Guide and Walkthrough by Chr0mio
Version: 1.20 | Updated: 11/21/2017
FAQ of the Month Winner: November 2017 | Highest Rated Guide
Table of Contents
- Basics of the Game
- Chapter One - First Stop: Cascade Kingdom
- Chapter Two - Finally Exploring Cap Kingdom
- Chapter Three - Onwards to the Sand Kingdom!
- Chapter Four - A (Sort of) Peaceful Trip to Lake Kingdom
- Chapter Five - Wooded Kingdom, Here We Come!
- Chapter Five and a Half - Fighting Up High in the Cloud Kingdom
- Chapter Six - Trudging Through the Lost Kingdom (and Stopping Back in Cloud Kingdom)
- Chapter Seven - Rolling Around in the Metro Kingdom
- Chapter Eight - Slip Sliding in the Snow Kingdom
- Chapter Nine - Sinking Into the Seaside Kingdom
- Chapter Ten - Eating Well in the Luncheon Kingdom
- Chapter Ten and a Half - Showdown in the Ruined Kingdom!
- Chapter Eleven - Bowser's Kingdom, At Last
- Chapter Twelve - Touching Down On the Moon Kingdom
- Chapter Thirteen - Throwback to the Mushroom Kingdom!
- Chapter Fourteen - Delving Into the Dark Side of the Moon
- Chapter Fifteen - Cap, Cascade, and Sand Kingdom Cleanup!
- Power Moon List (Maps and/or Images to be Added)
- Purple Collectible Locations (Maps to be Added)
- Costumes (Images to be Added)
- Capture List (Images to be Added)
- Souvenir List
- Version History
- Legal Notice
Basics of the Game
Keep in mind that the pair of the A and B buttons, along with Y and X, L and R, and ZL and ZR are all interchangeable. For the purposes of this guide I will not always mention the other button when I mention one, but they will (almost) always do the same thing.
|Left Control Stick|
Move Mario. Tilt slightly in order to make Mario walk slowly.
Spin to make Mario spin in circles. Mario jumps higher while spinning.
|Right Control Stick||Move camera.|
|"Click" to toggle first-person view. Mario can't move while using this.|
|A/B Button||Jump. Tap for a short jump and hold for a longer one.|
|Backflip, while crouched.|
|X/Y Button||Throw Cappy. Alternatively, flick the Joy-Con to do so.|
|Hold to dash, when applicable.|
|Hold an object, let go to throw it. Shake the Joy-Con to throw further.|
|Roll, while crouched.|
|Hold to make Cappy stay in place after a throw.|
|L/R Button||Align the camera behind Mario.|
|ZL/ZR Button||Hold to crouch.|
|Enter a pipe, while on top of the pipe.|
|Plus Button||Open the pause menu.|
|Minus button||Open the map screen.|
|D-Pad Down||Toggle snapshot mode.|
|D-Pad Right||Hold to scan amiibo.|
|D-Pad Up||Can be set to open the map screen in the controls (off by default).|
- Long Jump: Pressing ZL + B will cause Mario to do a long jump and cover more distance than a normal jump.
- Triple Jump: Jumping three times in a row (with correct timing) will produce a triple jump, a good way to get up high if you have the space.
- Rolling: Hold ZL to crouch, and either press Y or shake the Joy-Con to roll a short distance. Continue pressing occasionally or shaking to roll further.
- Ground Pound: Push ZL in midair to make Mario pound the ground. Useful for things like pushing down wooden pegs.
- Ground Pound Jump: Right after a ground pound, jump to get roughly twice the height a normal jump would get.
- Dive: While falling in midair, pushing ZL + Y will cause Mario to propel himself upward and forward.
- Backflip: Crouching with ZL and jumping will make Mario do a backwards somersault, which helps to quickly get high up.
- Side Somersault: Run in one direction, and then tilt the control stick in the opposite direction + Y to do a side somersault.
- Quick Swim: Press ZL and then Y while underwater will cause Mario to push himself forward.
- Wall Jump: Jumping toward a wall and then jumping again after making contact will make Mario jump upward and away from it.
- Capture: Throwing Cappy with Y or by shaking the Joy-Con will cause him to capture anything that can be captured, if he makes contact with it. Hold Y to make Cappy stay where he is instead of returning.
- Upward Throw: Flick the Joy-Con upward to... well, throw Cappy upward. Helps to interact with something above you. This move is completely motion-controlled.
- Downward Throw: Flick the Joy-Con downward to roll Cappy along the ground, further than a normal throw would end up. This can also be done by ground-pounding and throwing Cappy afterward. It seems that in handheld mode the motion control for downward throw just doesn't work at all.
- Spin Throw: One of my favorite abilities, flick the Joy-Con to either side to throw Cappy the usual distance, and upon returning he will revolve around Mario a few times. This can also be done by spinning Mario and pressing Y.
- Cap Jump: Holding Cappy in place after a throw and walking or jumping into him will launch Mario upward, as if Cappy is a trampoline.
- Homing Cap Throw: After throwing Cappy, shake the Joy-Con in order to have him home in on the nearest thing he can interact with, within a small range.
Note: The special cap throws don't seem to be possible to execute in sideways Joy-Con mode, period.