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FAQ/Walkthrough by deathwave21

Version: 1.00 | Updated: 02/26/07

                                  CHINA WARRIOR
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                               TABLE OF CONTENTS
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SECTION  1: TABLE OF CONTENTS
SECTION  2: LEGAL INFORMATION
SECTION  3: VERSION HISTORY
SECTION  4: INTRODUCTION
SECTION  5: STORY
SECTION  6: GAME BASICS/ CONTROLS
      SUB-SECTION 6A: Game Basics
      SUB-SECTION 6B: Controls/ Button Combinations
      SUB-SECTION 6C: Bonus Stage
SECTION  7: ITEMS
SECTION  8: WALKTHROUGH
      SUB-SECTION 8A: Mountain (Afternoon)
      SUB-SECTION 8B: Mountain (Sunset)
      SUB-SECTION 8C: Mountain (Night)
      SUB-SECTION 8D: Dojang Interior Part I 
      SUB-SECTION 8E: Dojang Interior Part II
      SUB-SECTION 8F: Dojang Interior Part III
      SUB-SECTION 8G: Dojang Exterior Part I 
      SUB-SECTION 8H: Dojang Exterior Part II
      SUB-SECTION 8I: Dojang Exterior (Night)
      SUB-SECTION 8J: Cave Part I
      SUB-SECTION 8K: Cave Part II
      SUB-SECTION 8L: Cave Part III
SECTION  9: ENEMIES
SECTION 10: BOSSES
SECTION 11: REVIEW
SECTION 12: FINAL COMMENTS
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                               LEGAL INFORMATION
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This FAQ is the property of Tommy Templeton, AKA Deathwave21. It may be 
downloaded, printed, or saved to disk, drive, or any other such data device.
It however, may not be posted on any site, altered, or used in anyway without 
my permission. If you ask, I will more than likely grant you permission to do 
what ever you so desire. "China Warrior" is a trademark of Hudson.    
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                                VERSION HISTORY
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VERSION 1.00 25 FEB 2007

This is the first and probably only version I will write for this guide. It 
is my intention to have it 100% complete before posting it. It will include 
strategies for all enemies and bosses and a complete and comprehensive walk
through for all 12 stages.
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                                 INTRODUCTION
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I first played this game when I was a little kid. I didn't have any patience 
with video games as a child, and I found this game too difficult so I never 
completed it. I recently reacquired it and after completing it and reading the
reviews on Gamefaqs I noticed there was no FAQ for it. I decided to make it 
my mission to produce one. I found it quite difficult because there was no 
instruction booklet included with my HuCard and my internet searches yielded 
little to know information about the game. One reviewer mentioned eradicating
the game from existence and that seems to be exactly what he has almost 
achieved! I think it's an overall great game and I encourage anyone to play it.
It would probably be easiest to download the ROM, since some cat burglar has 
burnt all the remaining HUCards except 1 in his fireplace. China Warrior was 
released for the Turbo Grafx 16 Entertainment System (TG16) in 1989. It was a 
"Beat-em-up" style fighting game very similar to Nintendo's "Kung Fu" for the 
NES and Irem Corporation's "Vigilante", which also appeared on the TG16 in 
1989. The basic concept is to move from one side of the screen to the other 
using fists and feet to mow down your foes. Though most other games in the 
genre featured enemies wielding different weapons, this game features only one
true enemy which comes in 3 palette swapped varieties. Instead of weapons 
being wielded by opponents, they travel through the air and become enemies in 
their own right. China Warrior featured incredible graphics,with huge boss 
characters, and lots of colorful backgrounds.     
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                                     STORY
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I don't recall the instruction booklet including a story, so I have created my
own. I have been unable to locate the actual booklet so if I am incorrect 
please feel free to contact me and provide me with the accurate info, so I can
update my FAQ and issue the proper credit. Here's my story:

Bruce Lee, a Sgt in the United States Marine Corps was stationed in Asia. Sgt
Lee had been a martial artist since he was a child and practiced vigorously 
daily. One day he received a challenge from a man known only as the "Drunken 
Master". Curious, our brave Marine Sgt decided to accept the challenge. As he 
began the hike up the mountain to where he was supposed to meet his challenger
he was ambushed by a clan of monks. Knowing no fear, our hero pressed on. 
Battling his way to the dojang and beyond looking for answers, Sgt Bruce will 
not rest until he comes face to face with the Drunken Master.
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                             GAME BASICS/ CONTROLS
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                          SUB-SECTION 6A: GAME BASICS
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Bruce's attacks consist entirely of kicks and punches. China Warrior 
features an automatic scroll element which keeps the action flowing constantly
in only one direction. The Game is composed of 4 levels, each divided into 
3 stages. Each stage ends with a boss battle and completing levels 1-3 opens a 
bonus round. You start the game with 3 lives. Extra lives are awarded at 
certain point levels and there is a code that will allow Bruce to continue his
quest from the beginning of the level he perished. Bruce's vitality or HP is 
depicted as a series of vertical silver bars located in the upper left corner
of the screen. When Bruce exceeds the max of his HP level, the silver bars are 
replaced by gold ones. Once enough damage has been dealt the bars will return 
to their original silver color. There is no limit to the amount of HP Bruce can
hold at one time. To the right of the HP is the players current score. Points 
are rewarded for slaying enemies, knocking down objects, completing stages 
(20000 max), and in the bonus round (20000 max).
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                SUB-SECTION 6B: CONTROLS AND BUTTON COMBINATIONS
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Various button combinations produce a variety of different attacks and 
techniques. Here is a list of all button functions followed by all possible 
attack combinations:

D-Pad Left/Right:           Moves Bruce in the respective direction
D-Pad Down:                 Makes Bruce crouch, halts automatic scrolling
D-Pad Up:                   Makes Bruce jump
Button I:                   Punch button
Button II:                  Kick button
Run Button:                 Starts and pauses the game
Select button:              N/A
Run+Select:                 In game reset
D-Pad Right+Button I:       Special Attack
D-Pad Right+Button II:      Moving kick
D-Pad Down+Button I:        Crouching punch
D-Pad Up+Button II:         Jumping kick

*NOTE: The Turbo switches can be used in conjunction with their respective 
button. For rapid fire on kick attacks and Punch attacks, place both
switches in the highest position.
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                         SUB-SECTION 6C: Bonus Stage
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After completing Levels 1-3, 2-3, and 3-3 a bonus stage is offered. This round 
features Bruce with nunchaku. The goal is to strike the vase on the right with
the weapon, when the meter on the left is as close to max as possible. This is
not very difficult to achieve. Simply press button I when the arrow reaches 
its peak at the top of the meter. Prizes are determined by where the arrow is
when button I is pressed. Pressing it while the arrow is in the lower 50% of
the meter will yield no reward. Between 50 and 75% will net 5000 pts. 10000 
pts will be awarded between 75 and 99%, and 20000 pts will be awarded if the
arrow is on maximum when the button is pressed.
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                                      ITEMS
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Book of Life: This is the only item in the entire game. It can be found 
floating in various stages and must be jump kicked. It restores 5 bars of life
regardless of how much vitality remains. If it causes Bruce to exceed his Max
HP, the gauge will turn gold.

1-Up: This really isn't an item, but this is my walk through and I want it 
here. A 1-Up is awarded after a certain number of points have been earned. The 
first one is awarded at 20,000 points. A second at 50,000. A tone sounds when 
the score goal has been met. It is nothing more than an additional life. There
is no other method of obtaining this item.  
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                                   WALK THROUGH

*Note: Due to the nature of this game and the rate at which the enemies are 
presented, this will be more of a list than a walkthrough. Where appropriate
I will offer strategies. Some abbreviations may be used; these will be as 
follows: 
H=High (an object must be jump kicked to be hit)
L=Low  (an object cannot be hit and must be jumped)
F=Face (an object is at face level and must be punched)
B=Belt (an object is at belt level and must be kicked)
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                            SUB-SECTION 8A: Mountain (Afternoon)
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ITEMS: Book of Life
ENEMIES: Rock, Grey Monk, Bird, Orange Flame, Boulder
BOSS: Marine Sgt

Move to the left of the screen 2 rocks (F)/ 2 grey monks/2 birds/ 2 grey monks
/3 birds/ 3 grey monks/ 3 birds (H)(jump kick 3 in 1)/ 2 grey monks/ 3 flames
(1st, 3rd (H), 2nd (F)/ 8 grey monks/ jump over boulder/ 5 grey monks/ 4 
flames (F,H,F,H)/ jump boulder/ crouch to avoid the 4 rocks/ jump up and kick
the Book of Life/ 4 grey monks/4 rocks (F)/ 5 grey monks...Boss
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                            SUB-SECTION 8B: Mountain (Sunset)
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ITEMS: N/A
ENEMIES: Grey Monk, Rock, Boulder, Bird, Green Monk, Orange Flame, Stick
BOSS: Marine Sgt (Rematch)

4 grey monks/ 4 rocks (1-3 over head 4th F)/ jump 2 boulders/ 4 grey monks/13 
birds in wave formation (the formation can be broken depending on pace of 
advancement/ 2 grey monks/2 boulders/ 2 green monks/ 2 flames (H), separate by
ducking when 1st in sight/ 4 grey monks/ 2 sticks, move forward and punch/ 3 
boulders/3 flames (F)/ 2 sticks/ 2 grey monks/ 13 birds/ 3 sticks/ 2 green 
monks/ 5 birds/ 4 grey monks...Boss 
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                            SUB-SECTION 8C: Mountain (Night)
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ITEMS: Book of Life
ENEMIES: Rock, Grey Monk, Stick, Snake, Boulder, Bird, Orange Monk
BOSS: Marine Capt

6 rocks (3 H, 3 F)/ stay to left to avoid 4 low rocks/ jump up and kick the 
Book of Life/ 3 grey monks/ 2 sticks/ jump over snake after it strikes/ 3 
boulders/ 2 sticks, 2 grey monks, 4 birds/ move back to left to avoid low 
rocks/ 2 snakes/ orange monk (3 hits, kick works best)/ 1 low rock followed by
face level rock/ 2 sticks/ 3 boulders/ 4 grey monks, rock (F)/ 3 orange monks
...Boss
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                      SUB-SECTION 8D: Dojang Interior Part I
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ITEMS: N/A 
ENEMIES: Knife, Grey Monk, Green Sphere, Orange Flame
BOSS: Mistress Ayane

3 high knives can be jump kicked, but wont hit you unless you jump/ 4 grey 
monks/2 knives (L)/ 4 grey monks/ crouch punch 3 green spheres(?)/ 4 grey 
monks/ knife (H), knife (L), 3 knives (F)/ 8 flames (H,F,H,F,H,B,H,B)...Boss
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                      SUB-SECTION 8E: Dojang Interior Part II
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ITEMS: Book of Life
ENEMIES: Gong, Green Monk, Wooden Fan, Knife, Grey Monk 
BOSS: Doppelganger

2 gongs (kick or evade)/ 2 green monks/ jump up and kick the Book of Life/ 4 
fans (1-3 F, 4 B)/ 4 knives (F,L,L,H)/ 2 grey monks/ 4 fans (B)/ kick or evade
gong...Boss
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                      SUB-SECTION 8F: Dojang Interior Part III
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ITEMS: Book of Life
ENEMIES: Blue Flame, Orange Monk, Wooden Fan, Green Spheres
BOSS: Mistress Ayane (Rematch)

3 blue flames (L), jump up and kick the Book of Life/ blue flame (L), blue 
flame (F)/ 3 orange monks/ 2 fans (B), 4 fans (F)/ 20 green spheres, can be 
punched or just stand still and let them bounce over head...Boss
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                      SUB-SECTION 8G: Dojang Exterior Part I
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ITEMS: N/A
ENEMIES: Axe, Orange Monk, Rock, Grey Monk, Stick, Bubble, Knife, Bo 
BOSS: Kung Fu Master

4 axes (2 H, 2 L)/ orange monk/ 2 rocks/ 3 grey monks/ 3 sticks, bo (F)/ 4 
grey monks/ bubble (L)/ 2 green monks/ 2 bubbles (L)/ 8 grey monks, knife (H),
2 knives (F)/ 2 axes (L)/ 4 bubbles (H)...Boss
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                      SUB-SECTION 8H: Dojang Exterior Part II
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ITEMS: Book of Life
ENEMIES: Arrow, Green Monk
BOSS: Doppelganger (Rematch)

22 arrows (4L,F,2L,F,2L,2F,L,F,L,F,6L)/ jump up and kick the Book of Life/ 3 
green monks...Boss
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                      SUB-SECTION 8I: Dojang Exterior (Night)
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ITEMS: N/A
ENEMIES: Bo, Grey Monk, Knife, Axe, Stick, Green Monk, Gong, Arrow
BOSS: Kung Fu Master (Rematch)

bo (H), 2 (F)/ 4 grey monks/ 2 knife (F),(H)/ axe (L)/ 4sticks/ 4 grey monks/ 
2 axes (L)/ 2 green monks/ knife (H)/ 2 gongs watch out for debris if they 
shatter, arrow (H)/ 4 grey monks/ 4 green monks/ arch of 4 sticks, best to 
evade/ 2 arrows (L)...Boss
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                            SUB-SECTION 8J: Cave Part I
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ITEMS: N/A
ENEMIES: Grey Monk, Bat, Knife, Wooden Fan, Blue Flame, Orange Flame, Rock, 
         Snake, Bo
BOSS: Undead Doppelganger

4 grey monks/ 10 bats/ knife (F), 2 fans (F)/ knife (H), 2 fans (B)/ 3 blue 
flames (F,L,F)/ knife (H), orange flame (H), 2 knives (L), knife (F)/ 4 rocks/
jump snake, blue flame (H)/ crouch under face level blue flame, jump when 
snake charges (repeat)/ bo (F), snake...Boss
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                            SUB-SECTION 8K: Cave Part II
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ITEMS: N/A
ENEMIES: Arrow, Orange Flame, Bat, Green Monk, Blue Flame, Knife, Orange Monk,
         Bo, Boulder, Grey Monk, Stick
BOSS: Kung Fu Lord

jump the low arrow, ignore the high flame/ punch eleven bats and face level 
arrow/ arrow (H)/ 2 bats/ 2 green monks/ 2 blue flames (F)/ ignore high knife,
kick belt level knife, punch 9 bats/ knife (F)/ orange monk/ bo (H), 3 (F)/ 3 
boulders/ 3 orange flames/ 4 grey monks/ orange flame (F)/ 4 sticks...Boss
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                            SUB-SECTION 8L: Cave Part III
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ITEMS: N/A
ENEMIES: Bo, Knife, Orange Monk, Bat, Wooden Fan, Metal Fan, Blue Flame, Green
         Monk, Bubble, Grey Monk, Arrow
BOSS: Drunken Master Sub-Boss: Giant Boulder

bo (H), 3 (F)/ knife (L), knife (H), 3 bo (F)/ 2 orange monks/ 10 bats, 2 
woodfans, 1 metal fan, 1 knife (H)/ blue flame (H), blue flame (L)/ green monk
/ 2 single bubbles (L), 1 double, 1 quadruple/ 4 grey monks/ 4 arrows(H,L,H,L)
/ 10 bats, wooden fan/ giant boulder...boss
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                                     ENEMIES
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ENEMY: Rock

A rock; usually in formations of 4. The most common patterns are a face level
arc and a low arc which must be evaded. (100Pts)

ENEMY: Grey Monk

The most common enemy in the game. Appear as a grey hooded figure. Can either
be punched or kicked from a standing position. (100pts) 

ENEMY: Bird

Flutter about in a wave formation. Can be found in groups or as single units.
Best method of extermination is a punch while the formation is is descending.
(200pts)

ENEMY: Orange Flame

Always travel in a straight horizontal path. Can either be jump kicked or 
punched, depending on the height of their path. (100pts)

ENEMY: Boulder

Boulders are always found on the ground, rolling. They can not be struck so 
there for must be leapt over.

ENEMY: Green Monk

Appear as a green hooded figure. Unlike their grey counterparts, Green Monks
bow before their enemies. (200pts) 

ENEMY: Stick

Not really sure if this is a stick or a sling shot. Never heard of throwing a
slingshot, so I went with stick. Usually follow an arc pattern, though they
are often in groups, these are usually very loose. A kick or punch is 
effective, however they are often difficult to hit from the far left of the
screen. (300pts)

ENEMY: Snake

Found only in stages 1-3 and 4-1. A green poisonous snake that strikes with
lightning speed before it charges its prey. Because they travel on the ground,
like boulders must be jumped over.

ENEMY: Orange Monk

Appear as an orange hooded figure. Unlike their green/grey counterparts these 
guys require 3 hits before they go down. Punches and kicks both work, but I 
find the kick to be more efficient, because the punch is too slow. (300pts)

ENEMY: Knife

A dagger that follows a perfectly horizontal path. High ones must be jump 
kicked, face level ones must be punched, and low ones must be jumped. (100pts)

ENEMY: Green Sphere(?)

I really don't know what the hell these things are! They bounce like balls so
I call them spheres, but honestly they aren't very round. oh well...they can
be crouch punched or you can let them just bounce overhead. Usually found in 
single units, but there is one mass formation. Only found inside the dojang.
(300pts)

ENEMY: Gong

These could be either gongs or ceramic plates. They have a short arc to them
and break into quarters when struck or on impact with the deck. The pieces can
also be struck or inflict damage. (500pts)

ENEMY: Wooden Fan

Flutter about and then strike for the face or belt. Appear as a traditional 
Chinese wooden fan. (100pts)

ENEMY: Blue Flame

Appear as a blue pulse and are accompanied by a distinct sound effect. Follow 
a horizontal path and must be punched, kicked, or jump kicked; depending on 
their altitude. (1000pts)

ENEMY: Axe

An axe that has been thrown. Follow a horizontal path, usually low, but 
sometimes at face level. Axes higher than Bruce's head must be jump kicked.
(500pts)

Enemy: Bubble

Ahh, the deadly bubble...? At first I thought it was a silver plate of some
sort, but closer examination made me think it resembled a bubble. It's got 
kind of a weird pattern. Hard to strike, so it's best to evade. (1000pts)

ENEMY: Bo

A staff that follows a horizontal path. Can be punched, kicked, or jump kicked
as with other weapons; low ones must be jumped over. (300pts)

Enemy: Arrow

I'd hate to see the bow that launched these suckers! They make a grand debut
on stage 3-2. A gauntlet of 22 of them. Can be punched, kicked, or jump kicked
depending on the height of their path, but low ones must be leapt. (200pts)

ENEMY: Bat

Your typical everyday cave bat. Found only in the cave stages. Fly a little 
more erratically, then the birds in the first level, but can be dealt with in
the exact same manner. I find the punch to be the best method of execution.
(50pts) 

ENEMY: Metal Fan

Differ from the wooden variety only in color. Found only in the last stage. As
before, if you are to the left side of the screen, expect it to be at belt
level. If you are towards the center, watch your face. (500pts)     
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                                     BOSSES
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Marine Sergeant

The first boss of the game. He wears camouflage trousers and an olive drab 
colored wife beater. His attacks consist of push kicks and tiger palm strikes.
When he lunges forward to perform his palm strike he opens himself up for 
an attack. The best strategy to use on him is to rush forward and pin him 
against the right side of the screen with multiple kicks. As long as you keep
kicking, he will keep lunging forward into your kicks and he will go down fast

Marine Sergeant (Rematch)

Found at the end of the mountain level at sunset. The sgt uses the exact same 
move set as before, only this time relies primarily on kicks. This means that
if you attempt to kick him as before, he will block the attack. This time move
to the left and let him come to you. Keep kicking even though most of them 
will be guarded and he will receive little to no damage. Stop kicking every 
few seconds and he will try to advance, resume kicking when he does, and he 
will fall.

Marine Captain

The boss of level one. He appears as a black man dressed in grey fatigues. His
move set is similar to the Sgt before him, but with one addition; his headbutt
This really serves no purpose but to offer Bruce an extra oppurtunity to 
strike him, for that reason he seems easier to defeat than the Sgt. Pin him to
the right with kicks and victory will come easily.

Mistress Ayane 

I didn't know her real name and all the generic names that I could come up 
with didn't seem to fit. This chick performs two different types of kicks:
A spin kick and an axe kick. I've found the key to beating her lies in the
punch. Just move to the right and hammer her with your fists. She will be 
unable to strike you. 

Doppelganger

This guy looks a lot like Sgt Bruce...it's always fun to fight yourself I 
guess. Pretty much anything Bruce can do, this guy can do it too. I find
the best method to use against him is the crouch punch. Just take a 
position in the center of the ring and just keep crouch punching. He'll
just keep walking into your fist.

Mistress Ayane (Rematch)

The bitch is back and this time she's dressed in red. She uses her beak 
block to defend against your punches this time. Just keep punching and
when she starts blocking stop punching for a second. She'll start to 
advance and then you can continue your assault. Repeat until she falls.

Kung Fu Master

This guy is your first real challenge. Wrapped in a spiffy silk robe and 
showing off his black belt around his waist, he requires you to change your
strategy. This is an excellent time to try and perform your special punch
attack. Make sure the turbo switch associated with button I is in on the 
lowest position. Press Right on the D-pad+Button I. After 2-3 hits from the
special attack the boss goes down.

Doppelganger (Rematch)

If you didn't have enough fun playing with yourself inside the dojang, your 
clone is back. As before anything Bruce can do, his doppelganger can do as 
well. This time the ducking strategy doesn't work. Rush to the right as soon
as the battle begins and start hammering on him with punches. You might get 
lucky and he will be unable to move.

Kung Fu Master (Rematch)

Yet another rematch. The Kung Fu Master is just as tough as before. And just
like before I used the special punch attack. Again, make sure the turbo 
switch above the punch button is all the way down!

Undead Doppelganger

Your clone is back from the dead! The only thing "undead" about this guy is
his appearance. He is alot more powerful than before and none of the previous
strategies are very effective. I would suggest the special punch attack.

Kung Fu Lord

This guy has blonde hair and really knows his stuff! He only wears a brown
belt, but don't let that fool you. As with the master I used the special 
attack. This opponent is especially vulnerable to punches, so even if you 
can't pull off the special attack he goes down fairly easily.

Giant Boulder

Not really a boss, but I classify it as a sub-boss. It only makes one 
appearance in the game so it is special. It is basically a huge boulder that
must be destroyed to get to the game boss. It requires 8 hits to smash.

The Drunken Master

The final boss of the game. He staggers around demonstrating his "drunken" 
fighting style of Kung Fu. Not very powerful, but he does bring his bottle to
the fight. When he takes a drink from his bottle his HP is replenished by one 
bar, which means if you don't take him out quickly his vitality will constantly
be restored. The fastest way to take him out is, of course the special punch 
attack, but it is possible to pin him against the right side of the screen
with kicks. He can block though, giving him some distance and an opportunity to
replenish his energy. Defeating him opens Act II.
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                                     REVIEW
------------------------------------------------------------------------------
                                     STORY

There is no story. Man traverses the orient fighting monks and flying objects.
There is no princess to rescue, no ancient artifacts to recover, not even a 
quest to save the world! I made up my own story and for that could give it a 
10, but that wouldn't be fair.

SCORE: 1/10

                                     CONTROL

The control in this game is pretty good. Sometimes there is a 1 second lag in 
response but nothing to noticeable. I don't like the fact that you can crouch
punch, but not sweep kick or jump kick, but not jump punch. While these 
options are not vital, the fact that they are not present is a little 
restrictive. Also the inconsistency of the special punch attack has to be 
considered.

SCORE: 6/10

                                     SET-UP

The way this game is set up is pretty good. The presentation of the bosses
is consistent. The inclusion of a bonus round is a plus, though it kinda sux.
As did most games of the era, this game too features a scoring system. I think
it was a waste, but game developers of the day thought it necessary. I think
the number of points awarded for completing a stage in this game as well as 
the prize values in the bonus stage are a little excessive.

SCORE: 5/10

                                     BOSSES

The Bosses in this game are interesting and are really detailed. While most
of them are palette swapped versions of a previous one, that doesn't really
affect my score. The fact that Hudson actually bothered to make them look
different is a plus. The only real problem I have is that most of them were
not challenging. 

SCORE: 7/10

                                     ITEMS

There was only one item in the game and though it's purpose was obvious, once
you become familiar with the game and memorize the patterns, that item becomes
obsolete. You can replenish your HP by smashing objects or in the bonus stage,
so risking being hit just to reach the power up is kinda senseless.

SCORE: 3/10

                                     SOUND

I really like the theme to this game. There is only one track that plays 
throughout the whole game, but it is a good one. The sound effects are great
as well. They are not your typical 8-bit bleeps.

SCORE: 8/10

                                    GRAPHICS

The graphics in this game are the best I've seen in an 8-bit game. The back
grounds are tight and the enemies are really detailed. The bosses are pretty
big and detailed as well. Bruce is well drawn as well. Certain details like
his blinking, his facial expression when he strikes, and the blood from his 
mouth when injured are very cool. The only draw back with the graphics are 
that most of the backgrounds are repeated. The first level is cool how it 
changes from day to night as the stages progress, but the rest of the stages
(excluding 3-3) are the same throughout the entire level. The detail in the 
cave level is awesome, but unfortunately it is the same for all three parts. 

SCORE: 9/10

                                   CHALLENGE

This game can be challenging, but once you memorize the patterns it's a breeze
It can be tough trying to destroy all the objects, but I think that some of 
them are only there as a distraction anyway. Its good challenge for the 
initial play through, but once you die enough times you begin to memorize the
patterns of objects and since they never change, the challenge wears off. 

SCORE: 5/10

                                    LENGTH

This game could have been a little longer. With 12 stages, it's longer than 
some games of the era, but it really only has 4 levels. When you consider that
the length of this game really effects the challenge, I think Hudson would 
have done well to add at least one more level

SCORE: 5/10

                                    ENDING

The ending sequence is pretty cool. You are presented with visuals of all the
boss opponents in the order in which you faced them. There are messages 
scribed in Chinese that are also presented, though since I cannot read them, 
all I can do is marvel at the fact that they are there. Also completing the 
game opens Act II, which is basically the same as the first act, only much
more challenging. I'm not sure how many "acts" there are, but the fact that 
there is a second quest offers replay value, due to the fact that playing 
through Act I again with all the projectile patterns memorized can become
boring. Unfortunately with the closing of the game we are still left clueless
about the story of our hero's quest. 

SCORE: 9/10

                               TOTAL SCORE: 6/10  
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                                 FINAL COMMENTS
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When I first bought this game I thought it sucked! I never got very far in the
game because there were no continues and 3 lives just didn't last that long. 
Over the years I have developed patience and with all my stuff packed up in 
storage, I needed a videogame fix. I found a TG16 in a flea market for $15. It
included 3 Hu Cards, one of which was this game. With all my videogame 
knowledge I've acquired over the years I gave this game a second chance. I've 
read the reviews on gamefaqs and most of those guys are full of shit. This 
game, while not the best game (not even on the TG16) is a great game. I know
my review gave it a low score, but don't let that deter you from playing 
this game. The graphics are awesome, the sound is great, and it offers a 
descent challenge for the initial play through. Thank you Hudson Soft!   
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Here are some tips for playing this game that I have come up with over the 
years:

1) Memorize the patterns of objects, for they never change.

2) When facing a formation of birds always punch when they are diving down. 

3) Utilize the turbo switches, by placing them both on the highest setting 
(accept when trying to perform the special punch attack).

4) Use kicks on the Orange monks because they are faster than punches.

5) If you lose all your lives and wish to continue without starting from the
beginning of the game, here is the continue code:

Hold Button I+Button II+Right on the D-pad+Run when the phrase ''The End'' 
appears after game play is over

The code will allow you to continue 3 times on the stage that you perished.
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If you have any questions, comments, advice, words of encouragement, praise,
wish to post this document on your website, make other use of it, or are 
simply interested in joining the United States Marine Corps feel free to 
contact me at wonderful1221@hotmail.com Please be specific in the subject line
or I will cast your message into the black abyss of the deletion zone. Thank you
for reading this document and I welcome any suggestions.

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