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    FAQ/Walkthrough by Kodos86

    Version: 1.1 | Updated: 01/07/03 | Search Guide | Bookmark Guide

    Super Metroid FAQ/Walkthrough
    Version 1.1
    by Kodos86, copyright 2002- 2003, all rights reserved
    Platform: Super NES
                          0. T A B L E  O F  C O N T E N T S
    0. Table of Contents
    1. Updates
    2. Story
    3. Controls
       - Basic moves
       - Special Moves
       - Opening Doors
    4. Weapons & Items
    5. Walkthrough
    6. Speed Guide (coming soon)
       - Tips
       - Speed Walkthrough
    7. Enemies
    8. Credits
    9. Legal Information/ Contacting Me
                               1. U P D A T E S
    Version 1.1: Fixed a typo in the legal section.
    Version 1.0: Initial Update
                                2. S T O R Y
    Metroids were discovered by the Galatic Federation, and were unlike any
    creature ever seen. The space pirates found out about the Metroids and
    attempted to create an army of Metrids, until Samus Aran was called in to raid
    the Planet Zebes, and defeat the pirates. Because of the threat the Metroids
    presented, a task force was sent to the Metroid homeworld, SR388, to destroy
    the Metroids. They failed, and Samus was sent into SR388. The last Metroid
    larva was saved by Samus, and was brought to a Space Academy. The scientists
    believed that the Metroids could be used for the benefit of humanity. Shortly
    after leaving the station, Samus recieved a distress signal from the academy.
                           3. C O N T R O L S
                            Basic Moves
    The following is the reccomended control setting, not the default one.
    B: Jump
    A: Dash
    Y: Shot
    X: Item Cancel
    R: Angle Up
    L: Angle Down
    Select: Item Select
    Start: Pause
                               Special Moves
    Turn on this option, and you can move backwards while the beam is charged or
    while firing.
    Wall Jump
    This move can be frustrating to learn and use. You must do all rolling jump,
    and land against the wall. Press the control pad in the opposite direction, and
    jump. Keep repeating this to move up large walls.
    Turbo Bomb
    By going into the morphing ball and then laying several bombs, you can move up
    Charge Beam Moves
    If you charge up the beam, and then go into the morphing ball, you will drop 5
    bombs at once. Jumping while charged up produces a move similar to the Screw
    Super Jump
    Use the speed dash to the point that you are flashing blue, and then press
    DOWN. You will begin flashing yellow. Press and hold the jump button for a
    super jump. Keep in mind that you will recieve damage from this move.
    Charge Beam Attacks
    Equip the charge beam and ONE other beam. Select the power bomb item, and
    charge up the beam for a special attack.
    Crystal Flash
    This move can only work in certain conditions, and will refill your health. You
    must have 29 or less energy units, 10+ missiles, 10+ Super Missles, and 11+
    Power Bombs. Select the power bombs, go into morphing ball mode, and hold: L,
    R, Y, and Down. The resulting blast will absorbed by Samus and refill her
                              Opening Doors
    The doors in the game are opened in different ways.
    Blue Doors: Opened with a single shot.
    Red Doors: Must be opened with 5 missiles or 1 Super Missile.
    Green Doors: Require 1 Super Missile.
    Orange Doors: Opened by 1 power bomb.
    Metal Doors: These open only while flashing. To do so, kill all the enemies in
    the room. Some metal doors are opened after defeating the area boss.
    Gates: These each have a color, and are opened the same way as their
    corresponding door colors.
                             4. W E A P O N S  &  I T E M S
    Icon Items
    Missiles: There are 230 of these in the game, and are more powerful then the
    reglar beam.
    Super Missiles: These are equal to 5 missiles. You can collect up to 50.
    Power Bomb: A power bomb releases a deadly blast that will damage any enemy on
    the screen. There are 50 of them.
    Grappling Beam: This lets you latch onto blocks that have a + in the center,
    and allows you to move across gaps. It can also be used to grab power ups and
    damage enemies.
    X-Ray Scope: This shows you where hidden passages are, and is not needed to
    complete the game.
    Energy Itemd
    Energy Tanks: Each one of these gives you an extra 99 units of health. There is
    a total of 14.
    Reserve Tanks: These are an emergency energy source, and kick in when your
    energy is eliminated. There are 4 of them, and they are empty when you first
    get them.
    Beam Items
    Charge Beam: This lets you charge up the beam for a more powerful blast.
    Ice Beam: This freezes enemies and allows you to use them as platforms.
    Wave Beam: The Wave Beam fires the beam in a wavy pattern, allowing you to hit
    more targets.
    Spazer: This fires 3 shots at once, doing more damage. It cannot be combined
    with the Plasma beam.
    Plasma Beam: This does a large amount of damage, and cannot be combined with
    the Spazer beam.
    Hyper Beam: The most powerful beam, you get this from the giant Metroid at the
    end. It cannot be combined with any other beam.
    Suit Items
    Varia Suit: This protects you from extreme heat, and cuts damage in 1/2.
    Gravity Suit: This reduces damage by 3/4 and lets you move normally in water.
    It also protects you from lava.
    Boot Items
    Hi-Jump Boots: These let you jump higher.
    Space Jump: This lets you jump continuosly in the air.
    Speed Booster: This makes you run faster. When at high speed, you can destroy
    enemies and special blocks.
    Special Items
    Morphing Ball: Press down to roll into a ball and move through tight spaces.
    Bomb: Roll into a ball and press the fire button to drop a bomb which can
    destroy some surfaces. You have a limitless supply of bombs.
    Spring Ball: This item allows you to jump while rolled up in a ball.
    Screw Attack: While jumping, you can jump into enemies and destroy them.
                        5. W A L K T H R O U G H
    NOTE: There are many different ways to play through Super Metroid. This
    walkthrough does not cover how to get every item, merely how to get through the
    game with enough items to make it fairly easy. I did not cover how to get every
    item, because it is uneccesary for beating the game. Remember that at times it
    can be hard to give directions for this kind of game, so you trying to find a
    player's guide or set of maps may help.
                          Ceres Space Colony
    After recieving a distress call, Samus returns to Ceres to find it in dissaray,
    with several dead bodies on the ground. Head in the only available direction,
    and you will reach a room with the Metroid larva. Wait a few seconds and Ridley
    will appear. Fight him if you want, but there is no way to win this battle.
    After you health gets low enough, Ridley will leave and start a self destruct,
    giving you 1 minute to get out. Make your way back to the beginning, and hop
    onto the elevator to leave. It then cuts to a cinema where Samus leaves the
    exploding station and heads to Zebes.
                            To Torizo and Brinstar
    When you arrive on the planet, no one seems to be around, and the place seems
    deserted. Head to the left and drop down the center. Head through the door at
    the bottom, and drop down another series of platforms. At the bottom, head
    right to the next room. Head right, past Mother Brain's old containment room,
    and towards the elevator, and take the elevator down to Brinstar.
    From the elevator, head left and jump over to the Morphing Ball, which is on a
    pedestal. Grab it, and a sensor will go off, making an alarm noise. That can't
    be good. Head to the left, and through the door. Shoot through the platforms,
    and through a lower door to a room with missiles. Head back up, and open the
    red door. Head through there all the way to the right, and grab some missiles.
    Head back to the elevator, and back to Crateria.
    Now that you've set off the alarm, the planet's forces are all out, ready to
    attack you. Kill the Space Pirates, and make your way to the next room, and up
    the long shaft. Head all the way up, and to the right. Morph, and head through
    the small opening down to another section. Head through the door, and to the
    right, and into a room with a Chozo statue. Grab the bombs, and the door will
    turn grey.
    The statue will come to life, and you will be attacked by the first boss,
    Torizo. Fire your missiles and then your beam at his chest. If you trys to
    corner you and hit you with his arms, morph to avoid them. If he shoots balls
    at you, shoot them to get power ups. Eventually, his head will blow up, but he
    keeps fighting. Keep shooting him until he's dead.
    Head back to the left, and bomb through the rocks. Go through the door below
    the save point, and bomb through the blocks to get to some more missiles. Head
    back to the room where Mother Brain originally was, and bomb through the
    containment thing to get some more missiles. Then, head back all the way up and
    to the left. Head through a long room, and grab your first energy tank and the
    end of the room. Head past the Space Pirates, which must be killed with
    missiles, and blast through the door at the lower left. Go through another
    room, and to the elevator to Brinstar.
    You'll emerge in a jungle area, with several enemies crawling around. Go
    through the first door on the right to get some more missiles. Then use the
    save point through the second door on the left. Drop down to the bottom, and
    use the door on the right to reach a pink colored area. Head right, and go
    through the next door. Head all the way up, and through the red door on the
    right. There are several Kihunter's in this room, which should be killed with
    missiles. Go through the metal door to Spore Spawn.
    Spore Spawn
    Spore Spawn will wave around and drop out little spores which be shot for
    power-ups. Go into ball form to dodge the spores. When Spore Spawn stops and
    opens up, fire a few missiles into it. Then it will close up, and repat the
    pattern. As he gets weaker he will begin to move faster. After killing him,
    jump ontop of him and head upwards and to the next room.
    Jump onto the second pipe, which will dissappear, and drop you through a long
    shaft. Get the Super Missle from the statue, and head to the left. From here,
    head all the way down and grab the missles. Then, bomb through the blocks down
    to a lower section where you can grab the Charge Beam. Head back up, and to the
    Head all the way down this room, and to the gate. Shoot it, and head past the
    Sidehoppers, and into the next room. In here, jump onto the higher platform,
    and dash across to the other side, and through the door to the red tunnel.
    Drop all the way to the bottom, bomb through the floor, and farther down. Go
    through the door on the right. Go through the next room, into a room with
    several Yapping Maws. Shoot straight up to break several blocks, and wall jumo
    to the top. Use the charge beam to blow out 2 blocks, morph, and head right to
    another room with the Spazer. Head back down, and keep going right until you
    reach the elevator to Norfair.
    For now, there are only a few rooms in Norfair that aren't warm enough to cause
    damage. Drop to the bottom, and go through the door on the left. Grab the
    energy tank, break through the blocks, morph, and head right to the next room.
    In here, blow through the top of the barrier and jump down to grab the Hi-Jump
    Boots. Head back to the previous room, kill the enemy in there, head up, grab
    the missiles, and bomb through to the exit. Head back to the elevator, and use
    a Super Missile to shoot through the lower block on the right. Morph, and head
    through to a blue room. Jump up, and walk through the face into the next room.
    Bomb through the floor, head down, bomb through the wall and head to the right.
    Head to a room with several KiHunters. If you want to, you can reach a save by
    bombing through the wall on the right. Then, bomb through the middle of the
    room, and drop down, and head through another door into a green room.
    Now you'll start hearing the ominous music that precedes one of the bosses.
    Blast the space pirates, and head right past the spikes that are being shot at
    you. At the end of the room is mini-Kraid, the source of the spikes. Dispatch
    the little twerp with a Super Missile. In the next room, jump over the pipe and
    the spikes, where you'll see the body of someone who obviously didn't fare as
    well as you. At the end of the room, is a large eyeball over the door. Fire 3
    Missiles into it's eye to turn it into a door. Head through to the next room.
    Wait a few seconds, and Kraid will come out of the ground. Once he opens his
    mouth, fire several missiles into it. Kraid will raise up and destroy part of
    the upper platform. Jump up, and continue the battle. Kraid will shoot small
    spinning claws and fire platforms from his belly. To make him open his mouth,
    shoot his eyes with a missle. Three Super Missiles to the mouth will kill the
    lizard. You can also use missiles and the charged beam. Once he's dead, head to
    the right, and get the Varia Suit from the next room.
    On the way back to Norfair, be sure to head through the now-flashing door.
    Inside are several Beetoms. Use missiles to kill them at a distance. If they
    latch onto you, use your Super Missles. Then, shoot into the ceiling to reveal
    an Energy tank. Then, head the rest of the way to Norfair.
    Since you have the Varia Suit, you can move through the rest of Norfair without
    baking from the heat. Go through the first door on the right, and bomb through
    the ground. Head right, and through the red door. In the next room, head over
    to the third gap, and drop down. Fire into the right corner of the lava to
    reveal a missle. Provided you have somewhat good health, go into the morphing
    ball and retreive the missle. Then head back up and head to the next room.
    There, the lava will rise up to meet the platforms, after which Dragons will
    surface in the lava. Head across, being sure to avoid the Dragons.
    You will then emerge in a bubble covered room. Head through the upper door and
    save, and then head all the way to the right. Bomb through the floor, and grab
    the missles. Then head back up, and bomb through the middle of the floor, which
    leads to a set of tunnels. Follow through them, and go through the bottom door.
    Drop down through the next room, and take the door to the bottom right. In this
    room you'll have to avoid the Magdollites as best as you can, since you don't
    have the freeze beam yet. Continue through here and through the next room.
    Once you get into here, you'll start hearing the rumbling sound of lava slowly
    rising up. That would be your cue to move your ass out of here fast, and into
    the next room. Then, jump on the moving platforms to get across the lava to the
    next room. Equip your missiles in here, as at each platform a Dragon will pop
    out, which you should dispose of with a well placed missile. Head towards the
    top of this room, and take the the door at the top left out.
    Head up, to the right, and open the green door. Go through into another
    green-bubble room. Kill the Skrees, and then shoot through the ceiling, and
    jump through the passage. Head through the door to the left. In this room, dash
    across the blocks to the other side. Shoot through the ceiling at the end of
    the room, and grab the missiles. Head through the red door and grab the Speed
    After grabbing the Booster, you will start the hear lava raising up- that's
    bad. Exit the room, and speed dash back to the left, and head back to the
    bubble room. Drop down, go through the pipes, and go through the door to the
    left. Go through this room to the next, and speed dash through several blocks
    and enemies. Head through the door on the right to a save point, and continue
    right back to the first part of Norfair.
    Jump up to the top, and go through the green door on the left. Speed dash
    across this room and past the gates. In the next room, travel past the lava on
    the moving platforms, and into the next room. Head up through this room, and go
    to the right. Morph, go onto the ledge all the way to the right, and blow it
    away with a bomb. You need to manuever into the next section while still
    morphed. Drop off the block you land on, and then (still morphed) tap right to
    land on the lower block. Repeat this twice, and head right to the Ice Beam. Go
    back to the previous room, and head back up and through the door on the right.
    In here, freeze the little blobby things that jump out of the lava, and use
    them as platforms. Continue right, into the next room, drop through the hidden
    passages, and right through the tunnel and back to the first part of Norfair.
    Go back up the elevator to Brinstar.
    Head back through the red tunnel, to the point where the Rippers were. Freeze
    them and use them as platforms to head back up the tunnel. After the Rippers,
    jump back up to where the door to the rest of Brinstar was. Head up further,
    and freeze another group of Rippers for platforms. Shoot the ceiling, and head
    through the door on the right.
    This room is filled with plants that will try to suck up your energy. If you
    fall into one, aim down and fire into it until it lets you go. Continue right
    into another room, and bomb through a few hidden passages. Go through the left
    green door at the bottom. Head across the platforms, and grab the Power Bombs
    from the Chozo Statue. Detonate a bomb to blow away the wall and reveal some
    missiles. Then, head back to Norfair the way you came.
               Norfair- Crocomire and the Grappling Beam
    After going through the elevator, enter the first door on the left. Speed dash
    across the room, and you will break several blocks and reveal some Power Bomb
    blocks. Set a Power Bomb, and drop through the opening it makes, and head left.
    Drop down the next room, and head through the door to the right. Speed dash
    across the room, breaking through several blocks and enemies. Head towards the
    middle door in this room if you want to save. Then, head through the bottom
    door to Crocomire.
    Crocomire's hide is impervious to damage, so you'll have to shoot him in the
    mouth. First use Super Missles, and the charged shots. With every shot, he will
    move backwards a bit. At points he will open his mouth and shoot out rocks at
    you, which can be destroyed to get power-ups. Eventually, Crocomire will back
    into the lava, causing his skin to melt off. Head left towards the spiked wall,
    and wait a few seconds. Crocomire's skeleton will come and hurl the wall at
    you, and then he collapses and dies.
    Head left into the next room. Go through the bottom door and head down a large
    drop. Hold right to land next to a red door; enter it. Move past the lava,
    which will raise and lower, to get to some more missiles. Exit the room, and
    complete the drop. Head through the bottom door, and use a power bomb the
    destroy the blocks on the bottom. Then do a speed dash, and jump right before
    you would hit the lava. You will go flying through the air towards another
    door. Head through the door to get the Grappling Beam.
    Jump up using the blocks, and then use the Grappling Beam to swing towards the
    door. The next few rooms consist mainly of swinging across with the Grappling
    Beam, and will be able to make your way back to the room that Crocomire was in.
    Head right, and use the Grappling Beam to reach the Energy Tank. Then, head
    back up through the door, and go through the door to the right. Head right
    through this room, and up to the next. In here, you will have to dispatch
    several red Space Pirates; use the charge beam. Head upwards, and through the
    door. You'll emerge near the beginning of Norfair. Shoot the gate, and head up
    and to the right. Dash through the enemies and blocks to the save point. Head
    to the left, and back to the elevator. Go up to Brinstar, and then head up the
    red tunnel to the area where the Power Bombs were. Head through the top to an
    elevator to Crateria.
                             Wrecked Ship
    Head up, and shoot through the floor. Then, head left back to your ship. Save,
    and head back to here. Head right, past the Kihunters, and into another room.
    Use the Grapple to swing across, being sure to grab the missles in the middle.
    Note that the cracked blocks will disappear if you hang onto them long enough.
    In the next part, take the high ground, and use the beam to swing across the
    water (at point you will have to latch onto a Ripper). At the end of the path
    is the door to the Wrecked ship.
    The power in the Wrecked Ship is gone, as something is sucking it up. The only
    enemies are Covens, skull-like ghosts that aren't that dangerous. Head down
    past 2 doors, and then bomb the wall to the left. Head through there to grab
    some missiles. Exit the room, and head the rest of the way down. Move right,
    and then morph to get through part of the passage. Kill the thing on the door
    with 3 missiles, and then head through the door.
    Phantoon, the thing that has been sucking up the power, will appear. Blue fire
    drops will pop out of the air for a while; evade them by morphing. Then
    Phantoon appears and fires a ring of drops. A little bit later, and Phantoon
    will reappear- at this point he is vulnerable. Whatever you do, DO NOT use a
    Super Missle. If you do, Phantoon will get pissed, and begin firing out tons of
    blue drops that CANNOT be dodged, and the battle will then be hard as hell.
    Simply use Missles, and he'll be dead after 20 of them.
    With Phantoon dead, the power returns, and the ghosts are replaced with Worker
    Robots and little things that float around the room. Head up, and go through
    the door on the left to get more Super Missles. Then, bomb through the wall
    opposite the door, and head through there. Bomb through another part of the
    wall to get some missiles. Exit the room, and head up. Use the save point, and
    then head all the way up, into a room with KiHunters and floating enemies. Kill
    them, and then shoot all 3 of the metal doors. Then, head through the one on
    the right to get some missiles. Head back to the left, through the other metal
    Head right, and you should reach a flat area of ground. Bomb it, and drop down.
    Head right right, into another room. Use the Grappling Beam to get across the
    spikes, and you'll reach a Chozo statue. Jump into it's hand, and morph; the
    Chozo will come to life and take you through the spikes to a lower level.
    There, go left into the room, and get the Varia Suit. Head back right, and bomb
    through the wall. Head up and grab some Missles, and blow up the statue they
    were on with a Power Bomb. Use a dash to clear away the rest of the blocks.
    Then dash to the right, and press DOWN once you turn blue. Jump up at the end
    of the path to shoot up into the ceiling. Drop down and shoot the rock to get a
    Reserve Tank. Then head back to the Varia Suit room, and head left, where you
    will dropped outside the Wrecked Ship.
    Reenter the ship, and head through the door below the one that led to the save
    point. Head right, through 2 rooms with water. Head up, and shoot through parts
    of the ceiling, to reach the red door; head through it. Use the Grappling Beam
    and the platforms to reach the Energy Tank. Head back to the right, and go
    through the middle door, which puts you in Crateria, and on the road to
    Head right, into another room, down, into another room, and drop down. In this
    room, head left. Once you've gotten about as far as you can, bomb into the
    hidden passage, and continue to the door, which leads to the elevator which
    will take you into Maridia.
    Use the save point to the lower right, and then head left through this and the
    next 2 rooms. Then, head left, and up to the green door. Go through the green
    door, which will take you toa purplish room. Bomb through the ground, and head
    left through 2 more rooms. You'll get to a cracked pipe. Morph, and go through
    the ground underneath. Head left, and avoid the monsters that pop out of the
    holes. Go past the green gate, and jump into the 2nd last depression to fall to
    a lower level. Head left, into the green tube. Set a power bomb, and the glass
    will shatter. Head up to another room, and continue going upwards. Then, head
    right into the next room. Go to the ledge, morph, head down, and hold left.
    You'll drop into a passage that leads to Super Missles. Go through the door at
    the bottom, and jump over to the next depression. Drop down, and dash through
    the wall. Go through the red door.
    Jump on the large Tatori, and wait for it to jump up. Latch onto the block with
    the Grappling Beam, and swing to grab the Energy Tank. Head back to the left,
    and then go back through the wall, and head up to the right. Go through the
    door at the top. Now, use either the speed dash or the wall jump to get to the
    higher ledge. Do a running jump to be able to reach a grapple block, and swing
    to the next door. Through the door, bomb through the floor, drop down, and head
    right into the next room. Use a power bomb to break away the floor, and save.
    Then, at the far right, do a dash jump to get to the Missles and Super Missles.
    Then, use the Beam to head up the blocks in the middle of the room, and then
    swing over to the next room.
    Some of the pipes in here will crumble when you jump on them. Get as far as you
    can in here, and then use a speed dash to break the rest of the pipes and free
    a path to the door, which leads to Botwoon.
    This is a really easy battle. Botwoon the snake will swim around, and from time
    to time, disappear into a hole, pop out and shoot out blasts. Keep shooting him
    in the head to kill him. Then head to the next room.
    Do a speed dash to break though the brick wall, and then jump up on the ledge,
    and use the morphing ball to reach another Energy tank. Then, head to the right
    into the next room. Kill the Mochtroids (cheap Metroid imitations) and head up
    to the door, using the Grapple, and head right. Continue right through the next
    room, using the Grapple Beam when neccesary. At the end, go through the upper
    door to save. Then, go through the lower door. Head right across the fake
    spikes, and shoot the wall at the far right to reveal some missiles. Go back to
    the first strectch of fake spikes, and drop down through the hidden path. Kill
    the eye at the bottom, and head left.
    This thing is pretty damn hard if you don't know what you're doing. IMMEDIATELY
    shoot the 3 cannons with a super missile each. Then Draygon will appear a few
    seconds later. Dodge him by morphing. Eventually he will spray sticky goo at
    you. Get hit by it, and he will grab you. Draygon will repeatedly hit you with
    his tail, but don't worry. As soon as you are in range, fire your Grapple Beam
    into one of the places where the cannons were, and hold the Beam in there. The
    current will flow you (you'll take some damage) and kill Draygon after a few
    seconds. Head through the door to the left and grab the Space Jump. Head back,
    through the Draygon room, and 2 more rooms. Then, go through the flashing metal
    door. Use the Space Jump to maneuver past the spikes and into the next room.
    Head to the left, and up. Use the Space Jump to move up and through another
    flashing metal door.
    Head up and into the next room. Kill the weird thing in the middle of the room,
    and head through the door. Drop to the bottom of the room, and grab the Plasma
    Beam from the Chozo Statue. Kill the Space Pirates to reopen the exit door.
    Then make your way back to Norfair.
                            Back to Norfair
    Head past the save point, and dash through the blocks and through another room.
    Go through the bottom door, and through the next 2 rooms. Drop all the way
    down, and use a Power Bomb to open the door. In the next room, jump into the
    lava (the Varia Suit protects you from regular lava). Head across, and space
    jump up to the Ridley face. Head through, and take the elevator down.
    Man, this music is friggin awesome. You are now in the deepest parts of
    Norfair, home to Ridley. Head to the left, over the lava (some of the platforms
    shoot out fire), and to the next room. Space jump over the lava, and use a
    power bomb to reveal a golden Chozo. Hop into the Chozo's hand, and morph. The
    Chozo will spring to life and lower the lava. Head down, and bomb through the
    blocks in the floor. Head right, and into the next room. Space jump over to the
    Missles, detonate a Power Bomb, and then drop through the floor.
    Golden Torizo
    Head over to the right, and a Torizo will drop down and come to life. Space
    Jump up, and grab the Super Missles. Then return to the fight. If you fire a
    Super Missle he will grab it to throw at you; while he is holding it you can
    shoot him with more Super Missles. Don't waste your Missles; he can dodge them.
    After you use up your Super Missles, use the charged beam. Use the Space Jump
    to dodge his blasts. Once he gets closer to being defeated, he'll start
    shooting rocks and little monsters at you. Keep it up until he's dead.
    In the next room, grab thr Screw Attack from the Chozo Statue, and use the
    attack to break through ceiling. Head up and through the door. Head right,
    using the Screw Attack to kill the swarms of Rippers, and go past the gate. Go
    through the door and past the next room. Screw attack through the columns to
    the next room. Go through the ceiling and kill the gold Space Pirates and head
    to the next room, where lava begins rising rapidly. Move your ass up to the top
    of the room (using the Space Jump) and through the door.
    Break through the blocks, and drop down to the lower level. Screw Attack
    through the red KiHunters, save, and continue to the bottom. Bomb through some
    more blocks, and head to the next room. Shoot at the left spike to make a
    pltform come up. Then morph and bomb through the wall. Use the Screw Attack to
    kill the monsters here, as they are VERY strong. Use a power bomb to blow up
    the bird statue, and head down and through the green door.
    Silver Space Pirates
    There are 2 of them, and must be killed to continue. Keep using the Screw
    Attack and get them to seperate; it'll be easier to beat them. Use the Screw
    Attack, and one of them will dive at you, and turn gold for a bit. While the
    space pirate is gold, shoot it with Missiles or Super Missles. Continue to the
    right once they're dead.
    You are now at the final stretch before Ridley. In here, kill the creatures
    that come out of the pipes to replenish your supplies, and head to the next
    room. Kill the eyeball with 3 missiles, and head to Ridley.
    This is ****ing hard. Ridley is by far the hardest boss in the game, and
    requires a lot of skill. Wait a few seconds, and Ridley will appear, and lava
    will cover the bottom of the ground. Ridley breathes fire and will attack you
    with his tail, which can harm you even if you use the Screw Attack. You always
    want to bring the battle to the air when possible. Space Jump into the air and
    avoid his tail. Then, plug him with super missiles or missiles. If he starts
    bouncing around on the ground, use the morphing ball and jumps to avoid him. If
    you are grabbed by Ridley, rapidly shake LEFT and RIGHT on the controller to
    make him drop you. Once out of missiles, use the charged beam. Keep it up, and
    Ridley will finally die.
    After your glorious battle with Ridley, head into the next room, where you can
    see the captive Metroid's shattered containment case. Bomb the right corner of
    the room to reveal an Energy tank. Then, make your way back to the save point.
    From there, head back up, and to the right into another room. Coming out of the
    wall is the statue of some monster. Kill the Nahime in it's mouth, and head
    down to grab an Energy Tank. Go back up the room, and through the wall to the
    left (this passage is invisible even to the X-Ray Scope. Continue through, and
    jump up. Head up, and to the right to get some Missiles, and then back to the
    left and through the door. Head past the lava, and up through the door. In the
    next room, use the Screw Attack to get through the barriers, and you'll
    eventually end up near the bubble room in Norfair. From here, head back to the
    elevator, through the red tunnel, and through the path to Crateria.
                             To Tourian
    Stop at the ship, and then head back through Crateria, along the path to where
    you had to kill several Space Pirates with missiles. Go past them, and follow
    the path from the door on the right to the Golden Boss Statue. The Statue
    comprises of statues of Kraid, Phantoon, Draygon, and Ridley. One by one, the
    statues will turn gray, and the statue will sink into the water, clearing the
    path to Tourian.
    Tourian is relatively small and straight-forward. Use the save point to the
    right, and then head left. The rooms contain Metroids, which to kill, you must
    freeze and then shoot them with Missiles or Super Missiles. Continue onward,
    killing the Metroids to open the metal doors. Continue onward, and I'll skip
    ahead to the room with the blue sidehoppers.
    After getting past the last metroids, you will emerge in a more organic-looking
    room with large Blue Sidehoppers. You could kill them, but it'd be a waste of
    time. Go through the door. In the next room is a Torizo, but when you touch
    him, he crumbles apart. In the next room are several more similar enemies. Odd.
    In the next room, a Blue Sidehopper will appear. Wait a few seconds and a Giant
    Metroid will swoop in and kill the Sidehopper, turning it to dust. The Metroid
    will latch onto you; there is nothing you can do to stop it. Once you're down
    to 1 energy unit, it recognizes and spares you, as it is the Metroid hatchling.
    Continue right and blast through the barnacle-like material. Drop down, and
    enter the room to the left where you can refill your energy and missles. Then
    head to the right, and through the next room. Kill the eye on the door and
    continue. I
    In here you will have the last chance to save, but DO NOT. If you do, you will
    be stuck here. Head through the bottom door to Mother Brain.
    Mother Brain
    There are several barriers seperating you from Mother Brain; use Super Missiles
    to destroy them. You cannot stop between shots or the barriers wil regenerate.
    Eventually you'll reach Mother Brain's casing. Fire Missles or Super Missles at
    it to break the glass, and then target the brain itself. After enough shots the
    life systems will crumble away and the brain will turn gray.
    That isn't it though. Mother Brain will then attach herself to a large body.
    The truth is, this battle is pretty easy, though you will take damage. Your
    target is still the brain/head. Fire Super Missiles, Missiles, and the charged
    beam into it. Dodge the blue rings she shoots from her head. She will alsio
    drop bombs onto to the floor with explode across the ground. After she takes
    enough damage, she will begin firing red energy bursts which do lots of damage.
    After more damage, Mother Brain will begin charging up something. Note that at
    this point you MUST have more then 3 energy tanks left. Mother Brain will hit
    you with a laser that cannot be missed. The laser drains most of your energy,
    leaving you unable to stand. Depending on how high your energy is, she either
    use more lasers or regular attacks to weaken you. Once you are almost dead, she
    begins charging up another laser, when the Giant Metroid swoops in and attacks
    and kills her. The Metroid then begins to refill your energy. Like any Nintendo
    boss, Mother Brain comes back to life and begins shooting at the metroid. The
    Metroid then tries another attack, but is killed by Mother Brain. The dying
    Metroid then gives you the Hyper Beam attack. Just shoot full auto at Mother
    Brain, ignoring her attacks, and she will soon be dead.
    After Mother Brain crumbles to dust, a time bomb is set off, giving you 3
    minutes before the planet explodes. Head left and shoot away the gates and
    continue on. There are some space pirates, but are mere inconveniences; use the
    hyper beam or screw attack on them if you wish. Continue onwards and you will
    reach a room where lava begins rising up; make your way up, and through the
    next door. Soon, you should reach the ventrical shaft in Crateria, where lava
    begins rising. From here on it's all familiar ground; just get to your ship.
                                  The End
    The end cinema will show your ship flying away, as the planet Zebes goes nova
    and is destroyed in a spectacular explosion. After this come the credits.
    After the credits, you get one of three endings, depending on your time:
              Third Best Ending: 10:01 or more- Samus gives you a thumbs up.
              Second Best Ending: 3:01- 10:00- Samus takes off her helmet.
              Best Ending: 3:00 or less- You get to see Samus without her armor.
    This is then followed by your item percentage, which does not effect anything.
                       6. S P E E D  G U I D E
    *Coming Soon*
                         7. E N E M I E S
    This section contains information on the various enemies; full strategies and
    information for bossess and mini-bosses are found within the walkthrough
    Desrciption: A spiny insect like creature.
    Location: Crateria, Norfair
    These crawl around surfaces and are fairly weak.
    Description: A large bipedal insect with wings.
    Location: All areas
    These are strong; use missles or charge shots.
    Space Pirate
    Description: A bipedal, insect-like creature.
    Location: All areas
    These are found throughout the game. Some move around on walls.
    Side Hopper
    Descripton: A big, 2-legged bug.
    Location: Brinstar, Tourian
    They are strong and move erratically. Avoid them, if possible.
    Description: A big moth-like creature.
    Location: Crateria, Brinstar
    They fly in diagonal patterns, and are fairly weak.
    Description: Little bugs.
    Location: Crateria
    These are small and die from one shot.
    Description: A flying bug with a shell on each side.
    Location: Crateria, Brinstar, Norfair
    This flies in a spinning pattern.
    Description: A big imobile hive.
    Location: Crateria, Norfair
    Shoot them to make little bugs come out.
    Yapping Maw
    Description: A centipede-like creature that stays in a fixed spot.
    Location: Crateria, Brinstar, Norfair, Maridia
    They will reach out and try to grab you.
    Description: Yellow things that jump up and down.
    Location: Crateria, Brinstar, Norfair, Maridia
    They can be used as platforms when frozen.
    Description: A bat-like creature with silver wings.
    Location: Brinstar, Norfair
    They dive bomb into the ground at you.
    Description: 3 friendly little green people.
    Location: Brinstar
    They are friendly and will teach you the wall jump.
    Description: Small bees.
    Location: Brinstar, Maridia
    Kill them to get power-ups.
    Description: Insects with glowing red bottoms.
    Location: Brinstar, Norfair
    The room you are in will become darker if you kill them.
    Ripper II
    Description: A shelled animal with jet exhaust coming out of it's butt.
    Location: Brinstar, Norfair
    These are like regular Rippers, but faster.
    Description: Walking cactuses.
    Location: Brinstar, Norfair, maridia
    They shoot out sharp spikes in all directions.
    Description: A caterpillar.
    Location: Brinstar, Norfair, Maridia
    They move very slow and pose little or no threat.
    Description: Little moving rubber bands.
    Location: Norfair, Maridia, Wrecked Ship
    They move around erratically; shoot them.
    Description: A small fireball.
    Location: Norfair
    These attack in small swarms.
    Description: A shelled creature that flies around in a straight motion.
    Location: Crateria, Brinstar
    They are impervious to most weapons and can be frozen as platforms.
    Description: A green moving platform.
    Location: Crateria, Norfair
    You can stand on them and use them as platforms.
    Description: Bat-like creatures that hang from the ceiling.
    Location: Crateria, Brinstar, Norfair
    If shot, they will break into 4 pieces.
    Description: Bipedal dragons.
    Location: Norfair, Crateria
    They jump out of the ground and spew fireballs.
    Description: Slow, crab-like creatures.
    Location: Crateria, Maridia
    Descriptions: Flat things that jump up and down.
    Location: Crateria, Maridia
    Choots jump up, and then float down to the ground.
    Description: Weird grasshopper-like creatures.
    Location: Crateria, Brinstar
    They will try to latch onto you and suck up your energy.
    Description: A flightless bird.
    Location: Brinstar
    He is friendly, and will teach you the Super Jump.
    Description: A crab with eyestalks.
    Location: Brinstar
    A slow moving crab.
    Geega, Zeb, Gamet
    Description: Little enemies that pop out of pipes.
    Location: Brinstar, Norfair
    They are great for getting powerups.
    Small Side Hopper
    Description: A smaller, weaker version of the Side Hopper.
    Location: Brinstar
    They hop erratically; try to avoid them.
    Description: Red circles.
    Location: Norfair
    These bounce around the rooms, and some move around specific areas.
    Description: A weird flying creature.
    Location: Norfair
    They fly in diagonal patterns and aren't too hard to dodge.
    Description: A fire breathing sea-horse.
    Location: Norfair
    They pop out of lava and spit fireballs at you.
    Description: Living columns of lava.
    Location: Norfair
    These pop out of lava to shoot blasts at you. Freeze them, or use a Super
    Description: A small, blue ball.
    Location: Norfair
    They are similar to Multiviolas, except that they move around on specific
    Nahime & Fune
    Description: Golden heads attached to walls.
    Location: Norfair
    They are attached to walls and spew fireballs; freeze them.
    Description: A two legged insect.
    Location: Norfair
    These are EXTREMELY strong. Just use the Screw Attack.
    Description: A green ball with stuff sticking out of it.
    Location: Wrecked Ship, Maridia
    Shoot them with Super Missles.
    Description: A bony fish.
    Location: Mardia
    They swim back and forth in a specific area.
    Description: A small flying creature with single eye.
    Location: Mardia
    They are weak, small, and annoying.
    Description: Small octopuses.
    Location: Maridia
    You can latch onto them with the Grappling Beam.
    Description: A big turtle.
    Location: Maridia
    He is invincible and can be used to get an energy tank.
    Description: A gray thing with 2 long arms.
    Location: Mardia
    There is only 1 in the entire game. Use it to reach the Spring Ball.
    Description: A snail-like creature.
    Location: Mardia
    If you shoot them they will just bounce around; you need to use a bomb.
    Description: A purple thing with 2 blades on either side.
    Location: Norfair
    They swoop at you in a diagonal motion.
    Description: A red thing with 2 pincers on it's top.
    Location: Norfair
    They jump up and down in the lava.
    Description: A scurrying creature with red spikes ontop.
    Location: Norfair
    Similar to Geemers, they move slightly faster.
    Small Desgeega
    Description: A smaller form of Desgeega.
    Location: Norfair
    They hop around and are fairly strong.
    Description: 3 skulls.
    Location: Wrecked Ship
    These teleport around while the ship's power is off.
    Work Robot
    Description: A cylindrical robot.
    Location: Wrecked Ship
    They are invincible, and start moving once Phantoon is defeated.
    Description: A small fish.
    Location: Maridia
    These fish are weak and will pop out of sand.
    Description: A spelled shell.
    Location: Mardia
    They pop out of the ground for a few seconds.
    Tatori, Jr.
    Description: A small turtle shell with 1 eye sticking out.
    Location: Mardia
    Invincible, they don't do anything.
    Description: A green nautilis.
    Location: Maridia
    They are invincible and will bounce around if shot.
    Description: A small Draygon.
    Location: Maridia
    They come out the sand and shoot spikes at you.
    Description: A small jellyfish-like creature.
    Location: Maridia
    Cheap Metroid imitations, they pose little threat.
    Description: Small, orange circles.
    Location: Tourian
    They will come out of turrets. Freeze them to make the turrets inactive.
    Description: Circular creatures with a red thing in the center and 4 fangs.
    Location: Tourian
    They will try to latch onto you and drain your enery. Freeze them and use
    Missles or Super Missles. If they latch onto you, use Power Bombs.
    Description: A bipedal bird statue that comes to life.
    Location: Crateria, Norfair
    Shoot it in the chest.
    Spore Spawn
    Description: A large plant that hangs from the ceiling.
    Location: Brinstar
    Fire missiles at it once it opens up it's shell.
    Description: A HUGE lizard.
    Location: Brinstar
    Shoot missles into it's mouth.
    Description: A big, red crocodile like-creature.
    Location: Norfair
    Fire missles into it's mouth.
    Description: A big, ghostly octopus.
    Location: Wrecked Ship
    Shoot it with missiles once it fully materializes.
    Description: A big snake.
    Location: Mardia
    Fire missiles at it's head.
    Description: A green fish with a strong shell.
    Location: Mardia
    Shoot missiles into the chest or fry it.
    Description: A big pterodactyl that breathes fire.
    Location: Ceres, Norfair
    Fire missiles at it's body.
    Big Metroid
    Description: A very big Metroid.
    Location: Tourian
    It is invincible and will save you from Mother Brain.
    Mother Brain
    Description: A big brain.
    Location: Tourian
    Use missiles to destroy it's protective glass and then shoot it with more
    Mother Brain Transformed
    Description: Mother planted on a bipedal body.
    Location: Tourian
    Fire missiles at it's head.
                            8. C R E D I T S
    Nintendo: They made the game and system you've been using.
    CJayC: For posting this guide on GameFAQs.
    Hub130: Pointed out the typo in the legal section.
                      9. C O N T A C T  I N F O
    This guide is copyright 2002- 2003 of Kodos86, all rights reserved. This guide
    may not be reproduced in part or whole by any means, except as a file or
    printoff for personal use. This guide may not: appear in any magazine, be used
    in any CD-ROM (except for private, personal use), be sold with or be given away
    with any game, be used for any kind of promotional use, or appear with any kind
    of add banners. You may not profit of off this guide in any whatsoever. Use of
    this guide without my express permission is a violation of US and International
    Using this guide
    This guide is officially licensed to appear on the following sites:
           GameFAQS (www.gamefaqs.com)
           Neoseeker (www.neoseeker.com)
    If anyone else wishes to use this guide on their site, they must e-mail me
    (Kodos86@aol.com) to recieve permission. I will probably allow you to use this
    guide, provided you obey the following guidelines:
    1. You MUST give me the sole credit for this guide.
    2. You must keep the guide intact, and cannot change anything without
    3. You must try to keep this guide updated (the most current version will
    always be found at the official sites).
    4. You cannot profit from this guide IN ANY WAY WHATSOEVER, and it must remain
    in it's original form (text document).
    5. I will still retain full ownership of the guide, and retain the right to ask
    you to remove it if the terms are not met.
    If you believe anyone has ripped me off, please contact me immediately.
    Contacting Me
    Feel free to contact me at kodos86@adelphia.net. Below is my policy regarding
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    Questions: I will try to answer questions you send me to the best of my
    ability. Please remember that I am not affiliated with Nintendo or any other
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    Comments: Any comments on the guide or how it could be made better are
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    Information about my guides being ripped off: If you ever see one of my guides
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    Flames: Don't waste my time with these. I will post the message on the GameFAQs
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    Chain Letters: No, I don't believe that I will recieve large amounts of money
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    Spam Letters: Not only is it illegal, but I have spam blocking software; don't
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    ~End of document~

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