Let's begin the list with the said exception that shows how Nintendo has learned to mellow out in regards to mature content in its video games. Omega Labyrinth Z was originally released for the PlayStation 4 and PlayStation Vita in Japan as a Rogue Dungeon Crawling RPG where all the party members were school girls and their breasts got bigger as they defeated enemies. Yeah, you know where this is going. When D3 tried to bring the games to North America, Sony introduced a new censorship policy that stopped it dead cold. A few months later, D3 announced it was making Omega Labyrinth Life for the Nintendo Switch. And yes, it follows the same premises. School girls fight monsters in random-dungeon layouts with their breasts growing bigger. Sometime in July, D3 announced that it was making a more family friendly version for the PlayStation 4 to appease Sony’s then new policy.
While the Switch version was released with all its raunchiness intact, the PS4 version was significantly censored even going so far as to remove Omega from the title because the symbol looked like breasts. Also worth noting that the Switch version sold 3x as many copies as the PS4 version even though the Switch version was more expensive. Despite these sales numbers, Sony continues to enforce its censorship policy with games like Senran Kagura Burst: ReNewal, Dead or Alive Xtreme 3 and Doki Doki Literary Club Plus. Famous author Robert A. Heinlein once said very accurately;
“The whole principle (censorship) is wrong; it's like demanding that grown men live on skim milk because the baby can't eat steak.”
This game is a good example of how going woke causes one to go broke.
If you decided to look up the term macromastia and found out that it’s the proper medical term where a girl/woman develops excessively large breasts, you probably figured that this game was going to appear on the list. That is, if you were aware of its existence. And you’re probably wondering why almost every girl in the franchise has breasts so big they can’t shop for bras in a department store. Back in April 2010 when Kenichiro Takagi first laid eyes on the 3DS, he asked himself; “What is the one thing people want to see in 3D the most?” Unsurprisingly, breasts was the first answer that came to mind in about 30 seconds. He then got some people together and come around a year and a half later, a franchise was born.
While the violence in the Senran Kagura series is E-10 material at best (so far), it’s the sexual content with a bit of foul language that drives it up into the M rating. It’s not just the gelatinous macromastia that’s shamelessly on display, but it’s also the clothes destruction that’ll make you want to hide this game from your parents and significant other at all costs. It also has one of the darkest stories of the series because this is the first game where the girls fight yomas on a regular basis. And believe me; these monsters make the enemies from The Legend of Zelda series look like Pokémon.
And if you want to adjust the girls’ bust sizes – from flat as a pancake to zeppelin size – the DLC “Busticated” will let you do just that. However, you first have to play through the bizarre campaign where Asuka undergoes a breast reduction by drinking one of Haruka’s bizarre concoctions which allows her to transfer her bust size onto Mirai, who’s tired of being the only flat girl of the bunch. Of course, once you get past all the sexual content, you’ll see that the Senran Kagura games have some surprisingly strong stories that’ll keep you hooked.
While Turok: Dinosaur Hunter was already pretty violent, its sequel really ups the ante in terms of blood and gore. In fact, its level of violence is on par with other games at the time such as Doom, Duke Nukem 3D, SiN and many others. One of the most iconic weapons of the game is the Cerebral Bore. I won’t go into too much graphic detail on this one, but it’s a one-hit kill weapon that probably single-handedly got this game its well-deserved M-Rating.
Sadly, this game wasn’t exclusive to the Nintendo 64 for very long because it was ported to PC a month later. Nevertheless, computers back in those days were very expensive compared to video game consoles so it was still nice that Nintendo fans got a nice violent game for the Nintendo 64.
With the Wii trailing behind the PlayStation 3 and Xbox 360 in terms of graphical horsepower, the motion controls were heavily marketed as a game changing experience that Nintendo hoped that would make up for this shortcoming. Sadly, many of its earlier entries fell short of pleasing the crowd, especially the older audiences. Enter No More Heroes, a unique open-world game where players take control of proud otaku Travis Touchdown as he aims to be the top assassin in the United Assassins Association. This is due to how he squanders his money on video games and wrestling videos and is barely able to get by financially. This makes for an interesting character already.
In between matches, players can take on odd jobs to get money to buy goods, upgrade his beam katana, train and compete in matches against other ranked assassins. While the blood and gore is definitely a draw factor for more mature audiences, it features a very unique storyline and likeable characters. Plus, how many games do you know of where you save your progress by going to the bathroom? The game got so popular, three more games were released and No More Heroes was thus cemented as a bankable franchise for Nintendo.
The series’ first portable outing, Grand Theft Auto Advance, wasn’t exactly anything to write home about. After 2 releases on the PSP, Take-Two decided to try their hand with the Nintendo DS with amazing results. Despite not having any voice overs and the cut scenes just comic book panels, Chinatown Wars got critical acclaim upon its release for how well Take-Two was able to work with what they have. As of this list, it’s the highest scoring DS game on Metacritic with an impressive score of 93.
Even though the game was more technically limited than what was on the PSP, it still had some pretty over-the-top violence and bad language to help it establish itself as a true GTA game and a worthy entry into the franchise. However, what really set itself apart was the ability to sell drugs to make extra money. Just make sure you have a fast getaway car and a well-planned route if you do because the larger transactions will alert the fuzz and having to pay bail or the doctor’s bill can really cut into your profit margins. Pick it up if you can.
While the original Bayonetta didn’t exactly set the world on fire, it was still a sublime game with loads of bizarre moments and over the top action that made people appreciate this game. Plus, you play as a witch who uses her hair as a weapon, which was pretty creative. Naturally, fans were left clamoring for a sequel. Sadly, because of Platinum Games financial woes, they had to make it a Wii U exclusive. But nevertheless, it received praise for its stunning visuals, awesome gameplay, bizarre boss fights and just plain outlandishness. With its insane violence, numerous sexual references and questionable content, this game wore its M rating with pride.
Sadly, this game suffered in terms of sales due to it being released on a console that many people weren’t interested in. Because of this, it actually sold less copies in its first day of release in Japan than the Xbox 360 version of the original Bayonetta. Let that sink in. Thankfully, it’s rerelease on the Switch as well as the original gave the titular Umbra witch one more shot at greatness, as well as a third installment which we will hopefully see soon.
When the GameCube was released, M Rated games exclusive on Nintendo consoles were nothing new, but a survival-horror published by the house of Mario themselves? Now that’s a first if I ever did see one. While Eternal Darkness: Sanity’s Requiem might look like your usual bread and butter survival-horror akin to Resident Evil, there’s one glaring difference that sets it apart; the sanity meter. As the meter begins to drop, the player will experience bizarre changes in the environment. These can range from minor annoyances from a shifting camera angle all the way to the infamous blue screen of death, making players think there’s an actual technical malfunction.
While the game got universally awesome scores and is a Metacritic must-play, Eternal Darkness: Sanity’s Requiem sold less copies than Nintendo and Silicon Knights had envisioned. In fact, it sold less than half a million copies around the world at the end of 2006. Ouch! Denis Dyack, one of the game’s writers and directors, tried to get a spiritual successor going entitled Shadow of the Eternal via a Kickstarter campaign after the bankruptcy of Silicon Knights, but fell short of its goal. Even though Nintendo owns the franchise and still shows interest in some kind of sequel, we sadly haven’t seen anything develop. Which is sad because some people would at least love to see Eternal Darkness: Sanity’s Requiem get some kind of port.
#3: MadWorld (WII)
What’s black and white with red all over? One of the most criminally overlooked games for the Nintendo Wii. Madworld’s graphics were pretty bizarre to a lot of people with its monochrome environment with the blood and gore being the only things in color akin to Frank Miller’s Sin City and it was also released on a system you’d find a lot in drop-in centers and retirement homes so Madworld didn’t do as well as it should have. And it’s a real shame because this game is a blast to play, even if it is short. The plot is quite similar to Stephen King’s The Running Man where Jack Cayman must kill foes in creative ways to earn enough points to fight the level’s boss, which are really bizarre and quite creative.
Madworld also featured the voices of Greg Proops from “Whose Line is it Anyway?” and John DiMaggio who voiced Bender from Futurama and Jake the Dog from Adventure Time among many others which really added some cartoonish flavor to the insane amount of violence. What probably hurt sales is that it was released on a system marketed toward casual gamers that almost anyone could play. And while this is definitely fun to play, it’s definitely not a game you can bring to a community welcome center without getting a lot of negative vibes.
When the Gamecube first launched in November 2001, it had some issues and people wondered if it could hold its own against the likes of the Xbox and Playstation 2. From its bizarre design to not having any launch titles featuring the main man Mario (remember Luigi’s Mansion?), people didn’t have much hope that the Gamecube would be able to appeal to an older audience. The first two Resident Evil games definitely helped shatter the illusion that the Gamecube was a kiddy toy, but it was Resident Evil 4 that made the world stand up and really notice the system. RE4 was an absolute game changer in the genre of survival horror. Gone were the narrow corridors, tank-like controls and (mostly) fixed camera angles. Leon S. Kennedy was free to roam a massive open environment and aim at certain body parts to stun enemies and there was nothing else quite like it at a time.
However, it was also incredibly violent. Until the release of Resident Evil 7: Biohazard in 2017, many people considered RE4 the most violent entry in the franchise and it’s easy to see why. From the ability to decapitate Ganados with a well-placed bullet to Leon meeting a violent and grisly end at the hands of Dr. Salvador and his infamous chainsaw, Resident Evil 4 didn’t pull any punches. It was obvious before it was released that the game was going to be nasty in terms of violence, as evident by the chainsaw controller. It might have been re-released over and over again – from the superior Wii version to the infamous smartphone release and a port to many other system – but remember; this genre-changing game made its debut on a system that looked like it belongs in a daycare.
The pies de resistance of M rated games for Nintendo, Conker’s Bad Fur Day not only pushed the Nintendo 64’s hardware to its near breaking point, it also stuffed in as much politically incorrect content that it could. It took the premise of “child friendly” clichés of anthropomorphic woodland animals and totally flipped it upside down. The main protagonist Conker is a foulmouthed squirrel who begins the game at a bar getting drunk with his friends. He then wakes up the next day with a massive hangover with no clue as to where he is. Once he sobers up, he has to undergo many misadventures to find his way home.
Needless to say, this game more than lives up to its M rating. Lots of violence and bloody gore? Check. Tons of foul language with little censorship? Check. Heavy with the sexual content including a sentinel female sunflower with breasts bigger than her body? Better safe than sorry. A sentinel pile of fecal matter that sings soprano? Sure, let’s try something different. There are also a lot of movie references in the game and many of them are R rated. From The Terminator to Evil Dead to Saving Private Ryan and topped off with the final level referencing The Matrix and Aliens, this game does all of those R rated gems serious justice. It might not have done anything new in the platforming genre, but it was definitely a breath of fresh air from all those overly kiddy friendly games that Nintendo prided itself on.
And now, here are some honorable mentions and why they didn't quite make the cut;
Turok: Dinosaur Hunter - I usually put in first installments here, but I had to go with the sequel after playing both games and comparing the two.
ZombiU - It was nice and violent for a Nintendo console, especially for the WiiU, but I've heard too many mediocre review to include it.
Resident Evil 0 - Controlling two characters at once was too cumbersome for some players.
Perfect Dark - Would've included it if there was enough room.
And that finishes off this list of M-Rated games on Nintendo systems. Let's hope that the M-Rated goodness continues on Nintendo platforms. See ya next time.
List by Raidramon0 (12/13/2021)
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