Super Metroid – FAQ/Walkthrough
Super Nintendo
FAQ/Walkthrough by DJellybean
Version: 1.0 | Updated: 01/23/01
April 20, 2000 $$$$$$$ $$$ $$ S U P E R N I N T E N D O $$$$ $$$ $$ $$$$ $$$$$$$ $$$ $$ $$$ $$$ $$$$$$ $$$ $$$$$$$$ $$$ $$$ $$$ $$ $$$ $$$ $$$ $$$ $$$ $$ $$$ $$ $$$ $$$ $$$ $$$ $ $$$ $$$ $$$ $ $$$ $$$ $$ $$$$$$ $$$ $$$ $$ $$$ $$$ $$$$ $$ $$$ $$$$$$$$ $$$ $$ $$ $$$ $$$ $$$ $$$ $$$ $$$ $$$ $$$$$$$ $ $$$$$ $$$ $$$ $$$ $$$$$ $$$ $$$ $$$ $$$$$ $$ $$ $$$ $$$ $$$ $$$ $$$ $$ $$ $$ $$$$$$$ $$ $$ $$$ $$$ $$$ $$$ $$$$$$$ $ $$$$ $$$ $$ $$ $$ $$$ $$$ $$$ $$$ $$$$ $$$$ $$$$$ $$$ $$ $$ $$ $$$ $$$$$$ $$$ $$$$$$$ $$$$ $$$$$$$$$ $$ $$ $$ $$$ $$$ $$$ $ $$$ $$$ $$$ $$ $$ $ $$$$ $$$$$ $$$ $$$ $$$ $$$ $$ $$ $$$$$$ $$$$$$ $$$ $$$ $$$ $$$ $$ $$$$ $$$ $$$ $$$ $$$$$$ $$$ $$ $$$ $$ $$$$ $$$ $$ $ V e r s i o n 1 . 0 $$$ $ $$$ $$$$$$$ $ $$$ $$ $$$$$ D i n g o J e l l y b e a n $$$ $ $$ $$$$$ D i n g o _ j e l l y b e a n - @ - A s i a n A v e n u e . c o m w w w . d i n g o j e l l y b e a n . c o m ***************************************************************************** AIM: Dingo Jellybean Okay folks...I don't want to go through the same old boring cliches about AIM policies...you guys prolly have gone through enough of them to know by now. If you have any questions about the games, feel free to contact me. Thanks and take care. ***************************************************************************** ============================================================================= ---------------------------- [ C R E D I T S ] ------------------------------ ============================================================================= -+- Nintendo(www.nintendo.com) For making one of the best games ever for the NES. -+- CJC(www.gamefaqs.com) For his hard work and dedication to the site. -+- Dingo Jellybean For typing this FAQ. ============================================================================= ============================================================================= ============================================================================= =================================Copyright=================================== ============================================================================= This FAQ was solely intended for the public use on the www. It cannot be reproduced, retransmitted, or re-written in any other form except by the notice of the author. Any violation of this code will result in strict penalty---and high fines susceptible by law. If this legal document is portrayed in any commercial use, you are therefor stricten under the code of law----and will be---punished. In full contrast, this document portrayed in the website found (www.gamefaqs.com) is to be used and only used by the public itself and cannot be sold. Revisions of this FAQ are only to be done with notice of the author before hand and may be done so as long as the name of the author of the document appears in due credit. You may juxatpose this---document with other---documents as well without notice of the author but it must not be used for sales and broadcasting or commercial use. This FAQ may not be---included in a promotional CD, magazine, or any other use of monetary product. This FAQ may not be used in a password protected area nor---in a high security area. This FAQ is solely used and ONLY used for public---use only and may not be used in a promotional ad that sponsors any type of monetary use. This FAQ is to be used "just like a book" meaning that it can be read over and over again by anybody who wishes to do so. Just like a book it can be moved around from one person to another, but unlike a book the document can be viewed by more than one person at---once. This FAQ is in no way possible to be plagerized, doing so not only damages the person you had intentionally forged, but it also damages yourself in terms of self guilt or in terms of law, whether the punishment be civil or criminal law. To put it at best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT MY PERMISSION! The characters Samus Aryan and all other alike characters found and seen in the game are properties of Nintendo (C) 1994. This document is (C) Dingo Jellybean; 2000 ============================================================================= ==============================End of Copyright=============================== ============================================================================= Table of Contents 1. Introduction 2. Tips for the Game 3. Frequently Asked Questions(Or at least, what I think are important) 4. Walkthrough(Note, the order is superficial, not specific) - Space Colony - Criteria to Brinstar - Raid on Kraid - Journey through Norfair - Return to Brinstar and new artilery - Defeat of Crocomore - Phantoon and the forgotten ship - Through the waters of the deep - Ridley's Hideout - Final Confrontation 5. Credits ============================================================================= ------------------------------ [ Introduction ] ----------------------------- ============================================================================= This has got to be one of the best games I have ever played! Castlevania: Symphony of the Night plays just like this game, but a bit different, but nonetheless Super Metroid fans WILL get a kick out of CV:SotN. I've played this game in Austrailia and there is ONLY one difference that I can note of from the American version which will be discussed in the FAQ. And note that you will have to sometimes give games a chance, and its pretty much safe to say that you will get a kick out of this game as you start to get into the game. Thanks for listening and enjoy the FAQ! ============================================================================= ---------------------------- [ Tips and Tricks ] ---------------------------- ============================================================================= - For those of you familar with Castlevania: Symphony of the Night's controls, I suggest you set you controls in this way: Jump: B Button Dash: X Button Shoot: Y Button Cancel: A Button Aim Down: L Button Aim Up: R Button - However if you have not played CV: SotN before, take some time at the beginning to practice a little with the controls until you can adjust. - Whenever you acquire a new item that you have seen for the first time, YOU WILL ALWAYS HAVE TO USE IT IMMEDIATELY. Why? This was how the game was set up, it does this to allow the player to be comfortable with the new item and it helps them later in the game. For example: You acquire your first set of missiles, immediately once you enter out of the room, you are promted to use it against the pink doors. - Let the intro past by and watch the game in action by the CPU, it will show you some tricks that you can use later in the game. - Stuck? Why not look around? Bomb a few floors or walls and you would be surprised at what you may find. - Remember key areas, like green and yellow doors and also hard to reach places. You can come back later in the game and acquire the items. - Save often. You should save mainly when you have accomplished a certain task(I.E. defeating a boss). You shouldn't try to save your game too often because you can ruin the batteries(assuming of course you have the actual cartridge). Saving 10 times in 1 minute is called "over-saving" and it can affect your batteries in a bad way. - When you encounter a new boss, you often don't have time to prepare yourself because you are unfamiliar with its strategy. This is why its important to find a save point near the boss, then you can memorize the strategy and become successful in its defeat. - When your low on energy don't try to reach an energy recharge unit. These units are sparse around the world of Zebes. Shoot enemies around you and they will usually leave behind and energy ball or missiles and bombs so that you can refill your items and energy. The ONLY TIME they will not drop anything is when you don't need anything, meaning you are already carrying or sustaining the maximum amount of energy and weapons you had acquired. - PAY ATTENTION to animals around the room, usually the ostrich and the little elves(the names escape me as of this moment) will show you how to get out of a certain room. - Bomb your way through. Often you can see a small passage or a high ledge that you can't reach. Use your bombs continuouly and bomb through and it will propell you to the top. But note, usually when you cannot reach an area at the point, its the game's indication that you do not have the tools neccessary to reach or acquire the item yet. The bombs usually lets you acquire the item early instead of later. - Know your limits. When your energy is down, don't try to attack and go berserk trying to shoot down everything you see. Its good to escape and fight weaker enemies to refill your energy and then come back. - Sometimes when you can't reach a certain area, you need to turn off some of your special suit enhancements or weapons. For example: There is a small area in Brinstar in the waters, you cannot jump to the platform unless you turn off your High Jump Boots. This happens SELDOMLY. You won't see it very often, but it can help you at times. - Finally, use your X-Ray Scope when you are certain that there has to be something around. It will sometimes reveal an area you skipped earlier and it can help your overall percentage. ============================================================================= --------------------------------- [ F A Q ] --------------------------------- ============================================================================= 1Q. How come my game won't save? 1A. Your game probably has old or no batteries. Or it might be one of those 1/13000 occurances where a SNES game does not save. 2Q. What is the difference between the Austrailian version and the American version of the game? 2A. The only difference besides the cartridge shape is the fact that when you fight Phantoon in the Austrailian version, you can avoid its row of flames (he usually does this when he is about to go, its a giant blue flame wave that comes at you from left or right) by rolling into a ball in the corner, instead of charging your weapon and jumping over them. It doesn't work in the American version strangely. 3Q. Why must you place your tips in your FAQ? I thought your walkthrough was suppose to tell us what to do. 3A. The reason why I put tips in my walkthrough is because you can't always follow the walkthrough. You might be at a certain point in the game where you have done things differently than I have in the game. This is unlike any RPG or adventure game where everything goes in sequencion. You might have forgotten a few pointers that I have listed. 4Q. If your walkthrough doesn't help or is unclear, can you tell me some other guides? 4A. Sure! Take a look at the various guides at www.gamefaqs.com. 5Q. After I've completed the game, is there anything else I can do? 5A. You can get a better time. The best time I've ever gotten while beating the game was 1:42 with 77%. 2:01 with 100% However I suggest you take a look at marshmallow's exceptional Speed Guide, its pretty amazing getting everything in 1:30. 6Q. What can you say about this FAQ? 6A. Well its important that you take notice that this FAQ was meant to help the player beat the game from the beginning to the end. This FAQ wasn't made to help the player mid way through the game. However you can check the FAQ if you are stuck. Just check the other FAQs first, then check mines. 7Q. Why don't you give us the names of the monsters? 7A. Well for one reason its better to describe them than to call their names, why? Because basically 80% of all Super Metroid players do not know the names of the enemies that you will see in the game. When I describe enemies, it makes it easier to follow through what I am talking about. 8Q. Why doesn't your FAQ include those other neat moves and getting 100% items? 8A. The reason is because this is only a walkthrough. Check marshmallow's fabulous guide to acquire everything. 9Q. If I followed this walkthrough, what percentage should I have and what ending should I get? 9A. You should get a 74-76%, and you should get the ending where Samus only takes off her helmet. 10Q. How do I get 100%? Do I need to fill in the blue areas on my map? 10A. You get a 100% by collecting ALL the items. Meaning you collect all the missiles, super missiles, and power bombs. Filling in the blue squares does not affect your overall percentage. 11Q. Is there someway that I can use the HYPER BEAM from the start of the game? 11A. Disappointtingly no. If you have a Game Genie you may do so. 12Q. Can you tell me what the doors mean? 12A. Sure: Blue door - Can be opened with basically any weapon. Pink door - Can ONLY be opened with 5 missiles or one Super Missile Green door - Can ONLY be opened with a Super Missile Yellow door - Can ONLY be opened with a Power Bomb Metal door - Can only be opened when all enemies are destroyed on screen or when the boss of that area is defeated in that area. The door will flash once your task has been accomplished. 13Q. What are those gates? The ones with a metal post in front with a light near them. 13A. They are called gates(often I will describe them throughout the walkthrough) and there are only two kinds of gates. The green ones can be opened with a Super Missile, but you cannot shoot the other side of them. The blue gates can be opened with your gun, but with the Wave Beam you can open it from the other side. 14Q. How come I can't reach past the(insert specific area here)? 14A. Because you have not acquired the tools(suit enhancements) to reach that area or item yet. Come back later after acquiring a new item or suit enhancement. 15Q. Does the percentage effect the ending of the game? 15A. No it does not, your time does. Look at the end of this FAQ to look for the specific times to acquire that certain ending. 16Q. What happens when you do not escape successfully escape when the self- destruct sequence initiates? 16A. You'll see. ============================================================================= ----------------------------- [ Walkthrough ] ------------------------------- ============================================================================= Pick a file that you want and then make your settings. You start out with the storyline, it takes Samus back to the time when she had first clashed with the Space Pirates. It also then that she had stopped Mother Brain's plan from attacking galatic civilization. The scene takes you back to the very first Metroid game where Samus destroyed Mother Brain. Samus had decimated every single space pirate except for the little Larva, which had followed Samus like a "confused child." The scene then flashes back to Metroid II. She then delivered the Larva back to the Galatic Research Station at Ceres where scientists could study its energy producing qualities and they found out that the powers of the metroid can be used for the benefit of mankind. When all was well Samus left the base but before she could go any farther she had picked up a distress signal and the Ceres station was being attacked! ============================================================================= Space Colony: ALERT! ALERT! ============================================================================= When you first enter here go down and keep going until you meet up with the Larva, when you see the Larva prepare yourself against a familiar foe. Basically in this battle let your energy drop to 29 and Ridley will fly off. After that a 1 minute time bomb has been set, so get the heck out of there now! The Space Colony explodes as Samus rides off away from the station barely scathed. She then arrives at the planet Zebes where she had followed Ridley to. ============================================================================= Criteria to Brinstar(Part 1): THE BEGINNING ============================================================================= When you reach the planet, note that you can ALWAYS go back to your ship to refill your HP and any weapons as well. Now head to the left and keep going until you see a drop to the bottom, don't worry about the doors to the right and left, keep going down and shoot the blue door to the next room. In this room is a giant vertical shaft, drop down and shoot the door on the right and keep going on to the next room. When you reach here you will notice that the door to the left is closed off, keep going to the right. You will reach an elevator, go down and go to the left to pick up the MORPHING BALL, don't worry about the light it can't harm you. Now duck and shoot the small block on the right and press down twice and roll through and keep going to the right. When you reach this room there is a pink room to the right. Ignore that room and shoot downwards and then roll to the room to the left and shoot the item on the chozo statue to pick up your first set of MISSILEs. Now head out and back to the pink door and shoot it with your missiles(press the select button then your fire button). Go through and keep going to the right to pick up another set of MISSILEs. After that head out back to the elevator, and be prepared to face a few Space Pirates. It takes one shot to take them down, you will eventually enter the vertical shaft and have to face the space pirates as well. Once you head out of the vertical shaft go upwards and to the right and you should see a pink door, shoot that door and enter through to get a map of the entire area. Now head out of the room and then head upwards and roll into a ball and keep going to the right and you will drop down below. Shoot the door to the right but before you destroy the little bugs take out the pink door with your missiles and then shoot out the little bugs to refill your missiles. Now enter the room to the right and shoot the item on the right and pick up the BOMBs, but then you can't leave, UH OH! ============================================================================= BOSS BATTLE: Chozo Statue ============================================================================= This battle isn't entirely too difficult, your missiles will make for a quick fight but you must jump to shoot him. You will have to take a few hits, but keep shooting the Chozo Statue in the chest. IT should take only 8 missiles to kill it. After the battle pick up all the items and then head back up using your bombs. Now keep going to the left until you see a wall, use your bombs to destroy that wall and then enter through to the left. Keep going to the left to pick up your first energy tank. Past the left are Space Pirates that are stronger than before, use your missiles to destroy them. You will see a pink door to the right and a blue door to the left at the bottom, you won't need to blast the pink door for a LONG while. Head to the blue door and past this next room and you will eventually reach an elevator. Head down that elevator to Brinstar. ============================================================================= From Criteria to Brinstar(Part 2): NEXT STOP, BRINSTAR ============================================================================= When you reach here take the next right pink door and shoot it. Go up and dash across, the door will prevent you from advancing further but you can at least pick up the MISSILES in the room. Now head out and to the left is another pink door, blast that door open and go through to get a map of Brinstar. Once your done head out and to the next left pink door is a save room, so you may want to save your game. Now when you reach the bottom shoot the next door on the bottom right, ignore the room to the left for now. Enter here and keep going to the right until you reach a block wall, bomb that wall and keep going to the right past the blue door. From here head to the right and then drop down and keep going to the bottom left. Pick up the set of MISSILEs and then bomb the odd looking blocks to the right and roll down below to pick up the CHARGE BEAM. Now head up to the very top of this room, there is a small passage to the left in which you can reach through as you roll into a ball, that will lead to a save room. IT isn't neccessary to save your game just yet, but you can. Now head out and keep going to the right, you will reach a room with those giant insects. Destroy them and then enter the room at the top right and prepare for a boss fight. ============================================================================= BOSS BATTLE: Spore Spawn ============================================================================= This battle isn't too hard, it just takes a lot of patience. Take either the top left or the top right platforms and roll into a ball, you can NEVER get hurt while you are like this in a corner. Then when the Spore Spawn lets open, shoot him with a missile. When you run out of missiles you can use your charge beam(hold down the fire button for a second and then release) or you can shoot the little tiny spores for missiles. It takes about 11 missiles to destroy this sucker, also note that it will start to turn a darker color(green to brown) and it will go faster. But its still not a problem. After the battle pick up the remaining remnants and then head upwards to the top right. Keep going until you see the second green pipe up against the wall, step on top of that and you will drop down a LONG way. At the bottom to the right is a Chozo Statue holding a SUPER MISSILE, pick that up and head to the left. Now in this next room is a green door to the left, shoot the door with your Super Missile, DAMN! Did you see the force? Even the enemies at the ceiling fell! Now keep going to the left until you see a small block in the way of your passage, destroy that little block with a Super Missile. Now you will reach out here again, go to the bottom where you had picked up the missiles from this area earlier and then head to the right(you will have to use your bombs to propel you through that small gap as you turn into a small ball). Keep going until you reach a room with a small cactus plant on the floor, head up the platform and DASH your way through. At the end use your super missile to blast open the door. In this next room, drop down and you can destroy the red floor with your regular beam but watch when you destroy one brick, a small little creature will attach itself to you, use your bombs to blow it up. Then keep going to the bottom, you will see a green door to the left, blast that open to reach the energy recharge room. After that head out and to the right, watch for those little claws in the waters, it will grab you into the spikes, but note that the claws can never hurt you. Its a pain to get out, now keep going to the right and when you look at your map at the top right corner, you will notice that it will change a bit, that means you have entered Maridia, but you can only visit a few areas(mainly the area you're in right now) and in the next room past the giant glass tube, you can bomb your way upwards to the hidden path but it won't do you any good. To find the path shoot the ceiling, if your blast goes through then you can enter through. Now keep going to the right and take the elevator downwards. When you reach Norfair, drop down to the left until you see a pink door, shoot that door open. Inside pick up your second energy tank, now head to the left and you should drop through, keep rolling to the left until you reach a blue door, shoot that door open and inside shoot the top portion of the wall in front of you. Then collect the item on the Chozo Statue to pick up the HIGH JUMP BOOTS. Now head out of here and go to the top, but wait for the little orange spiky thing after picking up the MISSILEs at the top, kill it to let the metal door be shootable. Now DO NOT HEAD TO ANY OTHER ROOMS ON THE RIGHT, your suit was not made to sustain such high temperatures as your energy will steadily drop at an alarming rate. Now head back and upwards to the elevator and return to the room where you saw the claws try to grab you in the water. At the top left of this room is a destroyable block, shoot that block with your gun and jump up there and keep going until you reach the room with the SPAZER BEAM, which is the 2nd strongest beam in the game. Now head back to the elevator room leading to Norfair BUT DO NOT GO DOWN. Instead hit the right wall with your Super Missile and go through. ============================================================================= RAID ON KRAID ============================================================================= Once you reach through here jump to the top through the sturcture of Kraid's mouth and keep going to the right. In here drop down and bomb the right wall and go through the bottom and to the next room. In here destroy the insects and go to the far right and drop to the small opening and bomb the wall and head through to the right which leads to a save room. Save your game and then head back to the room with insects and then bomb the middle of the room on the floor and it will drop you below. When you reach this next room destroy the Space Pirates and at the end you will see a Mini-Kraid, you can kill him with one Super Missile and then refill your Super Missiles from what he leaves behind. In this next room shoot the top ceiling and it will lead a path to an Energy Recharge and a Missile Recharge. After that head back down and to the right, you will see a small eye on the door, shoot it with three regular missiles or one super missile when it's eye opens. Then enter through to a boss battle. ============================================================================= BOSS BATTLE: Kraid ============================================================================= When you reach here give Kraid a while to rise up, shoot him in the eyes to make him open his mouth, then shoot a super missile in his mouth. When you damaged him long enough the entire ceiling will crumble except for a few platforms. Use those platforms to reach Kraid's mouth and then hit missiles or a charged Spazer beam into its mouth after shooting it in the head. It takes only 4 Super Missiles to destroy Kraid, but watch for the small projectiles that are flying around and the spikes on the floor. You can shoot the little claws for some missiles or energy. After the battle pick up what is leftover and then to the room to the right pick up the VARIA SUIT. Now head out of here and when you will eventually reach the metal door that is open that you couldn't reach earlier. In this room there a little creatures that hop onto you, destroy them with bombs and then in the ceiling is an ENERGY TANK hidden, shoot the ceiling to reveal it. Now head back to the elevator leading to Norfair and go down to Norfair. ============================================================================= JOURNEY THROUGH NORFAIR ============================================================================= In here you can take the next door to the right, in here head to the bottom and then to the top right, shoot the pink door open and then continue on through. In this next room on the third crevace lies a set of missiles in the lava, if you have below 70 energy units, then don't bother trying to get the missiles(you will neat to shoot the wall revealing it). Then continue to the right and take down the green door and continue on through. In this next room the whole area will shake, but don't worry about it, its nothing much and its really there to scare you more than anything else. Continue to the right(and for those of you who played the original Metroid you will notice the familiar structure) and when you see a small area between two poles, drop a bomb that leads to the pipes and keep bombing your way through. You will eventually see two blue doors to the left and to the bottom. Take the bottom door, in this room there is a blue door to the right in the middle there is nothing in that door so take the bottom right door and continue on. Now keep going right, you will eventually see a room with a path to the bottom, ignore that and keep going right until you reach the room where a small earthquake occurs. Make your way to the right quickly and avoid the little "Alien(TM)" heads that you see on the wall. Keep going upwards and to the left blue door. In this room you will see a little green lift, take that lift across but roll into a ball to avoid getting knocked off. Now continue on and make your way to the very top, ignore the doors to the right and keep going to the top left. Now when you reach back out here to the green structures, take the top right and blast your way through with a Super Missile. In this room you see three pteradactyls at the top, destroy them and shoot the wall at the top to reveal a passage way. Then shoot through the top and go to the right, in this room just dash ALL THE WAY across until you see a pink door. Before you shoot the pink door, shoot directly above the pink door to reveal a set of MISSILEs, then shoot the pink door. In here pick up the SPEED BOOSTER and then head out. When you reach out here its time to take your SPEED BOOSTER for a test drive, hold onto the dash button and keep going and you will eventually turn into an unstoppable blue streak of energy that is able to decimate all that is in its path, you'll go so fast...ah forget it. Once you reach out here, head past the pteradactyl room and back to the giant green room. Go save your game at the middle left. Now continue outside and go back to the path where you had to bomb through the pipes, and when you end up to the place with two blue doors, take the left door and keep going left until you reach a save point(there will be a room where you will have to use your speed boosters). When you reach the save point head back to the vertical room and go upwards to the left until you see a green door(its green if you did not shoot it earlier, otherwise it will be blue) and then shoot it and enter through. Don't move any further, now dash across to the other side of the room, you should make it and then land on the barricades with bomb symbols on them. Then enter through to the left and keep going to the left until you can reach no further. From here go to the top and you will see a blue door at the top right, don't go through the door just yet, but instead shoot the floor in front of the blue door and roll into a ball and drop down until you can go through to the other side of the room and you will see a blue door. Shoot that door and pick up the ICE BEAM that is inside. Now head back to that room and then enter the blue door at the top. In this room you see a lava pool in front of you and a small hole across that can only be passible if you roll into a ball. Watch for the little yellow things that pop up, freeze them and use them as platforms until you get to the end. Then you will have to freeze the flying red crab, after that continue onwards. After you have dropped down, head out of this room by bombing to the right and return back to the elevator that leads back to Maridia. ============================================================================= Brinstar and new artilery: NEW ACQUISITION OF THE POWER BOMBS ============================================================================= Now keep going to the left until you reach the long vertical room where the only room to the left is the energy recharge room. From here freeze the flying crabs with your newly acquire Ice Beam. Keep going upwards, but don't bother entering back to the forest of Brinstar, keep going upwards as you will have to freeze more flying orange/red crabs with your Ice Beam. You will eventually enter a blue door at the top right. When you enter this next room BE CAREFUL. There are spikes and fly traps that will eat you up. Keep going right but watch your step, make small jumps by tapping your jump button lightly. Now when you reach outside, shoot the floor below you and enter through to the bottom. You will see a green door, shoot that door and enter through. Freeze those yellow blobs and pick up the POWER BOMBs at the left. Now before you start to head outside, place a Power Bomb in front of the statue, it will decimate the wall behind the Chozo Statue and reveal a small passage to the Missiles. Now head out of here and go to the top and at the top right there is a save room through the blue door. You can save your game if you wish, then head out and go to the top left and you will see a green door. Blast that door open and watch for the giant Hoppers. Destroy the Hoppers first and then go to the left end of the room and use a Power Bomb, then drop through the plant, yes you heard me, drop through the plant and then pick up your other set of Power Bombs. Now head upwards through the elevator back to Criteria. ============================================================================= RETURN TO CRITERIA ============================================================================= When you reach here, head to the left and dash your way through to the left. When you reach back to your ship, take a running start from the blue door to the left then JUST PRIOR to reaching your ship press the jump button WHILE STILL DASHING. You should land pretty high up, in fact you should be at the top right portion of this place and you should find a yellow door to the right. Bomb it and enter through to pick up your next set of Power Bombs. Now run off the platform you are standing on, you should be on the other side, now jump up and QUICKLY roll into a ball and place a Power Bomb, you should see the wall up top decimate. Now, YOU DO NOT HAVE TO ENTER THROUGH because it is a bit risky. If you do, you can pick up an extra Energy Tank and when you reach the end path there are two missiles to the sides but you can only get one at a time and you will have to enter through again to get the other set. After that you will end up in a familiar place where there are Space Pirates in the room with a blue door to the left and a pink door(or previously pink door if you shot it with your missiles) to the right. Keep going to the left and go back to Brinstar. NOTE: You can just keep going to the left to reach here if you did not attempt to go through the top path earlier. ============================================================================= RETURN TO BRINSTAR ============================================================================= Now when you reach here take the next blue door on the right, you should remember this room because you got the pair of missiles but could never go through. But now since you have the Speed Booster you can advance to the right and pick up a RESERVE TANK. Now before you head out, roll into a ball and through the pipe at the bottom and pick up another set of missiles to the right. Now bomb that wall to the right and pick up yet another set of missiles. Now head out of this room, however the metal barricade closes before you even have the chance to get out. However, shoot the ceiling up top and go through. Shoot the enemies and collect the Super Missiles at the end and then drop down on top of the Super Missile platform. Not bad eh? That's a lot of stuff you had just acquired. Now head out of the room and drop all the way down, before you go through either door, you can bomb the whole platform below you with a Power Bomb. Now drop all the way down and through the door to the left. Keep going until you see a room with a bunch of silver blocks. STOP! Now move slowly forward and shoot the floor to see which portion of the floor is a fake floor. If you can shoot through it, its a fake floor. The Energy Tank is to the left, but the three blocks in front of the Energy Tank are false floors. Now take a running start from the end of the right side and then run and time your jump(you must jump at the same time as you are still dashing) to jump over those three blocks by taking a jump off the 5th block from the right of the Energy Tank. When you jump, you should reach the Energy Tank, then shoot the green door to the left and pick up the set of Super Missiles, then afterwards you can drop down outside in the silver blocks room. When you drop, the blue door to the left contains a save room, save your game and then head out and roll to the right. you will eventually reach a room with those little elves that show you how to reach up there. All you need to do is bounce off the walls and as you just hit the walls press the jump button again. It will bounce you off the wall in a zigzag like motion. But don't bother wasting your time, you can just bomb your way upwards and reach the first platform. Then head out of there, but mind you, it is a very difficult task to do. Also if you have a rapid fire controller, you can propell yourself on the right side of the wall using bombs in your morph form. If you do successfully get yourself up there, you can pick up a set of Power Bombs to the right, but its VERY FUSTRATING without a rapid fire controller. For now just take the first platform your see and roll out of there and head back upwards. Now head to the right back to the path to Maridia again, try to avoid running this time because you will open up a path to the bottom. However there is a bird in here that teaches you how to get out, take a running star and then when you turn blue, press down and then jump and you will zip out of there. NOTE: You can let the bird out, but its no use anyways because you get nothing special. After the battle head to the right and keep going until you reach the large room of Brinstar. In here head to the right and go down and you will see a yellow door, you can blow the door if you like but you don't have the tools yet to get the item. Just head to the bottom right, and go through the door to the darker green areas of Brinstar. In here at the top right is a yellow door, blow that door up to pick up another set of Power Bombs. Then continue through the right until you see a room with green pteradactyls, in the ceiling is an Energy Tank in which you will have to shoot to reveal. Now head back to Brinstar and make your way downwards and keep going to the bottom right BUT there is another set of Missiles in this very room, the same room with the yellow door at the top right. You will have to freeze an insect and then jump up there(you must be spinning while jumping) to the green pipe just below the yellow door you had blasted earlier. Then continue onwards to the bottom right. You will eventually see a yellow door in the red area of Brinstar, ignore it right now because you don't have the tools to reach the item. Keep dropping downwards and to the right and head to the elevator that leads to Norfair. NOTE: When you reach the waters and you can't seem to get through, try turning off your high jump boots.(Go to the screen by pressing start then press R and highlight your High Jump boots and press A) ============================================================================= Defeat of Crocomore: RETURN TO NORFAIR ============================================================================= When you reach here head back to the room where you had to run through with your Speed Booster to get the Ice Beam(its the first door to the left). You will eventually find the Power Bomb barricades, bomb that and then go to the bottom left. Then drop down and head to the right, when you see the olive green colored background, just dash through this place. At the end, there is a green door at the bottom and a blue door to the right. First head upwards and then save your game in the room to the top right. Then head out and back down and shoot the green door then prepare for a boss fight. ============================================================================= BOSS BATTLE: Crocomore ============================================================================= This battle is pretty easy, Crocomore has an infinite amount of life. Your only bet is to shoot him in the mouth and just push him back with your charged Spazer beam, missile or Super Missile. Eventually he will step on the weaker light brown platforms and drop down to the magma pit, which will eat Crocomore alive. After the battle ignore whats to the right and head to the left, WAIT! I thought Crocomore was gone? Don't worry it can barely stand up and it will knock down the wall in front of you and its bones will drop. Head to the left door. When you reach in here, go to the bottom right and save your game. Now head out and to reach the pink door at the top left part of this room, wait for the little red bugs to come out of the pipe and jump up so that they will try to match up at your height, then freeze them. Use the little critters as platforms to reach the pink door and inside contains a set of Power Bombs. Now head out and to the bottom blue door. When you reach here you can't do much inside the blue door to the left, so drop down the LONG vertical path and once you reach here there is a pink door which leads to a set of Missiles. Now head out and shoot the blue door at the bottom, in here place a Power Bomb to clear out the small blocks. Now from the right, take a running start and then quickly charge down as you reach the end of the platform and then quickly jump up and to the top right is a set of Missiles. Now head back to the running platform and charge and perform a super somersault jump(dash, and as you turn blue press the jump button as you reach the end of the runway. You should reach the blue door and inside here is a GRAPPLING BEAM. Now head to the top and you will have to use your Grappling Beam to reach across. Note that you will have use the Grappling Beam to reach across until you reach the room with a blue door at the top. Now head to the top right and in the room where Crocomore was killed use your Grappling Beam to the right and pick up the Energy Tank. Now head up and to the right and keep going until you reach a room with an energy recharge unit. You will eventually reach a room where you will have to grapple over lava with those claws trying to grab you into the spikes. Then when you reach the next room, go to the top right to the next room, in this next room an earthquake erupts again like it did before. Head upwards and to the next room continue to the left. When you reach a room with Dragoons popping up and Multiviola(those little red balls that makes wierd sounds), head to the top right room. When you reach here you will have to watch your step, then pick up the missile and keep going across with your grappling beam and then pick up the WAVE BEAM. Now head out of the room(you can drop down below, some of the spikes are fake) and continue to the top and then go to the top left part of the room and then use your grappling beam to get across to the green door. Blast the door and in this room pick up the Missiles and shoot the lava floor on the bottom left and a metal lift will open up, wait until the lift reaches its peak, then jump to the top and roll into a ball and bomb the wall to the left, it will open up a path to the left, shoot the blue door and inside and then at the end pick up a Reserve Tank, BUT shoot the small green and red platform closest to the Reverse Tank and pick up the Missile, and then head back outside to the large room of Brinstar. Now head to the bottom left blue door and keep going left until you reach the room with the elevator leading back to Brinstar. ============================================================================= PATH TO THE WRECKED SHIP ============================================================================= When you reach up from the elevator head to the left and back to the room with the long vertical shaft where you have to shoot the red crabs to go upwards. Freeze them again, then remember that yellow door in the small left corner? Bomb that door and enter through, don't destroy the lightning bugs, otherwise the room will go dark. Go across with your Grappling Beam, and don't worry the little flying claws cannot knock you off. Keep going across until you see the pink door, blast it and inside pick up the X-RAY SCOPE, use it to view any hidden passages in any room. Now head out of the room and back outside to the red wall area. From here head straight up like you did before past the room with flesh eating plants and spikes and go upwards to the elevator. It will lead back to Criteria, head up the blue door and this time go to the right and kill the giant flies. Enter the room to the right and pick up the Missile using your Grappling Hook and continue on through to the right(watch for the shattered Grappling Hook platforms, they will only be able to sustain you for a few seconds). Eventually you will be outside, and note that you can use the flying green crabs as Grappling Hook platforms to get yourself across. When you reach the Green door, blast it open. ============================================================================= SYSTEMS DOWN? ============================================================================= You've arrived at the old Wrecked Ship, the crew members are all dead and power seems to be down since you can't save your game. When you reach the long vertical path, go all the way down and blow up the floor, it will reveal a passage further downwards. Blast the green door open and enter through, in this next room bomb the bottom right path and roll through and blast the eye. Uh-oh, you know what this eye means. Blast the eye three times with your missile and enter through and prepare for a boss fight. ============================================================================= BOSS BATTLE: Phantoon ============================================================================= This boss is going to be pretty tough, get your weapons charged up and be prepared. The tough part about this boss is that you can only hit him in the eye. However it's unpredictable when it will open its eye and even if it does open its eye it opens it for just a split second. Watch for the blue flames that it drops, you can shoot them but 1/7 will they ever drop something for you to refill. It takes about 6 Super Missiles to destroy him, but you can use your charged beam or your regular missiles to attack him if you run out. It will start to change to a darker color like Kraid and the Spore Spawn did. ALWAYS keep your weapon charged, once Phantoon throws out the row of flames, jump through them WHILE CHARGING your weapon at the same time. Then continue through at the same pattern. After the battle collect the items left behind and head out, you will also notice that the room is now brighter than before. This is because Phantoon was draining all the power to feed himself. Now head out of here and go to the left to the blue door and inside is a map room, update your map and then head out. Now head back up the way you came through the bombable floor. The metal doors you saw earlier are now flashing, take the next available door at the top left and pick up the Super Missiles inside and head back out. Keep going to the top, and the ceiling will be destroyable. When you destroy the ceiling, keep going and past the blue door. In here destroy all the enemies so you can enter through the doors, after destroying all the enemies go to the right path and pick up the set of Missiles inside. Now head out and take the left door, when you are outside head to the left and don't worry about the bottom right door. Now when you go to the left head to the small dot that you see on your map, when you reach there there is a small block on the floor which can be blown up by a Super Missile, jump up and point your gun down and blow the block and drop through and pick up the set of Missiles. Now head back up through the gap you shot the Super Missile with and keep bombing the floor to the right, you will eventually find a hole on the bottom floor. Now roll to the right and continue to the right past the next doors and you will reach a room with spikes on the floor and Grappling Hook icons at the top. Use your Grappling Hook and get across there and you will find a Chozo Statue in a stance figure, roll into a ball onto its hand and let it take you the rest of the way. When the Chozo Statue takes you down, take the bottom path first and bomb your way through, knock the robots into the spike pits and then grab the missile at the right Chozo Statue. HOWEVER, place a Power Bomb and blow up the Chozo Statue. It will create a long runway, so run through and then use your super jump to reach to the top. When you reach there pick up the Reserve Tank but watch for the hidden floor, otherwise you will have to start over again. Now head out and then go to the left back to the Chozo Statue that had brought you down here earlier. Now enter to the left door and pick up the GRAVITY SUIT, which allows you to move freely in water, cuts damage down by 75% and it allows you to take no damage from lava. Now head out to the left and you will drop downwards. When you drop downwards there is a set of Missiles underwater to the left. Now head to the top left and keep running to the left, CONTINUE TO GO LEFT until you reach the elevator leading to Brinstar. ============================================================================= RETURN TO BRINSTAR AND THE PATH TO MYRIDIA ============================================================================= When you reach here head to the down right path and keep going until you reach the long vertical room of Brinstar(check your map). When you reach here here there are two places that you can go to, remember that yellow door that you saw earlier? Head inside and use your Grappling Beam to land on the Grappling Hook Icon and shoot the blue electronic door, then use your Grappling Beam again to head upwards on the platform. Inside here is an Energy Tank(which should be your 7th or 8th one, depending how you had followed the walkthrough). After that head out and use your beam and destroy the Hoppers and shoot the floor below to reveal a metal lift, which will help you to the top. Now head out of this room and go to the top left and use your Grappling Hook to get across and pick up the set of Missiles. NOW, use your Power Bomb and it will decimate the bottom floor. Now, do you see the black path to the left wall? Jump through and you will enter the next room, and at the end you should see a small block that doesn't exactly mesh in with the floor. Destroy that block with a Super Missile and drop down and pick up the Power Bombs. Now shoot the wall to the left and the metal door will lift, then head out of here. Now take the bottom right path and return to the giant glass tube you saw earlier in the game. ============================================================================= THROUGH THE WATERS OF THE DEEP ============================================================================= When you reach the glass tube, place a Power Bomb in the tube and after the detonation, you will shatter the tube, which in turn allows you to go to Myridia. At the bottom is a save point, and to the top is a path further into giant Myridia(by that I mean its the largest part of the game). Now enter the door to the top, when you reach the giant ocean floors, head straight up to the top and go to the right door. When you enter through here turn into a ball and roll to the edge without falling over, now turn TURN OFF your Gravity Suit. Now roll off the edge and hold left on your directional pad. You will eventually roll to the room to the left, which will lead to a set of Super Missiles. Now head out of the small area and when you drop down, take the second door from the left and shoot the blue door and into the next room. From here head to the left and drop down to the first crevace from the left with a lavender colored Space Pirate. Down here head to the right through the invisible passage which will lead to a pink door, destroy that pink door and enter through. In this room ignore those cute little turtles(aww!!) and stand on top of the gaint turtle and it will lift upwards. Get your Grappling Hook ready and then jump upwards aiming your Grappling Hook to the Grappling Hook icon. Note that depending on where you step on top of the giant turtle determines where the giant turtle will lift straight up. Up above is an Energy Tank, and you will have to swing around to get it, but it can take a few practice tries. Now before you head out of the room, go to the right end of the wall and stand on the turtle and then keep shooting up the wall until it reveals a set of Missiles, you can get the Missiles without morphing into a ball. Now head out of this room and when you reach the Space Pirates room, head back to the upper right and into the room that you were in before. Now when you reach here, head upwards to the top right by using your Grappling Hook, and you will have to grapple onto those gold mutated balloons or whatever. And then grapple onto the Grappling icons above, ignore the blue door to the top middle of this room though. Then grapple to the right and to the next blue door(note that it might take some time before you actually succeed since there is timing involved). Now when you enter the next room, shoot the floor down below and then head to the right and you will see a green door, blast that open and then continue on through. Now Power Bomb your way down and to the left is a pink door which contains a save room, after saving your game head out and start dashing to the right and charge down until you see the last opening to the right. Super jump through that and it will lead to a set of Missiles. Now keep going to the right but use your X-Ray Scope to check the floor in front of the Super Missiles, jump over that floor and pick up the Super Missiles and then drop down. You will notice a blue door to the right, don't worry about that door there is nothing inside it. Now head back out to the long runway, but this time super jump upwards to the path just infront of the entrance where you had came in. And at the top left shoot through the blue door and enter through. You will notice a familiar foe(for you Metroid veterans), mainly the Metroids. In this room go to the top right and shoot the wall and it will break through and then shoot the bottom and shoot the right side. Now when you drop down, you will have to take a running start from the bottom left and then dash towards the right and it will break through the Speed Booster icons. Then enter the next room for a boss fight. ============================================================================= BOSS BATTLE: Sea Dragon(forgot name) ============================================================================= This battle isn't hard, all you have to do is aim missiles or charged beams at its head. It will go through the holes and sometimes it will shoot out little green fireballs from its mouth, but take the time to aim for its head and just keep aiming for its head. After the battle the right wall will explode and aloow you to go through. In this next room DASH through to the right side(you will see an Energy Tank, ignore it for now) and then continue through. Watch for the Metroid it will latch on to you if you do not kill it quick. Now morph into a ball and roll to the bottom right and it will lead to a Missile Recharge, if you don't need it then don't bother. Now continue through upwards and watch for three Metroid larvas, destroy them and grapple your way to the top right door. In this next room watch out for the Metroids, and then jump down and grapple forward. Don't stay in the quicksand too long, there are spikes down there. Keep going forward to the right and you can kill the Metroids with your Grappling Beam. However note that it might take some practice to get across to the top right. When you reach the top right, enter through to the save room and to the right of that save room is an energy recharge room. After saving your game head out and to the bottom right path and shoot the green door and enter through. In this room walk(yes ALL THE SPIKES HERE ARE FAKE) to the far right and shoot the right wall for a Missile. Now head back to the first set of spikes near the entrance of this room, drop through(yes they are false spikes) and shoot the eye and be prepared for a boss fight. ============================================================================= BOSS BATTLE: Dragoon ============================================================================= Now when you first enter through here shoot out all three side panels with your missiles to both the left and right. You might want to use it later on. Now your main goal is to hit Dragoon in the stomach, keep shooting him but watch for the little white spores that come after you. If one of them latches onto you, Dragoon will grab you and repeatedly hit you, but if you shake hard enough and fast enough(basically go crazy on your controller) you can shake free. If you have about 110 missiles at your disposal, shoot them like crazy aiming for his stomach, even if he shoots out those little white spores, you can still over power them and hit his stomach about 10- 30 times a round! That should make for a quick killing, however if you want to kill him a fast but painful way, then follow this: First equip your Grappling Beam and let Dragoon grab you, wait until you reach the side panels and then use your Grappling Beam and latch on, it will shock you but it also drains down a lot of Dragoon in a matter of seconds! Its the quickest victory possible but you must have at least 7 full Energy tanks. After the battle head to the left and pick up the Space Jump. Now Space Jump your way to the top right and head out of here(press the Jump button constantly to propel yourself). When you head out of this room, you can save your game. After that Space Jump your way out of here to the left and back to the vertical room with the Metroids. Destroy them and the metal door to the left you saw earlier is now open. Head through that door and continue on through. In here watch for the shooting cactus plants, destroy them and keep Space Jumping through to the left and continue through. In the next room head down and keep going to the left, and when you reach the area where you see small green plants on the floor, head upwards to the top middle of this room(use your space Jump) and you will eventually find a path that only your Space Jump can get to in the middle. Enter through the door and then Space Jump to the top right and continue on through. You will find a room with Space Pirates, but you can't kill them with the weapon that you have now. Head to the bottom right of this room and pick up the PLASMA BEAM. Now lets get some ass kickin done, you'll be amazed by the power of this gun. Destroy the Space Pirates and then head out of this room and back outside to the long vertical room where you used the Space Jump to get here, now head out to the left and then drop down and take the left path and you will see a green door. Shoot that green door and then drop down through the LONG pipe. Now when you enter this room destroy the floor and take the right path and keep going until you see a Grappling Beam Icon at the top. Grapple onto the icon and then enter through to the top and Space Jump your way all the way to the top right(watch for the little bugs that try to knock you down though). Now when you enter here, keep going down until you see the next door to the right, BEFORE YOU GO IN, select your Power Bombs and morph and roll inside, now quickly detonate a Power Bomb so that the right wall blows up and DO NOT DESTROY THE CREATURE. It will plow a way through to the right and only it can paved the way. Now keep going to the right and in this room pick up the SPRING BALL, and to head out of this room you must use your Spring Ball, which will allow you to jump in morph form. When you head outside this room, drop downwards and keep going to the left and eventually you will see red crabs come from the opening on the floor. Roll down and into that opening in the floor and then keep going to the left and you will have to open the gate with a Super Missile. After that head downwards and then go to the left and save your game at the bottom. Now head upwards and back to Norfair on the elevator. ============================================================================= RIDLEY'S HIDEOUT ============================================================================= Now head down and to the bottom right door that leads to a save room. Then in the room to the right, dash your way across into the next room. In here drop down below and then shoot the gate to the bottom left and enter through the door. Keep going down until you see a door to the right, enter that door and into the large lava spike pit room and Space Jump across(you've been in this room before) into the next room where you will see a blue gate. Shoot that gate and roll through to the room and at the bottom lies a yellow door, blast it open and enter through. In this room drop to the lava down below and Space Jump your way across to Ridley's stone structured mouth at the top left. To the left is a save point, you might want to save your game because there are some pretty tough suckers in Ridley's Hideout. Then take the elevator down, and notice the music change. Now head to the left and keep going(NOTE: This place is full of magma, which is too hot for your current suit to handle very long) to the next room. In here there is a magma pit, Space Jump across to the Chozo Statue hidden in the bricks, Power Bomb through and roll into a ball onto its hand. The magma pit will drain by itself and allow you through, then continue to the bottom right AND STOP IMMEDIATELY ONCE YOU GET TO THE NEXT ROOM. You will see a set of Missiles across, Space Jump to get them because the floor will collapse once you step on it. Now drop down and prepare for a boss fight, but move slowly to the right as the Gold Chozo Statue will drop on you. ============================================================================= BOSS BATTLE: Gold Chozo Statue ============================================================================= This boss battle isn't too hard, use your charged Plasma Beam and it should take only 10 shots to kill him. When he drops those small fire bombs, shoot them for items when you need it. Now go to the right room and get the SCREW ATTACK(you should have all the suit enhancements now) and return back to the room you fought the Chozo Statue in. At the top, Screw Attack your way up to the right and place a Power Bomb to clear the debris and pick up the set of Super Missiles. Now head down and to the right(where you got the Screw Attack) and then Screw Attack your way upwards to the next right room and recharge your energy and head out and keep going upwards to the top right door. In here there are a lot of flying crabs, freeze them and continue through past the green gate and continue through and keep going right until you reach a room with an earthquake. Screw Attack through the old structures and keep going to the right. In this next room, Screw Attack your way up the vertical room, but before you enter the door to the top right, shoot the ceiling and enter through the door at the top. Now in this room shoot the first block and when you drop to the next platform BOMB ONLY THE LEFT MOST BLOCK and roll through to collect the set of Missiles. Now head out and go back up(if you keep going down, you will eventually meet where you had started earlier) to the top right room(be careful though, the blocks to the right will drop you down below). Here continue to the next room and Screw Attack your way across, but becareful though since you don't have much time as the magma will quickly rise. In the next room, shoot and blocks down below and bomb the floor and continue through the bottom. You will see a blue door to the right, save your game and then head out and continue to the bottom. Bomb your way through until you reach a yellow door, bomb that door and drop through. In this next room shoot the spikes and a metal gate will lift and allow you to roll through to the left. Now once you destroy the enemies, bomb the bird statues BUT, roll to the bottom left and pick up a set of Power Bomb. Now continue on down past the green door and enter through. In this next room, you will face(yes believe it or not) kung fu Space Pirates. You can only hit them while they are yellow or throwing something at you. It takes two shots to take them out, then continue through to the left. Now keep going to the left and you will eventually see an eye at the door. Shoot it and prepare for the battle where you and Ridley left off at the Space Colony. Remember, your fighting for keeps! ============================================================================= BOSS BATTLE: Ridley ============================================================================= This battle will be pretty tough, it takes 20 Charged Plasma shots to take Ridley down. You can use Missiles and Super Missiles but that would take too long since a charged Plasma Beam is the strongest weapon you have(well besides of course your Screw Attack and your Speed Boosters). Keep shooting at him with charged Plasma Blasts and watch for him to pick you up, you can shoot him when he picks you up though(unlike a certain someone, hack cough, Dragoon). Note that you will probably lose a lot of energy in this battle, but that's okay if you win :) After the battle pick up all the remnants left behind and enter through to the room to the left. In here the Metroid Tube is broken, but shoot the lower right of the room and pick up the energy tank. Now return back to the spike room, and keep going upwards and go back to the last save room. Save your game and then head upwards to the right blue door. In this room you see an Alien(TM) head to the right, go behind it and drop down below to pick up an Energy Tank. Now head back all the way to the top and you will see a blue door to the top right. Ignore that door and head to the left wall(its an invisible passage) and shoot the blue door to the left. Now in this next room, head to the top right and pick up the set of Missiles. Now use your X-Ray Scope and check the wall to the right, you will notice that you can advance past the wall through the narrow paths, use your X-Ray Scope to help you get across to the next blue door at the floor. In this next room pick up the Power Bombs and head to the left and back into the room you picked up the Missiles in. This time take the top left blue door and in this next room to the far left is a set of Missiles. However you will have to bomb the first platform you step on to get into the room that carries them. Now head out and back to the upper left and in this next room you will be back in the upper parts of Norfair. Head out of here back to Brinstar in the elevator room(if you still get lost, then I just don't know what to say). ============================================================================= FINAL CONFRONTATION ============================================================================= Now keep going to the left and just return to Criteria(through the elevator in the green parts of Brinstar). Along the way back, you will come to the place where you had picked up the Charge Beam from earlier in the game. Go back there and bomb through and you will eventually pick up an energy tank. Now continue back to Criteria and when you reach the elevator room in Criteria, keep going to the right until you reach the room with Space Pirates on the upper platforms. You will see a pink door(or previously pink depending if you shot that door or not), enter through to the room with Golden statues of the four bosses in each area. After the statues do their work, the floor will collapse and let you through to the bottom elevator. Now when you enter down, save your game to the bottom right and then head out to the left. You also wonder "why do I already have a map of Tourian?" well in the original Metroid, Samus already visited here. Keep going through(its pretty linear) until you reach a room with giant blue hoppers. You can't destroy them at all(!), not even with your current weapons. Keep going into the next room and you will see a blue hopper come at you. Then suddenly a HUGE ASS Metroid sucks the life out of it and then sucks the life out of you. However, it only leaves you with one energy left, wonder why. Oh well, keep going through and check your map and you will eventually see an Energy Recharge and Missile Recharge room. Recharge your supplies and then continue on through, past the eye guard and then save your game. In the next room shoot the orange parts of the wall, you must destroy them quickly, otherwise the walls will reform back. Then at the end destroy Mother Brain with MISSILES ONLY, mainly because your beam will render in effective. You can freeze the energy rings so they stop coming at you. However, the battle has just begun as Mother Brain rises upwards and becomes this huge fugly dude with amazing powers. ============================================================================= FINAL BATTLE: Mother Brain ============================================================================= In this battle just keep aiming for its head with everything you've got. Avoid its attacks and eventually Mother Brain will power up this intense beam and then sucks away four energy tanks away from you. It will continue to do so and you can't do nothing about it, just when you are about to go, the giant Metroid you saw earlier sucks the life out of Mother Brain and then gives the energy back to you. However, Mother Brain has so much power that it steadily regains its vitality on its own, even when the Metroid is still recovering you. Then Mother Brain attacks the Metroid until it dies, *sob* however, it releashes energy and gives it to Samus far supererior than what she is holding. Check your stats and LOOK! LOOK! you've got a friggin awesome and 10x times powerful than a Charged Plasma Beam HYPER BEAM! Fire it at Mother Brain and just watch the power as it punches her head back like an uppercut! Just keep aiming and don't worry about her projectiles. After the battle, you still have to get out of here! A 3 minute bomb has been set, head to the left and keep going back to your ship. Also remember the room where you had gotten the bombs?(you will eventually meet there) Inside that room blast the right door and leave, you will save your friends earlier that helped you get out of a certain room. Now head back to your ship and watch the fireworks fly as the entire planet of Zebes explodes and also watch the right part of your screen as you will see a tiny dot zoom by. That's the friends that you have saved earlier flying away in a little ship. Now watch the credits scrool by and you will get a percentage at the end. NOTE: There are three possible endings, one has Samus still in her suit and shooting you, another has Samus take off her helmet, and the last one has Samus in JUSTIN BAILEY or just in swimsuit. Below are the times to acquire the endings, especially the last one you pervert you (^_^). Under 2:30 - JUSTIN BAILEY Under 10:00 - Helmet off(still has underhelmet gear though) Above 10:00 - She stays in her suit. ============================================================================= ---------------------------- [ C R E D I T S ] ------------------------------ ============================================================================= -+- Nintendo(www.nintendo.com) For making one of the best games ever for the NES. -+- CJC(www.gamefaqs.com) For his hard work and dedication to the site. -+- Dingo Jellybean For typing this FAQ. ============================================================================= ============================================================================= Time of completion: 13 hours, 2 minutes, 01 seconds Copyright Dingo Jellybean (C) 2000
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