We all have that moment. The moment you saw a game announced that hyped you up, only to disappoint you when you bought it. it happens to the best of us. So how about we count down the biggest disappointments ever? Yeah. Let's do that.

And remember: disappointment doesn't always means bad. It's just that it didn't meet your expectations.

Enjoy!

At E3 2005, Nintendo announced the next installment in the Smash Bros. series, Super Smash Bros. Brawl. Fans were hyped for the next installment. They were even more hyped when Sonic The Hedgehog and Solid Snake was announced to appear in the game. After Melee on GameCube, surely this game will improve upon the game and--No. It barely did.

What happened here? Super Smash Bros. Melee was a massive improvement over Super Smash Bros. 64. Brawl took one step forward and two steps back. First of all, the graphics have a similar problem Sonic The Hedgehog 2006 have: it doesn't fit the series. I know Mario and Peach are human and all, but this realistic approach does not fit Mario's style. Sure, it works for Snake, but not everyone else. It just makes the game look ugly. Second of all, the gameplay is really slow. What makes Melee so good is the face-paced action that goes on. In Brawl, however, the speed is really toned down. It makes the battles look boring compared to Melee. It also doesn't help that the characters randomly slip and fall on their butts. And lastly, online is complete garbage. Just... don't even try.

Now, despite being negative to this game, Super Smash Bros. Brawl is still a good game overall. The music is fantastic, the story mode is fun, and while fighting is slower than Melee, fighting your opponent is still fun to play nonetheless. Brawl also introduced the Final Smash, which is awesome. In the end, Super Smash Bros. Brawl is not a bad game. But compared to Melee, it's a disappointment.

In 2012, Ubisoft announced Watch Dogs, an open world action-adventure game with the gimmick of hacking. The idea sounded fantastic and the game looked pretty cool. Sadly, just like almost every Ubisoft game, it was downgraded to a mess.

This game had so much potential to be an awesome game. The whole hacking thing was half a lie. I say half because the hacking is still there, but you use typical guns to attack. What's the point of using guns? This could have been a stealth game similar to Metal Gear Solid. Use hacking to distract enemies and sneak past them to achieve your goal. What does this game do? SHOOT YOUR ENEMIES, HACK INTO THIS COMPUTER, AND HACK INTO THAT OTHER COMPUTER! DO IT AGAIN! AGAIN! AGAIN! Come on, seriously? The hacking gimmick is a great idea, but I wish Ubisoft expand upon it more. And judging by its sequel, I don't think it did.

Still, Watch Dogs is a fine game on its own. It may be a disappointment, but it's decent overall. I just wish it was better.

Despite what most say, I loved Ninja Gaiden 2. It may has its flaws, but I still enjoyed it nonetheless. So when Ninja Gaiden 3 was announced, I was excited for what's next in the saga. While I haven't played the original version, I played the Razor Edge version. Just by playing the first level, I knew this game wasn't as good as I expected. The game was a huge disappointment to me.

Let me get this out of the way: why is there no alternate weapons? What made the previous games so fun is using weapons your find throughout you journey to take on enemies. Using different weapons prevents the game from being too repetitive. In Ninja Gaiden 3, you only have two weapons: the dragon sword and the bow & arrow. That's all you get. Also, unlike the previous game, you only have one scroll. In the previous games, you have a fireball attack, ice blizzard, etc. In Ninja Gaiden 3, you can only summon Shenron from Dragon Ball Z. It looked cool at first, but lame later on. Another thing I don't like about this game is how linear it is. Sure, the previous games are kinda linear too, but at least they're open enough to explore and find hidden items. Here, the levels are like hallways and sometimes force you into one path. There are even times where the game gets more scripted. Oh, and the story. Who asked for this? Nobody cares about story in a Ninja Gaiden game. I barely pay attention to the story in the previous games. However, at least the previous games' stories are interesting. Ninja Gaiden 3's story sucks. Like, who even cares about this game's story? I mean, if you do, then great. More power to you. But as for me, it's a waste of time.

In the end, Ninja Gaiden 3 is the weakest in the Ninja Gaiden reboot trilogy. I love the previous 2 games a lot and I am so sad to see this game become the disappointment it is. Maybe when Koei Tecmo make a Ninja Gaiden 4, it will be better than 3.

In 2011, Bandai Namco announced Dragon Ball Z: Ultimate Tenkaichi. Man, I remembered being so hyped for this game around that time. The game was developed by Spike, who also developed the Dragon Ball Raging Blast games. I love the Raging Blast games. So I was pretty excited for this installment. But when the game released later that year, fans were unimpressed. So was I.

I'll give the game a few positives. The graphics are really good. I prefer Raging Blast's graphics more, but these are not half bad. The animated cutscenes in the story mode are well animated and pretty. Huh. The only positives are the graphics. Can't blame me because, while this game isn't bad, it's really mediocre. About 80% of the time, the game plays for you. When you do a few combos, you go into this rock-paper-scissors phase. If you do good, you can counter attack your opponent. It wouldn't be so bad if it didn't put the flow of a battle to a halt. Once you're in this mode, you stop on a dime. It's not like the previous games where the battles keep going. Another thing not good about the gameplay is the character selection. There's at least 40 characters here and they all play the same. Like, the only difference is their special attacks. You can even create your own Dragon Ball character. That would be awesome, but again, your character plays just like everyone else. Character customization is also very limited. Maybe it's because that this is the first time Dragon Ball Z have this feature. I mean, I can see that as a possibility since Dragon Ball Xenoverse improved upon this. I'm not going to touch on the story mode. The only thing I can say is watch the anime. There's also a story mode for your custom character. It's lame and short. Nothing much else to say about that.

In the end Dragon Ball Z: Ultimate Tenkaichi is a weak link. While it's not the worst Dragon Ball game, it's a real disappointment.

On November 2015, Sega announced a brand new title in the Valkyria Chronicles franchise. It was named Valkyria: Azure Revolution. At that moment in time, Sega making a new game in one of their popular franchises was surprising, especially considering that Valkyria Chronicles 3 came out in 2011 and hasn't had a new game. Not counting the 2014 mobile game though. The game was shown off the next year and while reception wasn't as good, Sega decided to listen to feedback and fix the game up. Sega rarely does that to a game. That gave fans some hope. Unfortunately, when the game release, it was considered the worst game in the entire franchise.

In all fairness, I see what Sega was trying to do. They want Valkyria Revolution to be its own thing and completely separate from the Chronicles series. Basically like Persona where, despite being part of the Shin Megami Tensei franchise, it had its own identity and style. I like that Sega wanted to try something new to the franchise. Most of the part, it worked well. Valkyria Revolution has great art and music. I like that the graphics are going for a more storybook like style. Not to mention the music is more classical and fits the game's theme well. Speaking of theme, I really like the story. Sure, it's kind of generic, but it's good nonetheless. Sadly, that's where the praise ends. Valkyria Revolution decided to move away from the SRPG gameplay the franchise was known for and went with the ARPG gameplay instead. While the game plays well, it's too easy and broken. What I mean by broken is that you can blow through enemies with little issues. Even the bosses are easy. Enemies don't put up much of a challenge. Sometimes, enemies even stand around or take a long time to fight back. It doesn't help that you can slow down time to beat enemies easier. And while I did say the art was good, the graphics itself are not. The game's graphics looks very similar to Persona 4, which is a PS2 game. Character models mostly range from mediocre to plain bad.`Take the princess for example. Her face looks so ugly she looks like a play doll. It doesn't help that her face lacks facial expressions.

In the end, Valkyria Revolution had potential. This game wanted to try and expand the Valkyria franchise and I appreciate that Sega and Media Vision tried. Sadly, it fails and I doubt Sega will even try going back to this again.

Despite what's been happening to BioWare after EA bought them, their games still get a fairly decent amount of hype. Mass Effect: Andromeda is no different. This game was in development since 2012 with the budget of at least $4 million dollars. It had a fair amount of hype when it was announced as well. Sadly, that hype died down once the game released. It was pretty clear to fans: Mass Effect: Andromeda was a big disappointment in the Mass Effect series.

While Mass Effect 3 wasn't that well received, most of the hate was mostly toward its ending. Most of the hate of Mass Effect: Andromeda were aim at the graphics and gameplay. Now, the graphics itself are fine. Areas look decently pretty and nice looking. The character models, however, looks really bad. What have BioWare done to everyone's face? They look so weird. And the facial expressions are horrible. The last thing you want in your Mass Effect game is bad facial expressions. But as it turns out, that might be what you get. Gameplay is buggy too. Despite being in development since 2012, the game is not all that polished . It actually feels kind of rush. For example, there is a glitch where you can get infinite XP and skill points. It got patched later, but I know some players still managed to find a way to do the glitch again.

Mass Effect: Andromeda was a disappointment to Mass Effect fans. This game may be a sign that the Mass Effect series is slowly dying. The franchise started out so great, but then it all went down hill.

Of all the EA Sports franchises, I really love the Def Jam fighting game series. The games are like WWE with real-life rap stars. It's probably the only game where you see Ice-T put the smack down on Fat Joe. You know, because Fat Joe's music is a fat joke. Anyway, when the next installment was announced, I, along with the Def Jam fans, was ready. Def Jam: Fight for NY was a major improvement over the Def Jam Vendetta. Surely Def Jam Icon is an even bigger improvement, yes? NO!

Def Jam Icon was a major step down from the previous game. It pains me to see such a great series that was improving, only to get pimp slap with this game. Let me get the story out of the way first. It's...okay? The story has its dumb and generic moments, such as your girlfriend suddenly betraying you or you becoming part of the rap group just for beating up someone who spilled juice on your shirt. I honestly don't have much an opinion on the story. Can't say the same for everything else. The graphics are ugly. Environments are decent, but the character models and use of color is not very good. Character customization is fine, but it feels a bit limited compared to Def Jam: Fight for NY. And now we come to the gameplay. Let me start off my saying that the character selection is lower than the previous game. Not that it matter because everyone players almost the same. Def Jam Icon takes more inspiration from Fight Night: Round 3, another fighting game developed by the same developers of this game. Why? I don't know. But it doesn't work for this game. The characters move like tanks. When you're close to your opponent, your character starts to slow down and become a bit difficult to control. You go left, they go right. Replacing Blaze Moves, special attacks that can finish off your opponent faster, are these DJ attacks. If your opponent is near a hazard, you can use this attack to perform heavier damage. Cool, but it mostly don't work as your opponent quickly moves out of the way most of the time. In the end, this kind of gameplay may work for a boxing game, but for a series that plays mostly like a wrestling game, it doesn't work well.

Def Jam Icon is not only the most disappointing game in the series, its also one of the worst fighting games ever. I suggest sticking with the previous two games.

I don't think this game needs an introduction. It was the most hyped Metroid game until now. It has both the classic and Prime gameplay into one package, along with a deep story. It was suppose to be Samus' best adventure yet. Sadly, it was her weakest.

I feel that Metroid: Other M would have been a great game if it wasn't for two things: controls and story. I can see what the developers were going for. The game was supposed to play like the 2D Metroid games with elements from Metroid Prime. Great idea... Except for the fact that it was executed poorly. Instead of giving players the option to use a GameCube or Wiimote + nunchuck combo, you have to play the whole game with the Wiimote sideways. That may work for 2D games, but for a game like this? No way. Another thing executed poorly is the Prime system (that's what I call it). In the Prime system, you go into first-person. It's the only way you can shoot missiles as well. Aiming and shooting is fine, minus the fact that you can't move while in Prime mode. This wouldn't be too bad if some of the missions don't require you to use Prime mode. Bosses and enemies attack constantly, so the only way to dodge is to quickly move the controller sideways and move. This can make things tiring. But, if you have fast hands, i think you'll be okay. Now, for the story, I don't think I need to get into it much. This game takes place after Super Metroid, and if you're a fan of that game, do not play this. The story ruins Samus' character and what she used to be. Samus is a bounty hunter who shoots first and take names later. Here, she's basically Tails from Sonic Forces. She relies on someone who barely gives a crap about her, breaks down when seeing Ridley despite beating him with no problem before, and monologue like a freaking audio book. And that's only Samus. Every character in this game is dumb in their own little way. But I'll stop there.

Overall, despite being a huge disappointment, Metroid: Other M is not so bad. Still, the game would have been so much better than it is now.

At the time, we haven't had a new Mega Man since March of 2010. We all thought the super fighting robot was dead for good. But one person decided to create a spiritual successor. That guy was Kenji Inafune, the father of Mega Man. After Inafune left Capcom, he founded Comcept and started development of the spiritual successor of Mega Man, Mighty no. 9. With the Kickstarter goal reached, surely this will be the next generation of Mega Man we all hoped for. Well, after over 9,000 delays, this wasn't the case. Mighty no. 9 became a mighty disappointment.

I don't know what the developers were doing with all that Kickstarter money, but I sure as heck know that at least 20% of it was used to make this game. The graphics are admittedly colorful, but very bad. These are the kind of graphics you expect from a Sega Dreamcast game. Heck, Jet Set Radio was on the Dreamcast and it looks way better than this. Before, the graphics looked awesome. Now, they're totally downgraded with a capital D. And the gamplay... My goodness the gameplay. I'll give the game this, it plays and feels like Mega Man. But that's all it gets. This game is cheap and broken as heck. The levels are so poorly made that some levels basically require you to use other weapons. Yeah, the classic Mega Man games were hard, but at least you can get past a level with the Mega Buster alone. You really have to use certain weapons to make the some of the levels more fun. Speaking of weapons, some of them are broken. Take Mighty no. 7 for example. You can slash through enemies like a mad man and the weapon energy barely goes down.

Maybe this game would have been great if more time and effort was put into it. But in the end, this game was a massive disappointment. At least we're getting Mega Man 11.

Here it is. The big one. The game that was suppose to prove that indie games can be AAA games. It had tons of hype and tons of promise. When the game was shown off in its early form, it was amazing. It was so full of life and love. We all thought it would be a fantastic experience. However, when it was released in 2016, it was not what we expected. It was WORSE! A massive disappointment like no other. What happened?!

The graphics! The beautiful, lushful graphics were replaced with ugly, boring, and disgusting looking graphics. Remember those nice looking creatures in the early version of the game? Well, say hello to mutated dinosaurs. Holy crap, what horrible graphics. Okay, maybe that was too harsh, but still. How can you go from The Land Before Time to Planet Namek with vomit everywhere? And that's just the graphics.The gameplay is repetitive and boring. Throughout the game, all you do is collect materials and fly to other planets. That's all you seriously do. Sure, there are space battles here and there, but who cares about those? Exploration is no better. Planet are empty with the exception of a few mutated dinosaurs here and there. There's even barely any enemies. You encounter at least 2 of them and the only thing they do is either stare at you or shoot at you before you easily kill them in seconds. That's sad. There are so many things wrong with this game, but I think it's best to keep things short.

Overall, No Man's Sky is a massive disappointment. Hello Games, the developers of the game, even try to add extra content to make the game more "fun". Cool, but the updates are not any better honestly. In the end, No Man's Sky is no man's treasure.

Honorable Mentions:
Final Fantasy XV: Originally going to be on the list, but was replaced with Def Jam Icon.

Sonic Forces: While the game is disappointing, it's not as bad as people make it out to be.

Metal Gear Solid V: The Phantom Pain: Originally going to be on the list, but was replaced with Dragon Ball Z: Ultimate Tenkaichi

Star Fox Zero: Disappointing, but not disappointing enough to be added.

Marvel vs. Capcom: Infinite: While this is very disappointing, it's still an enjoyable game in the end.

And that's the list. I hope you guys at least enjoyed it. Because in the end, this whole list is a disappointment. Heck, my whole existence is.

See ya next time!


List by QuickSpinsZero (05/15/2018)

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