#10: Corpse Party (PSP)
Well, to start off, we have Corpse Party: Blood Covered Repeated Fear for the PSP. Now, before anything is said, you have to really play this game to believe it's scary. Rather than filling the game with unsettling gore and jump scares, the game paints a picture with just enough descriptive text to make your imagination go into warp drive and freak you out. The scariest things are, after all, what you cannot see. The characters (even those that die) are all likable and unique, and the story is good (provided you play all three games). While Corpse Party isn't very well-known in the US, it's a great nightmare-fuel game that every horror and anime fan should experience.
I'm considering RE looking at the first five games (Zero, the original, 2, Code: Veronica, and 3) as a whole.
With a re-make of the original resident evil (again) for the Wii, people once again returned to where it all began. Fans may see the low position of RE as an injustice, but later horror games have raised the bar pretty high, and time definetely hasn't been kind to the original RE, despite the nice graphics and unique gameplay. With two different stories to go through, plenty of puzzles to solve, and the unique aspect of surviving rather than blowing up everything that moves, this game was very unique for it's time. Recent RE games (Biohazard aside) have focused more on high-octane action rather than survival horror, but the first four resident evil games prove that when there is no escape, survival is your only option, and it really frays your nerves.
#8: Slender (PC)
Well, a game where you have to avoid some dude with no face. Already creepy huh? I cant really get into this (I only played it once), but I remember constantly being paranoid that there was something right behind me with a knife, ready to slit my neck and let me bleed to death.
Now that that's out of the way, a piece of advice: never go into the bathroom in Slender. The tight-packed corridors, claughsterphobic feel, and slow footsteps make you feel unsettled, and getting out of here can be terrifying (and difficult, since it's basically just a maze). What's interesting is why there's a bathroom there at all. You're in the middle of nowhere in a forest. There's not even a pool or lake nearby, so where is the water coming from?
Whatev, a good game, but play with friends in the dark to scream with you, and it's even better.
With a "re-imagining" of the first Silent Hill on Wii, you can freak yourself out to the point where you'll want to turn the game off and hide under your covers then beg for mommy. Even the box art is creepy as hell. Explore the sleepy and snowy town of Silent Hill, searching for your lost daughter Sheryl. This can be an unsettling and truly terrifying experience, especially since the game asks you physcological questions to know what'll scare you the most. This game plays you as much as you play it. While not everything works as planned (I'm looking at you, nightmare sequences), the whole is much more than the sum of its parts. Using the Wii Remote as a cell phone and a flashlight really immerses you in the games world, and I was constantly scared the whole time.
#6: F.E.A.R. (PC)
Looking at the series as a whole, I'd say the second game is the scariest. Whatev, here goes:
The game's story revolves around a supernatural phenomenon, which F.E.A.R, a fictional special forces team, is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of a little girl named Alma.
A guy in a mask chasing co-eds with a meat cleaver can be scary, but on some level you're thinking to yourself you could probably kill him if you got the drop on him...but when a spooky little girl takes out an entire Delta Force squad, how are you supposed to deal with that?
The game was very excellent in making the player feel anxious, despite his superhuman reflexes. Too much clarity can ruin a scary mood, as can too much ambiguity. This game strikes a perfect balance, and there are some really creepy things around almost every corner. The shadows and lighting effects play tricks on your eyes, and the whole series is a wonderful way to make you jump with embarrassing regularity.
While people can complain that surivival-horror ain't scary on a small screen, Dementium works perfectly. Trapped in a hospital full of phsycopaths, the undead and other creepy paranormal entities, Dementium has the kind of stuff to make you wonder what you did to deserve this kind of nightmare. That's the thing: you don't know what's happening. You wake up in hospital bed, the alarm is going off, an automated voice is urging everyone to evacuate the facility, and all you have is a notepad with the words "Why did you do it?" scribbled on it, and the M-rating paints the walls red with the blood of innocent victims.
It turns out that if you play the second game you'll realize that this whole ordeal is just a nightmare due to you being used as a scientific experiment.
While most games like this tend to focus on you figuring out what's happening, this game gives precious little details to make you guess at every turn. While M-Rated DS games tend to slap the M-Rating on to simply stand out, this one wears it like a badge of honor, and paints the walls red with it. Truly a scary game, especially if you play with headphones, somewhere dark and quiet...
As a hardened criminal named Torque trying to escape a haunted prison, this game proves that death row is definitely not as low as you can go.
Full of convicts, zombies and a little thing known as the electric chair.
The Suffering blends action and gore with a creepy story. Torque is haunted by visions and voices, and you'll act on them As you attempt to break out of this haunted facility. For example, when you meet a live prison guard, one voice tells you to trust him. The other, well, doesn't. You can either stab the dude and go it alone, or cooperate and work as a team. This game holds three distinctively different endings, depending on how you go through it. Plus, the choices impact the story throughout, rather than just at the end.
This game is more of a run and gun than earlier RE games, and while it works well, the more creepy moments happen when you watch a grainy video display of a zombie sneaking up on you than when you're running around plugging monsters Halo-style with a shotgun. The sequel continues the story, showing that the city outside the prison is also crawling with zombies. If these things sound interesting, The Suffering will definetely entertain you. Beware, though, it goes overboard with blood and foul language, so it's definetely not for younger gamers.
As more of a shooter than a horror game, this still has an atmosphere that can make it unsettling and give the the anxious feeling that you're always one step away from death. While the series has been on a downward spiral recently, the first game was a great experience with a grim, involving storyline about the last desperate attempts for humanity to survive a global invasion by alien creatures known as the Chimeara. Europe was completely overrun. They had been prepared, but the Chimeara had won. Now, you need to do something about it, even though you're horribly outmatched and have no clue what theses creatures can really do.
While the game isn't gonna fill you with dread, it can scare you consistently, so I'm including it.
It's tempting to compare this game with RE, but don't. It's not survival horror, it's a straight up action game packed with freak outs to scare you. I was constantly jumping while playing this. The game even has a "Sanity Meter" that depletes over time. When it gets empty, really wierd things can happen. The title screen will inexplicably pop up, the character will lose limbs, walk on walls, turn into a zombie, the TV will appear to adjust the volume on it's own, and you may even get a message on the screen that says your controller is unplugged when it clearly isn't. It's gimmicky, but it never gets old, I frequently made my character go insane just to see what would happen. The game can even take control and make you think it's deleting all your save data!
This is a very unique game, even though all the slashing can get a little repetitive and the magic system is needlessly complex.
Unfortunately, there's never been a sequel, despite the fans pleas for one. Oh well, we can always hope...
With little to no relation to the first game, I'm considering Crimson Butterfly on its own.
The story follows twin sisters Mio and Mayu Amakura (who are quite cute) as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess the pair and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
Because many players said they were too frightened to finish the original, the sequel's story was made more interesting to encourage players to see it through and finish the game. It is widely considered to be the scariest video game ever made.
Having nothing but a camera to fight off ghosts makes you feel incredibly vulnerable, and the audio and lighting effects help this immensely. Especially since you get rewarded for taking shots when the ghost is closer to killing you. Ghosts reappear in different locations, and you can feel their presence even after defeating them, and all of these factors work together to disturb, perplex, and scare you.
What are the cons, you ask? To that I say: Cons? What are those?
A horror fn couldn't ask for a better game than this, which is why you should go buy this game immediately. You'll love it. Unless, of course, you have a heart condition.