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FAQ/Move List by WorknMan-rat

Version: 2 | Updated: 10/13/96


Written by WorknMan & Ar-Kane

Revision #2

Last Updated: 10/13/96


This is not complete yet. We know there's still a lot of things missing and it may look a

little ugly in some places. Making things look nice and neat and getting every little

detail in is not our worry at this point, that will come later. All we're trying

to do for now is confirm and cram as much info in here as we possibly can .. we'll worry

about the orginaztion thing later:) We have been in a room with two TV's .. one

with UMK3 SNES and one with PSX Trilogy. We are hard at work on them both and will

be updating this document again soon.



Revision 2

  * Added: More stuff on the 1 button fatalities

  * Added: Bugs and Glitches section

Revision 1.1

  * Added: This what's new section:)

  * Added: Noob's babality (D-F-F-F-LP). I knew what it was, just forgot

           to add it last time:)

  * Added: 9th treasure chest box same as # 8

  * Added: Brutality section in the character moves list

  * Simplified: Noob's babality (it's just F-F-F-LP)



Ok, UMK3 for SNES is finally out. Already people have been bitching and complaining

about how much it's lacking. Not as good of audio as the 32-bit MKs, a lot of the

voices are gone and the graphics are not all that eye catching. But, we have been

playing it now for the past few hours and I must say, this game is pretty damn cool

.. we've had a blast with it! You don't have to wait for characters to load, you

have Rain and Noob at your disposal (something that even the Saturn version didn't

have) and codes that just make the game play bizarre:)



Not everything is listed here .. only what we feel is most important.

* Rain and Noob Saibot are playable and on the select screen. They appear to be

  just like their Trilogy counterparts, except that we can't get Rain's Trilogy

  fatality to work (F-F-D-HP).

* All the characters from the arcade are in with the exception of Sheeva. (Or is

  she really gone? :) There is also a dragon in the select screen, probably hiding 

  a secret character.

* Brutalities are in!!

* The graphics/gameplay/sound effects are pretty much ventage MK3. Not a whole

  lot of detail has been added in this upgrade, with the exception of the UMK3


* There doesn't seem to be any animalities in this game. altough there are

  still friendships and babalities.

* Shao Kahn's treasure chest has only 10 boxes instead of 12. We have uncovered

  all but one (we just didn't get around to it:)

* Most of Shao Kahn's voices are gone. You still get "Round 1" and stuff but no

  spoken character names.

* There are a lot of vs screen codes from the arcade that don't seem to work 

  in the SNES version .. but others do.

* Scorpion's hellraiser is different .. it just takes the opponent back into

  the hell stage where they just catch on fire and die:)

* Kitana's kiss of death only inflates heads .. same effect as Kabal's air pump


* The one button fatalities are back .. YESSS!

* There seem to be plenty of glitches in there, which makes this game that much





Tournament mode

No, this is not the 8-player tournament mode .. it's the one from the original

MK3 SNES game. You access it by first turing making sure the power is off on

your SNES. Then, hold down the L and R buttons on the control pad and turn the

game on. Keep the buttons held down and select regular kombat play (first of

the three options). Instead of going to the character select sreen, you will

be presented with a screen to choose your characters for the tournament. You

can also hit up+Start on the control pad to have the computer select your

characters randomly for you.

This mode differs from the 8 player tournament mode in that characters jump

in one right after the other once a character dies. There is no "tournament

screen" .. it's just continuos play.

You can also access this tournament mode via a vs screen code. (See VS SCREEN

CODE section).

Play as Human Smoke

Choose Smoke. When any round is starting, hold HP+HK+BL+RUN and hold the

control pad back.

So if you were player 1, hold it left, and player 2 would hold it right.

Shao Kahn's Treasure Chest

After you beat Shao Kahn, you can choose a symbol. The higher skill level

you choose, the more symbols you can pick from.

Novice:  Unknown as of yet

Warrior: Unknown as of yet

Master:  Unknown as of yet

Master:  Unknown as of yet       

1  MK Dragon      : See the character's ending

2  MK Logo        : Galaga

3  Yin-Yang       : Fatality Demonstration

4  Number three   : Fatality Demonstration 2

5  Question Mark  : Fatality Demonstration (?)

6  Lightning Bolt : Fatality Demonstration (?)

7  Goro           : MK3 Tournament Mode

8  Raiden         : Endurance Match vs Noob & Ermac (possibly more)

9  Shao Kahn      : Sane as number 8

10 Skull          : Supreme fatality demonstration (does not show anything for Rain

                    and Noob and does not show Brutalities.)

Note - We think that 5 & 6 may just be repeats of 3 & 4. You can reach this

treasure chest really easy by playing through the 8 player tournament mode.



Codes not from UMK3 Arcade (SNES specific)

995-995  Extended Fatality Time

091-293  Sweeping Disabled

445-000  Disables Timer

000-445  Disables Timer (Same as above)

999-995  Kombos Disabled

012-012  Timer Disabled/Health Recovery

432-234  Timer Disabled/Limited Damage

120-120  Shows Game Credits Before Fight

989-898  MK3 Tournament Mode (Glithes badly in 8-player mode!)

221-557  Always uppercut through ceilings

944-944  One round, one button fatalities (won't work in 8-player mode)

191-191  Turbo Mode

Codes from UMK3 arcade

010-010 - Throwing Encouraged (displays funny message when you throw)

282-282 - No Fear EB Button Sky Dive Max Countdown

123-926 - No Knowledge that is not power

Rest of the codes either haven't been tested or do not work. We couldn't

get any of the "kombat zone" codes to work as well as alot of the codes

that displayed text messeges (like "Skunky"). The 2-on-2 codes also do

not work .. the characters explode by default so not much need for 

explosive kombat:)





U = Up                   HP = High Punch                  HK = High Kick

F = Forward                                 BL = Block

D = Down                 LP = Low Punch                   LK = Low Kick

B = Back       R = Run

Move (distance): movement

For movement:

"-" means "then"

"+" means "and"

So D-F-HP+LP means Down, then forward, then hit HP and LP at the same time.

Hold button (other thing) more things

So "hold LP (D-F-D-F) HK" means

"Hold LP, then tap D-F-D-F, then let go of LP, then hit HK, release HK"

A word about "Hold button"...

Sometimes you have to hold the button a certain amount of time. If

something doesn't work that involves holding a button, hold it longer.

If something requires UP, it helps to hold block, but it is not necessary.



- Don't hit block during the winning round

- You can be anywhere on the screen (unless otherwise specified)

- You can do a friendship/babality after a doing a mercy (optional)


Stage fatalities:

Scorpion's Lair

Shao Kahn's Tower

The Subway

The Pit III

(see "Stage:" to see how to do these for each character)

(the distance is always "up close")



These are like Killer Instinct Ultra combos. You start off by doing a

series of button presses like a regular chain combo. You do about 10

of these button presses and the game goes into "fatality mode"

and the CPU finishes the brutality automatically .. the hits just

get faster and faster until your opponent explodes. If you've 

figured out how to do any of these, PLEASE let us know!!


Mercy: Hold RUN (D-D)

This gives your opponent a little bit of energy back after you beat them.

- You have to hold run a certain amount of time. Around 2-3 seconds.

- Your opponent has to have won one round.

- You can be anywhere on the screen except close.

- You have to do this if you want to do an Animality. After the mercy has

  been done, and it says "Finish him/her" again, anyone can do an animality.

- You can't do more than one mercy per match.

- You may do any finisher (Fatality, Friendship, Stage or Babality) after

  the mercy. This does not mean you HAVE TO do the mercy first.


Random Select: Just like MK2.

Up-Start at the select screen.

The default players have to be selected for this to work.



Well, a lot of brutalities have been found .. and we can't seem to do them

for nothin' :) But, I've had a lot of ppl  mailing me saying that they are

the same as in Trilogy. So, here are all the ones I have for Trilogy. Keep 

in mind that altough they should work, they're NOT confirmed by us.

Wait for the screen to say "Finish Him" and do the following button taps:

Cyrax-- HP, HK, HP, HK x2, HP, HK, HP, HK, LK, LP

Johnny-- HP, LK, Hk, LP, HP, HK x2, HP x2, LP, HP       

Rain-- HP x2, BL, LK, HK, BL, LK, HK, BL, HP, LP

Raiden (mk2)-- HPx2, LK x3, HK, LP x3, BL x2

Raiden (mk1)-- HP x4, BL, HK x2, LP, HP x3

Scorpion-- HP x2, BL, HK x2, LK, HK, HP x2, LP, HP

H Smoke-- HP x2, BL, LK, HK, HP, HK, HP, HK, LP, LK

C Smoke-- HP, LK x2, HK, BL x2, LPx2, HP x2, BL x2

Noob-- HP, LK, LP, BL LK, HK, HP, LP, BL, LK, HK

Stryker-- HP, LP, HK, LK, HP, LP, LK, HK, HP, LP

Baraka-- HP x3, LP x2, BL, HK x2, LK x2, BL

Mileena-- HP, LP x2, HP, BL, HK, LK x2, HK, BL, HP, LP

x<#> means do the button press x number of times.

For example, HP x2 means press high punch twice.



Lightning: B-B-HP

Controller: D-F-HP (move opponent around once projectile hits)

Super Roundhouse: B+HK (Knocks opponent through the screen)

Babality: F-B-B-HP

Comments: If an opponent is jumping at you, roundhouse them through the screen. If

          you can time it just right, you can turn around and roundhouse them again.

          We have gotten up to three consecutive roundhouses to connect :)

Noob Saibot


Shadow Toss: F-F-HP

Teleport Slam: D-U

Skulls (projectile): D-F-LP

Babality: D-F-F-F-LP

Comments: It is believed by many that the skull projectile disables blocking for

a brief period. However, we have found by trial and error that an opponent can

still defend block against projectiles .. but Noob can still run in and hit them.

Classic Subzero


Freeze:           D-F-LP

Freeze ground:    D-B-LK

Slide:            B+LP+BL+LK

Fatality (close): D-D-D-F-HP





Stage: F-D-F-F-HP

Standard Combo:   HP-HP-LK-B+HK-F+LK



Grenade Close: Hold LK (B-B-HK)

Grenade Far:   Hold LK (F-F-HK)

Net:           B-B-LK

Teleport (can do in air): F-D-BL

Air throw (while you on ground, and victim in air): D-F-BL

           Then LP to throw.

Fatality (anywhere):  D-D-U-D-HP

Fatality (close): D-D-F-U-R

Animality (close):  U-U-D-D

Friendship: R-R-R-U

Babality: F-F-B-HP

Stage: R-BL-R

Standard Combo: HP-HP-HK-HP-HK-B+HK



Fireball: D-B-LP

Exploding Teleport Punch: D-B-HP

Telekinetic Slam: B-D-B-HK

Fatality (close): R-BL-R-R-HK

Fatality (sweep): D-U-D-D-D-BL




Stage: R-R-R-R-LK

Standard Combo: HP-HP-B+LP-HK-B+LK

Human Smoke


Spear: B-B-LP

Teleport Punch: D-B-HP

Throw (in air): BL

Fatality (close): R-BL-R-R-HK (does the same thing as Ermac too. Lame.)



Babality: D-B-B-F-HP

Stage: F-U-U-LP

Standard Combo: HP-HP-HK-B+HK



Boomerang High: B-F-HP

Boomerang Middle: B-F-LP

Boomerang Low: B-F-LK

Returning Low Boomerang: B-B-F-LP (Will only return if your opponent is a

                                   human and if they duck the boomerang)

Projectile Invincibility: B-F-HK

Glow Kick: D-F-LK

Fatality (close): U-U-D-F-HP

Fatality (close): R-R-R-BL-R

Animality (close): F-D-F-F-LK

Friendship (anywhere): B-D-B-B-HK

Babality: D-D-F-D-HK


Standard Combo: HP-HP-D+LP-LK-HK-B+LK-B+HK



1 Missile: B-F-HP

2 Missiles: F-F-B-B-HP

Gotcha Grab: F-F-LP (tap LP to keep punching)

Backbreaker (in air):  BL

Quad Slam (after starting a throw): tap HP

Ground Pound: Hold LK

Dashing Punch: F-F-HK

Fatality (close): Hold BL (U-D-F-U)

Fatality (far): R-BL-R-R-LK

Animality (close): Hold LP (F-F-D-F)

Friendship: LK-R-R-LK

Babality: D-D-D-LK

Stage: D-F-D-LP

Standard Combo: HK-HK-D+HP-HP-BL-LP-B+HP



Top Spin: B-F-LK

Eye Spark (can do in air): B-B-HP

Ground Saw: B-B-B-R

Fatality (outside sweep):  D-D-B-F-BL

Fatality (close): R-BL-BL-BL-HK

Animality (close): Hold HP (F-F-D-F)

Friendship (anywhere except closer than sweep): R-LK-R-R-U

Babality: R-R-LK

Stage: BL-BL-HK

Standard Combo: LK-LK-HP-HP-D+HP



Knife Throw: D-B-HP

Knife Uppercut: D-F-HP

Cannon Ball: Hold LK

Diagonal Cannon ball: F-D-F-HK

Grab and Shake: D-F-LP

Throw (in air): BL

Fatality (close): Hold LP (F-D-D-F)

Fatality (sweep): LP-BL-BL-HK

Animality (close): Hold HP (BL-BL-BL)

Friendship: LK-R-R-HK

Babality: F-F-D-D-LK

Stage: U-U-B-LK

Standard Combo: HP-HP-HK-LK-B+HK



Fan lift: B-B-B-HP

Fan Throw: F-F-HP+LP

Square Wave Punch: D-B-HP

Fatality (close): R-R-BL-BL-LK

Fatality (close): B-D-F-F-HK

Animality (between close and sweep): D-D-D-D-R

Friendship: D-B-F-F-LP

Babality: F-F-D-F-HK

Stage: F-D-D-LK

Standard Combo: HP-HP-B+LP-F+HP

Kung Lao


Hat Throw: B-F-LP

Teleport: D-U

Flying Kick (in air): U-D-HK

Spin: F-D-F-R (tap R)

Fatality (anywhere): R-BL-R-BL-D

Fatality (inside sweep, but not up close): F-F-B-D-HP

Animality (close): R-R-R-R-BL

Friendship (over sweep): R-LP-R-LK

Babality: D-F-F-HP

Stage: D-D-F-F-LK

Standard Combo: HP-LP-HP-LP-LK-LK-B+HK

Liu Kang


Fireball High: F-F-HP

Fireball Low:  F-F-LP

Flying Kick:   F-F-HK

Bicycle Kick: Hold LK

Fatality (anywhere):  F-F-D-D-LK

Fatality (anywhere):  U-D-U-U-BL+R

Animality (sweep): D-D-U

Friendship: R-R-R-D+R

Babality: D-D-D-HK

Stage: R-BL-BL-LK

Standard Combo: HP-HP-BL-LK-LK-HK-LK



Sai Throw: Hold HP

Warp kick: F-F-LK

Roll:      B-B-D-HK

Fatality (far):   B-B-B-F-LK

Fatality (close): D-F-D-F-LP

Animality (close): F-D-D-F-HK

Friendship: D-D-B-F-HP

Babality: D-D-F-F-HP

Stage: D-D-D-LP

Standard Combo: HP-HP-HK-HK-U+LK-U+HK



Arrow:  D-B-LP (can be done really fast after a combo)

Hatchet Uppercut:  D-F-HP

Shadow Shoulder:  F-F-LK

Glow (reflects missiles):  B-B-B-HK

Fatality (close): U-U-B-F-BL

Fatality (far): B-B-D-HP

Animality (close):  F-F-D-D

Friendship (anywhere outside sweep): R-R-R-D

Babality: F-B-F-B-LP

Stage: R-R-BL

Standard Combo: LK-HP-HP-LP-Hatchet-Hatchet



Acid Spit: F-F-HP

Force Ball Slow: B-B-HP+LP

Force Ball Fast: F-F-HP+LP

Slide:  B+LP+BL+LK

Invisibility: U-D-HK

Run Past and Elbow: B-F-LK

Fatality (jump distance): B-F-D-BL

Fatality (sweep): F-F-U-U-HK

Animality (close): D-D-D-U-HK

Friendship (close): D-F-F-B-HK

Babality: F-F-B-D-LK

Stage: BL-R-BL-BL

Standard Combo: HP-HP-HK-B+HK



Spear: B-B-LP

Teleport Punch: D-B-HP

Throw (in air): BL

Fatality (jump distance): D-D-U-HK

Fatality (close): F-F-D-U-R

Animality (close): F-U-U-HK

Friendship (close): B-F-F-B-LK

Babality: D-B-B-F-HP

Stage: F-U-U-LP

Standard Combo: HP-HP-HK-B+HK



Teleport+Uppercut (can do in air): F-F-LK

Missile (dumb):  F-F-LP

Missile (smart): F-D-B-HP

Fatality (sweep): LP-R-R-BL

Fatality (over half screen): F-F-F-B-BL

Animality (close):  F-F-D-U

Friendship (half screen): R-R-R-R-D

Babality: B-D-D-D-HK

Stage: R-R-R-D

Standard Combo: HP-HP-HK-HK-B+HK

Shang Tsung


1 Fireball:  B-B-HP

2 Fireballs: B-B-F-HP

3 Fireballs: B-B-F-F-HP

Volcanic Eruption: F-B-B-LK



Classic Subzero: BL-BL-R-R

Cyrax:     BL-BL-BL

Ermac:     D-D-U

Jade:      F-F-D-D+BL

Jax:       F-F-D-LP

Kabal:     LP-BL-HK (have to do it fast)

Kano:      B-F-BL   (have to do it fast)

Kitana:    F-D-F-R

Kung Lao:  R-R-BL-R

Liu Kang:  F-D-B-U-F

Mileena:   R-BL-HK

Nightwolf: U-U-U

Reptile:   R-BL-BL-HK

Sektor:    D-F-B-R

Scorpion:  D-D-F-LP

Sindel:    B-D-B-LK

Sonya:     D+R+LP+BL

Stryker:   F-F-F-HK

Sub-Zero:  F-D-F-HP

Fatality (close): Hold LP (D-F-F-D)

Fatality (close): Hold LP (R-BL-R-BL)

Animality (sweep): Hold HP (R-R-R)

Friendship: LK-R-R-D

Babality: R-R-R-LK

Stage: U-U-B-LP

Standard Combo: LK-HP-HP-LP-B+HK



Fireball: F-F-LP

Fireball (in air): D-F-LK

Fly: B-B-F-HK (press BL to land)

Scream: F-F-F-HP

Fatality (sweep): R-R-BL-R-BL

Fatality (close): R-BL-BL-R+BL

Animality (anywhere): F-F-U-HP

Friendship: R-R-R-R-R-U

Babality: R-R-R-U

Stage: D-D-D-LP

Standard Combo: HK-HP-HP-LP-HK



Harpoon: B-B-LP

Teleport+Uppercut (can do in air): F-F-LK

Invisibility: U-U-R (do while invisible, and you will reappear)

Throw (in air): BL

Fatality (across screen): U-U-F-D

Fatality (sweep): Hold R+BL (D-D-F-U)

Animality (outside sweep):  D-F-F-BL

Friendship (across screen): R-R-R-HK

Babality: D-D-B-B-HK

Stage: F-F-D-LK

Standard Combo: HP-HP-LK-HK-LP



Energy rings: D-F-LP

Leg Grab: D+LP+BL

Square Wave Punch:  F-B-HP

Bicycle Kick:  B-B-D-HK

Fatality (more than half screen): Hold BL+R (U-U-B-D)

Fatality (anywhere): B-F-D-D-R

Animality (close): Hold LP (B-F-D-F)

Friendship: B-F-B-D-R (they changed what it does in Ultimate)

Babality: D-D-F-LK

Stage: F-F-D-HP

Standard Combo: HK-HK-HP-HP-LP-B+HP



Shoot gun: B-F-HP

Grenade High: D-B-HP

Grenade Low: D-B-LP

Baton Trip: F-B-LP

Baton Toss: F-F-HK

Fatality (close):  D-F-D-F-BL

Fatality (a tiny bit closer than full screen):  F-F-F-LK

Animality (sweep): R-R-R-BL

Friendship: LP-R-R-LP

Babality: D-F-F-B-HP

Stage: F-U-U-HK

Standard Combo: LK-HP-HP-LP



Freeze: D-F-LP

Ice Shower: D-F-HP

Ice Shower (in front): D-F-B-HP

Ice Shower (behind): D-B-F-HP

Ice Statue: D-B-LP

Slide:  B+LP+BL+LK

Fatality (close): BL-BL-R-BL-R

Fatality (outside of sweep): B-B-D-B-R

Animality (close): F-U-U

Friendship: LK-R-R-U

Babality: D-B-B-HK

Stage: B-D-F-F-HK

Standard Combo: HP-HP-LP-LK-HK-B+HK (in 2.1 leave out LP for more damage)



Ahhhhhhh yes, you probably will remember them well from MK3 .. and now they're

baaaaaack:) The only way we know how to access them is through a vs screen

code (see about). 

The button configuration works like this:

Button B = Fatality (Close)    Button X = (Appears to do nothing)

Button Y = Fatality (Far)      Button R = Babality

Button A = Friendship          Button L = Stage (Pit) Fatality

Button L only works on stages where you can do stage fatlities.

Also, the one button finishers don't seem to work with Rain and Noob :(



If you enter the tournament code (see codes section) and press up and start

to let the computer do a random select for you, sometimes it "skips" a 

slot leaving the letter E where a character's icon should appear. If

this happens, the game glitches really bad when it gets to that 

character in the tournament. For example, when it happened to me, I

was playing as Classic Sub-Zero on the blue portal stage 

and then a character jumps on the screen, only they were invisible. 

The movement of my charater was really jerky and when I went to do

a jump kick, SZ jumped of the bridge!!!

If you're playing the 8 player tournament mode and enter the code for MK3

tournament mode (989-898), the graphics glitch out really bad, almost the

same as in the above glitch.

A lot of the glitches from MK3 and the one button fatalities appear to

have been fixed. I tried a few but couldn't get them to glitch out like

they used to:)



Ar-Kane will be handling the email portion of this so if you have any info 

whatsoever about this game, please email it to him. (BTW: If you are wondering

who Ar-Kane is, he's a friend of mine). As I stated earlier, I know this ain't

done but this is all we can do for now cuz I got too many people writing and

asking what the hell is taking so long with the Trilogy FAQ:)


Arkane's address is: arkane@rat.org


Listen, if you have any questions about this game, we ask that you PLEASE hold off

for a few days before asking until we can finish this .. as I am sure all your

questions will be answered within the next few days. The above email address

is basically up at this point for purposes of sending us any inforation you

think we might could use (moves/codes, etc). Here are a few things you should know:

* We don't know who the secret character is

* There are no nudealities in this game

* We will not mail you codes so don't ask

* We will not mail you updates to this FAQ so don't ask

* You can take anything you want from here so long as you credit your sources.



Newer names will be added first

* Brandon <sheltons@planetc.com>

    Let us know we had forgotten to include the Noob babality

* Chris Farzad <CFarzad@DeathsDoor.com>

    Rain's babality

Once again, I gotta send props out to Rat for his UMK3 FAQ, which he

gave us permission to use.

Well, it's hard to know who to thank for this first batch of information. 

We've had lots of email about Rain and Noob's basic moves and the game

details .. the list of names would be long .. so I'll just leave it at

this .. you know who you are we really appreciate it :)

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