The Super Nintendo or Super Famicom is widely known for a graphic display known as Mode 7. This particular graphic mode allowed games to scale and rotate backgrounds with a psuedo-3D effect without actually being 3D. This is achieved by transforming the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth, giving the game's graphics an impression of 3D display. The mode itself is actually a background layer that can be rotated and scaled on a scanline-by-scanline basis. The most well-known of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. Many of the most critically acclaimed games in the console's library used this scaling effect.
Contributed By: noidentity
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