What do you need help on? Cancel X
  Prev Next  
Close X Guide and Walkthrough
by Zoelius / Zennvirus

Table of Contents

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Guide and Walkthrough by Zoelius
/ Zennvirus

Version: 0.32 | Updated: 06/07/2019
FAQ of the Month Winner: May 2016 | Highest Rated Guide

Table of Contents

  1. Copyright and Other Information
  2. Gameplay Basics
    1. Characters
    2. Battle Basic
    3. Other Terminology
    4. Gameplay Changes from Cold Steel
  3. Prologue
    1. Prologue Part A: November 29
    2. Prologue Part B: November 30
  4. Act 1 - Part 1
    1. December 1st
    2. Celdic
    3. Twin Dragons Bridge
    4. December 4
  5. Act 1 - Part 2
    1. Nord Highlands - South, Part: A
    2. Nord Highlands - North
    3. Aria Shrine
    4. Nord Highlands - South, Part: B
    5. Watchtower
    6. December 8
  6. Act 1 - Part 3
    1. December 9
    2. Legram
    3. Aqua Shrine
    4. Bareahard
    5. Bareahard Airport
    6. December 12
  7. Intermission Chapter
  8. Act 2 - Part 1
    1. December 15
    2. Searching for Friends (Garrelia Section)
    3. Searching for Friends (Legram Section)
    4. Searching for Friends (Nord Section)
    5. December 17
    6. December 18
  9. Act 2 Part 2
    1. December 19
    2. December 20
    3. December 21
    4. Roer
    5. RF Building
    6. December 22
  10. Act 2 Part 3
    1. December 23
    2. Shrine Trials Part A
    3. Terra Shrine - Trial
    4. Aria Shrine - Trial
    5. Aqua Shrine - Trial
    6. Ignis Shrine - Trial
    7. December 24 & 25
    8. December 26
  11. Act 2 - Part 4
    1. December 27
    2. Bareahard Section
    3. Celdic & Roer
    4. Shrines Trials Part B
    5. December 30
  12. Finale
    1. December 30 Night Time
    2. December 31st
    3. Final Mission
    4. Infernal Castle
  13. Epilogue
    1. March 12
    2. March 13 Free Day
    3. Final Dungeon
  14. Divertissement
  15. New Game +
  16. Mini Games
    1. Snowboarding
    2. Blade II
  17. Optional Bosses
  18. Character Profile
    1. Class VII
    2. Supporters
    3. Year 1 Class I / II
    4. Year 1 Class III / IV / V
    5. Year 2 Class I / II
    6. Year 2 Class III / IV / V
    7. Instructors etc.
  19. Item List
    1. Weapon List
    2. Armor List
    3. Accessory List
    4. Consumables and Other Items
    5. Book List
  20. Arts and Quartz
    1. Arts
    2. Quartz
    3. Ex-Orb
  21. Master Quartz
    1. Earth Type
    2. Water Type
    3. Fire Type
    4. Wind Type
    5. Time Type
    6. Space Type
    7. Mirage Type
  22. Skill List
    1. Character Skills
    2. Valimar Skills
  23. Advance Strategy - Formations (In-Depth)
    1. Formation Types
  24. Advance Strategy - Stacking (In-Depth)
    1. Advance Strategy - Four Tools
  25. Advance Strategy - Character Evaluation (In-Depth)
    1. Field Characters
    2. Characters (In-Depth)
    3. The Characters
    4. General Recommendations
  26. Recipe List
  27. Fishing List
  28. Enemy List
  29. Trophy List
  30. Credits

Gameplay Basics

Characters

Rean Schwarzer

Weapon TypeTachi (Sword)
Voice ActorKoki Uchiyama / Sean Chiplock
BioThe main protagonist of Cold Steel, Rean was recently accepted to enroll at the Thors Military Academy. Rean has shown great leadership skills and quick thinking; he is trained in eastern fighting and uses a sword known as the Tachi. With his friendly attitude, Rean quickly makes new allies and friends.

Alisa Reinford

Weapon TypeBow
Voice ActorYui Horie / Rachel Hirschfeld
BioOne of Rean's classmates, Alisa is a friendly person, but she has a tendency of holding onto grudges. She is knowledgeable in the field of Orbments, and highly
skilled with a bow.

Elliot Craig

Weapon TypeOrbal Staff
Voice ActorRyoko Shiraishi / Lucien Dodge
BioElliot is a nice kid with a down to earth personality; he ends up as one of Rean's first friends due to his kind personality. Elliot uses a prototype orbal staff in battle.

Laura S. Arseid

Weapon TypeGreatsword
Voice ActorMariya Ise / Marisha Ray
BioLaura is a noble from the Arseid bloodline, renowned for their swordsmanship, and as such she wields a greatsword.

Jusis Albarea

Weapon TypeSword
Voice ActorShinnosuke Tachibana / Ben Diskin
BioThe second son of Duke Albarea, who is one of the empire's highest ranked nobles. Jusis has a very cynical personality and will ignore people that approach him for personal gain. He is highly skilled in fencing, so his weapon of choice for combat is the sword.

Machias Regnitz

Weapon TypeShotgun
Voice ActorTakuya Sato / Edward Bosco
BioIntelligent and an overachiever, Machias is one of Class VII's top performer in academics. He has a strong dislike towards nobles, often getting into quarrels
with them. Machias uses a shotgun for battle.

Fie Claussell

Weapon TypeDagger Pistols
Voice ActorHisako Kanemoto / Cassandra Morris
BioDespite appearing to be lazy and oblivious to her surroundings, Fie is quick
and her combat prowess exceeds her peers. Fie wields twin weapons that
are a combination of a pistol and a dagger.

Emma Millstein

Weapon TypeOrbal Staff
Voice ActorSaori Hayami / Rena Strober
BioOne of the smartest students to attend Thors Military Academy, Emma achieved the top score in the entrance exams and is chosen as the student president of
Class VII. Emma wields an Orbal Staff like Elliot.

Gaius Worzel

Weapon TypeSpear
Voice ActorYoshimasa Hosoya / Kaiji Tang
BioAn exchange student from the Nord Highlands, Gaius is friendly and easygoing, which makes him one of the first people that Rean befriends. In battle, Gaius uses
a spear.

Millium Orion

Weapon TypeRobotic Doll
Voice ActorKotori Kiowa / Ashly Burch
BioDespite her appearance, Millium is actually a member of the Iron Bloods,
a special force affiliated with Chancellor Osborne. In battle, she controls a machine called "Agateram" which she has given the nickname "Lammy".

Battle Basic

One of the main fundamentals of all RPG games is combat. This section will cover the battle system of Legend of Heroes:Trails of Cold Steel

AT


The gauge that will determine the turn order. It is shown at the left side of the screen. The game has many ways of manipulating the turn order, every action in the game has a different delay parameter. For example, if you move, you can have your turn back after two turns within the order, but if you attack, you won't get your turn back until 4 turns later. There are also skills that can cause additional delay to enemies. The key to winning in combat is learning how to adjust the turn order and use it to your advantage.

Status Bar

HPThis is the health of the character, if it falls down to 0, the character will be K.O.ed.
EPUse for casting arts (magic)
CPCraft Points. Use for special skills, CP is automatically raised when attacking enemies.
Red OrbS-Craft is available. This mean the character has over 100 CP allowing you to use their S-Craft (a super attack).
It is also called S-Break, which is when you press the Triangle button. This lets you use your S-Craft without being your turn.

Orbment System

All party members use an Arcus unit which is used for equipping Quartz (gemstones composed of Sepith). Each character is equipped with a Master Quartz, which contains a set of spells, status attributes, and special effects. This can be used as a quick way of setting a character battle type (Fighter, Healer, Magician, etc...). There are also regular types of Quartz, which will let you use Arts (magic) or other status boosts depending on the Quartz. In Cold Steel II all Quartz slots are unlocked, but in order to use stronger quartz, you must upgrade the equipable slot with Sepith Gems before you are allowed to equip them. Your source of money (Mira) comes from exchanging Sepith at shops. Keep a balance between upgrading your slots and selling them for money.

Field Attack and Battle Advantage

On the Field Map, you can use the Field Attack function by pressing the Confirm (O = JP, X = EN) button. If you encounter an enemy and manage to strike it from behind, it will cause them to be stunned. When stunned, you can start an enemy encounter with an additional advantage. This allows your character to take turns earlier and can even heal some CP at the start of the battle. The enemy can do this to you as well if they manage to sneak up from behind your character.

Abnormal Status (Negative)

Unlike most RPGs, in the Legend of Heroes games, abnormal status actually work on bosses which is one the main key of winning combat. You can take advantage of these status debuffs to gain a huge advantage in battle. Of course, the same can happen to you as well.

List of Abnormal StatusCure
PoisonDeals minor damage at the end of the afflicted's turn.Antidote, Curia Balm, Recuria
SealRenders the afflicted unable to attack, use crafts or S-Crafts.Relaxant, Curia Balm, Recuria
MuteRenders the afflicted unable to use arts.Insulating Tape, Curia Balm, Recuria
BlindReduce ACC and EVA by 50%.Eye Drop, Curia Balm, Recuria
SleepRenders the afflicted unable to act. All damage dealt to them is critical. Afflicted wakes up when physically hit.Mint Drop, Curia Balm, Recuria
NightmareAfflicts the target with sleep and bestows a random status ailment when they awaken.Mint Drop, Curia Balm, Recuria
BurnDeals major damage at the end of the afflicted's turn.Cooling Spray, Curia Balm, Recuria
FreezeRenders the afflicted unable to act. Deals medium damage at the end of their turn.Warmer, Curia Balm, Recuria
PetrifyRenders the afflicted unable to act, with a 30% chance to be K.O.ed when attacked.Softening Ointment, Curia Balm, Recuria
FaintRenders the afflicted unable to act. All damage dealt to them is critical.Stimulant, Curia Balm, Recuria
ConfuseThe afflicted attacks both enemies and allies indiscriminately.Sedative, Curia Balm, Recuria
DelayForce the afflicted to wait longer for their next turn.Time
VanishTemporarily removes the afflicted from the battlefield and reduced their EP to 0.Time
Stat DownDecreases the attribute corresponding with the displayed icon.Time

Abnormal Status (Positive)

These are status buffs that are used for enhancing the target's status temporary.

List of Status Buffs
InsightIncreases accuracy and evasion rate by 50% and makes the imbued 10% more likely to unbalance a foe.
HP RegenRestores some of the imbued's HP each turn.
CP RegenRestores some of the imbued's CP each turn.
Physical ImmunityNullifies the next physical attack received.
Physical ReflectReflects the next physical attack received. Reduces their damage to 1/4.
Art ReflectReflects the next magic attack received. Reduces their damage to 1/4.
Stat UpIncreases the attribute corresponding with the displayed icon. Note: Red icon means the buff is at 50%.
StealthEnemies won't target the imbued, and attacks will deal critical damage.

Unbalance

There are 4 types of attacks in this game, Slash, Thrust, Pierce, and Strike. Each character in the game has different proficiency with their attack types. If you strike an enemy with the attack type they're weak to, it will 'unbalance' them, leading to the chance to perform a Link Attack *read the section below.

Formation

You can adjust your battle position under the tactics menu. The formation is not important on lower difficulty levels but can be used to exploit the enemies to behave in a certain way. Very useful for players trying to beat strong enemies when severely under-leveled or on a fresh Nightmare run. Read Zennvirus' Formations section for more in-depth information about Formations.

Combat Links

The Combat Links function is activated by pressing the L button and assigning the members you want to Link together. When characters are linked, you can land an extra attack as you unbalance an enemy. During this phase, you can use the assist commandwhich does one extra attack and adds one Bravery Point. If you have 3 Bravery Points, you can use the Rush the command which will make you and your partner strike multiple times at the target. And if you have 5 Bravery Points, you can use the Burst function, which will have all your party member attack at the same time.

Mech Combat

At certain points of the game, you will be using the Ashen Knight, Valimar for Mech combat. Using the Ashen Knight is like playing a game of rock-paper-scissors. When fighting enemy units, you'll need to select the correct part to hit, which is the one that displays more stars during the current turn. Hitting the correct part will land a critical hit which allows you to perform a Link attack. Eventually, you can even assign a backup pilot which will give Valimar some additional abilities based on who your partner is.

Overdrive

Overdrive (Over-Rise in the Japanese version) is a new function added to Cold Steel II. Using Overdrive will restore 30% of your character's HP, EP, CP, give you three extra turns and instant magic cast between the two characters you linked. To use Overdrive you need to fill the Overdrive gauge located at the upper right of your screen, once the gauge is filled up, you can activate Overdrive by holding Right on the Attack Icon and press the confirm button.

Important: To be able to use Overdrive between any pair of characters not including Rean you'll need to open a specific type of chests called Trial Chests, which are colored blue. They are character specific, so if the chest requires, say, Laura and Emma, you'll need to have those two characters with you (as active or reserve members, no problem there) to be able to open the chest. Once this condition is met, a battle will ensue. After winning this 'trial battle' both characters will then be able to use Overdrive in any subsequent battles. So it is in your best interest to hunt for these Blue Chests.

Other Terminology

Link EXP

Link EXP is the bonding level between you and your partner. This is mostly for Link Attacks since, as you increased your Link EXP level, you can unlock additional support abilities between partners. To earn Link EXP, you will need to link together in battle, attend bonding events or through story events. Certain story events require a high Link EXP level to trigger.

Link LevelTotal EXPUnlocks
10Link Attack
21000Finishing Blow
32000Character Specialty #1
43000Character Specialty #2
54500Rush II
66000Character Specialty #3
77500Overdrive II

Bonding Events

Bonding Points Icon

At certain days of the game, you will receive bonding points, which are used for spending time with people you know, revealing additional back stories and raising the Link EXP with the character you spend time with. Certain unplayable (NPC) characters have a hidden Link EXP value.

Gameplay Changes from Cold Steel

In Trails of Cold Steel II, the core game is the same as the original. However there is many subtle changes, which overall affects the game balance.

ChangesDescription
Physical AttacksFalcom has nerfed physical attacks, they have a lower accuracy in this game. This will make both allies and enemies miss more often.
ArtsArts are much more useful in Cold Steel II, as they cast faster and deal higher damage than their previous counterpart.
Damage CapThe 49999 damage cap from the original game has been removed. This allows players to do massive damage, making S-Crafts overpowered for end game.
NavigationFalcom made some subtle changes to the map, this includes having more variety of Icons. Such as discovered Fishing spots or Shop NPCs.
Weapon SynthesisWeapon Synthesis no longer requires money, all you need is the materials to synthesize weapons.