to the spinwheel and turn it to block drag's fireballs.

--- DIAMOND ALERT ---

Dash on over to the wind platform, then drop down to the right onto a ledge.
Grab the leaf there to get Diamond #2.

--- DIAMOND ALERT ---

Climb the ladder at the top, then use the next spinwheel to get to the top,
then use the spinwheel if you need to before heading on over to the wind
platform. Don't get on it, instead blow before dropping down into a hidden area
with Diamond #3.

Dash on over to the exit, then climb the ladder to the next area. Drop down the
ledge and use the spinwheel to climb to the top of the next section, then grab
the lone leaf at the top of the stairway for a bunch of coins, before using the
wind platform to head on over to the next section just after the fireballs are
shot.

Turn the spinwheel and take cover behind the stone slab, then blow the wind
platform to have it come over, getting on it then not blowing to have it return
to its original position. Quickly climb the ladder to have Draggadon bump into
it and, you guessed it, end the level. Afterwards, grab the Power Star to
finish off the level!

Pixel Toad: Just after the second Diamond, get on the spinwheel that takes you
higher up. Rotate it just a bit, then turn the camera to look at the spot that
it once covered on the platform to the right of the back wall, which is where
the Pixel Toad is.

FAREWELL, PYROPUFF PEAK
=======================

Hey, that dragon's not dead yet! And you're still on him. Uh oh. You'll get off
just fine though.

STAGE 10: SPINWHEEL COG RUINS
-----------------------------
Stamp: Get the Golden Mushroom!

--- DIAMOND ALERT ---

Anyway, head forward and use the first wheel and turn it 3 times clockwise to
allow you to cross over to the other side. Use the wheel here until Diamond #2
shows up on the top-left wheel. Head on over and get it before continuing on.

Head over to the other side onto the green cog, then drop down and turn the
camera to reveal a hidden alcove in the wall where the Golden Mushroom rests.

--- DIAMOND ALERT ---

Climb back up to the top using the blue ladder, then weave your way around back
to the starting area and turn the light brown platforms so the second one on
the right allows you to cross to the other side and grab Diamond #1.

--- DIAMOND ALERT ---

Drop down onto the green cog, then head on over to the left hand side. While
the ladder to the Power Star tempts you, avoid the wall-like things (They were
in 3D World but I've forgotten their official name and you can touch them to
stop them from moving) and go to the far back to see that they're guarding a
purple pipe. Enter it and talk to Blue Toad to get Diamond #3.

Now climb the ladder to get the Power Star!

Pixel Toad: Head to the upside down area where there is the Blue Toad with the
third Diamond (the upside down part), then get the camera to look at where you
are from the farthest possible POV. On the somehwat raised area of the upside
down portion is the Pixel Toad.

STAGE 11: WINDUP STAIRS
-----------------------
Challenge: Get the Golden Mushroom!

--- DIAMOND ALERT ---

Make your way to the "stairs", avoiding the rolling spikes. Once you're on the
actual stairs, turn the camera to reveal a hidden alcove in the wall that leads
to Diamond #1.

--- DIAMOND ALERT ---

Head back to the front, then get off at the second level, then get on the
moving "stairs" on the left. Turn the camera to reveal the location of Diamond
#2.

--- DIAMOND ALERT ---

Head towards the right hand side of the stairs, then in the intersection in the
alcove and turn left into a hidden alcove on the second level to get Diamond
#3.

Afterwards, turn the camera and weave your way around the back of the stairs.
Follow the path and when on the same level as the Spike, avoid him and turn 
left into a small alley. A hidden Golden Mushroom rests there.

Next, climb up onto the highest level of the windup stairs and when the Spike
isn't busy dropping spikes onto the stage, drop down onto his head and kill him
to gain access to the Power Star.

Pixel Toad: Turn the camera to see the stage from the east/right and look under
the upper doorway to spot the Pixel Toad.

STAGE 12: UP 'N' DOWN TERRACE
-----------------------------
Stamp: Clear using switches 3 times!

--- DIAMOND ALERT ---

As the stage starts, drop down from the top towards the east, then beware of
the mole and climb the ladder to get Diamond #2 on top of a hedge.

--- DIAMOND ALERT ---

Turn left and grab the mole you come across, then step on the P-Switch and head
forward. At the end, face left and throw him at Diamond #3.

--- DIAMOND ALERT ---

Next, drop down straight onto Diamond #1. Well, those were easy!

Afterwards, head back to where you first dropped down and make your way to the
bottom-left corner. Hit the P-Switch and grab the mole, crossing the brown
bridge and using him to kill the next mole (or just toss him away and grab the
next one as well). Hit the P-Switch at the end and drop down between the white
bridges into the newly opened gate towards the stairs. Climb it and grab the
Power Star.

Pixel Toad: Drop down to the east of where you started and head to the top-
right P-Switch. Press it, then look under the gate that was just raised nearby
for the Pixel Toad.

STAGE 13: CLEAR PIPE PUZZLEPLEX
-------------------------------
Stamp: Collect 70 coins!

--- DIAMOND ALERT ---

Enter the pipe, then turn right, right, then left. If you've followed my
directions, you should grab Diamond #1. If you think the Fuzzies may be in your
way, instead of turning right at the second intersection, head up to loop
around and burn some time before turning left then left (in Toadette's perspec-
tive) towards the Diamond.

--- DIAMOND ALERT ---

Turn left and head back to the starting area, then loop around the circular-
path like pipes to get several coins, before heading north from the left side,
then turn right, then left (downwards), then right, left (towards the coins),
then right and right again to get a Pickax. Head straight north towards Diamond
#2.

--- DIAMOND ALERT ---

Don't waste time, we actually need the Pickax for Diamond #3. Turn left, then
as you drop down the pipe, turn a right towards the direction of the spike
things guarding Diamond #3. If you still have the Pickax, those spikes won't be
a hazard. If not, you're screwed. Go and restart the level.

Afterwardsm turn right and loop around, turning left to head to the direction
of Diamond #1. Turn right at the intersection, then left towards the back of
the level. Turn left and grab the Mushroom, then left, left and beware of the
Fuzzies as you turn the next left and the next one (yes, there are a lot of
lefts). You should end up by the Power Star. Don't grab it yet! Head forward
into the other pipe to grab the Gold Mushroom, then turn left towards Diamond
#1 again and follow the directions above to get to the Power Star.

Pixel Toad: Head to the platform in the back and look at its eastern side where
the Pixel Toad is.

ON THE TRAIL OF THE GREAT BIRD
==============================
As you begin this pleasant little chapter, walk forward and a cutscene will
play with Toadette camping out in the woods. Huh, how familiar! And just on cue
our pal Wingo will appear. And let's go!

STAGE 14 - MIDNIGHT IN THE WANDERING WOODS
------------------------------------------
Stamp: Get the Golden Mushroom!

--- DIAMOND ALERT ---

Head forward and retreat into the small alley by the right, then once those
trees pass you, loop around and climb the platform by the right, getting on the
moving tree stumps, then exiting through to the other side, where a lone leaf
rests. Pull it to retrieve a key. Now drop down and toss the key through to the
other side of the fence by the next moving tree stump, then climb the ladder
and get on a tree stump, in the process claiming Diamond #1 before moving on.

--- DIAMOND ALERT ---

Now grab the key again and pass the Peepas (kill them if necessary), then turn
the camera to reveal a locked door by the end of the level. Use your key to
open it, revealing a hidden area with a stretch of poison, a purple pipe on the
other side and a tree stump moving between the two pieces of land. You know
what to do: cross over and enter the pipe, then pull the mole by its head to
get Diamond #2. I should note there are other moles as well, but the only one
that moves at the beginning is the one that has your prized Diamond.

Head back to the area with the Peepas, then climb the ladder between the two
trees just as they part. Turn right and climb the ramp, getting on the tree as
he comes. Get on the next one as they close in, then on the other side, pull an
invisible leaf to get the fabled Golden Mushroom.

--- DIAMOND ALERT ---

Head north and then turn right, passing the trio of moving trees. There's a
mushroom in one of the leaves here, then loop around. Don't climb the stairs
yet! Walk past them again towards the direction of the Star, then at the end
turn left to get the third and final Diamond, Diamond #3.

Afterwards, climb the ladder and use the trees to get to the Power Star.

Pixel Toad: Turn the camera 180 degrees and look to the right of the purple
pipe for the Pixel Toad.

STAGE 15: DOUBLE CHERRY SPIRES
------------------------------
Stamp: Get the Golden Mushroom!

--- DIAMOND ALERT ---

Head NE and grab the leaf under the spire to get a bunch of coins (there are a
couple of hidden ones S of it), then head north and turn the camera to reveal
the Golden Mushroom under a spire. Go and get it, then return to the starting
area and grab the Double Cherry to clone yourself! Head north and both of you
should drop onto a P-Switch, then have leftie go into the spire on the top-left
corner, while rightie climbs the top-right spire and drops down onto the
P-Switch, raising leftie. Have leftie drop down onto the P-Switch, then quickly
cross over to the newly-raised spire, then grab the turnip and head into the
center spire, then have leftie chuck the turnip towards Diamond #2 to grab it.
By the way, you should press the P-Switch.

--- DIAMOND ALERT ---

Have rightie walk into the alcove on the left side of the right spire, then
grab the key inside. Have leftie drop down, then throw the key from rightie to
leftie, then use it to unlock the door in the bottom-left corner. Inside is
Diamond #3.

--- DIAMOND ALERT ---

Loop around to the back and turn the camera to reveal a hidden alcove under the
left middle spire. Grab the lone leaf inside to get Diamond #1.

Have leftie head back up to the second level through the top-left spire which
goes up and down, then rightie climb up the right middle spire. Now, rightie
steps on the P-Switch and have both Toadettes drop down onto the "2" platform
and the Power Star glimmers just ahead.

Pixel Toad: At the very top of the central tower is the Pixel Toad. You will
need to play the level as usual first and get one of your Toadettes to the
third level.

STAGE 16: BULLET BILL'S TOUCHY TRIALS
-------------------------------------
Stamp: Get the Golden Mushroom!

--- DIAMOND ALERT ---

Head forward and then duck into the little opening by the left before touching
the Bill platform behind you to have it blast the bricks open. After doing so,
touch it to have it go back up, then grab the lone leaf by the corner which
hides Diamond #1.

As you turn the corner, lower the platfor on the other side of the blue poison
and have the Bills blast the blocks, then touch the Bill platform and have it
destroy the other blocks across the pond. Now, get on the Bill platform, touch
it to have to go to the left, then weave your way across the narrow walkway.
Use the touch platform on the other side to raise yourself up, then drop down
the little ledge and turn left towards the next touch platform. Don't raise it
yet! Walk straight across into a hidden alcove where there are a bunch of coins
resting.

--- DIAMOND ALERT ---

From there, raise the touch platform and walk into a hidden alcove inside the
touch platform to get Diamond #2.

Get back to the main side of the touch platform, then lower it before lowering
the Bill platform to have it open the way, then raise yourself again. Walk into
the newly opened alcove, then turn right (from Toadette's perspective) towards
the dead end. Pull an invisible leaf to get the Golden Mushroom.

--- DIAMOND ALERT ---

If you keep the Bill platform that opened the way to the alcove below up, it
will keep destroying the Bills that blast the bricks here, so lower it and once
both are destroyed, touch the twin Bill blasters. Grab the leaft to get a
Mushroom, then drop off the ledge and then touch the Bill platform on the other
side to have it destroy the bricks. Now move the Bill platform directly in
front and climb the ladder, then turn the camera and move a block directly
below to have it catch you as you fall. Move it back and allow you to grab
Diamond #3.

Now use the double blocks here to move across the pond, then climb the yellow
ladder by the side, then raise it as you still grab on to it. Once the Bullet
Bills have launched, quickly climb it fully and dash over to the next ladder,
repeating the same procedure to get to the Power Star.

Pixel Toad: Turn the camera about 180 degres and look under the movable block,
in what is now the bottom left corner to find the Pixel Toad.

STAGE 17: SPINWHEEL SKY FORT
----------------------------
Stamp: Don't take any damage!

--- DIAMOND ALERT ---

Head forward and weave your way around the corner, then walk past the spinwheel
and take cover behind the POW Blocks. The homing bill should now be headed
straight for you, but the dumb thing will open the path to Diamond #1 instead.

Afterwards, turn the platform so it's flat (with no wall blocking the path to
the other side). Use the turnips to kill the Piranhas, then take cover behind
the walls to get the bullet bills.

--- DIAMOND ALERT ---

Get to the next spinwheel and rotate it clockwise twice until you see a Diamond
out in the open. Go and get it to nab Duamond #2.

--- DIAMOND ALERT ---

Return to the wheel and rotate it three more times (so that there is a way to
travel between the two green sides and reach the other wheel), then loop around
to the other spinwheel and rotate it until you can see the Power Star, then go
back to the other one and pass it, grabbing the lone leaf that hides Diamond
#3.

Now return to the other wheel and rotate it so that the Power Star is now
accessible from the green platform on the other side. Go and grab it! Don't get
hit by the Piranhas though...

Pixel Toad: Head to the spinwheel right next to your starting position (which
means looping around the entire course) and zoom in on the camera. Look at one
of the small windows in the wall behind to find the Pixel Toad.

OPERATION RESCUE CAPTAIN TOAD
=============================

STAGE 18: BATTLE TOWER BLITZ
----------------------------
Stamp: Collect 170 coins!

--- DIAMOND ALERT ---

As the level starts, head forward and enter the pipe, then blast yourself using
the cannon. When you arrive, touch the second shield and duck behind it. Use
one of the turnips to kill the Fire Bro here before climbing the blue ladder
and pressing the P-Switch to have a pipe leading to the top show up. Enter it
and press right to enter an alternative path to get Diamond #1. At the top, get
the twin stack of coins, then kill all the Fire Bros one by one to have a
drawbridge drop down. Now head back and grab all the leaves for coins.

Cross the drawbridge and enter the pipe, using the cannon to blast off to the
next section. Here, your goal is to use the lone respawning turnip to kill the
Magikoopas. Note that each pair of two pipes cross each other, like this:

---------EXIT---------
 | |  | |    | |  | |
  \ \/ /      \ \/ /
   \/ /        \/ /
   / /\        / /\
  / /\ \      / /\ \
 | |  | |    | |  | |
-------ENTRANCE-------

So if the Magikoopa stands by the far left, chuck the turnip at the second
pipe from the left. Afterwards, climb the ladder and walk around the second
level which has a bunch of invisible coins before crossing the drawbridge,
then use the cannon.

--- DIAMOND ALERT ---

Grab all the leaves here, then talk to Blue Toad for a Mushroom. We're not
done yet! See that suspicious gap between the walls to the cannon's right? Head
over there and walk off (yes) to grab on to a ladder. Turn the camera and walk
into the whole next to the ladder. Walk around inside the tiny alcove to grab
Diamond #2.

--- DIAMOND ALERT ---

After blasting off in the cannon, dash to the left and climb the blue ladder,
then at the top, weave your way between the Goombas and Pickax Bros. When you
drop off the compound of gray bricks, head to the corner, so:
 _____________________
|                     | X
|                     |
|_____________________|

and grab the leaf there to get a bunch of coins, then dash on over to the lever
in the center to use a turnip cannon. Blast it at the top-right corner of the
level to reveal Diamond #3 behind some gray bricks. Blast at it one more time
to get it. Now use it to massacre all the enemies here (and the Pickax Bros on
the other side) to progress.

Cross the drawbridge and get the Power Star to reconcile with the Captain and
get your Power Star.

Pixel Toad: On the platform with the turnip cannon, blast the block by the top
left that hides the Pixel Toad.

*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*
 4.05.                           Episode 3                              [BOK3]
o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o

The Episode begins in a mysterious cave. Walk forward and climb the ladder,
then loop around and climb the next ladder. Ah, there's the Power Star,
shining big and bright. Go and get it!

Feathers fall from the sky right on cue. Wingo swoops down and grabs the Star,
but this time Toadette is already in his beak! Man, next time stick together
and discreetly pocket any Stars you come across, captain!

THE SEARCH FOR TOADETTE
=======================

STAGE 1: ROLLING INFERNO
------------------------
Stamp: Collect 75 coins!

--- DIAMOND ALERT ---

Head forward onto the green wheel, then turn left towards the group of coins.
Be sure to avoid the Blaarg that will come out of the lava as well. Afterwards,
head back to the starting area and head onto the first green wheel, onto the
grated platform, then the next green one. Don't head to its left, instead drop
off by the top-right. You should just barely land on the platform with Diamond
#1 on it.

--- DIAMOND ALERT ---

Head forward and pass under the green wheel onto the wind platform. Blow it,
then drop off towards the stack of coins on the right before heading back to 
the wind platform, this time dropping off to the left. Turn right just before
the green wheel and collect the invisible coins, being careful of the Blaarg.
Now head onto the green wheel, turn right and on the trio of wheels and
collecting the line of coins. Now head to the grated platform to their right
to collect Diamond #2.

--- DIAMOND ALERT ---

Turn the camera 180 degrees and drop off onto the wind platform from the wheels
to land on it, then blow on it to have it escort you to the alcove that hides
Diamond #3. Go and collect it.

Afterwards, keep blowing to make the wind platform stay, get on it, then cross
the red grated platform to access the Power Star.

STAGE 2: SEESAW SIZZLE
----------------------
Stamp: Don't kill any of the Spikes!

--- DIAMOND ALERT ---

Move left and stand on the right side of the blue platform and wait for a spike
ball to come your way. It will tip the platform left and send the Captain off
flying towards the left, then hop onto the next blue platform and stand on the
forward section to have it tip forward, revealing a hidden alcove. Inside, turn
right and grab the lone leaf to get Diamond #1.

--- DIAMOND ALERT ---

Then climb the blue ladder and wait for Spike to deploy his spike ball before
heading towards the blue ladder in front of him. Act fast, then turn right and
drop off the ledge. Enter the alcove in here and turn the camera to expose the
hiding place of Diamond #2.

--- DIAMOND ALERT ---

Continue on and press the P-Switch to move the platform, then use the lower
part of it to cross the lava. On the other side, climb the ladder. At the top,
avoid the Spikes' balls (well, that sounded interesting), before dashing over
the blue platform and climbing the blue ladder past the Spike. When possible,
head to the blue platform next to Spike and quickly drop off the edge here:

 * STAR       SPIKE
______________________
                <------THIS WAY
                _______________
                     SEESAW

Head towards the back to get Diamond #3, then follow the same instructions
above to get to the seesaw. Now just dash on over to the blue ladder and bypass
the Spike to get the Power Star!

STAGE 3: BEEP BLOCK SKY PLAZA
-----------------------------
Stamp: Don't take any damage!

In this stage, the blocks change to the beat of the music, so use the tunes to
figure out when and where to move!

--- DIAMOND ALERT ---

When the pink blocks appear, quickly dash over to the other side. Grab a turnip
and chuck it at Diamond #1 just north, hidden under a set of green blocks.

--- DIAMOND ALERT ---

Cross over to the N of the starting area using the green blocks, then there
wait for a pink block to appear before getting Diamond #2 in an alcove there.

Cross back to where you were, then drop off the ledge towards the west and
climb the 2 ladders towards the top. Act fast and continue north, then take a
breather on the block just south of the Power Star, making sure to avoid the
Fire Bro.

--- DIAMOND ALERT ---

Dash on over east towards the yellow ladder, then wait there for another cycle
before continuing to the stationary platforms. Grab the mushroom from the lone
leaf here, then when the situation allows head on over to the yellow ladder and
climb it, waiting there if there's not enough time. Grab a turnip, head to the
edge of the green platform and drop down when the red appears. Now chuck your
turnip at the Fire Bro, before grabbing the lone leaf on the stationary
platform which hides Diamond #3.

Now use the blocks to cross the final stretch towards the Power Star.

STAGE 4: Pickax CAVE PLUMMET
-----------------------------
Stamp: Don't break any Rock Blocks! (Redo level after completing)

--- DIAMOND ALERT ---

Go ahead and grab the mole to get a Pickax, then head into the body of water by
the bottom-right corner and break the lone brick there to get Diamond #1.

Pull the lever at the bottom to have it rise up to the top, then grab the
mountain of coins before re-surfacing. The top-right corner doesn't have any
worthwhile things, so grab the leaf by the bottom-left to get another Pickax,
then drop down and destroy the bricks here. You shouldn't run out of time as
there are refills of the Pickax along the way.

--- DIAMOND ALERT ---

When you reach the bottom level, continue forward and turn the corner, before
destroy the bricks guarding Diamond #2. Go and get it.

Continue on. At the very bottom, there are a couple of Mud Troopers. Destroy
them, then turn the corner and climb the stairway. There's a Mushroom on the
other side, then use a turnip to kill the Mud Trooper at the top. Climb the
stairway and beware of any Mud Troopers that appear as you proceed.

--- DIAMOND ALERT ---

After you turn the corner, there is another Pickax. Use it to break through all
the blocks until you reach the bottom, then destroy the bricks guarding the
alcove to the Star's left to get Diamond #3.

Destroy the bricks guarding the other alcove to get a Golden Mushroom, then go
and get the Power Star.

NOTE: This level can be easily completed without the Pickax (Super Pickax).
      Simply weave your way beside, around or behind any gray bricks to get the
      Stamp.

THE SEARCH FOR CAPTAIN TOAD
===========================

STAGE 5: STUMPY SPRINGS SANCTUARY
---------------------------------
Stamp: Get the Golden Mushroom!

--- DIAMOND ALERT ---

As you begin, turn the camera to see a yellow ladder hanging by the side. Grab
it and shimmy down into the water, then swim towards its right adnd turn left
when you hit the wooden raft to enter a hidden alcove with Diamond #1.

Climb back up onto land, then climb the yellow ladder towards higher ground.
Turn left into the hollowed log, then drop off at the end. You should see
Diamond #3 directly below, but ignore it for now.

--- DIAMOND ALERT ---

Climb the ladder and avoid the ant enemies as you pass the log, then at the end
turn left and drop off. Cross the water with the wooden raft and press the P-
Switch to have it raise you up to the top. Drop off the center and U-turn to
Diamond #2 just behind.

--- DIAMOND ALERT ---

Drop off where the trail of coins begin, then press the P-Switch and have the
log turn. Turn the camera and you should see that Diamond #3 is right ahead.

Head back to the wooden raft and use it to reach the top. At the top, get on
the rotating log and drop off where the two ants are moving around. Head to the
eastern end of that log and grab the invisible leaf to get the Golden Mushroom.

Now get back to the rotating log and stay put near the only open side. When it
aims south towards the starting area, drop off onto a hollowed out trunk that
leads to the Power Star.

STAGE 6: BIDDYBUD SNOW STROLL
-----------------------------
Stamp: Don't break any tiles! (Redo after completing)

NOTE: If a tile breaks and you need to get back up, there are 2 wind platforms
on opposite sides of the level that take you back up. If you're wondering, the
path the Biddybuds follow are guaranteed safe.

--- DIAMOND ALERT ---

As you begin, turn the camera 180 degrees and make your way to where the Biddy-
buds are strolling around and you should see a lone leaf located by the corner
of a fence. Grab it to expose the location of Diamond #1.

--- DIAMOND ALERT ---

Head toward the souther corner where the tile will break and you'll drop down
directly onto Diamond #2.

--- DIAMOND ALERT ---

Head east towards the wind platform, but instead of riding it, turn left. When
you turn the camera, keep an eye out for Diamond #3 in an alcove, behind a trio
of Fuzzies. When they rise and let you pass, act quick and grab it, then sneak
out the same way.

Use the wind platform to get back to the top, then use the hole in the center
of the level to drop down directly onto the platform near the Power Star.

NOTE: Follow this path to get the Stamp:

+---+---+---+---+---+---+---+
HOLE| .---<-START   | .---. |
+---+-|-+---+---+---+-|-+-|-+
| .---' |   |END-<----' | | |
+-|-+---+---+---+---+---+-|-+
| | |   |   |   |   | .---' |
+-|-+---+---+---+---+-|-+---+
| '-------. |   |   | | |   |
+---+---+-|-+---+---+-|-+---+
|   |   | | |   |   | | |   |
+---+---+-|-+---+---+-|-+---+
|   | .---' | .-------' |   |
+---+-|-+---+-|-+---+---+---+
|   | '-------' |   |   |   |
+---+---+---+---+---+---+---+

STAGE 7: CAGEY CONKDOR CAPER
----------------------------
Stamp: Get the Golden Mushroom!

--- DIAMOND ALERT ---

Head forward and turn right, then wait for the third Conkdor to slam down his
head before rushing in to grab Diamond #1, then exit quickly before he damages
you.

Drop off the ledge, then make a U-turn and grab the lone leaf by the corner to
get a Mushroom before entering the yellow pipe to the right.

Once you traverse the pipe, drop off onto the wheel and turn it in a way so
that you survive long enough to drop off into the center, then drop off again
onto the solid platform below. Next, drop off from the only open side onto a
lever behind the last conkdor and have the entire platform rise, opening the
path. Now drop off and enter the other yellow pipe.

--- DIAMOND ALERT ---

After the Conkdors destroy all the blocks, pull the lone leaf by the very end
to find Diamond #2.

--- DIAMOND ALERT ---

Head back to Conkdor 1, then drop down the hole in front of him and climb the
ladder. On the wheel, keep rotating it and by the side closer to the twin
Conkdors, Diamond #3 should eventually appear.

Drop down into the center, then exit when you can. Rotate the camera so that
the Star is close to you. By the left hand side, there is an invisible leaf
that contains the level's fabled Golden Mushroom. After getting it, go and get
the Power Star.

STAGE 8: UP 'N' DOWN DESERT
---------------------------
Stamp: Use switches 8 times to clear! (Redo after completing)

--- DIAMOND ALERT ---

Head west and press the first P-Switch, then grab the enemy from the ground and
toss him to get rid of him. Then, grab the lone leaf he was guarding to get
Diamond #1.

--- DIAMOND ALERT ---

Head north from the starting area and grab the enemy from the ground, then turn
left and loop around towards the plateau-like flat area. Press the P-Switch to
raise the wall and connect the two sides of the formation together, allowing
you to grab Diamond #1.

Drop down to the east and lower the walls again, then hop onto the long Tetris-
like reverse S-shape wall and weave your way to the very end where there is a
P-Switch (turn the camera). Grab the enemy, then lower the formation using the\
right P-Switch, then raise it again. Make your way to the P-Switch on the end
of the wall to lower it and allowing you to enter a lower path below the Star.

--- DIAMOND ALERT ---

Raise the wall using the P-Switch next to the enemy, then follow the ramp and
press both P-Switches to have the wall raise and allow you to grab the mole
enemy from higher ground. Chuck him at Diamond #3.

Afterwards, turn left and follow the path to the Power Star!

NOTE: For the stamp, lower the walls, then head north from the starting area.
Turn left and grab the mole enemy, then head onto the S-shaped wall. Use the
same trick as before to enter the lower path, then use the same trick again to
cross over to the side with the Star. Done! (In fact, follow the guide above,
just don't get Diamond #2 if you're confused)

STAGE 9: MINE CART RUINS RUMBLE
-------------------------------
Stamp: Get the 1-Up Mushroom!

Head forward and avoid the Mud Troopers, then U-turn and climb the yellow
ladder and enter the minecart.

Throw at anything you see is the general consensus here. There are a couple of
bricks and POW Blocks, but since the first section is the easiest on-rails
shooter in the world, I won't make much about it. Near the end, destroy the
bricks guarding a hoard of coins to be able to access it when you get off.

--- DIAMOND ALERT ---

Collect the hoard of coins, then weave your way around and in between the Mud
Troopers, then get on the minecart. Throw the turnips at the brick structure to
the right and expose the hiding place of Diamond #1.

--- DIAMOND ALERT ---

After the descent, there is a right turn before an ascent. You will now meet a
gang of Mud Troopers. Chuck your turnip at the POW Block in the center, then
throw another one at Diamond #2 in an alcove once hidden behind Mud Troopers.

--- DIAMOND ALERT ---

Shortly afterward, there will be a sharp drop off. After the left turn, you
should barely glimpse Diamond #3 glimmering in the foreground. As I've told you
this, prepare to throw your turnip backward after you finish off the ? blocks
to the right, which contains the hidden 1-Up Mushroom.

Afterward, at the end, go and collect the Power Star!

CAPTAIN TOAD'S TRIALS
=====================

This scene looks all too familiar, doesn't it? I swear Nintendo just changes
the background.

STAGE 10: MULTI-VATOR MAYHEM
----------------------------
Stamp: Clear course with 5 Toads!

--- DIAMOND ALERT ---

Head forward and turn left, grabbing the Double Cherry before heading down the
flight of stairs in the NW. The second leaf from the left here contains a
Pickax/Pickax. Use it to bust down the wall of gray blocks on the side to gain
access to Diamond #1.

Head back to the starting area and get on the "2" platform. In the secret area,
grab the Cherry and coins before returning to the surface. Head down the flight
of stairs which has blue floors, then get on the "3" platform. Grab the Double
Cherry then instead of dropping down use the narrow path to the right of the
obvious drop to go to the area with the "4" platform.

--- DIAMOND ALERT ---

Get on the "4" platform to have it take you up to the very top near the Star.
It will drop you off near Diamond #2.

--- DIAMOND ALERT ---

Return to the surface by dropping off to the platform with the Star, then to
the side to land near the final Double Cherry. After grabbing it, grab Diamond
#3 from the lone leaf.

Afterwards, return to the top using the same "4" elevator and grab the Power
Star!

STAGE 11: FLIP PANEL FOOTPATH
-----------------------------
Stamp: Collect 45 coins!

--- DIAMOND ALERT ---

Head forward and once you pass the first flip panel set, head onto the second
one after collecting the coins in the tower base ahead. When the second flip
panel's path crosses with the donut blocks, quickly use one donut block to
access it and use the other to safely get on your way with Diamond #1.

--- DIAMOND ALERT ---

When there are two ! panels to choose from, choose the left one and climb the
yellow ladder of the tower by the side. The middle leaf has Diamond #2 beneath,
then drop down onto the left ! panel again from the right side of the tower.

Use the left ! panel to activate the path, then follow it until you get to the
area with the Diamond. Turn the camera to reveal a sneaky little alcove with a
ton of coins, accessible from a short yellow ladder. Use it to boost your coin
score, then head back to the original area.

--- DIAMOND ALERT ---

What you want to do next is to activate BOTH panels at once, then use the right
hand one to access Diamond #3 before continuing onto the path on the left.

Now just follow the path on the right to get to the Power Star! But we're not
done. If you shine your headlamp on the sides of the tower, you should just
barely see invisible coins. Drop down to get them, then use the small stairway/
ramp at the back to access the Power Star!

STAGE 12: ROCK BLOCK BADLANDS
-----------------------------
Stamp: Clear in less than or equal to 10 shots! (Redo after completing)

--- DIAMOND ALERT ---

Head forward and loop around, turning the camera to reveal a blue ladder that's
attached to the structure in front of you. Climb it to get Diamond #1.

--- DIAMOND ALERT ---

Use the wheel on the right to lower the blue lever. Pull it to activate a
turnip cannon. Use it to destroy the bricks in front of you, then fire it at
Diamond #2 in the sky (requires precision aim to get through the center of the
structure in its path).

Once that's done, fire the cannon at EVERYTHING you see. Seriously, destroy
every brick, every Goomba and such. Once you're done, do the same to the other
turnip cannon on the left.

--- DIAMOND ALERT ---

Once you're ready to proceed, use the stairway on the right to get towards the
center, then continue left and climb onto the leftmost tower-thingy (a ladder
is hidden behind a Bill Launcher), then drop down from the left (there's also
an invisible Golden Mushroom there) to land directly onto Diamond #3.

Now get back up there using the same way you used, then use the wheel on the
right to lower the center tower structure. The Power Star is now yours for the
taking!

NOTE: The stamp objective isn't that hard to clear. Simply destroy the blocks
      that cover the path you used the first time around and them only.

STAGE 13: SECRET OF THE GOLDEN REALM
------------------------------------
Stamp: Clear the course in 10 touches! (Redo after completing)

Doesn't this look familiar? How original Nintendo.

--- DIAMOND ALERT ---

Head forward and lower the touch platform in front of you, raising it if you
need to dodge the fireballs. Use the trio of touch blocks in front of you to
get to Diamond #1, then lower the rightmost platform to enter the red door.

When you emerge from the other door, head forward and use the flip panels to
reach the pipe and cannon. When you land, touch both platforms to bring them
forward and enter the door on the first one to emerge on top of it. Now touch
them both and drop off from the side before entering the red door.

--- DIAMOND ALERT ---

Don't enter the pipe yet! Instead, enter the door to the pipe's left to emerge
just below. From there, activate the ! platform and get Diamond #2 from the
donut blocks hanging precariously over the lava before using the cannon to
blast off to the next area.

--- DIAMOND ALERT ---

Enter the red door to emerge on the other side, then touch the block which had
the door you just passed through and collect Diamond #3 which rests on top of
it, before dropping down onto the right side where there is ANOTHER door. Now
head to the touch platform by the south side and touch it to go up.

Here, activate the ! panel and follow it to the end, where there is a yellow
ladder. At the top, the dumb dragon will attempt to do suicide from a head
injury again. This time, he's gone for good.

NOTE: The stamp objective isn't easy to describe, but it's really not that hard
      to get, use your common sense. Blocks you should touch include the first
      one you encounter, then the next one, ignore the next block, then lower
      the first block out of the three, then get on the next one and raise it
      to access the red door.

      Use the ! panel to access the cannon, then touch both blocks and enter
      the door. Drop off from the corner onto the solid platform, then enter
      the cannon.

      Here, enter the door, then touch the platform you just went through and
      drop off before entering the red door here. Use the next platform to
      raise yourself up and activate the final ! panel that leads to the Star.

TOADETTE'S TRIBULATIONS
=======================

STAGE 14: SHY GUY SHADOW DEN
----------------------------
Stamp: Slip past all the Shy Guys!

--- DIAMOND ALERT ---

Head forward and turn left, then a left again, slipping past the first Shy Guy.
Turn the camera 180 degrees, then slip past the next Shy Guy and turn left
towards the yellow ladder and climb it to get Diamond #1.

--- DIAMOND ALERT ---

Bop the Shy Guy on his head, then head forward and turn right, being careful of
the Shy Guy here, then quickly climb the yellow ladder. At the top, lure the
Fire Piranha (officially Venus Firetrap) to light the torch in the bottom-left
corner, causing Diamond #2 to spawn.

--- DIAMOND ALERT ---

Now head forward and kill one of the Shy Guys here before dashing into a hidden
alcove located just right of where the Shy Guys are patrolling. Ah, there's the
Star! Don't grab it yet, turn left and enter another hidden alcove with a leaf
that hides a Key. Grab it and use it to unlock the door on the opposite side.
Inside, enter the purple pipe, then pull the bottom-center leaf to expose
Diamond #3. Now return to the Star and grab it!

STAGE 15: RAZZLE-DAZZLE SLIDER
------------------------------
Stamp: Don't fall into any holes! (Redo after completing)

--- DIAMOND ALERT ---

Head on to one of the cannons, then blast your way to the top. At the top, go
and position yourself so that when you slide down, you'll be able to enter an
opening guarded by a Piranha Plant which hides Diamond #2.

--- DIAMOND ALERT ---

Continue on down and fall into the next hole you see. Right behind, guarded by
a Walleye is Diamond #3. Head on forward and exit to the starting area up north
from there.

--- DIAMOND ALERT ---

Now blast back to the top and slide down into the first (circular) hole on the
left. Inside, use the cannon to blast yourself to an area with Diamond #1.

Afterwards, use the cannon to blast back to the top and activate the 5 bottom
tiles in as few attempts as you can. Rinse and repeat. Once you're done, the
Power Star will be yours for the taking.

NOTE: The stamp really isn't that hard. Be patient and activate the tiles one
      or two at a time. Eventually, you should be able to get the Stamp.

STAGE 16: POISON CANNON CANAL RUN
---------------------------------
Stamp: Clear course with 4 Toadettes!

--- DIAMOND ALERT ---

Get in the cannon and blast yourself onto the touch block, then grab the Double
Cherry before touching the block to move it forward. Enter the next cannon,
then when you land touch that platform and enter the cannon by the top-left.
Activate both P-Switches to spawn Diamond #1.

Use the cannon here, then touch the touch block that you used to get to Diamond
#1 back to its starting position and then use the cannon there, landing on the
block. Use the cannon to the east, then touch the block you're on to get the
Double Cherry before touching the block to return. Touch the block to the east
as well before entering the cannon.

--- DIAMOND ALERT ---

Line the Toadettes up using the east wall then touch the platform when you're
in line for Diamond #2, the on the way back line up to get the fourth Toadette
using the Double Cherry. Once that's done, enter the cannon.

--- DIAMOND ALERT ---

Be careful that you don't hit the Fuzzies, so gather up the Toadettes to near
the edge and touch the platform just as the Fuzzies move past, then use the "3"
platform on the other side to reach Diamond #3.

Now have all 4 Toadettes enter the cannon, then touch the platform before
blasting off. Afterwards, be careful and slip past the Fuzzies to get the Power
Star!

STAGE 17: FRIGHT TRAIN FLIGHT
-----------------------------
Stamp: Defeat all the Mud Troopers!

--- DIAMOND ALERT ---

Head forward and turn left into the hidden alcove in the wall, then climb the
ladder and weave past the Charging Chuck to Diamond #1, then have him drop down
towards the lower level and use him to easily take out all the Mud Troopers.

--- DIAMOND ALERT ---

Head on over to the next carriage with Chuck behind, then use him to knock out
the Mud Troopers here, then loop around the gray bricks and enter the area on
the left. At the end is Diamond #2, but you may need to take out the Mud
Trooper that spawns afterward, as well as a couple of them that will only spawn
after a while, so only proceed when you're sure you've taken all them out.

Head on over to the next carriage and a million of the Mud Troopers will spawn.
Go ahead and use the Chuck to take 'em out before proceeding.

--- DIAMOND ALERT ---

After you take the Mud Troopers out, have the Chuck destroy the rock blocks by
the NE corner to gain access to Diamond #3.

Don't grab the Star quite yet! Go ahead and pull the blue lever to disconnect
the previous carriages as well as the Chuck, then kill all the Mud Troopers
using the bird creatures who will make easy work by falling on top of them.
Grab the bunch of coins located in the driver's room- thingy like last time,
where there is Blue Toad with a Mushroom, coins and a handle you can pull to
activate the whistle and spawn a 1UP.

There is one more Mud Trooper located just round the corner, then 5 more by the
top near the exhaust pipe (can't remember what those smoke-spitting things are
called) before you're free to grab the Star and get the Stamp.

STAGE 18: NO SLEEP AT MAGIKOOPA KEEP
------------------------------------
Stamp: Collect 190 coins!

Head forward and make your way to the back of the tower from the green grassy
section. You'll eventually come across a huge stack of coins which will
contribute more than a third to your goal of 190 coins, then climb the blue
ladder onto the first floor of the tower.

Head left and collect the coins from behind the tree stump-like things, then
make your way to the front of the tower and collect the 6 invisible coins from
the dead end before proceeding to the green pipe by the right of the stacks of
coins on the first level.

Turn right and grab 9 invisible coins before grabbing a turnip to kill the
Piranha Plant up ahead, then take the 2 others and chuck them at the wall for
a few extra coins.

--- DIAMOND ALERT ---

Head forward and cross the gap by riding on the tree stumps, collecting Diamond
#1 in the alcove in the wall, then proceed past the yellow pipe and grab the
leaf there which hides a key. Throw it at the wind platform on the other side.

--- DIAMOND ALERT ---

Quickly enter the yellow pipe and drop down onto the wind platform below. Grab
the key before it disappears, then collect the coins on the left before blowing
to return to the third floor. Proceed to the right of the yellow pipe and kill
the three Piranhas using the Key, then use it to open the door just left of the
third Piranha Plant, which has Diamond #2 behind.

Collect the 6 coins by the dead end, then enter the red pipe before heading
right and dropping down onto the P-Switch. Proceed to the other end and drop
down from the ledge back onto the third level. Use the same method to get back
up to the fourth level through the red pipe, then proceed left and collect the
few coins from the narrow hole in the wall before heading back in the other
direction.

--- DIAMOND ALERT ---

Head forward past the ledge which drops onto the P-Switch, then enter the blue
pipe which leads to the fifth floor. Make your way to the back and when you see
the blue ladder, you should be able to drop down onto the top of the tree
stumps on the fourth floor. Enter the alcove in the wall which leads to the
area below the Star. Collect all the coins here and pull all the leaves, one of
which contains Diamond #3.

Afterward climb the blue ladder and pull the switch. Use the turnip cannon to
kill all the Magikoopas. Then collect the hidden coins along the northern
ledges before grabbing the Star! You should have just past 190 coins.

REUNITED AT LAST?
=================

Things begin at a refreshingly brisk pace as the Captain catches a ride on
Draggadon! Use A to fire fireballs and get all the coins and before long you'll
be back onto the level select screen. Go ahead and start stage 19.

STAGE 19: RETRO RAMP-UP
-----------------------
Stamp: Break all of the blocks!

--- DIAMOND ALERT ---

Welcome to 1981! Head right and climb the blue ladder at the very end, though
you may need to retreat into a hole in the wall if one of the spike balls come
rolling your way. At the top, drop down to the left and climb the blue ladder
here (be careful of the Biddybuds), then turn the camera and grab the leaf by
the left side to get a Pickax before heading back to the other side and break
the brick blocks to the left of the ladder, as well as the 6 on the other side.
Afterward, go ahead and grab Diamond #1.

--- DIAMOND ALERT ---

Head back to the other side and climb the blue ladder before stepping on the
left side of the seesaw to have the Captain fly up. Drop down to the platform
directly below and head on over to the other side which has Diamond #2.

--- DIAMOND ALERT ---

Climb the blue ladder to the right back on the other side, then when there are
no spiked balls quickly enter the little hole in the bricks near the Spike,
then climb the blue ladder to the top and get the Pickax from the lone leaf on
the other side (access it using the wind platform). Use it to destroy the
bricks by the Spike, then the gray bricks on the other side as well as behind
them hides Diamond #3.

Afterwards, climb the blue ladder on the right again and drop down onto the
area with the Star.

STAGE 20: TWISTY-TURNY PLANET
-----------------------------
Stamp: Get the Golden Mushroom!

NOTE: I will be referring to the 3 rotating platforms as first, second and
third. The first is the leftmost one (from starting position) and third is the
rightmost one.

As we start off, we're gonna get the ridiculously hidden Golden Mushroom. Head
south and head to the second rotating platform and turn it until you can see
the first Diamond, at which point the blue structure should be just below cloud
level (you know, street level, cloud level), then use it as a platform to get
to a hidden area just below the starting platform. There, your headlamp should
reveal an invisible leaf you can grab to expose the Golden Mushroom.

--- DIAMOND ALERT ---

Head back up to cloud level using the red pipe, then go ahead and grab Diamond
#1 from the rolling platform.

--- DIAMOND ALERT ---

Keep rolling the second platform until you can see Diamond #2. Line up the top
of the blue platform with the cloud platform near the blue pipe, then line up
the top of the blue platform on the rightmost platform. Now drop down and enter
the blue pipe to claim your prize.

--- DIAMOND ALERT ---

Turn the camera, then keep turning the third rotating platform until you can
see a sneaky hole hidden by the side. Enter it, then when you reach a hidden
area with the Toad Brigade, talk to Blue Toad to have him hand over Diamond #3.

Head back using the red pipe, then line up the wider blue platforms' top to
clear the path to the Star from the blue pipe. There is a set of narrower
blue platforms as well, but they're no good. After creating the path, enter the
blue pipe cross your makeshift bridge to get the Power Star.

STAGE 21: GHOST GALLERY GAMBIT
------------------------------
Stamp: Get the Golden Mushroom!

This one is absolutely ****ing ridiculous. Do you know how long I spent trying
to figure out this stage?

From the beginning, the stage screws with you. This looks simple, right? Just
like Walleye Tumble Temple, it presents you with the Star. Run and grab it.
Ooh, so close, but you still missed it.

--- DIAMOND ALERT ---

Head to the western corner, then follow the path of falling blocks. When you
meet the pair of Boos that attempt to corner you, shine your light at the one
in front and look for an opportunity to slip away unhurt. Afterwards, when you
come across the first seesaw platform, just walk across it normally and you
shouldn't miss Diamond #1.

--- DIAMOND ALERT ---

Alright, here's the ridiculous one. Keep moving and follow the path until you
get to the next seesaw platform. Cross it onto the other side, but don't
proceed. Instead, keep an eye on the side you just crossed from and when blocks
fall on top of the original path, quickly cross on over and follow the path
from there to get Diamond #2. Afterwards, follow the path until it rejoins with
the main one.

--- DIAMOND ALERT ---

When the path rejoins, U-turn and either kill or avoid the Peepas, then stand
on the far side of the next seesaw platform. When it's raised high enough, go
and dash towards Diamond #3 before proceeding.

Afterwards, continue to follow the path, then kill the pair of Big Boos that
will spawn as you near the Star (kill the smaller ones first before the big
one). After killing both, you should be able to turn right towards the Star.
But first, head forward towards the seemingly empty dead end. Use your headlamp
to reveal an invisible leaf with the Golden Mushroom.

After doing so, heave a sigh of relief that you didn't go through the same hell
I went through to 100% this stage. Go and grab the Star.

STAGE 22: TOUCHSTONE TURMOIL
----------------------------
Stamp: Clear the course in 6 touches! (Redo after completing)

--- DIAMOND ALERT ---

Touch the yellow block, then the blue one. Turn right into the newly accessible
alcove, then loop around towards the opening on the right before touching the
yellow platform to be able to access Diamond #1.

--- DIAMOND ALERT ---

Drop down onto the starting area, then lower the blue before touching the
yellow to be able to cross on over to the blue side. After doing so, touch the
yellow again before lowering the blue to make Diamond #2, located on a lone
yellow block, accessible.

--- DIAMOND ALERT ---

Afterwards, turn the camera and head towards the opening under the blue grate
sort of thing, then touch the yellow and head forward into a hidden alcove.
Touch the yellow again to end up on the other side. Head into the center of the
circle of flying Biddybuds and raise the platform to collect Diamond #3 before
lowering it again.

Now head up the ramp and cross the narrow walkway towards the yellow side, then
drop down and weave your way around the Biddybuds (using the touch blocks as
well) to make it to the Power Star.

NOTE: For the stamp, touch the yellow, then cross on over to the blue. Enter
the hidden alcove, then touch the yellow to cross over onto the other side.
Head up the ramp, then raise the blue before dropping towards the yellow. Now
touch the yellow as you need to get to the Power Star without getting damaged.

STAGE 23: COLOR CRATE CAROUSEL
------------------------------
Stamp: Get the Golden Mushroom!

I should note it is entirely possible to go and get the Star (even if it turns
you can wait for a complete rotation), but that's not why you read this guide.

--- DIAMOND ALERT ---

Wait on the green platform until the yellow block is directly below (so two
clockwise movements), then drop down. Rinse and repeat to access the blue
platform to access Diamond #1.

--- DIAMOND ALERT ---

Head to the back and wait for one rotation, then quickly dash on over to the
green block (via the central wooden block) where Diamond #2 rests (that means
you're on the top-right while Diamond is on bottom-left).

--- DIAMOND ALERT ---

Wait two rotations and fall onto the red platform, then drop down into the hole
that leads to the central block where Diamond #3 rests.

Head on to the backside again (wait for a complete rotation to exit) and drop
down onto the blue platform. Drop down onto the central block, then run in the
opposite direction as the block starts to rotate (so you're running clockwise),
then repeat to reach the Golden Mushroom on the other side).

Now head onto the green block's outside and use a similar method to be able to
reach the (relatively speaking) safe inside portion. Now just wait and the Star
will soon be just a stride away.

STAGE 24: TRICK TRACK HALL
--------------------------
Stamp: Get the Golden Mushroom!

Line up the green platforms by touching them so the spike ball has a clear path
towards the starting area. Make sure you're not in the way as the spike ball
comes rolling your way, then touch the platform you're on before dropping down
below.

--- DIAMOND ALERT ---

Zoom in, then turn the corner (as well as the camera) and avoid the first mole
enemy. Turn left again and grab this one, then chuck him at Diamond #1 hanging
in the background.

Zoom out and touch one of the green platform by the Spike on the other side of
the level (touch the one further from him) to destroy the barrier on the lower
level, then grab the Key from the lone leaf by the bottom right corner.

--- DIAMOND ALERT ---

Head to the green platform just left and lower it, then turn the corner (and
the camera) to reveal a locked door. Use your newly found key to unlock it and
obtain Diamond #2.

Head to the area where the barrier once stood and cross the blue platform when
the spikes aren't out, then raise the green platform to end up in the higher
area.

--- DIAMOND ALERT ---

Use the green touch platforms and navigate your way around the area perimeter.
When you arrive near the platform the other Spike is on, turn the camera and
enter the hidden alcove underneath to get Diamond #3.

Work your way to the center area, then drop down onto the blue platform in the
center. Quickly get off, then touch the green platform just left to lower it
and destroy the barrier down here when the spike ball comes. Now get on that
platform and raise it, before using your headlamp to reveal an invisible leaf
with the Golden Mushroom.

When the time is right, lower the block and go and grab the Power Star nearby.

STAGE 25: DEEP SPACE GYROMAJIG
------------------------------
Stamp: Don't take any damage!

This stage takes its idea from one of 3D World's CT levels - Captain Toad Takes
A Spin, so if you've played 3D World and completed it, this should look fairly
familiar in terms of its gameplay.

--- DIAMOND ALERT ---

Head forward and turn right, avoiding the Bullet Bill as you do so. Make your
way to the P-Switch, then press it. Run past the Conkdors and loop around the
perimeter, eventually arriving at the next P-Switch. On this side, head towards
the Bill launchers and skip past the P-Switch. Make your way to the black color
barrier to the right of the launchers to get Diamond #1.

--- DIAMOND ALERT ---

Head in the direction of the Conkdors and grab one of the turnips. Take it to
the area just right of where you landed. There, Diamond #2 rests on a floating
platform, so chuck the turnip at it to get the Diamond.

--- DIAMOND ALERT ---

Head south from where you started, then grab the lone leaf to get a Pickax.
Press the P-Switch right next to it to end up by the starting area, then use
your Pickax to destroy the rock blocks here. Destroy all the rock blocks to
gain access to both Diamond #3 in the NW corner and the Power Star by the east.
Now go and get both to 100% the stage.

STAGE 26: MAGMA ROAD MARATHON
-----------------------------
Stamp: Collect 150 coins!

Here's another 3D World inspired stage, this time from the level Red Hot Run,
which has you running like mad (thanks to speed pads) through a lava stage.
Ready? Let's go.

--- DIAMOND ALERT ---

Blow the mic to line the platforms up, then run forward and collect all the
coins until you arrive at an intersection, coming from the south with options
to the north and west, with a Diamond by the bottom-left corner of the screen.
Turn left, then quickly U-turn to the left. Follow the path to get Diamond #1
at the summit, then drop off to the left where there are a number of coins
before returning to the normal pathway.

Not long after, the straight path ends and you'll have to turn left. Loop
around this area which has several coins a few times to get every last one
before continuing north.

--- DIAMOND ALERT ---

You should soon be able to see Diamond #2 levitating precariously over the red
hot magma. Blow the mic, then use the wind platforms to get it. Once again,
get every last coin before proceeding.

--- DIAMOND ALERT ---

Continue north and you should soon come across another split. Take the left and
enter the cannon, then grab the 1UP mushroom from the leaf by the corner. Blow
the wind platforms and follow the path to get all the coins and most important
of all, Diamond #3.

Blast back to the main area, then follow the path and collect the coins (I'd
advise extra care around the ring of coins), then at the end of the path is
the long-awaited Star.

STAGE 27: SCALDING SCAFFOLD SINKHOLE
------------------------------------
Stamp: Collect 200 coins!

--- DIAMOND ALERT ---

Head forward and climb the yellow ladder, then turn right and rotate the camera
before proceeding forward. Get the coins from the narrow walkway, then after
climbing the ramp, U-turn and grab another stack of coins before continuing on.
Afterwards, head to the opposite side where Diamond #1 rests.

Climb the next ramp and before ascending the next ramp, weave your way around
the outside and get the coins from under the ramp, then use the yellow ladder
to get back up to speed.

Continue up, collecting any coins you see. When you come across a split - lower
and upper, go down the lower path and make your way around the perimeter to get
a bunch of coins, then climb the yellow ladder to proceed.

--- DIAMOND ALERT ---

Immediately afterward, there are a couple of invisible coins on the ramp, then
rotate the camera to see another bunch of coins on a lower area. Climb down the
yellow ladder, get the coins, then climb back up. Turn left towards the center
of the stage, collect the coins, then turn left again. Follow the path up to
the wide ramp, then grab the coins from the end of the narrow walkway before
proceeding. Turn right, then rotate the camera and drop off to the lower area.
Go and get Diamond #2 before proceeding using the yellow ladder.

Go and grab the coins from the narrow walkway beside the ramp, then climb the
yellow ladder right beside to get another bunch of coins from the leaves. Drop
down to the side and get the coins before proceeding.

--- DIAMOND ALERT ---

You will eventually come to an intersection. Turn left, avoiding the mole
enemies, then grab the leaf there to get Diamond #3, then head straight. Once
you climb the yellow ladder, you're in the green and safe. If you haven't
reached 200 coins, use the two leaves here to get about 20 more before you
go and collect the Power Star. After this, is the very last level (of course,
not the bonus stages).

THE ULTIMATE TREASURE
=====================

STAGE 28: WINGO'S WHACKDOWN
---------------------------
Stamp: Collect 220 coins!

Head forward and climb the blue ladder, then quickly climb the ramp, then grab
on to the blue ladder as Wingo blows his gusts of wind. Head to the newly
accessible area behind where the movable ladder once stood to collect coins and
a Golden Mushroom hidden in an invisible leaf. Collect all of these before
proceeding to the higher area.

--- DIAMOND ALERT ---

Head on over to the blue ladder and climb it, then turn left and climb the next
two before dropping down onto the lower area. Rotate the camera and grab the
first Diamond, Diamond #1, from the alcove in the blocks. If you can't see it,
wait for Wingo to blow the blocks to the other side (if you can see the actual
Diamond, wait. Also, grab on to the blue ladder so you don't get blown off).

Afterwards, cross the orange blocks over to the island with the coins before
blasting off in the cannon. When you land, approach Blue Toad who has a
Mushroom in case you took damage, then climb the ladder, head forward and turn
left. Collect the coins from the alcove, then as the ladder gets blown to the
left, collect the coins and grab and throw the mole enemy at a wall to earn a
bit more cash before retreating into the alcove and climbing the blue ladder
when the situation allows.

Head up the ladder and collect the coins from the platforms with the mole
enemies before making your way back up. Hang on to the ladder as Wingo blows
it to the right, then climb the next blue ladder before turning left. Stick
close to the wall and cross your fingers, making your way to the many coins by
the left side. Head back, then rotate the camera and enter the alcove by the
center of the tower and crossing on over to the otherwise inaccessible ledge.
Use your headlamp to reveal an invisible Golden Mushroom, then proceed as you
normally would.

--- DIAMOND ALERT ---

Rotate the spinwheel 90 degrees, then as Wingo blows the closest ladder to the
right side, go and collect Diamond #2 before dropping back down onto the blue
ladder to avoid being blown off. Climb the taller blue ladder at the earliest
possible opportunity, then climb the next blue ladder.

--- DIAMOND ALERT ---

Up here, stand on the orange block by the far side, then on this side, wait
for Wingo to blow the blocks backward before getting on the larger one by the
middle. Stand on the side where the wall doesn't block you to enable access to
Diamond #3.

Drop down and cross the bridge, then enter the cannon to begin the final boss
battle.

--- 

Wingo has a few new tricks up his sleeve, first of all the guardrails by the
edge are now gone and he has a new lightning attack. But he stupidly decides
to keep his "Rain of Giant Turnips" attack (that's what I call it) around. The
trick to beating him is the same as last time, so make sure the turnips don't
fall on the edges, nor should you walk into the patches of electricity. Just
like last time, you should also be able to hit him twice with one shower of 3
turnips, so make the best use of your resources to take down this giant bird
once and for all. It's not that challenging, but a fair bit of caution is
advised, as well as some skill and luck. When you land 3 attacks, he'll fall to
Earth and you can rescue Toadette! Afterwards the credits will roll and we'll
be beginning the bonus stages.

+-+ SPOILER ALERT +-+

As the final cutscene rolls, the game will reveal that it is in fact connected
to another game in some form. WHAT IS THIS?! Continuity in a Mario game?! Won't
spoil too much, so hope you enjoyed the ride, because we've got one last roller
coaster to tackle.

*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*=-.-=*
 4.06.                              Bonus                               [BOKB]
o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o-='=-o

NOTE: If you have Super Mario 3D World save data on your console, you will be
      able to access the first chapter's first stage, the rest in the first
      Chapter will need a certain number of Diamonds. The following chapters
      will also require you to complete the main game. If you do not have the
      3D World save data, you will need to complete the main game first to
      unlock it.

EXPEDITION TO THE SPRIXIE KINGDOM
=================================
NOTE: Since these stages don't have any Diamonds (Super Gems), I will simply
      be stating the location of the Golden Mushroom and Green Star to save
      time! If you do have trouble, my Super Mario 3D World guide has these
      particular stages (though they're slightly different).

SUPER BELL HILL
---------------
Stamp: Get the Golden Mushroom!

Golden Mushroom location: Just before the area with the Star, you should have
                          crossed a bridge-like structure. At the end, rock
                          blocks cover a gap between the bridge and land. To
                          the north, there is a yellow ladder. Climb down it
                          into a secret area to get to the Golden Mushroom!

Green Star location: Just a short ways after that section, enter the clear
                     pipe in the wall that leads to a raised area. The Power
                     Star rests in the NE corner.

CONKDOR CANYON
--------------
Stamp: Get the Golden Mushroom!

Golden Mushroom location: After you cross the narrow walkways, you should come
                          across a Conkdor surrounded by 4 rock blocks. Trick
                          him into destroying the one on the left, then enter
                          the now accessible Clear Pipe and exit at the top.
                          Make your way to the bottom-left corner where the
                          Golden Mushroom rests.

Green Star location: Not long after, you should come across a ramp that helps
                     you get onto a sand-colored block. Continue heading right
                     to find the Green Star in the top-right corner. Be sure to
                     avoid the Conkdor here. Also, just a neat little thing:
                     you'd find Captain Toad and the level's third and final
                     Green Star here in 3D World!

SHADOW PLAY ALLEY
-----------------
Stamp: Get the Golden Mushroom!

Golden Mushroom location: Around the middle of the stage, there is an area
                          where you can only see the shadows. Exit that area,
                          then head right. Grab the Potted Piranha and use it
                          to eat up the Pink Fuzzy-like things in the back-
                          ground to reveal the Golden Mushroom.

Power Star location: After collecting the Golden Mushroom, keep heading right.
                     You'll eventually come across a little area with a card-
                     board Bowser and the Green Star (neat since this is where
                     you'd find Captain Toad and the third Green Star in the
                     original game, just like above).

CLEAR PIPE CRUISE
-----------------
Stamp: Get the Golden Mushroom!

Golden Mushroom location: When you meet the first Venus Firetrap, trick him
                          into sending a fireball into the Clear Pipe to the
                          right to open the path to the Golden Mushroom,
                          previously blocked by a spiky ball-thingy, which
                          the fire gets rid of. Or, you can use the Pickax in
                          the Clear Pipe just north.

Green Star location: Proceed through the level and you'll eventually come
                     across a locked Mystery Box. Just like in 3D World, get
                     the 5 Key Coins located in the area to unlock it. It will
                     take you to the Power Star.

TOAD BRIGADE, MOVE OUT!
=======================
NOTE: This one too. They're really not that hard to complete and the guides for
      these levels are right in the walkthrough above, though I will be noting
      particular points of interest.

TOAD BRIGADE TO THE MUSHROOM MESA!
----------------------------------
Stamp: Collect 90 coins!

Before you go forward, collect an invisible Golden Mushroom from the corner
between the big rock structure and the empty space. Like this:

---------.________
         |X START | X marks the spot.
         |        |
---------'        |
         |        |
         |        |
         |        |
---------'        |
                  |
------------------'

Go forth and take Blue Toad along with you, then collect the stacks of coins
from the place where Diamond #1 used to be.

Don't exit. From there, keep going straight (you turned right to the coins,
now head straight, if you didn't collect the coins, you'd turn left) to pick
up Yellow Toad.

Use the elevator structure and just keep going forward normally. Head to the
hidden area where you collected Diamond #3 (look for a hidden alcove in the
rightmost touch block) to pick up Green Toad.

Now go and use the "4" platform to collect the Power Star!

TOAD BRIGADE TO TRICK-TRACK HALL!
---------------------------------
Stamp: Collect 150 coins!

Open the path for the Spike to open the screen-thingy, then get on it, move it
the side and drop down. Head to the area under the starting platform to pick
up Blue Toad.

Head forward and turn the corner. Get the Key from the leaf in the recessed
area, then go onto the green block and lower it. Open the locked door just
after turning left to get 40 coins and Green Toad.

Have the Spike destroy the barrier in front, then cross the spike-spitting blue
platform before raising the green touch platform when you're on it. Up here,
work your way around the perimeter and collect Yellow Toad.

Head to the center and drop down towards the blue spike platform, then drop
down again. Pull a Golden Mushroom from the invisible leaf by the corner, then
collect the coins from the recessed area, which should push you just over 150.
Afterwards, use the "4" platform to go to the Power Star!

TOAD BRIGADE TO BULLET BILL BASE!
---------------------------------
Stamp: Collect 100 coins!

Head forward, rotate the wheel and collect the coins from where Diamond #1 used
to be, then rotate it again, climb up to the higher area just north, blast open
the rock blocks by aiming the Bullet Bills at the blocks guarding Blue Toad. Go
and grab him.

Aim the Bullet Bills south, to the rock blocks in the center, then head up
there, drop down at the end and pick up Green Toad.

Cross the lava, then get to the spinwheel that rotates the narrow platform you
just crossed and aim it at the moving platform to allow access to Yellow Toad.
Now line up the narrow walkway with your end of the platform and the stairs
with the alcove on the other end, cross the walkway, then rotate the spinwheel,
get the Golden Mushroom from the alcove, then finish rotating it and collect
the coins before heading up the "4" elevator to get to the Power Star!

TOAD BRIGADE TO MAGIKOOPA KEEP!
-------------------------------
Stamp: Collect 240 coins!

Make your way around the base perimeter and collect the eight invisible coins.
Enter the green pipe, then pick up Blue Toad from the second level. Collect all
the coins on the second level, then on the third level, pick up the Key from
the same location of where it was, toss the key towards the wind platform like
last time, then collect the coins on this level. If the key disappears, get a
fresh one from where you picked it up.

Head up the fourth level, drop down onto the wind platform and collect the
coins as well as the Key before heading back up. Open the locked door round the
back, then pick up Green Toad.

Keep going forward and drop down onto the P-Switch, then return to the area
right beside the door (it's the only way out from the P-Switch area), then head
towards the P-Switch again, this time going past it and entering the Blue Pipe.

Head left. When you come across the back of the green pipe (the side you can't
enter), look for an invisible leaf that contains the Golden Mushroom. Head in
the opposite direction, drop down onto the clouds near the Green Pipe and enter
the hole in the back to end up in the center tower. Collect all the coins, then
climb up to the top of the tower using the green pipe. Defeat both Magikoopas
to have Yellow Toad show up. Now go on the "4" elevator to get to the Power
Star!

CURSE OF THE MUMMY-ME
=====================

MUMMY-ME ON FLIP PANEL FOOTPATH
-------------------------------
Stamp: Collect 160 coins!

Before you begin, collect the coins from the area behind where you start, then
trigger the ! panel and make your way to the end. Collect all the coins in this
area before triggering the next ! panel.

On the next ! panel, be sure to collect all the coins from the donut blocks.
Activate the left ! panel, then climb the yellow ladder that leads into the
tower. Get all the coins you can, then activate the right ! panel by dropping
down onto it, then enter the hidden alcove by the right side.

Activate both ! panels by droppin down onto them, then collect the coins from
the donut blocks by using the right path, going onto the donut blocks, then
dropping down onto the left path.

Head in the direction of the Power Star, then collect the coins from the tower
perimeter before collecting the Power Star. It should just barely push you over
160 coins if you collected most of the coins.

MUMMY-ME ON DROP-ROAD DASH
--------------------------
Stamp: Collect 190 coins!

For this one, head forward towards the donut blocks and follow the line of
coins. Collect the 9 hidden coins on the blue block, then continue on your
merry way. Do the same and collect the coins from the green block.

There's also a red block soon after with 9 coins as well. Wait there if the
Biddybuds are blocking your path, but don't stop. Keep moving by circling
around the outer part.

Head forward and collect the coins from the green block, then head on over to
the blue block. Keep moving and don't stop - loop around and collect the coins
litte by little, don't stand and wait for them to rain on you.

Afterwards, cross the narrow and now curvier donut block path to the final
segment. You should have just over 180 coins. Now collect the invisible coins
by each side of the Power Star to push that number to 190!

MUMMY-ME ON PYROPUFF PEAK
-------------------------
Stamp: Collect 170 coins!

OH BOY, THIS LOOKS FUN (sarcasm). First, head to the rear wall and collect the
invisible coins here (6 to be precise) before heading forward and ducking
behind the rock (while moving continuously) then collect any and all coins you
see, so be sure to getthem before proceeding.

Just before the second ladder, be sure to collect the coins from where Diamond
#2 used to be. Make your way to the back to the ladder, get on a different
ladder attached to a moving platform and collect the coins before proceeding
(of course, keep moving). Oh, and there's a Mushroom under a leaf. You have to
pull twice, move, then get back and pull again to not be damaged.

Take the time to collect the coins from the raised platform just afterwards,
then collect coins from the twin rings of 8 coins a short ways on. Climb the
next ladder, collect the coins here and drop down onto the lower area. Keep
moving and you'll eventually come across the last area. Collect all the coins
here and climb the ladder at the end to get to the Power Star with just barely
over 170 coins.

MEMORIES OF OUR ADVENTURES
==========================

EPISODE 1 PROLOGUE
------------------
Stamp: Get the Golden Mushroom!

The Golden Mushroom is located in a hidden alcove that's located under the
Power Star. Just after the first left turn, level the camera to spot a hidden
alcove in the rock-like structure. Use your headlamp to reveal an invisible
leaf with the Golden Mushroom!

EPISODE 2 PROLOGUE
------------------
Stamp: Get the Golden Mushroom!

The Golden Mushroom is located on the top of the rock right next to you when
you start. To access it, follow the path and climb the two ramps leading to
the Power Star, then drop down to the right onto the structure. Pull the
invisible leaf to get it.

EPISODE 3 PROLOGUE
------------------
Stamp: Get the Golden Mushroom!

The Golden Mushroom is located on an invisible platform just after the first
ladder. Turn left, then collect all 4 coins before immediately turning left and
near the edge you should spot a blue glimmer where you can walk on (like on the
stage Sinister Street Signs) and use your headlamp to reveal the hidden Golden
Mushroom!


KEEP ON TRACKING, CAPTAIN TOAD!
===============================

MUMMY-ME MAZE FOREVER
---------------------
Stamp: Get 5000 coins!

Even getting here is already hard enough - 100% every single stage from every
previous stage. You're "rewarded" with Mummy-Me Maze Forever.

The single most ridiculous stage in the entire game, an arduous and repetitive
stage that gives you thousands of coins. You need to prepare yourself mentally,
emotionally and physically for this stage is an endless maze. I won't be
describing it in too much detail though. Trust me, by the time you're done,
you never want to play this stage again.

But the rewards are equally rewarding. The now iconic "THANK YOU" message which
has showed up in most recent Mario games is here, Coins Galore stages are now
infinitely replayable and Captain Toad gets a permanent crown on the top of his
head. Not that there are any more stages to complete, but it's still a nice
touch.

And since the stage would take FAR TOO LOOOOOOOOOONG to describe in detail,
here's are a couple of strategies I used myself when completing the stage (I
had trouble as well and used the power of Google to complete the stage).

• TURN OFF YOUR HEADLAMP. Enemies are more easily alerted of your presence when
  it is on and while it doesn't make much of a difference in the main game, it
  is a huge differentiator between life and death when you have millions of
  enemies out to kill you in a narrow maze.
• To collect 5000 coins, collect as many coins as you can in the first 10-15
  stages when they're easier to finish. Explore them fully before proceeding
  as they will get harder and harder to complete. Once you're having more
  trouble with the stages, only get coins that are directly in your path and
  don't deviate (unless you're a master player or have the power of SAVE STATES
  in case a Wii U emulator has been invented =D).
• Stick to the sides of the walls so you'll have a bigger window of escape in
  case you are at a dead end.
• Lastly, don't give up! Use every trick in the book (admittedly, when all you
  can do is run around or grab items there's not much). When you've done a
  couple of runs and haven't completed, try it tomorrow or when you're less
  bored. Watch runthroughs on YouTube.
• It might take you a while to finish and remember that everyone else is likely
  having as much trouble as you are. Personally, to me this is more tedious
  than challenging, a test of endurance rather than skill.
• Reader Aidan J popped in to give another tip: he states that he played the
  level while placing the GamePad on his lap and moving Toad using his left
  hand, while his right hand stops enemies using the touch screen. Placing the
  pad on the table or the stand packaged with the deluxe set should work too.
  Thanks!

And when you're finally done, CONGRATULATIONS! Or as some NES games would say,
"CONGLATURATION. A WINNER IS YOU."

UNLIMITED COINS GALORE
======================

COINS GALORE
------------

This stage randomly slips in when you're in Episode 1 and you can pick between
using the Double Cherry or Pickax, just like all the other stages. Once you
complete Mummy-Me Maze Forever, you will be granted unlimited access to these
stages!

MORE COINS GALORE
-----------------

This stage randomly slips in when you're in Episode 2 and you can pick between
using the Double Cherry or Pickax, just like all the other stages. Once you
complete Mummy-Me Maze Forever, you will be granted unlimited access to these
stages!

NOTE: In my experience I get less coins here than from the original, but that's
just my weird experience! =)

EVEN MORE COINS GALORE
----------------------

This stage randomly slips in when you're in Episode 3 and you can pick between
using the Double Cherry or Pickax, just like all the other stages. Once you
complete Mummy-Me Maze Forever, you will be granted unlimited access to these
stages!

.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   5.                        CAPTAIN'S CHECKLIST                         [CCK]
_______________________________________________________________________________
'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'

As the game does not include a checklist feature to see what you've gotten and
what you haven't, use this list to note down which objectives or Diamonds you
haven't gotten!

To be completed with Pixel Toad checklist soon.

+-------+-----------+-------+-------+-------+
|EPISODE| DIAMONDS  | STAMP | POWER | NOTES |
| Level | 1 | 2 | 3 |       | STAR  |       |
+-------+---+---+---+-------+-------+-------+
|  1-1  |   |   |   |       |       |       |
|  1-2  |   |   |   |       |       |       |
|  1-3  |   |   |   |       |       |       |
|  1-4  |   |   |   |       |       |       |
|  1-5  |   |   |   |       |       |       |
|  1-6  |   |   |   |       |       |       |
|  1-7  |   |   |   |       |       |       |
|  1-8  |   |   |   |       |       |       |
|  1-9  |   |   |   |       |       |       |
|  1-10 |   |   |   |       |       |       |
|  1-11 |   |   |   |       |       |       |
|  1-12 |   |   |   |       |       |       |
|  1-13 |   |   |   |       |       |       |
|  1-14 |   |   |   |       |       |       |
|  1-15 |   |   |   |       |       |       |
|  1-16 |   |   |   |       |       |       |
|  1-17 |   |   |   |       |       |       |
|  1-18 |   |   |   |       |       |       |
+-------+---+---+---+-------+-------+-------+
|  2-1  |   |   |   |       |       |       |
|  2-2  |   |   |   |       |       |       |
|  2-3  |   |   |   |       |       |       |
|  2-4  |   |   |   |       |       |       |
|  2-5  |   |   |   |       |       |       |
|  2-6  |   |   |   |       |       |       |
|  2-7  |   |   |   |       |       |       |
|  2-8  |   |   |   |       |       |       |
|  2-9  |   |   |   |       |       |       |
|  2-10 |   |   |   |       |       |       |
|  2-11 |   |   |   |       |       |       |
|  2-12 |   |   |   |       |       |       |
|  2-13 |   |   |   |       |       |       |
|  2-14 |   |   |   |       |       |       |
|  2-15 |   |   |   |       |       |       |
|  2-16 |   |   |   |       |       |       |
|  2-17 |   |   |   |       |       |       |
|  2-18 |   |   |   |       |       |       |
+-------+---+---+---+-------+-------+-------+
|  3-1  |   |   |   |       |       |       |
|  3-2  |   |   |   |       |       |       |
|  3-3  |   |   |   |       |       |       |
|  3-4  |   |   |   |       |       |       |
|  3-5  |   |   |   |       |       |       |
|  3-6  |   |   |   |       |       |       |
|  3-7  |   |   |   |       |       |       |
|  3-8  |   |   |   |       |       |       |
|  3-9  |   |   |   |       |       |       |
|  3-10 |   |   |   |       |       |       |
|  3-11 |   |   |   |       |       |       |
|  3-12 |   |   |   |       |       |       |
|  3-13 |   |   |   |       |       |       |
|  3-14 |   |   |   |       |       |       |
|  3-15 |   |   |   |       |       |       |
|  3-16 |   |   |   |       |       |       |
|  3-17 |   |   |   |       |       |       |
|  3-18 |   |   |   |       |       |       |
|  3-19 |   |   |   |       |       |       |
|  3-20 |   |   |   |       |       |       |
|  3-21 |   |   |   |       |       |       |
|  3-22 |   |   |   |       |       |       |
|  3-23 |   |   |   |       |       |       |
|  3-24 |   |   |   |       |       |       |
|  3-25 |   |   |   |       |       |       |
|  3-26 |   |   |   |       |       |       |
|  3-27 |   |   |   |       |       |       |
|  3-28 |   |   |   |       |       |       |
+-------+---+---+---+-------+-------+-------+
|  B-1  |XXXXXXXXXXX|       |       |       |
|  B-2  |XXXXXXXXXXX|       |       |       |
|  B-3  |XXXXXXXXXXX|       |       |       |
|  B-4  |XXXXXXXXXXX|       |       |       |
|  B-5  |XXXXXXXXXXX|       |       |       |
|  B-6  |XXXXXXXXXXX|       |       |       |
|  B-7  |XXXXXXXXXXX|       |       |       |
|  B-8  |XXXXXXXXXXX|       |       |       |
|  B-9  |XXXXXXXXXXX|       |       |       |
|  B-10 |XXXXXXXXXXX|       |       |       |
|  B-11 |XXXXXXXXXXX|       |       |       |
|  B-12 |XXXXXXXXXXX|       |       |       |
|  B-13 |XXXXXXXXXXX|       |       |       |
|  B-14 |XXXXXXXXXXX|       |       |       |
|  B-15 |XXXXXXXXXXX|       |       |       |
|  B-16 |XXXXXXXXXXX|XXXXXXX|XXXXXXX|       |
|  B-17 |XXXXXXXXXXX|XXXXXXX|XXXXXXX|       |
|  B-18 |XXXXXXXXXXX|XXXXXXX|XXXXXXX|       |
+-------+-----------+-------+-------+-------+

To be completed.

.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-._.-'*'-.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   6.                          VERSION HISTORY                           [VHS]
_______________________________________________________________________________
'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'¯'-.o.-'

Version 0.4.0 - "Alpha" - December 5, 2014
------------------------------------------
US Release day! Rushed out the first Episode and part of Episode 2 with Diamond
and Power Star locations covered. Stamps not detailed fully - not hard anyway!
Many sections incomplete - this guide is still incomplete for now, but should
do for the time being. Working hard to get more in!

Version 0.5.0 - "Beta" - December 7, 2014
-----------------------------------------
Added in a couple more levels and cleaned up some stuff around the guide.

Version 0.6.0 - "Gamma" - December 8, 2014
------------------------------------------
Wrapped up all of Episode 2, will be coming back with the third Episode very
soon, then wrapping it up after finishing the bonus chapters! Hope you're
looking forward to it!

Version 0.6.5 - "Delta" - December 8, 2014
------------------------------------------
Wrapped up the first chapter of Episode 3. Coming back with more very soon!

Version 0.7.0 - "Zeta" - December 9, 2014
-----------------------------------------
Wrapped up Episode 3's second chapter.

Version 0.7.3 - "Iota" - December 11, 2014
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Wrapped up the third chapter of Episode 3.

Version 0.7.5 - "Kappa" - December 14, 2014
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Wrapped up Episode 3's fourth chapter and made a tiny adjustment to the
controls section.

Version 0.8.0 - "Rho" - December 17, 2014
-----------------------------------------
Episode 3 is complete ! Next up, the bonus stages, boy...

Version 0.9.0 - "Sigma" - December 19, 2014
-------------------------------------------
A lengthier list of updates than usual here: fixed the controls section which
was a placeholder previously, added the first 2 chapters of the bonus episode,
added in bits of information here and there. Also, thanks to everyone who
recommended the guide!

Version 1.0.0 - "Omega" - December 19, 2014
-------------------------------------------
Finished up everything there is to do: strategy guides for all the stages in
the Bonus Book and finished off the checklist! It's been quite a ride writing
this and I hope this guide has been of some use to you. As always, thank you
all for reading and making all the work I do worthwhile. Cheers! =) That said,
I may periodically update the guide with reader and any new info.

Version 1.0.1 - "Omega" - December 19, 2014
-------------------------------------------
Added in a new contribution from reader Aidan J (Toad_Star100). Thanks!

Version 1.0.2 - "Omega" - January 16, 2015
------------------------------------------
Added in a little note at the beginning about winning FotM. Captain Toad:
Treasure Tracker FAQ/Walkthrough - FAQ of the Month edition!

Version 1.0.3 - "Omega" - January 18, 2015
------------------------------------------
Added in an extra tip, as well as correcting an embarassing mistake.

Version 1.0.4 - "Omega" - January 21, 2015
------------------------------------------
Added in another tip.

Version 1.0.5 - "Omega" - February 19, 2015
-------------------------------------------
Added in an extra detail.

Version 1.1.0 - "Theta" - March 29, 2015
----------------------------------------
P.S. I know Theta, when alphabetically arranged, is actually in front of Omega,
     but I fully expected Omega to be the final major update and ran out of
     letters.

Added in the locations of the Pixel Toads (Episodes 1-2) that you can cause to
appear using Toad Amiibo.

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   7.                        CLOSING AND CREDITS                         [CLS]
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Nintendo:
for developing the game and such an amazing system to play on. Of course, also
the lifetime of experiences I'll never forget as well.

GameFAQs:
for hosting the guide and being a place where you can share your knowledge to
the rest of the gaming world.

My family:
for supporting me.

MarioWiki.com:
for providing useful information about the series in general.

Text-image.com:
for creating the ASCII image at the top of this guide.

Aidan J:
For correcting me on some info and regarding the time challenges, as well as
adding a tip for the game's final level! Thanks!

Rissenmossersam:
For filling in on the location of several coins in the stage "Mummy-Me at
Pyropuff Peak". Thanks!

Zephiel810:
For making a video guide to finding all the Pixel Toad locations on YouTube! Go
and check his channel out!

If you submit info to this guide, your name will be here!

And with that, I end off this guide. Thank you all so much for reading. Why
don't you check out some of my other guides?

STATS
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79 lines per character
100% completion status
3419 lines
149 KB
153418 characters

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