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Information Guide by MMitchell

Version: 1.0b | Updated: 06/05/00

Compiled by Matt Mitchell
Email: gaijin83@yahoo.com
Document Version 1.0b (English only)

Latest updates to this FAQ are available at GameFAQs.

WHAT'S NEW? - 5/05/00
This FAQ is basically the same as my other FAQ on SD3, without all
the Japanese text thrown in. The Japanese text kind of screwed up
the formatting when printed, and this new move makes the FAQ far
more accessible to the less Japanese-oriented (simply because you
don't need anything special to view it). Since there is no Japanese,
anytime you see the line 'Pic =', this will be an explanation of
what the icon for the spell or skill looks like. This update also
contains *much* more information than I had in v0.3. Once I get this
document version finished, I will release another one with the
Japanese text. Let me know if you like this turn of events. Also, I
have a new email devoted only to my FAQs and the like, so please
direct any questions to this address. It is listed at the top of the
document. Thank you.

A complete list of all the magic and its icons; a complete list of
skills; a (near) complete list of the Class Change Items; a list of
the Item Seeds; and an updated Special Thanks section. Be watching
for it!

Long, long ago, the world was enveloped in darkness.
Seeing the world being guided to ruin, the Mana Goddess used the
 Sword of Mana to strike down the Mana Beasts, who were the 8
 embodiments of disasters.
She then sealed them within 8 stones.
The darkness receded, and the world was fully created.

The Mana Goddess then took on the form of a tree and began her
 long rest at the Holy Land.
Many centuries have passed...

However, a few manipulating people wish to obtain power that
 would surpass that of God. They plan to release the Mana
 Beasts from the 8 Stones, bringing rise to great conflicts.
Peace has finally come to an end...

On earth, Mana is quickly beginning to fade,
 and the Tree of Mana is starting to wither...

D-Pad         : Move characters; move cursor in menus.
Start Button  : Brings up Warehouse Screen and turns Player 2 On/Off
                (on second controller).
Select Button : Choose different party leader.
Y Button      : Calls the Menu Screen.
X Button      : Calls the Ring Command menu.
B Button      : Uses Deathblow in battle; cancels selections in menu.
A Button      : Attacks in battle; initiates conversations with
                people; confirms selections in menu. 
L/R Buttons   : Hold down to control other party members for a short

Pressing Y brings up the Menu Screen, which consists of nine different
windows. You can choose a different window by moving around with the
D-Pad. Here are the nine windows you can view (- - is the window you
start on after Y is pressed; the abbreviations after the full names
are the ones used on the little "map" of sorts in the bottom right-
hand corner that tells you which window you are on):

|                    |                          |                   |
|    Window (WIN)    |     Inventory (INV)      |        Equip      |
|                    |                          |                   |
|                    |                          |                   |
|    Battle (BTL)    |         -     -          |     Magic (MGC)   |
|                    |                          |                   |
|                    |                          |                   |
|        File        |       Status (STAT)      |  Controller (CON) |
|                    |                          |                   |

WIN   : Lets you change the look and color of the text windows.
INV   : Allows you to check and see what equipment each character is
        currently carrying (equipped and unequipped).
EQUIP : Allows you to change your characters' equipment (press Select
        to switch characters).
BTL   : Battle actions can be set under this menu.
- -   : Displays the day of the week, the time of day, money, and your
        characters' names, HP, and MP.
MGC   : Shows the current spells that each character knows, as well as
        a description of the spell (press Select to switch characters).
FILE  : Shows the contents of each save file on your cartridge, like
        location saved, time played, money, and party members.
CON   : Controller configuration can be changed under this screen.

After a battle is won, the word "WIN!" will be displayed across the top
of the screen. When this happens, there is also a chance that the last
enemy defeated will leave behind a treasure chest. Upon opening this
chest, a roulette will appear. Press the A Button to stop the roulette.
Depending on what the cursor stops on, different things will occur.
Here is a list of what can appear on the roulette wheel:
Spikes     : Spikes shoot out of the ground and hit the character who
             opened the chest for some damage.
(Pic = vertical spikes)
Ogre Box   : The treasure chest comes alive and turns into a powerful
             monster, attacking the whole party until defeated.
(Pic = treasure chest with eyes and horns, green and yellow)
Arrows     : Arrows rain down on the character who opened the chest for
             some damage.
(Pic = horizontal arrows)
Smoke      : Smoke emits from the treasure chest, damaging everyone in
             the party.
(Pic = pink smoke)
Bomb       : A bomb inside the chest explodes, damaging everyone in the
             party. (Appears later in game.)
(Pic = explosion with word "Bom" written on it)
Shijin-kun : The "Little Death God" comes and instantly kills the one
             who opened the chest with his giant sickle. (Appears later
             in game.)
(Picture = little Grim Reaper)
Kaizer     : Much like the Ogre Box, but the Kaizer is more powerful.
    Mimic    (Appears later in game.)
(Pic = treasure chest with eyes and horns, red and grey)
Stones     : Stones rain down on the party causing damage. (Appears
             later in game.)
(Pic = falling stones)

Under the menu screen, there is a section called "BTL" (see 'The Menu
Screen' above). Under this section, you can set the battle actions of
the party member in question (press Select to choose a different party
member). The grid looks like this:
|     |     |     |     |     |
|     |  2  |     |     |  B  |   .------------------------.
|     |     |     |     |     |   |                        |
|-----------------------------|   | Don't use Deathblows   |
|     |     |     |     |     |   |                        |
|     |     |  A  |     |     |   |                        |
|     |     |     |     |     |   | [Level 1 Deathblow]    |
|-----------------------------|   |                        |
|     |     |     |     |     |   |                        |
|  1  |     |     |     |     |   | [Level 2 Deathblow]    |
|     |     |     |     |     |   |                        |
|-----------------------------|   |                        |
|     |     |     |     |     |   | [Level 3 Deathblow]    |
|     |     |     |     |  C  |   |                        |
|     |     |     |     |     |   '------------------------'
|     |     |     |     |     |
|     |     |     |  3  |     |
|     |     |     |     |     |

1, 2, and 3 are your first, second, and third characters (1 is always
the character you are setting actions for); A, B, and C are little
mushroom-like enemy icons. Highlighting a number and letter together
(use the D-Pad to highlight different icons together) gives your
character a different command. Here are the possible commands:
1A = Attack Closest Enemies - Your character will attack any enemy that
     is closest to him/her. Pretty self-explanatory.
2A = (Character 2) At Same Strength - Your character will stick with
     whichever character is in this slot and do their best to protect
     him/her from harm.
3C = (Character 3) At Same Strength - Your character will stick with
     whichever character is in this slot and do their best to protect
     him/her from harm.
1B = Friends: Dispatch To Attack Enemies - Your other party members
     will stick close by the character who chose this, and will not
     attack until 'dispatched' on an enemy. To dispatch, simply attack
     the enemy you want them to attack.

Then, after deciding upon the character's battle actions, you must
decide upon which level Deathblow you want the character to use. The
higher level the Deathblow, the longer it takes to charge. The decision
is yours. Also, you can only select up to the highest level Deathblow
you have at the time.

Seiken Densetsu 3 is one of the first Super Famicom games in which day
turns into night, and days pass in "real" time. Certain enemies come
out at night, and all of the elementals are stronger on their day. The
day and time can be checked under the Menu Screen immediately after the
Y Button is pressed. Look above the little "map" in the lower right-
hand corner; this little bar shows all the information. It looks like

| DAY OF |       |     TIME OF |       | |
| THE    | [Pic] |             | [Pic] | |
| WEEK   |       |     THE DAY |       | |

The [Pic] areas will be different for each area: for Day of the Week,
it will be one of six of the eight Spirits and Faerie; for Time of the
Day, it will be either Wisp or Shade (Wisp for daytime, Shade for
night). The pictures in the Day of the Week cycle through as follows:
Faerie, Luna, Salamander, Undine, Dryad, Jinn, and Gnome (can also be
read as Sunday through Monday). On each Spirits' day, their elemental
is much stronger than it would normally be. Use this information in
conjunction with the next section to get the most out of the magic you

Most enemies in SD3 have a certain elemental that they are aligned
with; in turn, each elemental has another elemental that it is very
weak against. If you use the opposite elemental, you will do the
most damage to the enemy. Also, if you use the opposite elemental on
that Spirit's day, you will do much more damage. (For example, if it
is Salamander's Day, and you are fighting ice elemental enemies, your
fire magic will most likely kill them in one shot.) Below is a list of
the six elementals, and which other elemental they are weak against.
('<-->' means 'is weak against'; the chart can be read either way,

     Light (Wisp)  <-->  Dark (Shade)
    Earth (Gnome)  <-->  Wind (Jinn)
Fire (Salamander)  <-->  Water (Undine)
     Tree (Dryad)  <-->  Moon (Luna)

The Growth System is a new feature added to improve stats after one
of the party members levels up. After a level up, the screen will
pause, and a window will pop up with a few choices. These are all of
areas of your character's status; choosing one of these areas will give
them a +1 bonus in that area as well as the normal increase from the
level up. Also, after you've chosen an area, you can't necessarily
choose it again at the next level up. This feature can make your party
very powerful, but it is always a good idea to maintain a balance in
the characters' stats. After leveling up, this window will pop up:
| [Character's Class]          |
|                              |
| Strength     (STR)         # |
| Dexterity    (DEX)         # |
| Constitution (CON)         # |
| Intelligence (INT)         # |
| Piety        (PIE)         # |
| Luck         (WC)          # |

Note that the three-letter abbreviations after the full names are the
ones used on the ring that appears around your character; they don't
actually appear in the window. Here is a breakdown of what all of the
different areas do for your character:
STR : Raises the damage done by weapon attacks and Deathblows.
DEX : Raises weapon attack rate and Evade rate.
CON : Attacks do less damage to your character, and his/her HP rises.
INT : Raises Magic Attack power and Magic Defense rate.
PIE : Recovery magic becomes more effective, and Indirect Magic Defense

However, the Class Change System is the main part of Seiken Densetsu 3.
Through Class Changes, your characters become more powerful and learn
spells and skills that they normally wouldn't learn in other Classes.
There are three steps to making a Class Change (according to the game
 1) Find a Mana Stone.
 2) Choose "Light" or "Dark".
 3) Complete the Class Change.
After a character reaches level 18, they are able to make their first
Class Change. When you start the Class Change process, two options will
appear. The upper option turns your character to the Light, and the
lower option turns him/her to the Dark. The second Class Change can be
done at level 38, where you can once again turn your character to the
Light or Dark. Depending on the Class you change your characters into,
they will learn different spells, Special Skills, and Deathblows. For
more information on this, refer to each character's individual

All of the characters in Seiken Densetsu 3 can use magic. However, the
requirements for each character are different: some start learning
magic in their basic Class, and others have to go through a Class
Change before any magic is learned. Anyway, once the requirements have
been met, learning magic or special skills is simple: just gain levels.
After gaining a level and going through the Growth System, there will
be a special message displayed at the top of the screen that tells you
that a new spell or special skill was learned. You will know it when
you see it; check the character's spell and special skill list to find
it. That's all there is to it.

Traveling is a vital part of Seiken Densetsu 3. The world is fairly
large, and each method of travel has its advantages and disadvantages.
Here are the four methods of travel:
Cannon    : The cannon is reserved for travel at the beginning of the
            game. You can start using the cannons after saving Watts
            and getting the Nitro Powder from him. The area covered by
            the cannons is limited to only a few towns, so you can't
            rely on it too much.
Ship      : Like the cannon, the ships are too limited in area. Good
            for a while, but once again, you can't rely on it too much.
Booskaboo : After being saved from the Volcanic Island Booka by this
            big turtle (and getting the Pihyara Flute from Forthena's
            Heroic King Richard), you can use Booskaboo to get around.
            He is good transportation, but you can only land where
            there are beaches (you will know them when you see them).
            (Pic = flute)
Flammie   : Yes, everyone's favorite Sky Spirit is back! You can call
            Flammie after you get the Wind Drum from the Amazonesses
            at Laurent (much later in the game). Flammie is the final
            mode of transportion you will need. Riding on her back,
            you can go anywhere you have to go.
            (Pic = yellow drum)

*Mercenary from Forthena, the Kingdom of Grasslands
Age: 17       Gender: Male        Kingdom: Forthena
In the Grassland Kingdom of Forthena, the mercenaries boast highly of
this man. However, his personality is wild and he hates losing. When
Duran is around the other mercenaries, they treat him as a very dangerous
person. But despite all of this, he is a loyal follower of the King,
with whom his beloved deceased father was close.

Class Change Chart:
         Knight   <
       /            Lord
       \            Sword Master
        Gladiator <

Fighter      - Cross Slash
Knight       - Three Step Slash
Gladiator    - Tornado Sword
Paladin      - Light Sword
Lord         - Magic Slash
Sword Master - Vacuum Blade
Duelist      - Lava Blade

*The Only Son of the Beast King
Age: 15       Gender: Male        Kingdom: Beast Kingdom
Kevin is the son of the Beast King, ruler of the Beast Kingdom; he is
half-Beastman, half-human. Physically Kevin is an adult, but traces
of a child remain in his heart. Because he dislikes other people,
revealing his true feelings is difficult and painful. This in turn leads
him to be misunderstood by others.

Class Change Chart:
                    God Hand
         Monk    <
       /            Warrior Monk
       \            Dervish
         Bashker <
                    Death Hand

DEATHBLOWS (Note: Kevin has two Deathblows for each Class.):
Grappler     - Dream Ashura Fist
Monk         - Flying Tornado Kick/Tornado Throw
Bashker      - Vacuum Suigetsu Slash/Bastard Slam
God Hand     - White Tiger Shock/Stardust Bomb
Warrior Monk - Warrior's Hundred Kicks/Blow Impact
Dervish      - Dance of the Scarlet Sparrow
Death Hand   - Blue Dragon Killing Fist

*A Member of the Naba'al Thieves
Age: 15       Gender: Male        Kingdom: Naba'al (pr. 'Nahbahl')
A Thief from the group of robbers that live in the desert base.
His personality is comical and romantic. However, in all seriousness,
he possesses great dedication and loyalty, which many do not seem to

Class Change Chart:
         Ranger  <
       /            Rogue
       \            Ninja Master
         Ninja   <

Thief        - Backslash
Ranger       - Flying Swallow Throw
Ninja        - Shadow Slash
Wanderer     - Dance of the Rose
Rogue        - Thousand Slashes
Ninja Master - Lurking in the Shadows
Nightblade   - Bunshin Slash

*Princess of Altena, the Magic Kingdom
Age: 19       Gender: Female      Kingdom: Altena
Daughter of the Queen of Reason, ruler of the Magic Kingdom of Altena.
Angela is passionate, sexy, and colorful. However, she acts spoiled and
is often jealous. Because of her childish ways, the Queen has decided to
toss her out into the world to grow up. At the bottom of her heart, the
Queen feels that this is what a loving mother would do.

Class Change Chart:
         Sorceress <
       /             Arc Mage
       \             Rune Master
         Delvar    <

Magician    - Double Attack
Sorceress   - Pink Typhoon
Delvar      - Star Attack
Grandevina  - Spiral Rod
Arc Mage    - Dancing Rod
Rune Master - 10 Tons
Megas       - Hotshot

*Granddaughter of the Administrator of Light
Age: 15       Gender: Female      Kingdom: Wendel
The granddaughter of Holy City Wendel's Administrator of Light. The
blood of elves flows through her veins, causing her rate of growth to
be slower than the other children's. Bright and talkative, she enjoys
everything and stays energetic. But on the other hand, she has a
profoundly superstitious side.

Class Change Chart:
         Priestess   <
       /               Sage
       \               Necromancer
         Enchantress <
                       Evil Shaman

Cleric      - Crash!Bang!
Priestess   - Jump
Enchantress - Dash
Bishop      - Harisen Chop
Sage        - Die!
Necromancer - Chaos
Evil Shaman - Big Huge

*Princess of Laurent, the Kingdom of Wind
Age: 16       Gender: Female      Kingdom: Laurent
Princess of Laurent, the Kingdom of Wind, and the leader of a group of
Amazoness Soldiers. She is only a young girl, but she already possesses
a great determination and feeling of responsibility. She is also
incredibly stubborn, and always presents the more realistic side of

Class Change Chart:
          Valkyrie   <
       /               Star Lancer
       \               Dragon Master
         Rune Maiden <
                       Fenril Knight

Amazoness     - Tornado Spear
Valkyrie      - Vacuum Wave Spear
Rune Maiden   - Flying Sky Spear
Vanadies      - Light Beam Spear
Star Lancer   - Flowing Star Thrust
Dragon Master - Dragon Fang Spear
Fenril Knight - Hundred Flower War Dance

*Small Faerie in Service to the Mana Goddess
One of the faeries that watched over the Mana Goddess while she slept
as the Tree of Mana. She is one of the only ones who knows about Mana
fading and the Tree withering, and the crisis the world will be in;
she quickly started out to the Holy City of Wendel to have an audience.
However, her power runs out before she gets there, and she eventually
meets up with your main character. You travel together after that.

 Diamond Missile
 Stone Cloud
 Protect Up
 Speed Down
 Diamond Saber

 Ice Smash
 Mega Splash
 Cold Blaze
 Mind Up
 Power Down
 Ice Saber

 Blaze Wall
 Power Up
 Mind Down
 Flame Saber

 Air Blast
 Stun Wind
 Speed Up
 Protect Down
 Thunder Saber

 Sleep Flower
 Poison Bubble
 Aura Wave
 Counter Magic
 Leaf Saber

 Half Banish
 Body Change
 Life Booster
 Energy Ball
 Moon Saber

 Holy Ball
 Saint Beam
 Heal Light
 Magic Shield
 Tinkle Rain
 Saint Saber

 Evil Gate
 Dark Force
 Black Curse
 Dark Saber

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