Australia is known for its many sights and unique culture. Known as the land Down Under because it's below the equator and they are also known for animals in nature such as kangaroo and koala and the natural wonders found in the country. They are also infamous for having its major cities scattered on the borders of the island but not in the mainland, itself. They are also well known for music, shows and films, if not video games. As far as the video game industry works, anywhere, developers often start out getting an IP from television or film (if anything we already know and like) and making a game for it, to start their studios up and getting the experience required to make more games, afterwards. When a developer gets enough experience, they set out designing their own games and gameplay to make something more original that us, video game players look forward, too. Enough to form it into a new (intellectual) property in itself for video games. I've been typing lists about games in other countries but many of those other countries really try to make original games but then other countries really on taking on games of media as another approach to get the experience they would like before jumping into making an original game and Australia is one of them, to make sure they get the gameplay, players like.

There's nothing really different in Australia then any other country but being a country, which is located thousands of miles, trying to get on the market, for them to really push to make their games different and as good as they can be. Then when you are talking about original video game properties, they take a lot of confidence to build those games, before releasing them, so it's not just the own country developing their own properties. Many publishers outside the country turn to Australia to build their games and some of those games will be featured on this list.

and many thanks to WhitePointer for some suggestions of games, for this list and hopefully, I'll get to explain those games, extremely well, with what's in those games.

Yonder: The Cloud Catcher Chronicles was developed and published by Prideful Sloth for PlayStation 4, PlayStation 5, NIntendo Switch, Xbox One, Xbox Series X/S and Windows in 2017, onwards. a modern day adventure game but a very generic despite it's cute Japanese manga style to it. The game is fun for everyone and it is a good start from a country that barely makes modern day adventure games. You start off with a character who can collect monsters called sprites and to fight other monsters and that's really about it. It's very generic and straight forward as it gets and at least the game environments is built and filled in, to explore and play to modern day standards. The plot may not have much and the quests and characters may not be as interesting but it's a start for a game coming out of this terroritry. Could of been better, as mentioned by reviewers, to build what's going on in this game world because it is nicely thought out and put together as an original game.

Warlords is a turn based strategy game series with role playing features mostly for the PC. The series was created by Steve Fawkner, who build this repetition making this game series, before expanding upon other game series. The idea behind the game is to capture the most cities, to win. The game is very dated for its day however the gameplay and its mechanics makes up for the graphics. Warlords was first released in 1990 for DOS and Amiga. The game spawned many sequels. The second game was released for DOS in 1993. Warlord 3 was released in 1997 and had some of the best gameplay however because of the real time strategy genre being popular, it went unnoticed. The fourth game didn't fair well in terms of gameplay despite bringing the game to a modern machines at the time. with it's isometric view. Warlords on the whole was a more different take on a series like Ultima, which was extremely popular at the time.

The game also had a spin off titled Warlords Battlecry, which added some new mechanics of the game such as the hero building system. Warlords also had a match 3 spin off called Puzzle Quest, to add the match 3 mechanic, which this list will get onto later, for a bit but really built upon from what Warlord started from. Warlords did stand out of the crowd of turn based strategy games, which were slowly being known during the early 90s, at the time.

Fruit Ninja and Jetpack Joyride share the same spot. They both started off as games found on the smartphone, taking advantage of the touchscreen and both of these games were made by the same company, named Halfbrick Studios, which is located in Brisbane. Fruit Ninja was first released in 2010 on the iOS and Android. The aim of the game is to slash the fruit which appears on the screen, for points. If players miss three fruit or hits a bombs, which also appears, then it's game over. That's pretty much it, a simple, straightforward game, which was popular. The game is popular enough to have various ports and spin-offs. Even a VR version for the PlayStation 4. Oculus Quest and HTV Vive.

Jetpack Joyride was released in 2011 and is an endless runner for smartphones. The game was later ported onto consoles such as the PlayStation 3 and PlayStation 4. Xbox One. The game has you take control of Barry Steakfries who breaks into a lab and steals a jetpack and goes for a joyride, as the title of this game suggests. The aim of the game is simple. That is to get as far as he can possibly go. The success of the smartphone game has allowed the game to have many many updates for it, to keep the game fresh and fun. The port takes the main features, such as the powerups and shop and gives what console gamers would experience from the smartphone. The console port also has achievements, to work towards, so console gamers have something to work towards.

The game takes a while to collect items from the store. Collecting coins can be a challenge but unlocking items like coin magnet works to attract the coins in the game, to make collecting coins easier to other gadgets which can help Berry travel a bit of a distance and avoid obstacles, if anyone wants to go the length as the game awards you for going 2000km or 5000km as an achievement. The game also allows Barry Steakfries to have another entry into the labs without smashing through a wall but I'll leave that to anyone to figure out, how that works, to show how much Easter Eggs the game has to offer.

Powerslide is a racing game for the PC which was released in 1998 by a company called Ratbag Games and published by GT Interactive. Maybe just another futuristic, outdoor racing game however at the time, it was the type of arcade racing game players wanted to see for the PC and for good reason. Australia is known for their 1979 film Mad Max, a post-apocalyptic action film, which was filmed in Australia, which maybe has influenced this game. With PC graphics and video games, along with 3D and virtual reality being discussed during the 90s, what better way to represent a video game from Australia, which looked like the same setting found in Mad Max. Powerslide offers closely offers just that, being set in a post-apocalyptic future where the population takes their excitement into the desert and race. At the time, Powerslide was developed for the 3Dfx graphic cards, which were widely in development at the time, where this game was showcasing the graphic technology, putting Direct3D rendering technology to shame but then the company who made the 3Dfx graphic cards went bankrupt.

Ratbag Games went on to make more racing games,such as Dirt Track Racing, which had two sequels and a more interesting game World of Outlaws: Sprint Cars 2002 for the PlayStation 2 (Which had a really nice follow up, titled World of Outlaws: Sprint Cars for the PlayStation 3 but was developed by Big Ant Games) .Powerslide really was a benefit to make. A sequel was said to be in development but was never released, as Ratbag Games went out of business. The game Powerslide was re-released on

Game Dev Tycoon is pretty much a video game development simulator. While there's other video game making simulation games out there, that behave the same way before this game was released, Game Dev Tycoon is no exception, allowing players to make money from controlling a set of characters who work in a small office or bedroom who can make video games. The simulation has players select a genre and a theme and for what console to make titles to be sold, in a simulation sense, gathering points to move on to make the next game. Game Dev Tycoon is at least more accessible to players, being on Steam for the PC then a game such as Game Dev Story, which only had a Japanese release and was quietly ported onto the Android and iOS, so it's maybe no surprise Game Dev Tycoon has many owners of the game as it's much more widely accessible, while trying something different to not look like Game Dev Story or any other video game development simulation. Game Dev Tycoon were also known for releasing a torrent version of the game, which allows pirates to download the game, which caused the game to quickly reach a game over screen, because they had owned a pirated copy of the game. The game also allows users to create mods for the game, to help expand the selection of choices for the game, which helps make the game interesting to take part in and expand what the gaming industry offers, to be fitted in this game.

Hollow Knight is an action-adventure Metroidvania style game developed and published in 2017 for the PC, MacOS and Linux by Team Cherry. It was later ported onto the Nintendo Switch, PlayStation 4 and Xbox One in 2018 The game follows a nameless insect shaped knight, who wonders the game world of underground areas, encountering other creatures and other insects who attack the players character. The player encounters bosses in various areas and has the challenge to unlock other areas to progress the game. Being a Metroidvania styled game, the game is presented in an 2D animated art style, but taking advantage of the technology, such as sound and HD display, to make it feel like the 2017 game it sets out to be. The game had a Kickstarter crowdfunding campaign in 2014, which successful raised money to cover some of the development costs.

While it may looks like just a straightforward 2D game, the game does have adventure elements, as depending on the players actions, the game has multiple of endings, which adds replay value to the game. The game also allows the player can explore areas, in a non-linear way. The game also allows the character to have many movements, abilities and skills, which add to the gameplay and options for the player to make, making this an extremely playable 2D adventure game. Maybe no surprise that it has excellent reviews since its release. A sequel, Hollow Knight: Silksong is currently in development.

Puzzle Quest was released in 2007 for the Nintendo DS and PlayStation Portable and was developed by Infinite Interactive. Puzzle Quest is a match-3 game but with an adventure element. With match 3 mechanics at the time becoming wildly popular around this time. The game was a surprise success and lead to a sequel Puzzle Quest 2, and a spin off, Puzzle Quest: Galactrix and even made a Marvel branded version, to show how far, this series has got.

The tagline of the game seems familiar and that's because, as mentioned before, it's related to the previous entry Warlords and funnily enough, the game was a surprise success which I had nothing to do with the Warlords series. The game's presentation is what you properly wanted, with character portraits of NPCs and characters to challenge. Given Warlords' history since 1990, for the developer to add more depth and grown to what a Warlord game could do, it allowed the game to be noticed and may have helped the game to be commercially successful. The game has spawned many sequels and spin offs, a formidable game being Marvel Puzzle Quest, where the game mechanics has been adopted for a Marvel game. The studio that has created the Puzzle Quest games has since been bought out by Sega, which shows how valuable the Puzzle Quest series is. The game is extremely hard, just like the Warlords series, yes, even for the match-3 mechanics, maybe to compete with the other match-3 game at the time, to be as engaging as they can possibly be.

de Blob is a platform game for the Nintendo Wii released in 2008. The game is about Blob, a liquid entity who rolls around town to collect paint colors. Blob uses it to color the town called Chroma City, to give life to it and free it from a lack of color from an evil corporation. The concept of this game actually started in The Netherlands, from eight university students who had studied Game Design. The demo was concept to show off what the software technology did for their town. THQ noticed the game which was released as freeware in 2006 and acquired the rights to the game and handed the completion of the game to Blue Tongue Entertainment based in produce the main console game, which was designed differently from what the freeware game to make it more fitted for consoles at the time.

The game is a straight forward platformer with puzzle elements to complete the game. The game is accessible for anyone and that isn't just because the game is for the Nintendo Wii, with the use of motion controls. It's maybe no surprise, the game got re-released on the PC, Xbox One, PlayStation 4 in 2017 and the Nintendo Switch in 2018, which was bought back to the current generation of consoles, where the game were ported by a Spanish developer BlitWorks. de Blob is a fun game which can be played by anyone and is worth taking a look.

Ty the Tasmanian Tiger is a 3D platform game by Knome Games, published by EA Games in 2003. A successful game that is underrated. With the late 80s and 1990s seeing a boom of mascot like characters dominating the scene, until 3D games focused more of realism. This saw the scene to be dominated by anthropomorphic characters like Sonic, Mario, Crash Bandicoot. Spyro the Dragon, etc, to appeal to kids. It made the scene hard to create games with such characters however there was room for one more character, Ty the Tasmanian Tiger. The game is set on an island that is heavily inspired by the country it was developed in, Australia, which makes the scenery of the game. Ty The Tasmanian Tiger has to travel and solve puzzles across the island, on various stages, like any other platform game but also with the island is filled with tasks to complete and also weapons and vehicles to take control off.

Ty The Tasmanian Tiger went on to have three sequels, Ty the Tasmanian Tiger 2: Bush Rescue in 2002, Ty the Tasmanian Tiger 3: Night of the Quinkan in 2005 (published by Activision) and Ty the Tasmanian Tiger 4 in 2015 however the game platform was changed from 3D to 2D. The first two games have had PC remakes, which were released recently and all the games were published on the PC by Knome Studios. Ty the Tasmanian Tiger is worth checking out, if you like anthropomorphic characters or really want to see something that really come out from Australia.

L.A. Noire was developed by Team Bondi and released for the Xbox 360, PlayStation 3 and PC in 2011 and ported and re-released for the Nintendo Switch, PlayStation 4 and Xbox One in 2017. This game is known for being a completely different open world game as the game was published by Rockstar Games. L.A. Noire development was interesting because it uses motion capture technology MotionScan, which uses 32 camera to scan and capture the actors faces, to be used in the game. The game follows Cole Phelps, an officer who investigates various cases across 1947 Los Angeles, who solves cases and detaining suspects. The facial expressions were filmed to not only tell the games story with the use of characters but to also give visual clues as characters were being interrogated, to see if they were lying or not, as they were being questioned, for detective Phelps to call out if they were lying or telling the truth, while giving that realism for the game.

The game story focuses on traffic cases from the start and then leads to a more serious cases such as arson and homicide cases, which leads to a more bigger criminal plot that gets uncovered later towards the end of the game. Being set in 1947, comes the selection of games, being real life cars of the 1940s of America, known at the time, such as Ford, Buick and Chevrolet. The city of Los Angeles was modelled accurately as best they could. The team used aerial photographs of the city, which were taken at the time, to be sold as postcards, as source material, which proved useful for the team, which helped bring the city of 1947 to life. The game is known to be the most expensive game ever made with a budget of $50 million and making it one of the most ambitious development of a game in Australia.

Then, here are some other games that were developed in the country:

Enemy Infestation - An tactical strategy game released in the late 1990s, clearly inspired by Aliens series. The aim of the game is to kill all the invading aliens that have invaded the spaceship. One game that has been obscure, over time.
Satellite Reign - A spiritual successor to the game early 90s game, Syndicate. Syndicate was another tactical strategy game set in the future, where you hide agents to assassinate targets. Clearly the game has a Blade Runner influence to it.
Real Racing 3 - From FireMonkeys Studios a studio bought out by EA in 2012. Real Racing is an original racing game for smartphone devices such as the Android and iOS. The game is known for its hard work to unlock cars to race, It is a great game (and I play it myself) but hard to recommend if spending loads of money to unlock cars and upgrades on the game if you don't want to drive your way, earning gold as you go.
The 1985 series - A series for the Apple II and Commodore 64. It's a strategy game where you clash against the enemy. It's a dated game but spawned a few sequels in the series. First started with Germany 1985, then followed by RDF 1985, Baltic 1985 and Norway 1985, obviously with minor changes, given the hardware, the game, was developed for..
Untitled Goose Game - A casual platform game where the player takes control of a goose, which bothers a British town.
Loads of sports games - Just such Cricket, Rugby and even LaCrosse, maybe that for another time and another list.

... and many, many more. I'm sure there's a few more gems from the country, like how Japan has games in there that it meant to attract attention to be played and known about.

That's the lists, here's a country that sets one of the greatest example of making games, that matches a country like Japan. I think their determination to providing us with video games. Maybe that's just myself saying that like a public relations campaign as I was born and raised in Britain, given the history between us but I won't think video games are just Grand Theft Auto, a set of racing games funded by a publisher like EA or Codemasters or made by someone who grew up with the Amiga or ZX Spectrum. There are other games out there in a land like Australia and I think it's a great place to start looking into seeing what they've made, to feel really lost in.

List by 91210user

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