Jeremy Soule put together an experimental sound demo describing what he felt video game music should sound like. Square USA heard the demo and immediately hired him to compose Secret of Evermore.
This was the very first game composed by Jeremy Soule.
This is the only game developed by Square, USA
Co-designer George Sinfield made the decision to input numerous American pop-culture references into the game's dialogue to help give American players a feeling of familiarity.
Before the game's release, there was much speculation that Secret of Evermore was developed as a replacement product for Seiken Densetsu 3, since its English release was never realized. Evermore on the other hand was an independent product from Square USA and it was mere coincidence that Evermore was released around the time Seiken Densetsu 3 might have been had the game been localized.
The game supports only one player in order to conserve memory space. It was originally meant to be a 12-megabit game and doubled to 24-megabit near the end of development.
Secret of Evermore has what's called a Naughty Name Filter for the main character. Upon starting a new game, if the game detects that the "f word" was named for the main character in lower or uppercase letters, the skeleton in the desert will charge you three amulets of annihilation for a ride across the desert instead of one. He even says "Normally a ride across the hot desert costs one amulet of annihilation. However...since I don't like foul language aboard my ship, potty mouth...I will require three amulets of annihilation from you." He will continue to refer to you as "potty mouth" for the remainder of the game.
The original working title for this game was "Vex and the Mezmers."
Secret of Evermore's overall design was put together with two exclusively developed programs, the SAGE (Square's Amazing Graphical Editor) program, and the SIGIL (Square Interpreted Game Intelligence Language) program. The SAGE program allowed the artists and designers to test their ideas without handing their work to the programmers.
One of the areas cut from the game was called "Romancia" which was primarily a pink and purple setting with many flowers making up the area's graphics.
The original development team broke up after the release of Secret of Evermore, making it the only game developed by Square USA as of this writing.
Hidden in the game's code is an alchemy formula called "Laser", that was cut from the game. It can be accessed through hacking, but is unfinished. Its icon is the same as the one used by Levitate, its animation is the same as Acid Rain, and despite its description stating it halves enemies' HP, it's only a weak single/multiple enemy attack spell.
A prototype version of the game contained a debug menu ring that was shown at the very first Electronic Entertainment Expo in 1995. The debug feature however was left unfinished.
Hidden in the game's code is a map called Brian's Test Ground which is a black background with stars that make a smiley face. This map is likely named after Brian Fehdrau who was the lead programmer for Secret of Evermore. Unreachable without hacking, attempting to access this map will often cause the game to crash.
Main Character: "This is a video game. Don't you see? We are characters in a video game!"
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Connection to Other Media
During the fight in the Coliseum, you can see the main characters of Final Fantasy VI in the stands: from left to right, there will be Locke, Mog, Relm, Strago, Terra, and Umaro.
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