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RS2 Changes Guide by Atheistic One

Version: 0.95 | Updated: 05/08/04

"Runescape 2" Changes List... thingy

-Not copyrighted
-Do whatever you want
-Please don't claim it for your own, though

I explictly allow and encourage any and all use, change, etc of this guide-
please try to make it for the better, through. 

-"You hereby acknowledge that Jagex owns all intellectual property rights in
the materials on this web site, including all materials associated with the
Single Player Games, the Multiplayer Games and RuneScape. You may not use
these materials except as expressly provided in these terms and conditions."


Uh oh... bah. I am not profiting from this, so please don't sue...

This is a guide to list all of the major changes in the change from "RSC
(Runescape Classic[used to be called RS1, and before the update,
Runescape])"to "RS(Runescape[used to be RS2, or Runescape 2, and
before Jagex decided to make it bigger, Runescape 3d or RS3D])".

If these letters don't line up, use a different font for your browser.




RS2=Runescape 2, which is the biggest update on Runescape to date- it's 
supposed to be a new game of sorts, in many ways. Now the name has been
thrown away and replaced with Runescape.
RS=Runescape- Before the big new update(RS2) was implimented, it was
what RSC is now. Now it is what was RS2.
RSC= Runescape Classic- what was Runescape before the big new update.
It was also called RS1 when the current RS was being tested.
RS3D= What was RS2 before Jagex decided that 3D required a new game
engine, and decided to take advantage of it- it was announced in
the summer of 2002.


The actual list requires some knowledge of the intricacies of
Runescape- I will assume that you've played the game for some time
in RS1, and want to know some stuff about the new things in RS2.


I will group these into skills, interface and gameplay for your
viewing pleasure.


-Fighting in general
-Runecrafting(completely new- I'll list everything)

-The Whole Right Part

-Random Events
-Running and Energy
-Weapons 'n Armor
-Other stuff


This will be the meat of the little list.


A big new thing in fishing is the fact that you can now just click
on the fishing spot and it'll fish for you... for a couple fish.
Sometimes(often), your character just stops fishing. This may be
because the planets are aligned or the fishing spot moved. Yep-
they move now.

Because of all the new animations, there is now actual movement
of the character while fishing- when you try to fish some
salmon, for example, the character casts a line to the river
instead of a thought bubble popping up thinking of a fishing
rod. Cool, eh?


Like fishing, you actually cook the <insert food> now- no
thought bubble.

The "Use" option now auto-prefers people, so you may find
cooking lobbies in the Karamja Dock hard when people are
crowding over it.


Now, instead of a better metal hitting the rock more, you now
hit the rock infinitely, until someone gets the ore. A better
metal of pick now means a better ability to get the ore
and a better weapon- mostly the former.

The color of some rocks have changed- coal is dark green,
adamant(it changed) is bright green, mithril is really bright
bkue, rune is still teal, iron is bright brown, and tin
is now a silvery color.


Instead of those tedious little blue clickie thingies,
you can just choose from a big screen with big icons,
if you like that kind of stuff.


Again, you can choose them icons!

Now, there is a few new choices of leather now- they're all
member's only, though, except the hard leather(choose hard
leather when you're tanning the hides)body. There is now new
ranger's armor, too- chaps(like legs), vambraces(forearms) and
coifs(hoods). You can craft all the leather versions of these
in free-play except the coifs, which are bought at the
Champion's Guild.

There are four kinds of dragonleather(said new choices of
leather- as well as Studded: green, blue, red and black.
They are from the respective kinds of monsters(green
dragons are below the lava maze, to provide the hides).
All dragonhides require 40 defence and(to note,
studded requires 20 defence and ranged):

Green: 40 range
Blue: 50 range
Red: 60 range
Black: 70 range

to wear.

Here are the levels to craft:


Coif: lvl 38/37 exp(members only)

Chaps: lvl 18, 27 exp

Vanbraces: lvl 11, 22 exp

Cows: lvl 9, 18.5 exp

Hard Leather Body: lvl 28, 35 exp

All below are member's only- green dragonhide
can be wielded in Free-play.

Studs(smithed out of steel): lvl 30, 37 exp

Studded Armor: lvl 40, 41 exp for adding studs to
normal leather armor

Studded Chaps: Lvl 42, 43 exp for adding studs to
normal leather chaps

Green Dragonhide Vambraces: lvl 57, 62 exp

" " Chaps: lvl 60, 64 exp

" " Armor: lvl 63, 66 exp

Blue " Vambraces: lvl 66, 70 exp

" " Chaps: lvl 68, 140 exp

" " Armor: lvl 71, 210 exp

Red " Vambraces: lvl 73, 280 exp

Red " Chaps: lvl 75, 350 exp

Red " Armor: lvl 77, 420 exp

Black " Vambraces: Lvl 80, 490 exp

Black " Chaps: Lvl 82, 560 exp

Black " Armor: Lvl 84, 630 exp


Zip. Zero- except you get icons! Yay!

To note, you can now get oak bows and iron with steel
arrows in free-play. Free-players cannot fletch, though.


Now, you may cut oak, willow and yew trees in Free-play.
They are only used for firemaking.

Also, you will try to cut the tree infinitely, like in Mining
and Fishing, until, of course, the tree gets chopped up
completely(for free-players- the member's trees could give
more than one log).


Now you may burn any kind of log! The experience from the
fires made from more advanced logs is, of course, higher.
Any level of firemaking can burn any logs- that means lvl
1 firemakers can burn magic logs, but they'd take quite a
bit of time to do it.

Oak: 60 exp
Willow: 90 exp
Maple: 135 exp
Yew: 202.5 exp
Magic: 303.75 exp

Fighting in General

In RS2, there is a lot more exp. for each monster, unless
said monster doesn't have much HP. For every hit you hit
on a monster, you gain 4 (insert your particular attacking
style's skill here) exp and 1.333~ HP exp- that means, if
you hit a 1 on a monk, for example with an aggresive
attacking style, you gain 4 strength exp and 1.333~ HP exp.

This means, unlike RS1's formulae(monster's level * 2
+ 20=Exp for monster), RS2's formulae(monster's HP *
5.333~=Exp for killing monster completely) is different!

Also, there is a new "PKing Triangle" set. It's a
paper-rock-scissors-style thingy- Fighting beats Ranged
which beats Magic which beats Fighting- it's a circle,
so nobody will be completely dominant.

Each skill has some modifiers so that the triangle is
possible(Fighting armor has incredible ranged defence
and really bad magic defence, Ranged armor has low
fighting defence and fairly high magic defence, magic
does incredible damage to fighters due to bad magic
defence). This is meant to try and make everyone impure-
as Jagex did not mean for pures to rule the Wilderness.
Okey-doky? No? I don't really care.


Free-players can now wield up to oak bows and steel
arrows, for purposes of the "PKing Triangle". They
can also wear green dragonhide! Members can now
wield dragonhides, also.

In order to get Green Dragonhides, you must buy them
from the Champion's Guild(the body from Oziach[members
can craft them]).


Magic experience has been halved, due to
Runecrafting. Magic is now weak to Ranged and
strong to Fighting, because of the "PKing Triangle".

There are some new "Bind" spells to block movement-
levels 25, 53 and 79, 5, 10 and 15 seconds. They all
cost earth, water and nature runes, although the
quantity varies.


There is a new potion for RS2 only: The Anti-Dragonbreath
potion. You know when you block the dragonbreath with
the Anti-Dragonbreath shield(now the Dragonfire shield)?
There's some damage left. You can drink the potion to
block the damage from that stuff that wasn't blocked,
so if you have the Anti-Dragonbreath Shield and potion,
with protect from melee, you can avoid damage from all
dragons except the KBD.

Of course, it's herblaw, so it's member's only. It
requires a new herb("Lantadyme") that requires lvl 67
herblaw to ID, and a whole blue dragon scale in a vial
of water.


Now, instead of attacking you, pickpocketed people(who
noticed you) hit a fixed number on you- no more having
a defence ch00b with thieving. Sorry....


Now, you may see your character, say, go through a
set of monkey bars. Pretty much it- except Agility's
involvement in Energy.


Bones now give 4.5 exp, and big ones are some 15 exp.
Also, baby dragon bones(from baby blue dragons) are
24 exp, and dragon bones are 72 exp, as well as bat
bones, which are 5.2 exp.


A new, free skill! Yay! Anyways, you must do a quest
to start this thing- you must talk to the Duke of
Lumbridge to start it. Take the talisman he will give
you to a new NPC called Sedridor, the head of the
Wizard's Tower(in the basement). He will hand you a
gift box containing research notes to take to Aubury.
Take them to him, and he'll give you some loose research
notes in code to take to Sedridor. Sedridor will give you
a speech about Rune Essences and Talismans, then give you
the talisman back- to use in Runecrafting.

To runecraft, you must first obtain Rune Essences
to enchant- talk to Aubury, Sedridor or the Head of
the Wizard's Guild or Wizard Cromperty or (gnome). You
must ask them to teleport you to the rune essence-
they will teleport you to a white, dreary place with
mining tools all around. Mine a few essences from
one of the four huge rocks(they don't rune out- ever),
then teleport out by a portal.

You'll want to get a few hundred to advance your
first two dozen levels or so.

Once you manage to get some rune essences, use your
air talisman(while holding the essences) to locate
the mysterious ruins that it corresponds to. Once you
get there, use the talisman on the ruins to teleport
to a restored version of the altar. Use an essence
on that altar to craft your essences to runes and
get your exp.

You'll need to use other talismans corresponding to
the runes you want to make for other runes, of course.

You can make more runes per essence when you get to
a level higher than the rune requires: so if you
want to make 2 air runes from 1 rune essence, you
should get 11 runecrafting- it goes on and varies
for each type of rune.

The exp for each rune is so low because you can make
many with a single click- also, the exp does not
change when you can make more runes per essence- it's
per essence, you see.

Air Runes: 5 exp, lvl 1 for 1 rune, lvl 11 for 2, 
lvl 22 for 3, etc.

Mind Runes: 5.5 exp, lvl 2 for 1 rune, lvl 14 for 2 runes,
lvl 28 for 3 runes, lvl 42 for 4 runes, lvl 56 for 5
rune, and so on (multiples of 14)

Water Runes: 6 exp, lvl 5 for 1 rune, lvl 19 for 2,
lvl 38 for 3, etc(multiples of 19)

Earth Runes: 6.5 exp, lvl 9 for 1 rune, lvl 26
for 2, lvl 52 for 3, lvl 78 for 4(that's it)

Fire Runes: 7 exp, lvl 14 for 1 rune, lvl 35
for 2, lvl 70 for 3.

Body Runes(the last Free-Play rune): 7.5 exp,
lvl 20 for 1 rune, lvl 46 for 2, lvl 92 for 3

Cosmic Runes: 8 exp, lvl 27 for 1 rune, lvl 59
for 2(that's it, even through it can go further)

Chaos Runes(even though you can get Chaos Talismans
from Moss and Ice giants as well as Lesser Demons,
and the Chaos Ruins is smack dab in the middle of
the Free Wilderness, you can't craft them in Free-
Play): 8.5 exp, lvl 35 for one rune, lvl 72 for two

Nature Runes: 9 exp, lvl 44 for one rune, lvl 91
for two


You must kill things to gain talismans- here's a
list of who drops 'em.

Air Talismans: You get em during the quest and
from those lvl 2 goblins, as well as caskets.

Mind Talismans: Imps, Blue Wizards, caskets

Water Talismans: Blue Wizards, Dark Wizards and

Earth Talismans: Warriors(male ones), Men,
Women, Farmers, Guards, caskets

Fire Talismans: Dark Wizards, Guards, Skeletons,

Body Talismans: Giants, Guards, caskets

Cosmic Talismans: Lesser Demons, Greater Demons,
Fire Giants, Ice Giants, Moss Giants, caskets

Chaos Talismans: All of the above with lvl 20
dwarves under White Wolf Mountain

Nature Talismans: Black Knights plus the above

Here's a list of the rune altar locations:

Air: Southwest of Falador, somewhat near the
upside-down T in the road

Mind: Directly west of the Black Knight

Water: Directly west of the Swamp Mining Spot.

Earth: Not exactly directly west of the priest's
altar in Varrok(the one that helps you with Romeo
and Juliet)- a bit more north. Closest to a bank.

Fire: Directly north of the Al Kharid General Store

Body: Directly west of the Barbarian Villiage

Cosmic: Head southeast from the bank in Lost
City, hugging the wall. You will find a long,
narrow path to the Cosmic Temple.

Chaos: Directly north of the Monastery.

Nature: Directly north of the fishing spots
in Shilo Villiage.


Here you'll get to look at shiny new buttons for RS2.


Of course, the biggest change is that it's 3D. Pretty
much it, actually. There are some more observable
useless things(like boulders and the gallows in Draynor
Forest), but that's pretty much it.


Clicking has a new priority. The things with most
worth are the most prime targets for items, and
players have the greatest priority.

The Right Part

Yep. The right part of the game window. I'll go
from left to right.

Attack types

You can choose attack types for your weapon in here.
There are the three types(aggresive, defencive,
accurate), with 1-3 secondary attack types, to
speak(Crush, Slash and Stab). If you have a staff,
you can select auto-casting spells here. If you
have a bow, you have a choice of Accurate,
Long-range and Rapid, which do what they say
they do.


There isn't really much of a difference between
RS1 and RS2 here- just the icons.


Now, if you started a quest but didn't complete
it yet, it's yellow.


Nothing much except the 28 slots- they're made
up for being able to equip your equipment and
getting it removed from the inventory.

You can also rearrange stuff in your inventory.

Your equipment

When you equip things now, it goes here and
disappears from your inventory. Yay!


Turn on your prayer- they don't show drain
rates anymore.


Do magic! There are icons for spells now.


You can now remove friends with a
right-click- pretty much it.


Same with the Friends list, but
it's a left-click, so try not to go there.


Logout. How simple can you get?


Here you can adjust music volume,
brightness and other things. Not
that complicated, eh?

Player Controls

You can do player actions here(dance,
be angry- something like emoticons), as
well as run or walk, or check your weight.


You can play music here- you can unlock music
as you walk around Runescape.


You can now do some more stuff in chatting-
the @color in three letter@ doesn't work
anymore- it's color(full):message to change the
colors. For the "flashy" stuff, try glow1-3.
Also, you can alternate between two colors with

You can make a wavy or scrolly message by
replacing color with wave or scroll- you can
also combine colors and one of these effects
by doing this: Color:wave/scroll:message

You can also now add people to your ignore
or friend's list by right-clicking on their messages.



Woohoo! Last part. Anyways, this is the last
part of my little list of tiny little
differences from RS2.

Random Events

Random Events that attack you can have these levels:

-Lvl 14
-Lvl 28
-Lvl 56
-Lvl 70
-Lvl 120
-Lvl 156

Depending on your level.

Random events were invented to replace fatigue and
the 5-minute rule: they're supposed
to work better or something.

Anyways, I'll list the Random events here:

Non-specific skills:

The Drunken Dwarf

If you talk to him, you get a kabab and a beer.
If you don't, he attacks you- with inf. HP.

The Swarm

It attacks you- has infinite HP.

The Old Man

If you talk to him, he'll give you stuff
ranging from 15 gp to a half-key. If you
don't talk... he'll either drop your items
and spread them out, or teleport you to somewhere

The Genie

Gives you a Lamp if you talk to him: if you
don't, does the same stuff that the Old Man does.

The Lamp will give you exp in a certain skill-
Free-Players can choose Member's Skills(only
Agility is useful). The formulae for the exp
is (skill level * 10 = exp gotten).

Tangly Vine

If anything moves where it covers, it'll start
attacking... and has infinite HP- it can hit
high, too.

Strange Plant 'n Fruit

It just pops up- pick the fruit or get attacked
(and poisoned)- Fruit heals 10% energy.


River Troll

Says "Fishies by mine leave dem fishies",
then starts attacking you. It drops fish(raw)
and bait.

Big Fish

Sometimes, a big fish will eat a fishing spot.
When that happens, the spot will dissapear, and
all the fishers in that spot will lose their gear-
it'll be thrown somewhere else.

Fishing Spots Move

They move. 'Nuff said.


When this happens, the fishing spot will die for
a while- any fishers fishing that spot will
permanently lose their gear.


Rock Golems

Drops ore.

Smoking rocks

When this happens and you hit the rock with
a pick, that pick will break and you'll have to
look to Nurmof to fix it.

Falling Pick Heads

Sometimes, they fall off- just put it back on
to fix.


Tree spirits

Drops logs.


They eat your axe- gone. Poof.

Axe Breaks

Take it to Bob to get it fixed.



Drops black monk's robes.



No confirmed drops yet.

Poisoned Chests

Will poison you, of course.



Drops fishing bait and bones(all kinds).

Running and Energy

You can run in RS now- to run, either
choose running from Player Options, or just press
Ctrl while commanding the character to walk.

Energy ranges from 100% to 0%- when you're running,
it decreases, and when you're not, it increases(slowly).
The increase is boosted by Agility.

There is two items that help running: the Boots
of Lightness and the Strange Fruit.

The Strange Fruit is gotten from the Strange
Plant and the Boots of Lightness is gotten in
the Temple of Ikov quest(don't worry- it can
be gotten again). The fruit heals 10% energy,
and the Boots of Lightness weighs -4 kg.

Kg? Yep: Weight. It decides how long you can
run, so you can't exactly run all that long with
a full load of plate armor. Things weigh as you
would expect them- plate armor weighs a lot more
than shrimp, for example.

Everything but stackables has a certain weight-
it may be below 1 kg, but it has one.

Weapons 'n Armor

Now maces give prayer points- supposed
to be the weapon of the fighting monk.
When you equip weapons and armor now,
it will disappear from the inventory and
go to the "Equipped Items" screen-thingy.

There is, of course, the new ranging armor.

When you're equipping a staff, there is an
ability to "autocast" attack spells- when you
attack when the autocast is on and a spell
chosen, you will use that spell instead of
the normal melee attack. Nifty, eh?

The Dragon Amulet is now the Amulet of Glory-
Glorious! Or whatever.

Weapons now have different swing speeds-
so your R2H hits slower(but harder) than
that Rune Scimitar! Because R2Hs and Battle
Axes are so slow now, the best weapon is either
the Rune Dagger(for weight and speed) or the
Rune Sword(used to be shortsword[for poking and
speed]) or the Rune Longsword(for slashing with
decent speed) or the Rune Scimitar(for slasing
with good speed). Choices, choices.

There are some new places that are "Multicombat",
which means that players can work together to
kill a monster. The KBD pretty much requires that.


Because I'm not a Member, and I completed most of
the F2P quests, this section is woefully inadequate.

Dragon Slayer

You may buy one of the map pieces from Wormbrain
instead of having to kill him and telegrab it. This
means that you can make proper Rune Pures now.


There are some new monsters in the game- and
every single monster in the game's levels have
been changed, and the KBD has some new attacks,
and magic monsters can cast spells.

All of the game's monsters retain their HP, so
you can figure out how much exp they will give
using a decent beastery.

The new monsters are monkeys, snakes and pit
scorpions, as well as all the random event monsters
and Wizard Greyzag.


They are level 1- HP unconfirmed. Pretty much it-
they drop bones only and are in the Karamja Jungle.


They are level 1 also, with unconfirmed HP. They
also live in the Karamja Jungle and drop bones only.

Pit Scorpions

They're basically King Scorpions, only the size of
a chicken. That's it.

Wizard Greyzag

He replaces the Dark Wizard near the caged Lesser
Demon in the Wizard's Tower. He's lvl 43 and can
summon imps to fight for him.


It has a few new features. The room it's in is multi-
combat, so you can have a fair fight.

It now has three heads, which can belch out these

-Normal Headbutt and Scratching(crush and slash)
-Fire-Breath(like Elvarg's)
-Ice Breath(hits you for some low number, like 5,
and freezes you for a few seconds)
-Poison-Breath(poisons you)

Magic Enemies

That's right- they can summon magic, so they
can own melee guys, just like their player counter-

Blue Wizards use Fire Strike, and Wizard Greyzag can
summon imps. Dark Wizard Apprentices can use Water
Strike and Dark Wizards can use Water Bolt.


They now have a special attack- they say YYEAAARGH
or something to that effect and throw an axe at ya.

Melzar the Mad

He's more mad now- he says stuff like "Leave me
to drink my tea alone" and such, and can summon

Speaking Monsters

Now, certain monsters can speak when attacked and
just randomly- Cows say Moo, Sheep say Baa and such.


He isn't a monster anymore...

Other Stuff

<nothing here... yet>

(end guide)


(please don't delete this stuff)

All property is the property of their respective owners-
redundant, yes, but I need it so I don't get sued...

Curuinor@yahoo.com- use this e-mail to mail me questions,
comments, info, etc. My game character is named Curuinor.

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