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by bover_87

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Version: 1.5 | Updated: 11/02/2020
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Lists/Reference

Abilities

Abilities are divided into two categories: Action Abilities, which can be selected in battle, and Support Abilities, which are always active. Note that AP to master each ability is dependent on the character, not the ability; this information is listed under each character.

Action Abilities

Below is a list of available Action Abilities. Note that the abilities listed cost no MP unless otherwise noted.

Steal

Available ToZidane, Marcus, Blank, Cinna

Allows you to Steal enemy items. This skill is extremely useful throughout the game, so take advantage of it, especially against bosses.

Skill

Available ToZidane

Thieving-related skills.

Flee
Learned FromDagger, Mage Masher, Zorlin Shape, Ultima Weapon, Germinas Boots

Flees battle. Always succeeds unless the battle is inescapable.

Detect
Learned FromMage Masher, Orichalcon

Displays a list of an enemy's remaining Steal-able items.

What's That?!
MP Cost2Learned FromButterfly Sword

If successful, party gains a back attack against the enemy party.

Soul Blade
MP Cost6Learned FromThe Ogre

Inflicts equipped thief sword's Add Status status on one enemy with perfect accuracy (fails if target is immune). Fails if Zidane is equipped with a dagger.

Annoy
MP Cost6Learned FromGladius, Sargantas

Inflicts Trouble status on one enemy.

Sacrifice
MP Cost32Learned FromExploda, Masamune

Inflicts KO status on self to replenish party's HP and MP.

Lucky Seven
MP Cost6Learned FromGladius, Exploda, Rune Tooth, The Tower, Thief Hat

If user's HP ends in 7, deals 7, 77, 777, or 7777 damage to one enemy (damage amount chosen at random).

Thievery
MP Cost8Learned FromAngel Bless, The Tower

Attack deals 1 point physical damage per successful Steal attempt on the file (includes steals from Marcus, Blank, and Cinna as well). Damage caps at 9,999.

Blk Mag

Available ToVivi

Black Magic is a primarily offensive skill set, featuring powerful attacks at the cost of MP. This will be Vivi's primary source of offense throughout the game.

Fire
MP Cost6Learned FromMage Staff, Leather Hat

Deals low (14 base power) Fire-elemental damage to one or multiple targets.

Fira
MP Cost12Learned FromFlame Staff, Mage's Hat, Power Belt, Topaz

Deals medium (29 base power) Fire-elemental damage to one or multiple targets.

Firaga
MP Cost24Learned FromOctagon Rod

Deals high (72 base power) Fire-elemental damage to one or multiple targets.

Sleep (Spell)
MP Cost10Learned FromFlame Staff

Inflicts Sleep status on one or multiple targets with 50% base accuracy.

Blizzard
MP Cost6Learned FromLeather Wrist

Deals low (14 base power) Ice-elemental damage to one or multiple targets.

Blizzara
MP Cost12Learned FromIce Staff, Opal

Deals medium (29 base power) Ice-elemental damage to one or multiple targets.

Blizzaga
MP Cost24Learned FromOctagon Rod

Deals high (72 base power) Ice-elemental damage to one or multiple targets.

Slow (Spell)
MP Cost6Learned FromIce Staff, Magus Hat

Inflicts Slow status on one target with 60% base accuracy.

Thunder
MP Cost6Learned FromSilk Shirt, Glass Buckle

Deals low (14 base power) Thunder-elemental damage to one or multiple targets.

Thundara
MP Cost12Learned FromLightning Staff, Peridot

Deals medium (29 base power) Thunder-elemental damage to one or multiple targets.

Thundaga
MP Cost24Learned FromOctagon Rod

Deals high (72 base power) Thunder-elemental damage to one or multiple targets.

Stop (Spell)
MP Cost8Learned FromOak Staff

Inflicts Stop status on one target with 40% base accuracy.

Poison (Spell)
MP Cost8Learned FromLightning Staff

Inflicts Poison status on one or multiple targets with 60% base accuracy.

Bio
MP Cost18Learned FromOak Staff

Inflicts medium (42 base power) non-elemental damage plus Poison status (20% base status accuracy). Note that the spell can still hit for damage even if Poison is not set.

Osmose
MP Cost2Learned FromHigh Mage Staff, Gaia Gear

Drains MP (15 base power) from one target and gives it to Vivi. If target is Undead, Vivi will lose MP instead.

Drain
MP Cost14Learned FromOak Staff

Drains HP (32 base power) from one target and gives it to Vivi. If target is Undead, Vivi will lose HP instead.

Demi
MP Cost18Learned FromCypress Pile, Amethyst, Black Belt

Reduces target's HP by 1/4 of its maximum HP with 40% base accuracy. Fails against bosses.

Comet
MP Cost16Learned FromCypress Pile

Deals random defense-ignoring non-elemental damage (56 base power, however this effectively serves as the upper damage limit due to the spell's mechanics) to one target with 66.4% accuracy.

Death
MP Cost20Learned FromBlack Hood

Inflicts KO status on one target with 35% base accuracy. Heals Undeads to full HP.

Break
MP Cost18Learned FromCypress Pile

Inflicts Petrify status on one target with 40% base accuracy.

Water
MP Cost22Learned FromN-Kai Armlet

Inflicts high (64 base power) Water-elemental damage on one or multiple targets.

Meteor
MP Cost42Learned FromHigh Mage Staff

Inflicts random defense-ignoring non-elemental damage (88 base power, however this effectively serves as the upper damage limit due to the spell's mechanics) on all enemies. Sometimes misses; as the target's Spirit stat rises, so does the probability of a miss.

Flare
MP Cost40Learned FromBlack Robe

Inflicts extreme (119 base power) non-elemental damage on one target.

Doomsday
MP Cost72Learned FromMace of Zeus

Inflicts extreme (112 base power) Shadow-elemental damage to all targets (friend and foe).

Focus

Available ToVivi

Focus increases Vivi's Magic stat by 25% for the duration of the battle, up to a total maximum of 99 Magic. This ability can be used multiple times to "stack" the effect.

Swd Art

Available ToSteiner

Swd Art is, as the name suggests, a collection of sword skills. Most of the early skills are little more than novelty, but the "big four" (actually three, due to the Thunder Slash bug) skills deal very heavy damage and make Steiner a prime damage-dealer late game.

Darkside
Learned FromBlood Sword

Darkside is an interesting attack: it deals fairly-heavy Shadow-elemental damage at no MP cost and ignores Mini status on Steiner and Protect on the target, but each use knocks off 1/8 of Steiner's maximum HP. It's mostly useless, though there are a few situations where it's highly useful.

Minus Strike
MP Cost8Learned FromIron Sword, Excalibur II, Rubber Helm

Inflicts damage equal to Steiner's Max HP - Steiner's Current HP.

Iai Strike
MP Cost16Learned FromRune Blade

Inflicts KO status on target with 30% base accuracy.

Power Break
MP Cost8Learned FromDiamond Sword

Reduces Strength stat of one enemy by 25% with 50% base accuracy. Can be used repeatedly to "stack" the effect.

Armor Break
MP Cost4Learned FromMythril Sword

Reduces Defense stat of one enemy by half with 50% base accuracy. Can be used repeatedly to "stack" the effect.

Mental Break
MP Cost8Learned FromIce Brand

Reduces Magic Defense stat of one enemy by half with 50% base accuracy. Can be used repeatedly to "stack" the effect.

Magic Break
MP Cost4Learned FromFlame Saber

Reduces Magic stat of one enemy by 25% with 50% base accuracy. Can be used repeatedly to "stack" the effect.

Charge!
MP Cost10Learned FromCoral Sword, Aegis Gloves

Causes all characters in Critical HP to attack with standard physical attacks.

Thunder Slash
MP Cost24Learned FromDefender, Ragnarok

Thunder Slash was supposed to hit for heavy Thunder-elemental damage, but due to the Thunder Slash Bug only hits for 19% of the enemy's max HP and usually misses. Stay away from this skill, unless you're using a patch or cheat code to fix the bug. Note that the bug only affects Steiner...

Stock Break
MP Cost26Learned FromUltima Sword, Excalibur II

Hits all enemies for heavy damage in the element of the equipped weapon.

Climhazzard
MP Cost32Learned FromExcalibur, Excalibur II

Hits all enemies for double normal weapon power as magical non-elemental damage. Note that Mini status on the user and Shell will both halve damage.

Shock
MP Cost32Learned FromRagnarok

Deals extreme physical damage to one target in the element of your equipped weapon.

Swd Mag

Available ToSteiner (Vivi must be in your active party)

Swd Mag is only available when Vivi is in your party alongside Steiner (and Vivi must not be Silenced, Sleeping, under Mini, or flagged "dead"). In these cases, Steiner will gain Swd Mag, which adds a great deal of power to Steiner's sword depending on the selected skill, in addition to elemental effects of the spell in question. You will only have access to the Swd Mag skills that correspond to skills Vivi has available to him at the moment (both mastered spells and spells on currently-equipped items). See the table below for a listing of the available abilities and their effects (all skills are single-target unless otherwise marked). MP is deducted from Steiner only when one of these skills is used.

Skill NamePower BonusMPElement
Fire Sword56Fire
Fira Sword1012Fire
Firaga Sword3030Fire
Blizzard Sword56Ice
Blizzara Sword1012Ice
Blizzaga Sword3030Ice
Thunder Sword56Thunder
Thundara Sword1012Thunder
Thundaga Sword3030Thunder
Bio Sword2020Non-elemental
Water Sword2526Water
Flare Sword6060Non-elemental
Doomsday Sword40 (Multi-Target)50Shadow

Summon

Available ToDagger, Eiko

Summon is the first major skillset available to multiple characters. Note that Dagger and Eiko each have completely unique Summon skill sets; for this reason, each Summon will be marked with who can use it.

All offensive Summons gain one point of power per associated gem in your inventory (except Odin, who sees an increased Zantetsuken hit rate but a lowered Gugnir power as you add Ore to your inventory, and Madeen, which simply adds Eiko's level to its power). The associated Gem is always the one that teaches the Summon. The only other exception is Ark, which is not taught by a gem; it gains one point of power per Lapis Lazuli gem in your inventory (Pumice/Pumice Pieces you're carrying are irrelevant). As such, the base power numbers given below are the power numbers with no such gem effects.

Finally, the animation has a major impact on strength. The first time a given Eidolon is Summoned, it will be with the long animation; after that, the chance of seeing the long animation is 33% if the Summoner has (before deducting the current Summon's cost) enough MP for two or less Summons of that type, or 10% if she has more MP than that. The short animation is only 2/3 as strong as the long-animation version (except for the random free Summons from Dagger's Eidolon Trance, which is always the short animation but uses its own power calculation ignoring both gems and the summon length penalty). Equipping the Boost Support Ability will cause the long animation to appear 100% of the time for Summons.

(Note: For Dagger's Summons, MP costs listed are the costs of the summons at the end of the game. You'll notice a different MP cost at the beginning of the game.)

Shiva
Available ToDagger
MP Cost24Learned FromOpal

Deals medium (36 base power) Ice-elemental damage to all enemies.

Ifrit
Available ToDagger
MP Cost26Learned FromTopaz

Deals medium (42 base power) Fire-elemental damage to all enemies.

Ramuh
Available ToDagger
MP Cost22Learned FromPeridot

Deals medium (32 base power) Thunder-elemental damage to all enemies.

Atomos
Available ToDagger
MP Cost32Learned FromAmethyst

Deals 30% of maximum HP as damage to all enemies. Each Amethyst in your inventory adds 1% to the initial 30% damage figure, meaning with 70 or more Amethysts in inventory and the long animation Atomos will OHKO all enemies with 9,999 HP or less, and deal 9,999 a shot to all enemies with more. Fails against bosses.

Odin
Available ToDagger
MP Cost28Learned FromDark Matter

Odin's attack is strongly influenced by the Odin's Sword Support Ability. First, Odin will attempt to inflict KO status on all enemies. The base chance is the amount of Ore in your inventory divided by 2 and expressed as a percentage, then modified by the difference between one-quarter Dagger's Magic stat and her Level minus the enemy's Level. At this point, if Odin's Sword is not equipped, or if all enemies were KO'd successfully, the attack ends; otherwise, the Odin's Sword ability causes Odin to use a damage attack (base power = 145 - Ore in inventory) on all enemies that weren't KO'd. With a low Ore count this can potentially out-power even Ark, but you may not want to spend the stones on Odin's Sword, depending on your strategy.

Leviathan
Available ToDagger
MP Cost42Learned FromAquamarine

Deals heavy (59 base power) Water-elemental damage to all enemies.

Bahamut
Available ToDagger
MP Cost56Learned FromGarnet

Deals heavy (88 base power) non-elemental damage to all enemies.

Ark
Available ToDagger
MP Cost80Learned FromPumice

Deals extreme (106 base power) Shadow-elemental damage to all enemies. With even a small stack of Lapis Lazuli in your inventory and the long animation, Ark is the strongest normal-damage-formula attack in the game and hits all enemies (it even outpowers Madeen, although Ark is of an inferior element). You can also cheese out the long animation version especially: equip everyone with Auto-Regen and Dagger with Boost, then Summon Ark anytime your HP gets low and don't enter the menu. Everyone will Regen most of their lost HP, after which the enemy will take heavy damage. This attack rocks, and is frankly one of the only reasons to bother with Dagger after Eiko joins up (the other is Bahamut, which is likewise capable of out-powering Madeen and is non-elemental).

Fenrir
Available ToEiko
MP Cost30Learned FromSapphire

Normally, Fenrir deals medium (42 base power) Earth-elemental damage to all enemies. However, if Eiko has a Maiden Prayer equipped, Fenrir deals medium (44 base power) Wind-elemental damage to all enemies.

Phoenix
Available ToEiko
MP Cost32Learned FromPhoenix Pinion

Revives all KO'd allies (the amount of HP they will have is dependent on the ally's Spirit stat) and hits all enemies for medium (40 base power) Fire-elemental damage (not increased by any Gem). In addition, if the entire party is KO'd and Eiko is in the party, there is a chance Phoenix will be Summoned as a final attack (the chance increases depending on the number of Phoenix Pinions in your inventory), reviving all allies but dealing no damage to the enemy party and costing no MP.

Carbuncle
Available ToEiko
MP Cost24Learned FromRuby

Summons Carbuncle, which buffs your party based upon Eiko's equipped Add-On:

If Eiko has _____ equipped in
her Add-On slot...
..._____ will be the
move used...
...which casts ____ on
the party...
...as well as ____ if the
Long Animation is used
MoonstonePearl LightShellProtect
EmeraldEmerald LightHaste
DiamondDiamond LightVanish
Anything elseRuby LightReflect
Madeen
Available ToEiko
MP Cost54Learned FromRibbon

Deals heavy (71 base power) Holy-elemental damage to all enemies.

Wht Mag

Available ToDagger, Eiko

White Magic is, true to form in other FF titles, primarily healing magic, although Dagger especially does have some offensive status spells in her set as well. Eiko, meanwhile, has Holy, which deals very heavy Holy-elemental damage. Looking at the ability lists, you'll note that Dagger is primarily a Summoner (focused on her Eidolons as opposed to her magic) while Eiko is just the opposite. The spells are listed here in menu order (treated as a single skill set); be sure to look at the spell in question to see who can cast it.

Cure
Available ToDagger, Eiko
MP Cost6Learned FromRod, Magic Racket, Silk Shirt

Heals a small amount of HP (16 base power) to one or multiple targets. Damages Undeads.

Cura
Available ToDagger, Eiko
MP Cost10Learned FromHealing Rod, Golem's Flute, Barette

Heals a moderate amount of HP (38 base power) to one or multiple targets. Damages Undeads.

Curaga
Available ToDagger, Eiko
MP Cost22Learned FromWizard Rod, Whale Whisker, Hamelin, Angel's Flute

Heals an extreme amount of HP (107 base power) to one or multiple targets. Damages Undeads.

Regen (Spell)
Available ToEiko
MP Cost14Learned FromFairy Flute, Fairy Earrings

Sets Regen status on one target.

Life
Available ToDagger, Eiko
MP Cost8Learned FromMythril Rod, Healing Rod, Whale Whisker, Golem's Flute, Rebirth Ring, Cachusha

Revives one target from KO status. Reduces Undeads to single-digit HP.

Full-Life
Available ToEiko
MP Cost24Learned FromSiren's Flute, Light Robe

Revives one target from KO status, typically restoring them to full HP. Instantly KO's Undeads.

Scan
Available ToDagger
MP Cost4Learned FromAir Racket, Desert Boots

Shows one target's HP, MP, and elemental weaknesses (if any). Fails on many bosses.

Panacea
Available ToDagger, Eiko
MP Cost4Learned FromRod, Air Racket

Removes Poison and Venom from one target.

Stona
Available ToDagger, Eiko
MP Cost8Learned FromMultina Racket, Lamia's Flute

Removes Petrify and Gradual Petrify from one target.

Esuna
Available ToEiko
MP Cost6Learned FromFairy Flute, Siren's Flute, Angel's Flute, Rubber Suit

Removes most Status Ailments (except KO, Doom, and Zombie) from one target.

Shell (Spell)
Available ToDagger, Eiko
MP Cost6Learned FromMultina Racket, Mythril Racket, Mythril Rod, Wizard Rod, Cotton Robe, Gold Choker, Moonstone

Applies Shell status to one target.

Protect (Spell)
Available ToDagger, Eiko
MP Cost6Learned FromMythril Racket, Rod, Wizard Rod, Steepled Hat, Desert Boots

Applies Protect status to one target.

Haste (Spell)
Available ToEiko
MP Cost8Learned FromFairy Flute, Running Shoes, Emerald

Applies Haste status to one target.

Silence (Spell)
Available ToDagger, Eiko
MP Cost8Learned FromPriest's Racket, Mythril Rod, Asura's Rod, Lamia's Flute, Magic Armlet

Inflicts Silence on one target with 50% base accuracy.

Mini (Spell)
Available ToDagger, Eiko
MP Cost8Learned FromMagic Racket, Asura's Rod, Feather Boots

Inflicts Mini on one target with 50% base accuracy.

Reflect (Spell)
Available ToDagger, Eiko
MP Cost6Learned FromMythril Racket, Stardust Rod, Reflect Ring, Ruby

Applies Reflect status to one target.

Confuse (Spell)
Available ToDagger
MP Cost8Learned FromAsura's Rod, Lamia's Tiara

Inflicts Confuse on one target with 50% base accuracy.

Berserk (Spell)
Available ToDagger
MP Cost6Learned FromMagic Racket

Inflicts Berserk status on one target with 50% base accuracy.

Blind
Available ToDagger
MP Cost6Learned FromMultina Racket, Magician Shoes

Inflicts Darkness status on one target with 75% base accuracy.

Float (Spell)
Available ToDagger, Eiko
MP Cost6Learned FromStardust Rod, Lamia's Flute, Feather Boots

Applies Float status to one target.

Dispel
Available ToEiko
MP Cost16Learned FromTiger Racket, Siren's Flute

Removes Shell, Protect, Haste, Reflect, Regen, Float, Vanish, and Auto-Life statuses from one target.

Might
Available ToEiko
MP Cost14Learned FromPriest's Racket, Hamelin

increases one target's Strength stat by 25% for the duration of the battle, up to a total maximum of 99 Strength. This ability can be used multiple times to "stack" the effect.

Jewel
Available ToEiko
MP Cost4Learned FromHamelin

Extracts one Ore from target and adds it to inventory (50% base accuracy). This can be done as often as you like (enemies will never "run out").

Holy
Available ToEiko
MP Cost36Learned FromAngel's Flute, White Robe

Inflicts extreme (113 base power) Holy-elemental damage on one target.

Jump

Available ToFreya

Jump is Freya's signature move. It causes her to jump in the air for a period of time, during which she is untargettable. When she lands, she deals double normal weapon damage to the target regardless of row. Jump is incredibly effective in the early and middle stages of the game, and still fairly solid even in the endgame. Be aware that -Killer abilities do not have any effect on Jump damage, so if you're using Freya to Jump, put the Magic Stones into other things.

Dragon (Command)

Available ToFreya

This command contains a variety of dragon-related abilities. While somewhat underwhelming, Dragon skills do add some variety to Freya. White Draw is decent early on for restoring MP, while Reis's Wind is nice for target-all Regen status and Cherry Blossom is a quick, no-delay attack. But the real gem here is Dragon's Crest, which can be powered-up to deal 9,999 by killing 100 or more dragon enemies.

Lancer
MP Cost10Learned FromPartisan, Dragon Wrist, Coral Ring

Deals 120% normal weapon damage, and drains 1/6th of the damage done as MP added to Freya's current MP.

Reis's Wind
MP Cost12Learned FromMythril Spear, Holy Lance, Gold Helm, Angel Earrings

Applies Regen status on all characters.

Dragon Breath
MP Cost78Learned FromDragon's Hair

Deals damage to all enemies equal to target's max HP - target's current HP.

White Draw
MP Cost36Learned FromIce Lance, Kain's Lance, Emerald

Damages an enemy's MP and restores to each party member a small amount of MP.

Luna
MP Cost12Learned FromTrident

Inflicts Berserk on all targets (friends and foes).

Six Dragons
MP Cost28Learned FromHeavy Lance

For each ally, randomly restores to maximum or reduces to 1 HP and/or MP.

Cherry Blossom
MP Cost46Learned FromObelisk, Kain's Lance

Deals 150% normal weapon damage to one target.

Dragon's Crest
MP Cost16Learned FromHoly Lance, Kain's Lance

Deals damage equal to the square of the total number of Dragons you've defeated (for example, if you kill 50 dragons, this will deal 502 = 2,500 damage) to one enemy.

Eat

Available ToQuina

The Eat command's primary purpose is to allow Quina to learn Blue Magic skills. Eat will only work if the targeted has 25% or less of its maximum HP (and even then some enemies are immune to Eat entirely). If Quina does successfully manage to Eat an enemy, s/he will gain the Blue Magic skill carried by the eaten enemy, if the enemy has one and Quina doesn't already know it. Otherwise, the enemy will be defeated but you'll receive a "Taste bad!" message.

Blu Mag

Available ToQuina

Blue Magic skills are learned through the Eat command rather than through equipment. While generally lacking on damage, Blue Magic skills do provide Quina with a good variety of possibilities, making Quina ideal as a support character later on. The first monster that can be Eaten to acquire the skill is listed first.

Goblin Punch
MP Cost4Learned FromGoblin Mage, Goblin

Inflicts a low (20 base power) amount of non-elemental magic damage to one target. Should Quina's level be the same as the target's, damage is increased.

LV5 Death
MP Cost20Learned FromWhale Zombie, Dracozombie, Lich (random encounter)

Inflicts KO status on all enemies with a level that is a multiple of 5.

LV4 Holy
MP Cost22Learned FromFeather Circle, Amdusias (Treno), Torama

Inflicts medium (34 base power) Holy-elemental damage on all enemies with a level that is a multiple of 4.

LV3 Def-less
MP Cost12Learned FromCarve Spider, Lamia, Lizard Man, Sand Scorpion, Ochu, Grand Dragon

Reduces Defense and Magic Defense by a random amount (between 0 and the enemy's total Defense/Magic Defense) for all enemies with a level that is a multiple of 3.

Doom (Spell)
MP Cost12Learned FromVeteran, Ash

Inflicts Doom status on one target with 25% base accuracy.

Roulette
MP Cost18Learned FromZombie, Ghost, Hecteyes

Inflicts unblockable KO status on a random target (can be character or monster, can also hit caster).

Aqua Breath
MP Cost14Learned FromAxolotl, Clipper, Sahagin, Vepal (Lost Continent)

Inflicts Water-elemental damage equal to 25% of all enemies' maximum HP. Fails against bosses.

Mighty Guard
MP Cost64Learned FromSerpion, Myconid, Antlion (Kiera Desert), Gargoyle

Applies Protect and Shell statuses to all characters.

Matra Magic
MP Cost8Learned FromDragonfly, Trick Sparrow, Ogre, Land Worm

Reduces one target's HP to 1 with 20% base accuracy. Ideal for Eating enemies.

Bad Breath
MP Cost16Learned FromAnemone, Worm Hydra, Malboro

Inflicts Confuse, Darkness, Poison, Slow, and Mini on one enemy with a base accuracy of 40%.

Limit Glove
MP Cost10Learned FromAxe Beak, Mu, Mandragora, Blazer Beetle, Jabberwock, Catoblepas

If caster's HP is greater than 1, attack misses. If caster's HP equals 1, inflicts 9,999 unblockable non-elemental damage to one target.

1,000 Needles
MP Cost8Learned FromCactuar

Inflicts 1,000 fixed non-elemental damage to one target.

Pumpkin Head
MP Cost12Learned FromHedgehog Pie, Python, Ladybird, Skeleton, Yeti, Basilisk, Bandersnatch

Inflicts damage to one target equal to caster's maximum HP - caster's current HP.

Night
MP Cost14Learned FromNymph, Abomination, Seeker Bat, Grimlock

Inflicts Sleep status on all targets (allies and enemies) with 100% accuracy (misses if target is immune to status).

Twister
MP Cost22Learned FromRed Dragon, Abadon, Tiamat (random encounter)

Inflicts random Wind-elemental damage to all enemies, capped at 55x the total of caster's level and Magic stat (before elemental effects are considered).

Earth Shake
MP Cost20Learned FromAdamantoise, Shell Dragon (random encounter), Earth Guardian (boss)

Inflicts heavy (75 base power) Earth-elemental damage on all enemies.

Angel's Snack
MP Cost4Learned FromIronite, Epitaph, Mistodon (both types), Behemoth (Memoria)

Uses 1 Remedy item on each party member. If there are Remedy items in inventory but not enough for the entire party, all remaining Remedy items are used on a random party member (but never on the same party member twice). If no Remedy items are in inventory, the move cancels and your turn is lost. Highly useful in fights where statuses come into play.

Frog Drop
MP Cost10Learned FromGigan Toad (any type)

Inflicts damage equal to caster's level times the number of frogs Quina has caught to one enemy.

White Wind
MP Cost14Learned FromZuu, Garuda, Zemzelett

Every party member recovers HP equal to 1/3 of the caster's maximum HP.

Vanish (Spell)
MP Cost8Learned FromVice, Hornet, Troll, Drakan, Gnoll

Applies Vanish status to one target.

Frost
MP Cost8Learned FromWraith (blue), Chimera, Kraken (random encounter)

Inflicts Freeze status on one target with 30% base accuracy.

Mustard Bomb
MP Cost10Learned FromBomb, Vepal (Mt. Gulug), Grenade, Wraith (red), Maliris (random encounter)

Inflicts Heat status on one target with 30% base accuracy.

Magic Hammer
MP Cost2Learned FromMagic Vice, Ring Leader

Damages target's MP by a random amount up to the target's current HP total.

Auto-Life (Spell)
MP Cost14Learned FromCarrion Worm, Cerberus, Gimme Cat, Yan, Stilva

Applies Auto-Life status to one target.

Flair

Available ToAmarant

Flair consists of a number of monk-style skills. Generally considered one of the game's better skill sets, Flair has a number of useful abilities, ranging from healing in Chakra and Revive to damage in No Mercy, Spare Change, and Demi Shock to status attacks in Countdown and Curse to two great buffs in Aura.

Aura
MP Cost12Learned FromScissor Fangs, Duel Claws

Applies Regen and Auto-Life to one target.

Chakra
MP Cost4Learned FromCat's Claws, Leather Plate

Restores 20% each of one character's HP and MP. If Power Up is equipped, this doubles to 40%.

Countdown
MP Cost16Learned FromKaiser Knuckles

Inflicts Doom status on one target with 50% base accuracy.

Curse
MP Cost12Learned FromMythril Claws, Kaiser Knuckles

Makes one enemy weak to a random element. Can be used repeatedly.

Demi Shock
MP Cost20Learned FromRune Claws, Avenger

Damages one enemy for 20% of its maximum HP. Fails against bosses.

No Mercy
MP Cost12Learned FromDragon Claws, Duel Claws

Inflicts 1.5x normal weapon damage in the element of Amarant's equipped weapon.

Revive
MP Cost20Learned FromTiger Fangs, Rune Claws, Rebirth Ring

Revives one target from KO status.

Spare Change
Learned FromPoison Knuckles, Rune Claws

Throws Gil at one enemy, dealing damage. The amount of damage and Gil lost depend on Amarant's Level (and the damage also upon his Spirit).

Throw

Available ToAmarant

Throws a weapon from your inventory at one enemy, damaging it for double the damage normally dealt by that weapon. Note that the weapon is lost if you do this, so don't save after Throwing unique weapons.

Support Abilities

Support abilities cannot be selected in battle; rather, each costs a certain number of "Magic Stones" (and each character's stack of Magic Stones increases as they level), and abilities can be activated and deactivated at will outside of battle by going into the menu. Support Abilities perform a wide variety of functions, ranging from status protections to increasing offense against certain types of foes to improving the effectiveness of various attacks. Be sure to keep up on your party's Support Abilities--they will help you enormously over the course of the game.

Support Abilities are listed here in alphabetical order.

Ability Up
Available ToEveryone
Magic Stones3Learned FromStardust Rod, Diamond Gloves, Green Beret, Brigandine, Silk Robe, Diamond Armor, Cachusha, Ribbon, Lapis Lazuli

Doubles AP gained after battle for character(s) on which it's equipped.

Absorb MP
Available ToQuina
Magic Stones6Learned FromPromist Ring

If hit with a enemy spell, absorb as MP the MP cost of the spell cast.

Accuracy+
Available ToZidane, Steiner, Freya, Amarant
Magic Stones2Learned FromPower Wrist, Black Hood, Diamond Helm, Genji Armor, Lapis Lazuli

Physical attacks never miss (even if the target is under Vanish or the character is inflicted with Darkness).

Add Status
Available ToZidane, Vivi, Steiner, Freya, Quina, Amarant
Magic Stones3Learned FromBone Wrist, Chimera Armlet, Bracer, Thunder Gloves, Feather Hat, Twist Headband, Glass Buckle

Adds weapon status effect to regular weapon attacks (except Thief Swords). Base chance of inflicting a status depends on the specific weapon.

Alert
Available ToZidane, Steiner, Amarant
Magic Stones4Learned FromBarbut, Ninja Gear, Germinas Boots

Prevents Back Attacks against your party (does not work with forced Back Attacks).

Antibody
Available ToEveryone
Magic Stones4Learned FromGlass Armlet, Bronze Gloves, Mantra Band, Mythril Helm, Survival Vest, Glutton's Robe, Glass Buckle

Prevents Poison and Venom.

Auto-Float
Available ToEveryone
Magic Stones6Learned FromVenetia Shield, Feather Boots

Gives character inherent, unremovable Float status while equipped.

Auto-Haste
Available ToEveryone
Magic Stones9Learned FromRunning Shoes

Gives character inherent, unremovable Haste status while equipped. This also grants immunity to the Slow status.

Auto-Life (Ability)
Available ToEveryone
Magic Stones12Learned FromRebirth Ring

Character receives Auto-Life status at the beginning of battle. The status can be removed through the normal means.

Auto-Potion
Available ToEveryone
Magic Stones3Learned FromMythril Vest, Demon's Vest, Magician Robe, White Robe, Running Shoes, Gold Choker, Extension

If character is damaged, they automatically use the lowest-level Potion available in inventory.

Auto-Reflect
Available ToEveryone
Magic Stones15Learned FromReflect Ring

Gives character inherent, unremovable Reflect status while equipped.

Auto-Regen
Available ToEveryone
Magic Stones10Learned FromGolem's Flute, Golden Hairpin, Brave Suit, Glutton's Robe, Light Robe, Carabini Mail, Angel Earrings, Maiden Prayer

Gives character inherent, unremovable Regen status while equipped.

Bandit
Available ToZidane
Magic Stones5Learned FromMythril Dagger, N-Kai Armlet

Causes Steal to skip the first step in the success calculation, simply rolling the Steal slots based on their normal probabilities. The Steal can still fail by landing on an empty slot (unless you have Master Thief equipped as well, in which case the Steal can only fail if the Common slot is empty and you fail to roll another slot).

Beast Killer
Available ToZidane, Steiner, Freya, Amarant
Magic Stones4Learned FromBroadsword, Leather Wrist, Egoist's Armlet, Platina Armor, Black Belt, Moonstone

Deals 1.5x normal damage to Beast-type enemies. Does not stack with other -Killer abilities if enemy is in more than one category.

Bird Killer
Available ToZidane, Steiner, Freya, Amarant
Magic Stones3Learned FromAdaman Vest, Bronze Armor, Chain Mail, Yellow Scarf

Deals 1.5x normal damage to Bird-type (flying) enemies. Does not stack with other -Killer abilities if enemy is in more than one category.

Body Temp
Available ToEveryone
Magic Stones4Learned FromJade Armlet, Holy Miter, Glutton's Robe, Genji Armor, Fairy Earrings, Madain's Ring, Diamond

Prevents Heat and Freeze statuses.

Boost
Available ToDagger, Eiko
Magic Stones12Learned FromPumice Piece

Causes all Summons (except the random free Summons during Dagger's Trance) to use the long animation and therefore deal more damage.

Bright Eyes
Available ToZidane, Steiner, Freya, Amarant
Magic Stones4Learned FromFeather Hat, Ritual Hat, Iron Helm, Cachusha

Prevents Darkness status. Does not remove the status if it was present when the ability was equipped.

Bug Killer
Available ToZidane, Steiner, Freya, Amarant
Magic Stones2Learned FromMythril Armlet, Mythril Gloves, Bronze Helm

Deals 1.5x normal damage to Bug-type (insect) enemies. Does not stack with other -Killer abilities if enemy is in more than one category.

Chemist
Available ToSteiner, Dagger, Freya
Magic Stones4Learned FromCotton Robe, Grand Armor, Barette, Madain's Ring

Doubles the power of Potion, Hi-Potion, and Ether.

Clear Headed
Available ToEveryone
Magic Stones5Learned FromMagic Armlet, Lamia's Tiara, Green Beret, Circlet, Gold Helm, Dark Gear, Magician Shoes

Prevents Confuse status.

Concentrate
Available ToDagger, Eiko
Magic Stones10Learned FromRobe of Lords, Rosetta Ring

Cure, Cura, and Curaga heal 1.5x normal healing, and power of Life, Full-Life, and Phoenix (the revival portion) is doubled. Contrary to the in-game description, this does not affect other spells.

Counter
Available ToZidane, Steiner, Freya, Quina, Amarant
Magic Stones8Learned FromAll Claws (except Rune Claws), Venetia Shield, Ritual Hat, Power Vest, Anklet, Power Belt

If attacked physically (regardless of whether the attack hit or not), character has a percentage chance equal to their Spirit stat to counter with a basic physical attack.

Cover
Available ToSteiner, Freya, Amarant
Magic Stones6Learned FromGauntlets, Red Hat, Linen Cuirass, Mythril Armor

Takes physical damage for any character with 1/6 or less of their max HP remaining.

Devil Killer
Available ToZidane, Steiner, Freya, Amarant
Magic Stones2Learned FromThunder Gloves, Demon's Vest, Chain Plate

Deals 1.5x normal damage to Demon-type enemies. Does not stack with other -Killer abilities if enemy is in more than one category.

Distract
Available ToZidane, Steiner, Freya
Magic Stones5Learned FromJudo Uniform, Shield Armor, Reflect Ring, Diamond

Cuts enemies' physical attack accuracy against the character by 1/2.

Dragon Killer
Available ToFreya
Magic Stones3Learned FromJavelin, Barbut

Deals 1.5x normal damage to Dragons. Does not stack with other -Killer abilities if enemy is in more than one category.

Eye 4 Eye
Available ToZidane, Steiner, Freya, Amarant
Magic Stones5Learned FromFlash Hat, Kaiser Helm, Ninja Gear, Rubber Suit

Doubles the chance to counter. Counter must be equipped as well, or this ability will do nothing.

Flee-Gil
Available ToZidane, Amarant
Magic Stones3Learned FromWrist, Desert Boots, Gold Choker

Party still wins Gil is battle escaped. Does not affect the Flee Skill.

Gamble Defense
Available ToZidane, Freya, Quina, Amarant
Magic Stones1Learned FromTwist Headband, Adaman Hat, Power Vest, Barette

Character's Defense is randomly set between 0 and 2x normal when attacked.

Guardian Mog
Available ToEiko
Magic Stones3Learned FromMadain's Ring, Ribbon

At the end of battle, removes all status ailments (except KO) from Eiko before Exp and AP are awarded. Does not work until party has obtained its first Ribbon item (but Eiko can learn the ability earlier), so don't bother equipping it until then.

Half MP
Available ToVivi, Dagger, Quina, Eiko
Magic Stones11Learned FromLight Robe, Protect Ring

Cuts MP cost for all abilities by 1/2.

Healer
Available ToVivi, Dagger, Quina, Eiko, Amarant
Magic Stones2Learned FromHealing Rod, Anklet, Garnet

Physical attacks heal the target. Undead targets will still take damage.

High Jump
Available ToFreya
Magic Stones4Learned FromDragon Mail

Doubles damage dealt by Jump command.

High Tide
Available ToEveryone
Magic Stones8Learned FromPartisan, All Forks, Jade Armlet, Genji Gloves, Dark Hat, Grand Helm, Gaia Gear, Minerva's Plate, Demon's Mail, Sapphire

Trance gauge fills (on average) twice as fast (High Tide causes it to fill by the character's Spirit stat, as opposed to a random number up to the character's Spirit stat like normal).

HP+10%
Available ToSteiner, Freya, Amarant
Magic Stones4Learned FromJudo Uniform, Chain Plate, Germinas Boots, Aquamarine

Increases character's maximum HP by 10%.

HP+20%
Available ToZidane, Steiner, Freya, Amarant
Magic Stones8Learned FromDefense Gloves, Mantra Band, Genji Helm, Maximillian, Battle Boots, Black Belt

Increases character's maximum HP by 20%.

Initiative
Available ToFreya
Magic Stones5Learned FromObelisk, Battle Boots

Greatly increases party's chance of a Pre-Emptive Strike.

Insomniac
Available ToEveryone
Magic Stones5Learned FromBandana, Holy Miter, Mythril Helm, Diamond Helm, Magician Cloak, Gaia Gear, Coral Ring

Prevents Sleep status.

Jelly
Available ToEveryone
Magic Stones4Learned FromDragon Wrist, Diamond Gloves, Dark Hat, Circlet, Bronze Vest, Dark Gear, Mythril Armor

Prevents Gradual Petrify and Petrify statuses. Does not remove the status if it was present when the ability was equipped.

Level Up
Available ToEveryone
Magic Stones7Learned FromEgoist's Armlet, Iron Helm, Fairy Earrings, Rosetta Ring, Extension, Pearl Rouge

Character on which ability is equipped gains 1.5x normal Exp from battles.

Locomotion
Available ToEveryone
Magic Stones4Learned FromBlack Hood, Golden Skullcap, Survival Vest, Demon's Vest, Mythril Armor, Anklet

Prevents Stop status.

Long Reach
Available ToZidane, Steiner, Freya, Amarant
Magic Stones16Learned FromThief Hat, Protect Ring

All physical attacks do normal damage from the Back Row and are able to hit out-of-reach targets. (Note: This effect is innate on Rackets.)

Loudmouth
Available ToVivi, Dagger, Quina, Eiko
Magic Stones4Learned FromMage's Hat, Golden Hairpin, Silk Robe, White Robe, Pearl Rouge

Prevents Silence status. Does not remove the status if it was present when the ability was equipped.

Mag Elem Null
Available ToVivi
Magic Stones13Learned FromPromist Ring, Protect Ring

Causes spells cast by user to be non-elemental. This does not affect the element or damage of spells cast by enemies.

Man Eater
Available ToZidane, Steiner, Freya, Amarant
Magic Stones2Learned FromMythril Gloves, Bandana, Coronet, Coral Ring

Deals 1.5x normal damage to Human enemies. Does not stack with other -Killer abilities if enemy is in more than one category.

Master Thief
Available ToZidane
Magic Stones5Learned FromThief Gloves

Raises chances for Stealing items in the Rare and Semi-Rare slots to 1/8 chance for each and causes the Steal ability to ignore empty slots when trying to Steal. (Note that the Steal can still fail if the Level/Spirit check is unsuccessful, unless you have Bandit equipped as well, or if the Common slot is empty and you fail to Steal from another slot.)

Millionaire
Available ToQuina
Magic Stones5Learned FromYellow Scarf

Multiplies Gil earned after battle by 1.5x. Does not impact other sources of Gil (such as selling items or completing quests).

MP+10%
Available ToFreya, Quina, Eiko
Magic Stones4Learned FromMagician Cloak, Magician Robe, Magician Shoes, Extension, Emerald

Increases character's maximum MP by 10%.

MP+20%
Available ToVivi, Dagger, Eiko
Magic Stones8Learned FromBlack Robe, Angel Earrings

Increases character's maximum MP by 20%.

MP Attack
Available ToZidane, Steiner, Freya, Amarant
Magic Stones5Learned FromRed Hat, Cross Helm, Battle Boots, Power Belt

Regular attacks use 1/8 of character's maximum MP but are 1.5x more powerful.

Mug
Available ToZidane
Magic Stones3Learned FromChimera Armlet, Thief Hat, Survival Vest

Deal damage while Stealing.

Odin's Sword
Available ToDagger
Magic Stones5Learned FromAncient Aroma

If Odin's Zantetsuken fails to kill a target, deals damage to it instead.

Power Throw
Available ToAmarant
Magic Stones19Learned FromBracer

Causes Throw to be powered up by 2.5x instead of 2x.

Power Up
Available ToAmarant
Magic Stones3Learned FromGolden Skullcap

Doubles power of Chakra, to 40% HP/MP healing. (Other abilities are not affected.)

Protect Girls
Available ToZidane
Magic Stones4Learned FromButterfly Sword, Leather Shirt

Takes physical damage for female characters who have 50% or less of their maximum HP remaining.

Reflect-Null
Available ToVivi, Dagger, Eiko
Magic Stones7Learned FromRobe of Lords, Pearl Rouge

Ignores Reflect status on spells cast by character.

Reflectx2
Available ToVivi
Magic Stones17Learned FromBlack Robe, Rosetta Ring

Doubles the power of spells cast by user and bounced off Reflect barriers.

Restore HP
Available ToZidane, Steiner, Freya, Amarant
Magic Stones8Learned FromPlatinum Helm, Minerva's Plate, Brave Suit, Grand Armor, Promist Ring

If character has less than 1/6 of maximum HP remaining and they take damage and survive, 50% of their max HP will be restored.

Return Magic
Available ToVivi, Amarant
Magic Stones9Learned FromCoronet, Brigandine

If hit by an offensive spell, the character will counter with the same spell. No MP is used, and the character does not need to know the spell.

Steal Gil
Available ToZidane
Magic Stones5Learned FromBracer, Yellow Scarf

Steal Gil along with Items.

Stone Killer
Available ToZidane, Steiner, Freya, Amarant
Magic Stones4Learned FromPlatinum Helm, Adaman Vest, Power Vest, Gold Armor

Deals 1.5x normal damage to Stone-based enemies. Does not stack with other -Killer abilities if enemy is in more than one category.

Undead Killer
Available ToZidane, Steiner, Freya, Amarant
Magic Stones2Learned FromN-Kai Armlet, Silver Gloves, Headgear, Ritual Hat, Plate Mail

Deals 1.5x normal damage to Undead enemies. Does not stack with other -Killer abilities if enemy is in more than one category.