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FAQ/Walkthrough by BPfeifer
Version: 1.2 |
Marvel(r) Spider-Man(r) Venom(tm) Comics ---------------------------------------------------------------------- M M A X X II M M U U M M M M M M A A X X I M M M M U U M M M M M M M M A A X X I M M M M U U M M M M M M M A AA A X X I M M M U U M M M M M A A X X I M M U U U U M M C C C A R R N N A G G G E E E C A A R R N N N A A G E (tm) C A A R R R N N N A A G G G E E E C C A AA A R R N N N A AA A G G E C C C C A A R R N N A A G G G E E E E E ---------------------------------------------------------------------- Programmed by Software Creations, for LJN. ----------------- The FAQ -- v1.2 ----------------- New in v1.2 of the FAQ is the hidden Statue of Liberty level, and a new Secret Room in the Manhattan Rooftop level, plus some clarifica- tions of methods for getting into Secret Rooms, and an accidental omission of a power-up was fixed... Contents: Carnage Unleashed! - The manual's intro Controls - For both versions Team Spider-Man - Comparison of Spidey and Venom Power-Ups - A description of these helpful things Super-Hero Icons - Their stories and their effects General Strategies - Fighting your way through the hordes Common Thugs - Your everyday sort of meanies Super-Villains - A more tenacious brand of villain Secret Rooms - Truly wonderful things! The Levels - A description of each level, plus all their hidden goodies The End - What you worked for... Game Credits - Software Creation's Spidey team... Game Genie Codes - So far, only for the SNES... Soundtrack - Green Jelly rules! Future Versions - Beyond 1.1... Credits - Without whom, this FAQ would be very incomplete... -------------------- Carnage Unleashed! -------------------- When Cletus Kasady was sealed away in Ravencroft, a maximum security institution for the criminally insane, society thought it was safe. Society was wrong. Because the alien presence that symbiotically inhabits Kasady's body is alive and thriving. It had been biding its time, and now it's ready to unleash ultimate insanity upon the world. Kasady has been transformed, and mass destruction is imminent. Carnage lives. As if one lunatic isn't enough, prepare yourself: Carnage has found a soulmate in Shriek, another Ravencroft inmate with an equally insatiable hunger for slaughter. Wait... there's more: As they blaze a trail of mayhem through Manhattan, Carnage and Shriek find others who share their hunger for horror: Doppleganger, Demogoblin and Carrion. Random chaos and maximum mayhem are their goals, they're getting all they want -- and more! Spider-Man and Venom know the frightening truth: Carnage must be stopped, or he will continue until the city has been decimated! Too many innocent citizens have been lost already. It's up to you to stop Carnage and his crew -- and you must stop him NOW! ---------- Controls ---------- The manual is not exactly correct or complete in this area... Basic Controls - Genesis Super NES Walk - Any direction, while on the ground Run - Press the direction twice that you want to run in, and you can run diagonally up and down. Punch - A Y Repeatedly doing this move will cause a combo: Spider-Man - Two punches, a knee, then an uppercut Venom - Two punches, an overhead smash, and an uppercut Rushing attack - Run (twice forward), then press: A Y Spider-Man - A shoulder slam Venom - A running double elbow Jump up - B B If you press up while in the air, you will jump onto the nearest wall, if possible. Forward flip - Forward+B Forward+B Back flip - Back+B Back+B This move does damage if you flip away from an enemy right in front of you. Straight-up Kick - B, then A B, then Y Foward Jump kick - Left or Right+A Left or Right+Y Grab - Press toward an enemy when near them. Grab Combo - A - repeatedly while grabbing - Y Spider-Man - Two punches, then an uppercut Venom - Two punches, then a headbutt Pick up a person - Grab them, then press Up Spin person - While holding them above your head, alternate pressing these buttons: B and C B and A Pick up object - A - when near the object - Y Throw - A Y Also, when doing the grab combo, press in the opposite direction you're facing to throw them behind you. Special Attack - A+B Y+B If this move hits enemies, it will take a small amount of damage off your life bar. Spider-Man - A spinning kick Venom - A spinning clothesline Power Hit - While your life bar is flashing (you can get it this way by accurate attacking), you'll be able to do these attacks. Press: A Y Spider-Man - A wheel kick, or a kick to the face if you're grabbing them Venom - A ground smash, or a "to-the- moon" uppercut if grabbing Pause/Resume - Start Start Web Controls - Genesis Super NES Fire Web Bolt - Tap C Tap A This holds enemies in one spot for a second or two, but you can only have one enemy restrained at a time. Web Shield - Hold C Hold A Web Grab - Left or Right+C Left or Right+A Fire Web Line - Up+C, or Y X This shoots a web line diagonally in the direction you're facing (unless you press straight Up, then it's vertical). Double Smash - If there are two enemies on opposite sides of you, within web-grab distance, do the web grab to smack them both together. Left or Right+C Left or Right+A While Wall-Crawling - Genesis Super NES Climb - Any direction, while stuck to the building Jump off - B B You will do a downward kick as you're falling. Fire Web Line - Up+C or Y X Shoot Web Pellet - C A This shoots a small amount of web diagonally up in the direction you're facing. Attack - A Y You'll punch (Spider-Man) or kick (Venom) to the side (in the direction you're facing). While web-swinging - Genesis Super NES Jump off - B B Jump kick off - A Y Shoot another web - Up+C, or Y X ----------------- Team Spider-Man ----------------- Throughout the game, you'll be able to choose between Spider-Man and Venom as to who you wish to continue the game as. So, here is a general comparison between the two. Spidey is quicker than Venom, and somewhat weaker. Venom's lack of speed is easily made up for by his increased power. This balance is still somewhat to Venom's advantage. His lack of speed is only a problem when you, occasionally by accident, grab one thug when you are fighting a large group of them, because Venom's grab moves are real slow, and even picking them up over your head and throwing them is slow, so you're more likely to get hit than cause any damage. However, if you space yourself properly, and are careful when fighting large mobs, you can use Venom's power to your advantage. While Spidey's power hit (spin/wheel kick) covers both behind and in front of him, Venom's (the ground smash), hits anybody in a roughly straight horizontal line with him, even if they're across the screen from Venom. Unfortunately, Venom's strength can often cause him to throw things to hard, missing people that might be too close to you. Otherwise, Spidey is pretty good overall, and has a quick, albeit weaker, regular combination. The differences in stages will be pointed out when you have to make that decision. ----------- Power-ups ----------- In the description of levels that follows, all the hidden lives, continues and other secret stuff are noted. After you kill certain enemies, or by getting to that portion of the game, a power-up may appear -- those are not noted. We can't help you become a better Maximum Carnage player if you're blind. Big and Little Hearts are not noted specifically, but mentioned with the other power-ups they generally appear with (If they're alone, and hidden, they will be pointed out). Little Heart - Replenishes approximately one-third of your energy. Big Heart - Fills your life bar completely. 1-ups - Real important for living... And you want to do that. You can have a maximum of nine. A small black circle with your character's emblem (depends on who you are)... Continues - When you lose all your lives, you'll be able to start off at the beginning of the level you died on with three lives. A small black circle with an exclamation point on it... ------------------ Super-Hero Icons ------------------ Super Hero Icons let you call your Super-Hero allies twice for each icon you find, helping you in your quest to destroy your common foes. These are essential to doing well in the game. Use them only when absolutely necessary! (Some heroes have different effects depending on who uses them. Black Cat - Felicia Harding was Daddy's little girl. So much so, that when she discovered her father was an infamous cat burglar, she decided to follow in his footsteps. Steps that led her to cross Spider-Man's path and give up her life of crime. Today she often fights alongside the Web-Spinner in hopes of making a name for herself and step- ping out of the shadows of her past as a cat burglar. - When called by Spider-Man, the Black Cat will do a series of flips along one line onscreen, then come back the other way. - With Venom, the Black Cat jumps down from the top of the screen and lands on an enemy that is on the ground. She then cartwheels off the screen (to the closest side), hurting enemies caught in her path. Captain America - When Steve Rogers drank the Super Soldier Formula and was bombarded by Vita-Rays, he was transform- ed from a frail youth in to the living legend of World War II. He spent years in suspended anima- tion and fights today to make the American Dream a reality. But Captain America is more than a symbol of what the common man might accomplish, he is a standard by which all other heroes are held accountable. - Captain America flings his shield at an enemy, to the other side of the screen, and it returns to him. This can hurt both enemies in the air and on the ground. Cloak & Dagger - Tyrone Johnson was attracted to Tandy Bowen from the moment he laid eyes on her. It was this attraction to the beautiful runaway that led them into the hands of a band of pharmaceutical crim- inals. Criminals who injected the two with an experimental drug which engulfed Tyrone in a blanket of darkness and made him one with the shadows of the night. A drug which Tandy dis- covered gave her the power to use light as a weapon to purge the darkness out of mens' souls. Now, Tyrone and Tandy battle the evil of darkness and light as Cloak and Dagger. - Cloak engulfs the screen in darkness, damaging all enemies onscreen, when called by either Spidey or Venom. - Dagger, with both Spider-Man and Venom, will jump down onto the screen, and shoot a circle of light bolts out from her position, hit almost every- thing on the screen at the time. Deathlok - Michael Collins had an operation. But rather than bring him health, it turned his life into a waking nightmare. Now he struggles to accept that he will never be more than a cybernetic patchwork man. Now Collins fights to prove that the man he was still exists in the heart and soul of the being called Deathlok. He won't kill, but he won't turn a cybernetic cheek, either. - Deathlok shoots to the left and right of him, damaging all onscreen enemies, some (like Carrion), more than once. (Same effect with Spider-Man and Venom) Firestar - Angelica Jones is a mutant with the power to project microwave energy. She is also a member of the New Warriors, a team of teen Super-Heroes sworn to change the world. The near loss of Angelica's father and the incarceration of her boyfriend has made her less merciful than a name like Angelica would suggest. - When called by Spider-Man, Firestar flies out, picks an enemy, and shoots fire on the surround- ing area. - With Venom, she flies in a straight line onto the screen, shooting a horizontal line of fire on the ground. Iron Fist - When Danny Rand concentrates and draws on the training and discipline of the years he spent as a follower of Lei Kung the Thunderer in the mythic city of K'un-Y'un he draws on the power and title of "Iron Fist". When he does so, his fists are energized and he becomes a one-man force of the martial arts -- what he hits, he destroys. He's been an ally of Power Man Namor and the uncanny X-Men in the fight for peace. - With Spider-Man, Iron Fist will give you full health. - With Venom, Iron Fist will flying kick in two lines across the screen, hurting most of the en- emies on the ground. Morbius - Years ago, Dr. Michael Morbius learned that he was very ill. His only chance for survival was a new experimental drug. When the miracle drug mixed with his bloodstream it transformed the doctor into the terror known as Morbius, the Living Vampire. By day, he feverishly searches for a cure. By night, he preys on those who would prey on the innocent. - Morbius sucks the life energy out of all the en- emies on the ground, for whoever calls him. Spider-Man - When Peter Parker was accidentally bitten by a radioactive spider, he discovered he had acquired the proportionate strength of an arachnid and the ability to climb walls just as easily as he could walk. After the loss of his uncle, Parker also learned that with the great power must come great responsibility. Now as the amazing Spider-Man, Parker fights to defend New York from those who would prey on the innocent. - Only Venom can call Spidey, and he'll shoot Reed Richard's Sonic Gun, basically obliterating everything onscreen. Venom - Spider-Man created his own personal nightmare when he spurned the alien symbiote that was, for a time, his costume. Now melded to Eddie Brock, an ex-reporter with a personal vendetta against Peter Parker, Venom is Spider-Man's greatest enemy... and greatest responsibility. Only one being exists that Venom hates more than Parker -- an enemy that is indeed part of Venom itself... a creature called Carnage. - Venom, who can only be called by Spidey, will shoot the Sonic Gun, which is still really powerful. -------------------- General Strategies -------------------- When fighting thugs, they love to surround you and suck your life energy. If one guy sneaks up from behind, try to alternately press right and left while continuously punching, thereby keeping both sides off of you. If they overwhelm you, your special attack is a good crowd- clearer, and running away has always been effective. Use enemies against themselves; if one guy is close to you, and there's a mob approaching from the other side, pick him up and throw him into them, buying you some time to either deal with some other goons, or think out a plan for attacking the group when they get up. Go forward with some caution, because in some areas (the beginning of The Deep, for example), if you go slowly, you'll be able to eliminate a couple enemies that would otherwise add to their numbers if you rushed forward. You do not want to face a large crowd, if need be. Make them come to you -- if there are two guys coming at you, each from opposite sides of the screen, and you knock the one closest to you down with a combo, web grab the other one quickly and beat on him before the other one gets up. This is a very good strategy to apply throughout all the side scrolling generic fight scenes. You don't want to waste your time walking over to the second guy, or letting him come to you,because by then the first guy will be up and ready to annoy you. When fighting a large group of enemies, you do not want to pick one up unless you're going to throw him, because while you're hitting him, someone else will be easily able to hit you. Use your other web moves, too, which let you stop one enemy by tying him up for a few seconds, preventing enemies from crowding you, or let you block regular enemy attacks. When fighting two really powerful thugs at the end of the level, you can (in some spots), double smash them (without hitting them before- hand) to kill them instantly and get a one-up. If this doesn't work (or it's not one of those spots), you can knock both of them down, web-grab one, pick him up and throw him into the other one, who has gotten up by this point, and is coming at you. Then when you knock down the other one, you can web-grab and throw him as soon as he gets up, for a pretty easy pattern. The bosses love to double-team you, so you really need to budget your punches... Knock one down to buy you some beating time for the other one. Some of the bosses (Carnage especially) you can get a semi- pattern if you're able to get them alone. Rush attack in (jump kick with Carnage), do your regular combo, then special attack (or special attack whenever they look like they're going to get the best of you). Run away, then start again with the rushing attack or jump kick. I say semi-pattern going because some bosses (again, like Carnage) can do things to escape this pattern (like running away, or a different type of attack), so you have to adjust with them. DO NOT try to beat on them as hard as you can, for one thing, from a purely strategic standpoint, it's never a good idea to be totally offensive. Try to move in close for a combination, or just a couple hits, then get out of their way when they try to retaliate. -------------- Common Thugs -------------- These are the guys (and girls) you meet with on the street. They're not exactly expert hit-men, or even necessarily have a good right hook, but they're out to get you, which is bad in itself. Thugs in Trenchcoats - Your generic thug is little more than cannon fodder, until you get farther along in the game, when they get rifles, and you can treat them as Guys with Guns, except slower. They're also great for picking up and throw- ing into the hordes attacking you. Use your web grab to save time, because they're pretty slow. Young Punks - These guys aren't to hard in the beginning, either. They do have an annoying tendency to hit you in the back and generally crowd you. Watch your back and move around a lot. Later on, they gain a hopping side kick which lets them hit you from farther away and a lot quicker than they could before. Take that into account when playing the later levels and fighting a large group of enemies, so you can either knock them all down with a rushing attack, a body or ob- ject, or get closer to try to pound them all. Babes with Hair - These girls often block your hits. Watch out, because if you think your just out of their reach, they'll whip you with their hair. Try to stay away from them while eliminating the other thugs, them concen- trate on them by grab combo'ing them, then web-grabbing them back. Fat Guys - These big-boned fellows are powerful, but slow. You can generally see their dive bombs coming so you can get out of the way and retaliate. Running attacks won't knock them down in most levels, so start your attack with one of those, then knock them down with a regular combo, or grab them and use them to knock other goons down. If you're fighting a couple of them, and punch- ing the heck out of 'em, you might get a hit in the gut with their blackjacks, so give them their space, that is, until you can get one alone. Jerks with Umbrellas - They can also block your attacks. Be care- ful when fighting them in close, because you'll probably receive a few pokes with the umbrella before you kill them. Try to web- grab them to pound them. Unless you're pounding all of them in a group, you defin- itely want to avoid these guys until you're done with the rest, or knock them off first. Guys with Guns - These guys can be both helpful and annoying. They're real slow on the draw, so you can usually see their shots coming. Unfortun- ately, they fight in large groups of thugs, so you might not be able to get away from their shots. They're also quick movers, and, when close in, will use their pistol handles as blunt weapons. You can use them to hurt other bad guys, though, by getting out of the way of their shots quickly so they hit they enemies behind you, or you can grab a guy before they shoot and use him as a human shield, killing him. Try and stay away from them, avoiding their fire or throwing people into them to stop them, or move in for the kill. ---------------- Super-Villains ---------------- These guys are in the mood for violence, and their team-up has increased their tenacity by tenfold... Carnage - This lunatic is one major pain in the butt... He'll either rush at you, arms flailing, in which case your best bet is to move around him and try to attack him from behind, or do your special attack (do it over and over until it connects, otherwise, you might be in trouble), he'll stick his arm out in an axe, which you can avoid or if you're close by, do your special, or he can jump up and go off the screen, stomping on your head. When he does that, MOVE! Carnage takes off big chunks of life at a time when he does that, or his rushing attack. You can get in regular combos here and there, if you're quick, but your best bet is probably your special move. Repeatedly attacking him is generally not the best idea; you want to wait for an opening, avoiding his attacks. Even if he falls into a pat- tern, don't trust him to stick with it... If he runs up at you from behind, backflip and combo him. Carrion - He attacks in tandem with other Super-Villains, and he will hover around you, occasionally ducking down to suck your energy, in which case you'll have to jump around to get him off of you. Beware, he gets harder to shake off as you progress in the game. Backflips (besides random button pushing), seem to work best. To hurt him, if he's alone, do straight up jump kicks when he's nearby (DO NOT wait until he's above you, he'll just suck your energy). He'll only take damage on every other kick, but if you've managed to get him alone, that's no problem. If some other Super-Villain is sticking around, you can avoid Carrion as you attack them, but this gets harder as the game progresses, so it's best to use some Super-Hero that hurts enemies in the air (Spidey or Venom work best, then Deathlok, Dagger, Cloak...) Demogoblin - You'll fight this guy in various situations. If he's on the ground, you can usually hit him with a regular combo if he's just at the tip of your reach. Otherwise you'll just start trading hits, until you die (Which isn't a good way of beating anything). If you do start trading hits, it's best to do a spe- cial before your energy is sucked from you right before your eyes. Rushing attacks work well against him, as Doppleganger, if he's on the ground, but they're not practical, unless used in a combo. If he's flying around, he'll fly high, at which point you can straight-up jump kick him off and fight him on the ground (unless he gets away from you, then he'll go back into the air), or fly low, in which case you should just try to avoid him. He'll usual- ly throw pumpkin bombs while flying high, which you can usually see coming and avoid. In the "Chase" stage with Spider-Man, you'll need to web sling and jump kick him, and then you'll proceed to the next level (however, you can also do nothing and let him knock you down, with the same effect). Doppleganger - You can usually hit him with a regular combo easily to start off, or if he's standing near you. Rushing attacks also connect often, but they usually knock him down, and don't do a lot of damage, so they're not too practical if you're fighting him alone, but you can use the time while he's knocked down to beat on another Super-Villain. He will either fire a projectile at you, if he's far away, rush kick you (medium range), grab and pound you if you're in close, or, if you're jumping around a lot, he'll swing on a web and try to kick you. If you see him starting to crouch down and dash towards you (he does this when within about half a screen of you, in a roughly straight line), do your special attack, otherwise, unless you move out of the way quickly, he'll hit you. Shriek - Shriek's pattern changes as you go farther in the game. Early on, it's best if you get her alone and pound on her. She is the only Super-Villain you can grab with your web extension, so use it to keep her from getting away from you and sonic blasting you into oblivion. She likes to shoot straight out sonic blasts when she's roughly in a straight horiz- ontal line from you, usually the distance of the screen. When you see this situation, MOVE! Later on, she'll use vertical blasts to shoot herself into the air, and then land on you, blasting you. When you see this, you can either move quickly, or stay put and use your special attack to hit her on her way down. -------------- Secret Rooms -------------- Throughout the game, if you do a certain move in a certain area, or jump onto a specific spot, you'll find a hidden room with all sorts of great stuff, from hearts to lives to Super-Heroes. The secret rooms found vary in the methods of reaching them, and some can only be found with a specific character. These methods are detailed in the stage descriptions. The rooms consist of a series of enemies (which are dependent of the level), that, after you destroy them, will turn into power-ups. One word of warning, the right side of the screen is the exit, and if you walk out of the secret room before the game flashes "Go" (with an arrow) on the screen, you'll leave the room, missing out on some power-ups. You cannot reenter a room after exiting by returning to the spot in the game where you found it. Occasionally Secret Rooms also provide a handy shortcut, avoiding enemies and obstacles. The Secret Rooms found so far are in the Climb, San Francisco, Fantastic Four Lab, Police Station, Manhattan Rooftop, and Ruined Boy's Home levels. Always be on the lookout for more! ----------------- New York Street ----------------- Ravencroft, a maximum security institution devoted to the study and incarceration of the criminally insane: Kasady -- "I sincerely hope, Officer Resnick, that I can somehow return the courtesy you've shown me... ...By slaughtering you quickly, and with minimal agony." Resnick -- "In your dreams sicko." Kasady -- "You should have listened guys... I warned you... There really IS a monster hiding within me." [The symbiote that is a part of Kasady's body begins to reform] Carnage -- "Hey Resnick, remember how I said I'd go easy on you? I LIED! You should never trust a raving lunatic! I am the ultimate insanity! I AM CARNAGE! C'mon fellas, put a little more life into it. I need the practice! Spider-Man and Venom are bound to come after me when they learn of my escape. Unless I play it smart... ...And go after them!" Shriek -- "Keep fighting! Make mine mayhem!" Carnage -- "Huh? What kind of nutcase would egg me on?" Shriek -- "My name's Shriek. Cut me free. I can't wait to join you on the slaughter circuit." [swinging through the city streets:] Carnage -- "I knew you'd change my luck, pretty lady. There's a spider in that alley. Let's go squash it." Doppleganger -- "Grrrr." Carnage -- "That's my line. I'm supposed to be the monster here." Shriek -- "Don't hurt him, he's sort of cute in a sick and deranged sort of way." Carnage -- "Oh alright... He can keep you company, while I attend to some personal business." Spider-Man -- sitting and thinking on a rooftop -- "It's all so frustrating. Every enemy I defeat always seems to return... Like I'm destined to keep fighting them over and over again." Right off the bat, Spidey tackles the streets of New York City. It feels good to be swinging from the rooftops, and Spidey finds himself dealing with some petty criminals, but it's bigger game he's after. The first level you face is no major problem, just remember the hidden 1-up. If you can't double smash the girls starting out, don't keep on trying, because it's almost impossible to get them back on opposite sides of you, and they'll usually suck a life from you while you're trying. 1-ups - Look high above the stack of newspapers and the heart. - If you double smash the two girls at the end of the level before you hit them any other way (it's best to do this as soon as they jump onscreen, but you can do it after), you'll get a life. (This also works in other similar places...) ------- Climb ------- Watch out: Spider-Sense is tingling as Spidey climbs that building! It's Shriek, and she's after him with those sonic blasts of hers! Not to mention that six armed menace, Doppleganger! The arrows will generally guide you to safety, but sometimes... If you can't follow the direction in time, sling a web somewhere, and keep moving, to reduce the chances of your getting hit by one of the sonic blasts. Avoid Doppleganger, and he shouldn't be a problem. Secret Rooms - Go to the far right, sling a web up an jump on the wall above the bottom rightmost window. Jump down (while facing to the right) to get into the room. ------------- The Rooftop ------------- Here on the rooftop, two-plus one equals danger as Spidey takes on Shriek and Doppleganger together! It's starting to become clear that their double dose of disaster is just the tip of the iceberg of terror that's about to chill this city. Hit Doppleganger with a regular combo as soon as you start out, then break off the water tower and crush him. Continues - Punch at the water tower to break it off and get at the Continue underneath. ---------- Alleyway ---------- Back in the alley, outside the hall, a gang of thugs has targeted Spidey as their next victim (as if he hasn't had enough problems already today!). Hang in there, help is on the way!! Don't let enemies sneak up on you from behind, you could lose that little piece of energy you were conserving until the next heart, thereby losing a life. The Fat Guy at the end can be beaten easily by grabbing and combo'ing him, then web-grabbing him again, and since he doesn't fall down after the grab combo, you can keep on doing it, and get a 1-up after killing him. After that, you'll face 2 Fat Guys, but whenever you lose almost all of your life bar, Cloak and Dagger will come rescue you and you end the level, but if you beat the 2 Fat Guys, (1 will give you a Big Heart), you'll face 4 of 'em, and who knows what after that... 1 ups - On the third game screen, in the small vertical section after the small grate on the wall (just before the column and the church), climb up, and swing to your left). You'll find an extra life, plus two Little Hearts. Continues - At the end of the level, (the place where you fight the fat guys), climb up on the section of wall to the far right of the screen (after the church). ---------- The Hall ---------- Inside the hall, Spidey finally comes face to face with the maniac he prayed he would never see again. Carnage is enjoying the sight of Spidey struggling against Shriek and Doppleganger, but he's about to receive some help from a very unlikely source. Use your special attack if they gang up on you. Try to fight one at a time, if you can keep one away from you. ----------------------------------------------- Character Choice Point * Strange Bedfellows ----------------------------------------------- Spider-Man and Venom have had their differences in the past. Venom sees Spider-Man as soft. He sees Spider-Man's compassion as weakness. For today, however, they have a common enemy. It's Carnage they're both after, and that makes them unlikely allies. Carnage has established the ground rules for a war, and the two of them must respond in kind if they are to be successful in eliminating him. Spidey does it to protect innocent lives. Venom feels a responsi- bility for what is happening -- Venom's symbiote spawned Carnage -- so Venom is going to do whatever is necessary to destroy Carnage once and for all. Here, Venom has the longer stages, plus more bosses, but he can find a Secret Room and a 1-up (These stages aren't that hard either, once you're experienced at the game). Spidey has a wimpy, do-nothing stage, and a medium-difficult boss (You shouldn't have a problem with the strategies discussed previously). -------------------------- Spider-Man * The Chase -------------------------- The action picks up as Spider-Man chases Demogoblin high above the city streets. Just go along... You can knock Demogoblin down with a jump kick if you time it just right, but the outcome is the same. (Otherwise he'll knock you down, so there may just be no point to this stage). ----------------------------- Spider-Man * Times Square ----------------------------- Spidey chases Demogoblin down and discovers him in Times Square... With only one boss to worry about, you shouldn't have too hard a time with Demogoblin... Super-Heroes - There's a Cloak icon in the middle of the area, if you look way up. ------------------------- Venom * San Francisco ------------------------- Back on the streets of San Francisco, Venom lends a hand as he battles thugs in this hilly city. Pretty straight forward beat 'em up action. Pace yourself, because on of the girls that attack in the group of four has a Big Heart, so don't get killed just before then... 1-ups - Look above the word BANK at the end of the level (shoot a straight web up at the N or K, then swing over). Secret Rooms - Do your special attack while standing next to the ATM and facing to the right. ------------------------ Venom * Central Park ------------------------ Venom, meanwhile, is contending with a two-on-one situation in Central Park. As Venom battles Doppleganger and Shriek, Carnage laughs with delight. With no hidden power-ups, you'll have to survive on your wits alone. Avoid Shriek's sonic blasts and Doppleganger's grab, and you should be fine... ----------------------------------------------------- Character Choice Point * Black Cat Gets Practical ----------------------------------------------------- Although breaking and entering is against Spider-Man's better nature, things are getting out of hand. Not only are Carnage, Shriek, and Doppleganger running roughshod over the city, but normal citizens are banding together, and a mob mentality is taking over. Pretty soon, it's going to be riot time out there! That's why when the Black Cat proposed he break into Freedom Four Plaza (the headquarters of the Fantastic Four) to steal Reed Richard's Sonic Gun, Spidey didn't think it was such a bad idea. The Sonic Gun saved Spidey's hide during his last encounter with the alien symbiote, so it will probably work on Carnage as well. You can bet Shriek will have a hard time with it, too. Desperate times call for desperate measures, and the streets are getting more desperate by the minute! The path until the next character choice is the same here, but Venom can find a secret room. Venom's strength really helps in New York Streets 2, so he seems to be the better choice... -------------------- New York Streets 2 -------------------- Back on the streets, Spidey and Venom encounter a new gang of thugs under Carnage's influence. Tough town! This time, the usual complement are joined by some umbrella toting baddies. Be wary, as in the other major side-scrolling stages, and try to pick 'em off as soon as the come on the screen. 1 ups - Look up high in the second alley space between buildings (between the 2nd and 3rd screens). - Double smash the two end Jerks with Umbrellas, and you'll kill them instantly (Yesssss!) and get a life (YESSSSS!) ---------- The Deep ---------- Spidey and Venom enter the Deep, a popular nightclub, only to find some common thugs. No need to worry, they'll soon join Doppleganger, Demogoblin, and Shriek out on the dance floor! When you're fighting the bosses, try and get in as many rushing attacks, then regular combos, then special attacks against Doppleganger and Demogoblin, while keeping an eye on your energy bar. When it gets low, get the hearts on one tree, which will fill your life bar, and keep on going. Then continuously web-grab and beat on Shriek. Don't forget the Cloak someone drops and the two Daggers... 1 ups - Before you do anything in the stage, move to the right to find an extra life. Be careful, one small motion to the left beforehand and you won't be able to get it. ---------------- Fantastic 4 HQ ---------------- Spider-Man and Venom break into Freedom Four Plaza, the home of the Fantastic Four, to steal Reed Richard's Sonic Gun. They're going to need that gun if they ever want to defeat Carnage and his badnick buddies... The robots are a major pain -- try to get them all on one side of you, by jumping around if necessary, or push one robot away from the others and finish it off before they join you. Don't forget the Continue icon on the computer when you backtrack. ----------------- Fantastic 4 Lab ----------------- Once Spidey and Venom reach the room where the Sonic Gun is kept, they'll find that the security defenses are tighter than ever, with a giant robotic watchdog sniffing out intruders! The Muzzoid has been a thorn in many a players side. Try to stay on the wall as much as you can, where he can't hurt you. Once he knocks you off the wall, deliver a few quick hits and hop back up. You can also jump kick him on your way down, then get back to safety, or swing from side to side and get some hits in. Secret Rooms - if you're Venom, at the beginning of the stage, swing two webs. On your second swing, jump kick off as you reach the arrow, next to a small circle, on the wall (or you can jump down onto this area). ----------- Rooftop 2 ----------- The campaign against Carnage and his cronies continues on the rooftops. Either Spidey or Venom must tackle the fearsome fivesome of Carnage, Shriek, Doppleganger, Demogoblin, and Carrion! Rush at Doppleganger, Demogoblin, and Shriek to knock them off the roof to kill them automatically (just watch where you're going, you can lose lives too, you know). If that doesn't work out, kill them using the methods mentioned previously. Then use a Spider-Man or Venom to knock out Carnage and Carrion. Carnage will probably still require a hit or two, but he shouldn't be a problem. Super-Heroes - There's a Spider-Man or Venom (Sonic Gun) icon behind the tree in the corner, as well as a Big Heart. --------------- Prospect Park --------------- Carnage and his gang have fled the rooftops in favor of Prospect Park. Now Spider-Man and Venom must battle their way through a gang of crazed citizens in order to get to Carnage and his minions. Big Heart - There's one behind the second tree in the fore- ground, way up. Continues - On the last screen, (where you fight several dif- ferent groups of bad guys), there's a Continue, as well as a Little Heart. To get them, you have to walk to the far right (it's a 2-screen area), sling a web straight up, them swing to the left. Super-Heroes - When you enter the park, there's a Morbius icon above the gate. - Behind the first tree that covers you, if you web- swing straight up, you'll find a Spider-Man icon. ----------------- Prospect Park 2 ----------------- Now that they've practiced their own method of crowd control, Spider-Man and Venom must take on Carnage's whole gang of no-goodnicks, in the middle of a peaceful sunset in Prospect Park... The Prospect Park levels are among the hardest in the game, so fight the bosses wisely. Use of Super-Heroes is recommended here, but don't overdo it or you might not have any left for the next hard stage. Doppleganger leaves a Big Heart, so try to kill him first, so by that time you can use it to completely fill up your energy bar. Then either Carrion or Demogoblin will join you. Avoid those flying fools while you finish off Shriek, then get them. Carnage will come and hit you once, ending the stage. You'll need to have some energy left at the end, or you'll have to repeat the stage. YES, repeat that whole irritating mess, just because you didn't have a smidgen more energy... I believe you only have to repeat it once, however, if you get yourself in the same boat the second time around. Super-Heroes - There's quite a few above the first tree, plus a Big Heart (use it wisely). You'll need to start to the far right, one screen over, and web-swing straight up, then to your left a couple times just to reach it. Be careful to swing your web lower than the top of the screen, or it won't hold. The Super-Heroes there include Deathlok, Firestar, Cloak, and Dagger. -------------------------------------------------------------- Character Choice Point * The Word From the Streets: Horror -------------------------------------------------------------- The entire city has gone mad! It's horrible! Ever since that nut Carnage has been loose, the whole town's just gone crazy! Look around! Every blood thirsty lunatic has come crawling out from under his rock to menace the streets. It's a nightmare as these people and many new ones affected by Carnage's spell slowly tear the city apart. It's horrible! It's a mob scene! It's a riot! If Spider-Man can't do something, there's nothing anybody can do. The city is doomed! So swing into action and stop the madness!!! Venom has been kidnapped by Carnage, and is being held at the Statue of Liberty. Spider-Man has a big fight stage, a one boss (plus some thugs) stage, and another double-teaming boss stage, plus a large fight/bosses stage, and a total of two Secret Rooms. Venom only has to face the last stage that Spider-Man has to face, unless you get to the hidden Statue of Liberty stage. ------------------------------- Spider-Man * Police Station ------------------------------- The police are doing what they can (nothing at all), but the mob on the street is out of control. To top it all off, the prisoners have escaped their cells, and Spidey's got to do some gun control of his own... There are a LOT of guys on this stage; it can seem like it'll never end. Try to rotate beatings on groups of thugs, so the number of them standing on the screen is less than their total number. Follow the strategies for Guys with Guns, because they are in full force here! Secret Rooms - In front of the cell marked Solitary 27 (where a large group of prisoners start off, sling a web straight up, then jump straight down in front of the black opening, while holding up. ---------------------------------- Spider-Man * Manhattan Rooftop ---------------------------------- Back on the rooftops, Spidey finds himself battling Shriek above the riot-torn streets of Manhattan. Is it because Carnage's chaos is taking root, or is it that Spidey and Venom are making headway in their campaign to stop the villains? Whatever the case, Shriek is battling with more ferocity than ever! Try to avoid Shriek and beat up the punks first, then giving you some quality time alone with Shriek. Remember, if you see her coming down on you, and you can't get away, use your special attack! Pick up the Super-Hero icons laying around, too. Secret Rooms - Do a backflip onto the skylight of the roof. ----------------------------------- Spider-Man * Manhattan Street 1 ----------------------------------- Back on the streets, Shriek has been joined by Doppleganger, Demogoblin and Carrion. The battle has reached a new level of intensity, and the villains are double-teaming Spider-Man at every opportunity! Another boss-fest, just be careful to save some of those Super- Heroes for the next stage... Get the Super-Heroes to the left and the right, and use them wisely. (Try not to waste too many, because if you die and continue, you won't have as many.) ----------------------------- Venom * Statue of Liberty ----------------------------- Venom escapes Carnage's torture, only to have to deal with more thugs. In the head of the Statue, Venom now fights for his liberty as goons surround him in the cramped quarters. To get to this level, during the cinema where Carnage is torturing the tied up Venom with the Sonic Gun, alternate pressing B and C on the Genesis, or B and A on the SNES, rapidly, to get Venom to reform his symbiote quicker... There are three Super-Hero Icons left by enemies, one of them a Captain America icon. Don't forget to pick those up! Otherwise, it's a pretty easy level, just don't get stuck grabbing people in the corner, because you automatically latch on to them, and you might take some hits from the other jerks there. (Make sure to check between the bars for dropped Super-Hero icons.) -------------------- Manhattan Street 2 -------------------- The army of crazed citizens continues to grow, and they've taken to the streets. Spider-Man and Venom have a tough time ahead of them: Even after they manage to dispatch the furious mob, Doppleganger, Shriek, Demogoblin, Carrion, and Carnage are attacking them two at a time! Beat off the thugs (there are a lot of them!), making sure you get the 2 Super-Hero Icons, one on each side. Crush Doppleganger with the dumpster to take off half of his energy, then use a combination of Super-Heroes and strategy to beat all of them. ------------ The End... ------------ Venom's upset because Carnage seems to have been destroyed, but both Spidey and Venom learn not to count their lunatics before they're hatched... Finally, Spidey and Venom get to team up and take on Carnage! First you'll have three lives with Spidey, then three with Venom to beat Carnage. Follow the tips given previously. If you don't have him in the red by your second to last life, you're in trouble! You can switch between characters by pressing X on the Genesis, or L and R on the SNES. This gives you a few seconds of invincibility when you start out. Whenever you change and land near him, or get up right next to Carnage, you can use these few seconds of invincibilty to rush attack and combo him. ------------------- Ruined Boy's Home ------------------- Back to the place where it all started, where Cletus Kasady grew up. Now part of the being called Carnage, he threatens to destroy the city, and maybe more. Spider-Man and Venom must stop him here and now, once and for all. The strategy for beating Carnage is the same, he just has more energy this time around, and is a little tougher overall. Secret Rooms - Get hit by Carnage in front of the door to St. Estes orphanage (you may have to do your special attack just before, it may only be open to Spider-Man, and you may also have to face to the right). --------- The End --------- Well, this is what you worked so hard for, without the pretty pictures. The Avengers finally arrive in a Quinjet to take Carnage away. Spider-Man -- "Be careful with this joker." Vision -- "We have been warned of Kasady's ability to regenerate his costume. We came equipped with a stasis container." Black Cat -- "You know, Spidey, even though he's in Avengers' custody, I don't think I'll ever feel truly safe from Carnage. Monsters like that have a way of coming back." Spider-Man -- "You need to have faith, pretty lady." -- walking off into the sunset, thinking -- "Some monsters stay locked up forever. And their ghosts can't come back to haunt you unless you let them, I hope." The end of Maximum Carnage. Or is it? -------------- Game Credits -------------- As of this version, this is incomplete, but here are some of the guys that helped make this way cool game. Software Creations The Spidey Team Original Code Paul Murray Sega Conversion Andy Miah Craigh Mitchell Paul Marshall Mike Webb Original Main Artist John Tatlock Sega Main Artist Ste Pickford Sega Artists Gavin Eagleton Calvin Holland... Game Logic Chun somebody... Art Director Ste Pickford Producer John Pickford Acclaim Development by the Black Team Producer Mark Flitman Special Thanks Linda Spelman Dana Moreshead Mike Thomas ------------------ Game Genie Codes ------------------ Here are Game Genie codes that work with the Super Nintendo version. 1DCC-C460 - Start with 2x energy BDCC-C460 - Start with 3x energy C2BB-1D61 - Infinite lives DFC8-CDD0 - Start with 1 life D1C8-CDD0 - Start with 6 lives DBC8-CDD0 - Start with 9 lives DBC8-CF60 - Start with 9 continues D1C8-CF60 - Start with 6 continues 8220-47AB - Infinite hero icons on pick up DBA6-17F5 - Super punch D06A-4F09 - 'Power Hit' lasts longer 7D80-3F61 - Jump higher ------------ Soundtrack ------------ The kicking tunes were provided by Green Jelly (formerly Green Jello, but a lawsuit changed that :), the group who brought you the song "Three Little Pigs" and the album _Cereal Killer_, and is now back with _333_ featuring the hits "Orange Crunch", "Jerk", "Fight", "Slave Boy", "Pinata Head", "The Bear Song", "Super Elastic", and more! The album should be in stores (it was released 9-27-1994), and the long form video will be out on 10-25-1994. For more info, write: Green Jelly P.O. Box 2070 Hollywood, CA 90028 or call the hotline -- 213-960-5078 ---------------------------- Future Versions of the FAQ ---------------------------- Well, I'd like to include some more cinema scenes, and maybe some more story-line from the original comic. The Genesis Game Genie codes are needed... Please send me e-mail on your opinion of the FAQ, or if there are any glaring errors, or if you think you have something new to add (like those Game Genie codes, or the ever elusive 7th Secret Room :) I'd be glad to hear what you think of it... The game credits also need to be finished. In a perfect world, I'd also like to interview the guys who made it, who knows? Incidentally, a hintbook will be coming out soon from Prima Publishing, but, hey, this FAQ is free... Not to start any more nasty rumors... But... I happened to look through the graphic novel of Maximum Carnage, and on the very last page (much like in the credits), there's a small box that says "The end of Maximum Carnage." Since they specifically changed this in the video- game, adding in the "Or is it?", does this mean a possible sequel? E-mail me with what you'd like to see in a sequel and maybe... Well, who knows? (There might also be a hidden level after that...) --------- Credits --------- This FAQ was compiled by me, Borut Pfeifer, and you can reach me at firstname.lastname@example.org, or occasionally at BorutP@aol.com. Now I've always wondered who finds game secrets first, and I have no idea, so I'd like to thank all the people that pointed them out to me. My thanks go to: LloydJ9498@aol.com - the Statue of Liberty level... Krimelord@aol.com - the Game Genie codes and SNES controls... MindBandit@aol.com - helped to list all the hidden goodies... MDFritz@aol.com - the climb room and Solitary 27... Drillnot@aol.com - the Manhattan Rooftop room... Pumpkin221@aol.com - the ATM room... JERKY@aol.com - the first double smash 1-up... ScottBnder@aol.com - the climb room... Software Creations - the game! (and the Spidey team) Maximum Carnage copyright LJN, Ltd. Marketed by Acclaim Entertainment, Inc. Distributed by Acclaim Distribution, Inc. 71 Audrey Avenue, Oyster Bay, NY 11771 Acclaim Hotline/Consumer Services Dept. -- 516-624-9300 Marvel Comics, Maximum Carnage and all other character names and likenesses TM & copyright 1994 Marvel Entertainment Group, Inc. SUPER-HERO is a co-owned registered trademark of Marvel Entertainment Group, Inc. All Rights Reserved. Green Jelly produced by and copyright 1994 BMG Music. All Rights Reserved.