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FAQ/Walkthrough by RenamonFOX

Version: 3.04 | Updated: 11/28/15

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|RenamonFOX - citanulcitnamor@hotmail.com                               3.04  |
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Produced exclusively for Gamefaqs.com

0.00 - Version History
0.01 - TADA! List
0.10 - First Timer Information
1.00 - Walkthrough
 1.010 - Chapter 1 - Blood Parch
 1.020 - Chapter 2 - Spirit Interment 
 1.030 - Chapter 3 - Poisondise
 1.040 - Chapter 4 - Demunshroom
 1.050 - Chapter 5 - Icic-Hell
 1.060 - Chapter 6 - Dragon Fang
 1.070 - Chapter 7 - Sandcano
 1.080 - Chapter 8 - Dark Testament
 1.090 - Chapter 9 - Scorching Flame
 1.100 - Chapter 10 - Toto Bunny
 1.110 - Chapter 11 - Toto Bunny Castle
 1.120 - Chapter 12 - Fortress de Gaulle
 1.130 - Chapter 13 - Flowerful
 1.140 - Chapter 14 - Gorgeous
 1.150 - Chapter 15 - Outer Dark Demise
 1.160 - Chapter 16 - Inner Dark Demise
 1.200 - Postgame Overview
 1.300 - Post Game Maps
 1.310 - The Phantom Copies
 1.320 - The Cursed Witch
 1.330 - Possessed By Heart
 1.340 - Carnage Dimension
 1.350 - Celestial Hell
2.00 - Game Mechanics
3.00 - Quest Shop
 3.01 - Difficulty 1
 3.02 - Difficulty 2
 3.03 - Difficulty 3
 3.04 - Difficulty 4
 3.05 - Difficulty 5
 3.06 - Difficulty 6
 3.07 - Difficulty 7
 3.08 - Difficulty 8 (Challenge Maps)
 3.09 - Difficulty 9
 3.10 - Difficulty 10 (Carnage Quest Line)
4.00 - Item World
 4.10 - Mystery Rooms
 4.20 - Strategies
5.00 - Squad Shop
6.00 - Chara World
 6.10 - Chara World Evilities
7.00 - Martial Training
8.00 - Information
 8.10 - Weapon Specific Skills
  8.11 - Fist Weapon Specific Skills
  8.12 - Sword Specific Skills
  8.13 - Spear Specific Skills
  8.14 - Bow Specific Skills
  8.15 - Gun Specific Skills
  8.16 - Axe Specific Skills
  8.17 - Level-Based Skills
 8.20 - Evility List
  8.21 - Evility Synergy
  8.22 - Evilities by Type
 8.30 - Nether Research Squad
9.00 - Tips and Tricks
10.00 - Power UP!
 10.10 - Powerlevelling
  10.11 - Cooperation Plaza
  10.12 - Martial Training 1
  10.13 - Martial Training 3
  10.14 - Sandcano Challenge
  10.15 - Martial Training 4
  10.16 - Martial Training 5
  10.17 - Double Fake
 10.20 - Gaining Mana
 10.30 - Strong Items
  10.31 - Unique Innocent List
  10.32 - Common Innocent List
 10.40 - Alternative Stat Gains
  10.41 - Sandcano Challenge Stage
  10.42 - Double Fake
11.00 - Items by Rank
 11.10 - Weapons by Rank
  11.11 - Fists
  11.12 - Swords
  11.13 - Spears
  11.14 - Bows
  11.15 - Guns
  11.16 - Axes
  11.17 - Staves
  11.18 - Attack Monster Weapons
  11.19 - Magic Monster Weapons
 11.20 - Armor by Rank
  11.21 - Conventional Armor
  11.22 - Accessories
12.00 - Alchemy
13.00 - Curry Shop
 13.10 - Curry Strategy
14.00 - Trophy Collection
90.00 - Spoiler Free Super Abridged Walkthrough
91.00 - Checklists
99.00 - Credits


 =============================================================================
 0.00 - Version History
 =============================================================================
0.10 - 10/06/15 -  First Draft, completed chapter 1, including quest info
0.20 - 10/07/15 -  Completed chapter 3, more quest info
0.30 - 10/08/15 -  Completed chapter 5, including Item World info
0.40 - 10/09/15 -  Including Chara World info
0.50 - 10/10/15 -  Formatting, Including Squad info
0.60 - 10/11/15 -  Completed chapter 7
0.70 - 10/12/15 -  Completed chapter 8, cleaning and formatting
0.80 - 10/13/15 -  Completed chapter 11, started section 11.00
0.90 - 10/14/15 -  Completed chapter 13
0.99 - 10/15/15 -  Main story, challenge maps completed
1.00 - 10/16/15 -  Item rank list up to 34 complete, some post game quests
1.01 - 10/17/15 -  Post game to Martial Training 5, more evilities
1.02 - 10/18/15 -  All class Evilities included
2.00 - 10/19/15 -  Formatting, all post game content included
2.01 - 10/20/15 -  Formatting, clearing out TADA! List
2.02 - 10/21/15 -  More Unique Innocents
2.03 - 10/22/15 -  More Unique Innocents, various small additions
2.10 - 10/23/15 -  Reformatted/improved item section, clearing out TADA! List
2.11 - 10/25/15 -  Included many carnage items in item section
2.12 - 10/26/15 -  Included section 14.00 - Trophy Collection
2.13 - 10/28/15 -  Included section 8.22, all green quests included
2.14 - 10/31/15 -  Details on how to get Damage-oholic trophy, more item stats
2.15 - 11/02/15 -  Information on rank 40 Nether Research updated
2.16 - 11/03/15 -  Included several more random quests
3.00 - 11/05/15 -  Trophy instructions and Evility list all complete
		   Many more random quests added
		   Common Innocents added
3.01 - 11/07/15 -  Included more random quests, Tips and Tricks
3.02 - 11/09/15 -  More random quests, Item stats, Evility formatting
3.03 - 11/22/15 -  Fixed typos, formatting, add One Time Bonuses to Evility list
3.04 - 11/28/15 -  Included descriptions of stats, weapon types, and NPCs


 =============================================================================
0.10 - First Timer Information
 =============================================================================
If you've never played a Disgaea game before, this section will cover the vast
  amount of numbers and stats the game throws at you, making the interface a
  little more understandable.

Stats:
  HP
   Your life.  If it hits 0, the unit is unable to fight until healed at the
   hospital
   Improved by equipping muscles.
  SP
   Magic mojo.  This is required for the use of most special skills.
   Improved by equipping orbs.
  ATK
   This stat reflects how much damage is dealt when you select "Attack".
   100% of this value is applied to swords, axes, staves, spears, and monster
   weapons.
   50% of this value is applied to fists and bows.
   This stat has no effect on damage dealt by guns.
   Improved by equipping belts and most weapons.
  DEF
   This value is inversely proportional to the damage taken from physical
   attacks.  Higher DEF, lower damage taken.
   Improved by equipping spears and armor.
  HIT
   Accuracy.  The higher this value is, the more likely you will be to hit a
   target.  Attacks from the side and from behind will offer a flat bonus chance
   to hit.
   50% of this value is applied to bow and gun damage.
   Improved by equipping guns, bows, and glasses.
  SPD
   Evasion.  The higher this value is, the less likely you will be hit by an
   attack.
   50% of this value is applied to gun and fist damage.
   Improved by equipping guns and shoes.
  RES
   Magic resistance.  This value decreases damage from magic attacks, as well as
   amplifies the efficacy of healing magic.  Your healers should have a high
   RES score.
   Improved by equipping orbs.
  INT
   Magic damage.  Most magic's damage is based on the caster's INT.
   Improved by equipping staves and glasses.
  Movement (Blue shoe)
   A character's movement range.  Shoe type items increase this.  It can also
   be increased by 2 via Chara World, each piece of equipment can have the
   stat increased by 3 via Item Assembly, and further improved by equipping the
   appropriate evilities.
  Jump (Green wing)
   The tolerance for which a character can move between two adjacent blocks,
   using the game's "dm" units.
   Improved by equipping shoes, clearing Chara World, Item Assembly, and
   certain evilities.
  Critical (Yellow explodey shape thing)
   The chance with which a unit will score a critical hit.  Critical hits do
   more damage than non-critical hits.
   Improved by clearing Chara World, and by eating curry.
  Throw Range (Hand icon)
   The range a character can throw another character, or tower of characters.
   Improved by clearing Chara World, certain evilities, eating curry, and by
   using a certain overload.
  Counterattacks (Bendy arrow)
   The amount of times a unit can counterattack when attacked.  Two units with
   high counterattack numbers may potentially get in long brawls of back and
   forth hitting.
   Improved by clearing Chara World, equipping fists, and certain evilities.
  Revenge (Bar on left side)
   A gauge that fills up over the course of battles.  When it reaches max, a
   character will enter "Revenge Mode" for two turns, increasing their damage
   dealt, and reducing damage received.  During this time, certain characters
   will also gain access to their overload skill.
   Certain evilities and rank 40 weapon can increase this gauge faster.
  Elemental Affinity (Red, Green, Blue, Purple icons on lower right)
   Acts as a multiplier to damage taken of the respective elements.  The higher
   the number, the less damage taken.
   Fire/Ice/Wind affinity can be changed by evilities and innocents.
   Star affinity has nothing that can change its value.
   Magic Knight also has a unique evility that lets their elemental affinity
   act as a multiplier to their offensive elemental magic as well.
  Damage Resistance (Two columns of four, next to elemental affinity)
   These numbers act as resistances to damage from enemies holding the
   associated weapon type.
   Improved by Innocents (20 per stack), and certain evilities (20 per evility)
  Mana
   A special resource used to power up skills at the skill shop, and as the
   primary resource used in Dark Seante bills.  Acquired by killing enemies.
   Improved rate of gain by Innocents (Manager), and certain evilities.

Weapons:
  Divided into two classes, Humanoid and Monster.  These are mutually exclusive.
   Humanoid weapons can be used only by humanoids, and monster weapons can be
   used only by monsters.
  Each character has an affinity for each weapon type they are able to equip.
   This only affects the speed at which weapon mastery levels are gained.  Once
   a character reaches mastery level 100, the affinity serves no other purpose.
  Mastery levels serve a few purposes.
  -Stat gains from the associated weapon are increased.  A sword with 100 ATK
   will give a character more than 100 ATK if their mastery level is higher than
   zero.
  -Special Skill unlock thresholds.  At mastery ranks 1, 3, 6, 10, 15, 21, and
   50, Special Skills are unlocked for swords, spears, axes, bows, fists, and
   guns.  When the weapon type is unequipped, the skill becomes unavailable for
   use.  (Cannot use Triple Strike if you unequip your fist weapon).
  
  FIST - Will change class unique skills to work with ATK/SPD
   Damage based on both ATK and SPD.  Special skills can displace enemy.
   Second weakest of all weapons (75% of sword damage)
  SWORD - Will change class unique skills to work with ATK
   Damage based on ATK.  Variety of Special skills.  Second strongest humanoid
   weapon with no drawback.
   Second strongest weapon type.  Only has one stat to raise, making it easiest
   to max out damage.
  SPEAR - Will change class unique skills to work with ATK 
   Damage based on ATK.  Base attack range of 2.  Spears also increase DEF.
   Middle damage (86% of sword damage)
  BOW - Will change class unique skills to work with ATK/HIT
   Damage based on both ATK and HIT.  Base attack range of 4.  With the
   prevalence of HIT boosting items in the early game, this can be a great
   starting weapon type.
   Tied with GUNS for weakest damage (70% of sword damage)
  GUN - Will change class unique skills to work with SPD/HIT
   Damage based on both HIT and SPD.  Base attack range of 5, but can only hit
   targets in a straight line.  A tricky weapon type that requires careful
   positioning, but can pay off with a simultaneous boost to damage and evasion
   by boosting SPD, provided you protect your rear.
   Tied with BOWS for weakest damage (70% of sword damage)
  AXE - Will change class unique skills to work with ATK
   Damage based on ATK.  High critical rate.  All axes reduce HIT and SPD.
   This is the strongest humanoid weapon type, and a great boss killer.  The
   tradeoff is that axe Special skills tend to hit only single targets.
   Strongest weapon type (115% of sword damage)
  STAFF - Will change class unique skills to work with INT
   Damage based on ATK, but increases INT/RES.  Staves equipped increase the
   cast range of many spells by 1 panel.  Great for characters that attack
   exclusively with INT based special skills.
  ATK MONSTER WEAPON (Power weapon) - Will change class unique skills to work
   with ATK
   Increase ATK and HIT.  Useful for monsters whose skills rely on ATK.
  INT MONSTER WEAPON (Medals) - Will change class unique skills to work with INT
   Increase INT and RES, as well as improve the range of many spells by 1 panel,
   as per staves.  Useful for casters.

NPCs:
  Data Shop		Available at game start
   Nearly every record in the game is stored here.  You will be able to see how
   your stats compare to others across the world, if your network functions are
   available.

  Dimension Prinny	Available at game start
   Talk to this guy to travel to a map, and begin a battle.

  Hospital		Available at game start
   Heals your damaged units in exchange for HL (Money).

  Memory Shop		Available at game start
   Every cutscene, in-base conversation, and between-battle scene you see will
   be able to be seen here again.

  Rosen Queen Shops	Available at game start
   Two shops are available from which you can purchase weapons and items.
   Both shops share a single "Customer Level" which increases as you spend more
   money at the shops.  Increasing the Customer Level will also increase the
   rank of items available.  The item shop is where you buy healing items and
   stealing hands from.

  Character Recruiter	Available after Chapter 1 > Dried Up Wasteland
   This NPC will allow you to exchange HL to recruit new characters into your
   roster.  Initially, you'll only be able to create a few characters at a
   maximum level of 1.  Eventually, you will be able to unlock more characters
   and create them as high as 80% of your highest level character.

  Quest Shop		Available after Chapter 1 > Shriveled Vein
   This NPC will offer both story quests (green) and random quests (black).
   Completing these quests can give you money, skill scrolls, evility scrolls,
   unlocked character classes, or other useful goodies.  Story quests will
   remain on the NPC's list until completed.  Random quests will remain on the
   NPC's list until either completed or abandoned, and will then repopulate
   themselves after completing the next battle.

  Innocent Shop		Available at the start of Chapter 2
   Innocents are item amplifiers that live on items.  The Innocent Shop allows
   you to pull these Innocents off one item, store them in a warehouse, and
   place them on another item.  Later on, the "Innocent Farm" function becomes
   available, which allows you to breed and grow Innocents.

  Skill Shop		Available at the start of Chapter 2
   This NPC will power up your skills in exchange for Mana.  Certain skills can
   have both their power and their area of effect improved.  SP costs increase
   dramatically as power levels up, with certain skills costing over 1,000,000
   SP per cast at +9.

  Dark Senate		Available at the start of Chapter 3
   This NPC will allow you to spend your Mana on a host of unlocks, which then
   require you to play a minigame of bribing senators to get them to agree to
   let you have it.

  Squad Shop		Available at the start of Chapter 3
   This NPC lets you manage which units go in which squad.  Squads are
   subdivisions of your main roster, which offers an assortment of bonuses, from
   improved stats, to new skills, to unlocking multi-jumps in the base.
   Each squad has multiple levels, which are improved by applying prisoners to
   back the squad up (Press square).

  Interrogation Room	Available after Chapter 3 > Poison Depot
   The Interrogation Room lets you torment captured characters.  Reducing the
   SP of a prisoner to 0 will allow you to extract magic essence from them,
   which gives a permanent increase to stats, and it will triple the effective
   level of the prisoner if he is sent to back up one of your squads.

  Item Worlder		Available after Chapter 3 > Hazardous Highway 4
   Item World simultaneously lets you power up your items and your characters.
   See the Item World section for more details.

  Nether Research	Available at the start of Chapter 4
   This lets you send up to 10 units out at once to explore and come back with
   goodies.  The stats of the units you send has an effect on the success rate
   of the mission.

  Curry Shop		Available at the start of Chapter 5
   This shop offers temporary boosts for all members of your roster.  See the
   Curry section for details.

  Chara Worlder		Available at the start of Chapter 6
   Chara World is a board game that provides new and unique ways to power up
   your characters.  See Chara World section for details.

  Netherworld Edit Shop	Available at the start of Chapter 7
   This NPC allows you to rearrange many aspects of the netherworld, including
   NPC locations, summoned netherworld appearance, and summoned netherworld
   effects.

  Alchemist		Available after clearing Chapter 16
   A unique NPC that you set to create three different items.  After completing
   some battles and coming back, the alchemist will create things and place
   these items in your inventory.

  Carnage Dimension Guide Available after clearing a post-game quest line
   Similar to the Dimension Prinny, the Carnage Dimension Guide takes you to
   the same old maps with significantly stronger enemies.

 
 =============================================================================
1.00 - Walkthrough
 =============================================================================

 =============================================================================
 1.010 - Chapter 1 - Blood Parch
 =============================================================================

1.011 - Dried Up Wasteland
Your basic tutorial stage. It teaches you how to register and execute
  commands, and briefly explains team attacks and combos.
After the battle, the "One Time" bonus and "MVP" bonus are explained.
  MVP is attritbuted to the three characters that contribute the most to
  filling the bonus gauge.  These characters get bonux mana and experience.
"One Time" bonus is an award that you can get only once for completely
  filling the bonus gauge to 9.  If you miss the One Time bonus, you can come
  back and do the stage over and over until you get it.

Revisit: 4x Prinny
One Time Bonus: Super Jump

After completing the stage, you will be able to create new characters.

1.012 - Visit to Recruiter
After completing the first tutorial map, you will be able (forced) to visit
  the recruiter, where they will tell you about its features.
CHANGE!:  Unlike previous installments, you will need HL (money) to recruit
  characters, as opposed to mana.
CHANGE!:  Unlocking new characters comes as a result of completing their
  quests, or as a result of progressing the story.
CHANGE!:  During character creation, you can also start at a higher level
  by paying HL.  The upper limit is based on Your characters' levels.

1.013 - Shriveled Vein
A throwing tutorial.  Throwing is handled the same way it is in Disgaea D2,
  for purposes of diagonal throwing.  Monsters can bounce (receive) allies
  thrown to them as per Disgaea 4.

Revisit: 4x Lost Army Barrel
	 4x Lost Army Box
	 1x Treasure Chest
	 2x M. Warrior
	 2x M. Brawler
One Time Bonus: Brawny Muscle

After completing the stage, the Quest Shop will become available.

1.014 - Arid Blood Zone
No more tutorials, just 4 orcs, 2 imps, and a healer.  If you're having a
  hard time, complete some quests and collect the rewards.

Revisit: 4x Orc
	 2x Imp
	 1x F. Healer
	 2x Blood Parch Cactus
	 1x Lost Army Box
One Time Bonus: Legendary Dress Gloves

1.015 - Immovable Atrium
Straightforward battle.  If you're having a hard time, take out the orcs with
  ranged attacks one at a time, so the whole group doesn't swarm you.

Revisit: 5x Orc
	 2x Imp
	 1x F. Warrior
	 2x Blood Parch Cactus
One Time Bonus: Legendary Wood Cutter's Axe

1.016 - Sterile Atrium
"Overload" and "Revenge Mode" are explained in this battle.

Imps are level 4, and deal bonus damage to lower level units.  If you are
  having a hard time with the imps, get your fighting characters to level 4 or
  above.

The neutral boss will attack you if you are the only target in range.

Destroying all red (Lost Squad) units will end the battle.
  Whether the yellow (Neutral) enemy lives or dies has no effect on the game.

Revisit: 5x Orc
	 2x Imp
	 1x M. Warrior
	 1x M. Brawler
	 1x Lost Army Box
	 4x Blood parch Cactus
One Time Bonus: Legendary Imperial Seal*
*This item is very good, and worth going for.  Chaining together the attacks of
  low damage units for massive combos will help fill up the bar faster.

 =============================================================================
 1.020 - Chapter 2 - Spirit Interment
 =============================================================================

1.021 - Skill Shop becomes available at this point.  While levelling up skills
  via use in battle increases range, the skill shop will allow you spend mana
  to improve the area of effect and damage of skills.  Increasing skill power
  will drastically increase SP costs which can later be reduced by continuing
  to use the skill in combat.

1.022 - Innocent Shop becomes available at this point.
CHANGE!:  This allows you to move and store innocents to an "Innocent
  Warehouse", and does not require you to subdue the innocents beforehand, as
  previous installments have required.

1.023 - The quests "Pranking Footsteps", "Orc Pride", "Let's See a SKill!",
  "Let's Use Skills", and "Enhancing Skills" become available at this point.

1.024 - In order to go to the next area (And thus, progress the story), you
  will need to talk to the prinny on the elevated floor behind the three shops
  near the northeast of the pocket dimension.

1.025 - Companion Zone
Geo Effects tutorial explanation in this map.  Nothing new for veterans of
  the series.

GEO PUZZLE: (Will max out bonus bar)
-Throw yellow symbol onto blue panel.
-Destroy yellow symbol.

Revisit: Same geo puzzle
	 3x Zombie
	 2x Imp
One Time Bonus: Star Scroll
Note:  This stage is great for farming bonus lists.

1.026 - Darkfall Memorial
This battle explains how resistances work, including the new weapon
  specific resistances.

Revisit: 3x Zombie
	 3x Sludge
	 2x Magician
	 1x Witch
	 1x Skull (Object)
One Time Bonus: Legendary Cotton Bandana

1.027 - Death Promenade
A straightforward battle.  Throwing geo symbols on colored panels as you
  progress will make the battle easier.

GEO PUZZLE: (Will max out bonus bar)
-Throw every geo symbol onto teal squares.
-Destroy the geo symbol farthest from the null geo symbol.

Revisit: Same geo puzzle
	 4x Sludge
	 2x Zombie
	 2x Thief
	 2x Imp
One Time Bonus: Legendary Magician's Stick

1.028 - Deplorable Tombstone
You can fight around the outside, shooting into the center.
  If the witch refuses to come down, even after all the other enemies have been
  defeated and the geo-puzzle cleared, you can attack her with your own magic
  spells.

GEO PUZZLE: (Will max out bonus bar)
-Place the null geo symbol on one of the yellow panels closest to base panel.
-Destroy the green geo symbol

Revisit: Same geo puzzle
	 3x Witch
	 3x F. Warrior
	 2x Undead
	 1x M. Healer
	 3x Skull (Object)
One Time Bonus: Heal scroll

1.029 - Coffin of Spirits

GEO PUZZLE:
-Destroy the null geo symbol

Revisit: Same geo puzzle
	 9x Undead
	 4x Skull (Object)
One Time Bonus: Legendary Versatile Billhook

 =============================================================================
 1.030 - Chapter 3 - Poisondise
 =============================================================================

1.031 - Squad shop becomes available at this point.

1.032 - Dark Senate (finally) becomes available at this point.

1.033 - The quests "Throwing Overlord", "Secret to Jiggling", "Let's Dance",
        "Is Anyone Strong?", "Prideful Hardness", "Study Together?", "Heal
        Me...", "I'm a Pro Thief", "Nin Nin Nin", and "1 HL Savings" are added.

1.034 - Poison Beach
The "Sea of Poison" effect will poison any non-flying character standing on top
  of the purple water at the end of the turn.  The Evility "Poison Vaccine",
  which all characters have access to for 100 Mana at the Skill Shop, will make
  this chapter much easier.

Revisit: 5x Slumber Cat
	 4x Flora Beast
	 3x Imp
	 1x Table
	 1x Red Beach Ball
	 1x Yellow Beach Ball
	 1x Blue Beach Ball
One Time Bonus:  Poison Vaccine

1.035 - Poison Depot
The "Sea of Poison" effect will poison any non-flying character standing on top
  of the purple water at the end of the turn.  The Evility "Poison Vaccine",
  which all characters have access to for 100 Mana at the Skill Shop, will make
  this chapter much easier.

Revisit: 8x Slumber Cat
	 5x Imp
	 1x Red Beach Ball
	 1x Yellow Beach Ball
	 1x Blue Beach Ball
One Time Bonus: Legendary Bardiche

After this mission, the interrogation room will open.
A character must be assigned to the interrogation squad in order to take
  advantage of this feature.
The quests "Capture Enemies!" and "Boost Pop" will become available.

1.036 - Hole-In-The-Wall
Capturing is explained in this map.  The member of the "Capture Squad" will
  have the ability to use the capture skill.  Weaken it first, then throw a
  pok... er.. use the capture skill on it.
The "Sea of Poison" effect will poison any non-flying character standing on top
  of the purple water at the end of the turn.  The Evility "Poison Vaccine",
  which all characters have access to for 100 Mana at the Skill Shop, will make
  this chapter much easier.

Revisit: 4x Slumber Cat
	 2x Archer
	 4x Imp
	 2x M. Warrior
	 3x Red Beach Ball
	 3x Yellow Beach Ball
	 3x Blue Beach Ball
One Time Bonus: Legendary Longbow

1.037 - Hazardous Highway 4
This stage explains how squad attack works.  The squad leader must be in
  revenge mode, and can only be used once per battle.
The "Sea of Poison" effect will poison any non-flying character standing on top
  of the purple water at the end of the turn.  The Evility "Poison Vaccine",
  which all characters have access to for 100 Mana at the Skill Shop, will make
  this chapter much easier.

GEO PUZZLE:
-Throw Green geo symbol on a blue panel
-Attack green geo symbol

Revisit: More annoying geo puzzle
-Place blue geo symbol on blue panel
-Place null geo symbol on green panel
-Place green geo symbol on blue panel
-Destroy yellow geo symbol
	 3x Flora Beast
One Time Bonus: Legendary Jellyfish Stinger

1.038 - At this point, the item world opens, and the game forces you to run
  through a not-quite-imperial-seal to unlock the next stage.  Totally worth it.
  Collect some Filler 0.5s and Filler Gs to nab desirable One Time Bonuses.

1.039 - Fiendish Dance Floor
The "Sea of Poison" effect will poison any non-flying character standing on top
  of the purple water at the end of the turn.  The Evility "Poison Vaccine",
  which all characters have access to for 100 Mana at the Skill Shop, will make
  this chapter much easier.

Revisit: 2x Demon Noble
	 6x Orc
	 4x Imp
	 4x Slumber Cat
	 1x Red Beach Ball
	 1x Yellow Beach Ball
	 1x Blue Beach Ball
	 8x Table
One Time Bonus: Legendary Dark Rosary


 =============================================================================
 1.040 - Chapter 4 - Demunshroom
 =============================================================================

1.041 - Nether Research becomes available.

1.042 - The quests "Cute Animal, Meow", "No Ordinary Bug!", "Opening Up",
        "Rules of the Nobles", "Use Fist Weapons", "The First Step", "Awaken
        Spear User!", "Archer Beginner", "Showdown", "It's Axe Time!", "Studying
        is a Pain", "They're all Sissies", "Convince my Dad!", "Armor is
        Important", and "Examine Netherworld" become available.

1.043 - You are forced to hunt down the intruder before you can progress.
        Explore the base until you find a yellow prinny to advance the story.

1.044 - Baptism of Spores
Also, everything you know is a lie.  These prinnies will NOT EXPLODE when you
  throw them.
The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random
  places at the end of each turn.  You can use these to your advantage, by
  picking them up, and throwing them at the ground near enemies to inflict
  status ailments upon them.

Revisit: 12x Eryngi
One Time Bonus: Paralysis Vaccine

1.045 - Rustling Bacteria
The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random
  places at the end of each turn.  You can use these to your advantage, by
  picking them up, and throwing them at the ground near enemies to inflict
  status ailments upon them.

GEO PUZZLE: Impossible to clear

Revisit: Same geo puzzle
	 14x Eryngi
One Time Bonus: Legendary Binoculars

1.046 - Mischievous Hyphae
The clone panels here will be problematic if you leave them alone.  It can clone
  your strongest character multiple times and force you to fight against them.
  If the monsters are not too difficult, it may be in your best interests to 
  make a tower of units and throw someone to the blue symbol to clear it out.
The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random
  places at the end of each turn.  You can use these to your advantage, by
  picking them up, and throwing them at the ground near enemies to inflict
  status ailments upon them.

GEO PUZZLE: (Will add 6.8 bonus bars)
-Destroy the blue geo symbol

Revisit: Same geo puzzle
	 5x Eryngi
One Time Bonus: Legendary Kung-Fu Muscle

1.047 - Slime Hell
A straightforward battle.  If you can't win here, power up in Item World or 
  complete some quests.
The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random
  places at the end of each turn.  You can use these to your advantage, by
  picking them up, and throwing them at the ground near enemies to inflict
  status ailments upon them.

Revisit: 10x Eryngi
One Time Bonus: Legendary Fairy Arch

1.048 - Dreaming Mushroom
A straightforward battle.  If you can't win here, power up in Item World or 
  complete some quests.
The netherworld effect "Mushroom Paradise" causes mushrooms to grow in random
  places at the end of each turn.  You can use these to your advantage, by
  picking them up, and throwing them at the ground near enemies to inflict
  status ailments upon them.

Revisit: 18x Eryngi
One Time Bonus: Cool Body


 =============================================================================
 1.050 - Chapter 5 - Icic-Hell
 =============================================================================

1.051 - The quests "Mushroom Challenge!", "Serious Warrior", "Small Friend",
        "Eri Eri Poko Poko", and "Let's Collect Items" are added.

1.052 - The Curry Shop is added, as well as the "Curry Connoisseurs" squad,
        which is required for the Curry Shop to work.  It provides temporary
        bonuses which last one battle.  Good to remember for boss fights.
	For the cost of a fairy dust, you can regenerate HP and SP every turn
	in every fight for the rest of the game.

1.053 - Freezing Tundra
The netherworld effect "Snow" reduces all units' cold resist by 50.

There are three M. Mages standing 36 dm higher than you, and will lob ice magic
  at you.  You will need either your own mage, attacks with a 36 dm vertical
  tolerance, or a way to get up 36 dm (Jump, Throw, Create Box) to get to them.
  There are also ten ice blocks you can use to make a staircase.

Revisit: 3x F. Warrior
	 5x Imp
	 2x Gunner
	 3x M. Mage
One Time Bonus: Braveheart

1.054 - Cold Blooded Dew
The netherworld effect "Snow" reduces all units' cold resist by 50.

It is easy to set up a "Recovery 20%" panel around your base panel by throwing
  the green geo symbol to the red panels around your base.  Two Undeads will
  spawn every turn for the first five turns.  You can hang out at your base
  of healing-ness and ride the battle out.

Revisit: Same recovery +20% base
	 2x Chimera
	 4x Sludge
	 6(16)x Undead
One Time Bonus: Legendary Dark Orb

1.055 - Winter General
The netherworld effect "Snow" reduces all units' cold resist by 50.

Two giant steps of 36 dm prevent you from progressing.  Several ice blocks on
  the ground will allow you to create a staircase.

Revisit: 5x Undead
	 6x Maid
	 2x Rabbit (Corpse)
One Time Bonus: Legendary Top Hat

1.056 - Class-A Frozen Soil
The netherworld effect "Snow" reduces all units' cold resist by 50.

GEO PUZZLE:
-Place Null symbol on blue panel
-Destroy yellow geo symbol
Alternatively,
-Destroy yellow geo symbol
-Destroy null geo symbol (In same execute for great effect)

Revisit: 8x Undead
	 4x Sludge
	 2x Chimera
	 1x M. Healer
One Time Bonus: Legendary Mana Potion II

1.057 - Queen of Sweet Snow
The netherworld effect "Snow" reduces all units' cold resist by 50.

Revisit: 8x Sea Angel
One Time Bonus: Legendary Devil Ring

A straightforward battle.  No tricks, no geo symbols.  If you lose, power up in
  item world, collect magical extracts from prisoners, or complete quests.


 =============================================================================
 1.060 - Chapter 6 - Dragon Fang
 =============================================================================

1.061 - Chara World become available at this point.
	Chara World plays differently in this game than in previous games.
	It is a board game in the style of Mario Party or 100% Orange Juice,
        in which the goal is to make it to the... goal.  Complete this mission
	and you will be able to select an upgrade to the character's stats,
	such as movement ability, new evilities, or critical hit chance.

1.062 - The quests "Living Conditions", "Chimera Problems", "Demon Lord Task",
        and "Combo Play, Oink!" become available.

1.063 - Isolation Camp
The Green Ranger joins your party at this point.

The boss' overload skill will deal massive star-type damage to your whole team
  if you let her get into revenge mode.  You can hide units you want to protect
  in the base panel, or lift them up when she triggers revenge mode.

Revisit: 6x Ninja
	 6x Lady Samurai
	 5x Lantern
One Time Bonus: Assassin's Soul

1.064 - Demon Mansion

GEO PUZZLE:
-Destroy Red geo symbols
-Destroy Null geo symbol
  Largest bonus if you destroy all three in the same turn.

Revisit: 6x Lady Samurai
	 5x Ninja
	 6x Lantern
One Time Bonus: Legendary Massager

1.065 - Relaxation Shrine
You can fight from the thin walkways, leaving a tanky unit in the front to eat
  the hits, while peppering the ninjas from a distance, ignoring their evility.
  This battle will take some time, so a regenerative curry will do its best
  in this fight.

Revisit: 2x Nine-Tails
	 12x Ninja
	 8x Slumber Cat
One Time Bonus: Legendary Orb Scepter

1.066 - Sharp Fang Shrine
As in previous stages, the neutral enemies (Yellow HP bars) will attack both
  enemies and your allies, but your goal is to destroy only the enemies with
  red HP bars.
  This battle will take some time, so a regenerative curry will do its best
  in this fight.

GEO PUZZLE: (Will max out bonus bar)
-Destroy the red geo symbol

Revisit: 3x Nine-Tails
	 4x Ninja
	 4x Lady Samurai
One Time Bonus: Magic Boost

1.067 - Prison of Sacrifice
A boss battle versus a single unit.
  Archer's "Support Attack" evility will help build combo.
  Maid's "Afternoon Tea" will let your strongest unit attack twice in a turn.
  After burning all your units' actions, you can have your weakest unit lift and
  hold the boss, so only one unit dies, instead of getting smacked by a multi-
  target attack.

Revisit: 3x M. Brawler
One Time Bonus: Study Lover


 =============================================================================
 1.070 - Chapter 7 - Sandcano
 =============================================================================

1.071 - The Netherworld Edit shop becomes available at this point.

1.072 - The quests "The Dragon Overlord", and "Colla-tail-ral" become available.

1.073 - Bloody Quicksand
The netherworld effect "Sandstorm" is active here, causing all attacks to have
  a maximum accuracy of 80%.


Revisit: 6x M. Warrior
	 3x Armor Knight
	 4x Gunner
	 1x Nether Noble
One Time Bonus: Legendary Dark Orb

1.074 - Flaming Balance Beam
A long, thin landbridge you can stall your enemies out on.
  No geo panels or tricks to worry about here.


Revisit: 3x Imp
	 4x Orc
	 5x Eryngi
One Time Bonus: Legendary Bewitched Axe

1.075 - Furious Heatwave
The netherworld effect "Sandstorm" is active here, causing all attacks to have
  a maximum accuracy of 80%.

The enemy base panel will stop producing winged warriors (mothmen) after five
  turns.

GEO PUZZLE: (Will fill bonus gauge)
-Place red symbol on green geo panel
-Place null symbol on green geo panel
-Attack the green geo symbol on the red panel

(Faster to clear, fills only 5.8 bonus bars)
-Place red symbol on green geo panel
-Place null symbol on green geo panel
-Attack red geo symbol

Revisit:
One Time Bonus: Target Lock

1.076 - Burning Quicksand
A ledge prevents movement in this battle.  There are a few ways around it.
  -Have 36 jump on a unit, throw boxes down to make stairs.
  -Have a unit throw over the gap from the 36 dm platform to the 48 dm hill.
  -Have a thief use "Create Box" and make your own staircase.

Long range magic skills are *NOT* an adequate substitution for this.

Revisit:
One Time Bonus: Legendary Spirit Muscle

1.077 - Dying Flames
14 enemies in this stage, one of which is a boss with 15,000 HP.  A regenerative
  curry would do well here.

There are no geo panels, and no gimmicks to worry about.  If you can't beat this
  stage, gain some power via Item World, Chara World, Quests, Interrogation,
  or collecting powerful items from rewards (Hospital, Item World)

Revisit:
One Time Bonus: Legendary Devil Ring


 =============================================================================
 1.080 - Chapter 8 - Dark Testament
 =============================================================================

1.081 - Train at Martial Training bill becomes available at this point.

1.082 - The quest, "Are We Friends?" becomes available at this point.

1.083 - Escort Fleet Messier
The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map
  to be removed from the battle.

Revisit: 2x Magic Knight
	 4x Orc
 	 4x Eryngi
One Time Bonus: Legendary Iron Mask

1.084 - Zodiac Airframe
The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map
  to be removed from the battle.

GEO PUZZLE: (Will fill bonus gauge)
-Attack the blue geo symbol

Revisit: 3x Armor Knight
	 3x Magic Knight
One Time Bonus: Legendary Earthen Bow

Note: These units are on EXP +50% panels, and set up favorably for easy farming
	when you're revisiting.  You can use this stage to power up for Martial
	Training stage 1.

1.085 - Vauban Sphere
The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map
  to be removed from the battle.

The clone blocks will produce more enemies every turn.  Rushing to the symbols
  to clear the map of them is an option, as well as simply "kill more units than
  are being created".

The enemies on this stage will CHARM your units.  That is, when your turn
  starts, charmed units will attack the party.

GEO PUZZLE:
-Destroy yellow geo symbol
-Destroy null geo symbol

Revisit: 1x Professor
	 2x Magic Knight
	 4x Succubus
One Time Bonus: Legendary Singauta

1.086 - Main Deck-4th Area
The Netherworld Effect, "Out of Bounds!" will cause people thrown off the map
  to be removed from the battle.

You will require powerful characters that can survive turns on their own, as
  they will be warped into battle one at a time.
You can bring your whole party at once by creating a large tower on the red geo
  panel near the base, but your whole party will have to spend a turn throwing
  to separate the tower, unless you have the skill "Tower Release", acquired by
  performing five actions as a tower of units.
Making your way over to the purple warp panel will warp you to the
  legendary treasure chests.

GEO PUZZLE:  DO NOT DO IT.  Rewards are negligible, and may make the map
             unwinnable.  This is here for completion's sake.
-Destroy all the non-null geo symbols, then the null geo symbol last.  In the
  same turn, for the largest rewards.

Revisit: 4x Orc
	 4x Sludge
	 4x Succubus
One Time Bonus: Mana Lover

1.087 - DT Core Field
This fight is a single boss unit with 31,000 HP and 1200 ATK.
  Maid's "Afternoon Tea" will let your strongest unit attack twice in a turn.
  After burning all your units' actions, you can have your weakest unit lift and
  hold the boss, so only one unit dies, instead of getting smacked by a multi-
  target attack.

Revisit: 3x Armor Knight (Level 45)
One Time Bonus: Fire Body


 =============================================================================
 1.090 - Chapter 9 - Scorching Flame
 =============================================================================

1.091 - Innocent Aid Squad and Skill Training Squad becomes available at
        this point.

1.092 - Combo Skills become available at this point. 

1.093 - The quest "Seductive Demon" becomes available at this point.

1.094 - Land of Rush
The wrestlers in this stage will use special skills to lift you from a distance,
  and end their turns with you over their heads.

Revisit: 5x Wrestler
	 4x M. Brawler
	 3x F. Brawler
One Time Bonus: Legendary Dangerous Medal

1.095 - Dissolving Wasteland
The ground is covered in ATK +50%, DEF -50% geo panels, and the wrestlers will
  throw enemies at you, who will attack afterwards, giving them enormous
  effective attack ranges.

GEO PUZZLE: (Will fill bonus gauge)
-Destroy the yellow geo symbol.  (Requires a 9-range attack)

Revisit: Same Geo Puzzle
	 3x Wrestler
	 6x F. Warrior
	 6x M. Warrior
One Time Bonus: Speed Boost

1.096 - Senseless Lava Flow
The Netherworld Effect, Fire Powder, causes units' Fire Resistance to be
  reduced by 50% for all units.

This is a large stage with 15 units.  A regenerative curry would do well here.

Revisit: 6x Lady Samurai
	 5x Felynn
	 4x Slumber Cat
	 3x Lost Army barrel
One Time Bonus: Legendary Power Suit

1.097 - Salamander Ferocity
The Netherworld Effect, Fire Powder, causes units' Fire Resistance to be
  reduced by 50% for all units.

This is a large stage with 16 units.  A regenerative curry would do well here.

Revisit: 8x Imp
	 4x M. Warrior
	 2x Lady Samurai
	 2x Wrestler
One Time Bonus: Legendary Staff of Logic

1.098 - Scorching Heart
The Netherworld Effect, Fire Powder, causes units' Fire Resistance to be
  reduced by 50% for all units.

No tricks here.  Just a small map with 14x level 47 units.

Revisit: 6x Magic Knight
	 5x Chimera
One Time Bonus: Legendary Feather Token


 =============================================================================
 1.100 - Chapter 10 - Toto Bunny
 =============================================================================

1.101 - The quest "I Wanna Fight!" becomes available at this point.

1.102 - Tranquil Castle Wall
A group of forty (40) enemies are here, with no place to hide, and no tricks to
  play with, aside from a hallway near the base panel three spaces wide.

Revisit: 2x Chimera
	 38x Undead
One Time Bonus: Workshop Intern

Note:  This stage will easily fill the bonus bar, and you can capture a lot of
       units with little effort.

1.103 - Carrot Garden
A group of 21 enemies in a similar situation to the last fight.

Revisit: 3x Professor
	 11x Undead
	 7x Winged Warrior
One Time Bonus: Mega Star

1.104 - Compassion Street
The Netherworld Effect "Group Activity", which increases the stats of the unit
  with the most influence, is active here.

Revisit: 9x Undead
	 3x Thief
One Time Bonus: Legendary Mysterious Blade

1.105 - Cooperation Plaza
The Netherworld Effect "Group Activity", which increases the stats of the unit
  with the most influence, is active here.

23 corpse (uncapturable) enemies  with a potential atk +50%/def +50% geo effect.

Revisit: 5x Undead in a + shape, on +50% EXP panels.
One Time Bonus: Legendary Spirit Pike

1.106 - Toto Castle Gate
The battle they've been teasing you with all game finally happens.  If you've
  been keeping up with your training on bunnygirl, you're going to find that
  she's super amazing in this fight.

Revisit: 2x Chimera
	 3x Undead
	 2x Enemy Base Panel
One Time Bonus: Safety


 =============================================================================
 1.110 - Chapter 11 - Toto Bunny Castle
 =============================================================================

1.111 - "Train more at Martial Training" bill appears at the senate now.
  This will unlock the second stage in Martial Training.

1.112 - Tolerance Hall

Revisit: 2x Eryngi
	 2x Chimera
	 12x Maid
One Time Bonus: Legendary Witch's Hat

1.113 - Kind Circuit
10 enemies, and a ledge 60 dm up.
  The 6 maids will jump down after you eventually, but the wrestlers will stay
  up top to throw bombs at you for a few turns first.

With "Create Box", you can stand on a box and put the wrestlers in range of
  magic attacks.

If you did any levelling at Martial Training 1, three sets of Angel Shoes will
  give a character enough jump to pop up to the ledge.

Revisit: 6x Maid
	 2x Wrestler
	 2x Corpse
	 10x Bomb
One Time Bonus: Legendary Skogsra

1.114 - Bunny Hop Stairs
Several maids will magichange with prinnies, making them susceptible to prinny
  explosions.  You can use a wrestler and lob prinnies from the base panel to
  explode the maids after they magichange.

On the first turn, you can throw a prinny up to the stack of bombs with a
  wrestler/Logan to clear out 3 enemies and open up a lot of walking room.

GEO PUZZLE: Silence/No Lifting panels surround your base, leaving you to get
  bombarded by maids throwing bombs if you don't have the movement or basic
  attack range to get out there.
-Destroy the green geo symbol to clear.

Revisit: 8x Maid
	 4x Prinny
	 32x Bomb
One Time Bonus: Legendary Aura Belt

1.115 - Royal Bedroom Foyer
13 enemies around, with no geo shenanigans to rely on.

Revisit: 11x Maid
	 5x Rabbit Corpse
One Time Bonus: Tough Guy

1.116 - Overlord's Throne
17 enemies and a boss, with no geo effects around to play with.

Revisit: 3x Maid
	 14x Undead
One Time Bonus: Legendary Sophia's Mirror


 =============================================================================
 1.120 - Chapter 12 - Fortress de Gaulle
 =============================================================================

1.121 - The quest "Celestial Messenger" becomes available at this point.

1.122 - Burnt Out Spirit
The netherworld effect, Bombing Run, will cause random damage to units at the
  end of every turn.  It seems to be about 5%-10% damage to all units in an
  area around the target the bombing run chooses.

The green "No Entry" geo effect is a red herring, and does not mess with your
  ability to move through the stage.

With the yellow "Jump +50%" effect, you will need units with 24 jump or more to
  get to the higher ground unassisted.  If you do not have units with 24 jump,
  you can lift/throw the Lost Army Boxes to give yourself a platform to jump
  from.  In order to take advantage of the Jump +50%, you will need to START
  your turn on the yellow panels.

GEO PUZZLE:
-Throw the null geo symbol onto a yellow geo panel.
-Destroy the green geo symbol.

Revisit: 5x Imp
	 4x Orc
	 2x Twin Dragon
	 3x Lost Army Box
One Time Bonus: Legendary Opera Glasses

1.123 - Ghost Guardrail
The netherworld effect, Bombing Run, will cause random damage to units at the
  end of every turn.  It seems to be about 5%-10% damage to all units in an
  area around the target the bombing run chooses.

In this stage, you will have to cut your way through some boxes, or simply
  throw your team over the river to reach the enemies.  If you're using a
  regenerative curry, you can mitigate the building damage of the netherworld
  effect.

Revisit: 3x Dragon
	 4x Orc
	 3x Imp
	 1x Gunner
	 6x Lost Army Box
One Time Bonus: Legendary Ace Muscle

1.124 - Scar of the Warriors
No bombing run, no geo puzzle, just 17 level 60 enemies.

Revisit: 2x Succubus
	 7x Nekomata
	 4x Armor Knight
	 2x Archer
	 2x Magic Knight
One Time Bonus: Legendary Scale Mail

1.125 - Brave Resistance
15 units and no geo puzzle or netherworld effect.  One of which is a boss with
  27,000 HP and 2,000 ATK.

Revisit: 4x Dragon
	 4x Imp
	 4x Armor Knight
	 2x Magic Knight
One Time Bonus: Windy Body

1.126 - Pride of a Rebel
Second part to this battle comes immediately after completing this one.
  The character you control can act an infinite number of times, so you can
  win without ever having to press "End Turn".

Revisit: 7x Orc
	 4x Twin Dragon
	 2x Imp
One Time Bonus: Legendary Vice Indicator


 =============================================================================
 1.130 - Chapter 13 - Flowerful
 =============================================================================

1.131 - The quests, "Prideful King" and "Treasure & Dragons" become available.

1.132 - Field of Winds
The Netherworld Effect, Gale Force Winds, reduces the wind resist of all units
  on the map by 50%.

Revisit: 4x Nekomata
	 4x Flora Beast
	 2x Fairy
	 5x Eryngi
One Time Bonus: Legendary Electric Pulse

1.133 - Fairy's Prank
Although this stage does not have the Gale Force Winds effect, the ground is
  covered in panels that make you choose between "Wind -50%", and "Silence".

Attacking the red symbol and NOT the null symbol will cover the map in silence
  panels, which might be a good option if that is your playstyle.

Throwing the null geo symbol onto the green panels will make a strip of red
  safe panels with no effect, while the green panels are all silence/Wind -50%.

GEO PUZZLE: (Will max out bonus gauge)
-Throw the null geo symbol onto a green panel.
-Attack the red geo symbol.

Revisit: 5x Nekomata, standing on EXP +50% panels
One Time Bonus: Legendary Flower Wreath

1.134 - Road of Bewilderment
12 enemies and an enemy base panel.  Just run them over.
  A unit with high jump will make it easier to get to the enemy base panel.

Revisit: 9x Slumber Cat
	 3x Fairy
 	 1x Enemy Base Panel
One Time Bonus: Legendary Lunar Orb

1.135 - Hill of Loneliness
The Netherworld Effect, Gale Force Winds, reduces the wind resist of all units
  on the map by 50%.

16 units, armed with an assortment of wind resist evilities and wind magic.
  No tricks on this map.

Revisit: 5x Flora Beast
	 4x Nekomata
	 1x Fairy
	 4x Sludge
	 2x Winged Warrior
One Time Bonus: Mega Heal

1.136 - Beast Claw Tip

Revisit: 3x Nekomata
	 2x Eryngi
	 2x Winged Warrior
One Time Bonus: Legendary Pravda Pendant


 =============================================================================
 1.140 - Chapter 14 - Gorgeous
 =============================================================================

1.141 - Flattering Beauty
10 enemies on a stage that, aside from being the most amazing visually, is not
  special at all.

Revisit: 3x Wrestler
	 7x M. Warrior
One Time Bonus: Legendary Evil Edge

1.142 - Invioable Entrance
The Netherworld Effect, Protection Beam, will fire upon a marked area each turn.
  Units struck by the laser lose 50% of their max HP.

The warp panels will only bring you 9 spaces away from the center, but they
  allow you to begin the next turn surrounded by 3 enemies.  If you're strong
  enough to handle those odds, you can end the stage quicker by utilizing them.

Revisit: 3x Professor
	 4x Lady Samurai
	 2x Ninja
	 6x Thief
	 6x F. Warrior
One Time Bonus: Legendary Burning Karate

1.143 - Sinful Fortress
24 prinnies on no-lifting panels.
  With a throw range of 5, you can get right to the null symbol and clear the
  geo effect.

Revisit: 24x Prinny, on clone panels
One Time Bonus: Hyper Guy

1.144 - Cross Guardian
The Netherworld Effect, Protection Beam, will fire upon a marked area each turn.
  Units struck by the laser lose 50% of their max HP.

15 enemies in a cross pattern, with the fighting area smaller than the last
  stage with protection beam.  More fighting surface will be bombarded with
  laser beams if you don't fight quick, use few units with good area of effect
  attacks, or use flying units to escape the effect of the beams.

The wrestlers on this team will attempt to hold you at the end of their turns,
  and if they are standing in a laser marked square, it will damage both the
  wrestler and the unit he is holding.

Revisit: 6x Wrestler
	 1x Archer
	 2x Gunner
	 2x F. Warrior
	 4x M. Warrior
One Time Bonus: Legendary Souther Staff

1.145 - Hall of the King
With the new skill you acquire in this stage, you trivialize the threat the
  enemies pose.  

Revisit: 11x Knight Rider
One Time Bonus: Star Blessing


 =============================================================================
 1.150 - Chapter 15 - Outer Dark Demise
 =============================================================================

1.151 - "Train Even More at Martial Training" becomes available at this point.

1.152 - The quest "Promised Spear" becomes available at this point.

1.153 - Reserve Squad
12 enemies, 11 on Movement +2, and a fox on a DEF+50%/Magic Range +1 panel.
  She is only three squares away from your main path, so you can hit her with
  your own magic without needing to walk around.

The two enemy base panels will generate a total of seven units over the course
  of seven turns.

GEO PUZZLE: (Will max out bonus gauge)
-Throw teal geo symbol onto purple panel.
-Destroy teal geo symbol.

Revisit: 8x Lady Samura
	 3x Armor Knight
	 1x Nine-Tails
	 2x Enemy Base Panel
One Time Bonus: Giga Star

1.154 - Dist. A: Main Army
The Netherworld Effect, Reinforcements, causes one new enemy unit to spawn
  every turn.

In order to net progress in this stage, you will need to be able to take out
  more than one unit per turn.  A regenerative curry would work well in this
  stage.

Revisit: 2x Archer
	 2x Gunner
	 4x Knight Rider
	 1x F. Mage
	 1x M. Mage
 	 1x M. Healer
 	 1x F. Healer
One Time Bonus: Shinatsukiho's Gun

1.155 - Dist. B: Expansion
31 units, and a boss with 18,000 HP.

On the first turn, the boss will magichange with the four nearest monsters, for
  a double giant magichange weapon.

Revisit: 3x Maid
	 24x Zombie
One Time Bonus: Seal of Betrayal

1.156 - Dist. C: Battle Port
The Netherworld Effect, Reinforcements, causes one new enemy unit to spawn
  every turn.

The battle starts with a purple strip of geo panels that have no effect.
  You can throw both geo symbols on there to make the enemies easier to fight,
  however, the Succubus enemies on this stage can fly through you if you try to
  wall them off and trap them in the purple weakening strip.

Revisit: 3x Gunner
	 1x Nether Noble
	 2x Orc
	 4x Succubus
	 4x Armor Knight
One Time Bonus: Legendary Dynastic Guandao

1.157 - Bridge to Depths
6 level 100 enemies and a boss with 56,000 HP on a 3-tile wide bridge.  This
  battle is just a measure of power.

Revisit: 6x Great Wyrm
One Time Bonus: Gear Repair


 =============================================================================
 1.160 - Chapter 16 - Inner Dark Demise
 =============================================================================

1.161 - The quest "Hard Boiled Heart" becomes available at this point.

1.162 - Floor of Darkness
11 enemies at level 100, fighting on thin walkways.

Revisit: 3x Great Wyrm
	 4x Dark Knight
	 3x Sage
	 1x Chimera
One Time Bonus: Legendary Crossy Bow

1.163 - Heartbreaking Slope
16 enemies pushing level 110, on a long 3-tile wide bridge.

Revisit: 6x Sage
	 4x Knight Rider
 	 3x Dark Knight
	 3x Pirate
One Time Bonus: Legendary Iron Man Medal

1.164 - Destroyer's Beckon
14 units around level 110, and a boss with 31,000 HP.
  This is a large stage with units well spaced out, proving to be a long match.
  A regenerative curry would do well here.

Many of the units are on red "Enemy Boost +50%" panels.  If this proves to be
  problematic, you can throw units to the lower walkway, which will take you to
  the null geo symbol to clear out the buff.  If you kill the red geo symbol on
  the blue tiles first, it will clear the whole stage, for increased bonus
  gauge boost.

GEO PUZZLE:
-Lift red symbol (Do not throw)
-Throw null geo symbol on blue panel
-Throw red geo symbol on blue panel
-Destroy red geo symbol

Revisit: 2x Dark Knight Corpse
	 4x Pirate Corpse
	 5x Sage Corpse
	 3x Twin Dragon Corpse
One Time Bonus: Mana Scarcity

1.165 - Farthest End of Fate
11 units around level 110, and a boss with 104,000 HP.

This boss restores his revenge gauge to full every turn.
This boss renders the unit it hits unable to perform any actions on the next
  turn.
If left alone, three of the monsters will magichange to the three humans on the
  throne platform.  This will confer the "Immortal Body" Evility on the boss,
  which reduces physical attack damage taken by 50%.
The boss will use different Evilities as he sees fit, including Broken Magia,
  which will generate several corpse enemies, and Mastema's Hatred, which
  increases damage dealt.

Revisit: 2x Dark Knight Corpse
	 2x Sage Corpse
	 2x Pirate Corpse
	 2x Great Wyrm Corpse
	 2x Twin Dragon Corpse
One Time Bonus: Legendary Hero Suit

1.166 - Beating of the End
Four Dark Bits with 25,000 HP, and a boss with 190,000 HP.  No geo panels, and
  the arena is sizable.
Each Dark Bit you destroy will increase the big boss's ATK by 25%.

Revisit: 1x Boss with 16,000,000 HP
	 4x Level 3,000 Dark Bit
	 1x Sage Corpse
	 1x Pirate Corpse
	 1x Dark Knight Corpse
One Time Bonus: MC Mastery


 =============================================================================
 1.200 - Postgame Overview
 =============================================================================

1.201 - The alchemist becomes available at this point.  This is a good source
  of Diver-10s, Diver-5s, and Gold Bars.

1.202 - "Equip Unique Evility", "Research a Mysterious Netherworld", "Restore
  Toto Bunny", "Train Beyond at Martial Training", "I Wanna Learn Izuna's
  Overload!", "I Wanna Learn Hedler's Overload!", "I Wanna Learn Geese's
  Overload!", "I Wanna Learn Logan's Overload!", "I Wanna Expand Strategies!",
  "All-Out Attack!", "I Wanna Learn Erynder Z's Overload!", "I Wanna Learn
  Drumdawn's Overload!", "I Wanna Learn Brave's Overload!", and "Fight the
  Super Overlord!" bill can be suggested at this point.  You will not get
  the option to pass overload bills for the overlords you have not recruited.

1.203 - Alchemy Squad, Ability Squad become available at this point.

1.204 - The quests "Bloodthirsty Den", "God of an Item", "Chara World Victory",
  "Master Researcher", "Overlord Task", "Murder Trick", "RIP, Friend",
  "Freedom!", "Letter of Challenge", "CHM77 Invitation", "I'm Curious, Dood!",
  "Clone Fighter!", "Ugyaaahhh!!!", "Strongest Bro Evah!", and "Judgment is
  Here!?" are added.

1.205 - Unique Evilities can now be equipped.  You get your first bonus Unique
  Evility slot by passing the bill at the senate, titled "Equip Unit Evility",
  but in order to access Unique Evilities, you must master the class whose
  Unique Evility you wish to acquire.

1.206 - "Research a Mysterious Netherworld" will unlock the zone "The Phantom
  Copies".

1.207 - "Restore Toto Bunny" will unlock the zone "The Cursed Witch".
  Completing this chapter will unlock the bill "Pursue Powerful Energies!",
  which unlocks the zone "Possessed by Heart".

1.208 - "Train Beyond at Martial Training" adds "Fourth Trial" to Martial
  Training.

1.209 - "I Wanna Expand Strategies!" will expand your unit capacity to 11.
  Passing this will allow the bill "I Wanna Expand More Strategies!", which
  expands the unit capacity to 12.  Passing that will allow the bill "I Wanna
  Expand Even More Strategies!", which expands unit capacity to 13.  Passing
  that will unlock "I Wanna Expand Beyond Strategies!", which expands your unit
  capacity to 14.

1.210 - "All-Out Attack!" will expand your unit capacity to 20 for the next map.

1.211 - Fight the Super Overlord!" will unlock the zone "Celestial Hell".
  This fight is one you're gonna have to wait on.

1.212 - "Gimme Back My Overload!" will return Broken Faith Magia to Majorita.
  After you do this, you will be able to change Majorita's skill to another
  overload, but you will not see this bill again, losing Broken Faith Magia
  forever.

1.213 - "Master Martial Training" unlocks "The Last Trial" at Martial Training.

1.214 - After you complete the following list of post game acts, the bill
  "Fight New Enemies!" can be suggested.  Passing this bill unlocks "Attack of
  the Carnage Dimension" zone, accessible from the dimension guide.
-The Phantom Copies
-Restore Toto Bunny bill > The Cursed Witch
-Bloodthirsty Den Quest > Violent Challenger Quest
-Master Researcher Quest > Harbinger Quest
-God of an Item Quest > Beautiful Assassin Quest
-Chara World Victory Quest > Only Victors Wanted Quest

1.215 - After beating all five stages of Martial Training in the Carnage
  Dimension, you will gain access to "Money Map" at the Map Editor.  Totally
  unnecessary.

1.216 - After a great deal of powering up in Item World, Chara World, Mastering
  Classes, Reincarnating, and liberal application of Magical Extracts (from
  interrogation) and Shards (from revenged enemies) to their hard cap of
  10,000,000, your next step is Epic level gear.  Using the Maid's Evility,
  "Licensed Caregiver" will allow you to use Magical Extracts on five people at
  once, when used in combat.  This is recommended to cut down on grind time.

Your base stats, naked with no Evilities, should be pushing 20,000,000.
  -Mastering every class gives you 10,000,000 of this.
  -Shards and Extracts give you another 10,000,000.
  -Couple this with stat boost Evilities (Violence, Heavy Stance, Greedy
   Disposition, etc.) to increase your base stats to 40,000,000.
  -Get 300% in equipment aptitudes in Chara World.  Miss Evil drops a Dowsing
   Rod when you beat her, and beating your shadow heart couples with that to
   give 3% in every attribute every time you run Chara World.

1.217 - With a massive Sage, you can quickly level up an item to +80 using the
  "Scorched Earth" technique listed in section 4.20.  Collect the highest rank
  Carnage Emblem you can get your hands on (Feather Tokens appear in Martial
  Training 4), and rush it to level 80.  Once you've hit 80, you can beeline to
  floor 100, where an Item God 2 will be holding a Sophia's Mirror.  Do the same
  with the Sophia's Mirror to get a Pravda Pendant.  Lather, rinse, and repeat
  until you end up with a Trapezohedron.  This little guy is going to be your
  best friend.

Rank the Trapezohedron up to 100, pass the bills you want to pass as soon as
  possible, and turn on the "Mystery Room" effect, with Adventurer Evility.

While levelling your Trapezohedron, be sure to include Innocents you would like
  to duplicate on the item.  Nerds, Pugilists, Hard Workers, what-have you.
  Having hundreds of thousands of Nerds is just as important as duplicating the
  item itself.

Collect as many Trapezohedrons as you can via Adventurer's House mystery room.

Using your cloned Trapezohedrons on your already massive units, you should be
  able to traverse deep into the items to make many clones of this item.  Once
  you have a handful of Trapezohedrons and characters with their massive base
  stats, it's time to clear the difficulty 10 quest line.

1.218 - The end of the difficulty 10 quest line is the map "Evil God of
  Tyranny", which has you fight a boss with 50m in each stat, and billions of
  HP.  If you have the stats, this fight should not be hard.  If you plan to
  tank his hits and survive, a curry made with several Carnage Elixirs will
  improve your HP to levels where that is a possibility.  Asagi's Evility,
  Dark Song, will both decrease enemy stats by 2%, as well as increase ally
  stats by 2%.  Put this on as many units as you can.

If you only have one massive damage dealer, you can use that unit, then
  Afternoon Tea, then put the unit back in the base panel.  Damage > Afternoon
  Tea > Throw back into panel.  It will cost you two units per turn, but you get
  to take advantage of Ambusher, Twin Heads, and the like.  Passing the "All
  Out Attack" bill will allow you to bring 20 units to this battle, which means
  you can do this for ten turns.

1.219 - After clearing Evil God of Tyranny, it's time to visit Celestial Hell.

1.220 - After clearing Celestial Hell, the penultimate goal in the game is to
  revisit "Inner Dark Demise > Beating of the End" to fight your last challenge.
  The enemies here have their stats mostly capped at 100,000,000 at zero stars'
  worth of difficulty.

1.221 - Was that too easy?  Pass "Fully Fight the Super Overlord!" to unlock
  Celestial Hell > Song of Calamity.  It's similar to the non-carnage version,
  but the stats are bigger, enemies are equipped with epic equipment, and you
  take 2 billion damage upon leaving the base panel.


 =============================================================================
 1.300 - Post Game Maps
 =============================================================================
Listed in a similar fashion to the main story maps, the missions available
  only after clearing the game will be listed here.

 =============================================================================
  1.310 - The Phantom Copies
 =============================================================================
Stage - Double Fake
On this stage there are 100 (One Hundred) enemies, from level 100 to 200.
Varying Evilities include
-Idol: Increase stats of ally units on the map by 10%.
-Mini: Evade attacks at the rate of 50%.
-Depression: Increase movement by 5.
-Next Game's Main: Increase Stats by 100%.
-Prinny: Explode when Thrown.  (Still not a prinny)
-Desperate: Critical rate becomes 100% when attacking or being attacked.

Revisit: 100 enemies, from level 100 to 200.
One Time Bonus: Magical Mini Craft

Completing this stage gets you the character Asagi, and unlocks "Asagi Fan Club"
  in squad formation.  The quest "Asagi's Future" is also added, as well as
  increasing CP point capacity by 100.

 =============================================================================
  1.320 - The Cursed Witch
 =============================================================================
1.321 - Reviving Evil
5x level 300 giant Slumber Cats, and a boss with 160,000 HP.

Revisit: 5x level 300 giant Slumber Cats
One Time Bonus: Legendary Skadi's Ice Staff

1.322 - Hypocrite's Sigh
A boss with 320,000 HP surrounded by four level 400 monsters, on Enemy Boost
  +50% panels, guarded by a No Entry barrier.  You will need to use throw to
  get around the No Entry panels.

After the first turn, the boss will magichange with all four monsters.

Revisit: 
One Time Bonus: Legendary Hildegrim

Completing this stage will add Majorita to your party, unlocks the bill
  "Pursue Powerful Energies!", and unlocks the squad "Flatty Squad", as well as
  increasing CP point capacity by 100.


 =============================================================================
  1.330 - Possessed By Heart
 =============================================================================
1.331 - Dark's Second Coming
5 level 500 Undead, and 7 level 600 Dark Knight.

There's a "No Entry" geo symbol and some scattered blue panels, so you can try
  to do some shenanigans if you like.  However, if you're not strong enough to
  simply steamroll this stage, you will not clear the next one.

Revisit: 5x level 500 Undead
	 6x level 600 Dark Knight
One Time Bonus: Legendary Ubermensch

1.332 - Endless Effort
3x level 600 Pirate Corpse, and level 800 Boss with 611,000 HP and 14,000 ATK.

Revisit: 3x level 600 Pirate Corpse
One Time Bonus: Legendary Destiny Lens

1.333 - Grudgeful Spirit
3x level 700 Sage Corpse, and level 1,000 Boss with 1.4m HP and 19,000 ATK.

Revisit: 3x level 700 Sage Corpse
One Time Bonus: Legendary Chaos Orb

Completing this stage will give you Void Dark as an ally, and enable the "Gimme
  Back My Overload!", and "Master Martial Training" bills at the senate.  The
  "Elite Four" squad becomes available.  CP point capacity increases by 100.


 =============================================================================
  1.340 - Carnage Dimension
 =============================================================================
1.341 - Fearless Laughter
4x level 1,000 Lady Samurai and 1x level 1,200 Knight Rider from Carnage
  Dimension.  While normal units at level 1,000 have stats around 2,000, with
  100,000 HP, these guys have stats around 50,000, with 400,000 HP.

Revisit: 4x level 1,000 (CD) Lady Samurai
One Time Bonus: Legendary Insanity Eye

1.342 - Fight God's Return
5x level 1,200 units with 850,000 HP and 100,000 ATK
1x level 1,500 boss with 1.5m HP and 100,000 ATK

Revisit: 4x level 1,200 (CD) Wrestler
One Time Bonus: Legendary Golden Right

1.343 - Overture of Downfall
4x level 1,500 boss, with 1.5m-4.5m HP and 130k-150k ATK/INT.
1x level 1,800 boss with 2m HP and 175,000 ATK
1x level 2,000 boss with 10m HP and 275,000 ATK

Revisit: Same as first visit.
One Time Bonus: Legendary Overlord Armor

Note: The character that lands the killing blow on the prinny boss will get an
  extra Unique Evility slot.  You can come back and fight the prinny boss again
  to collect slots on other characters.

Goldion will join your party at this point.

CP point capacity increases by 150.

"I Wanna Overdose on Strategies!" bill can be suggested, which will increase
  your unit capacity per battle to 15.

The quests "Super Overlord Task", and "C. Blood Parch" are added.


 =============================================================================
  1.350 - Celestial Hell
 =============================================================================
1.351 - Call of Hell
The Netherworld Effect, S. Overlord Baal, "Activates various effects every
  turn."  Do you feel lucky?

8 units with 100m HP and 45m ATK/INT, 4 bits with 400m HP and 50m INT, and
  four bosses with 187m HP and 65m ATK await you here.

Your base panel is in the center of all this, you have no place to run or hide.

If you're strong enough, you can win by using a single unit with Comet Disaster,
  (Izuna's Overload) and Squad Attack.  Timply use Comet Disaster first, then
  use squad attack on the remaining surviving units.

The bosses each render their respective Bit immune to damage, forcing you to
  kill the bosses before being able to target the bits.

Nothing can be stolen during this fight, so you're better off not even looking
  at the goodies you can't have.

You will be attacked each time you summon a unit from the base panel, so all
  stats are relevant, not just the offensive ones.

Defeating the bits will cause the unit who destroyed it to die as well,
  requiring you to have more than a single super powerful unit.

Clearing this map will give you a relatively useless equipment item, Axel Gear,
  which gives base 10 to all stats, 4 move, and 24 jump.

Clearing this map unlocked the "Fully Fight the Super Overlord!" bill.  This
  will unlock Celestial Hell > Song of Calamity in Carnage Dimension.  Bringing
  a unit out of the base banel will cause the unit to take 2,000,000,000 damage.
  Otherwise, it's a similar fight to this one, but with larger numbers.
  Enjoy!


 =============================================================================
2.00 - Game Mechanics
 =============================================================================
A shortened version of what's mentioned in other sections of the guide.

***
Chara World
***
-Gets 10x more expensive every time you clear it, until the cost of 100k Mana.
-Still a primary source of Evilities, but there are no character specific ones
  to worry about here.
-It is a board game similar to "100% Orange Juice", rather than a normal
  isometric fight, as in previous games.
-It is a primary source of Evilities you cannot get elsewhere.
-It is the only way to improve aptitudes to 300%.

***
Character Recruitment
***
-Characters are created with HL and not mana.
-Characters can be created at a level as high as 80% of your highest character's
  level
-Character unlocks come as a result of completing quests, and progressing story.

***
Item World
***
-Double-beating bosses is no longer a thing.
-Levelling items comes from clearing stages, rather than skipping them.
-Stat boosting innocents on an item no longer amplifies an item's stats while
  levelling.
-Unsubdued Innocents may be moved, but not combined.
-Item Assemblies are paid for with points (via trading in rare/legendary items),
  rather than Mana, and is done from the Item Worlder's main screen.
-Any item is worth levelling up.  There are an infinite (at least 400) floors,
  and increasing rarity will eventually turn any item rare/legendary/epic.

***
Mastering Classes
***
-Previously, you would level up a class, unlock the next tier, then reincarnate
  into that tier to unlock tier 3.  In Disgaea 5, you automatically advance in
  tiers as you gain levels in the class.
-Once a tier is unlocked, you can create future characters as that tier.
-To gain tiers, you need to gain "Class Exp", which is obtained by performing
  actions as the class.  Fighting monsters, destroying objects, and using
  support magic will all give Class Exp.
-By selecting a Sub-Class in the assembly, a unit's Class Exp will wholly be
  applied to another class.  This will give units access to Evilities from
  other classes without reincarnating, and will allow main characters to gain
  Evilities from the generic classes.
-Mastering classes will increase stats.
-Filling the final star in a class allows you to purchase that class's Unique
  Evility, but the time it takes to fill that last star is several times longer
  than the first five stars combined.

***
Nether Research Squad
***
-Send 10 of your units out at a time to explore a list of netherworlds.  They
  cannot be used in battle while this is happening.
-Green netherworlds are important, and cannot be deleted.
-Black netherworlds are common, and can be used to acquire legendary items.
  First, you research it to 100%, then choose "Defeat Overlord" if the option is
  available, then read the research report.  This will give you a legendary item
  and cause the netherworld to crumble.

***
Revenge Mode
***
-Fill up the revenge gauge by taking damage, or allies taking damage.
-Fill up the gauge by having allies defeated.
-Fill up the gauge by defeating an enemy in Revenge Mode.
-Revenge mode increases critical hit rate to 100%.
-Revenge mode sets all SP costs for skills to 1.
-Revenge mode decreases received damage to 75%
-Defeating enemies that are in Revenge Mode may yield power fragments.
-Power fragments give stat increases to those that use them.
-During Revenge Mode, certain story characters can use Overload.

***
Skill Levelling
***
-Level up a skill by using it, no paying mana is necessary.
-When skill level increases, SP cost to use it decreases.
-In order to increase power or range, you will need to pay mana at the Skill
  Shop, next to the Rosen Queen shops.

***
Squads
***
-Sub-groups of your units can enhance operations of the game, similar to the
  Evil Symbols from Disgaea 4, except that each unit may only be in a single
  squad at a time.
-Enhance squads by capturing prisoners and interrogating them.  A unit that has
  had its SP reduced to 0 via interrogation will give 3x the bonus when used
  to enhance a squad

***
Weapon Mastery Level
***
-It's back!
-Gain points by either using the weapon, skills with the weapon equipped, or
  by taking damage with the weapon equipped.
-Weapon mastery levels will unlock abilities, as per Disgaea 1.


 =============================================================================
3.00 - Quest Shop
 =============================================================================
Unsure if the quest unlock requirements are correct.  If something is wrong,
please let me know.

Common quests (Quests that do not have a one-time reward, such as unlock
quests) are chosen randomly.  Clearing a stage will refresh the quest list.
Completing four "Run to the store, buy an item, and come back" will appear to
deplete the quest list, but clearing a stage will fill it back up.

Most quests can be completed multiple times.  In this way, you can teach wind
magic to your healer without having to go through any pesky reincarnations or
waiting until a later chapter to gain access to the skill squad.

********************************************************************************
3.01 - Difficulty 1
********************************************************************************

Combat Lecture
Clear Stage	Blood Parch	1x Dried Up Wasteland
Reward: 500 HL

Practice, Dood!
Clear Stage	Blood Parch	1x Dried Up Wasteland in 1 turn
Reward: 600 HL

Give Me Gum
Item Collection			1x ABC Gum
Reward: 100 HL

To Get Outside
Item Collection			1x Wrinkly Clothes
Reward: 400 HL

In That Box
Kill Ten Rats			3x Lost Army Box
Reward: 800 HL
Note: Visit "Blood Parch > Shriveled Vein" to clear this.

Ugh...
Item Collection			1x Fairy Dust
Reward: Secret Scroll: Poison Vaccine

Trying to Cook
Item Collection			3x Anything
Reward: Rotten Garbage

Relax and Cheat!
Item Collection			1x EXP Potion I
Reward: 1,000 HL

One Step Forward
Kill Ten Rats			3x Brawler
Reward: 1,000 HL
Note: The map Blood Parch > Shriveled Vein has 2 brawlers.

Don't Sharpen Nails
Kill Ten Rats			5x Slumber Cat
Reward: Rare Light Shield
Note: The stage Poisondise > Poison Beach has 5 Slumber Cats

Muscle!  Muscle!
Kill Ten Rats			3x Warrior
Reward: Rare Brawny Muscle
Note: The map Blood Parch > Shriveled Vein has 2 warriors.

Appeal of Swords
Clear Stage			2x Any Stage
Reward: Secret Scroll: Sword Coach

Confinement
Item Collection			1x Orb
Reward: Secret Scroll: Stun

Now Hiring, Dood!
Kill Ten Rats			1x Prinny
Reward: Rare Mana Potion I
Note: The first map has 4x Prinnies

How to use Armor
Kill Ten Rats			2x Magician	2x Witch
Reward: Secret Scroll: Armor Tutor
Note: Spirit Interment > Deplorable Tombstone has 3 witches.
Note: Spirit Interment > Darkfall Memorial has 2 magicians.

Thirsty
Item Collection			1x Cafe au Lait
Reward: 300 HL

Strength is Power
Item Collection			1x Belt
Reward: Secret Scroll: Axe Coach

You Work, You Lose
Item Collection			1x Hard Candy
Reward: Exp Potion I

Specialty Magic
Item Collection			1x Staff
Reward: Secret Scroll: Wind

Pranking Footsteps
Unlocked at the start of chapter 2
Item Collection			1x Anything (Must steal something)
Reward: Imp class unlocked
BUG!: On the game's release, you are not required to steal anything, but rather
      hand in any item from your inventory to complete the quest.

Orc Pride
Unlocked at the start of chapter 2
Item Collection			1x Anything
Reward: Orc class unlocked

Let's Use Skills
Unlocked at the start of chapter 2
Achieve Record			Master Special Skill level 10
Reward: Legendary Mana Potion I

Enhancing Skills
Unlocked at the start of chapter 2
Achieve Record			Level up a skill to 3 at skill shop
Reward: Legendary Bloody Orb

Guts!
Clear Stage			5x Any stage
Reward: Secret Scroll: Extreme Tough Guy

Wound Healing
Kill Ten Rats			5x Sludge
Reward: Secret Scroll: Auto Recovery
Note: Spirit Interment > Darkfall memorial has 3 sludges.

Love Treasures
Kill Ten Rats			1x Treasure Box
Reward: Secret Scroll: Treasure Hunter
Note: Blood Parch > Shriveled Vein has a treasure chest.

Tips on Wind
Kill Ten Rats			7x Any
Reward: Secret Scroll: Wind Blessing

Tips on Fire
Kill Ten Rats			3x Magician
Reward: Secret Scroll: Fire Blessing
Note: Spirit Interment > Darkfall Memorial has 2 magicians.

Squishy Creature
Kill Ten Rats			8x Sludge
Reward: Secret Scroll: Fire
Note: Spirit Interment > Darkfall memorial has 3 sludges.

Physical Attacking
Clear Stage			4x Any
Reward: Secret Scroll: Power Shot

Is Anyone Strong?
Unlocked at the start of chapter 3
Achieve Status			200 ATK
Reward: Secret Scroll: Mean Guy

Study Together?
Unlocked at the start of chapter 3
Achieve Status			200 INT
Reward: Secret Scroll: Smart Guy

Prideful Hardness
Unlocked at the start of chapter 3
Achieve Status			200 DEF
Reward: Secret Scroll: Tough Guy

Heal Me...
Unlocked at the start of chapter 3
Achieve Status			200 RES
Reward: Secret Scroll: Wise Guy

I'm a Pro Thief!
Unlocked at the start of chapter 3
Achieve Status			200 HIT
Reward: Secret Scroll: Agile Guy

Nin Nin Nin
Unlocked at the start of chapter 3
Achieve Status			200 SPD
Reward: Secret Scroll: Fast Guy

1 HL Savings
Unlocked at the start of chapter 3
HL Possessed			100,000 HL
Reward: Legendary Angel Cake

Capture Enemies!
Achieve Record			10x Capture Enemies
Reward: Legendary Mana Potion III

Boost Pop
Achieve Record			10x Netherworld Citizens (Interrogation room)
Reward: Legendary EXP Potion II

Potential Paralysis
Clear Stage			1x Any
Reward: Secret Scroll: Paralysis Vaccine

Tips on Water
Item Collection			1x Common Orb
Reward: Secret Scroll: Cold Blessing

My Technique
Item Collection			1x Gun
Reward: Secret Scroll: Geo Blast

Use Fist Weapons
Unlocked at the start of chapter 4
Weapon Mastery			15 Fist
Reward: Secret Scroll: Fist Tutor

The First Step
Unlocked at the start of chapter 4
Weapon Mastery			15 Sword
Reward: Secret Scroll: Sword Tutor

Awaken Spear User
Unlocked at the start of chapter 4
Weapon Mastery			15 Spear
Reward: Secret Scroll: Spear Tutor

Archer Beginner
Unlocked at the start of chapter 4
Weapon Mastery			15 Bow
Reward: Secret Scroll: Bow Tutor

Showdown
Unlocked at the start of chapter 4
Weapon Mastery			15 Gun
Reward: Secret Scroll: Gun Tutor

It's Axe Time!
Unlocked at the start of chapter 4
Weapon Mastery			15 Axe
Reward: Secret Scroll: Axe Tutor

Studying Is a Pain
Unlocked at the start of chapter 4
Weapon Mastery			15 Staff
Reward: Secret Scroll: Staff Tutor

They're All Sissies
Unlocked at the start of chapter 4
Weapon Mastery			15 Monster Weapon (ATK)
Reward: Secret Scroll: Power Tutor

Convince my Dad!
Unlocked at the start of chapter 4
Weapon Mastery			15 Monster Weapon (Magic)
Reward: Secret Scroll: Medal Tutor

Armor is Important!
Unlocked at the start of chapter 4
Weapon Mastery			15 Armor
Reward: Secret Scroll: Armor Tutor

Still Challenging
Kill Ten Rats			2x Rabbit
Reward: Wannabe Curry

Intellifight
Item Collection			1x Glasses
Reward: Secret Scroll: Medal Coach

I Wanna Reincarnate
Item Collection			1x Mana Potion I
Reward: Rare Cha-Ching Hand

Demon Lord Task
Clear Chara World		1x Demon difficulty
Reward: CW Unlocked: Demon Lord

Recommended Spear
Item Collection			1x Spear
Reward: Secret Scroll: Spear Coach

Archery Knowledge
Item Collection			1x Glasses
Reward: Secret Scroll: Bow Coach

Broke, Dood
Item Collection			1x Heal Item
Reward: Medal

Medicine...
Item Collection			1x Medicine
Reward: Rare EXP Potion II

Give Me Something
Item Collection			1x Any
Reward: Javelin

Examine Netherworld
Achieve Record			15x Netherworlds in NW Index
Reward: Raised Flag

My Own Color
Unique				Change Color 10 times
Reward: Senate Bill: I Wanna Use More Precise Colors!

Sounds Excellent<3
Item Collection			3x Medal of Unworth
Reward: Secret Scroll: Heal

It's Really Cool
Item Collection			1x Water Element Weapon
Reward: Secret Scroll: Ice
Note: The cheapest gun, Water Pistol, will complete this quest

Where Is This...?
Item Collection			1x Heal Item
Reward: Secret Scroll: Geologist

I Want Attack Items
Item Collection			1x Attack Item
Reward: Forward By Three

Zzz...
Item Collection			1x Bomb
Reward: Secret Scroll: Sleep Vaccine

Speaks with Fists
Kill Ten Rats			5x M. Brawler
Reward: Secret Scroll: Fist Coach
Note: Blood Parch > Shriveled Vein has 2 M. Brawlers

Donation Please
Item Collection			1x Cafe au Lait
Reward: Secret Scroll: Vaccine

I'll Wait 3 Minutes
Item Collection			1x Heal Item
Reward: Cracked Hourglass

Grr!
Kill Ten Rats			10x Any
Reward: Secret Scroll: Power Coach

Falling Leaf
Item Collection			1x Fairy Dust
Reward: Secret Scroll: Invalid

New Bullet
Item Collection			1x Gun
Reward: Secret Scroll: Piercing Shot

Using Guns
Item Collection			1x Ninja Tabi OR Nerd Glasses
Reward: Secret Scroll: Gun Coach

Archery Knowledge
Item Collection			1x Glasses
Reward: Secret Scroll: Bow Coach

If I Have This...
Item Collection			1x Fist
Reward: Secret Scroll: Resist Break

Labor Shortage
Item Collection			5x Unopened Soda
Reward: Secret Scroll: Staff Coach

Coincidental Luck
Item Collection			3x Heal Item
Reward: Secret Scroll: Hidden Blessing

Rock-Paper-Scissors
Kill Ten Rats			3x Martial Artist
Reward: Secret Scroll: Espoir

Water Replenishment
Kill Ten Rats			3x Blood Parch Cactus
Reward: Secret Scroll: Giga Ice

Potential Paralysis
Clear Stage			1x Any
Reward: Secret Scroll: Paralysis Vaccine


********************************************************************************
3.02 - Difficulty 2
********************************************************************************
Stealing Specialist
Class Mastery			Brawler Rank 2
Reward: Thief class unlocked

Prinny Squad Tour
Kill Ten Rats			10x Prinny
Reward: Secret Scroll: Workshop Intern
Note: Easily cleared by completing the first stage three times

Friends with Skills
Unlocked by clearing "Let's Use Skills"
Achieve Record			Master Special Skill level 20
Reward: Legendary Mana Potion II

Tips on Star
Unlocked by earning the One Time Bonus in Companion Zone (maybe?)
Item Collection			2x Rare or better items
Reward: Secret Scroll: Star Blessing

Working Hard?
Kill Ten Rats			5x Any enemy higher than level 10
Reward: Rare Maiden's Chihaya

Zap!  Zap!
Clear Stage			3x Any, within 1 turn
Reward: Secret Scroll: Windy Body
Note:  Easily done in the first stage.  Simply lift and throw the prinnies.

Outdoors Scare Me
Item Collection			5x Heal % Item (Wannabe Curry, etc.)
Reward: Secret Scroll: Braggart

What you Lack...
Item Collection			1x Cross Trainers (Rare or better)
Reward: Secret Scroll: Extreme Fast Guy

Throwing Overlord!
Unlocked at the start of chapter 3
Clear Stage	Blood Parch	1x Overlord of Revenge
Reward: Character Joined: Logan

Stability Dreams
Item Collection			1x EITHER Angel Cake OR Gold Bar
Reward: Secret Scroll: No Critical

Serious Warrior
Unlocked at the start of chapter 5
Kill Ten Rats			3x Imp
Reward: Rabbit class unlocked
Note: Blood Parch > Arid Blood Zone has 2 imps.

Small Friend
Unlocked at the start of chapter 5
Item Collection			1x Fairy Dust
Reward: Fairy class unlocked
Note: This can be purchased from Rosen Queen's item shop.

Chill
Kill Ten Rats			5x Prinny
Reward: Secret Scroll: Cool Body
Note: The first stage has 4 prinnies.

Homework
Kill Ten Rats			3x Winged Warrior AND 3x Fairy
Reward: Secret Scroll: Insect Lover

Imp Elimination
Kill Ten Rats			20x Imp
Reward: Secret Scroll: Normal Soul
Note: Poisondise > Poison Depot has 5 imps.

Shroom of Rebellion
Kill Ten Rats			2x Giant Mushroom
Reward: Secret Scroll: Bounty Hunter
Note: This is referring to the mushrooms that randomly grow in Demunshroom.

Substitute Armor
Item Collection			1x Bikini Armor
Reward: Secret Scroll: Armor Break

Noise Pollution
Kill Ten Rats			3x Imp AND 1x Horseman
Reward: Secret Scroll: Motor Gang
Note: Gorgeous > Hall of the King has 11 horsemen.
Note: Poisondise > Poison Depot has 5 imps.

Looking for People
Item Collection			1x Taiyaki
Reward: 12,000 HL

Insurance
Item Collection			3x Angel Cake
Reward: Secret Scroll: Life Insurance

I Want Bonus, Dood
Item Collection			3x Filler Up
Reward: Secret Scroll: Bonus Boost

Won't Lose to Magic
Kill Ten Rats			10x Magician
Reward: Secret Scroll: Physical Boost
Note: Icic-Hell > Freezing Tundra has 3 magicians.
Note: Spirit Interment > Darkfall Memorial has 2 magicians.

Challenge Continues
Clear Stage			4x Any
Reward: Rare Chicken Curry

Challenging the Top
Item Collection			1x Hard Liquor
Reward: Legendary Rotten Garbage

Never Give Up
Item Collection			3x Sardine
Reward: Miso Soup

Delicious Item
Item Collection			1x Any (Rare or Legendary)
Reward: Mana Potion V

Disappointed
Item Collection			1x Heal % Item (Such as Curry)
Reward: Secret Scroll: Mega Heal

Scientist's Dream
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Geo Warp

Fighting Style
Kill Ten Rats			10x M. Warrior *AND* 10x F. Warrior
Reward: Secret Scroll: Image Change

Female Chase
Kill Ten Rats			10x Imp *AND* 10x Sludge
Reward: Secret Scroll: Enemy Lure

Armor Results Vary
Weapon Mastery			30 Armor
Reward: Secret Scroll: Armor Coach

Dad is Mistaken
Weapon Mastery			30 Magic Monster Weapon
Reward: Secret Scroll: Medal Coach

My Blood's Boiling!
Weapon Mastery			30 Attack Monster Weapon
Reward: Secret Scroll: Power Coach

The Fun Magic!
Weapon Mastery			30 Staff
Reward: Secret Scroll: Staff Coach

Master's Skills
Weapon Mastery			30 Axe
Reward: Secret Scroll: Axe Coach

Easy?
Weapon Mastery			30 Gun
Reward: Secret Scroll: Gun Coach

Intermediate Archer
Weapon Mastery			30 Bow
Reward: Secret Scroll: Bow Coach

Spears Are Fun!
Weapon Mastery			30 Spear
Reward: Secret Scroll: Spear Coach

Let's Go Together
Weapon Mastery			30 Sword
Reward: Secret Scroll: Sword Coach

Good Fist Weapons
Weapon Mastery			30 Fist
Reward: Secret Scroll: Fist Coach

Generation Gap
Item Collection			1x Any (Rare or Legendary)
Reward: Grid Paper

Don't Know How
Item Collection			1x Any (Rare or Legendary)
Reward: 12-Sided Die

Like the Wind
Item Collection			1x Shoes (Rare or Legendary)
Reward: Secret Scroll: Mega Wind

Want Mana
Item Collection			3x Mana Potion III
Reward: Mana Maniac

Dried Sardine Lover
Item Collection			5x Sardine
Reward: Extreme Smart Guy

Aim For the Knee!
Item Collection			1x Demon's Bullet
Reward: Secret Scroll: Slow

Chara World Addict
Item Collection			2x Chara World item
Reward: Diver-5

I Wanna See Snow
Kill Ten Rats			1x Snowman
Reward: Secret Scroll: Snow Blessing
Note: Icic-Hell > Frozen Tundra has a snowman

2 Charms
Item Collection			2x Any
Reward: Forward by Two

Do Not Fear!
Kill Ten Rats			20x Any
Reward: Secret Scroll: Shrink Vaccine

Yellow Power
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Yellow Power

Green Power
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Green Power

Aqua Power
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Aqua Power

Red Power
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Red Power

Blue Power
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Blue Power

Purple Power
Kill Ten Rats			5x Geo Symbol
Reward: Secret Scroll: Purple Power

Dove Too Long!
Item Collection			1x Mr. Gency Exit
Reward: Diver-5

Recommended Item
Item collection			4x Any
Reward: Forward by Four

Drill Training
Clear Stage			20x Any
Reward: Secret Scroll: Taste of Victory

Wish Upon a Galaxy
Item Collection			1x Orb (Rare or Legendary)
Reward: Secret Scroll: Mega Star

One Step at a Time
Item Collection			1x Shoes
Reward: Forward by One

Parry
Clear Stage			7x Any
Reward: Extreme Dense Guy

Can't See My Hands
Item Collection			1x Glasses (Rare or Legendary)
Reward: Secret Scroll: Target Lock

Disappointed
Item Collection			1x Heal % Item (Such as Curry)
Reward: Secret Scroll: Mega Heal

This Is Nice
Item Collection			10x Any (Rare or Legendary)
Reward: Secret Scroll: Extreme Hyper Guy

Formula for Victory
Clear Stage			10x Any
Reward: Secret Scroll: Ambush

Dammit!
Kill Ten Rats			10x Prinny
Reward: Secret Scroll: Poison

Item Symbols
Kill Ten Rats			1x Item Symbol
Reward: Secret Scroll: Mind Break

Protect and Lose!
Clear Stage			3x Any (<3 turns)
Reward: Extreme Mean Guy

Protect the Orchard
Kill Ten Rats			10x Winged Warrior
Reward: Secret Scroll: Gale Blessing

Grandma
Item Collection			1x Heal % Item
Reward: Grandpa's Clock

I Feel Energy, Gii
Item Collection			1x Chloroform OR Ice Scroll
Reward: Secret Scroll: Enfeeble

Repairing?
Clear Stage			10x Any
Reward: Secret Scroll: Gear Repair

Not Scared Anymore
Item Collection			1x Orb
Reward: Secret Scroll: Blank Out

Not Enough Movement
Item Collection			3x Shoes
Reward: Secret Scroll: Speed Boost

Movement Support
Item Collection			3x Fire Scroll
Reward: Secret Scroll: Booster

Oh My Gosh!
Kill Ten Rats			10x Any
Reward: Secret Scroll: Forget Vaccine

Doubled!
Kill Ten Rats			10x Martial Artist
Reward: Secret Scroll: Counter Knowledge

Strong Body
Item Collection			3x Heal % Item
Reward: Secret Scroll: Weaken Vaccine

Training of a Zero
Item Collection			1x Chocolate
Reward: Secret Scroll: Extreme Wise Guy


********************************************************************************
3.03 - Difficulty 3
********************************************************************************

Hunter Intern
Class Mastery			Fighter Rank 2
Class Mastery			Healer Rank 2
Reward: Archer class unlocked

Seeking Partner
Class Mastery			Fighter Rank 2
Class Mastery			Mage Rank 2
Reward: Gunner class unlocked

Late Bloomer
Unlocked by clearing "Practice, Dood!"
Item Collection			1x Magic Extract
Reward: Secret Scroll: Power of Bowls

Let's See a Skill!
Unlocked at the start of chapter 2
Achieve Record			Special Skill Collection Rate 10%
Reward: Tri-Colored Mochi

Cool with Geo
Kill Ten Rats			10x Geo Symbol
Reward: Secret Scroll: Geo Heal
Note:  "Spirit Interment > Companion Zone" is an easy to clear map with Geo
       Symbols on it.

Itchy Body
Kill Ten Rats			20x Undead
Reward: Secret Scroll: Unstable Power
Note: Spirit Interment > Coffin of Spirits has 9 undead on it.

Secret to Jiggling
Unlocked at the start of chapter 3
Item Collection			1x Unopened Soda
Reward: Sludge class unlocked

Let's Dance
Unlocked at the start of chapter 3
Item Collection			1x ATK Monster Weapon
Reward: Undead class unlocked

Let's Study Again
Unlocked by completing "Study Together?"
Achieve Status			20,000 INT
Reward: Secret Scroll: Extreme Smart Guy

I'm Strong, Meow!
Unlocked by completing "Is Anyone Strong?"
Achieve Status			20,000 ATK
Reward: Secret Scroll: Extreme Mean Guy

Best Friend Skills!
Unlocked by clearing "Friends with Skills"
Achieve Record			Master Special Skill level 40
Reward: Legendary Mana Potion III

A Little Effort
Unlocked by clearing "1 HL Savings"
Achieve Record			1,000,000 HL Possessed
Reward: Legendary Gold Bar

Boost Pop More
Unlocked by clearing "Boost Pop"
Achieve Record			20 Netherworld Citizens
Reward: Legendary EXP Potion III

More the Merrier
Unlocked by clearing "Capture Enemies!"
Achieve Record			Capture 25 enemies
Reward: Bouquet

Mushroom Challenge!
Unlocked at the start of chapter 5
Clear Stage	Demunshroom	1x Mushroom King
Reward: Character Joined: Erynder Z
Note: 6 Eryngi, levels 18-20, and a level 25 boss with 3,300 HP await you.

Cute Animal, Meow
Unlocked at the start of chapter 4
Item Collection			1x Sardine
Reward: Slumber Cat class unlocked

No Ordinary Bug!
Unlocked at the start of chapter 4
Kill Ten Rats			1x Archer
Reward: Winged Warrior class unlocked
Note: Poisondise > Hole-in-the-Wall has 2 archers.

Let's Collect Items
Unlocked at the start of chapter 5
Item Collection Rate		5% of all items collected
Reward: Filler EX

Skill Impact & SP
Unlocked by clearing "Enhancing Skills"
Achieve Record			Level up a skill to 6 at skill shop
Reward: Legendary Royal Orb

Orders
Kill Ten Rats			30x Rabbit
Reward: Secret Scroll: Rabbit Lover

Demonology Research
Item Collection			3x Magic Extract
Reward: Secret Scroll: MC Mastery

Magic Distortion
Clear Stage	Blood Parch	1x Dried Up Wasteland
Reward: Secret Scroll: Magic Bias
Note: This will change "Dried Up Wasteland" to a group of 7x Level 20 Mages

Fire Power Matters
Item Collection			1x Fire Scroll
Reward: Secret Scroll: Flame Blessing

Ridiculously Heated
Item Collection			1x Hard Liquor
Reward: Secret Scroll: Fire Body

Are you Hard?
Unlocked by clearing "Prideful Hardness"
Achieve Status			20,000 DEF
Reward: Secret Scroll: Extreme Tough Guy

Over Confident
Unlocked by clearing "Nin Nin Nin"
Achieve Status			20,000 SPD
Reward: Secret Scroll: Extreme Fast Guy

Let's Fight!
Unlocked by clearing "I'm a Pro Thief!"
Achieve Status			20,000 HIT
Reward: Secret Scroll: Extreme Agile Guy

Moisten the Heart
Unlocked by clearing "Heal Me..."
Achieve Status			20,000 RES
Reward: Secret Scroll: Extreme Wise Guy

Now, Practice!
Kill Ten Rats			7x Any enemy over level 16
Reward: Rare Energy Belt

Change!
Item Collection			1x EITHER Filler UP OR Fillger G
Reward: Secret Scroll: Bonus Change

Continue Research
Unlocked by clearing "Examine Netherworld"
Achieve Record			25x Netherworlds in NW Index
Reward: Balance Toy

Spirit Power
Kill Ten Rats			10x Magic Knight AND 5x Sage
Reward: Convert Force
Note: Inner Dark Demise > Floor of Darkness had 3 sages.
Note: Scorching Flame > Scorching Heart has 6 magic knights.

Life of the Party
Item Collection			10x Hard Liquor
Reward: Secret Scroll: Bottle Breaker

Overlord Task
Unlocked after clearing chapter 16
Clear Chara World		1x Demon Lord difficulty
Reward: CW Unlocked: Overlord

Spirit of the Fighter
Item Collection			10x Fist (Rare or Legendary)
Reward: Secret Scroll: Boorish Counter

Guided by Wind
Kill Ten Rats			5x Shroom
Reward: Secret Scroll: Giga Wind
Note: Demunshroom is all Eryngis on revisits.

Do You Even Level?
Item Collection			1x Any (Higher than level 10)
Reward: Filler G

Rascal
Kill Ten Rats			10x Gunner
Reward: Rare Nightvision
Note: There are 2 gunners in Icic-Hell > Freezing Tundra

Collapse Defense!
Kill Ten Rats			5x Armor Knight
Reward: Rare Astral Orb
Note: Sandcano > Bloody Quicksad has 3 armor knights.

Mixing Medicine
Item Collection			1x Charred Newt *AND* 1x Snake Kidney
Reward: Secret Scroll: Charm

Fist Familiarity
Weapon Mastery			60 Fist
Reward: Secret Scroll: Fist Master

Way of the Sword
Weapon Mastery			60 Sword
Reward: Secret Scroll: Sword master

Master of Spears!
Weapon Mastery			60 Spear
Reward: Secret Scroll: Spear Master

Badre Skirmisher
Weapon Mastery			60 Bow
Reward: Secret Scroll: Bow Master

Spice Up Gunplay
Weapon Mastery			60 Gun
Reward: Secret Scroll: Gun Master

Master Is My Goal!
Weapon Mastery			60 Axe
Reward: Secret Scroll: Axe Master

Look!  Fireworks
Weapon Mastery			60 Staff
Reward: Secret Scroll: Staff Master

Nekomata Training
Weapon Mastery			60 Attack Monster Weapon
Reward: Secret Scroll: Power Master

Dad's Approval
Weapon Mastery			60 Magic Monster Weapon
Reward: Secret Scroll: Medal Master

Armor Combinations
Weapon Mastery			60 Armor
Reward: Secret Scroll: Armor Master

Murderer
Kill Ten Rats			10x Lady Samurai
Reward: Rare Ace Muscle

Loves Research
Kill Ten Rats			20x Any (>Level 40)
Reward: Secret Scroll: Hard Worker

Battle!  Battle!
Kill Ten Rats			5x Felynn
Reward: Rare Dandy Gown

One More Try
Kill Ten Rats			5x Rabbit
Reward: Rare Average Curry

Delicious Snacks
Item Collection			1x Angel Cake
Reward: Bloody Orb

Evil Be Gone
Kill Ten Rats			5x Succubus
Reward: Secret Scroll: Charm Vaccine
Note: Dark Testament > Vauban Sphere has 4 Succubi

Invasion!
Kill Ten Rats			10x Ninja
Reward: Secret Scroll: Invader
Note: Dragon Fang > Relaxation Shrine has 12 Ninjas

Truth About Angel
Kill Ten Rats			5x Sea Angel
Reward: Rare Falcon Shoes
Note: Icic-Hell > Queen of Sweet Snow has 8 Sea Angels.

Is the Meal Ready?
Item Collection			20x Any
Reward: 300,000 HL

Truth Behind Grease
Item Collection			3x Frog Sweat
Reward: Secret Scroll: Mega Fire

Wallet Search
Kill Ten Rats			10x Snowman
Reward: Secret Scroll: Mega Ice
Note: Icic-Hell > Winter General has 2 snowmen.

Ice Removal
Kill Ten Rats			10x Red Ice Block *AND* 10x Blue Ice Block
Reward: Secret Scroll: Blizzard Blessing
Note: Icic-Hell > Winter General has more than enough of each block for this.

Level Sphere
Kill Ten Rats			1x Level Sphere
Reward: Secret Scroll: Magic Wall

Special Shroom Soup
Item Collection			10x Hand Item
Reward: Mushroom Soup

Sniping It!
Item Collection			1x Nerd Glasses (Legendary)
Reward: Secret Scroll: Extreme Agile Guy

What Is Average?
Item Collection			1x Average Curry (Rare or Legendary)
Reward: Secret Scroll: Blind

Great Health
Item Collection			1x Immortal Pill
Reward: Secret Scroll: Improved Recovery

Spotter Wanted
Kill Ten Rats			30x Any
Reward: Secret Scroll: Medical Expertise

Kakamigahara Kimchi
Item Collection			1x Yummy Kimchee
Reward: Secret Scroll: Gourmet

Fight with Ninja
Kill Ten Rats			10x Ninja
Reward: Secret Scroll: Assassin's Soul

Wood Chopping
Item Collection			1x Axe (Legendary)
Reward: Secret Scroll: Lava Blessing

Pro Interviewee
Item Collection			1x Gold Bar
Reward: Secret Scroll: Career Training

Guided by Wind
Kill Ten Rats			5x Eryngi
Reward: Secret Scroll: Giga Wind


********************************************************************************
3.04 - Difficulty 4
********************************************************************************

Impregnable Guard
Class Mastery			Fighter Rank 3
Class Mastery			Brawler Rank 3
Reward: Armor Knight class unlocked

Magical Warrior
Class Mastery			Fighter Rank 3
Class Mastery			Mage Rank 3
Reward: Magical Knight class unlocked

Assassinations
Class Mastery			Brawler Rank 3
Class Mastery			Thief Rank 2
Reward: Ninja class unlocked

Valuing Loyalty
Class Mastery			Fighter Rank 3
Class Mastery			Archer Rank 2
Reward: Lady Samurai class unlocked

Letter
Kill Ten Rats			1x Bottlemail
Reward: Secret Scroll: Bottle's Feelings

Eri Eri Poko Poko
Unlocked at the start of chapter 5
Kill Ten Rats			3x Mushroom (Object)
Reward: Shroom (Eryngi) class unlocked

Opening Up
Unlocked at the start of chapter 4
Item Collection			3x Heal Item
Reward: Flora Beast class unlocked

Living Conditions
Unlocked at the start of chapter 6
Item Collection			1x Heal % Item (Such as curry)
Reward: Sea Angel class unlocked

Combo Play, Oink!
Unlocked at the start of chapter 6
Achieve Record			100,000 Damage
Reward: Claymore Lance

I Wanna Fight!
Unlocked at the start of chapter 10
Item Collection			5x Fist
Reward: Felynn class unlocked

Celestial Messenger
Unlocked at the start of chapter 12
Class Mastery			Magic Knight Rank 2
Class Mastery			Healer Rank 3
Reward: Celestial Host class unlocked

Wrote My Name on It
Item Collection			1x Flan (Rare or Legendary)
Reward: Rare Pravda Pendant

We'll Be Strict!
Kill Ten Rats			10x Any enemy over level 65
Reward: Rare Winged Boots

Watch Lotsa Skills!
Unlocked by clearing "Let's See a Skill!"
Achieve Record			Special Skill Collection Rate 25%
Reward: Umbrella

Loves Pointlessness
Item Suggestion			1x Gate Key (>Level 100)
Reward: Alter Sound System

Overlord's Orders
Kill Ten Rats			10x Rabbit Corpse
Reward: Seafood Curry
Note: Toto Bunny Castle > Royal Bedroom Foyer has 5 Rabbit Corpses.

Unrivaled
Kill Ten Rats			100x Any
Reward: 70,000 HL

Protected Treasure
Item Collection			5x Any (Rare or Legendary)
Reward: 4,000,000 HL

Train or Die
Kill Ten Rats			15x Dark Knight
Reward: Secret Scroll: Intense Mean Guy
Note: Inner Dark Demise > Floor of Darkness has 4 Dark Knights.

Godly Move
Item Collection			1x Awesome Hand
Reward: Rare Winged Boots

Too Many Scrolls
Item Collection			1x Lunar Orb (Rare or Legendary)
Reward: Secret Scroll: Giga Heal

Today's Menu
Item Collection			10x Any (Rare or Legendary)
Reward: Intense Tough Guy

Passiveness
Kill Ten Rats			20x Wrestler
Reward: Secret Scroll: Intense Dense Guy
Note: Scorching Flame > Land of Rush has 5 wrestlers

Body is Capital
Item Collection			10x ??? (Muscle?) (Rare or Legendary)
Reward: Secret Scroll: Super Tough Guy
Note: The "Target Item" on this quest is empty.

Water Increase
Item Collection			5x Gold Bar
Reward: Secret Scroll: Number Padding

Fight Money
Kill Ten Rats			5x Wrestler (>Level 50)
Reward: Secret Scroll: Damage Reward


********************************************************************************
3.05 - Difficulty 5
********************************************************************************

That Dude
Kill Ten Rats			1x No Board
Reward: Secret Scroll: Board Killer

Valuing Loyalty
Class Mastery			Gunner Rank 2
Class Mastery			Maid Rank 2
Reward: Professor class unlocked

Star of the Ring!
Class Mastery			Armor Knight Rank 2
Class Mastery			Fighter Rank 3
Reward: Wrestler class unlocked

Capturing is Fun!
Unlocked by clearing "More the Merrier"
Achieve Record			Capture 50 enemies
Reward: Megaphone

Boost Pop Even More
Unlocked by clearing "Boost Pop More"
Achieve Record			50x Netherworld Citizens
Reward: Legendary EXP Potion IV

Rules of the Nobles
Unlocked at the start of chapter 4
Item Collection			1x EITHER Angel Cake OR Gold Bar
Reward: Nether Noble (Hoggmeiser) class unlocked

Chimera Problems
Unlocked at the start of chapter 6
Item Collection			3x INT Monster Weapon
Reward: Chimera class unlocked

The Dragon Overlord
Unlocked at the start of chapter 7
Clear Stage	Dragon Fang	1x The Dragon Overlord
Reward: Character Joined: Drumdawn
Note: 10x enemy level 25-30, and a level 35 boss with 6,200 HP await here.

Lovely Board
Kill Ten Rats			5x EXP Boy (Lucky Board)
Reward: Secret Scroll: Mascot's Feelings

Research Everything
Achieve Record			50x Netherworlds in NW Index
Reward: Curry (Weapon)

Skilled SKills!
Achieve Record			Master Special Skill to level 80
Reward: Legendary Mana Potion IV

Are We Friends?
Unlocked at the start of chapter 8
Item Collection			3x Muscle
Reward: Bear class unlocked

Seductive Demon
Unlocked at the start of chapter 9
Item Collection			5x Strange Feelers (rank 10 ATK monster weapon)
Reward: Succubus class unlocked

Beautiful Rose
Item Collection			1x A Single Rose
Reward: Rare Testament

Who Might You Be?
Unlocked by clearing "Over Confident"
Achieve Status			2,000,000 SPD
Reward: Intense Fast Guy

Bluff Fight
Unlocked by clearing "Let's Fight"
Achieve Status			2,000,000 HIT
Reward: Intense Agile Guy

Gimme More Love
Unlocked by clearing "Moisten the Heart"
Achieve Status			2,000,000 RES
Reward: Intense Wise Guy

Let's Study!
Unlocked by clearing "Let's Study Again"
Achieve Status			2,000,000 INT
Reward: Intense Smart Guy

Threat to Existence
Unlocked by clearing "Are You Hard?"
Achieve Status			2,000,000 DEF
Reward: Intense Tough Guy

Take Another Look
Unlocked by clearing "I'm Strong, Meow!"
Achieve Status			2,000,000 ATK
Reward: Intense Mean Guy

Water Coping
Item Collection			3x Glacier Fragment
Reward: Secret Scroll: Kill With Water

Super Overlord Task
Unlocked after clearing "Overture of Downfall"
Clear Chara World		1x Overlord
Reward: CW Unlocked: Super Overlord

Curiosity
Item Collection			1x Holy Water
Reward: Secret Scroll: Treatment Testing

Poseidon's Teaching
Item Collection			20x Heal% Item (Wannabe Curry, etc.)
Reward: Secret Scroll: Water Management

Beloved Person
Item Collection			1x Ghost Cat's Bell
Reward: Secret Scroll: High Risk

It's a Combo, Oink!
Unlocked by clearing "Combo Play, Oink!"
Achieve Record			1,000,000 Damage
Reward: Judgment Cross

I'M RICH, BITCH!
Unlocked by clearing "A Little Effort"
Achieve Record			100,000,000 HL Possessed
Reward: Secret Scroll: Life Insurance

Fun Collections
Unlocked by clearing "Let's Collect Items"
Achieve Record			15% of all items collected (Any Rarity)
Reward: Beetle

Max the Skill Level
Achieve Record			Strengthen Special Skill to level 9
Reward: Legendary Chaos Orb

Galactic Knight
Kill Ten Rats			3x Space Knight
Reward: Rare Hildegrim

Contract Procedures
Kill Ten Rats			20x Sea Angel (>Level 100)
Reward: Secret Scroll: Omega Ice

Master Fist Weapons
Weapon Mastery			90 Fist
Reward: Secret Scroll: Fist Guru

Beyond the Sword
Weapon Mastery			90 Sword
Reward: Secret Scroll: Sword Guru

Spear Essence!
Weapon Mastery			90 Spear
Reward: Secret Scroll: Spear Guru

Badre's Growth
Weapon Mastery			90 Bow
Reward: Secret Scroll: Bow Guru

Anticipation
Weapon Mastery			90 Gun
Reward: Secret Scroll: Gun Guru

I'm a Master!?
Weapon Mastery			90 Axe
Reward: Secret Scroll: Axe Guru

I'm Really Good!
Weapon Mastery			90 Staff
Reward: Secret Scroll: Staff Guru

Over the Roof!
Weapon Mastery			90 Attack Monster Weapon
Reward: Secret Scroll: Power Guru

Worrying Too Much
Weapon Mastery			90 Magic Monster Weapon
Reward: Secret Scroll: Medal Guru

Armor and Mastery
Weapon Mastery			90 Armor
Reward: Secret Scroll: Armor Guru

New Unraveled
Kill Ten Rats			150x Any
Reward: 2,500,000

Nether Aircraft
Item Collection			1x Vernier Thruster
Reward: Secret Scroll: Magical Mini Craft

I Wanna Be An Adult
Item Collection			10x Sardine (Carnage)
Reward: Secret Scroll: Precocious Secret
Note: The alchemist makes these very quickly.

Train Me
Kill Ten Rats			5x F. Brawler (>Level 85)
Reward: Legendary Winged Boots
Note: Scorching Flame > Land of Rush has 3 F. Brawlers

Prinny God, Gii
Kill Ten Rats			5x Prinny God
Reward: Carnage Kung Fu Muscle

Katana Collection
Item Collection			3x Sword (Legendary)
Reward: Secret Scroll: Sword Master

Fly in the Sky
Item Collection			4x Vernier Thruster
Reward: Carnage Balloon

Let's Make Curry
Item Collection			5x Chicken Curry
Reward: Carnage Chicken

Fine Enemy Attacks
Kill Ten Rats			3x Any (>Level 100)
Reward: Dodging Advice

Plotting
Item Collection			1x Spicy Curry
Reward: Secret Scroll: Intense Wise Guy

Healing Is a Hassle
Item Collection			1x Pocket Shrine
Reward: Secret Scroll: Tera Heal

Supreme Item
Item Collection			1x Destiny Lens
Reward: Secret Scroll: Gun Master

Enhanced Magic
Item Collection			1x Chaos Orb (Rare or Legendary)
Reward: Secret Scroll: Medal Master

Look for Something
Item Collection			1x Ghost Cat's Bell
Reward: Secret Scroll: Braveheart

Study Machine
Item Collection			2x Carnage Chocolate
Reward: Intense Smart Guy

Go Easy!
Item Collection			10x Carnage Hard Candy
Reward: Carnage Lollipop

Shortstops
Item Collection			10x Agility Shard
Reward: Secret Scroll: Super Fast Guy

Burn Them!
Item Collection			1x Flame Throw (Rare or Legendary)
Reward: Secret Scroll: Giga Fire

Not Enough Spice
Item Collection			2x Carnage Yummy Kimchee
Reward: Spicy Curry

Flower of the Sun
Kill Ten Rats			25x Winged Warrior AND 25x Sludge
Reward: Carnage Sunflower

Spare Boondoggle
Item Collection			1x Eel and Rice OR Sushi
Reward: Secret Scroll: Omega Heal

Aspect of Janitor
Item Collection			10x Spirit Shard
Reward: Secret Scroll: Super Hyper Guy

Love & Peace
Item Collection			1x Rocket Punch
Reward: Carnage Peace Sign

Wanted Weapon
Kill Ten Rats			10x Nether Noble
Reward: Secret Scroll: Axe Master

Backup Belt
Item Collection			1x Ubermensch
Reward: Secret Scroll: Power Master

Not Enough!
Item Collection			40x Mana Potion V
Reward: Secret SCroll: Mana Scarcity

Homerun
Item Collection			1x Iron Ball
Reward: Secret Scroll: Staff Master

New Arms
Item Collection			1x Rocket Punch
Reward: Secret Scroll: Fist Master

Bonehead, Dood
Item Collection			20x Carnage Sardine
Reward: Carnage Fresh Sardine


********************************************************************************
3.06 - Difficulty 6
********************************************************************************

Space Pirates
Class Mastery			Maid Rank 3
Class Mastery			Gunner Rank 2
Class Mastery			Archer Rank 2
Reward: Pirate class unlocked

Clandestine Child
Class Mastery			Magic Knight Rank 4
Class Mastery			Professor Rank 2
Reward: Sage class unlocked

Black Knight
Class Mastery			Wrestler Rank 2
Class Mastery			Lady Samurai Rank 2
Class Mastery			Ninja Rank 2
Reward: Dark Knight class unlocked

Colla-tail-ral
Item Collection			1x Secret Treasure (Imperial Symbol etc.)
Reward: Nine-Tails class unlocked

Treasure & Dragons
Unlocked at the start of chapter 13
Item Collection			1x Orb (Rare or Legendary)
Reward: Twin Dragon class unlocked

Don't Rush
Item Collection			1x Limo Ticket
Reward: Secret Scroll: Career Master

Promised Spear
Unlocked at the start of chapter 15
Item Collection			1x Spear (Legendary)
Reward: Horseman class unlocked

Hard Boiled Heart
Unlocked at the start of chapter 16
Item Collection			1x Fire Element Weapon
Reward: Dragon King (Great Wyrm) class unlocked

It's a Favor
Item Collection			1x Sundae (Legendary)
Reward: Rare Chaos Orb

Asa...gi...?
Kill Ten Rats			30x Asagi
Reward: 3,000,000 HL
Note: This is cleared by visiting the stage "Phantom Copies > Double Fake".

Ultimate Shield
Item Collection			1x Aegis Shield (Rare or Better)
Reward: Secret Scroll: Armor Guru

Soul of the Wind
Clear Stage	Flowerful	1x Beast Claw Tip
Reward: Secret Scroll: Wind Management

Combination, Oink
Unlocked by clearing "It's a Combo, Oink!"
Achieve Record			10,000,000 Damage
Reward: Rocket Punch

Everyone Charge
Clear Stage			7x Any (Carnage)
Reward: Carnage Raised Flag

Eye of the Heart
Kill Ten Rats			10x Winged Warrior
Reward: Intense Agile Guy

Iron Body
Item Colelction			1x Star Muscle (>Level 50)
Reward: Secret Scroll: Fire Management

Fire Coping
Kill Ten Rats			3x Great Wyrm (>Level 300)
Reward: Secret Scroll: Kill With Fire
Note: Outer Dark Demise > Bridge to Depths has 6 Great Wyrms

Insatiable Fight
Clear Stage			3x Any (Carnage)
Reward: Pork Curry

Carnage Request
Item Collection			1x ABC Gum (Carnage)
Reward: Carnage Imperial Seal

Asa...gi...?
Kill Ten Rats			30x Asagi
Reward: 3,000,000 HL
Note: Double Illusion > Double Fake has 100 Asagis.

Gnarly
Item Collection			1x Satellite Laser
Reward: Secret Scroll: Gun Guru

Snake Exterminator
Kill Ten Rats			4x Chimera (>Level 200)
Reward: Secret Scroll: Fist Guru
Note: Scorching Flame > Scorching Heart has 5 chimeras.

Knowledge is Power
Clear Stage			5x Any (Carnage)
Reward: Secret Scroll: Super Hyper Guy

You Won't Escape!
Kill Ten Rats			10x Thief
Reward: Secret Scroll: Intense Fast Guy
Note: Gorgeous > Invioable Entrance has 6 thieves.

Summer Gift
Item Collection			1x Watermelon
Reward: Carnage Beetle

Recycled Water Gun
Item Collection			1x Squirt Gun
Reward: Carnage Squirt Gun

Wind Coping
Item Collection			1x Folding Fan
Reward: Secret Scroll: Kill With Wind

Train Me!
Clear Stage	Scorching Flame	1x Land of Rush
Reward: Secret Scroll: Spear Guru

Flute Mania
Item Collection			1x Guitar
Reward: Carnage Flute

Final Trial
Clear Stage	Sandcano	1x Flaming Balance Beam
Reward: Secret Scroll: Spear Master

Greatest Curry
Item Collection			1x Mom's Special Stew
Reward: Delightful Curry

Fire Extinguisher
Kill Ten Rats			50x Dragon King (Great Wyrm)
Reward: Carnage Fire Flag
Note: Outer Dark Demise > Bridge to Depths has 6 Great Wyrms

Axe is Broken
Item Collection			1x Tezcatlipoca
Reward: Secret Scroll: Axe Guru

Rainbow Lights
Kill Ten Rats			4x Bottlemail
Reward: Carnage Rainbow

Hey!
Item Collection			1x Bouquet OR 1x Flower Wreath
Reward: Carnage Push Broom

Secret of Magic
Kill Ten Rats			3x Sage (>Level 200)
Reward: Secret Scroll: Staff Guru

Music
Item Collection			Guitar
Reward: Carnage Tambourine

Power Ostentation
Kill Ten Rats			300x Any
Reward: Secret Scroll: Sword Guru

Flowers Over Sweets
Item Collection			1x Bouquet
Reward: Carnage Tri-Colored Mochi

Base Security Class
Clear Stage	Blood Parch	1x Shriveled Vein
Reward: Secret Scroll: Bow Guru


********************************************************************************
 3.07 - Difficulty 7
********************************************************************************
Prideful King
Unlocked at the start of chapter 13
Clear Stage	Fortress de Gaulle	1x Prideful King
Reward: Character Joined: Brave
Note: 11x level 65 enemy, and a boss with 25,000 HP await here.
        The Netherworld Effect, Bombing Run, is active during this fight.

Dragon Buster
Kill Ten Rats			1x Twin Dragon (>level 1,000)
Reward: Carnage Dark Orb

Dearest Sword
Clear Stage	Icic-Hell	1x Freezing Tundra
Reward: Legendary Yoshitsuna
Note: This changes the stage to a single level 250 Armor Knight

Final Fight, Meow!
Unlocked by clearing "Take Another Look"
Achieve Status			ATK 20,000,000
Reward: Secret Scroll: Super Mean Guy

I'm Harder!
Unlocked by clearing "Threat to Existence"
Achieve Status			DEF 20,000,000
Reward: Secret Scroll: Super Dense Guy

Ninja Pride
Unlocked by clearing "Who Might You Be?"
Achieve Status			SPD 20,000,000
Reward: Secret Scroll: Super Fast Guy

Final Great Fight
Unlocked by clearing "Bluff Fight
Achieve Status			HIT 20,000,000
Reward: Secret Scroll: Super Agile Guy

To a New Love
Unlocked by clearing "Gimme More Love"
Achieve Status			RES 20,000,000
Reward: Secret Scroll: Super Wise Guy

Final Study Session
Unlocked by clearing "Let's Study!"
Achieve Status			INT 20,000,000
Reward: Secret Scroll: Super Smart Guy

Overkill, Oink
Unlocked by clearing "Combination, Oink"
Achieve Record			100,000,000 Damage
Reward: Satellite Laser

Road to Completion
Unlocked by clearing "Fun Collections"
Achieve Record			25% of all items collected (Any Rarity)
Reward: Folding Fan

See Various Skills!
Unlocked by clearing "Watch Lotsa Skills!"
Achieve Record			Special Skill Collection Rate 50%
Reward: Rainbow

Let's Master Skills
Unlocked by clearing "Skilled Skills!"
Achieve Record			Master Special Skill to level 99
Reward: Legendary Mana Potion V

Come At Me!
Kill Ten Rats			30x Armor Knight (>Level 500)
Reward: Secret Scroll: Ultimate Dense Guy
Note: Fortress de Gaulle > Brave Resistance has 4 Armor Knights.

Dragon Buster
Kill Ten Rats			1x Twin Dragon (>Level 1000)
Reward: Carnage Dark Orb

Ambitious Fist
Weapon Mastery			100 Fist
Reward: Watermelon

Sword Master
Weapon Mastery			100 Sword
Reward: Leek

Lan Lan Lancer
Weapon Mastery			100 Spear
Reward: Shovel

Guardian's Master
Weapon Mastery			100 Bow
Reward: Flower Wreath

Hand of God
Weapon Mastery			100 Gun
Reward: Chopstick Gun

Inherited Skill
Weapon Mastery			100 Axe
Reward: Kitty Paw Stick

Top Witch!
Weapon Mastery			100 Staff
Reward: Balloon

Power is Everything
Weapon Mastery			100 Attack Monster Weapon
Reward: Black Belt

Promise with Dad
Weapon Mastery			100 Magic Monster Weapon
Reward: Foresight

Netherworld Guards
Weapon Mastery			100 Armor
Reward: Accelerator

This Is Too Big!
Item Collection			1x Flan *OR* Eclair (Carnage)
Reward: Meat Shank

High Level Fight
Kill Ten Rats			15x Any (>Level 500)
Reward: Sushi

Lend Me a Hand!
Kill Ten Rats			1x Item World Boss
Reward: Secret Scroll: Power Guru

Interesting...
Kill Ten Rats			10x Undead (>Level 500)
Reward: Carnage Road Sign
Note: Spirit Interment > Coffin of Spirits has 9 undead on it.

TV Broke
Item Collection			1x Jugular Thrust (Carnage)
Reward: TV

I Want To Eat It
Kill Ten Rats			10x Bear (>Level 1000)
Reward: Bear Curry

Guide
Clear Stage	Sandcano	1x Furious Heatwave (Carnage)
Reward: Carnage Paintbrush

Calmly
Kill Ten Rats			30x Nine-Tails (>Level 500)
Reward: Secret Scroll: Ultimate Wise Guy

Inventory Disposal
Item Collection			1x Dowsing Rod
Reward: Carnage Toy-on-a-Stick


********************************************************************************
 3.08 - Difficulty 8
********************************************************************************
Bloodthirsty Den
Unlocked after clearing chapter 16
Clear Stage	Martial Training	1x Final Trial
Reward: 2,500,000 HL

God of an Item
Unlocked after clearing chapter 16
Kill Ten Rats				1x Item God
Reward: 2,500,000 HL

Chara World Victory
Unlocked after clearing chapter 16
Clear Chara World			1x Overlord difficulty
Reward: 2,500,000 HL

Master Researcher
Unlocked after clearing chapter 16
Achieve Record				Netherworld Discovery, Rank 35 or better
Reward: 2,500,000 HL

Murder Trick
Unlocked after clearing chapter 16
Clear Stage	Blood Parch		1x Challenge Stage
Reward: Legendary Eclipse Wand
Note: 5x low level Lucky Boards holding up weapon signs, a box of the Absolute
  Area effect locking you in, and a yellow Disperse Damage panel inside your
  box, and outside with your target.
  -At the end of each turn, a Lucky Board will spawn from the enemy base panel.
   Your goal is to hit this with the single hardest attack you have, so that
   the Great Wyrm on the yellow panel dies to fallout damage from the Disperse
   Damage effect.
  -After three turns, Lucky Boards will stop spawning, and the Great Wyrm will
   walk over to the Invincibility panel, effectively Game Over'ing you.

RIP, Friend
Unlocked after clearing chapter 16
Clear Stage	Spirit Interment	1x Challenge Stage
Reward: Legendary Romulus Spear
Note: 8x level 150 Undead, and a level 200 horse knight on this stage.  This
  slugfest requires several turns of getting hit by the horse knight and the
  zombies, to lure them out of defense mode.  Healing, regenerative curry, or
  simply being a much higher level all help here.
  -Zombies prevent movement.  You need to lure them out of defense by standing
   next to them.  Afterwards, lift and throw to progress along the path to the
   geo symbols.
  -Poison immunity helps here.
  -Once you're at the top, lift the green geo symbol and throw it on top of the
   null geo symbol.  You will be able to attack the monsters as per normal now.

Freedom!
Unlocked after clearing chapter 16
Clear Stage	Icic-Hell		1x Challenge Stage
Reward: Legendary Holy Axe Clover
Note: A single level 100 Prinny is on this map.  In three turns, he will end
  his turn on the Game Over panel, causing the game to end.  The way to win this
  stage is to pick him up and throw him after his second turn, when he has
  moved off of the "No Lifting" panels.  Without any assisting, you can clear
  this stage simply by having a unit with 7 move and 72 jump.
  -A thief can solo clear this stage with 9 move and 48 jump, by using two
   "Create Box" to lower the jump requirement.
  -A thief and Logan can dual clear this stage, as long as the thief has 11
   move, and Logan has 5 move, regardless of jump.  Turn 1, create a box on the
   blue ice cube, move Logan as far as you can.  Turn 2, create a second box,
   and have Logan lift/throw the thief.  Turn 3, you can pop the Prinny.

Letter of Challenge
Unlocked after clearing chapter 16
Clear Stage	Dragon Fang		1x Challenge Stage
Reward: Legendary Erythron
Note: A single level 130 Lady Samurai stands on a DEF +50%/Lonely panel.
  -After your second turn, the green panels will turn into "No Entry",
   effectively causing this fight to be a 1 vs 1.
  -If you're not strong enough to beat this stage with a single character, you
   can destroy the red geo symbol with a ranged attack, clearing all effects.

CHM77 Invitation
Unlocked after clearing chapter 16
Clear Stage	Sandcano		1x Challenge Stage
Reward: Legendary Cosmo Gun
Note: 76x level 120 gunners with as much as 30 movement range here.  You're
  forced to use a single unit from the base panel to take them out one turn
  at a time.  Super easy if you can simply withstand the attacks.
  -Sage's Land Decimator skill makes this much faster.

I'm Curious, Dood!
Unlocked after clearing chapter 16
Clear Stage	Dark Testament		1x Challenge Stage
Reward: Legendary Angel's Medal
Note: A level 250 boss, surrounded by level 10-20 units.

Clone Fighter!
Unlocked after clearing chapter 16
Clear Stage	Scorching Flame		1x Challenge Stage
Reward: Legendary Three-Year Killer
Note: 9x level 120 M. Brawlers on this stage, covered in No Ranged panels.
  -The super encroaching red panels threaten you with killing your units in a
   single turn, forcing you to move quickly.  You can take your strongest
   Area of Effect unit, attack from the red panels, then use a weaker unit to
   lift and throw off the red panels.
  -The layout of the stage demands you use many units to lift and throw your
   combat units.
  -High movement helps.
  -A unit with 35 jump can simply run up to the Ally Damage geo symbols.  If you
   lift/throw them onto the yellow panels, you can get rid of the damage threat
   the geo panels pose this stage.  You will still have to worry about the
   Absolute Area, though.  If the red panels expand to the geo symbol that gives
   that bonus, it's game over.

Ugyaaahhh!!!
Unlocked after clearing chapter 16
Clear Stage	Toto Bunny Castle	1x Challenge Stage
Reward: Legendary Satan's Sword
Note: 4x level 120 Eryngi, and 2x level 160 giant Eryngi on Mighty Enemy panels.
  Your goal is to create a staircase out of the solid boxes on the lower level,
  while getting smacked around by the giant Eryngis.  After the staircase is
  complete, lure them to the higher ground and fight them on the clear area.

Strongest Bro Evah!
Unlocked after clearing chapter 16
Clear Stage	Flowerful		1x Challenge Stage
Reward: Legendary Fenrir's Fang
Note: You and a knight will race to "Stage Clear" or "Game Over" panels.
  -You have one unit to do this, due to lonely panels.
  -Carnage shoes give 3 move, accelerators give 2 move.
  -Flying units will let you move through the enemy.
  -Chara World can give you up to 2 movement.
  -Item World senates can give you up to 3 movement per item.
  -Evilities can increase move.  Booster(1), Sasuke(1), Secret Recon(5)
  -You can steal his movement boosting equipment from range with hands.
  -The Armor Knight's Evility, "Hold the Line", will prevent the enemy from
   ever passing you, and thus, letting you win by default.
  -Without Lift and Throw, Paralyze, or displacement skills, it takes a unit
   with 16 movement to win the race.

Judgment is Here!?
Unlocked after clearing chapter 16
Clear Stage	Gorgeous		1x Challenge Stage
Reward: Legendary Hachiryu Armor
Note: 15x level 300 wrestlers on pillars 120 dm high, making them impossible to
  reach or attack (excluding Land Decimator).
  -After the first turn, the red panels will become "No Entry", so bring out
   everyone you plan to fight with on turn one.  Five wrestlers will come down
   to fight you.
  -After the second turn, the green panels will become Ally Damage +50%, and
   five more wrestlers will join the fight.
  -After the third turn, the green panels will become Ally Damage 100%, and
   the last of the wrestlers will come down to fight.

Asagi's Future
Unlocked after clearing "Double Fake"
Asagi's level 500 or higher
Reward: Asagi class unlocked

Supreme Curry
Item Collection				1x Special Curry
Reward: Secret Scroll: Ultimate Hyper Guy

********************************************************************************
 3.09 - Difficulty 9
********************************************************************************
Only Victors Wanted
Unlocked after clearing "Chara World Victory"
Clear Stage	Sandcano		1x Winner's Only
Reward: 4,000,000 HL
Note: 13x level 750-800 units, and a boss with 500,000 HP and 42,000 ATK.

Harbinger
Unlocked after clearing "Master Researcher"
Clear Stage	Flowerful		1x Where it all Began
Reward: 4,000,000 HL
Note: 13x level 750-950 units, and a boss with 450,000 HP and 55,000 INT.

Beautiful Assassin
Unlocked after clearing "God of an Item"
Clear Stage	Icic-Hell		1x Beautiful Assassin
Reward: 4,000,000 HL
Note: 10x level 700-800 units, and a boss with 480,000 HP and 55,000 INT.

Violent Challenger
Unlocked after clearing "Bloodthirsty Den"
Clear Stage	Blood Parch		1x Violent Challenger
Reward: 4,000,000 HL
Note: 9x level 750-800 units, and a boss with 540,000 HP and 42,000 ATK.

Show your Strength
Clear Stage	Dragon Fang		1x Relaxation Shrine
Reward: Secret Scroll: Ultimate Mean Guy
Note: The monsters in this stage are replaced with 5x level 2200 bosses.

Sweet Curry
Item Collection				1x Princely Curry OR Rabbit Curry
Reward: Carnage Banana

********************************************************************************
 3.10 - Difficulty 10
********************************************************************************
C. Blood Parch (Carnage Quest Line)
Clear Stage	Blood Parch		1x Carnage Stage
Reward: Carnage Thimble

C. Spirit Interment (Carnage Quest Line)
Unlocked by clearing C. Blood Parch
Clear Stage	Spirit Interment	1x Carnage Stage
Reward: Carnage Rusted Sword
Note: Boss with 17,000,000 HP and 600,000 ATK

C. Poisondise (Carnage Quest Line)
Unlocked by clearing C. Spirit Interment
Clear Stage	Poisondise		1x Carnage Stage
Reward: Carnage Wave Spear
Note: Boss with 7,000,000 HP and 700,000 INT

C. Demunshroom (Carnage Quest Line)
Unlocked by clearing C. Poisondise
Clear Stage	Demunshroom		1x Carnage Stage
Reward: Carnage Thorny Bow
Note: Boss with 9,000,000 HP and 900,000 INT

C. Icic-Hell (Carnage Quest Line)
Unlocked by clearing C. Demunshroom
Clear Stage	Icic-Hell		1x Carnage Stage
Reward: Carnage Hand Blaster
Note: Boss with 11,000,000 HP and 1,200,000 ATK

C. Dragon Fang (Carnage Quest Line)
Unlocked by clearing C. Icic-Hell
Clear Stage	Dragon Fang		1x Carnage Stage
Reward: Carnage Labrys
Note: Boss with 17,000,000 HP and 1,300,000 ATK

C. Sandcano (Carnage Quest Line)
Unlocked by clearing C. Dragon Fang
Clear Stage	Sandcano		1x Carnage Stage
Reward: Carnage Jewel Wand
Note: Boss with 22,000,000 HP and 1,300,000 INT

C. Dark Testament (Carnage Quest Line)
Unlocked by clearing C. Sandcano
Clear Stage	Dark Testament		1x Carnage Stage
Reward: Carnage Cobra Twist
Note: Boss with 35,000,000 HP and 3,200,000 ATK

C. Scorching Flame (Carnage Quest Line)
Unlocked by clearing C. Dark Testament
Clear Stage	Scorching Flame		1x Carnage Stage
Reward: Carnage Eerie Medal
Note: Boss with 45,000,000 HP and 3,300,000 INT

C. Toto Bunny (Carnage Quest Line)
Unlocked by clearing C. Scorching Flame
Clear Stage	Toto Bunny		1x Carnage Stage
Reward: Carnage Camo-Clothes
Note: Boss with 59,000,000 HP and 5,800,000 INT

C. Toto Bunny C. (Carnage Quest Line)
Unlocked by clearing C. Toto Bunny
Clear Stage	Toto Bunny Castle	1x Carnage Stage
Reward: Carnage Energy Belt
Note: Boss with 100,000,000 HP and 7,700,000 INT

C. F. de Gaulle (Carnage Quest Line)
Unlocked by clearing C. Toto Bunny C.
Clear Stage	Fortress de Gaulle	1x Carnage Stage
Reward: Carnage Ninja Tabi
Note: Boss with 160,000,000 HP and 12,000,000 INT

C. Flowerful (Carnage Quest Line)
Unlocked by clearing C. F. de Gaulle
Clear Stage	Flowerful		1x Carnage Stage
Reward: Carnage Dark Orb
Note: Boss with 180,000,000 HP and 17,000,000 INT

C. Gorgeous (Carnage Quest Line)
Unlocked by clearing C. Flowerful
Clear Stage	Gorgeous		1x Carnage Stage
Reward: Carnage Nerd Glasses
Note: Boss with 380,000,000 HP and 26,000,000 ATK

C. Dark Demise (Carnage Quest Line)
Unlocked by clearing C. Gorgeous
Clear Stage	Outer Dark Demise	1x Carnage Stage
Reward: Carnage Spirit Muscle
Note: Boss with 360,000,000 HP and 27,000,000 INT

Kind of Carnage (Carnage Quest Line)
Unlocked by clearing C. Dark Demise
Clear Stage	Inner Dark Demise	1x Evil God of Tyranny
Reward: Carnage Devil Ring
Note: Boss with 3,000,000,000 HP and 50,000,000 ATK
Note: Clearing this stage will get you another Unique Evility slot

Challenge
Clear Stage	Fortress de Gaulle	1x Scar of the Warriors
Reward: Secret Scroll: Gear Master
Note: The monsters in this stage are replaced by a level 3200 boss, and a
  level 2800 Knight Rider he will magichange with on turn 1.

Flowers For You
Achieve Race Lv				Flora Beast (>Level 5000)
Reward: Carnage Bouquet

God of Muscles
Clear Stage	Demunshroom		1x Baptism of Spores
Reward: Secret Scroll: Ultimate Tough Guy

Prinnies Edge
Achieve Race Lv				1x Prinny (Level 9999)
Reward: Carnage Trophy


 =============================================================================
4.00 - Item World
 =============================================================================
Item world works differently from previous versions of the game.
-All items have a max level of 500, until very late game, at which point, you
  can pass bills to allow items to increase their level caps.
-Skipping floors does *not* increase levels.
-Filling up the bonus gauge *does* increase levels.
-Packing gladiators on an item *does not* increase its ATK growth by an amount
  as significant in games prior.  For best effect, you would now use full stacks
  of gladiators on high rank items that already have a sizable ATK stat.  That
  is to say, it's not like in previous games, where you'd pack a ton of Tutors
  on a rank 1 legendary staff, and end up with a monster weapon to have for
  the rest of the game.  When levelling up your Trapezohedrons, however, eight
  full stacks of Dieticians will yield some noticable results.
-Level Spheres are to be broken, not held.
-Level Fish act like Level Spheres in previous games.  Hold them at stage end.
-Enemy levels do not necessarily increase as you go deeper.
-Enemy levels increase only as you gain levels on the item.
-Double-killing bosses (Kill general, gency out, kill general, clear stage)
  is not worth doing anymore.
-There are significantly more floors to travel through per item.  Over 1,000 so
  far.
-The level of an item determines which bills are available in the Item Senate.
  An item must be at least level 20 to access the "Increase Movement" bill.
-Improving the Training Bonus of an item increases the rarity and stats of the
  item you are travelling through.  Training Bonus can be gained from either
  winning fights in Mystery Rooms, or by beating Item Generals, Kings, and Gods.
  Training bonus also has a minor effect on stat growth, based on the rank of
  the item, and the amount of single-stat Innocents within.
-Increasing the rarity of a normal item to 25 will make it rare.
-Increasing the rarity of any item to 50 will make it legend.
-Increasing the rarity of any item to 100 will make it epic.
-Very rarely, Mr. Egg can drop Proto Darkdeath, a powerful boss.  Beating this
  monster will give a bonus to the item.

There are bills that can be paid for to increase the attributes of an item.
  -Increase [STAT] a Little
  -Increase [STAT]
  -Increase [STAT] a Lot
  -Increase Jump Ability by 5. (Max 4x)
  -Increase Movement Ability by 1. (Max 3x)
  -Increase Attack Range by 1. (Max 3x, weapons only)
  -Increase Counter Attacks by 1. (Max 5x, weapons only)
  -Increase Critical Rate by 1. (Weapons only)
  -Increase POP level by 1.
  -Increase Rarity by 5.

Beating the Item God on floor 100 of an item will give the item a random
  "Unique Innocent", which can perform an assortment of useful things.

Using the Hunter Squad will increase the frequency with which innocents appear,
  and make it such that their power is doubled when subdued.  Coupled with the
  "Innocent Route" selected from the rabbit NPC in Innocent Town, every innocent
  subdued in an item will have their ability amplified 8x.

Using the Item Adventure Squad will increase the frequency at which level
  spheres spawn, and allows you to jump down as many as three floors at a time.
  It is fine to forgo levelling the item in exchange for accelerating through
  the floors.  The longer the item's level remains low, the more low-level
  enemy floors you will encounter while looking for innocents, and the lower
  level the Item God will be.

The enemies will have stats lower than non-Item-World enemies of the same level,
  making them easier to capture.  While the enemies are not ideal for extracting
  magic essence from, they are great for levelling support squads.

 =============================================================================
 4.10 - Mystery Rooms
 =============================================================================
While exploring the Item World, you will encounter breaks in combat to see
strange rooms.  The frequency with which each room appears is based on personal
experience, and as such, your mileage may vary.

Probabilities mentioned in rooms such as Adventurer's House, Bank, and Fortune
  Teller, are based entirely on personal experience.  Your mileage may vary.

Tons of information provided by Reafexus.

~~~
9001 Prinnies
~~~
A room full of "Commuting Prinnies", with two non-prinnies on the far right.
  Talk to the non-prinnies to start a fight.
  Winning the battle adds to the Training Bonus of the item.

~~~
Adventurer's House
~~~
A mystery room that requires massive jumping capabilities to get to the top of
  a tower.  An Item God resides at the top, offering to duplicate the item you
  are in, innocents and all.
  Success rate: 22/40

~~~
Bank
~~~
Talk to her once to get 5,000 HL.
  6/13 - Talk to her twice to get 10,000 HL.
  7/13 - Talk to her twice to face very high level guardians.
  5/6 - Talk to her a third time to get 100,000 HL.
  1/6 - Talk to her a third time to face very high level guardians.
  2/4 - Talk to her a fourth time to get 1,000,000 HL.
  3/5 - Talk to her a fourth time to face very high level guardians.
  2/2 - Talk to her a fifth time to face very high level guardians.

  You can beat the Slumber Cat off the gate to escape, if you have access to a
  displacement skill, or if you have the power to kill it.  The escape panel
  will seem to disappear, but it is still there.

~~~
Born Fighter
~~~
A single enemy will challenge you to a fight.  You may only use a single unit
  yourself in this battle.
  Winning the battle adds to the Training Bonus of the item.

~~~
Bottle Room
~~~
Four bottlemails and a lucky board.
  A lot of randomly talking to the bottles and lucky boards will eventually
  start a fight.  Unsure of the exact triggers.
  Winning the battle adds to the Training Bonus of the item.  

~~~
Celebrity Spa
~~~
A group of ill tempered NPCs with the class Celebrity exist here.
  Talk to any of them twice to initiate combat.
  Winning the battle adds to the Training Bonus of the item.

~~~
Cheat Shop
~~~
You get several options pertaining to customizing your item world run.
These options cost HL, and you may only select ONE per encounter.
-Bribe the Guardian: 50k HL for 5 floors, 100k HL for 10 floors, 1M HL for 20.
-Boost Bonus Gauge: 3 bars for 1,000 HL or 9 bars for 100,000 HL.
-Less Enemies: 5 stage duration for 1,000 HL, or 10 stage duration for 10,000 HL
-More Enemies: 5 stage duration for 1,000 HL, or 10 stage duration for 10,000 HL
-Larger Item World: 1,000 HL for 5 floors, or 10,000 HL for 10.
-Smaller Item World: 1,000 HL for 5 floors, or 10,000 HL for 10.
-Lure Invaders: 1,000 HL to lure invaders to the next floor.
-More Treasure: 1,000 HL to increase treasure chests on the next floor.
-Increase Innocents: 1,000 HL to make an innocent appear on the next floor.

~~~
Civilian Kitties
~~~
8 slumber cats surrounding a geo symbol.
  Talk to any of them four times to initiate combat.
  Winning the battle adds to the Training Bonus of the item.

~~~
Clones
~~~
A lone professor with several clones of your allies standing beside her.
  Talking to the professor twice will initiate combat with those units.
  Winning the battle adds to the Training Bonus of the item.

~~~
Curry Takeout
~~~
A shop where you can purchase curry items, which heal your HP/SP by a percent,
  rather than a flat amount.
After purchasing (or not) from the store, you can start a fight with the owner
  and the four great wyrm patrons by talking to her five more times.
  Winning the battle adds to the Training Bonus of the item.

~~~
Fortune Egg
~~~
Mr. Egg will deliver to the next 5 (1,000 HL) or 10 (10,000 HL) floors in the
  current run.

~~~
Fortune Teller
~~~
Gives a random bonus or penalty to item level.
  -21/38 Bad Luck (Item level down 5)
  -8/38 Normal Luck (Item level up 3)
  -9/38 Excellent Luck (Item level up 5)
Talking to her after she gives you a fortune several times will cause her to
  fight you.  If she gave you a "Bad Luck" fortune, and you beat her, it will
  undo the fortune.  If you beat her after she gave you a "Good Luck" fortune,
  it will *NOT* undo the fortune.
  Winning the battle adds to the Training Bonus of the item.

Note: Talk to her from behind lets you start the fight with her back turned
  towards the base panel, making this fight easier.

~~~
Gentlemen's Club
~~~
Talk to the armor knight four times to initiate combat with 10 enemies.
  Winning this fight will increase the item's Training Bonus

~~~
Giant Monster Battle
~~~
A prinny and two giant dragons in a room.  Talk to the prinny three times to 
  initiate a fight.
After clearing "Celestial Hell" and defeating Proto Darkdeath at least once,
  the dragons may be replaced by those two.  Defeating Proto Darkdeath in that
  stage will also give you the bonus you would get for defeating Proto Darkdeath
  as if he were dropped by Mr. Egg.
  Winning this fight will increase the item's Training Bonus

~~~
God of Cursing
~~~
An owlbear and 4 other units exist here.
  Talking to the owlbear twice will initiate combat with the units shown.
  Winning this fight will increase the item's Training Bonus

~~~
Hot Spring
~~~
Talk to the Hot Springs sign for a random effect
4/19 - Everyone's HP recovered.
5/19 - Everyone's SP recovered.
4/19 - Everyone's HP reduced to 50%.
6/19 - Everyone's SP reduced to 50%.

~~~
Item Worlder
~~~
The Item Worlder is here, willing to sell you some items for finding her.
  These items are random, but are always item world related, such as Filler G,
  Mr. Gency Exits, and Divers.

~~~
Legendary Guardian
~~~
"Only those who have mastered weapons can obtain the power".
  Talk to the weapon in the translucent field to obtain a legendary weapon.
  Each legendary weapon can only be obtained once.

In order to obtain the weapon, your weapon mastery must be at a certain point.

In order to obtain the weapon in Carnage Dimension, you must have both a mastery
  level of 100 in the weapon type of the item you are trying to obtain, and
  another rank 40 Carnage Dimension item.

~~~
Lone Zombie
~~~
Talk to the zombie four times to initiate a fight.
  Beating the zombie will increase the item's Training Level.

~~~
Lost Army
~~~
8 Lost Soldiers standing around.  Talk to them to initiate a fight.
  Winning this fight will increase the item's Training Bonus

~~~
Lucky Board Room
~~~
11 Lucky Boards in a room.  Talk to them repeatedly to start a fight.
  Winning this fight will increase the item's Training Bonus

~~~
Mall
~~~
A hospital, peddler, black marketer, and magical manager are all here.

~~~
Pie Master
~~~
A female brawler will give you a Pie.
  After receiving the pie, you can talk to the unit that was hit by the pie
  several times to start a fight with the denizens of the room.
  Winning this fight will increase the item's Training Bonus

~~~
Rabbit Farm
~~~
Six rabbits in a garden.  Talk to the principal four times to start a fight.
  Win the fight to add to the item's Training Bonus.

~~~
Treasure Room
~~~
A room full of high pillars and long drops with several treasure chests.
  Having Life Support's triple jump nullifies the threat of falling, as you can
  simply jump back up if you misstep.

 =============================================================================
 4.20 - Strategies
 =============================================================================
Once you've gotten into the swing of things, you're going to want to level up
  and/or rank up items in a hurry.  This section will list a few strategies for
  getting the most result per minute in Item World.

***
Fast Ranks
***
~~Gotta Go Fast~~
Route: Mystery Room

2 of any flying class (Fairy, Winged Warrior, Majorita)  This can be worked
  around by using the Magical Mini Craft Evility, or by having the Unique
  Innocent "Flyer" on any of your equipment, allowing a more potent unit to be
  the Killer in this combo.

First Character (Killer)
  This character will kill the gatekeeper, if one exists.  Even if there is no
  gatekeeper, this character should still be pulled out first, as the evility,
  "Explorer" will improve the chance of finding Mystery Rooms, which will help
  increase an item's rank via training bonuses.  Due to the massive range on
  magic attacks, Majorita excels at this role.
  -Evilities: Explorer, Adventuring Spirit, Start Dash, Sasuke, Secret Recon,
              Booster, Any necessary stat/damage amplifiers.
  -Secondary Evilities: Magical Mini Craft (Allows non-Majorita units to fly).
  -Equipment: A strong weapon, and three movement boosting accessories.
  -Chara World: +2 movement.

Second Character (Runner)
  This character will run to the gate after the Killer has cleared the it.
  Since this character will never see combat, you can go 100% move range.
  -Evilities: Start Dash, Sasuke, Secret Recon, Booster
  -Secondary Evilities: Hit and Away, Treasure Hunter
  -Squad: Item Adventure (+2/+3 floors per clear)
  -Equipment: three movement boosting accessories.
  -Chara World: +2 movement.

The way it works is simple.  First character kills the gatekeeper, second
  character runs through.  With a max level Item Adventure squad, each floor
  you skip will add 3 to the total.  Starting on floor 1, you skip to 4, then 7,
  then 10 for an item general/king/god.  Clear the item boss and force battles
  in the mystery rooms for ranks.

***
Fast Levels
***
~~Scorched Earth~~ (Post Game)
Route: Item Level

All you need is a Sage, of level 150 or higher, as they learn the Land Decimator
  skill at this level.  Due to its low accuracy and low damage, a veritable ton
  of optimization is required to make this work at peak efficiency.

Sage with Land Decimator
  -Unique Evilities: Twin Heads, Greedy Disposition
  -Evilities: Violence, Purgatory, Heavy Stance, Unstable Power, Mana Scarcity,
	       Desperation, Magical Boost, Ambush
  -Secondary Evilities: Adventuring Spirit, Plunder, Explorer
  -Squad: Hunter Team
  -Equipment: Staff with high INT, Megaphone sub, 3x accessory with high INT
  -Chara World: Critical chance, INT aptitude

***
Innocent Farming
***
By the time you have access to the Innocent Farm, it is unlikely you will need
  to visit Item World with the express purpose of acquiring Innocents.  However,
  collecting Statisticians, Managers, and those first Gladiators to put into the
  farm in the first place is a rite of passage all Disgaea players must face.

~~Basic~~
Route: Innocent

Level the Hunter Team as high as you can.  At max level, it will double the
  power of innocents you secure with members of the squad.  Long range units,
  such as mages or archers, are great for this.
  -Equipment: Three movement increasing accessories.
  -Squad: Hunter Team, with as many units as you can fit in it.

~~Scorched Earth~~ (Post Game)
Route: Innocent

As above, but it's likely you will not need to farm Innocents at this point.


 =============================================================================
5.00 - Squad Shop
 =============================================================================
An exceedingly useful feature in the game, the Squad Shop will force you to
  make several characters solely for filling up squads for their bonuses.

Each squad has several levels which can be raised by using the "Strengthen
  Squad" option.  This will allow you to apply partially (or wholly)
  interrogated units to levelling up a squad.  Reducing a unit's SP to 0 via
  interrogation will apply triple the unit's level to the squad when powering
  it up.

~~~
Capture Squad - 12,000 Points to max
~~~
Super useful, and worth levelling up.  Capturing more units faster allows you
  to level up your squads faster.

Enables the use of "Capture".  Captured units get sent to the interrogation
  room.  This will be your primary source of units used to power up squads.
  Enemies in Item World have a disproportionately low number of stats compared
  to their levels, making them prime targets for both capturing and feeding to
  squads.
Level 1: Able to capture weakened unit. (Range: 1)
Level 2: Improve effect of capturing.
Level 3: Squad Limit +2.
Level 4: Able to capture weakened unit. (Area of effect: 3)
Level 5: Improve effect of capturing.
Level 6: Squad Limit +2.
Level 7: Able to capture weakened unit. (Area of effect: 9)

~~~
Interrogation Squad - 2,500 Points to max
~~~
Super useful, and worth levelling up to at least 2.  When you come out of Item
  World with 20 captured units, Interrogating them one at a time would be a
  chore.

Enables the use of "Interrogation Room".  This feature's primary uses are to
  gain magic extract, which is a great source of stats early on, and to provide
  bonus points to your squads.  It is highly recommended that you rush this one
  to at least level 2, so you can simultaneously interrogate all your prisoners.
Level 1: Able to interrogate prisoners.
Level 2: Able to interrogate all prisoners.
Level 3: Increases the effect of interrogation.
Level 4: Squad limit +1
Level 5: Increases the effect of interrogation.
Level 6: Squad limit +1
Level 7: Increases the effect of interrogation.

~~~
Boot Camp Squad - 15,000 Points to max
~~~
A useful late-game squad, but not worth investing much into.
  When you start powerlevelling on Martial Training, you'll find that this squad
  is effective, even with zero bonus points.

When the leader of this squad gains EXP, the members gain a portion of that.
Level 1: Members get 10% of EXP leader earns.
Level 2: Squad limit +1.
Level 3: Increase gained EXP by 10%.
Level 4: Squad limit +1.
Level 5: Increase gained EXP by 15%.
Level 6: Squad limit +1.

~~~
Channelling Squad - 9,000 Points to max
~~~
A useful late-game squad, but not worth investing much into.
  When you start powerlevelling on Martial Training, you'll find that this squad
  is effective, even with zero bonus points.

When the leader of this squad gains Mana, the members gain a portion of that.
Level 1: Members get 10% of Mana leader earns.
Level 2: Squad limit +1.
Level 3: Increase gained Mana by 20%
Level 4: Squad limit +2.
Level 5: Increase gained Mana by 30%.
Level 6: Squad limit +3.

~~~
Supply Depot - 24,000 Points to max
~~~
Allows units to use items without leaving the Base Panel.
Level 1: Able to use items in the Base Panel.
Level 2: Squad limit +1.
Level 3: Increase recovery item effects by 10%.
Level 4: Squad limit +1.
Level 5: Increase recovery item effects by 20%

~~~
Giant Killer Squad - 4,000 Points to max
~~~
Units are giant for 3 turns after leaving base panel.  Their skills are replaced
  with giant-specific ones.
Level 1: Members will be giant with dispatched.
Level 2: Squat limit +1.
Level 3: Giant turns +1. 
Level 4: Squad limit +1.
Level 5: Giant turns +1.

~~~
Hunter Team - 30,000 Points to max
~~~
One of the most useful squads in the game, this squad will allow you to more
  easily find and farm innocents in item world.  This is the first squad you
  want to max out if you're planning on doing any sort of innocent farming.
  With a level 5 Hunter Team and "Innocent Route" in Item World selected, all
  unsubdued innocents have their ability multiplied by 8 when subdued.
Level 1: Increase innocent rate by members x3%
Level 2: Squad limit +2.
Level 3: Deathblow innocents.
Level 4: Assign Limit +3. [sic]
Level 5: Double innocent's growth when subdued.

~~~
Foot Soldier Squad - 100,000 Points to max
~~~
20 units have their stats increased by 20%.  Not that great.

The more units you have in here, the stronger they all become.
Level 1: Boosts stats of members by members x1%
Level 2: Squad limit +1.
Level 3: Squad limit +2.
Level 4: Squad limit +3. 
Level 5: Squat limit +4.

~~~
Cyber Special Squad - 65,535 Points to max
~~~
Does not work with Land Decimator.

Increase accuracy of all members.
Level 1: Increase ally accuracy by members x1%.
Level 2: Enemies will not perform combo attacks.
Level 3: Squad limit +1.
Level 4: Halve flanking bonus against allies.
Level 5: Squad limit +2.
Level 6: Press square to see enemy thoughts.
Level 7: Squad limit +3.
Level 8: Double accuracy increase.
Level 9: Nullify flanking bonus against allies.

~~~
Defense Outpost Squad - 5,000 Points to max
~~~
Gain EXP and Mana without fighting.
Level 1: Lower stats, gain EXP&Mana without battle.
Level 2: Squad limit +1.
Level 3: Increase EXP and Mana gain by 1%.
Level 4: Squad limit +1.
Level 5: Increase EXP and Mana gain by 1%

~~~
Dark Assembly Squad - 30,000 Points to max
~~~
A largely useless squad, as it takes resources from other squads, and its
  primary function (to get AYE in senate) is not a large enough problem to merit
  the kind of investment this squad wants.
By the time you have enough HL to pass a bill via Pay Up, you're not only well
  more than strong enough to also persuade by force, but cutting the cost in
  half is not a big deal, as this game tends to work in powers of ten.
Useful only at level 9, as your senators are not as easily bribed as NPCs are.

Note: A full squad of 20 members at level 9 will make 1% bills pass about
  half the time.
Level 1: Members become Senators.
Level 2: Squad limit +2.
Level 3: Increase effects of brobes by +50%.
Level 4: Squad limit +4.
Level 5: Increase member's attendance by +20%.
Level 6: Squad limit +5.
Level 7: Halve the cost when using Pay Up (Pay HL to pass a failed bill.)
Level 8: Squad limit +6.
Level 9: Members will vote Aye.

~~~
Item Adventure Squad - 65,000 Points to max
~~~
Something good will frequently happen in Item World.
  Useful for levelling up items with less effort.  Put a fairy or winged warrior
  here with tons of MV for best results.
Level 1: Boost Level Sphere rate by members x1%.
Level 2: Squad limit +1.
Level 3: Members entering Gate, boost Floor +1.
Level 4: Squad limit +2.
Level 5: Boost Bonus Character rate by members x1%.
Level 6: Squad limit +3.
Level 7: Members entering Gate, boost Floor +1.

~~~
Support Group - 8,000 Points to max
~~~
Unlocked by reaching GOAL in Chara World three times.

Activities in the Chara World become advantageous.
  Not a bad squad if you're doing a lot of Chara World.
Level 1: Boost members' Chara World stats by +2%.
Level 2: Squad limit +2.
Level 3: Learn Evilities every 3 Chara World wins.
Level 4: Squad limit +2.
Level 5: Increase Chara World turns by +5.

~~~
Research Support Unit - 2,000 Points to max
~~~
The most important bonus here is "Double the speed of research".
  If you're patient, however, you can delay upgrading this squad indefinitely.

Supports activities of the Research Squad.
Level 1: Enhance the Nether Research Squad.
Level 2: Squad limit +1.
Level 3: Halve the rate of collapse.
Level 4: Squad limit +2.
Level 5: Double the speed of research.
Level 6: Squad limit +3.

~~~
Life Support Unit - 150 Points to max
~~~
Fun, and inexpensive to max out.
The best use for this squad is when you're in Item World's random mystery room,
  "Treasure Room", where the triple jump will allow you to get back up to the
  pillars if you fall down.

Enhances operations in the pocket netherworld.
Level 1: Press R2/L2 to do an alternative jump.
Level 2: Able to double jump.
Level 3: Able to attack by pressing square.
Level 4: Able to triple jump.

~~~
Curry Connoisseurs - 1,000 Points to max
~~~
Able to make your own curry.
Level 1: Able to use curry shop.
Level 2: Materials +1.
Level 3: Materials +1.

~~~
Innocent Aid Squad - 60,000 Points to max
~~~
A super useful squad that allows you to grow your innocents.

Enhances the Innocent Farm
Level 1: Able to use the Innocent Farm.
Level 2: Growth rate in Innocent Farm +1%.
Level 3: Number of Innocents +1.
Level 4: Growth rate in Innocent Farm +2%.
Level 5: Number of Innocents +2.
Level 6: Growth rate in Innocent Farm +3%.
Level 7: Number of Innocents +3.
Level 8: Innocent will be born subdued.
Level 9: Innocent birth rate +10%.

~~~
Skill Training Squad - 15,000 Points to max
~~~
Does not let non-monsters use monster skills.  (e.g. Lantern Section)
Does not let characters use class-specific skills.  (e.g. Land Decimator)
*DOES* let characters learn most scroll skills.  (e.g. Heal, Star)

Able to use leader's special skills.
Level 1: Able to use Skills of the leader.
Level 2: Acquired skill EXP +10%.
Level 3: Squad limit +1.
Level 4: Acquired skill EXP +20%.
Level 5: Squad limit +2.
Level 6: Acquired skill EXP +30%.
Level 7: Squad gets half skill EXP of squadmade.

~~~
Ability Squad - 250,000 Points to max
~~~
Available after completing chapter 16, this squad teaches an assortment of
  Evilities to its members.

Level 1: Learn Unity after 5 battles.
Level 2: Learn Aggression after 15 battles.
Level 3: Learn Magichange Reform after 30 battles.
Level 4: Learn Double Bladed after 50 battles.
Level 5: Learn Cross Formation after 75 battles.
Level 6: Learn Bond of Souls after 105 battles.
Level 7: Learn Fusing Souls after 140 battles.
Level 8: Learn Weapon Fusion after 180 battles.
Level 9: Learn Double Bladed Plus after 225 battles.

~~~
Alchemy Squad - 90,000 Points to max
~~~
Available after completing chapter 16, this squad enables the use of Alchemy,
  which produces items while you're out.  More units in the squad means items
  will be produced faster.

Level 1: Able to use the Alchemist.
Level 2: Squad limit +1.
Level 3: Increase item types Alchemist can make.
Level 4: Squad limit +1.
Level 5: Increase item types Alchemist can make.
Level 6: Squad limit +2.
Level 7: Increase item types Alchemist can make.
Level 8: Double the item synthesis rate.

~~~
Asagi Fan Club - 1,000,000 Points to max
~~~
Obviously the best squad in the game.

Enhances Asagi's stats based on this squad.
Level 1: Boosts Asagi's stats by members x2%.
Level 2: Squad limit +1.
Level 3: Squad limit +2.
Level 4: Squad limit +3.
Level 5: Squad limit +4.

~~~
Flatty Squad - 72,000 Points to max
~~~
Unlocked after completing "The Cursed Witch" second map.

A much more efficacious Foot Soldier Squad, increasing the stats of five members
  by 25%, rather than twenty members by 20%.  Bonus only applies to, and is
  amplified by, units with flat chests, such as Witch, Majorita, Usalia, Fairy,
  Archer, and Flora Beast.  Male units do not count.

Enhances the stats of assigned members.
Level 1: Boosts stats of members by members x5%.
Level 2: Squad limit +1.
Level 3: Squad limit +1.

~~~
Elite Four - 5,000,000 Points to max
~~~
Unlocked after completing "Possessed By Heart" in the post game.

After you can level up to 9999 in seconds, it becomes worth it to slow that
  down on reincarnation in exchange for massive boosts to growth rate.  This
  becomes one of the best squads in the game shortly after unlocking it.
Level 1: Reduce EXP to 25%, growth rate up by 50%.
Level 2: Growth Rate +5%.
Level 3: Growth Rate +5%.
Level 4: Growth Rate +5%.
Level 5: Growth Rate +5%.
Level 6: Growth Rate +5%.
Level 7: Growth Rate +5%.
Level 8: Growth Rate +10%.
Level 9: Growth Rate +10%.



 =============================================================================
6.00 - Chara World
 =============================================================================
Making a return in a different way, Chara World can uniquely power up your
  characters by increasing their stats and aptitudes.
  The rewards are as follows:
  -+1 Evility slot (Maximum +5)
  -Transfer a known Evility to a scroll
  -Enhance equipment aptitude (2%/3%/4%/5% to one stat)
  -Enhance weapon mastery (B > A, etc.)
  -Transfer a known Skill to a scroll
  -Learn a new Evility (Choice from a list of five)
  -Movement range +1 (Maximum +2)
  -Jump height +5
  -Throw range +1
  -Counterattacks +1 (Maximum +2)
  -Critical rate +5 (Maximum +30)

Short rules:
  -Move 1-6 squares every turn, chosen randomly, or assisted by an item
  -Blue is good
  -Green can be good or bad
  -Red is bad
  -Attacking takes 1 point of movement.  If you have 6 move, and you're next to
   an enemy, you can attack it six times.
  -Items used are specific to Chara World.

Rather than previous installments, where it played in the same isometric SRPG
  you're used to, it instead acts like a board game, with dice-based movement,
  and random events that determine your results.

Completing "Demon" level three times unlocks the support group squad, which
  enhances Chara World operations, and gives you Evilities for clearing the
  Chara World three times on any difficulty.  The Evility is randomly chosen
  from the following:
  -Heart Guard (3 slots) - Reduce effects of negative events.
  -Double Chance (3 slots) - Increase slot amount by 1 when battling.
  -High Risk (4 slots) - multiply the status growth rate by 2, but DEF will be 0
  -Spirit of Inquiry (5 slots) - Increase the initial turn limit by 5.

Starting at "Demon Lord" difficulty, you can encounter dark hearts, which you
  should go out of your way to try and defeat for bonuses to all stats and
  aptitudes.

Starting at "Super Overlord" difficulty, you can encounter Miss Evil.
  Defeating her will give you an extra common evility slot the first three times
  you beat her on a character.  Her appearance is random, but you can force more
  appearances by passing the "Challenge an Evil Person" bill.  She also drops a
  Dowsing Rod item, which gives you a hot springs event, adding +2 to each
  aptitude.

The cost to enter Chara World on a unit is 100 Mana for the first entry, 1,000
  Mana for the second, 10,000 for the third, and 100k for subsequent entries.
  Every time a character reincarnates, this cost starts over at 100.

Occasionally, blue squares may contain a prinny that will give you a high level
  weapon specific skill for 2,000,000 HL.  This prinny only appears in Super
  Overlord difficulty.


 =============================================================================
 6.10 - Chara World Evilities
 =============================================================================
After completing Chara World on a character, you'll get the ability to select
  a bonus.  One of these bonuses is to grab an evility from a randomly generated
  list of five.  Higher difficulties are required to generate the higher tier
  Evilities.


Alter Sound System
Anti-Flat Chest
Ambush
Aqua Power
Archeologist
Armor Coach
Armor Master
Armor Guru
Assassin's Soul
Auto Recovery
Axe Coach
Axe Master
Axe Guru
Bird's Feeling
Blizzard Blessing
Blue Power
Board Freak
Board Killer
Boorish Counter
Booster
Bottle Breaker
Bottle's Feelings
Bounty Hunter
Bow Coach
Bow Guru
Braggart
Career Training
Career Master
Comet Blessing
Cool Body
Counter Knowledge
Damage Reward
Enemy Lure
Extreme Agile Guy
Extreme Dense Guy
Extreme Fast Guy
Extreme Hyper Guy
Extreme Mean Guy
Extreme Smart Guy
Extreme Tough Guy
Extreme Wise Guy
Fire Body
Fire Management
Fish's Feelings
Fist Coach
Fist Guru
Fist Master
Flame Blessing
Gale Blessing
Gambler
Gear Repair
Gear Trainer
Gear Master
Gear Sales Rep
Gender Bender
Genius Studier
Geo Heal
Geologist
Green Power
Gourmet
Gum Eater
Gun Coach
Gun Master
Gun Guru
Handicap
Hard Worker
Hidden Blessing
Hurricane Blessing
Icic-Hell Blessing
Image Change
Improved Recovery
Insect Lover
Intense Agile Guy
Intense Fast Guy
Intense Hyper Guy
Intense Dense Guy
Intense Mean Guy
Intense Smart Guy
Intense Tough Guy
Intense Wise Guy
Invader
Invalid
Job Changer
Kill With Fire
Kill With Water
Kill With Wind
Lava Blessing
Life Insurance
Magic Bias
Magical Boost
Magical Mini Craft
Mana Collector
Mana Scarcity
Mana Maniac
Mana Master
Mascot's Feelings
Master's Gaze
MC Mastery
Medal Coach
Medal Guru
Medal Master
Medical Expertise
Meteor Blessing
Motor Gang
No Critical
Normal Soul
Number Padding
Overlord Training
Piercing Shot
Power of Bowls
Power Coach
Power Guru
Power Master
Power Shot
Pro Job Changer
Pro Mana Collector
Purple Power
Rabbit Lover
Red Power
Safety
Scorching Blessing
Snow Blessing
Spear Coach
Spear Master
Spear Guru
Staff Coach
Staff Master
Staff Guru
Stellar Blessing
Storm Blessing
Study Maniac
Study Nerd
Sword Coach
Sword Master
Sword Guru
Super Agile Guy
Super Dense Guy
Super Fast Guy
Super Hyper Guy
Super Jump
Super Smart Guy
Super Tough Guy
Super Wise Guy
Taste of Victory
Treasure Hunter
Treatment Testing
Ultimate Agile Guy
Ultimate Dense Guy
Ultimate Fast Guy
Ultimate Hyper Guy
Ultimate Mean Guy
Ultimate Smart Guy
Ultimate Tough Guy
Ultimate Wise Guy
Unstable Power
Water Management
Wind Management
Windy Body
Yellow Power

 =============================================================================
7.00 - Martial Training
 =============================================================================
Unlocked at the start of chapter 8, Martial Training is akin to Cave of Ordeals
  from previous games.

First Trial is unlocked at the start of chapter 8.
Second Trial is unlocked at the start of chapter 11.
Third Trial is unlocked at the start of chapter 15.
Fourth Trial is unlocked after chapter 16.
Final Trial is unlocked after clearing "Possessed by Heart".

***
First Trial
***
3x level 81 Nether Nobles on ATK +50% effect.
Revisit: 3x level 81 Nether Nobles on ATK +50% *AND* EXP +100% effect.

One Time Bonus: Legendary Pravda Pendant

Note: Lining all three nobles next to one another will let you pepper them with
  3x1 AoE attacks and build up a combo to finish them off.  With enough muscle,
  you can finish them off in a single turn with characters as low as level 50
  (1900 INT) delivering the final blow.  This will allow you to fly up in level.
Note: Once you're strong enough, you can capture all three enemies in a single
  attack with zero prep (max level capture squad) or with one throw beforehand,
  (3x1 capture skill 2).  This is the fastest way to acquire prisoners at this
  point in the game, *and* they're both high level and high stats.
Note: Setting enemy power to +1 at the cheat shop will make the Nether Nobles
  level 99, causing them to give out a disproportionately large amount of
  experience.  Be sure to max out the EXP bar at the cheat shop if you plan to
  take advantage of this stage for powerlevelling.

***
Second Trial
***
8x level 150 enemies on Enemy Boost +50% effect.
Revisit: 8x level 150 Wrestlers on EXP/Mana/Atk +50% effect.
	 Set up in two separate 2x2 blocks.

One Time Bonus: Legendary Royal Ring

***
Third Trial
***
6 level 200 enemies, lined up in a 2x3 pattern, standing on Enemy Turbo x3 geo
  panels.  You can either overpower them, or find a way up 48 dm to remove the
  geo symbol.  Logan has 48 throw height, and 3x angel shoes will give you
  enough jump to get up there as well.

Revisit: 6x level 200 Eryngi, lined up for easy farming on EXP +100%/Mana +50%
           geo panels.
One Time Bonus: Legendary Testament

Note:  This is your next step in powerlevelling after you finish with Martial
  Training 1.

***
Fourth Trial
***
A group of 8x level 300 Armor Knights, locked into a small fighting space via
  No Entry panels.  They will politely sit back and defend, rather than take
  advantage of the Enemy Boost +50% panels they are on.

Revisit:9x level 300 Bear, in a 3x3 formation, on EXP/Mana +100% tiles.
One Time Bonus: Legendary Exodus

Note: This is your next step in powerlevelling after you finish with Martial
  Training 3.

***
Final Trial
***
A group of 5x level 400 Great Wyrms on Enemy Turbo x3 panels.  It should be a
  joke compared to what had to be done to unlock this stage.

Revisit: 5x level 400 Lucky Board on EXP+100% Panels.
One Time Bonus: Legendary Arcadia

Note: Although this stage gives about twice as much EXP as Fourth Trial, this
  stage's enemies can not be captured with a megaphone.  If you do not care
  about prisoners, this stage is better EXP per minute.


 =============================================================================
8.00 - Information
 =============================================================================

 =============================================================================
 8.10 - Weapon Specific Skills
 =============================================================================

 =============================================================================
  8.11 - Fist Weapon Specific Skills
 =============================================================================
Rank	  Skill Name		Range		Area of Effect
Rank 1 	  Triple Strike		1		1, knockback 1
Rank 3 	  Phantom Blow		1		3x1 horizontal line
Rank 7 	  Hurricane Blow	1		1 (Requires 1 behind)
Rank 15   Purgastory Palm	1		+, As per level 5 magic
Rank 21	  Rising Domination	1		1
Rank 50   Big Bang		1		3x3 box
C.World   No Way Out		1		1


 =============================================================================
  8.12 - Sword Specific Skills
 =============================================================================
Rank	  Skill Name		Range		Area of Effect
Rank 1    Blade Rush		1		1x3 vertical line
Rank 3    Killer Spin		4 Line		1
Rank 7    Excavation		2 Front Only	3x1 horizontal line
Rank 15	  Vacuum Slice X	2 Front Only	3x3 "X" shape
Rank 21   Rising Heavens	1		3x3 box (requires 1 behind)
Rank 50   Neodimension Slash	1		1x5 vertical, 3x1 horiz cross
C.World   Super Crosslord	3		1


 =============================================================================
  8.13 - Spear Specific Skills
 =============================================================================
Rank	  Skill Name		Range		Area of Effect
Rank 1    Impaler Drop		1		1x4 vertical line
Rank 3    Thousand Piercings	1		1/3x1 cone
Rank 7    Spear Gate		2 front		3x2 box, as per level 6 magic
Rank 15   Phoenix Valor		1		"t", 1x4/3x1 cross shape
Rank 21   Tornado Spark		2 front		3x3 box
Rank 50	  Divine Trident	1		Unique, 1/3x1/5x1/5x1 cone
C.World   Meteor Sky Spear	1		1x6 vertical line


 =============================================================================
  8.14 - Bow Specific Skills
 =============================================================================
Rank	  Skill Name		Range		Area of Effect
Rank 1    Rapid Arrow		4		3x1 horizontal line
Rank 3    Doppelganger		3		+, As per level 5 magic
Rank 7    Zielregen		4		Box, As per level 8 magic
Rank 15   Chaotic X Circle	3 (7)		X, size of 5x5 square
Rank 21   Sword Inferno		7		1
Rank 50   Galaxy Comet		4		1x5 vertical, 5x1 horiz cross
C.World   Fire Dragon Gods	3		3x3 box


 =============================================================================
  8.15 - Gun Specific Skills
 =============================================================================
Rank	  Skill Name		Range		Area of Effect
Rank 1    Tri-Burst		5 Line		Single Starget
Rank 3    Victory Bullet	4 Line (Eff. 6)	V, 3 targets
Rank 7    Shotgun Craft		4 Line (Eff. 5)	3x1 horizontal line
Rank 15   Homing Eraser		5 Line (Eff. 6) 1x3 vertical line
Rank 21   Top Shot		3 Line (Eff. 6) 1/3x1/3x1 Cone
Rank 50   Toten Kreuz		5 Line (Eff. 7)	3x3 "X" shape
C.World   Cocytus		4 Line (Eff. 6)	3x3 box


 =============================================================================
  8.16 - Axe Specific Skills
 =============================================================================
Rank	  Skill Name		Range		Area of Effect
Rank 1	  Boulder Crush		1		1
Rank 3	  Yo-Yo Trick		2 Front		1
Rank 7    Wild Crescent		1		3, 1 front/1 left/1 right
Rank 15	  Silver Slugger	1		2x1 vertical
Rank 21   Gravity Hammer	1		8, Every adjacent panel
Rank 50	  Dynamic Moon		1		1
C.World - El Diablo		0		3x3 box

 =============================================================================
  8.17 - Level-Based Skills
 =============================================================================
These skills apply strictly to unique skills to the class, not to spells that
  can be taught by scrolls at any level.

Class		Level	Skill Name	Range		Area of Effect
Angel		10	Holy Saber	3		+, as per level 5 magic
Angel		30	Miracle of Love	0		1
Archer		10	Hit Force	0		Auto
Archer		30	Strange Shot	3		1
F. Brawler	10	Active Despair	0		1
F. Brawler	30	Anaconda Impact	1		1
M. Brawler	10	Karmic Punishment 0		1
M. Brawler	30	Vigor Death Srike 3 (Line)	1
Dark Knight	10	Vital Steal	1		1
Dark Knight	80	Lightning Sword	1		3x3 box
Gunner		10	Critical Force	0		Auto
Gunner		30	Silent Sniper	8 (Line)	1
F. Healer	10	Stat Barrier	Magic		Magic
F. Healer	20	Spiritual Gain	Magic		Magic
M. Healer	10	Ailment Barrier	Magic		Magic
M. Healer	20	Physical Gain	Magic		Magic
Magician	10	Astral Wave	2		1
Magician	30	Magic Siphon	2		1
Maid		10	Trick Light	3		1
Maid		30	Afternoon Tea	3 Line		1
Ninja		10	Ninja Art Switch 3		1
Ninja		30	Ninja Art Darkness 3 (Line)	1
Pirate		10	Pirate Shell	5 Line		1
Pirate		80	Excavation	2 Front		3x1 Horizontal Line
Professor	10	Clinical Trial	3		1
Professor	30	Element Device	1		+, as per level 5 magic
Professor	50	Medical Care	0		Auto
Sage		50	Multi Attack	1		1
Sage		150	Land Decimator	0		Every unit on the map
Thief		10	Create Box	2		1
Thief		20	Create Barrel	2		1
Thief		30	Thief's Key	2		1
Thief		40	Snag Item	1		1
Thief		50	Snag Heart	1		1
F. Warrior	10	Sonic Smash	1		1
F. Warrior 	30	Accel Charge	0		1
M. Warrior	10	Bulk Up		1		1
M. Warrior	30	Muscle Charge	0		1
Witch		10	Astral Impact	2 Line		3x1 horizonal line
Witch		30	Energy Potion	0		1
Wrestler	10	Heroic Backbreaker 4 Line	1
Wrestler	30	Super Piledriver 3		1


 =============================================================================
 8.20 - Evility List
 =============================================================================
This section lists evilities, and from where they are obtained.

Each character collects more Evility slots by performing various tasks.
-+7 Common slots: Reach level 9999
-+5 Common slots: Chara World reward (1 per)
-+3 Common slots: Beat Miss Evil (1 per)
-+1 Unique slot: Pass bill in senate (After chapter 16)
-+1 Unique slot: Land the killing blow on the Prinny boss at Land of Carnage.

1 HL
"Healing fee at the hospital becomes 1 HL."
-Skill Shop: Prinny

8-Bit Giant
"Once, when HP is under 50%, fully recover HP and become giant."
-Skill Shop: Asagi

Abandon Knowledge (3 slots)
"Increase ATK by 30%, but INT & RES become 1."
-Skill Shop: Red Magnus

Advance Guard (4 slots)
"When defending, decrease damage taken by 50%."
-Skill Shop: Armor Knight

Advanced healing (5 slots)
"When using healing magic, heal target unit an additional 25% of their max HP."
-Skill Shop: F. Healer

Adventuring Spirit (5 slots)
"When clearing 3 Item World stages, increase the item's level by 1. (Doesn't
  stack)"
-Skill Shop: Pirate

Aggression (3 slots)
"Increase ATK by 75% when attacking normally."
-Ability Squad: 15 battles

All Range + (4 slots)
"Increase attack and magic range of adjacent ally units by 1."
-Skill Shop: Angel

Alter Sound System
"When controlling unit at the base, you can change some system sounds."
-Chara World

Ambition (3 slots)
"If unit is on the map when clearing the stage, all ally units on the map earn
  EXP."
-Skill Shop: Zeroken

Ambush (2 slots)
"Increase ATK by 20% on the turn unit is dispatched."
-Chara World
-Quest: Formula for Victory

Amnesiac Blast (2 slots)
"50% chance to inflict amnesia when attacking normally."
Skill Shop: Orc

Analyzer (4 slots)
"Decrease damage taken from skills that were previously used on the stage by
  30%."
-Skill Shop: Christo

Angel Leadership (4 slots)
"Increase ATK of adjacent units by 50% if allies fill all adjacent panels."
-Skill Shop: Angel

Angel Majesty (4 slots)
"Decrease DEF of adjacent enemy units by 20%."
-Skill Shop: Angel

Anti-Demon Decoy (4 slots)
"Evade magic attacks at the rate of 50%."
-Skill Shop: Sage

Anti-Flat Chest
"Increase evasion by 10% if unit has a flat chest."
-Chara World

Archeologist (2 slots)
"When researching Netherworlds, you'll find rare items easier."
-Chara World

Arrow in the Knee (3 slots)
"After an attack, decrease SPD of target unit by 10% when bow is equipped."
-Skill Shop: Archer

Asagiri Power (4 slots)
"Increase stats by corpses on the map x5%."
-Skill Shop: Asagi

Asleep Attack (3 slots)
"Increase damage dealt to sleeping units by 100%."
-Skill Shop: Slumber Cat

Assassination (4 slots)
"Increase damage dealt by 30% when attacking from behind."
-Skill Shop: Ninja

Assassin's Soul (3 slots)
"Nullify evasion increasing effects from an enemy unit's Evility."
-Chara World
-Quest: Fight with Ninja
-One Time Bonus: Isolation Camp

Attack Weakness (4 slots)
"Increase damage dealt by 50% when exploiting target's negative element."
-Skill Shop: Great Wyrm

Auto Recovery (2 slots)
"Recover 5% HP at end of turn."
-Chara World

Axe Guard (3 slots)
"Increase axe resistance by 20%."
Skill Shop: Orc

Bad Trip (2 slots)
"10% chance to inflict poison, sleep, and paralysis when attacking normally."
-Skill Shop: Majorita

Battle Mania (4 slots)
"Increase stats by enemy units within 2 panels x5%."
-Skill Shop: Red Magnus

Battle of Wits (3 slots)
"Physical defense is based on RES."
-Skill Shop: Christo

Beetle Size (4 slots)
"Evade attacks at the rate of 75%, but damage taken will be 10." [sic]
-Skill Shop: Asagi

Best Condition (3 slots)
"Increase stats by 10% when HP is full."
-Skill Shop: BEAR

Beyond the Future (5 slots)
"If not defending, will counter attack before being attacked. (Max 5 times)"
-Skill Shop: Nekomata

Binding Dash (3 slots)
"Multiply movement & SPD by 2 when paralyzed."
-Skill Shop: Imp

Bird's Feeling
"When in the pocket Netherworld, you will appear as Mr. Egg."
-Chara World

Blasting Fist (3 slots)
"After attacking with a fist weapon, decrease target unit's DEF by 10%."
-Skill Shop: M. Brawler

Blessing Bell (3 slots)
"Ally units fully recover when they level up."
-Skill Shop: Fairy

Blessing of Love (3 slots)
"Increase recovery for ally units within 2 panels by 70%."
-Skill Shop: Angel

Blood Insanity (4 slots)
"When attacking an unit with a HP under 50%, increase damage dealt by 30%."[sic]
-Skill Shop: Knight Rider

Boar Charge (4 slots)
"Increase ATK by 50%, but decrease HIT by 30%."
-Skill Shop: Orc

Board Freak
"Increase Bonus when defeating Lucky Boards by 50%."
-Chara World

Board Killer (2 slots)
"Increase ATK by 50% when attacking Lucky Boards."
-Chara World

Bolster Spirit (4 slots)
"Increase Revenge Gauge gain of ally units on the map by 1%." [sic]
-Skill Shop: Killia

Bomb Trainer (2 slots)
"Increase explosive damage of thrown barrels by half of the barrel's HP."
-Skill Shop: Thief

Bond of Souls (2 slots)
"Increase Magichange turn limit by 3."
-Ability Squad: 105 battles

Bones Out (4 slots)
"Decrease DEF of target unit by 30% when attacking. (Lasts 3 turns)"
-Skill Shop: Succubus

Boorish Counter (2 slots)
"Will not counter attack, but increase stats by 20%."
-Chara World

Booster (2 slots)
"Increase movement by 1%" [sic]
-Chara World
-Quest: Movement Support

Bottle Breaker
"Deathblow Bottlemails"
-Chara World

Bottle's Feelings
"When in the pocket Netherworld, you will appear as a Bottlemail."
-Quest: Letter
-Chara World

Bounty Hunter
"Increase damage dealt to stray Lost Army or other Netherworld Army by 30%."
-Chara World

Bow Guard (3 slots)
"Increase bow resistance by 20%."
-Skill Shop: Rabbit

Bow Range (3 slots)
"Attack range increased by 1 panel(s) when bow is equipped."
-Skill Shop: Archer

Braggart
"Increase ATK by 50% during battle, Chara World, and research expeditions."
-Chara World
-Quest: Outdoors Scare Me

Brain Crusher (3 slots)
"Increase damage dealt to amnesiac units by 100%."
-Skill Shop: Nether Noble

Breath of Life (2 slots)
"Increase Max HP by 10%."
-Skill Shop: Goldion

Bunny Ear Radar (5 slots)
"Evade attacks from any direction at the rate of 50%."
-Skill Shop: Usalia

Bunny Hop (2 slots)
"Increase jump power by 48."
-Skill Shop: Rabbit

Calamity Shield (5 slots)
"Nullify damage from units that are inflicted with ailments."
-Skill Shop: Chimera

Cannon for an Arm (4 slots)
"Increase the range of consumable items by 2%."[sic]
Skill Shop: Maid

Captain Tower (5 slots)
"Increase damage dealt by tower attacks and tower skills by 50%."
Skill Shop: Wrestler

Career Training (2 slots)
"Increase Class Proficiency earned by 20%."
-Chara World
-Quest: Pro Interviewee

Career Master (5 slots)
"Increase Class Proficiency earned by 100%."
-Chara World
-Quest: Don't Rush

Cat Step (4 slots)
"Evade attacks from lower elevations at the rate of 50%."
-Skill Shop: Slumber Cat

Charm Pheromones (5 slots)
"Charm adjacent male enemy units at end of turn."
-Skill Shop: Succubus

Charmy Song (5 slots)
"Increase team attack rate of all ally units on the map by 10%."
-Skill Shop: Sea Angel

Chemical Reaction (3 slots)
"When using support magic, increase one stat that wasn't enhanced by 30%."
-Skill Shop: Professor

Chi Charging (3 slots)
"Increase attack range for normal attacks by 1 panel(s) when fist is equipped."
-Skill Shop: F. Brawler

Close Combatant (3 slots)
"Decrease damage taken from adjcent units by 20%."
-Skill Shop: Killia

Combat High (5 slots)
"Increase ATK by units defeated by allies x10%."
-Skill Shop: Knight Rider

Concentration (6 slots)
"Increase damage of single target magic attacks by 100%."
-Skill Shop: Sage

Cool and Calm (3 slots)
"As long as unit doesn't move, increase INT & RES by 20%."
-Skill Shop: Christo

Corpse Cannibal (4 slots)
"Recover HP & SP by units defeated x3% when defeating units."
-Skill Shop: Undead

Counter Chance (4 slots)
"Increase critical rate of counter attacks by 50%."
-Skill Shop: M. Brawler

Counter Dodge (5 slots)
"Evade all counter attacks."
-Skill Shop: F. Brawler

Counter Knowledge
"Increase # of counter attacks by 1."
-Chara World
-Quest: Doubled!

Cross Bomber (2 slots)
"When this unit explodes, it explodes in straight lines of 5 panels."
-Skill Shop: Prinny

Cross Formation (2 slots)
"Increase Magichange range by 2."
-Ability Squad: 75 battles

Crush (3 slots)
"Increase damage dealt to shrunk units by 100%."
-Skill Shop: Great Wyrm

Curse Reversal (3 slots)
"When inflicted with ailment, inflict attack with the same ailment."
-Skill Shop: Majorita

Cute Song (5 slots)
"Increase recovery amount of all ally units on the map by 50%."
-Skill Shop: Sea Angel

Damage Convert (3 slots)
"Increase INT by 10% when damaged by skills."
-Skill Shop: Witch

Damage Cut (4 slots)
"Nullify damage dealt that is less than 5% of Max HP."
-Skill Shop: Twin Dragon

Damage Reward (3 slots)
"100% of the damage taken will be deducted from your HL instead."
-Chara World
-Quest: Fight Money

Dark Song (5 slots)
"Increase stats of ally units on the map by 2%, decrease stats of enemy units
  by 2%."
-Skill Shop: Asagi

Day of Calamity (4 slots)
"When attacking, chance to deathblow target equal to ailments on target x10%."
-Skill Shop: Chimera

Death Fang (3 slots)
"Increase damage dealt to paralyzed units by 100%."
-Skill Shop: Knight Rider

Death Glare (5 slots)
"Paralyze adjacent enemy units at end of turn."
-Skill Shop: Void

Death Resistance (4 slots)
"Deathblows will not occur on any units on the map."
-Skill Shop: Usalia

Defensive Stance (4 slots)
"Always defends when attacked from front or side."
-Skill Shop: Armor Knight

Demon Researcher (5 slots)
"Increase stats of the Magichange weapons by 15%."
-Skill Shop: Professor

Demonic Marksman (4 slots)
"HIT & SPD Aptitudes increased by 30%."
-Skill Shop: Pirate

Desperation (4 slots)
"Increase ATK by 50%, but decrease DEF by 100%."
-Skill Shop: Nekomata

Double Attack (4 slots)
"Increase damage dealt by 30% when attacking the same unit as the previous turn.
-Skill Shop: Twin Dragon

Double Bladed (5 slots)
"You will be able to dual wield with main weapon and sub weapon."
-Ability Squad: 50 battles

Double Bladed Plus (4 slots)
"When Double Bladed is in effect, apply 100% of the sub weapon's stats."
-Ability Squad: 225 battles

Double Chance (3 slots)
"Increase slot amount by 1 when battling in the Chara World."
-Support Group reward for clearing 3 Chara Worlds.

Dragon Treasure (4 slots)
"Increase equipment effect by 20% when treasure is equipped."
-Skill Shop: Twin Dragon

Dream Invitation
"Increase chance adjacent male units will surrender."
-Skill Shop: Seraphina

Duelist (4 slots)
"Increase damage dealt by 50% when attacking if target's class is unique on map.
-Skill Shop: Lady Samurai

Dynamic Vision (2 slots)
"Increase HIT by 10%."
-Skill Shop: Seraphina

Eclipse Power
"Permanently increase stats when defeating a boss."
-Learned when defeating the boss in Carnage Dimension > Inner Dark Demise >
  Evil God of Tyranny.

Effective Delivery (4 slots)
"The effects of support magic will last 3 more turn(s)."
-Skill Shop: Professor

Effort (3 slots)
"Increase EXP earned from higher level enemy units by 50%."
-Skill Shop: F. Warrior

Element Charge (4 slots)
"Increase damage of elemental attacks by uses of element attacks on the map
  x5%."
-Skill Shop: Great Wyrm

Elemental Reverse (3 slots)
"Reverses elemental resistances."
-Skill Shop: Imp

Elemental Rise (3 slots)
"Increase resistances to all elements except star by 25%."
-Skill Shop: Magic Knight

Enemy Lure (3 slots)
"Enemy units will prioritize attacking unit."
-Chara World

Enlarge (3 slots)
"Increase magic range by 2, but 50% more SP used."
-Skill Shop: Magician

Eryngi Fluid (4 slots)
"30% chance to obtain an SP recovery item when attacked by an enemy unit."
-Skill Shop: Eryngi

Evade Danger (2 slots)
"Nullify explosive damage."
-Skill Shop: Thief

Evil Spirit (4 slots)
"Decrease effects of enemy unit's healing magic by 50%."
-Skill Shop: Majorita

Expand (3 slots)
"Increase magic range by 1."
-Skill Shop: Witch

Explorer (2 slots)
"If unit is on map when clearing a floor, increase chance of a Mystery Room."
-Skill Shop: Pirate

Euthanasia (4 slots)
"Normal attack will deathblow targets with less than 25% HP."
-Skill Shop: Lady Samurai

Exploding Punch (3 slots)
"When attacking normally, deal damage to enemy units adjacent to target."
-Skill Shop: Nekomata

Eye for Discovery (3 slots)
"If unit is on the map when clearing the stage, receive an item."
-Skill Shop: Christo

Fatal Hit (4 slots)
"Increase Critical Rate by 10%."
-Skill Shop: Killia

Fatal Slash (4 slots)
"30% chance to deathblow if target has a lower SPD."
-Skill Shop: Rabbit

Feint (4 slots)
"Cancel out the enemy's counter attack."
-Skill Shop: Ninja

Fighting Instinct (3 slots)
"Revenge Gauge gain increased by 50%."
-Skill Shop: M. Warrior

Fighting Spirit (5 slots)
"Increase ATK & DEF by 5% when attacking or being attacked. (Max 100%)"
-Skill Shop: Dark Knight

Fish's Feelings
"When in the pocket Netherworld, you will appear as a Level Fish."
-Chara World

Fluffy Barrier (4 slots)
"Decrease damage taken by 50% when attacked from behind."
-Skill Shop: Nine-Tails

Fly Swatter (3 slots)
"Increase ATK by 100% when attacking flying units."
-Skill Shop: Archer

Flying Bullets (3 slots)
"Attack Range is limitless when gun is equipped."
-Skill Shop: Gunner

Focused Bomb (3 slots)
"When this unit explodes, deals damage equal to 100% of HP."
-Skill Shop: Prinny

Forced Counter (5 slots)
"When attacking, forces enemy to counter attack. (Max 20 times)"
-Skill Shop: M. Brawler

Fortune Song (5 slots)
"Increase Mana earned by all ally units on the map by 30%."
-Skill Shop: Sea Angel

Fountain of Facts (2 slots)
"Increase INT by 10%."
-Skill Shop: Christo

Fusing Souls (3 slots)
"Increase stats of Magichange when using Dual Magichange."
-Ability Squad: 140 battles

Gear Maintenance
"Increase all Equipment Aptitudes by 3%."
-Skill Shop: All Characters

Gear Repair (2 slots)
"Increase all Equipment Aptitudes by 5%."
-Chara World
-Quest: Repairing?
-One Time Bonus: Bridge to Depths

Gear Trainer (3 slots)
"Increase all Equipment Aptitudes by 10%."
-Chara World

Gear Sales Rep (4 slots)
"Increase all Equipment Aptitudes by 15%.
-Chara World

Gear Master (5 slots)
"increase all Equipment Aptitudes by 20%."
-Chara World
-Quest: Challenge

Gender Bender
"Switch gender of unit."
-Chara World
-Quest Reward: Great Deals

Generate Pain (3 slots)
"50% of damage taken recovers SP."
-Skill Shop: Fairy

Genius Studier (5 slots)
"Increase EXP earned by 100%."
-Chara World

Geo Damage (4 slots)
"When enemy  units take Geo damage, deal damage equal to 15% of target's HP."
-Skill Shop: Nine-Tails

Geo Heal (3 slots)
"Reverse damage deatl to unit from Geo Effects and Geo Chains."
-Quest: Cool with Geo
-Chara World

Geo Protect (4 slots)
"Nullify damage taken by ally units from Geo Effects and Geo Chains."
-Skill Shop: Nine-Tails

Geologist (2 slots)
"When researching Netherworlds, you'll find new Netherworlds easily."
-Chara World
-Quest: Where Is This...?

Great Debater (3 slots)
"Double the effect of bribery when proposing bills to the Dark Assembly."
-Skill Shop: Nether Noble

Golden Finger (4 slots)
"Increase HL earned by 100% when defeating enemy units."
-Skill Shop: Nether Noble

Gourmet
"Increase effects of recovery items used on unit by 100%"
-Chara World
-Quest: Kakamigahara Kimchi

Grappler (2 slots)
"Decrease damage taken from counter attacks by 50%."
-Skill Shop: M. Brawler

Grief Shout (5 slots)
"When defeated, decrease DEF of enemy units by 30%. (Lasts 3 turns)"
-Skill Shop: Chimera

Guardian Angel (4 slots)
"Increase DEF of ally unit in front by 100%."
-Skill Shop: Angel

Gum Eater
"Increase recovery effect of Mint Gum by 10,000%, but it won't become ABC Gum."
-Chara World

Gun Fight (4 slots)
"Decrease damage taken from units more than 3 panels away by 50%."
-Skill Shop: Pirate

Handicap (2 slots)
"When attacking lower level enemy units, remaining HP becomes 1."
-Chara World

Happy Song (5 slots)
"Increase EXP earned by all ally units on the map by 30%."
-Skill Shop: Sea Angel

Hard Worker (2 slots)
"Increase EXP earned by 20%."
-Chara World
-Quest: Loves Research

Hawkeye (3 slots)
"When attacking an enemy more than 3 panels away, accuracy becomes 100%."
-Skill Shop: Gunner

Head-to-Head (4 slots)
"Increase damage dealt by 30% when attacking enemy units from the front."
-Skill Shop: Lady Samurai

Healing Hands (2 slots)
"Increase EXP earned when using healing magic by 200%."
-Skill Shop: M. Healer

Heart of Affection (3 slots)
"Increase RES by 10% when using healing magic to heal units to max HP."
-Skill Shop: F. Healer

Heart Guard (3 slots)
"Reduce effects of negative events in the Chara World."
-Support Group reward for clearing 3 Chara Worlds.

Heavy Armor (3 slots)
"Increase DEF by 50%, but cannot be lifted."
-Skill Shop: Goldion

Heavy Stance (4 slots)
"Increase stats by 30%, but cannot be lifted."
-Skill Shop: Dark Knight

Herbal Therapy (5 slots)
"Increase resistances of adjacent ally units to all elements except star by 50%.
-Skill Shop: Flora Beast

Hidden Blessing (2 slots)
"Recover 10% HP when attacked from behind by adjacent unit."
-Chara World
-Quest: Coincidental Luck

Hidden Valley (3 slots)
"Increase ATK&SPD by current elevation x1%"
-Skill Shop: Rabbit

High Risk (4 slots)
"When in the Chara World, multiply the status growth rate by 2, but DEF = 0."
-Support Group reward for clearing 3 Chara Worlds
-Quest Reward: Beloved Person

Hit and Away (5 slots)
"When defeating an unit after moving, you can move once again." [sic]
-Skill Shop: F. Warrior

Hold the Line (4 slots)
"When defending, enemy units cannot enter within 2 panels of this unit."
-Skill Shop: Armor Knight

Hunting (4 slots)
"Fully recover HP & SP when defeating an enemy unit by attacking normally."
-Skill Shop: BEAR

I Love Curry (3 slots)
"After using Curry, increase ATK by 30%.  (Lasts 3 turns)"
-Skill Shop: Usalia

Image Change (2 slots)
"Switch values of HP & SP, and ATK & INT."
-Chara World

Immovable Fist (4 slots)
"If unit doesn't move, increase damage dealt by 50% on next turn."
-Skill Shop: Goldion

Impact Charge (4 slots)
"Increase ATK by 10% every time attacked by a non-elemental attack."
-Skill Shop: Sludge

Imperial Wrath (4 slots)
"When hit with a critical, increase next attack's damage dealt by 100%."
-Skill Shop: Twin Dragon

Impromptu
"Team attack chance increased by 50%."
-Skill Shop: F. Brawler

Improved Recovery
"Increase effects of healing magic on self by 50%."
-Chara World
-Quest: Great Health

In the Fight (4 slots)
"Decrease damage taken from adjacent units by 50%."
-Skill Shop: Dark Knight

Insect Lover
"Increase stats by Fairy units on the map x5%."
-Quest: Homework
-Chara World

Invader (2 slots)
"When researching Netherworlds, increase stats by 50%."
-Chara World
-Quest: Invasion!

Iron Body (2 slots)
"Increase DEF by 10%."
-Skill Shop: Red Magnus

Isolation (4 slots)
"Increase stats by 20% when not adjacent to any units."
-Skill Shop: Imp

Invalid
"Multiply the Hospital's recovery and revival counts by 2."
-Chara World
-Quest: Falling Leaf

Job Changer (3 slots)
"Increase Class Proficiency earned by 40%."
-Chara World

Kamikaze (4 slots)
"Increase critical damage dealt by 100% if target unit's SPD is higher than
  yours."
NOTE: This is mistranslated.  YOUR speed must be higher for this to work.
-Skill Shop: Zeroken

Kill With [ELEMENT] (6 slots)
"Decrease [ELEMENT] resistance for other units on the map by 15%."
Kill With Fire  - Chara World
		- Quest: Fire Coping
Kill With Water - Chara World
		- Quest: Water Coping
Kill With Wind  - Chara World
		- Quest: Wind Coping

King's Dignity (4 slots)
"Increase damage dealt to boss units by 50%."
-Skill Shop: Twin Dragon

Kinship Awareness (4 slots)
"Increase stats by units of the same class x10%."
-Skill Shop: Slumber Cat

Know How to Use It (3 slots)
"Increase healing item effect by 100%, and attack item damage by 50%."
-Skill Shop: Maid

Knuckle Guard (3 slots)
"Increase fist resistance by 20%."
-Skill Shop: Sludge

Lance Guard (3 slots)
"Increase spear resistance by 20%."
-Skill Shop: Winged Warrior

Leaf Shield (4 slots)
"Increase DEF & RES of ally units within 2 by 30% at end of turn.  (Lasts 3
  turns.)"
Also helps you defeat Air Man.
-Skill Shop: Flora Beast

Lengthen Ailment (4 slots)
"Status ailments will last 2 turns longer on enemy units."
-Skill Shop: Winged Warrior

Licensed Caregiver (3 slots)
"When using a healing item, the range of its effect will be expanded."
-Skill Shop: Maid

Lich Deimos (6 slots)
"Once per stage, revive inside the Base Panel after being defeated."
-Skill Shop: Majorita

Life and Death (4 slots)
"Deathblow all Charmed or Controlled units."
-Skill Shop: Seraphina

Life Insurance
"Obtain HL when deeated by non-ally units."
-Chara World

Light of Salvation (3 slots)
"When using healing magic, you will also recover 30% of Max HP."
-Skill Shop: M. Healer

Lights of Life
"When remiaining SP is insufficient, use HP for skills instead."
-Skill Shop: Magician

Light Protection (5 slots)
"Increase DEF & RES of target unit by 20% when healing. (Lasts 3 turns)"
-Skill Shop: M. Healer

Lightning Speed (3 slots)
"When HP is under 30%, increase movement by 2."
-Skill Shop: Rabbit

Listless Spores (2 slots)
"25% chance to inflict weaken when attacking normally."
-Skill Shop: Eryngi

Lock Eyes (3 slots)
"Decrease evasion rate of enemy units on the map by 20%."
-Skill Shop: Chimera

Loner Power (5 slots)
"Increase stats by 50% when there are no ally units on the map."
-Skill Shop: Void

Lucky Finger (3 slots)
"Increase the Item Rank by 1 when defeating treasure chests."
-Skill Shop: Thief

Lucky Song (5 slots)
"Increase critical rate of all ally units on the map by 5%."
-Skill Shop: Sea Angel

Macho Splendor (4 slots)
"Decrease damage taken from female units by 30%."
-Skill Shop: Eryngi

Magical Boost (3 slots)
"Increase damage dealt by magical attack skills by 15%."
-Chara World

Magical Mini Craft (2 slots)
"Decrease stats by 10%, but mvoement type becomes flying type."
-Chara World
-Quest: Nether Aircraft

Magic Bias (2 slots)
"Decrease Max HP by 50%, but increase Max SP by 100%."
-Quest: Magic Distortion

Magic Collection (4 slots)
"Recover 10% of Max SP when defeating an enemy unit with a skill."
-Skill Shop: Witch

Magic Conversion (2 slots)
"Every 2% of remaining SP increases INT by 1%."
-Skill Shop: Sage

Magic Enhancement (3 slots)
"Increase all stats by 5%."
-Skill Shop: Void

Magic Training (2 slots)
"Increase Skill EXP earned when using skills by 100%."
-Skill Shop: Magician

Magichange Reform (2 slots)
"Modify stats of Magichange weapons based on weapon it changed to.
-Ability Squad: 30 battles

Malicious Reflect (3 slots)
"Inflict 10% of damage taken to attacker.
-Skill Shop: Majorita

Mana Blade (3 slots)
"When attacking normally, increase INT by 20% when sword is equipped."
-Skill Shop: Magic Knight

Mana Lover
"Increase Mana earned by 50%."
-Skill Shop: All characters
-One Time Bonus: Main Deck-4th Area

Mana Maniac (2 slots)
"Increase Mana earned by 100%."
-Chara World
-Quest: Want Mana

Mana Master (5 slots)
"Increase Mana earned by 500%."

Mana Collector (3 slots)
"Increase mana earned by 200%."
-Chara World

Mana Scarcity (4 slots)
"Earn 30% of Mana, but increase ATK by 50%."
-Chara World
-Quest: Not Enough!
-One Time Bonus: Destroyer's Beckon

Marking (4 slots)
"Register attack to increase accuracy of subsequent ally units by 25%."
-Skill Shop: Gunner

Mass Psyche (4 slots)
"Increase stats by ally units on the map x3%."
-Skill Shop: Orc

Mascot's Feelings
"When in the pocket Netherworld, you will appear as a Luck Board."
-Chara World

Master's Gaze (3 slots)
"Movement of Level Fish becomes 1."
-Chara World

Mastered Fist (4 slots)
"Increase all weapon resistances by 20% when fist is equipped."
-Skill Shop: Goldion

MC Mastery
"Increase stats of equipped Magichange weapon by 5%."
-Quest: Demonology Research
-Chara World
-One Time Bonus: Beating of the End

Medical Expertise
"Increase effects of healing magic on self by 100%."
-Chara World
-Quest: Spotter Wanted

Mind Break (5 slots)
"10% of damage dealt by an attack is also dealt to SP."
-Skill Shop: Fairy

Mind's Eye (3 slots)
"Nullify any attack revisions when attacked from the side or behind."
-Skill Shop: Lady Samurai

Money Heal (5 slots)
"Recover 20% HP at end of turn, but costs HL equal to HP recovered times 10."
-Skill Shop: Nether Noble

Money is Power (5 slots)
"Increase damage dealt by 50%, but attacking costs damage dealt time 10 HL."
-Skill Shop: Nether Noble

Motor Gang
"Increase stats by Imp, Orc, and Horseman units on the map x5%."
-Chara World
-Quest: Noise Pollution

Muscle Increase (2 slots)
"Increase ATK by 10%."
-Skill Shop: Killia

Muscle Power (2 slots)
"When attacking normally, increase ATK by 30%."
-Skill Shop: Red Magnus

Mushroom Doping (4 slots)
"Increase one random stat by 20% at end of turn. (Lasts 3 turns)"
-Skill Shop: Eryngi

Mystic Protection (2 slots)
"Increase RES by 10%."
-Skill Shop: Usalia

Nature Muscle (4 slots)
"HP Aptitude increased by 100%, but INT & RES Aptitudes decreased by 50%."
-Skill Shop: Asagi

No Critical
"When attacking, increase ATK by 10%, but will not critical."
-Chara World
-Quest: Stability Dreams

No Miss Counter (4 slots)
"Counter attacks will never miss."
-Skill Shop: F. Brawler

Normal Soul
"All elemental and weapon resistances becomes 0."
-Chara World
-Quest: Imp Elimination

Number Padding (3 slots)
"When defeating quest targets, add 1 to the defeated target amount."
-Chara World
-Quest: Water Increase

One Hit Victory (4 slots)
"Increase stats by 10% when defeating an enemy who had full HP."
-Skill Shop: Red Magnus

Oracle Sword (3 slots)
"When attacking normally, recover 5% of Max SP."
-Skill Shop: Magic Knight

Overdose (4 slots)
"Increase damage dealt to unit inflicted with an ailment from an ailment skill
  by 60%."
-Skill Shop: Winged Warrior

Overflowing Magic (5 slots)
"When remaining SP is 50% or less, increase damage dealt from skills by 30%."
-Skill Shop: Witch

Overlord Training
"Decrease stats by 50%, but increase EXP earned by 50%."
-Chara World

Over Limit (5 slots)
"Special skill power increased by 50%, but SP drains by 10% each turn."
-Skill Shop: Magician

Paralysis Dust (2 slots)
"50% chance to inflict paralysis when attacking normally."
-Skill Shop: Winged Warrior

Pierce
"When attacking normally, damage dealt can't be dispersed to multiple enemy
  units."
-Skill Shop: F. Warrior

Piercing Shot (3 slots)
"When attacking, deal damage to units between self and target."
-Chara World

Plunder (4 slots)
"30% chance to acquire equipment from defeated enemy units."
-Skill Shop: Pirate

Plunder Power (5 slots)
"Absorb 5% of a defeated enemy unit's stats."
-Skill Shop: Void

Poison Accelerator (4 slots)
"Increase poison damage dealt to enemy units on map by 25%."
-Skill Shop: Winged Warrior

Poison Chance (3 slots)
"Increase damage dealt to poisoned units by 100%."
-Skill Shop: Undead

Poison Gel (4 slots)
"When attacked by an adjacent non-elemental attack, inflict poison on the
  attacker."
-Skill Shop: Sludge

Poison Heal (3 slots)
"Reverse damage dealt by poison."
-Skill Shop: Imp

Poisonous Matter (2 slots)
"50% chance to inflict poison when attacking normally."
-Skill Shop: Sludge

Power Aroma (4 slots)
"Increase ATK of ally units within 2 panels by 20% at end of turn. (Lasts 3
  turns.)"
-Skill Shop: Flora Beast

Power Axe (2 slots)
"Increase damage dealt by 10% when axe is equipped."
-Skill Shop: M. Warrior

Power of Adversity (4 slots)
"When HP is under 10%, increase damage dealt by 5%."
-Skill Shop: BEAR

Power of Bowls
"For every Evility cost that is remaining, increase stats by 5%."
-Chara World

Power Throw (4 slots)
"Increase throw range by 2."
-Skill Shop: Wrestler

Power Shot
"Increase ATK by 10% when attacking normally."
-Quest: Physical Attacking
-Chara World

Precocious Secret
"When level is under 1000, increase EXP earned by 20%."
-Quest: I Wanna Be An Adult

Pressure (5 slots)
"Decrease Revenge Gauge of enemy units by 10% at beginning of turn."
-Skill Shop: Goldion

Prevention (3 slots)
"Protect ally units within 3 panels from ailments."
-Skill Shop: Flora Beast

Pro Job Changer (4 slots)
"Increase Class Proficiency earned by 80%."
-Chara World

Pro Mana Collector (4 slots)
"Increase Mana earned by 300%."
-Chara World

Protection Destruction (4 slots)
"Element attacks weaken target's element attacks by 20%. (Lasts 3 turns)"
-Skill Shop: Great Wyrm

Punishing Punisher (3 slots)
"Increase damage dealt to charmed units by 100%."
-Skill Shop: Succubus

Punishment (3 slots)
"Increase damage dealt to weakened units by 100%."
-Skill Shop: Nine-Tails

Purgatory (4 slots)
"Increase damage dealt by criticals by 50%."
-Skill Shop: Dark Knight

Rabbit Lover
"Increase stats by Rabbit units on the map x5%."
-Quest: Orders
-Chara World

Recycle Spirit (5 slots)
"If this unit dies from exploding, the number of dispacted units recovers."
-Skill Shop: Prinny

Reduction Curse (2 slots)
"25% chance to inflict shrink when attacking normally."
-Skill Shop: Chimera

Reflexes (2 slots)
"Increase SPD by 10%."
-Skill Shop: Zeroken

Regeneration (4 slots)
"When attacked, recover HP equal to 30% of the damage taken."
-Skill Shop: Undead

Relaxing Tea (2 slots)
"When using healing items, unit will also recover 20% of Max SP."
-Skill Shop: Maid

Relaxation (5 slots)
"Decrease SP consumption of adjacent ally units by 50%."
-Skill Shop: Flora Beast

Reliable Ally (5 slots)
"Increase ATK during combos by 100%."
-Skill Shop: Killia

Res Arrows (3 slots)
"Damage of normal attacks is based on RES and HIT when bow is equipped."
-Skill Shop: F. Healer

Research Desire (2 slots)
"Increase EXP earned when using support magic by 200%."
-Skill Shop: Professor

Retreat Technique (3 slots)
"When moving after an attack, increase movement by 2."
-Skill Shop: Zeroken

Retribution (3 slots)
"Increase number of counters by 2."
-Skill Shop: M. Brawler

Reverse Harem (4 slots)
"Increase stats by male ally units not on the map x5%."
NOTE:  This is bad translation.  it works only for male units on the map, and
   only if the unit with this Evility is the only female on the map.
-Skill Shop: Seraphina

Revitalizing Power
"Increase effects of healing magic on self by 25%."
-Skill Shop: Majorita

Rifle Guard
"Increase gun resistance by 20%."
-Skill Shop: Undead

Robot Doll Body (5 slots)
"Decrease stats by 50%, but all Equipment Aptitudes become 200%."
-Skill Shop: Asagi

Ruling Penetration (3 slots)
"When opponent unit's HP is under 50%, evade attacks at the rate of 50%."
-Skill Shop: Great Wyrm

Safety (4 slots)
"When attacked, hits will not be critical."
-Chara World
-One Time Bonus: Toto Castle Gate

Sasuke (3 slots)
"Increase movement by 1, and jump power by 12."
-Skill Shop: Ninja

Search Coin (3 slots)
"If unit is on the map when clearing the stage, receive bonus HL based on unit's
  LV."
-Skill Shop: Seraphina

Second Attack (4 slots)
"Increase ATK by 30% when performing Combos or Team Attacks."
-Skill Shop: Gunner

Secret Recon (4 slots)
"Increase movement by 5, but Max HP becomes 1."
-Skill Shop: Ninja

Self-Sacrifice (4 slots)
"When defeated, increase Revenge Gauge of ally units on the map by 20%."
-Skill Shop: Eryngi

Shaking Excitement (4 slots)
"Increase stats by enemy units on the map x3%."
-Skill Shop: M. Warrior

Shame (4 slots)
"Increase stats by male units on the map x5%."
-Skill Shop: Succubus

Sharp Eye (2 slots)
"Increase critical rate by 5%."
-Skill Shop: Ninja

Shield Dash (4 slots)
"Decrease damage taken by panels moved x1%. (Max 30%)"
-Skill Shop: Knight Rider

Sleep Powder (2 slots)
"50% chance to inflict sleep when attacking normally."
-Skill Shop: Fairy

Smash Hit (4 slots)
"Increase damage dealt by skills that relocate the target by 30%."
-Skill Shop: F. Brawler

Sniping (3 slots)
"Attack range increased by 2 panel(s) when gun is equipped."
-Skill Shop: Gunner

Softening Aura (3 slots)
"Nullify damage taken from ally units."
-Skill Shop: Slumber Cat

Sonic Charge (4 slots)
"Increase Critical Rate by panels moved x3%."
-Skill Shop: Zeroken

Spirit Gun (4 slots)
"When making a non-element attack, add element of unit's highest resistance."
-Skill Shop: Magic Knight

Spirit of Inquiry (5 slots)
"Increase the initial turn limit in the Chara World by 5."
-Support Group reward for clearing 3 Chara Worlds.

Spirit Protection (4 slots)
"Increase resistances of all ally units on the map to all elements except star
  by 10%."
-Skill Shop: Magic Knight

Staff Guard (2 slots)
"Increase staff resistance by 20%."
-Skill Shop: Fairy

Staff of Healing (3 slots)
"Reverse damage dealt by normal attacks when staff is equipped."
-Skill Shop: M. Healer

Staff Rebellion (3 slots)
"Damage of normal attacks is based on RES when staff is equipped."
-Skill Shop: M. Healer

Standing Suplex (4 slots)
"When lifting an enemy, decrease damage taken by 30%."
-Skill Shop: Wrestler

Star Break (3 slots)
"When making star element attacks, target enemy's star resistance becomes 0."
-Skill Shop: Sage

Starlight (5 slots)
"Increase star element damage dealt by units by 10% when targeting enemies."
-Skill Shop: Nine-Tails

Start Dash (4 slots)
"Increase movement by 3 when leaving the Base Panel."
-Skill Shop: F. Warrior

Status Guard (3 slots)
"Stats will not decrease by more than 90%."
-Skill Shop: Usalia

Study Lover
"Increase EXP earned by 10%."
-Skill Shop: All characters
-One Time Bonus: Prison of Sacrifice

Study Nerd (3 slots)
"Increase EXP earned by 40%."
-Chara World

Study Maniac (4 slots)
"Increase EXP earned by 80%.'
-Chara World

Super Guts (4 slots)
"For every 5% of HP lost, decrease damage taken by 5%. (Max 50%)"
-Skill Shop: M. Warrior

Super Jump
"When controlling unit in the pocket Netherworld, increase jumping power."
-Chara World
-One Time Bonus: Dried Up Wasteland

Support Fire (5 slots)
"Increase damage dealt by support attacks by 50%."
-Skill Shop: Archer

Survival Instints (3 slots)
"Cannot be deathblowed."
-Skill Shop: BEAR

Swift Stance (4 slots)
"When defending, always counter attack. (Max 20 times)"
-Skill Shop: Armor Knight

Sword Guard (3 slots)
"Increase sword resistance by 20%."
-Skill Shop: Slumber Cat

Synch Guard (3 slots)
"When defending, decrease damage taken by adjacent ally unit by 10%."
-Skill Shop: Armor Knight

Taste of Victory
"Increase stats by the stage cleared times of the current map x1%."
-Chara World
-Quest: Drill Training

Team Formation (4 slots)
"Increase damage dealt when joining a team attack by 100%."
-Skill Shop: Nekomata

Temptation (2 slots)
"25% chance to inflict charm when attacking normally."
-Skill Shop: Succubus

Tension Booster (4 slots)
"When using support magic, increase target unit's Revenge Gauge by 10%."
-Skill Shop: Professor

Through Adversity (3 slots)
"Increase stats by 30% when inflicted with an ailment."
-Skill Shop: Prinny

To the Death (5 slots)
"Increase ATK by 100%, but decrease DEF by 100% during Revenge Mode."
-Skill Shop: Lady Samurai

Toady (3 slots)
"Increase ATK by 20% when adjacent to a higher level ally unit."
-Skill Shop: Orc

Treasure Hunt (5 slots)
"30% chance to generate a treasure chest when defeating an enemy unit."
-Skill Shop: Thief

Treasure Hunter (2 slots)
"When unit breaks a treasure chest, unit will be able to move again."
-Chara World
-Quest: Love Treasures

Treatment Testing (4 slots)
"Increases effects of healing magic on self by 200%."
-Chara World

Turbo Boost (3 slots)
"Multiply movement by 2 for the next turn."
-Skill Shop: Knight Rider

Undead (4 slots)
"Increase defense by 50%, but reverse the recovery of healing magic."
-Skill Shop: Undead

Unity (2 slots)
"Team Attack chance becomes 100%."
-Ability Squad: 5 battles

Unstable Power
"Increase stats by 50%, but decrease stats by 20% each turn."
-Quest: Itchy Body
-Chara World

Vaccine
"Decrease chance of being afflicted with ailments by 50%."
-Skill Shop: All characters

Vacuum Lift (4 slots)
"Increase lift range by 2."
-Skill Shop: Wrestler

Vendetta (4 slots)
"10% chance to deathblow target on counter attack."
-Skill Shop: Nekomata

Veteran Hero (4 slots)
"HP, ATK & DEF aptitudes increased by 20%."
-Skill Shop: Dark Knight

Violence (6 slots)
"Increase stats by 50%, but only earn 50% EXP."
-Skill Shop: Void

Vital Arrow (3 slots)
"Reverse damage dealt by normal attacks when bow is equipped."
-Skill Shop: F. Healer

Weak Gel (4 slots)
"When attacked by an adjacent non-elemental attack, inflict weaken on the
  attacker."
-Skill Shop: Sludge

Weaken Life (3 slots)
"Reverses the effect of weaken."
-Skill Shop: Imp

Weapon Fusion (6 slots)
"When you Magichange, add 25% of main weapon's stats to Magichange weapon."
-Ability Squad: 180 battles

Wild Power (3 slots)
"Increase Max HP by 50%, but decrease INT & RES by 30%."
-Skill Shop: BEAR

Winning Lottery (2 slots)
"30% chance to obtain a consumable item when using it."
-Skill Shop: Maid
NOTE: this does not work as intended.

Wisdom Incarnate (4 slots)
"SP, INT, & RES Aptitudes increased by 20%."
-Skill Shop: Sage

Workshop Intern
"Increases Class Proficiency earned by 10%."
-Skill Shop: All characters
-Quest: Prinny Squad Tour
-One Time Bonus: Tranquil Castle Wall

[AILMENT] Vaccine - Poison Vaccine, Paralysis Vaccine, Sleep Vaccine, Weaken
  Vaccine, Forget Vaccine, Charm Vaccine, Shrink Vaccine
"Cannot be [AILMENT]ed."
-Skill Shop: All characters

[STAT] Mastery (2 slots)
"[STAT] Aptitude increased by 10%."
Attack Mastery (ATT) - Skill Shop: Wrestler
Casting Mastery (INT) - Skill Shop: Magician
Defense Mastery (DEF) - Skill Shop: F. Warrior
Dodge Mastery (SPD) - Skill Shop: Thief
Hit Mastery (HIT) - Skill Shop: Archer
Mind Mastery (SP) - Skill Shop: Witch
Muscle Mastery (HP) - Skill Shop: M. Warrior
Resist Mastery (RES) - Skill Shop: F. Healer

[STAT UP] Guy
"Increase [STAT] Growth Rate by 10%."
Agile Guy (HIT) - Skill Shop: All characters
		- Quest: I'm a Pro Thief!
Dense Guy (DEF) - Skill Shop: All characters
Fast Guy (SPD) 	- Skill Shop: All characters
		- Quest: Nin Nin Nin
Hyper Guy (SP) 	- Skill Shop: All characters
		- One Time Bonus: Sinful Fortress
Mean Guy (ATK) 	- Skill Shop: All characters
		- Quest: Is Anyone Strong?
Smart Guy (INT) - Skill Shop: All characters
		- Quest: Study Together?
Tough Guy (HP) 	- Skill Shop: All characters
		- Quest: Prideful Hardness
		- One Time Bonus: Royal Bedroom Foyer
Wise Guy (RES) 	- Skill Shop: All characters
		- Quest: Heal Me...

Extreme [STAT UP] Guy (2 slots)
"Increase [STAT] Growth Rate by 20%."
Extreme Agile Guy (HIT) - Chara World
			- Quest: Let's Fight, Sniping It!
Extreme Dense Guy (DEF) - Chara World
			- Quest: Parry
Extreme Fast Guy (SPD)  - Chara World
			- Quest: Over Confident
Extreme Hyper Guy (SP)  - Chara World
Extreme Mean Guy (ATK)  - Chara World
			- Quest: I'm Strong, Meow!, Protect and Lose!
Extreme Smart Guy (INT) - Chara World
			- Quest: Dried Sardine Lover, Let's Study Again
Extreme Tough Guy (HP)  - Chara World
			- Quest: Guts!, Are you Hard?
Extreme Wise Guy (RES)	- Chara World
			- Quest: Moisten the Heart

Intense [STAT UP] Guy (3 slots)
"Increase [STAT] Growth Rate by 40%."
Intense Agile Guy (HIT) - Chara World
			- Quest: Eye of the Heart, Bluff Fight
Intense Dense Guy (DEF) - Chara World
			- Quest: Passiveness
Intense Fast Guy (SPD) 	- Chara World
			- Quest: Who Might You Be?, You Won't Escape!
Intense Hyper Guy (SP) 	- Chara World
Intense Mean Guy (ATK) 	- Chara World
			- Quest: Train or Die, Take Another Look!
Intense Smart Guy (INT) - Chara World
			- Quest: Let's Study!, Study Machine
Intense Tough Guy (HP) 	- Chara World
			- Quest: Threat to Existence, Today's Menu
Intense Wise Guy (RES)	- Chara World
			- Quest: Gimme More Love, Plotting

Super [STAT UP] Guy (4 slots)
"Increase [STAT] Growth Rate by 80%."
-Super Agile Guy (HIT) 	- Chara World
			- Quest: Final Great Fight
-Super Dense Guy (DEF) 	- Chara World
-Super Fast Guy (SPD) 	- Chara World
			- Quest: Ninja Pride, Shortstops
-Super Mean Guy (ATK) 	- Chara World
			- Quest: Final Fight, Meow!
-Super Hyper Guy (SP) 	- Chara World
			- Quest: Knowledge is Power, Aspect of Janitor
-Super Smart Guy (INT) 	- Chara World
			- Quest: Final Study Session
-Super Tough Guy (HP) 	- Chara World
			- Quest: I'm Harder!, Body is Capital
-Super Wise Guy (RES) 	- Chara World
			- Quest: To a New Love

Ultimate [STAT UP] Guy (5 slots)
"Increase [STAT] Growth Rate by 100%."
-Ultimate Agile Guy (HIT) - Chara World
-Ultimate Dense Guy (DEF) - Chara World
-Ultimate Fast Guy (SPD)  - Chara World
-Ultimate Hyper Guy (SP)  - Chara World
			  - Quest: Supreme Curry
-Ultimate Mean Guy (ATK)  - Chara World
			  - Quest: Show Your Strength
-Ultimate Smart Guy (INT) - Chara World
-Ultimate Tough Guy (HP)  - Chara World
			  - Quest: God of Muscles
-Ultimate Wise Guy (RES)  - Chara World
			  - Quest: Calmly

[WEAPON] Tutor
"Weapon Mastery grade for [WEAPON] becomes C."
-Armor Tutor 	- Skill Shop: All characters
		- Quest: Armor is Important, How to Use Armor
-Axe Tutor 	- Skill Shop: All characters
		- Quest: It's Axe Time!
-Bow Tutor 	- Skill Shop: All characters
		- Quest: Archer Beginner
-Fist Tutor 	- Skill Shop: All characters
		- Quest: Use Fist Weapons
-Gun Tutor 	- Skill Shop: All characters
		- Quest: Showdown
-Medal Tutor 	- Skill Shop: All characters
		- Quest: Convince my Dad!
-Power Tutor 	- Skill Shop: All characters
		- Quest: They're All Sissies
-Spear Tutor 	- Skill Shop: All characters
		- Quest: Awaken Spear User!
-Staff Tutor 	- Skill Shop: All characters
		- Quest: Studying is a Pain
-Sword Tutor 	- Skill Shop: All characters
		- Quest: The First Step

[WEAPON] Coach (2 slots)
"Weapon Mastery grade for [WEAPON] becomes B."
-Armor Coach 	- Chara World
		- Quest: Armor Results Vary
-Axe Coach 	- Chara World
		- Quest: Master's Skills!, Strength is Power
-Bow Coach 	- Chara World
		- Quest: Intermediate Archer, Archery Knowledge
-Fist Coach 	- Chara World
		- Quest: Speaks with Fists, Good Fist Weapons
-Gun Coach 	- Chara World
		- Quest: Easy?, Using Guns
-Medal Coach (INT Monster Weapons) - Chara World
		- Quest: Dad is Mistaken
-Power Coach (ATK Monster Weapons) - Chara World
		- Quest: My Bloody's Boiling!, Grr!
-Spear Coach 	- Chara World
		- Quest: Spears Are Fun!
-Staff Coach 	- Chara World
		- Quest: The Fun Magic!, Labor Shortage
-Sword Coach 	- Chara World
		- Quest: Appeal of Swords, Let's Go Together

[WEAPON] Master (3 slots)
"Weapon Mastery grade for [WEAPON] becomes A."
-Armor Master 	- Chara World
		- Quest: Armor Combinations
-Axe Master 	- Chara World
		- Quest: Master Is My Goal
-Bow Master 	- Chara World
		- Quest: Badre Skirmisher
-Fist Master 	- Chara World
		- Quest: Fist Familiarity
-Gun Master 	- Chara World
		- Quest: Spice Up Gunplay, Supreme Item
-Medal Master (INT Monster Weapons): - Chara World
		- Quest: Dad's Approval, Enhanced Magic
-Power Master (ATK Monster Weapons): - Chara World
		- Quest: Nekomata Training, Backup Belt
-Spear Master 	- Chara World
		- Quest: Master of Spears!, Final Trial
-Staff Master 	- Chara World
		- Quest: Look!  Fireworks, Homerun
-Sword Master 	- Chara World
		- Quest: Katana Collection, Way of the Sword

[WEAPON] Guru (4 slots)
"Weapon Mastery grave for [WEAPON] becomes S."
-Armor Guru 	- Chara World
		- Quest: Ultimate Shield, Armor and Mastery
-Axe Guru 	- Chara World
		- Quest: I'm a Master!?, Axe is Broken
-Bow Guru 	- Chara World
		- Quest: Badre's Growth, Base Security Class
-Fist Guru 	- Chara World
		- Quest: Snake Exterminator, Master Fist Weapons
-Gun Guru 	- Chara World
		- Quest: Gnarly, Anticipation
-Medal Guru 	- Chara World
		- Quest: Worrying Too Much
-Power Guru 	- Chara World
		- Quest: Lend Me a Hand!, Over the Roof!
-Spear Guru 	- Chara World
		- Quest: Spear Essence!, Train Me!
-Staff Guru 	- Chara World
		- Quest: I'm Really Good!, Secret of Magic
-Sword Guru 	- Chara World
		- Quest: Beyond the Sword, Power Ostentation

[COLOR] Power - Blue Power/Yellow Power/Red Power/Aqua Power/Green Power
"Increase stats by 20% when on a [COLOR] Geo Panel."
Note: Red panels are the most common.  If you're using any of these, go for Red
      Power first.
-Aqua Power 	- Chara World
		- Quest: Aqua Power
-Blue Power 	- Chara World
		- Quest: Blue Power
-Green Power 	- Chara World
		- Quest: Green Power
-Purple Power	- Chara World
		- Purple Power
-Red Power	- Chara World
		- Quest: Red Power
-Yellow Power 	- Chara World
		- Quest: Yellow Power

[ELEMENT] Blessing
"Increase [ELEMENT] damage dealt by 10%."
-Star Blessing 	- Quest: Tips on Star
		- Skill Shop: Majorita
		- One Time Bonus: Hall of the King
-Fire Blessing 	- Skill Shop: Majorita
		- Quest: Tips on Fire
-Cold Blessing 	- Skill Shop: Majorita
		- Quest: Tips on Water
-Wind Blessing 	- Skill Shop: Majorita
		- Quest: Tips on Wind

[ELEMENT] Blessing (2 slots)
Increase [ELEMENT] damage dealt by 20%.
-Flame Blessing  - Chara World
		 - Quest: Fire Power Matters
-Gale Blessing   - Chara World
		 - Quest: Protect the Orchard
-Meteor Blessing - Chara World
-Snow Blessing   - Chara World
		 - Quest: I Wanna See Snow

[ELEMENT] Blessing (3 slots)
Increase [ELEMENT] damage dealt by 30%.
-Blizzard Blessing - Chara World
		   - Quest: Ice Removal
-Comet Blessing    - Chara World
-Lava Blessing     - Chara World
-Storm Blessing    - Chara World

[ELEMENT] Blessing (4 slots)
Increase [ELEMENT] damage dealt by 40%.
-Hurricane Blessing - Chara World
-Icic-Hell Blessing - Chara World
-Scorching Blessing - Chara World
-Stellar Blessing - Chara World

[ELEMENT] Body - Cool Body/Windy Body
"Increase [ELEMENT] resistance by 25%."
-Cool Body 	- Chara World
		- One Time Bonus: Dreaming Mushroom
-Fire Body 	- Chara World
		- One Time Bonus DT Core Field
-Windy Body 	- Quest: Zap!  Zap!
	      	- Chara World
		- One Time Bonus: Brave Resistance

[ELEMENT] Management (6 slots)
Nullify [ELEMENT] damage.
-Fire Management - Chara World
		 - Quest: Iron Body
-Wind Management - Chara World

***
Unique Evilities
***
Once you've cleared chapter 16, you can go to the senate and pass a bill to
  unlock your first Unique Evility slot.  You will be able to purchase the
  Unique Evilities of classes which you've mastered (six full stars) from the
  Skill Shop.

You get Unique Evility slots from the following sources:
-Passing the bill "Equip a Unique Evility" post chapter 16.
-Killing the boss in Carnage Dimension > Overture of Downfall
-Killing the boss in CD > Inner Dark Demise > Evil God of Tyranny


Acceleration Shot (Pirate)
"Increase damage dealt by panels between the unit and target x15%."

Angel Song (Celestial Host)
"Increase ATK of adjacent ally units by 25%."

Anti-Bully Aura (Usalia)
"Decrease damage taken by you or adjacent ally units by adjacent ally units
  x10%."

Assist (Gunner)
"Register attack to give subsequen ally units 100% accuracy."

Assault Attack (F. Warrior)
"Increase damage dealt by panels moved x10%."

Anti-Element (Great Wyrm)
"Decrease resistances of adjacent units to all elements except star by 30%."

Benefits of Gaea (Rabbit)
"Increase damage dealt when attacking from higher elevation by 30%."

Bullying (Imp)
"Increase damage dealt to lower level units by 30%."

Bushido (Lady Samurai)
"Increase damage dealt by 50% when attacking a single unit."

Destructive Power (Killia)
"Increase ATK during Revenge Mode by 100%."

Efficient Work (Maid)
"Once per turn, you can use an item after completing your actions."

Elemental Force (Magic Knight)
"Reflect element value onto elemental attacks."

Evil Eye (Chimera)
"Decrease stats of enemy units on the map by 5%."

Expert Hands (F. Healer)
"Increase effect of healing magic by 100%."

Explosive Body (Prinny)
"Explode when thrown, dealing damage to a range of 2 equal to 50% of max HP."

Fighting Aura (Goldion)
"The movement of enemy units within 3 panels becomes 1."

Final Blow (Nekomata)
"When attacking, if target unit's HP is under 10%, attack again."

Flowing Water (Zeroken)
"Increase evasion by enemy units within 2 panels x10%."

Fury (M. Brawler)
"Increase ATK by # of counter attacks x25%."

Gel Body (Sludge)
"Decrease non-elemental damage taken by 50%."

Good Fortune (Nine-Tails)
"Increase stats by Bonus Gauge level x5%."

Greedy Disposition (Nether Noble)
"Increase stats by money owned x3%."
Note: The amount this adds is based on the amount of digits in your HL coffers.
  It maxes out at 39% increased stats when you have 1,000,000,000,000 HL.

Group Strategy (Orc)
"Increase stats by ally units within 2 panels x5%."

Heart of a Leader (Red Magnus)
"Increase stats by units in the same squad x3%."

Hero's Shield (Armor Knight)
"When defending, protect ally units from attacks."

Immortal Body (Knight Rider)
"Decrease physical attack damage taken by 50%."

Lovely Song (Sea Angel)
"Increase stats of all ally units on the map by 3%."

Magic Bundle (Magician)
"Special skill power increased by 30%, but 50% more SP used.

Magic Moderation (Witch)
"50% less SP used for skills."

Main Character R. (Asagi)
"Increase ATK by 50% when attacking an Overlord."

Mass Blaster (Sage)
"Increase damage dealt by targets of the attack x10%."

Medical Heal (M. Healer)
"Cure all ailments when using healing magic."

Medical Insertion (Professor)
"Multiply effect of support magic by 2."

Mirage (Ninja)
"Increase evasion rate by 50% when attacked from adjacent panel."

Precious People (Usalia)
"Increase ATK by adjacent ally units x20%."

Predation (Undead)
"When dealing damage with attacks, recover 10% HP."

Pro Tosser (Wrestler)
"When performing a throw without moving, it will not count as an action."

Queen of Coffins (Majorita)
"Increase ATK by units defeated x10%."

Queen's Temper (Seraphina)
"Increase damage dealt to male units by 50%."

Rage Charge (Bear)
"Increase ATK by attacks received x5%."

Ripple Impact (Dark Knight)
"When attacking adjacent enemies, deal damage to enemies adjacent to target."

Sexy Aura (Succubus)
"Decrease stats of adjacent male enemy units by 20%."

Shroom Power (Eryngi)
"Decrease stats of adjacent female enemy units by 20%."

Spreading Miasma (Winged Warrior)
"Increase chance to inflict ailments & stat drops to enemy units on the map by
  30%."

Super Crush (Red Magnus)
"Decrease DEF of target unit during an attack by 50%."

Superlative Ally (Christo)
"Increase ATK of adjacent ally unit by 20% of your INT."

Support Attack (Archer)
"Attack an enemy unit within range when an ally unit attacks it."

Sweet Aroma (Flora Beast)
"Ally units within 2 panels recovery 20% HP at end of turn."

Swift Strategy (Void)
"Increase Revenge Gauge by 20% at the beginning of the stage."

Tactician (Christo)
"Adjacent ally unit's accuracy becomes 100% and evasion becomes 25%."

Thief Skills (Thief)
"Multiply the success rate of stealing by 2."

Twin Heads (Twin Dragon)
"When attacking without moving, attack again."

Underdog Bravery (Zeroken)
"Increase damage dealt to higher level enemy units by 50%."

Unrequited Love (Seraphina)
"Increase stats by 25% when Killia is on the map."

Unstable Settings (Asagi)
"Evility randomly changes every turn."

War Demon (Killia)
"Increase stats by 2% with every attack."

Weakening Aura (Slumber Cat)
"Decrease damage taken from humanoid units by 30%."

Wild Cry (M. Warrior)
"Increase stats by adjacent enemy unit x15%."


 =============================================================================
  8.21 - Evility Synergy
 =============================================================================
This section will address which Evlities work well together.

Item World Sage - Collecting tons of items while decimating your way through
  Item Worlds.  Like a boss.

Unique - Twin Heads (Double Attacks)
Unique - Greedy Disposition / Magic Bundle / Elemental Force 
Pirate - Adventuring Spirit (1 level per 3 floors cleared)
Pirate - Plunder (30% chance to loot an equipment item per slain enemy)
Dark Knight - Purgatory (+50% critical damage)
Pirate - Explorer (Increased chance of Mystery Rooms)
Any Attack Evilities - Desperation, Mana Scarcity, Violence, Magical Boost


Item World Sage II - Maximizing damage, forgoing other purposes.
  This will give you ATK, Damage, Critical damage, and stats.  They all have a
  multiplicative effect with one another, allowing you to kill units much
  stronger than you'd be able to take a hit from.
Unique - Twin Heads
Unique - Bullying
Unique - Greedy Disposition
Dark Knight - Purgatory
Void - Violence
Chara World - Mana Scarcity
Male Magician - Over Limit


Gotta Go Fast! - A team of two for quick Item World clears.  One pops the
  gatekeeper, the other goes through the gate.

Class: Fairy, Winged Warrior, Anyone with Magical Mini Craft
Squad: Item Adventure
F. Warrior - Start Dash (+3 move)
Ninja - Stealth Recon (+5 move)
Ninja - Sasuke (+1 move +12 jump)
Chara World - Booster (+1 move)
Chara World - Magical Mini Craft (Movement type becomes flying)
Pirate - Adventuring Spirit (1 level per 3 floors cleared)
Pirate - Explorer (Increased chance of Mystery Rooms)


Counter me IRL - Provided you can survive a hit, or dodge.

Accessory: Black Belt (Increases counterattacks by 1)
Unique Innocent: Town Crier (Increases counterattacks by 5)
Unique - Rapid Movement / Mirage (Evasion boost)
Unique - Bushido (Increased damage to single targets)
Unique - Fury (Increased damage as counter # goes up)
Nekomata - Beyond the Future (Pre-counter.  Hamedo)
Nekomata - Vendetta (10% chance to deathblow on counters)
F. Brawler - No Miss Counter (Counters will not miss)
Asagi - Beetle Size (Evasion boost)

For best results with the next build, use a bow, so pesky enemies don't just
  poke you down from outside your attack range.
Armor Knight - Swift Stance (When defending, 20 counters)
M. Brawler - Forced Counter (Enemy must counter 20 times)
F. Brawler - Counter Dodge (Avoid all counters)


Star Magic - When you absolutely, positively, HAVE to cast Meteor.
  This is a great single target cannon.

Unique - Twin Heads (Double Attacks)
Unique - Greedy Disposition (Stat boost)
Unique - Acceleration Shot/Bullying/Bushido (Damage boost)
Chara World - Mana Scarcity (Stat boost)
Dark Knight - Purgatory (Critical damage)
Armor Knight - Heavy Stance (Stat boost)
Magician - Over Limit (+50% special skill power)
Sage - Concentration (+100% single target damage)
Chara World - Star/Meteor/Comet/Stellar Blessing (More Tera Star damage)
Chara World - Magical Boost (+15% magic damage)
*Nine-Tails - Starlight (More star damage.  Can be used by allies to amplify the
  caster's damage)


Elemental Magic - Still like Magic Knights?

Gear: 99 Firefighter/Aeronaut/Cryophile
Unique - Elemental Force
Unique - Anti-Element / Twin Heads (Often mututally exclusive)
Unique - Greedy Disposition
Dark Knight - Purgatory (More critical damage)
Chara World - Elemental Blessings
Chara World - Magical Boost (+15% magic damage)
Great Wyrm - Element Charge (Use more fire, fire does more damage)
Great Wyrm - Attack Weakness (targets weak to fire take more fire damage)
*Unique - Anti-Element (Can be used by allies to amplify the elementalist's
  damage)
*Kill with [ELEMENT] (Can be used by allies to amplify the elementalist's
  damage)

From Downtown! - Archer artillery
Archer with massive attack range will be able to follow up your units' attacks
  with her own.  Good for chaining together attacks on a stubborn boss and
  building up combo for amplified damage.

Weapon: Sleipnir - (6 base attack range) with Attack Range bills passed
Unique - Support Attack
Unique - Bushido
Unique - Acceleration Shot
Unique - Greedy Disposition
Archer - Bow Range
Archer - Support Fire
Red Magnus - Muscle Power
Dark Knight - Purgatory
Void - Violence
Chara World - Aggression (If Violence is not needed)


From Downtown! Mk. II - Why do I taste copper?
Archer that enjoys pina coladas, long walks on the beach, and peppering enemies
  with status effects, finishing with a deathblow.  Day of Calamity gives a
  chance to deathblow on basic attacks proportional to the amount of statuses
  on the target, and the Evilities listed here give the archer a 52% to 87%
  chance to inflict a variety of statuses with each attack.

Weapon: Sleipnir - (6 base attack range) with Attack Range bills passed
Unique Innocents: Chalkboard Scraper (Weaken status), Combo Maker (+1 attack),
  Howler (Paralyze status), Joke Slapper (Amnesia), Pacifier (Shrink),
  Sun Bather (Sleep status)
Innocents: Charmer, Drainer, Amnesiac, Witch Doctor, Alchemist
Unique - Support Attack
Unique - Greedy Disposition (39% stats)
Unique - Spreading Miasma (30% increased status affliction chance)
Unique - Acceleration Shot (Really really good)
Unique - Twin Heads (Attack twice from base with long range)
Archer - Bow Range (Bow range)
Winged Warrior - Poison Accelerator (More damage from poison)
Undead - Poison Chance (2x damage to poisoned)
Nether Noble - Brain Crusher (2x damage to amnesiac)
Great Wyrm - Crush (2x damage to shrunk units)
Nine-Tails - Punishment (2x damage to weakened units)
Chimera - Day of Calamity (Deathblow based on status count)
Knight Rider - Death Fang (2x damage to paralyzed units)

-Less necessary, due to innocents, but may still be useful
Chimera - Reduction Curse (Shrink)
Orc - Amnesiac Blast (Amnesia)
Eryngi - Listless Spores (Weaken)
Winged Warrior - Paralysis Dust (Paralyze)
Sludge - Poisonous Matter (Poison)

Might be fun?  - Hit them first, giving them a status ailment, then they hit
  back for zero damage, provided they are not immune to all statuses.
Unique Innocent: Town Crier (+5 counter attack)
Chimera - Calamity Shield (Immune to damage from units that have ailments)
Nekomata - Beyond the Future (Counter before being hit)


Cheerleader - Sway things in your favor
Sometimes, the enemy's stats are just too high.  This character can sit out
  there and support your team.  Having seven units with both Evil Eye and Dark
  Song on the field will reduce an enemy unit's stats from 100m to 51m.  The
  maximum effect of enemy stat reduction via Evil Eye and Dark Song is 50%.

Unique - Lovely Song (+3% stats to ally units)
Unique - Evil Eye (-5% stats to enemy units)
Unique - Angel Song (+25% ATK to adjacent allies)
Asagi - Dark Song (+2% stats for ally units, -2% stats for enemy units)
Flora Beast - Prevention (Allies immune to status)
Chimera - Lock Eyes (-20% evasion for enemy units)
Magic Knight - Spirit Protection (+10% fire/wind/ice res)


The Tank - For those times you have to end your turn with your favorite
  character sitting outside the base panel, unable to escape.

Gear: 99 Firefighter/Cryophile/Aeronaut
Unique Innocents: Caregiver (-magic damage), Juicer (+enemy aggro),
  Kinder Gardener (-all damage), Wuss (-physical damage)
Unique - Gel Body (Non-element damage -50%)
Unique - Greedy Disposition (Stats)
Unique - Hero's Shield (Take damage for allies)
Unique - Immortal Body (Physical damage taken -50%)
Armor Knight - Advance Guard (Half damage taken while defending)
Chara World - Enemy Lure (Enemies will hit this unit) 
Undead - Regeneration (Recover 30% of damage taken) 
Bear - Wild Power (+HP, -INT/RES)
Knight Rider - Shield Dash (Reduce damage taken) 
M. Warrior - Super Guts (HP goes down, Damage reduction goes up)
Anyone - Vaccines (1 slot ailment reducing effects)
Armor Knight - Heavy Stance (Stats)
Void - Violence (Stats)

Lulu - The support unit that does it all.

Unique - Lovely Song (+Ally stats)
Unique - Evil Eye (-Enemy stats)
Unique - Twin Heads (double tension, double chemical reaction)
Angel - Angel Leadership (Increase damage of allies) 
Professor - Chemical Reaction (Increase another stat with support magic) 
Professor - Tension Booster (Build Revenge with support magic) 
Flora Beast - Prevention (Ailment prevention)
Professor - Effective Delivery (Support magic lasts longer) 

Power Megaphone - When you just gotta make that one unit stronger.
  Get four of these to surround a sage in your high star Item World runs.

Unique - Lovely Song
Unique - Angel Song
Unique - Evil Eye
Asagi - Dark Song
Slumber Cat - Softening Aura
Pirate - Explorer


 =============================================================================
  8.22 - Evilities by Type
 =============================================================================
This section lists Evilities by their functionality.  For detailed stats on
  each one, check section 8.20.

Virtually useless:
1HL, Alter Sound System, Bird's Feeling, Bomb Trainer, Bottle's Feelings,
  Fish's Feelings, Mascot's Feelings, No Critical, Winning Lottery

Unique:
8-bit Giant, Cross Bomber, Evade Danger, Gender Bender, Great Debater, Image
  Change, Imperial Wrath, Invalid, Lich Deimos, Life Insurance, Lucky Finger,
  Magic Bias, Master's Gaze, Board Freak


Accuracy:
(4slot - 100%, counterattacks only) No Miss Counter
(3slot - 100%, enemy units >3 spaces away) Hawkeye
(4slot - 25%, subsequent ally attacks after registering) Marking
(3slot - 20%, all enemy units on map) Lock Eyes


ATK (Attack): (Not the stat, the multiplier to damage)
Special! - Over Limit (5 slots) Increases special skill power.  This synergizes
           with BOTH Damage AND ATK modifiers.
Special! - Purgatory (4slots) Increases critical damage.  This synergizes with
	   BOTH Damage AND ATK modifiers.

(4slot - 50%, Mana Gain *0.3) Mana Scarcity.  Best one at this level.
(4slot - 50%, DEF -100%) Desperation
(4slot - 50%, HIT -30%) Boar Charge.  Good for Land Decimator
(2slot - 20%, on turn of dispatch) Ambush

(Unique - 25%, to adjacent allies) Angel Song.  Really good on support units.
(Unique - 0%-200%, based on times attacked)  Rage Charge

(4slot - 10%-200%, based on times hit by non-elemental) Impact Charge
(3slot - 0%-150%, based on dm height) Hidden Valley.  Good for Martial Training
(5slot - 5%-100%, based on times attacking/attacked) Fighting Spirit
(5slot - 0%-190%, based on defeated allies) Combat High
(5slot - 100%, def -100%, only during revenge mode) To the Death
(3slot - 100%, only vs flying units) Fly Swatter
(3slot - 75%, basic attack only) Aggression
(4slot - 50%, requires setup) Angel Leadership
(2slot - 50%, only vs boards) Board Killer
(1slot - 50%, Chara World, Nether research) Braggart
(4slot - 30%, only on combo and team attacks) Second Attack
(3slot - 30%, INT&RES = 1) Abandon Knowledge
(2slot - 30%, only for basic attacks) Muscle Power
(4slot - 20%, to allies at end of turn) Power Aroma
(3slot - 20%, only when next to higher level unit) Toady
(1slot - 10%, basic attack only) Power Shot
(1slot - 10%, critical = 0%) No Critical
(Unique - 0%-500%, based on number of counterattacks) Fury

Aptitudes:
(4slot - +100% HP, -50%INT/RES) Nature Muscle
(4slot - 30% HIT and SPD) Demonic Marksman
(4slot - 20% HP/ATK/DEF) Veteran Hero
(4slot - 20% SP/INT/RES) Wisdom Incarnate
(4slot - 20% all, when treasure is equipped) Dragon Treasure
(3% all) Gear Maintenance
(2slot - 5% all) Gear Repair
(3slot - 10% all) Gear Trainer
(4slot - 15% all) Gear Sales Rep
(5slot - 20% all) Gear Master
(5slot - all =200%, stats -50%) Robot Doll Body
(2slot - 10% to one stat) [STAT] Mastery


Basic Attack:
(3slot - 75% ATK) Aggression
(2slot - 30% ATK) Muscle Power
(1slot - 10% ATK) Power Shot
(3slot - Bow range +1) Bow Range
(3slot - Gun range +2) Sniping
(3slot - Fist range +1) Chi Charging
(4slot - Deathblow at 10% per ailment) Day of Calamity
(4slot - Deathblow at 30% on targets with lower SPD) Fatal Slash
(4slot - Deathblow targets with <25% HP) Euthanasia
(3slot - Damage units adjacent to target) Exploding Punch
(2slot - 50% Amnesia) Amnesiac Blast
(2slot - 50% Paralsis) Paralysis Dust
(2slot - 50% Poison) Poisonous Masster
(2slot - 50% Sleep) Sleep Powder
(2slot - 25% Weaken) Listless Spores
(2slot - 25% Shrink) Reduction Curse
(2slot - 25% Charm) Temptation
(2slot - 10% Poison/Sleep/Paralysis) Bad Trip
(3slot - Increase INT by 20% when sword is equipped) Mana Blade
(4slot - -30% enemy DEF for 3 turns) Bones Out
(4slot - recover HP/SP when killing target) Hunting

Chara World:
(1slot - 50% ATK) Braggart
(3slot - Two dice to attack with) Double Chance
(3slot - Reduces effect of bad tiles) Heart Guard
(4slot - Double stat gains, DEF = 0) High Risk
(5slot - +5 Turns to start) Spirit of Inquiry

Class Experience:
(1slot - 10%) Workshop Intern
(2slot - 20%) Career Training
(3slot - 40%) Job Changer
(4slot - 80%) Pro Job Changer
(5slot - 100%) Career Master

Counterattack:
(5slot - Pre-counter when not defending) Beyond the Future
(4slot - Increase critical rate by 50% during counters) Counter Chance
(5slot - Evade all counters) Counter Dodge
(4slot - Cancel enemy counter attack) Feint
(5slot - Enemy must counter up to 20 times) Forced Counter
(2slot - reduce damage taken by 50% from counters) Grappler
(4slot - Counters will not miss) No Miss Counter
(3slot - +2 counters) Retribution
(4slot - Always counter when defending) Swift Stance
(4slot - 10% deathblow on counters) Vendetta


Critical:
(4 slot - 100% damage) Purgatory.  Probably the best Evility in the game
(4 slot - 100% damage, only to equal/higher SPD) Kamikaze

(4slot - 10% chance) Fatal Hit
(4slot - 0-100% chance, based on movement) Sonic Charge

Damage: (Synergistic effect with ATK modifiers, such as Mana Scarcity)
Special! - Over Limit (5 slots) Increases special skill power.  This synergizes
           with BOTH Damage AND ATK modifiers.
Special! - Purgatory (4slots) Increases critical damage.  This synergizes with
	   BOTH Damage AND ATK modifiers.

(6slot - 100%, single target only) Concentration (Good with Bushido)
(4slot - 50%, only to units whose class is unique on map) Duelist
(4slot - 50%, only to bosses) King's Dignity
(5slot - 30%, when SP is 50% or less) Overflowing Magic
(4slot - 30%, from behind) Assassination
(4slot - 30%, from the front) Head-to-Head
(3slot - 15%, from magic skills) Magical Boost
(2slot - 10%, only if axe is equipped) Power Axe
(5slot - 10%, Counts for all allies' star damage) Starlight
(4slot - 0%-50%, based on missing HP) Super Guts
(1-4slot - 10%-40%, Elemental attacks) [ELEMENT] Blessing

(Unique - 15%-180%, based on range) Acceleration Shot
(Unique - 0%-300%, based on distance moved) Assault Attack
(Unique - 10%-1000%, based on number of targets) Mass Blaster
(Unique - 50%, single targets only) Bushido (Good with Concentration)
(Unique - 30%, from higher ground) Benefits of Gaea
(Unique - 30%, to lower level units) Bullying.  *WORKS VS SAME LEVEL UNITS*

(3slot - 100%, only to sleeping units) Asleep Attack
(3slot - 100%, only to amnesiac units) Brain Crusher
(3slot - 100%, only to shrunk units) Crush
(3slot - 100%, only to paralyzed units) Death Fang
(3slot - 100%, only to poisoned units) Poison Chance
(3slot - 100%, only to charmed units) Punishing Punisher
(3slot - 100%, only to weakened units) Punishment
(4slot - 100%, only after being hit by a critical) Imperial Wrath
(4slot - 100%, only when joining a team attack) Team Formation
(4slot - 60%, requires setup) Overdose
(4slot - 50%, when attacking negative elements) Attack Weakness
(5slot - 50%, only from tower skills) Captain Tower
(5slot - 50%, Attacking costs money = damage dealt) Money is Power
(5slot - 50%, only from support attack) Support Fire
(4slot - 30%, only to units you hit previous turn) Double Attack
(1slot - 30%, only to Lost Army and invading netherworlds) Bounty Hunter
(4slot - 30%, to units under 50% HP) Blood Insanity
(4slot - 30%, only on skills that relocate) Smash Hit
(4slot - 5%-???%, based on times element has been used) Element Charge

Defensive:
Advance Guard, Axe Guard, Bow Guard, Calamity Shield, Damage Cut, Damage Reward,
  Defensive Stance, Elemental Rise, Enemy Lure, Fluffy Barrier, Guardian Angel,
  Gun Fight, Hidden Blessing, Hold the Line, Impact Charge, In the Fight, 
  Knuckle Guard, Lance Guard, Leaf Shield, Lich Deimos, Macho Splendor, 
  Malicious Reflect, Mind's Eye, Regeneration, Rifle Guard, Safety, Shield Dash,
  Staff Guard, Super Guts, Sword Guard, Synch Guard, Undead, Vaccine, [ELEMENT]
  Body, [ELEMENT] Management, Analyzer

Double Weapon:
(5 slots - Wield two weapons at once) Double Bladed
(4 slots - 100% stats from sub weapon if double bladed used) Double Bladed Plus

Elemental:
(4slot - 50% ATK to negative element) Attack Weakness
(4slot - 5% ATK per use of an element) Element Charge
(3slot - Reverses elemental resistances) Elemental Reverse
(3slot - +25% fire/ice/wind resist) Elemental Rise
(5slot - +50% fire/ice/wind resist to adjacent allies) Herbal Therapy
(6slot - -15% to enemy [ELEMENT] resist) Kill with [ELEMENT]
(4slot - Elemental attacks weaken enemy) Protection destruction
(4slot - Add element to non-element attacks) Spirit Gun
(4slot - +10% to all ally fire/ice/wind resistances) Spirit Protection
(3slot - Enemy star resist = 0) Star Break
(5slot - Ally star damage +10%) Starlight
(1slot - [ELEMENT] damage +10%) Fire/Cold/Wind/Star Blessing
(2slot - [ELEMENT] damage +20%) Flame/Snow/Gale/Meteor Blessing
(3slot - [ELEMENT] damage +30%) Lava/Blizzard/Storm/Comet Blessing
(4slot - [ELEMENT] damage +40%) Scorching/Icic-Hell/Hurricane/Stellar Blessing
(6slot - Immune to [ELEMENT]) [ELEMENT] Management


Evasion:
(4slot - 75%, but take 10x damage) Beetle Size
(5slot - 50%) Bunny Ear Radar

(4slot - 50% from lower height) Cat Step
(4slot - 50% vs magic) Anti-Demon Decoy
(3slot - 50% vs units <50% HP) Ruling Penetration
(1slot - 10% if unit has a flat chest) Anti-Flat Chest
(3slot - Negate evasion effects from enemy evility) Assassin's Soul
(5slot - 100% evade counterattacks) Counter Dodge


Experience:
(1slot - 10%) Study Lover
(2slot - 20%) Hard Worker
(3slot - 40%) Study Nerd
(4slot - 80%) Study Maniac
(5slot - 100%) Genius Studier
(1slot - 50%, stats -50%) Overlord Training
(3slot - 30% to all allies on map) Happy Song

(3slot - 50%, from higher level units) Effort
(2slot - 200%, when using healing magic) Healing Hands
(2slot - 200%, when using support magic) Research Desire
(2slot - 100% *SKILL* Experience when using skills) Magic Training


Geo Blocks:
(4slot - Geo damage to enemies =15% of max HP) Geo Damage
(3slot - Geo damage is reversed on this unit) Geo Heal
(4slot - Geo damage to allies is nullified) Geo Protect


Growth:
(1slot - 10% [STAT]) Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(2slot - 20% [STAT]) Extreme Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(3slot - 40% [STAT]) Intense Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(4slot - 80% [STAT]) Super Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy
(5slot - 100% [STAT]) Ultimate Agile/Dense/Fast/Hyper/Mean/Smart/Tough/Wise Guy

(1slot - Weapon mastery becomes C) [WEAPON] Tutor
(2slot - Weapon mastery becomes B) [WEAPON] Coach
(3slot - Weapon mastery becomes A) [WEAPON] Master
(4slot - Weapon mastery becomes S) [WEAPON] Guru


Healing:
Advanced Healing, Auto Recovery, Blessing Bell, Blessing of Love, Corpse
  Cannibal, Cute Song, Gourmet, Gum Eater, Heart of Affection, Improved
  Recovery, Know How to Use It, Light of Salvation, Light Protection, Medical
  Expertise, Money Heal, Relaxing Tea, Revitalizing Power, Staff of Healing, 
  Treatment Testing, Vital Arrow

Item World:
(5slot - +1 level per 3 stages cleared) Adventuring Spirit
(2slot - Increased chance of mystery room) Explorer


Magichange:
(2slot - +3 Magichange turns) Bond of Souls
(2slot - +2 Magichance range) Cross Formation
(5slot - +15% stats to magichange weapons) Demon Researcher
(3slot - +stats when dual magichanging) Fusing Souls
(2slot - Modify stats to match weapon type) Magichange Reform
(2slot - +5% stats of equipped magichange weapon) MC Mastery
(6slot - 25% of main weapon's stats to Magichange weapon) Weapon Fusion


Mana:
(1slot - 50%) Mana Lover
(2slot - 100%) Mana Maniac
(3slot - 200%) Mana Collector
(4slot - 300%) Pro Mana Collector
(5slot - 500%) Mana Master
(5slot - 30% to all allies) Fortune Song


Movement:
(4slot - +5 move, HP = 1) Secret Recon
(3slot - +3 move, first turn only) Start Dash
(2slot - +1 move) Booster
(3slot - +1 move, +12 jump) Sasuke
(2slot - +48 jump) Bunny Hop

(3slot - Double movement next turn) Turbo Boost
(3slot - +2 move when HP under 30%) Lightning Speed
(5slot - Move, kill, move again) Hit and Away
(2slot - Move, destroy treasure chest, move again) Treasure Hunter
(2slot - Movement type becomes flying) Magical Mini Craft


Nether Research:
(2slots - Find rare items easier) Archeologist
(2slots - 50% all stats) Invader
(1slot - 50% ATK) Braggart
(2slot - Find more netherworlds easily) Geologist


Stats (Ally)
(5slot - Ally stats +2%, enemy stats -2%) Dark Song
(Unique - Ally stats +3%) Lovely Song

(3slot - random stat +30% when support magic-ing) Chemical Reaction
(3slot - +10% RES when healed to full) Heart of Affection
(4slot - +30% DEF/RES to allies within 2 panels) Leaf Shield
(5slot - +20% DEF/RES when healing) Light Protection
(5slot - +5% critical rate to allies) Lucky Song
(4slot - +20% ATK to ally units within 2 panels) Power Aroma


Stats (Enemy)
(Unique - -5% all enemies on map) Evil Eye
(4slot - -20% DEF adjacent enemy) Angel Majesty
(3slot - -10% SPD if bow is equipped) Arrow in the Knee
(3slot - -10% DEF if fist is equipped) Blasting Fist
(4slot - -30% DEF when attacking) Bones Out
(5slot - -30% DEF when defeated) Grief Shout
(3slot - -20% Evasion all enemies on map) Lock Eyes


Stats (Self)
(1slot - Steal stats from defeated bosses) Eclipse Power

(6slot - 50% all, -50% EXP) Violence
(4slot - 30% all, no lift) Heavy Stance
(2slot - 20% all, no counter) Boorish Counter
(1slot - 50% all, -20% per turn) Unstable Power

(5slot - 50% all, when no allies on map) Loner Power
(4slot - 20% all, when not adjacent to any ally units) Isolation
(2slot - 0-50% INT, based on remaining SP) Magic Conversion
(1slot - 0-95%, based on unused slots) Power of Bowls
(4slot - 3-100%, based on enemies on map) Shaking Excitement
(4slot - 0-100%, based on male units on map) Shame

(3slot - 50% HP, -30% INT/RES) Wild Power
(3slot - 30% all, when afflicted with ailment) Through Adversity
(4slot - 20% random stat every turn) Mushroom Doping
(4slot - 0%-60%, based on allies on map) Mass Psyche
(3slot - dm% all) Hidden Valley.  Good for Martial Training
(3slot - 10% all when HP is full) Best Condition
(3slot - +10% INT when damaged by skills) Damage Convert
(4slot - 5% all * corpses on map) Asagiri Power
(1slot - 5% all * fairies on map) Insect Lover
(4slot - 10% all * number of same type units on map) Kinship Awareness


Status
Amnesiac Blast, Asleep Attack, Bad Trip, Binding Dash, Brain Crusher, Calamity
  Shield, Charm Pheromones, Crush, Curse Reversal, Day of Calamity, Death Fang,
  Lengthen Ailment, Listless Spores, Overdose, Paralysis Dust, Poison
  Accelerator, Poison Chance, Poison Gel, Poison Heal, Poisonous Matter, 
  Prevention, Punishing Punisher, Punishment, Reduction Curse, Sleep Powder, 
  Temptation, Weak Gel, Weaken Life, [AILMENT] Vaccine


Support:
All Range +, Angel Leadership, Angel Majesty, Chemical Reaction, Effective
  Delivery, Support Fire, Starlight, Kill with [ELEMENT], Team Formation, 
  Tension Booster, Unity


Utility:
Board Killer, Bottle Breaker, Bounty Hunter, Cannon for an Arm, Charmy Song, 
  Double Attack, Enlarge, Eryngi Fluid, Evil Spirit, Expand, Fighting Spirit,
  Fly Swatter, Flying Bullets, Focused Bomb, Generate Pain, Golden Finger, 
  Handicap, Hit and Away, Impromptu, Insect Lover, Licensed Caregiver, Lich
  Deimos, Lights of Life, Lucky Finger, Magic Colelction, Mind Break, Motor
  Gang, Normal Soul, Number Padding, Oracle Sword, Pierce, Piercing Shot, 
  Plunder, Power Throw, Rabbit Lover, Recycle Spirit, Relaxation, Res Arrows, 
  Second Attack, Self-Sacrifice, Softening Aura, Staff Rebellion, Standing
  Suplex, Super Jump, Support Fire, Survival Instincts, Treasure Hunt, Treasure
  Hunter, Vacuum Lift, [COLOR] Power, Captain Tower


 =============================================================================
 8.30 - Nether Research Squad
 =============================================================================
Available at the start of chapter 4, the Nether Research Squad will hijack
  your battle-ready characters and send them off to explore the netherworld of
  your choice.  Many good things can come of this, at the cost of being unable
  to use the exploring characters for several battles.  Below is a list of
  what can be obtained from performing research in the various areas.

Save Icons can be obtained from any green world.

Following is a list of green worlds, from which routes to other netherworlds,
  Save Icons, or other noteworthy tidbits may be gleaned.

Blood Parch - Story
Spirit Interment - Story
Poisondise - Story
Demunshroom - Story
Icic-Hell - Story
Dragon Fang - Story
Sandcano - Story
Scorching Flame - Story
Toto Bunny - Story
Fortress de Gaulle - Story
Gorgeous - Story
Dark Demise - Story
Double Illusion - Post Game

Roaring Rampant
Former Human World
Certain Giant

These green netherworlds have only one type of enemy within.
Cat Kingdom
Catnip Fitness - Nekomatas
Celestia - Angels
Dump Hazard - Sea Angels
Eternal Ruin - Chimeras
Flaming Sea - Great Wyrms
Gourmet Savarin - Bear
Killosseum - Knight Riders
Mandragorland - Flora Beasts
Prinny Village - Prinnies
Patriot Garden
Pollux & Castor - Twin Dragons
Red Light Land - Succubus
Serene Salon - Nether Nobles
Shroomshroom - Eryngis
Split End Precinct - Nine-Tails
Netherpost Office - Winged Warriors

***
Black Netherworlds
***
Discovered netherworlds can either be green (Important), or black in their
  text.  Green netherworlds are explored over and over again to find items,
  prisoners, save icons, and black netherworlds.  Black netherworlds are
  explored to find their overlord.  Once the overlord is found, you can fight
  it in a normal battle.  Beating the overlord will cause the netherworld to
  shatter, and give you a legendary item.

***
Gold Netherworlds
***
Thanks to Uryvichk@Gamefaqs for clearing this up.

Each time you explore a rank limit 39 black netherworld, you have a chance to
  find a rank 40 gold netherworld.  These netherworlds will always have an
  overlord for you to fight, and winning the fight will always destroy the
  netherworld and give you a rank 40 item, based on the name of the netherworld.

The rank 40 gold netherworld  selected as a reward for exploring a rank 39
  netherworld is random, save for rank 40 gold netherworlds that are already on
  your roster.  As such, if you already have Fighter's Garden and Fortress on
  your list of selectable netherworlds, future rank 40 gold netherworlds will
  *NOT* be able to choose either of those two when they're found.  If you're
  looking for Singularity, to find Trisenses, simply do not explore any other
  rank 40 netherworld that appears on your list until Singularity appears.

The following is a list of gold netherworlds, and which item is found in each.
  -Fist		Thiassi		Thrynheim
  -Sword	Glimmerblade	Fighter's Garden
  -Spear	Saturn's Edge	Unhappy Garden
  -Bow		Sleipnir	Valaskjalf
  -Gun		Amalgam Flame	Fortress
  -Axe		Gaea Impact	Land of Creation
  -Staff	Trisenses	Singularity
  -ATK Monster	Lucifer Dyne	Ice Helly Cocytus
  -MAG Monster	Legendary Medal	Legendary Land


 =============================================================================
9.00 - Tips and Tricks
 =============================================================================
Get several skills early by completing random (black) quests.  Every time you
  finish a stage, check the quest shop, take the random quests you want, and
  delete the ones you don't want.  The early game quests are great for picking
  up heal, damage skills, and evilities, which will make the rest of the game
  much easier to complete.

"How do I level up my cleric?"
  Several random quests are available early in the game that offer secret
   scrolls which will teach fire/wind/ice/star to your units.  If none of the
   random (black) quests offer this as a reward, simply delete them with the
   triangle button, go do a battle, and check the quest shop again.  Repeat
   until you get the desired results.

There are several ways to master all classes with characters to gain that
  vaunted 10,000,000 base stat boost.
  -Magichange onto a strong sage, and let the sage clear out Carnage Dimension,
   Double Fake with Land Decimator, on a setting as strong as you can manage.
   Even without +Job Mastery Evilities, you can get this down to a single clear
   mastering any class.  Generics can turn into a monster, do this as needed,
   then reincarnate into whatever your desired class is.
  -Run Martial Training 4 in Carnage Dimension.  At one star's difficulty, you
   can master most classes in as few as two runs, Job Mastery Evilities
   permitting.  Anyone can learn 3x3 attacks, either by using a Fire/Star
   Scroll and levelling up the range at the Skill Shop, or by giving them a bow
   and using the Fire Dragon Gods skill.  Simply give the desired character your
   strongest gear and let 'em roll the baddies over.
  -Use Geo Blast to pop high level geo symbols in 20 star Carnage Dimension
   Item Worlds.  A single use of this skill should master a class, but will tap
   out your Mr. Gency supply, unless you're strong enough to clear the enemies
   in the Item World you're doing this in.

All prizes from the hospital will always be legendary.  Aside from the
  consumables, the innocents on them are also randomized, and can contain the
  more useful innocents Manager and Statistician as well.  Simply leave and
  re-enter the prize screen to reroll the random innocents within, and claim the
  prize when you like it.

When traveling through Item World, if you're using a sage to Land Decimator
  everything, using the unique innocent "Ambusher", will prevent stronger
  enemies from hitting you back if you wanted to take advantage of your Twin
  Heads Evility.  This is particularly useful when you're in certain mystery
  rooms you want to open with your sage, such as the prinny mystery room.

"How do you get One Time Bonus?"
  If it is not possible to build up the gauge via clearing geo panels, you can 
   build gauge by using "Filler" items from the Item World.  They appear on the
   bonus gauge in Item World, and are plentiful enough to use liberally.
   Do not be afraid to blow through ten Fillers to get an item you want.

"This stage is too hard!"
  Remember, there are several ways to power up, and they all have a synergistic
  effect with one another.
   -Item world.  Makes your gear stronger, subdues innocents, and makes the
    characters stronger all at the same time.
   -Buy stronger gear.  Item World unlocks much later in this game than it does
    in previous installments.  Are you still using items that cost 200 HL?
   -Transfer innocents.  Jamming several gladiators into all available slots on
    all equipment on a character will see marked improvement.
   -Create new characters.  You can buy super strong characters, rather than
    making level ones you're likely to forget about.  A level 20 meatshield
    might just be the edge you need to clear a map.
   -Clear quests.  You get HL, scrolls, and it makes the grind less tedious.
   -Level up a character.  Boring, but effective.

"My Senate bills won't pass!"
  A massive number of items can be stored and brought with you to hearings.
  Once the Nether Noble class is unlocked you will be able to unlock the "Great
   Debater" Evility, which increases the efficacy of bribes.
  Remember which senators like what, stock up, and bribe your way to success
   with inexpensive items.
  Since Armor Knights like armor, you can buy 50 Wrinkly Shirts for about 1,700
   HL and max out their approval rating.  Listed below from cheapest to most
   expensive are the preferences of senate parties.
   -Prinnies/M. Healers like consumables (Mint Gum)
   -Imps/Thieves/Slumber Cats like Stealing Hands
   -Maids like Attack Items
   -Angels/Armored Knights/Sludges like Armor
   -Samurai like Swords
   -F. Brawlers like Fists
   -Warriors/Horse Knights like Spears
   -F. Mages/Sages like Staves
   -Gunners like *gasp* Guns
   -Great Wyrms/Chimeras/Moths/Dragons/Felynns/Zombies like Monster Weapons
   -Wrestlers/Owlbears/M. Brawlers like Belts
   -Rabbits/Dark Knights like Shoes
   -Eryngi like Muscles
   -Professors/M. Mages like Glasses
   -F. Healers/Fairies like Orbs
   -Magic Knights/Ninetails/Flora Beasts like Symbols (Imperial Seal et al)
  
  The bills "Meet with [senate party]" will put you in a room comprised of only
   those party members.  If you meet with the armor knights, you'll only need
   wrinkled shirts to bribe the whole room.

"Does this stack?"
  Wondering whether or not your favorite skills or evilities work in tandem?
  -Mana Gaining Evilities stack ADDITIVELY.
    Mana +200% and Mana +50%, when used together, will give 5x the bonus of
    Mana +50% by itself, and 5/4x (125%) the bonus of Mana +200% by itself.
  -Plunder Evility and Cat Burglar Unique Innocent stack MULTIPLICATIVELY.
    30% to steal from each is a total of 51% per unit.
    Use both of thse while farming shards to collect tons of items that can be
    exchanged for points or HL.
  -Unique Innocents do not stack.  One Rainbow Warrior (+50 all res) gives the
    same result as four.  One All Digger (+30% damage from behind) gives the
    same result as four.

"My level 9999 thief can't steal this thing!"
  The steal formula that has been used in the past four games has been changed
   for Disgaea 5.  The stealing formula takes the stealer's stats into account,
   rather than just levels.

"My Innocent has a star on it.  What does that mean?"
  The star is only relevant for Innocent Farm.  Once an Innocent has a star, it
   can no longer gain levels in the farm.  Combine a starred Innocent with an
   unstarred one, and you will end up with an unstarred Innocent.

Equipping Logan (Or another wrestler with Logan's overload) with a rank 40NR
  item will allow them to accumulate revenge while they're not being used.
  Then, when you need a thrower, you'll be able to pull him out, activate their
  overload, and have the capability to throw a unit as far as 18 spaces.
  (Logan base 7, +2 from chara world, x2 from overload)

Equipping a unit with the Softening Aura Evility from slumber cat, and the Angel
  Song unique Evility from Celetial Host class will allow you to amplify the
  power of your sage's Land Decimator skill without fear of killing your allies.
  If the sage also has the Unique Innocent, Ambusher, they will not eat counter
  attacks from the nearby ally, either.  

When farming Double Fake, the Evility Assassin's Soul (Chara World) will nullify
  the evasion increasing evilities the enemies have.  After charging your
  revenge gauge with a twin Land Decimator, you can use Comet Disaster with 100%
  accuracy.  Never spend more than one turn in this stage again!

Levelling items in the super late game
  STEP 1:
  -Boss Floor Forever set to ON.  This will allow you to Diver-10, kill a boss,
   and visit the innocent town.  Acquire as many assemblies as you can, and
   pass "Increase [STAT] by a lot" on what you like.  This is an option in the
   Cheat Shop.
  STEP 2:
  -Done passing bills?  Time to acquire some kill bonus.
   Set difficulty to 20 stars, and start racking up kill bonuses.  Once you are
   no longer gaining stat bonuses from kill bonus, you can turn the stars back
   down to 0.
  STEP 3:
  -Max bills, max kill bonus?  Time to max out training bonus.  Use explorer and
   mystery room route to max the item's rarity and collect as many training
   bonuses as you can.
  STEP 4:
  -Set route to Item Enhancement, and gain levels ad infinitum.


 =============================================================================
10.00 - Power UP!
 =============================================================================
Disgaea has always been about getting those laughably high damage numbers, and
  this section is here to help you accomplish just that!

 =============================================================================
 10.10 - Powerlevelling
 =============================================================================
The age-old "Gain levels to become stronger" is one way to become stronger.  One
  of the ways to do this is to find a stage that is set up favorably for quick
  clears and high results.  Using stages for powerlevelling serves many
  purposes, including giving Class exp, which lets you master your classes for
  access to Evilities; passing time via clearing stages, which allows your
  innocents time to grow on their farm, and lets you explore in the Nether
  Research Squad; and of course, the character levels you're here for in the
  first place.

As in previous games, the relevant Innocent is Statistician.

Due to a bug/glitch/intentional design flaw, level 99 monsters give much more
  experience than monsters as high as level 300.  Thus, when you're at a point
  where you can take out enemies at that strength, level 99 is ideal, provided
  you can't also take out monsters over level 400 with the same effort.

 =============================================================================
  10.11 - Cooperation Plaza
 =============================================================================
Although this stage becomes available after Martial Training 1, the levels
  here are lower, if you find yourself unable to beat the level 85 monsters in
  Martial Training.

The monsters here are level 50, standing in a cross pattern, such that a Fairy's
  Flame Demon Fist skill or any magic spell whose area of effect has been
  levelled up to five can target them all.  After a few clears, you should be
  able to clear this stage in a single action, and be ready for Martial
  Training's First Trial.


 =============================================================================
  10.12 - Martial Training 1
 =============================================================================
First available at the start of chapter 8, Martial Training, First Trial is
  your first taste of huge experience gains.  The default level of the three
  enemies hare is 81, which means they get to level 99 with only one star at
  the cheat shop.  The enemy RES is low, favoring mages, and their positioning
  is not terribly painful.

FIRST ENCOUNTER:
-Cheat Shop, min everything, max EXP.
-Have one unit throw the middle enemy to make a 3x1 horizontal line (if needed).
-Throw several 3x1 attacks to build combo.
-Lift enemies to survive if you need to End Turn.

One it becomes easy, start farming it with the quickness.

OPTIMAL:
-Fairy's skill "Lantern Section" will target all three nobles at once.
-Any spell with their range enhanced to 5 can target all three nobles at once.
-Usalia's "Prinnical Meteor" will target all three nobles at once.
-The weapon skills, Zielregen, Chaotic X Circle, and Victory Bullet can all
  target all three enemies at once, but Victory Bullet requires enhanced
  movement to get in position.
-Once you have a humanoid that can target all three at once, you can
  simultaneously gain experience and collect prisoners, with the fun weapon,
  Megaphone, equipped to your sub weapon.  The 30% chance of surrender still
  works from that position, and you still gain experience for not-capturing.

After you've gained a couple hundred levels, you can also farm this stage for
  prisoners.  Capture Skill 3 can get everyone in one motion, and Capture Skill
  2 can get everyone, but requires a second unit to throw the middle enemy.

 =============================================================================
  10.13 - Martial Training 3
 =============================================================================
Similar to Martial Training 1, this stage's potential is unlocked after you
  clear it once.  The enemies are set up in a 2x3 pattern, favoring the mage
  you already used on Martial Training 1.

Because there's six enemies, and because their base level is higher, this stage
  trumps Martial Training 1 as soon as it becomes available.

 =============================================================================
  10.14 - Sandcano Challenge
 =============================================================================
After completing the game, you will have access to the challenge stages via the
  Quest Shop.  The CHM77 quest pits you up against 77 hitmen, who have only one
  hit point, no matter how strong they are.  A Sage's Land Decimator skill will
  clear the stage very quickly, and via NEET Squad and experience sharing squad,
  this stage will rocket your team well over level 1,000.

If you would rather add the rewards directly to a non-sage character, without
  messing around with squads, you can pass the bill "I Wanna Learn Izuna's
  Overload", to apply the overload to the character that passed the bill.  This
  will allow the character with the overload to damage everything on the map
  while in revenge mode.  The sandstorm netherworld effect will still cause you
  to miss a couple of the gunners, however.


 =============================================================================
  10.15 - Martial Training 4
 =============================================================================
On your first trip, this stage starts as 8 well spread Armor Knights that will
  simply defend every turn.  If you do enough damage, you can win this easily.

On your revisits, this stage turns into the classic 3x3 box on 100% EXP/Mana.

With a megaphone, this is a great source of prisoners in addition to levels.


 =============================================================================
  10.16 - Martial Training 5
 =============================================================================
First available after you clear "Possessed by Heart" in the post game, this
  stage gives the most out of the conventional stages in terms of experience,
  but at the cost of being unable to capture any enemies while you're here.

On your first trip, it's 5x Great Wyrms on enemy boost x3 panels.  If you're not
  strong enough to take them out with their buff, you can use a unit with
  massive move/jump to run past them, lift the red symbol, and throw it on the
  null symbol.  This will clear all the panels and damage the enemies twice.

On your revisits, it will be five lucky boards.  Even without the "Board Freak"
  Evility, this stage will give you significantly more exp/mana than stage 4.

However, Lucky Boards cannot be captured.

 =============================================================================
  10.17 - Double Fake
 =============================================================================
In the post game, this enormous stage with 100 characters is best farmed using
  a Sage with Land Decimator and Izuna's Comet Disaster overload.  This gives
  experience comparable to Martial Training 4, as well as ~30 prisoners per
  run.

In Carnage Dimension, you can also use the Plunder Evility to collect tons of
  Carnage Items, which can be traded in for points at the Item Worlder, sold for
  HL, or raided for Innocents.


 =============================================================================
 10.20 - Gaining Mana
 =============================================================================
Mana is necessary not only for powering up skills, but for running through Chara
  World and learning Evilities.

As in previous games, the relevant Innocent is Manager.

Unlike EXP, Mana does NOT have a special place at level 99.  If you decide you
  want Mana more than experience, feel free to increase the monster levels
  beyond 99 to whatever you can handle.  Martial Training, First Trial is also
  your first source of quick Mana in the game.

Also unlike EXP, Mana is quick to raise to levels where it's no longer relevant.
  With a full Mana setup, you can max out (10,000,000) in three stages.

A Sage's Land Decimator on Sandcano's challenge stage will also collect Mana
  quickly.  Use Channelling Squad or NEET Squad to share that Mana with others.

A Sage's Land Decimator on Double Fake will also collect Mana quickly.  Use
  Channelling Squad or NEET Squad to share that Mana with others.


 =============================================================================
 10.30 - Strong Items
 =============================================================================
Every 100th floor, an Item God will appear.  Beating this Item God will allow
  you to place a Unique Innocent on the item.  Even if an item has access to
  multiple Unique Innocents, only one may be active at a time.  They are green
  innocents, similar to the "Fun" weapons in previous games, and cannot be
  moved.

Increasing an item's rank is just as important as increasing its level.  As
  such, running the "Mystery Room" path may be best when you're not Innocent
  farming.  You will not only pick up more training bonuses, but you will also
  have a chance to run into the item duplication event.

 =============================================================================
  10.31 - Unique Innocent List
 =============================================================================
This is an incomplete list of Unique Innocents, most of which can be obtained
  via defeating the Item God on every 100th floor of an item.

These also come as default immovable Innocents on fun weapons, such as pie and
  megaphone.

45 Degree Angler	Recover your status when performing a normal attack.
All Digger		Increase damage by 30% when attacking from behind.
Balanced Dieter		All element and weapon resistances will be 0.
Berry Picker		Raise the chances of a Team Attack to 100%.
Blood Pumper		Increase stats by 30% when HP is below 30%.
Boomerang Hunter	Decrease chance of being the target of enemy attacks.
Bug King		Increase Throw range by 1.
Caregiver		Reduce damage from magic attacks by 20%.
Cat Burglar		30% chance to steal from defeated enemy.
Chalkboard Scraper	25% chance to inflict Weaken status with an attack.
Combo Maker		Boosts number of normal attacks by 1.
Flyer			Unit's movement type becomes flying.
Gourmet Chef		Recovery 30% of HP when defeating en enemy with a
			  normal attack.
Habitual Licker		25% of damage inflicted by an attack is also inflicted
			  to SP.
Homeopathic Healer	After being attacked, reduce attackers ATK by 30%.
			  (3 turns)
Howler			50% chance to inflict Paralysis with an attack.
Incubator		Increase chance Mr. Egg appears when defeating an enemy
			  by 5%.
Indoor Fighter		Increase all aptitudes by 20%.
Joke Slapper		50% chance to inflict Amnesia status with an attack.
Juicer			Increase chance of being the target of enemy attacks.
Kinder Gardener		Decrease damage by 10%.
Love Therapist		25% chance to inflict Charm status with an attack.
Mana Robber		Increase Mana earned by 10% with a normal attack.
Mogul			Increase Bonus Gauge rate by 5%.
No. 1 Man		Increase stats by 1% of adjacent ally units' stats.
Overclock*		Unit's movement type becomes flying, and increase Move.
			  *Only on Axel Gear.  NOT obtained via Item God.
Pacifier		25% chance to inflict Shrink status with an attack.
Personal Trainer	Reverses the damage during a normal attack
Punisher		Reduce target's HP by 1/3 with a normal attack from
			  behind.
Rainbow Warrior		Icrease all element resistances, except star, by 50%.
Revenge Booster*	Start the stage with 20% of Revenge Gauge.
			  *Only on Rank 40NR weapons.  NOT obtained via Item God
Rubber			During a normal attack, cure target's ailments and stat
			  drops.
Sand Thrower		Reduces target's HIT by 50% with a normal attack.
			  (3 turns)
Secret Spice Chef	Randomly increase one stat by 10% when attacking.
			  (3 turns)
Secret Trainer		Boost stat increase when leveling up by 10%.
Slide Tackler		After attacking, decrease target's mobility by 1.
			  (3 turns)
Spear Fisherman		Recover 3% of HP when performing a normal attack.
Sumo Wrestler		Increase the ATK of all ally monster units on the map
			  by 10%.
Sun Bather		50% chance to inflict Sleep status with an attack.
Sweet Tempter		Recover 5% of your HP at the end of your turn.
Tag Champion		When attacking, enemy units will have 1 or more HP
			  remaining.
Town Crier		Increase counter attacks by 5
Utilitarian		Recover 5% of your SP at the end of your turn.
Watermelon Smasher	When attacking, +50% to damage and -50% to accuracy.
Watersport Athlete	Increase water element damage by 20% when attacking.
Wuss			Decrease physical attack damage by 20%.


 =============================================================================
  10.32 - Common Innocent List
 =============================================================================
"Common" is used to describe any Innocent that can be moved about from one item
  to another, stored in a warehouse, or grown on the Innocent Farm.  It does
  not refer to how easy they are to find.  Dieticians will always be the most
  pervasive, whereas Nerds will only be found via breeding.

**Single Stat Innocents**
Coach		- Increase SPD by level of Innocent.
Dietician	- Increase HP by level of Innocent.
Gladiator	- Increase ATK by level of Innocent.
Marksman 	- Increase HIT by level of Innocent.
Physician 	- Increase RES by level of Innocent.
Master		- Increase SP by level of Innocent.
Sentry		- Increase DEF by level of Innocent.
Tutor 		- Increase INT by level of Innocent.

**Double Stat Innocents**
Hard Worker	- Increase ATK/INT by level of Innocent.
Muscleman	- Increase ATK/HP by level of Innocent.
Nerd		- Increase INT/SP by level of Innocent.
Patient		- Increase DEF/RES by level of Innocent.
Pugilist	- Increase ATK/HIT by level of Innocent.
Sniper		- Increase HIT/SPD by level of Innocent.
Sprinter	- Increase ATK/SPD by level of Innocent.

**Special Function Innocents*
Professional	- Increase damage dealt by critical hits.  (Cap 100)
Broker		- Increase HL gained.  (Cap 300)
Instructor	- Increase weapon exp gained.  (Cap 1900)
Manager		- Increase Mana gained.  (Cap 300)
Mentor		- Increase skill exp gained.  (Cap 1900)
Statistician	- Increase EXP gained.  (Cap 900)


**Status Inflicting Innocents**
Alchemist	- Inflict poison on attack.  Level 100 means 100% chance.
Amnesiac	- Inflict amnesia on attack.  Level 100 means 100% chance.
Charmer		- Inflict charm on attack.  Level 100 means 100% chance.
Drainer		- Inflict weaken on attack.  Level 100 means 100% chance.
Hypnotist	- Inflict sleep on attack.  Level 100 means 100% chance.
Shrinker	- Inflict shrink on attack.  Level 100 means 100% chance.
Witch Doctor	- Inflict paralyze on attack.  Level 100 means 100% chance.

**Status Resisting Innocents**
Coffee Maker	- Increase sleep resistance.  Level 100 renders immunity.
Expander	- Increase shrink resistance.  Level 100 renders immunity.
Medicine Man	- Increase paralyze resistance.  Level 100 renders immunity.
Pastor		- Increase charm resistance.  Level 100 renders immunity.
Pharmacist	- Increase poison resistance.  Level 100 renders immunity.
Psychologist	- Increase amnesia resistance.  Level 100 renders immunity.
Toxicologist	- Increase weaken resistance.  Level 100 renders immunity.

**Elemental Innocents**
Aeronaut	- Increase wind element affinity by level of Innocent.
Cryophile	- Increase ice element affinity by level of Innocent.
Firefighter	- Increase fire element affinity by level of Innocent.

**Weapon Resistance Innocents** (All cap at 20)
Archery Coach	- Increase resistance against Bow-type weapons.
Boxing Coach	- Increase resistance against Fist-type weapons.
Fencing Coach	- Increase resistance against Sword-type weapons.
Lumberjack Coach- Increase resistance against Axe-type weapons.
Marksman Coach	- Increase resistance against Gun-type weapons.
Monster Trainer	- Increase resistance against Monster-type weapons.
Staff Twirler	- Increase resistance against Staff-type weapons.
Spear Teacher	- Increase resistance against Spear-type weapons.





 =============================================================================
 10.40 - Alternative Stat Gains
 =============================================================================
Alternative sources of stats exist as well, and the best early source is Magic
  Extracts, taken from interrogation.

Capture a unit, or have one surrender, and it will be sent to the Interrogation
  Room.  At this point, you will be allowed to interrogate it, reducing its SP.
  Once its SP reaches 0, you can "Extract" from it, getting a Magical Extract,
  which improves all stats.

Captured units can also be put to work in the Squad Shop, powering up squads.
  If you power up the interrogation squad to level 2, you will be able to
  interrogate all prisoners at the same time, allowing for more extracts per
  interrogation session.

When an enemy is in Revenge Mode, defeating them will yield a shard, which acts
  like a magic extract, in that it's a consumable item that raises your stats.

 =============================================================================
  10.41 - Sandcano Challenge Stage
 =============================================================================
A sage with Land Decimator will have a lot of fun here, provided you can survive
  the volley of attacks from the gunners.
  -Turn 1: Cast Land Decimator, all remaining enemies get enraged.
  -Turn 2+: Cast Land Decimator, collect shards.
  -If Megaphone is equipped (Main or Sub weapon), collect around 25
   prisoners per run.

Since the enemy's HP is fixed at 1, you can crank up the enemy strength in
  the Carnage Dimension version of this map, without having to worry about the
  disturbingly low damage multiplier on Land Decimator.

 =============================================================================
  10.42 - Double Fake
 =============================================================================
Once again, Land Decimator makes an appearance here.  This stage is absolutely
  enormous, leaving you plenty of turns to hang back and cast it over and over.

If the sage is strong enough to kill in one hit, the first Land Decimator will
  enrage all the enemies.  The second will collect a ton of shards and trigger
  the Sage's revenge gauge.  This will allow you to finish off the stage with
  a Comet Disaster overload.

Between the shards and the prisoners from megaphone, this is one of the fastest
  ways to acquire the 10,000,000 stats from Magical Extracts and Shards.


 =============================================================================
11.00 - Items by Rank
 =============================================================================
A list of items with their rank and stats.
***INCOMPLETE LIST***  Data in this section will be added as more information
  becomes available.


 =============================================================================
11.10 - Weapons by Rank
 =============================================================================
Weapons and armor up to rank 34 can be bought in the Rosen Queen shops.
Items up to rank 39 can be stolen from monsters from sufficiently strong
  enemies in Item World.
There are three different rank 40 items for each weapon.
  -The first is obtained by stealing from an Item God 2 in a rank 39 item.
   This item will have the highest damaging stats, as well as 1 move and
   12 jump.
  -The second is obtained by Nether Research Squad in a Netherworld that has
   the probability of producing rank 40 items.  Research it out, find the
   Overlord, kill it for the rank 40 item.
   This item will have Revenge Booster, which increases the wearer's Revenge
   Gauge by 20% every battle, even if they do not participate.  Five units
   with Revenge Booster will be able to alternate  their overloads once every
   floor in Item World.  Convenient synergy with Comet Disaster.
  -The third is obtained from the Mystery Room, "Legendary Guardian" in Item
   World.  Get the staff from a staff Item World, fist from a fist, etc.
   This item will have the lowest damaging stats of the three, but will also
   improve all other stats as well.

 =============================================================================
 11.11 - Fists
 =============================================================================
Most fists increase counterattack number by 1.

Most fists increase critical chance by 10%-15%.

Most fists have an attack range of 1.


Name			ATK	SPD	Notes
1.Thimble		3	3
2.Rubber Gloves		6	6
3.Dress Gloves		9	9
4.Magic Hand		14	14
5.Forehead Flicker 	21	21
6.Catcher's Mitt 	29	29
7.Grip Dynamometer 	39	39
8.Handmade Bracers 	50	50
9.Brass Knuckles 	63	63
10.Brawler's Cestuses 	77	77
11.Massager		93	93
12.Power Knuckles 	109	109
13.Fisticuffs Deluxe 	128	128
14.Jugular Thrust 	147	147
15.Singauta		168	168
16.Cross Counter 	190	190
17.Hand Power		214	214	2 attack range
18.Kung Fu Fist 	239	239
19.Thorny Mittens 	266	266

Name			ATK	SPD
20.Bagh Nakh		294	294
21.Robot Arms		324	324
22.Ninja Claws		354	354
23.Jamadhar		387	387
24.Venom Hands		420	420
25.Vice Indicator 	455	455
26.Burning Karate 	491	491
27.Silver Gauntlet 	532	532
28.Dragon Buster 	574	574
29.Kingly Himantes 	618	618
30.Hero Punch		662	662
31.Southern Cross 	709	709
32.Death's Grip		756	756
33.Dark Fist		808	808
34.Three-Year Killer 	861	861
35.Zodiac		924	924
36.Golden Right 	987	987
37.God hand		1057	1057
38.Cosmo Breaker 	1127	1127
39.Ultimus		1232	1232
40IG.Hrimthurse				3 Counter, 2 range, 12 jm, 1 mv, 20 crit
40NR.Thiassi		3948	3948	2 Counter, 2 range, 20% crit, R. Booster
40LG.Muspell				3 Counterattacks, 2 range, 20% crit

Name			ATK	SPD	Notes
C1.Thimble		3500	3500
C2.Rubber Gloves	3853	3853
C3.Dress Gloves		4210	4210
C4.Magic Hand		4571	4571
C5.Forehead Flicker 	4935	4935
C6.Catcher's Mitt 	5302	5302
C7.Grip Dynamometer 	5673	5673
C8.Handmade Bracers 	6048	6048
C9.Brass Knuckles 	6426	6426
C10.Brawler's Cestuses 	6807	6807
C11.Massager		7192	7192
C12.Power Knuckles 	7581	7581
C13.Fisticuffs Deluxe 	7973	7973
C14.Jugular Thrust 	8368	8368
C15.Singauta		8767	8767
C16.Cross Counter 	9170	9170
C17.Hand Power		9576	9576	2 attack range
C18.Kung Fu Fist 	9985	9985
C19.Thorny Mittens 	10398	10398

Name			ATK	SPD
C20.Bagh Nakh		10815	10815
C21.Robot Arms		11235	11235
C22.Ninja Claws		11658	11658
C23.Jamadhar		12085	12085
C24.Venom Hands		12516	12516
C25.Vice Indicator 	12950	12950
C26.Burning Karate 	13387	13387
C27.Silver Gauntlet 		
C28.Dragon Buster 		
C29.Kingly Himantes 		
C30.Hero Punch			
C31.Southern Cross 		
C32.Death's Grip		
C33.Dark Fist		16548	16548
C34.Three-Year Killer 		
C35.Zodiac		17482	17482
C36.Golden Right 	17955	17955
C37.God hand		18431	18431
C38.Cosmo Breaker 	21931	21931
C39.Ultimus		28931	28931
C40IG.Hrimthurse	75001	75001	3 Counter, 2 range, 12 jm, 1 mv, 20 crit
C40NR.Thiassi		70801	70801	3 Counter, 2 range, 20% crit, R. Booster

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Muspell	150000	37500	67651	37500	12000	7500	22500	67651
  3 Counterattacks, 2 range, 20% crit


 =============================================================================
 11.12 - Swords
 =============================================================================
All swords increase critical chance by 5%-10%.

All swords have an attack range of 1.


Name			ATK	Crit	Notes
1.Replica Sword		3	5	
2.Rusted Sword		5	5	
3.Survival Knife 	12	8	
4.Kitchen Knife		19	5	
5.Versatile Billhook 	30	5	
6.Vine Blade		41	8	
7.Mail Breaker		55	5	
8.Jewel Blossom 	70	8	
9.Assassin Dagger 	89	10	
10.Machete		107	5	
11.Knight's Sabre 	130	5	
12.Civilian's Jitte 	152	5	
13.Parazonium		179	8	
14.Gladiator		205	8	
15.Justice Blade 	236	5	
16.Aqua Sword		266	5	
17.Duskbane		300	5	
18.Mighty Shotel 	335	5	
19.Mysterious Blade 	373	5	
									
Name			ATK	Crit	Notes
20.Weaponized Hagoita 	411	5	
21.Ridill		453	5	
22.Demon's Knife 	495	8	
23.Overlord's Sword 	541	5	
24.Blutgang		588	5	
25.Laser Blade		637	5	
26.Evil Edge		687	5	
27.Swordsman's Legend 	745	10	
28.Hauteclaire		803	8	
29.Bloody Blade 	865	5	
30.Durandal		927	10	
31.Lion King's Edge 	992	5	
32.Samosek Sword 	1058	5	
33.Dragon Warrior 	1131	8	
34.Satan's Sword 	1205	5	
35.Aroundight		1293	5	
36.Genie's Blade 	1381	5	
37.Nodens		1479	5	
38.Claiomh Solais 	1577	10	
39.Yoshitsuna		1724	10	
40IG.Baal Sword		
40NR.Glimmerblade 	5526	5	2 attack range, Revenge Booster
40LG.		

Name			ATK	Crit	Notes
C1.Replica Sword	4900	5	
C2.Rusted Sword		5394	5	
C3.Survival Knife 	5894	8	
C4.Kitchen Knife	6399	5	
C5.Versatile Billhook 	6909	5	
C6.Vine Blade		7423	8	
C7.Mail Breaker		7942	5	
C8.Jewel Blossom 	8467	8	
C9.Assassin Dagger 	8996	10	
C10.Machete		9530	5	
C11.Knight's Sabre 	10069	5	
C12.Civilian's Jitte 	10613	5	
C13.Parazonium		11162	8	
C14.Gladiator		11715	8	
C15.Justice Blade 	12274	5	
C16.Aqua Sword		12838	5	
C17.Duskbane		13406	5	
C18.Mighty Shotel 	13979	5	
C19.Mysterious Blade 	14557	5	
									
Name			ATK	Crit	Notes
C20.Weaponized Hagoita 	15141	5	
C21.Ridill		15729	5	
C22.Demon's Knife 	16321	8	
C23.Overlord's Sword 	16919	5	
C24.Blutgang		17522	5	
C25.Laser Blade		18130	5	
C26.Evil Edge		18742	5	
C27.Swordsman's Legend 	19359	10	
C28.Hauteclaire		19982	8	
C29.Bloody Blade 		5	
C30.Durandal		21241	10	
C31.Lion King's Edge 	21878	5	
C32.Samosek Sword 	22520	5	
C33.Dragon Warrior 	23167	8	
C34.Satan's Sword 	23818	5	
C35.Aroundight		24475	5	
C36.Genie's Blade 	25137	5	
C37.Nodens		25803	5	
C38.Claiomh Solais 	30703	10	
C39.Yoshitsuna		40503	10	
C40IG.Baal Sword	105001	5	2 attack range, 1 move, 12 jump
C40NR.Glimmerblade 	99121	5	2 attack range, Revenge Booster
C40LG.		


 =============================================================================
 11.13 - Spears
 =============================================================================
Spears have a default attack range of 2.

Name			ATK	DEF	Crit	Notes
1.Old Bamboo Spear 	3	1	0	
2.Training Spear 	6	3	0	
3.Wave Spear		10	6	0	
4.Ruyi Bang		16	10	0	
5.Bardiche		24	15	3	
6.Halberd		33	21	3	
7.Iron Spear Fork 	45	28	0	
8.Spuntone		57	36	3	
9.Cross Spear		72	45	3	
10.Floral Spear 	88	55	0	
11.La Chauve-Souris 	106	66	0	
12.Large Naginata 	124	78	0	
13.Light Partisan 	146	91	3	
14.Sky Piercer		168	105	0	
15.Moonshadow Spear 	192	120	0	
16.Sunset Lance		217	136	3	
17.Obsidian Spear 	245	153	3	
18.Hornet Pike		273	171	0	
19.Devil Fork		304	190	0	
									
Name			ATK	DEF	Crit	Notes
20.Spirit Pike		336	210	3	
21.Orcish Glaive 	370	231	0	
22.Shaman Lance 	404	253	0	
23.Elder Spear		442	276	0	
24.Snake Spear 		480	300	0	
25.Valkyrie Spear 	520	325	3	
26.Oracle Spear		561	351	3	
27.Chitragupta		608	380	0	
28.Fallen Angel Spear 	656	410	0	
29.Dynastic Guandao 	706	441	0	
30.Trident		756	473	0	
31.Grasida		810	506	3	
32.Kagutsuchi Pike 	864	540	0	
33.Trishula		924	577	3	3 attack range
34.Romulus' Spear 	984	615	3	
35.Grand Tepes		1056	660	0	
36.Worm Spear		1128	705	0	
37.Nailgun Spear 	1208	755	3	3 attack range
38.Laevateinn		1288	805	0	
39.Drill Emperor 	1408	880	3	3 attack range
40IG.Pillar of Dialgo
40NR.Saturn's Edge 	4512	2820	5	3 attack range, Revenge Booster
40LG.Star Lord
Special.L'Avent Schere	1932	1207	5	3 attack range

Name			ATK	DEF	Crit	Notes
C1.Old Bamboo Spear 	4000	2500	0	
C2.Training Spear 			0	
C3.Wave Spear		4812	3007	0	
C4.Ruyi Bang				0	
C5.Bardiche		5640	3525	3	
C6.Halberd		6060	3787	3	
C7.Iron Spear Fork 	6484	4052	0	
C8.Spuntone		6912	4320	3	
C9.Cross Spear		7344	4590	3	
C10.Floral Spear 	7780	4862	0	
C11.La Chauve-Souris 	8220	5137	0	
C12.Large Naginata 	8664	5415	0	
C13.Light Partisan 	9112	5695	3	
C14.Sky Piercer		9564	5977	0	
C15.Moonshadow Spear 	10020	6262	0	
C16.Sunset Lance	10480	6550	3	
C17.Obsidian Spear 	10944	6840	3	
C18.Hornet Pike		11412	7132	0	
C19.Devil Fork		11884	7427	0	
									
Name			ATK	DEF	Crit	Notes
C20.Spirit Pike		12360	7725	3	
C21.Orcish Glaive 	12840	8025	0	
C22.Shaman Lance 	13324	8327	0	
C23.Elder Spear		13812	8632	0	
C24.Snake Spear 	14304	8940	0	
C25.Valkyrie Spear 	14800	9250	3	
C26.Oracle Spear	15300	9562	3	
C27.Chitragupta		15804	9877	0	
C28.Fallen Angel Spear 	16312	10195	0	
C29.Dynastic Guandao 	16824	10515	0	
C30.Trident				0	
C31.Grasida		17860	11162	3	
C32.Kagutsuchi Pike 			0	
C33.Trishula		18912	11820	3	3 attack range
C34.Romulus' Spear 	19444	12152	3	
C35.Grand Tepes				0	
C36.Worm Spear		20520	12825	0	
C37.Nailgun Spear 	21064	13165	3	3 attack range
C38.Laevateinn		25064	15665	0	
C39.Drill Emperor 	33064	20665	3	3 attack range
C40IG.Pillar of Dialgo	85716	53572	5	3 range, 1 move, 12 jump
C40NR.Saturn's Edge 	80916	50572	5	3 attack range, Revenge Booster

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Star Lord	150000	52500	77316	48322	15000	45000	7500	22500
  3 attack range, 5% critical chance

 =============================================================================
 11.14 - Bows
 =============================================================================
Bows have a default attack range of 4.


Name			ATK	HIT	Crit	Notes
1.Driftwood Bow		2	2	8	
2.Toy Bow		4	4	10	
3.Wooden Bow		8	8	10	
4.Thorny Bow		13	13	12	
5.Longbow		20	20	10	
6.Bow of Scales		27	27	15	5 attack range
7.Bone Hunter		37	37	10	
8.Fairy Arch		46	46	10	
9.Unicorn Bow		59	59	10	
10.Nethershroud Bow 	71	71	12	
11.Sky Hunter		86	86	15	
12.Shadow Howler 	101	101	12	
13.Venom Fang Bow 	118	118	10	
14.Earthen Bow		136	136	10	
15.Metal Hunter		156	156	12	
16.Snuff Bow		176	176	10	
17.Bow of Miracles 	199	199	10	
18.Shell Sparrow 	222	222	10	
19.Godspeed Bow		247	247	15	
									
Name			ATK	HIT	Crit	Notes
20.Blooming Flower 	273	273	10	
21.Skogsra		300	300	10	
22.Golden Bow		328	328	15	
23.Undine Bow		359	359	12	5 attack range
24.Sylphid		390	390	10	
25.Bow of Spirits 	423	423	10	
26.Bow of Leraje 	456	456	12	
27.Dragon's Jaw 	494	494	10	
28.Harpuia		533	533	12	
29.Stymphalia		573	573	12	
30.Crossy Bow		614	614	10	
31.Failnaught		658	658	10	5 attack range
32.Goddess' Starbow 	702	702	15	
33.Drake Hunter 	750	750	10	
34.Erythron		799	799	10	
35.Gustav's Bow 	858	858	10	5 attack range
36.Lovely Cupid 	916	916	10	
37.Infernal Raven 	981	981	10	
38.Shekinah's Bow 	1046	1046	12	5 attack range
39.Majin Greatbow 	1144	1144	12	5 attack range
40IG.Divinity		
40NR.Sleipnir		3666	3666	15	6 attack range, Revenge Booster
40LG.Artemis

Name			ATK	HIT	Crit	Notes
C1.Driftwood Bow	3250	3250	8	
C2.Toy Bow		3578	3578	10	
C3.Wooden Bow		3909	3909	10	
C4.Thorny Bow		4244	4244	12	
C5.Longbow				10	
C6.Bow of Scales	4923	4923	15	5 attack range
C7.Bone Hunter		5268	5268	10	
C8.Fairy Arch		5616	5616	10	
C9.Unicorn Bow		5967	5967	10	
C10.Nethershroud Bow 	6321	6321	12	
C11.Sky Hunter		6678	6678	15	
C12.Shadow Howler 	7039	7039	12	
C13.Venom Fang Bow 	7403	7403	10	
C14.Earthen Bow		7770	7770	10	
C15.Metal Hunter	8141	8141	12	
C16.Snuff Bow		8515	8515	10	
C17.Bow of Miracles 	8892	8892	10	
C18.Shell Sparrow 	9272	9272	10	
C19.Godspeed Bow	9655	9655	15	
									
Name			ATK	HIT	Crit	Notes
C20.Blooming Flower 	10042	10042	10	
C21.Skogsra				10	
C22.Golden Bow				15	
C23.Undine Bow		11222	11222	12	5 attack range
C24.Sylphid		11622	11622	10	
C25.Bow of Spirits 	12025	12025	10	
C26.Bow of Leraje 	12431	12431	12	
C27.Dragon's Jaw 			10	
C28.Harpuia		13253	13253	12	
C29.Stymphalia		13669	13669	12	
C30.Crossy Bow		14088	14088	10	
C31.Failnaught		14511	14511	10	5 attack range
C32.Goddess' Starbow 	14937	14937	15	
C33.Drake Hunter 	15366	15366	10	
C34.Erythron		15798	15798	10	
C35.Gustav's Bow 			10	5 attack range
C36.Lovely Cupid 	16672	16672	10	
C37.Infernal Raven 	17114	17114	10	
C38.Shekinah's Bow 	20364	20364	12	5 attack range
C39.Majin Greatbow 	26864	26864	12	5 attack range
C40IG.Divinity		69643	69643	15	6 attack range, 1 move, 12 jump
C40NR.Sleipnir		65743	65743	15	6 attack range

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Artemis	150000	30000	62818	15000	37500	15000	62818	45000
  6 attack range, 15% critical chance


 =============================================================================
 11.15 - Guns
 =============================================================================
Gun attack range is in a straight line.


Name			HIT	SPD	Crit	Notes
1.Water Pistol		2	2	5
2.Worn Blowgun		4	4	5
3.Junk Shooter		8	8	5
4.Customized Replica	13	13	5
5.Hand Blaster		20	20	5
6.Assault Magnum	27	27	5
7.Shock Gun		37	37	5
8.Thunder Jet		46	46	5
9.Night Revolver	59	59	10
10.Silent Army		71	71	5
11.Netherworld Musket	86	86	8
12.Shooter's Edge	101	101	10
13.Twin Danger		118	118	5
14.Dirty Boy		136	136	5
15.Bugle M13		156	156	8
16.Drill Blaster	176	176	5
17.Vapor Cannon		199	199	5
18.Welrod Mk II		222	222	12	6 attack range
19.Black Ball		247	247	10
								
Name			HIT	SPD	Crit	Notes
20.Hell Commando	273	273	5
21.Round Chaser		300	300	5
22.Energy Cannon	328	328	12
23.Flame Thrower	359	359	5	6 attack range
24.Electric Pulse	390	390	5
25.Gjallarhorn		423	423	10
26.Technical Shooter	456	456	5	6 attack range
27.Raiden's Gun		494	494	8
28.Shinatsuhiko's Gun	533	533	5
29.Panzer Blaster	573	573	5
30.Hanarr's Hammer	614	614	10
31.Titania		658	658	5
32.Crusade		702	702	5	6 attack range
33.Crimson Launcher	750	750	5
34.Cosmo Gun		799	799	5	6 attack range
35.Hand of Glory	858	858	5
36.Hades Ruination	916	916	5
37.Demiurge		981	981	12
38.Absolution		1046	1046	10
39.Wave Particle Shot	1144	1144	10	6 attack range
40IG.Akerte
40NR.Amalgam Flame	3666	3666	15	7 attack range, Revenge Booster
40LG.Invincible
Special.MB9AS		1500	1500	15	6 attack range

Name			HIT	SPD	Crit	Notes
1.Water Pistol		3250	3250	5
2.Worn Blowgun		3578	3578	5
3.Junk Shooter		5863	5863	5
4.Customized Replica	4244	4244	5
5.Hand Blaster		4582	4582	5
6.Assault Magnum	4923	4923	5
7.Shock Gun		5268	5268	5
8.Thunder Jet		5616	5616	5
9.Night Revolver	5967	5967	10
10.Silent Army		6321	6321	5
11.Netherworld Musket	6678	6678	8
12.Shooter's Edge	7039	7039	10
13.Twin Danger		7403	7403	5
14.Dirty Boy		7770	7770	5
15.Bugle M13		8141	8141	8
16.Drill Blaster	8515	8515	5
17.Vapor Cannon		8892	8892	5
18.Welrod Mk II		9272	9272	12	6 attack range
19.Black Ball		9655	9655	10
								
Name			HIT	SPD	Crit	Notes
20.Hell Commando	10042	10042	5
21.Round Chaser		10432	10432	5
22.Energy Cannon	10825	10825	12
23.Flame Thrower	11222	11222	5	6 attack range
24.Electric Pulse	11622	11622	5
25.Gjallarhorn		12025	12025	10
26.Technical Shooter	12431	12431	5	6 attack range
27.Raiden's Gun		12840	12840	8
28.Shinatsuhiko's Gun	13253	13253	5
29.Panzer Blaster	13669	13669	5
30.Hanarr's Hammer	14088	14088	10
31.Titania				5
32.Crusade		14937	14937	5	6 attack range
33.Crimson Launcher	15366	15366	5
34.Cosmo Gun		15798	15798	5	6 attack range
35.Hand of Glory	16233	16233	5
36.Hades Ruination	16672	16672	5
37.Demiurge		17114	17114	12
38.Absolution		20364	20364	10
39.Wave Particle Shot	26864	26864	10	6 attack range
40IG.Akerte		69643	69643	15	7 attack range, 1 move, 12 jump
40NR.Amalgam Flame	65743	65743	15	7 attack range, Revenge Booster

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Invincible 150000	37500	7500	10500	45000	22500	62818	62818
  15 critical chance, 7 attack range


 =============================================================================
 11.16 - Axes
 =============================================================================
Most axes increase critical by 15%-25%.

Most axes have an attack range of 1.

All axes reduce HIT and SPD.

Name			ATK	HIT	SPD	Crit	Notes
1.Pebble Axe		3	-1	-1	15
2.Nail Bat		6	-1	-2	15
3.Wood Cutter's Axe 	14	-1	-3	20
4.Battle Gavel		22	-2	-4	15
5.Guillotine Axe 	34	-2	-7	20
6.Labrys		47	-3	-9	15
7.War Hammer		63	-4	-12	15
8.Silver Axe		80	-5	-15	15
9.Viking Axe		101	-6	-19	15
10.Windblade War Axe 	123	-7	-22	20
11.Butcher's Cleaver 	148	-8	-27	25
12.Crescent Axe		174	-10	-32	15
13.Bewitched Axe 	204	-11	-37	20
14.Attaxe on Titan 	235	-13	-42	15
15.Metal Slasher 	269	-15	-49	15
16.Guilty Axe		304	-17	-55	20
17.Deadly Anchor 	343	-19	-62	20
18.Golden Hatchet 	383	-21	-69	15
19.Flame Club		426	-23	-77	25

Name			ATK	HIT	SPD	Crit	Notes
20.Demon's Club		470	-26	-84	20
21.Gemstone Hammer 	518	-28	-93	15
22.Sledgehammer		566	-31	-102	15
23.Ogre Axe		619	-34	-111	20
24.Dinosaur Greataxe 	672	-36	-120	15
25.Mad Cleaver		729	-40	-131	15
26.Angel's Axe		786	-43	-141	20
27.Spiked Ball Hammer 	852	-46	-153	15
28.Lovely Axe		918	-50	-164	20
29.Crystal Axe		988	-53	-177	15
30.Axe of Despair 	1059	-57	-190	25
31.Skeggiold		1134	-61	-203	15
32.Liquid Edge		1209	-65	-216	25
33.Chronos Crucible 	1293	-70	-231	15
34.Holy Axe Clover 	1377	-74	-246	25
35.Beam Axe		1478	-80	-264	20
36.God's Wing Axe 	1579	-85	-282	25
37.Sonic Spinning Saw 	1691	-91	-302	15
38.Mjolnir		1803	-97	-322	20
39.Tezcatlipoca 	1971	-106	-352	15
40IG.Ragnarok
40NR.Gaea Impact 	6316	-339	-1128	30	2 range, Revenge Booster
40LG.Zillion's Buster

Name			ATK	HIT	SPD	Crit	Notes
1.Pebble Axe		5600	-300	-1000	15
2.Nail Bat		6165	-331	-1101	15
3.Wood Cutter's Axe 	6736	-361	-1203	20
4.Battle Gavel					15
5.Guillotine Axe 	7896	-423	-1410	20
6.Labrys		8484	-455	-1515	15
7.War Hammer		9077	-487	-1621	15
8.Silver Axe		9676	-519	-1728	15
9.Viking Axe		10281	-551	-1836	15
10.Windblade War Axe 	10892	-584	-1945	20
11.Butcher's Cleaver 	11508	-617	-2055	25
12.Crescent Axe		12129	-650	-2166	15
13.Bewitched Axe 	12756	-684	-2278	20
14.Attaxe on Titan 	13389	-718	-2391	15
15.Metal Slasher 	14028	-752	-2505	15
16.Guilty Axe		14672	-786	-2620	20
17.Deadly Anchor 	15321	-821	-2736	20
18.Golden Hatchet 	15976	-856	-2853	15
19.Flame Club		16637	-892	-2971	25
							
Name			ATK	HIT	SPD	Crit	Notes
20.Demon's Club		17304	-927	-3090	20
21.Gemstone Hammer 	17976	-963	-3210	15
22.Sledgehammer		18653	-1000	-3331	15
23.Ogre Axe		19336	-1036	-3453	20
24.Dinosaur Greataxe 	20025	-1073	-3576	15
25.Mad Cleaver		20720	-1110	-3700	15
26.Angel's Axe		21420	-1148	-3825	20
27.Spiked Ball Hammer 				15
28.Lovely Axe					20
29.Crystal Axe					15
30.Axe of Despair 				25
31.Skeggiold		25004	-1340	-4465	15
32.Liquid Edge		25737	-1379	-4596	25
33.Chronos Crucible 				15
34.Holy Axe Clover 	27221	-1459	-4861	25
35.Beam Axe		27972	-1499	-4995	20
36.God's Wing Axe 	28728	-1539	-5130	25
37.Sonic Spinning Saw 	29489	-1580	-5266	15
38.Mjolnir		35089	-1880	-6266	20
39.Tezcatlipoca 	46289	-2480	-8266	15
40NR.Gaea Impact 	113281	-6069	-20229	30	2 range, Revenge Booster
40LG.Zillion's Buster	120001	-6429	-21429	30	2 range, 1 mv, 12 jump

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Ragnarok	375000	22500	108241	67500	7500	9000	-5799	-19329


 =============================================================================
 11.17 - Staves
 =============================================================================
Most staves increase critical by 3%-10%.

Most staves have an attack range of 2.

Name			INT	RES	Crit	Notes
1.Just a Stick		2	1	5	
2.Cute Wand		4	2	5	
3.Wooden Cane		10	5	5	
4.Magician's Stick 	16	9	5	
5.Simple Mace		24	13	7	
6.Territory Cane 	33	18	3	
7.Jewel Wand		45	25	5	
8.Shell Staff		57	32	7	
9.Bat Staff		72	40	5	
10.White Feather Fan 	88	49	5	
11.Orb Scepter		106	59	3	
12.Pixie Staff		124	70	7	
13.Red Beast		146	82	5	
14.Hammer Rod		168	94	20	
15.Joker Staff		192	108	7	
16.Silver Rod		217	122	3	
17.Sorcerer Wand 	245	138	3	
18.Staff of Logic 	273	153	5	
19.Cross Impact 	304	171	3	

Name			INT	RES	Crit	Notes
20.Prinny Staff		336	189	7	
21.Rose Regalia		370	208	3	3 attack range
22.Emerald Cane		404	227	5	
23.Mermaid Cane		442	248	10	
24.Stardust Rod		480	270	7	
25.Sunshine Rod 	520	292	3	
26.Alice's Magic Wand 	561	315	3	
27.Souther STaff 	608	342	10	
28.Golden Scepter 	656	369	7	
29.Requiem		706	397	25	
30.Emperor's Scepter 	756	425	5	
31.Aphrodite		810	455	5	
32.Holy Heaven Cane 	864	486	5	3 attack range
33.Skadi's Ice Staff 	924	519	7	
34.Eclipse Wand		984	553	10	
35.Apollo's Staff 	1056	594	3	
36.Circe's Want 	1128	634	5	
37.Fortuna		1208	679	5	3 attack range
38.Almighty Staff 0	1288	724	7	
39.Solomon's Staff 	1408	792	10	
40IG.Genesis				15	3 attack range, 1 mv, 12 jump
40NR.Trisenses		4512	2538	15	3 attack range, Revenge Booster

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
40LG.Yggdrasil	1500	750	150	225	4152	2335	180	225
	15 critical, 3 attack range

Name			INT	RES	Crit	Notes
C1.Just a Stick		4000	2250	5	
C2.Cute Wand		4404	2477	5	
C3.Wooden Cane		4812	2706	5	
C4.Magician's Stick 	5224	2938	5	
C5.Simple Mace		5640	3172	7	
C6.Territory Cane 	6060	3408	3	
C7.Jewel Wand		6484	3647	5	
C8.Shell Staff		6912	3888	7	
C9.Bat Staff		7344	4131	5	
C10.White Feather Fan 	7780	4376	5	
C11.Orb Scepter		8220	4623	3	
C12.Pixie Staff		8664	4873	7	
C13.Red Beast		9112	5125	5	
C14.Hammer Rod		9564	5379	20	
C15.Joker Staff		10020	5636	7	
C16.Silver Rod		10480	5895	3	
C17.Sorcerer Wand 	10944	6156	3	
C18.Staff of Logic 	11412	6419	5	
C19.Cross Impact 	11884	6684	3	

Name			INT	RES	Crit	Notes
C20.Prinny Staff	12360	6952	7	
C21.Rose Regalia	12840	7222	3	3 attack range
C22.Emerald Cane	13324	7494	5	
C23.Mermaid Cane	13812	7769	10	
C24.Stardust Rod	14304	8046	7	
C25.Sunshine Rod 	14800	8325	3	
C26.Alice's Magic Wand 	15300	8606	3	
C27.Souther STaff 	15804	8889	10	
C28.Golden Scepter 	16312	9175	7	
C29.Requiem				25	
C30.Emperor's Scepter 			5	
C31.Aphrodite		17860	10046	5	
C32.Holy Heaven Cane 	22980	12926	5	3 attack range
C33.Skadi's Ice Staff 			7	
C34.Eclipse Wand	24305	13671	10	
C35.Apollo's Staff 	19980	11238	3	
C36.Circe's Want 	20520	11542	5	
C37.Fortuna		21064	11848	5	3 attack range
C38.Almighty Staff 	25064	14098	7	
C39.Solomon's Staff 	33064	18598	10	
C40IG.Genesis		85716	48214	15	3 attack range, 1 mv, 12 jump
C40NR.Trisenses		80916	45514	15	3 attack range, Revenge Booster

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Yggdrasil	15000	30000	7500	5250	77316	43489	7500	7500
	15 critical, 3 attack range


 =============================================================================
 11.18 - Attack Monster Weapons
 =============================================================================
All Attack monster weapons have an attack range of 1, but that does  not matter,
  as monsters use their own attack ranges.

Name			ATK	HIT	Crit
1.Paw Gloves		3	1	10
2.Sharp Bone		6	3	12
3.Hooked Claw		14	7	10
4.Crab Pincer		22	12	10
5.Spider Thread		34	18	10
6.Jellyfish Stinger 	46	25	10
7.Porcupine		62	34	10
8.Cobra Twist		79	43	12
9.Bull's Horn		100	54	10
10.Strange Feelers 	121	66	10
11.Spikey Shell 	146	79	10
12.Wolf Fang		171	93	10
13.Bear Claw		201	109	10
14.Hammer Head		231	126	10
15.Thorn Whip		265	144	10
16.Lionheart		299	163	12
17.Death's Embrace 	337	184	10
18.Tsuchinoko		376	205	10
19.Jack O'Lantern 	419	228	15

Name			ATK	HIT	Crit
20.Amanojaku Horn 	462	252	10
21.Gremlin Effect 	509	277	12
22.Chimera DNA 		556	303	10
23.Leafy Fan		608	331	10
24.Salamander Breath 	660	360	12
25.Thunder Bird 	716	390	10
26.Pegasus Hoof		772	421	10
27.Dark Aura		837	456	10
28.Cockatrice Beak 	902	492	12
29.Raiju's Howl 	971	529	10
30.Lamia's Coil		1040	567	10
31.Titan's Fist		1114	607	15
32.Death's Scythe 	1188	648	10
33.Garuda's Wing 	1270	693	10
34.Fenrir's Fang 	1353	738	10
35.Dragon Force		1452	792	10
36.Insanity Eye 	1551	846	15
37.Devil Matrix 	1661	906	12
38.Yama's Wrath 	1771	966	10
39.Uroboros Ring 	1936	1056	15
40IG.		
40NR.Lucifer Dyne 	6204	3384	20	Revenge Booster
40LG.		

Name			ATK	HIT	Crit
C40IG.
C40NR.Lucifer Dyne	11259	60687	20	Revenge Booster
C40LG.


 =============================================================================
 11.19 - Magic Monster Weapons
 =============================================================================
All Magic monster weapons increase critical by 10%-20%.

All Magic monster weapons have an attack range of 1, but that does  not matter,
  as monsters use their own attack ranges.

Magic monster weapons act like staves, for purposes of increasing magic range
  for skills that have a selectable area of effect (e.g. Star, Heal).

Name			INT	RES	Crit
1.Medal of Unworth 	3	2	10
2.Unfortunate Medal 	6	4	10
3.Medal of the Weak 	13	9	10
4.Distasteful Medal 	20	15	10
5.Underling's Medal 	31	23	10
6.Medal of Sloth 	42	31	10
7.Crude Medal		57	42	10
8.Puppet's Medal 	72	54	15
9.Eerie Medal		91	68	10
10.Medal of Evil 	110	82	10
11.Revealing Medal 	133	99	10
12.Counterfeit Medal 	156	117	10
13.Medal of Oblivion 	183	137	10
14.Delinquency Medal 	210	157	10
15.Medal of Greed 	241	180	10
16.Haughty Medal 	272	204	10
17.Dangerous Medal 	307	230	10
18.Sinister Medal 	342	256	20
19.Strange Medal 	381	285	10

Name			INT	RES	Crit
20.Medal of Darkness 	420	315	10
21.Medal of Surprise 	463	347	10
22.Cursed Medal		506	379	10
23.Medal of Misery 	553	414	15
24.Nightmare Medal 	600	450	10
25.Enthusiastic Medal 	651	488	10
26.Medal of Happiness 	702	526	10
27.Medal of Purity 	761	570	20
28.Medal of Tenacity 	820	615	10
29.Warrior's Medal 	883	662	10
30.Medal of Hell 	946	709	10
31.Phantasmal Medal 	1013	759	20
32.Iron Man Medal 	1080	810	10
33.Elegant Medal 	1155	866	10
34.Angel's Medal 	1230	922	10
35.Audacious Medal 	1320	990	20
36.Twinkling Medal 	1410	1057	10
37.Emperor's Medal 	1510	1132	10
38.Majin's Medal 	1610	1207	25
39.Medal of Awakening  	1760	1320	15
40IG.Dark Galaxy Medal	
40NR.Legendary Medal 	5640	4230	20	Revenge Booster
40LG.Heartless Medal	

Name			INT	RES	Crit
C40IG.Dark Galaxy Medal	107145	80358	20	1 move, 12 jump
C40NR.Legendary Medal	101145	75858	20	Revenge Booster

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
C40LG.Heartless Medal
		120000	75000	10500	7500	96645	72483	37500	37500
	20 critical
 =============================================================================
 11.20 - Armor by Rank
 =============================================================================

 =============================================================================
  11.21 - Conventional Armor
 =============================================================================
Name			DEF	RES
1.Wrinkly Clothes 	2	1
2.Pot Lid		4	3
3.Thin Cape		10	6
4.Cotton Bandana 	15	10
5.Festival Clothes 	23	16
6.Light Shield		32	21
7.Maiden's Chihaya 	43	29
8.Life Jacket		55	37
9.Top Hat		70	47
10.Camo-Clothes 	84	57
11.Magical Vest 	102	69
12.Round Shield 	120	81
13.Mascot Costume 	140	95
14.Bikini Armor 	161	109
15.Iron Mask		185	125
16.Chain Mail		209	141
17.Power Suit		236	159
18.Shell Shield		263	177
19.Ninja Clothes 	293	198

Name			DEF	RES
20.Dress Armor		323	218
21.Witch's Hat		356	240
22.Dandy Gown		389	263
23.Scale Mail		425	287
24.Duralumin Shield 	462	312
25.Brigandine		501	338
26.Revenge Cloth 	540	365
27.Imperial Crown 	585	395
28.Passion Vest 	631	426
29.Samurai Armor 	679	459
30.Spartan Shield 	728	491
31.Hero Suit		780	526
32.Valkyrie Dress 	831	561
33.Hildegrim		889	600
34.Hachiryu Armor 	947	639
35.Orichalcum Shield 	1016	686
36.Overlord Armor 	1085	733
37.Alloy Robosuit 	1162	785
38.Hades Helm		1239	837
39.Aegis Shield	0	1355	915


 =============================================================================
  11.22 - Accessories
 =============================================================================

Name			ATK	Notes
3.Power Belt		3	
7.Exertion Belt		14	
11.Energy Belt		33	
15.Beastly Belt		60	
19.Aura Belt		95	
23.Spirit Belt		138	
27.Bravery Belt		190	
31.Black Belt		253	+1 Counterattack
35.Ubermensch		330	

C3.Power Belt		1503	
C7.Exertion Belt	2026
C11.Energy Belt		2568	
C15.Beastly Belt	3131
C19.Aura Belt		3713
C23.Spirit Belt		4316
C27.Bravery Belt	4938
C31.Black Belt		5581	+1 Counterattack
C35.Ubermensch		6243


Name			SPD	Move	Jump
3.Slippers		2	1	2
7.Cross Trainers 	13	1	4
11.Ninja Tabi		30	1	6
15.Falcon Shoes		55	1	8
19.Aero Sneakers 	87	1	10
23.Winged Boots		127	1	12
27.Angel's Shoes 	175	1	14
31.Accelerator		232	2	16
35.Vernier Thruster 	303	2	18

C3.Slippers		1383	3	20
C7.Cross Trainers 	1864	3	22
C11.Ninja Tabi		2363	3	24
C15.Falcon Shoes	2880	3	26
C19.Aero Sneakers 	3416	3	28
C23.Winged Boots	3970	3	30
C27.Angel's Shoes 	4543	3	32
C31.Accelerator		5134	3	34
C35.Vernier Thruster 	5744	3	36

Name			SP	RES	
3.Common Orb		15	15	
7.Psycho Orb		54	54	
11.Dark Orb		104	104	
15.Bloody Orb		171	171	
19.Astral Orb		275	275	
23.Lunar Orb		419	419	
27.Royal Orb		614	614	
31.Holy Orb		893	893	
35.Chaos Orb		1329	1329	

C3.Common Orb		22917	6767
C7.Psycho Orb		30879	9117
C11.Dark Orb		39147	11559
C15.Bloody Orb		47720	14090
C19.Astral Orb		56597	16712
C23.Lunar Orb		65780	19422
C27.Royal Orb		75266	22224
C31.Holy Orb		85058	25115
C35.Chaos Orb		95154	28097

Glasses increase critical chance by 5%.

Name			INT	HIT
3.Glasses		3	7	
7.Binoculars		6	31	
11.Nerd Glasses		15	73	
15.Plastic Nose		28	132	
19.Opera Glasses 	45	209	
23.Night Vision		66	304	
27.Crosshair		91	418	
31.Foresight		121	557	
35.Destiny Lens		158	726	

C3.Glasses		721	3308
C7.Binoculars		972	4457
C11.Nerd Glasses	1233	5651
C15.Plastic Nose	1503	6888
C19.Opera Glasses 	1782	8170
C23.Night Vision	2071	9495
C27.Crosshair		2370	10865
C31.Foresight		2679	12278
C35.Destiny Lens	2997	13736

Name			HP	
3.Brawny Muscle		30	
7.Kung-Fu Muscle 	108	
11.Spirit Muscle 	206	
15.Fight Muscle 	341	
19.Ace Muscle		548	
23.Victory Muscle 	836	
27.Dream Muscle		1226	
31.World Muscle		1785	
35.Star Muscle		2658	

C3.Brawny Muscle	45834	
C7.Kung-Fu Muscle 	61760
C11.Spirit Muscle 	78296	
C15.Fight Muscle 	95441	
C19.Ace Muscle		113195	
C23.Victory Muscle 	131559	
C27.Dream Muscle	150533	
C31.World Muscle	170117	
C35.Star Muscle		190310	

Name		HP	SP	ATK	DEF	INT	RES	HIT	SPD
4.Imperial Seal	5	5	5	5	5	5	5	5
8.Dark Rosary	15	15	15	15	15	15	15	15
12.Devil Ring	33	33	33	33	33	33	33	33
16.Feather Token 73	73	73	73	73	73	73	73
20.Sophia's Mirror 127	127	127	127	127	127	127	127
24.Pravda Pendant 197	197	197	197	197	197	197	197
28.Royal Ring	282	282	282	282	282	282	282	282
32.Testament	385	385	385	385	385	385	385	385
36.Exodus	507	507	507	507	507	507	507	507
39.Arcadia	662	662	662	662	662	662	662	662
40.Trapezohedron 

Name			HP	Others	Notes
C4.Imperial Seal	13982	2587
C8.Dark Rosary		16586	3069
C12.Devil Ring		21945	4060
C16.Feather Token	27508	5090
C20.Sophia's Mirror	33274	6157
C24.Pravda Pendant	39243	7261
C28.Royal Ring		45415	8403
C32.Testament		51790	9583
C36.Exodus		58369	10800
C39.Arcadia		65151	12055
C40.Trapezohedron	272148	50358	+1 Move, +6 Jump


 =============================================================================
12.00 - Alchemy
 =============================================================================
After clearing the main story, the Alchemist becomes available.  The items you
  are able to synthesize depends on the level of the Alchemy Squad.

Having more members in the Alchemy Squad will increase the speed at which
  items are created.

-Level 1: 8 consumable items, 4 combat items, Mr. Gency Exit, Medicine, Bomb,
  Hard Liquor.

-Level 3: 17 consumable items, 5 combat items, Filler 0.5, Treasure Box,
  Chloroform, Speakers.

-Level 5: 23 consumable items, 6 combat items, Angel Cake, Filler Up.

-Level 7: 29 consumable items, 8 combat items, Gold Bar, Diver-5, Filler G,
  Diver-10.

-After Carnage Dimension is unlocked, you gain access to more consumable items.
  The most notable of which are Carnage Eclair and Carnage Frog Sweat.


 =============================================================================
13.00 - Curry Shop
 =============================================================================
**This section is in progress.  Information may be incomplete, or wrong, as it
  is based on personal experience and derived information.**

Making Curry gives you bonuses that help out with difficult fights.  In order
  to make curry, you will be required to have a member in the Curry 
  Connoisseurs Squad.

The Main Ingredient's effect is a stat boost equal to 10% of the item's stats
  at rank 0 level 0, rounded down, regardless if how strong the item is when
  you put it into the curry.

Certain items give additional other effects.  The rarity and level of the item
  does NOT matter.  A level 0 rank 0 Exodus, and a level 100 rank 100 Exodus
  will both give +50 to all stats when used as a Main Ingredient.

Special effects of all items used as a Main Ingredient or Sub Ingredient:
Fists, Swords			+1% critical chance

Special effects of specific items as a Main Ingredient:

HP/SP Heal (3% of Max HP and Max SP every turn)
  -All HP+SP restoratives (Elixir, Green Curry), Fairy Dust

HP Heal (3% of Max HP every turn)
  -All HP restoratives (Mint Gum, Sukiyaki), Power Knuckles

SP Heal (3% of Max SP every turn)
  -All SP restoratives (Unopened Soda, Chicken Soup), Fisticuffs Deluxe,
   Magic Extract

+1 Throw Range
  -Robot Arms, Vice Indicator, Gladiator, Mighty Shotel, Blutgang

+2 Counterattacks
  -Juguluar Thrust, Cross Counter, Hand Power, Ninja Claws, Three-Year Killer
   Assassin Dagger

+1 Move
  -Filler G, Filler EX

+10 Jump
  -Mysterious Blade

EXP Gain Up
  -Parazonium, Lion King's Edge

Mana Gain Up
  -Dragon Buster

R Gauge Increase Rate Up
  -Burning Karate, Knight's Sabre, Civilian's Jitte

R Gauge Increase Rate Down
  -Brass Knuckles, Silver Gauntlet, Death's Grip, Dark Fist, Weaponized Hagoita,

Fire Element
  -Dragon Warrior

Star Element
  -Southern Cross, Aqua Sword, Samosek Sword

Atrophy
  -Demon's Knife

Poison
  -Venom Hands

Atrophy RES Up
  -Kingly Himantes

Charm RES Up
  -Exodus

Paralysis RES Up
  -Massager, Thorny Mittens, Overlord's Sword

Poison RES Up
  -Durandal

Silence RES Up
  -Brawlers Cestuses, Bloody Blade

Weaken RES Up
  -Kung Fu Fist, Hero Punch, Justice Blade, Satan's Sword

+10 Fist Res
  -Bagh Nakh, Machete, Swordsman's Legend

+10 Gun Res
  -Ridill, Hauteclaire

+10 Monster WPN Res
  -Evil Edge

+10 Spear Res
  -Jamadhar

+10 Staff Res
  -Singauta

+10 Sword Res
  -Laser Blade

+50 Ice Res
  -Arcadia

While Main Ingredients add 10% of the item's base stats, Sub Ingredients add
  4% each, also rounded down.  Sub Ingredients *do not* give the special bonuses
  that Main Ingredients do, such as Staff Resistance, or HP Heal.
  -Dragon Buster with 574 ATK/SPD will add 22 ATK/SPD to the curry.

Other ingredients add to the "Spicy" level, and add about 1% of the item's stats
  to the curry.
  -Dragon Buster with 574 ATK/SPD will add 5 ATK/SPD to the curry.

"Today's Curry" should always have an item there, as the longer it sits there,
  the longer it will last when you eat it, to a maximum of 100 battles.

 =============================================================================
 13.10 - Curry Strategy
 =============================================================================
-HP/SP Healing items are cheap, and the effects are notable.  1,000 Mint Gum
  will cost you 20,000 HL, and will give you an extra 1,000 HP when used in a
  curry's "Other Ingredients" slot.

-Elixirs are omnipresent in the post game, and you can make a curry with over
  a hundred Carnage Elixirs, rocketing your HP into the several billions.

-Most weapons add +1% to the critical chance of a curry.  As such, every curry
  you make should have 100 Thimbles as Other Ingredients.  4,000 HL is a good
  trade for 100% critical rate.

-Shards and Magic Extracts *DO NOT* work like you want them to.  A 5,000 stat
  Magic extract will not improve the curry's stats at all.


 =============================================================================
14.00 - Trophy Collection
 =============================================================================
This section will include information on how to collect every trophy in the
  game.

Vengeance Complete
  Obtain all other trophies.

The First Alliance
  Clear chapter 1
  -Progress the story to get this trophy.

Founding an Army
  Clear chapter 2
  -Progress the story to get this trophy.

Some Kind of Gale
  Clear chapter 3
  -Progress the story to get this trophy.

A Taste of Curry to Come
  Clear chapter 4
  -Progress the story to get this trophy.

Fight in the Frozen Wasteland
  Clear chapter 5
  -Progress the story to get this trophy.

Bloodis' Big Secret
  Clear chapter 6
  -Progress the story to get this trophy.

Practice Makes...?
  Clear chapter 7
  -Progress the story to get this trophy.

The Heart of an Innocent
  Clear chapter 8
  -Progress the story to get this trophy.

The Supreme One Throws Down
  Clear chapter 9
  -Progress the story to get this trophy.

Our Daughter Is in Another Castle
  Clear chapter 10
  -Progress the story to get this trophy.

Disaster Averted
  Clear chapter 11
  -Progress the story to get this trophy.

Among the Flowers
  Clear chapter 12
  -Progress the story to get this trophy.

One is Better than Two
  Clear chapter 13
  -Progress the story to get this trophy.

You're Gorgeous
  Clear chapter 14
  -Progress the story to get this trophy.

The Ultimate Skill
  Clear chapter 15
  -Progress the story to get this trophy.

Crisis Averted
  Clear chapter 16
  -Progress the story to get this trophy.

To Carnfinity and Beyond
  Clear Carnage Dimension zone.
  -The bill "Attack of the Carnage Dimension" unlocks a short story arc after
   completing the main game.  Complete these stages to get this trophy.

Dimensional Devastation
  Clear "Evil God of Tyranny"
  -The difficulty 10 quest line ends with this stage.

Plip!  Plip!
  Jump 1,000 times in the base.
  -Just press the circle button a whole bunch.  You're likely to get this one
   without thinking about it.

Love With an Iron Fist
  Hit allies in the base 100 times.
  -Life Support Unit Squad's level 3 unlocks this ability.

Gooooooaaaaaallllll!
  Clear a Chara World by reaching the goal.
  -Just keep moving in the direction the arrows tell you to go.

Netherworld Solutions
  Pass a bill by force in the Dark Senate.
  -Suggest the bill "I need war funds".  It will surely fail, and you will have
   the option to persuade by force.

We Have a Winner!
  Fill the bonus gauge to max in any stage.
  -Solve the geo puzzle in Spirit Interment > Companion Zone.

Demon Quest
  Complete 20 quests
  -This should happen automatically, as you need to complete quests to unlock
   character classes.

Netherworld War Victory!
  Repel a Netherworld in the Item World.  (Fight NW option.  costs 1 bonus bar.)
  -This requires you to edit your Netherworld by using the Netherworld Edit Shop
   which becomes available at the beginning of chapter 7.

I've got a Netherworld in My Pocket
  Call your Netherworld.  Costs 1 bonus bar.
  -This requires you to edit your Netherworld by using the Netherworld Edit Shop
   which becomes available at the beginning of chapter 7.

Gimme a Trophy!
  Pass "I want a Trophy!" in the Dark Senate.
  -Available as soon as the Dark Senate opens, for 50,000 Mana.

Geo Master
  Nullify all Geo Panels with a Geo Chain of 5 or more.
  -In any stage with 5 or more geo symbols, place all the symbols (Except null)
   on the panel color that doesn't have a matching geo symbol.  Place the null
   symbol on a panel that matches the geo symbol you will be destroying.
   Destroy the red symbol if the null symbol is on a red panel.
   EXAMPLE: Red, Yellow, Green, Blue, Purple, Null geo symbols.
            Red, Yellow, Green, Blue, Purple, Teal panels.
            Place Red, Yellow, Green, Blue, and Purple symbols on Teal panel
	    Place Null symbol on Red panel.
            Attack red symbol.  Everything will clear, trophy get.

Making it Rain
  Pass a bill by using Pay Up option, costing at least 100,000,000 HL.
  -More easily done in the post game, when 100,000,000 HL is chump change.
   Pick a bill with a low chance to pass, then select "Pay Up".

A Minor Set Back
  Get a Game Over

The Water Feels Nice
  Encounter the Hot Springs mystery room in Item World.
  -Using "Mystery Room" Route, selectable by talking to the rabbit in any
   Innocent Town will make this easier.

Capture Master
  Capture 100 prisoners.
  -Can be done with Capture squad or megaphone.

Greater Netherworld
  Achieve a population of 100 in the Pocket Netherworld
  -This requires you to use the "Make Citizen" option in the Interrogation room.

Seasoned Rocket Rider
  Discover 100 Netherworlds.
  -A poorly worded trophy.  This requires you to have 100 Netherworlds in your
   Netherworld Index at once.  In order to achieve this, you must have every
   Green Netherworld available, with the last one being "Carnage Dimension".

Aren't you Tired of it?
  Eat curry for 100 days straight.
  -Aging a single curry for 100 days then eating it will unlock this.

Netherworld Night Live
  Watch 20 skits.
  -This refers to the in-base conversations that appear in between battles.

Switching to Overload!
  Use an Overload skill.
  -The story characters have access to these when they enter Revenge Mode.

This Calls for Teamwork
  Perform a Team Attack.
  -Same as always.  Place allied units next to each other, then attack.

Take a Chill Pill
  Activate Revenge Mode 100 times.
  -You will get this without trying over the course of the game.

Would you Like the Combo?
  Perform 20 combos.
  -This refers to the unique character skills that require two main characters
   next to one another.  This unlocks at the start of chapter 9.

Bonus Master
  Get 50 One Time Bonuses.
  -Easiest to do with a sage's Land Decimator skill in the post game.

Class master
  Unlock all the character classes.
  -Just follow the class quest instructions, and clear Double Illusion.

One Percenter
  Obtain more than 10,000,000,000 HL.
  -Once you reach Carnage Dimension, items will sell for more than this.

Item Polisher
  Own an item at level 500.
  -Just keep running item world in a single item.

I Love Board Game Night!
  Reach the goal in Chara World on Super Overlord difficulty.
  -It's not as hard to clear the stage as it is to unlock it in the first place.

Unlosing Ranger Status
  Defeat Proto Darkdeath in the Item World.
  -You can fight in a very low level item if you can't beat the Proto Darkdeaths
   that Mr. Egg drops in the items you're normally levelling.

This Belongs in a Museum
  Obtain an epic item.
  -Increase an item's rarity to 100, via defeating Item General/King/Gods, and
   by triggering fights in Mystery Rooms.

A legend in this hand
  Obtain the legendary weapon in the Item World.
  -This refers to acquiring one of the rank 40 items from the Legendary Guardian
   mystery room.  Having a weapon mastery of 40 will allow you to take the item
   in a non-carnage weapon.

Where the Levels End
  Level up to 9999
  -Statisticians, Cheat Shop, Martial Training, and Carnage Martial Training.

Damage-oholic
  Deal over 10,000,000,000 damage.
  -Master all the classes, farm shards/extracts
  -Support units with Dark Song, Evil Eye, Lovely Song, Spirit Protection,
   Kill with Fire/Wind/Ice, Anti-Element.  The goal is to get the main unit's
   element to 99%, reduce the enemy's element to -99%, and give enough boosts
   via Dark Song and Lovely Song such that you don't need to apply stat boosts
   to your main character.
  -Main unit:
   Skill: +9 Tera Fire/Wind/Ice
   Innocents: Professional (+100% critical damage)
   Unique: Elemental Force (Amplify elemental damage)
	   Bushido (+50% damage)
	   Magic Bundle (+30% damage)
	   Bullying (+30% damage)
   Common: Unstable Power (1 slot, 50% stats)
	   Purgatory (4 slots, +50% critical damage)
	   Over Limit (+50% damage)
	   Attack Weakness (4 slots, +50% damage)
	   Concentration (6 slots, +100% damage)


 =============================================================================
90.00 - Spoiler Free Super Abridged Walkthrough
 =============================================================================
Do you want to do WHAT to do next, but now HOW?
Do you want a convenient checklist without all that tedious mucking about
  through a hundred megabyte text document?
If YES, Welcome to your new favorite section!

****
Clear Chapter 1.  Game Over on "Sterile Atrium" for a special ending.
Talk to Prinny on second floor behind rosen queen shops to unlock Zone 2.
Clear Chapter 2.  Squad Shop and Dark Senate unlocked.
Clear Chapter 3, Stage 4
Item World unlocked.  Level up Gate Key to level 10 to progress the story.
Clear Chapter 3.
From the center fountain, go directly left, down walkways, to find a yellow
  prinny.  Talk to it to unlock Zone 4.
Clear Chapter 4.  Kill the neutral unit in "Dreaming Mushroom" for a special
  ending.
Clear Chapter 5.  Chara World unlocked.
Clear Chapter 7.  Martial Training unlocked for your first powerlevelling.
Clear Chapter 8.  Innocent Farm unlocked.
Clear Chapter 11, Stage 4.  Accrue 50 Ally kills by this point for options to
  view alternative endings.
Clear Chapter 11, Stage 5.  Lose this fight with 50 Ally kills for a special
  ending.
Clear Chapter 15, Stage 5.  Lose this fight with 50 Ally kills for a special
  ending.
Clear Chapter 16, Stage 5.  If you have 50 Ally kills, you will get the option,
  "Stay calm and think", which will result in a special ending.  Selecting
  "Runaway" [sic] will give you the normal ending, as per 0 Ally kills.
Clear Research a Mysterious Netherworld > Phantom Copies.
Clear Restore Toto Bunny > The Cursed Witch.
Clear Pursue Powerful Enemies > Possessed by Heart
Clear Bloodthirsty Den Quest > Violent Challenger Quest.
Clear Master Researcher Quest > Harbinger Quest.
Clear God of an Item Quest > Beautiful Assassin Quest.
Clear Chara World Victory Quest > Only Victors Wanted Quest.
Clear Fight New Enemies > Carnage Dimension
Master all classes for 10,000,000 base stats.
Use shards/elixirs for 10,000,000 base stats.
Clear level 10 quest line > Evil God of Tyranny.
Clear Fight the Super Overlord > Celestial Hell.
Clear Inner Dark Demise > Beating of the End in Carnage Dimension.
Clear Carnage Dimension > Song of Calamity.

 =============================================================================
91.00 - Checklists
 =============================================================================

***
Character Class Unlocks
***

Monsters
Conditions				Class Unlocked
Chapter 2				Imp/Orc
Chapter 3				Sludge/Undead
Chapter 4				Slumber Cat/Winged WarriorFlora Beast
					Nether Noble
Chapter 5				Rabbit/Fairy/Eryngi
Chapter 6				Sea Angel/Chimera
Chapter 7				Nine-Tails
Chapter 8				Bear
Chapter 9				Succubus
Chapter 10				Nekomata
Chapter 12				Angel
Chapter 15				Knight Rider
Chapter 16				Great Wyrm

Humanoids
Conditions				Class Unlocked
Clearing "Double Fake"			Asagi
Brawler 2				Thief
Fighter 2, Healer 2			Archer
Fighter 2, Mage 2			Gunner
Fighter 3, Brawler 3			Armor Knight
Fighter 3, Mage 3			Magic Knight
Brawler 3, Thief 2			Ninja
Fighter 3, Archer 2			Samurai
Gunner 2, Maid 2			Professor
Armor Knight 2, Fighter 3		Wrestler
Maid 3, Gunner 2, Arhcer 2		Pirate
Magic Knight 4, Professor 2		Sage
Wrestler 2, Lady Samurai 2, Ninja 2	Dark Knight

***
Maximum Power
***
Elixir+Thimble curry active whenever you need massive HP or 100% critical.
Use Shards and Magical Extracts to a maximum of 10,000,000 base stats.
Master all classes for 10,000,000 base stats.
Eclipse Power for more (Unsure of cap) stat gains.
Chara World for the following
  -300% equipment aptitudes
  -+30 Critical rate
  -+2 Movement
  -+5 Evility slots (Level Fish rewards)
  -+10 Jump Height
  -+2 Throw Range
  -+2 Counterattacks
  -+3 Evility slots (Beat Miss Evil three times)
Buy Unique Evility slot from senate.
Beat Overture of Downfall for Unique Evility slot.
Beat Evil God of Tyranny for Unique Evility slot.
Item World for the following
  -+5 counterattacks (weapon only)
  -+3 Movement
  -+20 Jump Height
  -+3 Attack Range (weapon only)


 =============================================================================
99.00 - Credits
 =============================================================================

Special thanks to those that helped compile information for this guide
Kalanyr@Gamefaqs		Shinde@Gamefaqs		Asheki@Gamefaqs
Cheech Marin			Knavick@Gamefaqs	Beck225@Gamefaqs
jonnovision1@Gamefaqs		r0xm2n@Gamefaqs		Desco
Reafexus@Gamefaqs		cstate@Gamefaqs		kaijinsurohm@Gamefaqs
squall0905@Gamefaqs		Leonard Nimoy		faqula@Gamefaqs
Dynme@Gamefaqs			Surra@Gamefaqs		super_fred_3000@Gamefaqs
Doctor McNinja			KurisoSan@Gamefaqs	Silentnsly
Thedrun Stormrage		Alukard1@Gamefaqs	Funny2never@Gamefaqs
the void@Gamefaqs		Felicia Day		Uryvichk@Gamefaqs

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