Review by JPeeples
Reviewed: 09/30/00 | Updated: 09/30/00
A fitting end to the 16-bit life of the MK series.
Ultimate Mortal Kombat 3 was released for the Super Nintendo in late 1996. It was developed and distributed by Acclaim. It is a port of the arcade fighting game of the same name. Another version of this game is available on the Sega Genesis and Sega Saturn. This game features 5 difficulty levels (Very Easy, Easy, Medium, Hard, and Very Hard) and over 20 characters.
Graphics-10/10- The graphics are amazing for a Super Nintendo game, they’re as close to arcade-perfect as any 16-bit MK game ever. The characters are rather large and animate just like their arcade counterparts. Unlike the Genesis version, there is no character blurring. The special moves (i.e. projectiles) look great as well, they’re the clearest I’ve seen in a 16-bit fighting game outside of the Street Fighter series. The only serious graphical downside is the occasional slowdown that plagues the game and can screw up your timing.
Pros- Large, well animated characters.
Cons- Occasional slowdown.
Sound-9/10- The in-game music has a very moody and dreary sound to it that fits the game’s theme perfectly. The voices are amazing, they are crystal clear. The sound effects are also great, each on is very clear and fits it’s action like you’d expect (for example, Sub-Zero’s freezing effects sound just like ice breaking.)
Pros- Great sound effects. Moody music fits the theme perfectly and sets the game’s mood.
Gameplay-8/10- It’s basically you fighting a ladder of opponents with the eventual goal being to fight Shao Kahn, in order to face him you must first beat Kintaro (good luck, he’s very cheap.) The Run button that allowed you to performed preprogrammed combos has been carried over from Mortal Kombat 3, it allows you to perform combos. Some of the game’s modes include: VS and 2-on-2, as well as the Arcade mode.
Pros- Nice variety of modes.
Cons- The bosses (especially Kintaro) can be very cheap.
Control- 8/10- Excellent, the control is very responsive. It’s too bad that the Super Nintendo’s button layout doesn’t lend itself well to this game. But, it’s decent enough though, the control is very responsive, and you can configure the buttons to your liking if the layout bothers you.
Pros- Super- responsive control.
Cons- SNES pad doesn’t suit the arcade button layout.
Replay Value-10/10- There’s a ton of things to do after you beat the game; for one thing it’s chock full of secrets that are guaranteed to keep you busy for a while; after that you can always try to master all the characters.
Pros- Lots of secrets. Tons of characters to master.
Cons- Game may get monotonous.
Presentation-10/10- It’s arcade-perfect, everything fits the game’s dark, brooding setting perfectly. The menus are also nicely laid out and are easy to navigate through.
Pros- Arcade perfect. Everything fits the game’s setting.
Cons- If you hated the arcade version’s presentation, you’ll hate the home version’s as well.
Bells & Whistles-10/10- There’s a ton of extras to find, from secrets, to hidden characters, to codes, it’s all in the game waiting to be found.
Overall-9/10- This game combines great graphics, good sound, and perfect control to make a fighting game that MK fans will never regret buying. A word of warning though, if you’ve never liked MK, I doubt this game will change your mind. If you love MK, this game is a dream come true. It’s the best 16-bit version of this game available.
Rating: 4.5 - Outstanding
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