Pyre – FAQ/Strategy Guide
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FAQ/Strategy Guide by Baruch_S
Version: 1.0 | Updated: 09/02/17
Table of Contents
Characters
The Savage
Basic Controls
Cast: simple aura cast in a straight line
Jump: a chargeable high jump, can get good distance
Sprint: after a short charge-up, the Savage sprints at high speed as long as you hold the button
Strengths: fast with abilities that make it even faster; rapid respawn
Weaknesses: mediocre aura and aura cast, charge-up times can mess you up until you adapt to them
Masteries
Tricks of the Rope-Caller
Tier 1
Heightened Reflex: The brief charge-up before the Savage jumps or springs is virtually eliminated.
Tier 2
Traitor’s Flight: The Savage jumps and Power-Jumps farther than usual.
Webbed Feet: While sprinting, the Savage slows nearby adversaries
Tier 3
False Step: If the Savage is banished while jumping, she shall instantly return at the origin of her jump.
The Grand Traitor’s Leanings
Tier 1
Snap Cast: The brief charge-up time before the Savage can cast her Aura is greatly reduced.
Tier 2
Quick Fling: The Savage flings the Orb faster and farther than usual
Sudden Grasp: When saluting her adversaries, the Savage automatically leaps toward the Orb, if no one has it.
Tier 3
Dark Vigor: While grasping the orb, the Savage sprints and jumps without using Stamina.
Summary
The Savage feels a lot like the Nomad at first, but it specializes in speed. The Savage is meant to be an orb runner, especially once you start unlocking its abilities. It can easily dash and jump past almost all enemies with plenty of time to chuck the orb into their pyre, meaning you can keep your Savage on the field and just keep rushing. The Savage is easy to score with, but it provides little help when defending against enemy players. Its aura cast isn’t bad, but it isn’t really special, either. The Savage also has a pretty average aura size, meaning that it can’t rely on ramming. Its speed could make it a good choice for catching other speedy characters that likely have smaller auras than it, though. I think her best ability is the tier three ability that gives her unlimited Stamina while holding the Orb. With this ability, you can pretty much rely on rushing to score, and the tier two ability that speeds up her orb fling makes it easy to run past defenders and then chuck the Orb.
