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Class Information FAQ by llama

Version: 0.99 | Updated: 08/14/99

|                                                                              |
|                      Seiken Densetsu 3 Class Information FAQ                 |
|                  v0.99 - 08/14/1999 - llama (llama__@hotmail.com)            |
|                                                                              |

|                 |
| Version history |
|                 |

v0.99 - Third version, added Shield subsection in the misc stuff section of the 
FAQ, added a To Do section and a subsection
 of specific info i need onto it, if you have any of this info, either e-mail me 
with the info if you have any or post it on the SD3 help board - 
http://members.boardhost.com/sd3, i'll probably get it all over time, but if you 
people have it, it's a lot faster for me and I can finish this FAQ faster.

0.95b - Second version, added classchange item uses - all are correct. fixed up 
lots of names of things - added proper translations for some of them. Added 
plusses and minusses sections for all classes EXCEPT the starting classes, other 
misc changes. still debating whether to add all of the ultimate weapons/armors, 
it could be *very* time consuming as i'd have to play every class through and 
get the weapons/armor, any contributions on the SD3 help board 
(http://members.boardhost.com/sd3) would be appreciated.

0.9b - First version, got everything up, formatted, etc., this is the base of 
the FAQ, if people are interested I will probably add an ultimate weapon/armor 
section onto each class telling what the best weapon/armor available for a 
specific class is, I might put some other sections into the FAQ if people have 
any good ideas which fit into this CLASS INFORMATION FAQ. Some of the names of 
the power attacks and some spells and skills (not a large majority, thankfully 
:) aren't translated properly, I will have those properly done when I get 
through to playing those classes. have fun.

|                 |
|      To Do      |
|                 |

! = must do
/ = might do

! fix all the names of spells/skills/power attacks/etc, will get done when i get 
around to playing those specific classes
! spell/grammar check this document one more time when done
/ add ultimate armor/weapons list for each final class 


Specific info I need:

Hawk's Ninja Master and Rogue Power Attack names
the name of the Wolf for Kevin's class "Monk"
Lise's Star Lancer, Vanadies, Valkyrie, and Dragon Lancer Power Attack names
the full list of Hawk's Rogue spell names, and whether they effect one or all 
Duran's Paladin and Duelist power attack names

|                 |
|    Overview     |
|                 |

	Seiken Densetsu 3 has a unique class changing system, which, when enough 
experience is gained, you may change your alignment, you may go either Light or 
Dark a total of two times during the game, although the second requires a 
specific item. This document will inform you of the abilities and spells of all 
of the classes/characters in this game. I'm not sure about some of the names of 
these attacks/spells and items, as I have not been able to play every class, but 
as soon as I get them I will add the correct translation of the names so things 
are more accurate. This was written in wordpad with word wrap on wrap to window 
at 1024x768 with wordpad running fullscreen. Changing to the Final classes 
requires special items, this will be covered later in the document.

this is the legend for class changing, will help you 'visualize' how class 
changing is done.

                Light /
              /      \  Light-Dark
             /        \_____________ 
   Neutral /
           \            Dark-Light
            \          _____________
             \  Dark  /
                     \  Dark-Dark

as you can see clearly here, if you pick dark for your first class change you 
obviously cannot become a Light-Light class to finish. 

|                               |
|  Character/Class Information  |
|                               |

on skills/spells/power attacks: * = multitarget/affect all
+/- lines = class plusses and minusses, ie. whats good about a class and whats 

|            |
|   Duran    |
|            |

Duran is a Swordsman, he has the most single-hit damage but Kevin and Hawk, most 
of the time can deal more than he can with their dual-hit attacks, throughout 
the game he learns magic based on what alignment you pick for him, when he goes 
Dark he learns mostly Saber magic, infact, the Swordmaster class learns only 
saber magic, while the Light alignment classes learn mostly healing magic, with 
the exception of the Paladin who gets Saint Saber.


Fighter (Neutral): This is Duran's starting class, he does nothing but attack 
with his sword until class change.

power attacks: Cross Slash
spells/skills: none.


Knight (Light): This is Duran's first Light class, he learns Heal Light and can 
use a Shield, not much to say here, his final classes do all the talking.

power attacks: 3-Step Cut
spells/skills: Heal Light

+ Heal Light, can equip Shields
- Much lower attack power than the Gladiator, No fullscreen power attack


Paladin (Light+Light): The Paladin is Duran's best Light class, he knows Saint 
Saber and has a fullscreen power attack. Paladin is probably his best final 
light class if you already have a healer in your group.

power attacks: *Light Flash Blade
spells/skills: Heal Light, Saint Saber

item needed: Paladin's Proof
item use: *Saint Saber

+ All of Knight's abilities, Higher attack power, Saint Saber, Good fullscreen 
power attack, Best Shield
- Attack power blows compared to the Dark classes, not many spells


Lord (Light+Dark): The Lord is OK, he knows tinkle rain in addition to heal 
light which can now be multitargetted, if you already have a healer in your 
group, I highly recommend you make Duran a Paladin if you chose Knight in your 
first class change.

power attacks: Magic Circle
spells/skills: *Heal Light, Tinkle Rain

item needed: Lord's Proof
item use: *Heal Light

+ Multitarget Heal Light
- Lowest Attack power of all Duran's final classes, Subscreen pose is lame, Not 
much for variety


Gladiator (Dark): This is Duran's first dark class , he learns all of the 
elemental sabers (flame, ice, thunder, diamond) and has better attack power than 
the Knight, however he cannot use a Shield and neither can any of the other dark 
Duran classes.

power attacks: *Whirlwind Sword
spells/skills: Ice Saber, Flame Saber, Thunder Saber, Diamond Saber

+ High attack power, 4 Elemental Sabers, Fullscreen power attack
- No Shield.


Duelist (Dark+Dark): The Duelist is Duran's most physically powerful class, he 
knows all of the Gladiator's spells in addition to the Dark Saber which he gets, 
I find this class pretty much sucks compared to the Swordmaster since Dark Saber 
is pretty useless against many of the final bosses, although he does have 
slightly higher attack power than the Swordmaster.

power attacks: *Eruption Sword
spells/skills: Ice Saber, Flame Saber, Thunder Saber, Diamond Saber, Dark Saber

item needed: Duelist's Proof
item use: *Dark Saber

+ Highest attack power/strength of any character/class in the game, Eruption 
Sword power attack.
- Dark Saber - useless, no Shield..


Swordmaster (Dark+Light): This is probably Duran's best class, he gets all of 
the gladiator's spells and is able to multitarget them, in addition to this he 
gets Moon Saber and Leaf Saber (HP Rasp and MP Rasp respectively) and is the 
ONLY class in the game which gets both of these sabers in one class, although he 
cannot cast these final two sabers on more than one target, it's the idea of 
having both of these useful sabers which is appealing.

power attacks: *Vacuum Blade
spells/skills: *Ice Saber, *Flame Saber, *Thunder Saber, *Diamond Saber, Moon 
Saber, Leaf Saber

item needed: Master's Proof
item use: *Diamond Saber

+ All Sabers except for Dark and Saint, Only class to have both Moon and Leaf 
Saber, Duran's best all around class
- No Shield, Not as high of attack power as the Duelist, Would have been usefull 
if i could cast both Moon and Leaf sabers on everyone.


|            |
|   Kevin    |
|            |

Kevin is the best fighter in the game hands down, he's not much for variety but 
if you need to deal a good asswooping Kevin is who you need, with his ability to 
hit the enemy twice in a swing. Kevin transforms into a werewolf at night making 
him much more powerful than he is in the day, depending on what you pick for 
class changes, he changes into different wolves. ALSO, Kevin is the ONLY 
character to have more than one power attack per class - he has his normal 
attack, usually a fullscreen or other damaging attack, and a Body Slam attack.


Grappler (Neutral): This is Kevin's starting class, same as Duran's start class 
basically, just fights.

power attacks: Ashura Dream Fist
spells/skills: none.


Monk (Light): This is Kevin's first Light class, he transforms into a brownish 
wolf with a purple uniform, knows heal Light and a useful spell called Pressure 
Point which makes him almost as powerful as the werewolf during the day, the 
downside of this spell is that it can only be used on Kevin himself.

power attacks: *Whirlwind Kick, Tornado Throw
spells/skills: Heal Light, Pressure Point

+ Heal Light, Pressure Point (makes him almost as powerful as the Wolf - during 
the day), Nice power attacks
- Not real high attack power as in the Bashkar


God Hand (Light-Light): The God Hand is a pretty heavy hitter, but his spells 
aren't exactly up to par, he gets the (IMO) useless Aura Wave spell, although 
his power attacks are very punishing, I still prefer Warrior Monk if Kevin is 
Light class of any kind, the God Hand becomes a Golden Wolf at Night.

power attacks: *Byakko Shockwave, Stardust Bomb
spells/skills: Heal Light, Aura Wave, Pressure Point

item needed: Gold Wolf Soul
item use:  Aura Wave

+ Aura Wave, Good power attacks, Golden Wolf
- Can't cast Heal Light on all


Warrior Monk (Light+Dark): This is Kevin's best and most useful class, he gets 
the ability to multitarget heal light, as well as the always useful Leaf Saber, 
although the Death Hand is much more powerful, as well as the God Hand.. by a 
bit, the only downside is he doesn't have a power attack which attacks all 
enemies, usually not a concern against most bosses anyways, the Warrior Monk 
becomes a Silver Wolf at Night.

power attacks: Genbu 100-Kick, Blow Impact
spells/skills: *Heal Light, Pressure Point, Leaf Saber

item needed: Silver Wolf Soul
item use: Leaf Saber

+ Heal Light multitargetting, Leaf Saber
- Lowest attack power of all Wolves, but is still powerful, No fullscreen power 


Bashkar (Dark): The Bashkar is Kevin's first Dark class, he has no spells but is 
considerably more powerful than the Monk. The Bashkar becomes a Black Fang at 

power attacks: Water-Moon Slice, Bastard Slam
spells/skills: none.

+ High attack power
- No spells/skills, no fullscreen power attack


Dervish (Dark+Dark): The Dervish is Kevin's second strongest physical attack 
class, he has the semi-usefull Moon Saber, and is a good fighter. Either final 
Dark class is acceptable, it's really a choice of more attack power with the 
Death Hand or the Moon Saber that the Dervish gets. Dervish becomes a Bloody 
Wolf at night.

power attacks: *Sazuku Sky Dance, Veritubach
spells/skills: Moon Saber

item needed: Demon Wolf Soul
item use: *Moon Saber

+ Decent attack power, Moon Saber, fullscreen power attack is almost as good as 
Seiryuu Death Fist
- Not as powerful as the Death Hand, Moon Saber isn't as good as Leaf Saber


Death Hand (Dark+Light): the Death Hand is Kevin's strongest class, he is a 
better fighter than the Dervish but doesn't have Moon Saber like the Dervish 
does. Death Hand becomes a Wolf Devil (the strongest Werewolf) at night.

power attacks: *Seiryuu Death Fist, Dead Crush
spells/skills: Energy Ball

item needed: Death Wolf Soul
item use: Energy Ball

+ Great power attacks, Wolf Devil, Highest attack power of all of Kevin's 
- Energy Ball becomes useless when HP gets real high, not much for variety


|            |
|    Hawk    |
|            |

Hawk is a character of great variety, he infact, has the most variety in 
skills/spells/power attacks of any character in the game, his ability to do dual 
attacks quickly makes him one of the best fighters, towards the Light he tends 
to use traps and natural forces for spells, towards the dark he tends to use 
Ninjitsu attacks which not only damage but lower enemy statistics.


Thief (Neutral): The Thief is basically the same as Duran and Kevin's starting 
character's, boring, just fights.

power attacks: Back Slash
spells/skills: none


Ranger (Light): Hawk's first Light class isn't much different than the Thief, 
other than the fact he gets a fullscreen power attack and gets a few (weak) 
traps, he is most useful for the final classes.

power attacks: *Flying Swallow Toss
spells/skills: Arrow, Spike

+ Decent fullscreen power attack
- spells/skills aren't very powerful, attack power isn't good


Wanderer (Light+Light): The Wanderer isn't much on attack power, and I didn't 
find many of his abilities useful, with the exception of Lunatic which lowers an 
enemies' Max HP.

power attacks: Dance of Roses
spells/skills: *Body Change, *Sleep Flower, Arrow, Spike, Half Vanish, 
TransShape, Life Booster, Aura Wave, Poison Bubble, Counter Magic, Energy Ball, 

item needed: Good Luck die
item use: Life Boost

+ Many different skills/spells, Lunatic, Aura Wave
- No fullscreen power attack, most of his spells and skills are useless or not 
very good, lowest attack power of all of Hawk's classes, including Thief.


Rogue (Light+Dark): The Rogue has many different skills, he is above average in 
attack power, overall a good character if you go the light path with Hawk.

power attacks: Shadow Slash
spells/skills: *Body Change, *Sleep Flower, Arrow, Spike, Stone Drop, Denrai, 
Cutter Missile, Axe Bomber, Rocket Launcher, Dark Kendo Stick?, Grenade Bomb, 
Silver Dart

item needed: Bad Luck die
item use: *Denrai

+ Many usefull spells and skills, Above average attack power
- As with the Wanderer, some of his spells and skills aren't too useful since 
they are weak, no fullscreen power attack.


Ninja (Dark): This is Hawk's first Dark class, better than the Ranger in attack 
power, yet lacking a fullscreen power attack, his ninjitsu attacks will prove 
him useful above all others.

power attacks: Silhouette Slice
spells/skills: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu

+ Ninjitsu attacks do damage and lower statistics, higher attack power than the 
- No fullscreen power attack


Nightblade (Dark+Dark): The Nightblade is very useful not only in his power 
attack but his skills/spells, he has many new ninjitsu-style attacks to his 
disposal over the ninja and ninja master, and he looks damn slick compared to 
most other characters - I highly recommend Nightblade with Hawk.

power attacks: *Split-Image Slice
spells/skills: Shuriken, Earth Jutsu, Thunder Jutsu, Water Jutsu, Fire Jutsu, 
Poison Breath, Fire Breath, Blow Needles, Deadly Weapon, *Black Rain

item needed: Nighteye die
item use: *Thunder Jutsu

+ Lots of new jitsu-style attacks that really are useful, Great colors, great 
balance of attack power and skills/spells, Split-Image Slice really hurts
- Not as high of attack power as the Ninja Master


Ninja Master (Dark+Light): The Ninja Master gains no more skills over the Ninja, 
but he can multitarget the existing ninjitsu attacks, he can throw many Shurkens 
when he uses his Shuriken skill, resulting in a better effect. Kevin also has a 
powerful single-enemy power attack and has higher attack power than the 
nightblade, IMO he's still not as good as the Nightblade.

power attacks: Shadow Dive
spells/skills: *Shuriken, *Earth Jutsu, *Thunder Jutsu, *Water Jutsu, *Fire 

item needed: Bullseye die
item use: *Fire Jutsu

+ Highest Attack power of all Hawk's classes, Multitarget on the Ninjitsu 
skills, High speed, Can toss many Shurikens quickly
- No new skills or spells over the Ninja, only abilities to multitarget them, No 
fullscreen power attack 


|            |
|   Angela   |
|            |

Angela is THE offense magic user in SD3, she gets different spells of power/use 
depending on what classes you change to, she isn't much for a physical 
asswooping like Kevin is, but she can sure deal out a lot with that magic, 
unlike the characters above, Angela actually gets magic before her first class 


Magician (Neutral): Other than getting useful offensive magic before everyone 
else, she is just average.

power attacks: Double Attack
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 


Sorceress (Light): The Sorceress is better than the Delvar simply because she 
learns more magic earlier, however, the Delvar converts into final classes of 
much more use than any of the light classes.

power attacks: Pink Typhoon
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 
Smash, Saint Beam, Earthquake, Thunderstorm, Explode, Mega Splash

+ Gets many spells early
- Power attack is poor, low attack power


Grand Devina (Light+Light): Grand Devina gets double spell and the ability to 
multitarget all the level 2 spells that the sorceress learned, still I don't 
find this useful enough and double spell is very annoying to wait for it to 
finish after a few castings.

power attacks: Spiral Rod
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 
Smash, *Saint Beam, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Double 

item needed: Arcane Book
item use: *Saint Beam

+ Double Spell, can multitarget every spell
- Double Spell is annoying to wait for, low attack power


Arch Mage (Light+Dark): the Arch Mage isn't all that, basically the Grand Devina 
with a different spell (Rainbow), and a different power attack.

power attacks: Dancing Rod
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 
Smash, *Saint Beam, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Rainbow

item needed: Book of Secrets
item use: *Explode

+ Rainbow, can multitarget all spells
- low attack power


Delvar (Dark): The Delvar sucks. She only learns one more spell than the 
Magician and it's not even that great, however, her later classes that can be 
gotten through the Delvar, are very powerful indeed.

power attacks: Star Attack
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 
Smash, Dark Force

+ Useful for her later classes, nice power attack even if it's not fullscreen
- Only gets one more spell over the Magician


Magus (Dark+Dark): Magus learns Ancient, the most powerful spell in the game, 
because of this it might be a wise idea to pick her as a final class, however 
ancient takes quite a long time to cast as in Double Spell, i would recommend 
the Rune Master.

power attacks: Hot Shot
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 
Smash, *Dark Force, *Earthquake, *Thunderstorm, *Explode, *Mega Splash, *Ancient

item needed: Forbidden Book
item use: *Dark Force

+ Ancient, most powerful spell in the game, can multitarget all spells
- slow spell casting compared to some other Angela classes


Rune Master (Dark+Light): Rune Master is, hands down, Angela's best class, not 
only does she get the Death Spell, but along with it the full set of other level 
3 elemental attacks which you can't find anywhere else, and do not only huge 
damage but status effects as well.

power attacks: 10t
spells/skills: *Holy Ball, *Evil Gate, *Gem Missile, *Air Blast, *Fireball, *Ice 
Smash, *Dark Force, DeathSpell, Stone Cloud, Stun Wind, Blaze Wall, Cold Breeze

item needed: Book of Rune
item use: DeathSpell

+ DeathSpell and other Level 3 elemental spells, Nice power attack
- Can't multitarget the Level 3 elemental spells


|            |
|   Carlie   |
|            |

Carlie is the best healer in the game, although Kevin and Duran can double as 
healers, Duran's class that can do mass healing is less favorable, Carlie can 
also double as Lise as a Dark classes purpose and do many other fun things, she 
is also the only character to learn Heal Light before a class change.


Cleric (Neutral): Carlie's joe blow startoff class, learns 2 spells that might 
be of use to you early in the game :)

power attacks: Bonkle
spells/skills: Heal Light, Tinkle Rain


Priestess (Light): The Priestess learns 4 elemental sabers as well as holy ball 
and the ability to multitarget Heal Light. she can't fight as well as the 
enchantress but is a better class overall.

power attacks: Jump
spells/skills: *Heal Light, Tinkle Rain, Holy Ball, Diamond Saber, Thunder 
Saber, Flame, Ice Saber

+ 4 elemental Sabers
- Low attack power


Bishop (Light+Light): If you are going to play Kevin/Carlie's quest and have 
carlie in your group, you will most likely want her as Bishop for the turn 
undead spell, other than that she gets the ever useful Saint Saber and a few 
other goodies.

power attacks: ChopChop
spells/skills: *Heal Light, *Tinkle Rain, Holy Ball, Diamond Saber, Thunder 
Saber, Flame Saber, Ice Saber, Saint Saber, Magic Shield, *Turn Undead

item needed: Holy Water Vial
item use: *Heal Light

+ Turn Undead is useful if you play the Kevin/Carlie quest, Saint Saber, Magic 
- Low attack power, poor power attack


Sage (Light+Dark): The Sage sucks. She only gets multitarget abilities on all of 
the priestesses' spells.. and not even a fullscreen power attack to make up for 

power attacks: BoomBoom
spells/skills: *Heal Light, *Tinkle Rain, *Holy Ball, *Diamond Saber, *Thunder 
Saber, *Flame Saber, *Ice Saber

item needed: Bottle of Salt
item use: *Tinkle Rain

+ multitarget on all spells
- nothing new over the priestess


Enchantress (Dark): The enchantress sucks as well, she has a few weak summon 
spells, although the classes she can transform into later make up for it. she 
has no real good spells but does have multitarget Heal Light.

power attacks: Dash
spells/skills: *Heal Light, Tinkle Rain, Machine Golem, Unicorn

+ Higher attack power for Carlie, Multitarget Heal Light
- Summon spells aren't that useful - low power


Evil Shaman (Dark+Dark): Evil Shaman gets some serious summon magic and the 
always useful Demon Breath, as well as a few other goodies, a well rounded 

power attacks: HugeHuge
spells/skills: *Heal Light, Tinkle Rain, AntiMagic, Machine Golem, Unicorn, 
Gremlin, Great Demon, *Demon Breath

item needed: Bottle of Blood
item use: AntiMagic

+ Great Demon summon, Demon Breath, AntiMagic, best attack power of all of 
Carlie's classes
- Other than Demon Breath and Great Demon summons she really doesn't have any 
effect magic or anything good.


Necromancer (Dark+Light): The Necromancer is probably Carlie's most useful class 
if you aren't doing the Kevin/Carlie quest. not only does she get the ever-
usefull Black Curse which lowers all of an enemies' statistics at once, she gets 
Tinkle Rain multitarget and some pretty good summon spells, and also the not-so-
useful Dark Saber.

power attacks: Craaaazy
spells/skills: *Heal Light, *Tinkle Rain, Dark Saber, Black Curse, Machine 
Golem, Unicorn, Ghoul, Ghost

item needed: Bottle of Ashes
item use: Black Curse

+ Black Curse, Heal Light/Tinkle Rain multitarget
- Dark Saber isn't useful, can sort of be obsoleted by using bottle of ashes 
items instead of using necromancer and the spell, i still prefer the spell.


|            |
|    Lise    |
|            |

Lise is an average fighter, not as good as Duran but faster on the swing 
recovery, her real strength's lay in her magic she learns at class change, 
whether it be stat up on your group or stat down on enemy, it's your choice.


Amazoness (Neutral): Lise's starting class, nothing special.

power attacks: Whirlwind Lance
spells/skills: none.


Valkyrie (Light): Lise's first light class, the Valkyrie, learns some stat-up 
spells, though they don't affect everyone, this is why the Valkyrie sucks 
compared to the Rune Maiden.

power attacks: *Vacuum Wave Spear
spells/skills: Protect Up, Speed Up, Power Up, Mind Up

+ Fullscreen power attack
- Can't multitarget stat-up spells


Vanadies (Light+Light): Vanadies blows. plain and simple, the stat-up spells 
still aren't multitarget like with the star lancer and the summon spell makes 
enemies chibikos which give you 0 exp. for killing. as with all her final 
classes, Lise has a summon spell, Freya.

power attacks: *Light Ball Spear
spells/skills: Protect Up, Speed Up, Power Up, Mind Up, *Freya

item needed: Briesingamen
item use: *Power Up

+ Fullscreen power attack does serious damage
- Freya does lame things, STILL can't multitarget stat-up spells


Star Lancer (Light+Dark): The Star Lancer is impressive, not only does she have 
multitarget stat-up spells but she has a summon which DOESN'T do lame things 
like the Vanadies' summon spell does and sometimes silences enemies making them 
unable to counter it with a power attack or spell, this is definitely the class 
of choice if you go light with Lise.

power attacks: Shooting Star Spear
spells/skills: *Protect Up, *Speed Up, *Power Up, *Mind Up, *Marduck

item needed: MorningStar Chain
item use: *Speed Up

+ multitargets stat-up spells, Marduck, Good attack power, better overall than 
the Vanadies is, Arguably Lise's best class
- no fullscreen power attack


Rune Maiden (Dark): Lise's first dark class is better than her first light as 
mentioned above, she can lower stats faster and with less MP then it would take 
to up your whole group, basically the same effect.

power attacks: *Flying Heaven Spear
spells/skills: Speed Down, Protect Down, Power Down, Mind Down

+ Stat-down spells can be used quicker and with less MP than stat-up before the 
stat-ups are multitargetted, fullscreen power attack
- none i can think of  


Fenrir Knight (Dark+Dark): The Fenrir Knight is Lise's best Dark class, if you 
like lowering your enemies' stats as opposed to boosting yours, go with the 
Fenrir Knight - that simple.

power attacks: Hundred Flower Dance
spells/skills: *Speed Down, *Protect Down, *Power Down, *Mind Down, *Lamia Naga

item needed: Gleipnir
item use: *Mind Down

+ Multitarget on stat-down spells, Lamia Naga, high attack power
- No fulscreen power attack


Dragon Master (Dark+Light): The Dragon Master, as with Vanadies, sucks. She has 
very ugly looking summon which doesn't do all that much damage and poisons the 

power attacks: Dragon Fang Spear
spells/skills: Speed Down, Protect Down, Power Down, Mind Down, *Jormundgand

item needed: KnightDragon Chain
item use: *Protect Down

+ none really
- No fullscreen power attack, Jormundgand isn't that great, STILL can't 
multitarget the stat-down spells


|             |
| Misc. Stuff |
|             |

When to do the class changes:

	You do your first class change at level 18, you choose either light or 
dark and there's no turning back, the second occurs at level 38, and needs a 
proper item.

Where to do the class changes:

	the first class change can be done at a Mana Stone, simply 'talk' to it 
and if you are the proper level, you can change class, there are many that you 
can use, but usually by the time you are ready to class change, you will be 
around the Labyrinth of Ice Walls or the Valley of Flames. Mana Stones stay 
where they are as a place usable to class change until the 8 god-beasts are 
released. From there on you must rely on the Goddess Statue in the Mana 
Holyland.. locations of usable Mana Stones are as follows: Corridor of Wind - 
Rolante, Labyrinth of Ice Walls - Altena, Valley of Flames - Navarre Desert, 
Moonreading Tower - Beast Kingdom/Moonlight Forest, all of the other's are non-

The great Mystery about Shields:

	Seems every now and then everyone's asking about Shields and where to get 
them, and which ones are good. well this part of the FAQ covers every Shield in 
the game.. remember, you can only use Shields on Duran and only if he's a LIGHT 
class, all the Shield's except Adamant Shield and Sacred Shield have the same 
evade rate, just different immunities.

Golden Shield: First shield you can get, Buy it in Elrand, the snow villagee
Water Dragon Shield: First of four elemental Shields, strong against water/ice, 
buy in Forcena
Red Heat Shield: Second of four elemental shields, strong against fire, buy in 
Thunder God Shield: Third of four elemental Shields, strong against 
lightning/wind, buy in Forcena
Earth Shield: Last of four elemental Shields, strong against Earth, buy in 
Dragon Shield: Best Shield for the Knight, strong against Dragons, get from 
weapon/armor seed when you are a night.
Oath Shield: Get from weapon/armor seed, kind of sucks.
Adamant Shield: Get from weapon/armor seed when you are a Lord, it's the Lord's 
best Shield, better evade rate than the below
Sacred Shield: Get from weapon/armor seed when you are a Paladin, it's the best 
Shield in the game.. only for Paladins.

The 'Mystery' behind ??? Seeds:

	Many of you know when you go to do your second class change you will be 
asked for a special item, how you get these items is from ??? seeds, they are 
obtainable reliably from monsters in your characters' final area, the final 
areas are as listed, if you picked one of the following for a main (first 
selected) character, you will go to these places to find the seeds...

Duran/Angela - Glass Desert/Dragon's hole

Kevin/Carlie - Jungle Of Illusion/Mirage Palace

Hawk/Lise - Cave of Darkness/Castle of Darkness

... when you obtain a number of these seeds, 6-10 should be acceptable, head to 
the nearest inn and use them in the little box that's in the inn, when you plant 
the seeds, you will get a class change item, it will not always be what you 
want, you can always go get more ??? seeds though.

Obtaining your characters' ultimate weapons/armor: 
	In the same places as the ??? seeds, you can get get weapon/armor seeds, 
some enemies typically drop boxes with these seeds in them, same idea with the 
??? seeds, go plant them. I recommend you plant them after you've done your 
final class change so you can get the best possibly weapons and armor available, 
the enemies that usually drop these are as follows: Wolf Devil, Nightblade, 
Zombie Dragon, Dark Lord.. a few others that don't commonly drop them as well, 
but I won't mention them here.

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