Review by Doom_Bucket

Reviewed: 04/13/06

If you like dungeons, this game is for you.

Every once in a while a game will come along and consume several hours from you day after day after day. Double Dungeons is one of these games. It's nothing but a classic dungeon crawler, but it sure provides hours, if not weeks, of enjoyment

Gameplay 9/10

The Gameplay is rather simplistic as one might expect. During the entire game the player progresses through dungeon after dungeon, slaying more monsters than you could shake a stick at. At the end of each maze-like level there is a stronger boss monster that you have to take on to clear the level, then you get to do it again and again. Each monster gives experience points upon defeat along with some gold which can be used at each dungeon's two stores. One of the stores is an inn that restores you life while the other is a shop that deals in stronger equipment and items. The bosses didn’t seem to grow in strength evenly between stages, which is something to note. Some bosses were far too powerful or far too weak for what stage they were on. This was only a minor annoyance though. Each dungeon becomes longer and more confusing as the maze-like structures rarely follow a pattern from one stage to the next. While seeming rather monotonous in gameplay, things really pick up once you begin a two-player game. Not only do you get to run around the mazes together, but you can even kill each other!

Story 4/10

The story wasn’t really great. In fact, the story really wasn’t there. At the start of each level the player is presented with a small description of some random occurrence that’s causing the warrior to enter the dungeon. At the end of the game a little, but very underwhelming, concluding script jumps onto the screen.

Graphics 7/10

The graphics were at a standard level for the TurboGrafx-16; nothing to write home about, but still adequate enough to not make you want to stop playing. The levels are all dark dungeons with limited view space, and the movement is stiff and rigid as if you were moving across spaces on a board rather than creeping though a dungeon like most games of that style. Most of the harder monsters are just different colored versions of their weaker selves, and both players look exactly the same in each other’s eyes. Some of the monsters and bosses towards the tail end of the game start to look really interesting and different, but for the most part everything looks about the same the whole way through.

Sound 5/10

The sound was probably the worst aspect of this game. I don’t recall the dungeon music ever changing throughout the entire game! Boss music was different though, which sure gives a refreshing break from the never-ending dungeon music. Apart from that the attack and damage sounds are just standard, and the title screen music feels rather bland.

Play time/replayability 8/10

This is the selling point of this game. Unless you take the time to draw maps out for each dungeon, you’re going to be playing this game for a long time. Each stage grows larger and larger, and the time that it takes to finish a dungeon can grow to a monstrous number of hours if you happen to get lost enough. Replayability is there for those who want to go back and see what was down that corridor that they didn’t go down, but for the most part there’s nothing that would make anyone want to play this again for unless you just really like dungeons.

Conclusion: 7/10

All in all, this game is great fun to play and only gets better if you play with a friend. I believe that it’s one of the must have games for the TurboGrafx-16, and wholeheartedly recommend this game to anyone and everyone who likes dungeons. However, if you aren't the type for old school dungeon adventuring, then this game is the last thing you should look for.

Rating: 7

Would you recommend this Review? Yes No

Got Your Own Opinion?

Submit a review and let your voice be heard.