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Battle FAQ by ShadowZero313

Version: 1.7a | Updated: 04/13/06

Super Bomberman 2 Battle FAQ
By shadowzero313 (shadowzero313@gmail.com)
This document copyright 2000,2006
shadowzerosoftware.ath.cx
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                           Super Bomberman 2 Battle Mode!!!



History

12/8/00, 1.0   : Started out.  Stages, modes, powerup, it's all here! (almost 
                 all:)
12/13/00, 1.5a : Stages 1-5 are complete in both stage section and ASCII Map 
                 area.
12/19/00, 1.6  : Stage 6, and a few tricks.
01/02/01, 1.7  : Stage 7, added a tidbit of information about Stage 4, a trick, 
                 and some powerup information, Th-Th-That's all, folks!
04/13/06, 1.7a : Updated info, 80-width, other clean-up

Table of Contents

Introduction
Current News
Legal Crap
Modes
Stages ***STAGES 1-7 ARE COMPLETE!!!  8-10 COMING SOON***
ASCII Stage Maps ***STAGES 1-7 ARE COMPLETE!!!  8-10 COMING SOON***
Powerups
Tricks ***MORE COMING SOON***
Legal Crap

--------------
|Introduction|
--------------

The tricks section will feature tips sent in by 
readers and me, so the FAQ will be updated occasionally.  This FAQ doesn't cover
the single player mode, but has some passwords(if I can find my book)

--------------
|Current News|
--------------
1.5a: I made an error numbering.  The version number on GFAQS should be 1.5, for
5 stages desribed.  Also disregard all places where screenshot is used, as I 
cannot currently produce this FAQ in HTML form, as FrontPage Express does not 
allow more than one space between words.  Aside from that, start reading!  Oh 
yeah, the URL at the top of the FAQ was wrong.  It's fixed now.

1.6: I know now that an HTML Version of this FAQ Is impossible to make with my 
software (FrontPage Express)  A Text version is up, and updated when I update 
the FAQ on GameFAQS.

1.7: First update of the new year, but It isn't a big one.  Sorry, out too late 
& just got to my computer.  Also, I've added more sections to my web site.  
Changed the History section a little.  Lately, I've dug out the good ol' NES and
played Bomberman on it.  No battle Mode, so I'm ticked and have decided to fish 
out the original Legend of Zelda.  Good game, harder than Ocarina and Link to 
the Past.  I've died ten times and I've just got my second eigth of the 
Triforce.  Compare that to my spotless record through the Water Temple on 
Ocarina and nine deaths to beat Link to the Past.  I haven't even started the 
second after my 4 or 5 years away from the classic.  Enough reminencing for now,
I'll put up a section about me on my page tonight when I send this update to my 
good buddy CJayC of GameFAQS and upload it to my page.  On with the FAQ!!!  If 
my ASCII Maps look like they took awile, they didn't because the size of each 
map is only 195 characters in size(not including the line breaks), and they only
take a couple minutes to make, unlike the Bomb up top I drew which took about 10
minutes.  This turned out to be the biggest update since v1.5a!

------------
|Legal Crap|
------------

This FAQ may only be found at GameFAQs.com and shadowzerosoftware.ath.cx Don't 
use this FAQ without my permission.  That includes putting it on your web page,
selling it in printed form, giving it to magazines, etc.

-------
|Modes|
-------

This go-round, we've got two battle modes:  Classic Free-for-All, and Team mode.
Both will be described here.  

FFA
In this mode, you can choose 4 combatants: Human, Computer, or Off.  The 
standard colors are White, Black, Red, and Blue.  Time can be set to 1 min,
2 min, 3 min, 5 min, and No Time Limit.  Gold Bomberman, A.K.A. G-Bomber, means 
that the winner gets a random powerup at the start of each match.  You can also 
set 1, 2, 3, 4, or 5 battles to win the match.  The last option on the option 
select screen is COM Level.  It's a slider-style option.  Nine is hardest, but I
can't tell any difference.  I'm gonna do some research on that, so I'll get back
on that.

Team Battle
This mode is the same as the Free-for-All, except the Bombermen are separated 
into a White and Black team.  The Gold Bomberman option is not available.

--------
|Stages|
--------

There are ten stages for battle.  I will describe them here. 

Stage One
Standard Bomberman Stage.  Consists of the basic grid, which is an evenly spaced
grid of hard blocks, with soft blocks filling the arena.  Soft blocks are 
randomly removed to make each battle different.  Not much to say, but if you 
have the Glove from G-Bomber, you can get a quick two kills.  This is an average
level, average difficulty, average fun

Stage Two
Icy Stage.  Basic grid, with the randomly removed blocks.  Three major 
differences here: There are 6 holes that when you drop in to them, The surface 
is very slippery, providing almost no traction, The soft blocks can be pushed 
like a bomb is kicked, except you don't need the kick item.  A little more
difficult, a nice challenge killing people.  New for v1.6: the pits don't work 
after the sky starts falling.

Stage Three
Pac Man Stage.  Non-Basic Grid.  This stage is named for the wrap-around "warps"
on the top and bottom of the screen.  Also, the Bombermen cannot walk through 
each other as in the other stages.  This makes it so you can "push" other 
Bombermen into explosions.  A good way to get a controller thrown at you (which 
kinda hurts, it's happened to me:).

Stage Four
Trench Stage.  Basic Grid, with trench that is the limit of the arena after the 
"Blocks of Doom" all fall down.  Any explosion that touches the trench lights 
the whole trench, killing anyone on it.  The COM players will always fall victim
to the trench, as it only tries to avoid the bomb's actual explosion.  If you 
want a prolonged battle on this field, don't play just computer controlled 
Bombermen, otherwise the match will be Gone in 15 Seconds:)

Stage Five
Roofed Stage.  Basic grid, randomly removed blocks, with roofing over some 3x2 
areas.  Roofing fades, then goes back in a pattern.  This stage has the infamous
Blast Pad, causing any bomb the detonates on the pad to detonate at max blast.  
Kicking a bomb, and timing the explosion so the bomb blows on the pad is another
way to get a controller thrown at you.  Please note that all MaxBlast Pads are 
initially covered by a Soft Block.

Stage Six
Twin Warp Stage.  Non basic grid, with two Red and Blue warps each.  Walking 
over (or kicking a bomb over) a warp will send the object to its twin.  You can 
often get a quick kill by walking over the warp and killing the BomberMan on the
other side.  Note: the rules for flying controllers (look out!) apply here when
warping to the quick kill.  

Stage Seven
Race Track Stage.  Non basic grid, with only one soft block that constantly 
regenerates unless a powerup was revealed.  Also notable are the two numbered 
pads that change your speed to the shown number, 1 being the slowest and 5 
being the fastest.
------------------
|ASCII Stage Maps|
------------------

This section will take a while.  Key: 1,2,3,4=Players E=Empty 
Space S=Soft Block H=hard block.  Stage specific symbols are shown in the area
 for that stage

Stage One        Stage Two        Stage Three      Stage Four       
---------------  ---------------  ---------------  ---------------  
HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH  HHHEHHHHHHHEHHH  HHHHHHHHHHHHHHH  
H1EESSSSSSSEE3H  H1EESSSSSSSEE3H  H1EEEEEEEEEEE3H  HSSSSEEEEESSSSH  
HEHSHSHSHSHSHEH  HEHSHSHSHSHSHEH  HEHEHHHEHHHEHEH  HSHSHEHEHEHSHSH  
HESSSSSSSSSSSEH  HESTSSSTSSSTSEH  HEHEEEEEEEEEHEH  HSSTTTTTTTTTSSH  
HSHSHSHSHSHSHSH  HSHSHSHSHSHSHSH  HEHEHSHHHSHEHEH  HEHTHEHSHEHTHEH  
HSSSSSSSSSSSSSH  HSSSSSSSSSSSSSH  HEHEHSSSSSHEHEH  HEETE1EEE3ETEEH  
HSHSHSHSHSHSHSH  HSHSHSHSHSHSHSH  HEHSSSHHHSSSHEH  HSHTHEHEHEHTHSH  
HSSSSSSSSSSSSSH  HSSSSSSSSSSSSSH  HEHEHSSSSSHEHEH  HEETE4EEE2ETEEH  
HSHSHSHSHSHSHSH  HSHSHSHSHSHSHSH  HEHEHSHHHSHEHEH  HEHTHEHSHEHTHEH  
HESSSSSSSSSSSEH  HESTSSSTSSSTSEH  HEHEEEEEEEEEHEH  HSSTTTTTTTTTSSH  
HEHSHSHSHSHSHEH  HEHSHSHSHSHSHEH  HEHEHHHEHHHEHEH  HSHSHEHEHEHSHSH  
H4EESSSSSSSEE2H  H4EESSSSSSSEE2H  H4EEEEEEEEEEE2H  HSSSSEEEEESSSSH  
HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH  HHHEHHHHHHHEHHH  HHHHHHHHHHHHHHH  
                 T-Tube                            T=Trench         
                 
Stage Five       Stage Six        Stage Seven     
---------------  ---------------  ---------------
HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH
H1EESSSPSSSEE3H  H1EEEESSSEEEE3H  H1EEEEEEEEEEE3E
HEHSRrRSRrRSHEH  HEHEHSHSHSHEHEH  HEHHHHHEHHHHHEH
HESPrrrSrrrPSEH  HEERSSSSSSSBEEH  HEHEEEEEEEEEHEH
HSRrRSHSHSRrRSH  HEHSHSHSHSHSHEH  HEHEHHHHHHHEHEH
HSrrrPSSSPrrrSH  HSSSSSSSSSSSSSH  HEHEHEESEEHEHEH
HSRrRSHPHSRrRSH  HSHSHSHSHSHSHSH  HEsEEEH!HEEEsEH
HSrrrPSSSPrrrSH  HSSSSSSSSSSSSSH  HEHEHEEEEEHEHEH
HSHSRrRSRrRSHSH  HEHSHSHSHSHSHEH  HEHEHHHHHHHEHEH
HESPrrrErrrPSEH  HEEBSSSSSSSREEH  HEHEEEEEEEEEHEH
HEHSHSHSHSHSHEH  HEHEHSHSHSHEHEH  HEHHHHHEHHHHHEH
H4EESSSPSSSEE2H  H4EEEESSSEEEE2H  H4EEEEEEEEEEE2H
HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH  HHHHHHHHHHHHHHH
R=Roof Hard      R=Red Warp       s=Speed Change Pad
r=Roof Soft      B=Blue Warp      !=Sticky Pad
P=MaxBlast
----------
|Powerups|
----------

Here I will list all the powerups that appear in the game.  Yay.  When you are 
blown to BomberBits(patent pending:), all powerups you are carrying get sent to 
random locations around the battlefield, including powerups won with the 
G-Bomber feature except the Heart and Turtle.  

Black Bomb
Adds another bomb to the maximum you can have on the ground at a time.  
Limit: 9 total (8 pickups)

Flame
Increases the range of your detonations.  Maximum of 9 (7 pickups, 8 in single 
player).

RollerBlade
Increases your speed.  After about 4 your speed is constant.

Heart Bomb
Lets you control your bomb's explosion.  Press B to detonate a laid bomb.  This 
power cancelled by Power, Red, or Jelly Bomb powerups.

Block and Bomb Pass
Lets you go through soft blocks and laid bombs, respectivly.

Glove
Allows you to throw a bomb you just laid.  Press and hold A to pick it up, 
release to throw.  Picking up a bomb stops the fuse where it is at.

Kick
Allows you to kick any laid bomb. Touch the bomb to kick it, press X to stop it.

Heart
Allows you to withstand a deadly blow.  No max, one hit per heart.  You have 
about 10 sec of invincibility before you can be hit again.  A deadly blow,
unfortunately, is any blow to the lonesome hero.  This powerup is not salvaged 
from the wreckage of you destroyed Bomberman, as it is used automatically when 
you are hit by anything.

GoldFlame
Instantly sets Flame length to 9.  Only one is needed.

Power Bomb
Like a limited GoldFlame.  Your first bomb laid has a P on it and explodes at 
max range.  Ths power cancelled by Heart, Red, and Jelly bomb powers.

Red Bomb
Sets the explosion to go through as many Soft Blocks or Powerups as it can with
its current flame length.  This power canceled by Heart, Power, and Jelly Bombs.

Jelly Bomb
When you kick or through a jelly bomb, it crazily bounces around.  Cancelled by 
Heart, Power, and Red Bomb pickups.

Turtle
Only accessible with G-Bomber, this item reduces your speed one level.  The 
first stake you pickup will negate this effect.  This powerup is not dropped 
when the owner is blown up

Disease
This powerdown can only be destroyed by killing the carrier of the disease.  If 
a diseased is touched by flame, it bounces away.  The disease is ejected from 
your body by touching another Bomberman, or grabing an item.  The disease's 
effects are as follows: Super Speed, Super Slow, Bomb laid when ever possible, 
no dropping bombs, Invisibility, Super speed and uncontrollable bomb drop, one 
one-range bomb at a time

--------
|Tricks|
--------

This section will be often updated.  Tricks are organized chronologically by 
version added

v1.5a No Tricks yet.

v1.6 Three new tricks.
                                               EBE
Trap: Drop a bomb in front of victim as shown: SVS S= Block, B=Bomb, V=Victim, 
E=Empty Space                                  SSS

Trap Throw: Arrange above situation, but instead of dropping the bomb, throw the
bomb from behind so it beans the victim in the head before stopping at his feet.

Trap Kick: Same thing, but stop a kicked bomb in front of the victim.

v1.7 A New Password

1111: Enter the password 1111 at the password input screen to start the one 
player game with 6 bombs and firepower, Trigger Bombs, and a Glove.

------------
|Legal Crap|
------------

This FAQ may only be found at GameFAQs.com and shadowzerosoftware.ath.cx  Don't 
use this FAQ without my permission.  That includes putting it on your web page, 
selling it in printed form, giving it to magazines, etc.

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