Nintendo has produced consoles and handheld for decades. One of the challenges to try to sell a console or any hardware, is making up a memorable name for the hardware. With video games, having to being on those consoles, switched between with the help of cartridges, it presents another challenge for developers, to attempt to get their games known when naming them. With the type of history some manufacturers have, when making new console, while passing on the challenge to others to try to name those game those be known for the platform. The folks in those office usually have to think about how they name for those consoles and the effect it gives to the customer. I don't think, we like to think so much, with what we have, especially with gaming. I think we want the most easiest way to remember and talk about what we purchase and how it's identified, to help us tells our friends and whoever, what we have. Not unless, we have too, to really think about why those games are named in such a way. I think video game companies have picked up on this, especially the companies who design those consoles, who have to think of a name for their consoles, to help those games.

Then there's Nintendo, who has been making gaming hardware, for decades. They released the Famicom or the Nintendo in 1983 in Japan and in North America in 1985. With its huge success, were the games, namely the Mario games, which repeatedly had sequels on the console. They made three Mario Bros games. They wanted to make and release another Mario game, but had decided to name the game, Super Mario Bros for the NES, which was a follow up from Mario Bros 3. They added the Super at the beginning, to make it look like it was a better game, to keep it fresh. Other developers did the same, by adding Super in front of the games, to make those game feel better then the previous games and even found on the Sega Master System, from Sega,
who were Nintendo's competitor. Then Nintendo went to release their following console Super Nintendo or the Super Famicom in Japan, a follow up of their original console, this time. Naming the console in such a way, benefited games, both from first party or third party developers when they used the term Super, to help fit with the console. Nintendo went out of their way to release the Nintendo 64 in 1994. Named after the power of its CPU processing unit, little did we know that maybe it was a ploy to get all the developers to name their games in such a same way, to let everyone know, how its games were the most cutting edge, playable, latest game out there and for that system. Examples being Bomberman 64, Carmageddon 64, Doom 64, Wipeout 64 and unfortunately, some games not making up to being a good cutting edge game, such as Superman 64.

That's when Nintendo lead the pack in what to get developers to try and name their games, to getting them to name their games in such a way, to let players remember the consoles for its games. Nintendo had taken a break from this when they released the Nintendo GameCube, which allowed all developers to take a break from using any term, to be creative again, then the Wii was released and it was back to using the suffix term again. The handheld were the same, especially the Gameboy Advance and Nintendo DS.

With this, there are games that not only took advantage of the name, for help market their games, but had creatively used the prefix and suffix of those added on Nintendo hardware and to make those games look more fun, then the gameplay itself. The games on this list have really cunningly placed the prefix or suffix from the a Nintendo console name onto their games and maybe more of a surprise to know that these games have an interesting history, to have formed such a name to help get them noticed and stand on their own. Being at the right time, right place maybe? I think they've really found themselves at the right moment to be named this way.

Pilotwings 64 is a 3D flight simulator, which allows the player to take control of hobbyist-style planes to complete objectives and landings. Air vehicles such as hand-gliders and jet-packs. Pilotwings 64 was released alongside Super Mario 64 as a launch title for the Nintendo 64. It is worth noting because this was maybe because it was Nintendo who wanted to demonstrate placing the '64' suffix on a games name, other then an Mario game. Pilotwings 64 was developed by a few Nintendo divisions, with the help of outside developer Paradigm Simulation. Years before the release of this game, the Pilotwings series started off on the Super Nintendo, which was created, to help showcase the consoles capabilities at the time, most noticeably the use of Mode 7, Mode 7 was a rendering technique the SNES had which allowed the console to create surfaces in an illusion of 3D perspective, which was used in Pilotwings, which had caught many people's attention to sell the game. It seemed fitting that Nintendo wanted to bring the game to next generation consoles (at the time) when they were developing the Nintendo 64 and with that, wanted to really get people to recognize, that not just the hardware and graphics. It was maybe a way for Nintendo to try to give the idea to give by being able to place the 64 name at the end of the game and were successful.

Placing such a suffix, was a start, to help allow people and developers be aware which console the games were designed for and for Nintendo, was first demonstrated on Super Mario 64 and Pilotwings 64 before other developers continued to make games for the console. This also was maybe the first time, Nintendo really place their foot forward, proactively think and lead the situation in getting their developer and other developers to attempt to get them to title their games in such a way to represent the hardware, they are on and trying to sway developers to move slowly away from the term "super" as it was being commonly used and dated, on the previous console. Pilotwings 64 was quickly overshadowed and forgotten about but it shouldn't be. for being the niche launch title game which maybe place the point there when Super Mario 64, if not any Mario game, had taken the spotlight as Mario was unstoppable in gaming, time and time again with popularity.

With Nintendo completely aware of with how games on their platform, were being titled and recognized. They went to try again for their Nintendo Wii. The Wii was designed in mind, to be accessible for many ages, from young kids to over 50s or 60 years young and beyond, if not whoever can pick up and handle the Wii remote. With that and maybe the idea to have a wider library of games designed for it, they somehow reserved the Wii name being placed in the front as a prefix for more casual games. Nintendo has always created generic sports games such as Tennis, Golf, Soccer and etc. To make the games more known and widen the library of different titles, while keeping their confidence in those developers who made games for hardcore gamers, they channelled the Wii name onto the broadest and generic casual games, such as Wii Party, Wii Music, Wii Chess, to name a few, like it was a lifestyle to have such a game.

Wii Sports was one of the launch titles for the Wii and was bundled in packages other then in Japan, so it makes anyone wonder why they were bundled, other then being a generic accessible game for everyone to be treated. When looking at it now, maybe you could think why, to get to anyone that maybe they wanted to release the more accessible and less hardcore games with us a name, to get us to remember it and a way of capturing that lifestyle but make the software useful as an accessory to that lifestyle. Maybe it is worth noting that the Nintendo Wii was codenamed the Revolution when they showcased it at a place like E3, I think it's add to why Nintendo didn't unveil the official name for the console until the last moment, maybe to cover the developer of those games? The name was also used on the other end of the title such as Mario Kart Wii and New Super Mario Bros. Wii and rarely for other games from third party developers, such as Just Dance Wii from Ubisoft. The system was criticised for the lack of long term appeal, the console had. For inviting a mass of casual gamers and for them to disappear and lose interest in gaming during the next generation of consoles at the time, for Nintendo to be recommitted to dedicated gamers.

Picross DS was interesting. The game was released for the Nintendo DS in 2007. In terms of Nintendo selling Picross games, they attempted to sell a Picross game back in 1995 for the Game Boy, by tagging the Mario name onto it, releasing it as Mario's Picross. Around that time, Nintendo were called out for slapping on popular properties and names together, from what people liked and trying to sell it when it really could have been a generic game in its own right. In this case, thinking the Picross game was an original Mario game, which didn't work on everyone. I believe when Nintendo were designing the Nintendo DS and dreaming what kind of games to make again, to sell, Picross was that game and it allowed Nintendo not to dress it with a playful Mario feel, but opted to take advantage of the DS accessible control system and its suffix to give it a more recognizable feel to what Nintendo went for. As the Nintendo DS and Wii aimed to broaden its appeal from its hardware, which it was known for. Picross DS went on the market and was a commercial success, maybe with the title being more cleaner and not dressed as a Mario game and even moving away from the time, it tried had sell itself as a Mario game. Jupiter who was known for making the games. They have had later released Picross e for the eShop on the 3DS and the Picross S for the Switch. I'm taking a wild guess, the S in the name, means Switch, as it follows to how Jupiter enjoys its success from the DS release. Picross S: Mega Drive & Mark III Edition has been released, for the Switch but then, I wonder, how that even came around.

ZombiU was a launch title released on the WiiU in 2015. ZombiU is a horror game from Ubisoft. The game was aimed to being built specifically for the WIiU. Ubisoft wanted to have a go at creating a mature game for the Nintendo system, which had a strong an interest at the time, as Nintendo consoles are always known for not having a mature styled library of games. Set in London, with a zombie theme to it. It was meant to be a slow paced, horror game to add suspense and tension to the experience during the gameplay. While the U was meant to fit with the U in the term Wii U, which the game was designed for. I think it plays out when reading the title, in a way which is said in a broken way, to refer the player as being a zombie.

The game wasn't a commercial success. With the poor reception of the Wii U added along with it and even the most notorious nature the console had, how it was hard to use the console, Ubisoft had decided to ported the game to the Xbox One and PlayStation 4, which was released on 2018, under the title Zombi. Maybe the only redeeming quality is that, this is the only third party game in the Wii U library which uses the U suffix unlike the first party games on the Wii U by Nintendo. There weren't as many games for the console, too, which maybe adds to why the game gets noticed.

SNK vs. Capcom Card Fighters DS was released for the Nintendo DS in 2007. SNK's idea with the Card Fighters game was an easy answer to have a cross-over between themselves and Capcom, who they were competing at making fighting games at the arcades, during the 1990s. When the two companies agreed to use each other characters to make a game, SNK had used those characters to help them make a new game that wasn't a fighting game, as they made the Neo Geo Pocket, named with the Card Fighters series. The game was a competitive card game which used as many character as they have as playing games, to duel and battle. A bit unusual considering SNK and Capcom were known for fighting games. The game maybe hadn't taken off however SNK had returned on the Nintendo DS with Card Fighters DS, which quietly continued their Card Fighters series while protecting their previous Neo Geo Pocket releases. Unfortunately the game was infamous for a glitch, which broke the game to be uncompleted, for its game cartridge to be recalled and replaced with a fix in there, which make it able to finish the game, as intended however the damage was done and the game was long forgotten. At least SNK had moved on from their Neo Geo Pocket but also give the option to anyone to purchase the Neo Geo Pocket Color release of Card Fighters games, which are still officially out there. It was fruitful that SNK took advantage of the Nintendo DS, in that way.

The game could have been more fun, as its a point and click to guide the character and not explore much of the (empty) game world and go from level to level in a closed building. The game focuses much on the players to duel against other characters in the game. For anyone who feels short changed by the Card Fighters series from SNK, they did make a fighting game titled SvC Chaos for their Neo Geo in 2004 and ported on the PlayStation 2 and Xbox, which was the type of cross-over, many players both fans of Capcom and SNK fighting games, wanted.

Back in 1995 is an indie game for the PC, developed by Throw the Warped Code Out and released in 2016 on Steam. The game takes the 1995 feel of what a horror game was like, with its graphics and gameplay, such as the fixed "CCTV" style camera, which were usually found in games like Alone in the Dark and Resident Evil. The aim of the game is to be a generic looking survival horror in such graphical style of its time, which was usually seen on the PlayStation or Nintendo 64. The game was ported on the Nintendo 3DS to the eShop however instead of adding a 3D suffix, which many developers opted for to show how great the Nintendo 3DS hardware was over using the term 3DS, the developer Throw the Warped Code Out decided to add a 64 suffix on the game, as they thought it was to represent the era the game represented graphically and when the Nintendo 64 was around that time. That and added how it was most likely because it was created for a Nintendo console. That's it, that's all it did and it made headlines when it got ported, too.

Currently, as of now, the game is no longer available on the Nintendo 3DS eShop but the game was still noticeable enough to be revisited, maybe because of its attractive name, with a bunch of players who wanted to know where the game went. Maybe the game was titled for all the wrong reasons and maybe it was why, it went. Who knows, what had happened to it. The idea there was a release like that, is maybe worth pointing out and to explain.

Super Mario 64 was revolutionary at the time, when first released on the Nintendo 64. Being the first 3D rendered Mario game and more known for demonstrating how much 3D was for a video game, at the time, it had a strong and long lasting following, even long after its release. . It maybe wasn't a surprise to find that when the DS was released and many games across all systems were ported onto the DS, one of them, being Super Mario 64. The Nintendo DS was known for rendering 3D graphics with ease. (The Gameboy Advance was capable but was limited in terms of rendering how much 3D it could put out) It was maybe a challenge to port the game but it did managed to find itself on the Nintendo DS to give Super Mario 64 to newer audiences as the original Super Mario 64 on the pre-owned market were hard to find or a bit pricey. I think it was interesting how the game was titled Super Mario 64 DS, taking pretty much almost everything it can take from the names usually found on almost many Nintendo consoles. I think the idea was to capture the attention of anyone interested, with Super Mario 64 and quickly attached the DS on it, to quickly let them know, it was for the Nintendo DS, so it was easy to print and let anyone know, which version, they were getting.

The Super Nintendo was Nintendo's 16-bit console which followed from the Nintendo Entertainment System. As mentioned from the beginning, Nintendo went to make games for the SNES to help capture the scene of games which benefited from starting there names with Super, even to help drive developers from Sega, as the Sega Master System had games with the term "Super" in them. With the SNES released, the best example of a first party developed game, making the most of the prefix would be Super Mario Kart which was released in 1991. If anyone noticed, there wasn't a Kart game featuring Mario named "Mario Kart" before it and started of the series with Super Mario Kart. The Mario Kart series followed with later games, mixing it up such as Mario Kart Wii or Mario Kart DS but took an effort thinking about what to call a few games, such as Mario Kart Double Dash or Mario Kart 7.

Other Nintendo made games found on the Super Nintendo which appeared on the market were Super Mario RPG (alongside Square), Super Mario World, Super Metroid and Super Scope 6, which benefited the most with the connection of the console name, that they were designed for, which moving away from the original Nintendo Entertainment System. It's maybe worth noting, there wasn't a Zelda game that uses the consoles suffix or prefix on any of the games. none at all, just another trivial detail that was maybe carefully thought about by Nintendo.

ClayFighter 63 1/3 was developed and released in 1997 by Interplay for the Nintendo 64. Yes, you read that number correctly, sixty three and a third! As you can see, with many games using the suffix 64 at the end of their game titles, Interplay had named their game 63 and a third and there's maybe a good reason for that. The ClayFighter series started on the Super Nintendo and was unique for using stop motion clay models as its fighters. The game was ported on the Sega Genesis (and lost some of that feel in the game, in the process). The games sequel named ClayFighter 2: Judgement Clay, had a clear fun play of words, on the term Judgement Day, when the film Terminator 2: Judgement Day was popular. With ClayFighter having already two games released, the third Clayfighter game was released for the Nintendo 64 and maybe because the number three was close to four, like in the term 64. Using the term allowed the game to name the game Clayfighter 63 1/3 to help fit the game's humor. I think it's hard enough to make anything serious, from clay animation, so Interplay rolled with the tone and give the game its humor. With the game being created at the right time and right place and being the third game, it allowed them to name this game in such a way, to add more fun to the game series and being part of the Nintendo 64 library.

Advance Wars was released on 2001 for the Gameboy Advance. The name itself, when compared to many other games across all the Nintendo platforms, was fitted at the beginning of their game's title, unlike many other games. which had fitted the term 'Advance' at the end. Advance Wars is a serious game with a cute look found within it. Nintendo already had a series which started from their Famicom era. Going by the series, named the Wars series. The series started with Famicom Wars and later moved onto the Super Famicom with Super Famicom Wars. The Nintendo Game Boy had a few games titled GameBoy Wars. They were all released in Japan.

Nintendo made Famicom Wars released in 1988, a very hidden obscure game found on the for Famicom only in Japan. With the series almost locked exclusively in Japan and after the Gameboy Advance was released, Nintendo had attempted to make the game and released it under the title no other then Advance Wars. At the time, turn based tactic battle games were increasingly common (games like Final Fantasy Tactics for the PlayStation). Advanced Wars gathered enough interest outside Japan (maybe because of the help of the internet), that it gathered a release in North America. While Nintendo thought it was a risky move, was a commercial success, for it to spawn sequels.

Some of the sequels, did the same thing, with their game title on later console releases. A DS game later released was titled Duel Strike, which was clearly a play of the letters of the handheld, it is on but later ended with another DS game. The game series was followed by Battalion Wars for the GameCube and another game for the Nintendo Wii. Not sure why with the change of name, maybe because it had picked up outside of Japan and was extremely popular, maybe mostly thanks to Nintendo giving the game a try being sold in North America, and saw how it preformed, which it did. Did the name help? Maybe as it stands out of the library of games. It's also maybe worth noting that it was common business practice in the last century, for companies to name their businesses, starting with an A because many people would open a catalogue or directory at the first page and respond to the first feature listed, often starts with an A as they were listed alphabetically, so maybe that had helped, so who knows. I'm sure there's many reasons for Advance Wars success despite the Wars series being locked in Japan, that could add to the success it had in North America.

On the subject of the Gameboy Advance, Sega decided to take part of the fun, with the name play, with their release of Sonic the Hedgehog Genesis for the Gameboy Advance which was a port of the Genesis version of Sonic The Hedgehog for the system.

That's the list, some of the other titles out there and ways companies have been taking advantage of the simple, easy to remember nature of games on what they're selling:

Super Smash Bros. for Nintendo 3DS and Wii U. Yes, that's the official name given to the games, with it's box art designed in a way, to barely notice it. It's 2015. What better way to take control, then to slowly take the their entire name of the console and slap it onto their game and to stand out on the market and even Wikipedia with the name, maybe that's part of the reason why they named the game, in such a way. Wikipedia is around and Nintendo launched the Nintendo 3DS and had allowed their developers and third party developers to burn out the DS name and use the 3D name, to make use of its 3D technology and push aside the other games with the 3D name off the market, to show that they were more of a fad, then the actual experience. Maybe named in such a way, if some people out there, grew bored of them with how they named their games.

The Virtual Boy attempted to get developers to name their games with the term Virtual placed in front of some of the games name, hoping that it would catch on but feel short because of the Virtual Boy's life cycle and success.

Sega did not miss what was going on. After performing poorly in the hardware market, maybe went to help SNK as they developed their handheld, the Neo Geo Pocket, with games like Sonic Adventure Pocket Color, Pocket Tennis, Cool Boarders Pocket and etc. Sega had also taken advantage of their Mega CD to have games names like Sonic CD, to help get their system recognized.

Nintendo has showed off the most how they rely on their console hardware to slowly evolve, to be able to create a fun and rememberable name of their consoles for their games. I can't imagine what would happen if Nintendo released their... 64th console to overthrow their 64 suffix on their third main console and then wonder, what would happen. Will they keep this up for future consoles or reappear from time to time fusing the names into the title of their games? How will the Wii and Advance games, end up in the future? Nintendo has a strong line of games, already sporting their console prefixes or suffixes and these games have already done a good job creatively using the terms in their games. Maybe once in a while, a game would appear, on the market, which does a good job sporting one of the terms.

The other consoles from companies like Sony and Microsoft, have taken noticed. If Sony has a more slimmer version of their consoles and Xbox have their more powerful version of their consoles, then they placed suffix to help understand their consoles, maybe not to have developers not name their games, in the way Nintendo did. Not in a competitive way but in a different way and it's more then enough, to have their consoles stand out and not look like they relate to Nintendo. Sega did the same with many of their released (like the Sega Saturn and Dreamcast) and unreleased hardware in the 90s.

List by 91210user

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