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by A Backdated Future / Bkstunt_31

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FAQ/Walkthrough by A Backdated Future
/ Bkstunt_31

Version: 1.01 | Updated: 09/18/14

Appendices (Continued)

PSN Trophies

TrophyTypeHow the Achievement is earnedDetails
Timeless Adventurer Platinum Acquired all trophies. Unlock everything else!
Master Cartographer Gold Completed the Map of Celceta. Acquire 100% map completion.
Memories Unfogged Gold Restored all lost memories. Acquire all 36 of Adol's memories.
Treasure Hunter Silver Opened every treasure chest. Open every chest in every area of the game.
Stupendous Scavenger Silver Discovered every Resource Point. Raid every Harvest Point in every area of the game.
All the Things Silver Acquired at least one of every item. Fill out every circle in your Item menu.
Monster Meister Silver Filled out all monster details in journal. * MISSABLE * - Make sure that you have defeated the enemies summoned by both Bami and Gadis in their respective boss battles.
Material Boy Silver Filled out all material details in journal. Fill out every circle in your Item menu under Minerals, Plant Materials, and Beast Materials.
Philanthropist Silver Successfully completed every quest. * MISSABLE * - Successfully complete every quest. Some quests can be missed, while others can be failed.
Wordless Affinity Bronze Befriended all animals. See the following sub-quest: Charming the Animals
Mishy Masher Bronze Found all of Mishy's hiding spots. See the following sub-quest: Mishy's Hide and Seek
Jack of All Trades Bronze Mastered every skill. Obtain level 3 for every skill.
Only the Best Will Do Bronze Enhanced a weapon or armor to its limit. The easiest way to do this is near the end of the game once you've acquired a Sun Stone or two. Reinforce one of your characters' legendary weapons with a Gold Pedestal; purchase it in Casnan for a whopping 1,000,000 gold. Even if you don't plan on keeping it, you can always reload your old game with your money intact.
Money For Something Bronze Amassed one million gold. Bring your total to at least 1,000,000 G. Defeating enemies that drop high value materials are the quickest way to get to a million; BY FAR, the quickest and easiest way is in the Lake Tolmes Ruins. In the Altar area (where you can warp), there is a group of 4 Merahvas right beside the southern exit of the area; they are weak to Slash, so they are easily killed by Adol & Frieda. But even more important is that they drop Titanic Bones that sell for 1000G a piece. Since they're right beside the exit, you can go to the next area, then come right back and take them out again, earning drops very quickly. Equip both a Silver Axe and Gold Axe to every party member, equip the Aeolus Urn+, and have one of each attack type in your party for the greatest success. Use strong skills and hope for Excellent Kills for better chances of drops; I used Frieda's Icicle Drop for 10 minutes, and earned roughly 150,000G from doing so. 900,000G in an hour! (While you're doing this, work on leveling up your characters' skills!)
Sea of Trees Unbroken Bronze Cleared all obstructed paths. Examined different objects on the world map that allowed you to create a bridge/shortcut to a different area. This includes logs in the Forest of Dawn, drawbridges by the river, a honeycomb by the Sanctuary Approach, a sealed poison crack (courtesy of Frieda) in the Ashen Forest, and this bridge by Elduke.
Tickled Pink Bronze Endured all of Zara's tickle sessions. * MISSABLE * - See the following sub-quest: Zara's Tickling
Heard It All Bronze Purchased every piece of info from Mouse. * MISSABLE * - See the following sub-quest: Mouse's Information
Touche, Salesman Bronze Proved your skill as a merchant. * MISSABLE * - See the following quests: Purchasing Iron Ore, Shopkeeper for a Day, and Purchasing Silver.
Trails in the Mud Bronze Walked an extraordinary total distance. Walk 200 krimeyle. (Check your Records for current progress.)
Valorous Vanquisher Bronze Defeated two thousand enemies. Defeat 2,000 individual enemies. (Check your Records for current progress.)
Impenetrable Bronze Successfully used Flash Guard fifty times. Use Flash Guard 50 times. (Check your Records for current progress.)
Now You See Me Bronze Successfully used Flash Move fifty times. Use Flash Move 50 times. (Check your Records for current progress.)
Things Are Looking Up Bronze Achieved one thousand Aerial Combos. Use 1,000 Aerial Combos. (Check your Records for current progress.)
When You Got It Bronze Achieved five hundred Skill Finishes. Have 500 Skill Finishes. (Check your Records for current progress.)
Cunning Strategist Bronze Achieved five hundred Excellent Kills. Have 500 Excellent Kills. (Check your Records for current progress.)
Gold Hunter Bronze Defeated a rare golden foe. Defeat a Golden Pikkard in the Forest of Dawn. The best place to find them is in the Sunlit Ruins at night. Equip the Sacred Beast Collar and roam near the Sunlit Ruins until you find him. Once you do, switch back to human and use your EXTRA skill to wipe him out in one blow. Reference this section.
Lord of the Jungle Bronze Defeated the ruler of the Great Forest. Defeat Foria-Daros. He's in the Forest of Dawn, and can only be reached after acquiring the Beast King's Claws. Reference this section.
Swordsman Extraordinaire Bronze Played extensively as Adol. Control the character for 5 hours during the course of your playthroughs. It's actually fairly easy to do; plug in your Vita so it is charging, then just go to an area where there are no monsters and tape down or use a rubber band on the analog sticks to where the character is constantly running to the right. Let them run while you sleep for the night or go to work for the day, and you'll have the trophy after 5 hours.
Well-Traveled Informant Bronze Played extensively as Duren.
Master Huntress Bronze Played extensively as Karna.
Terrific Tribal Chief Bronze Played extensively as Ozma.
Apostle for the Ages Bronze Played extensively as Calilica.
Enchanting Storyteller Bronze Played extensively as Frieda.
In Search of Lost Memories Bronze (Hidden) Began your adventure in Celceta. Unlocked upon being able to move for the first time.
Mine Raider Bronze (Hidden) Successfully rescued the trapped miners. Unlocked upon completing the Casnia Mine.
Proof of Life Bronze (Hidden) Discovered a settlement in the Great Forest. Unlocked upon reaching either Comodo or Selray.
Homecoming For Some Bronze (Hidden) Solved the mystery of the missing villagers. Unlocked upon completing the Ancient Burrow.
Pure Waters Bronze (Hidden) Resolved the polluted river dilemma. Unlocked upon completing the Sacred Beasts' Lair.
Closer to the Truth Bronze (Hidden) Successfully arrived in the Primeval Lands. Unlocked upon completing the Underground Ruins.
White Wings Bronze (Hidden) Reunited with Eldeel at the Tower of Providence. Unlocked upon completing the Tower of Providence.
A Storied Village Bronze (Hidden) Located the underground village of Danan. Unlocked upon reaching Danan.
Lost Kingdom Bronze (Hidden) Arrived in the ruined capital, Elduke. Unlocked upon reaching Elduke.
Mask In Hand Bronze (Hidden) Acquired both halves of the Mask of the Moon. Unlocked upon completing both Mt. Vesuvio and the Lake Tolmes Ruins.
Beyond Lies Your Goal Bronze (Hidden) Opened the door to the Temple of the Sun. Unlocked upon entering the Temple of the Sun.
The Darkling Ordeal Bronze (Hidden) Overcame Gruda's trial. Unlocked upon defeating Akasha-Glyph.
Adventurer Bronze (Hidden) Completed the main story. Unlocked upon returning to the menu after saving your clear data.
Better Man Bronze (Hidden) Defeated Duren in one-on-one combat. Defeat Duren in the Sword Training Quest.
Waking Dream Silver (Hidden) Cleared the game on Nightmare difficulty. Beat the game on Nightmare difficulty. It's much easier to do this after completing the game once before, and using New Game+ for your Nightmare challenge.
Reckless Abandon Bronze (Hidden) Defeated a boss in Time Attack in thirty seconds or less. The easiest and quickest boss(es) to earn these two would be with either Aldovoss or Ribbi-Roi, a fully-charged SP gauge, and a fully-charged EXTRA gauge on Easy. To make it EXTREMELY easy, just equip a Wanderer's Cloak and Hero's Cloak to give your low stats a boost.
Like the Wind Silver (Hidden) Defeated a boss in Time Attack without taking damage.
The Strongest Pro Bronze (Hidden) Conquered Boss Rush. Defeat every boss in the Boss Rush successfully. Better do it on Easy, and with a full party.
Untouchable Silver (Hidden) Conquered Boss Rush without a single retry. Defeat every boss in the Boss Rush successfully, without dying. Better do it on Easy, and with a full party. Good luck...

?



Am I a Swordsman?

#01/36

Countless voices speak of 'swords.'

  • Found before entering the Casnia Mine, as part of the story.
    • Adol's ATK +1

The Tower

#02/36

A tower pierces the thundery skies.

  • Found before entering the Forest of Dawn, as part of the story.

The Harp Player

#03/36

Tales of a fallen kingdom.

  • Found after clearing The Forest Labyrinth, as part of the story.

The Forest Siblings

#04/36

Guided around Comodo by two siblings.

  • Found after entering Comodo Village, as part of the story.
    • STR +1

The Sacred Beasts

#05/36

Adol talks with a youth while riding down the river.

  • Found after clearing the Misty Peak, as part of the story.

Meeting Ozma

#06/36

Adol meets a youth who raises Spardas.

  • Found after entering Selray Village, as part of the story.
    • DEF +1

A Gentle Voice

#07/36

A gentle voice speaks to Adol.

  • Found after clearing the Underground Ruins, as part of the story.

Eldeel and Leeza

#08/36

Encountering a mysterious winged man.

  • Found in Highland Town, as part of the story.

Peaceful Times

#09/36

Adol spends time with Eldeel and Leeza.

  • Found in the Sanctuary of Storms, as part of the story.

Black-Winged Assailant

#10/36

Pursued by the black-winged Eldeel.

  • Found at Table Mountain, as part of the story.

Eldeel's Concerns

#11/36

Eldeel expresses concerns about his duty.

  • Found at the end of the Ashen Forest, as part of the story.

Black Omens

#12/36

The dark side of Eldeel's heart.

  • Found in the Lake Tolmes Ruins, as part of the story.
    • Adol's Max HP +10

Truth of the Spardas

#13/36

The Spardas' origins and Selray's error.

  • Found in the Lake Tolmes Ruins, as part of the story.
    • Adol's DEF +1

The King and Eldeel

#14/36

A conversation between Eldeel and Lefance.

  • Found on Mt. Vesuvio, as part of the story.
    • Adol's Max HP +10

The Two Masks

#15/36

The Mask of the Moon is conferred to Lefance.

  • Found on Mt. Vesuvio, as part of the story.
    • Adol's STR +1

The 'Adventurer'

#16/36

Eldeel awards Adol a title.

  • Automatically viewed during the ending of the game.

Inquisitiveness

#17/36

A traveler visits Adol's village.

  • Found just to the west of the green monument in the Forest of Dawn: East's entrance.
    • Adol's ATK +1

A Peddler's Tale

#18/36

A young man listens to tales of the world, enthralled.

  • Found in the Forest of Dawn: East, several screens to the far northeast of the entrance, in the same area where you find the 2nd Bozuonga.
    • Adol's DEF +1

A Small Adventure

#19/36

A young man seeks the ocean.

  • Found in the Forest of Dawn: West, in the first area, in the northern portion of the map next to a chest.
    • Adol's Max HP +10

My Inspirational Father

#20/36

Adol first hears of his father's past.

  • Found in the Plateau Path: Stargazer Ruins on the western side.
    • Adol's STR +1

The Day of Departure

#21/36

Adol leaves the village where he grew up.

  • Found in the Gidona Crater, in the area before the entrance to the Ancient Burrow.
    • Adol's Max HP +10

A Familiar Stranger (1)

#22/36

Talking with a man who seems to have been a close friend.

  • Found in the Subterranean Forest.
    • Adol's DEF +1

A Familiar Stranger (2)

#23/36

Temporarily parting ays with the man.

  • Found in the Ashen Forest, in the area just before the Frogs' Inn.
    • Adol's Max HP +10

The Forest Labyrinth

#24/36

Adol becomes lost in the Forest Labyrinth.

  • Found in the Forest of Dawn: Wetlands, just to the southeast of the entrance to the Sunlit Ruins.
    • Adol's DEF +1

The River at Dusk

#25/36

Ozma hesitates to ask a favor of Adol.

  • Found just to the east of the entrance of Selray Village.
    • Adol's STR +1

Night in Selray

#26/36

Adol receives a warm welcome from Selray.

  • Found in the Forest of Dawn (West) outside of Selray Village, to the far southeast in the 2nd area.
    • Adol's Max HP +10

Rite of Summoning

#27/36

Adol meets Leeza and is filled with questions.

  • Found in the Ashen Forest, in the far south of the area that is just northwest of the first stone monument.
    • Adol's DEF +1

Apprentice Apostle

#28/36

Adol meets with Calilica, who admires him.

  • Found in the Sanctuary approach to the far east.
    • Adol's STR +1

Mr. Popular

#29/36

The residents of Highland shower Adol with questions.

  • Found at Table Mountain, in the area before the camp.
    • Adol's DEF +1

The Hidden Room

#30/36

A mysterious room filled with wondrous things.

  • Found in the area after clearing The Forest Labyrinth, to the south.

The Naive One

#31/36

An information dealer cares for a collapsed Adol.

  • Found just outside of the Frogs' Inn after acquiring the Beast King's Claws.
    • Adol's DEF +1

Reminiscence

#32/36

Frieda remembers those who have departed.

  • Found in the Outskirts of Elduke, near the entrance to Lake Tolmes.
    • Adol's Max HP +10

Woman and Beast

#33/36

A conversation between Griselda and Leo.

  • Found in the Outskirts of Elduke, beside the entrance to Mt. Vesuvio.
    • Adol's STR +1

The Two Commanders

#34/36

Leo and Remnos' unusual relationship.

  • Found in the Ashen Forest, in the Marshland area.
    • Adol's Max HP +10

Queen Rabbit

#35/36

The bonds of two fleeing explorers.

  • Adol's DEF +1

Day in the Life of a Roo

#36/36

A day in the life of sacred beasts.

  • Found near the exit of the Forest of Spores.
    • Adol's STR +1

?



Missables

There are just a few things in Celceta that you can miss. They are listed below.



Items
  • During the Happy Present Quest, you can miss out on 3 of the 4 wreaths that are given to you as a present. Be sure to give ALL FOUR types of flowers to her all at once (the bottom option) to obtain all four wreaths. (Marl Wreath, Yupel Wreath, Libra Wreath, and Celcetan Wreath.)
  • Technically, you can miss out on Sun Stones if you forget to use them before starting a New Game+, as you will lose all of your Key Items.


Trophies


Enemies

Any enemy that is summoned by a boss can technically be missed, but they are the only ones. The two most common are the ones summoned by Bami (Mesarabadi) and Gadis (Dagbanther).

Other commonly missed enemies are Duren, for not defeating him in the Quest in Comodo, and the Godenas in the Colonia Artifact Laboratory. To fight these, a Goras and a Denas monster has to fuse together completely before forming a new enemy.?



Skills

Listed below are all of the Skills in the game, separated by character.



Rising Edge

  • # 01/12
    • Req. SP: 10
      • Launches enemy into the air with a backhanded slash.

Sonic Slide

  • # 02/12
    • Req. SP: 10
      • Flies at enemy, passing by with a powerful slash.

Stun Raid

  • # 03/12
    • Req. SP: 20
      • Jumps into air, piercing enemies on descent. Easily stuns.

Blade Rush

  • # 04/12
    • Req. SP: 40
      • Unleashes a continuous barrage of attacks on the enemy.

Sonic Wave

  • # 05/12
    • Req. SP: 10
      • Unsheathes sword at high speed, releasing a shock wave.

Rising Slash

  • # 06/12
    • Req. SP: 20
      • Launches foe into the air and slashes it before it lands.

Circular Slash

  • # 07/12
    • Req. SP: 10
      • Spins sword, hitting nearby enemies multiple times.

Arc Blast

  • # 08/12
    • Req. SP: 20
      • Slashes the ground, launching enemies with a shock wave.

Blade Barrage

  • # 09/12
    • Req. SP: 40
      • Showers enemies with sword hits before knocking them back.

Gale Stinger

  • # 10/12
    • Req. SP: 10
      • Thrusts sword forward, releasing a helical shock wave.

Sky Drive

  • # 11/12
    • Req. SP: 20
      • A revolving attack from mi-air, releasing a shock wave.

Aura Fencer

  • # 12/12
    • Req. SP: 40
      • Pierces enemies in front with a blast of light.



Shell Cracker

  • # 01/10
    • Req. SP: 10
      • Spins in mid-air then descends, crushing enemies below.

Swallow Kick

  • # 02/10
    • Req. SP: 10
      • Unleashes a powerful kick, launching enemies upward.

Jaw Breaker

  • # 03/10
    • Req. SP: 20
      • Charges energy before unleashing a powerful uppercut.

Phoenix Kick

  • # 04/10
    • Req. SP: 40
      • Kicks enemy upward, then kicks even more while airborne.

Chaotic Aura

  • # 05/10
    • Req. SP: 10
      • While active, all damage to and from Duren is critical.

Wild Assault

  • # 06/10
    • Req. SP: 20
      • Kicks forwards with full strength.

Sliding Strike

  • # 07/10
    • Req. SP: 10
      • Slides forward, damaging enemies in a straight line.

Abyss Gazer

  • # 08/10
    • Req. SP: 20
      • Sends a shock wave across the ground toward an enemy.

Deadly Counter

  • # 09/10
    • Req. SP: 20
      • Predicts enemy attack, using chance to deal great damage.

Dragon Kick

  • # 10/10
    • Req. SP: 40
      • Sends enemies flying with an energy-imbued kick.



Homing Knives

  • # 01/10
    • Req. SP: 10
      • Throws several knives directly at the target.

Poison Dagger

  • # 02/10
    • Req. SP: 10
      • Throws a poison-coated dagger at one enemy. Causes Poison.

Mistral Spin

  • # 03/10
    • Req. SP: 20
      • Spins, creating a tornado that launches enemies upward.

Napalm Shot

  • # 04/10
    • Req. SP: 40
      • Throws knives full of gunpowder, creating a big explosion.

Wind Edge

  • # 05/10
    • Req. SP: 10
      • Throws a wind-shrouded knife, knocking foes back.

Shock Spark

  • # 06/10
    • Req. SP: 20
      • Creates lightning in mid-air from knives. Can paralyze.

Knife Spin

  • # 07/10
    • Req. SP: 10
      • Throws knives which spin wildly, dealing area damage.

Kaleido Spike

  • # 08/10
    • Req. SP: 40
      • Throws countless knvies follwed by a powerful tackle.

Cyclone Edge

  • # 09/10
    • Req. SP: 20
      • Launches tornado knife forward, knocking enemies back.

Tornado Blast

  • # 10/10
    • Req. SP: 20
      • Throws knives into ground, which then erupt below enemies.



Crag Spear

  • # 01/10
    • Req. SP: 10
      • Launches enemies upward with an earth pillar.

Gaia Wall

  • # 02/10
    • Req. SP: 10
      • Summons the power of earth to raise the party's DEF.

Tiger Flash

  • # 03/10
    • Req. SP: 20
      • Releases a single concentrated thrust forward.

Crag Burst

  • # 04/10
    • Req. SP: 40
      • Pierces ground, creating earth pillars in a wide area.

Whirlwind

  • # 05/10
    • Req. SP: 10
      • Spins spear at high speed, launching enemies upward.

Aqua Pressure

  • # 06/10
    • Req. SP: 10
      • Attacks with a violent current, causing Heavy status.

Water Prison

  • # 07/10
    • Req. SP: 20
      • Creates sphere of water, dealing multiple hits to enemies.

Falcon Dive

  • # 08/10
    • Req. SP: 20
      • Jumps into air, thrusting forward at high speed.

Gaia Spear

  • # 09/10
    • Req. SP: 40
      • Overpowers enemies with a series of powerful attacks.

Tidal Ascent

  • # 10/10
    • Req. SP: 20
      • Charges forward, launching foes upward with a current.



Gravity Sphere

  • # 01/10
    • Req. SP: 10
      • Creates a force field that sucks in foes and damages them.

Double Impact

  • # 02/10
    • Req. SP: 10
      • Launches enemies upward before slamming them back down.

Power Swing

  • # 03/10
    • Req. SP: 20
      • Swings mace forward, using its magic to increase damage.

Gigant Hammer

  • # 04/10
    • Req. SP: 40
      • Enlarges mace and slams its immense weight downward.

Gold Rush

  • # 05/10
    • Req. SP: 20
      • Hits enemies with an enlarged mac, revealing hidden gold.

Magical Launcher

  • # 06/10
    • Req. SP: 10
      • Launches the tip of the mace, damaging distant enemies.

Thunder Spheres

  • # 07/10
    • Req. SP: 10
      • Summons autonomous artifacts for combat support.

Blitz Chaser

  • # 08/10
    • Req. SP: 20
      • Releases lightning magic that bounces between enemies.

Stun Impact

  • # 09/10
    • Req. SP: 20
      • Hits earth forcefully and summons lightning. Stuns easily.

Triple Breaker

  • # 10/10
    • Req. SP: 40
      • Three powerful mace blows followed by explosive lightning.



Hurricane Spin

  • # 01/10
    • Req. SP: 10
      • Spins halberd, aiming for the feet of surrounding enemies.

Fairy Strike

  • # 02/10
    • Req. SP: 10
      • Summons Nina to force a drop item from the enemy's grip.

Demonic Edge

  • # 03/10
    • Req. SP: 10
      • Uses fighting spirit to raise the party's STR.

Demonic Vortex

  • # 04/10
    • Req. SP: 20
      • Creates a vortex, drawing in enemies for multiple hits.

Cocytus Drive

  • # 05/10
    • Req. SP: 40
      • Creates a line of ice pillars to launch enemies upward.

Ice Javelin

  • # 06/10
    • Req. SP:
      • Fires a continuous barrage of ice pillars from above.

Icicle Drop

  • # 07/10
    • Req. SP: 20
      • Attacks with a block of ice from above. Causes Freezing.

Ice Pillar

  • # 08/10
    • Req. SP: 10
      • Summons a sharp ice pillar to launch an enemy upward.

Destruction Dance

  • # 09/10
    • Req. SP: 40
      • Swings halberd repeatedly, then launches enemies upward.

Phosporous Moon

  • # 10/10
    • Req. SP: 20
      • Approaches foe, thrusting forward and launching upward.



Equipment

Listed below are all of the equipment in the game, separated by category.



Short Sword

# 01/13

  • STR 9
    • Favored by soldiers in training for its ease of use.

Long Saber

# 02/13

  • STR 28
    • Steel sword renowned for its length and ideal weight.

Slasher

# 03/13

  • STR 44 / Poison 5%
    • Sword with a wide blade designed for hunting.

Slasher DX

# 04/13

  • STR 63 / Poison 5%

Bronze Edge

# 05/13

  • STR 50 / Paralysis 5%
    • One-handed sword with reduced water resistance.

Bronze Edge DX

# 06/13

  • STR 67 / Paralysis 5%
    • Shark-like. Can take down even the largest fish.

Spectacular Heat Sword

# 07/13

  • STR 73 / Burning 30%
    • Forged in Selray. A sword so hot, it burns its user.

Flame Sword

# 08/13

  • STR 74 / Burning 30%
    • Refined in Selray. Makes foes burst into flames.

Claymore

# 09/13

  • STR 102
    • Large sword used by knights. Unwieldy yet sharp.

Soul Biter

# 10/13

  • STR 146
    • Infused with magic and refined with a special alloy.

Rune Blade

# 11/13

  • STR 201
    • Mysterious lightweight sword containing holy power.

Apocalypse

# 12/13

  • STR 244
    • Sacred sword that's seen use in countless battles.

Ajax Sword

# 13/13

  • STR 266
    • Recreated using rare ore. Can cut through anything.



Brass Knuckle

# 01/13

  • STR 8
    • Covers the wearer's fist in brass, raising strength.

Steel Gauntlet

# 02/13

  • STR 26
    • Steel gauntlet designed for intense melee combat.

Eagle Head

# 03/13

  • STR 41 / Poison 5%
    • Resembles an eagle's head. Deals focused damage.

Eagle Head DX

# 04/13

  • STR 59 / Poison 5%
    • Modified for battle against beasts in the Great Forest.

Shark Fin

# 05/13

  • STR 46 / Paralysis 5%
    • Modeled on a sacred beast claws. For aquatic enemies.

Shark Fin DX

# 06/13

  • STR 63 / Paralysis 5%
    • Modeled on a Sparda's claws. Hard and sharp.

Superb Toxic Gauntlet

# 07/13

  • STR 76 / Poison 30%
    • Forged in Selray. Poison release function is flawed.

Venom Knuckle

# 08/13

  • STR 77 / Poison 30%
    • Refined in Selray. Its sharp claws bear lethal poison.

Heavy Gauntlet

# 09/13

  • STR 95
    • Extremely solid, destructive gauntlet made of steel.

Belial Claw

# 10/13

  • STR 142
    • Lethal, lightweight gauntlet designed for espionage.

Holy Glove

# 11/13

  • STR 187
    • Ancient Celcetan gauntlet used to defeat great evil.

Purgatorio

# 12/13

  • STR 227
    • Modeled on a purgatorial dragon. Immensely powerful.

Baldr's Gauntlet

# 13/13

  • STR 248
    • Recreated using rare ore. Can turn the tide of battle.



Hunter Knives

# 01/10

  • STR 43 / Poison 5%
    • Light throwing knives used for hunting in the forest.

Spear Fangs

# 02/10

  • STR 46
    • Romun knives designed to exploit gaps in armor.

Hunter Knives DX

# 03/10

  • STR 57 / Poison 5%
    • Knives with added weight, used by veteran hunters.

Feather Knives

# 04/10

  • STR 92
    • Light yet durable throwing knives.

Amazing Viscous Knives

# 05/10

  • STR 105 / Heavy 30%
    • Forged in Selray. The webbing within tends to tangle.

Spider Edge

# 06/10

  • STR 106 / Heavy 30%
    • Refined in Selray. Entwines foes with fine thread.

Shadow Eaters

# 07/10

  • STR 138
    • Jet black knives. Used to hunt under cover of night.

Holy Knives

# 08/10

  • STR 181
    • Sacred knives wich purify all they pierce.

Judgment

# 09/10

  • STR 220
    • Knives which bring down judgment on the wicked.

Venus Knives

# 10/10

  • STR 240
    • Recreated using rare ore. Sharp blades to pierce evil.



Azure Pain

# 01/10

  • STR 55 / Paralysis 5%
    • Spear favored by Selray fishermen. Perfect in water.

Long Spear

# 02/10

  • STR 58
    • Steel spear for Romun Army use. Heavy but powerful.

Azure Pain DX

# 03/10

  • STR 74 / Paralysis 5%
    • Modified to combat monsters that obstruct fishing.

Trident

# 04/10

  • STR 112
    • Based on the spear used by a god from far-off lands.

Perilous Thunder Spear

# 05/10

  • STR 120 / Paralysis 30%
    • Forged in Selray. Unable to control the lightning inside.

Lightning Spear

# 06/10

  • STR 121 / Paralysis 30%
    • Refined in Selray. Contains the power of lightning.

Calamity Pike

# 07/10

  • STR 167
    • A black spear capable of delivering powerful impacts.

Grail Spear

# 08/10

  • STR 220
    • An ancient spear blessed by sacred beasts.

Ragnarok

# 09/10

  • STR 267
    • COntains the souls of countless fallen warriors.

Jupiter Spear

# 10/10

  • STR 291
    • Recreated using rare ore. Its power dominates all.



Prism Mace

# 01/08

  • STR 99
    • Used by Apostles, Magic visibly flows within.

Golden Mace

# 02/08

  • STR 108
    • Gold-colored mace. Damages foes with its weight.

Demonic Mace

# 03/08

  • STR 148
    • Infused with magic. Made with Dananian technology.

Extreme Death Mace

# 04/08

  • STR 153 / DEF +100 / Critical 30%
    • Forged in Selray. So heavy, it leaves one defenseless.

Hyper Breaker

# 05/08

  • STR 154 / Critical 30%
    • Refined in Selray. Uncommonly heavy.

Sacred Mace

# 06/08

  • STR 195
    • Said to have been used by Celcetan clergymen.

Armageddon

# 07/08

  • STR 237
    • Highly destructive mace imbued with immense magic.

Gaia Mace

# 08/08

  • STR 258
    • Recreated with rare ore. Shakes the earth on impact.



Ancient Halberd

# 01/07

  • STR 160
    • Ancient halberd passed through the ages in Danan.

Great Halberd

# 02/07

  • STR 165
    • Used by heavily-armored Romun soldiers. Very strong.

Incredible Icy Halberd

# 03/07

  • STR 170 / Freezing 30%
    • Forged in Selray. Freezes all who bear it.

Cruel Axe

# 04/07

  • STR 171 / Freezing 30%
    • Refined in Selray. Freezes all who oppose its wielder.

Rune Glaive

# 05/07

  • STR 210
    • Double-edged sword glowing with holy power.

Elysium

# 06/07

  • STR 255
    • Halberd spawned from hell to admonish Darklings.

Echidna Halberd

# 07/07

  • STR 278
    • Recreated using rare ore. Harvests the souls of foes.



Leather Plate

# 01/16

  • DEF 9
    • Light, sturdy breastplate made of tanned beast hide.

Iron Breastplate

# 02/16

  • DEF 24
    • Sturdy steel armor used by Romun soldiers in training.

Beast Leather

# 03/16

  • DEF 38
    • Made from beast hide. Used for hunting in the forest.

Scale Mail

# 04/16

  • DEF 43
    • Armor covered with monster scales. Harder than iron.

Beast Leather DX

# 05/16

  • DEF 55
    • Modified to hold up indefinitely during long hunts.

Scale Mail DX

# 06/16

  • Light armor reinforced with layers of monster scales.

Lamellar Armor

# 07/16

  • DEF 97
    • Flexible, sturdy armor made with advanced technology.

Amber Coat

# 08/16

  • DEF 75 / STR 4 (Male Only)
    • Made from special fibers. Draws out latent potential.

Cerise Cape

# 09/16

  • DEF 82 / STR 2 (Female Only)
    • Amplifies inner power to make its wearers stronger.

Sorcery Robes

# 10/16

  • DEF 127
    • Made from the threads of magic-eating silkworms.

Rune Cloak

# 11/16

  • DEF 173
    • Sacred cloak blessed by the Roda Tree.

Saintly Robes

# 12/16

  • DEF 228
    • Said to have been worn by priests in ancient times.

Berserker Armor

# 13/16

  • DEF 212 / STR 8 (Male Only)
    • Worn by heavily-armored warriors in ancient times.

Valkyrie Dress

# 14/16

  • DEF 218 / STR 4 (Female Only)
    • Light armor worn by an ancient valkyrie.

Victor's Blessing

# 15/16

  • DEF 239 / STR 12 (Male Only)
    • Divine silver armor that illuminates darkness.

Victoria's Blessing

# 16/16

  • DEF 252 / STR 6
    • Divine golden armor that repels evil.



Life Ring I

# 01/55

  • Max HP +100
    • Ring that vitalizes its wearer. Raises max HP by 100.

Life Ring II

# 02/55

  • Max HP +200
    • Ring that vitalizes its wearer. Raises max HP by 200.

Life Ring III

# 03/55

  • Max HP +350
    • Ring that vitalizes its wearer. Raises max HP by 350.

Life Ring IV

# 04/55

  • Max HP +500
    • Ring that vitalizes its wearer. Raises max HP by 500.

Power Ring I

# 05/55

  • STR +5
    • Heightens its wearer's combat ability. STR up by 5.

Power Ring II

# 06/55

  • STR +10
    • Heightens its wearer's combat ability. STR up by 10.

Power Ring III

# 07/55

  • STR +15
    • Heightens its wearer's combat ability. STR up by 15.

Power Ring IV

# 08/55

  • STR +20
    • Heightens its wearer's combat ability. STR up by 20.

Shield Ring I

# 09/55

  • DEF +5
    • Ring that protects its wearer. Raises DEF by 5.

Shield Ring II

# 10/55

  • DEF +10
    • Ring that protects its wearer. Raises DEF by 10.

Shield Ring III

# 11/55

  • DEF +15
    • Ring that protects its wearer. Raises DEF by 15.

Shield Ring IV

# 12/55

  • DEF +20
    • Ring that protects its wearer. Raises DEF by 20.

Skill Ring I

# 13/55

  • SP Consumption -10%
    • Increases willpower. SP consumption down by 10%.

Skill Ring II

# 14/55

  • SP Consumption -20%
    • Increases willpower. SP consumption down by 20%.

Skill Ring III

# 15/55

  • SP Consumption -35%
    • Increases willpower. SP consumption down by 35%.

Skill Ring IV

# 16/55

  • SP Consumption -50%
    • Increases willpower. SP consumption down by 50%.

Blue Ornament

# 17/55

  • Obtain SP during aerial combos
    • Aerial combos charge SP gauge.

Gold Ornament

# 18/55

  • EXTRA gauge rises during aerial combos
    • Aerial combos charge EXTRA gauge.

Blue Tree Earring

# 19/55

  • Increases obtained SP
    • A bewitching earring. Gain more SP when attacking.

Spirit Tree Earring

# 20/55

  • Skills charge EXTRA gauge faster
    • Increases EXTRA gauge charge rate when using skills.

Courage Belt

# 21/55

  • Obtain SP when damaged
    • Allows the wearer to obtain SP when damaged.

Mystical Belt

# 22/55

  • Increases EXTRA gauge when damaged
    • Increases EXTRA gauge when wearer is damaged.

Wanderer's Cloak

# 23/55

  • Power depends on distance traveled
    • Strengthens wearer based on total distance traveled.

Hero's Cloak

# 24/55

  • Power depends on enemies defeated
    • Strengthens wearer based on total enemies killed.

Risky Bandana

# 25/55

  • STR +15 / DEF -15
    • Represents the desire to defeat an enemy at any cost.

Perilous Bandana

# 26/55

  • STR +5 / Increases damage at low HP
    • Increases damage dealt when the wearer's HP is low.

Courage Scarf

# 27/55

  • Obtain SP when walking
    • Scarf which increases willpower. Gain SP by walking.

Hermit's Scarf

# 28/55

  • Obtain EXP when walking
    • Brings enlightenment to wearer. Gain EXP by walking.

Tactician's Gloves

# 29/55

  • Recover more SP on Skill Finish
    • Skill Finishes restore all SP used for the skill.

Immovability Belt

# 30/55

  • Can't be knocked back during skills
    • Wearer cannot be knocked back while using skills.

Flash Bracelet

# 31/55

  • Recover HP on successful Flash Guard
    • Recovers some HP after a successful Flash Guard.

Flash Anklet

# 32/55

  • Extends Flash Guard's slow motion time
    • Extends slow-mo time after a successful Flash Move.

Snake Amulet

# 33/55

  • Prevents Poison
    • Charm with sacred snake design. Prevents Poison.

Swallow Amulet

# 34/55

  • Prevents Heavy
    • Charm with flying swallow design. Prevents Heavy.

Thunder Beast Charm

# 35/55

  • Prevents Paralysis
    • Charm with thunder beast design. Prevents Paralysis.

Crimson Scale Charm

# 36/55

  • Prevents Burn
    • Charm with crimson scale design. Prevents Burn.

Azure Scale Charm

# 37/55

  • Prevents Freezing
    • Charm with azure scale design. Prevents Freezing.

Silver Dragon Charm

# 38/55

  • Prevents Curse / DEF +5
    • Charm with silver dragon design. Prevents Curse.

Gold Dragon Charm

# 39/55

  • Prevents Misfortune / STR +5
    • Charm with gold dragon design. Prevents Misfortune.

Warrior Seal I

# 40/55

  • Skill EXP Gain +1
    • Expedites skill learning. Increases skill EXP gain by 1.

Warrior Seal II

# 41/55

  • Skill EXP Gain +2
    • Expedites skill learning. Increases skill EXP gain by 2.

Warrior Seal III

# 42/55

  • Skill EXP Gain +3
    • Expedites skill learning. Increases skill EXP gain by 3.

Warrior Seal IV

# 43/55

  • Skill EXP Gain +4
    • Expedites skill learning. Increases skill EXP gain by 4.

Silver Axe

# 44/55

  • Increases drop rate of rare items.
    • Amulet shaped like an axe. Increases rare item drops.

Golden Axe

# 45/55

  • Increases obtained gold.
    • Amulet shaped like an axe. Increases gold obtained.

Sage's Diadem

# 46/55

  • Increases obtained EXP
    • Symbolizes wisdom. Increases EXP obtained.

Saint's Diadem

# 47/55

  • Converts obtained gold to EXP
    • Radiates holy light. Obtain EXP instead of gold.

Spirit Necklace

# 48/55

  • Revives earer once upon death
    • Revives its wearer once upon death, then breaks.

Bloodstained Magatama

# 49/55

  • Attracts wandering spirit
    • Ominous, bloody jewel. Attracts wandering spirit.

Holy Knight's Magatama

# 50/55

  • Prevents Curse / STR +10 / DEF +10
    • The soul of a purified holy knights. Protects wearer.

Hero's Ring

# 51/55

  • Changes EXTRA skill
    • Changes wearer's EXTRA skill to something stronger.

Marl Wreath

# 52/55

  • Prevents Poison / DEF +1
    • Wreath made from Marl Flowers. Has a sweet fragrance.

Yupel Wreath

# 53/55

  • Prevents Paralysis / DEF +3
    • Wreath made from Yupel Flowers. Has a lovely aroma.

Libra Wreath

# 54/55

  • Prevents Freezing / DEF +5
    • Wreath made from Libra Flowers. Has a very pure smell.

Celcetan Wreath

# 55/55

  • Prevents Curse / DEF +10 / HP +200
    • Wreath made from Celcetan Flowers. Radiates vitality.

?



Items

Listed below are all of the items in the game, separated by category.



Honey Potion

# 01/17

  • Recovers 100 HP
    • A sweet drink that smells like honey. Recovers 100 HP.

Bitter Potion

# 02/17

  • Recovers 500 HP
    • A potent but bitter-tasting drink. Recovers 500 HP.

Kaiser Potion

# 03/17

  • Recovers 2000 HP
    • An extremely potent recovery drink. Recovers 2000 HP.

Antidote Powder

# 04/17

  • Cures Poison
    • A tasteless, odorless medicine that cures Poison.

Anti-Paralysis Powder

# 05/17

  • Cures Paralysis
    • A pungent medicine that cures Paralysis.

Purification Powder

# 06/17

  • Cures Curse / Misfortune
    • A refreshing medicine that cures Curse and Misfortune.

Catholicon

# 07/17

  • Cures all status ailments
    • A mysterious medicine that recovers all status ailments.

Roda Droplet

# 08/17

  • Recovers 10% HP / Revives fallen ally
    • Droplet from Roda Tree. Revives a fallen ally with 10% HP.

Celcetan Panacea

# 09/17

  • Recovers all HP / Revives fallen ally
    • Passed down in Celceta. Revives a fallen ally with all HP.

Shield Tablet

# 10/17

  • Temporary DEF Up
    • Temporarily reduces the damage received from enemies.

Skill Tablet

# 11/17

  • Temporary SP Recovery Up
    • Gradually restores the SP of its user for a limited time.

Enigma Tablet

# 12/17

  • Temporary Random Effect
    • A strange tablet that has a different effect every time.

Healing Tablet

# 13/17

  • Temporary HP Recovery UP
    • Gradually restores the HP of its user for a limited time.

Power Tablet

# 14/17

  • Temporary STR Up
    • Increases the damage dealt to enemies for a limited time.

Life Elixir

# 15/17

  • MAX HP +100
    • Permanently increases user's HP by 100.

Power Elixir

# 16/17

  • STR +3
    • Permanently increases user's STR by 3.

Guard Elixir

# 17/17

  • DEF +3
    • Permanently increases user's DEF by 3.



Dwarf Bracelet

# 01/16

  • Shrinks the party to fit through small passages.
    • Found in a chest in the Ancient Burrow after defeating Melldrabie.

Hydra Scales

# 02/16

  • Allows the party to dive and breathe underwater.
    • Found in a chest in the Sacred Beasts' Lair after defeating Volnake.

Gale Shoes

# 03/16

  • Allows party to run up certain slopes. Hold CROSS button.
    • Found in a chest in the Tower of Providence after defeating Krell Emecia (1).

Beast King's Claws

# 04/16

  • Destroy certain obstacles with (X) button.
    • Found in a chest in The Frogs' Inn after defeating the Ribbi-Roi.

Spirit Cape

# 05/16

  • Restores HP when the party stands still.
    • Found in a locked chest in the Underground Ruins.

Sacred Beast Collar

# 06/16

  • Become Roos, speak with Roos and prevent attacks.
    • Found in a chest in Elduke after visiting the Roos' Nest.

Aeolus Urn

# 07/16

  • Pulls nearby dropped items toward the party.
    • Given to you by Governor General Griselda after uncovering 50% of the map.

Ares Seal

# 08/16

  • Increases the rate at which the EXTRA gauge fills.
    • Given to you by Governor General Griselda for completing the Map 100%.

Dwarf Bracelet+

# 09/16

  • STR/DEF aren't reduced
  • Shrinks the party to fit through small passages.
    • Upgraded in Highland Town.

Hydra Scales+

# 10/16

  • Additional damage underwater
  • Allows the party to dive and breathe underwater.
    • Upgraded in Highland Town.

Gale Shoes+

# 11/16

  • Dashing knocks enemies back
  • Allows party to run up certain slopes. Hold CROSS button.
    • Upgraded in Highland Town.

Beast King's Claws+

# 12/16

  • Increased tackle damage
  • Destroy certain obstacles with CROSS button.
    • Upgraded in Highland Town.

Spirit Cape+

# 13/16

  • Increased HP recovery speed
  • Restores HP when the party stands still.
    • Upgraded in Highland Town.

Sacred Beast Collar+

# 14/16

  • Increased movement speed
  • Become Roos, speak with Roos and prevent attacks.
    • Upgraded in Highland Town.

Aeolus Urn+

# 15/16

  • Gold obtained occasionally
  • Pulls nearby dropped items toward the party.
    • Upgraded in Highland Town.

Ares Seal+

# 16/16

  • Faster EXTRA gauge
  • Increases the rate at which the EXTRA gauge fills.
    • Upgraded in Highland Town.



Iron Ingot

# 01/23

  • Iron ingot used in the crafting of various goods.

Silver Ingot

# 02/23

  • Silver ingot with a dull glow. Said to repel evil.

Gold Ingot

# 03/23

  • A high-purity gold ingot and an ancient symbol of greed.

Emerald

# 04/23

  • A vivid green, transparent gem.

Topaz

# 05/23

  • A particularly beautiful gem used in ornaments.

Ruby

# 06/23

  • A variety of the mineral 'corundum' in passionate red.

Sapphire

# 07/23

  • A variety of the mineral 'corundum' in refreshing blue.

Amethyst

# 08/23

  • Color comes from trace elements. Used in divination.

Onyx

# 09/23

  • A cloudless, jet black stone used to repel monsters.

Diamond

# 10/23

  • Very hard gem. Refraction lets it shine even in darkness.

Gold Pedestal Replica

# 11/23

  • Gold-plated replica of an ancient treasure.

Gold Pedestal

# 12/23

  • Pure gold. Shines brilliantly. Has an interesting history.

Coal

# 13/23

  • Common coal. Can be used as fuel when refining ore.
    • Found in the Casnia Mine's Harvest Points.

Iron Ore

# 14/23

  • Unrefined iron ore. Reveals true worth when refined.
    • Found in the Casnia Mine's Harvest Points.

Silver Ore

# 15/23

  • Ore which emits a faint light. Can be refined.

Gold Ore

# 16/23

  • Ore which emits an elegant radiance. Can be refined.

Green Stone

# 17/23

  • A green-hued ore. Reveals true worth when refined.

Yellow Stone

# 18/23

  • A yellow-hued ore. Reveals true worth when refined.

Red Stone

# 19/23

  • A red-hued ore. Reveals true worth when refined.

Blue Stone

# 20/23

  • A blue-hued ore. Reveals true worth when refined.

Purple Stone

# 21/23

  • A purple-hued ore. Reveals true worth when refined.

Black Stone

# 22/23

  • A black-hued ore. Reveals true worth when refined.

Starlight Stone

# 23/23

  • Ore that glitters like the stars. Can be refined.



Fresh Leaf

# 01/16

  • A fresh leaf with medicinal properties.

Roda Leaf

# 02/16

  • A highly-sought Roda Tree leaf. Filled with vitality.
    • Available for Exchange in the Roos' Nest.

Marl Flower

# 03/16

  • Flower with pink petals. Full of honey that cures fatigue.

Yupel Flower

# 04/16

  • A yellow flower. Its petals have a detoxifying effect.

Libra Flower

# 05/16

  • Symbolizes purity and has various medicinal properties.

Celcetan Flower

# 06/16

  • A valuable flower found in Celceta. Used in elixirs.

Chito Nut

# 07/16

  • A widely found type of nut with high nutritional value.

Raparo Fruit

# 08/16

  • A fruit known for its refreshing sour taste.

Arieda Fruit

# 09/16

  • A fruit with a uniquely 'spiced' flavor.

Roda Fruit

# 10/16

  • Sweet fruit from the Roda Tree. Immense nutritional value.
    • Available for Exchange in the Roos' Nest.

Sturdy Lumber

# 11/16

  • Bulky, sturdy lumber from a healthy tree.

Nocturnal Mushroom

# 12/16

  • A valuable mushroom that grows only in dark places.

Rotting Leaf

# 13/16

  • A rotting leaf. Can be exchanged.
    • Found in the Beast Plains' Harvest Points.

Wilted Flower

# 14/16

  • A wilting, lifeless flower. Can be exchanged.
    • Found in the Beast Plains' Harvest Points.

Rotting Fruit

# 15/16

  • A rotting, decaying fruit. Can be exchanged.
    • Found in the Beast Plains' Harvest Points.

Damaged Lumber

# 16/16

  • Heavily damaged lumber. Can be exchanged.



Sturdy Bone

# 01/35

  • A highly dense bone.

Sturdy Hide

# 02/35

  • A sturdy hide which has many uses when tanned.

Sturdy Shell

# 03/35

  • A shell that's as strong as steel.

Strong Hair

# 04/35

  • A strong and flexible tuft of hair.

Clear Liquid

# 05/35

  • A completely transparent liquid. Drinkable when treated.

Poisonous Organ

# 06/35

  • An organ filled with poison. Requires careful handling.

Spider Web

# 07/35

  • A stick web used by spiders to catch their prey.

Beast Fang

# 08/35

  • The fang of a ferocious beast. Has killed countless prey.

Indestructible Shell

# 09/35

  • A shell as hard as a diamond. Cannot even be scratched.

Hard Scale

# 10/35

  • A patch of connected, extremely hard monster scales.

Frog Extract

# 11/35

  • Liquid extracted from a frog. Has nutritional value.

Soft Fur

# 12/35

  • Beautiful fur, glossy like well-groomed hair.

Fluffy Fur

# 13/35

  • Light, fluffy fur. Feels like you're touching the clouds.

Fierce Beast's Claw

# 14/35

  • The claw of a beast that's won countless battles.

Bizarre Hide

# 15/35

  • A distinctive, monstrous hide.

Acidic Liquid

# 16/35

  • Acidic enough to numb the tongue. Used in making elixirs.

Slime Mold

# 17/35

  • A forbidden fungus used in sorcery and curse reflection.

Titanic Bone

# 18/35

  • The giant bone of a huge beast from the ancient past.

Tribal Cloth

# 19/35

  • Embroidered cloth used by former residents of the forest.

Axe Tail

# 20/35

  • Evolved a battleaxe-like shape to cleave prey in half.

Buffalo Horn

# 21/35

  • A giant horn from a buffalo, strong enough to smash rocks.

Monkey King's Hair

# 22/35

  • Proof that the monkey king eats bananas in Valhalla now.

Boar Exoskeleton

# 23/35

  • A helmet-like exoskeleton that guards against impact.

Hammer Beak

# 24/35

  • The beak of a bird which can be brandished like a hammer.

Monstrous Talon

# 25/35

  • Talon of a grotesque monster that never lets prey escape.

Awful Carapace

# 26/35

  • The carapace of a monster. Made of an unknown material.

Sharp Horn

# 27/35

  • Horn harder than diamond, which can dig into frozen earth.

Drill Beak

# 28/35

  • A helical beak. Strong enough to pulverize steel.

Cursed Blade

# 29/35

  • A dark blade from a grotesque monster. Can cut anything.

Brittle Bone

# 30/35

  • A brittle bone. Can be exchanged.

Damaged Hide

# 31/35

  • A piece of monster hide. Can be exchanged.

Cracked Shell

# 32/35

  • A cracked shell. Can be exchanged.

Split Hair

# 33/35

  • A dull tuft of monster hair. Can be exchanged.

Filthy Liquid

# 34/35

  • A liquid with innumerable impurities. Can be exchanged.

Strange Mass

# 35/35

  • An indescribable lump of gunk. Can be exchanged.



Journal

# 01/20

  • A record of Adol's adventures in Celceta.
    • You begin the game with this.

Map of Celceta

# 02/20

  • Work-in-progress map of Celceta. Records explored areas.
    • Automatically acquired through the story line.

Well-Worn Notebook

# 03/20

  • Formerly Adol's. Shows the way to the Primeval Lands.
    • Automatically acquired through the story line.

Notebook Scrap

# 04/20

  • A torn piece of paper. Reads: 'Received the Mask From...'
    • Automatically acquired through the story line.

Silver Wing

# 05/20

  • Allows party to warp between monuments of the same color.
    • Automatically acquired through the story line.

Golden Wing

# 06/20

  • Allows party to warp to any monument that's been touched.
    • Automatically acquired through the story line.

Artifact Sword Emeraude

# 07/20

  • Sword received from Roda Tree. Can defeat living weapons.
    • Automatically acquired through the story line.

Right Mask Fragment

# 08/20

  • Mask fragment found in Lake Tolmes Ruins, Has no power.
    • Automatically acquired through the story line.

Left Mask Fragment

# 09/20

  • Mask fragment found on Mt. Vesuvio. Has no power.
    • Automatically acquired through the story line.

Mask of the Moon

# 10/20

  • Allows its wearer to enter the 'Temple of the Sun'.
    • Automatically acquired through the story line.

Mask of the Sun

# 11/20

  • Grants its wearer the ability to read the Akashic Records.
    • Automatically acquired through the story line.

Mine Key

# 12/20

  • An old key obtained in the mines.
    • Found in a chest in the Casnia Mine.

Slate Fragment

# 13/20

  • Fragment of a slate, found in the Ancient Burrow.
    • Found in multiple chests in the Ancient Burrow.

Slate Fragment

# 14/20

  • Fragment of a slate, found in the Sacred Beasts' Nest.
    • Found in multiple chests in the Sacred Beasts' Lair.

Wind Crest

# 15/20

  • A crest containing the power of the raging winds.
    • Found in a chest in Iris.

Rain Crest

# 16/20

  • A crest containing the power of the falling rain.
    • Found in a chest in Iris.

Sun Crest

# 17/20

  • A crest containing the power of the burning sun.
    • Found in a chest in Iris.

Fabros Milk

# 18/20


Ethan's Signature Book

# 19/20

  • Signature-filled notebook Ethan inherited from his father.
    • See the Signature Collector quest.

Sun Stone

# 20/20

  • Faintly radiates heat. Used for forging ancient weapons.
    • Only three can be found in each playthrough. Two playthroughs are required to forge all six ancient weapons.
    • Found in a chest in the Colonia Artifact Laboratory.
    • Found in a chest in the Forest of Dawn: East, after obtaining the Beast King's Claws.
    • Found in a chest in Iris.

?



Item Creation / Upgrading

Here, you can find all of the lists pertaining to the different forms of item creation / alteration.



Refining


You can create other Minerals by combining Coal with different ores and stones.

ItemCostRequired Materials
Iron Ingot100GIron Ore x3Coal x3
Silver Ingot600GSilver Ore x3Coal x3
Gold Ingot1200GGold Ore x3Coal x3
Emerald500GGreen Stone x3Coal x3
Topaz500GYellow Stone x3Coal x3
Ruby750GRed Stone x3Coal x3
Sapphire750GBlue Stone x3Coal x3
Amethyst1500GPurple Stone x3Coal x3
Onyx1500GBlack Stone x3Coal x3
Diamond3000GStarlight Stone x3Coal x10