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FAQ/Walkthrough by Adori

Version: Final | Updated: 01/19/05

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| ____\ \   / / ____|  _ \|  \/  |/ _ \|  _ \| ____|
|  _|  \ \ / /|  _| | |_) | |\/| | | | | |_) |  _|  
| |___  \ V / | |___|  _ <| |  | | |_| |  _ <| |___ 
|_____|  \_/  |_____|_| \ \_|  |_|\___/|_| \_\_____|
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1. Walkthrough
	a. Visit to Evermore			1AVEM
	b. Finding Strong Heart			1BFSH
	c. Caveman Blimp			1CCMB
	d. Prehistoria Volcano			1DPRV
	e. Gladiator Prince Vigor		1EGPV
	f. Hunt for the Diamond Eyes		1FHDE
	g. Hall of Collosia			1GHOC
	h. Great Pyramid			1HGPR
	i. The Sacred Dog			1ISRD
	j. Ivor Tower				1JIVT
	k. Ebon Keep				1KEBK
	l. Ivor Tower Revisited			1LITR
	m. Omnitopia				1MOMN
	n. The Last Battle			1NTLB
2. Equipment					2EQPM
	a. Weapons				2AWPN
	b. Armor				2BARO
	c. Amulets				2CAML
	d. Items				2DITM
3. Alchemy					3ALCM
	a. Regular Alchemy			3ARGA
	b. Call Bead Alchemy			3BCBA
4. Enemies					4ENMS
5. Shops					5SHPS
	a. Shopping Prices			5ASHP
	b. Trading

_________________________                              ________________________
                               1. Walkthrough
_________________________/                            \________________________

+=======================      1a. Visit to Evermore     ======================+

Enter your name. There is no default name, but I'll henceforth refer to the
character as 'Hero'.

We'll see a scene where an experiment goes faulty. Thirty years later, in the
same town, a boy and his dog will emerge from the local movie theater, and the
dog will end up chasing a cat and leading Hero to a run-down mansion. Inside,
he'll find some weird devices. Suddenly, we'll be led to a giant machine. The
dog will chew on the wires, and Hero will get zapped and teleported elsewhere.
Waking up, he will meet with a guy in a white coat, who leads him to a door.
Inside, open the golden gourd, and you'll get the Bazooka! However, to
counterbalance that, two enemies will pop out from gourds in the floor.

This 'boss battle' is really just a battle to get you used to the combat of
Secret of Evermore. After the battle, Hero will find his dog and an escape 

In the escape gourd, we fall to the world of Evermore below.

Southern Forest
After getting up, Hero will spot his dog, who certainly looks different.
After throwing him a stick and getting a bone in return, Hero will decide to
use the bone as a weapon. After, go and open up the gourd nearest you for a
Petal, then head up and kill the flower. Going right, head down and slay the
flower here.

Now, you might have noticed your dog sniffing around a bit. What he does is
look for ingredients (That's for later), which will be vital in your quest.
When he stops and is sniffing heavily, go and check the area that he's
sniffing and you'll pick up an ingredient. Now head back up, and go left into
a new area when you can. You'll be able to pick up some Oil from a gourd down
and left a bit. Going back, head up and right a bit and take the clockwise
path down to a flower and a gourd containing 15 talons, the local currency. Now
head up a bit, and after destroying the enemies that are around, head up
into the next area (You cannot cut the weeds that are around...for now...).

Here, we'll be facing some raptors.

Prize: 50 Talons, Petal

This battle is optimum as to whether to win or lose. However, if you win,
you gain a decent chunk of experience and can later get a Grass Vest for
winning against the raptors. If you lose, you'll just end up being dragged
away by your dog.

Now, the raptors. The raptors will hide in four grass bushes, and every once
in a while, one of them will pop their head out of the bushes. After they do
that, one of the raptors will run out of a bush to the bush straight
diagonal from him. During the time that it he is running, the raptor is
vulnerable to attack. Hit him, then draw back, as sometimes the raptor will
try to come and bite you instead of continuing on to sanctuary.

This battle is more easy to win if you're a veteran to the game, but no
worries, it's nowhere near impossible to win if you're a newbie to Secret of
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After (Supposing you won), head up into the next area.

Prehistoria Village
There's a lot to do in this village here. The most notable is that the house
at the far back of the village has a man inside who will give you a Grass
Vest if and only if you defeated the raptors from inside the forest. 
Otherwise, there are a ton of gourds arounds with plenty of items, and there
are many ingredients for your dog to search out.

Of course, you'll have been talking to the people, and will have heard of
'Fire Eyes'. Head down to the bottom of the village, and in front of the
smoking fire pit is Fire Eyes' hut. Talk to the man beside it, and he'll
tell you this is the hut of Fire Eyes. A bunch of villagers will start
gathering around and call Fire Eyes out. Fire Eyes comes out, introduces
herself as Elizabeth, and tells Hero to step in.

Inside, Elizabeth will ask Hero for his dog's name. Again, no default name,
but I'm not going to stick you with something as lame as 'Dog' for when I
refer to the dog. Instead, I'll be referring to him as 'Canine', which is at
least slightly less lame. After, Elizabeth tells Hero he is on the world of
Evermore, in her prehistoric village of which she is the leader of. After
Hero mentions gourdunk, Elizabeth gets a bit weird, and then offers Hero a
chance to get himself good with the village.

Alchemist Strong Heart has wandered into the Bugmuck, east of the village,
and has not come back. Elizabeth wants him to go and rescue Strong Heart,
and Hero readily accepts. Elizabeth then teaches Hero Alchemy formula Flash,
and will give a basic run-down on alchemy. After you grab the items in her
hut, exit.

Once you've done everything in the village that you can (Picking up a Dog
Biscuit or two is recommended), head to the bottom east of the screen, and exit.

+=======================    1b. Finding Strong Heart    ======================+

Eastern Forest
Out here, slay the flowers that are in your vicinity, then head out into the
open area. Here, kill the Skelenails by attacking them from the front. After
you're done destroying the large supply of Skelenails and gaining some 
experience and Talons, exit out to the right.

Quicksand Area
Likely the first thing you'll notice is that there are quicksand holes around
here. However, the quicksand holes, instead of killing you, will take you to a
different hole. After eliminating the immediate targets, of the two sandholes
closest to you, fall into the right one. It'll pop you out up in front of a 
cave. Enter.

Inside is a shop. Although the prices are a bit expensive, if you buy any one
item (*cough*Essence*cough*) you get the Jaguar Ring, which allows you to run
faster. After you obtain it and some items from gourds, head back outside, and 
go into the hole again. What to do now? Basically, it can be summed up in 
"Head down the screen while dodging the sandholes."

After you make it down, head to the left instead of leaving the quicksand area.
Taking the 4 Crystal parts, go up the stairs, and exploring, you should get a
Petal at the top of the screen. Now head back into the Eastern Forest from the
path up here.

Eastern Forest
You should find a few parts down at the bottom here. After having done so, head
back into the Quicksand Area.

Quicksand Area
Go back down to the bottom of the screen, and this time, head into the Bugmuck.

Here, destroy the Tar Skull and Maggot, then go down as much as you can before
hitting a block, then go right and up into the cave. In here, we'll meet another
alchemist who met Strong Heart only a few days before. He mentions Strong Heart 
walking towards a big bug, and teaches us the Hard Ball alchemy formula. Save 
and buy ingredients, grab the Water and Clay that is in the gourds,
then head outside again.

Back out here, go and look in the gourd to the right for some Crystal, then head
left and down a bit for some Water. Now, go and take the upper path to the
right, and after eliminating the Tar Skull off, continue upwards and deal with
the Maggots. Head up to the top, and take the lower counterclockwise path. Head
down the path, and at the end, go left to open a gourd with Clay in it. Now head
right, and then up into a big shell.

I cannot really think of a way to make precise directions, so I'll just be
general in this. From the start, go up, right, up, left, down, left, up, left,
up, left, up, right, up, left, and into the cave. Inside, head up, and take the
left path when you can. Outside, head down and grab a Petal from the gourd, and
take the lower-most path. On the other side of the shell, grab another Petal
from the gourd up top, then take the lowest-most path. On the other side, grab
a Biscuit from the gourd. Now head back up into the shell, and this time go up 
to the top of the screen. Enter the cave.

Inside is the lair of a giant bug, of which you must now fight.

Prize: Spider Claw

600 HP, 500 EXP, 750 Talons

Thraxx is one of those bosses that appear difficult at first, but in later 
years, will have you looking back and laughing.

Thraxx itself is a huge spider. He is for the most part invulnerable, but by
destroying his arms, you disable his ability to protect the part of his body
that IS vulnerable: the heart, which is protected by bones.

To protect himself, Thraxx can summon Maggots that drop down from the ceiling,
make a furious roar which will send the Hero and his Canine down to the bottom
of the screen, and cast Acid Rain.

But it is not difficult.

Although Thraxx's Heart is protected by bones, it is not necessarily protecting
against any attacks. All that happens is that you can only manage in a light
hit with your Bone from far off. Alchemy doesn't suffer at all. What you really
want to do is cast Hard Ball and Flash as often as you can (Hard Ball more than
Flash), and when the bones protecting Thraxx's Heart open, you head in and bash
it with the Bone.

To keep your spirits up, bring into this battle two Dog Biscuits and four Petals
minimum. Don't bother wasting any Petals on your Canine, as all he'll do is 
attack the Maggots. Rather, wait until he's out of HP to use a Dog Biscuit on 
him. As for Hero, once his HP drops below 35, heal him with a Petal (Acid Rain 
can be a real pain). Eventually, the constant attacks of Hard Ball, Flash, and 
your Bone will do Thraxx in, and you'll obtain the Spider Claw.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, decimate the core with your recently obtained Spider Claw, and we'll meet
up with Strong Heart. After some introductions, Strong Heart will give Hero 10 
Wax and 10 Oil ingredients. After, head outside.

Back out here, go right, killing all the enemies in your path. When you can,
head down, and get 2 Crystal and a Mammoth Guard from the two gourds. Now head
back up, and continue left and up into the Eastern Forest.

Eastern Forest
Head up a bit, and grab the Clay from the pot. Now, go right. That's right,
right. The wall really is just a part of the background, and not an actual
object. From the gourds that you'll find in this secret path, you'll obtain some
Clay, Water, and a Biscuit. Now head right again. You'll meet an alchemist who
will teach you Acid Rain. Get the Water and Ash from the pots, then head back.

Back in the Eastern Forest, continue your counterclockwise walk, and beat down
the weeds that NOW you can destroy. Now take a trek down to the village.

Prehistoria Village
Head straight to Fire Eyes' hut.

In here, Fire Eyes confirms Strong Heart's explain and details a new crisis to
Prehistoria: the volcano to the north is rapidly cooling, and at the rate that
it is going, Prehistoria could very well be a frozen wasteland. She then tells
Hero that tracing the source of this problem is his best bet to getting home -
and reveals that she too is from gourdunk! Apparently, 30 years ago, her
grandfather created a machine that could send people to worlds of their
invention. She then adds that the cause of this cooling is a person from the
real world. She'll then give you some Call Beads and explain how they're used.
After, we'll step outside, and Fire Eyes will light a fire using her eyes.

Now, after buying whatever stuff you want to buy, exit the village to the
southern forest.

Southern Forest
Now, remember those weeds at the exit just before you fought the raptors? Yep,
that's right. Making your way through the linear path here, grab the Nectar and
Shell Hat from the two gourds, then head onto the next screen and enter the hut
here. Inside, talk to Strong Heart, who will teach Hero Cure. After getting your
ingredients and the Wax and Oil from the gourds, head back to the village.

Prehistoria Village
Here, do whatever you need to do, then head up to the equipment hut. From here,
head down and left into a small area. In here, pick up the Clay, Ash, and Call
Bead from the gourds, then talk to the Alchemist here, who will teach you 
Defend. After, head back into the village, and this time, exit to the north.

+=======================        1c. Caveman Blimp       ======================+

Northern Forest
From the entrance, head right, and bat your way through weeds to get some Clay
from the gourd. At the top of the screen, you'll see that the entrance into the
volcano is blocked off by a giant boulder. Oh well. Head left for now, and after
some hacking and killing some Carniflowers, check the gourd for Nectar, then 
head up into the cave. Here, you can purchase some equipment. After you get 
what you want, head back outside, then go back to the volcano entrance. Kill
the  Carniflower to your right, and head up into the Bonelands.

Here in the Bonelands, we'll be dealing with a deadly enemy: the Widowmaker.
These spiders are capable of poisoning you, and boy, the poison sure knocks you
a good one. If you can, bring an Essence or two with you (You should most likely
have one from acquiring the Jaguar Ring), as they'll heal you from poison.
Anywho, make your way through the linear path, and at the top, you'll end up
fighting some Vipers.

Prize: Horn Spear

Four Vipers will attack Hero and Canine with two attacks; rolling around in a
spiky ball and just straight-out attacking. While they're pretty strong against
physical attacks, Hard Ball, and Acid Rain, they take heavy damage from Flash.

To this end, I suggest that you employ multiple-target Flash, with at least 20
available uses. After you devastate the four regular Vipers, the Viper
Commando will come down from his hiding place and fight Hero and Canine one on
two, a far cry from four on two. While he is somewhat more powerful than his
fellow Vipers, he's still nothing to the power of Flash.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, a person will come out, and after Hero mentions Fire Eyes, he will gladly
open the gate. He then teaches Hero Heal, and offers to replenish HP. Now head
up into the next area.

Front of Volcano
From the start, head up and left just before the ladder, and bat your way 
through the weeds. Inside, talk to the man who'll offer you the chance to rest 
if need be, along with saving your progress, and then grab the Water from the
two gourds. Now exit out.

First and foremost, head up onto the ladder, then go right and up the hill, then
head left. When you see a cave, enter it. Inside here, we'll have to deal with
three Raptors intent on killing Hero. After you defeat them, you'll receive the
Dino Skin. Exit the cave after equipping it.

Coming out of the cave, head left along the path, up the hill, then go right to
see the steam jets (A note for something you might be wondering when going on
the steam jets - one of the gourds IS unreachable. That's for much later).

First, take the first steam jet on the ground floor and grab the Roots up top.
Two steam jets later, head left and grab a Petal from the gourd, then go back 
and take another steam jet (Make sure not to trip on the steam jet near the
gourd with the petal in it. It leads nowhere that you want to go). After going
up on this last jet, grab the Water from the gourd, then head down through the
cave to the bottom.

Now. It might look like there's only one steam jet on the bottom, but there's
actually two. Cut away some undergrowth to reveal the second one, and head up on
it. Go to the right and grab some Clay, and then go into the left cave. Down
one, head up onto this steam jet - it'll launch you to the top of the volcano.

Up here, we'll meet a wizard who tells Hero that he could enter the volcano by
the catacombs at the crater. When Hero tells him about the boulder that's lying
in front, the wizard teaches us Leviation and tells Hero that he needs a Mud
Pepper, which can be obtained from the swamp to the east. Buy whatever you need,
then drop off the volcano.

Back down on solid ground, head east of the beginning of this area, and go
through a layer of undergrowth. After fighting a few enemies, you might want to
head up into the cave to visit the Item store that's here. Afterwards, head
through the second undergrowth to go into the swamp.

From the start, head up and grab some Water from the gourd. Now go up the top
ladder and get some Water from the gourd at the end of the path, then take the
bottom ladder and do some walking into the main swamp screen.

Before I start, I should make a mention: Kill ALL ENEMIES. Part of the way that
the swamp works is that you need to kill all the enemies, and that this will
cause lily gourds to grow, creating bridges. Anywho...

From the entrance, head up right, killing the Frippos in your way, and go up
the ladder. Head right across the bridge, and once you get off the bridge, head
down and right, opening the gourd on your way for some Oil. After slaying all 
the enemies, go onto the bridge, which will form as you walk along. On the 
other side, kill all the enemies in your vicinity, then head down. From here, 
go left and up, slay all the enemies, then go back and this time head down.
Clear out the enemies here, then go up the stairs. Head left across the 
bridge, and take the down path here.

From here, tackle the completely straightforward path, stopping to grab the
Nectar in a gourd on an island to your south after killing some enemies to form 
a lily pad path. After you've gone across the bridge, head back, and this time
take the left path. When you come to another branch, take the left, and grab
the Clay and Roots. After you're done with the enemies, take the right path.
When all the Frippos are dead, another lily gourd path should have been formed.
From this bridge, head on completely down to the gourd and grab a Call Bead.
Killing the two Frippos here will also result in a lily gourd bridge forming

Now, with basically all the enemies cleared out of the area (Spiders can still 
respawn though), head to where that lily gourd bridge is. Once you get there and
across, head up.

Blimp's Place
Head up, and we'll meet Blimp...only to learn that a giant snake is around,
which then pops up to give us heck.

2000 HP, 700 EXP, 66 Talons

Most people would have difficulties with Salabog their first time through,
trying to attack him with their Horn Spear and using their Alchemy. In truth,
neither of those ways work, and although Alchemy can cause Salabog a little bit
of pain (Hard Ball works best), the only option to go with is to charge your
Horn Spear.

For those who've no idea what I mean by charging your Horn Spear, first you
need to level up this weapon to Level 2. After that's done, you hit B, then
hold onto it. After your % meter recovers to 100%, a bar will form, and when it
is full, you can thrown your Horn Spear. Not only can you hit Salabog from a
long distance, but it also causes plenty of damage (Usually somewhere around 70,
if your levels are at the trend of Level 10).

Your battle arena is three islands, connected by two bridges. The main island
has a lot of room, but the other two are crushed. Salabog will pop up in front
of one of these islands, and then breathe fire down in front of him. Will o'
the Wisps will appear out of this fire. Leave the Wisps to your dog to attack,
and just charge your Spear between when Salabog drops down into the water after
taking an attack and when he pops up again.

When you're in critical danger, just take a step back on the main island and use
your time to use whatever Alchemy and/or Items that you require.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, Blimp will invite you inside. In here, he will give Hero a Mud Pepper for
his troubles, and will give us free rest and save our game. After, grab the 
water, leave, and head back to the Northern Forest.

+=======================    1d. Prehistoria Volcano     =======================+

Northern Forest
Here, head to the boulder, and use Leviation. Enter.

Prehistoria Volcano
From the start, head up onto the next screen.

In here, go left at the branch, and right at the next branch. Grab the 100
Talons and Water right here, then head left, killing the Vipers in your way.
After grabbing Clay from the gourd, head right, and get a Mud Pepper from the
gourd here. Now, head back all the way to the first branch, and this time head
right. Use Leviation on the rock here.

Now, head up, and go up the ramp onto the cliff. Up here, head to the boulder
that's around, and strike it. Hero will knock it off. Go back down the cliff,
and head left past the boulder blocking the hallway. Past the second cliff,
go up, and open the gourd for some roots. Now, head up the ramp of second cliff
and strike the boulder here to knock it down. Now go and open the newly
accessible gourd for another Mud Pepper.

Head back to the rock blocking the hallway and use Leviation on it. Heading up
the new hallway, go right and down for a Petal, then go back up and head up the
cliff. Go left, and knock the rock down to create another path in the lava. Head
off the cliff, and go across the new path. Head up at your first opportunity, 
then go down and up onto the cliff. Head up and into the cave.

In this first room here, collect the Ash from the gourd and head left. Now go
down two rooms and get some Water from the gourd, then go back up one room. Back
in this room, go left and down. In the next, grab the Ash, and head down again.
Go two rooms right, then one room up.

Up on the cliffs here, you get to fight a Viper Commander (Black Viper). When
you finally defeat him, you get a Mud Pepper, but guess what? You can just exit
and reenter the room and there'll be a new Viper Commander, allowing you to
stockpile Mud Peppers. For now, I recommend you getting at least three extra
Mud Peppers for later.

After getting the one required Mud Pepper plus whatever number of extra Mud
Peppers that you so desire, head back all the way to where the last rock was.
Use Leviation on it, and head up to enter the Prehistoria Volcano Sewers.

Prehistoria Volcano Sewers
In here, open the gourd for some wax.

These sewers will rush Hero around with water, and dump him in one of several
locations. You can dash against the current. For those who wish to get right
down to where they need to go, head to Room 5, then Room 10.

Room 1 - Take the left sewer, and go left the first chance you get. Inside, you
will be able to get some Clay from a gourd.

Room 2- Take the left sewer, and the first time you have a choice of up or down
(Having come from the right), go up and then right. Inside will be two Raptors.

Room 3- Take the left sewer, and the first time you have a choice of up or down
(Having come from the right), go up and then left. Inside will be nothing at 

Room 4 - Take the left sewer. Go left the second chance it's possible, then head
down. Inside is a gourd with Wax.

Room 5 - Take the left sewer. Go left the second chance it's possible, then head
up. Go all the way left, then all the way down. Inside is a switch (Which you
need to step on), and a peaceful Viper who will offer to save your progress
(Which you should definitely do).

Room 6- Take the right sewer. Head right at first opportunity, up, then right
again at first opportunity. Inside is a gourd with some Clay.

Room 7 - Take the right sewer. Head right at first opportunity, up, then right
again at your second opportunity. Inside is a Raptor.

Room 8 - Take the right sewer. Head right at first opportunity, up, then left,
up, right at first opportunity, and up again. Inside are two gourds with Oil
contained within.

Room 9 - Take the right sewer. Head right at first opportunity, up, then left,
and up all the way.

Room 10 - Take the right sewer, simply head up.

In Room 10, we'll meet somebody who looks a lot like Fire Eyes. Hero will call
Fire Eyes, and the replica tells Fire Eyes that she is her evil twin. She then
reveals that she's cutting the volcano's heat off at it's source, and that after
Fire Eyes' village dies out, she'll take over with her army of Vipers. Fire Eyes
will disappear, and the twin sends out her 'pet rock' - Magmar.

Prize: 900 Talons

1000 HP, 500 EXP

Magmar, much as he might look it, is not difficult.

He has three attacks. The first attack is where he will curl up in a ball and
roll around (He isn't at all aggressive with this attacK). The second is where
he will breath a stream of fireballs at Hero, easily dodgable. The third is
where he will simply shoot these fireballs up into the sky, and they will fall
down. This is especially easy to dodge.

The only real strength is his replenishing HP attack, where he goes and
submerges into the lava, making him temporarily invincible and healing a chunk 
of HP, and his capability to catch you off-guard while trying to hit him. For 
this battle, you'll want to use charged up Horn Spear, and that's the most 
likely time that he'll be able to nail a hit on you.

When you need to heal yourself, just get back a bit and heal. Another useful
tactic is to heal right before he is about to attack - sometimes using Heal when
your opponent is attacking will result in the attack not affecting you.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, Evil Fire Eyes will go and cause an explosion, jettisoning Hero and
Canine out of the volcano. They'll make it onto a river safely, but fall down
a waterfall.

+=======================   1e. Gladiator Prince Vigor   ======================+

Waking up on a beach, Hero will discover that Canine is nowhere to be found.
Anyhow, in Crustacia, exchange your Talons for Jewels, and buy whatever Items 
and Equipment you need, topped off by saving at the Inn. Afterwards, strike out 

Eastern Beach
On the bottom here, go up the cave, and immediately head up and into the second
cave. In here, we'll meet Blimp, who apparently also got washed out to here.
After, Hero will wonder where Canine is, and we'll switch to Canine's view.

Nobilia Palace
From the leaf you start on, leap down, and then right onto the stairs. Head
right a bit more until you see an open door, then head in. We'll overhear
something about somebody needing "Diamond Eyes" to further his power, and his
advisor says the people need a "Sacred Dog" to show them a sign first. And guess
what our poochie-woochie who slides in is classified as? Now we switch back to

Eastern Beach
Blimp will tell Hero that there's a city on the other side of the desert, and
that he can use Blimp's newly-built bridge. Blimp will then teach Hero the Crush
formula (>HELPFUL!<) and will offer to sell some ingredients. Stock up on
Limestone, fer sure. Now head back into Blimp's cave and grab the Ash and Wax
from the gourds.

Now, before you head across the desert, I recommend that you fight the Mad Monks
and Rogues that are around a bit. This is for three good reasons;

1. Experience - Now that you're in a new area, you're likely to be overwhelmed
                by the more powerful enemies easily.

2. Gaining Money - Switching currencies probably put a dent in your wallet, so
                   you want to get some more money for later.

3. Leveling up Crush - For God's sake, Crush is one of, if not perhaps the most
                       powerful attack formulas in the game. Although it might
                       seem weak at weak, it practically doubles in power after
                       it's first level-up, and only gets much more powerful.

A really cheap way to do the latter two is to just go to Crustacia, enter the
Eastern Beach, kill the first Mad Monk with one Crush, exit, reenter, and rekill
the Mad Monk. Each Mad Monk nets 75 Jewels - With 60 Jewels for 5 Wax and 120
Jewels for 5 Limestone, it's a sound payment.

After you're done leveling up, head into the Nobilia Desert.

Nobilia Desert
Well now, I can't really give a step-by-step walkthrough through the Nobilia
Desert besides just "Head up a long time." However, here's a list of tips for
passing through the Nobilia Desert;

-Supposing you DID pick up the Amulet of Annihilation in Crustacia (Which would
 not have actually been such a bad choice, since you'd get a free Chocobo Egg
 with it), you can use it to ride with the Ghost Ship that you should see

-If the Sand Spiders are getting in your way too much, just use Crush on them.  
 By now, you should've leveled it up enough to make an instant kill.

-The enemies cannot go into the oasis, but you can. Use them to your advantage
 by getting into them and healing.

-Dashing is your friend.

After you make it to a large stone building at the end, enter from the left into
the Nobilia Marketplace.

Nobilia Marketplace
The market seems to be creating a buzz, and with good reason - there's going to
be something going on at the Nobilia Square pretty soon.

Anyways, talk to the man in a green robe just south of the entrance. He'll be a
parody, basically, talking about how this is a video game. When you're given a
choice of three options, press Y instead and the man will give you a Stone Vest.

For the Nobilia Marketplace, there are a few patterns of market stalls where you
can make some money. However, don't get your hopes up just yet, as you have all 
of ten minutes before the market closes to go to the square. When that happens, 
everybody will disappear as soon as they're out of your sight radius. When this
happens, head to the northwest corner of the market, and check the jars between
two of the stalls for 500 Jewels. After that, head east into the Square.

Nobilia Square
Pomponius will introduce the Sacred Dog (Canine), and says that he (SD) will
choose a challenge to fight Vigor the Indestructible. As Canine's Hero's dog,
he will immediately choose Hero. Hero will then be taken to the colosseum.

Nobilia Colosseum
Pomponious will come in and introduce himself, and tells Hero that as the Sacred
Dog chose him, he must be the one to fight. He then leaves.

All is not lost, however, as there are secret passages in this room. A Centurian
Cape* lies in a pod to your left, a Petal in a pod to your right, and going 
through the middle of the right wall will lead you to a passage with: A Bronze 
Gauntlet*, two Call Beads, Wax, and an Obsidian Helmet*.

*Equipment depends on what type of equipment you already have. Everything will 
be one class stronger than what you have.

After you equip your arsenal, head outside. Out here, Pomponious will give a
big speech over Vigor's enter, and the crowd will hate Hero off the bat.

+++++++++  +++++  +++++++++++++++++++++++++++
V I G O R  T H E  I N D E s T R U C T I B L E
+++++++++  +++++  +++++++++++++++++++++++++++
Prize: 1000 Jewels, Gladiator Sword

1050 HP, 1050 EXP

Vigor can throw what looks like a boomerang forward, as well as a trident. He
also moves from left to right and right to left, as well as up and down, all at
varying speeds. He can also get the crowd to throw junk at Hero, injuring him.

But he's a joke on turning speed.

Vigor himself is in a wheelchair contraption that lets him drive around at a lot
of different speeds, and while he is near invincible from the front side, he's
quite different on the back - and as said before, he's a joke on turning around.
Not only does he do it slowly, but he'll more than likely try to get the crowd
to throw junk at Hero, increasing the amount of time he's vulnerable.

That's not to mention his weakness to Crush. If you got Crush to at least Level
4, and brought a good 20 uses of it along, then you can breeze through this
battle with relative ease. If you didn't (Which I hope not), you can always use
your Horn Spear charged and throw it at his back.

However, if you did not level up Horn Spear and/or Crush at all, then you're in
for a difficult fight. Otherwise, it's pretty easy.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

Afterwards, Hero will ask Pomponious for a clue on what to do, and Pomponious
tells him that he should head across the river west of Crustacia, and that
Nobilia's leader, after he gets the Diamond Eyes, should have the power to send
Hero back home. We'll also get use of Canine back. We'll then oversee a 
conversation between the leader of Nobilia and some mysterious entity. After, 
we'll be deposited in Nobilia Marketplace.

+=======================  1f. Hunt for the Diamond Eyes ======================+

Nobilia Marketplace
Do what you need to do in Nobilia Marketplace (And if you want to avoid the
hassle of going through Nobilia Desert again, pick up an Annihilation Amulet).
After, head back all the way to Eastern Beach from here.

Eastern Beach
Here, go into Blimp's cave, and talk to him. He'll teach Hero the Revive 
formula. Grab what ingredients you require, then head to Crustacia.

Here, save and rest at the Inn if you need to do so, then go west onto the
Western Beach.

Western Beach
Go as far as you can as possible on the bridge, then switch to your dog with the
Select button. As Canine, leap across the bridge, head up and onto the elevator,
then switch to Hero as the elevator moves across the water, then head back
across. From here, go into the next area.

From the entrance of this area, head up and right, cutting your way through some
undergrowth while on your path. Now, there's two things that you can do: Either
you can fall down into the pit north of you, or you could head west into a small
camp. If you fall into the pit, you'll meet up with Horace Highwater. 
Otherwise...into the camp, where you'll also meet Horace Highwater.

Horace's Camp
Here, head up and around the bridge down to the tents, and talk to the man in
yellow. After going through the Crustacean's and Nobilian's dress style, he'll
figure Hero to be a Podunker, and introduces himself as Horace Highwater - the
former curator of the Podunk Natural History Musuem! Hero will already know what
had happened, having talked to Elizabeth/Fire Eyes, and Horace will mention
that another guest - Miss Bluegarden, the librarian - was at the incident.

Horace suspects that somebody arranged for the machine to backfire, and Hero
mentions getting the diamond eyes. Horace then tells Hero that more likely than
not the leader has his own personal ends, and that as a power-hungry person,
they're likely bad intentions. Horace then tells Hero that since there are bound
to be others looking for the Diamond Eyes, Hero needs to retrieve them first and
give them to Horace, who'll keep them safe. He then gives the locations of the
two diamond eyes - one is in the Hall of Collosia to the north, the other in
the Great Pyramid to the south.

After, talk to the Nobilian person. He will teach you Reveal, which will reveal
hidden paths over the dug pits. At this point in time, if you've been following
my walkthrough, your arsenal of Alchemy should be at the point where you cannot
equip all your Alchemy at the same time, so you need to unequip another Alchemy
first. After buying some ingredients, Madronius mentions his brother being in
the Hall of Collosia, who of course I'll mention how to get to him.

After saving at the inn, exit from the north. We're going to Hall of Collosia

Western Beach
From the exit from Horace's camp, just go right a bit, and cast Revealer before
the pit, then walk along it into Hall of Collosia Entrance.

+=======================      1g. Hall of Collosia      ======================+

Hall of Collosia Entrance
Just walk straight up into the Hall of Collosia, killing the Mad Monks in your
way if wanted.

Hall of Collosia
A note before I start. Falling off a pit in the main room will have you go into
a cell, which I will be referring to as "Cell" from now on, mostly to base
directions off.

First thing's first, head to the far northwest-corner, just before the pit.
Stand on the switch, and use Reveal. Walking across the bridge, pick off the
Dancin' Fool from afar, then go and stand on the switch on the platform to open
a door. Heading back across the pit now, head down along the east wall and go
through the top door.

In here, head down, and going left, take the second set of stairs. Heading up
and left a few times, grab some Brimstone from a gourd, then head back to the
first set of stairs, and go up here. When you hit a branch, take the right
path, and go all the way up to the pit. Here, you'll see two blocks to the
right - hit it, and go across the bridge that connects.

Now, go over to the switch here, and use Reveal on it. Head over the bridge
and open the gourd for some Ash. Going back to the switch, head up, right,
up all the way, and then left. Continue down the linear path from here, and
at the end, step on the switch to open another door elsewhere.

Now, remember that second set of blocks that more likely than not you saw
earlier? That builds another bridge, but this time, the bridge is timed - and
time is short, as you have to run around the top to get to the bridge from
the cubes. There are two things that you should consider before trying,
however: the first thing is to switch to your dog to attack the cube, and the
second thing is to have Hero dash (Which is why you want your dog to attack
the cube - the more energy you can get, the better). After you make it over,
head all the way back into the main room.

Back here in the main room, go to the southeast room. Inside, you'll fight
mini-boss Mino-Taur.

M I N O - T A U R
500 HP, 1000 EXP, 10 Jewels

There's not really much reason to call Mini-Taur a mini-boss, but I'll keep
him classified as one nonetheless.

Mino-Taur has one attack - his single attack is where he causes you to be
knocked back, much like the attacks that Thraxx and Magmar boasted. What is
not really an attack, but is hurtful nonetheless, is where Mino-Taur rushes
around, running into you with his spiked body. Now THIS attack is painful.

Nevertheless, the room you fight in is a large room, so if you need to tend
your injuries, you can just retreat and either use Heal or some Nectar, or in
the case of reviving Canine, a Biscuit or Revive.

As always, Crush does wonders, leveling Mino-Taur in only a few hits.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, step on the switch that forms and step outside.

Back in this room, go into the southwest room now.

In here, head up right at the start, and grab some Brimstone from the gourd.
Now go down, and press the middle, right, and left switch in that order and
go and open the gourd in the left cell for Wings. Now exit, and reenter, and
here, press the right switch, then the middle, then the left to get Nectar.
Now reenter one last time, and press left switch, middle switch, and right
switch to head up into another room.

In here, you need to dash across the wooden planks, but they'll fall down
easily. The way to think of this is that they aren't all part of one unit -
if you step on one wooden plank, the rest of the planks aren't going to fall
down. For this, it would be wise to run across in a dash - walk, dash - walk
pattern to conserve your energy. After you make it over, head down, and
after defeating all the enemies that are around, head left and step on the
switch. Now go right and up into a room with a bunch of switches. Step on
all of them, then head up, left, and up all the way (You need to hit the 
cubes first). You'll be taken to the cell in the main room. Back in here, 
take the northeast door now.

From the start, head along the completely linear path until you hit the set of
cubes, and hit them, then go up the bridge. Head up the left from here, open a
gourd for some Wax on your way, and step on a switch. Now go back, and this time
take the right path. When you come to another branch of up and down-right, take
the down-right path, and stand on another switch there. Now take the up path.
When you come to a third branch, take the left and walk down a long hallway for
some Ash. After that, head back, and go down the right path. Use Reveal just
before the pit, and head straight down. Now, head along the linear path until
you reach a large room, where you have to fight a Mad Monk. After you win, you
will gain the Bronze Spear.

Now, in order to continue on through the dungeon, you WON'T need to level up 
your Bronze Spear to Level 2. But BEFORE we do that, there's something else we 
need to do. Remember Mandronius mentioning his brother being in the Hall of 
Collosia? Yep, that's right. In the large room again, head to the southwest 
corner, and press along the west wall. When you go into the wall, go down, 
right, and up into a small room. From here, go left, up, right, down, left and 
then up into a small room here. Get from the gourds some Wax and Brimstone, then
walk down the stairs, where we'll meet Madronius's brother. He'll teach you the 
Fireball formula (Helpful like Crush), and offer to save your progress. Now, 
head back to where the extending bridge ended off. Go to between the two piers
to the left of it, and Hero will throw his spear, hitting the blocks at the end,
extending the bridge. With that done, head back to the main room now.

Back in the main room, go up to between the two Reveal switches at the top of
the room, and Hero will automatically throw his Bronze Spear. Another bridge 
will extend, so head up and into the next room. In here, we'll end up fighting
Megataur, without anything prompting us into a battle.

Prize: 3000 Jewels, Diamond Eyes

2600 HP, 2500 EXP

Megataur is really just a beefed-up version of Mino-Taur, with some extra

His first attack is to curl up in a ball and roll around, attacking everything
in his way. He can also use Drain, which will steal some of Hero's and Canine's
HP, and restore their health to him. In addition, he can use Crush on you 
(Though it more likely than not is MUCH weaker than your Crush). And last, there
is the trademark knock back attack.

Megataur will roll out of the fire pits at the start, and will continue to do so
throughout the battle along with going back in - but don't worry, he isn't like 
Magmar where he restores his HP when he steps in lava.

What might be your only real problem is how the two fire pits make it hard to
get into a secure position, safe from Megataur's rolling around.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++
Afterwards, head back to Horace's Camp.

Horace's Camp
Here, go and talk to Mandronius, who will teach you the Escape formula, allowing
you to escape a dungeon at a moment's notice. Also, TALK TO HORACE, as you'll 
need to learn his Call Bead spells for later. After, exit out to the Western

Western Beach
From the exit from Horace's Camp, head right, then go down all the way to the
shoreline, and then left into Great Pyramid Entrance.

+=======================       1h. Great Pyramid        ======================+

Great Pyramid Entrance
At the start, use Reveal, and then walk across the pit. From here, go all the
way up to the locked door at the entrance to the Great Pyramid. Stand on the
switch beside it, then switch to Canine and head in alone.

Great Pyramid
In here, leap across the water, then go and step on the northwest switch. Now,
switch to Hero who's back outside.

Great Pyramid Entrance
Back out here, head up the stairs to your left, then circle around and head in
through the door.

Great Pyramid
When you come to the three-way branch, take the northeast path up, and get some 
Limestone from the gourd. Now head back and take the northwest path, and head up
when you can to get a Mushroom and two Call Beads from two gourds. Head left now
and grab some Iron and a Petal from two more gourds, then go south and left for
a Nectar. Following that, head back up a bit, then go right and south and go
up the stairs and back out to the Great Pyramid Entrance.

Great Pyramid Entrance
Back out here, head down and through another door into the Great Pyramid again.

Great Pyramid
In this new area, pick up the items from the gourds to your left, which contain
Feathers, a Biscuit, a Herbal Essence, Acorn, Meteorites, Clay, Wings, Grease, 
Gunpowder, Ethanol, Dry Ice, Nectar, Water, another Herbal Essence, and 
Limestone. With the three paths up top, take the left and grab a Petal from the
pot. With that done, take the middle path. At the end, step on the switch, and
it will break down the door in front of you. Now continue onto the stairs, and
head down into the next area.

In here, head right along the path, and at the end, pick up the Nectar from the
gourd. Go back to the gate, then switch to Canine (If the gate hasn't been
lowered). Step on the northwest switch, then switch back to Hero and head up.
Take the right path to get some Dry Ice from a gourd, then go on the linear left
path. On your way, if you step on the green panels, you'll active the Stone
Cobras. During your path, open the gourds for Wings and another Call Bead.

At the water, go over one of the bridges, and get from the four gourds (The lone
gourd to the right activates a Stone Cobra statue) a Biscuit, Pixie Dust, Bone, 
and Wax. Head back down the water via another bridge, then head right, and up
another switch. Switch to Canine, step on the northeast switch. Switch back to
Hero, go through the newly opened door, and grab from the gourds a Petal and a
Biscuit. Exit the gate, then switch back to Canine, and this time, step on the 
southwest switch. Switch back to Hero, go through the new door.

Here, head up, and you'll fight two Sons of Anhur. I WOULD classify this as a
mini-boss fight...but no mini-boss music :(. If you've leveled up Crush, a 
single hit should do both of them in. After, you'll gain the Bronze Axe. The
Bronze Axe has the capability to crunch down all those weak walls you've been
seeing into fine powder.

Now, head down and right, and destroy the first wall that's here. Head right now
and hit the wall up top, and talk to the man to save. After, grab from the 
gourds Roots, Ash, Honey, Limestone and Vinegar. Now, head down, but DON'T break
down the wall. Instead, continue down and past the bridges over the water at the
bottom, and head right. If you haven't already, switch to Canine and step on the
lower right switch to open the gate. Head up past the Stone Cobra statues
(again, stepping on the green tiles activates them), and then destroy the wall
up top. Inside the room, open the gourd for Horace's Regenerate Magic. You can
only attain this if you had previously talked to Horace before coming here and 
had gotten the rest of his spells.

After, go back to the one wall that I said not to break, and this time break it.
Pilfer the contents of a nearby gourd for a Call Bead, then go down and smash
the wall that leads into the room your dog is in. With your dog, go down the 
left-most bridge and grab a Call Bead, then head back up. Now, head right a few
bridges, then go upstairs.

On the second floor, work your way up and left and out onto the top of the

Great Pyramid Entrance
Up here, have Hero stand on one switch, and Canine on the other. Inside, you'll
promptly have a boss fight.

Prize: 1000 Jewels, Diamond Eyes

1200 HP, 1200 EXP

Rimsala is a boss with a stagnant amount of variety. A statue will lower and the
eye of the statue (Rimsala) will pop out and spin around the battlefield. After
a while of spinning around, it will go and pop back into the statue, where you
can thus attack it.

The laughable part is the low amount of variety of attacks Rimsala offers - it
can use Confound, and it can spin around. Heck, it doesn't even utilize any
knock-back attack!

The part that will get to you, however, are the four statues that guard Rimsala.
Throughout the battle, they will randomly cast Flash on you, and the only way to
stop them is to attack them and make the liquid in their heads disappear.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, head east a screen out to the Western Beach.

+=======================       1i. The Sacred Dog       ======================+

Western Beach
For the point, Horace isn't at his camp right now, and Madronius suggests that 
we go find him on the western river. On your way through the Western Beach, 
break the rock slab up top with your Bronze Axe, and pilfer from the three 
gourds that are available some Limestone, Wax, and Water. There's also a rock 
slab at the bottom with some more Water in a gourd. Press on.

Before we get to the river, however, we'll meet up with Horace!...Oddly enough, 
he's dressed in green instead of yellow, but Hero will think nothing of that and
give him the Diamond Eyes. Horace will suddenly run off, unleashing two Rogues 
on Hero! Dispatch of them quickly, and Hero will talk to Canine about how that 
guy must not have been Horace at all, and that they should head on quickly. Head
west into the second part of Western Beach.

Here, take the elevator across the river, and destroy the rock slab up top, and
head into the cave. Inside, we'll meet an Alchemist who will teach us Drain. 
Also get from the gourds some more ingredients. Now, from here on out, grab
whatever ingredients you need from Blimp, whatever items and equipment you need
in Crustacia, then go to Nobilia.

Nobilia Marketplace
Something's wrong...the marketplace is empty again...Where could they be? In the
Nobilia Square, that's where!

Nobilia Square
In here, we will see Horace clone inserting the Diamond Eyes into the Sacred Dog
statue, and we'll have to fight a boss.

Prize: 1200 Jewels

3800 HP, 3000 EXP

Aegis is basically a statue that takes off and puts on masks. When it has a mask
on, Aegis is able to summon a certain type of monster - either a Will o' the 
Wisp, a Bad Dawg, or a Skullface. After a certain amount of time, Aegis will 
chance masks, and during the time that a mask on it's face is flashing, or when 
it has no mask on it's face, it is vulnerable. It is during this time that you 
let lose your armamanet of Alchemy and attacks, and when you should heal if you 
have to. After a few rounds, if you use Crush/Fireball/etc. as often as 
possible, then you should be able to wipe out Aegis quickly.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, the energy core will be remaining, and Horace will come on to the scene. 
Apparently, the clone was Horace's evil twin, much like Fire Eyes' evil twin. 
Horace then calls out Tiny (The muscleman from the Colosseum), and Tiny will 
throw the energy core into the air, where it will promptly explode after its 
landing elsewhere. Madronius then comes and tells us that the core landed north 
of the camp, exploded, and caused a tunnel to show up - a tunnel that could take
us to the unexplored reaches of Evermore! Horace suggests to Hero that he take 
this tunnel, and gives him a Staff of Life, which increases Defense.

Now, after this, head down and left into a small warehouse. Here, go to the 
upper right stack of cases, and we'll meet a Rogue. The Rogue will teach us the 
Atlas Alchemy, and offers Atlas Amulets at varying prices a piece.

Now, from here on out, do whatever stuff you need to do, go and learn Double 
Drain from the same alchemist you learned Drain from,  then head out to Horace's

Horace's Camp
You'll notice the pits are dry now. That's right. Go down to the bottom right 
part of the river, and you'll see a small part where you can climb down into the
river. Head up a screen. Jump over the waterfall here, and you'll fall into the
Oglin Tunnel.

Oglin Tunnel
There's only one treasure in the entire Oglin Tunnel, and that's on your way 
through the tunnel, so there's no diverting from paths here. In case the
instructions here are confusing you, I suggest you use Tropicon's Undersea
Tunnel/Oglin Tunnel map to help you out. I highly recommend his work.

From the start, head down. On the next screen, head down some more, then left,
and down into a teleporter. Coming out of the receiving end, head right and down
(Into the next screen, not the teleporter). In the next area, head right and up,
and in the room after that, go into the teleporter.

From here, head left and up (Not into the teleporter), then in the next room, up
and right. In the room after that, go down, then head into the teleporter in the
next room. At the receiving side, get 3 Call Beads from the gourd, and go left a
room. In here, head up to fight the boss of this area, who brings true meaning 
to the term 'tentacle rape'.

Prize: 5000 Jewels, Honey

2500 HP, 5000 EXP

Aquagoth is a giant squid protected by several tentacles. Your best choice to
defeating him is to cast Crush as often as possible on the tentacles to destroy
them, and then attacking Aquagoth himself.

Besides the flailing tentacles that Aquagoth boasts, Aquagoth also has the 
ability to use Lightning Storm - a beefed up version of Acid Rain - and 

To damage Aquagoth himself, you must attack him from in front of his face, or 
otherwise target him with Alchemy. But, if you've leveled up your offensive
spells a great deal, Aquagoth should not present a problem.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

+=======================         1j. Ivor Tower         ======================+

Ivor Tower South
Hero will be carried up in a basket to come out of a well. He talks to his
rescuer a bit, who tells him that he should go talk to the Queen of this new
land in Ivor Tower to the north, and then he lifts up Canine...who this time 
turns out to be a poodle. Now, before you head west, go and pull the lever on
the rope a bit, and an Oglin will come up and run away. You'll meet up with him 
again later on.

On the next screen, head east until you come to the edge of a forest. Head left,
and you will go through the trees to a chest with Ash in it. Head back, and this
time go south to a chest with an Atlas Medallion in it. From the chest with the
Ash in it, head left and then up for a chest with an Amulet of Annihilation.

When you hit the castle walls, head left, and then down, and open a chest for
Horace's Aura Call Bead Magic. After that's done, head up into Ivor Tower.

Ivor Tower
Before doing anything in the marketplace here, head up and right and talk to the
person in a viking helmet. He'll offer a ticket to a show for an Amulet of
Annihilation. Take it. After, go to the eastern side of town, and visit all the 
houses and grab their treasure. However, one house will have their treasure 
upstairs. In this case, do NOT grab the treasure here. Instead, head back 
downstairs, and you'll end up talking to the house's owner, Lance. Say you 
didn't take his treasure, and not only will you be able to get the treasure now,
but Lance will also teach you the Alchemy Lance (There are two houses with 
upstairs, though, so don't get confused.) After, you can get the Gold-Plated 
Vest and an Amulet of Annihilation.

Go back to Ivor Tower's entrance screen. Now, head left a screen and up a 

Here, go up and talk to the man in front of the house to the left. He'll ask you
if you have a ticket, and if you do, he'll let you go inside - but not your dog.
However, once Hero steps inside, a man will come up and kidnap(?) Canine.

Inside, Hero will go through a series of...odd...exhibits, but the third exhibit
will have escaped, and the exhibit tour warns us to watch out (Surely he's 
joking). However, the fourth one is Canine all dressed up as a pig, and Hero 
will recognize him. Hero and Canine will both run out - and run smack-dab in a 
pig-racing contest, which Canine promptly wins. Hero will then be invited to the
Queen's banquet, but when he heads in, Canine is nowhere to be found. After a 
while, Queen Bluegarden will come in (Yep, that's right. Bluegarden), and Hero 
will ask her if she's seen his dog.

Switch to Canine, who barely escapes after blowing his cover to a butcher and 
drops into the Ivor Tower air vent system.

Ivor Tower Air Vent System
From the entrance, head left and up, left and up again, then left and up out of 
an air vent. Upside again, go outside, up and right into another room, and drop 
down the air vent here. From the start, head right, up, right, up midways, 
right, up and right again out of another vent.

Back upside, head right into another vent. Down here again, go up, right, down,
and right. Stop once you hit the wall. Press against the right wall, and when 
you move in, head right, down, right, left, up, right, up, left, up, right, 
down. Here, head right feeling against the upper wall, and then just work your 
way from there (Sorry, but even I am unable to give exact directions from here 
on in). After you make it out into the light, talk to the old woman there who 
will give you the Queen's Key (Known in the manual as the White Castle Key).

Now, head back one set of vents. Head left, down, left, down, right, down, right
and up, and go upside again. Go right behind the bookshelf into another vent. 
From the new vent, go down, left, down, right, down, right, up, right, up, 
right, and up again. Head outside, take the bottom door, and go into another 
vent. From this last vent, go left, up, right, up, left, down, left, and down. 
Canine will then rush out, and enter the dining area, where he will promptly eat
the appetizers! Hero will then get into trouble, as he is taken to the cells. 
You'll also get the chance to save (Although the alternate choice makes one go 

Ivor Tower Jail
In jail, Hero will prod Canine out. When Canine's out, step on the stone next to
the cell to open it up. Once you're out, head right and up the hill to open a 
cell and fight a Viper, then head down and right to open another cell with a 
Mini-Taur inside. Now head down, and free a Mini-Taur, Guardbot, and Viper from
three more cells. After you eliminate all three enemies, head up through the 
fouth door to drop into the Ivor Tower Sewers.

Ivor Tower Sewers
First off, head right. When headed down for the direction, resist the pull of 
the current four times and head down instead. When you see a stop on both sides 
of you, get off to the left. Move against the down wall here, and when you find 
a hidden passage, go down, left, down, left, and up into a small room with some 
chests. Open the chests to get Iron, Acorn, and Water. Head back, and this time,
Dash over to the other side. Press against the down wall, and head down, right, 
and up. The two chests here contain Mushrooms and Honey. Now go back.

Head into the current again, and head into the small space at the end. Go down, 
right, and up for a chest with oil in it. Now, go back into the current, and 
DON'T MOVE AT ALL until you're deposited outside. Once that's done, go inside, 
and head up. When you see a man to your right (Or otherwise a small amount of 
space, in case the man isn't in view), Dash against the current and go to him. 
Talk to him, and he'll teach you the Corrosion Alchemy. Grab from the chest a 
Biscuit and 2 Call Beads, then go back into the current. Head left, and go up 
into the small space and back into Ivor Tower.

Ivor Tower
We'll end up escaping the sewers...only to get caught by a guard. Taken to the 
queen, she'll apologize to Hero, and then requests a favor of him - to clear out
the stragglers who remain in Ebon Keep, the former castle of this region. She 
then gives directions as how to get there. Headed downstair, Hero will notice 
the Queen's Key around Canine's neck, and take it.

Now, remember where that guard was coming from? Head there, and you'll be in the
banquet room. Now, go right two screens into the upper parts of the dog maze. 
Here, collect the treasure from all the rooms (Ignore the left-most room in the 
second row of rooms), and make sure you don't forget heading up the two 
staircases for some more rooms. Once you've gotten all the bounty, go and talk 
to the man in the left-most room in the second row of rooms. He'll talk about 
his wife and a skeleton key of his - the Queen's Key. Give him back his key, and
he'll teach Hero Fire Power. Now, head to the lower right corner of the room, 
and exit out to the Chessboard.

+=======================         1k. Ebon Keep          ======================+

From the start, head into the maze, then up, right, down, right, down, right, 
down, left, down, left, up, left, up, and right once more, fighting off the 
enemies while going through. At the end, on the Chessboard, you'll fight the

2400 HP, 850 EXP, 200 Gold Coins

So...yeah...all Footknight basically does is charge at you, and not even that 
fast, as compared to a Raptor's speed. So basically, this battle consists 
entirely of 'Run away, cast powerful offensive spell from afar'.

So, yeah. How am I to even bother typing anything more than that up?
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, head down the stairs that appear. Inside, head downstairs. We'll briefly 
see the energy core from the Sacred Dog. Once you exit, we'll see a cutscene 
between Queen Bluegarden and a man from Nobilia. After that, we'll be in the 
Dark Forest.

Dark Forest
Save if you want, then take these instructions.

From the entrance to Dark Forest, head down two screens, then go two right. Head
down one, left one, down two, right two, down two, left one, down two screens, 
then left one last screen. Here, talk to the Nobilian, who will teach you the 
One Up Alchemy. Now, backtrack all the way to the entrance of Dark Forest, and 
head down two screens again.

From here, head left one screen, up one screen, left one, down two, left two, 
down four, right one, up one, right one, down two, right one, down one, left 
one, down one, right two, down two, right one, up one, right two, down one, and 
right one more to enter a battle arena...where you shall fight...

+++++  +++++  +++
B A D  B O Y  X 3
+++++  +++++  +++
Prize: Crusader Sword

700 HP, 400 EXP, 333 Gold Coins

You get to fight your own evil twin - three of them, in fact, though seperately.
But much like Footknight, Bad Boy can and will be brutally raped by the weakness
that is his lack of attacks.

Three attacks - one is the basic sword swing attack. Another is Nitro, a 
powerful but rarely-used attack spell. The other is Crush. Am I the ONLY one 
here who finds this lack of variety sickening sometimes?
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

Go and save if you want then head into the new screen. From here, head right 
one, up one, right one, up one, and right three. If you saved the Oglin from the
well earlier, he will give you the Thug's Cloak. Backtrack now to the first 

From here, head right one, down one, right one, up one, right one, up one, left 
one, up one, right two, down three, right two, up one, right two, up one, left 
one, and up two to fight the boss of Dark Forest.

Prize: 2000 Gold Pieces, Lance (No, not the alchemy, the weapon)

2000 HP, 2200 EXP

Uh...OK...it's kind of obvious that the developers of Secret of Evermore were 
running out of time to finish this game, and the fact that the last few bosses 
have been lacking in attacks prove it. Timberdrake is no different, boasting a 
grand total of one attack - Fireball. With this attack, you get a warning 
beforehand as to Timberdrake using it - the slight vibration of the ground, 
almost like the knock-back attack that you faced with the likes of Thraxx and 
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, head right. On the next screen, go upstairs and into the Ebon Keep 

Ebon Keep Sewers
From the start, go into the sewer, and head right, down, left, down, right, 
down, and head left while pressing down against the walls. When you hit a dark
spot, head down, right, down, right and then up. Open the three chests here for 
Acorns, Water, and Ethanol. Head back, and go left, up, left, down, right, down,
left, up, and when going left, press against the down wall. From here, go down, 
right, and up to open the two chests for Pixie Dust and Ash. Head back, and go 
left, up, left, up, right, down, right, up, right, and up once more into the 
door to go into Ebon Keep.

Ebon Keep Jail
WARNING: A glitch plagues this room, where if you open the cells in a certain 
order, you CANNOT get into Ebon Keep, and you're screwed if you save. Whatever 
you choose to do, do NOT open the upper-left door LAST. Open it FIRST, just to 
play safe.

In here, just stand on all the pads to open the gates, and blast the living heck
out of the enemies inside. The last cell door will let you exit, instead of 
releasing an enemy.

Ebon Keep
Well, it seems the schematics of the two castles, while similar, are not exact. 
Instead of leading into the castle, Ebon Keep's sewers and cells lead out behind
a house in Ebon Keep. From here, head up right and up the stairs, then go left 
and up the second set. Up here, go through the door of the first house, and go 
right in here, and then up. Talk to the guy here. His name is Cecil. If you've 
played Final Fantasy II/IV, this is the main character from that game. Yes, it's
an official cameo. He'll serve as an armorer, a currency exchange, and even an 
innkeeper. If you purchase a piece of equipment, he'll also give you the 
Bazooka, along with some Thunderball projectiles.

Afterwards, leave the store, and head right and up the stairs. However, do NOT 
progress left. Instead, go up and behind the house up top from the stairs, and 
inside, you'll meet an elderly woman who will teach you the Regrowth Alchemy 
formula, and sell you some ingredients. Get some vinegar and Limestone from the 
chests, head outside, and go left. Go back into the house and grab some Crystal,
Ethanol, and Water from the chests inside, then go outside again and head up the
stairs. Go through the gate, which will automatically open as you progress 
through it.

Ebon Keep Castle
It should be duly noted that with the plague of mice around here, this is the 
perfect spot to level up your weapons. You'll also want to level up somewhat for
the boss that lies ahead.

In here, ignore the two side doors; instead, head up through the main door (The 
side doors head the same way as the main door). Inside, go down the stairs in 
the middle, and get some Feathers, Brimstone, and Acorns from the chests. After,
head back upstairs and head up. Here, you'll fight the Verminator, a giant rat.

Prize: 1000 Gold Pieces, 5000 Gold Pieces/Bazooka (Only if you didn't pick up 
the Bazooka from Cid) 

3425 HP, 1050 HP

Verminator is quite possible the single most hardest boss in this game. His 
Explosion attack can take off 200 HP with a single hit, EVEN WITH the armor that
you might have picked up from Cid, and it's his MOST used attack. He can also 
cast Acid Rain, which isn't exactly a slouch either, and Plague, which acts as a
poison. He also has the capability to use Drain, thus healing himself. 
Considering his high HP total, it would be a total bitch to try and take him 
down with physical attacks, so you'll have to resort to high-level Alchemy 
Attacks along with a high-level Heal. Cure will also be needed in this battle to
ward off Plague.

If you think that the Verminator is too tough for you, there is an alternative: 
at this point in time, you can now turn back and go to the chessboard back at 
Ivor Tower, and the drawbridge to Ebon Keep will be open, allowing you to head 
straight into the castle and not have to fight the Verminator.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, head up. Inside, we'll meet a man, and Hero will explain his objectives 
to him: to open the drawbridge. The man then asks Hero to come with him and meet
a certain somebody. And what do you know, it's Queen Bluegarden! The REAL Queen 
Bluegarden, as it appears the one in Ivor Tower was the evil twin of Bluegarden.
After going through the events 30 years ago, Bluegarden explains that her evil 
twin locked her up and moved the kingdom across the ravine, and hypnotised the 
king. Bluegarden tells Hero that if he wants to get back to Podunk, he'll have 
to talk to Tinker, but before that, he needs to eliminate the impostor first. 
Our objective; head back across the ravine and take out the evil twin. We'll 
also get Bluegarden's Call Bead spells, and she'll ask to be referred by 

With that done, head down and right. In here, we'll see some windows with 
lifelike paintings of monsters on them...surprise surprise. After dispatching 
two Mad Monks, two Vipers, and two Dancin' Fools, head right. In here, we'll 
meet up with Tinker, who after Hero explains his predicament to, will say that 
he has a solution, but first needs to take care of the impostor. We'll then get 
a look at the impostor through a telescope. Apparently, her superior needs a 
device that produces a certain energy, and if they have to tear the kingdom 
apart to find it, then so be it. This is the Energy Core, of course, but that's 
for later. For now, we need to go with Tinker's brother Gomi, who resides in a 
tower north of the Dark Forest. Purchase whatever ingredients you need, then 
head down and grab from the chest the Knight Basher. Also look at the scroll to 
your right to get the Explosion formula.

From here, head to the main castle area - you know, the spot below the banquet 
room and throne room, the spot where you exited from the sewers in Ivor Tower, 
etc. In here, head up and into the upper left door. Inside the banquet room 
here, open the chest to the right and up for a Call Bead. Head into the room to 
the left. Here, take the lower right door, and talk to the young kid/old man 
here, who will put you into a guessing game. If you guess right, you'll get the 
Super Heal game. If you don't, just head back outside, come back in, and guess 

After, go back into the main area, and head out the far left door into Ebon Keep

Ebon Keep Jail
In here, just head down and right into the upper right-most jail and back into 
the Ebon Keep Sewers.

Ebon Keep Sewers
Back here, you no longer have to trace your steps; rather, you can just use your
trusty Knight Basher to eliminate a few obstacles. Head to the end and exit back
out into the Dark Forest.

+=======================    1L. Ivor Tower Revisited    ======================+

Dark Forest
Back out here, just head up and destroy the obstacles, and then head up into a 
swamp area. Here, just cross the bridges while exterminating the enemies and 
head into Gomi's Tower.

Gomi's Tower
Here, head up the first two stairs, then head left two stairs and up another 
one. Go across the bridge and up one to grab some Ash from a chest, then head 
back downstairs, and the floor will collapse underneath you as you walk left. 
From the falling point, head left one stair and up two, and grab an Acorn from 
the chest here. Now go back down two and walk left, and you'll fall down once 
more. From here, head left two stairs, and you'll fall down again. Here, go down
the stairs to the earth's floor, and then head right and up the other stairs 
here. Enter the door up top, and you'll go up a bit. From where you emerge, go 
down three stairs and left and pick up some Ethanol, then go back left and up 
two stairs. Pick up the feather here, then go back and you'll fall again.

From here, head left and down a hole from earlier, and trace your path back to 
the door. Back up the higher part of the tower again, just head up three stairs 
and you'll fight the boss of Gomi's Tower, the dragon Sterling.

3200 HP, 3300 EXP, 2000 Gold Coins

Sterling offers a greater challenge than Thunderdrake, due to one thing; he can 
pick you up and drop you over the tower, forcing you to climb all the way back 
up. This also causes any attacks that hit Sterling while he is carrying you to 
be rendered useless, as they won't damage him at all. Besides that, however, his
only attack is a weak Fireball, so casting Defend on both Hero and Canine before
coming into battle and keeping a few spells of Super Heal handy.

No, the only real problem is how you're going to efficiently damage him in this 
battle. 3000 HP doesn't seem like much of a problem when you remember that the 
Verminator had 4000 HP, and Thunderdrake had 2500 and was still easy. However, 
when you realize that you're really are only going to be able to get in one or 
two hits before you're carried off the tower, you're going to have to decide 
what to use. My recommendation for this is, of course, Crush. Unless you have 
any other spells powered up to Level 9, Crush will be the spell to cause optimum
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, Gomi (Tinker's brother) will show up, and after he and Hero talk over 
what's going on and Gomi's obsession with the sky, will offer a ride with 
Sterling (Who we supposedly fought out of fun...right...) to Ivor Tower. Accept 

Ivor Tower Sewers
After you're dropped off here, save your game with Gomi. Head inside the Sewers.
In here, go up, and let the current take you until you reach an exit door, and 
head out here.

Ivor Tower Castle
Hmmmm....'tis odd...there's not a soul in sight...Anyhow, take the upper left 
stairway, and go up to the throne room. Here in the throne room, head left 
through the door to your left, and into the puppet room. In here, we'll meet the
evil fake Queen Bluegarden, who shall then prepare to unleash on us the main 
boss of this medieval land...Mungola...

++++++++++++++ ++++++++++++++++ +++++  +++++++
M U N G O L A, M E P H I S T A, O L D  N I C K
++++++++++++++ ++++++++++++++++ +++++  +++++++
Prize: 10000 Gold Coins

500 HP, 1000 EXP, 250 Gold Coins

5000 HP, 8000 EXP

Old Nick
500 HP, 1000 EXP, 250 Gold Coins

Uh....OK...all this battle really is is long. If you're looking for challenge, 
it ain't around. The first thing you must do is eliminate Mephista and Old Nick,
and once you destroy both of them, a second pair of these dolls will come down. 
And they attack you in close-range, dealing a pitiful amount of damage. That's 
all. And if you cast Defend on yourself beforehand and have Super Heal, then 
it's REALLY pitiful.

The only factor where longness comes into play is after you destroy your second 
pair of puppets and Mungola appears. Mephista will heal Mungola occasionally, 
but you cannot take out Mephista alone and keep Old Nick around, because then 
Mungola will have the capabilities to cast Corrosion and Fireball - both 
somewhat hurtful.

So really, what you're left with is trying to cast your most powerful Alchemy 
against Mungola, while dodging Mephista's and Old Nick's attacks, and keeping 
patient long enough for your attacks to overpower Mephista's healing powers.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After the battle, the fake Queen will try to fall on Hero, but will miss. She'll
fall several stories down...and then another. It is then at this time that I 
must paste a post of programmer Brian Fehdrau's, who once posted a bit on the 
GameFAQs Secret of Evermore board.

From: ItsBillsFault | Posted: 5/3/2004 12:41:57 AM | Message Detail  | #026
Oh, by the way, the cartoon referenced in Bluegarden's fall was Count Duckula.

There were four magpie burglars who routinely scaled his castle trying to get 
in. Even though they were evenly spaced on the rope when they inevitably fell, 
there was always a long pause between the three henchmen hitting the ground and 
the leader hitting it.

Crash, crash, crash ...... crash!

I always found the subtle humor amusing.

I bet nobody ever got the reference. Ah well.

After, the king will give you 10000 Gold Coins, and then warn you that the fake 
Queen damaged the foundation. We'll also get a hint as to that the evil twins 
are not human. After you get downstairs, head across the chessboard into Ebon 

Ebon Keep
Here, head to Tinker's laboratory, and go outside. Out here, Tinker will land in
a contraption of sorts, and tells Hero that he needs to retrieve two parts that 
were from the giant machine in Prehistoria Volcano, and the Diamond Eyes, before
Tinker can build a spaceship. Tinker then gives Hero the device he was flying 
in, and tells Hero that he needs to find a place with a fire pit on the map 
before he can land. Now get in, and you're ready for takeoff.

On the world map, land in the Bugmuck area, which is to your north. From there, 
head to the village.

Prehistoria Village
Here, go to Fire Eyes' hut. Inside, Hero will discuss things, and Fire Eyes will
mention that most of the parts from the giant machine fell in either the Bugmuck
or the slope of the volcano. Hero then asks her if there was anybody else 
besides her, Horace, Camelia, and her grandfather at the experiment - turns up 
negative, except for the robot butler. Afterwards, head outside, and make your 
way to the Bugmuck.

Since you've already been here before, I don't really see any need to give you 
directions, as you should be able to make your own way around. Anyhow, go to the
area where Thraxx once inhabited, and you'll end up facing up his gray superior,

Prize: 4000 Talons

6000 HP, 10000 EXP

Coleoptera is an upgrade from Thraxx, but he also loses strength in some areas. 
For example, he can no longer cast Maggots from the ceiling. Sure, they're 
nothing more than ants to you now, but they could still interfere with your 
battle. On top of that, the bone cage that protects his heart opens much 
quicker, and if you've leveled up your Knight Basher at least once, a Level Two 
attack can cause more than 400 damage - Level Three more so.

Coleoptera does, however, have some more powerful attacks. Storm and Flash can 
both take a good chunk out of your HP, as well as the technique where Coleoptera
sends out some lightning from his beady eyes. However, his knockback attack 
causes very minor damage only.

Although weaponry can cause alot more havoc in this boss battle than select 
others, you might still want to bring other spells along, such as Explosion, 
Crush, or Fireball. Especially bring Super Heal for when Coleoptera brings your 
HP a wee bit too low.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

After, slash the heart for a Wheel. Now, head to Front of Volcano.

Front of Volcano
Here, head up to the volcano's foot. Take the left steam pod, and up one, take 
the left door. Go on the pod here, and you'll be pushed up past the volcano. It 
looks like you're going to land on the crater...not. Rather, you'll land down to
the gourd from a long while back that you couldn't reach. Open it for the Gauge,
then head down and go back to your ship. We're headed to Nobilia, baby! Take the
ship to the fire pit over Nobila.

Nobilia Marketplace
From your landing spot, head left one screen, and north three into the Nobila 
Palace. Here, we'll learn from Horace that Tiny has gone power-mad, and has 
taken the Diamond Eyes to the Oglin cave underneath the pyramid. He'll then 
teach us Barrier. Also make sure you have Levitate equipped, along with the 
necessary ingredients. Now, head back to the flying bird, and head up into the 
sky once more. 

Up here, head down along the mountain spine across the desert, and you should 
see a fire pit. Land down here. From here, go to the Great Pyramid Entrance.

Great Pyramid Entrance
Last time you were here, the river was still with water, but with the energy 
core's impact from a while back, it's dried out. Head left and go down the 
slope, then go right and into the cave. In here, head into the teleporter.

Oglin Cave
WARNING: GLITCH ALERT - First noted by Cactuar on the GameFAQs Message Boards, 
if you open the second central gate and leave before you get the Diamond Eyes, 
it's possible that you can't get back through the second gate. However, if this 
happens, you can go back to the crater of Prehistoria Volcano and collect a 
second Gauge, which counts as the Diamond Eyes. This would be best put into the 
words of Cactuar; "How amusing...a glitch to fix a glitch, lol."

From the start, go and stand on the left pod to open the gate. Go through the 
gate, and head left, down, left, down, and right to open a gourd with a Call 
Bead inside. Now head back out front and go on the right pod (You'll notice a 
rock around - that's for later). Head through the gate, and head along the 
linear path until you come to a broken wall. Crumble it with either the Bronze 
Axe or Knight Basher, then press on. Once you run into another broken wall, head
through it and into the teleport pod, and on the receiving end, grab a Biscuit 
from the gourd. Head back, and this time, go left from the last broken wall. 
Break the rocks, and head up into the teleport pod here. Open the gourd near you
here for some Wings, then break down the wall and grab some Ethanol.

Now, head back to the front. Here, use Levitate on the rock you saw from 
earlier, then stand on one of the remaining two panels - have Canine stand on 
the other. This'll open up a second gate, so head up through both of them. Here,
you'll meet up with Tiny, who'll be throwing Oglins at you. The easiest way to 
get to him is to just step into the first teleporter, then when you get off the 
receiving end, step back onto that teleporter, and repeat that a few times. Once
we get to Tiny, he'll give us the Diamond Eyes. Now, return to Nobilia 

Nobilia Marketplace
Here, go and talk to Horace to have a brief chat about Tiny. Afterwards, head 
back to the bird and head to Ebon Keep.

Ebon Keep
WARNING: GLITCH ALERT - First noted by Shadow2089 on the GameFAQs message 
boards, it is possible that Tinker will take your two non-Gauge parts and 
convert them into Gauges, thus screwing you over in case you save. Just make 
sure to save before handing them over.

Here, head inside and talk to Tinker. After handing over all your parts, he'll 
take you outside and launch you up into the dark reaches of the space station 

+=======================          1m. Omnitopia         ======================+

Dark Depths
Yes, I know it's a lame name for a room, but I like having things named for 

Anyhow, Having landed on the space station, we'll learn that Canine...has turned
into...a robot! Anyhow, from where you land, head up, right, and up, and talk to
the Guardbot here. He'll inform you his patrol replacement is missing. Now head 
back down, and go right across the floor to the other side. Once on the far 
right part of the room, head up, go left across the floor, and go into what I 
call the Boiler Room.

Boiler Room
In here, head down and right past all the boilers. At the end, go up and head 
into the chamber that isn't protected by a force field. Flip the second from the
right switch to free the Guardbot that was supposed to replace the patrolling 
Guardbot, and go talk to it. You'll get the Neutron Blade for helping it out. If
you want, you can also flip the second from the left switch to fight a really 
powerful Raptor. Anyhow, after that's done, head back into the Dark Depths.

Dark Depths
Here, go and talk to the Guardbot you saw earlier, and it'll teach you Reflect 
as a thanks for your help. After that, head back into the Boiler Room.

Boiler Room
Here, head all the way to end and go up the warp.

Main Station
First thing's first; eliminate the Rimsala in the passageway to your right, as 
it'll cause an inconvenience later if you don't. That's because you need to 
switch to the dog and head upside, eliminating all the shooting Sphere Bots. 
While you're moving around, Hero will follow it, getting hit by the Rimsala.

Anyhow, after you're done destroying all the Sphere Bots, go back to the part 
you started out in, and head down two hallways and right one. Here, go down the 
hatch, and down below, flip the switch on the machine. Head back up, and go left
one hallway. Go down the hatch here, and down below, head past the cool machines
and at the end, pick up an Old Reliable from the gourd. With that, head up the 
warp next to the gourd.

Back up here, head two right, and go down the pod. Down below, defeat the floor 
enemies, then go over to the machines. For the left-most machine, flip the 
switch, turning on the Storage Room lighting, and for the right-most machine, 
insert 2-2-2. If it doesn't work (It's possible it's random), you can just guess
it through trial and error. After the code works, go up to the hatch and head 
down below. Downside, head up and you'll fight two Faces.

+++++++  +++
F A C E  X 2
+++++++  +++
Prize: 4000 Credits, 30 Particle Bombs (Bazooka)

On either side of the room, there'll be a painting in which a face will 
materialize from time to time and cast a powerful version of Flash. When they 
appear, use your most powerful attacks on them, and heal yourself when need be 
after they disappear. If you want, you should try sticking to one Face at a 
time, then after that one's down for the record, go and take out the other one. 
But, this battle is optional, so if it seems a bit too tough, you can avoid it.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

Afterwards, head up topside again (Where the Sphere Bots are). Go right one 
hallway, and down the hatch into the Storage Room.

Storage Room
Down below, take care of the Floating Fans first, then go and open the two left 
gourds for a Protector Ring and 30 Particle Bombs. Head down, and open the 
gourds here for some Dry Ice, Acorns, Honey, and 30 Thunderballs. After that, 
head back up to the Main Station.

Main Station
From the hatch into the Storage Room, head up the one hallway and into the hatch
there. Down below, walk up the hallway, and you'll have to fight eight 
Guardbots, two at a time, to progress. Once done, head up to the end, grab a 
Titanium Vest from the gourd, and then go up the warp. Upside once more, head 
left and down the hatch...into the Greenhouse./

There's a reason you weren't supposed to turn on the lights in the Greenhouse. 
The Greenhouse is home to the Flowering Deaths, enemies that are able to kill 
and are INVINCIBLE! However, in total darkness, they cannot do anything at all, 
so just walk your way along to the end, pick up 30 Cyro-Blast Projectiles from 
the gourd, and head upside once more.

Main Station
Here, head right one hallway and go down the hatch.

Ruffleberg's Lab
In here, we'll finally meet up with Professor Ruffleberg, who reveals that 
Carltron, the butler, began to get unsatisfied with his position as a butler and
sabotaged the experiment. After some scheming, he blackmailed the professor into
creating the robot clones, and although he was thwarted by Hero many times, he 
more than likely has one last trick up his sleeve. Ruffleberg tells Hero that to
reach Carlton, he needs the Energy Core that was in the chessboard between Ebon 
Keep and Ivor Tower, and unlocks a second door on the chessboard. He'll also 
teach us Call Up Alchemy. Before you can leave, if you want to buy any 
equipment, just press the switch on the machine the professor was looking at 
before. Now exit out to the top and head to Ebon Keep from here, picking up a 
Laser Lance on your way out from the gourd.

+=======================       1n. The Last Battle      ======================+

Ebon Keep
Here, go into Tinker's laboratory and open the chest where the Knight Basher 
used to be, and you'll get the Atom Smasher. Also check the documents on the 
desk to learn the Nitro formula.

Here, make your way to the center of the chessboard, and head down the right 
stairs. Below ground, continue your trek downwards and pick up the Energy Core. 
Continue on a bit and talk to the alchemist to learn Force Field. Also, if you 
have the Oracle Bone, the alchemist will additionally teach you Stop. After 
that, head back to Omnitopia and Ruffleberg's Lab.

Ruffleberg's Lab
Talk to Ruffleberg again, and he'll teach you the Energize formula, the last one
in the game. Now, you're probably going to hate this, but you're going to have 
to backtrack ALL THE WAY to the Junkyard, AKA Dark Depths.

Dark Depths
Here, head to the machine from before that had the teleporter pod. Walking up to
it, Hero will automatically install it. After getting a brief chance to save, 
it'll teleport you back into a space in the Main Station. Take this warp here, 
and you'll teleport into the last area to fight...

Prize: An ending to this game.

Bad Boy
999 HP, 400 EXP, 333 C

0 EXP, 0 C

Carltron's Robot
30000 HP, 100000 EXP, 0 C

Dark Toaster
10000 HP, 5000 EXP, 20 C

Death Spider
5000 EXP, 250 C

Eye of Rimsala
6000 HP, 1050 EXP, 0 C

0 EXP, 0 C

25000 HP, 50000 EXP

4000 HP, 24 EXP, 48 C
0 EXP, 0 C

To start off, you'll have to destroy fans and speakers that are up at the top of
the screen. Unfortunately, lone attacks aren't powerful enough and neither is 
most alchemy. Additionally, the fans will press you back along with bombs that 
are spit out from pipes to the side, so you're going to want to move so as to 
not activate the fans. My recommendation for what to do on this part is to cast 
Energize on Canine, switch to him, and use Level 2 shots on the fans and 
speakers. Once they're all destroyed, go up to them and press B on them, one at 
a time.

After that, monitors will appear on the screen, and two holographic Raptors will
appear. However, they're quite real in their ability to cause damage. Switch 
back to Hero, and unleash your most powerful Alchemy spells on them. After you 
defeat them both, a Mechaduster will come on screen and wipe their dust out (You
can kill it). After, another two raptors come out and attack, and after you take
care of them, if you had destroyed the Mechaduster before, a Death Spider will 

The Death Spider has a ton of HP, but it's still easy. This will, however, be 
one of the more grueling matches, due to it's ability to sting you and cause 
poison. Keep to Canine, sending barrage of Level 2 after it's ass. If it's a bit
too hard for you, it is at this point that you might want to consider using 
Atlas. Switch back to Hero when you need to use Cure.

Anyhow, another two Raptors will appear, and you'll need to defeat these suckers
as well. With them out of the way, THREE Eye of Rimsala will come out and attack
you, so if you haven't already, DEFINITELY cast Atlas now. Once you mop the 
floor with the three-eyed menance, a Bad Boy will be forged out of the Hero. 
He's easily defeated, but then the Dark Toaster (evil twin of your dog) appears,
with quite easily ten times the HP. However, it seems that he has about half the
defense of the Bad Boy, as on average, I was able to deal twice the damage to 
him than the Bad Boy with the same attack.

But after that, oh boy. The right-hand man AKA Magmar reloaded appears. In 
addition to the attacks that Prehistoria Magmar had, this Magmar can also shoot 
fireballs into the sky, somewhat like the Minotaur from Hall of Collosia, and 
use Crush. However, his ability to sink in lava and heal himself has been 
removed, so he shouldn't be too too hard.

However, now we finally fight the big cheese; Carltron himself. With a colossal 
amount of HP, you'll be taking awhile to take him down - or at least, you would 
be if you had to spare your items. This is the last battle. You can use all your
items without fear. This means go all-out with your alchemy and Call Beads and 
other Items. And besides, it's not as if Carltron's Robot is seriously all that 
hard. All he does is just jump back and forth in a horizontal line, shooting 
bullets that are so easy to dodge. The only thing that you should note is NOT to
get close to Carltron, as he can emit gases from his robot that hurt.
+++++  +++++++++++
E N D  B A T T L E
+++++  +++++++++++

Enjoy your ending (On a side note, doesn't it look like Carltron is holding a 
bottle?)! When the credits roll, wait a few minutes and you'll see a second 
ending. If you wait a REALLY long time after this, you'll get this message;


Dolly Grip
Brian Fehdrau

This is best explained by Brian Fehdrau's post on GameFAQs Message Boards 
(Apparently, he found an archive of SoE board topics through a search engine 
with his last name, and decided to join up and answer some questions about the 
game). Said username is poking fun at Programmer Bill Kristiansen, which the 
Evermore team blamed all their problems on.

From: ItsBillsFault | Posted: 4/21/2004 9:54:44 PM | Message Detail  | #008
I assume you mean the "Dolly Grip - Brian Fehdrau" credit.

People who write games often try to put their family members' names in the game 
for brownie points at home. Lead programmers usually set up the credits, and 
therefore have the ability to sneak things in, like family references or poking 
fun at certain other programmers who tend to gather blame the way a motionless 
stone gathers moss.

So, to answer this question and also the one about how "inside" the information 

Dolly is my wife's name.

With that out of the way, this walkthrough is DONE. Meaning...


_________________________                              ________________________
                                 2. Equipment
_________________________/                            \________________________

Here is listed the equipment, where to get them, and in the case of Armor, 
Amulets, and Items, how much it costs.

+=======================           2a. Weapons          ======================+

Bone Crusher
Attack: 10

Automatically gotten when you land on Evermore. Cannot pierce weeds.

Spider Claw
Attack: 10

Automatically gotten after defeating Thraxx.

Horn Spear
Attack: 10

Gotten after defeating the Vipers in the Mammoth Graveyard.

Gladiator Sword
Attack: 20

Received from Pomponious after defeating Gladiator Prince Vigor.

Bronze Spear
Attack: 20

Received by defeating a Mad Monk in the Halls of Collosia.

Bronze Axe
Attack: 20

Received after fighting two Sons of Anhur in the Great Pyramid.

Crusader Sword
Attack: 30

Received from defeating the Bad Boys in the Dark Forest.

Attack: 30

Get from beating Thunderdrake.

Knight Basher
Attack: 30

Get it from the chest in Tinker's Laboratory.

Neutron Blade
Attack: 50

Receive as an offering from the imprisoned Guardbot in the Boiler Room of 

Laser Lance
Attack: 50

Get from the gourd where the Bazooka used to be at the start of the game in 
Ruffleberg's lab.

Atom Smasher
Attack: 50

Obtain from Tinker's Laboratory in the same chest as the Knight Basher after 
coming from Omnitopia.

Attack: Thunder Ball - 200, Particle Bomb - 350, Cyro-Blast - 800

Get from Cid in Ebon Keep, or alternatively from the Verminator.

+=======================            2b. Armor           ======================+

     Name       |  Cost  | Defense| 	          Location 
Grass Vest      |  120T  |    2   | Prehistoria Village Shop, free from Villager
				   if Raptors were defeated in Southern Forest
Grass Hat       |  120T  |    2   | Prehistoria Village Shop before Salabog
Vine Bracelet   |  180T  |    1   | Prehistoria Village Shop before Salabog
Leather Collar  |  300T  |    1   | Prehistoria Village Shop before Salabog
Shell Plate     |  300T   |    4   | Northern Forest Shop
Shell Hat       |  300T  |    3   | Gourd on path to Strong Heart's hut, 	
				    Northern Forest Shop
Mammoth Guard   |  350T  |    2   | Gourd off the path from Thraxx, Northern 	
			 	    Forest Shop
Dino Skin       |  450T  |    7   | Defeat three Raptors at Volcano's foot, 	
				    Prehistoria Village Shop after Salabog
Dino Helmet     |  300T  |    3   | Prehistoria Village Shop after Salabog
Claw Guard      |  500T  |    5   | Prehistoria Village Shop after Salabog
Bronze Armor    |  500J  |   12   | Saving green-robed Nobilian*, Colosseum*, 
				    Crustacia Shop
Bronze Helmet   |  450J  |   11   | Crustacia Shop
Serpent Bracer  |  450J  |   10   | Crustacia, Colosseum*
Spiky Collar    |  450J  |   24   | Crustacia Shop
Stone Plate     |   -    |   19   | Saving green-robed Nobilian*, Colosseum*
Obsidian Helmet |   -    |   18   | Trading
Bronze Gauntlet |   -    |   17   | Colosseum*
Centurion Cape  |   -    |   28   |Saving green-robed Nobilian*,Colosseum*,
Centurion Helmet|   -    |   27   | Trading
Gloves of Ra    |   -    |   26   | Colosseum*
Silver Mail     |  450G  |   40   | Ivor Tower Shop
Titan's Crown   |  600G  |   39   | Ivor Tower Shop
Iron bracer     |  600G  |   37   | Ivor Tower Jail, Ivor Tower Shop
Defender Collar |  450G  |   68   | Ivor Tower Shop, Cid's Store
Gold-Plated Vest|    -   |   55   | Lance's House in Ivor Tower
Dragon Helmet   |    -   |   54   | Trading
Magician's Ring |    -   |   50   | Trading
Shining Armor   |  900G  |   73   | Cid's Store
Knight's Helmet |  950G  |   72   | Cid's Store
Dragon Claw     |  950G  |   65   | Cid's Store
Magna Mail      | 9000C  |   94   | Early Omnitopia Shop
Lightning Helmet| 9000C  |   93   | Early Omnitopia Shop
Cyberglove      | 9600C  |   82   | Early Omnitopia Shop
Spot's Collar   | 6000C  |  115   | Professor Ruffleberg's Shop
Titanium Vest   |   -    |  124   | Gourd in Omnitopia
Old Reliable    |   -    |  117   | Gourd in Omnitopia
Protector Ring  |   -    |  101   | Gourd in Omnitopia
Virtual Vest    | 14400C |  169   | Professor Ruffleberg's Shop
Brainstorm      | 13200C |  144   | Professor Ruffleberg's Shop
Virtual Guard   |  6000C |  115   | Professor Ruffleberg's Shop

*If you have Bronze Helm, you get the Obsidian Helm. Obsidian Helm, then you get
Centurion Helm. Same goes for the other items.

+=======================           2c. Amulets          ======================+

Armor Polish
Increasing the defense power of your armors, the Armor Polish can be bought at 
both the Nobilia Market and the Ivor Tower Market.

Chocobo Egg
You can buy the Chocobo Egg from Ivor Tower's alley market, get it randomly from
buying pots in Nobilia, or purchase it from the Mad Monk in Crustacia along with
an Amulet of Annihilation for 10000 Jewels. The effect of the Chocobo Egg 
permanently increases your HP.

Insect Incide
Bought at Ivor Tower, the Insect Incide will repel Mosquitoes.

Jade Disk
Increases the Hit rates of Hero and Canine. This can be bought in both Nobilia 
and Ivor Tower.

Jaguar Ring
The Jaguar Ring allows you to Dash by pressing and holding A, but is sucks up 
energy. You can acquire it by purchasing an item from the Item Shop in the 
Quicksand Area of Prehistoria.

Magical Gourd
Nobody knows what this does - not even Brian Fehdrau, the game's Lead 
Programmer. You can buy it from the Mad Monk in Crustacia along with an Amulet 
of Annihilation for 10000 Jewels, or buy it from the same guy that sells pots in
Nobilia Market (The top left-hand corner).

Moxa Stick
Increasing the healing power of all healing spells and items, the Moxa Stick can
be bought at both the Nobilia Market and the Ivor Tower market.

Oracle Bone
Purchased from the Ivor Tower market, the Oracle Bone will allow you to learn 
Stop from the alchemist under the chessboard.

Ruby Heart
Doing the exact opposite of the Jade Disk, the Ruby Heart lowers your opponent's
hit rate, and can be found in both the Nobilian Market and the Ivor Tower 

Silver Sheath
The Silver Sheath *supposedly* increases all swords' attack power, and can be 
bought at both the Nobilia Market and Ivor Tower market. The reason I say 
*Supposedly*, is the fact that according to Brian Fehdrau, one of the people on 
the Evermore team was testing the effect, making it so that you had the Silver 
Sheath's effect with you during the entire game, and forgot to set the effect 
into the Silver Sheath itself. In other words, your sword is always powered up; 
the Silver Sheath doesn't do anything.

Staff of Life
Received from Horace after defeating Aegis, the Staff of Life will raise your 
total defense against enemies.

Sun Stone
The Sun Stone increases your total attack power, and can be bought either in the
Nobilia Market OR Ivor Tower market.

Thug's Cloak
The Thug's Cloak will increase the chance you have of evading an attack, and can
either be gotten by buying it in Ivor Tower or by receiving it by the Oglin in 
Dark Forest, IF you saved him from the well.

Wizard's Coin
Increasing your Magic Power, the Wizard's Coin can be obtained from the Oglin in
Dark Forest ONLY if you freed him from the well AND had gotten the Thug's Cloak 
from Ivor Tower beforehand.

+=======================            2d. Items           ======================+

Dog Biscuit
Revives your dog from death.

Heals any negative status effects.

Heals 300 HP.

Heals 120 HP.

Heals 40 HP.

Pixie Dust
When you use this on a character, if they die, it'll revive them once.

Holds all your charms, rare items, and trading ingredients.

Allows you to escape from a dungeon.


_________________________                              ________________________
                                  3.  Alchemy
_________________________/                            \________________________


+=======================       3a. Regular Alchemy      ======================+

Acid Rain
Formula: 1 Part Ash, 3 Parts Water
Where: After fighting Thraxx, head on a bit from there, and press against the 
right wall when you get out of the Bugmuck. Eventually, you should walk into a 
hidden passage. Go right, and talk to the alchemist to learn Acid Rain.

Acid Rain is basically what it suggests - an offensive attack spell that 
consists of Acid Rain.

Formula: 1 Part Ash, 1 Part Atlas Amulet
Where: In Nobilia Square, take the door to the Nobilia Warehouse in the 
southwest corner. In here, go up behind the stacks of crates, and you'll bump 
into a Rogue, who will teach you Atlas. He'll also sell Atlas Amulets.

Atlas will power up the Hero for a short time, but can be only cast on Hero.

Formula: 1 Part Limestone, 2 Parts Bone
Where: Gotten from Horace after coming back from Ebon Keep in Nobilia Palace

Increases your defense for a short time, along with healing Hero slightly.

Call Up
Formula: 1 Part Meteorite, 1 Part Dry Ice
Where: Learn from Professor Ruffleberg after you meet him the first time in 

Creates an extra Call Bead for your disposal.

Formula: 1 Part Mushroom, 3 Parts Water
Where: Ivor Tower Sewers, talk to an old man.

Corrosion will unleash an Acid Rain on all the enemies on the screen, which, 
although quite light in damage, will slowly dock the enemies' HP off. That's 
right, it's a slow-draining spell.

Formula: 1 Part Limestone, 1 Part Wax
Where: Blimp in Blimp's Cave, to the east and north of Crustacia

Perhaps my most favorite spell in the game, using Crush will result in a big 
fist crushing the select enemies on the screen.

Formula: 2 Parts Roots, 1 Part Oil
Where: Strong Heart in his hut after defeating Thraxx

Cure will remove any negative status effects from Hero and Canine.

Formula: 1 Part Clay, 1 Part Ash
Where: West of Prehistoria Village after rescuing Strong Heart, talk to old man

Defend will cast a shield over Hero and Canine, which raises their physical 

Double Drain
Formula: 2 Parts Ethanol, 1 Part Vinegar
Where: Alchemist in cave on the Western Beach, after defeating Aegis

Double Drain is twice as powerful as Drain, and sucks the HP out of enemies and 
siphons it into you.

Formula: 1 Part Ethanol, 2 Parts Roots
Where: Alchemist in cave on the Western Beach

Drain saps the HP out of enemies and gives it to you.

Formula: 1 Part Crystal, 1 Part Iron
Where: Professor Ruffleberg, after obtaining the Energy Core

Energize is easily one of the most useful spells in the game. For a short period
of time, Hero and Canine recover their energy MUCH faster with the gauge at the 
bottom. This includes powering up your weapons, so you can see why it's fatal to
your enemies, especially with Canine in the last battle...

Formula: 1 Part Wax, 1 Part Vinegar
Where: Talk to Madronius after you get Revealer and defeat one of the two 
temples, but before clearing the second temple and defeating Aegis

Escape isn't really all that handy. It allows you to escape from a dungeon, 
which can also be done by using Wings...

Formula: 2 Parts Ethanol, 1 Part Wax
Where: Read the scroll in Tinker's Laboratory

Explosion is a powerful offensive spell that causes a giant fireball blast.

Formula: 1 Part Brimstone, 2 Parts Ash
Where: In Hall of Collosia, after defeating the Mad Monk for the Bronze Spear, 
search the southwest corner for a hidden passage. At the end of the passage, 
talk to Madronius's brother for the Fireball formula.

A very powerful formula on higher levels, Fireball is as the name suggests.

Fire Power
Formula: 1 Part Feather, 1 Part Brimstone
Where: Get the Queen's Key while you're in the cellars as Canine, and later 
unlock the doors in the east wing of Ivor Tower as Hero. One of the rooms will 
have an old man, who if you give the Queen's Key to, will teach you Fire Power.

Fire Power is a strong spell that explodes on the enemy.

Formula: 1 Part Wax, 2 Parts Oil
Where: You get this spell when you first talk to Fire Eyes.

The starting Alchemy spell of the game, Flash sends a flash of fire after the 

Force Field
Formula: 1 Part Grease, 1 Part Iron
Where: Talk to the man under the Chessboard to learn this spell

Creates a force field that nullifies the next regular attack to the person the 
force field has been casted upon.

Hard Ball
Formula: 1 Part Crystal, 1 Part Clay
Where: Alchemist in the Bugmuck

Proving it's worth in the battle against Thraxx, Hard Ball throws a big 
rock/ball at the enemy, causing them pain.

Formula: 1 Part Root, 1 Part Water
Where: Learn it from the Alchemist in the Mammoth Graveyard after defeating the 
Vipers and Viper Commando

Heal will heal the Hero and Canine's HP.

Formula: 1 Part Iron, 1 Part Acorn
Where: In Ivor Tower, one of the houses has a bunch of chests upstairs. Without 
touching them, head back downstairs, and you'll meet Lance (the person), who'll 
teach you the spell for being honest.

Lance sends a lance down, cutting through the enemy.

Formula: 1 Part Mud Pepper, 1 Part Water
Where: Alchemist on the Volcano Crater

Levitate will lift up certain rocks and move them elsewhere. Unfortunately, this
is more of a filler spell than anything else, because other than the times it's 
necessary to use it, it's useless.

Lightning Storm
Formula: 1 Part Iron, 2 Parts Ash
Where: Gomi teaches you this after you defeat Sterling

Causes lightning bolts to strike the enemies.

Miracle Cure
Formula: 2 Parts Roots, 1 Part Vinegar
Where: Talk to Strong Heart in his hut after you receive the flying ship

Both dispels negative status effects and heals you.

Formula: 1 Part Gunpowder, 2 Parts Grease
Where: Scroll in Tinker's Laboratory after coming back from Omnitopia

A basic upgrade of explosion, Nitro is devastating.

One Up
Formula: 1 Part Feather, 1 Part Root
Where: From the entrance to Dark Forest, head down two screens, then go two 
right. Head down one, left one, down two, right two, down two, left one, down 
two screens, then left one last screen. Here, talk to the Nobilian, who will 
teach you the One Up Alchemy.

One Up restores your HP completely.

Formula: 2 Parts Grease, 1 Part Iron
Where: In Omnitopia, after saving the imprisoned Guardbot, go back to the 
Junkyard/Dark Depths and talk to the Guardbot there. He'll teach you Reflect as 
a thanks.

Reflect will reflect magical attacks.

Formula: 1 Part Acorn, 2 Parts Water
Where: In Ebon Keep, one of the houses has a hidden entrance if you go behind 
the back. Talk to the woman inside to learn Regrowth.

Regrowth will gradually heal the Hero's HP.

Formula: 2 Parts Ash, 1 Part Wax
Where: Alchemist Madronius in Horace's Camp will teach you this.

Revealer will reveal hidden paths over pits in the Western Antiqua area, as well
as the Hall of Collosia. Other than that, it's useless.

Formula: 3 Parts Root, 1 Part Bone
Where: Talk to Blimp after getting Canine back in Antiqua

Revives Canine when he is down.

Formula: 2 Parts Wax, 1 Part Crystal
Where: Alchemist under Chessboard, must have Oracle Bone

Freezes enemies in their tracks.

Slow Burn
Formula: 1 Part Iron, 1 Part Brimstone
Where: Examine the books in Tinker's Laboratory.

Slow Burn is like Corrosion in it's ability to slowly drain the enemies' HP, but
it's a fire attack. Besides that, there's really no difference.

Formula: 1 Part Wax, 2 Parts Water
Where: In Prehistoria Volcano, when you hit the maze, go left one room, down one
room, and go down the right room. In this room here, head through the right wall
and talk to the alchemist to learn Speed.

Speed increases your agility for a while.

Formula: 2 Parts Water, 1 Part Vinegar
Where: By far the hardest spell to find...

From the start of Nobilia Desert, head up the first oasis to a second one. From
here, you have to head up and right. I can't give precise directions, but fit
things into perspective as about eight different screens of information up and
four right. You'll eventually wander into an oasis with a Nobilian alchemist in
it. Talk to him to learn Sting.

Sting will sting enemies, as suggested by the name.

Super Heal
Formula: 2 Parts Ethanol, 1 Part Acorn
Where: Talk to Naris (the person who alternates between old man and young boy) 
in Ebon Keep, and guess the number of marbles he has correctly to learn Super 

Super Heal is a much more powerful form of Heal, curing a greater amount of HP.

+=======================      3b. Call Bead Alchemy     ======================+

Fire Eyes
Flare - Sends a fireball at one or multiple enemies.

Heat Wave - Heats the imminent area, hitting all enemies on screen.

Storm - A powerful version of Acid Rain/Lighting Storm, a cloud appears overhead
and zaps the enemies.

Life Spark - Strengthens Hero and Canine briefly.

Aura - Casts an aura of defence around Hero and Canine.

Time Warp - Transports you back in time, reversing dealt damage to you.

First Aid - Heals Hero and Canine.

Confound - Confuses the foes.

Regenerate - ???

Shield - Casts an aura of defence around Hero and Canine.

Shock Wave - Causes an earthquake, damaging all the enemies in the vicinity.

Plague - Poisons the enemies.

Hypnotize - Stops enemies in their tracks for a long time.

Disrupt - Stops the enemy, then hurts them.

Electra-Bolt - Sends out a big bolt of electricity at the enemies.

Restore - Restores your HP a lot.


_________________________                              ________________________
                                  4.  Enemies
_________________________/                            \________________________

A note; if an enemy is in two different locations, I'm not bothering with the 
amount of money they give off.

      Name     |  HP  | EXP | Money | Location
Blue Goo       |  70  | 150 |  30   | Gothica
Bone Guzzard   |  40  | 300 |  40   | Antiqua
Carniflower    |  30  |  6  |   7   | Prehistoria
Cobra          | 100  | 100 |  10   | Antiqua
Dancin' Fool   | 100  |  70 |  10   | Antiqua
Dragoil        | 300  | 150 |  60   | Gothica
Floating Fan   | 700  | 300 |  10   | Omnitopia
Frippo         |  40  |  12 |  19   | Prehistoria
Gargon         | 300  | 150 |  60   | Gothica
Gore Grub      | 150  |  85 |  10   | Gothica
Guardbot       |  20  |   0 |   0   | Omnitopia
Guardbot V2    | 500  | 500 |   -   | Gothica/Omnitopia
Hedgahillo     |  90  | 180 |  10   | Gothica
Lime Slime     |  70  |  50 |  30   | Antiqua
Mad Monk       |  60  |  20 |  75   | Antiqua
Maggot         |  30  |   4 |   4   | Prehistoria
Mechaduster    | 600  | 600 |  280  | Omnitopia
Mosquito       |   1  |   1 |    -  | Prehistoria/Gothica
Mummy Cat      | 100  | 160 |  60   | Antiqua
Neo Greeble    | 300  | 500 |   0   | Omnitopia
Oglin          | 120  | 150 |  100  | Antiqua (Strange as it may sound)
Raptor         |  40  |  16 |  29   | Prehistorica
Raptor V2      |  50  |  24 |  48   | Prehistorica
Rat            |  20  |  30 |  10   | Gothica
Red Jelly Ball | 300  | 290 |  48   | Omnitopia
Rogue          | 200  | 100 |  10   | Antiqua
Sand Spider    |  74  |  72 |  18   | Antiqua
Skelesnail     |  30  |  20 |  15   | Prehistoria
Skullclaw      |  90  | 400 |  50   | Gothica
Son of Anhur   | 200  | 250 |  250  | Antiqua
Son of Set     | 160  | 120 |  40   | Antiqua
Sphere Bot     | 1000 |  70 |  10   | Omnitopia
Tar Skull      |  50  |  22 |  17   | Prehistorica
Tentacle       | 400  | 500 |   0   | Antiqua
Tiny Tentacle  | 200  | 300 |   0   | Antiqua
Tumble Weed    |  60  |  50 |  40   | Antiqua
Viper Commander| 250  | 160 |  200  | Prehistorica
Viper          | 125  |  80 |  50   | Prehistorica
Widowmaker     |  40  |  40 |  12   | Prehistorica
Will o' Wisp   |  40  |   4 |   4   | Prehistorica
Wimpy Flower   |  18  |   2 |   2   | Prehistorica
Wood Mite      | 160  | 180 |  30   | Gothica

_________________________                              ________________________
                                   5.  Shops
_________________________/                            \________________________

+=======================       5a. Shopping Prices      ======================+


Prehistoria Village
(Before Salabog)

Grass Vest - 120 Talons
Grass Hat - 120 Talons
Vine Bracelet - 180 Talons
Leather Collar - 300 Talons

(After Salabog)
Dino Skin - 450 Talons
Dino Helmet - 300 Talons
Claw Guard - 500 Talons
Leather Collar - 300 Talons

Northern Forest
Shell Plate - 300 Talons
Shell Hat - 300 Talons
Mammoth Guard - 350 Talons

Bronze Armor - 500 Jewels
Bronze Helmet - 450 Jewels
Serpent Bracer - 450 Jewels
Spiky Collar - 450 Jewels

Ivor Tower
Iron Bracer - 600 Gold
Silver Mail - 450 Gold
Titan's Crown - 600 Gold
Defender Collar - 450 Gold

Ebon Keep
Shining Armor - 900 Gold
Knight's Helmet - 950 Gold
Dragon Claw - 950 Gold

Omnitopia Shop
Magna Mail - 9000 Credits
Lightning Helmet - 9000 Credits
Cyberglove - 9600 Credits

Ruffleberg's Laboratory
Virtual Vest - 14400 Credits
Brainstorm - 13200 Credits
Virtual Guard - 6000 Credits

All prices are for 5x of said ingredient.

Prehistoria Village
Ash - 60 Talons
Oil - 100 Talons
Wax - 120 Talons
Water - 60 Talons
Crystal - 80 Talons

Crystal - 60 Talons
Wax - 80 Talons
Water - 30 Talons
Oil - 60 Talons

Acid Rain Alchemist
Clay - 30 Talons
Water - 40 Talons
Ash - 50 Talons
Wax - 80 Talons
Crystal - 60 Talons

Volcano Crater Alchemist (Only temporary)
Wax - 50 Talons
Clay - 30 Talons
Ash - 50 Talons
Water - 40 Talons

Strong Heart
Water - 40 Talons
Wax - 100 Talons
Oil - 80 Talons
Roots - 60 Talons

(After Gothica)

Vinegar - 90 Talons

Limestone - 120 Jewels
Mud Pepper - 300 Jewels
Oil - 60 Jewels
Ash - 60 Jewewls
Water - 40 Jewewls
Crystal - 80 Jewels
Wax - 60 Jewels

Brimstone - 180 Jewels
Wax - 50 Jewels
Oil - 60 Jewels
Ash - 50 Jewels
Root - 50 Jewels
Vinegar - 100 Jewels

Drain + Double Drain Alchemist
Wax - 100 Jewels
Ethanol - 100 Jewels
Water - 50 Jewels
Root - 60 Jewels

Brimstone - 150 Gold
Ethanol - 60 Gold
Wax - 60 Gold
Iron - 120 Gold
Acorn - 120 Gold
Crystal - 80 Gold
Ash - 60 Gold

Fire Power Alchemist (Only temporary)
Feather - 1000 Gold
Acorn - 120 Gold
Iron - 120 Gold
Brimstone - 150 Gold

One Up Alchemist
Mushroom - 300 Gold
Ethanol - 100 Gold
Iron - 180 Gold
Oil - 80 GOld
Feather - 1000 Gold
Roots - 80 Gold

Acorn - 120 Gold
Ash - 60 Gold
Ethanol - 100 Gold
Brimstone - 160 Gold
Iron - 180 Gold

Regrowth Alchemist
Acorn - 100 Gold
Wax - 80 Gold
Clay - 60 Gold
Water - 50 Gold

(After defeating Mungola)

Acorn - 50 Gold
Clay - 30 Gold
Ash - 50 Gold
Root - 80 Gold
Mushroom - 250 Gold
Water - 40 Gold

Chessboard Alchemist
Grease - 80 Gold
Crystal - 160 Gold
Iron - 150 Gold
Wax - 100 Gold

Early Omnitopia Shop
Gunpowder - 3000 Credits
Feather - 2000 Credits
Root - 160 Credits
Oil - 160 Credits
Ethanol - 200 Credits
Iron  - 360 Credits
Mushroom - 600 Credits

Meteorites can be purchased from the Mad Monk in Crustacia.

+=======================           5b. Trading          ======================+

* = Cheapest Price


Rice @
-3 Jewels apiece*
-6 Jewels apiece
-9 Jewels apiece

Spice @
-20 Jewels appiece
-4x Rice* or 4x Ceramic Pots
-2x Beads or 3x Ceramic Pots

Fish @ (Isn't a trading item)
-30 Jewels apiece

Beads @
-10 Jewels
-12 Jewels
-2x Rice and 3 Jewels*

Chickens @
-1x Spice & 2x Rice

Perfume @
-3x Spice

Tapestry @
-3x Beads

Ceramic Pots @
-2x Rice (Gives off Chocobo Egg sometimes)

Jeweled Scarab @
1x Spice and 2x Perfume

Limestone Tablet @
4x Spice and 2x Beads

Annihilation Amulet @
-30x Rice

Silver Sheath @
-Armor Polish & 75 Jewels

Armor Polish @
-Silver Sheath & 75 Jewels

Stone Vest @
-Jeweled Scarab

Centurion Cape @
-Jade Disk

Ruby Heart @
-Moxa Stick OR Jeweled Scarab, Limestone Tablet, & Golden Jackal

Obsidian Helmet @
-30x Spice

Centurion Helmet @
10x Spice & Golden Jackal

Silver Sheath @ (Useless, as the effect's with you all game)
-Golden Jackal & 10x Spice or a Sun Stone

Bronze Gauntlet @
-Souvenir Spoon & 2x Tapestries

Gloves of Ra @
-Moxa Stick



Mana Knight at;




for some last minute HP information that I added.

Questions? Comments? Compliments? Contributions? My contact info is as such;

Email: yamishuryou AT gmail DOT com

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©2005 Yami Shuryou

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