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by A Backdated Future / Bkstunt_31

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Guide and Walkthrough by A Backdated FutureDonate directly to the author of this contribution / Bkstunt_31

Version: 1.01 | Updated: 09/18/2014

For the best experience, please click the "View as Single Page" button at the bottom of this page. Or paste this into your browser:
http://www.gamefaqs.com/vita/643152-ys-memories-of-celceta/faqs/68364?single=1

  • Contact Email: a.backdated.future@gmail.com
  • Facebook: http://facebook.com/ABackdatedFuture
  • Contact Email: gregorio31@gmail.com
  • Facebook: http://facebook.com/Bkstunt

  • Platform(s): PlayStation Vita
  • Date Last Updated: September 18, 2014
  • Document Version: v1.01
Our goal to you, the reader...
...is to make sure that you are able to get a perfect game, meaning that you can find all of the items, explore all of the areas, uncover anything that is hidden, and see all there is to see.

For this guide, we have decided to create an extensive FAQ/Walkthrough. The walkthrough is the main focus; it walks you through the whole game step-by-step, leading you to the locations of all of the items in the game, strategies for fighting the bosses, and even walking you through the miscellaneous extras thrown your way in the game. It will also be an extensive FAQ, which includes lists of all of the items, equipment, etc., as well as a complete bestiary.



Controls

LEFT STICK AND BUTTONS
Directional buttons / Left stick Move active character or select option
CROSS button Dodge, select option or advance to the next dialogue box
CIRCLE button Switch active character, cancel, go back one menu or hold to speed up cutscenes
SQUARE button Attack, examine an object or speak to another character
TRIANGLE button Guard
R button Hold and press CROSS, CIRCLE, SQUARE, or TRIANGLE to use skill assigned to that slot
L button Use EXTRA skill (when EXTRA meter is fully charged)
START button Open Camp Menu
SELECT button Open Map of Celceta

TOUCHSCREEN
Touch enemy View enemy's stats
Touch Camp Menu icon Open Camp Menu
Touch item icon Open Item subsection of Camp Menu
Touch mini-map Expand mini-map for more detailed viewing
Pinch in / Pinch out Adjust camera zoom

REAR TOUCH PAD
Pinch out Tell allies to attack enemies in full force
Pinch in Tell allies to focus on evasion


Walkthrough


There is no true "compass" to the game; instead, you travel on pre-rendered backgrounds with areas for walking. Sometimes, I'll substitute west for left, right for east, etc.


Difficulties

There are four difficulty levels to choose from: Easy, Normal, Hard, and Nightmare. This walkthrough is based off of a Normal playthrough. As you increase the difficulty level, the enemies become smarter, as well as harder hitting. However, the stats across all difficulties are the same, except for one: GOLD. It is adjusted by difficulty as listed below, in comparison to Normal.

Easy 150% of the gold received.
Normal 100% of the gold received.
Hard 75% of the gold received.
Nightmare 50% of the gold received.

Pick your poison and start your adventure!


Before starting the game...

Keep in mind the following while playing:

    • You CANNOT get everything in one playthrough. There are weapons (one for each character) that you can only choose 3 of the 6 available per playthrough (meaning a complete game will take two playthroughs).
    • You will uncover portions of the map as you travel. Hug EVERY wall, and check EVERY nook and cranny of each area! Getting 100% Map Completion is undoubtedly a chore, but can be done. Before heading to the game's final dungeon, you should have 99.8% Map Completion.
    • Hold the CIRCLE button to fast forward scenes and dialogue if you're in a hurry.
    • Unlike most RPG's, you can save anywhere! Be sure to save often!
    • While fighting, if you don't touch anything for a couple of seconds, you'll notice a sphere that glows around Adol; this signifies that your next attack will be a Charged attack, and will net you more SP. Try to unleash as many Charged attacks as you can, if the enemy allows you to, that is.
    • Stop at every stone monument; in addition to healing you, they serve at waypoints and you can later fast-travel between them.


The Beginning

Memories [_] Am I a Swordsman?

Starting ItemsAdol's Starting Equipment
JournalLeather Plate

After watching the intro and proceeding a bit into the story, you'll meet Duren and be able to answer some of his questions; choose whatever you like! Eventually, you'll gain control and be able to leave the Inn.

PSN Trophies

You will obtain the In Search of Lost Memories Trophy when you gain control for the first time.

The tutorial note that pops up shows you how to save; unlike most games, you can save wherever you like here, so make sure to save often! While you are in the city, your exploring is limited due to the current events, so just head southwest and down the ramp here, then west toward the mine. You'll eventually be introduced to unique actions for target circles; run Adol (or whoever's event is available at the time) over there and press TRIANGLE to view the event. In Adol's case, he'll recover some of his memories, like this one: Am I a Swordsman?. Afterward, go ahead and enter the mine.



Casnia Mine

Checklists
Consumables [_] Honey Potion Minerals [_] Iron Ingot
[_] Honey Potion Key Items [_] Mine Key
[_] Honey Potion [_] Silver Wing
[_] Roda Droplet Harvest Points [_] Coal / Iron Ore
Swords [_] Short Sword [_] Coal / Iron Ore

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Comolmo 1217371-
[_] Jellim 1227362Slash
[_] Cutro 22410773Strike
[_] Molmoth 4883493510-
BOSS #01 [-!-] Aldovoss 3124029481230-

Check out the path to the northwest, even though it's a dead-end. (Still want to complete that map!) Start heading northeast, and Duren will stop you; pick any choice, and he'll give you a Short Sword to defend yourself with, as well as join the party!

Duren's Starting Equipment
Brass Knuckle
Leather Plate

Make sure to equip the Short Sword! Now, head northeast to run into your first stone monument; by touching it, you'll restore the party's HP and cure status effects, as well as give yourself a waypoint to return to if you get killed. Head right to the next area, where you'll run into some small fry; weak little Comolmos. Go ahead and test out your skills on these measly pests, and you'll end up learning a skill along the way; be sure to equip it! Next, continue north to venture deeper into the mine. As you move right, you should see a lump of rock above you; smash it repeatedly to receive either Coal / Iron Ore. This is a Harvest Point where you can obtain Minerals. You'll see many more throughout the game, but not just for Minerals; you'll come across Plant Materials too.

Head east across the bridge, and Duren will let you know that each party member has strengths and weaknesses to certain enemies; Adol can take care of soft enemies pretty well, but can't do much damage against hard ones. Duren, on the other hand is the complete opposite, so be sure to use CIRCLE to switch party members as needed against certain enemies. After clearing the enemies, he'll give you a Honey Potion. Continue east to the next area, then follow the path until you reach a wooden platform. Open the chest to the north for a Honey Potion, then descend the stairs to fight a larger beast. It's still pretty easy; just make sure to use your Skills with the SP that you built up, that way you can finish it off with an EXTRA Skill by using the L button when the gauge is full.

After the battle, whack the Harvest Point to the north for more Coal / Iron Ore, then go through the doorway on the left. Hop in the water and swim around, making your way to the western side. Take care of the beasties here, then open the chest near the southwestern part of the shore for an Iron Ingot. Continue north from there to run into a locked gate for a scene. Afterward, make your way northeast to a chest; try to open it, and you'll be introduced to Duren's unique action, which is lock picking. Press TRIANGLE while controlling Duren, and you'll unlock the chest for the Mine Key. With it, head back to the gate and proceed to the next area.

Open the chest to your north for a Honey Potion, then continue along the path, through the tunnel, past a few sets of enemies, and to a fork. Open the chest to the west first for a Roda Droplet, then head north and examine the red stone monument. (At this point, if you're not level 3, I recommend going back through and grinding until you are; then return.) Save, then proceed north into some ruins, where you'll meet your first boss!



BOSS #01

Aldovoss, The Awakening Armored Beast
LVHPSTRDEFEXPGOLDWEAK
3124029481230-

Recommended Level: 3

DO NOT ATTACK THE ARMS, as it will do no damage! Instead, take control of Adol (since he can attack quite a bit quicker than Duren) and dash in toward its body, land a charged blow or two to gain some SP, then dash back as it counterattacks. Keep doing this until Adol's SP gauge is full, then rush in and start releasing a Rising Edges, dashing back out soon after to avoid damage. Repeat this until his SP is out. As you do this, keep an eye on the blue gauge below the Aldovoss's life gauge; when it gets full from being attack so many times, it will become stunned!

To speed up the battle, if you're good at timing your guards, you can attempt several Flash Guards rather than running away each time; each successful Flash Guard will result in you getting extra SP and points toward your EXTRA gauge, as well as being able to have critical attacks for a very short period of time. To perform a Flash Guard, you have to hit TRIANGLE right as the attack is about to hit you; no sooner, no later. With practice, it's not too bad, but it can take a while to get used to.

When it does become stunned, THAT is when you'll want to release your EXTRA Skill (if you were able to get your gauge full), as it'll do quite a bit more damage than usual. (Make sure to stand directly in front of his body before releasing it!) The gauge will turn yellow and start depleting, so use that time to hit him with your EXTRA skill, as well as barrage him with normal attacks and skills before he stands back up.

If not you don't have enough built up... well, then just melee him and repeat the process; you should be able to stun him again fairly easily, and you should be ready then.

Here are the beast's attacks:

    • It will raise its arm in the air, then crash down, sending shockwaves; Flash Guard or dash quickly toward the OTHER arm. (Sometimes, he'll slam down with his OTHER arm after his first. To be 100% safe, retreat to the bottom of the screen.)
    • Its mouth will glow a greenish yellow, then will shoot a laser directly where it's looking; Flash Guard or dash quickly away from its direction.
    • It will raise both of its arms in the air, then crash down with a large shockwave; Flash Guard or try to get to the bottom of the screen as quickly as you can.
    • Its mouth will glow an orange-ish yellow, then will shoot a laser horizontally across the screen; Flash Guard or try to get to either the bottom of the screen or right in front of his body as quickly as you can.
    • It will start shaking violently, causing rocks to fall from above; watch the shadows on the ground and dart away if one appears at your location. These are pretty hard to avoid, so you may just want to hold TRIANGLE and guard to minimize the damage.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/rkXUTLFYJn8
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the battle and the scenes that ensue, continue north for some more events to unfold. Eventually, you'll receive a Silver Wing. Head back two screens to the last Travel Monument, and you'll be able to use the Silver Wing; it allows you to teleport between stone monuments of the same color and shape! Examine it, then choose the one at the beginning (Casnia Mine) to return to the entrance! With that, you're done with the Mine, so head back out to a hero's welcome, leading you to the General Government Building in town.

PSN Trophies

You will obtain the Mine Raider Trophy upon completing the Casnia Mine.



Casnan City (1)

Checklists
Gold [_] 6250G Beast Materials [_] Brittle Bone x120
Consumables [_] Bitter Potion x3 Key Items [_] Map of Celceta

Inside, you'll be asked a few questions; choose however you like, then you'll regain control. Not much can be done here in the government building, so head south two screens to be back outside to meet a rather eccentric fellow. Watch another scene, answer more questions, and you'll obtain the Map of Celceta the next day.

Now, you'll have to partake in the tutorial explaining quests; keep in mind that we'll need to take care of them all as soon as we can, as some can be missed. Anyway, go ahead and check out the Quest Board here; you can't pick anything, but viewing them adds them to your Journal to undertake at any time, so take a look at all four. Exit, then head outside so Duren can show you the shops. To the right of the bar is Billy's Curios (the Item Shop), and to the left is Thomas' Armory (Weapon and Armor Shop). Once you're inside the Armory, head downstairs to the Goldsmith Trading Post, where you can reinforce both your weapons and armor, refine ore you find into materials for reinforcing, and exchange lesser materials for better ones! When you're done playing around in here, leave through the front entrance of the Trading Post.

That's it for Duren's tour, so after a few more scenes, you're free to COMPLETELY explore the town! Finally! Go ahead and explore every nook and cranny of Casnan; keep checking your map to make sure that you've covered every part of town and none of it is faded out / missing. (Adjust the slider by moving it up and down with your finger, or with the L or R button to see the different elevations.)

As you exit to the northwest, you'll have another scene with the pompous General Leo, but after that, you can exit. Make your way to the left, examining the yellow stone monument along the way, and you'll eventually come to the exit of the area. Don't go yet, as we have some quests to take care of!

Note...

After completing each section, I will list the completion percentages below, that way you can keep a comparison going if you're on track for getting everything.

Also, I have received several messages about only having 1.0% at this point; make sure to hug EVERY wall and search every nook and cranny as you go. Not just here, but throughout the whole game. If you still don't have 1.2%, go ahead and proceed to the next area; after completing the Beast Plains, I have had reports that their percentages equaled out by then.

Current Completion Percentages
Map Completion 1.2%
Chests Found 2.2%
Harvest Points 0.6%
Monster Compendium 3.2%

Now, we currently have 4 Quests (and the beginning of a "sub-quest") that we can start, so let's take care of them all.

Note...

Two of these Quests are URGENT, meaning that if you proceed too far, you won't be able to access them anymore, nor any of the ones that spawn from it.)

Sub-Quest: Mouse's Information - (Missable!)

A game-long sub-quest begins now, and it involves getting eight pieces of information from a dealer named Mouse. You can find him in the alley behind the bar here in Casnan. These ARE MISSABLE, as once you proceed to certain parts of the story, you'll lose out on that information. (Granted, it's only for a Trophy, but is still considered missable.) The first piece of information is available now, so visit Mouse and pay him 100G to hear a rumor that... the Governor General loves cats... Yep, that's it for now.


Quest: To Milk a Fabros - [URGENT] (Missable!)

Talk to our MAAAYUN at the bar, Mucho, to start this quest. He needs some Fabros Milk; long story short, you'll need to milk one, and he'll mark the place on your map for you.

We'll continue this out on the Beast Plains. (to be continued...)


Quest: Honey Potions - [URGENT] (Missable!)

Make your way to the soldier's cafeteria, which is just to the right of the entrance to the government building. Talk to Wallace in here, and he'll give you... Brittle Bone x120 to buy some Honey Potions. You can either just fork over 3 Honey Potions, or go buy 3 of them with your own money (300G), or actually proceed with the quest like you're supposed to. With these bones, make your way to the Trading Post, then exchange your 120 Brittle Bones for 12 Sturdy Bones. After that, turn right around and sell your 12 Sturdy Bones for 300G. With that, you can now get 3 Honey Potions to take back to Wallace. Upon giving the Honey Potions to him, you'll receive an even better deal!

REWARD: Bitter Potion x3!


Quest: Purchasing Iron Ore - (Missable! [You can fail, and you can miss a Trophy.])

For this quest, just return to the Casnia Mine and run through it, going between the two Harvest Points and clearing them out, hoping for more Iron Ore rather than Coal. (It'll take several minutes for the supply to regenerate, so run back to town and go talk to the Governor General in the government building, then come back. It should be ready by then.) Once you accumulate 20 pieces of Iron Ore (or 200 pieces of Coal, or a combination of the two), return to the Trading Post. Trade in your Coal if you need to get to 20 Iron Ores, then choose to Sell your Iron Ore.

First, he will offer 5000G. HAGGLE!

Next, he will offer 5500G. HAGGLE FURTHER!

Now, he will offer 6000G. HAGGLE EVEN FURTHER!

Finally, he will offer 6250G. ACCEPT THIS OFFER, OR YOU WILL FAIL!!!

REWARD: 6250G


Quest: Bear on the Plains

Talk to Luluca, who is standing beside the Quest Board in the bar. Ask about Langritz, and she'll tell you about the bear that needs defeated on the plains. Sounds easy enough!

We'll continue this out on the Beast Plains. (to be continued...)

That's all we can do for Quests here in Casnan, so it's time to move on! Before going, I strongly recommend upgrading both Adol and Duren to the next tier of equipment, so spend that 6250G you just earned; grab the Long Saber for Adol, the Steel Gauntlet for Duren, and Iron Breastplate x2 for the both of them. Also stock up on items you may need. When you're ready, exit the town to the far northwest, and you'll eventually wind up on the Beast Plains!



Beast Plains

Checklists
Gold [_] 1000G Harvest Points [_] Coal / Iron Ore
[_] 2000G [_] Wilted Flower / Rotting Leaf
Minerals [_] Iron Ingot [_] Wilted Flower / Rotting Leaf
Key Items [_] Fabros Milk [_] Rotting Fruit / Rotting Leaf
Harvest Points [_] Coal / Iron Ore [_] Iron Ore / Cracked Shell
[_] Wilted Flower / Rotting Leaf [_] Coal / Iron Ore
[_] Rotting Fruit / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Coal / Iron Ore [_] Rotting Fruit / Rotting Leaf

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Ratani 33016936-
[_] Arenjo 4332416410Strike
[_] Fabros 614039131017-
[_] Langritz 86336949460-

Burning Sword! One of the BEST tracks in the game! Anyway, you'll get more tips on fighting from Duren, so pay close attention.

When you gain control, head northwest a bit, and you'll find a Harvest Point between the large body of water and a big rock with a tree nearby; you can get Coal / Iron Ore from it. From there, head all the way east to the wall, then go up a small hill to the northeast to find your first Harvest Point that has Plant Materials; get the Wilted Flower / Rotting Leaf from it. Go back down the hill and make your way north, then west to an even larger area.

If you go to the far northeast and east from here, you'll run into two more Harvest Points; one with Rotting Fruit / Rotting Leaf, and the other with Coal / Iron Ore. Return to the center of the large area, then check the large rock to the southwest to find another Harvest Point with Coal / Iron Ore. Take a few steps west from it, then head directly north to be back on a path of sorts, with another Harvest Point with Wilted Flower / Rotting Leaf. From there, continue north to the next area.

After a quick tip about resting to regain HP, you'll regain control. Before exploring this area, we can now finish the last two Quests!

Quest: To Milk a Fabros - [URGENT] (Missable!)

Once you're at the second area of the Beast Plains, head north until you can turn west, then go west a bit, then all the way south until you go down a hill and into a body of water. From here, you have to sneak up on the Fabros to be able to milk it, so swim to the southwest edge of the water, then move to the southwest to spot the beast. You should head over to the left some so that you're directly behind it, then from there, WALK as slowly as you can up to it (lightly tilt the analog stick) until you are able to get to it. (Don't worry; you'll get as many tries as you want to do this until you have it right.) Eventually, you'll milk it and get the rare Fabros Milk. With it in hand, you can return it to Mucho for your reward. (But you should wait until you slay the Langritz so you only have to make one trip. There is also a yellow monument in the northwest corner of the area you can use to warp, if you like.)

REWARD: 1000G


Quest: Bear on the Plains

Once you're at the second area of the Beast Plains, head north until you can turn west, then go west a bit, then all the way south until you go down a hill and into a body of water. From here, continue southeast and all the way south, and you should encounter the Langritz at the bottom of the area.

FIGHT: Langritz

As long as you're around level 4 and have your 2nd tier equipment, you shouldn't have any problem taking down this guy. With all the monsters you've been fighting, your EXTRA gauge should be full, so unleash that at the start to knock him down quite a bit to make it an even more manageable fight. Just be wary once he stands up; he'll do a belly flop for pretty good damage if you're in the way. Once he's done for, you can finally return and claim your reward. (There is a yellow monument in the northwest corner of the area you can use to warp, if you like.)

REWARD: 2000G

Now, back to exploration! Here from the entrance of the second area of the Beast Plains, head north to find a Harvest Point with Wilted Flower / Rotting Leaf, then head west an along this northern edge until you reach another, but with Rotting Fruit / Rotting Leaf. Proceed southeast and down a hill, near a body of water. We'll come back to the water in a second, but for now, keep going further southeast, then all the way south to come across another body of water at a large dead-end. On the northern side of the pond is a Harvest Point with Iron Ore / Cracked Shell, then just to the west of it is another that has Coal / Iron Ore. Amongst the flowers to the southwest is a chest containing Iron Ingot x3, so be sure to grab it.

Head back north to the large body of water we skipped, then check just to the southwest of the water to find a Harvest Point with Wilted Flower / Rotting Leaf. Keep going north from here as the path narrows back down, and you'll eventually come to another Harvest Point, as well as a yellow monument. Grab the Rotting Fruit / Rotting Leaf here, then recover (and save, if you like.) You can also take the time to teleport back to Casnan if you want, but if you're ready, keep going northeast and into the forest!

Current Completion Percentages
Map Completion 8.2%
Chests Found 2.6%
Harvest Points 4.8%
Monster Compendium 5.8%


Forest of Dawn (East, Wetlands)

Checklists
Consumables [_] Antidote Powder x3 Harvest Points [_] Rotting Fruit / Rotting Leaf
Swords [_] Short Sword +3 [_] Wilted Flower / Rotting Leaf
Armor [_] Iron Breastplate +2 [_] Rotting Fruit / Rotting Leaf
Accessories [_] Shield Ring I [_] Coal / Iron Ore
Minerals [_] Coal x30 [_] Rotting Fruit / Chito Nut
[_] Gold Ingot [_] Rotting Fruit / Chito Nut
Harvest Points [_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Marl Flower
[_] Rotting Fruit / Rotting Leaf [_] Iron Ore / Cracked Shell
[_] Wilted Flower / Rotting Leaf [_] Iron Ore / Silver Ore
[_] Iron Ore / Silver Ore Memories [_] The Tower
[_] Wilted Flower / Rotting Leaf [_] Inquisitiveness
[_] Coal / Strange Mass [_] A Peddler's Tale

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Cobonga 4412511410-
[_] Asarkos 4362217410Strike
[_] Vargin 6543723817Slash
[_] Ramelebolero 5302617613-
[_] Orogilan 814341362525-
[_] Bozuonga 18237019811075380-

Here, you'll discover a spirit tree sapling, and by resting here, you'll uncover another memory: The Tower. Make sure to rest at all saplings to regain memories! (And keep in mind that resting in a tent charges your EXTRA gauge to the max!) When you regain control the next morning, proceed north into the Forest of Dawn: East section. MAKE SURE TO SAVE!

Forest of Dawn: East

Note...

There is a HUGE primate just to your east when you first enter: the Bozuonga. He is level 18, and can easily wipe you out in a matter of seconds. If you like, you can try to take him on, seeing as how you can quickly dash back and forth from the light blue monument to recover; just keep in mind that it will take a while, and it'll be pretty dangerous. You do need one for your Bestiary, so give it a shot; just make sure to stay healed.

Check out the light blue monument here so you have a place to (eventually) return to. First off, go ahead and head west along the southern wall, and you'll come across another of Adol's memories; examine it to recover the Inquisitiveness memory. Just above it is a Harvest Point with Wilted Flower / Rotting Leaf, so smash it, then head southwest to the next area. It's a dead-end here, but you'll find Harvest Points with Rotting Fruit / Rotting Leaf, Wilted Flower / Rotting Leaf, and a chest with Antidote Powder x3 that is semi-hidden behind a tree at the bottom.

Return to the previous screen and jump in the water to the northeast. (Don't proceed north to another area; that leads to the Wetlands that we'll be coming back to shortly.) Move east, keeping an eye on the shore above you to find a chest near a tree; it contains Coal x30, then get your fill of the Iron Ore / Silver Ore deposit just to the east of it. From there, continue east to the next area. Keep going northeast, grabbing the Wilted Flower / Rotting Leaf along the way. When you reach the fork, open the chest to the north first for the Short Sword +3. It's pretty useless due to how weak it is, but if you want a small chance of Burning or Freezing an enemy, then by all means, try it out.

Move south, and on the other side of the water, you'll be at another fork. Collect the Coal / Strange Mass at the Harvest Point below you first, then proceed all the way south. There should be two more Harvest Points, as well as a chest here in this area, so be sure to get the Rotting Fruit / Rotting Leaf, Wilted Flower / Rotting Leaf, and the Iron Breastplate +2. Unlike the sword, this comes in handy, so slap it on Adol. That's as far as you can go here for now, so return to the fork and take the northeastern path. As you go north and past the water on the right side, you'll see another Harvest Point to your left, with Rotting Fruit / Rotting Leaf. In the open area to the north, you'll see the path to the north is blocked, so make your way east, getting the Coal / Iron Ore from the Harvest Point here before going to the next area.

Head northeast, and when you see a body of water to your left, switch to Duren and jump in the water, picking the lock on the chest to the left; it has a Gold Ingot. Go back east to land, where you'll be at an open area / fork. Before doing anything, keep in mind that there's another Bozuonga to your north in the water. You can try taking him on, though it's safer in the first area with the monument. If you do, SAVE before attempting!


Note...

If you're able to get the beast to behave, you lure it to the left side of the water, then rush out and attack it from the ledge on the bottom side of the pond. Stand on the ledge just on the lower side (as pictured above) and slash away! You won't have to worry about damage, as none of his attacks can reach you from up there. The timing on this is MUCH more difficult than it looks, so if you're able to pull it off, more power to you! It's a good place to gain quite a few levels if you want a leg up on the enemies for a while.

To the north on the right side of the water here is a Harvest Point with Rotting Fruit / Chito Nut, then return to the fork below the water and head directly west. There is a memory here, so have Adol examine it to uncover A Peddler's Tale. Head south from there and smash the Harvest Point here for Rotting Fruit / Chito Nut. Head all the way north, and you'll come to a path that's blocked by boulders. We can't get the chest yet, but if you climb the path just to the right of it, you'll come to another Harvest Point at the top, to the far left; it has Wilted Flower / Marl Flower. We've explored all we can in this direction, so now it's time to head all the way back to the entrance of the Forest of Dawn. To get there, exit this area to the south, then exit the next area to the west. Use the light blue monument here to recover (or head south one more screen and rest in the tent if you need to restore your EXTRA gauge.)

From the light blue monument, hop into the water to the north, then proceed into the Forest of Dawn: Wetlands.

Forest of Dawn: Wetlands

Move east, then north a little, and you'll come to a large branch arching over the water. To the upper-left is a Harvest Point with Iron Ore / Cracked Shell, and further to the upper-right of that on a small piece of land is a chest containing your first accessory: Shield Ring I. Put it on Adol or Duren, then continue north. Ignore the exit to the northeast for now, and continue to the far northwest. There is another Harvest Point on the peninsula to the far north, so be sure to get the Iron Ore / Silver Ore from it. You can see a chest on the map, but since it's underwater, we can't get to it just yet. Instead, continue north, and you'll enter the Waterfall Cave.

Current Completion Percentages
Map Completion 16.7%
Chests Found 5.3%
Harvest Points 10.4%
Monster Compendium 9.6%


Waterfall Cave

Checklists
Harvest Points [_] Iron Ore / Silver Ore
[_] Damaged Lumber / Sturdy Lumber
[_] Coal / Strange Mass
[_] Iron Ore / Silver Ore
[_] Damaged Lumber / Sturdy Lumber

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Comolmo 1217371-
[_] Jellim 1227362Slash
[_] Cutro 22410773Strike
[_] Molmoth 4883493510-

There's really not much to the two areas of this cave, other than a plethora of monsters. Follow the walls as you move to the north, and you should uncover three Harvest Points: first is the Iron Ore / Silver Ore, second is the Damaged Lumber / Sturdy Lumber, and third is the Coal / Strange Mass. Go north to the next area, which is a dead-end; check the two Harvest Points here as well; first is the Iron Ore / Silver Ore, and second is the Damaged Lumber / Sturdy Lumber. Once you have those, return back to the Wetlands.

Current Completion Percentages
Map Completion 16.7%
Chests Found 5.3%
Harvest Points 12.2%
Monster Compendium 9.6%


Forest of Dawn (Wetlands, West, Sunlit Ruins, Stream)

Checklists
Gold [_] 1000G Harvest Points [_] Strange Mass / Red Stone
[_] 3000G [_] Rotting Fruit / Rotting Leaf
Consumables [_] Roda Droplet [_] Rotting Fruit / Rotting Leaf
[_] Bitter Potion [_] Iron Ore / Silver Ore
[_] Honey Potion [_] Iron Ore / Cracked Shell
[_] Honey Potion [_] Wilted Flower / Rotting Leaf
[_] Antidote Powder x3 [_] Coal / Iron Ore
[_] Anti-Paralysis Powder x3 [_] Damaged Lumber / Nocturnal Mushroom
Gauntlets [_] Steel Gauntlet +2 [_] Iron Ore / Silver Ore
Accessories [_] Blue Ornament [_] Damaged Lumber / Sturdy Lumber
[_] Snake Amulet [_] Coal / Iron Ore
[_] Thunder Beast Charm [_] Wilted Flower / Rotting Leaf
Minerals [_] Green Stone x10 [_] Rotting Fruit / Rotting Leaf
[_] Iron Ore x5 [_] Coal / Strange Mass
Harvest Points [_] Wilted Flower / Rotting Leaf [_] Coal / Iron Ore
[_] Iron Ore / Silver Ore [_] Wilted Flower / Rotting Leaf
[_] Coal / Iron Ore [_] Iron Ore / Cracked Shell
[_] Coal / Strange Mass [_] Coal / Strange Mass
[_] Coal / Iron Ore [_] Rotting Fruit / Rotting Leaf
[_] Iron Ore / Silver Ore [_] Wilted Flower / Rotting Leaf
[_] Wilted Flower / Rotting Leaf Memories [_] A Small Adventure
[_] Strange Mass / Blue Stone [_] The Forest Labyrinth

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Cobonga 4412511410-
[_] Asarkos 4362217410Strike
[_] Vargin 6543723817Slash
[_] Ramelebolero 5302617613-
[_] Orogilan 814341362525-
[_] Bozowalla 7966619721Slash
[_] Canolen 89969271022Slash
[_] Shard 1113581403239-
[_] Gazapo 957593541230Strike
[_] Bozuonga 18237019811075380-
[_] Rangoa 184841655411777-

Forest of Dawn: Wetlands

Return to the center of the area, then head east and northeast through the path we skipped before, leading to the next area. Fortunately, you will find a light blue monument here, giving you a chance to recover and / or teleport back to the entrance if you like.

Note...

Griselda's Map Rewards: Now would be a good time to visit Casnan, not only to trade in materials and such, but to also visit Governor General Griselda; you should have well over 10% for your map, so visiting her will net you 1000G.

When you're ready, start traveling northwest. Right at a fork, you'll come to a Harvest Point with Wilted Flower / Rotting Leaf; grab those, then take the path on the right side of the ledge, which leads to a dead-end with a chest containing Green Stone x10. Return to the fork and take the western path, and just as you reach the next branching path, you'll come to another Harvest Point with Iron Ore / Silver Ore. Ignore the western path for a bit and proceed north instead. You'll see a chest underwater again here, but as with the last one, you cannot reach it just yet. Just to your east, you'll find two more Harvest Points to your north and south, the southern one with Coal / Iron Ore, and the northern one with Coal / Strange Mass. With all those in hand, proceed to the Forest of Dawn: West.

Forest of Dawn: West

Note...

There are a pair of Bozuongas near the western exit of the map, as well as a new enemy called Rangoa, which are tougher than what you're used to, but not as strong as the Bozuonga, so be careful. You should be able to take down a Rangoa with a few attacks pairs with an EXTRA skill.

From the entrance, move north to a fork in the path; to the far east (along with the aforementioned Rangoa) will be a Harvest Point with Coal / Iron Ore, and a chest containing a Roda Droplet. Return to the fork and harvest the Iron Ore / Silver Ore just above you, then make your way west and southwest to the next split. Go northwest and west first, following the path as it turns north and east to another fork. To your southeast is a chest containing a Bitter Potion, and just above that is another memory; have Adol examine it to view A Small Adventure.

From the memory, head all the way north to a dead-end with a pair of Rangoas and several goodies; harvest the Wilted Flower / Rotting Leaf on the right, open the chest with a Blue Ornament accessory above it, and harvest the Strange Mass / Blue Stone to the left. Return to the last open area/fork (not the one near the memory) and take the southern path this time, following it as it goes northwest. Keep an eye out to the north as you go, as you'll find two harvest points; Strange Mass / Red Stone in an offshoot, then near the exit, Rotting Fruit / Rotting Leaf. Grab those, then go west to the next area.

There really isn't much you can do in this screen, but you did earn some toward the map percentage. With that, we're done in the West area of the Forest of Dawn now, so return to the last area, then head toward the southeast exit to return to the Wetlands.

Forest of Dawn: Wetlands

We passed the central/western exit to this area a little while ago, and that's now the direction we want to go, so head there and proceed to the next area. Directly southwest of the entrance is a Harvest Point with Rotting Fruit / Rotting Leaf, then just above it is another with Iron Ore / Silver Ore. We're at a fork of sorts here, so proceed north to a dead-end, where you'll be able to harvest Iron Ore / Cracked Shell, as well as obtain another accessory from a chest further to the north: a Snake Amulet. Return to the fork and head west, where you'll come to another split. Descend to the southwest to find another one of Adol's memories: The Forest Labyrinth.

Back at the fork, head west now, harvest the Wilted Flower / Rotting Leaf to the north along the way. Eventually, you'll come to an area with exits to both the north and west. First, harvest the Coal / Iron Ore near the western exit, then open the chest to the north of it for a Honey Potion. Once you have both of those, take the northern exit to the Sunlit Ruins.

Forest of Dawn: Sunlit Ruins

This is just a small area with some weak monsters and nice treasures. Just to your north is a chest containing a Honey Potion, and a Harvest Point just to the left of it has Damaged Lumber / Nocturnal Mushroom (The mushroom is REALLY hard to get... Took me at least 20 tries before I finally got one. [AND despite the name, I was able to get one during both the day and the night.]). A few steps to the upper left of that is another chest; this one has an Antidote Powder x3 inside. Climb the hill just below this chest, and you'll find two more goodies; a chest containing a Thunder Beast Charm accessory, and a Harvest Point that nets you Iron Ore / Silver Ore.

Climb back down the hill and check to the far southwest to find two Harvest Points; Damaged Lumber / Sturdy Lumber can be found on the left, while Coal / Iron Ore can be found at the bottom. With all of those in hand, return to the previous area.

Forest of Dawn: Wetlands

Now go ahead and take the western exit here to the next area. To the west and north, you can harvest Wilted Flower / Rotting Leaf, then to the northwest of here you can harvest Rotting Fruit / Rotting Leaf along the northern wall, as well as Coal / Strange Mass just below it. You should see a couple of giant bird-like creatures (Shard) hovering around a chest in the center of this area; take them out, then retrieve the Steel Gauntlet +2 as your reward. (Equip it to Duren, as every little bit helps!) From there, continue southwest, and you should come across two more Harvest Points along the way; Coal / Iron Ore first, then Wilted Flower / Rotting Leaf in the corner.

You'll also FINALLY come to another light blue stone monument! Go ahead and recover here, and if you like, do some traveling!

Note...

Griselda's Map Rewards: Now would be a good time to visit Casnan once again! You should have well over 20% for your map, so visiting Governor General Griselda will net you 3000G.

When you're ready to be done with the Wetlands, proceed south of the monument and enter the Forest of Dawn: Stream!

Forest of Dawn: Stream
Note...

In this area, there are two exits; the southwest leads to the Misty Peak (which eventually leads to Selray), whereas the northeast leads to the Forest Labyrinth (which eventually leads to Comodo). I will be guiding you to the east and through the Forest Labyrinth to Comodo first, as it should be a bit easier. Feel free to explore however you like; it's not required to do one over the other first.

Make sure to scope out the whole area here for map percentage. Otherwise, there's not too much here; from the entrance, go directly southwest to find a Harvest Point at the edge of the stream; you can get Iron Ore / Cracked Shell here. From there, hug the northern wall as you travel west/southwest, and you should find another in an offshoot to the north; it has Coal / Strange Mass. Make your way far to the southwest now, and you should find Rotting Fruit / Rotting Leaf in a Harvest Point along the southern ledge.

Start making your way back northeast now (the paths -- as well as the chest -- to the southeast cannot be accessed just yet, as the bridges need to be lowered from the other side before we can). Hop into the stream and follow it all the far east end of it; you'll find a chest on a rock that contains an Anti-Paralysis Powder. Head back west a bit, then climb up onto dry land; you should see a chest just above you, so open it for Iron Ore x5, then harvest the Wilted Flower / Rotting Leaf just to the right of it. With all of that gather, proceed northeast to enter the Forest Labyrinth.

Current Completion Percentages
Map Completion 27.6%
Chests Found 10.7%
Harvest Points 22.0%
Monster Compendium 12.9%


Forest Labyrinth

Checklists
Harvest Points [_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Rotting Leaf

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Floura 8753529725Slash

Watch the scene after you enter. Ah, one of those wonderful areas in an RPG that the screen repeats over and over unless you go through the right paths. Lovely! Luckily, it's pretty easy; all we have to do is go through the paths that have a Harvest Point next to them.


With that, you'll be out of the Labyrinth and back into the Forest of Dawn.

Current Completion Percentages
Map Completion 28.4%
Chests Found 10.7%
Harvest Points 24.1%
Monster Compendium 13.5%


Forest of Dawn (East [2])

Checklists
Minerals [_] Topaz Harvest Points [_] Wilted Flower / Rotting Leaf
Harvest Points [_] Coal / Strange Mass [_] Rotting Fruit / Rotting Leaf
[_] Wilted Flower / Rotting Leaf [_] Coal / Strange Mass
[_] Rotting Fruit / Rotting Leaf Memories [_] The Harp Player
[_] Coal / Iron Ore [_] The Hidden Room

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Canolen 89969271022Slash
[_] Shard 1113581403239-
[_] Floura 8753529725Slash

And with that, we're back in the Eastern section of the Forest. Check out the sapling nearby to set up a tent and rest for the night, which earns you the memory The Harp Player. Save if you like, then proceed east into the main part of the Forest.

We're actually in a place VERY close to where we were before; just go northeast and choose to push the log off of the ledge here, and you'll be in the area right beside the start of the Forest of Dawn! You know, the one with the light blue monument and giant Bozuonga? Yeah, that one! (The area past the log was already covered earlier, if you missed it.) In any case, definitely shove that log off the ledge, then harvest the Coal / Strange Mass from the Harvest Point here. Start moving east, then jump into the water to the north, as there is a chest in the northeast corner that contains a Topaz. Make your way southeast, harvesting some Wilted Flower / Rotting Leaf along the way. Keep moving south, and as the path starts to turn west, you should see another Harvest Point; get the Rotting Fruit / Rotting Leaf from it, then head northwest.

You'll be in a pretty large open area here; harvest the Coal / Iron Ore to the north first, then head east and southeast onto this higher ledge that we just passed. Harvest the Wilted Flower / Rotting Leaf from the top right first, then check out Adol's memory below it for The Hidden Room. Start heading west from there, and you'll see water to the northwest; don't worry about it for now, as the chest submerged underwater can't be accessed just yet. Instead, proceed south, but don't climb the hill to the west just yet! Head down the slope to the east and harvest the Rotting Fruit / Rotting Leaf above you first, then the Coal / Strange Mass to the southeast. Once you have those, proceed west and up the hill to Gidona Crater!

Current Completion Percentages
Map Completion 30.0%
Chests Found 11.1%
Harvest Points 26.5%
Monster Compendium 13.5%


Gidona Crater (1)

Checklists
Gold [_] 5000G Harvest Points [_] Coal / Strange Mass
Consumables [_] Roda Droplet [_] Coal / Iron Ore
Accessories [_] Life Ring I [_] Rotting Fruit / Rotting Leaf
Minerals [_] Emerald [_] Rotting Fruit / Rotting Leaf
[_] Yellow Stone x10 [_] Wilted Flower / Rotting Leaf
Beast Materials [_] Beast Fang [_] Coal / Iron Ore
[_] Coal / Iron Ore
[_] Wilted Flower / Rotting Leaf

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Fabros 614039131017-
[_] Bozowalla 7966619721Slash
[_] Floura 8753529725Slash

All right, we are very close to reaching the village here, but we just need to explore this area first. There are three exits in this area; ignore the one to the west and south, as that takes us further into the crater. We'll want to visit the two to the north, but first, check the Harvest Point to the far southeast for Coal / Strange Mass. Start making your way north, and you should find another Harvest Point directly ahead; get the Coal / Iron Ore from it, then move east and north up the hill. On the left is a chest with a Roda Droplet, so grab it, then go directly northeast to harvest some Rotting Fruit / Rotting Leaf. Continue north up the hill, and you should see another Harvest Point on the ledge to the north/northwest; swipe the Rotting Fruit / Rotting Leaf from it, then move a bit northeast to a fork in the path.

You should see a ledge appear to your north; go on the northern side of it, then proceed northwest and open the chest here for a Beast Fang. Return to the fork, then head directly west and harvest the Wilted Flower / Rotting Leaf. From here, continue north, and you should come to one last fork, along with a green stone monument. Recover here, then go northwest here at the split. As you climb the hill, you should see a path branch off down the hill to the west; check here for a chest containing an Emerald. Go back to the hill and smash the Harvest Point along the northern wall for Coal / Iron Ore, then exit to the northwest to return to a familiar area.

Forest of Dawn: Stream

We're now on the other side of the bridge we saw earlier! Harvest the Coal / Iron Ore here at the entrance, then open the chest to the northwest that we saw so long ago for Yellow Stone x10. Head east, and on the lower side of the ledge that forms, you'll find a Harvest Point that has Wilted Flower / Rotting Leaf; grab it, then continue as far east as you can to find one last chest; this has Life Ring I inside, so be sure to equip it!

Finally, go ahead and check out the controls on the bridge just above you, and lower it so you can have a shortcut back to the Forest!

Note...

Griselda's Map Rewards: Now that you can reach the light blue monument just to the north of the Stream fairly quickly, head there now, then start teleporting your way back to Casnan. You should have just over 30% for your map, so visiting Governor General Griselda will net you 5000G. You'll definitely need it for the next town!

With all of that done, return to the previous area.

Gidona Crater

Now that we have that backtracking sorted out, we can visit Comodo Village! Just head east past the green stone monument and go through the gate here to arrive!

Current Completion Percentages
Map Completion 32.6%
Chests Found 13.3%
Harvest Points 29.3%
Monster Compendium 13.5%


Comodo Village (1)

After a series of events, you'll regain control inside a building. Head outside, then zoom your camera out as far as you can (by pinching the touch screen from the outside to the center). Head to the lower-left, then watch for the man patrolling to stop at the torch, then head downward. When he does that, dash to the bridge that goes to the upper-left. Before the next platform, wait for the man here to look your direction, then take a step to the left; when he does, climb up the bridge to the next platform. The man here will do the exact same thing, so wait for him to turn, then climb higher up the bridges. The next platform has a man that doesn't move at all; just stay close to the edge of the bridges, and you'll be fine as you climb up to the next one. At the end of this platform lies another of Adol's memories... one that you actively take part in!

Adol's Past: Comodo Village

When you gain control, you need to talk to EVERYONE in the village, so check every nook and cranny, and visit every house, talking to those inside. If you hit everyone on the way up, the last ones to talk to should be a couple of women near where you found this memory. More scenes will follow after you've talked to them, ending the memory. It'll be located in your log as The Forest Siblings.

Comodo Village

Back in the present, watch a few scenes, then once you regain control, make your way down a couple of levels for a few more scenes. Eventually, you'll regain control the next day, and will need to gather some intel. Leave Asad's house and go down a level to the community center, where you can talk to the guys here to learn of your next destination. As you leave, Karna will meet up with you and join your party! With Karna in the party, you now have an active Party Ability: Rare Item Drop Rate Up! Since each person has a different attack type, you'll have a chance at receiving more rare items!

Karna's Starting Equipment
Hunter Knives
Beast Leather

Now that you have access to the shops here, it's time to use up some of our fortune to better prepare ourselves! Just to the left of the community center is Saisen's Workshop, where you can craft accessories! You should be able to several of each of the items available, thanks to all of the Plant and Beast Materials you've accumulated! (For Spider Webs and Beast Fangs that you likely don't have (or have many), you can visit Fleur two levels down to exchange materials toward them.) I strongly recommend having a Life Ring I and Wanderer's Cloak on each party member; the former boosts HP by 100, while the latter boosts the wearer's STR and DEF a certain amount based on how many krimelye that you've traveled! (At the time of writing this, I traveled 113.56 krimelye, and it boosted each stat by 6. And it only goes higher the more you travel!)

You can check out everything you can make (over time) in the Crafting section.

Down two levels from the community center and Saisen's Workshop is Solio's Store; Karna's already has the best equipment available, so make sure to upgrade both Adol's and Duren's weapon and armor here to bring them up to snuff.

That's it for Comodo at the moment, so it's time to head to the next dungeon. Back to the Gidona Crater!

Current Completion Percentages
Map Completion 33.0%
Chests Found 13.3%
Harvest Points 29.3%
Monster Compendium 13.5%


Gidona Crater (2)

Checklists
Consumables [_] Anti-Paralysis Powder Harvest Points [_] Rotting Fruit / Rotting Leaf
[_] Catholicon [_] Coal / Yellow Stone
Minerals [_] Iron Ore x10 [_] Iron Ore / Silver Ore
Harvest Points [_] Damaged Lumber / Sturdy Lumber [_] Wilted Flower / Rotting Leaf
[_] Coal / Iron Ore [_] Coal / Iron Ore
[_] Rotting Fruit / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Coal / Yellow Stone [_] Rotting Fruit / Rotting Leaf
[_] Rotting Fruit / Rotting Leaf [_] Iron Ore / Silver Ore
[_] Rotting Fruit / Rotting Leaf Memories [_] The Day of Departure

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Fabros 614039131017-
[_] Bozowalla 7966619721Slash
[_] Floura 8753529725Slash
[_] Blaybye 106974301035Pierce
[_] Selbanther 1220096356744-

Go ahead and make your way to the southern exit of the area to continue to the part of Gidona Crater that we haven't covered yet. From the entrance to the new area, check to your upper-left to be able to harvest some Damaged Lumber / Sturdy Lumber, then check to your lower-right to find a chest in the northeastern corner for some Anti-Paralysis Powder. To your southwest is a large boulder; check the eastern side of it to harvest some Coal / Iron Ore, then check along the western edge on the other side of the rock to find another Harvest Point, but with Rotting Fruit / Rotting Leaf.

Pass through the narrow path to the south to be at a fork. Go down the hill to the southeast first, and you'll be at another split. The dead-end to the west has a chest containing Iron Ore x10, whereas the dead-end to the east and south has a Harvest Point with Coal / Yellow Stone. Return to the fork up the hill, then start making your way west and south. Just before exiting, you should see another Harvest Point to your south; nab the Rotting Fruit / Rotting Leaf, then proceed west to the next area.

Follow the path, and as the path turns to the southwest, you'll be in a wide open area. Just to your west, below a rock and above a ledge, you can harvest Rotting Fruit / Rotting Leaf, and to the south of that, you can harvest Rotting Fruit / Rotting Leaf and Coal / Yellow Stone near the ledges. As you go west, the area will slope downhill and open up a bit. Go all the way south to the ledge, then check to the right for a Harvest Point with Iron Ore / Silver Ore available. Afterward, check to the northwest to find a large tree; Adol's memory -- The Day of Departure -- is on the northern side of it. Continue following the main path to the west, and just after it turns north, look to harvest some Wilted Flower / Rotting Leaf in the small downhill area above you. Once you have it, head north to the next area.

As you head north, you should come across two Harvest Points, with a path that leads to another area at the second one; those points have Coal / Iron Ore and Wilted Flower / Rotting Leaf within them. Go ahead and take the northwest exit out of here, as it leads back to the Forest once again!

Forest of Dawn: Stream

Hey, it's the other bridge we couldn't lower from before! Well, now that we're on this side, go ahead and lower it for easy access to that portion of the Forest, once again. Make sure not to miss the Harvest Point to the northeast while you're here; you can get Rotting Fruit / Rotting Leaf from it. Once you've claimed all of its rotting gifts, head back to the Gidona Crater.

Gidona Crater

Keep moving east, and when the path splits off to the southwest, head down there and open the chest you find for a Catholicon, a medicine that removes all status ailments! Continue moving east, harvesting the Iron Ore / Silver Ore along the way, and you'll eventually come to a green stone monument outside of the Ancient Burrow. Recover and save, then head inside the burrow.

Current Completion Percentages
Map Completion 38.7%
Chests Found 14.7%
Harvest Points 34.2%
Monster Compendium 14.8%


Ancient Burrow

Checklists
Gold [_] 1000G Harvest Points [_] Coal / Iron Ore
Consumables [_] Honey Potion [_] Iron Ore / Silver Ore
[_] Bitter Potion [_] Strange Mass / Yellow Stone
Artifacts [_] Dwarf Bracelet [_] Iron Ore / Silver Ore
Accessories [_] Warrior Seal I [_] Iron Ore / Cracked Shell
[_] Swallow Amulet [_] Damaged Lumber / Sturdy Lumber
Key Items [_] Slate Fragment [_] Wilted Flower / Rotting Leaf
[_] Slate Fragment [_] Wilted Flower / Rotting Leaf
[_] Slate Fragment [_] Rotting Fruit / Rotting Leaf
Harvest Points [_] Damaged Lumber / Sturdy Lumber [_] Iron Ore / Silver Ore
[_] Coal / Iron Ore [_] Strange Mass / Yellow Stone

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Blaybye 106974301035Pierce
[_] Masked Warrior 1295397684150-
[_] Jasraja 1421376534355Slash
[_] Damrahm 147145292435-
[_] Pashringa 136434322330-
[_] Egrege 161471541135766Strike
[_] Vesbinake 164151695616366-
BOSS #02 [-!-] Melldrabie 1461401149022000-
BOSS #03 [-!-] Glucarius 16419011210834550-

As you enter, you'll be forced to face four Masked Warriors; they're a bit tougher than normal enemies, but you shouldn't have too many problems. Take control of Karna and use her EXTRA skill when they're grouped together to give you the upper hand fairly quickly.

Once they're down, watch the scene afterward, then examine the large cocoon to the northwest. You'll be introduced to Karna's Unique Action: the Knife Throw. Climb the hill just to the right of where you are now, and while controlling her, press TRIANGLE to knock the cocoon down. We'll come across several of these in this dungeon; some we'll want to knock down, and some we'll want to leave up, so read carefully. Proceed to the next area.

Just above you is a Harvest Point; get the Damaged Lumber / Sturdy Lumber from here, then follow the path east to a fork. Go up the hill to the northeast and open the chest here for a Warrior Seal I, then return to the fork and keep going northwest to the next screen. Directly to your west is a Honey Potion inside a chest, so grab that, then go down the hill to the north, making your way west past the... *shudder*... giant pink spiders. Ignore the tiny exits marked on your map to the north for now; we'll come back to them in a moment. Instead, as the path turns from east to northeast, look for Coal / Iron Ore to harvest to your lower-right. As you near the exit here, check to the west for another chest; have Duren pick the lock to obtain the Slate Fragment before exiting the area to the east.

In this fairly straightforward area, make your way southeast, harvesting the Coal / Iron Ore along the way. Keep an eye out on a ledge to your lower-left, where you'll find 1000G in a chest! Continue descending the long, winding path to find two more cocoons. Climb the ledge to the right and have Karna knock them down, then cross over them to the other side. Check to the far north for a Harvest Point with Iron Ore / Silver Ore, then head east to the next area.

Make your way north, and at the top of the "S" (if you look at your map, you'll see what I mean), you'll be able to harvest some Strange Mass / Yellow Stone to your lower right. From there, head all the way north to another Harvest Point, though this one has Iron Ore / Silver Ore. You can't get the chest to the right just yet, so continue west along the path, and you'll eventually come to a dead-end on a high ledge, with three cocoons available for slicing.


Slice down the first two, but NOT the third! If you do, it'll land on the chest blocking it. (If you happened to cut it down... shame on you. However, just go back to the previous area, then come back and it'll be available for plundering.) Once the first two cocoons are down, head back east a bit, then north into the water. With the water level risen, you can now proceed north and open the chest here for a Swallow Amulet. Recover and save at the green stone monument here, as we have a boss upcoming. When you're ready, enter the next area to take on the Melldrabie!



BOSS #02

Melldrabie, The Purgatorial Hornet
LVHPSTRDEFEXPGOLDWEAK
1461401149022000-

Recommended Level: 14

Your best bet will be to control Karna from a distance. If your EXTRA gauge is already full, then just constantly run in a circle, throwing knives as you go to pile up enough damage and fill up the blue gauge to stun her.

If your EXTRA gauge isn't full, then have her hit once to build up your SP gauge, dash to the left or right two or three times, then do it again until the gauge is full, followed by spamming her Homing Knives to get the EXTRA gauge filled up.

Once she is stunned, QUICKLY switch to Adol and unleash his Sol Breaker EXTRA skill, as it'll freeze time while he's doing it, allowing the other two to pummel the queen in the meantime. (Karna's doesn't, and doesn't do nearly as much damage.) It shouldn't take much after that to finish wiping the floor with the bug.

Here are the queen's attacks:

    • She will launch yellow blobs at you; dash away from these, as they'll inflict the Heavy status. You CAN Flash Guard them, but you'll still sometimes wind up being Heavy. In particular, watch out for the third shot as the boss has a tendency to put it right in front of where you are heading.
    • She will momentarily look at the ground, then proceed to flip backwards, slashing upward; Flash Guard as her head goes up, or dash backward to avoid it.
    • She will fly high into the air, then speed down and plummet into the ground, becoming stuck; stay away from her shadow to avoid the downfall.
    • She will glow red, which will spawn a couple of Blaybyes to assist; take the minions out quickly, then resume beating the queen.

After she returns from being stunned, she will transform to.... AHHH! Shades of Pictimos! That right there is enough to give me a nightmare! She'll be on the ground now and will chase you around.

    • She will slam down one of her claws onto you; guard or jump QUICKLY and hope for a Flash Guard/Move, as her arm moves WAY too quickly to avoid it.
    • She will slice at you with both claws from outside in; Flash Guard as her claws home in, or dash backward to avoid it.
    • She will send a shockwave directly toward you, in a line; Flash Guard as it's about to hit, or just jump to the side.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/BQa6CVvOdDI
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


With that nuisance out of the way, head northwest to the next area, which seems to be a dead-end. Open the chest to receive your first artifact: the Dwarf Bracelet. With this, you can shrink and make your way through the small passages we've been seeing! Be careful though, as your STR and DEF is reduced while you're in this form. Go to your Artifact menu and select the Dwarf Bracelet, then head northwest and through the mini-passage here. After going through it, you'll be back in the first area that you saw the small passages. There are two you can go through now, and they both lead to the same place! Go ahead and go through the middle of the three passages (just to the left of where you came from), as it'll be a bit shorter. In the center of the area here where there's a three-way fork, you'll find a Harvest Point with Iron Ore / Cracked Shell. Raid it, then start heading northeast, where you'll find another Harvest Point, but this time with Damaged Lumber / Sturdy Lumber. Exit to the north.

Super-size yourself for the moment so you can take out all the monsters, then harvest some plants from the three Harvest Points here: Wilted Flower / Rotting Leaf on the right, Wilted Flower / Rotting Leaf at the top, and Rotting Fruit / Rotting Leaf on the left. Next, re-shrink yourself and go through the northwestern path, following it to a dead-end with a locked chest; have Duren pick it for another Slate Fragment. Return to the last room and take the northern path now, which also leads to a dead-end, but with a Harvest Point containing Strange Mass / Yellow Stone.

Return to the room one last time and take the eastern path to the next area. Keep moving along the path, and after you pass the second ledge, take a step down and check to the left to find a chest containing a Bitter Potion. Continue east, and you'll eventually come to a fork in the path; ignore the northern exit for now, and continue southeast. Keep an eye out for Iron Ore / Silver Ore you can harvest just above the southeastern exit, then exit southeast to the next area.

Return to normal size, then check the Harvest Point on your left for a Strange Mass / Yellow Stone. We can now finally access the chest we saw earlier! Approach the ledge to the west, then have Karna cut the cocoon down. Descend the hill on your right and cross it, then switch to Duren and have him pick the lock to finally obtain another Slate Fragment. While you're here, you may need to recover; you can return to the green stone monument from earlier, which is just to your left and north from here. When you're ready, re-shrink yourself and return to the previous small pathway.

You can now take the northern exit out of here -- the one we skipped a bit ago. Just watch out for the full-sized Egreges here that can cut you down to size. You'll run into more in the next area; just return to normal size, take them out, then recover and save at the green stone monument you find here. Examine the door to the north, and you'll have your first Touch Puzzle! Take the three Slate Fragments you've found throughout the dungeon and drag them to their appropriate places to solve it.

Note...

The next boss hits pretty hard; if you're not level 16, I recommend teleporting to the previous green monument [Ancient Burrow: Mid] and fighting the enemies in this large area until you are. If you're more than 1 level behind, make a trip from there back to the entrance's green monument and back.)

When you're ready, enter the cavern to face the boss of the dungeon.



BOSS #03

Glucarius, The Great Squilla of Extermination
LVHPSTRDEFEXPGOLDWEAK
16419011210834550-

Recommended Level: 16

In its normal form here, you can't do any damage from the front or back, and you can barely do any damage to the sides. There are two ways to go about this fight; passively or aggressively. I say be aggressive, but if you don't want to, then just control Karna and constantly circle Glucarius, throwing daggers his way to charge up your SP and EXTRA gauges, waiting for him to roll up into a ball and start crashing into everything.

Aggressively, take control of Adol and stand right in front of him, timing your Flash Guards as the blows land, which gives you an opportunity for a couple critical hits at his exposed mouth before his guard is back up. Keep doing this until he rolls up into a ball and starts his mayhem crashing.

Once he is rolling around, either carefully time your Flash Moves as he's about to hit you to avoid them, or just madly mash the CROSS button to the sides, avoiding him as he comes toward you. After crashing into the wall several times, he'll get dizzy, then fall to the ground, becoming stunned. WAIT until he's all yellow, as he's not vulnerable before then, then unleash your EXTRA skill on him in his mouth region for major damage (preferably either Karna or Duren, as Adol's sometimes redirects to the sides of the beast.) You'll likely need to repeat this process before he goes down; just keep in mind that the next time he rolls into a ball when his HP is low, part of his body extends outward, making it MUCH more difficult to avoid, so timing your Flash Moves becomes even more critical.

Here are the giant lobster's attacks:

    • Its mouth will glow yellow, then fire off several yellow orbs that cause Paralysis; quickly dash or Flash Move out of their way.
    • It will launch several boulders toward you; either position yourself between them (if you're far enough away), or Flash Guard/Move.
    • It will leap into the air, then come crashing down; this is fairly easy to Flash Guard, so try that, then deliver a few blows while its vulnerable. Otherwise, dash out of the way.
    • It will raise both arms into the air, then crash them down; this is also fairly easy to Flash Guard, so try that, then deliver a few blows while its vulnerable. Otherwise, dash out of the way.
    • It will punch you either once, or with both arms alternately; unless you're already far enough away, these are pretty quick attacks and are hard to avoid, so try guarding and hope for a Flash Guard.
    • It will roll into a ball and dash at you; at first they're fairly easy to just dash out of the way, but when his body extends outward to take up more area, it's harder to avoid, so try timing for Flash Moves.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/nXXjAz97EEw
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the battle, watch several scenes that ensue. You'll eventually regain control in Comodo.

PSN Trophies

You will obtain the Homecoming For Some Trophy when you clear the Ancient Burrow.

Current Completion Percentages
Map Completion 38.7%
Chests Found 18.7%
Harvest Points 39.1%
Monster Compendium 20.0%


Comodo Village (2)

Checklists
Gold [_] 2000G [_] 2000G [_] 2500G [_] 3000G

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Duren 178191451176620-
[_] Golwonga 19304023412310440-

Karna has temporarily left the party, but no worries; she'll be back later. With the problems solved here, you can now do Quests here in Comodo! The shop also has new weapons and armor, so upgrade while you're at it!

Head over to the community center and check out the board to unlock three new ones! Make sure to SAVE before trying them, as the first one will affect two trophies!

Quest: Sword Training - (Missable! [You can fail, and you can miss a Trophy.])

Note: The first quest is not only Missable because it's URGENT, but you can actually lose in the fight, which will cost you two trophies.

If you can afford it, upgrade Adol's equipment at the shop before continuing. Now, head up to the top level of the village and talk to Lindsay on the right. She'll want to learn how to use a sword, and the other will want to see you fight, so begin the fight against Duren!

He's actually pretty tough; you'll want to be at least level 16 like you were with the previous boss. As for the fight itself, start off with your EXTRA skill if you got it, then do a lot of dashing, only striking once or twice at a time before dashing again. He moves quickly and strikes HARD, easily racking up hundreds of HP worth of damage before you even know it. Adol's Sonic Slide comes in very handy, dealing damage while sliding through and away from Duren, saving you from a couple of hits, so use it when you can.

(If you lose against Duren, you only receive the money from Lindsay rather than both girls, and you lose out on Duren's Bestiary entry [and its related trophy], as well as the Better Man trophy itself.)

REWARD: 2000G, 2000G!

You will obtain the Better Man Trophy when you defeat Duren.

Quest: A Fresh Meal

Easiest quest ever. On the fourth level of the village, talk to Edea, who wants 10 Fresh Leaves to feed her deer. If you don't already have them, stop down on the first level and talk to Fleur to exchange your Rotting Leaves for them. (And if for some bizarre reason you don't have enough Rotting Leaves, start making the rounds at different Harvest Points to get them.)

REWARD: 2500G!


Quest: The Monkey King

Theresa at the community center can tell you about the Golwonga; it's a beast related to the Bozuonga, and it just needs wiped out. It's in the forest, so let's go take care of it! Leave the village to be back out in the Gidona Crater.

Gidona Crater

Make your way to the southern end of the area, then exit to the east to be back in the Forest of Dawn.

Forest of Dawn: East

The Golwonga is just to your right from here!

FIGHT: Golwonga

Ah, the Bozuonga's big brother. This guy hits VERY hard, and he's pretty relentless; you'll likely need to use items to heal, as sometimes you don't even have a chance to dash away once he's hit you, and will stack a few more hits on you for good measure. If you have your EXTRA skill gauge full, start off with that, then keep your SP gauge built up. Have Adol constantly use his Stun Raid on the beast and hope that it's enough to knock him to the ground, stunned long enough for you to either finish him off or at least deplete the majority of his HP. He will also summon lesser Cobongas to annoy you while you fight him.

Once he's down, return to Comodo to claim your reward.

REWARD: 3000G!


Now that the Ancient Burrow is complete, and since we should have plenty of extra Plant Materials, we can work on two of the unmarked sub-quests!

Sub-Quest - Charming the Animals

Throughout the game, you can encounter several animals. As long as you don't antagonize them in any way, or give them rotting or otherwise awful materials, they will be charmed to you with only two gifts (like Fresh Leaves, Marl Flowers, or Chito Nuts). When it shows that it has three hearts above its head, consider it charmed! Upon charming it, you will receive a random material in return!

Start with the animals here in Comodo.

Comodo Village
PikkardMasculine PikkardIn the pen just to the left of the entrance.
PikkardEffeminate PikkardIn the pen just to the left of the entrance.
DeerValiant BuckOn the first level, near the railing.
DeerDocile DoeOn the first level, near the railing.
Baby ChickTevaIn Shaman Pippi's house on the second level.
White ChickenSasamiIn Shaman Pippi's house on the second level.
Brown RoosterTsukuneIn Shaman Pippi's house on the second level.
DeerAffectionate DeerOn the fourth level, beside Edea from the A Fresh Meal Quest.

Once you've hit them all, let's make our way to Casnan. From Comodo, exit to the northwest to the Forest of Dawn: Stream, then cross the bridge and exit to the north, using the light blue monument to teleport back to the entrance of the Forest of Dawn: East. From there, you're just a yellow stone monument away from Casnan.

Casnan City

And now, for the four animals here.

Casnan City
CatAffectionate CatFrom the center of town, take the southeastern path down the hill; the cat will be on a ledge on the left side, in front of the house there.
DogDrooling DogJust outside of the Trading Post on the right side.
PikkardBeer-Raised PikkardJust outside of the Trading Post on the right side, above the dog.
HorseWell-Built HorseIn the stable near the Casnia Mine.

Sub-Quest: Mouse's Information - (Missable!)

Pay a visit to Mouse in the alley behind the bar once again. For another 100G, you'll learn about General Leo's love life. Wonderful...

With the optional stuff done, it's time to move on with the story.

From Casnan... exit town, then make your way to the Forest of Dawn: East via yellow stone monuments. From there, use the light blue monument to travel to Forest of Dawn: Stream. Go south to the actual Stream area, then proceed west to the Misty Peak.

From Comodo... exit town, then take the northwestern exit to be in the Forest of Dawn: Stream. Here, cross the bridge, then exit to the west to arrive at the Misty Peak.

Current Completion Percentages
Map Completion 38.7%
Chests Found 18.7%
Harvest Points 39.1%
Monster Compendium 21.2%


Misty Peak

Checklists
Harvest Points [_] Damaged Lumber / Sturdy Lumber
[_] Coal / Strange Mass
[_] Damaged Lumber / Sturdy Lumber

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Floura 8753529725Slash

Just like the Forest Labyrinth, we're welcomed with repeating screens unless we go the right way. Lucky for us, the right way is still just as easy to find, albeit a bit more tricky than the Forest Labyrinth; we just have to exit via the paths that are going downhill.

    • 1st area: Harvest the Damaged Lumber / Sturdy Lumber at the base of the tree to the northeast, then exit to the northeast.
    • 2nd area: Watch the scene, then exit to the east / southeast.
    • 3rd area: Exit to the south (NOT the southeast just to the right).
    • 4th area: Harvest the Coal / Strange Mass along the upper-left side, then exit to the southwest.
    • 5th area: Move south, then exit to the southwest.
    • 6th area: Move west, then harvest the Damaged Lumber / Sturdy Lumber under the light blue stone monument you find here. Exit to the northwest.

With that, you'll be out of the maze and into the Algon River Basin, at a camp point.

Current Completion Percentages
Map Completion 39.0%
Chests Found 18.7%
Harvest Points 40.2%
Monster Compendium 21.2%


Algon River Basin (South)

Checklists
Gold [_] 7500G Harvest Points [_] Iron Ore / Silver Ore
Minerals [_] Green Stone x20 [_] Rotting Fruit / Rotting Leaf
Harvest Points [_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Coal / Iron Ore Memories [_] The Sacred Beasts

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Hourun 89939361425Strike
[_] Gelog 912259291230Slash

Choose to rest up here, and you'll recover another of Adol's Memories while you sleep: The Sacred Beasts. When you regain control the next morning, proceed west to explore the Algon River Basin.

Just to your left will be a Harvest Point; grab the Wilted Flower / Rotting Leaf from it, then make your way southeast, harvesting the rock along the wall above you for Coal / Iron Ore. Move south, then cross the small stream to the south to find another harvest point, but with Iron Ore / Silver Ore. Move a bit to your west, and you'll come to a wide open area. Harvest the Rotting Fruit / Rotting Leaf just off to your left, then take the southwestern path. Ignore the entrance to the Sacred Beasts' Lair when you get toward then end; instead, look for a chest to the north (on the right side of the waterfall) that has Green Stone x20 inside!

Return to the open area and proceed north. After you cross the bridge here, you'll be at another fork in the path. The path to the east leads to the Forest of Dawn: West, but Duren won't let us go that way even if we wanted to. Instead, forage the Wilted Flower / Rotting Leaf Harvest Point on the left, then check out the dark blue stone monument here to the north.

Note...

Griselda's Map Rewards: After thoroughly exploring this area, you should have over 40% of your map uncovered. I recommend heading back to the exit of the Misty Peak, then warp your way back to Casnan so you can claim your next reward from Governor General Griselda. It will net you a whopping 7500G that will come in handy in Selray!

We're done with the basin here, so enter Selray Village to the north!

Current Completion Percentages
Map Completion 42.0%
Chests Found 19.1%
Harvest Points 41.9%
Monster Compendium 22.5%


Selray Village (1)

Checklists
Memories [_] Meeting Ozma
[_] The River at Dusk

After a few scenes, you'll regain control in a hut. Examine the memory on the left to venture into Adol's past once again.

Adol's Past: Selray Village

When you gain control, make your way southwest into the building where the Spardas are kept. Examine all three of the sacred beasts in here, then talk to Ozma once again. After a quick ride on one, you'll return to the present. (Meeting Ozma is the memory that is unlocked.)

Selray Village

Back in the present, examine the door to start the next series of events. As with Comodo, you'll need to check out the entire village and speak to EVERYONE, so stop in at every building to chat with even the smallest of people. Once you've hit everyone, you'll automatically return to the center of town to discuss the happenings. (The correct options are all the bottom answers, just for your information.) Afterward, watch a few more scenes, which eventually leads to Ozma joining your party!

Ozma's Starting Equipment
Azure Pain DX
Scale Mail DX

Now, before going to the next dungeon, let's take care of a few things. First, be sure to upgrade everyone's equipment, as the shops here have some excellent weapons and armor!

Note...

Selray will likely be the first place you'll notice that you're starting to lack funds for some of the nicer stuff, especially if you're working on getting at least one of everything (either for your own wishes, or for the trophy). A good moneymaker this early in the game is by selling Silver Ingots. Create as many as you can by Refining them from Coal and Silver Ore, then once you're out of Silver Ore, work on making more of it from your Iron Ore. It should be fairly easy to sell most of what you have in stock, while still having some left for later.

Next, we'll take care of one quick Sub-Quest that merits our attention.

Sub-Quest: Zara's Tickling - (Missable!)

Just like with Mouse's Information, there is another quest that requires you to visit someone several points throughout the game, resulting in a trophy. This time, it's for a little girl named Zara from Selray Village. She's in the Community Center, and unlike Mouse... she wants to tickle you! Letting her do so in various points throughout the game earns you the Tickled Pink trophy.

This is the first of eight different times she will do it, so make sure to talk to her before moving on.

One last thing before heading to the next dungeon. Leave the actual village to be at the entrance, then explore the area here (don't exit to the north); you should see another of Adol's memories on a hill to the east, so have him examine it to unlock The River at Dusk. That should be it for now, so head south back out to the Algon River Basin.

Algon River Basin

NOW you can head all the way to the southwest and enter the ruins here that we ignored earlier. After a scene, enter the Sacred Beasts' Lair.

Current Completion Percentages
Map Completion 43.5%
Chests Found 19.1%
Harvest Points 41.9%
Monster Compendium 22.5%


Sacred Beasts' Lair

Checklists
Consumables [_] Roda Droplet Key Items [_] Slate Fragment
[_] Honey Potion [_] Slate Fragment
[_] Healing Tablet [_] Slate Fragment
[_] Bitter Potion Harvest Points [_] Iron Ore / Silver Ore
[_] Power Tablet [_] Strange Mass / Green Stone
Accessories [_] Silver Axe [_] Strange Mass / Green Stone
[_] Power Ring I [_] Iron Ore / Silver Ore
[_] Skill Ring I [_] Strange Mass / Green Stone
Minerals [_] Iron Ore x10 [_] Damaged Lumber / Sturdy Lumber
[_] Silver Ingot Gold [_] 500G
[_] Topaz Artifacts [_] Hydra Scales
[_] Sapphire x2

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Bibarmul 1112268461335-
[_] Rapshel 12121591453239Strike
[_] Amnagan 14192119805450Strike
[_] Reppi 137873442944Pierce
[_] Pigbulb 15545903713860Slash
[_] Varchin 111113050-
[_] Zogrom 164291546120266-
BOSS #04 [-!-] Volnake 131020013510517720-
BOSS #05 [-!-] Angoraboras 1641901628334550-

Once inside, check to the northeast, and you'll learn about Ozma's Unique Action: the Spear Thrust. With it, you can break weak walls underwater, which will allow you to proceed in otherwise blocked areas. Switch to Ozma and have him take care of the wall to the northwest, flooding the first area and allowing you to climb the stairs to the next.

Check out the blue stone monument just to your right, then move northwest to a four-way fork. Open a chest to the northeast for Iron Ore x10, then head all the way northwest into a new room. There are six chests in here; the one that needs unlocked by Duren contains a Slate Fragment , while the others have the following: Silver Ingot, Roda Droplet, Topaz, 500G, and a Honey Potion. Return to the four-way fork and head southwest to the next area.

There's not much so the south, so make your way north. At the dead-end with the water, have Ozma hop in and break the wall to open some more paths. Drop down onto the stairs, then head down and into the water. To the south and southeast is a newly uncovered chest; open it for a Healing Tablet, then head east from there up a new set of stairs. As with the last area, proceed to the north, where you'll come to a dead-end that requires Ozma's spear to create another gaping hole. This will fill up the central area even more, but this time, it also raises a platform back on the west side. Have Duren open the chest here for a Silver Axe; this helps with rare item drops, so you should keep it equipped on your main damage dealer at all times!

Make your way back to the first four-way fork of the dungeon, then head southwest back to the western area. Go ahead and take the southern path this time, as the boulder has risen enough for you to continue along past it. Once you come to the dead-end with the water once again, have Ozma break through it one last time to fill the central area up as high as it will go. With that, you can now access the stairs to the northeast, so drop into the water and make your way up those stairs, arriving at a blue stone monument. Use it, then SAVE.

When you're ready, enter the room to the northeast and face off with the giant serpent that would just like to say hello!

Note...

The Boss fight begins at 22:50 in the video below. (Videos may contain spoilers!)



BOSS #04

Volnake, The Serpent of the Rapids
LVHPSTRDEFEXPGOLDWEAK
131020013510517720-

Recommended Level: 16

Volnake is.... amazingly easy in comparison to our last couple of fights. (Which is pretty obvious if you look at his level, though his stats are high enough...)

For the battle, control Adol and release his Sol Breaker if you have it ready. Afterward, just spam Rising Edge on the giant snake, and he should fall fairly quickly.

Here are the snake's rather lackluster attacks:

    • It will spit several orbs of water around you; Flash Guard or dash away. There are quite a few of them fired at once, so a Flash Move would be in your best interest.
    • It will spit several arrows of water, in a line from side to side; dash toward him and land a few blows while he's busy covering the ground with water.
    • It will spit several arrows of water, in a line directly at you; Flash Guard or dash away, as only one (maybe two) will even hit you.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/PW6wDxD2i4w?t=22m50s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


Easy enough. Continue north to the next area, where you'll come to a glowing chest that contains your second artifact: the Hydra Scales, which will allow us to swim deep and breathe underwater! Just press CROSS to dive and TRIANGLE to resurface! Sweet! (We'll get to finally go treasure hunting once we're done with this place, as we have a few chests we've already passed that were submerged.)

Equip the Hydra Scales, then make your way back to the central area with all the water and dive down! Make your way all the way to the bottom, then check to the south/southwest, and you should find the chest that's been teasing you for a while: a Power Ring I. Now, while you're underwater, take a look at the northern wall; about 3/4 of the way up, you should see a hole you can swim through, so do so. In this area, take out the new enemies you see here (including that giant freaky frog), and open the chest to the north for a Bitter Potion.

Head back out to the main watery area, then return up the stairs to the southeast/east. At the fork here once again, we can now proceed east, so dive down into the water and make your way north to a fork. Instead of going south as the path goes, go north through the narrow hole here. Move forward and through the narrow path ahead, and when you reach the split in the path, go northeast first. You'll find a chest that Duren will need to pick; once he does it, you'll receive another Slate Fragment . Return to the fork and head northwest, coming to a dead-end. Have Ozma break through the underwater rock to the far north. Doing so will unleash a HORDE of Bibarmuls to come and attack you! Clear them all out, then open the chest for your just reward: the Sapphire x2 they were guarding in the chest.

Return to the previous area, then take the southeastern path, which will eventually bring you back up to land and turn southwest to the next area. Cross the nice, serene bridge to the west -- wiping out that monstrous, overgrown toad along the way -- to the next area. Jump in the water here and swim to the bottom. Make your way north, but stay on the left side. As you go forward, look for a jet that will blast you to the right and back to where you were; to avoid it, float up and above it just a bit; if you get blown back by just going up, then you need to go further. To the far north, you'll see five large rocks; take out four of the five rocks, which reveals a chest containing a Skill Ring I. Destroy the fifth and final rock to have five more drop down, then only destroy two so that it forms a bridge above you.

Return to the water's entrance and head west, following the path as it turns north. Harvest the Iron Ore / Silver Ore as you come across it, then cross the rock bridge to the east. Take out another beastly frog, then harvest the Strange Mass / Green Stone to the southeast. Exit to the north from there. Hop down into the water once again, proceeding north to a fork. Head northwest first, watching out for another jet blasting toward you. For this one, you can either continuously move northwest, waiting for it to stop, which should give you enough time to get to the other side, or move northwest and stop in each alcove to the left or right, to avoid the jet. Either way, when you make it to the other side, switch to Duren and have him open the chest here to find another Slate Fragment .

Go back to the fork and move northeast, opening the chest on the left side for a Power Tablet before going north to the next area. Climb out of the water and head north just a bit, harvesting the Strange Mass / Green Stone on the left, and the Iron Ore / Silver Ore on the right. After going through another pool of water to your north, you'll find another fork and a dark blue stone monument. Exit to the northeast before checking out the large door.

There are two Harvest Points here to the northeast and east; check them out for Strange Mass / Green Stone underwater and Damaged Lumber / Sturdy Lumber to the right of it. Check out the large pillar to the east and have Ozma smash it; it'll tip over and create a bridge to the earlier areas. That's it for exploring the Sacred Beasts' Lair, so head back to the previous area and check out the large door. It's another touch puzzle, so go ahead and place the three Slate Fragments in their correct positions, then proceed inside.

Before the expected boss battle, you'll come across a giant fish that chases you!



BOSS #05

Angoraboras, The Gluttonous Tyrant
LVHPSTRDEFEXPGOLDWEAK
1641901628334550-

Recommended Level: 17

PART 1: For this first part, just swim away until you start seeing some of the bomb enemies (Varchins) appear on the screen; at that point, hit them so they explode a few seconds later, hopefully directly on him. Don't worry about damage; once his HP is depleted from the exploding Varchins, he'll retreat and you'll be fully recovered. Save if you like, then follow him through the hole he made to take him on, but on land this time.

PART 2: Most of the time, you'll just be avoiding attacks while waiting for the dingly in front of his face to be within reach. Once it is, have Adol use his Stun Raid repeatedly to build up its stun gauge. Eventually, it will become stunned; move in with an EXTRA skill to drop him of most of his HP. You should be able to take him out before he gets back up and around. If not, then take him on one more round.

Here are the beast's attacks:

    • It will shoot several rocks out from the top of his body; just constantly dash around the area, and they will miss.
    • It will shoot several bubbles from its chin; just constantly dash around the area, and they will miss.
    • It will slam a fin at you once, leaving his dingly open for attack for just a moment; try for a Flash Move, then land as many hits as you can.
    • It will bite at you twice, leaving his dingly open for attack for a few moments; try for Flash Moves both times so you can land multiple blows.
    • It will dangle its dingly in front of his face, baiting you to attack it; hit him a few times, but don't linger too long, as he WILL bite at AND swallow you and your party members for extra damage.
    • It will suck up a lot of water, pause for a moment, then launch it at you for major damage; this is pretty hard to avoid, but fairly easy to Flash Guard. Just guard as he spits, or jump away if you're not having luck there.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/mDNnr0c4U8s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the battle, move north and watch a long series of scenes unfold. You'll eventually regain control in Selray.

PSN Trophies

You'll earn the Pure Waters trophy after clearing the Sacred Beasts' Lair.

Current Completion Percentages
Map Completion 43.5%
Chests Found 26.7%
Harvest Points 44.0%
Monster Compendium 28.3%


Selray Village (2)

Checklists
Gold [_] 2500G Plant Materials [_] Chito Nut x3
Consumables [_] Honey Potion x5 [_] Raparo Fruit x3
[_] Bitter Potion x5 [_] Arieda Fruit x3
[_] Antidote Powder x5 Beast Materials [_] Indestructible Shell x2
[_] Anti-Paralysis Powder x5 [_] Hard Scale x2
[_] Frog Extract x2

As with Karna before, Ozma has temporarily left the party, but he'll be back. With the problems solved here, you can now do Quests! Head over to the community center and check out the board to unlock three new ones! Make sure to SAVE before trying them, as the first one's reward varies on how well you do!

Quest: Shopkeeper for a Day - [URGENT] (Missable!)

Make your way to Ray the shopkeeper, just to the lower right of the community center. By volunteering, he'll give you the low down on how to handle discounts for the customers. Pay CLOSE attention to him, as one of the items that sells much cheaper than normal. (For me, it was Chito Nuts. It'll either be that, a Raparo Nut, or an Arieda Nut.)

    • 1st: Pamela: Recommend cotton.
    • 2nd: Rilche: Refuse.
    • 3rd: Rilche (again): Buy a fruit for her (30G).
    • 4th: Adol: Call out to try attracting more.
    • 5th: Cirrus: Sell him the Nut or Fruit that Ray had a high stock of.
    • 6th: Farna: Discount the Nut or Fruit that Ray had a high stock of.

If you were able to hit all six answers correctly, you'll receive a Recommended Goods Set (Extra Large), which is detailed below. (If you don't get the Extra Large, reset and try again, paying better attention this time!)

REWARD: Honey Potion x5, Bitter Potion x5, Antidote Powder x5, Anti-Paralysis Powder x5, Chito Nut x3, Raparo Fruit x3, Arieda Fruit x3, Indestructible Shell x2, Hard Scale x2, Frog Extract x2


Quest: Seeking Moisture

By taking the path to the lower-left of the town center, you'll come across a Lusty-Eyed Frog and a girl named Bonnie. If you give her 10 Clear Liquids for that frog of hers, you'll earn some cash, as well as be able to charm the frog! (If you don't have enough, trade in your Filthy Liquids toward Clear Liquids at the shop, or fight some Gelogs out in the Algon River Basin.)

REWARD: 2500G


Quest: A Swarm of Black

Talk to Bertha in the community center, and ask about the Vesbiwars. You'll need to pursue them inside the Jade Cave.

Sadly, that's all we can do for now, as we have yet to get there. (to be continued...)


Sub-Quest: Zara's Tickling - (Missable!)

This is the second of eight different times she will tickle you, so stop in at the community center and see her before heading out.


Sub-Quest - Charming the Animals

We have five more animals here to charm into our hearts! Keep in mind that you have to have completed the Seeking Moisture quest before you're able to charm the frog here. This should bring your total to 17/24.

Selray Village
DucklingEnergetic DucklingIn the center of town, just to the left, by the straw.
DuckKindly Parent DuckIn the center of town, just to the left, by the straw.
PikkardFluffy PikkardFrom the center of town, just across the bridge to the northeast, by some straw.
PikkardRough PikkardFrom the center of town, just across the bridge to the northeast, by some straw.
FrogLusty-Eyed FrogFrom the center of town, just a few steps southwest on the bridge. It's sitting on the corner post of the paths that meet there. (Seeking Moisture must be complete.)

With that, we are finished with Selray for the moment, it's time to return to Casnan City to proceed with the story. Yes, there is a lot we can explore, but being down to a party of two will make exploring a bit difficult, so we will postpone it for just a little while until we're back to three.

Leave Selray for another scene with General Leo, then head south back into the Algon River Basin. Proceed through it back to the light blue stone monument, using it to return to the entrance of the Forest, then back to Casnan, once again.



Casnan City (2)

Checklists
Gold [_] 12000G Minerals [_] Gold Ore
Minerals [_] Gold Ore [_] Gold Ore
[_] Gold Ore x2 [_] Coal x30
[_] Gold Ore Key Items [_] Well-Worn Notebook

Upon arriving, you'll automatically report to Griselda. Watch the scene, then leave the Government Building for a few more. When it comes to selecting a memory to help you decide your next move, choose "The Tower" to proceed. When the next morning comes around, it'll be time to take care of some more quests! Go ahead and check out the Quest Board and add the two new ones to your journal! Unlike previous Quests, these are actually required to proceed. (Plus an extra sub-quest just to take care of it.)

Sub-Quest: Mouse's Information - (Missable!)

Pay a visit to Mouse in the alley behind the bar once again. For another 100G, you'll hear another rumor, but this time, about Panza and his eating habits.


Quest: Challenge

Just outside the bar by the fountain, you'll find Evan and Lyle. Accept their challenge, and you'll have to go all around town finding five pieces of gold ore to prove your worth. You can ask Lyle for hints... or just keep reading! Here they all are:

  1. In the bar, check by the wall of the staircase to the left for your first Gold Ore.
  2. In a house in the lower part of town, with a different-colored roof than the houses around it (which is Wagner's and Ada's house; if you look on the map, it's directly southeast of Evan and Lyle). Check the kitchen here for the second piece of Gold Ore x2.
  3. To the right of the entrance of the mine are the horse stables; you'll find one Gold Ore in the hay behind the horse there.
  4. In the alley behind the bar, on a box to the lower right of Mouse; you'll find one piece of Gold Ore there.
  5. Outside of the Government Building, there is a series of small tents to the left of the entrance; you'll find the last Gold Ore there.

Return to the boys to finish the task!

REWARD: The Gold Ore you already found, plus Coal x30


Quest: Miner's Wanted

Head into the first area of the Casnia Mine and talk to Wagner. Accept his request, and you'll be given a pickaxe to start mining. This quest is limited by time, so your reward will be based on what you can unearth! Start on the right, then make your way up to the top, then to the northwestern corner, then back south along the western wall, all the way to the southwest before time expires. Try to aim for just the piles of rock that have a gold top to them, taking out the rest only if you have the time.

REWARD: Any Ore or minerals you already found, plus up to 12000G if you were able to recover all 10 pieces of Gold Ore.

Return to the center of town after completing the quests for a scene. Follow the people to the northwestern exit (toward the Plains) for a comical scene between Leo and Karna, with several scenes to follow afterward. (During them, you'll receive the Well-Worn Notebook.) The next day, she'll permanently join your party! Now, we have one more quick sub-quest before moving on.

Sub-Quest: Mouse's Information - (Missable!)

Now that Karna's with you, Mouse has another piece of information! So stop on by and donate a 100G to his cause to learn more about Sancho.

That's it for Casnan, so go ahead and make your way to the first light blue monument in the Forest of Dawn: East.



Backtracking: Underwater Chests / More Quests / Selray Village (3)

Checklists
Consumables [_] Bitter Potion Accessories [_] Crimson Scale Charm
Swords [_] Spectacular Heat Sword [_] Risky Bandana
[_] Flame Sword Minerals [_] Ruby
Gauntlets [_] Superb Toxic Gauntlet [_] Gold Ore x3
[_] Venom Knuckle

There are three chests we've come across so far in the game, so let's go find them.

Forest of Dawn: East

1) From the first monument, head west to the next area. Make your way south along the long path to the bottom of the 'S' (see the map), but before the exit to the southwest (that leads to the Gidona Crater), check the water to the north for a chest containing a Ruby.

Make your way back to the monument, then teleport to the Forest of Dawn: Wetlands light blue monument.

Forest of Dawn: Wetlands

2) From this stone, head northwest, then north at the fork. You'll eventually come to the pond; take out the enemies here, then jump in with the Hydra Scales equipped and grab the Crimson Scale Charm.

3) Return to the light blue stone and go south to the next area. From here, just go northwest, and you'll find the chest in the water just before the entrance to the Waterfall Cave. Open it for a Risky Bandana.

That's it for the chests! We have two quests to take care of Comodo, so let's get to those first. (From the light blue monument entrance of the Forest of Dawn: East, teleport to the Forest of Dawn: Stream, then head south, cross the big bridge, and return east to Comodo.)

Comodo Village

Nothing new here except quests, so here it goes.

Quest: Crafting Materials

Talk to Artisan Saisen in his tent to the left of the community center, and he'll ask you for three Indestructible Shells. (You may likely already have them, but if not, you can get them from the Gazapo (blue-shelled crab at the Forest of Dawn: Stream) and Hourun (red-shelled creature at the Algon River Basin) monsters, or you can trade Sturdy Shells (3 each for 1 Indestructible Shell) at Selray.

With that in his hand, not only do you get rewarded for helping, but you now have access to his second-tier accessories!

Saisen's Crafts (Crafting)
Life Ring II
Power Ring II
Shield Ring II
Skill Ring II
Gold Ornament
Hero's Cloak
Risky Bandana
Crimson Scale Charm
Azure Scale Charm
Warrior Seal II
Silver Axe
Golden Axe
Sage's Diadem

REWARD: Life Ring II

Note: If you have the materials to create them, making and equipping the Wanderer's Cloak and Hero's Cloak on your party members should give you a MASSIVE boost in both STR and DEF.


Quest: The Runaway Chick

In the tent on the 2nd level, talk to Shaman Pippi and accept her proposal to find her chicken. Just exit her tent and approach the chicken to the left to find it. Since you can't approach it from behind here, it'll run away. Go down to the first level, and you should see it on the right, facing the opposite direction; just sneak up on it and you should get it no problem. You'll automatically return it to Pippi for your reward.

REWARD: Gold Ore x3

Comodo is finished, so it's time to make your way back to Selray and talk to Ozma! (Leave Comodo to the west and north back across the bridge, use the light blue monument to the Misty Peak: Exit, then to Selray down the hill.)

Selray Village

Watch the quick scene with Ozma, where he permanently joins your party. Before moving on, we have one real quest, and one quick tickle quest.

Sub-Quest: Zara's Tickling - (Missable!)

Now that you have finished the events in Casnan and regained both Karna and Ozma, it's time to be tickled by Zara once again! Make sure to get it done before moving on.


Quest: Super Weapon Test

Syriu, the amateur blacksmith in the building to the right of the community center, wants you to test one of her super weapons. You can either pick one for Adol or Duren; I recommend Adol, since he'll be used more in the next dungeon than Duren. Either way, choose whichever you like to receive either the Spectacular Heat Sword or the Superb Toxic Gauntlet. (The sword will always leave Adol Burning [constant HP drain], whereas the gauntlet will always leave Duren poisoned [slow HP drain]. Make sure to keep them healed throughout.)

If you tell her that "It looks and sounds awesome!", then you'll receive a Bitter Potion as well as the weapon.

Once you equip the weapons, leave Selray and head back to the dark blue stone monument, then head east into the Forest of Dawn: West.

Forest of Dawn: West

Here, you'll need to take out 5 Rangoas; there are 3 in the first area, and 7 in the area after, 2 being just to the east. You'll receive a prompt when you've successfully defeated 5 of them; return to Selray once you have.

Selray Village

Return to Syriu and claim your prize!

REWARD: Flame Sword or Venom Knuckle

Note...

There is quite the spike in difficulty coming up right now. You'll likely take quite a bit more damage than you're used to from the regular enemies coming up, so make sure that you have the best equipment available, and to get extra healing items.

Now that we have a full party once again, we need to explore the remainder of The Forest of Dawn: West before taking on the Underground Ruins! From the entrance to Selray, go back a screen to the Algon River Basin, then go east and through this exit that we have yet to have taken.

Current Completion Percentages
Map Completion 43.5%
Chests Found 28.1%
Harvest Points 44.0%
Monster Compendium 28.3%


Forest of Dawn (West) (2)

Checklists
Gold [_] 3000G Harvest Points [_] Strange Mass / Red Stone
Consumables [_] Bitter Potion [_] Coal / Iron Ore
Accessories [_] Power Ring II [_] Wilted Flower / Rotting Leaf
[_] Courage Scarf [_] Rotting Fruit / Rotting Leaf
Minerals [_] Blue Stone x10 [_] Wilted Flower / Rotting Leaf
[_] Red Stone x10 [_] Rotting Fruit / Rotting Leaf
[_] Gold Ingot [_] Iron Ore / Silver Ore
Beast Materials [_] Axe Tail x3 [_] Iron Ore / Gold Ore
Harvest Points [_] Iron Ore / Silver Ore [_] Rotting Fruit / Rotting Leaf
[_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Coal / Iron Ore [_] Coal / Strange Mass
[_] Coal / Strange Mass [_] Damaged Lumber / Sturdy Lumber
[_] Strange Mass / Blue Stone [_] Coal / Iron Ore
[_] Wilted Flower / Rotting Leaf Memories [_] Night in Selray

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Shard 1113581403239-
[_] Rushiarbo 1622197802860Pierce
[_] Barazowalla 17452211722871Slash
[_] Bozuonga 18237019811075380-
[_] Rangoa 184841655411777-
[_] Crocle 2228802451811408101-

Note...

You may want to take a party of Adol, Karna, and Ozma to start with; having both Karna and Ozma will increase your party's damage output, and having Ozma handy to boost your DEF will be extremely useful. Oh, and the fact that there are tons of flying bugs right off the bat makes the latter two that much more helpful. You may want to control Karna just to stay at a safe distance.

Keep in mind that along with the much stronger enemies, there are SEVERAL large creatures here that can easily stomp you into oblivion: the groups of Bozuonga, and a new threat, the Crocle. While you have leveled up and might be able to take on the Rangoa a bit easier, the Bozuongas (especially in multiple numbers) and the Crocles can wipe you out very quickly if you're in the wrong place at the wrong time. Same goes with large groups of normal enemies.

The biggest thing we'll have to worry about here is the Crocle, the giant reptile roaming these parts. His attacks are somewhat slow so they're not too hard to Flash Guard / Flash Move, but be careful, as they hit pretty hard. Make sure to take one down for your bestiary entry; it'll take at least one EXTRA skill and a one round of it being stunned before it falls.

Be careful and stay healed! Don't forget; you ARE outside. You can stand still and heal... if you're able to not be bothered long enough.

Just to your northeast is a Harvest Point with Iron Ore / Silver Ore, and below the ledge with the assaulting flowers is one with Wilted Flower / Rotting Leaf. Head up the hill to the east, then look for a chest containing a Bitter Potion by a ledge amongst the pink grass. On the northern side of this ledge, you'll be at a fork; make your way west first and opening the two chests here; the Blue Stone x10 underwater, and the one on the far west ledge -- that Duren has to open -- containing an Axe Tail x3.

Return to the fork and move north, bringing you to another open area / split in the path. Harvest the Coal / Iron Ore along the ledge to your left, then take the western path, following it to the south. You can harvest Coal / Strange Mass and Strange Mass / Blue Stone along the way, and you'll find a chest to the west and south at a dead-end; it contains a Power Ring II. Return to the fork.

Head northwest now, working on the large group of enemies here, which also lead to the aforementioned Crocle. (Ignore the path here to a new area; we'll come back to it once we clear the forest here.) Check the far north for a Harvest Point with Wilted Flower / Rotting Leaf. Directly west from it is a small path that wraps around to the south, leading to another Harvest Point and some Strange Mass / Red Stone. Once you have both of those, return to the fork and start making your way northeast, Harvesting the Coal / Iron Ore along the way.

When you come to a ledge, check to the north for another Harvest Point with Wilted Flower / Rotting Leaf, then go all the way west to a dead-end with 3000G in a chest. Return to the east and start climbing up the winding path; eventually, you'll come to be close to the exit, where you can harvest the Rotting Fruit / Rotting Leaf nearby. Check the path to the lower-right of the exit, which leads to a chest off the beaten path; can claim the Courage Scarf from inside it, then head back and move northeast to the next area.

Again, be VERY careful in this area; more Crocles and a ton of Rangoas. Move east, Harvesting the Wilted Flower / Rotting Leaf and Rotting Fruit / Rotting Leaf along the way. Once you get to the fork, take the northeastern path first, checking the Harvest Point for Iron Ore / Silver Ore and opening the chest for a Red Stone x10. Return and head southeast now, Harvesting the Iron Ore / Gold Ore and Rotting Fruit / Rotting Leaf to the lower-left. Further east you'll find another set of Harvest Points with Wilted Flower / Rotting Leaf and Coal / Strange Mass, but you'll also find another of Adol's Memories here: Night in Selray.

Return to the fork once again and move northwest. Retrieve the Damaged Lumber / Sturdy Lumber from the Harvest Point at the fork here, then head directly south to find the chest on the ledge we saw earlier. Open it for a Gold Ingot. Head all the way north from here to Harvest one last Coal / Iron Ore, then examine the log to your right to knock it down, creating a shortcut for you back to the first area of the Forest of Dawn: West that we seemed to have covered ages ago. (Feel free to venture back there and take on some Bozuongas, if you're feeling frisky!)

That's it for this part of the forest, so let's check out that area we passed just a few minutes ago. Return to the last area, then make your way to the open area in the center. The Jade Cave is just to the northwest, so head on in!

Current Completion Percentages
Map Completion 45.4%
Chests Found 31.6%
Harvest Points 50.6%
Monster Compendium 30.3%


Jade Cave

Checklists
Gold [_] 3000G Harvest Points [_] Damaged Lumber / Sturdy Lumber
Armor [_] Scale Mail DX +2 [_] Coal / Iron Ore
Harvest Points [_] Strange Mass / Green Stone [_] Damaged Lumber / Sturdy Lumber
[_] Strange Mass / Yellow Stone [_] Strange Mass / Blue Stone
[_] Damaged Lumber / Sturdy Lumber [_] Strange Mass / Red Stone
[_] Iron Ore / Silver Ore [_] Damaged Lumber / Sturdy Lumber

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Rushiarbo 1622197802860Pierce
[_] Labadi 152069952235Pierce
[_] Vesbiwar 17447183661900-

This area only has two small sub-areas, but has plenty of Harvest Points to forage. Proceed east, Harvesting the Strange Mass / Green Stone along the way. When the path splits a bit to the lower area, head down there, making your way west. Harvest more Strange Mass / Yellow Stone, then open the chest at the dead-end for a Scale Mail DX +2. Head back to the fork and move a bit east, checking the two Harvest Points above you for Damaged Lumber / Sturdy Lumber, and Iron Ore / Silver Ore to the right of it. Follow the path a bit more, and you'll find two more Harvest Points (Damaged Lumber / Sturdy Lumber and Coal / Iron Ore) to the far south before continuing east to the next area.

Quest: A Swarm of Black

Upon entering this area, a set of large Vesbiwars will appear, per Bertha's story. More will appear as you defeat others until you've taken out the entire swarm. You've beaten much tougher enemies already, so easily take them out to complete your task. Just remember to return to the Community Center in Selray and report to Bertha for your reward.

REWARD: 3000G

All that's here are three Harvest Points, so be sure to raid them. (Damaged Lumber / Sturdy Lumber, Strange Mass / Blue Stone, Strange Mass / Red Stone, and Damaged Lumber / Sturdy Lumber.)

With that, we're ALMOST completely done with the Forest of Dawn. We'll come back later in the game when we can plow through the remaining blocked paths. Now, let's start the path to the Underground Ruins! Exit the forest and make your way back to the entrance of Selray, then head north to a new area of the Algon River Basin!

Current Completion Percentages
Map Completion 45.4%
Chests Found 32.1%
Harvest Points 54.1%
Monster Compendium 31.6%


Algon River Basin (North)

Checklists
Harvest Points [_] Wilted Flower / Rotting Leaf [_] Iron Ore / Silver Ore
[_] Coal / Green Stone [_] Coal / Iron Ore

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Hourun 89939361425Strike
[_] Gelog 912259291230Slash
[_] Crocle 2228802451811408101-

Check the first Harvest Point to your right for Wilted Flower / Rotting Leaf, then head north and through the water. Once you're on the other side, look to your east in the center of the open area to find Coal / Green Stone at the Harvest Point here. Move north and northwest from there to find two more: Iron Ore / Silver Ore and Coal / Iron Ore. Once you have all those, go just a bit more northwest for a quick scene. Examine the wall here, and you should see the following picture:


For this puzzle, you need to touch the diamonds in a way that replicates the pattern in Adol's Journal. To solve it, just touch the top, right, bottom, and left diamonds to unlock the door. When you're ready, proceed through to the Underground Ruins!

Current Completion Percentages
Map Completion 46.8%
Chests Found 32.1%
Harvest Points 55.5%
Monster Compendium 31.6%


Underground Ruins

Checklists
Consumables [_] Roda Droplet Swords [_] Bronze Edge DX +5
[_] Bitter Potion Knives [_] Hunter Knives DX +4
[_] Bitter Potion Harvest Points [_] Strange Mass / Red Stone
Artifacts [_] Spirit Cape [_] Iron Ore / Silver Ore
Minerals [_] Ruby [_] Coal / Strange Mass
[_] Ruby [_] Strange Mass / Blue Stone
[_] Sapphire [_] Strange Mass / Red Stone
Beast Materials [_] Hard Scale x3

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Ka-Bulb 149376572540Slash
[_] Hal-Bulb 1613089676456Slash
[_] Bulb 18202101776077Slash
[_] Cobira 191371594815083Pierce
[_] Complerra 20225139873889-
[_] Zorats 189451389867-
[_] Guspoun 2282219181573101-
BOSS #06 [-!-] Elvaron 21660023011770940-

More amazing music!!! Follow the path, making sure to check out the dark blue stone monument here. Move forward a bit for a quick scene, then continue northwest to enter the depths of the Underground Ruins. Proceed southwest, and at the first fork, take the path to the southeast for a chest containing a Ruby. Once you have that, it's time to go... *groan*... underwater. Equip the Hydra Scales and hop in, moving northwest through the narrow path. When you come to an open area, check to the northeast for some Hunter Knives DX +4 inside a chest, then head back to the southwest and through the narrow path there.

Once back on dry land, continue southwest until you reach a fork; make your way southeast first, and you'll come to three chests and a massive beast. Open the chests for a Roda Droplet, a Bitter Potion, and a Spirit Cape, which you need Duren to pick the lock before you can grab. Be sure to equip this Artifact when nothing else is needed at the moment, as it'll help you recover your HP ANYWHERE as long as you're standing still! Head back to the fork, then switch to Karna and go up the stairs to the northwest. Have her cut down the chain to lower the bridge, then cross it to the next area.


Note...

The large Guspoun that you just fought here is an excellent monster to learn skills from at this point of the game; just control the character you want to gain a skill with each time you take it on, and you should have no problem getting up to the character's fifth skill within a few battles. Just leave the area to the northwest and come back to have him respawn. (It's also a good way to get everyone to level 20 or 21 before continuing on, if you haven't already.)

In this next area, Harvest the Strange Mass / Red Stone, then switch to the Dwarf Bracelet and enter the crevice. At the fork in the tiny area, head north and northeast first, raiding the Harvest Point along the way for Iron Ore / Silver Ore. Once you're on the other side, switch back to normal size, Harvest the Coal / Strange Mass to the south, then take out the Guspoun and company. Climb up the stairs to the north and follow it to the next area, which is the bridge high above where you just were. Cross it, and you'll end up at a dead-end with Hard Scale x3 in a chest.

Return back to the fork at the tiny area and take the western path now, then Harvest the Strange Mass / Blue Stone to the right once you're on the other side. Take a few steps to the southwest, then clear out the monsters on this level before going down the stairs on the right. Check out the Harvest Point to the far southwest for Strange Mass / Red Stone, then enter the next tiny area to the northwest. There's not much in this area; just follow the path through to the other side.

You'll enter at a fork, so head southeast to another. To the southwest is a chest containing a Bitter Potion, and to the northeast is a dead-end where you had just seen a chest above you; have Duren pick the lock to receive a Bronze Edge DX +5. Return to the fork; we have three more paths to take here, so let's go northwest past the staircase first, as it turns northeast fairly quickly, leading to a chest with a Ruby inside. Head back to the fork again, and this time, climb the stairs to the northeast and equip the Hydra Scales. Have Ozma smash the wall in the water, then head through and follow the path all the way to another dead-end. Once you get the Sapphire out of the chest here, return to the fork one last time.

Head southwest from the staircase, then go through the doorway to the next area. Be sure to SAVE and recover at the dark blue monument. When you're ready, move forward on the bridge to take on the next big baddie.



BOSS #06

Elvaron, The Blue Cavalier
LVHPSTRDEFEXPGOLDWEAK
21660023011770940-

Recommended Level: 21

A party of Adol, Karna, and Ozma is recommended; Ozma and Adol will be the main damage dealers for the first part of the fight, while Karna will be doing the rest during the second part of the fight. Ozma can also bolster your DEF while giving you the attack bonus for being in your party.

You'll start off by hacking away at each of its four legs; use Ozma's Crag Burst to deal major damage to all four legs at once. Once they are all out of HP, he will collapse for a bit; take that time to unleash any and all skills and EXTRA skills on the red orb that is revealed at the front of its body. It'll take several tries to take it down completely, so once it stands up, repeat.

Once its HP is a bit under half, it will glow red and become more aggressive. Its legs' HP will now be gone, so you can only hit it while its red orb is in range. For Karna, it's ALWAYS in range, so switch to her and fire away with normal shots, and when you have the SP, blast away with her Napalm Shot. (Try to time a Flash Guard before firing the Napalm Shot for CRITICAL damage!) Keep at it until it finally crashes and burns to a crisp.

Here are its attacks BEFORE it turns red:

    • It raises its right arm, then slams it down directly toward you; Flash Guard just as it hits, or dive to the side.
    • It twists its body, then slices from side to side with its right arm; Flash Guard just as his arm swings, or dive backward.
    • It jumps into the air, hoping to land on you; Flash Guard just as it lands, or run/dive away as fast as you can.
    • It will shoot flames from its left arm, but with a very short range; you can Flash Guard it if your close, but since it's constant, better off staying back for a moment.
    • It leans back onto its back two legs, then launches a spiral attack from all four of its legs; it's somewhat hard to avoid, so try to Flash Guard a moment after his front legs hit the ground to negate damage.

Here are its attacks while its legs are out from under him:

    • It will raise its left arm up, then punch at the ground; Flash Guard just as it hits, or dive backward.
    • It will barely move its right arm, then slash at you; there isn't much prep time here, so Flash Guard just after you realize it's moving its right arm, or dive backward.
    • It will combine the two, starting with its right sword arm; try to time Flash Guards for both, as there is a delay before his fire arm slams down. Otherwise, dive backward.

Here are its NEW attacks AFTER it turns red, in addition to the old ones:

    • It will stomp with one of its legs; easy to Flash Guard, or just move away and fire knives with Karna.
    • It will stomp with one leg at a time, multiple times; again, easy to Flash Guard, but just stay away and attack with Karna.
    • It will lean back on its back legs, then launch a MASSIVE flame shot around the field; once it shoots, dive toward him and keep attacking, as the fire will surround him, albeit a few steps from his body.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/qryQ8s9frR8
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the battle, finish up and exit the Underground Ruins to the northwest. (And goodbye, awesome music track.)

Current Completion Percentages
Map Completion 46.8%
Chests Found 36.6%
Harvest Points 57.3%
Monster Compendium 36.7%


Tranquil Hill

Checklists
Memories [_] A Gentle Voice

PSN Trophies

You will obtain the Closer to the Truth Trophy after clearing the Underground Ruins.

Watch the scenes as you exit the Ruins, where you'll automatically acquire the A Gentle Voice memory.

That's it for here, so explore what little of the map is here, then exit to the next area.

Current Completion Percentages
Map Completion 47.8%
Chests Found 36.6%
Harvest Points 57.3%
Monster Compendium 36.7%


Plateau Path

Checklists
Consumables [_] Shield Tablet Harvest Points [_] Iron Ore / Silver Ore
Accessories [_] Warrior Seal II [_] Rotting Fruit / Chito Nut
Harvest Points [_] Coal / Iron Ore [_] Coal / Iron Ore
[_] Wilted Flower / Rotting Leaf [_] Wilted Flower / Rotting Leaf
[_] Rotting Fruit / Chito Nut [_] Iron Ore / Silver Ore
[_] Wilted Flower / Rotting Leaf Memories [_] My Inspirational Father

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Wonma 2326118211945108-
[_] Robutani 2235016111351101-
[_] Boltani 221771489855106-
[_] Egriz 3043703482891953154-
Note...

Remember that you can only teleport to stones the same color AND shape. The stone monuments on this side of the river are a different shape, meaning that it's a whole new set of stones you can teleport with; if you find a yellow one here, it will ONLY teleport to yellow ones on this side, not the other.

There's next to nothing in this first area; just a yellow monument, as well as a Harvest Point with Coal / Iron Ore after you turn east. Other than that, proceed along the path, watching the scene along the way, until you come to the next area. As you come to the fork here, ignore the paths to the northwest and north, but hack at the Harvest Point here for Wilted Flower / Rotting Leaf. Now, head directly east to the Stargazer Ruins.

Plateau Path: Stargazer Ruins

Watch out for the deadly Egriz here, as he will tear you to pieces. Go down the hill a bit, then head directly west, Harvesting some Rotting Fruit / Chito Nut along the way. Just to the west of it is another of Adol's memories: My Inspirational Father. While you're here, Harvest the Wilted Flower / Rotting Leaf, and open the chest for a Warrior Seal II.

On the eastern half of this area, you'll see two large raised hills (black spots on your map); there's a Harvest Point on the south side of each one; a Iron Ore / Silver Ore at the top, and Rotting Fruit / Chito Nut at the bottom. Once you have all of those, return to the Plateau Path.

Plateau Path

Return to the first fork of the area. Now, head directly north along the "middle" path, which goes north to the right of the first path. It should lead to another fork; continue north and east first to open a chest here for a Shield Tablet. Return to this last fork and go down the hill to the southeast, coincidentally to another fork. Go south / counter-clockwise and check out the three Harvest Points along the way; Coal / Iron Ore, Wilted Flower / Rotting Leaf, and Iron Ore / Silver Ore.

Head back to the last fork and head north / clockwise and continue north until you reach a branch; this is where the original northwest path would have led you, so get the Rotting Fruit / Chito Nut from the Harvest Point here, then continue north across the bridge. There is a yellow stone monument here, so be sure to recover and save before continuing north to the next town.

Current Completion Percentages
Map Completion 52.3%
Chests Found 37.5%
Harvest Points 61.1%
Monster Compendium 39.3%


Highland Town (1)

Checklists
Key Items [_] Notebook Scrap
Memories [_] Eldeel and Leeza

After entering the town, watch a long series of events before you regain control at night. Check out the window to the upper-right to exit, then head southwest for a quick scene. Follow the girl up the stairs and enter the chapel to take part in another memory... Check out all five of the things in the center of the room here (globe, telescope, etc.) to progress the story, then head upstairs and outside. After a long discussion, you'll return back to the regular world and finish out more scenes there before you regain control. (And earn the Eldeel and Leeza memory. Now it's time to visit pretty much everyone in town.

Exit the building, then check out Leeza's house to the right. After you're done there, check the next building to the southwest and talk to Dario. Next, move southwest and check out the chapel for real this time. Once that's out of the way, the next place you need to check is the building to the far west/northwest of the village, which happens to be called Philemon's Workshop. (And now Philemon's Theme from Persona 2 starts playing in my head... Seriously, look it up. It's an amazing track.) Talk your leg off, then leave and head down the first set of the stairs to the south to the lower level of the village. Head into the first building on the right, then talk to Werner, the man sitting at the bar. Lastly, leave and head all the way to the house furthest to the right/east and talk to Simon and Betty inside.

You'll see a couple of scenes once you have visited every place in town. With that done, it's time to return to Adol's grave just before the Plateau Path. (If you want to visit any other places besides Highland itself [or grind for money], you will want to do so now, as you won't be able to for a little while once the story proceeds.) Head outside of town and use the yellow stone monument to warp to just outside of the Underground Ruins.

Tranquil Hill

Check the grave to the east, and you'll find a Notebook Scrap. Finish the scene here, and you'll automatically return to Highland.

Highland

Continue with the long scene here, then exit through the window as you did once before to be outside. Make sure to stop at the shop and upgrade your equipment before you go. Stop at Philemon's Shop to meet with Gazock, who can refine/reinforce/etc., while you're here. When you're ready, leave and head northeast of the chapel to approach the Sanctuary of Storms.

Current Completion Percentages
Map Completion 53.1%
Chests Found 37.5%
Harvest Points 61.1%
Monster Compendium 39.3%


Sanctuary Approach / Sanctuary of Storms

Checklists
Consumables [_] Bitter Potion Harvest Points [_] Rotting Leaf / Marl Flower
[_] Life Elixir [_] Rotting Leaf / Marl Flower
[_] Bitter Potion [_] Rotting Leaf / Marl Flower
Minerals [_] Purple Stone x5 [_] Rotting Fruit / Raparo Fruit
Memories [_] Apprentice Apostle [_] Damaged Lumber / Sturdy Lumber
[_] Peaceful Times [_] Rotting Leaf / Marl Flower
[_] Rotting Leaf / Marl Flower
[_] Coal / Iron Ore
[_] Coal / Silver Ore

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Wonma 2326118211945108-
[_] Robutani 2235016111351101-
[_] Boltani 221771489855106-
[_] Egriz 3043703482891953154-

Sanctuary Approach

Head up a few steps and examine the blue stone monument, then check out the next area to the west. There's nothing here, but explore it anyway for map percentage. Return to the last area and head north, collecting the Rotting Leaf / Marl Flower from the Harvest Point. Move northeast to the next area, then head north at the fork; you'll eventually come to a dead-end with a Bitter Potion inside a chest.

Head back and go south at the fork here, hitting three Harvest Points as you travel east for Rotting Leaf / Marl Flower, Rotting Leaf / Marl Flower, and another Rotting Leaf / Marl Flower. (Ignore the northern exit for now.) At the dead-end here, BE CAREFUL, as another Egriz appears. Once the beast and his cronies are down, open the chest on the right for a Life Elixir, then check the memory at the far north to have Adol uncover Apprentice Apostle.

Move back a little ways, then exit to the north to the next area. Harvest the Rotting Fruit / Raparo Fruit just to the northeast, then head directly east and up the small hill here for two more; some Damaged Lumber / Sturdy Lumber and a Rotting Leaf / Marl Flower. Climb up to the north, and you should spot a chest on the northeastern edge; it has a Bitter Potion inside. Continue climbing to the northwest, and you'll encounter the deadly Egriz once again. Fight or flee; either way, there is a Harvest Point with a Rotting Leaf / Marl Flower and a chest with Purple Stone x5 inside.

Make your way south, then west, raiding the next two Harvest Points for Coal / Iron Ore and Coal / Silver Ore next to the blue stone monument. Use it, then proceed north to the Camp, where you'll rest for a bit. During your rest in the tent, Adol with unlock another memory: Peaceful Times. Once you regain control, it's time to head into the scary part of the Sanctuary of Storms.

Sanctuary of Storms
Note...

Map completion is not affected here, so don't feel bad if you can't reach every edge and corner here without getting struck by lightning.

Move forward... and die.

In any case, watch the events, and Calilica will join your party! Her special ability (Thunder Sphere) allows her to throw a charge at various objects, causing your surroundings to help you / change. There are no monsters out here, so you may as well control her the whole time. For this area, keep in mind that you only have a few moments to travel from lightning conductor to lightning conductor after Calilica energizes them. If you get hit, you have to start over from the entrance to the area, even if you're a few steps from the Tower.

Calilica's Starting Equipment
Prism Mace
Cerise Cape

Re-enter the Sanctuary of Storms, then follow these steps...

    1. Move northwest and energize the conductor here.
    2. Move northeast and energize the conductor here.
    3. Move northwest and energize the conductor here.
    4. Head north to the next area.

In the second area...

    1. Move northwest and energize the conductor here.
    2. Move northeast and energize the conductor here.
    3. Move north and energize the conductor here.
    4. Ignore the conductor to the west, and head north to the next area.

In this third and final area...

    1. Move northwest and energize the conductor here.
    2. Move northeast and energize the conductor here.
    3. Move slightly northwest and you'll reach the entrance of the Tower of Providence.

Use the blue stone monument here before entering. (If you get struck by lightning NOW, you return here instead of the start of the area.) You can still stop back at Highland if you need anything; otherwise, continue on.

Current Completion Percentages
Map Completion 57.8%
Chests Found 39.2%
Harvest Points 64.6%
Monster Compendium 39.3%


Tower of Providence

Checklists
Consumables [_] Anti-Paralysis Powder x3 Artifacts [_] Gale Shoes
[_] Power Tablet Maces [_] Prism Mace +6
[_] Roda Droplet Armor [_] Cerise Cape +8
[_] Bitter Potion Accessories [_] Tactician's Gloves
[_] Catholicon x3 [_] Azure Scale Charm
[_] Celcetan Panacea [_] Warrior Seal III
[_] Kaiser Potion Minerals [_] Emerald
[_] Life Elixir [_] Purple Stone x5
[_] Anti-Paralysis Powder x3 [_] Sapphire x2
[_] Skill Tablet x2
[_] Roda Droplet

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Rogiong 2421717319463104-
[_] Inslape 25814182114139121-
[_] Zelsitu 267612891601507141-
[_] Vivuig 24243320132382114-
[_] Le-Vivuig 26334356145629132-
[_] Vivuigol 284603941591176141-
[_] Gelgrarga 26602172262121127Strike
BOSS #07 [-!-] Zandabal 24258134103100-
[-!-] Litonileah 241470149152100-
[-!-] Krell-Emecia 245220228138106110-
BOSS #08 [-!-] Krell-Emecia 288510272151159050-

Move north to the elevator... that does not work. Well, it wasn't going to be easy anyway, so go ahead and start climbing the tower on your own. Just to your north is an Anti-Paralysis Powder x3 in a chest to the right, so grab that before taking the western path. Follow it along to another fork, then move south until you reach a dead-end with two chests; the top one is a type of mimic (Vivuig) that will attack you, whereas the bottom one has a Power Tablet inside.

Return back to the fork and head north, and once you cross the block bridge, have Calilica use her ability to raise a gold platform to your east. Before going there, stop on the massive platform just south of it (just to the north of the first chest you opened.) You'll be ambushed by SEVERAL huge beasts; take care when you take them on, using Flash Moves to your advantage as well as ranged skills to quickly reduce their numbers. After they're taken care of, go back to the northern fork and head east. After crossing the platform, you'll come to another branch; move northeast/east first and continue to a dead-end at the north. Equip the Dwarf Bracelet here, then continue along the tiny path to the northeast to eventually discover a chest with a set of Tactician's Gloves! Return to the last fork, then continue north and west up to the next area.

At the fork, head down and take a left, then have Calilica light up the object to the north to create a bridge to your northwest. Head up there and check out the chest... to find another mimic (an even stronger Vivuigol), then follow the southern path to another dead-end, but with an actual treasure this time: a Roda Droplet. Return to the first fork and board the platform to the right; wipe out the Inslapes, then have Calilica energize the platform to have it rotate.

Exit to the south, then have Calilica energize the two objects in this area; the one to the east lowers a gate, while the one to the south summons a platform (though it still needs raised by another switch.) Return to the platform and have Calilica spin it once more, then exit to the east. Move north at the fork here and step on the golden button at the dead-end; this allows the platform to extend enough to access the prior areas without having Calilica spin it. Head south and east to an open area; slay the baddies that ambush you, then have Calilica energize the object to the south to raise the platform that we made appear moments ago. Return to the platform and take the southern exit, following the path to the new dead-end with the chest for an Azure Scale Charm. With that in hand, return to the platform and take the eastern path once again, following it all the way up to the next area.

You'll run into some Gelgrargas here; have Duren or Calilica easily take them out, then have her energize the object to raise some more platforms to act as a bridge. Move to the far south, and you'll see quite a few things to the northeast. The connected path leads to another mimic, so take it out if you like. Before doing anything else right here, head east, and you'll come to two dead-ends; the southern one has a mimic, and the northern one has a Bitter Potion in a chest. Now, return to the objects and panels, then have Calilica energize the two objects closest to you; don't energize the one on the far left, as it will just lower one of the platforms you already raised. On the right side of the platforms you just raised, open the chest for Catholicon x3, then go claim the treasures in the two chests you can now reach for... another mimic, and a Cerise Cape +8 that'll fit Calilica or Karna nicely! From here, follow the winding path as it goes clockwise to the next area.

Move north, then open the chest to the northwest for an Emerald, then return to the fork and head southeast and southwest to a blue stone monument. Recover and save, then attempt to cross to the southeast to face the first boss of the tower.



BOSS #07

Krell-Emecia, The Guardian of the Storms
(with Zandabal and Litonileah)
LVHPSTRDEFEXPGOLDWEAK
245220228138106110-

Recommended Level: 25

You must attack each of the four Litonileah that are stationed around the edges of the area. Sadly, once you get too close to each one and attack it, they put up a shield that pushes you away. You can still hit them then, but it's not nearly as easy, so it's recommended to dash back and forth between them, hitting each one a few times before moving on to the next. It's hard to stay in one spot, as Krell-Emecia is constantly blasting you with lasers while you fight. Ranged attacks like Karna's Napalm Shot (and normal attack) or Ozma's Crag Burst will do the most damage. Once all four of them are down, Krell-Emecia will be disabled.

As for Krell-Emecia's attacks, they are pretty easy to Flash Guard / Flash Move, so I strongly recommend trying to time Flash Moves so you can get some extra hits in on the Litonileahs. Here are his attacks:

    • His arms will glow green and he will shoot a green beam at you, which circles around the area; time a Flash Move as it hits.
    • His arms will alternate going from down to up, firing off a green beam directly at you; time a Flash Move as it hits.
    • He'll put his arms together, then they will glow blue and fire a beam at you; time a Flash Move right as you see the arm glow blue and start flashing.
    • An orb will start glowing blue under him, then will fire out four blue beams; defend or time a Flash Guard if you can.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/XMpL1AB7TTc
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the battle, open the chest that appears for the Gale Shoes. With these, you can now dash and climb up steep slopes by holding the CROSS button! Excellent! Our first order of business is to grab a treasure that was up a steep slope earlier, so equip them and return ALL THE WAY BACK to the very first area. Once you're there, return to the central platform and dash to the north, and you'll climb up that slope and arrive at five chests. BE VERY CAREFUL, as four of them are mimics that can quickly slaughter you. (Going up there with Karna's Extra Skill ready may be your best bet.) So take them out, then have Duren unlock the remaining chest to obtain the Warrior Seal III. Once you have that, return to where you fought Krell-Emecia.

Make your way southeast, then follow the path; open the chest to the south when you see it for a Celcetan Panacea, then move east to the next area. Out here, dash up the ramp while avoiding the laser shots from Krell-Emecia, then you'll likely be interrupted by some Fildabals several platforms up. Take them out, then continue dashing up the side of the tower until you reach the top of the outside. Open the chest to the southeast for a Kaiser Potion, then re-enter the tower.

Take a few steps forward, then open the chest to the east for Purple Stone x5, then head up to a somewhat dead-end area. Energize the object by the northwestern dead-end to change the platform structure. Now, you only have a few seconds to cross all of the platforms before they disappear; this is good in the way that you can discover another treasure by falling at a specific point, so energize the gold platforms, then run normally (don't dash), and you should land on a raised platform with a chest. Open it for a Life Elixir, then jump down and take out the Zelsitus. After the fall, just head to the east, step on the gold circle to call the platform, then head back up to try again.

To make it across successfully, energize the golden platforms, then DASH across them to the other side, not stopping until you ascend the steep wall and are safely on the other side. From this fork here, go northwest to be on the outer circle, then head all the way northeast and east to a dead-end with several treasure chests (and Zelsitus.) Open them for Anti-Paralysis Powder x3, Sapphire x2, and Skill Tablet x2. Take a few steps back west to the fork we just passed, then head south, east, and southeast to the next area.

Head west a bit to a fork; go southwest first and energize the object here, and it will lower the gate to the north. However, traps are then released as well, so you only have a moment to get there. DASH to the north and try to avoid the spiked balls; it may take several tries, but once you're on the other side, take out the enemies and have Duren open the chest for a Prism Mace +6. Step on the golden circle to the right to permanently lower the gate and disable the traps, then return to the first fork in this area. Head northwest and along the circle here, and you'll come to another object to energize (after several ambushes along the way.) The gate to the northwest will be lowered after energizing the object, so head back and go through it, then continue northeast to the next area.

Continue along the path, and you'll come to one last blue stone monument; recover and save, then head to the far north for a Roda Droplet. Once you have it, return to the monument and enter the center of the area to your left to take on Krell-Emecia one last time.



BOSS #08

Krell-Emecia, The Guardian of the Storms
LVHPSTRDEFEXPGOLDWEAK
288510272151159050-

Recommended Level: 28

Time for a rematch! Krell-Emecia is finally going to face us like a... robot. This boss actually has two distinct forms. The first is the giant robot form you will initially fight, and the second is the central orb that houses the consciousness of Krell-Emecia.

An efficient party for the fight would be Calilica / Karna / Duren. The first form is fairly easy and you can see its attacks below. Hit and run tactics are the best here, although you can get away with prolonged attacks if you pay attention. You are going to want a character with wide attacks and wide specials to take on the first form of this boss, as not only can you hurt the boss but you can actually hurt (and destroy) each of its arms. Granted, it will eventually summon new arms back, but if you can destroy them while attacking the main body you may as well!

Your newest party member, Calilica, is well suited to this boss. Her wide attacks will not only damage the boss but chip away at the arms while skills like Gigant Hammer will utterly destroy everything before it (just be sure you are up close to the boss when you use it).

After you take out the first form, you'll move on to the second. This form attacks in a set pattern: first it will use its rapid fire attack, then its spin-dash attack followed by another round of rapid fire, and lastly a massive beam attack. It is extremely hard to hurt it until you get to the post-beam phase due to how mobile the boss will actually be. Sure, you can use Karna's Homing Knives if you wish but it's often better to focus on not getting hit then settle for miniscule damage. After the beam attack, you will be able to really lay into the boss. This is the best time to use your characters special attack and skills. The boss will just keep repeating this attack cycle until it is destroyed. You can expect to take away around 25% of its total health per cycle (50% if you use a special).

Here are its attacks BEFORE it... becomes a small annoying orb:

    • He will propel himself at you like a jet. Very easy to dodge, but pink electric orbs spread out when he runs into the wall. Dodge around to his flank and counter-attack.
    • He will often punch at you, causing his arms to glow bright orange. The punch has a long wind-up, so you can often Flash Guard as it hits. The last punch makes the beast pause, so use this time to pour on the damage.
    • When his arms glow green, he is about to spin around in a circle. Dash away to be safe!
    • When he raises his arms in the air, he's about to smash them down, creating a shockwave around the impact area. Guard or dash away.
    • He will raise his back pieces and shoot off lightning bolts which land around the arena randomly. He uses this attack fairly rarely when he has arms, and more often when he doesn't. The start of this attack can also push you backwards.

Here are its attacks AFTER it becomes a small orb:

Remember that its attack mode in this form goes: Rapid Fire, Spin, Rapid Fire, Big Beam.

    • Its first attack is the rapid fire mode, where it will spit out a series of bolts, dash away, and spit out more bolts. Keep on the run and you'll be ok.
    • The second move will see the small orb stop in-place and power up, then dash straight at you. He will do this multiple times in a row. You can Flash Guard this move if you are quick, or you can just dash away to stay safe.
    • Its final move is its strongest. It happens at the end of the Rapid Fire, Spin Dash, Rapid Fire cycle: it will stay in place and charge up, then spit out a MASSIVE blue beam. Dash as soon as it fires and approach the orb. You won't be able to get to the orb due to the blast shockwave, but once it stops you can finally get some good time in to hurt the orb.

As always, just remember to take the time to heal if you're getting into trouble.


If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/gf_MmFMANvg
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


Continue onward once you have destroyed the boss and use the elevator to reach the top of the tower. Head north to the doors to see several scenes. You'll meet Eldeel here and will have some dialog options before having to depart back to Highland.

PSN Trophies

You will obtain the White Wings Trophy after completing the events in the Tower of Providence.

Use the elevator here to descend to the lower floors, then use the next elevator on the right to head down to the bottom of the tower. You now have a shortcut from the first floor to the top of the tower! We need to head back to Highland now, so use the blue stone monument to warp back to the Sanctuary approach.

Current Completion Percentages
Map Completion 57.8%
Chests Found 48.2%
Harvest Points 64.6%
Monster Compendium 46.4%


Highland Town (2) / Even More Quests

Checklists
Gold [_] 10000G Knives [_] Amazing Viscous Knives
[_] 5000G [_] Spider Edge
[_] 10000G Spears [_] Perilous Thunder Spear
Artifacts [_] Dwarf Bracelet+ [_] Lightning Spear
[_] Aeolus Urn Beast Materials [_] Hammer Beak
Key Items [_] Golden Wing

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Masked Soldier 28329027220540640-
[_] Ruzaslape 319482631635200-

Once you get to Highland, move south to fight four mask-enhanced soldiers. There is no denying it: this is a TOUGH fight. Going toe-to-toe with these soldiers will likely get you killed, so use hit and run attacks to wear them down and focus on killing them off (Calilica's Gravity Sphere and Adol's Stun Raid are good choices here.) Once you are done there, is a TON of dialog to read through for some revelations on the sweet, juicy story. You will eventually get through it and claim the Golden Wing, which lets you warp to ANY monument. Wow! Just press SELECT, then the R BUTTON to show all of the warp locations on the map, and warp from anywhere!

We can now undertake quests at Highland AND we have Calilica in our party permanently. Hurrah! Let's do the quests below; check them out on the Quest Board at the bar.

Quest: Unleashing Artifacts

This quest just requires you to go see Philemon at his workshop. Not very hard, right? Yeah, I think we can handle that...

Once you talk to Philemon he'll explain that he can unleash the potential in our artifacts. He'll use the Dwarf Bracelet as an example and will require an Emerald and a Topaz from us. Hand them over (or go visit harvest points until you can make them) and Philemon will make the Dwarf Bracelet+ for you.

Once you are done, you will have the option to upgrade any other artifact you own... for a price, of course. Nothing worth having is free!

REWARD: Ability to upgrade artifacts


Quest: Purchasing Silver - (Missable! [You can fail, and you can miss a Trophy.])

A very easy quest, with a high reward. Oona (the shop owner) wants to buy three Silver Ingots. Chances are high that you already have some in your inventory. If for some reason you don't, there are several harvest points that contain Silver Ore, then you can refine from there.

First, she will offer the money only. HAGGLE!

Next, she will offer the money and a Honey Potion. HAGGLE FURTHER!

Now, she will offer the money and a Bitter Potion. HAGGLE EVEN FURTHER!

Then, she will offer the money and some Soft Fur. KEEP HAGGLING!

Afterward, she will offer the money and a Fierce Beast's Claw. HAGGLE ONE MORE TIME!

Finally, she will offer the money and a Hammer Beak. ACCEPT THIS OFFER, OR YOU WILL FAIL!!!

REWARD: 10000G, Hammer Beak

You will also earn the Touche Salesman Trophy if you were able to successfully haggle / sell during the three salesman quests.


Quest: Wayward Guardians

Mariana will be at the cathedral waiting for you. It seems some monsters from the tower are wandering around on the plains and need to be exterminated.

The monsters in question are five Ruzaslape. They are a re-skin of the Inslape enemies from the tower, with higher base stats all around. Still, they will fall fairly easily. You can find them one screen south of the tower. We need to kill five in total, but they are split up. You'll run into a group of three first (a good time to use a special attack to make things easy) and then head north to take two more out.

Once you are done, head back to Mariana to complete the quest and get your cash.

REWARD: 5000G


Sub-Quest - Charming the Animals

Once again, we have more animals to charm! I love being a friend to all the animals! This should bring your total to 22/24.

Highland Town
UlpacaPlain UlpacaIn the bottom right of town, middle house, in the stables.
CamebullGentle CamebullIn the bottom right of town, middle house, in the stables.
PikkardShining PikkardIn the bottom right of town, middle house, in the stables. Must use the left outside door to reach him.
DogWatchdog GalmNear the shop in the center of town.
CatMr. TiddlesNear the entrance of the town, sitting on the wall by the girl.

Sub-Quest - Mishy's Hide and Seek

Once in Highland, you can start trying to find Mishy hiding in various places in the land of Celceta. Finding him in all 6 hiding spots will earn you the Mishy Masher trophy.

To complete this quest, we have to find Mishy (a unique... cute... cat thingamajig...) a total of six times. No worries, he's not missable at any point! Since we're done here at Highland, we can find him in each of the towns we've come across this far. We can't finish yet, but we can complete 2/3 of it.

Feel free to take care of the other sub-quests below while in the appropriate town, to save some time!

1) Our first encounter with Mishy is in Highland. From the entrance, head east and northeast on the lower level; once you're past the second set of stairs, look between the first two houses to see Mishy on the railing to the northwest.

2) Mishy's second hiding place is in Selray. Take the first left down to the dock area and get in the water. Swim to the right and Mishy will be on an island. Heh.

3) Our third spot is in Casnan. Head to the Governor General's building and hang a left. Head out to the ramparts where you'll find Mishy hanging out. Next!

4) Head to Comodo now and enter, but before entering the village proper, head to the LEFT and in the animal pen you'll see Mishy.

That's all for Mishy for now. We'll see this cute little guy again later on!

We also must make sure to hit up our missable quests here before we get too far ahead!

Sub-Quest: Mouse's Information - (Missable!)

Casnan: Head back to Casnan and go see Mouse. This time he'll sell info about Luluca, the daughter of our best MAAYUN!!

Note...

Griselda's Map Rewards: Now's a good time to visit Griselda again. Since you have 50% of the map done, you'll receive an Aeolus Urn and 10000G from her!

For EASY MONEY, upgrade the Aeolus Urn to the Aeolus Urn+, then go to an area with no monsters and just rubber band your analog sticks together. Plug in your Vita so it doesn't die, and just let Adol run to the right for hours on end while you go to sleep or work, earning tens of thousands of gold in the process.


Sub-Quest: Zara's Tickling - (Missable!)

Selray: We can hit up another tickle session now, so be sure you head to Selray and go see Zara about some tickling!


Quest: Hyper Weapon Test

Selray: Syriu has another weapon test for us! I'm... scared. This time you can either pick one for Karna or Ozma. Up to you. Either way, choose whichever you like to receive either the Amazing Viscous Knives or the Perilous Thunder Spear. (The knives leave Karna with Heavy while the spear causes Ozma constant Paralysis. Ugh. Use amulets to try and negate these effects if you can.)

To test these weapons out, Syriu tells us we must defeat five Crocle enemies. The best place to do this is just north of Selray. Head there and defeat the one enemy past the lake, then make for the Underground Ruins. Enter the ruins and leave. Once you do that, the Crocle will be respawned and you can defeat it again. Take out five of them and head back to Selray.

Return to Syriu and claim your prize!

REWARD: Spider Edge or Lightning Spear

Now let's head to the next area. To get there, you need to head to the front of the Tower of Providence and then take the left exit.

Current Completion Percentages
Map Completion 57.8%
Chests Found 48.2%
Harvest Points 64.6%
Monster Compendium 47.7%


Table Mountain

Checklists
Gold [_] 5000G Harvest Points [_] Wilted Flower / Fresh Leaf
Accessories [_] Blue Tree Earring [_] Rotting Fruit / Chito Nut
Minerals [_] Gold Ore x10 [_] Rotting Fruit / Raparo Fruit
[_] Red Stone x5 [_] Damaged Lumber / Sturdy Lumber
Harvest Points [_] Wilted Flower / Fresh Leaf [_] Damaged Lumber / Sturdy Lumber
[_] Damaged Lumber / Sturdy Lumber [_] Coal / Iron Ore
[_] Strange Mass / Yellow Stone [_] Cracked Shell / Iron Ore
[_] Coal / Iron Ore Memories [_] Mr. Popular
[_] Coal / Silver Ore [_] Black-Winged Assailant

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Rabee 2626415511959127-
[_] Brancha 2731022218667134-
[_] Gemelon 28835287176918141-

Head down the slope and battle the Rabee you find. That slope looks perfect for sledding! Keep your eye on the left side as you descend for a Wilted Flower / Fresh Leaf harvest point and continue south. At the tree, note the Damaged Lumber / Sturdy Lumber and fight the new Gemelon enemy. It will try and pick you up with its tongue to hurt you, but it is more annoying than dangerous. Ugh, tongue saliva... continue south killing enemies, but right as you turn east, harvest the Strange Mass / Yellow Stone. Once you have it, head all the way east and southeast -- ignoring the exit to the left for now -- and use Karna's Throw Knife ability to open up a shortcut back to Highland. Very handy! Once that's down, go ahead and descend to the west to the next area.

Head south and fight the enemies in the open area. To the left is a Coal / Iron Ore harvest point near another Gemelon and a Coal / Silver Ore harvest point below it. There are two paths from here to continue down to the south. Explore both of them, as they each lead you to the same place. As you head south, you'll fight more enemies, but you can find a Strange Mass / Yellow Stone harvest point down here, as well as an exit to the right. Be sure to grab the chest to the south first though for 5000G, then exit to the right.

Continue south and fight your way to a split in the path. There is a Wilted Flower / Fresh Leaf harvest point here. We now have to choose whether to go north or south. Head north first, since it is a dead-end. Kill the enemies along the way and look for a Rotting Fruit / Chito Nut harvest point. Beyond that, fight your way to an open area and kill all the enemies there. At the dead-end, look for another harvest point, but with Rotting Fruit / Raparo Fruit, as well as a chest that only Duren can open for a Blue Tree Earring, as well as another of Adol's memories, titled Mr. Popular.

Head back to the split in the path now and make your way south. Here you'll fight some Rabee, Brancha and Gemelons. Follow the upper wall as you head west to find two harvest points: a Damaged Lumber / Sturdy Lumber north of the Gemelons, and another Damaged Lumber / Sturdy Lumber just to the west on the upper path. Continue south and stick to the southern wall for a chest with Gold Ore x10. Go kill the Brancha nearby and check the northwestern path for Red Stone x5. Now that we have all of that, save if you wish, then take the southwestern exit to continue.

This next screen is a camp; set up a tent and view the scenes to unlock the Black-Winged Assailant memory. Once you regain control, there will be two exits on this screen. The one to the left leads to the Ashen Forest, while the one to the south leads to the Subterranean Forest. We'll visit both eventually of course, but let's head to the Subterranean Forest first. Exit to the south and check the left side for a Coal / Iron Ore harvest point. Fight the Brancha you encounter, then at the bottom of the hill is one last harvest point with some Cracked Shell / Iron Ore materials. Take the exit to the east when you're ready to enter the Subterranean Forest.

Current Completion Percentages
Map Completion 64.7%
Chests Found 50.0%
Harvest Points 69.2%
Monster Compendium 49.6%


Subterranean Forest

Checklists
Harvest Points [_] Coal / Nocturnal Mushroom Harvest Points [_] Damaged Lumber / Nocturnal Mushroom
[_] Damaged Lumber / Nocturnal Mushroom Memories [_] A Familiar Stranger (1)

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Pitol 28322258195174141Strike
[_] Bonpeet 28286209159366145Pierce
[_] Rudorian 29479176123368147-

This area is pretty neat with laid-back music. Head south to the next area to meet a bunch of new enemies. The first is called a Pitol and is little more than fodder; he will try to charge you but is easily taken down. Next up is a flyer: the Bonpeet. His shots will actually curse you, which makes enemy attacks always critical; thankfully, the shots are easy to avoid. After heading in for a bit, you'll meet the horrific Rudorian. Their body is pretty much all mouth... terrifying. They will try to grab you and bite over and over, so remain mobile and use skills to finish them quickly. I have actually seen them grab me OUT OF a kill mid-skill, so always try to flank them.

After encountering the first Rudorian, check the north wall for a Coal / Nocturnal Mushroom harvest point. Head west, killing two more Bonpeet. Past them is a Damaged Lumber / Nocturnal Mushroom harvest point. Continue south defeating enemies until you head west. After moving a bit more, SKIP PAST the northern exit; it leads to the Ashen Forest, and we'll be going here soon enough.

Continue west to a Coal / Iron Ore harvest point and carry on. There will be a 2nd northern exit soon; we'll get to it in a moment, but head west for now. There is a dead-end here with several enemies, a Damaged Lumber / Nocturnal Mushroom harvest point, and a light that Adol can touch for the A Familiar Stranger (1) memory.

After getting the memory, fight your way east and take the westermost exit to the north. Hit the monument and save if you like, then head north to see a scene at....

Current Completion Percentages
Map Completion 68.2%
Chests Found 50.0%
Harvest Points 70.6%
Monster Compendium 51.6%


Danan Village

Checklists
Gold [_] 10000G Maces [_] Extreme Death Mace
[_] 15000G Halberds [_] Incredible Icy Halberd
[_] 10000G Accessories [_] Life Ring III
Consumables [_] Life Elixir x3 Minerals [_] Gold Ore x9
[_] Power Elixir x3 Plant Materials [_] Celcetan Flower x2
[_] Guard Elixir x3 Key Items [_] Ethan's Signature Book
[_] Enigma Tablet x20

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Anderaula 354643051709980Slash
BOSS #09 [-!-] Sol-Galba 297110367355219090-

PSN Trophies

You will obtain the A Storied Village trophy upon entering Danan.

You'll be greeted to several scenes here, as well as a major bombshell. Ha! The music here is excellent as well, especially when it picks up. Afterward, you'll be free to explore the town; there are several good scenes to be had just by exploring, even though they are all optional. Also, you're likely to run into this sub-quest while exploring, so take care of it now!

Sub-Quest: Mishy's Hide and Seek

5) In Danan, head up the first set of stairs to the north. STOP! See that tail hanging behind the light on the left? Yep, that's Mishy. He'll run off yet again.

Once you are ready to continue the story, enter the Elder's house, which is the smaller house near the top of the city. Enjoy the scenes and revelations! The Elder will go take you to see a treasure at some point; don't get too comfy though, as a fight is about to commence! (At which point, Frieda officially joins your party!)

Frieda's Starting Equipment
Ancient Halberd
Sorcery Robes


BOSS #09

Sol-Galba, The White Galbalan
LVHPSTRDEFEXPGOLDWEAK
297110367355219090-

Recommended Level: 29

Sol-Gabla doesn't have many tricks in this fight. I mean, remember this is a flying dragon-ish monstrosity we are talking about, yet in this fight all he does is stand in place and use ranged attacks (which you can see below).

Needless to say, Sol-Galba isn't really giving his all in this fight, but that's OK. He only has four attacks, one of which is merely a "get away from me" move, so learn the threats here and get to work. Use a character with a powerful single-hit skill that you enjoy as you will need to be able to run away from Sol-Galba's feet at any time. That being said though, if you spread out from your other party members, you can occasionally get lucky and have Sol-Galba focus on them which lets you keep attacking (don't count on it, but be thankful when it happens!).

There's really nothing left to say about this fight. Check the beast's moves below and hit it with all you got. Heal when you get under 300 HP to be super-safe.

Here are Sol-Galba's moves:

    • It will smash its hands against the floor and cause lines to appear. Milliseconds later, anything touching the line will be hurt. This is one of those rare times when walking SLOWLY during an attack can save you, as you don't want to run into a line. Sol-Galba will rotate this attack based on who he is targeting, which as we mentioned earlier may be a very good opportunity to punish him extra for.
    • Sol-Galba will spit fire at someone. This in and of itself is really easy to dodge (the fire is fairly slow), but several smaller fireballs will break off and home in on nearby allies. Dash away to stay safe as the homing ability doesn't last long.
    • Sol-Galba will cause circles of fire to appear randomly in the arena, often chained together. You can expect to see around six circles of fire appear and cause massive damage if you get caught in them. Dashing away will often save your hide (and it is easy to get a Flash Move here); just be careful that you don't dash INTO another fire circle.
    • Its final move really isn't an attack move at all... Sol-Galba raises its wings and produces a shockwave, knocking everyone back. This is merely his "get away from me" move designed to make sure you don't beat up on him TOO much.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Ka-0-BMA6DA
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the cutscenes, we'll be able to tackle the quests here in Danan! Check out the board in the library at the top of the town to see them. Let's do it!

Quest: Secret Synthesis

For this quest, we have to go talk to Yami, who will eventually ask us to gather a bunch of materials. Eight in total: four Plant materials and four Monster materials. Check out the materials below for help gathering them if you need it. You hoarders out there may already have them all... if not, just make some exchanges.

Plant Materials:

Beast Materials:

REWARD: Life Elixir x3, Power Elixir x3, Guard Elixir x3


Quest: Twilight Flowers

This quest is fairly easy, as it is combat focused. We are asked to take down a replicating flower-type enemy called an Anderaula. It is in the Subterranean Forest, to the East. It isn't a very hard fight but it is best to use a character with a powerful area attack.

Approach your target and you'll see a quick cut-scene. Replicating, indeed! You'll be facing eight foes once the scene ends. Jump out of the tactically unsafe middle area and let loose. Your area attack skill will come in handy here.

Once you are done, head back to Greta to finish your quest and claim your reward.

REWARD: 10000G


Sub-Quest - Charming the Animals

Once again, we have more animals to charm! I love being a friend to all the animals! This should bring your total to 24/24, completing the quest and earning you the Wordless Affinity trophy!

Danan
ChickenBiancoIn the central area outside of the elder's house.
FrogVerdeIn the central area outside of the elder's house.

Quest: Good Luck Charm

Talk to Mikuri on the second level in the village. He requires not just any good luck charm, but one of your real luck accessories. The easiest / cheapest item to hand over is the Silver Axe (although you can also hand over the Golden Axe if you really wanted to).

Now you undoubtedly already have one of these if you've been following the guide (we picked one up in the Sacred Beast's Lair), but let's make a new one in Comodo. As you recall, you have the accessory crafting shop there. Crafting a new Silver Axe will cost you a Silver Ingot (which you can easily get through Refining in Casnan) and an Axe Tail. If you've explored the Forest of Dawn West, you likely already have some of these.

With those materials in hand, go create a second Silver Axe and hand that one over to obtain your reward.

REWARD: Enigma Tablet x20

Talking to Saisen likely started another quest, which you can finish below...

We also have a handful of quests to do at all the towns we've been to up to now!

Quest: Crafting Materials 2

Comodo: Time to help Artisan Saisen again. This time he'll ask for a Bizarre Hide. You MAY have one already from the Guspoun in the Underground Ruins (the large spore creatures), but if not, you have two options. The first is simple; just exchange 6 Sturdy Hides in Danan for one. Otherwise, there are several creatures coming up in the Forest of Spores area that drop them (seriously, 3 out of the 4 enemies in the area have a chance at dropping them...). So, if you need to, wait until you go through that area for this quest.

With that in his hand, not only do you get rewarded for helping, but you now have access to his third-tier accessories!

Saisen's Crafts (Crafting)
Life Ring III
Power Ring III
Shield Ring III
Skill Ring III
Blue Tree Earring
Spirit Tree Earring
Courage Belt
Perilous Bandana
Courage Scarf
Hermit's Scarf
Warrior Seal III
Tactician's Gloves
Immovability Belt
Silver Dragon Charm
Gold Dragon Charm

REWARD: Life Ring III


Quest: The Naughty Chick

Comodo: After getting this quest from the community center, go visit Shaman Pippi again. Seems a different chick ran away and we're needed to catch it!

This one is a tad harder than the first chick, but not too bad. Here are where its locations will be, but not necessarily in this order:

  • Just to the left of Pippi's, near some boxes. Can't catch it here.
  • Just to the right of Pippi's, under the bench. Can't catch it here either.
  • Up two levels from Pippi's, underneath the second fire pillar; approach from the right, and you'll be able to nab it!

Return the chick back to Pippi for your reward.

REWARD: Gold Ore x9


Sub-Quest: Mouse's Information - (Missable!)

Head back to Casnan and go see Mouse. This time the info will be about Mucho.

Note...

Griselda's Map Rewards: Now's a good time to visit Griselda again. Since you have 60% of the map done, you'll receive 15000G from her!


Quest: Hungover Pikkard

Casnan: Yes, this is a new quest in Casnan. We can't make this stuff up! Go check the board and you'll see this request, then go talk to the girl down by the horse stall. She'll have a drunk Pikkard on her hands and wants an item to help him... you are given many choices here, but the item you want to give her is a Catholicon. Any other choice does nothing but cost you an item. Give her the Catholicon for your 10,000G reward. Now that's a lot of money for helping a drunk pig!

REWARD: 10000G


Quest: Signature Collector

Highland: Head over to Highland and get the quest from the bulletin board, then go see Ethan by the mayor's mansion. He'll show you a notebook that he wants help getting signatures in (which is of course where we come in). He wants us to find people whose names start with Q, U, and Z.

Agree, and you'll receive Ethan's Signature Book. We can do this now, we just need to know where to look. Luckily for you, there's no need to search the land over; just read below!

  • You can find the Q person (Quincy) in the item shop in Casnan. He is off to the right.
  • You can find the U person (Ursula) outside the elder's house in Danan. By the animals.
  • You can find the Z person by talking to the tickle-monster, Zara, in Selray. She is in the community center area. (Take care of her TICKLE while you're there -- it's marked below anyway.)

Return to Ethan for your reward!

REWARD: Celcetan Flower x2


Sub-Quest: Zara's Tickling - (Missable!)

Selray: We can hit up another tickle session now, so be sure you head to Selray and go see Zara about some tickling!


Quest: Mega Weapon Test

Selray: Syriu has another weapon test for us! I'm... scared. This is the last one at least! This time you can either pick one for Frieda or Calilica. Up to you. Either way, choose whichever you like to receive either the Incredible Icy Halberd or the Extreme Death Mace respectively. The halberd freezes you constantly (an Azure Scale Charm is a must) while the mace puts a big dent in your defense. No really stopping that...

To test these weapons out, Syriu tells us we must defeat five Madogra-Slef enemies. These foes are in the upcoming Ashen Forest area... and are a pain to fight. We can't complete this quest just yet, so you'll have to wait until we enter that area. Don't worry, we will remind you when to kill these things! As a precaution, you should stock up on potions though. Seriously, those things can be a pain.

That was a lot of quests, huh? We stuck with it though, and that trophy will be worth it! Now that we have those quests done, let us continue to the next area: the Ashen Forest. If you need supplies or new equipment, get them now. When you're ready, just exit Danan to the Subterranean Forest, then head east and north to the exit we passed earlier. Be well prepared: this area is HUGE.

Current Completion Percentages
Map Completion 68.2%
Chests Found 50.0%
Harvest Points 70.6%
Monster Compendium 52.9%


Ashen Forest / The Frogs' Inn

Checklists
Gold [_] 6000G Harvest Points [_] Strange Mass / Purple Stone
Consumables [_] Purification Powder x3 [_] Strange Mass / Yellow Stone
[_] Kaiser Potion [_] Coal / Silver Ore
[_] Bitter Potion [_] Strange Mass / Purple Stone
[_] Guard Elixir [_] Coal / Silver Ore
[_] Healing Tablet [_] Strange Mass / Purple Stone
[_] Purification Powder x3 [_] Rotting Leaf / Marl Flower
[_] Bitter Potion x3 [_] Marl Flower / Chito Nut
[_] Honey Potion x3 [_] Rotting Leaf / Marl Flower
Artifacts [_] Beast King's Claws [_] Rotting Leaf / Chito Nut
Maces [_] Hyper Breaker [_] Iron Ore / Silver Ore
Halberds [_] Cruel Axe [_] Iron Ore / Cracked Shell
[_] Ancient Halberd +5 Harvest Points [_] Strange Mass / Purple Stone
Accessories [_] Immovability Belt [_] Coal / Iron Ingot
[_] Golden Axe [_] Damaged Lumber / Sturdy Lumber
[_] Silver Dragon Charm [_] Strange Mass / Green Stone
Minerals [_] Strange Mass x10 [_] Rotting Leaf / Marl Flower
[_] Gold Ingot x3 [_] Coal / Nocturnal Mushroom
[_] Black Stone x5 [_] Damaged Lumber / Sturdy Lumber
Memories [_] Rite of Summoning [_] Silver Ore / Gold Ore
[_] The Two Commanders [_] Strange Mass / Purple Stone
[_] A Familiar Stranger (2) [_] Coal / Silver Ore
[_] The Naive One [_] Fresh Leaf / Marl Flower
[_] Eldeel's Concerns [_] Marl Flower / Chito Nut

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Grahm 31517263120339161Slash
[_] Benolid 30131303680-
[_] Dizwalla 32606340124460168Slash
[_] Vilma 33491228176625176Pierce
[_] Rotoruta 359763052591264190Strike
[_] Madogra-Slef 421400068129316072243-
[_] Ribbi 355252311375410Slash
BOSS #10 [-!-] Ribbi-Roi 358560403221299850-

We'll need Frieda in this area for her special ability, so definitely take her along. Head forward and hit up the monument, then continue on for a scene with Leo. (You can choose to be cordial here, if you wish!) Once you are done talking with the group, continue on. In the next screen, you'll be able to use Frieda's unique skill to cover up the poison coming out of the ground, which will let us pass. A new enemy awaits us past the ice: the Grahm. These earth creatures are weak to Slash so Frieda is a good choice to take them out. They can move under the earth and try to ambush you, so watch out!

Kill them off and head east, down the lower path, collecting from the Strange Mass / Purple Stone harvest point here. To the east are more Grahm and Dizwalla (a beefed up Barazowalla); kill them and head north. Defeat the enemies in the open and get used to the ball-type enemies. These are Benolids, and are more of a nuisance than a threat; if they explode near you, they can cause the crappy Misfortune status effect, which makes you lose gold when you are damaged. Once the foes are dead, check the western wall for a Strange Mass / Yellow Stone harvest point. From here, head southeast to a dead-end; destroy the enemies you find, then check the chest for some Purification Powder x3.

Head back northwest and you'll come to a three-way split. The southwest path leads back to where we came; explore it first to find a Coal / Silver Ore harvest point, then take the time to explore that path to fill out the map (but don't exit to the northwest just yet). Once you've done that, return to the fork and head northwest, which is actually a dead-end (with treasure - the best kind of dead-end!). Fight the enemies at the start and mine the Strange Mass / Purple Stone deposit nearby. Now work your way clockwise, collecting the Coal / Silver Ore deposit and fighting your way to the chest at the end for a Kaiser Potion. Head back to the fork once more when you are done.

Now, we're going to explore an area that is technically a huge dead-end to us. Take the furthest northern path up to the next area. Kill the first set of enemies and hang a left; you'll se a Strange Mass / Purple Stone deposit nearby. To the north are FOUR plant enemies, so be ready to dodge their seed volley attacks and take them out. Your rewards are two harvest points; one with Rotting Leaf / Marl Flower and the other with Marl Flower / Chito Nut. There is also a chest here only Duren can open that has an Immovability Belt inside.

Head to the right split in the path now and fight your way northward; there's another Rotting Leaf / Marl Flower harvest point here. To the north you will find some strange coral... coral that you can't do anything to no matter how hard you try. Don't worry; like with areas earlier in the Forest, we'll get an item to clear it out in time. Anyway, to the right is a fissure you should have Frieda close; this leads to a path with a Rotting Leaf / Chito Nut harvest. Go ahead and exit to the right, which leads to Table Mountain... which is now connected properly to the Ashen Forest. Make sure to rest up here! Now, we have to return all the way back to the three-split path; the easiest way is to warp back to the first monument here in the Ashen Forest, then go north to that area. From that entrance, head north and take the first exit to the northwest, leading us deeper into the Ashen Forest.

You'll be presented with a path split here. Head south and kill the enemies you encounter. There is a Iron Ore / Silver Ore deposit here. Continue south (past a path to the northwest) and you'll come to a Iron Ore / Cracked Shell deposit and the Rite of Summoning memory. Head back north now and take the northwestern path we just skipped. You'll see an exit to the west; ignore it for now and continue north. Watch out for the mines and check the chest up here for some Strange Mass x10. Head east slightly and north to find a group of Grahm and Dizwalla up here. Take them out, then collect the nearby Purple Stone / Strange Mass deposit. Continue to the northeast, destroying the monsters along the way. You'll eventually find a Coal / Iron Ore deposit here, as well as a chest with Sorcery Robes +3 in it. Very nice! Head back southwest now and take the western exit to continue.

Hit up the Strange Mass / Purple Stone deposit here and head southwest. This leads to an open area with a TON of mines (area attacks help here), so be careful. Take the southern path here to find a Bitter Potion, then move back north. Travel west over the tree bridge to find another chest with some Gold Ingot x3. To the northwest is a Coal / Iron Ingot deposit. Head back to the entrance now, then go north; you'll soon see another split in the path. Go figure, right? This one has a trick to it though: gas is blocking off the way north, but not northwest.

Head northwest first and kill the Dizwallas. Just to the north is a Damaged Lumber / Sturdy Lumber harvest point, and to the west is a strange statue you should take note of. Past that is a chest with a Golden Axe, and up on the hill is a Strange Mass / Green Stone harvest point. Head back east now, then have Freida seal the fissure to the northeast to continue to the next area. (Freezing this one causes the other one to gas up, so if you need to travel back that way, just freeze that one and vice versa.)

You'll be in a new area type here, one with a lot of swampland. Kill the Vilma you encounter (they are weak to Pierce attacks; hello Karna) and explore the small cubby to the east to find a chest only Duren can open with a Guard Elixir inside. The path to the north here is blocked by more coral... don't worry; we'll be able to smash it soon! Head west for now, but use the water path. In the water here is a Rotoruta, a giant frog beast that charges at you and sprays poison. It is weak to Strike attacks, so let Duren pound on it. Explore the small area to the northeast to find the The Two Commanders memory... there's more to Leo than meets the eye!

Continue to the northwest. In the wide-open area, look for a Rotting Leaf / Marl Flower harvest point to the far west. Continue north now, then go ahead and explore the rest of the area up here. There are two harvest points and two exits; avoid the exit to the west, nab the Coal / Nocturnal Mushroom goodies from the northern point, and the Damaged Lumber / Sturdy Lumber from the western point. Once you have those, take the upper eastern exit (southeast of the Coal harvest point.)

This new area has a STRONG enemy in it: a giant plant named Madogra-Slef. This thing is TOUGH! It's level 42 and can hit you for 300-400 damage with each hit (and a base strength of 681!). Honestly, it is best to just run past this monster and come fight it later on in the game. If you try now, a game over may very well be in your future.


Note...

This Madogra-Slef it the foe you need to kill five of for the Mega Weapon Test (and there are more in the next screen after this one, so don't feel like this is the only one). As we mentioned before, it is DANGEROUS though. This is mainly due to its slime attack which shoots up in the air, then lands on you. It homes in on your position easily, so stay on the move and have healing ready if you decide to take it on. It also has an area of effect poison and can shoot out objects from its corners (the poison and slime from the air are the attacks to watch out for). We have to kill five of them for the quest, so healing WILL be needed. Try to keep it frozen as much as you can (players who have upgraded their weapons will shine here) and stay on the move. If it proves too much, you can always come back to them later.

Also, rotate your party while you fight them; they are likely to learn new moves due to its high difficulty.


Quest: Mega Weapon Test

You can get to the Madogra-Slefs fairly quickly by warping to the Table Mountain monument outside the Subterranean Forest and just heading west into the Ashen Forest, resting in the tent there to charge your Extra gauge, then exit to the west and go north at the first screen.

Once you defeat FIVE of these monstrocities with the Incredible Icy Halberd or the Extreme Death Mace equipped, head back to Selray Village and return to Syriu and claim your prize!

REWARD: Cruel Axe or Hyper Breaker

Are you past the demon plant from hell? Good. Keep heading northeast and kill the Vilma. Check the deposit nearby for some Silver Ore / Gold Ore. (There's a pretty sweet-looking structure in the background, but there's nothing we can do about it yet.) Continue to the east and exit to the next area. This place is fairly big, and has four exits (counting the one we just came through). Make sure to explore it thoroughly for map percentage.

At the first fork, head southwest through the water to another split; continue southwest, and you should see two paths split off to the northwest right as you run into another Madogra-Slef. Each branch leads to a dead-end with a treasure chest and a harvest point, so check them both out. You'll net Strange Mass / Purple Stone and a Healing Tablet in the first, and a / and Ancient Halberd +5 for Frieda. If you continue southwest, you'll see an exit that returns to a previous area of the forest; remember that for a bit later, as we will be heading back.

But for now, return to the fork just northeast of the Madogra-Slef, and turn east. You should see another harvest point here; snag the Coal / Silver Ore from here, then head east at this fork. Just a few steps to the northeast should be another memory, so have Adol check it out to uncover A Familiar Stranger (2).

Feel free to explore the rest of the area; south of where we are now is another exit that leads to a prior area of the forest, which will serve as a shortcut from the Table Mountain monolith. When you're ready, take the northeastern exit of this area to arrive at Outskirts, home of the Frogs' Inn.

Here you'll meet the residents of Frogs' Inn: the Ribbi. The bestiary calls them "Remarkably Lazy", hehe. They are humanoid frogs who will try to strike you with their clubs and can use their tongues to draw you in. Beat them up and check to the east for a Fresh Leaf / Marl Flower harvest point, then continue north. You'll find a path to the west is blocked by coral. Continue north, killing along the way (you monster!) and harvesting the Marl Flower / Chito Nut plant to the north. At the top, kill the guards and inspect the object in front of the gate.

Frogs' Inn Puzzle

Drag rocks onto the top of the pedestal using the touchscreen. The pedestal will rise or fall depending on the weight of the rocks. Here is the solution:

    1. Use the BIG Crystal (first one down)
    2. Use the BIG Rock (third one down)
    3. Use the SMALL Rock (fourth one down)

Once you get the right solution, the gate will open and you can enter. Get ready for a boss fight though:



BOSS #10

Ribbi-Roi, The Master of the Grotto
LVHPSTRDEFEXPGOLDWEAK
358560403221299850-

Recommended Level: 35

Since Ribbi-Roi is at least four times as big as all of the other Ribbi, it's little surprise that he is master of the grotto!

This is a fairly entertaining fight. By himself, Ribbi-Roi is pretty easy. However, he is not alone: the other Ribbi will join him, which means he will get constant reinforcements. You will face up to four Ribbi alongside the boss at any given time, so it is best to focus on Ribbi-Roi himself since the reinforcements don't stop.

Ribbi-Roi's attacks focus on using his weight against you. He is fond of belly-flops and lunges, trying to smack you around. Thankfully these attacks are fairly easy to avoid. He will also try and kick his minions at you if they are available and can use his enormous tongue to lash out at you. In fact, he can use his tongue to trap one of your party members in his mouth, removing them from the fight completely. Don't worry about that too much though, as it is only temporary and you'll get your party member back after a minute or so. Check Ribbi-Roi's moves below and teach this giant from who's REALLY the master of the grotto!

Here are Ribbi-Roi's moves:

    • While not technically a move, it should be noted that Ribbi-Roi is backed up by a never-ending wave of Ribbis throughout the fight. Up to four will appear at any given time if not culled. Still, be sure to focus on Ribbi-Roi.
    • Speaking of minions, Ribbi-Roi will kick them at you if they are around him. This causes a small amount of damage to the poor Ribbi in question, but bigger damage to you if the hit connects. It's pretty easy to dodge this move.
    • Ribbi-Roi will lash his giant tongue out and swallow up a party member (usually whoever you are controlling), taking them out of the fight for about a minute. Not a lethal move by any means, but definitely unique.
    • If you are in range, Ribbi-Roi will lunge forward at you. He can do this multiple times in a row if he wishes, so be careful after dodging just in case. This move is pretty easy to dodge.
    • Ribbi-Roi's last move is the belly-flop. A giant frog HAS to have a belly-flop! This is very easy to see coming (since he is actually jumping) and causes area damage around wherever he lands at. Dash out of the way to remain safe.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/1E5VxqOx8is
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After winning the fight, the frogs will give up. You can even talk to them now, although they have their own language.

Note...

Want to know what the frogs' are saying? We have you covered! You can ALMOST make out what the frog people are saying, but many of their letters are actually part of a cryptogram! We've sat down and figured it out for you though, so don't waste your time with substitution ciphers and see our solutions below!

First, let's go over the substituted letters and tell you what we figured out:

    • P = W
    • M = E
    • X = G
    • Small t = N
    • F (with a divot at the top) = O
    • F (flat downward angle) = A
    • M (cross on the top) = M
    • M (three lines down) = Y
    • C = P
    • N (downward slope) = U OR V
    • Upside Down Y = C
    • Small h = K
    • X (with lines on each side) = D

Other letters are not substituted. Now for the messages from the frogs, from left to right:

    • Frog 1: I have not yet begun to fight!
    • Frog 2: I will remember This! Actually I will forget.
    • Ribbi-Roi: I am Ribbi-Roi. Pleased to meet you.
    • Frog 3: I let you win! So do not gloat!
    • Frog 4: Puny human picking on the little guy!

Open up the chest in front of Ribbi-Roi for the Beast King's Claws artifact. This is the artifact we've been waiting for! With this equipped, we can use a tackle with CROSS and can destroy that pesky coral that's been tormenting us!

There's more treasure to get here. Equip the Hydra Scales and dive into the water to the left to find a Silver Dragon Charm. Next, dive into the water on the right for some Black Stone x5. Finally, head up the hill to find three chests for some Purification Powder x3, some Bitter Potion x3 and some Honey Potion x3.

Head back outside now and equip your Beast King's Claws. Go bust open that path to the west to find a chest with 6000G in it, as well as the nearby memory for Adol: The Naive One. With that out of our way, we're free to continue through the rest of the Ashen Forest. Head back to the nearby monument, then exit back to the southwest. In the four-exit area, take the southwesternmost exit to return to the area where we first met the Madogra-Slef. Since we've already explored here, go south and smash the coral, then just head all the way west, turning north when you have to, until you reach the next area.

You'll reach a rest point here. Finally! Set up a tent and enjoy the Eldeel's Concerns memory that comes with it. That is it for this massive forest! When you're ready, it's time to proceed north into the Forest of Spores.

Current Completion Percentages
Map Completion 80.8%
Chests Found 58.0%
Harvest Points 80.0%
Monster Compendium 58.0%


Forest of Spores

Checklists
Gold [_] 20000G Harvest Points [_] Coal / Iron Ore
[_] 30000G [_] Coal / Iron Ore
Consumables [_] Power Elixir [_] Power Elixir
[_] Enigma Tablet x2 [_] Coal / Iron Ore
Minerals [_] Coal x100 [_] Purple Stone / Black Stone
Harvest Points [_] Strange Mass / Green Stone [_] Coal / Silver Ore
[_] Purple Stone / Black Stone [_] Strange Mass / Red Stone
[_] Damaged Lumber / Sturdy Lumber Memories [_] Day in the Life of a Roo
[_] Damaged Lumber / Nocturnal Mushroom

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Zakaruko 37299327383607210Strike
[_] Ravaeel 35320219100330190Pierce
[_] Demileel 371050186146154205-
[_] Supofanga 39984491155218220-
BOSS #11 [-!-] Polestol 37248186146160-
[-!-] Mustrum 3712700485237898030-
Note...

Griselda's Map Rewards: After using the stone monument here, it would be a good time to visit Casnan to visit Governor General Griselda; you should have 80% for your map, so visiting her will net you two rewards this time, for 70% and 80%: 20000G and 30000G! Then just warp right back to keep on going.

Break through the coral and you'll soon encounter your first new foe: the Ravaeel. This thing is... well, a ball of some sort. Not very dangerous; it likes to hop around a lot and is weak to piercing attacks. To the northwest is a Strange Mass / Green Stone harvest point, then to the south of that is a Purple Stone / Black Stone deposit (Ah, the Black Stone!!). Continue to the west to meet a Zakaruko, a scorpion foe weak to strike attacks.

You'll be at a split soon. The path to the north is a dead-end though, but has a new enemy called a Supofanga in it. These things are... weird; they have scythe arms and pack a decent punch, but are still little more than fodder. Your reward is a Damaged Lumber / Sturdy Lumber harvest point and a chest with Coal x100. Head south and near the Damaged Lumber / Nocturnal Mushroom harvest point, you'll meet the Demileel. This large flesh monster is actually an adult Ravaeel, but isn't even as dangerous as a Supofanga though, so take it out! Soon you'll see a path split; head west first through the coral and kill the monster you find. The harvest point here has some Coal / Iron Ore and the chest has a Power Elixir. Head back and fight your way south to another screen.

You'll fight a TON of scorpions in this area. Take them out and continue west to a Coal / Iron Ore harvest point, then move east into the water. There's a ton of Supofanga here, but no challenge. Continue on back to dry land and head north. Kill the enemies here and hit up the Purple Stone / Black Stone harvest point, then continue northwest, breaking through the first set of coral for Enigma Tablet x2. Continue north to activate another stone monument. There is a boss fight coming up, so make sure you have enough potions, particularly Bitter Potions and something to cure poison. Once you are ready, head north to the next area to take on the Mustrum.



BOSS #11

Mustrum, The Deformed Nightmare
(with Polestol)
LVHPSTRDEFEXPGOLDWEAK
3712700485237898030-

Recommended Level: 37

Make sure to defeat at least one Polestol that is summoned during the battle!

Well, this thing is just plain ugly. Still, this should be a good battle for you, mainly because Mustrum actually has some strategy to his madness... He is all about his poison moves, and he also has short-range and long-range options, as well as a second form once you take away half of his health bar.

Beating up on Mustrum is not hard as long as you watch out for his short-range moves. These include a short charge combined with area-of-effect poison (you want to dash away from this, as there is no safe spot), a second poison spew that only shoots out from his flanks (you can actually stand right in FRONT of him and be safe... keep attacking!) and a flop move to hit anything in front of him. Lastly he has a chomp move that HURTS if you get caught in it (it is very short range though, and you can easily dash away). These are all easily evaded once you've seen them a few times. His only real long-range option is an acidic spit that sticks to the ground afterward and can poison you.

The real threat in the fight is Mustrum's final move and subsequent strategy. He will cause spiked plants to appear around the arena; you can manually destroy them, but they explode once you do and may try to hit you with area damage. Their real purpose is to heal Mustrum though; once you start to inflict real damage, Mustrum will head over to them and they will heal him for around 250 HP. This will make the fight much harder if you are not around the bosses level. You COULD go around the arena and kill all of these spikes to ensure the boss doesn't heal, but ideally you would just fight Mustrum in the middle of the arena and once you see him heading for healing, you can use some sort of area skill to hurt Mustrum AND destroy his healing source. Ozma's Crag Burst and Frieda's Cocytus Drive are the two best skills (range-wise) for this task.

Once you take away half of his health, he will change forms, becoming much more physically impressive. It's all just looks though; in actuality, he has far less moves and no longer heals.

In this form Mustrum will try to leap and stomp on us as well as hitting the ground with his claw and causing three poison streams to spring up. These streams are staggered, so you MAY get off easy if you are close by when he does this, but you should just dash away when you see this move to be safe. Finally, Mustrum will charge around the edge of the arena. Once he wears himself down and starts seeing stars, you can REALLY lay into him.

Check out his moves below and take care of this deformed nightmare!

Here are Mustrum's moves BEFORE his form change:

    • If you are a long-range target, Mustrum will spit an acidic blob at you. This blob can poison you and stays on the ground for a while after landing. It doesn't stick around too long, though. You can see worms for a short time after it is launched. Disgusting!
    • If you are close enough, Mustrum will do a three-hit chomp at you with his middle mouth. This move can hit for around 100 HP per bite, so don't stick around if it isn't safe!
    • Another close-range move involves Mustrum flopping onto you. Or at you, at least. This is really easy to dash away from, but does cause an impact around wherever he lands.
    • Mustrum will often do a short charge at you while simultaneously spewing poison all around him. This poison can hit you multiple times but shouldn't be fatal unless you are really low on health. Only really dangerous if he charges you near a wall.
    • His weirdest move involves the two mouths on his flanks spewing poison outward. You can actually stand right in front of him when he does this and be perfectly safe. Naturally you want to hurt him when he does this, if you can. The poison travels a short ways (medium-range, we would say) and can hit you multiple times.
    • His last move is his most dangerous: Mustrum can cause spiked plants to appear all around the arena. He will than use these to heal himself. The plants themselves have low HP but can do a small area poison effect. Follow our strategies above to mitigate Mustrum's healing abilities.

Here are Mustrum's moves AFTER his form change:

    • Mustrum will jump high into the air and come crashing down. Very easy to avoid thanks to the awesome camera. The stomp does area damage, so be sure to stay away!
    • Mustrum will strike the ground with his new scythe-like arm and cause poison geysers to appear. Three in total, spread out in a forked pattern. These have a fairly short range, so you should be able to dash away in time, which we recommend just to be safe.
    • Mustrum's final move will have him go crazy... literally. He'll rampage along the edge of the arena and eventually try to run you over. Dash away at the last second (you will likely get a Flash Move as you do). Soon after, Mustrum will become dizzy. This is the IDEAL time to pour on the damage, so use your best skills here to really lay on the pain.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/x8x2Xb9mfJU
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


Continue on (Save!) and enter the new screen to the northeast. Break through the coral to the northeast for a Coal / Silver Ore harvest point, then continue north . Fight your way to the top of the screen and kill the foes there. The west wall has a Strange Mass / Red Stone harvest point, while the northeast wall has the (very odd) Day in the Life of a Roo memory for Adol! After getting these, head through the eastern exit nearby to advance to the next area.

Current Completion Percentages
Map Completion 84.2%
Chests Found 59.3%
Harvest Points 83.2%
Monster Compendium 61.9%


Colonia Battlefield

Checklists
Consumables [_] Bitter Potion Harvest Points [_] Iron Ore / Silver Ore
Accessories [_] Power Ring IV [_] Coal / Silver Ore
[_] Sage's Diadem [_] Coal / Silver Ore
Minerals [_] Gold Ore x10 [_] Coal / Nocturnal Mushroom
Harvest Points [_] Iron Ore / Cracked Shell [_] Rotting Leaf / Marl Flower
[_] Iron Ore / Silver Ore [_] Rotting Leaf / Marl Flower
[_] Marl Flower / Chito Nut [_] Coal / Silver Ore
[_] Coal / Strange Mass [_] Silver Ore / Gold Ore

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Compleras 4148629520474236-
[_] Pogarov 4321105773011161251-
[_] Galba-Deule 453100705241139100-

Ah, an ancient battlefield! With amazing music provided once again by Sound Team JDK!

Head east and fight the new fodder enemy here: the Compleras. These human-ish monsters fire arrows at you, and some of the shots may stay on the ground for a while, so be careful. To the lower right is a Iron Ore / Cracked Shell harvest point, so reap the rewards, then continue north to a path split. Head northeast first, checking out the harvest point to the north with Iron Ore / Silver Ore. Now, to your left and right are two slopes heading upwards. Explore both of them, as they make a circle. You'll find a new enemy as you do so: a giant pig-thing named Pogarov. This giant beast hits HARD, and can do 200-300 damage easily so avoid his large hits by any means possible. He can also spew a poison breath that will stun you for a short period of time (which may result in a devastating follow-up hit). Multi-hit skills will punish these foes immensely (leading to easy stuns), so try out skills like Water Sphere (Ozma) and Gravity Sphere (Calilica) on them.

As you explore this circular path, you will surely notice the exit leading to the north; ignore it for just a moment and head east/southeast down the slope, continuing on the main path to the southeast. You'll fight more enemies here and find a Marl Flower / Chito Nut harvest point to the east before following the path further along. STOP! You should come to another stone monument. Go ahead and check it out so you can warp to it, but proceed no further, as you are now at the entrance to Elduke, the Ruined Capital. There is still plenty of the Colonia Battlefield to explore, so head back west and exit via the northwest path we skipped just moments ago.

Head north and defeat the enemies up there (your allies are going to charge them anyway...) and claim the nearby Coal / Strange Mass deposit. To the west is a dead-end, so let's go explore it first. Slightly to the southwest is a Iron Ore / Silver Ore deposit, and further southwest is another with Coal / Silver Ore, near the south wall of a hill to your northwest. From there, head due south; there is a slope leading down to a small area with enemies, another Coal / Silver Ore deposit, and a chest with Gold Ore x10 in it. Continue west now, heading north along the western wall when you can (in the name of exploration, of course.) In the northwestern corner, you will find a Power Ring IV in a chest. Head east back toward the entrance.

Time to explore to the east and north! Head northeast and you'll see a path to the south and a path to the north. Head south first to another dead-end with quite a few enemies. Be sure to check the north cubby for a Coal / Nocturnal Mushroom harvest point. You can also find a Rotting Leaf / Marl Flower harvest point to the southwest and another Rotting Leaf / Marl Flower harvest point to the east across from the last one. Be sure to pause every now and then to heal up from any big hits the Pogarov may get in!

Head back to the path split and head north. There are two big enemies blocking your path, so be careful. Head up the slope to the northeast to fight some cannon fodder, and you'll find a Coal / Silver Ore deposit and a chest with the Sage's Diadem in it. This accessory actually grants you more EXP on kills, so use it if you wish to get that little bump. Head southwest now, killing the enemies you find and gathering up the Silver Ore / Gold Ore from the deposit in your path. Continue to the west and you'll reach a chest with a Bitter Potion in it. To the north is an exit, so head through it.

Here you'll be in one last dead-end (for now). Activate the monolith nearby and then attack the creature stuck to the door to the north (Galba-Deule, the Abandoned Warrior). While it is undeniably strong, it has a small HP pool and will melt under your attacks. Unfortunately for you, this beast is impervious to your attacks and cannot truly be killed: you'll see a small cut-scene after beating it for the first time. Retreat!

That's it for the battlefield, so go ahead and warp back to the entrance to Elduke, entering the city once you're there.

Current Completion Percentages
Map Completion 89.1%
Chests Found 61.1%
Harvest Points 87.4%
Monster Compendium 63.8%


Elduke, the Ruined Capital / Roos' Nest

Checklists
Gold [_] 5000G Minerals [_] Emerald x2
[_] 15000G [_] Topaz x2
[_] 15000G [_] Ruby x2
Artifacts [_] Sacred Beast Collar [_] Sapphire x2
Accessories [_] Life Ring IV [_] Amethyst x2
Memories [_] Queen Rabbit [_] Onyx x2
[_] Diamond x2

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Ribbi 355252311375410Slash
[_] Ribbi-Magus 469670685328179130-
[_] Vesbilzon 305622521154630-

Elduke

PSN Trophies

You will obtain the Lost Kingdom upon entering Elduke.

Once you get here, you'll see a cut-scene. Masked soldiers are in the area, so we have to be careful (although if you do approach them, the game will just warn you and let you go...). Head south to see another scene, then head north. Note the small stairs off to the right as you head up. Once you get to the top, try to interact with the door to set off a ton of dialog.

Well... we better start looking for a way in. First, explore the area up here for Map %, as well as the area right below you with the stairs leading up to it. Afterward, head south back to the ground to see an animal scamper off. It's a roo! Go ahead and follow it (the game won't let you do anything else) into the next section of the game.

Roos' Nest

After some initial dialog you'll be free to explore. Be sure to go visit the nearby shop for weapon and armor upgrades. Be sure to exchange items here, as you can obtain several new/rare items this way (Celcetan Flower, Roda Fruit and the Roda Leaf come to mind). Continue on through the village to meet the Elder Roo, who you can actually talk normally to! There will be quite a bit of dialog here, but you'll learn what you need to do next: search for the Mask of the Moon. That means heading to Mount Vesuvio and the Lake Tolmes Ruins. He'll also tell you about a collar you can use to talk to the young ones. Neat!

Let's go get that collar. Head out of the village to Elduke and take a left. You'll see an area just to the southeast of the "cross" (if you look at the map) that has a chest. Open it for the Sacred Beast Collar. Easy! (With this equipped, not only can you talk to Roos, but monsters won't attack you when it's equipped.) While you're out here, make sure that you've explored all of Elduke that you can for Map %. It should put you over 90%. To the far southeast of the area, you should be able to extend the bridge to an area of the Ashen Forest that we saw before, with the cool building in the background and the beastly Madogra-Slef. Yay for shortcuts!

PSN Trophies

You will obtain the Sea of Trees Unbroken upon connecting these two paths. If you've been following the walkthrough since the start, you should have connected all of the bridges that gave you shortcuts to other areas. This includes logs in the Forest of Dawn, drawbridges by the river, a honeycomb by the Sanctuary Approach, a sealed poison crack (courtesy of Frieda) in the Ashen Forest, and this bridge by Elduke.

Now, head back to the Roos' Village and talk to them all. In the second screen (where the elder lives), be sure to talk to the smaller Roo who calls himself "Oroocle" to obtain the Queen Rabbit memory. Poor Pigeon...

Before we carry on to a new area, let's make sure we get in some questing! Some of these are MISSABLE, so be sure to at least get those done now!

Sub-Quest: Mishy's Hide and Seek

6) This is our LAST one! Hurrah! In the Roos' Nest, equip the Sacred Beast Collar. Mishy is right at the entrance; talk to him and, you'll end up getting the reward below.

REWARD: Emerald x2, Topaz x2, Ruby x2, Sapphire x2, Amethyst x2, Onyx x2, Diamond x2.

You will obtain the Mishy Masher PSN Trophy after completing this sub-quest!


Sub-Quest: Mouse's Information - (Missable!)

Head back to Casnan and go see Mouse. This time the info will be about the explorer pair, Rabbit and Pigeon. Juicy!

Griselda's Map Rewards: While you're here, visit Casnan to visit Governor General Griselda; you should have 90% for your map, so visiting her will net you 50000G!


Quest: The Tyrannical Frogs

Comodo: Take a look at the quest on the board, then talk to Agent Theresa nearby, asking her about the Ribbi-Magi. Turns out that a bunch of them showed up in the Waterfall Cave recently.

Head over there (Warp to the Forest of Dawn: Wetlands to the northeast of Comodo, then go south to the area below; from there, go northwest and east to the cave) and head to the back. One large Ribbi-Magi will show up with some smaller ones! Take them out however you see fit; it isn't much of a challenge.

Return back to Agent Theresa for your reward.

REWARD: 15000G


Quest: Crafting Materials 3

Selray: Time to help Artisan Saisen yet again. This time he'll ask for a Titanic Bone. You likely already have one from the Pogarov creatures in the Colonia Battlefield (the giant pig creatures). If you don't, go fight them until you do!

With that in his hand, not only do you get rewarded for helping, but you now have access to his fourth-tier accessories!

Saisen's Crafts (Crafting)
Life Ring IV
Power Ring IV
Shield Ring IV
Skill Ring IV
Mystical Belt
Flash Bracelet
Flash Anklet
Warrior Seal IV
Saint's Diadem
Spirit Necklace

REWARD: Life Ring IV


Sub-Quest: Zara's Tickling - (Missable!)

Selray: We can hit up another tickle session now, so be sure you head to Selray and go see Zara about some tickling! Let's burn, baby!


Quest: A Swarm of Scarlet

Selray: Talk to Agent Bertha and ask about Vesbilzons to accept this. Head to the Jade Cave (to the east of Selray), and you will find these things in the back. A number will appear when you get close, but as you kill them off, more will fall down. Skills that hit a wide area are handy here in dealing with their numbers, but overall this isn't a very hard fight. (Napalm Shot them to death!!!)

Return to Agent Bertha for your reward once you are done.

REWARD: 15000G

After the questing, it's time to head to a new area. Head back out to Elduke and take the right path to an exit on the right.

Current Completion Percentages
Map Completion 90.9%
Chests Found 61.6%
Harvest Points 87.4%
Monster Compendium 65.1%


Elduke Outskirts

Consumables [_] Celcetan Panacea Harvest Points [_] Rotting Leaf / Chito Nut
[_] Catholicon x3 [_] Strange Mass / Blue Stone
Harvest Points [_] Iron Ore / Silver Ore [_] Coal / Silver Ore
[_] Rotting Fruit / Raparo Fruit [_] Strange Mass / Purple Stone
[_] Rotting Fruit / Raparo Fruit [_] Rotting Leaf / Wilted Flower
[_] Coal / Silver Ore Memories [_] Reminiscence
[_] Woman and Beast

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Pogarov 4321105773011161251-
[_] Wibbye 40417404143213228Pierce
[_] Madagora 401020321247275224Slash

This area has two major exits, as we told you before; one leads to Mt. Vesuvio, and one to the Lake Tolmes Ruins. We need to go to both, but I hate leaving maps unexplored until we take on the other. SO! For the sake of map completion percentage, we're going to explore the entire map of the Outskirts, then we will take on Mt. Vesuvio first.

We have a choice right from the start: north or south. Let's go southeast.

You'll be fighting Madagora enemies out here, which are weak to slash attacks and have an interesting attack pattern. Continue southeast up the slope killing these creatures and at the top gather the Iron Ore / Silver Ore deposit and continue on. At the top of the next slopes are more bee enemies and a Rotting Fruit / Raparo Fruit harvest point. Continue down the path and soon you'll reach a new area.

Continue onward out into a wide-open area and defeat the enemies here. On the right wall is a Rotting Fruit / Raparo Fruit harvest point. Up ahead is a split in the path; take the left path first (they both meet up eventually) and fight your way to a Coal / Silver Ore deposit. To the right is an area with the Reminiscence memory for Adol and a Rotting Leaf / Chito Nut harvest point. Continue on past a stream and you'll find a Strange Mass / Blue Stone deposit. Continue fighting your way eastward to an open area; be sure to backtrack to the split using the southern path to flesh out the map before continuing through the eastern exit into a new area.

Approach the ruins to the north, grabbing the Coal / Silver Ore deposit to the upper-left and continuing down the path. At the bottom, be sure to check the far west path for a Celcetan Panacea. Head north to see a quick scene, then continue north to activate the monolith. STOP! We don't want to enter the dungeon yet, as we'll be taking on Mt. Vesuvio first. Make your way all the way back to the very first fork of the Outskirts, just outside of Elduke. (And feel free to slay away while harvesting more minerals and plants along the way.)

Back at the first fork, let's wander northward. Kill the enemies along the way and raid the Strange Mass / Purple Stone deposit to the north. Just to the west is a chest with Catholicon x3 in it. Keep heading north and kill the pig in the way, then another split in the path will greet you. Head left first to explore the dead-end, then head right. Look for a Rotting Leaf / Wilted Flower harvest point on the way (things are getting chilly!) and head north for a scene.

Ha! It seems Leo is getting more capable every time we see him. After the scene is done, check the area to the right for the Woman and Beast memory. Hit up the monolith after watching the memory, then proceed north up the mountain.

Current Completion Percentages
Map Completion 97.1%
Chests Found 62.5%
Harvest Points 90.5%
Monster Compendium 66.4%


Mt. Vesuvio

Consumables [_] Power Tablet Harvest Points [_] Purple Stone / Black Stone
[_] Shield Tablet [_] Purple Stone / Black Stone
[_] Guard Elixir [_] Coal / Starlight Stone
[_] Bitter Potion [_] Strange Mass / Blue Stone
[_] Celcetan Panacea [_] Coal / Strange Mass
Armor [_] Rune Cloak +7 [_] Coal / Strange Mass
Accessories [_] Courage Belt [_] Iron Ore / Silver Ore
Minerals [_] Diamond [_] Coal / Silver Ore
[_] Starlight Stone x3 [_] Rotting Fruit / Raparo Fruit
[_] Green Stone x10 [_] Damaged Lumber / Sturdy Lumber
Key Items [_] Left Mask Fragment [_] Coal / Starlight Stone
Harvest Points [_] Rotting Fruit / Chito Nut [_] Strange Mass / Purple Stone
[_] Fresh Leaf / Marl Flower Memories [_] The King and Eldeel
[_] Rotting Fruit / Raparo Fruit [_] The Two Masks

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Avalatch 41920331254678236-
[_] Grunpe 41810371228571231-
[_] Domlits 42340382508655240Pierce
[_] Avabish 426455411352156243-
[_] Nogriz 4421805483475613259-
BOSS #12 [-!-] Mesarabadi 43663294173180Pierce
[-!-] Bami 4318100695285512900-

Head north and fight your first Mt. Vesuvio foe: the Avalatch. (Clever name!) This beast will try and throw giant snowballs at you, as well as launch himself at you -- feet first, but otherwise is fairly unremarkable. Keep heading north, then check to the right for a Rotting Fruit / Chito Nut harvest point. The piles of snow here can be attacked to clear the way forward.

Continue on up the mountain and soon you'll face a new foe called a Nogriz: a large polar bear that will try to freeze you with its breath. Dance around it and keep moving to stay safe. Note the ledge above you that we can't reach yet, then check the corner to the left for a Power Tablet in a chest. (You can earn some easy EXP here by having Karna kill the big beasties from a distance.) Continue your ascent up the mountain, and at the next set of enemies, be sure to check by the tree for a Fresh Leaf / Marl Flower harvest point. Continue on to a wider area and lay waste to your foes. The northeast corner here has a Rotting Fruit / Raparo Fruit harvest point. Now, there are two pathways from here (once you get rid of the snow); take the middle western path first. Karna is able to throw a knife here that will let you progress up the northern path; do so, then continue. You will see a scene as you go up the northern path, unlocking The King and Eldeel memory. Take the nearby exit after you see it.

We'll face a new foe here: the Grunpe. It kind-of looks like a dragon / penguin hybrid, and will actually slide on its belly to attack you! Ha, it's almost too adorable to kill... almost. Anyway, take them out and check the northwest corner for a Purple Stone / Black Stone deposit. Up the slope to the right is another Purple Stone / Black Stone deposit and a new foe: the Domlits. This is another beetle-type enemy, just beefed up and arctic-colored. Watch out for it digging into the ground to attack; it can freeze you as it comes out of the ground. Continue up the next slope to face some more of them; waste them, then continue upward for a Coal / Starlight Stone deposit. Kill the enemies here and continue upward. To the left is another Domlits and a Strange Mass / Blue Stone deposit. Just to the right is a chest with a Shield Tablet.

To the right are two jet streams blowing out of the ground; you need Frieda here to seal them, so take control of her and seal the right one first, allowing you to ride the left one up. Kill the enemy here and open the chest for a Courage Belt, an accessory that lets you gain SP when damaged. Head back down and seal the left fissure now (you'll have to do it twice), then ride the right one up. Destroy the enemies here and claim the Coal / Strange Mass deposit. Now, DON'T GO NORTH YET! To the left is an exit that actually leads to a dead-end, so let's explore it now. Head through it and destroy the enemies you face. Below them is a chest with a Diamond in it. Nice! Continue to the left for more enemies and one last Coal / Strange Mass deposit. Head back to the right and to the previous screen to continue.

READ THE NEXT PARAGRAPH FIRST BEFORE GOING NORTH! If you don't make it where you want to, just drop down a hole and return to the fork to try again. (Keep in mind that you may have luck with your Gale Shoes equipped.)

Now... The northern path leads to a GIANT sliding section. As you go down though, stick to the right side to get to a path leading off to the right with a chest on it (you'll know it when you see it). The chest contains a Guard Elixir. From here, you SHOULD be able to run to the left and slide down a bit further; if you can't, try your Gale Shoes. Head out the nearby exit to the left to fight two Nogriz enemies in a VERY crowded area (stay on the move - use powerful skills). Once you defeat them, you can claim the two chests out here for a Bitter Potion and a Rune Cloak +7. Head back inside now and continue north for a scene. Ah, it's a trap! These soldiers are still very tough, so be sure to dodge around as much as you can and use area skills to spread the pain around. Focus on killing off the weaker soldiers when you can, and once they are all dead, just hang around for a scene.

Once the scene is over, head north to the exit. (Do NOT go after the mineral icon... you can fall down to the dead-end path from here.) You'll soon be outside again. Head north and kill the foes you find, then continue north. You'll have to dodge snowballs as you travel, but you'll soon be able to enact some revenge. There's a Iron Ore / Silver Ore deposit here at the top of the first hill. Continue up the slope to dodge more snowballs, and after you kill the Avabish enemies that were throwing them, look around for a Coal / Silver Ore deposit and continue to the right. You'll be at a split soon. Head south first, moving east and northeast to find some enemies, a Rotting Fruit / Raparo Fruit harvest point, and a chest with Starlight Stone x3 inside at a dead-end. Head back, then look for a small slope to the right; climb it, then use Karna to drop the platform so you can continue. Head down now and kill the monster, harvesting the nearby Damaged Lumber / Sturdy Lumber, and opening a chest with a Celcetan Panacea inside. Grab it all and head through the exit.

We'll be inside again. Destroy the Coal / Starlight Stone deposit nearby and kill the enemies that drop down. Up and to the left is a chest with Green Stone x10 in it. Grab it and head right, fighting your way through a variety of enemies. The path will turn north eventually, but be sure to grab the Strange Mass / Purple Stone deposit in the eastern corner before following it. Foes will drop down from the ceiling as you continue; kill them off and make your way to a monolith. Now is a good time to save, as we have a boss up ahead. We highly recommend using Karna in this fight if you are comfortable with her, as you'll appreciate the ranged attacks. Proceed, and you'll finally get to shut this woman's mouth for good.



BOSS #12

Bami, The Enchanting Magician
(with Mesarabadi)
LVHPSTRDEFEXPGOLDWEAK
4318100695285512900-

Recommended Level: 43

Make sure to defeat at least one Mesarabadi that is summoned during the battle!

Time to finally take out Bami! She has one last little trick though, and will transform into a type of Siren...

As we mentioned before, using Karna in this fight would be your best bet (and even makes perfect sense along with the story!) You will be able to get in several extra hits as Bami moves up and down vertically for some moves, and you'll also have some handy range. It's not a MUST though, so use whomever you are comfortable with.

Bami has a good variety of up-close moves and ranged attacks. For close up moves, watch out for her very quick front kick (which will launch you in the air), her ground slam (she will take off up in the area and slam down onto the ground - watch her shadow) and her flame-thrower attack (which is really easy to see coming).

For her long-ranged options, Bami likes to rise up into the air a little ways and come down with her talons out-stretched. She is trying to run into you, but she is moving extremely slow (if she does get you, she'll pick you up and drop you). She also has a projectile move that will shoot out five chakra-like weapons at you. These travel fairly fast and hit rather hard, so it is best just to guard. With skill, you may get a Flash Guard and can then really put the hurt on Bami.

Bami adds in two special attacks once the fight is well underway. The first is her summoning move: Bami will summon three bat enemies to her aid. Use a powerful area skill (Napalm Shot works nicely) once the enemies have been summoned to help destroy them. Bami's final move is devastating: she will stay in place and envelope herself in a purple aura. After a little while Bami will unleash a very powerful series of lightning strikes. This lightning peppers the arena you are in, but you get a split-second of seeing a purple shadow on the ground before the lightning hits so do your best to run around and avoid the strikes. If you do get hit you will take a TON of damage (likely 300-400 easily), and if you get hit quickly (on the first wave) you may very well get knocked down and hit by subsequent lightning bolts, which may outright kill you.

Focus on dodging Bami's projectile attacks and lightning and you will be okay. Check out her moves below for an edge.

Here are Bami's moves more in-depth:

    • If she is close enough, Bami will attempt to somersault-kick you. This will launch you up in the air if it connects. You won't likely get hit with this if you keep on the move.
    • One of her favorite moves has Bami flying up into the air and after a few seconds slamming back down, causing a fairly large area-of-effect damage radius. You can follow her shadow to see exactly where she is going to land, making this another move you likely won't have trouble with.
    • Another close-ranged move is Bami's flame-thrower. This is telegraphed well ahead of time as Bami charges up two large fire spheres and then uses them to spread flame directly in front of her. If you are lucky enough to get behind her when she does this, you can attack without worry. Otherwise, just run away.
    • Bami will rise up into the air a little ways and come back down feet-first. She will appear to be moving fast thanks to a shadow behind her, but in reality this move is very easy to dodge. If she does get to you, she will grab you up in her claws and rise up in the air with you, slamming you down afterward.
    • One of her most dangerous moves involves her throwing chakra-like projectiles at you. Bami will pause for a second and whip her wings outwards, producing five projectile weapons that will spread out and have a slight homing property. These things move fairly fast, so it is best to aim for a guard or Flash Guard to mitigate damage.
    • If Bami wasn't annoying enough already, she has the ability to summon bats as allies during the fight. Three, in total. Try to get in a powerful area attack once they are summoned to not only hurt them all at once but Bami as well.
    • Bami's final move is her most powerful: her lightning attack! Bami will envelope herself in energy and charge. This takes her a little while, so lay into her for a few seconds while she is charging, then run! Bami will then unleash the fury, causing multiple lightning strikes to rain down in the arena. These HURT if they hit you. You can see a brief purple shadow on the ground before they strike, so do your best to run out of the way to survive the attack.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/FUENrF1lzVI
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the fight, approach the altar to the north to see the memory The Two Masks, which shows you where the Mask of the Moon comes from. After that, claim the Left Mask Fragment from the chest.

You can head back to the Roos' Nest now if you wish, but there's little else you can do here. Now, you're ready to take on the Lake Tolmes Ruins. Teleport there when you're ready.

Current Completion Percentages
Map Completion 97.1%
Chests Found 67.4%
Harvest Points 95.8%
Monster Compendium 70.9%


Lake Tolmes Ruins

Checklists
Consumables [_] Enigma Tablet Armor [_] Rune Cloak +8
[_] Catholicon x3 Minerals [_] Amethyst
[_] Power Elixir [_] Silver Ore x50
[_] Bitter Potion [_] Coal x50
[_] Bitter Potion x3 [_] Onyx
[_] Roda Leaf Key Items [_] Right Mask Fragment
Accessories [_] Spirit Necklace [_] Artifact Sword Emeraude
[_] Warrior Seal IV Memories [_] Black Omens
[_] Saint's Diadem [_] Truth of the Spardas

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Merahva 42645341210233239Slash
[_] Tolmeus 4318606262415073251-
[_] Ibolzu 4517305263572221267-
[_] Sodwar 41332467147243236Pierce
BOSS #13 [-!-] Dagbanther 43804468183180-
[-!-] Gadis 4321700837311512900-

Head forward to meet some of the denizens. The smaller enemies are Merahva, reptiles that attack with a steel boomerang. The larger bird-looking thing is a Tolmeus; watch out for its water spit, as it can hit you multiple times from long-range. Head down the left staircase and into the water to find a chest with an Enigma Tablet to your right. Explore both this side's and the other side's watery bottom if you wish, then head up the left staircase. At the top, check to the south for Catholicon x3, then head north into the next area.

Here, you can head right if you wish, though you'll just find that this area connects to the previous screen (and the other staircase option). When you're ready, head left and down the stairs into more water, then turn south and head east to find a dead-end with a chest you can open for an Amethyst. To the west and north, you can check out a wall here that is slowly leaking; from there, fight your way to the far right. You'll be able to fight your way up some stairs at the end, then head south toward the next exit.

We're back out in the first room, only higher. Head south past the door to the right and you'll find some stairs. Follow them up to a chest with the very nice Rune Cloak +8 in it. Head back down and take the right exit now, and you'll see a scene here and will gain the Black Omens memory. Head north once you've seen it and attack the new Sodwar enemy; this thing is weak to Pierce, and will try to drill you. North of it is the gigantic Ibolzu foe: a giant plant frog that can bunker down and become invulnerable. It can also spit out a shot that makes several shots spread out in the area, as well as emit poison all around him, which will likely poison your entire team if not guarded against. Ignore this western path we've come across for just a moment and head into the nearby water, opening the chest to the left for the Spirit Necklace, an accessory that can revive you once upon death. Fight your way north in the water path now to come to an area you can climb up. Follow this path north to a chest that only Duren can open for a Power Elixir. With that in hand, take this northern western exit to continue. In this room, head down the path into the water, equip the Hydra Scales, then DIVE! There are three chests down here; from left to right, open them for Silver Ore x50, the Warrior Seal IV and finally Coal x50!

Head back to the previous screen and south to the previous western exit we skipped. Make your way west to a fork; both the stairs to the north or continuing left down to the water lead to the same area, but let's continue left for maximum exploration! Heading left leads to some water, so dive down and make your way toward the left ramp. To the north -- partially hidden by the stone ramp -- is a chest with a Saint's Diadem in it. This accessory converts gold to EXP, which can come in handy if you're not hurting for cash. Head up the western slope now and head over to the area to the left; there is a chest here for Duren to crack open containing a Gold Dragon Charm, which ups STR by 5 and prevents Misfortune. Head up the stairs to the north and head to the right. In the center of the area, you'll find a device that Calilica can energize that will connect this area with the previous one. Explore the rest of the area to the right to see how it is all connected, then go back into the water in the center and head south past the floodgate. Take a left and go to the area where you noticed the hole in the wall earlier (the upper left). Ozma can now break down the wall and expose the new area, so crack it open, then use the exit to the upper left to continue on.

We're in another waterway. Head down into the water, then swim northwest to find a chest with a Bitter Potion inside. Head south now and once you are back on dry land, defeat your enemies and head through the exit to the right. This leads to a broken walkway with an Onyx in a chest that we've been seeing for a while. Head back now and fight your way south to the next exit. We'll be back out to the first room again! Head north for a chest with Bitter Potion x3, then head south and fight your way north to another object Calilica can energize. This lets water into the first room while simultaneously opening the way forward. We CAN go back and get a chest, but it'll be much easier to grab in a few minutes, so let's put it off for now. Head north into the next area and fight your way up to a monument. This is a good point to save, as a boss fight is coming up. Head forward and soon you'll see a scene, as well as gain the Truth of the Spardas memory. Once that's over, it's time to tame the beast tamer.

Note...

The Boss fight begins at 6:16 in the video below. (Videos may contain spoilers!)



BOSS #13

Gadis, The Sadistic Beast Tamer
(with Dagbanther)
LVHPSTRDEFEXPGOLDWEAK
4318100695285512900-

Recommended Level: 43

Make sure to defeat at least one Dagbanther that is summoned during the battle!

Gadis has a fairly brutal personality, so it should come as no surprise that he turns into a giant beast bent on flattening you. He has a decent mix of short range attacks and long range attacks as well as two special moves that he'll pull out in the last half of the fight.

If you get too close, Gadis may try to grab you in his non-claw hand and charge up energy, causing an explosion in his hand to hurt you for major damage. You can stop this if you do enough damage while he is charging. For the rest of Gadis' close ranged attacks, you can expect quite a bit of range thanks to his huge claw. These include a frontal area sweep and an overhead slam. You can still dodge these moves, but beware of their deceptive range. Gadis is also fond of leaping at you and causing wide area damage. Again, this damage radius is probably bigger than you are expecting, so run and dash as soon as you see it until you are used to it. It is extremely worth noting that Gadis takes a LONG TIME to get up after his belly flop attack and you can and should lay on the pain after he uses it.

For long range attacks, his most dangerous option is to throw his claw like a boomerang. This thing packs a decent punch and is fairly fast, so guarding (or Flash Guarding) is often your best option. He nailed us a few times by throwing it while we were on the move, so be careful at all times and be sure to watch out for its round trip return. Note that you can often run up to him and attack his right side as it is returning without worrying about your safety. Gadis also has a missile launcher in his arm (no kidding!) that can fire off five missiles in a row. These missiles travel slowly though, so they are easy to outrun despite their slight homing properties.

To cap things off, Gadis will summon wolves from nowhere to come attack you. Makes sense for a beast tamer, I suppose. These wolves are little more than a nuisance, but can do light damage and should be destroyed. Once his life is halfway gone, Gadis will start to use his most powerful ability; he will charge up his claw with red energy while pointing it at you. After charging for a while, Gadis will fire it at you, producing a large beam of fire. If you are close to his level, you should pour on damage while he is charging as it is possible to stun him, which not only cancels his attack but also gives you a stun period to hurt him in. If that fails, we'd advise retreating far away and standing still; wait for his shot and dodge it. He may fire at you or just to your side, so judge quickly and dodge away from danger. If he does hit you, you are looking at around 500 damage per hit and multiple hits, which is likely to outright kill you.

Check out his moves further below for a recap and take this beast tamer out. Here are Gadis' moves more in-depth:

    • If you are too close, Gadis will try and grab you or an ally. If he does this, he'll charge energy which will eventually explode the party member in question and deal large damage. It is possible to stun Gadis out of this move.
    • Gadis is extremely fond of belly-flopping at you, which will cause a fairly wide area attack where he lands. Try to avoid it. This attack makes Gadis slowly get back up on his feet, which is time you should use to pour the pain on!
    • If you are close, Gadis may pull his claw back and use it for a wide frontal sweep attack. If you can, dodge to his right and try to get behind him, or if you are on the move, dodge away. If he's caught you in a bad spot, just guard.
    • Gadis can also use his claw arm in an overhead forward slam. His arm extends for this attack, giving it decent and unexpected range. Dodging away from this attack will keep you safe though, which is fairly easy.
    • If you are further away, Gadis may take his claw off and throw it like a boomerang at you. This projectile travels fairly fast, so if you are in the line of fire, it's best to guard. If you are lucky, Gadis may be using this against a teammate and you can hurt him while he is doing it.
    • Another ranged attack has Gadis produce a missile launcher out of his arm and firing five missiles into the air. These missiles travel VERY slowly (talk about a bad missile!), but will try to hit you with their slight homing ability. This attack is very easy to dodge as long as you don't forget to!
    • Like a true beast tamer, Gadis can summon wolves to assist in his battle. Two wolves will come out of nowhere and attack. Use a powerful area attack if you can to hurt them and Gadis in one fell swoop as he often (but not always) summmons them to appear right by his side.
    • Gadis' most dangerous attack by far will start appearing once you have his HP around half (or more accurately, around 60% or so). Gadis will charge up his claw with red energy and get ready to shoot a large fire beam at you. If you are confident / strong enough, you can pour on the damage while he is charging and stun him out of it. If you do end up facing it, get a ways away and be ready to dodge once the shot is fired. Be careful, as the shot may be fired just to your left or right, forcing you to dodge appropriately. Getting hit by this attack will likely kill you. No pressure, right?

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/NYZQuvVn13Q?t=6m16s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After you regain control after the battle, move north and check the chest for the Right Mask Fragment. Now, before we forget, let's get the last chest in the ruins! Warp to the entrance and re-enter the ruins, then go down the right staircase and enter the water. To the north is a chest we can now reach with a Roda Leaf in it. Hurrah! Time for us to head back to Roos' Nest.

PSN Trophies

You will obtain the Mask in Hand Trophy when you obtain both halves of the Mask of the Moon.

Roos' Nest

Head inward for a long series of scenes. After talking with the elder, you'll be encouraged to visit the Colonia Artifact Laboratory and use the Artifact Sword Emeraude, which will let us kill living weapons. Or, well... will let Adol kill living weapons, as it is a unique action to him. After some more dialog, leave the Roos' Nest and warp over to the red monolith at the Colonia Battlefield.

Colonia Battlefield

You'll meet up with Gazock here. You can craft accessories or reinforce weapons here, which we highly recommend if you haven't done in a while. In any case, head north and get ready to go round 2 with the living weapon. Defeat it like normal, then use Adol's special action on its head to put it down for good. This starts some more dialog and gives you access to the next area. Time to go exploring!

Current Completion Percentages
Map Completion 97.1%
Chests Found 74.5%
Harvest Points 95.8%
Monster Compendium 74.8%


Colonia Artifact Laboratory

Checklists
Gold [_] 10000G Minerals [_] Gold Ore x10
Consumables [_] Roda Fruit
[_] Guard Elixir Key Items [_] Sun Stone
[_] Life Elixir [_] Mask of the Moon
[_] Catholicon x3 Harvest Points [_] Iron Ore / Silver Ore
[_] Bitter Potion [_] Coal / Silver Ore
Swords [_] Rune Blade +9 [_] Coal / Starlight Stone
Gauntlets [_] Holy Glove +7 [_] Strange Mass / Red Stone
Accessories [_] Hermit's Scarf [_] Coal / Starlight Stone

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Galba-Deule 453100705241139100-
[_] Galba-Zera 47565390240140283-
[_] Pulgart 45473370446448262Strike
[_] Goras 45365232163131257-
[_] Denas 46928504262798275-
[_] Godenas 4816508163091568315-
[_] Pit-Bulb 46425301187329265Slash
[_] Uno-Bulb 4730903903011493291-
BOSS #14 [-!-] Sol-Galba 4710700748284607710-

You'll want to play as Adol for this dungeon, as you'll face living weapons throughout the entire thing, and you'll need his unique action to kill them. Straight to the north is an Iron Ore / Silver Ore deposit. Explore the room and head east to meet a Galba-Zera; note the Galba name, signifying that it's another living weapon, so have Adol ready. Other than that, it is pretty much cannon fodder; avoid its blast and kill it off. The next room has some normal enemies in it. The first is a sphere monster named Pulgart who is weak to strike attacks; he can do area attacks, shoot out two balls and can also charge up a powerful beam (be sure to kill it before the beam goes off, or get out of the way). The next foe is the Goras, a small floating monster who tries to spin at you; not a big threat at all. The exit to the north is a dead-end, but you can explore it if you wish.

Return back and head south and explore the circular room and then head northeast, fighting your way through a living weapon to an exit. You'll get a quick scene as you enter the new area. Fight your way onward, destroying the Coal / Silver Ore deposit along the way. Continue on to the next area and push forward until you see a scene. We'll now have Leeza as company! Don't worry about her though, she will recover any damage that she happens to take almost instantly. See, totally not an escort mission!

Continue on to the south and enter the next area. A new monster called a Denas will great you here, which is supposed to look like a grim reaper. Eh... kinda, I guess. Kill him off and continue on, killing another one and ravishing the nearby Coal / Starlight Stone deposit. Nearby is a vent you can use your Dwarf Bracelet to access; put it on and go in! The pathway leads you back to a normal area where you can go back to being big. Check the south nook for a Strange Mass / Red Stone deposit and head through the next exit. This leads down to a dead-end with monsters, but also treasure! Claim the Roda Fruit and the Guard Elixir here (with Duren's help), then head all the way back to the start of the dwarf tunnel.

Kill off the Denas and head south down the pathway as it winds north. There is a new monster here called a Pit-Bulb, which is weak to slash attacks (Adol can utterly destroy these things). There's also a locked chest with a Life Elixir; have Duren grab it, then head up the stairs to the next screen. Fight your way through this screen (another linear path) and kill the living weapon at the end, continuing to another screen. This next screen is very linear as well, so press on through. Continue north to a wide room and slaughter the enemies there. Try and focus on area attacks to really slaughter the Pit-Bulbs here, then collect from the nearby Coal / Starlight Stone deposit. Continue to the northwest and hit up the monument, then kill the living weapons past it. Head north first to find a chest with a Hermit's Scarf in it, which lets you obtain experience while walking. Head south now and kill off the rest of the living weapons, then fight your way west down the hallways to the next area.

Continue forward and soon you'll come to a split in the path, with one path leading north and another east. Head north first, as it leads to a dead-end. You'll find a new enemy here: the Uno-Bolb. This is actually what results when several Pit-Bulbs merge. This thing will cause area of effect poison and can shoot pink blobs at you that stay on the ground for a bit. It has a jump attack as well, but is fairly easy to take out. Do so, then check the treasure chests here for some Gold Ore x10, a Rune Blade +9, and 10000G. Head back and take the eastern path now, which leads down to a wide area with a ton of Pit-Bulbs. Take them out before they try to merge or something, then inspect the lattice nearby to open up a path for your Dwarf Bracelet. Head in, and you'll see a split in the path giving you the choice between an upper and lower path. Take the upper path first, as it leads to a chest and nothing else. Have Duren open it for a Sun Stone which will be used to forge ancient weapons. Head back through the dwarf tunnel now and take the lower path.

You'll be at a split soon, but be sure to take the southeast path first. Fight your way forward to a large area to the east. Kill the enemies here and then you'll be free to loot the three treasure chests for some Catholicon x3, a Holy Glove +7 for Duren, and finally a Bitter Potion. Head back west to just outside the Dwarf Tunnel now and head north. Follow this path to the next area and keep going. At the circular path, explore both routes and keep heading north. You'll encounter another wall-mounted living weapon here; take him out just like the guardian of these ruins to open the way forward. Head in and travel to the large open area to the northeast. Search around the southeast for a button to connect the nearby bridge, which opens this area up to the beginning of the ruins. Head forward to the monument and save if you wish, as a boss fight is coming up. Head north to see for yourself!

Note...

The Boss fight begins at 3:09 in the video below. (Videos may contain spoilers!)



BOSS #14

Sol-Galba , The Muddled Galbalan
LVHPSTRDEFEXPGOLDWEAK
4710700748284607710-

Recommended Level: 47

Sol-Galba, round two! He actually retains a lot of his previous moves from the first fight, but of course his stats have been enhanced. He also adds in a handful of new moves, just to keep you on your toes. Returning moves include his hand smash, which will place lines on the arena for you to dodge (again, go slow to avoid them easier), his shockwave move that is designed to push you back, and his fire spit that breaks up into smaller fire balls that chase you. These fireballs hit much harder now, so be careful.

As far as new moves go, one of the most annoying is a blinding light move that will daze you. This by itself is no big deal, but Sol-Galba will often follow up with a ground punch move and nail you with it. You CAN guard the flash move, but it requires a Flash Guard. Sol-Galba will also take off in the air and come crashing down a small while later. You can use his shadow to see where he's coming down at. When he lands, there'll be some area damage to avoid; the range is quite impressive, so be ready. Small bolts of energy will also shoot out from him in the four cardinal directions (relative to him, of course), so be careful of that as well.

His next new move is a simple tail sweep that sweeps around 360 degrees. If you are close to him when he does this, you may as well just guard, as your dash won't cover the distance to safety. If not, dash away. Finally, Sol-Galba has one last powerful move where he will get down and charge up a shot near his mouth for a bit, then release it at you. This powerful shot can be dodged at the last second to avoid damage, but does deal heavy damage if it hits. It is easier to dodge than previous bosses charge attacks though, so you should be okay.

With all those moves covered, let's talk about how you hurt Sol-Galba. You'll probably notice that each of its feet and hands have health bars. Focus on the feet first to (eventually) get him on his hands, but save your SP. Once he is on his hands, hit them with a powerful SP attack and finish them both off. After that, the beast will be stunned for a time and fall flat on its face. THIS is the time to actually chip away at Sol-Galba's health bar. Lay into him hard and you should knock off around 33% of his life bar (give or take). He will recover soon, and you'll have to start back from square one, meaning that you'll have to go through roughly three cycles of knocking him down before this beast is finished (again, more or less). Check out his moves below and pacify this dangerous creature.

Here are Sol-Galba's moves:

    • It will smash its hands against the floor and cause lines to appear. Milliseconds later, anything touching the line will be hurt. This is one of those rare times when walking SLOWLY during an attack can save you, as you don't want to run into a line.
    • Sol-Galba will spit fire at someone. This in and of itself is really easy to dodge (the fire is fairly slow), but several smaller fireballs will break off and home in on nearby allies. Dash away to stay safe as the homing ability doesn't last long. The fire itself is powered up of course, so be sure to avoid it.
    • Another returning move sees Sol-Galba raising his wings and producing a shockwave, knocking everyone back. Again, this is his "get away from me" move. He actually uses it a lot less often in this fight.
    • One of his new moves is a 360 degree tail sweep. This is a powerful ability with quite a large hit radius. If you are close to him, it is best to guard to mitigate damage. If you are a bit away, you can likely just dodge away from him to avoid damage.
    • Sol-Galba's most annoying move is a blinding flash of light. You'll see this coming as the screen's light changes when he is about to do it, but unless you Flash Guard it at the exact second he does the attack, you are going to get dazed. This move doesn't really stop at the daze though, as Sol-Galba will very likely (as in almost guaranteed) follow up the attack with his ground punch attack, hitting you with a line of energy and punishing you for not perfectly guarding.
    • Another new attack sees Sol-Galba finally taking flight. Follow his shadow when he does, as he is about to come smashing down causing area damage all around him. Fairly easy to dodge thanks to the shadow. It's worth noting that once he lands, small energy beams will shoot out in all four cardinal directions (centered on him: north, south, east and west), so be sure not to approach him from those directions to stay safe.
    • His final attack (or at least the attack you'll see once he starts getting low on health) has Sol-Galba charging up a beam shot out of his mouth and firing it at you. As you can expect, this does heavy damage if it hits, but by getting on the other end of the screen and dodging to the side as soon as you see him release it, you will be able to dodge it. It lasts a while though, so you won't be able to hurt him until it is done. Be sure not to dodge yourself into a corner.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/ggWx_5iFHWw?t=3m09s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


After the fight, enjoy the dialog as the game lays a few revealing bombshells on you. You'll gain the Mask of the Moon during the dialog. Hurrah!

Next, we head on to the Temple of the Sun. Be sure that you save and that you're properly equipped and ready, as we have a boss fight coming up. Make haste!

Current Completion Percentages
Map Completion 97.8%
Chests Found 79.4%
Harvest Points 97.5%
Monster Compendium 80.0%


Temple of the Sun

NameBaseLVHPSTRDEFEXPGOLDWEAK
BOSS #15 [-!-] Eldeel 4827700683327654590-

To get to this area, head out to Elduke (which is easy after warping to Roos' Nest) and you'll see a scene as soon as you do. After all of the dialog ends, you'll be in the temple.

PSN Trophies

You will obtain the Beyond Lies Your Goal Trophy upon opening the temple doors.

SAVE FIRST, if you haven't already! When you're ready, make your approach and take on... well... god.

Note...

The Boss fight begins at 1:57 in the video below. (Videos may contain spoilers!)



BOSS #15

Eldeel, The Black-Winged God
LVHPSTRDEFEXPGOLDWEAK
4827700683327654590-

Recommended Level: 48

Here we are, finally facing off with Eldeel's dark persona. You'd think this would be a truly hard fight, perhaps even the final boss, but not so much. Eldeel has a number of element-enhanced attacks, and the vast majority of these attacks have some form of area-of-effect to them, so dodging is of the utmost importance here.

Let's start with the basics. Eldeel will summon giant water bubbles to slowly approach you in two sets of three; dash away from them to stay safe. His next attack is a series of homing fireballs that will try to hit you one after another, two sets in total. Again, staying on the move will keep you safe completely. Next up is a lightning sweep with his spear that will sweep 360 degrees around him. You should be able to dash away just in time and remain safe (or even get a Flash Move, in which case go back in and lay on the damage). His fourth basic move also involves his lightning spear (Eldeel really does prefer lightning). He will thrust his spear at you, which in itself is easy to dodge, but when he does it, several (around four) lightning spheres will appear out from the tip and travel around randomly for a short period of time. If you can get behind him or to his sides, you can easily evade them (your AI partners will often eat these).

Those are only his basic moves. However, once you get his health down to about 50%, you will see a scene where Eldeel will automatically use what is likely his most dangerous move: the lightning rod. Eldeel will charge up his spear for a bit, then it will disappear. A second later it will appear right where you are as lightning strikes it and causes damage to anyone within its radius while drawing you in. The secret here is to start running away from your current spot as soon as the spear disappears / finishes charging. With a sustained dash, you can remain safe from this attack entirely.

His last two moves come after you've seen the lightning rod for the first time and are rather tricky. The first isn't too bad... Eldeel will charge up a green sphere and throw it at the ground. These spheres aren't meant to hurt you; they are meant to hit the ground and cause green lines to appear. Once they do that, whirlwinds will travel down the lines and attempt to hit you. Much like the lines in the Sol-Galba attack, if you slow down and walk, you'll be much safer. The final attack is his worst; his earth buster attack. Eldeel will cause ripples to appear on the ground; these ripples will chase you while causing earth spikes to spring up one after another. Very tricky to dodge, but start dashing away as soon as you see this and change directions. He will do this twice in a row, just like most of his elemental attacks.

And that's all there is to fighting Eldeel. Other than knowing his moves, you have a massive HP bar to eat through, so be ready for a long fight. It is also worth noting that Eldeel can dash and move about very quickly, so try to stick to quick-acting skills to save yourself SP and ensure you connect. Check out his moves below and take on the Black-Winged God.

Here are his moves:

    • The first of his basic attacks is a set of three water balls that will travel slowly at you. Very easy to dash away from, but if you do get hit, you will often get juggled by them and take multiple hits. He does two sets of water balls in total.
    • The second of his basic attacks is a string of fireballs hurling at you one after another. If you stay on the move, you can dodge these with ease. Like the water bubbles, if one does hit you, all of the subsequent ones likely will as well, leading to multiple hits. He does two sets of fireballs.
    • Eldeel's third basic attack is a simple sweep of his lighting-infused spear. This is a 360 degree move, so be ready no matter where you are! Dashing away from it can often net you a Flash Move, so be sure to capitalize on that when it happens.
    • Eldeel's fourth basic move is his lightning spear thrust. The thrust itself is easy to dodge as you'd imagine, but be careful of the lightning spheres that appear afterward. They will appear in front of Eldeel and can move randomly about, so be sure to get to his side or back to be safe.
    • Once you have his HP down to 50%, you'll see his lightning rod ability. Eldeel will charge up his spear, and after a few seconds, it will disappear. It will then reappear wherever you are standing and not only try and suck you in, but also shock you with waves of lightning. You can dash away as soon as the spear appears, but keep on dashing to remain safe. You may very will die if you are unable to dash away in time.
    • After his health gets below 50%, Eldeel will also use a green sphere attack that causes green lines to appear on the ground. Whirlwinds will appear after the lines show up and travel down them. You can of course stay out of the way of the lines and remain safe.
    • For his last move, Eldeel will cause ripples to appear on the ground and chase you. These ripples will cause spikes of earth to appear underneath you if they catch up with you. Run away as soon as you see this attack to stay ahead of it and give yourself a chance to dodge it. Eldeel will send out two waves of ripples in total at you.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/X3WqwGNU-J4?t=1m57s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


Enjoy the dialog after the fight, as Eldeel opens up the way forward for us.

Now... We're supposed to head to the final dungeon, Iris, to advance the story and finish the game. Instead, we have many things that need wrapping up, so let's get started with that.

Current Completion Percentages
Map Completion 98.0%
Chests Found 79.4%
Harvest Points 97.5%
Monster Compendium 80.6%


Final Quests, 100% Map Completion, & the Super-Boss, Foria-Daros

Checklists
Gold [_] 20000G Consumables [_] Celcetan Panacea
[_] 25000G Artifacts [_] Ares Seal
[_] 25000G Minerals [_] Gold Ore x18
[_] 25000G [_] Onyx x3
[_] 20000G [_] Gold Pedestal Replica
[_] 100000G Harvest Points [_] Strange Mass / Green Stone
Accessories [_] Marl Wreath [_] Strange Mass / Yellow Stone
[_] Yupel Wreath [_] Coal / Nocturnal Mushroom
[_] Libra Wreath [_] Rotting Leaf / Marl Flower
[_] Celcetan Wreath [_] Coal / Strange Mass
[_] Bloodstained Magatama [_] Rotting Leaf / Marl Flower
[_] Holy Knight's Magatama [_] Rotting Leaf / Marl Flower
[_] Skill Ring III Key Items [_] Sun Stone
[_] Hero's Ring

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Olrabadi 559820769348314910-
[_] Complerra 20225139873889-
[_] Compragov 558590838461213030-
[_] Vandaroper 5512100858396382880-
[_] Golden Pikkard 3024243212051406210000-
SUPER-BOSS [-!-] Foria-Daros 593480011483743530160-

We're finally at the end of the game, so it's time to wrap everything else up first, including quests and all the optional goodies. Like before, some are missable, so you'll want to (at the very least) get those done now.

Sub-Quest: Mouse's Information - (Missable!)

Head back to Casnan and go see Mouse. This time the info will be about the commander Griselda.

You will obtain the Heard It All PSN Trophy after completing this mission! Congrats on getting one of the harder trophies.


Quest: The Ultimate Purifier

Casnan: Find the quest on the bulletin board, then talk to Mucho. He will ask for a Roda Leaf from us. You very likely have one already, asthere was one in the Lake Tolmes Ruins. If not, you can head to the Roos' Nest and get one for 30 Fresh Leaves.

Hand it over and Mucho will make up his new drink. You'll get a chance to have one of your party members drink it soon. Whoever drinks it gains +300 HP, so choose your favorite!

REWARD: 20000G, HP +300 for a character of your choice


Quest: Fruit Bat in the Dark

Casnan: Talk to Luluca after seeing this quest, then head down into the mines. This beast is in the depths where we found the first boss... and is just as big! This has to be the nastiest fruit bat I've ever seen! Look at that club tail!

This thing is a bit tough, but very beatable! Just watch out for its landings, as they will stun you. Its scream attack will stun too, so stay on the move and lay into it when you can.

Once you beat it, return to Luluca for your reward.

REWARD: 25000G


Quest: The Wandering Chick

Comodo: Another one! Check the quest board, then go talk to Shaman Pippi again to learn the third chick is now missing! Great... Except this one has LEFT the village. He will be in one of two places just outside of the village:

1) Head directly south of the stone monument. Once you reach the harvest point here, you should see the brown chicken to the south by the cliff. Carefully approach Tsukune; he'll often just be looking off to the left, so you can grab him easily.

2) Even further south than the first point, but still on the same screen. Follow along the western edge as you go south, and you should come to a stopping point where Tsukune and an open chest will be below you to the south. He is once again looking off to the left, so approach carefully.

Once you nab him, return him to Pippi for your reward.

REWARD: Gold Ore x18


Sub-Quest: Zara's Tickling - (Missable!)

Selray: We can hit up another tickle session now, so be sure you head to Selray and go see Zara about some tickling! TICKLE HEAVEN!


Sub-Quest: Zara's Tickling - (Missable!)

Selray: THAT IS RIGHT! You can get a SECOND tickle session right now! In fact, we highly recommend it as this is the FINAL TICKLE SESSION! I thought it'd never end!

You will obtain the Tickled Pink PSN trophy after completing the two tickle sessions.


Quest: Happy Present

Selray: This time, we'll need to help out Rilche. Check out the quest on the board, then go outside and head north up the bridge.

Talk to Rilche and she'll say she wants three flowers for some wreaths, but there is a catch here! We can choose what type of flowers to give her, but to get the maximum reward (which includes some unique items), we have to give her 3 Marl Flowers, 3 Yupel Flowers, 3 Libra Flowers and 3 Celcetan Flowers! You may or may not have these already. If you don't have any of them, head to Roos' Nest and exchange until you do. You can make all of these from their lower tiers (Marl > Yupel > Libra > Celcetan) so gather Fresh Leaves if you must and you'll get these soon enough.

Talk to Rilche once you have them and choose to give her three of each variety. Enjoy the scenes and rewards afterward.

REWARD: Marl Wreath, Yupel Wreath, Libra Wreath and Celcetan Wreath.


Quest: Legendary Weapon

Selray: This one involves the blacksmith Syriu, and is quite honestly the best quest in the game. Why? Well, because you get the best weapons and armor in the game from it!

This quest is actually quite involved since it requires a very rare item. The item is so rare that there are only three in the entire game. Yep, this item is the Sun Stone! There are actually three in the game, but we only really need one to "complete" this quest.

However, that being said, you likely already have a Sun Stone. If that is the case, you can go ahead and give this to Syriu and technically complete the quest. Let's go through where each Sun Stone is!

1. This is located in the Colonia Artifact Laboratory. This is likely the one you already have. If you don't, visit that section and go get it already!

2. This item is located in the Forest of Dawn: East. We actually pick it up soon; look after this quest block section as we explore some sealed areas in the Forest of Dawn: East and pick up this second Sun Stone.

3. This last Sun Stone is in the final dungeon of the game, so to get it you will have to wait a while. It is in the "Iris: Golden Area". We'll leave a note for you once you get to it.

That's all of them! Be sure to check the notes below!

IMPORTANT NOTE: This quest is devious. With only three Sun Stones in the game, you can only get three of the ultimate weapons and armors for your party. This means that to complete your inventory, you must play through the game twice.

IMPORTANT NOTE: If you are on your second playthrough, be SURE that you are getting the three weapons you did not pick the first time through! We would hate for you to waste a playthrough on such a silly thing!


Quest: Cries from the Abyss

Highland: Check it out on the bulletin board, then go talk to Cordelia and Mr. Tiddles out near the entrance to Highland. They'll, um... play around with us for a bit before getting to the point: a monster extermination in the Underground Ruins.

The easiest way to get to this beast is from the monolith at the Underground Ruins: End. He isn't too tough at this stage in the game, but bring potions just in case. From the monument, just move forward to see the beast, Compragov, and his minions! They are taken by surprise!

Kill off the minions first, then focus on Compragov, as he won't re-summon minions. Compragov has a hard-hitting slash, but it takes a while to wind up, so you have FOREVER to get out of the way. He is also fond of dashing himself. In addition, he can shout and stun anyone near him, throw a phial and do fire damage and finally hit the ground and send a homing strike at you. Fairly easy-to-dodge stuff (except for the shout... he does that one very fast). Still, at this stage in the game, you are more than a match for him. Unleash those skills and take him down!

Report back to Cordelia and Mr. Tiddles to report your success. Myaoo!

REWARD: 25000G


Quest: Rabbit Hunting

Danan: Go check the board in the library out for the new quests. Oh man... seems like Rabbit is missing! Head over to the item shop and talk to Pigeon, who will try to tell you his life story before giving you the quest. You'll also get a dialog choice (it doesn't matter what you pick; he doesn't help) and we'll be off to go search for Rabbit.

Since you have this handy guide, finding Rabbit is a cinch! To find Rabbit, warp to the Ashen Forest: Outskirts warp point and make your way to Frog's Inn. Yep, she is in there! Head inside and enjoy the scenes, picking whichever dialog choice you wish until Rabbit, well... runs off again.

Head back to Danan now and go see Pigeon in the item shop. Ugh, are you kidding me Rabbit?! Bah, okay, out we go again! This time, warp to the Forest of Spores warp point and head south to the camp. You'll find Rabbit yet again. Pick whichever dialog you wish, then enjoy the rest of the automated scenes. Aww...

REWARD: 25000G


Quest: Resentful Spirit

Danan: Go talk to the man in the library, up the left set of stairs. He'll end up handing you a Bloodstained Magatama and asks that you purify it out in the Ashen Forest. Sounds like fun, right?

Check out the map now and you'll see the quest flag in the Ashen Forest. Make your way to that screen. Once you are there, head to the north and have Frieda freeze the path leading to the left. Over there is where the armor is, and is where we will be leading the soul to.

After that, head to the very south and be sure to equip that Magatama you were given. To the south, you'll see a soul floating around; with the Magatama equipped, it will follow you. Lead it up to the north now (make sure it is following you) and over to the armor. Time for a fight!

This beast is called Vandaroper, and is a tough fight. Not quite boss-tough, but he's the hardest non-boss enemy you've faced up to now. He absolutely loves area attacks and can hit fairly hard, so focus on a hit-and-run offense. At range, he will either send a wave at you (which does low damage) or slice at you once and then do an area attack.

All of those attacks are very easy to dodge, but Vandaroper has one last trick up his sleeve; he will sink down into the earth, then pop up a while later. If you get hit when he pops up, it will devastate you or even downright kill you if you aren't at full health (or close to full health). However, he telegraphs where he is going to pop up every time, so stay away and you'll be safe!

Once you've defeated him, return to the quest-giver for your two rewards down below!

REWARD: Holy Knight's Magatama, 20000G

You will obtain the Philanthropist PSN trophy after completing this last quest, as it is the last quest in the game!

Now that we finally have all of the quests out of the way, let's work on completing our item collection! By now, you should have all of the following:

  • Consumables: 17/17 (100%)
  • Artifacts: 14/16 (#8 and #16 should be empty.)
  • Character Weapons: You should have all EXCEPT 2-4 weapons for each character (depending on if you chose him/her in the Weapon quests in Selray.)
  • Armor: 11/16 (#12-#16 should be empty, unless you used a Sun Stone, then 12/16, and either #15/#16 will be full.)
  • Accessories: 54/55 (#51 should be empty.)
  • Minerals: 23/23 (100%)
  • Plant Materials: 16/16 (100%)
  • Beast Materials: 35/35 (100%)
  • Key Items: 16/20 (#11, #15, #16, and #17 should be empty.)

If you need help finding out which items you need, visit the Appendices and take a look; it'll tell you where to obtain each and every one. You should be able to buy, craft, or discover everything needed to fill out the items listed above.

NOW... With all of that done... We can finish exploring the rest of the Great Forest, bringing our Map % up to 100%. By doing so, we will also encounter the toughest enemy in the game, Foria-Daros.

We highly recommend reading ahead and also bringing in a TON of healing items. Seriously, 50 Bitter Potions isn't exaggerating, and a healthy supply of Roda Droplets can't hurt either. Also... it is worth noting that beating this foe doesn't really reward you anything... You can get the chest in this area without defeating this enemy, as long as you can get Duren to it quickly and not get hit for a few seconds.

If you're below level 50, it's recommended that you go back to the final areas of the Colonia Artifact Laboratory and grind for a while. The higher level you are, the better.

When you're ready, teleport to the Forest of Dawn: East, the very first stone monument you encountered in the Forest of Dawn, right beside the one on the Beast Plains. You'll need your Beast King's Claws to find these extra areas.

Forest of Dawn: East

Head east from the monolith to the next area, then follow the path until you wind up on the southern side of a body of water, at a fork. You can either go south or north; head south first, following the long path down here until you come across a set of barriers that we found way at the beginning of the game. Use the Beast King's Claws to shatter these, then proceed north to the next area.

This place is just full of treasure and is monster-free! Head up the right edge and have Duren open up the treasure for Onyx x3. Just to the north are two resource points with Strange Mass / Green Stone and Strange Mass / Yellow Stone. Head to the left now and before going upstairs, nab the Gold Pedestal Replica in the cubby to the left. Head up now and grab the Sun Stone from the chest. One of only three in the game and part of the Legendary Weapon quest! (Bringing your total to two now!)

Just to the south of the chest is a Coal / Nocturnal Mushroom resource and further south is a Rotting Leaf / Marl Flower resource. That's all for here, so head back to the previous area.

Note...

It's STRONGLY recommended to go forge your 2nd legendary weapon / armor now in Selray for another of your party members before squaring off with Foria-Daros.

This time, head north at this fork you'll come to another fork with barriers and an exit to the east; exit to the east. We've been here before, but in the northern part of this area, there is a barrier we can now break to reach a chest with a Skill Ring III. After grabbing it, head back to the previous screen and break the barriers up here to exit to another area. To the right is a Coal / Strange Mass resource, and up north a bit further is a chest with a Celcetan Panacea.

Now... SAVE! With all that taken care of, head north when you're ready. Allow me to introduce you to Celceta's resident nightmare: Foria-Daros.




SUPER-BOSS

Foria-Daros, The Holy Beast
LVHPSTRDEFEXPGOLDWEAK
593480011483743530160-

Recommended Level: 52+

Make sure to bring a TON of Bitter Potions! The game doesn't consider Foria-Daros to be a boss, but since it is harder than ANYTHING else out there, we are here for you!

Foria-Daros hits HARD. Super hard. So guarding and dashing in this fight is a MUST. Be sure to read those moves below to know what you should expect.

An important note is knowing that you can actually get away from Foria-Daros (the Gale Shoes help). As long as you don't leave the area, Foria-Daros won't regain HP. You can use this knowledge to run away and recover HP naturally. Be careful when you do though, as Foria-Daros will use its long-range purple lightning attack when you get away from it. Honestly though, that's inefficient; again, make sure to bring a ton of Bitter Potions!

Guard well, know its moves and heal smartly. Try to use long-range special attacks when you can (Aura Fencer is nice). Equip something that will prevent Paralysis. If you need to, be cheap and run away to heal up and regain SP from the easy monsters. Abuse health items. Whatever it takes!

Here are Foria-Daros' moves:

    • Its basic "attack" is jumping around. Just doing this alone is dangerous! Each bounce sends an area attack out that doesn't hit very hard. Once it jumps away, a flower will bloom and shortly explode afterward. This attack is best to dash away from.
    • Foria-Daros will charge up BLUE lightning (the color is important!) and after a short time will shoot electricity at you. This blue lightning spreads out after it is shot. If you can, dash around it. If not, guard against it.
    • Also be on the look-out for PURPLE lightning. This is perhaps the attack that will kill you... the most. Foria-Daros will charge up purple lightning and shoot it out. It has a LONG range and a slight homing design to it. Being at short range is devastating but the attack also sends lines along the ground that will hurt you if you get caught in them.
    • The most devastating attack comes when Foria-Daros jumps up HIGH. It will attempt to land on you afterward and will then shoot out an earth attack that, if it catches you, shoots spires up. You can out-run this attack by dashing away.


After defeating the beast, have Duren check the chest for a Hero's Ring. There are also Rotting Leaf / Marl Flower and Rotting Leaf / Marl Flower resources on either side of this upper area.

Wow! Fun, huh? Keep in mind that you can come back and take him on again if you wish! If you beat him 4 times (twice with each set of 3 party members), you should be able to max out at Level 60!

Beating Foria-Daros & 100% Map Completion

By defeating that beast, as well as exploring these two hidden areas, you should now have brought both your Harvest Point % and your Map % to 100%, earning you three trophies overall: the Lord of the Jungle trophy, the Stupendous Scavenger trophy, and the Master Cartographer trophies. But by doing so, you can also earn a couple goodies from Griselda!

Griselda's Map Rewards: Visit Governor General Griselda one last time; with 100% map completion, she will give you the Ares Seal, as well as 100000G! Make sure to unleash the Ares Seal in Highland!

Golden Pikkard

Oh yeah, don't forget about the Golden Pikkard, that cute little rascal that runs randomly around the Forest of Dawn! The place I've found him most is as the Forest of Dawn: Sunlit Ruins (just travel northeast from the Forest of Dawn: Stream monolith.) He appears to appear more frequently during the night, but I have also encountered him during the day.

The easiest way to approach him is to equip the Sacred Beast Collar, then enter / search / exit / re-enter the Sunlit Ruins repeatedly. Once you see him, approach him, then switch back to human form and QUICKLY unleash your EXTRA skill on him to take him out. Make sure to find and defeat him at least once before moving on to Iris!

You'll earn the Gold Hunter trophy for defeating one of them.

(If you want to farm them for EXP and Gold, just rest in a tent to restore your EXTRA gauge, then return and repeat.)

Now that we are done with that, it is time to proceed to Iris and finish what we started.

Current Completion Percentages
Map Completion 100.0%
Chests Found 82.1%
Harvest Points 100.0%
Monster Compendium 83.8%


Iris, The World Of Records

Consumables [_] Healing Tablet Halberds [_] Elysium
[_] Catholicon x3 Accessories [_] Shield Ring IV
[_] Roda Leaf [_] Flash Bracelet
[_] Celcetan Panacea [_] Hero's Ring
[_] Skill Tablet [_] Hero's Cloak
[_] Life Elixir Minerals [_] Strange Mass x15
[_] Kaiser Potion [_] Diamond
[_] Healing Tablet [_] Blue Stone x10
[_] Healing Tablet [_] Amethyst
[_] Kaiser Potion [_] Red Stone x10
Armor [_] Saintly Robes [_] Purple Stone x10
[_] Berserker Armor +1 [_] Black Stone x10
[_] Valkyrie Dress +2 [_] Starlight Stone x10
[_] Saintly Robes Plant Materials [_] Celcetan Flower
[_] Valkyrie Dress +3 [_] Roda Fruit
[_] Berserker Armor +6 Key Items [_] Wind Crest
Swords [_] Apocalypse [_] Rain Crest
Gauntlets [_] Purgatorio [_] Sun Crest
Knives [_] Judgment [_] Sun Stone
Spears [_] Ragnarok [_] Mask of the Sun
Maces [_] Armageddon Memories [_] The 'Adventurer'

NameBaseLVHPSTRDEFEXPGOLDWEAK
Enemies [_] Togone 518055483321253314-
[_] Sonarm 517053822641649318-
[_] Sidgodde 5112005485271727316-
[_] Totoankh 5214104983032172325-
[_] Shehazask 529405613031647325-
[_] Vezfes 5111004311871312308-
[_] Galba-Muva 51617618264131289-
[_] Rudogodde 5314404005541802333-
[_] Nel-Vesbye 5326204802613614333-
[_] Nel-Beever 5317603343292653333-
[_] Nel-Situ 5224506114154218333-
[_] Nel-Plera 5320104254152273333-
[_] Zenoranpa 506376022581313309-
[_] Jadelos 55336098141011853350-
BOSS #16 [-!-] Girguzalm 5333000742369396740-
BOSS #17 [-!-] Zerivutz 5333000778361396740-
BOSS #18 [-!-] Bulaghoul 5343000742396396740-
BOSS #19 [-!-] Kut-Shell 555370502344230Slash
[-!-] Blo-Shell 555370502344230Strike
[-!-] Shu-Shell 555370502344230Pierce
[-!-] Forberis 55938502549230-
[-!-] Akasha-Glyph 5570600625299978230-
Enemies [_] Hadugora 55586502242230-
[_] Shadow Gruda 553140290365230-
BOSS #20 [-!-] Phantom Gruda 5672204353871318910-

We'll get some dialog as we enter Iris explaining the three doors we'll have to take. Head forward to activate a monolith and now we'll have to choose which path to take. It really doesn't matter, but for the sake of the guide, let's take the far-left path first.

Iris: Bronze Area

Head forward and defeat the first new enemy: the Toqone. This demon enemy tries to snap you up in his jaws. Ouch! He's pretty easy though; slaughter him and head east to meet another new enemy: the Sidgodde. This harpy will use the eye it carries to try and shoot at you repeatedly, so keep dodging. After killing it, read the monument, which will prompt you to raise your hand. Doing this just resets the floor puzzles on this level though, so cancel and hit the floor panel to the right to move the floor. Head up the floor now and kill the monster. To the right are two more floor buttons; hit the south one and travel all the way south. Destroy the monster here and claim the chest for a Healing Tablet. Head back north, stopping by the path on the right to have Duren open the chest for a Shield Ring IV. Head back north and step on the northern button to switch the floor, then continue north some more to step on one once you reach the other side. For the two paths here, ignore the one that goes left and up; instead, hit the switch on the right to make the floor change. This will let you access the platform to the northwest for Catholicon x3.

Head south now and fight your way to another tablet that advises you to "Beware the witches' stares". The trick here is to equip your Dwarf Bracelet and walk under the lasers. You can un-equip it afterward and use the table to turn off the lasers forever. Fight your way upward now and hit the switch here; move up, left, and down to a second switch, then down to the lower-left to hit a third switch. Head south now, taking the left path down to the bottom platform. Open the chest to the west for a Roda Leaf, then kill the enemies and hit the right switch. This lets you get over to the right to access the chest for the Purgatorio, a powerful weapon for Duren. Return past the button you pressed to be back on the southern platform, then press the button to the left.

Head north back the way you came (the middle path between the two buttons), stepping on all three of the buttons along the way. Upon hitting the last one as you turn south, the platform will shift to the right, allowing you to go north and east to the locked chest for some Saintly Robes. Now, you are essentially locked out of progress to the west; to undo this, you have to go back to the east side (south and all the way around the circle), then go up, right, down, and right to see two buttons to the north and south. Hit them both, then return back to the western side by traversing the circle once again.

Once you're back on the other side, use the first three switches once again as you head south; when the path comes to a split once again, step on the button to the right this time, then go down to the platform and step on the button to the upper-left, allowing you to proceed. Move north to the next platform and step on the switch nearby to keep going north to another platform and fork. Head to the far north from here, and you should find a Duren-only locked chest with a Celcetan Panacea inside. Head south back to the fork and go east, hitting the last switch to the north, allowing you to continue on to the east and north to exit this forsaken area.

Head forward and read the tablet. Equip the Beast King's Claws and take out the urns to the left and right to let water fill up this area, then head north. Kill the enemies and note the doors here; these actually warp us around, so we'll guide you through where to go. Take the left path first, then go down the ramp to your left and check to the southeast for a chest with a Celcetan Flower inside. You will start to encounter the Totoankh enemy, which is similar to the other flying enemy, but fires orbs instead of laser beams. Anyway, head north through the door here, then climb up the ramp and take the northwestern path. At the fork here, go through the southern door to find a dead-end with a Skill Tablet, then go back and travel to the left and fight your way north. After a few platforms, you'll come to another chest with the Flash Bracelet accessory, which actually lets you heal with a successful Flash Guard!

Head back south and east, past the southern door and finally east at the split. Head southeast down the ramp, then go through the southeastern door at this fork. Open the chest to the southwest for a Roda Fruit, then the locked chest to the northeast for a Life Elixir. Return back to the fork and move northeast now. Stay on the path (skipping a door) and at the end of the path, fight your way to a chest with a Kaiser Potion. Head back now and go through that northwestern door we skipped. Head forward to a split, then head southwest when you can to find three treasure chests! Open them for some Strange Mass x15, a Diamond and finally Duren can claim a Berserker Armor +1. This is male-only armor that prioritizes strength over defense. Once you have those, head north and open the chest you run into for the powerful Apocalypse sword for Adol. Continue on to the monument; SAVE, then head forward to face a boss!



BOSS #16

Girguzalm, The Bronze Colossus
LVHPSTRDEFEXPGOLDWEAK
5333000742369396740-

Recommended Level: 53

Girguzalm is the first guardian we will face. The first thing you should note is the solo HP bar. This boss will be much easier than most of the previous bosses we've been facing lately. Hey, at least he has those nifty shoulders that look like chameleons, right!?

To back that up, Girguzalm only has three moves in total: Boomerang Swords, a wind slash attack, and his rotating blade attack. See below for a more in-depth look at these moves. The biggest thing to note in this fight is to do whatever you can to NOT to get stuck in a corner, as you can easily eat several hits in a row and end up hurting afterward. The last worthy thing of note is that you can stun Girguzalm and lay into his core, although this isn't needed by any means to defeat him. Check out the moves below and lay this guardian low.

Here are Girguzalm's moves:

    • Girguzalm's most common ranged move is his wind slash. He will slam both of his swords down at you and produce two blades of wind that go screaming at you. He does this three times in a row. You have plenty of time to get out of the way though (or you should), so just dash back and forth to dodge this move.
    • Girguzalm's next move is his boomerang sword attack. He'll throw both swords out and have them return to him. You can actually stand in front of him and be safe... Well, not RIGHT in front of him, but a few feet away.
    • Girguzalm's toughest move has to be his rotating blades. In this move, he will extend his swords out and turn around quickly, creating a 360 degree whirlwind of death. He also moves towards you slowly while doing this move. If you get hit without guarding, you can expect multiple damaging hits to ensue. If you can, dash out of this move; you can also just guard through the damage, if you wish.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Fnj-t31YJXo
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


One path down, two to go. Let's head up the middle path now to enter the silver path.

Iris: Silver Area

Head up the slope and you'll meet a new enemy called a Shehazask. These guys fire out shots that try to drag you in and hurt you, as well as hit you with a normal melee strike. Just blitz them to avoid the draw-in shot. Next up to the east is the Vezfes; this multi-faced creature will try to squash you, but not if you squash it first. Continue to the far east to find a chest with a Wind Crest in it. This is a key item for this area; use it on the monument to the south we passed to open the area up with a wind gust to the north!

Use the wind to head north and note the Vezfes gains a blow attack now that the wind is active. Head north and have Adol finish the living weapon here, and soon after you'll see a chest in some water with Blue Stone x10 in it. Continue to the northwest and follow the path to another monument. First, go west and use the gust of wind to go up a level, then fight the enemies you find. Duren can open a chest here for the Hero's Ring. Head back, then move northwest up the steep slope and open the two chests here with an Elysium in one (a weapon for Frieda) and a Healing Tablet in the other. Head back down the slope to the monument and use the Wind Crest again to stop the winds.

Head back to where the chest in the water was (at the fork to the southeast), then to the southeast platform. Kill the enemies here and claim the Rain Crest from the chest. Return to the monument once more, then choose to use the Rain Crest, which will raise the water. Head northwest again and use the water to continue, following the path to a fork. Head southeast first to find a group of treasure chests; open them for an Amethyst, a Healing Tablet, and finally the Valkyrie Dress +2, a Female-only armor that ups strength a bit. (I almost wish characters changed armor in this game now just to see if this would look like Valkyrie Profile or not!) Continue to the northwest to come to a monument. Use the Wind Crest here, then head north, killing the living weapons to find a chest with the Sun Crest in it. Head back down and use the newly-acquired Sun Crest to open the way forward.

Head southwest and kill the face (who shoots fireballs now) and check the chest for Red Stone x10. Head southeast now, ignoring the northeast path for a bit. Continue southeast and take the second northeast path to find a chest with a Hero's Cloak in it (an accessory that ups STR and DEF based on enemies defeated) and a Kaiser Potion. Head southwest now to a circular area and use the Wind Crest with the monument here. Now, head back northeast, northwest, and then northeast to the path we skipped to find a wind platform. Take it north to a chest with some Saintly Robes in it, then return to the monument we just found.

At the monument, use the Rain Crest and head southeast to get past the pool. Once you get up to the next level, you can use a platform to the left and descend down to the monument again. Do so, then use the Sun Crest, then head back up on the platform. Fight your way east and north, then use your Gale Shoes to get up the wall. Open the chest here for the Judgment knives for Karna. Continue to the north to activate a monument, then SAVE. The next boss is coming up; we highly recommend equipping the Hero's Ring before going into battle. Assuming your EXTRA skill is ready to go that is! You can always change it to something else after delivering the EXTRA blow. Anyway, here we go!

Note...

The Boss fight begins at 5:33 in the video below. (Videos may contain spoilers!)



BOSS #17

Zerivutz, The Silver Colossus
LVHPSTRDEFEXPGOLDWEAK
5333000778361396740-

Recommended Level: 53

Zerivuts is similar to Girguzalm in physical appearance, only with bird faces instead of a chameleon. Also like Girguzalm, Zerivuts only has three moves in total. These moves include a powerful forked beam move (his most powerful move), a frontal energy sphere attack, and a side energy sphere attack.

You can REALLY cheese this attack if you wish. Two of Zerivutz's attacks are able to be endured (in other words, you can get hit by them and keep attacking). You can combine that fact with multi-hit skills to really lay into Zerivutz. This comes at the risk of getting hit by his beam attack (which hurts), but you can really stun him fast like this. Combine that with a Hero Ring enhanced EXTRA and you can often finish this boss off in one stun cycle.

Here are Zerivutz's moves:

    • Zerivutz's most dangerous move is a split beam attack. This move is so powerful that, as a rule, you want to stand off-center of the boss. When he does this move, he'll shoot a beam straight ahead (which should miss you if you are off-center) and to the sides. THEN the sides come inward. Stay still in the safe zone near the middle beam to remain safe.
    • Zerivutz's second move is kinda weird. He'll put his claws in front of him and shake them, making energy spheres come out. If you are far enough away you can avoid them as they spread out as they travel. If you are close, you are bound to take some damage though...
    • Zerivutz's final attack is similar to the frontal energy sphere one. This time, he'll put his hands to the side of the arena and cause shots to come inward. Again, only easy to avoid at range since they spread out.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Fnj-t31YJXo?t=5m33s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


Two paths down! Time for the last path. Head down the right path and enter the golden area!

Iris: Golden Area

This area will have us rotating puzzles to create pathways. We also need to defeat rooms of enemies to unlock the exit. Fun, right? Leave this first one alone for now and head forward to kill the first enemy here: a Rudogodde. It looks like a bee / harpy hybrid and will fire projectiles at us. Take the first right here and follow the path to a chest with Purple Stone x10. Head back to the initial ring control panel and use it to make the MIDDLE ring rotate COUNTER-CLOCKWISE once, then move the INNER ring CLOCKWISE once. Now you can take the newly-formed middle path to the west, eventually reaching a rare Sun Stone. Head back to the panel now and rotate the OUTER panel COUNTER-CLOCKWISE once. This is just to get a chest with the Armageddon weapon in it for Calilica. Nice!

Note...

This Sun Stone is the last one in the game. Now would be an awesome time to use it and get someone their ultimate weapon. Don't forget!

Back to the panel now. The three paths in front of you should still be facing left, so with that in mind, turn the INNER ring CLOCKWISE once, and the OUTER ring COUNTER-CLOCKWISE one, with the result below.


Now you can go north and west to a new control panel, and more importantly, our first combat room. The enemies here are Nel-Plera, and will shoot at you with arrows. They also cause a ton of negative status effects, so get rid of them quickly. Launch area skills immediately to hurt them as a group, then wipe out the weaker ones first. Once you are done, you'll see that you've unlocked a lock to the exit.

Use the nearby control panel and move the INNER ring COUNTER-CLOCKWISE once. You can now take the upper path to a chest with some Black Stone x10. Head back to the console now and make the MIDDLE ring go COUNTER-CLOCKWISE twice and then the OUTER ring go CLOCKWISE three times, with the result below.


Follow that path to another control panel but more importantly a 2nd battle room. This one has four Nel-Situ in it; watch out for their area beam attacks and take them out to unlock the second seal. At the console, turn the OUTER ring CLOCKWISE once. This is so you can get to the nearby chest to the right for some Starlight Stone x10. Head back to the console now and let's turn the OUTER ring COUNTER-CLOCKWISE once, the MIDDLE ring COUNTER-CLOCKWISE three times, and the INNER ring CLOCKWISE twice, with the result below.


This should take you up and to the north quite a ways, leading to a chest at the end with a Valkyrie Dress +3 in it. Head back to the console now and turn the MIDDLE ring CLOCKWISE twice. This gets you to a new console at the exit door. Here, use the console and turn the INNER ring COUNTER-CLOCKWISE three times, the MIDDLE ring CLOCKWISE once, and the OUTER ring COUNTER-CLOCKWISE once, with the result below.


This opens the path to both of the final battle rooms, so go ahead and follow it, stopping off to the easternmost one first. This one has four Nel-Beever in it, fast little buggers that will be a pain. Area attacks work well enough, but they may be fast enough to dodge some. After they're disposed of, continue following the path as it moves south, west, then north into the final combat door. You'll find four Nel-Vesbye in here; they will poison you easily and tend to either charge you or spray webbing at you. Take them out to break the final seal.

With the seals broken, make your way back to the newly opened main gate to the far north. Open the chest for the Ragnarok weapon, an exceptional weapon for Ozma. Hit up the monument and SAVE. The final guardian is up next; once again, use the Hero's Ring on whoever is going to use the EXTRA gauge.

Note...

The Boss fight begins at 9:33 in the video below. (Videos may contain spoilers!)



BOSS #18

Bulaghoul, The Golden Colossus
LVHPSTRDEFEXPGOLDWEAK
5343000742396396740-

Recommended Level: 53

Like the other two guardians, Bulaghoul is fairly simple. He has three moves in total and looks similar to his fellow guardians.

Bulaghoul's attacks consist of a forward clap with his hands that results in a large area attack, a move where he tosses his hands forward and does damage by grabbing you while drawing you forward (we can't make this stuff up...) and a ground attack that shoots out several fire waves, as you saw during his introduction. This fight is fairly straight forward and similar to the other two fights. Every attack is fairly powerful though, so rushing him is not recommended. You can still expect to kill him in about two stun cycles though, especially with an enhanced EXTRA attack. Check out his moves below and take down the final guardian!

Here are Blaghoul's moves:

    • Bulaghoul will clap his hands forward, causing a large area attack. This is telegraphed well ahead of time and is very easy to dash away from. Beware of his slight movement when he does this, and dash back in once he is done to continue damaging him.
    • Bulaghoul's second attack is rather odd. He will throw his hands forward at you; these hands go straight forward, so dodging to the left or right works nicely, but they are fairly fast. If they do catch you, expect to be hit multiple times and drug back to Bulaghoul.
    • Bulaghoul's last move is where he slaps the floor and sends out a ton of fire shockwaves. These shockwaves are fairly spread out, so getting hit by more than one is not very possible. They are rather slow and easy to dodge as well.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Fnj-t31YJXo?t=9m33s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


Once you have all three guardians beat, head back to the central hub and save. You can now use the central warp point to head for the "Central Area", so do that to progress the story. Before going upward, check behind the warp point for the Berserker Armor +6.

PSN Trophies

As long as you were able to open every other chest in the game, you will obtain the Treasure Hunter Trophy when you open this final one.

Up ahead is a series of battles against some new enemies. The smaller ones are Zenoranpa, who will try to rush you and can shoot out projectiles from four directions. The bigger ones are Jadelos and they are STRONG. Beware of their axe attacks and frontal charges, as well as their beam attacks. This is an exceptional area to buff your levels if you are lacking, as the big guys give 11K+ experience. There is also a monument to the north you can heal at.

STOP! Beyond this monument is the POINT OF NO RETURN. Make sure that you've done everything in the game that you wanted to do, and make sure that you're properly stocked and ready to take on the final two bosses of the game. When you're ready, head north to begin the end.

Completion Percentages before the Final Bosses
Map Completion 100.0%
Chests Found 100.0%
Harvest Points 100.0%
Monster Compendium 94.8%
Note...

The Boss fight begins at 1:59 in the video below. (Videos may contain spoilers!)



BOSS #19

Akasha-Glyph, The False God of Causality
(with Kut-Shell, Blo-Shell, Shu-Shell, and Forberis)
LVHPSTRDEFEXPGOLDWEAK
5570600625399978230-

Recommended Level: 55

Here we are at the penultimate boss of the game. Akasha has two forms, so let's go over both of them below.

The first form is not really a fight against Akasha (the central boss), but a fight to get to him. Notice his GREEN life bar (yes, he has three life bars). We are going to chip away at it and get to the second phase of the fight.

To do that, we need to destroy three glyphs surrounding Akasha. The three glyphs are colored red, yellow and green and represent the game's attack types (Red=Slash, Yellow=Strike, Green=Pierce). The glyphs themselves are weak to the color they represent, so for the extra edge, switch to different characters to take them out faster. Of course that is easier typed than done, as you have to avoid all of Akasha's attacks as you go after the glyphs. As a general rule, you want to focus on hit-and-run attacks to give yourself time to dodge everything you need to, but still take out the glyphs quickly. Check out the first form's attacks below and work on taking those glyphs out!

Once you take out the first form, Akasha will lower down quite a bit and begin his second phase. This phase is annoying, as you can only harm the boss when he slams his arms down on either side of you and exposes his chest, so when he does this, go all-out with all of the skills and offense you can muster. During the rest of the time, Akasha is invulnerable to attack, so focus on dodging his various attacks and killing off the column foes. Seriously, stay on the move and only attack the column if it is easy to do. Check out the second form's attacks below to prepare and put an end to this menace!

Here are Akasha-Glyph's moves in his first form:

    • The first move you'll likely notice (and will carry over to the second form) is the column ally that Akasha has. This column has its own health bar and will try to crush you. Yeah... it's kind of odd, but very effective at distracting you. It will sometimes try to crush you multiple times in a row, like some sort of serial-crusher. Take them out when you can to make life easier.
    • Akasha-Glyph will summon a large sword above you and drop it down. It's pretty easy to notice a giant sword being formed above you though, so dodge as soon as you can to stay safe.
    • His most common move is a set of spikes that Akasha will summon up near his head and send zooming down at you. These spikes start out at four, but will become more numerous as you start to really threaten Akasha-Glyph by destroying the glyphs protecting his first form. Try to get a Flash Move here to give yourself more time to destroy the glyphs.
    • Probably his most dangerous move in his first form is his gigantic fist attack. The ground below you will glow, and soon after, a giant fist will punch upward causing decent damage. More importantly, it will knock you down and subject you to column pounding and spike impaling, which just compounds the damage done.

Here are Akasha-Glyph's moves in his second form:

    • The column attack will continue on into this phase. Heck, as Akasha's HP gets lower, you will start to see two columns out and about. Twice the annoyance!
    • Akasha-Glyph will sweep his arm across the arena. This move is fairly fast and will likely nail you once or twice during the fight. Try to guard (or Flash Guard) it, or even dodge inward to avoid it.
    • If you thought one or two columns was bad, how about a dozen? Akasha will drop multiple columns down at you. This attack isn't very threatening though, as you can simply dash away to avoid it. Since he only does it when you can't hurt him, there's no reason not to be on the move anyway.
    • This final attack only occurs when Akasha-Glyph is vulnerable to attack (when he has his arms down). When he is in this state, he will shoot a blue beam down at the ground underneath you, and a second later, cause it to explode upwards. If you attack his chest in a hit-and-run manner, you can often dash away when this move activates and either stay safe or keep attacking. Not very threatening.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/SJDE8ZGkNIQ?t=1m59s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


PSN Trophies

You'll earn the The Darkling Ordeal Trophy after the battle.

After the battle, talk to your allies if you wish, then pick up the Mask of the Sun. After some dialog, head south and exit back to the Temple of the Sun. There's plenty of dialog afterward, as well as a few pitched battles between the dialog that you'll have to fight. Follow along between the fights and scenes, and you'll eventually get to the mountain with Duren and Frieda. Once you're there, just focus on climbing up the mountain and not on the shadows (though make sure to defeat a few for your bestiary). Equip the Beast King's Claws and tear through the rocks there, and wait for the blazes of fire from the wall to let up for a moment before trying to pass through (or just take the outside path, if applicable). Once you get to the top, you'll face the game's final boss:

Note...

The Boss fight begins at 17:37 in the video below. (Videos may contain spoilers!)



BOSS #20

Phantom Gruda, The Hollow Specter
LVHPSTRDEFEXPGOLDWEAK
5672204353871318910-

Recommended Level: 56

We won't lie to you: this fight is fairly simple. Definitely a bit anti-climactic. Oh well...

You are controlling Adol alone of course, so here's hoping you have him in fighting shape. Gruda is fairly mobile and likes to dash around and guard occasionally, but he is really no match for you. His attacks aren't that threatening either. To top it all off, you have an entire inventory full of items to call upon so this fight will very likely be a breeze to you. Seriously, it is almost laughable.

Feel free to use items and lay into Gruda. Every single one of his attacks is blockable, and you can in fact slowly chip away at victory just by counter-attacking. That is far too boring though, so keep an eye on your health and lay into him to end this. Check out his moves below to see what you face and fight your way to victory!

Here are Phantom Gruda's moves:

    • Gruda's basic attack is a five-hit melee combo. This can do moderate damage if completely unguarded and sustained, but is very easy to dodge. Use a skill to counter this move and really punish him. If you're low on SP, try to Flash Guard for the critical hit bonus.
    • Gruda is fond of jumping high into the air and diving down at you. This does area damage, and once he has landed, shockwaves will shoot out from where he landed. These shockwaves are spread out and easy to dodge; either dash away from this or guard through it.
    • Gruda has a dash attack that he'll use at times to cover the distance between the two of you. Another easy attack to guard or Flash Guard.
    • When Gruda doesn't use his melee combo or dive attack, he will often do a spinning attack. This move is a 360 degree area attack, but you can just guard through it or dash away to remain safe.
    • Once his HP is below 50%, he will start to do his version of an EXTRA attack. He will charge in place for a while and punch forward. If he doesn't connect, nothing will happen. If he does connect, it will start a series of strikes on you, hitting you for around two dozen hits. Thankfully, you can guard through this whole attack and lose less than 200 health. Hey, we weren't lying when we said this was an easy fight! Finish him off already!

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/SJDE8ZGkNIQ?t=17m37s
Video provided by --- OmegaEvolution --- (videos may contain spoilers!)


PSN Trophies

You'll earn the Monster Meister after defeating Gruda, assuming you were able to defeat one of every monster in Celceta.

After the battle, just head northeast and examine the ledge, choosing to finish the deed. Watch the events unfold, and you'll earn the final memory: The 'Adventurer'. Enjoy the ending that you deserve!

PSN Trophies

Upon completing the game, you'll earn the following Trophies: Memories Unfogged (for discovering all of Adol's Memories), and Adventurer (for completing the game).

And... that's all! Congrats on completing Ys: Memories of Celceta! But wait, there's more! Be sure to let the credits run all the way through, then SAVE YOUR CLEAR DATA at the end! Now you can check out New Game+ and Time Attack!

Completion Percentages
Map Completion 100.0%
Chests Found 100.0%
Harvest Points 100.0%
Monster Compendium 100.0%

PSN Trophies

If you want to earn a Platinum trophy, you'll need to beat the game once again on Nightmare mode, as well as several other things. Be sure to check the PSN Trophies section to see which ones you have left to accomplish!



New Game+ and Time Attack

New Game+

Once you've completed the game at least once, you'll be able to start a New Game, but with plenty of bonuses from your prior playthrough! To do this, just go to the main menu and choose Load Game, then select your clear data. Here's what you get to carry over:

  • You keep your level and statistics.
  • You keep all of your standard items and equipment.
  • You keep all of your skills and skill EXP.
  • You keep all of your bestiary entries.
  • All resource points and chests are still indicated on the map.
  • You keep almost ALL of your percentages present in your Journal's Records (minus the two mentioned below).
  • As stated above, but more specifically, you keep your Map %. Because of this, you can visit Governor General Griselda after you first meet her and reap all of the rewards if you managed to get 100% in your first playthrough.

A few things to note, though:

  • You do NOT keep your Treasure Chest %. ALL of the chests are reset, so you will have to open them again. However, they are on your map if you found them the first time.
  • You do NOT keep your Quest %. ALL of the quests are reset, and you will have to do them again.
  • You lose ALL of your Key Items.
  • You lose ALL of your Artifacts.
  • Bosses now have more HP and higher statistics than before.
  • New Game+ is the ONLY way to do everything in the game 100%. You MUST do the weapon quests in Selray differently than the first to be able to achieve 100% item completion.
Time Attack

You can face old bosses in Time Attack, or even complete a Boss Rush against the game's bosses all in a row, so be sure to check it out! If you load clear data and begin a new game, you can access Time Attack from the Memories Menu, allowing you to challenge bosses again.

If you're aiming to get the 4 Trophies for Time Attack, your best bet would be to start a New Game+ under Easy. Keep in mind that the party you have with you is the party you can use in the Time Attack and Boss Rush, so you'll want to wait until you have your preferred party. If you like a challenge, you can do it with Adol alone, but if you have to do it as soon as possible, it's recommended to at least proceed to the Casnia Mine so you have Duren with you as a backup.

Here's what you do have through the fights:

  • Your current party.
  • Your current SP gauge.
  • Your current EXTRA gauge.
  • Your current Skills.
  • Your current Accessories. (You can boost your low STR/DEF/HP by equipping accessories that boost those. Equipping a Wanderer's Cloak and a Hero's Cloak will make the first half of the bosses a joke.)
  • A set level, weapon, and armor, based on the boss.
  • 3 of each of the following items:
    • Honey Potion
    • Bitter Potion
    • Kaiser Potion
    • Roda Droplet
    • Celcetan Panacea

For the Boss Rush, you only have that set of items to last you through the whole series of battles, so use them wisely!?



PSN Trophies

TrophyTypeHow the Achievement is earnedDetails
Timeless Adventurer Platinum Acquired all trophies. Unlock everything else!
Master Cartographer Gold Completed the Map of Celceta. Acquire 100% map completion.
Memories Unfogged Gold Restored all lost memories. Acquire all 36 of Adol's memories.
Treasure Hunter Silver Opened every treasure chest. Open every chest in every area of the game.
Stupendous Scavenger Silver Discovered every Resource Point. Raid every Harvest Point in every area of the game.
All the Things Silver Acquired at least one of every item. Fill out every circle in your Item menu.
Monster Meister Silver Filled out all monster details in journal. * MISSABLE * - Make sure that you have defeated the enemies summoned by both Bami and Gadis in their respective boss battles.
Material Boy Silver Filled out all material details in journal. Fill out every circle in your Item menu under Minerals, Plant Materials, and Beast Materials.
Philanthropist Silver Successfully completed every quest. * MISSABLE * - Successfully complete every quest. Some quests can be missed, while others can be failed.
Wordless Affinity Bronze Befriended all animals. See the following sub-quest: Charming the Animals
Mishy Masher Bronze Found all of Mishy's hiding spots. See the following sub-quest: Mishy's Hide and Seek
Jack of All Trades Bronze Mastered every skill. Obtain level 3 for every skill.
Only the Best Will Do Bronze Enhanced a weapon or armor to its limit. The easiest way to do this is near the end of the game once you've acquired a Sun Stone or two. Reinforce one of your characters' legendary weapons with a Gold Pedestal; purchase it in Casnan for a whopping 1,000,000 gold. Even if you don't plan on keeping it, you can always reload your old game with your money intact.
Money For Something Bronze Amassed one million gold. Bring your total to at least 1,000,000 G. Defeating enemies that drop high value materials are the quickest way to get to a million; BY FAR, the quickest and easiest way is in the Lake Tolmes Ruins. In the Altar area (where you can warp), there is a group of 4 Merahvas right beside the southern exit of the area; they are weak to Slash, so they are easily killed by Adol & Frieda. But even more important is that they drop Titanic Bones that sell for 1000G a piece. Since they're right beside the exit, you can go to the next area, then come right back and take them out again, earning drops very quickly. Equip both a Silver Axe and Gold Axe to every party member, equip the Aeolus Urn+, and have one of each attack type in your party for the greatest success. Use strong skills and hope for Excellent Kills for better chances of drops; I used Frieda's Icicle Drop for 10 minutes, and earned roughly 150,000G from doing so. 900,000G in an hour! (While you're doing this, work on leveling up your characters' skills!)
Sea of Trees Unbroken Bronze Cleared all obstructed paths. Examined different objects on the world map that allowed you to create a bridge/shortcut to a different area. This includes logs in the Forest of Dawn, drawbridges by the river, a honeycomb by the Sanctuary Approach, a sealed poison crack (courtesy of Frieda) in the Ashen Forest, and this bridge by Elduke.
Tickled Pink Bronze Endured all of Zara's tickle sessions. * MISSABLE * - See the following sub-quest: Zara's Tickling
Heard It All Bronze Purchased every piece of info from Mouse. * MISSABLE * - See the following sub-quest: Mouse's Information
Touche, Salesman Bronze Proved your skill as a merchant. * MISSABLE * - See the following quests: Purchasing Iron Ore, Shopkeeper for a Day, and Purchasing Silver.
Trails in the Mud Bronze Walked an extraordinary total distance. Walk 200 krimeyle. (Check your Records for current progress.)
Valorous Vanquisher Bronze Defeated two thousand enemies. Defeat 2,000 individual enemies. (Check your Records for current progress.)
Impenetrable Bronze Successfully used Flash Guard fifty times. Use Flash Guard 50 times. (Check your Records for current progress.)
Now You See Me Bronze Successfully used Flash Move fifty times. Use Flash Move 50 times. (Check your Records for current progress.)
Things Are Looking Up Bronze Achieved one thousand Aerial Combos. Use 1,000 Aerial Combos. (Check your Records for current progress.)
When You Got It Bronze Achieved five hundred Skill Finishes. Have 500 Skill Finishes. (Check your Records for current progress.)
Cunning Strategist Bronze Achieved five hundred Excellent Kills. Have 500 Excellent Kills. (Check your Records for current progress.)
Gold Hunter Bronze Defeated a rare golden foe. Defeat a Golden Pikkard in the Forest of Dawn. The best place to find them is in the Sunlit Ruins at night. Equip the Sacred Beast Collar and roam near the Sunlit Ruins until you find him. Once you do, switch back to human and use your EXTRA skill to wipe him out in one blow. Reference this section.
Lord of the Jungle Bronze Defeated the ruler of the Great Forest. Defeat Foria-Daros. He's in the Forest of Dawn, and can only be reached after acquiring the Beast King's Claws. Reference this section.
Swordsman Extraordinaire Bronze Played extensively as Adol. Control the character for 5 hours during the course of your playthroughs. It's actually fairly easy to do; plug in your Vita so it is charging, then just go to an area where there are no monsters and tape down or use a rubber band on the analog sticks to where the character is constantly running to the right. Let them run while you sleep for the night or go to work for the day, and you'll have the trophy after 5 hours.
Well-Traveled Informant Bronze Played extensively as Duren.
Master Huntress Bronze Played extensively as Karna.
Terrific Tribal Chief Bronze Played extensively as Ozma.
Apostle for the Ages Bronze Played extensively as Calilica.
Enchanting Storyteller Bronze Played extensively as Frieda.
In Search of Lost Memories Bronze (Hidden) Began your adventure in Celceta. Unlocked upon being able to move for the first time.
Mine Raider Bronze (Hidden) Successfully rescued the trapped miners. Unlocked upon completing the Casnia Mine.
Proof of Life Bronze (Hidden) Discovered a settlement in the Great Forest. Unlocked upon reaching either Comodo or Selray.
Homecoming For Some Bronze (Hidden) Solved the mystery of the missing villagers. Unlocked upon completing the Ancient Burrow.
Pure Waters Bronze (Hidden) Resolved the polluted river dilemma. Unlocked upon completing the Sacred Beasts' Lair.
Closer to the Truth Bronze (Hidden) Successfully arrived in the Primeval Lands. Unlocked upon completing the Underground Ruins.
White Wings Bronze (Hidden) Reunited with Eldeel at the Tower of Providence. Unlocked upon completing the Tower of Providence.
A Storied Village Bronze (Hidden) Located the underground village of Danan. Unlocked upon reaching Danan.
Lost Kingdom Bronze (Hidden) Arrived in the ruined capital, Elduke. Unlocked upon reaching Elduke.
Mask In Hand Bronze (Hidden) Acquired both halves of the Mask of the Moon. Unlocked upon completing both Mt. Vesuvio and the Lake Tolmes Ruins.
Beyond Lies Your Goal Bronze (Hidden) Opened the door to the Temple of the Sun. Unlocked upon entering the Temple of the Sun.
The Darkling Ordeal Bronze (Hidden) Overcame Gruda's trial. Unlocked upon defeating Akasha-Glyph.
Adventurer Bronze (Hidden) Completed the main story. Unlocked upon returning to the menu after saving your clear data.
Better Man Bronze (Hidden) Defeated Duren in one-on-one combat. Defeat Duren in the Sword Training Quest.
Waking Dream Silver (Hidden) Cleared the game on Nightmare difficulty. Beat the game on Nightmare difficulty. It's much easier to do this after completing the game once before, and using New Game+ for your Nightmare challenge.
Reckless Abandon Bronze (Hidden) Defeated a boss in Time Attack in thirty seconds or less. The easiest and quickest boss(es) to earn these two would be with either Aldovoss or Ribbi-Roi, a fully-charged SP gauge, and a fully-charged EXTRA gauge on Easy. To make it EXTREMELY easy, just equip a Wanderer's Cloak and Hero's Cloak to give your low stats a boost.
Like the Wind Silver (Hidden) Defeated a boss in Time Attack without taking damage.
The Strongest Pro Bronze (Hidden) Conquered Boss Rush. Defeat every boss in the Boss Rush successfully. Better do it on Easy, and with a full party.
Untouchable Silver (Hidden) Conquered Boss Rush without a single retry. Defeat every boss in the Boss Rush successfully, without dying. Better do it on Easy, and with a full party. Good luck...

?



Am I a Swordsman?

#01/36

Countless voices speak of 'swords.'

  • Found before entering the Casnia Mine, as part of the story.
    • Adol's ATK +1

The Tower

#02/36

A tower pierces the thundery skies.

  • Found before entering the Forest of Dawn, as part of the story.

The Harp Player

#03/36

Tales of a fallen kingdom.

  • Found after clearing The Forest Labyrinth, as part of the story.

The Forest Siblings

#04/36

Guided around Comodo by two siblings.

  • Found after entering Comodo Village, as part of the story.
    • STR +1

The Sacred Beasts

#05/36

Adol talks with a youth while riding down the river.

  • Found after clearing the Misty Peak, as part of the story.

Meeting Ozma

#06/36

Adol meets a youth who raises Spardas.

  • Found after entering Selray Village, as part of the story.
    • DEF +1

A Gentle Voice

#07/36

A gentle voice speaks to Adol.

  • Found after clearing the Underground Ruins, as part of the story.

Eldeel and Leeza

#08/36

Encountering a mysterious winged man.

  • Found in Highland Town, as part of the story.

Peaceful Times

#09/36

Adol spends time with Eldeel and Leeza.

  • Found in the Sanctuary of Storms, as part of the story.

Black-Winged Assailant

#10/36

Pursued by the black-winged Eldeel.

  • Found at Table Mountain, as part of the story.

Eldeel's Concerns

#11/36

Eldeel expresses concerns about his duty.

  • Found at the end of the Ashen Forest, as part of the story.

Black Omens

#12/36

The dark side of Eldeel's heart.

  • Found in the Lake Tolmes Ruins, as part of the story.
    • Adol's Max HP +10

Truth of the Spardas

#13/36

The Spardas' origins and Selray's error.

  • Found in the Lake Tolmes Ruins, as part of the story.
    • Adol's DEF +1

The King and Eldeel

#14/36

A conversation between Eldeel and Lefance.

  • Found on Mt. Vesuvio, as part of the story.
    • Adol's Max HP +10

The Two Masks

#15/36

The Mask of the Moon is conferred to Lefance.

  • Found on Mt. Vesuvio, as part of the story.
    • Adol's STR +1

The 'Adventurer'

#16/36

Eldeel awards Adol a title.

  • Automatically viewed during the ending of the game.

Inquisitiveness

#17/36

A traveler visits Adol's village.

  • Found just to the west of the green monument in the Forest of Dawn: East's entrance.
    • Adol's ATK +1

A Peddler's Tale

#18/36

A young man listens to tales of the world, enthralled.

  • Found in the Forest of Dawn: East, several screens to the far northeast of the entrance, in the same area where you find the 2nd Bozuonga.
    • Adol's DEF +1

A Small Adventure

#19/36

A young man seeks the ocean.

  • Found in the Forest of Dawn: West, in the first area, in the northern portion of the map next to a chest.
    • Adol's Max HP +10

My Inspirational Father

#20/36

Adol first hears of his father's past.

  • Found in the Plateau Path: Stargazer Ruins on the western side.
    • Adol's STR +1

The Day of Departure

#21/36

Adol leaves the village where he grew up.

  • Found in the Gidona Crater, in the area before the entrance to the Ancient Burrow.
    • Adol's Max HP +10

A Familiar Stranger (1)

#22/36

Talking with a man who seems to have been a close friend.

  • Found in the Subterranean Forest.
    • Adol's DEF +1

A Familiar Stranger (2)

#23/36

Temporarily parting ays with the man.

  • Found in the Ashen Forest, in the area just before the Frogs' Inn.
    • Adol's Max HP +10

The Forest Labyrinth

#24/36

Adol becomes lost in the Forest Labyrinth.

  • Found in the Forest of Dawn: Wetlands, just to the southeast of the entrance to the Sunlit Ruins.
    • Adol's DEF +1

The River at Dusk

#25/36

Ozma hesitates to ask a favor of Adol.

  • Found just to the east of the entrance of Selray Village.
    • Adol's STR +1

Night in Selray

#26/36

Adol receives a warm welcome from Selray.

  • Found in the Forest of Dawn (West) outside of Selray Village, to the far southeast in the 2nd area.
    • Adol's Max HP +10

Rite of Summoning

#27/36

Adol meets Leeza and is filled with questions.

  • Found in the Ashen Forest, in the far south of the area that is just northwest of the first stone monument.
    • Adol's DEF +1

Apprentice Apostle

#28/36

Adol meets with Calilica, who admires him.

  • Found in the Sanctuary approach to the far east.
    • Adol's STR +1

Mr. Popular

#29/36

The residents of Highland shower Adol with questions.

  • Found at Table Mountain, in the area before the camp.
    • Adol's DEF +1

The Hidden Room

#30/36

A mysterious room filled with wondrous things.

  • Found in the area after clearing The Forest Labyrinth, to the south.

The Naive One

#31/36

An information dealer cares for a collapsed Adol.

  • Found just outside of the Frogs' Inn after acquiring the Beast King's Claws.
    • Adol's DEF +1

Reminiscence

#32/36

Frieda remembers those who have departed.

  • Found in the Outskirts of Elduke, near the entrance to Lake Tolmes.
    • Adol's Max HP +10

Woman and Beast

#33/36

A conversation between Griselda and Leo.

  • Found in the Outskirts of Elduke, beside the entrance to Mt. Vesuvio.
    • Adol's STR +1

The Two Commanders

#34/36

Leo and Remnos' unusual relationship.

  • Found in the Ashen Forest, in the Marshland area.
    • Adol's Max HP +10

Queen Rabbit

#35/36

The bonds of two fleeing explorers.

  • Adol's DEF +1

Day in the Life of a Roo

#36/36

A day in the life of sacred beasts.

  • Found near the exit of the Forest of Spores.
    • Adol's STR +1

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Missables

There are just a few things in Celceta that you can miss. They are listed below.



Items
  • During the Happy Present Quest, you can miss out on 3 of the 4 wreaths that are given to you as a present. Be sure to give ALL FOUR types of flowers to her all at once (the bottom option) to obtain all four wreaths. (Marl Wreath, Yupel Wreath, Libra Wreath, and Celcetan Wreath.)
  • Technically, you can miss out on Sun Stones if you forget to use them before starting a New Game+, as you will lose all of your Key Items.


Trophies


Enemies

Any enemy that is summoned by a boss can technically be missed, but they are the only ones. The two most common are the ones summoned by Bami (Mesarabadi) and Gadis (Dagbanther).

Other commonly missed enemies are Duren, for not defeating him in the Quest in Comodo, and the Godenas in the Colonia Artifact Laboratory. To fight these, a Goras and a Denas monster has to fuse together completely before forming a new enemy.?



Skills

Listed below are all of the Skills in the game, separated by character.



Rising Edge

  • # 01/12
    • Req. SP: 10
      • Launches enemy into the air with a backhanded slash.

Sonic Slide

  • # 02/12
    • Req. SP: 10
      • Flies at enemy, passing by with a powerful slash.

Stun Raid

  • # 03/12
    • Req. SP: 20
      • Jumps into air, piercing enemies on descent. Easily stuns.

Blade Rush

  • # 04/12
    • Req. SP: 40
      • Unleashes a continuous barrage of attacks on the enemy.

Sonic Wave

  • # 05/12
    • Req. SP: 10
      • Unsheathes sword at high speed, releasing a shock wave.

Rising Slash

  • # 06/12
    • Req. SP: 20
      • Launches foe into the air and slashes it before it lands.

Circular Slash

  • # 07/12
    • Req. SP: 10
      • Spins sword, hitting nearby enemies multiple times.

Arc Blast

  • # 08/12
    • Req. SP: 20
      • Slashes the ground, launching enemies with a shock wave.

Blade Barrage

  • # 09/12
    • Req. SP: 40
      • Showers enemies with sword hits before knocking them back.

Gale Stinger

  • # 10/12
    • Req. SP: 10
      • Thrusts sword forward, releasing a helical shock wave.

Sky Drive

  • # 11/12
    • Req. SP: 20
      • A revolving attack from mi-air, releasing a shock wave.

Aura Fencer

  • # 12/12
    • Req. SP: 40
      • Pierces enemies in front with a blast of light.



Shell Cracker

  • # 01/10
    • Req. SP: 10
      • Spins in mid-air then descends, crushing enemies below.

Swallow Kick

  • # 02/10
    • Req. SP: 10
      • Unleashes a powerful kick, launching enemies upward.

Jaw Breaker

  • # 03/10
    • Req. SP: 20
      • Charges energy before unleashing a powerful uppercut.

Phoenix Kick

  • # 04/10
    • Req. SP: 40
      • Kicks enemy upward, then kicks even more while airborne.

Chaotic Aura

  • # 05/10
    • Req. SP: 10
      • While active, all damage to and from Duren is critical.

Wild Assault

  • # 06/10
    • Req. SP: 20
      • Kicks forwards with full strength.

Sliding Strike

  • # 07/10
    • Req. SP: 10
      • Slides forward, damaging enemies in a straight line.

Abyss Gazer

  • # 08/10
    • Req. SP: 20
      • Sends a shock wave across the ground toward an enemy.

Deadly Counter

  • # 09/10
    • Req. SP: 20
      • Predicts enemy attack, using chance to deal great damage.

Dragon Kick

  • # 10/10
    • Req. SP: 40
      • Sends enemies flying with an energy-imbued kick.



Homing Knives

  • # 01/10
    • Req. SP: 10
      • Throws several knives directly at the target.

Poison Dagger

  • # 02/10
    • Req. SP: 10
      • Throws a poison-coated dagger at one enemy. Causes Poison.

Mistral Spin

  • # 03/10
    • Req. SP: 20
      • Spins, creating a tornado that launches enemies upward.

Napalm Shot

  • # 04/10
    • Req. SP: 40
      • Throws knives full of gunpowder, creating a big explosion.

Wind Edge

  • # 05/10
    • Req. SP: 10
      • Throws a wind-shrouded knife, knocking foes back.

Shock Spark

  • # 06/10
    • Req. SP: 20
      • Creates lightning in mid-air from knives. Can paralyze.

Knife Spin

  • # 07/10
    • Req. SP: 10
      • Throws knives which spin wildly, dealing area damage.

Kaleido Spike

  • # 08/10
    • Req. SP: 40
      • Throws countless knvies follwed by a powerful tackle.

Cyclone Edge

  • # 09/10
    • Req. SP: 20
      • Launches tornado knife forward, knocking enemies back.

Tornado Blast

  • # 10/10
    • Req. SP: 20
      • Throws knives into ground, which then erupt below enemies.



Crag Spear

  • # 01/10
    • Req. SP: 10
      • Launches enemies upward with an earth pillar.

Gaia Wall

  • # 02/10
    • Req. SP: 10
      • Summons the power of earth to raise the party's DEF.

Tiger Flash

  • # 03/10
    • Req. SP: 20
      • Releases a single concentrated thrust forward.

Crag Burst

  • # 04/10
    • Req. SP: 40
      • Pierces ground, creating earth pillars in a wide area.

Whirlwind

  • # 05/10
    • Req. SP: 10
      • Spins spear at high speed, launching enemies upward.

Aqua Pressure

  • # 06/10
    • Req. SP: 10
      • Attacks with a violent current, causing Heavy status.

Water Prison

  • # 07/10
    • Req. SP: 20
      • Creates sphere of water, dealing multiple hits to enemies.

Falcon Dive

  • # 08/10
    • Req. SP: 20
      • Jumps into air, thrusting forward at high speed.

Gaia Spear

  • # 09/10
    • Req. SP: 40
      • Overpowers enemies with a series of powerful attacks.

Tidal Ascent

  • # 10/10
    • Req. SP: 20
      • Charges forward, launching foes upward with a current.



Gravity Sphere

  • # 01/10
    • Req. SP: 10
      • Creates a force field that sucks in foes and damages them.

Double Impact

  • # 02/10
    • Req. SP: 10
      • Launches enemies upward before slamming them back down.

Power Swing

  • # 03/10
    • Req. SP: 20
      • Swings mace forward, using its magic to increase damage.

Gigant Hammer

  • # 04/10
    • Req. SP: 40
      • Enlarges mace and slams its immense weight downward.

Gold Rush

  • # 05/10
    • Req. SP: 20
      • Hits enemies with an enlarged mac, revealing hidden gold.

Magical Launcher

  • # 06/10
    • Req. SP: 10
      • Launches the tip of the mace, damaging distant enemies.

Thunder Spheres

  • # 07/10
    • Req. SP: 10
      • Summons autonomous artifacts for combat support.

Blitz Chaser

  • # 08/10
    • Req. SP: 20
      • Releases lightning magic that bounces between enemies.

Stun Impact

  • # 09/10
    • Req. SP: 20
      • Hits earth forcefully and summons lightning. Stuns easily.

Triple Breaker

  • # 10/10
    • Req. SP: 40
      • Three powerful mace blows followed by explosive lightning.



Hurricane Spin

  • # 01/10
    • Req. SP: 10
      • Spins halberd, aiming for the feet of surrounding enemies.

Fairy Strike

  • # 02/10
    • Req. SP: 10
      • Summons Nina to force a drop item from the enemy's grip.

Demonic Edge

  • # 03/10
    • Req. SP: 10
      • Uses fighting spirit to raise the party's STR.

Demonic Vortex

  • # 04/10
    • Req. SP: 20
      • Creates a vortex, drawing in enemies for multiple hits.

Cocytus Drive

  • # 05/10
    • Req. SP: 40
      • Creates a line of ice pillars to launch enemies upward.

Ice Javelin

  • # 06/10
    • Req. SP:
      • Fires a continuous barrage of ice pillars from above.

Icicle Drop

  • # 07/10
    • Req. SP: 20
      • Attacks with a block of ice from above. Causes Freezing.

Ice Pillar

  • # 08/10
    • Req. SP: 10
      • Summons a sharp ice pillar to launch an enemy upward.

Destruction Dance

  • # 09/10
    • Req. SP: 40
      • Swings halberd repeatedly, then launches enemies upward.

Phosporous Moon

  • # 10/10
    • Req. SP: 20
      • Approaches foe, thrusting forward and launching upward.



Equipment

Listed below are all of the equipment in the game, separated by category.



Short Sword

# 01/13

  • STR 9
    • Favored by soldiers in training for its ease of use.

Long Saber

# 02/13

  • STR 28
    • Steel sword renowned for its length and ideal weight.

Slasher

# 03/13

  • STR 44 / Poison 5%
    • Sword with a wide blade designed for hunting.

Slasher DX

# 04/13

  • STR 63 / Poison 5%

Bronze Edge

# 05/13

  • STR 50 / Paralysis 5%
    • One-handed sword with reduced water resistance.

Bronze Edge DX

# 06/13

  • STR 67 / Paralysis 5%
    • Shark-like. Can take down even the largest fish.

Spectacular Heat Sword

# 07/13

  • STR 73 / Burning 30%
    • Forged in Selray. A sword so hot, it burns its user.

Flame Sword

# 08/13

  • STR 74 / Burning 30%
    • Refined in Selray. Makes foes burst into flames.

Claymore

# 09/13

  • STR 102
    • Large sword used by knights. Unwieldy yet sharp.

Soul Biter

# 10/13

  • STR 146
    • Infused with magic and refined with a special alloy.

Rune Blade

# 11/13

  • STR 201
    • Mysterious lightweight sword containing holy power.

Apocalypse

# 12/13

  • STR 244
    • Sacred sword that's seen use in countless battles.

Ajax Sword

# 13/13

  • STR 266
    • Recreated using rare ore. Can cut through anything.



Brass Knuckle

# 01/13

  • STR 8
    • Covers the wearer's fist in brass, raising strength.

Steel Gauntlet

# 02/13

  • STR 26
    • Steel gauntlet designed for intense melee combat.

Eagle Head

# 03/13

  • STR 41 / Poison 5%
    • Resembles an eagle's head. Deals focused damage.

Eagle Head DX

# 04/13

  • STR 59 / Poison 5%
    • Modified for battle against beasts in the Great Forest.

Shark Fin

# 05/13

  • STR 46 / Paralysis 5%
    • Modeled on a sacred beast claws. For aquatic enemies.

Shark Fin DX

# 06/13

  • STR 63 / Paralysis 5%
    • Modeled on a Sparda's claws. Hard and sharp.

Superb Toxic Gauntlet

# 07/13

  • STR 76 / Poison 30%
    • Forged in Selray. Poison release function is flawed.

Venom Knuckle

# 08/13

  • STR 77 / Poison 30%
    • Refined in Selray. Its sharp claws bear lethal poison.

Heavy Gauntlet

# 09/13

  • STR 95
    • Extremely solid, destructive gauntlet made of steel.

Belial Claw

# 10/13

  • STR 142
    • Lethal, lightweight gauntlet designed for espionage.

Holy Glove

# 11/13

  • STR 187
    • Ancient Celcetan gauntlet used to defeat great evil.

Purgatorio

# 12/13

  • STR 227
    • Modeled on a purgatorial dragon. Immensely powerful.

Baldr's Gauntlet

# 13/13

  • STR 248
    • Recreated using rare ore. Can turn the tide of battle.



Hunter Knives

# 01/10

  • STR 43 / Poison 5%
    • Light throwing knives used for hunting in the forest.

Spear Fangs

# 02/10

  • STR 46
    • Romun knives designed to exploit gaps in armor.

Hunter Knives DX

# 03/10

  • STR 57 / Poison 5%
    • Knives with added weight, used by veteran hunters.

Feather Knives

# 04/10

  • STR 92
    • Light yet durable throwing knives.

Amazing Viscous Knives

# 05/10

  • STR 105 / Heavy 30%
    • Forged in Selray. The webbing within tends to tangle.

Spider Edge

# 06/10

  • STR 106 / Heavy 30%
    • Refined in Selray. Entwines foes with fine thread.

Shadow Eaters

# 07/10

  • STR 138
    • Jet black knives. Used to hunt under cover of night.

Holy Knives

# 08/10

  • STR 181
    • Sacred knives wich purify all they pierce.

Judgment

# 09/10

  • STR 220
    • Knives which bring down judgment on the wicked.

Venus Knives

# 10/10

  • STR 240
    • Recreated using rare ore. Sharp blades to pierce evil.



Azure Pain

# 01/10

  • STR 55 / Paralysis 5%
    • Spear favored by Selray fishermen. Perfect in water.

Long Spear

# 02/10

  • STR 58
    • Steel spear for Romun Army use. Heavy but powerful.

Azure Pain DX

# 03/10

  • STR 74 / Paralysis 5%
    • Modified to combat monsters that obstruct fishing.

Trident

# 04/10

  • STR 112
    • Based on the spear used by a god from far-off lands.

Perilous Thunder Spear

# 05/10

  • STR 120 / Paralysis 30%
    • Forged in Selray. Unable to control the lightning inside.

Lightning Spear

# 06/10

  • STR 121 / Paralysis 30%
    • Refined in Selray. Contains the power of lightning.

Calamity Pike

# 07/10

  • STR 167
    • A black spear capable of delivering powerful impacts.

Grail Spear

# 08/10

  • STR 220
    • An ancient spear blessed by sacred beasts.

Ragnarok

# 09/10

  • STR 267
    • COntains the souls of countless fallen warriors.

Jupiter Spear

# 10/10

  • STR 291
    • Recreated using rare ore. Its power dominates all.



Prism Mace

# 01/08

  • STR 99
    • Used by Apostles, Magic visibly flows within.

Golden Mace

# 02/08

  • STR 108
    • Gold-colored mace. Damages foes with its weight.

Demonic Mace

# 03/08

  • STR 148
    • Infused with magic. Made with Dananian technology.

Extreme Death Mace

# 04/08

  • STR 153 / DEF +100 / Critical 30%
    • Forged in Selray. So heavy, it leaves one defenseless.

Hyper Breaker

# 05/08

  • STR 154 / Critical 30%
    • Refined in Selray. Uncommonly heavy.

Sacred Mace

# 06/08

  • STR 195
    • Said to have been used by Celcetan clergymen.

Armageddon

# 07/08

  • STR 237
    • Highly destructive mace imbued with immense magic.

Gaia Mace

# 08/08

  • STR 258
    • Recreated with rare ore. Shakes the earth on impact.



Ancient Halberd

# 01/07

  • STR 160
    • Ancient halberd passed through the ages in Danan.

Great Halberd

# 02/07

  • STR 165
    • Used by heavily-armored Romun soldiers. Very strong.

Incredible Icy Halberd

# 03/07

  • STR 170 / Freezing 30%
    • Forged in Selray. Freezes all who bear it.

Cruel Axe

# 04/07

  • STR 171 / Freezing 30%
    • Refined in Selray. Freezes all who oppose its wielder.

Rune Glaive

# 05/07

  • STR 210
    • Double-edged sword glowing with holy power.

Elysium

# 06/07

  • STR 255
    • Halberd spawned from hell to admonish Darklings.

Echidna Halberd

# 07/07

  • STR 278
    • Recreated using rare ore. Harvests the souls of foes.



Leather Plate

# 01/16

  • DEF 9
    • Light, sturdy breastplate made of tanned beast hide.

Iron Breastplate

# 02/16

  • DEF 24
    • Sturdy steel armor used by Romun soldiers in training.

Beast Leather

# 03/16

  • DEF 38
    • Made from beast hide. Used for hunting in the forest.

Scale Mail

# 04/16

  • DEF 43
    • Armor covered with monster scales. Harder than iron.

Beast Leather DX

# 05/16

  • DEF 55
    • Modified to hold up indefinitely during long hunts.

Scale Mail DX

# 06/16

  • Light armor reinforced with layers of monster scales.

Lamellar Armor

# 07/16

  • DEF 97
    • Flexible, sturdy armor made with advanced technology.

Amber Coat

# 08/16

  • DEF 75 / STR 4 (Male Only)
    • Made from special fibers. Draws out latent potential.

Cerise Cape

# 09/16

  • DEF 82 / STR 2 (Female Only)
    • Amplifies inner power to make its wearers stronger.

Sorcery Robes

# 10/16

  • DEF 127
    • Made from the threads of magic-eating silkworms.

Rune Cloak

# 11/16

  • DEF 173
    • Sacred cloak blessed by the Roda Tree.

Saintly Robes

# 12/16

  • DEF 228
    • Said to have been worn by priests in ancient times.

Berserker Armor

# 13/16

  • DEF 212 / STR 8 (Male Only)
    • Worn by heavily-armored warriors in ancient times.

Valkyrie Dress

# 14/16

  • DEF 218 / STR 4 (Female Only)
    • Light armor worn by an ancient valkyrie.

Victor's Blessing

# 15/16

  • DEF 239 / STR 12 (Male Only)
    • Divine silver armor that illuminates darkness.

Victoria's Blessing

# 16/16

  • DEF 252 / STR 6
    • Divine golden armor that repels evil.



Life Ring I

# 01/55

  • Max HP +100
    • Ring that vitalizes its wearer. Raises max HP by 100.

Life Ring II

# 02/55

  • Max HP +200
    • Ring that vitalizes its wearer. Raises max HP by 200.

Life Ring III

# 03/55

  • Max HP +350
    • Ring that vitalizes its wearer. Raises max HP by 350.

Life Ring IV

# 04/55

  • Max HP +500
    • Ring that vitalizes its wearer. Raises max HP by 500.

Power Ring I

# 05/55

  • STR +5
    • Heightens its wearer's combat ability. STR up by 5.

Power Ring II

# 06/55

  • STR +10
    • Heightens its wearer's combat ability. STR up by 10.

Power Ring III

# 07/55

  • STR +15
    • Heightens its wearer's combat ability. STR up by 15.

Power Ring IV

# 08/55

  • STR +20
    • Heightens its wearer's combat ability. STR up by 20.

Shield Ring I

# 09/55

  • DEF +5
    • Ring that protects its wearer. Raises DEF by 5.

Shield Ring II

# 10/55

  • DEF +10
    • Ring that protects its wearer. Raises DEF by 10.

Shield Ring III

# 11/55

  • DEF +15
    • Ring that protects its wearer. Raises DEF by 15.

Shield Ring IV

# 12/55

  • DEF +20
    • Ring that protects its wearer. Raises DEF by 20.

Skill Ring I

# 13/55

  • SP Consumption -10%
    • Increases willpower. SP consumption down by 10%.

Skill Ring II

# 14/55

  • SP Consumption -20%
    • Increases willpower. SP consumption down by 20%.

Skill Ring III

# 15/55

  • SP Consumption -35%
    • Increases willpower. SP consumption down by 35%.

Skill Ring IV

# 16/55

  • SP Consumption -50%
    • Increases willpower. SP consumption down by 50%.

Blue Ornament

# 17/55

  • Obtain SP during aerial combos
    • Aerial combos charge SP gauge.

Gold Ornament

# 18/55

  • EXTRA gauge rises during aerial combos
    • Aerial combos charge EXTRA gauge.

Blue Tree Earring

# 19/55

  • Increases obtained SP
    • A bewitching earring. Gain more SP when attacking.

Spirit Tree Earring

# 20/55

  • Skills charge EXTRA gauge faster
    • Increases EXTRA gauge charge rate when using skills.

Courage Belt

# 21/55

  • Obtain SP when damaged
    • Allows the wearer to obtain SP when damaged.

Mystical Belt

# 22/55

  • Increases EXTRA gauge when damaged
    • Increases EXTRA gauge when wearer is damaged.

Wanderer's Cloak

# 23/55

  • Power depends on distance traveled
    • Strengthens wearer based on total distance traveled.

Hero's Cloak

# 24/55

  • Power depends on enemies defeated
    • Strengthens wearer based on total enemies killed.

Risky Bandana

# 25/55

  • STR +15 / DEF -15
    • Represents the desire to defeat an enemy at any cost.

Perilous Bandana

# 26/55

  • STR +5 / Increases damage at low HP
    • Increases damage dealt when the wearer's HP is low.

Courage Scarf

# 27/55

  • Obtain SP when walking
    • Scarf which increases willpower. Gain SP by walking.

Hermit's Scarf

# 28/55

  • Obtain EXP when walking
    • Brings enlightenment to wearer. Gain EXP by walking.

Tactician's Gloves

# 29/55

  • Recover more SP on Skill Finish
    • Skill Finishes restore all SP used for the skill.

Immovability Belt

# 30/55

  • Can't be knocked back during skills
    • Wearer cannot be knocked back while using skills.

Flash Bracelet

# 31/55

  • Recover HP on successful Flash Guard
    • Recovers some HP after a successful Flash Guard.

Flash Anklet

# 32/55

  • Extends Flash Guard's slow motion time
    • Extends slow-mo time after a successful Flash Move.

Snake Amulet

# 33/55

  • Prevents Poison
    • Charm with sacred snake design. Prevents Poison.

Swallow Amulet

# 34/55

  • Prevents Heavy
    • Charm with flying swallow design. Prevents Heavy.

Thunder Beast Charm

# 35/55

  • Prevents Paralysis
    • Charm with thunder beast design. Prevents Paralysis.

Crimson Scale Charm

# 36/55

  • Prevents Burn
    • Charm with crimson scale design. Prevents Burn.

Azure Scale Charm

# 37/55

  • Prevents Freezing
    • Charm with azure scale design. Prevents Freezing.

Silver Dragon Charm

# 38/55

  • Prevents Curse / DEF +5
    • Charm with silver dragon design. Prevents Curse.

Gold Dragon Charm

# 39/55

  • Prevents Misfortune / STR +5
    • Charm with gold dragon design. Prevents Misfortune.

Warrior Seal I

# 40/55

  • Skill EXP Gain +1
    • Expedites skill learning. Increases skill EXP gain by 1.

Warrior Seal II

# 41/55

  • Skill EXP Gain +2
    • Expedites skill learning. Increases skill EXP gain by 2.

Warrior Seal III

# 42/55

  • Skill EXP Gain +3
    • Expedites skill learning. Increases skill EXP gain by 3.

Warrior Seal IV

# 43/55

  • Skill EXP Gain +4
    • Expedites skill learning. Increases skill EXP gain by 4.

Silver Axe

# 44/55

  • Increases drop rate of rare items.
    • Amulet shaped like an axe. Increases rare item drops.

Golden Axe

# 45/55

  • Increases obtained gold.
    • Amulet shaped like an axe. Increases gold obtained.

Sage's Diadem

# 46/55

  • Increases obtained EXP
    • Symbolizes wisdom. Increases EXP obtained.

Saint's Diadem

# 47/55

  • Converts obtained gold to EXP
    • Radiates holy light. Obtain EXP instead of gold.

Spirit Necklace

# 48/55

  • Revives earer once upon death
    • Revives its wearer once upon death, then breaks.

Bloodstained Magatama

# 49/55

  • Attracts wandering spirit
    • Ominous, bloody jewel. Attracts wandering spirit.

Holy Knight's Magatama

# 50/55

  • Prevents Curse / STR +10 / DEF +10
    • The soul of a purified holy knights. Protects wearer.

Hero's Ring

# 51/55

  • Changes EXTRA skill
    • Changes wearer's EXTRA skill to something stronger.

Marl Wreath

# 52/55

  • Prevents Poison / DEF +1
    • Wreath made from Marl Flowers. Has a sweet fragrance.

Yupel Wreath

# 53/55

  • Prevents Paralysis / DEF +3
    • Wreath made from Yupel Flowers. Has a lovely aroma.

Libra Wreath

# 54/55

  • Prevents Freezing / DEF +5
    • Wreath made from Libra Flowers. Has a very pure smell.

Celcetan Wreath

# 55/55

  • Prevents Curse / DEF +10 / HP +200
    • Wreath made from Celcetan Flowers. Radiates vitality.

?



Items

Listed below are all of the items in the game, separated by category.



Honey Potion

# 01/17

  • Recovers 100 HP
    • A sweet drink that smells like honey. Recovers 100 HP.

Bitter Potion

# 02/17

  • Recovers 500 HP
    • A potent but bitter-tasting drink. Recovers 500 HP.

Kaiser Potion

# 03/17

  • Recovers 2000 HP
    • An extremely potent recovery drink. Recovers 2000 HP.

Antidote Powder

# 04/17

  • Cures Poison
    • A tasteless, odorless medicine that cures Poison.

Anti-Paralysis Powder

# 05/17

  • Cures Paralysis
    • A pungent medicine that cures Paralysis.

Purification Powder

# 06/17

  • Cures Curse / Misfortune
    • A refreshing medicine that cures Curse and Misfortune.

Catholicon

# 07/17

  • Cures all status ailments
    • A mysterious medicine that recovers all status ailments.

Roda Droplet

# 08/17

  • Recovers 10% HP / Revives fallen ally
    • Droplet from Roda Tree. Revives a fallen ally with 10% HP.

Celcetan Panacea

# 09/17

  • Recovers all HP / Revives fallen ally
    • Passed down in Celceta. Revives a fallen ally with all HP.

Shield Tablet

# 10/17

  • Temporary DEF Up
    • Temporarily reduces the damage received from enemies.

Skill Tablet

# 11/17

  • Temporary SP Recovery Up
    • Gradually restores the SP of its user for a limited time.

Enigma Tablet

# 12/17

  • Temporary Random Effect
    • A strange tablet that has a different effect every time.

Healing Tablet

# 13/17

  • Temporary HP Recovery UP
    • Gradually restores the HP of its user for a limited time.

Power Tablet

# 14/17

  • Temporary STR Up
    • Increases the damage dealt to enemies for a limited time.

Life Elixir

# 15/17

  • MAX HP +100
    • Permanently increases user's HP by 100.

Power Elixir

# 16/17

  • STR +3
    • Permanently increases user's STR by 3.

Guard Elixir

# 17/17

  • DEF +3
    • Permanently increases user's DEF by 3.



Dwarf Bracelet

# 01/16

  • Shrinks the party to fit through small passages.
    • Found in a chest in the Ancient Burrow after defeating Melldrabie.

Hydra Scales

# 02/16

  • Allows the party to dive and breathe underwater.
    • Found in a chest in the Sacred Beasts' Lair after defeating Volnake.

Gale Shoes

# 03/16

  • Allows party to run up certain slopes. Hold CROSS button.
    • Found in a chest in the Tower of Providence after defeating Krell Emecia (1).

Beast King's Claws

# 04/16

  • Destroy certain obstacles with (X) button.
    • Found in a chest in The Frogs' Inn after defeating the Ribbi-Roi.

Spirit Cape

# 05/16

  • Restores HP when the party stands still.
    • Found in a locked chest in the Underground Ruins.

Sacred Beast Collar

# 06/16

  • Become Roos, speak with Roos and prevent attacks.
    • Found in a chest in Elduke after visiting the Roos' Nest.

Aeolus Urn

# 07/16

  • Pulls nearby dropped items toward the party.
    • Given to you by Governor General Griselda after uncovering 50% of the map.

Ares Seal

# 08/16

  • Increases the rate at which the EXTRA gauge fills.
    • Given to you by Governor General Griselda for completing the Map 100%.

Dwarf Bracelet+

# 09/16

  • STR/DEF aren't reduced
  • Shrinks the party to fit through small passages.
    • Upgraded in Highland Town.

Hydra Scales+

# 10/16

  • Additional damage underwater
  • Allows the party to dive and breathe underwater.
    • Upgraded in Highland Town.

Gale Shoes+

# 11/16

  • Dashing knocks enemies back
  • Allows party to run up certain slopes. Hold CROSS button.
    • Upgraded in Highland Town.

Beast King's Claws+

# 12/16

  • Increased tackle damage
  • Destroy certain obstacles with CROSS button.
    • Upgraded in Highland Town.

Spirit Cape+

# 13/16

  • Increased HP recovery speed
  • Restores HP when the party stands still.
    • Upgraded in Highland Town.

Sacred Beast Collar+

# 14/16

  • Increased movement speed
  • Become Roos, speak with Roos and prevent attacks.
    • Upgraded in Highland Town.

Aeolus Urn+

# 15/16

  • Gold obtained occasionally
  • Pulls nearby dropped items toward the party.
    • Upgraded in Highland Town.

Ares Seal+

# 16/16

  • Faster EXTRA gauge
  • Increases the rate at which the EXTRA gauge fills.
    • Upgraded in Highland Town.



Iron Ingot

# 01/23

  • Iron ingot used in the crafting of various goods.

Silver Ingot

# 02/23

  • Silver ingot with a dull glow. Said to repel evil.

Gold Ingot

# 03/23

  • A high-purity gold ingot and an ancient symbol of greed.

Emerald

# 04/23

  • A vivid green, transparent gem.

Topaz

# 05/23

  • A particularly beautiful gem used in ornaments.

Ruby

# 06/23

  • A variety of the mineral 'corundum' in passionate red.

Sapphire

# 07/23

  • A variety of the mineral 'corundum' in refreshing blue.

Amethyst

# 08/23

  • Color comes from trace elements. Used in divination.

Onyx

# 09/23

  • A cloudless, jet black stone used to repel monsters.

Diamond

# 10/23

  • Very hard gem. Refraction lets it shine even in darkness.

Gold Pedestal Replica

# 11/23

  • Gold-plated replica of an ancient treasure.

Gold Pedestal

# 12/23

  • Pure gold. Shines brilliantly. Has an interesting history.

Coal

# 13/23

  • Common coal. Can be used as fuel when refining ore.
    • Found in the Casnia Mine's Harvest Points.

Iron Ore

# 14/23

  • Unrefined iron ore. Reveals true worth when refined.
    • Found in the Casnia Mine's Harvest Points.

Silver Ore

# 15/23

  • Ore which emits a faint light. Can be refined.

Gold Ore

# 16/23

  • Ore which emits an elegant radiance. Can be refined.

Green Stone

# 17/23

  • A green-hued ore. Reveals true worth when refined.

Yellow Stone

# 18/23

  • A yellow-hued ore. Reveals true worth when refined.

Red Stone

# 19/23

  • A red-hued ore. Reveals true worth when refined.

Blue Stone

# 20/23

  • A blue-hued ore. Reveals true worth when refined.

Purple Stone

# 21/23

  • A purple-hued ore. Reveals true worth when refined.

Black Stone

# 22/23

  • A black-hued ore. Reveals true worth when refined.

Starlight Stone

# 23/23

  • Ore that glitters like the stars. Can be refined.



Fresh Leaf

# 01/16

  • A fresh leaf with medicinal properties.

Roda Leaf

# 02/16

  • A highly-sought Roda Tree leaf. Filled with vitality.
    • Available for Exchange in the Roos' Nest.

Marl Flower

# 03/16

  • Flower with pink petals. Full of honey that cures fatigue.

Yupel Flower

# 04/16

  • A yellow flower. Its petals have a detoxifying effect.

Libra Flower

# 05/16

  • Symbolizes purity and has various medicinal properties.

Celcetan Flower

# 06/16

  • A valuable flower found in Celceta. Used in elixirs.

Chito Nut

# 07/16

  • A widely found type of nut with high nutritional value.

Raparo Fruit

# 08/16

  • A fruit known for its refreshing sour taste.

Arieda Fruit

# 09/16

  • A fruit with a uniquely 'spiced' flavor.

Roda Fruit

# 10/16

  • Sweet fruit from the Roda Tree. Immense nutritional value.
    • Available for Exchange in the Roos' Nest.

Sturdy Lumber

# 11/16

  • Bulky, sturdy lumber from a healthy tree.

Nocturnal Mushroom

# 12/16

  • A valuable mushroom that grows only in dark places.

Rotting Leaf

# 13/16

  • A rotting leaf. Can be exchanged.
    • Found in the Beast Plains' Harvest Points.

Wilted Flower

# 14/16

  • A wilting, lifeless flower. Can be exchanged.
    • Found in the Beast Plains' Harvest Points.

Rotting Fruit

# 15/16

  • A rotting, decaying fruit. Can be exchanged.
    • Found in the Beast Plains' Harvest Points.

Damaged Lumber

# 16/16

  • Heavily damaged lumber. Can be exchanged.



Sturdy Bone

# 01/35

  • A highly dense bone.

Sturdy Hide

# 02/35

  • A sturdy hide which has many uses when tanned.

Sturdy Shell

# 03/35

  • A shell that's as strong as steel.

Strong Hair

# 04/35

  • A strong and flexible tuft of hair.

Clear Liquid

# 05/35

  • A completely transparent liquid. Drinkable when treated.

Poisonous Organ

# 06/35

  • An organ filled with poison. Requires careful handling.

Spider Web

# 07/35

  • A stick web used by spiders to catch their prey.

Beast Fang

# 08/35

  • The fang of a ferocious beast. Has killed countless prey.

Indestructible Shell

# 09/35

  • A shell as hard as a diamond. Cannot even be scratched.

Hard Scale

# 10/35

  • A patch of connected, extremely hard monster scales.

Frog Extract

# 11/35

  • Liquid extracted from a frog. Has nutritional value.

Soft Fur

# 12/35

  • Beautiful fur, glossy like well-groomed hair.

Fluffy Fur

# 13/35

  • Light, fluffy fur. Feels like you're touching the clouds.

Fierce Beast's Claw

# 14/35

  • The claw of a beast that's won countless battles.

Bizarre Hide

# 15/35

  • A distinctive, monstrous hide.

Acidic Liquid

# 16/35

  • Acidic enough to numb the tongue. Used in making elixirs.

Slime Mold

# 17/35

  • A forbidden fungus used in sorcery and curse reflection.

Titanic Bone

# 18/35

  • The giant bone of a huge beast from the ancient past.

Tribal Cloth

# 19/35

  • Embroidered cloth used by former residents of the forest.

Axe Tail

# 20/35

  • Evolved a battleaxe-like shape to cleave prey in half.

Buffalo Horn

# 21/35

  • A giant horn from a buffalo, strong enough to smash rocks.

Monkey King's Hair

# 22/35

  • Proof that the monkey king eats bananas in Valhalla now.

Boar Exoskeleton

# 23/35

  • A helmet-like exoskeleton that guards against impact.

Hammer Beak

# 24/35

  • The beak of a bird which can be brandished like a hammer.

Monstrous Talon

# 25/35

  • Talon of a grotesque monster that never lets prey escape.

Awful Carapace

# 26/35

  • The carapace of a monster. Made of an unknown material.

Sharp Horn

# 27/35

  • Horn harder than diamond, which can dig into frozen earth.

Drill Beak

# 28/35

  • A helical beak. Strong enough to pulverize steel.

Cursed Blade

# 29/35

  • A dark blade from a grotesque monster. Can cut anything.

Brittle Bone

# 30/35

  • A brittle bone. Can be exchanged.

Damaged Hide

# 31/35

  • A piece of monster hide. Can be exchanged.

Cracked Shell

# 32/35

  • A cracked shell. Can be exchanged.

Split Hair

# 33/35

  • A dull tuft of monster hair. Can be exchanged.

Filthy Liquid

# 34/35

  • A liquid with innumerable impurities. Can be exchanged.

Strange Mass

# 35/35

  • An indescribable lump of gunk. Can be exchanged.



Journal

# 01/20

  • A record of Adol's adventures in Celceta.
    • You begin the game with this.

Map of Celceta

# 02/20

  • Work-in-progress map of Celceta. Records explored areas.
    • Automatically acquired through the story line.

Well-Worn Notebook

# 03/20

  • Formerly Adol's. Shows the way to the Primeval Lands.
    • Automatically acquired through the story line.

Notebook Scrap

# 04/20

  • A torn piece of paper. Reads: 'Received the Mask From...'
    • Automatically acquired through the story line.

Silver Wing

# 05/20

  • Allows party to warp between monuments of the same color.
    • Automatically acquired through the story line.

Golden Wing

# 06/20

  • Allows party to warp to any monument that's been touched.
    • Automatically acquired through the story line.

Artifact Sword Emeraude

# 07/20

  • Sword received from Roda Tree. Can defeat living weapons.
    • Automatically acquired through the story line.

Right Mask Fragment

# 08/20

  • Mask fragment found in Lake Tolmes Ruins, Has no power.
    • Automatically acquired through the story line.

Left Mask Fragment

# 09/20

  • Mask fragment found on Mt. Vesuvio. Has no power.
    • Automatically acquired through the story line.

Mask of the Moon

# 10/20

  • Allows its wearer to enter the 'Temple of the Sun'.
    • Automatically acquired through the story line.

Mask of the Sun

# 11/20

  • Grants its wearer the ability to read the Akashic Records.
    • Automatically acquired through the story line.

Mine Key

# 12/20

  • An old key obtained in the mines.
    • Found in a chest in the Casnia Mine.

Slate Fragment

# 13/20

  • Fragment of a slate, found in the Ancient Burrow.
    • Found in multiple chests in the Ancient Burrow.

Slate Fragment

# 14/20

  • Fragment of a slate, found in the Sacred Beasts' Nest.
    • Found in multiple chests in the Sacred Beasts' Lair.

Wind Crest

# 15/20

  • A crest containing the power of the raging winds.
    • Found in a chest in Iris.

Rain Crest

# 16/20

  • A crest containing the power of the falling rain.
    • Found in a chest in Iris.

Sun Crest

# 17/20

  • A crest containing the power of the burning sun.
    • Found in a chest in Iris.

Fabros Milk

# 18/20


Ethan's Signature Book

# 19/20

  • Signature-filled notebook Ethan inherited from his father.
    • See the Signature Collector quest.

Sun Stone

# 20/20

  • Faintly radiates heat. Used for forging ancient weapons.
    • Only three can be found in each playthrough. Two playthroughs are required to forge all six ancient weapons.
    • Found in a chest in the Colonia Artifact Laboratory.
    • Found in a chest in the Forest of Dawn: East, after obtaining the Beast King's Claws.
    • Found in a chest in Iris.

?



Item Creation / Upgrading

Here, you can find all of the lists pertaining to the different forms of item creation / alteration.



Refining


You can create other Minerals by combining Coal with different ores and stones.

ItemCostRequired Materials
Iron Ingot100GIron Ore x3Coal x3
Silver Ingot600GSilver Ore x3Coal x3
Gold Ingot1200GGold Ore x3Coal x3
Emerald500GGreen Stone x3Coal x3
Topaz500GYellow Stone x3Coal x3
Ruby750GRed Stone x3Coal x3
Sapphire750GBlue Stone x3Coal x3
Amethyst1500GPurple Stone x3Coal x3
Onyx1500GBlack Stone x3Coal x3
Diamond3000GStarlight Stone x3Coal x10


Reinforcing


You can add materials to weapons to increase/decrease their statistics and adjust their attributes. At first, you'll only be able to reinforce using Minerals in Casnan, but once you reach Selray, you can reinforce using all three types of material AND old weapons that have been previously reinforced.

Weapon Reinforcements
Attack ATK Attacks deal more damage.
Absorb ABSB Recover HP when attacking enemies.
Critical CRIT Attacks sometimes deal critical damage.
SP SP SP gain is increased.
Poison POIS Attacks sometimes cause Poison status.
Paralysis PARA Attacks sometimes cause Paralysis status.
Burning BURN Attacks sometimes cause Burning status.
Freezing FRZN Attacks sometimes cause Freezing status.

Armor Reinforcements
Defense DEF Reduces damage received from enemy attacks.
Recovery HEAL HP slowly recovers.
Evasion EVA Occasionally causes enemy attacks to miss.
Speed SPD Increases movement speed.
Poison POIS Reduces the duration of Poison status.
Paralysis PARA Reduces the duration of Paralysis status.
Burning BURN Reduces the duration of Burning status.
Freezing FRZN Reduces the duration of Freezing status.

(The first four attributes match each other for both weapons and armor.)

ItemATKDEFABSBHEALCRITEVASPSPDPOISPARABURNFRZN
Iron Ingot+1
Silver Ingot+3
Gold Ingot+5
Emerald+5
Topaz+5
Ruby+5
Sapphire+5
Amethyst+5
Onyx+5
Diamond+5
Gold Pedestal Replica+1+1+1+1+1+1+1+1
Gold Pedestal+9+9+9+9+9+9+9+9

ItemATKDEFABSBHEALCRITEVASPSPDPOISPARABURNFRZN
Sturdy Bone+1(-1)+1+1
Sturdy Hide+1+1(-1)(-1)
Sturdy Shell(-1)+1(-1)+1
Strong Hair+1(-1)(-1)+1
Clear Liquid+1(-1)(-1)+1
Poisonous Organ+2+1
Spider Web+1+1+1
Beast Fang+2+1+1
Indestructible Shell+1+2+1
Hard Scale+1+1+1
Frog Extract+1+1+2
Soft Fur+1+2+2
Fluffy Fur+1+2+2
Fierce Beast's Claw+1+2+2
Bizarre Hide+1+2+2
Acidic Liquid+2+1+2
Slime Mold+1+1+1+1+1
Titanic Bone+2+2+2
Tribal Cloth+2+2+1+1
Axe Tail+2+2+1+1
Buffalo Horn+2+1+2+1
Monkey King's Hair+1+1+2+3
Boar Exoskeleton+1+2+2+2
Hammer Beak+2+2+2+1
Monstrous Talon+2+2+2+2
Awful Carapace+3+3+3
Sharp Horn+3+6
Drill Beak+3+3+3
Cursed Blade+6+6

ItemATKDEFABSBHEALCRITEVASPSPDPOISPARABURNFRZN
Fresh Leaf+1(-1)(-1)+1
Roda Leaf+3+3+3+3
Marl Flower(-1)+1+1(-1)
Yupel Flower+1+1+1+1
Libra Flower+2+1+1+2
Celcetan Flower+3+3+3+3
Chito Nut+1(-1)+1(-1)
Raparo Fruit+1+1+2
Arieda Fruit+2+1+1+2
Roda Fruit+1+9+1+1
Sturdy Lumber+1(-1)(-1)+1
Nocturnal Mushroom+1+1+1


Crafting


Listed below are all of the accessories that you can craft.

ItemCostRequired Materials
Life Ring I100GIron OreSturdy Bone--
Life Ring II1000GIron IngotIndestructible ShellEmerald-
Life Ring III3000GSilver IngotBizarre HideEmeraldIndestructible Shell
Life Ring IV5000GGold IngotTitanic BoneEmeraldBuffalo Horn
Power Ring I100GIron OreSturdy Hide--
Power Ring II1000GIron IngotIndestructible ShellRuby-
Power Ring III3000GSilver IngotBizarre HideRubyBeast Fang
Power Ring IV5000GGold IngotTitanic BoneRubyDrill Beak
Shield Ring I100GIron OreSturdy Shell--
Shield Ring II1000GIron IngotIndestructible ShellTopaz-
Shield Ring III3000GSilver IngotBizarre HideTopazHard Scale
Shield Ring IV5000GGold IngotTitanic BoneTopazBoar Exoskeleton
Skill Ring I100GIron OreStrong HairClear Liquid-
Skill Ring II1000GIron IngotIndestructible ShellSapphireMonkey King's Hair
Skill Ring III3000GSilver IngotBizarre HideSapphireAwful Carapace
Skill Ring IV5000GGold IngotTitanic BoneSapphireCursed Blade
Blue Ornament200GStrong HairSturdy Shell--
Gold Ornament1200GStrong HairSturdy ShellGold Ingot-
Blue Tree Earring4000GSturdy LumberBizarre HideSapphireSoft Fur
Spirit Tree Earring4000GSturdy LumberBizarre HideAmethystFluffy Fur
Courage Belt5000GBizarre HideFierce Beast's ClawSapphire-
Mystical Belt8000GBizarre HideTribal ClothAmethystSharp Horn
Wanderer's Cloak500GSturdy HideStrong HairSpider Web-
Hero's Cloak1000GSturdy HideStrong HairBuffalo HornMonkey King's Hair
Risky Bandana1000GStrong HairFierce Beast's Claw--
Perilous Bandana4000GStrong HairMonstrous Talon--
Courage Scarf5000GSoft FurSapphire--
Hermit's Scarf5000GFluffy FurOnyx--
Tactician's Gloves6000GBizarre HideHard Scale--
Immovability Belt7000GBizarre HideTribal ClothHammer Beak-
Flash Bracelet10000GCursed BladeAxe TailHammer BeakDrill Beak
Flash Anklet10000GCursed BladeBuffalo HornBoar ExoskeletonAwful Carapace
Snake Amulet200GSturdy BonePoisonous Organ--
Swallow Amulet200GSturdy BoneSpider Web--
Thunder Beast Charm200GSturdy BoneBeast Fang--
Crimson Scale Charm1000GSturdy BoneRubyHard Scale-
Azure Scale Charm1000GSturdy BoneSapphireHard Scale-
Silver Dragon Charm3000GSturdy BoneSilver IngotMonstrous Talon-
Gold Dragon Charm3000GSturdy BoneGold IngotMonstrous Talon-
Warrior Seal I300GSturdy ShellStrong HairSturdy Lumber-
Warrior Seal II1000GIndestructible ShellStrong HairSturdy Lumber-
Warrior Seal III4000GIndestructible ShellStrong HairSturdy LumberAwful Carapace
Warrior Seal IV8000GIndestructible ShellStrong HairSturdy LumberSharp Horn
Silver Axe1000GSilver IngotAxe Tail--
Golden Axe1500GGold IngotAxe Tail--
Sage's Diadem2000GSilver IngotEmeraldTopazBoar Exoskeleton
Saint's Diadem12000GGold IngotMonkey King's HairBoar Exoskeleton-
Spirit Necklace10000GGold IngotTitanic BoneDiamond-


Unleashing


Listed below are what the artifacts can become after being unleashed.

ItemCostRequired MaterialsEffect
Dwarf Bracelet+-----No reduction to STR or DEF.
Hydra Scales+2000GHydra ScalesRubySapphire-Deal added damage underwater.
Gale Shoes+2000GGale ShoesEmeraldSapphire-Dashing knocks enemies back.
Beast King's Claws+2000GBeast King's ClawsRubyTopaz-Tackle damage increased.
Spirit Cape+4000GSpirit CapeAmethyst--HP recovery speed increased.
Sacred Beast Collar+4000GSacred Beast CollarDiamond--Movement speed increased.
Aeolus Urn+4000GAeolus UrnAmethystRubySapphireOccasionally gain extra gold.
Ares Seal+4000GAres SealOnyx--Further increase the gauge's fill rate.


Quests

Listed below are all of the Quest in the game, sorted by the order listed in the Journal.

Note...

The Quests listed as "Unconfirmed" in the boxes below are provided by chuckyjugg from my forums. They are listed separately, as I have yet to complete and confirm them.



To Milk a Fabros

[Urgent]
When? After clearing the Casnia Mine.
Client Mucho
Reward 1000G

Talk to our MAAAYUN at the bar, Mucho, to start this quest. He needs some Fabros Milk; long story short, you'll need to milk one, and he'll mark the place on your map for you.

Once you're at the second area of the Beast Plains, head north until you can turn west, then go west a bit, then all the way south until you go down a hill and into a body of water. From here, you have to sneak up on the Fabros to be able to milk it, so swim to the southwest edge of the water, then move to the southwest to spot the beast. You should head over to the left some so that you're directly behind it, then from there, WALK as slowly as you can up to it (lightly tilt the analog stick) until you are able to get to it. (Don't worry; you'll get as many tries as you want to do this until you have it right.) Eventually, you'll milk it and get the rare Fabros Milk. With it in hand, you can return it to Mucho for your reward. (But you should wait until you slay the Langritz so you only have to make one trip. There is also a yellow monument in the northwest corner of the area you can use to warp, if you like.)


Honey Potions

[Urgent]
When? After clearing the Casnia Mine.
Client Soldier Wallace
Reward Bitter Potion x3

Make your way to the soldier's cafeteria, which is just to the right of the entrance to the government building. Talk to Wallace in here, and he'll give you... Brittle Bone x120 to buy some Honey Potions. You can either just fork over 3 Honey Potions, or go buy 3 of them with your own money (300G), or actually proceed with the quest like you're supposed to. With these bones, make your way to the Trading Post, then exchange your 120 Brittle Bones for 12 Sturdy Bones. After that, turn right around and sell your 12 Sturdy Bones for 300G. With that, you can now get 3 Honey Potions to take back to Wallace. Upon giving the Honey Potions to him, you'll receive an even better deal!


Purchasing Iron Ore

When? After clearing the Casnia Mine.
Client Goldsmith
Reward 5000G (6250G after haggling)

For this quest, just return to the Casnia Mine and run through it, going between the two Harvest Points and clearing them out, hoping for more Iron Ore rather than Coal. (It'll take several minutes for the supply to regenerate, so run back to town and go talk to the Governor General in the government building, then come back. It should be ready by then.) Once you accumulate 20 pieces of Iron Ore (or 200 pieces of Coal, or a combination of the two), return to the Trading Post. Trade in your Coal if you need to get to 20 Iron Ores, then choose to Sell your Iron Ore.

First, he will offer 5000G. HAGGLE!

Next, he will offer 5500G. HAGGLE FURTHER!

Now, he will offer 6000G. HAGGLE EVEN FURTHER!

Finally, he will offer 6250G. ACCEPT THIS OFFER, OR YOU WILL FAIL!!!


Bear on the Plains

When? After clearing the Casnia Mine.
Client Luluca
Reward 2000G

Talk to Luluca, who is standing beside the Quest Board in the bar. Ask about Langritz, and she'll tell you about the bear that needs defeated on the plains. Sounds easy enough!

Once you're at the second area of the Beast Plains, head north until you can turn west, then go west a bit, then all the way south until you go down a hill and into a body of water. From here, continue southeast and all the way south, and you should encounter the Langritz at the bottom of the area.

FIGHT: Langritz

As long as you're around level 4 and have your 2nd tier equipment, you shouldn't have any problem taking down this guy. With all the monsters you've been fighting, your EXTRA gauge should be full, so unleash that at the start to knock him down quite a bit to make it an even more manageable fight. Once he's done for, you can finally return and claim your reward. (There is a yellow monument in the northwest corner of the area you can use to warp, if you like.)


Unconfirmed
5: Challenge! [Urgent]
Client: Evan and Lyle
Reward: Treasure
Location: Town Square
Dec. Find all 5 hidden stashes of Gold Ore around town.
1.Gold Ore in Bar
2.Gold Ore in Mine Chief's House
3.Gold Ore in Stable
4.Gold Ore in Back Alley
5.Gold Ore In Tent in front of General Government Building.

6: Miners Wanted [Urgent]
Client: Head Miner Wagner
Reward: Depends on Results
Location: Down at the Mine
Dec. Dig out as much Gold Ore as u can in a set time limit

7: Hungover Pikkard
Client: Lucir
Reward: 10,000 G
Location: Ally Near Trading Post "down by the dog,pig"
Dec. Medicine for a Hungover Pikkard x)

8: The Ultimate Purifier
Client: Mucho
Reward: 20,000 G
Location: Bar Owner
Dec. Bring Mucho a [Roda Leaf].
Chose a person you use the most that you want to drink the Fabros Milkshake Max it adds +300 to max hp.

9: Fruit Bat in the Dark
Client: Luluca
Reward: 25,000 G
Location: the Waitress in the Bar
Dec. Defeat 'Olrabadi'.Can be found in the last part of 'Casnia Mines' where u fought the first boss of the game.


Sword Training

[Urgent]
When? After clearing the Ancient Burrow.
Client Lindsay
Reward 2000G (with an addition 2000G for winning.)
Location Top level of Comodo

If you can afford it, upgrade Adol's equipment at the shop before continuing. Now, head up to the top level of the village and talk to Lindsay on the right. She'll want to learn how to use a sword, and the other will want to see you fight, so begin the fight against Duren!

He's actually pretty tough; you'll want to be at least level 16 like you were with the previous boss. As for the fight itself, start off with your EXTRA skill if you got it, then do a lot of dashing, only striking once or twice at a time before dashing again. He moves quickly and strikes HARD, easily racking up hundreds of HP worth of damage before you even know it. Adol's Sonic Slide comes in very handy, dealing damage while sliding through and away from Duren, saving you from a couple of hits, so use it when you can.

(If you lose against Duren, you only receive the money from Lindsay rather than both girls, and you lose out on Duren's Bestiary entry [and its related trophy], as well as the Better Man trophy itself.)

You will obtain the Better Man Trophy when you defeat Duren.

A Fresh Meal

When? After clearing the Ancient Burrow.
Client Edea
Reward 3000G
Location Fourth level of Comodo, by the deer

Easiest quest ever. On the fourth level of the village, talk to Edea, who wants 10 Fresh Leaves to feed her deer. If you don't already have them, stop down on the first level and talk to Fleur to exchange your Rotting Leaves for them. (And if for some bizarre reason you don't have enough Rotting Leaves, start making the rounds at different Harvest Points to get them.)


The Monkey King

When? After clearing the Ancient Burrow.
Client Agent Theresa
Reward 3000G
Location Community Center

Theresa at the community center can tell you about the Golwonga; it's a beast related to the Bozuonga, and it just needs wiped out. It's in the forest, so let's go take care of it! Leave the village to be back out in the Gidona Crater.

Gidona Crater

Make your way to the southern end of the area, then exit to the east to be back in the Forest of Dawn.

Forest of Dawn: East

The Golwonga is just to your right from here!

FIGHT: Golwonga

Ah, the Bozuonga's big brother. This guy hits VERY hard, and he's pretty relentless; you'll likely need to use items to heal, as sometimes you don't even have a chance to dash away once he's hit you, and will stack a few more hits on you for good measure. If you have your EXTRA skill gauge full, start off with that, then keep your SP gauge built up. Have Adol constantly use his Stun Raid on the beast and hope that it's enough to knock him to the ground, stunned long enough for you to either finish him off or at least deplete the majority of his HP. He will also summon lesser Cobongas to annoy you while you fight him.

Once he's down, return to Comodo to claim your reward.


Unconfirmed
4: Crafting Materials
Client: Artisan Accessories
Reward: New Accessories
Location: Saisen's Workshop
Dec. Find x3 'Indestructible Shell's'
Monster Drops: Gazapo "Forest of Dawn", Hourun "Algon River Basin", Rotoruta "Ashen Forest".

5: The Runaway Chick
Client: Pippi, the Shaman
Reward: 3x Gold Ore
Location: 4th Lv of Comodo "in the building next to 'A Fresh Meal' Quest"
Dec. Finding the White chicken being raised by Pippi.Must walk up behind the chicken 1st loc. is down by the 2 pigs at the entrace of Comodo. 2nd spot is very top lv where the quest [Sword Training] is at.

6: The Naughty Chick
Client: Pippi, the Shaman
Reward: 9x Gold Ore
Location:  4th Lv of Comodo "in the building next to 'A Fresh Meal' Quest"
Dec.Finding the Yellow baby chick being raised by Pappi.Must walk up behind the chick 1st loc. 2nd lv of Comodo between the 2 building's under the left tent. 2nd loc. is in front of the building where u get the quest hidding under the left fire post.Walk right between the stairs and fire post to get the Baby Chick.

7: Crafting Materials 2
Client: Artisan Accessories
Reward: New Accessories
Location: Saisen's Workshop
Dec. Find x3 'Bizarre Hide's'
Monster Drops: Guspoun "Underground Ruins", Grahm "Ashen Forest", Ravaeel "Forest of Spores", Demileel "Forest of Spores", Supofanga "Forest of Spores", Ibolzu "Lake Tolmes Ruins".

8: Crafting Materials 3
Client: Artisan Accessories
Reward: New Accessories
Location: Saisen's Workshop
Dec. Bring 'Saisen' x3 'Titanic Bones'.Found in Primevel Lands.
Monster Drops
[Crocle], [Zorats], [Pogarov], [Grunpe], [Merahva], [Tolmeus]

9: The Tyrannical Frogs
Client: Agent Theresa
Reward: 15,000 G
Dec. Defeat the 'Ribbi-Magi' in Waterfall Cave, can be found in the last area of the cave.

10: The Wandering Chick
Client: Shaman Pippi
Reward: x18 Gold Ore
Dec. Yet another of 'Pippi's' chickens seems to be MIA.This one is not like the others found in town.This time u have to go out in the feild.First go south of 'Comodo' it will run, then go back the way u came 2nd spot is in between the havest spot and chest to the left.


Unconfirmed
1: Shopkeeper for a Day [Urgent]
Client: Ray, the Merchant of Smiles
Reward: Recommended Goods Set
Location: Entrance of Selray
Dec. Sell everything that people want at the right prices and discount on certain items.

2: Seeking Moisturizer
Client: Bonnie
Reward: 2500 G
Location: Same spot where the frog is at for [Wordless Affinity] trophie.
Dec. Bring x10 'Clear Liguids' to Bonnie for her frog.Drops from various monsters.

3: A Swarm of Black
Client: Agent Bertha
Reward: 3000 G
Location: Village Assembly
Dec. Defeat Vesbiwars nesting in Jade Cave beyond the Forest of Dawn

4: Super Weapon Test
Client: Syriu
Reward: An Amazing 'Super Weapon'
Location: Amateur Blacksmith
Dec. Defeat x5 'Rangoas' western area of "Forest of Dawn".Be sure to Equip a "Crimson Scale Charm" while doing this Quest.

5: Hyper Weapon Test
Client: Syriu
Reward: An Amazing 'Hyper Weapon'
Location: Amateur Blacksmith
Dec. Defeat x5 'Crocles' can be found between Selray and Underground Ruins.Be sure to Equip a "Thunder Beast Charm" while doing this Quest.

6: Mega Weapon Test
Client: Syriu
Reward: An Amazing 'Mega Weapon'
Location: Amateur Blacksmith
Dec. Defeat x5 'Madogra-Slef' can be found in 'Ashen Forest: Marshland' which is left of the 'Ashen Forest: Outskirts' warp stone. There's a exit close to the enemy so u can kill leave come back kill Rinse and Repeart. Be sure to Equip a "Azure Scale Charm" while doing this Quest.

7: A Swarm of Scarlet
Client: Agent Bertha
Reward: 15,000 G
Location: Village Assembly
Dec. Defeat the Swarm of 'Vesbilzons'. There in the 2nd area of Jade Cave.

8: Happy Present
Clinet: Rilche
Reward: Smiles
Location: North of the Villache.Leave the Inn then take the Upper Right path.
Dec. Bring x3 of the same variety of flowers to Rilche.

9: Legendary Weapon
Client: Syriu
Reward: Legendary Weapon
Location: Amateur Blacksmith
Dec. Bring her a Sun Stone and she will make the Legendary Weapon for which ever charater you pick. Very useful for Nightmare diffuclty as it will carry over next play. Locations for the stones are 'Gold Area of Iris', the 'Colonia Artifact Laboratory', and the 'Forest of Dawn: Nameless Ruin'


Unconfirmed
1: Unleashing Artifacts
Client: Philemon
Reward: ???
Location: Philemon's Workshop
Dec. Bring a 'Emerald' and a 'Topaz' to Philemon. And he will make an Artifact of your choice better.

2: Purchasing Silver
Client: Oona
Reward: 10000 G
Location: Oona Market
Dec. Bring Oona x3 'Silver Ingots' can be made at a Blacksmith.Providing at this point in the game u have enough 'Silver Ore'.

3: Wayward Guardians
Client: Mariana
Reward: 5000 G
Location: Mariana inside the Cathedral
Dec. Defeat x5 'Ruzaslape' can be found outside of "Sanctuary Approach" after finishing "Tower of Providence".

4: Signature Collector
Client: Ethan
Reward: x2 Celcetan Flower's
Location: House left of the Mayor's Mansion
Dec. Fill the remaining pages of Ethan's notebook with name's being with Q, U, Z

Q: Quincy from 'Casnan' The guy standing to the right inside of the Item Shop in 'Casnan'.

U: Ursula from 'Dana" the lady standing by the girl with the 2 animals.

Z: Zara from 'Selray' the little girl for the [Tickled Pink] trophie.

5: Cries from the Abyss
Client: Cordelia
Reward: 25,000 G
Location: She is sitting on the wall next to the main entrance to the city.
Dec. Deafeat 'Compragov' and his little minions. Found in the area where u fought the boss in the 'Underground Ruins'.
(NOTE) Party lv should be 50+ As 'Compragov' is lv 55.


Unconfirmed
1: Secret Synthesis
Client: Yami
Reward: Rare and Valuable Elixirs
Location: Laboratory, left side of the counter
Dec. 1 of 8 Flowers needed

Plant Materials  Harvest Area

Yupel flower: Exchange x5 'Marl Flowers'. In 'Comodo Village', and 'Roos' Nest'.
Libra flower: (Monster Drop) [Madogra-Slef]
Raparo fruit: Mt. Vesuvio, Elduke Outskirts, Table Mountain
Arieda fruit: (Monster Drop) [Madogra-Slef]

Beast Materials   Monster Drop

Poisonous Organ: [Asarkos], [Bozowalla], [Barazowalla], [Blaybye], [Zakaruko], [Wibbye]
Frog Extract: [Zogrom], [Ribbi], [Ibolzu]
Acidic Liquid: [Hal-Bulb], [Bulb], [Guspoun], [Pit-Bulb], [Uno-Bulb]
Slime Mold: [Dizwalla], [Madagora]

2: Good Luck Charm
Client: Mikuri
Reward: Tablets
Location:
Dec. Bring Mikuri a [Silver Axe].Can be made in Saisen's Workshop in 'Comodo' with 1 'Silver Ingot', 1 'Axe Tail'

3: Twilight Flowers
Client: Librarian Greta
Reward: 10,000 G
Location: the Black Archives
Dec. Defeat [Anderaula] can be found in [Subterranean Forest]

4: Rabbit Hunting
Client: Explorer Pigeon
Reward: 25,000 G
Location:
Dec. Must search for his partner 'Rabbit'. 1st location she can be found at is 'Frog's Inn' 2nd location is the 'Forest of Ash: Camp'.

5: Resentful Spirit
Client: Sydow
Reward: 20,000 G
Location: To left up the stairs of the 'Black Archives'
Dec. Frist equip the 'Bloodstained Magatama'. The head towards 'Ashen Forest' at the quest maker on you'r map you wanna head down into the next area. There was a chest there and above the chest was a Black ball looking thing. That is the soul u need to take back to the armour. (NOTE) Party lv should be 50+ As 'Vandaroper' is lv 55.

?



Untracked Sub-Quests

There are a few times in the game where you can partake in a Quest of sorts to earn items, rewards, or progress toward a Trophy... but they're not tracked anywhere. Here are the ones that can be found.

Griselda's Map Rewards


At the beginning of the game, Governor General Griselda asks you to help map The Great Forest, and doing so will earn you rewards. Well, that wasn't just a plot point; if you check back in with her throughout the game, she WILL reward you! Every 10% will trigger a new reward, and 100% will earn you the Master Cartographer Trophy!

    • At 10%, you will receive 1000G from her.
    • At 20%, you will receive 3000G from her.
    • At 30%, you will receive 5000G from her.
    • At 40%, you will receive 7500G from her.
    • At 50%, you will receive the Aeolus Urn and 10000G from her.
    • At 60%, you will receive 15000G from her.
    • At 70%, you will receive 20000G from her.
    • At 80%, you will receive 30000G from her.
    • At 90%, you will receive 50000G from her.
    • At 100%, you will receive the Ares Seal and 100000G from her.

Mouse's Information


There are several points throughout the game that you can go to an alley behind the bar in Casnan, where you'll find the informant named Mouse. If you're able to get all 8 pieces of his information in one playthrough, you'll earn the Heard It All Trophy.

    • Piece #01 can be obtained after clearing the Casnia Mine for 100G.
    • Piece #02 can be obtained after clearing the Ancient Burrow for 100G.
    • Piece #03 can be obtained after clearing both the Ancient Burrow and the Sacred Beasts' Lair, when you have control of just Adol on his own in Casnan.
    • Piece #04 can be obtained after Karna rejoins you in Casnan.
    • Piece #05 can be obtained after you clear the events in the Tower of Providence.
    • Piece #06 can be obtained after Frieda joins your party.
    • Piece #07 can be obtained after you reach The Roos' Nest.
    • Piece #08 can be obtained after you clear Colonia Artifact Laboratory.

Charming the Animals


Throughout the game, you can encounter several animals. As long as you don't antagonize them in any way, or give them rotting or otherwise awful materials, they will be charmed to you with only two gifts (like Fresh Leaves, Marl Flowers, or Chito Nuts). When it shows that it has three hearts above its head, consider it charmed! Upon charming it, you will receive a random material in return!

Charm all 24 animals to earn the Wordless Affinity trophy! Here is where they are all located:

Casnan City
CatAffectionate CatFrom the center of town, take the southeastern path down the hill; the cat will be on a ledge on the left side, in front of the house there.
DogDrooling DogJust outside of the Trading Post on the right side.
PikkardBeer-Raised PikkardJust outside of the Trading Post on the right side, above the dog.
HorseWell-Built HorseIn the stable near the Casnia Mine.

Comodo Village
PikkardMasculine PikkardIn the pen just to the left of the entrance.
PikkardEffeminate PikkardIn the pen just to the left of the entrance.
DeerValiant BuckOn the first level, near the railing.
DeerDocile DoeOn the first level, near the railing.
Baby ChickTevaIn Shaman Pippi's house on the second level.
White ChickenSasamiIn Shaman Pippi's house on the second level.
Brown RoosterTsukuneIn Shaman Pippi's house on the second level.
DeerAffectionate DeerOn the fourth level, beside Edea from the A Fresh Meal Quest.

Selray Village
DucklingEnergetic DucklingIn the center of town, just to the left, by the straw.
DuckKindly Parent DuckIn the center of town, just to the left, by the straw.
PikkardFluffy PikkardFrom the center of town, just across the bridge to the northeast, by some straw.
PikkardRough PikkardFrom the center of town, just across the bridge to the northeast, by some straw.
FrogLusty-Eyed FrogFrom the center of town, just a few steps southwest on the bridge. It's sitting on the corner post of the paths that meet there. (Seeking Moisture must be complete.)

Highland Town
UlpacaPlain UlpacaIn the bottom right of town, middle house, in the stables.
CamebullGentle CamebullIn the bottom right of town, middle house, in the stables.
PikkardShining PikkardIn the bottom right of town, middle house, in the stables. Must use the left outside door to reach him.
DogWatchdog GalmNear the shop in the center of town.
CatMr. TiddlesNear the entrance of the town, sitting on the wall by the girl.

Danan
ChickenBiancoIn the central area, by the frog.
FrogVerdeIn the central area, by the chicken.

Zara's Tickling


Just like with Mouse's Information, there is another quest that requires you to visit someone several points throughout the game, resulting in a trophy. This time, it's for a little girl named Zara from Selray Village. She's in the Community Center, and unlike Mouse... she wants to tickle you! Letting her do so in 8 various points throughout the game earns you the Tickled Pink trophy.

    • Tickle #01 is available upon entering Selray for the first time.
    • Tickle #02 is available after clearing both the Ancient Burrow and the Sacred Beasts' Lair, but before returning to Casnan.
    • Tickle #03 is available after Karna and Ozma rejoin your party, when you return to Selray from Casnan.
    • Tickle #04 is available after you clear the events in Highland.
    • Tickle #05 is available after Frieda joins your party.
    • Tickle #06 is available after you arrive in The Roos' Nest.
    • Tickle #07 is available after you clear Colonia Artifact Laboratory.
    • Tickle #08 is available right after the 7th time.

Mishy's Hide and Seek


Once in Highland, you can start trying to find Mishy hiding in various places in the land of Celceta. Finding him in all 6 hiding spots will earn you the Mishy Masher trophy.

    • Hiding Spot #01: Highland - In the bottom right of the town map, on the fence outside of the barn with animals inside.
    • Hiding Spot #02: Selray - On the little patch of land near the bottom of Selray, where you can access by swimming there.
    • Hiding Spot #03: Casnan - Top of Casnan castle, the place where there is a nice view.
    • Hiding Spot #04: Comodo - Around the animal shack near the entrance of Comodo.
    • Hiding Spot #05: Danan - In the area where you go up a flight of stairs, and you can see Mishy's tail sticking out when it's hiding behind a post.
    • Hiding Spot #06: Roos' Nest - Right as you walk in. The Sacred Beast Collar accessory (found right outside the nest) is required.

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Monsters (Bestiary)

First is just a list of monsters, for those trying to see which ones they need to complete their bestiary. Click the monster name to see their full entry, or scroll down further.



Monster Listing


Casnia Mine
Comolmo
Jellim
Cutro
Molmoth
Olrabadi
Beast Plains
Ratani
Arenjo
Fabros
Langritz
Forest of Dawn
Cobonga
Asarkos
Vargin
Ramelebolero
Orogilan
Bozowalla
Canolen
Shard
Gazapo
Floura
Rushiarbo
Barazowalla
Bozuonga
Rangoa
Golwonga
Golden Pikkard
Foria-Daros
Jade Cavern
Labadi
Vesbiwar
Vesbilizon
Waterfall Cave
Ribbi-Magus
Comodo
Duren
Gidona Crater
Blaybye
Selbanther
Ancient Burrow
Masked Warrior
Jasraja
Damrahm
Pashringa
Egrege
Vesbinake
Algon River Basin
Hourun
Gelog
Crocle
Sacred Beasts Nest
Bibarmul
Rapshel
Amnagan
Reppi
Pigbulb
Varchin
Zogrom
Underground Ruins
Ka-Bulb
Hal-Bulb
Bulb
Cobira
Complerra
Zorats
Guspoun
Compragov
Plateau Path
Wonma
Robutani
Boltani
Egriz
Sanctuary Approach
Ruzaslape
Tower Of Providence
Rogiong
Inslape
Zelsitu
Vivuig
Le-Vivuig
Vivuigol
Gelgrarga
Highland
Masked Soldier
Table Mountain
Rabee
Brancha
Gemelon
Subterranean Forest
Pitol
Bonpeet
Rudorian
Anderaula
Ashen Forest
Grahm
Benolid
Dizwalla
Vilma
Rotoruta
Madogra-Slef
Vandaroper
The Frog's Inn
Ribbi
Forest of Spores
Zakaruko
Ravaeel
Demileel
Supofanga
Colonia Battlefield
Compleras
Pogarov
Galba-Deule
Outskirts of Elduke
Wibbye
Madagora
Mt. Vesuvio
Avalatch
Grunpe
Domlits
Avabish
Nogriz
Lake Tolmes Ruins
Merahva
Tolmeus
Ibolzu
Sodwar
Colonia Artifact Laboratory
Galba-Zera
Pulgart
Goras
Denas
Godenas
Pit-Bulb
Uno-Bulb
Iris
Togone
Sonarm
Sidgodde
Totoankh
Shehazask
Vezfes
Galba-Muva
Rudogodde
Nel-Vesbye
Nel-Beever
Nel-Situ
Nel-Plera
Zenoranpa
Jadelos
Mt. Vesuvio - Volcano
Hadugora
Shadow Gruda
BOSS
Aldovoss
Melldrabie
Glucarius
Volnake
Angoraboras
Elvaron
Zandabal
Litonileah
Krell-Emecia
Krell-Emecia
Sol-Galba
Ribbi-Roi
Polestol
Mustrum
Mesarabadi
Bami
Dagbanther
Gadis
Sol-Galba
Eldeel
Girguzalm
Zerivutz
Bulaghoul
Kut-Shell
Blo-Shell
Shu-Shell
Forberis
Akasha-Glyph
Phantom Gruda


Comolmo

LVHPSTRDEFEXPGOLDWEAK
1217371-

Item Drops
Damaged Hide
Sturdy Hide
  • Mole-like monster that awoke during the commotion in the mine. While its vision is lacking, its sense of smell is exceptional, so it never gets lost.

Jellim

LVHPSTRDEFEXPGOLDWEAK
1227362Slash

Item Drops
Filthy Liquid
Clear Liquid
  • Monster shaped like an earthworm. Slides toward its foes and spits a powerful acid to dissolve them.

Cutro

LVHPSTRDEFEXPGOLDWEAK
22410773Strike

Item Drops
Cracked Shell
Sturdy Shell
Iron Ore
  • Insect monster which disguises itself as ore. Discharges electricity from its two long feelers to paralyze its prey.

Molmoth

LVHPSTRDEFEXPGOLDWEAK
4883493510-

Item Drops
Damaged Hide
Sturdy Hide
Strong Hair
  • An extremely ferocious giant mole monster. Digs into the ground with its sharp claws and torments its prey from below.

Olrabadi

LVHPSTRDEFEXPGOLDWEAK
559820769348314910-
  • A bat with an extraordinarily large body and wings. Uses ultrasonic waves to stop its foes' movements and tears them apart from within.



Beast Plains

Ratani

LVHPSTRDEFEXPGOLDWEAK
33016936-

Item Drops
Split Hair
Strong Hair
  • Dextrous beast which uses long branches as spears. Moves in large groups, hunting down those who enter its territory.

Arenjo

LVHPSTRDEFEXPGOLDWEAK
4332416410Strike

Item Drops
Damaged Hide
Sturdy Hide
  • A beast which has skin as though as armor. Curls into a ball and pursues its foes by rolling at great speed.

Fabros

LVHPSTRDEFEXPGOLDWEAK
614039131017-

Item Drops
Brittle Bone
Sturdy Bone
Buffalo Horn
  • Usually a docile herbivore, but when this beast spots an enemy, it reveals its true nature, attacking with its powerful horns.

Langritz

LVHPSTRDEFEXPGOLDWEAK
86336949460-
  • A giant bear which usually inhabits the Great Forest area, but left to expand its feeding grounds. Moves with surprising agility for its size.



Forest of Dawn

Cobonga

LVHPSTRDEFEXPGOLDWEAK
4412511410-

Item Drops
Brittle Bone
Sturdy Bone
  • A primate that lives in the Great Forest. Has high intelligence, attacking its foes from a distance by throwing rocks.

Asarkos

LVHPSTRDEFEXPGOLDWEAK
4362217410Strike

Item Drops
Cracked Shell
Sturdy Shell
Poisonous Organ
  • Scorpion that usually lives in tropical areas, but has become enlarged in the Great Forest environment. Possesses an extremely lethal poison.

Vargin

LVHPSTRDEFEXPGOLDWEAK
6543723817Slash

Item Drops
Brittle Bone
Sturdy Bone
  • One of the terrifying mermaids that control the wetlands. Capable of moving swiftly in water, impaling its foes with a spear from close range.

Ramelebolero

LVHPSTRDEFEXPGOLDWEAK
5302617613-

Item Drops
Damaged Hide
Sturdy Hide
Clear Liquid
  • An insect which walks on water using the suction pads on its feet. Shoots large bubbles of water from its mouth and uses them to prey on small animals.

Orogilan

LVHPSTRDEFEXPGOLDWEAK
814341362525-

Item Drops
Cracked Shell
Sturdy Shell
Hard Scale
  • Giant fish said to have lived in the wetlands of the Great Forest since ancient times. Possesses a powerful jaw that can crush the bones of its prey.

Bozowalla

LVHPSTRDEFEXPGOLDWEAK
7966619721Slash

Item Drops
Rotting Leaf
Fresh Leaf
Poisonous Organ
  • An insectivorous plant which has continued to evolve in the Great Forest. Spits seeds at distant foes and poison at those nearby.

Canolen

LVHPSTRDEFEXPGOLDWEAK
89969271022Slash

Item Drops
Rotting Fruit
Rotting Leaf
Chito Nut
  • A plant that scatters seeds as if firing them from a slingshot to attack all who get close. Demands extreme caution.

Shard

LVHPSTRDEFEXPGOLDWEAK
1113581403239-

Item Drops
Split Hair
Strong Hair
  • A large bird that lives in seaside areas. Stocks water and pressurizes it within its body, firing it in jets at high speeds to attack its prey.

Gazapo

LVHPSTRDEFEXPGOLDWEAK
957593541230Strike

Item Drops
Cracked Shell
Sturdy Shell
Indestructible Shell
  • A crab that has adapted to life on dry land. Its shell is incredibly tough, making it nearly invulnerable to damage while standing upright.

Floura

LVHPSTRDEFEXPGOLDWEAK
8753529725Slash

Item Drops
Wilted Flower
Rotting Leaf
Marl Flower
  • Ancient plant with legs like an insect. Stores the toxic substances it extracts from the ground as sustenance.

Rushiarbo

LVHPSTRDEFEXPGOLDWEAK
1622197802860Pierce

Item Drops
Cracked Shell
Sturdy Shell
  • A sinister-looking beetle. Draws enemies near with its long tongue before piercing them repeatedly with its thorn-like legs.

Barazowalla

LVHPSTRDEFEXPGOLDWEAK
17452211722871Slash

Item Drops
Rotting Leaf
Fresh Leaf
Poisonous Organ
  • Plant unique to the Great Forest that grows in dark places. Shoots a spray of pollen capable of causing paralysis.

Bozuonga

LVHPSTRDEFEXPGOLDWEAK
18237019811075380-

Item Drops
Sturdy Bone
Fierce Beast's Claw
Monkey King's Hair
  • Leader of a group of primates. Swings its axe with incredible force and can summon minions with its mighty roar.

Rangoa

LVHPSTRDEFEXPGOLDWEAK
184841655411777-

Item Drops
Brittle Bone
Sturdy Bone
Boar Exoskeleton
  • Extremely powerful wild boar. Its face is covered by an armor-like exoskeleton, allowing it to reduce the damage to itself when colliding with foes.

Golwonga

LVHPSTRDEFEXPGOLDWEAK
19304023412310440-
  • King of the monkeys. Sleeps deep within the forest. Wields its sword with power beyond all other beasts, slaughtering all who stand in its path.

Golden Pikkard

LVHPSTRDEFEXPGOLDWEAK
3024243212051406210000-
  • An extremely rare, shining pikkard. Not often seen, and drops a large amount of gold if defeated.

Foria-Daros

LVHPSTRDEFEXPGOLDWEAK
593480011483743530160-
  • A holy beast which has lived deep within the Great Forest since ancient times as its ruler. Cultivates countless life forms with its immense power.



Jade Cavern

Labadi

LVHPSTRDEFEXPGOLDWEAK
152069952235Pierce

Item Drops
Damaged Hide
Sturdy Hide
Axe Tail
  • A small bat that moves in swarms. Restrains its foes with eerie ultrasonic waves before attacking from above.

Vesbiwar

LVHPSTRDEFEXPGOLDWEAK
17447183661900-
  • A giant spider that has multiplied deep within the cave. As a group, they spit sticky silk to capture prey, and then devour it until only bone remains.

Vesbilizon

LVHPSTRDEFEXPGOLDWEAK
305622521154630-
  • A giant deep crimson spider that reproduces at an alarming rate. Captures prey using an acidic, sticky web and devours it as a group.



Waterfall Cave

Ribbi-Magus

LVHPSTRDEFEXPGOLDWEAK
469670685328179130-
  • Once a high ranking Ribbi, but exiled after it was discovered to be plotting an uprising. Currently seeking a place to rest with its subordinates.



Comodo

Duren

LVHPSTRDEFEXPGOLDWEAK
178191451176620-
  • A burly man exploring the Great Forest with Adol. An information dealer, he possesses a wide variety of knowledge, as well as skill in martial arts.



Gidona Crater

Blaybye

LVHPSTRDEFEXPGOLDWEAK
106974301035Pierce

Item Drops
Damaged Hide
Sturdy Hide
Poisonous Organ
  • A ferocious bee which hails from the Ancient Burrow. Deals lethal damage to its foes using its large knife-like stinger.

Selbanther

LVHPSTRDEFEXPGOLDWEAK
1220096356744-

Item Drops
Split Hair
Strong Hair
Beast Fang
  • A beast which hunts on the plains of the Great Forest. Uses its incredibly powerful legs to leap at its prey, then tears at it with its giant fangs.



Ancient Burrow

Masked Warrior

LVHPSTRDEFEXPGOLDWEAK
1295397684150-
  • One of the hunters of Comodo. The mask he wears draws out his latent potential, allowing him to fight with remarkable strength.

Jasraja

LVHPSTRDEFEXPGOLDWEAK
1421376534355Slash

Item Drops
Filthy Liquid
Clear Liquid
Beast Fang
  • A monstrous mollusk. Releases powerful electricity from its charged feelers, causing its foes to burst apart at the seams.

Damrahm

LVHPSTRDEFEXPGOLDWEAK
147145292435-

Item Drops
Damaged Hide
Sturdy Hide
  • A larva which crawls across the ground. Appears harmless, but extends a horn length of its body to pierce enemies if threatened.

Pashringa

LVHPSTRDEFEXPGOLDWEAK
136434322330-

Item Drops
Cracked Shell
Sturdy Shell
  • A small beetle which inhabits narrow burrows. The evolved form of a damrahm. It protects itself by discharging an acidic liquid from its tail.

Egrege

LVHPSTRDEFEXPGOLDWEAK
161471541135766Strike

Item Drops
Cracked Shell
Sturdy Shell
  • Pashringa's adult form. Carnivorous and highly aggressive, it will swiftly attack any human that enters its line of sight.

Vesbinake

LVHPSTRDEFEXPGOLDWEAK
164151695616366-

Item Drops
Damaged Hide
Sturdy Hide
Spider Web
  • A large spider that occupies the Ancient Burrow. Creates sticky silk inside its body, which it sprays at foes to restrain them.



Algon River Basin

Hourun

LVHPSTRDEFEXPGOLDWEAK
89939361425Strike

Item Drops
Cracked Shell
Sturdy Shell
Indestructible Shell
  • Lives near water and appears to wear a helmet. Has eyes on its back and when it sees an enemy, it aims for the neck and fires countless needles.

Gelog

LVHPSTRDEFEXPGOLDWEAK
912259291230Slash

Item Drops
Damaged Hide
Filthy Liquid
Clear Liquid
  • A frog which lives alongside the river. Toys with its foes through unpredictable movements, and draws them near using its long tongue.

Crocle

LVHPSTRDEFEXPGOLDWEAK
2228802451811408101-

Item Drops
Sturdy Bone
Hard Scale
Titanic Bone
  • A large reptile that has inhabited this area since ancient times. Its jaw is strong enough to break iron and even the toughest armor cannon repel it.



Sacred Beasts Nest

Bibarmul

LVHPSTRDEFEXPGOLDWEAK
1112268461335-

Item Drops
Split Hair
Beast Fang
  • A strongly territorial aquatic creature. While it is agile and has sharp claws, it is also cowardly and quickly plays dead.

Rapshel

LVHPSTRDEFEXPGOLDWEAK
12121591453239Strike

Item Drops
Cracked Shell
Sturdy Shell
  • A relatively docile bivalve. Usually stays in one place and waits for prey to approach.

Amnagan

LVHPSTRDEFEXPGOLDWEAK
14192119805450Strike

Item Drops
Cracked Shell
Sturdy Shell
  • A crustacean with powerful, sharp claws. One of the biggest reasons fishermen have to watch where they step.

Reppi

LVHPSTRDEFEXPGOLDWEAK
137873442944Pierce

Item Drops
Damaged Hide
Sturdy Hide
Clear Liquid
  • A carnivorous fish that lives in the river. Pierces prey with its sharp fangs. Particularly dangerous in water due to its prey's restricted movements.

Pigbulb

LVHPSTRDEFEXPGOLDWEAK
15545903713860-

Item Drops
Damaged Lumber
Sturdy Lumber
  • A bizarre mollusk that developed near water. uses powerful electricity from its feelers to paralyze its prey for later devouring.

Varchin

LVHPSTRDEFEXPGOLDWEAK
111113050-
  • An aquatic creature that explodes when a threat approaches as an instinctive (and somewhat ironic) act of 'self-preservation.'

Zogrom

LVHPSTRDEFEXPGOLDWEAK
164291546120266-

Item Drops
Damaged Hide
Sturdy Hide
Frog Extract
  • A large frog, distinctive for its multiple eyes, that lives in areas of high humidity. Crushes foes with its body press and powerful acidic spit.



Underground Ruins

Ka-Bulb

LVHPSTRDEFEXPGOLDWEAK
149376572540Slash

Item Drops
Filthy Liquid
Clear Liquid
  • A strange soft-bodied life form with little combat ability or intelligence.

Hal-Bulb

LVHPSTRDEFEXPGOLDWEAK
1613089676456Slash

Item Drops
Filthy Liquid
Clear Liquid
Acidic Liquid
  • A strange soft-bodied life form with two feelers. Splits into two Ka-Bulbs when defeated.

Bulb

LVHPSTRDEFEXPGOLDWEAK
18202101776077Slash

Item Drops
Filthy Liquid
Clear Liquid
Acidic Liquid
  • An aggregation of strange, soft-bodied life forms. Attacks using its four feelers, and splits into two Hal-Bulbs when defeated.

Cobira

LVHPSTRDEFEXPGOLDWEAK
191371594815083Pierce

Item Drops
Cracked Shell
Sturdy Shell
  • Beast that has lived in the dark Underground Ruins since antiquity, causing its eyes to deteriorate. Protects itself by attacking with its sharp claws.

Complerra

LVHPSTRDEFEXPGOLDWEAK
20225139873889-

Item Drops
Brittle Bone
Sturdy Bone
  • Part of a tribe of monsters with their own culture. Fights using different weapons, such as fire arrows or knives, depending on the situation.

Zorats

LVHPSTRDEFEXPGOLDWEAK
189451389867-

Item Drops
Brittle Bone
Titanic Bone
  • A mouse with an unnaturally swollen head. Loves darkness, and attacks anything that draws near with its teeth.

Guspoun

LVHPSTRDEFEXPGOLDWEAK
2282219181573101-

Item Drops
Fresh Leaf
Acidic Liquid
Bizarre Hide
  • A mutated plant found deep underground. Spits acid at its surroundings and preys upon those paralyzed by it.

Compragov

LVHPSTRDEFEXPGOLDWEAK
558590838461213030-
  • Patriarch of a group of monsters. Attacks using its large axe and powerful explosions. Plotted to invade the Primeval Lands with its hordes of subordinates.



Plateau Path

Wonma

LVHPSTRDEFEXPGOLDWEAK
2326118211945108-

Item Drops
Split Hair
Strong Hair
Hammer Beak
  • A rare species of bird which lives on the plateau. Jumps great heights, smashing its enlarged beak upon enemies from above like a hammer.

Robutani

LVHPSTRDEFEXPGOLDWEAK
2235016111351101-

Item Drops
Split Hair
Strong Hair
Soft Fur
  • A fox which wields a roughly-short stick. Hunts its prey with great agility.

Boltani

LVHPSTRDEFEXPGOLDWEAK
221771489855106-

Item Drops
Split Hair
Strong Hair
Soft Fur
  • A shockingly dextrous fox. Uses a hand-made wooden bow to hunt as if it were a human.

Egriz

LVHPSTRDEFEXPGOLDWEAK
3043703483891953154-

Item Drops
Split Hair
Strong Hair
Fierce Beast's Claw
  • A ferocious giant bear that lives in the Primeval Lands. Tenaciously pursues its prey, impaling them alive with its sharp fangs.



Sanctuary Approach

Ruzaslape

LVHPSTRDEFEXPGOLDWEAK
319482631635200-
  • A guardian that's wandered outside the Tower of Providence, forgetting its original purpose. Prowls the Sanctuary of Storms, attacking blindly.



Tower Of Providence

Rogiong

LVHPSTRDEFEXPGOLDWEAK
2421717319463104-

Item Drops
Strange Mass
Yellow Stone
  • One of the guardians of the Tower of Providence. Curls into a ball and squashes its enemies by rolling over them at high speeds.

Inslape

LVHPSTRDEFEXPGOLDWEAK
25814182114139121-

Item Drops
Strange Mass
Red Stone
  • A horse-like guardian with a body of iron. Out of control, it uses its hooves to kill enemies instead of capturing them as originally designed.

Zelsitu

LVHPSTRDEFEXPGOLDWEAK
267612891601507141-

Item Drops
Strange Mass
Purple Stone
  • An armored guardian carrying a giant axe. out of control, it treats all those who enter its line of sight as intruders and attempts to eliminate them.

Vivuig

LVHPSTRDEFEXPGOLDWEAK
24243320132382114-

Item Drops
Strange Mass
Blue Stone
  • A guardian that disguises itself as a treasure chest. Slices up those whose desire drives them to seek its contents.

Le-Vivuig

LVHPSTRDEFEXPGOLDWEAK
26334356145629132-

Item Drops
Strange Mass
Silver Ore
  • A guardian that disguises itself as a red treasure chest. Restraint is required to safely ascertain its true nature.

Vivuigol

LVHPSTRDEFEXPGOLDWEAK
284603941591176141-

Item Drops
Strange Mass
Gold Ore
  • An enchanting guardian that disguises itself as a shining gold treasure chest. Said to seduce those filled with greed and test their true worth.

Gelgrarga

LVHPSTRDEFEXPGOLDWEAK
26602172262121127Strike

Item Drops
Strange Mass
Green Stone
  • Originally a stone statue that guarded the tower. Warps behind intruders, summoning lightning to burn them to a crisp.



Highland

Masked Soldier

LVHPSTRDEFEXPGOLDWEAK
28329027220540640-
  • A soldier from the Romun Army who has obtained inhuman power by wearing a mysterious mask.



Table Mountain

Rabee

LVHPSTRDEFEXPGOLDWEAK
2626415511959127-

Item Drops
Split Hair
Strong Hair
Fluffy Fur
  • An extremely dangerous rabbit with a tail shaped like a claw. Its fur is tufted.

Brancha

LVHPSTRDEFEXPGOLDWEAK
2731022218667134-

Item Drops
Damaged Hide
Sturdy Hide
Spider Web
  • A spider with an enlarged spinneret. Sprays acidic spider silk, and can cause its spinneret to expand and explode when angered.

Gemelon

LVHPSTRDEFEXPGOLDWEAK
28835287176918141-

Item Drops
Brittle Bone
Sturdy Bone
Sturdy Hide
  • Large reptile with a sharp axe-like horn. Moves slowly, but when it grabs enemies with its tongue and swings them around, its power is immense.



Subterranean Forest

Pitol

LVHPSTRDEFEXPGOLDWEAK
28322258195174141Strike

Item Drops
Cracked Shell
Sturdy Shell
Beast Fang
  • An insect adept at moving in dark environments. While its movements are swift and its jumping attacks are powerful, it often winds up tripping.

Bonpeet

LVHPSTRDEFEXPGOLDWEAK
28286209159366145Pierce

Item Drops
Damaged Hide
Sturdy Hide
Beast Fang
  • Monster which stores noxious gases form the deepest parts of the Ashen Forest inside itself. Its eyes are weak, so it uses ultrasonic waves to 'see'.

Rudorian

LVHPSTRDEFEXPGOLDWEAK
29479176123368147-

Item Drops
Damaged Hide
Sturdy Hide
Monstrous Talon
  • A grotesque monster with a mouth that covers its entire body. Bites and chews its prey as if embracing it with its entire body.

Anderaula

LVHPSTRDEFEXPGOLDWEAK
354643051709980Slash
  • A strange plant created as a result of magic. Wanders entirely through instinct, expelling or injecting a cursed poison into its targets.



Ashen Forest

Grahm

LVHPSTRDEFEXPGOLDWEAK
31517263120339161Slash

Item Drops
Damaged Hide
Bizarre Hide
  • A giant-bodied monster that lives in polluted earth. Wriggles across the surface, targeting other living creatures.

Benolid

LVHPSTRDEFEXPGOLDWEAK
30131303680-
  • A strange creature born in areas where the toxic gases are particularly dense. Explodes when touched, spreading large amounts of toxins nearby.

Dizwalla

LVHPSTRDEFEXPGOLDWEAK
32606340124460168Slash

Item Drops
Rotting Leaf
Fresh Leaf
Slime Mold
  • Plant which came about as a sudden mutation in poor-quality soil. Fires a barrage of seeds upon sensing prey, and can spit toxic gases at nearby foes.

Vilma

LVHPSTRDEFEXPGOLDWEAK
33491228176625176Pierce

Item Drops
Brittle Bone
Sturdy Bone
  • A monster which floats in stagnant air. Spreads toxic gases when it senses other living creatures, causing significant bodily harm.

Rotoruta

LVHPSTRDEFEXPGOLDWEAK
359763052591264190Strike

Item Drops
Sturdy Shell
Indestructible Shell
Awful Carapace
  • A turtle which has evolved to be able to survive in the toxic marshland. Sprays toxic gases from its carapace and charges its foes at high speeds.

Madogra-Slef

LVHPSTRDEFEXPGOLDWEAK
421400068129316072243-

Item Drops
Raparo Fruit
Libra Flower
Arieda Fruit
  • A large plant born in a corrupted ecosystem. uses seeds and poisonous gases to steal the energy of other creatures and extend its own life.

Vandaroper

LVHPSTRDEFEXPGOLDWEAK
5512100858396383880-
  • The ghost of a nameless soldier who died hundreds of years ago. Seeks eternal slumber after one last duel with a strong warrior.



The Frog's Inn

Ribbi

LVHPSTRDEFEXPGOLDWEAK
355252311375410Slash

Item Drops
Filthy Liquid
Clear Liquid
Frog Extract
  • A humanoid frog that lives in an area of the Ashen Forest where the concentration of noxious gases is low. Most are remarkably lazy.



Forest of Spores

Zakaruko

LVHPSTRDEFEXPGOLDWEAK
37399327383218210Strike

Item Drops
Cracked Shell
Sturdy Shell
Poisonous Organ
  • A large scorpion born in a distorted environment. Its scissor-like tail is strong enough to cut through solid bone.

Ravaeel

LVHPSTRDEFEXPGOLDWEAK
35320219100154190Pierce

Item Drops
Damaged Hide
Bizarre Hide
  • Infant monster shelled in a thin egg-like membrane that it can enter and exit at will. Spends most of its time hopping, but occasionally headbutts foes.

Demileel

LVHPSTRDEFEXPGOLDWEAK
371050186146330205-

Item Drops
Damaged Hide
Bizarre Hide
  • Ravaeel's adult form. While it has no eyes, it can sense the presence of prey and bite at them with its strong jaw.

Supofanga

LVHPSTRDEFEXPGOLDWEAK
39984491155607220-

Item Drops
Brittle Bone
Sturdy Bone
Bizarre Hide
  • A monster that has developed to have arms like scythes. Moves comically while taking aim at its foes, and fights with acidic mucus.



Colonia Battlefield

Compleras

LVHPSTRDEFEXPGOLDWEAK
4148629520474236-

Item Drops
Brittle Bone
Sturdy Bone
Tribal Cloth
  • A humanoid monster residing in Colonia Battlefield. Shoots fire arrows coated with a special oil that chars the point of impact.

Pogarov

LVHPSTRDEFEXPGOLDWEAK
4321105773011161251-

Item Drops
Sturdy Bone
Titanic Bone
Tribal Cloth
  • A man-beast hybrid that lives in the wastelands. The smell of its breath is so bad, one whiff will render any poor soul unable to move.

Galba-Deule

LVHPSTRDEFEXPGOLDWEAK
453100705241139100-
  • A living weapon created during an ancient battle. Has been bound to a heavy door since, blindly attacking all who approach it.



Outskirts of Elduke

Wibbye

LVHPSTRDEFEXPGOLDWEAK
40417404143213228Pierce

Item Drops
Cracked Shell
Sturdy Shell
Poisonous Organ
  • A giant bee which is said to have resided in this area since the time of the Celcetan Kingdom. Takes down its prey by shooting contracted needles.

Madagora

LVHPSTRDEFEXPGOLDWEAK
401020321247275224Slash

Item Drops
Rotting Leaf
Fresh Leaf
Slime Mold
  • A plant which stores acidic mucus inside its body. The impact created when it hits the ground causes a geyser effect, rendering its prey helpless.



Mt. Vesuvio

Avalatch

LVHPSTRDEFEXPGOLDWEAK
41920331254678236-

Item Drops
Split Hair
Strong Hair
Fierce Beast's Claw
  • A primate known for its white fur. Roams around on the snowy peak, attacking all who attempt to climb the mountain.

Grunpe

LVHPSTRDEFEXPGOLDWEAK
41810371228571231-

Item Drops
Brittle Bone
Titanic Bone
  • A bird with wings that don't actually enable it to fly. Slides across the frozen ground at great speeds, using its sharp beak to kill its prey.

Domlits

LVHPSTRDEFEXPGOLDWEAK
42340382508655240Pierce

Item Drops
Cracked Shell
Sturdy Shell
Sharp Horn
  • A beetle with a large body and sharp feelers that help it survive in the extreme cold. Digs into the ground at high speed and attacks from below.

Avabish

LVHPSTRDEFEXPGOLDWEAK
426455411352156243-

Item Drops
Split Hair
Strong Hair
Blue Stone
  • A large primate that lives deep within the mountains. Attacks by throwing snowballs from high places, but flees when an enemy draws near.

Nogriz

LVHPSTRDEFEXPGOLDWEAK
4421805483475613259-

Item Drops
Strong Hair
Beast Fang
Fierce Beast's Claw
  • A large polar bear that dwells on Mt. Vesuvio. Said to use its icy breath to freeze its prey for transport back to its nest.



Lake Tolmes Ruins

Merahva

LVHPSTRDEFEXPGOLDWEAK
42645341210233239Slash

Item Drops
Brittle Bone
Titanic Bone
  • Demi-human monster which has taken to living in the deserted ruins. Skilled at fighting from any range thanks to its homemade steel boomerang.

Tolmeus

LVHPSTRDEFEXPGOLDWEAK
4318606262415073251-

Item Drops
Brittle Bone
Titanic Bone
  • Large beast which has lived around Lake Tolmes since ancinet times. Spits large quantities of water at any who attempt to enter its territory.

Ibolzu

LVHPSTRDEFEXPGOLDWEAK
4517305263572221267-

Item Drops
Sturdy Hide
Frog Extract
Bizarre Hide
  • A giant frog that creates acid within its body. Hard as a rock, and strengthens its defenses when it senses danger nearby.

Sodwar

LVHPSTRDEFEXPGOLDWEAK
41332467147243236Pierce

Item Drops
Split Hair
Strong Hair
Drill Beak
  • A winged fish said to have once lived in water. Sprials toward enemies and pierces them with its sharp beak.



Colonia Artifact Laboratory

Galba-Zera

LVHPSTRDEFEXPGOLDWEAK
47565390240140283-

Item Drops
Strange Mass
Black Stone
  • Living weapon which was abandoned during an experiment in ancient times. Its instinctive desire to eliminate enemies on sight remains.

Pulgart

LVHPSTRDEFEXPGOLDWEAK
45473370446448262Strike

Item Drops
Strange Mass
Silver Ore
  • Used in an ancient war. Employs advanced technology that allows it to focus and fire light. Likely a byproduct of the creation of living weapons.

Goras

LVHPSTRDEFEXPGOLDWEAK
45365232163131257-

Item Drops
Strange Mass
Purple Stone
  • Monster which floats around the laboratory. It's said that the souls of those who died in battle became gorases and wander the area.

Denas

LVHPSTRDEFEXPGOLDWEAK
46928504262798275-

Item Drops
Strange Mass
Purple Stone
Cursed Blade
  • Monster which resembles the grim reaper. Brandishes a scythe and seeks souls to consume.

Godenas

LVHPSTRDEFEXPGOLDWEAK
4816508163091568315-

Item Drops
Strange Mass
Purple Stone
Cursed Blade
  • A monster that's acquired its true form by consuming wandering souls. Curses any form of life it finds, then takes that life with its scythe.

Pit-Bulb

LVHPSTRDEFEXPGOLDWEAK
46425301187329265Slash

Item Drops
Filthy Liquid
Clear Liquid
Acidic Liquid
  • Mollusk-type monster with four feelers on its head, which it uses to spray a powerful solvent. Can merge with others to form a more powerful creature.

Uno-Bulb

LVHPSTRDEFEXPGOLDWEAK
4730903903011493291-

Item Drops
Filthy Liquid
Clear Liquid
Acidic Liquid
  • The result of several Pit-Bulbs fusing into one. Spreads a viscous solvent throughout the surrounding area, vaporizing all living tissue on contact.



Iris

Togone

LVHPSTRDEFEXPGOLDWEAK
518055483321253314-

Item Drops
Strange Mass
Red Stone
Green Stone
  • Has the face of a male demon and represents the repulsive side of humanity. Pulverizes the heads of its foes with its powerful jaw.

Sonarm

LVHPSTRDEFEXPGOLDWEAK
517053822641649318-

Item Drops
Strange Mass
Blue Stone
Yellow Stone
  • A strange creature with the face of a female demon. Spits a rainbow-colored gas which steals the energy of those it touches.

Sidgodde

LVHPSTRDEFEXPGOLDWEAK
5112005485271727316-

Item Drops
Strange Mass
Purple Stone
  • A bronze pedestal modeled on a woman with wings. Shoots light arrows from the eye on its lower half to repel intruders.

Totoankh

LVHPSTRDEFEXPGOLDWEAK
5214104983032172325-

Item Drops
Strange Mass
Iron Ore
  • Object that warps through space and patrols the area. Fires controllable magic bullets to crush its targets.

Shehazask

LVHPSTRDEFEXPGOLDWEAK
529405613031647325-

Item Drops
Strange Mass
Silver Ore
  • An armored knight with claws in both hands. Can cut enemies in half in addition to firing magical spheres that compress space.

Vezfes

LVHPSTRDEFEXPGOLDWEAK
5111004311871312308-

Item Drops
Strange Mass
Silver Ore
  • An eerie statue with three faces. Each of the faces uses different kinds of magic based on the weather in the surrounding area.

Galba-Muva

LVHPSTRDEFEXPGOLDWEAK
51617618264131289-

Item Drops
Strange Mass
Red Stone
  • Virtual image of a living weapon, created from records of an ancient battle. Fires small bombs to cover the surrounding area in blue flames.

Rudogodde

LVHPSTRDEFEXPGOLDWEAK
5314404005541802333-

Item Drops
Strange Mass
Gold Ore
  • A golden pedestal modeled on a woman with wings. Fires orbs of light to repel intruders.

Nel-Vesbye

LVHPSTRDEFEXPGOLDWEAK
5326204802613614333-
  • A giant spider created from records of the past. Captures its prey with strong, sticky silk.

Nel-Beever

LVHPSTRDEFEXPGOLDWEAK
5317603343292653333-
  • An aquatic monster created from records of the past. Possesses sharp claws that make it particularly dangerous when it attacks as part of a group.

Nel-Situ

LVHPSTRDEFEXPGOLDWEAK
5224506114154218333-
  • An armored knight created from records of the past. Suppresses its enemies using beams of light from its eyes and its powerful axe.

Nel-Plera

LVHPSTRDEFEXPGOLDWEAK
5320104254152273333-
  • A demi-human created from records of the past. Attacks in groups using a combination of arrows and knives.

Zenoranpa

LVHPSTRDEFEXPGOLDWEAK
506376022581313309-

Item Drops
Strange Mass
Black Stone
  • Armored soldier that patrols Iris' Central Area. Spins a spear at high speeds around its feet to repel its enemies.

Jadelos

LVHPSTRDEFEXPGOLDWEAK
55336098141011853350-

Item Drops
Strange Mass
Starlight Stone
  • An armored cavalier created by the Akashic Records for protection. Guards the Central Area, and is regulated by the Mask of the Sun.



Mt. Vesuvio - Volcano

Hadugora

LVHPSTRDEFEXPGOLDWEAK
55586502242230-
  • A 'shadow' created when distortions in the Akashic Records began interfering with the real world. Its existence indicates how much damage was done.

Shadow Gruda

LVHPSTRDEFEXPGOLDWEAK
553140290365230-
  • Gruda's will and tenacity given form as a shadow. Blindly seeks the Mask of the Sun, endlessly spawning more shadows.



BOSS

Aldovoss

LVHPSTRDEFEXPGOLDWEAK
3124029481230-
  • A monster with a sturdy shell that appeared from deep within the mine. Pulverizes those who draw near with its powerful arms.

Melldrabie

LVHPSTRDEFEXPGOLDWEAK
1461401149022000-
  • A sadistic queen bee. Brandishes needles with such size that they can gouge the earth, and uses them to harass and torment the weak.

Glucarius

LVHPSTRDEFEXPGOLDWEAK
16419011210834550-
  • King of beetles and master of the Ancient Burrow, it has slept in the depths since antiquity. Its spin attacks are so powerful, they damage even the walls.

Volnake

LVHPSTRDEFEXPGOLDWEAK
131020013510517720-
  • A giant serpent that inhabits the bottom of the lake. Stores large amounts of water in its body and releases it like arrows to overwhelm its foes.

Angoraboras

LVHPSTRDEFEXPGOLDWEAK
1641901628334550-
  • A large fish that serves as the master of the river bottom. Uses its many cannons to exert control over its foes, and engorges prey with its large mouth.

Elvaron

LVHPSTRDEFEXPGOLDWEAK
21660032011770940-
  • A mechanical knight created in ancient times. Awoken from its long slumber, it regards anything that moves as a target to be eliminated.

Zandabal

LVHPSTRDEFEXPGOLDWEAK
24258134103100-
  • An autonomous sphere-shaped artifact. Surrounds itself with lightning and pursues invaders.

Litonileah

LVHPSTRDEFEXPGOLDWEAK
241470149152100-
  • An artifact that supplies electrical energy. Has no combat abilities, but protects itself using a magnetic field.

Krell-Emecia

LVHPSTRDEFEXPGOLDWEAK
245220228138106110-
  • A magical machine in charge of protecting the tower. Uses the electrical energy within it to eliminate intruders.

Krell-Emecia

LVHPSTRDEFEXPGOLDWEAK
288510272151159050-
  • The final form of the tower's chief guardian. Supplied with vast amounts of electrical energy by the artifact at its core.

Sol-Galba

LVHPSTRDEFEXPGOLDWEAK
297110367355219090-
  • A Galbalan passed down through Leeza's family line. Possesses such immense power that it can cut through space, and cannot be harmed by conventional weapons.

Ribbi-Roi

LVHPSTRDEFEXPGOLDWEAK
358560403221299850-
  • A giant frog that's made its home in the grotto. Despite its arrogance, impudence and gluttony, it has earned the unwavering trust from the other Ribbi.

Polestol

LVHPSTRDEFEXPGOLDWEAK
37248186146160-
  • A giant mushroom which has grown at an alarming rate due to the spores in the air. Creates a large explosion when impacted.

Mustrum

LVHPSTRDEFEXPGOLDWEAK
3712700485237898030-
  • Formed by numerous other monsters fused together, and so repulsive that one could faint just by looking at it. Uses defeated foes as a seedbed.

Mesarabadi

LVHPSTRDEFEXPGOLDWEAK
43663294173180Pierce
  • A bat familiar created through Bami's magic. Restrains enemies using supersonic waves.

Bami

LVHPSTRDEFEXPGOLDWEAK
4318100695285512900-
  • A magician in service to Gruda, who's harnessed the power of a mask artifact to gain immense magical ability. Uses her magic to immolate the opposition.

Dagbanther

LVHPSTRDEFEXPGOLDWEAK
43804468183180-
  • A ferocious beast summoned by Gadis. Follows orders without question, and tears the throats of its enemies.

Gadis

LVHPSTRDEFEXPGOLDWEAK
4321700837311512900-
  • A beast tamer who manipulates creatures into servitude. Used the mask's power to become cruelty incarnate, slaughtering the weak with his raw power.

Sol-Galba

LVHPSTRDEFEXPGOLDWEAK
4710700748284607710-
  • A living weapon passed down through Leeza's family line. Out of control, it seeks to burn everything to ashes.

Eldeel

LVHPSTRDEFEXPGOLDWEAK
4827700683327654590-
  • The other 'persona' dwelling within Eldeel. Brandishes a long, jet-black spear and seeks to give humanity numerous trials to overcome.

Girguzalm

LVHPSTRDEFEXPGOLDWEAK
5333000742369396740-
  • Ancient knight that guards the Bronze Area. Its giant sword can cut through anything, and it carves up those who approach until nothing remains.

Zerivutz

LVHPSTRDEFEXPGOLDWEAK
5333000778361396740-
  • Ancient knight that guards the Silver Area. Its core is made of highly condensed magic, allowing it to cast extremely powerful spells.

Bulaghoul

LVHPSTRDEFEXPGOLDWEAK
5343000742396396740-
  • Ancient knight that guards the Gold Area. Its fists have power beyond human recognition, allowing it to pulverize all intruders.

Kut-Shell

LVHPSTRDEFEXPGOLDWEAK
555370502344230Slash
  • One of the three artifacts which form the force field around the Akashic Records. Has a crimson gem embedded within it.

Blo-Shell

LVHPSTRDEFEXPGOLDWEAK
555370502344230Strike
  • One of the three artifacts which form the force field around the Akashic Records. Has a amber gem embedded within it.

Shu-Shell

LVHPSTRDEFEXPGOLDWEAK
555370502344230Pierce
  • One of the three artifacts which form the force field around the Akashic Records. Has a emerald green gem embedded within it.

Forberis

LVHPSTRDEFEXPGOLDWEAK
55938502549230-
  • A monument containing a portion of the Akashic Records. Paralyzes the body and mind of a foe by transferring more information than they can handle.

Akasha-Glyph

LVHPSTRDEFEXPGOLDWEAK
5570600625299978230-
  • The result of Gruda absorbing the contents of the Akashic Records through his extreme tenacity. Has the ability to rewrite the world at will.

Phantom Gruda

LVHPSTRDEFEXPGOLDWEAK
5672204353871318910-
  • An aggregation of multiple Gruda shadows. His insane tenacity amplifies to the limit, he is controlled solely by his own hatred.



BOSS #01

Aldovoss, The Awakening Armored Beast
LVHPSTRDEFEXPGOLDWEAK
3124029481230-

Recommended Level: 3

DO NOT ATTACK THE ARMS, as it will do no damage! Instead, take control of Adol (since he can attack quite a bit quicker than Duren) and dash in toward its body, land a charged blow or two to gain some SP, then dash back as it counterattacks. Keep doing this until Adol's SP gauge is full, then rush in and start releasing a Rising Edges, dashing back out soon after to avoid damage. Repeat this until his SP is out. As you do this, keep an eye on the blue gauge below the Aldovoss's life gauge; when it gets full from being attack so many times, it will become stunned!

To speed up the battle, if you're good at timing your guards, you can attempt several Flash Guards rather than running away each time; each successful Flash Guard will result in you getting extra SP and points toward your EXTRA gauge, as well as being able to have critical attacks for a very short period of time. To perform a Flash Guard, you have to hit TRIANGLE right as the attack is about to hit you; no sooner, no later. With practice, it's not too bad, but it can take a while to get used to.

When it does become stunned, THAT is when you'll want to release your EXTRA Skill (if you were able to get your gauge full), as it'll do quite a bit more damage than usual. (Make sure to stand directly in front of his body before releasing it!) The gauge will turn yellow and start depleting, so use that time to hit him with your EXTRA skill, as well as barrage him with normal attacks and skills before he stands back up.

If not you don't have enough built up... well, then just melee him and repeat the process; you should be able to stun him again fairly easily, and you should be ready then.

Here are the beast's attacks:

    • It will raise its arm in the air, then crash down, sending shockwaves; Flash Guard or dash quickly toward the OTHER arm. (Sometimes, he'll slam down with his OTHER arm after his first. To be 100% safe, retreat to the bottom of the screen.)
    • Its mouth will glow a greenish yellow, then will shoot a laser directly where it's looking; Flash Guard or dash quickly away from its direction.
    • It will raise both of its arms in the air, then crash down with a large shockwave; Flash Guard or try to get to the bottom of the screen as quickly as you can.
    • Its mouth will glow an orange-ish yellow, then will shoot a laser horizontally across the screen; Flash Guard or try to get to either the bottom of the screen or right in front of his body as quickly as you can.
    • It will start shaking violently, causing rocks to fall from above; watch the shadows on the ground and dart away if one appears at your location. These are pretty hard to avoid, so you may just want to hold TRIANGLE and guard to minimize the damage.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/rkXUTLFYJn8
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #02

Melldrabie, The Purgatorial Hornet
LVHPSTRDEFEXPGOLDWEAK
1461401149022000-

Recommended Level: 14

Your best bet will be to control Karna from a distance. If your EXTRA gauge is already full, then just constantly run in a circle, throwing knives as you go to pile up enough damage and fill up the blue gauge to stun her.

If your EXTRA gauge isn't full, then have her hit once to build up your SP gauge, dash to the left or right two or three times, then do it again until the gauge is full, followed by spamming her Homing Knives to get the EXTRA gauge filled up.

Once she is stunned, QUICKLY switch to Adol and unleash his Sol Breaker EXTRA skill, as it'll freeze time while he's doing it, allowing the other two to pummel the queen in the meantime. (Karna's doesn't, and doesn't do nearly as much damage.) It shouldn't take much after that to finish wiping the floor with the bug.

Here are the queen's attacks:

    • She will launch yellow blobs at you; dash away from these, as they'll inflict the Heavy status. You CAN Flash Guard them, but you'll still sometimes wind up being Heavy. In particular, watch out for the third shot as the boss has a tendency to put it right in front of where you are heading.
    • She will momentarily look at the ground, then proceed to flip backwards, slashing upward; Flash Guard as her head goes up, or dash backward to avoid it.
    • She will fly high into the air, then speed down and plummet into the ground, becoming stuck; stay away from her shadow to avoid the downfall.
    • She will glow red, which will spawn a couple of Blaybyes to assist; take the minions out quickly, then resume beating the queen.

After she returns from being stunned, she will transform to.... AHHH! Shades of Pictimos! That right there is enough to give me a nightmare! She'll be on the ground now and will chase you around.

    • She will slam down one of her claws onto you; guard or jump QUICKLY and hope for a Flash Guard/Move, as her arm moves WAY too quickly to avoid it.
    • She will slice at you with both claws from outside in; Flash Guard as her claws home in, or dash backward to avoid it.
    • She will send a shockwave directly toward you, in a line; Flash Guard as it's about to hit, or just jump to the side.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/BQa6CVvOdDI
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #03

Glucarius, The Great Squilla of Extermination
LVHPSTRDEFEXPGOLDWEAK
16419011210834550-

Recommended Level: 16

In its normal form here, you can't do any damage from the front or back, and you can barely do any damage to the sides. There are two ways to go about this fight; passively or aggressively. I say be aggressive, but if you don't want to, then just control Karna and constantly circle Glucarius, throwing daggers his way to charge up your SP and EXTRA gauges, waiting for him to roll up into a ball and start crashing into everything.

Aggressively, take control of Adol and stand right in front of him, timing your Flash Guards as the blows land, which gives you an opportunity for a couple critical hits at his exposed mouth before his guard is back up. Keep doing this until he rolls up into a ball and starts his mayhem crashing.

Once he is rolling around, either carefully time your Flash Moves as he's about to hit you to avoid them, or just madly mash the CROSS button to the sides, avoiding him as he comes toward you. After crashing into the wall several times, he'll get dizzy, then fall to the ground, becoming stunned. WAIT until he's all yellow, as he's not vulnerable before then, then unleash your EXTRA skill on him in his mouth region for major damage (preferably either Karna or Duren, as Adol's sometimes redirects to the sides of the beast.) You'll likely need to repeat this process before he goes down; just keep in mind that the next time he rolls into a ball when his HP is low, part of his body extends outward, making it MUCH more difficult to avoid, so timing your Flash Moves becomes even more critical.

Here are the giant lobster's attacks:

    • Its mouth will glow yellow, then fire off several yellow orbs that cause Paralysis; quickly dash or Flash Move out of their way.
    • It will launch several boulders toward you; either position yourself between them (if you're far enough away), or Flash Guard/Move.
    • It will leap into the air, then come crashing down; this is fairly easy to Flash Guard, so try that, then deliver a few blows while its vulnerable. Otherwise, dash out of the way.
    • It will raise both arms into the air, then crash them down; this is also fairly easy to Flash Guard, so try that, then deliver a few blows while its vulnerable. Otherwise, dash out of the way.
    • It will punch you either once, or with both arms alternately; unless you're already far enough away, these are pretty quick attacks and are hard to avoid, so try guarding and hope for a Flash Guard.
    • It will roll into a ball and dash at you; at first they're fairly easy to just dash out of the way, but when his body extends outward to take up more area, it's harder to avoid, so try timing for Flash Moves.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/nXXjAz97EEw
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 22:50 in the video below. (Videos may contain spoilers!)



BOSS #04

Volnake, The Serpent of the Rapids
LVHPSTRDEFEXPGOLDWEAK
131020013510517720-

Recommended Level: 16

Volnake is.... amazingly easy in comparison to our last couple of fights. (Which is pretty obvious if you look at his level, though his stats are high enough...)

For the battle, control Adol and release his Sol Breaker if you have it ready. Afterward, just spam Rising Edge on the giant snake, and he should fall fairly quickly.

Here are the snake's rather lackluster attacks:

    • It will spit several orbs of water around you; Flash Guard or dash away. There are quite a few of them fired at once, so a Flash Move would be in your best interest.
    • It will spit several arrows of water, in a line from side to side; dash toward him and land a few blows while he's busy covering the ground with water.
    • It will spit several arrows of water, in a line directly at you; Flash Guard or dash away, as only one (maybe two) will even hit you.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/PW6wDxD2i4w?t=22m50s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #05

Angoraboras, The Gluttonous Tyrant
LVHPSTRDEFEXPGOLDWEAK
1641901628334550-

Recommended Level: 17

PART 1: For this first part, just swim away until you start seeing some of the bomb enemies (Varchins) appear on the screen; at that point, hit them so they explode a few seconds later, hopefully directly on him. Don't worry about damage; once his HP is depleted from the exploding Varchins, he'll retreat and you'll be fully recovered. Save if you like, then follow him through the hole he made to take him on, but on land this time.

PART 2: Most of the time, you'll just be avoiding attacks while waiting for the dingly in front of his face to be within reach. Once it is, have Adol use his Stun Raid repeatedly to build up its stun gauge. Eventually, it will become stunned; move in with an EXTRA skill to drop him of most of his HP. You should be able to take him out before he gets back up and around. If not, then take him on one more round.

Here are the beast's attacks:

    • It will shoot several rocks out from the top of his body; just constantly dash around the area, and they will miss.
    • It will shoot several bubbles from its chin; just constantly dash around the area, and they will miss.
    • It will slam a fin at you once, leaving his dingly open for attack for just a moment; try for a Flash Move, then land as many hits as you can.
    • It will bite at you twice, leaving his dingly open for attack for a few moments; try for Flash Moves both times so you can land multiple blows.
    • It will dangle its dingly in front of his face, baiting you to attack it; hit him a few times, but don't linger too long, as he WILL bite at AND swallow you and your party members for extra damage.
    • It will suck up a lot of water, pause for a moment, then launch it at you for major damage; this is pretty hard to avoid, but fairly easy to Flash Guard. Just guard as he spits, or jump away if you're not having luck there.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/mDNnr0c4U8s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #06

Elvaron, The Blue Cavalier
LVHPSTRDEFEXPGOLDWEAK
21660023011770940-

Recommended Level: 21

A party of Adol, Karna, and Ozma is recommended; Ozma and Adol will be the main damage dealers for the first part of the fight, while Karna will be doing the rest during the second part of the fight. Ozma can also bolster your DEF while giving you the attack bonus for being in your party.

You'll start off by hacking away at each of its four legs; use Ozma's Crag Burst to deal major damage to all four legs at once. Once they are all out of HP, he will collapse for a bit; take that time to unleash any and all skills and EXTRA skills on the red orb that is revealed at the front of its body. It'll take several tries to take it down completely, so once it stands up, repeat.

Once its HP is a bit under half, it will glow red and become more aggressive. Its legs' HP will now be gone, so you can only hit it while its red orb is in range. For Karna, it's ALWAYS in range, so switch to her and fire away with normal shots, and when you have the SP, blast away with her Napalm Shot. (Try to time a Flash Guard before firing the Napalm Shot for CRITICAL damage!) Keep at it until it finally crashes and burns to a crisp.

Here are its attacks BEFORE it turns red:

    • It raises its right arm, then slams it down directly toward you; Flash Guard just as it hits, or dive to the side.
    • It twists its body, then slices from side to side with its right arm; Flash Guard just as his arm swings, or dive backward.
    • It jumps into the air, hoping to land on you; Flash Guard just as it lands, or run/dive away as fast as you can.
    • It will shoot flames from its left arm, but with a very short range; you can Flash Guard it if your close, but since it's constant, better off staying back for a moment.
    • It leans back onto its back two legs, then launches a spiral attack from all four of its legs; it's somewhat hard to avoid, so try to Flash Guard a moment after his front legs hit the ground to negate damage.

Here are its attacks while its legs are out from under him:

    • It will raise its left arm up, then punch at the ground; Flash Guard just as it hits, or dive backward.
    • It will barely move its right arm, then slash at you; there isn't much prep time here, so Flash Guard just after you realize it's moving its right arm, or dive backward.
    • It will combine the two, starting with its right sword arm; try to time Flash Guards for both, as there is a delay before his fire arm slams down. Otherwise, dive backward.

Here are its NEW attacks AFTER it turns red, in addition to the old ones:

    • It will stomp with one of its legs; easy to Flash Guard, or just move away and fire knives with Karna.
    • It will stomp with one leg at a time, multiple times; again, easy to Flash Guard, but just stay away and attack with Karna.
    • It will lean back on its back legs, then launch a MASSIVE flame shot around the field; once it shoots, dive toward him and keep attacking, as the fire will surround him, albeit a few steps from his body.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/qryQ8s9frR8
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #07

Krell-Emecia, The Guardian of the Storms
(with Zandabal and Litonileah)
LVHPSTRDEFEXPGOLDWEAK
245220228138106110-

Recommended Level: 25

You must attack each of the four Litonileah that are stationed around the edges of the area. Sadly, once you get too close to each one and attack it, they put up a shield that pushes you away. You can still hit them then, but it's not nearly as easy, so it's recommended to dash back and forth between them, hitting each one a few times before moving on to the next. It's hard to stay in one spot, as Krell-Emecia is constantly blasting you with lasers while you fight. Ranged attacks like Karna's Napalm Shot (and normal attack) or Ozma's Crag Burst will do the most damage. Once all four of them are down, Krell-Emecia will be disabled.

As for Krell-Emecia's attacks, they are pretty easy to Flash Guard / Flash Move, so I strongly recommend trying to time Flash Moves so you can get some extra hits in on the Litonileahs. Here are his attacks:

    • His arms will glow green and he will shoot a green beam at you, which circles around the area; time a Flash Move as it hits.
    • His arms will alternate going from down to up, firing off a green beam directly at you; time a Flash Move as it hits.
    • He'll put his arms together, then they will glow blue and fire a beam at you; time a Flash Move right as you see the arm glow blue and start flashing.
    • An orb will start glowing blue under him, then will fire out four blue beams; defend or time a Flash Guard if you can.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/XMpL1AB7TTc
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #08

Krell-Emecia, The Guardian of the Storms
LVHPSTRDEFEXPGOLDWEAK
288510272151159050-

Recommended Level: 28

Time for a rematch! Krell-Emecia is finally going to face us like a... robot. This boss actually has two distinct forms. The first is the giant robot form you will initially fight, and the second is the central orb that houses the consciousness of Krell-Emecia.

An efficient party for the fight would be Calilica / Karna / Duren. The first form is fairly easy and you can see its attacks below. Hit and run tactics are the best here, although you can get away with prolonged attacks if you pay attention. You are going to want a character with wide attacks and wide specials to take on the first form of this boss, as not only can you hurt the boss but you can actually hurt (and destroy) each of its arms. Granted, it will eventually summon new arms back, but if you can destroy them while attacking the main body you may as well!

Your newest party member, Calilica, is well suited to this boss. Her wide attacks will not only damage the boss but chip away at the arms while skills like Gigant Hammer will utterly destroy everything before it (just be sure you are up close to the boss when you use it).

After you take out the first form, you'll move on to the second. This form attacks in a set pattern: first it will use its rapid fire attack, then its spin-dash attack followed by another round of rapid fire, and lastly a massive beam attack. It is extremely hard to hurt it until you get to the post-beam phase due to how mobile the boss will actually be. Sure, you can use Karna's Homing Knives if you wish but it's often better to focus on not getting hit then settle for miniscule damage. After the beam attack, you will be able to really lay into the boss. This is the best time to use your characters special attack and skills. The boss will just keep repeating this attack cycle until it is destroyed. You can expect to take away around 25% of its total health per cycle (50% if you use a special).

Here are its attacks BEFORE it... becomes a small annoying orb:

    • He will propel himself at you like a jet. Very easy to dodge, but pink electric orbs spread out when he runs into the wall. Dodge around to his flank and counter-attack.
    • He will often punch at you, causing his arms to glow bright orange. The punch has a long wind-up, so you can often Flash Guard as it hits. The last punch makes the beast pause, so use this time to pour on the damage.
    • When his arms glow green, he is about to spin around in a circle. Dash away to be safe!
    • When he raises his arms in the air, he's about to smash them down, creating a shockwave around the impact area. Guard or dash away.
    • He will raise his back pieces and shoot off lightning bolts which land around the arena randomly. He uses this attack fairly rarely when he has arms, and more often when he doesn't. The start of this attack can also push you backwards.

Here are its attacks AFTER it becomes a small orb:

Remember that its attack mode in this form goes: Rapid Fire, Spin, Rapid Fire, Big Beam.

    • Its first attack is the rapid fire mode, where it will spit out a series of bolts, dash away, and spit out more bolts. Keep on the run and you'll be ok.
    • The second move will see the small orb stop in-place and power up, then dash straight at you. He will do this multiple times in a row. You can Flash Guard this move if you are quick, or you can just dash away to stay safe.
    • Its final move is its strongest. It happens at the end of the Rapid Fire, Spin Dash, Rapid Fire cycle: it will stay in place and charge up, then spit out a MASSIVE blue beam. Dash as soon as it fires and approach the orb. You won't be able to get to the orb due to the blast shockwave, but once it stops you can finally get some good time in to hurt the orb.

As always, just remember to take the time to heal if you're getting into trouble.

If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/gf_MmFMANvg
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #09

Sol-Galba, The White Galbalan
LVHPSTRDEFEXPGOLDWEAK
297110367355219090-

Recommended Level: 29

Sol-Gabla doesn't have many tricks in this fight. I mean, remember this is a flying dragon-ish monstrosity we are talking about, yet in this fight all he does is stand in place and use ranged attacks (which you can see below).

Needless to say, Sol-Galba isn't really giving his all in this fight, but that's OK. He only has four attacks, one of which is merely a "get away from me" move, so learn the threats here and get to work. Use a character with a powerful single-hit skill that you enjoy as you will need to be able to run away from Sol-Galba's feet at any time. That being said though, if you spread out from your other party members, you can occasionally get lucky and have Sol-Galba focus on them which lets you keep attacking (don't count on it, but be thankful when it happens!).

There's really nothing left to say about this fight. Check the beast's moves below and hit it with all you got. Heal when you get under 300 HP to be super-safe.

Here are Sol-Galba's moves:

    • It will smash its hands against the floor and cause lines to appear. Milliseconds later, anything touching the line will be hurt. This is one of those rare times when walking SLOWLY during an attack can save you, as you don't want to run into a line. Sol-Galba will rotate this attack based on who he is targeting, which as we mentioned earlier may be a very good opportunity to punish him extra for.
    • Sol-Galba will spit fire at someone. This in and of itself is really easy to dodge (the fire is fairly slow), but several smaller fireballs will break off and home in on nearby allies. Dash away to stay safe as the homing ability doesn't last long.
    • Sol-Galba will cause circles of fire to appear randomly in the arena, often chained together. You can expect to see around six circles of fire appear and cause massive damage if you get caught in them. Dashing away will often save your hide (and it is easy to get a Flash Move here); just be careful that you don't dash INTO another fire circle.
    • Its final move really isn't an attack move at all... Sol-Galba raises its wings and produces a shockwave, knocking everyone back. This is merely his "get away from me" move designed to make sure you don't beat up on him TOO much.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Ka-0-BMA6DA
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #10

Ribbi-Roi, The Master of the Grotto
LVHPSTRDEFEXPGOLDWEAK
358560403221299850-

Recommended Level: 35

Since Ribbi-Roi is at least four times as big as all of the other Ribbi, it's little surprise that he is master of the grotto!

This is a fairly entertaining fight. By himself, Ribbi-Roi is pretty easy. However, he is not alone: the other Ribbi will join him, which means he will get constant reinforcements. You will face up to four Ribbi alongside the boss at any given time, so it is best to focus on Ribbi-Roi himself since the reinforcements don't stop.

Ribbi-Roi's attacks focus on using his weight against you. He is fond of belly-flops and lunges, trying to smack you around. Thankfully these attacks are fairly easy to avoid. He will also try and kick his minions at you if they are available and can use his enormous tongue to lash out at you. In fact, he can use his tongue to trap one of your party members in his mouth, removing them from the fight completely. Don't worry about that too much though, as it is only temporary and you'll get your party member back after a minute or so. Check Ribbi-Roi's moves below and teach this giant from who's REALLY the master of the grotto!

Here are Ribbi-Roi's moves:

    • While not technically a move, it should be noted that Ribbi-Roi is backed up by a never-ending wave of Ribbis throughout the fight. Up to four will appear at any given time if not culled. Still, be sure to focus on Ribbi-Roi.
    • Speaking of minions, Ribbi-Roi will kick them at you if they are around him. This causes a small amount of damage to the poor Ribbi in question, but bigger damage to you if the hit connects. It's pretty easy to dodge this move.
    • Ribbi-Roi will lash his giant tongue out and swallow up a party member (usually whoever you are controlling), taking them out of the fight for about a minute. Not a lethal move by any means, but definitely unique.
    • If you are in range, Ribbi-Roi will lunge forward at you. He can do this multiple times in a row if he wishes, so be careful after dodging just in case. This move is pretty easy to dodge.
    • Ribbi-Roi's last move is the belly-flop. A giant frog HAS to have a belly-flop! This is very easy to see coming (since he is actually jumping) and causes area damage around wherever he lands at. Dash out of the way to remain safe.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/1E5VxqOx8is
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #11

Mustrum, The Deformed Nightmare
(with Polestol)
LVHPSTRDEFEXPGOLDWEAK
3712700485237898030-

Recommended Level: 37

Make sure to defeat at least one Polestol that is summoned during the battle!

Well, this thing is just plain ugly. Still, this should be a good battle for you, mainly because Mustrum actually has some strategy to his madness... He is all about his poison moves, and he also has short-range and long-range options, as well as a second form once you take away half of his health bar.

Beating up on Mustrum is not hard as long as you watch out for his short-range moves. These include a short charge combined with area-of-effect poison (you want to dash away from this, as there is no safe spot), a second poison spew that only shoots out from his flanks (you can actually stand right in FRONT of him and be safe... keep attacking!) and a flop move to hit anything in front of him. Lastly he has a chomp move that HURTS if you get caught in it (it is very short range though, and you can easily dash away). These are all easily evaded once you've seen them a few times. His only real long-range option is an acidic spit that sticks to the ground afterward and can poison you.

The real threat in the fight is Mustrum's final move and subsequent strategy. He will cause spiked plants to appear around the arena; you can manually destroy them, but they explode once you do and may try to hit you with area damage. Their real purpose is to heal Mustrum though; once you start to inflict real damage, Mustrum will head over to them and they will heal him for around 250 HP. This will make the fight much harder if you are not around the bosses level. You COULD go around the arena and kill all of these spikes to ensure the boss doesn't heal, but ideally you would just fight Mustrum in the middle of the arena and once you see him heading for healing, you can use some sort of area skill to hurt Mustrum AND destroy his healing source. Ozma's Crag Burst and Frieda's Cocytus Drive are the two best skills (range-wise) for this task.

Once you take away half of his health, he will change forms, becoming much more physically impressive. It's all just looks though; in actuality, he has far less moves and no longer heals.

In this form Mustrum will try to leap and stomp on us as well as hitting the ground with his claw and causing three poison streams to spring up. These streams are staggered, so you MAY get off easy if you are close by when he does this, but you should just dash away when you see this move to be safe. Finally, Mustrum will charge around the edge of the arena. Once he wears himself down and starts seeing stars, you can REALLY lay into him.

Check out his moves below and take care of this deformed nightmare!

Here are Mustrum's moves BEFORE his form change:

    • If you are a long-range target, Mustrum will spit an acidic blob at you. This blob can poison you and stays on the ground for a while after landing. It doesn't stick around too long, though. You can see worms for a short time after it is launched. Disgusting!
    • If you are close enough, Mustrum will do a three-hit chomp at you with his middle mouth. This move can hit for around 100 HP per bite, so don't stick around if it isn't safe!
    • Another close-range move involves Mustrum flopping onto you. Or at you, at least. This is really easy to dash away from, but does cause an impact around wherever he lands.
    • Mustrum will often do a short charge at you while simultaneously spewing poison all around him. This poison can hit you multiple times but shouldn't be fatal unless you are really low on health. Only really dangerous if he charges you near a wall.
    • His weirdest move involves the two mouths on his flanks spewing poison outward. You can actually stand right in front of him when he does this and be perfectly safe. Naturally you want to hurt him when he does this, if you can. The poison travels a short ways (medium-range, we would say) and can hit you multiple times.
    • His last move is his most dangerous: Mustrum can cause spiked plants to appear all around the arena. He will than use these to heal himself. The plants themselves have low HP but can do a small area poison effect. Follow our strategies above to mitigate Mustrum's healing abilities.

Here are Mustrum's moves AFTER his form change:

    • Mustrum will jump high into the air and come crashing down. Very easy to avoid thanks to the awesome camera. The stomp does area damage, so be sure to stay away!
    • Mustrum will strike the ground with his new scythe-like arm and cause poison geysers to appear. Three in total, spread out in a forked pattern. These have a fairly short range, so you should be able to dash away in time, which we recommend just to be safe.
    • Mustrum's final move will have him go crazy... literally. He'll rampage along the edge of the arena and eventually try to run you over. Dash away at the last second (you will likely get a Flash Move as you do). Soon after, Mustrum will become dizzy. This is the IDEAL time to pour on the damage, so use your best skills here to really lay on the pain.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/x8x2Xb9mfJU
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #12

Bami, The Enchanting Magician
(with Mesarabadi)
LVHPSTRDEFEXPGOLDWEAK
4318100695285512900-

Recommended Level: 43

Make sure to defeat at least one Mesarabadi that is summoned during the battle!

Time to finally take out Bami! She has one last little trick though, and will transform into a type of Siren...

As we mentioned before, using Karna in this fight would be your best bet (and even makes perfect sense along with the story!) You will be able to get in several extra hits as Bami moves up and down vertically for some moves, and you'll also have some handy range. It's not a MUST though, so use whomever you are comfortable with.

Bami has a good variety of up-close moves and ranged attacks. For close up moves, watch out for her very quick front kick (which will launch you in the air), her ground slam (she will take off up in the area and slam down onto the ground - watch her shadow) and her flame-thrower attack (which is really easy to see coming).

For her long-ranged options, Bami likes to rise up into the air a little ways and come down with her talons out-stretched. She is trying to run into you, but she is moving extremely slow (if she does get you, she'll pick you up and drop you). She also has a projectile move that will shoot out five chakra-like weapons at you. These travel fairly fast and hit rather hard, so it is best just to guard. With skill, you may get a Flash Guard and can then really put the hurt on Bami.

Bami adds in two special attacks once the fight is well underway. The first is her summoning move: Bami will summon three bat enemies to her aid. Use a powerful area skill (Napalm Shot works nicely) once the enemies have been summoned to help destroy them. Bami's final move is devastating: she will stay in place and envelope herself in a purple aura. After a little while Bami will unleash a very powerful series of lightning strikes. This lightning peppers the arena you are in, but you get a split-second of seeing a purple shadow on the ground before the lightning hits so do your best to run around and avoid the strikes. If you do get hit you will take a TON of damage (likely 300-400 easily), and if you get hit quickly (on the first wave) you may very well get knocked down and hit by subsequent lightning bolts, which may outright kill you.

Focus on dodging Bami's projectile attacks and lightning and you will be okay. Check out her moves below for an edge.

Here are Bami's moves more in-depth:

    • If she is close enough, Bami will attempt to somersault-kick you. This will launch you up in the air if it connects. You won't likely get hit with this if you keep on the move.
    • One of her favorite moves has Bami flying up into the air and after a few seconds slamming back down, causing a fairly large area-of-effect damage radius. You can follow her shadow to see exactly where she is going to land, making this another move you likely won't have trouble with.
    • Another close-ranged move is Bami's flame-thrower. This is telegraphed well ahead of time as Bami charges up two large fire spheres and then uses them to spread flame directly in front of her. If you are lucky enough to get behind her when she does this, you can attack without worry. Otherwise, just run away.
    • Bami will rise up into the air a little ways and come back down feet-first. She will appear to be moving fast thanks to a shadow behind her, but in reality this move is very easy to dodge. If she does get to you, she will grab you up in her claws and rise up in the air with you, slamming you down afterward.
    • One of her most dangerous moves involves her throwing chakra-like projectiles at you. Bami will pause for a second and whip her wings outwards, producing five projectile weapons that will spread out and have a slight homing property. These things move fairly fast, so it is best to aim for a guard or Flash Guard to mitigate damage.
    • If Bami wasn't annoying enough already, she has the ability to summon bats as allies during the fight. Three, in total. Try to get in a powerful area attack once they are summoned to not only hurt them all at once but Bami as well.
    • Bami's final move is her most powerful: her lightning attack! Bami will envelope herself in energy and charge. This takes her a little while, so lay into her for a few seconds while she is charging, then run! Bami will then unleash the fury, causing multiple lightning strikes to rain down in the arena. These HURT if they hit you. You can see a brief purple shadow on the ground before they strike, so do your best to run out of the way to survive the attack.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/FUENrF1lzVI
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 6:16 in the video below. (Videos may contain spoilers!)



BOSS #13

Gadis, The Sadistic Beast Tamer
(with Dagbanther)
LVHPSTRDEFEXPGOLDWEAK
4318100695285512900-

Recommended Level: 43

Make sure to defeat at least one Dagbanther that is summoned during the battle!

Gadis has a fairly brutal personality, so it should come as no surprise that he turns into a giant beast bent on flattening you. He has a decent mix of short range attacks and long range attacks as well as two special moves that he'll pull out in the last half of the fight.

If you get too close, Gadis may try to grab you in his non-claw hand and charge up energy, causing an explosion in his hand to hurt you for major damage. You can stop this if you do enough damage while he is charging. For the rest of Gadis' close ranged attacks, you can expect quite a bit of range thanks to his huge claw. These include a frontal area sweep and an overhead slam. You can still dodge these moves, but beware of their deceptive range. Gadis is also fond of leaping at you and causing wide area damage. Again, this damage radius is probably bigger than you are expecting, so run and dash as soon as you see it until you are used to it. It is extremely worth noting that Gadis takes a LONG TIME to get up after his belly flop attack and you can and should lay on the pain after he uses it.

For long range attacks, his most dangerous option is to throw his claw like a boomerang. This thing packs a decent punch and is fairly fast, so guarding (or Flash Guarding) is often your best option. He nailed us a few times by throwing it while we were on the move, so be careful at all times and be sure to watch out for its round trip return. Note that you can often run up to him and attack his right side as it is returning without worrying about your safety. Gadis also has a missile launcher in his arm (no kidding!) that can fire off five missiles in a row. These missiles travel slowly though, so they are easy to outrun despite their slight homing properties.

To cap things off, Gadis will summon wolves from nowhere to come attack you. Makes sense for a beast tamer, I suppose. These wolves are little more than a nuisance, but can do light damage and should be destroyed. Once his life is halfway gone, Gadis will start to use his most powerful ability; he will charge up his claw with red energy while pointing it at you. After charging for a while, Gadis will fire it at you, producing a large beam of fire. If you are close to his level, you should pour on damage while he is charging as it is possible to stun him, which not only cancels his attack but also gives you a stun period to hurt him in. If that fails, we'd advise retreating far away and standing still; wait for his shot and dodge it. He may fire at you or just to your side, so judge quickly and dodge away from danger. If he does hit you, you are looking at around 500 damage per hit and multiple hits, which is likely to outright kill you.

Check out his moves further below for a recap and take this beast tamer out. Here are Gadis' moves more in-depth:

    • If you are too close, Gadis will try and grab you or an ally. If he does this, he'll charge energy which will eventually explode the party member in question and deal large damage. It is possible to stun Gadis out of this move.
    • Gadis is extremely fond of belly-flopping at you, which will cause a fairly wide area attack where he lands. Try to avoid it. This attack makes Gadis slowly get back up on his feet, which is time you should use to pour the pain on!
    • If you are close, Gadis may pull his claw back and use it for a wide frontal sweep attack. If you can, dodge to his right and try to get behind him, or if you are on the move, dodge away. If he's caught you in a bad spot, just guard.
    • Gadis can also use his claw arm in an overhead forward slam. His arm extends for this attack, giving it decent and unexpected range. Dodging away from this attack will keep you safe though, which is fairly easy.
    • If you are further away, Gadis may take his claw off and throw it like a boomerang at you. This projectile travels fairly fast, so if you are in the line of fire, it's best to guard. If you are lucky, Gadis may be using this against a teammate and you can hurt him while he is doing it.
    • Another ranged attack has Gadis produce a missile launcher out of his arm and firing five missiles into the air. These missiles travel VERY slowly (talk about a bad missile!), but will try to hit you with their slight homing ability. This attack is very easy to dodge as long as you don't forget to!
    • Like a true beast tamer, Gadis can summon wolves to assist in his battle. Two wolves will come out of nowhere and attack. Use a powerful area attack if you can to hurt them and Gadis in one fell swoop as he often (but not always) summmons them to appear right by his side.
    • Gadis' most dangerous attack by far will start appearing once you have his HP around half (or more accurately, around 60% or so). Gadis will charge up his claw with red energy and get ready to shoot a large fire beam at you. If you are confident / strong enough, you can pour on the damage while he is charging and stun him out of it. If you do end up facing it, get a ways away and be ready to dodge once the shot is fired. Be careful, as the shot may be fired just to your left or right, forcing you to dodge appropriately. Getting hit by this attack will likely kill you. No pressure, right?
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/NYZQuvVn13Q?t=6m16s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 3:09 in the video below. (Videos may contain spoilers!)



BOSS #14

Sol-Galba , The Muddled Galbalan
LVHPSTRDEFEXPGOLDWEAK
4710700748284607710-

Recommended Level: 47

Sol-Galba, round two! He actually retains a lot of his previous moves from the first fight, but of course his stats have been enhanced. He also adds in a handful of new moves, just to keep you on your toes. Returning moves include his hand smash, which will place lines on the arena for you to dodge (again, go slow to avoid them easier), his shockwave move that is designed to push you back, and his fire spit that breaks up into smaller fire balls that chase you. These fireballs hit much harder now, so be careful.

As far as new moves go, one of the most annoying is a blinding light move that will daze you. This by itself is no big deal, but Sol-Galba will often follow up with a ground punch move and nail you with it. You CAN guard the flash move, but it requires a Flash Guard. Sol-Galba will also take off in the air and come crashing down a small while later. You can use his shadow to see where he's coming down at. When he lands, there'll be some area damage to avoid; the range is quite impressive, so be ready. Small bolts of energy will also shoot out from him in the four cardinal directions (relative to him, of course), so be careful of that as well.

His next new move is a simple tail sweep that sweeps around 360 degrees. If you are close to him when he does this, you may as well just guard, as your dash won't cover the distance to safety. If not, dash away. Finally, Sol-Galba has one last powerful move where he will get down and charge up a shot near his mouth for a bit, then release it at you. This powerful shot can be dodged at the last second to avoid damage, but does deal heavy damage if it hits. It is easier to dodge than previous bosses charge attacks though, so you should be okay.

With all those moves covered, let's talk about how you hurt Sol-Galba. You'll probably notice that each of its feet and hands have health bars. Focus on the feet first to (eventually) get him on his hands, but save your SP. Once he is on his hands, hit them with a powerful SP attack and finish them both off. After that, the beast will be stunned for a time and fall flat on its face. THIS is the time to actually chip away at Sol-Galba's health bar. Lay into him hard and you should knock off around 33% of his life bar (give or take). He will recover soon, and you'll have to start back from square one, meaning that you'll have to go through roughly three cycles of knocking him down before this beast is finished (again, more or less). Check out his moves below and pacify this dangerous creature.

Here are Sol-Galba's moves:

    • It will smash its hands against the floor and cause lines to appear. Milliseconds later, anything touching the line will be hurt. This is one of those rare times when walking SLOWLY during an attack can save you, as you don't want to run into a line.
    • Sol-Galba will spit fire at someone. This in and of itself is really easy to dodge (the fire is fairly slow), but several smaller fireballs will break off and home in on nearby allies. Dash away to stay safe as the homing ability doesn't last long. The fire itself is powered up of course, so be sure to avoid it.
    • Another returning move sees Sol-Galba raising his wings and producing a shockwave, knocking everyone back. Again, this is his "get away from me" move. He actually uses it a lot less often in this fight.
    • One of his new moves is a 360 degree tail sweep. This is a powerful ability with quite a large hit radius. If you are close to him, it is best to guard to mitigate damage. If you are a bit away, you can likely just dodge away from him to avoid damage.
    • Sol-Galba's most annoying move is a blinding flash of light. You'll see this coming as the screen's light changes when he is about to do it, but unless you Flash Guard it at the exact second he does the attack, you are going to get dazed. This move doesn't really stop at the daze though, as Sol-Galba will very likely (as in almost guaranteed) follow up the attack with his ground punch attack, hitting you with a line of energy and punishing you for not perfectly guarding.
    • Another new attack sees Sol-Galba finally taking flight. Follow his shadow when he does, as he is about to come smashing down causing area damage all around him. Fairly easy to dodge thanks to the shadow. It's worth noting that once he lands, small energy beams will shoot out in all four cardinal directions (centered on him: north, south, east and west), so be sure not to approach him from those directions to stay safe.
    • His final attack (or at least the attack you'll see once he starts getting low on health) has Sol-Galba charging up a beam shot out of his mouth and firing it at you. As you can expect, this does heavy damage if it hits, but by getting on the other end of the screen and dodging to the side as soon as you see him release it, you will be able to dodge it. It lasts a while though, so you won't be able to hurt him until it is done. Be sure not to dodge yourself into a corner.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/ggWx_5iFHWw?t=3m09s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 1:57 in the video below. (Videos may contain spoilers!)



BOSS #15

Eldeel, The Black-Winged God
LVHPSTRDEFEXPGOLDWEAK
4827700683327654590-

Recommended Level: 48

Here we are, finally facing off with Eldeel's dark persona. You'd think this would be a truly hard fight, perhaps even the final boss, but not so much. Eldeel has a number of element-enhanced attacks, and the vast majority of these attacks have some form of area-of-effect to them, so dodging is of the utmost importance here.

Let's start with the basics. Eldeel will summon giant water bubbles to slowly approach you in two sets of three; dash away from them to stay safe. His next attack is a series of homing fireballs that will try to hit you one after another, two sets in total. Again, staying on the move will keep you safe completely. Next up is a lightning sweep with his spear that will sweep 360 degrees around him. You should be able to dash away just in time and remain safe (or even get a Flash Move, in which case go back in and lay on the damage). His fourth basic move also involves his lightning spear (Eldeel really does prefer lightning). He will thrust his spear at you, which in itself is easy to dodge, but when he does it, several (around four) lightning spheres will appear out from the tip and travel around randomly for a short period of time. If you can get behind him or to his sides, you can easily evade them (your AI partners will often eat these).

Those are only his basic moves. However, once you get his health down to about 50%, you will see a scene where Eldeel will automatically use what is likely his most dangerous move: the lightning rod. Eldeel will charge up his spear for a bit, then it will disappear. A second later it will appear right where you are as lightning strikes it and causes damage to anyone within its radius while drawing you in. The secret here is to start running away from your current spot as soon as the spear disappears / finishes charging. With a sustained dash, you can remain safe from this attack entirely.

His last two moves come after you've seen the lightning rod for the first time and are rather tricky. The first isn't too bad... Eldeel will charge up a green sphere and throw it at the ground. These spheres aren't meant to hurt you; they are meant to hit the ground and cause green lines to appear. Once they do that, whirlwinds will travel down the lines and attempt to hit you. Much like the lines in the Sol-Galba attack, if you slow down and walk, you'll be much safer. The final attack is his worst; his earth buster attack. Eldeel will cause ripples to appear on the ground; these ripples will chase you while causing earth spikes to spring up one after another. Very tricky to dodge, but start dashing away as soon as you see this and change directions. He will do this twice in a row, just like most of his elemental attacks.

And that's all there is to fighting Eldeel. Other than knowing his moves, you have a massive HP bar to eat through, so be ready for a long fight. It is also worth noting that Eldeel can dash and move about very quickly, so try to stick to quick-acting skills to save yourself SP and ensure you connect. Check out his moves below and take on the Black-Winged God.

Here are his moves:

    • The first of his basic attacks is a set of three water balls that will travel slowly at you. Very easy to dash away from, but if you do get hit, you will often get juggled by them and take multiple hits. He does two sets of water balls in total.
    • The second of his basic attacks is a string of fireballs hurling at you one after another. If you stay on the move, you can dodge these with ease. Like the water bubbles, if one does hit you, all of the subsequent ones likely will as well, leading to multiple hits. He does two sets of fireballs.
    • Eldeel's third basic attack is a simple sweep of his lighting-infused spear. This is a 360 degree move, so be ready no matter where you are! Dashing away from it can often net you a Flash Move, so be sure to capitalize on that when it happens.
    • Eldeel's fourth basic move is his lightning spear thrust. The thrust itself is easy to dodge as you'd imagine, but be careful of the lightning spheres that appear afterward. They will appear in front of Eldeel and can move randomly about, so be sure to get to his side or back to be safe.
    • Once you have his HP down to 50%, you'll see his lightning rod ability. Eldeel will charge up his spear, and after a few seconds, it will disappear. It will then reappear wherever you are standing and not only try and suck you in, but also shock you with waves of lightning. You can dash away as soon as the spear appears, but keep on dashing to remain safe. You may very will die if you are unable to dash away in time.
    • After his health gets below 50%, Eldeel will also use a green sphere attack that causes green lines to appear on the ground. Whirlwinds will appear after the lines show up and travel down them. You can of course stay out of the way of the lines and remain safe.
    • For his last move, Eldeel will cause ripples to appear on the ground and chase you. These ripples will cause spikes of earth to appear underneath you if they catch up with you. Run away as soon as you see this attack to stay ahead of it and give yourself a chance to dodge it. Eldeel will send out two waves of ripples in total at you.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/X3WqwGNU-J4?t=1m57s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


BOSS #16

Girguzalm, The Bronze Colossus
LVHPSTRDEFEXPGOLDWEAK
5333000742369396740-

Recommended Level: 53

Girguzalm is the first guardian we will face. The first thing you should note is the solo HP bar. This boss will be much easier than most of the previous bosses we've been facing lately. Hey, at least he has those nifty shoulders that look like chameleons, right!?

To back that up, Girguzalm only has three moves in total: Boomerang Swords, a wind slash attack, and his rotating blade attack. See below for a more in-depth look at these moves. The biggest thing to note in this fight is to do whatever you can to NOT to get stuck in a corner, as you can easily eat several hits in a row and end up hurting afterward. The last worthy thing of note is that you can stun Girguzalm and lay into his core, although this isn't needed by any means to defeat him. Check out the moves below and lay this guardian low.

Here are Girguzalm's moves:

    • Girguzalm's most common ranged move is his wind slash. He will slam both of his swords down at you and produce two blades of wind that go screaming at you. He does this three times in a row. You have plenty of time to get out of the way though (or you should), so just dash back and forth to dodge this move.
    • Girguzalm's next move is his boomerang sword attack. He'll throw both swords out and have them return to him. You can actually stand in front of him and be safe... Well, not RIGHT in front of him, but a few feet away.
    • Girguzalm's toughest move has to be his rotating blades. In this move, he will extend his swords out and turn around quickly, creating a 360 degree whirlwind of death. He also moves towards you slowly while doing this move. If you get hit without guarding, you can expect multiple damaging hits to ensue. If you can, dash out of this move; you can also just guard through the damage, if you wish.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Fnj-t31YJXo
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 5:33 in the video below. (Videos may contain spoilers!)



BOSS #17

Zerivutz, The Silver Colossus
LVHPSTRDEFEXPGOLDWEAK
5333000778361396740-

Recommended Level: 53

Zerivuts is similar to Girguzalm in physical appearance, only with bird faces instead of a chameleon. Also like Girguzalm, Zerivuts only has three moves in total. These moves include a powerful forked beam move (his most powerful move), a frontal energy sphere attack, and a side energy sphere attack.

You can REALLY cheese this attack if you wish. Two of Zerivutz's attacks are able to be endured (in other words, you can get hit by them and keep attacking). You can combine that fact with multi-hit skills to really lay into Zerivutz. This comes at the risk of getting hit by his beam attack (which hurts), but you can really stun him fast like this. Combine that with a Hero Ring enhanced EXTRA and you can often finish this boss off in one stun cycle.

Here are Zerivutz's moves:

    • Zerivutz's most dangerous move is a split beam attack. This move is so powerful that, as a rule, you want to stand off-center of the boss. When he does this move, he'll shoot a beam straight ahead (which should miss you if you are off-center) and to the sides. THEN the sides come inward. Stay still in the safe zone near the middle beam to remain safe.
    • Zerivutz's second move is kinda weird. He'll put his claws in front of him and shake them, making energy spheres come out. If you are far enough away you can avoid them as they spread out as they travel. If you are close, you are bound to take some damage though...
    • Zerivutz's final attack is similar to the frontal energy sphere one. This time, he'll put his hands to the side of the arena and cause shots to come inward. Again, only easy to avoid at range since they spread out.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Fnj-t31YJXo?t=5m33s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 9:33 in the video below. (Videos may contain spoilers!)



BOSS #18

Bulaghoul, The Golden Colossus
LVHPSTRDEFEXPGOLDWEAK
5343000742396396740-

Recommended Level: 53

Like the other two guardians, Bulaghoul is fairly simple. He has three moves in total and looks similar to his fellow guardians.

Bulaghoul's attacks consist of a forward clap with his hands that results in a large area attack, a move where he tosses his hands forward and does damage by grabbing you while drawing you forward (we can't make this stuff up...) and a ground attack that shoots out several fire waves, as you saw during his introduction. This fight is fairly straight forward and similar to the other two fights. Every attack is fairly powerful though, so rushing him is not recommended. You can still expect to kill him in about two stun cycles though, especially with an enhanced EXTRA attack. Check out his moves below and take down the final guardian!

Here are Blaghoul's moves:

    • Bulaghoul will clap his hands forward, causing a large area attack. This is telegraphed well ahead of time and is very easy to dash away from. Beware of his slight movement when he does this, and dash back in once he is done to continue damaging him.
    • Bulaghoul's second attack is rather odd. He will throw his hands forward at you; these hands go straight forward, so dodging to the left or right works nicely, but they are fairly fast. If they do catch you, expect to be hit multiple times and drug back to Bulaghoul.
    • Bulaghoul's last move is where he slaps the floor and sends out a ton of fire shockwaves. These shockwaves are fairly spread out, so getting hit by more than one is not very possible. They are rather slow and easy to dodge as well.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/Fnj-t31YJXo?t=9m33s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 1:59 in the video below. (Videos may contain spoilers!)



BOSS #19

Akasha-Glyph, The False God of Causality
(with Kut-Shell, Blo-Shell, Shu-Shell, and Forberis)
LVHPSTRDEFEXPGOLDWEAK
5570600625399978230-

Recommended Level: 55

Here we are at the penultimate boss of the game. Akasha has two forms, so let's go over both of them below.

The first form is not really a fight against Akasha (the central boss), but a fight to get to him. Notice his GREEN life bar (yes, he has three life bars). We are going to chip away at it and get to the second phase of the fight.

To do that, we need to destroy three glyphs surrounding Akasha. The three glyphs are colored red, yellow and green and represent the game's attack types (Red=Slash, Yellow=Strike, Green=Pierce). The glyphs themselves are weak to the color they represent, so for the extra edge, switch to different characters to take them out faster. Of course that is easier typed than done, as you have to avoid all of Akasha's attacks as you go after the glyphs. As a general rule, you want to focus on hit-and-run attacks to give yourself time to dodge everything you need to, but still take out the glyphs quickly. Check out the first form's attacks below and work on taking those glyphs out!

Once you take out the first form, Akasha will lower down quite a bit and begin his second phase. This phase is annoying, as you can only harm the boss when he slams his arms down on either side of you and exposes his chest, so when he does this, go all-out with all of the skills and offense you can muster. During the rest of the time, Akasha is invulnerable to attack, so focus on dodging his various attacks and killing off the column foes. Seriously, stay on the move and only attack the column if it is easy to do. Check out the second form's attacks below to prepare and put an end to this menace!

Here are Akasha-Glyph's moves in his first form:

    • The first move you'll likely notice (and will carry over to the second form) is the column ally that Akasha has. This column has its own health bar and will try to crush you. Yeah... it's kind of odd, but very effective at distracting you. It will sometimes try to crush you multiple times in a row, like some sort of serial-crusher. Take them out when you can to make life easier.
    • Akasha-Glyph will summon a large sword above you and drop it down. It's pretty easy to notice a giant sword being formed above you though, so dodge as soon as you can to stay safe.
    • His most common move is a set of spikes that Akasha will summon up near his head and send zooming down at you. These spikes start out at four, but will become more numerous as you start to really threaten Akasha-Glyph by destroying the glyphs protecting his first form. Try to get a Flash Move here to give yourself more time to destroy the glyphs.
    • Probably his most dangerous move in his first form is his gigantic fist attack. The ground below you will glow, and soon after, a giant fist will punch upward causing decent damage. More importantly, it will knock you down and subject you to column pounding and spike impaling, which just compounds the damage done.

Here are Akasha-Glyph's moves in his second form:

    • The column attack will continue on into this phase. Heck, as Akasha's HP gets lower, you will start to see two columns out and about. Twice the annoyance!
    • Akasha-Glyph will sweep his arm across the arena. This move is fairly fast and will likely nail you once or twice during the fight. Try to guard (or Flash Guard) it, or even dodge inward to avoid it.
    • If you thought one or two columns was bad, how about a dozen? Akasha will drop multiple columns down at you. This attack isn't very threatening though, as you can simply dash away to avoid it. Since he only does it when you can't hurt him, there's no reason not to be on the move anyway.
    • This final attack only occurs when Akasha-Glyph is vulnerable to attack (when he has his arms down). When he is in this state, he will shoot a blue beam down at the ground underneath you, and a second later, cause it to explode upwards. If you attack his chest in a hit-and-run manner, you can often dash away when this move activates and either stay safe or keep attacking. Not very threatening.
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/SJDE8ZGkNIQ?t=1m59s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)


Note...

The Boss fight begins at 17:37 in the video below. (Videos may contain spoilers!)



BOSS #20

Phantom Gruda, The Hollow Specter
LVHPSTRDEFEXPGOLDWEAK
5672204353871318910-

Recommended Level: 56

We won't lie to you: this fight is fairly simple. Definitely a bit anti-climactic. Oh well...

You are controlling Adol alone of course, so here's hoping you have him in fighting shape. Gruda is fairly mobile and likes to dash around and guard occasionally, but he is really no match for you. His attacks aren't that threatening either. To top it all off, you have an entire inventory full of items to call upon so this fight will very likely be a breeze to you. Seriously, it is almost laughable.

Feel free to use items and lay into Gruda. Every single one of his attacks is blockable, and you can in fact slowly chip away at victory just by counter-attacking. That is far too boring though, so keep an eye on your health and lay into him to end this. Check out his moves below to see what you face and fight your way to victory!

Here are Phantom Gruda's moves:

    • Gruda's basic attack is a five-hit melee combo. This can do moderate damage if completely unguarded and sustained, but is very easy to dodge. Use a skill to counter this move and really punish him. If you're low on SP, try to Flash Guard for the critical hit bonus.
    • Gruda is fond of jumping high into the air and diving down at you. This does area damage, and once he has landed, shockwaves will shoot out from where he landed. These shockwaves are spread out and easy to dodge; either dash away from this or guard through it.
    • Gruda has a dash attack that he'll use at times to cover the distance between the two of you. Another easy attack to guard or Flash Guard.
    • When Gruda doesn't use his melee combo or dive attack, he will often do a spinning attack. This move is a 360 degree area attack, but you can just guard through it or dash away to remain safe.
    • Once his HP is below 50%, he will start to do his version of an EXTRA attack. He will charge in place for a while and punch forward. If he doesn't connect, nothing will happen. If he does connect, it will start a series of strikes on you, hitting you for around two dozen hits. Thankfully, you can guard through this whole attack and lose less than 200 health. Hey, we weren't lying when we said this was an easy fight! Finish him off already!
If you need additional help, watch this boss fight on YouTube using the link below, or through the embedded video above!
http://youtu.be/SJDE8ZGkNIQ?t=17m37s
Video provided by ··· OmegaEvolution ··· (videos may contain spoilers!)



SUPER-BOSS

Foria-Daros, The Holy Beast
LVHPSTRDEFEXPGOLDWEAK
593480011483743530160-

Recommended Level: 52+

Make sure to bring a TON of Bitter Potions! The game doesn't consider Foria-Daros to be a boss, but since it is harder than ANYTHING else out there, we are here for you!

Foria-Daros hits HARD. Super hard. So guarding and dashing in this fight is a MUST. Be sure to read those moves below to know what you should expect.

An important note is knowing that you can actually get away from Foria-Daros (the Gale Shoes help). As long as you don't leave the area, Foria-Daros won't regain HP. You can use this knowledge to run away and recover HP naturally. Be careful when you do though, as Foria-Daros will use its long-range purple lightning attack when you get away from it. Honestly though, that's inefficient; again, make sure to bring a ton of Bitter Potions!

Guard well, know its moves and heal smartly. Try to use long-range special attacks when you can (Aura Fencer is nice). Equip something that will prevent Paralysis. If you need to, be cheap and run away to heal up and regain SP from the easy monsters. Abuse health items. Whatever it takes!

Here are Foria-Daros' moves:

    • Its basic "attack" is jumping around. Just doing this alone is dangerous! Each bounce sends an area attack out that doesn't hit very hard. Once it jumps away, a flower will bloom and shortly explode afterward. This attack is best to dash away from.
    • Foria-Daros will charge up BLUE lightning (the color is important!) and after a short time will shoot electricity at you. This blue lightning spreads out after it is shot. If you can, dash around it. If not, guard against it.
    • Also be on the look-out for PURPLE lightning. This is perhaps the attack that will kill you... the most. Foria-Daros will charge up purple lightning and shoot it out. It has a LONG range and a slight homing design to it. Being at short range is devastating but the attack also sends lines along the ground that will hurt you if you get caught in them.
    • The most devastating attack comes when Foria-Daros jumps up HIGH. It will attempt to land on you afterward and will then shoot out an earth attack that, if it catches you, shoots spires up. You can out-run this attack by dashing away.


?



FAQ (Frequently Asked Questions)

  • Which game in the Ys series is this?
    • This is a new version of Ys IV, replacing Ys IV: Mask of the Sun as the new canon. It is a complete reimagining of what takes place in the previous Ys IV games, with some similarities and nods to those releases (characters, music, locations, etc.), but is otherwise a brand new game.

  • How many versions of Ys IV are there?
    • This release is the fourth. The other three were developed by Hudson Soft (Dawn of Ys), Tonkinhouse (Mask of the Sun), and Taito (Mask of the Sun: A New Theory), whereas this one was developed by Falcom themselves.

  • My characters are huge and I can't see much around me. How do I zoom in? (and zoom out?)
    • You'll need to use the front touchscreen to adjust it. Start with two fingers in the center of the screen and drag them to the opposite edges to Zoom In. Start with two fingers on the opposite edges of the screen and drag them toward the center to Zoom Out.

  • My party members won't attack anything and stay away from the enemies. What gives?
    • You'll need to use the rear touchpad to adjust your party commands. Start with two fingers in the center of the pad and drag them to the opposite edges to order your party to Attack. Start with two fingers on the opposite edges of the screen and drag them toward the center to order your party to Evade.

  • How do I access the Time Attack and Boss Rush?
    • You'll need to load up your Clear Data after completing the game. After you gain control of Adol for the first time, you'll be able to go to your Memories menu and access the bosses from there. For more details, see this section.

  • What's the best way to grind for money near the end of the game?
    • Defeating enemies that drop high value materials are the quickest way to get to a million; BY FAR, the quickest and easiest way is in the Lake Tolmes Ruins. In the Altar area (where you can warp), there is a group of 4 Merahvas right beside the southern exit of the area; they are weak to Slash, so they are easily killed by Adol & Frieda. But even more important is that they drop Titanic Bones that sell for 1000G a piece. Since they're right beside the exit, you can go to the next area, then come right back and take them out again, earning drops very quickly. Equip both a Silver Axe and Gold Axe to every party member, equip the Aeolus Urn+, and have one of each attack type in your party for the greatest success. Use strong skills and hope for Excellent Kills for better chances of drops; I used Frieda's Icicle Drop for 10 minutes, and earned roughly 150,000G from doing so. 900,000G in an hour! (While you're doing this, work on leveling up your characters' skills!)


v1.01

(9/18/2014)

    • The remainder of the walkthrough was perfected; all quests and optional tasks were added.
    • The percentages for obtained chests were corrected from the Lake Tolmes Ruins through the end of the game.
    • Bestiary entries were added.

v0.95

(Marked as v1.00 accidentally)

(9/15/2014)

    • The walkthrough (and all quests and optional tasks) was completed and perfected up to Iris, The World Of Records.

v0.90

(4/30/2014)

    • The entire Walkthrough was completed.
    • More updates will be coming soon relating to quests, trophies, and other things relating to a perfect game.

v0.45

(1/28/2014)

    • Walkthrough complete up to arriving at Highland Town.
    • Added three quests from both Comodo and Selray after all four party members reunited, but before the Underground Ruins.

v0.40

(1/14/2014)

    • Walkthrough complete up to arriving at the Underground Ruins.

v0.35

(1/2/2014)

    • Walkthrough complete up to finishing the Sacred Beasts' Lair and Selray Village for the first time.

v0.30

(12/16/2014)

    • Walkthrough complete up to arriving at the Sacred Beasts' Lair.
    • Updated the Item Creation / Upgrading section.

v0.20

(12/9/2013)

    • First partial version was uploaded.
    • Walkthrough complete up to arriving at Comodo Village.


Thanks

Big thanks go out to...

  • GameFAQs.com for hosting our Formatted FAQs!
  • Thomas Lipschultz for being an awesome friend and my Ys sensei!
  • OmegaEvolution for the boss videos!
  • XSEED, Dengeki, and Famitsu for the statistics and items needed for the materials / refining / crafting / synthesizing charts!
  • PS3Trophies.org for the hidden trophy names and descriptions!
  • The Ys: Memories of Celceta board on GameFAQs for all of their help and input throughout the entire guide!
  • DaTreasureChest for the strategy on easy XP from the Bozuonga in the Forest of Dawn: East!
  • chuckyjugg for providing information on all of the Quests, as well as the Consumables, Key Items, Plant Materials, Artifacts, and Sub-Quests!
  • Leo for helping provide and confirm information regarding character skills!
  • YOU, the reader of this guide, for playing along!


Copyright / Disclaimer / Credits

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Due to this being a Formatted FAQ, it will only be available at GameFAQs.com. If you find any other site that has any variation of this document, they DO NOT have permission! Please contact us and let us know.


Copyright © 2013-2014 A Backdated Future and Bkstunt_31. All rights reserved.

~ fin ~

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