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Ruler Rating FAQ by darkmoon2321

Version: 1.00 | Updated: 12/05/2013


Romance of the Three Kingdoms IV: Wall of Fire
Ruler Rating FAQ
Version 1.00
Written by darkmoon2321
Send questions to: darkmoon2321@yahoo.com



If you've been playing this game for awhile, chances are you've worked hard on
developing your cities and conquering China, only to have received a ruler
rating of "Poor" at the end of the game.  There has been a lot of mystery in
the past as to what actually goes in to determining the ruler rating.  This
guide was created with the intent to dispell some myths about ruler rating,
and to clarify the mechanism behind how it is calculated.  Much of this FAQ
was determined by hacking the game code itself and reading the Snes's 65c816
assembly language, so it should be correct.  If you find any errors while
reading this FAQ, please email me at darkmoon2321@yahoo.com.



First off: What is the ruler rating?

Your ruler rating is how you are classified when you beat the game.  It can
fall into one of four categories: Terrible, Poor, Average, or Superb.  It is
actually based on a value stored in the memory address 7E27B8.  I will refer
to this value as the Numerical Ruler Rating.  Your Numerical Ruler Rating
will fall into one of the four categories as follows:

Numerical Ruler Rating less than 40 gives you Terrible.
Numerical Ruler Rating greater than or equal to 40 but less than 60 gives Poor.
Numerical Ruler Rating greater than or equal to 60 but less than 80 gives
Average.
Numerical Ruler Rating greater than or equal to 80 gives Superb.


What actually goes into ruler rating?

There are eight factors that normally contribute to your ruler rating, and one
additional factor that can only be accessed using a game genie.  Seven of
these factors are easy to determine and improve.  These seven are based on
the statistics that are displayed upon beating the game, before the ruler
rating is displayed.  These seven factors are:
1. Time taken to beat the game
2. Sum of your cities' average Farm, Dam, Econ, Tech, and Sprt
3. Total number of Soldiers
4. Total number of Rams and Catapults
5. Total number of Prisoners
6. Total number of Officers
7. Average officer Loyalty

The eighth factor is hidden, and is based on the talents known by one unique
officer for the ruler that you used to beat the game.


How do these categories affect numerical ruler rating?

1. The amount of time that you spent beating the game affects your ruler rating
as follows:

------------------------------------------------------------
|  Time                  |  Effect on Ruler Rating         |
------------------------------------------------------------
|  Less than 5 years     |  Add 25 Points                  |
------------------------------------------------------------
|  Less than 10 years    |  Add 20 Points                  |
------------------------------------------------------------
|  Less than 15 years    |  Add 15 Points                  |
------------------------------------------------------------
|  Less than 20 years    |  Add 10 Points                  |
------------------------------------------------------------
|  Less than 25 years    |  Add 5 Points                   |
------------------------------------------------------------
|  25 years or more      |  No Bonus                       |
------------------------------------------------------------

Note that these are all less then, not less than or equal to.  If you beat the
game in exactly 10 years, you will only get 15 points added to your ruler
rating, not 20.

2. Next the game calculates the quality of your cities.  Your average Farm,
Dam, Econ, Tech, and Sprt(support) levels are added together to form one value
that I will call City Quality.  This value is then compared against a series
of constants to determine how your Numerical Ruler Rating is effected:

------------------------------------------------------------
|  City Quality          |  Effect on Ruler Rating         |
------------------------------------------------------------
|  Greater than 599      |  Add 25 Points                  |
------------------------------------------------------------
|  Greater than 499      |  Add 20 Points                  |
------------------------------------------------------------
|  Greater than 399      |  Add 15 Points                  |
------------------------------------------------------------
|  Greater than 299      |  Add 10 Points                  |
------------------------------------------------------------
|  Greater than 199      |  Add 5 Points                   |
------------------------------------------------------------
|  199 or Less           |  No Bonus                       |
------------------------------------------------------------

Note that the highest possible value for City Quality is 800, but you only
need to get it to 600 to achieve the highest bonus.  This means that you do
not need to have perfected all your cities to get the best ruler rating.  In
fact, trying to do so will probably increase the amount of time you take,
lowering your ruler rating.

3. The total number of soldiers is calculated over all your cities.  If the
total number of soldiers is greater than or equal to 4300, you get 5 points
to your Numerical Ruler Rating.

---------------------------------------------------------------------
|  Total Soldiers                 |  Effect on Ruler Rating         |
---------------------------------------------------------------------
|  Greater than or equal to 4300  |  Add 5 Points                   |
---------------------------------------------------------------------
|  Less than 4300                 |  No Bonus                       |
---------------------------------------------------------------------

This comes out to an average of 100 soldier units per city.

4. The total number of rams in all your cities is then added to the total
number of catapults in all your cities.  If the total is greater than or equal
to 7, you get 5 points to your Numerical Ruler Rating.

---------------------------------------------------------------------
|  Total Rams + Catapults         |  Effect on Ruler Rating         |
---------------------------------------------------------------------
|  Greater than or equal to 7     |  Add 5 Points                   |
---------------------------------------------------------------------
|  Less than 7                    |  No Bonus                       |
---------------------------------------------------------------------

Acquiring this many rams and catapults can be done within three or four
years if you actively spend a lot of time developing your cities' technology
levels.  Using snoop can help get your technology levels up in a hurry.
You need a technology level of 80 to build rams, 100 to build catapults.

5. The total number of prisoners that you have in your cities is the next
criterion.  If this number is greater than or equal to 20, you get 5 points.

---------------------------------------------------------------------
|  Total Prisoners                |  Effect on Ruler Rating         |
---------------------------------------------------------------------
|  Greater than or equal to 20    |  Add 5 Points                   |
---------------------------------------------------------------------
|  Less than 20                   |  No Bonus                       |
---------------------------------------------------------------------

Prisoners are relatively easy to acquire during your conquest of China, but
many people do not realize that it is important to keep some.  Do not try to
recruit all your prisoners, as doing so will prevent you from getting this
bonus.

6. The total number of officers you have acquired is tested to see if it is
greater than or equal to 120.  If so, then you gain 5 points.

---------------------------------------------------------------------
|  Total Officers                 |  Effect on Ruler Rating         |
---------------------------------------------------------------------
|  Greater than or equal to 120   |  Add 5 Points                   |
---------------------------------------------------------------------
|  Less than 120                  |  No Bonus                       |
---------------------------------------------------------------------

This is relatively easy to achieve, particularly if you use a lot of custom
officers.  One strategy that I employ when playing this game is to start with
5 custom officers aged 30, and give each of them 5 children aged 14.  Next
January after you start the scenario, all the children will reach maturity and
join your ruler.  This only works when playing on historical mode.

7. The average loyalty of your officers is tested to see if it is greater than
or equal to 70.  If it is, you get 5 points.

---------------------------------------------------------------------
|  Average Officer Loyalty        |  Effect on Ruler Rating         |
---------------------------------------------------------------------
|  Greater than or equal to 70    |  Add 5 Points                   |
---------------------------------------------------------------------
|  Less than 70                   |  No Bonus                       |
---------------------------------------------------------------------

Officer loyalty is also relatively easy to achieve so long as you reward your
low-loyalty officers every month.  If you use custom officers with children
as described above, your custom officers and their children will all
have very high loyalty as well, helping to boost your average.

All other statistics, such as crossbows, strong crossbows, auto crossbows,
horses, soldier training level, and soldier spirit, do not have an effect
on your ruler rating.


What about the hidden bonus?

You will notice that even if you get all the best bonuses described above,
this will only bring your Numerical Ruler Rating to 75, which will only earn
you an "Average" rating.  How then can we possibly achieve "Superb"?  The
trick is that for each ruler in each scenario, there is one special officer.
When this officer learns a new talent, you will get 5 extra bonus points to
your Numerical Ruler Rating.  You can teach this officer multiple talents to
give multiple bonuses, each adding 5 more points to your rating.  The game 
does not give you any hint as to who these officers might be, but I have
compiled a list of them below:

Scenario 1: Dong Zhuo Triumphs in Luo Yang
---------------------------------------------
|  Ruler             |  Special Officer     |
---------------------------------------------
|  Liu Yong          |  Yin Mo              |
---------------------------------------------
|  Yuan Shu          |  Yin Mo              |
---------------------------------------------
|  Yuan Shao         |  Yu Jin              |
---------------------------------------------
|  Dong Zhuo         |  Yuan Yin            |
---------------------------------------------
|  Wang Lang         |  Yuan Xi             |
---------------------------------------------
|  Liu Biao          |  Yuan Shu            |
---------------------------------------------
|  Cao Cao           |  Yuan Shang          |
---------------------------------------------
|  Liu Bei           |  Yuan Shao           |
---------------------------------------------
|  Sun Jian          |  Yuan Tan            |
---------------------------------------------
|  Han Fu            |  Yuan Pu             |
---------------------------------------------
|  Qiao Mao          |  Wang Yun            |
---------------------------------------------
|  Liu Yan           |  Wang Xiu            |
---------------------------------------------
|  Gongsun Zan       |  Wang Fu             |
---------------------------------------------
|  Yan Baihu         |  Wang Lang           |
---------------------------------------------
|  Ma Teng           |  Kuai Yue            |
---------------------------------------------
|  Kong Zhuo         |  Kuai Liang          |
---------------------------------------------
|  Kong Rong         |  Hua Jin             |
---------------------------------------------
|  Tao Qian          |  Jia Xue             |
---------------------------------------------
|  Custom Ruler 1    |  Guo Si              |
---------------------------------------------
|  Custom Ruler 2    |  Huo Jun             |
---------------------------------------------
|  Custom Ruler 3    |  Yue Jin             |
---------------------------------------------

Scenario 2: Turmoil Spreads in China
---------------------------------------------
|  Ruler             |  Special Officer     |
---------------------------------------------
|  Liu Yong          |  Yi Ji               |
---------------------------------------------
|  Yuan Shu          |  Yi Ji               |
---------------------------------------------
|  Yuan Shao         |  Yin Mo              |
---------------------------------------------
|  Li Ju             |  Yu Jin              |
---------------------------------------------
|  Wang Lang         |  Yuan Yin            |
---------------------------------------------
|  Liu Baio          |  Yuan Xi             |
---------------------------------------------
|  Cao Cao           |  Yuan Shu            |
---------------------------------------------
|  Liu Bei           |  Yuan Shang          |
---------------------------------------------
|  Sun Ce            |  Yuan Shao           |
---------------------------------------------
|  Lu Bu             |  Yuan Tan            |
---------------------------------------------
|  Zhang Lu          |  Yuan Pu             |
---------------------------------------------
|  Liu Zhang         |  Wang Can            |
---------------------------------------------
|  Gongsun Zan       |  Wang Xiu            |
---------------------------------------------
|  Yan Baihu         |  Wang Fu             |
---------------------------------------------
|  Ma Teng           |  Wang Lei            |
---------------------------------------------
|  Kong Rong         |  Wang Lang           |
---------------------------------------------
|  Custom Ruler 1    |  Kuai Yue            |
---------------------------------------------
|  Custom Ruler 2    |  Kuai Liang          |
---------------------------------------------
|  Custom Ruler 3    |  Jia Kui             |
---------------------------------------------

Scenario 3: Cao Cao Expands his Domain
---------------------------------------------
|  Ruler             |  Special Officer     |
---------------------------------------------
|  Cao Cao           |  Yi Ji               |
---------------------------------------------
|  Liu Bei           |  Yi Ji               |
---------------------------------------------
|  Sun Quan          |  Yin Mo              |
---------------------------------------------
|  Yuan Shao         |  Yu Jin              |
---------------------------------------------
|  Liu Zhang         |  Yuan Xi             |
---------------------------------------------
|  Ma Teng           |  Yuan Shang          |
---------------------------------------------
|  Zhang Lu          |  Yuan Shao           |
---------------------------------------------
|  Liu Biao          |  Yuan Tan            |
---------------------------------------------
|  Custom Ruler 1    |  Yuan Pu             |
---------------------------------------------
|  Custom Ruler 2    |  Wang Can            |
---------------------------------------------
|  Custom Ruler 3    |  Wang Xiu            |
---------------------------------------------

Scenario 4: The Battle of Red Wall
---------------------------------------------
|  Ruler             |  Special Officer     |
---------------------------------------------
|  Cao Cao           |  Jiang Ji            |
---------------------------------------------
|  Liu Bei           |  Jiang Ji            |
---------------------------------------------
|  Sun Quan          |  Yi Ji               |
---------------------------------------------
|  Han Xuan          |  Yin Mo              |
---------------------------------------------
|  Liu Zhang         |  Yu Jin              |
---------------------------------------------
|  Ma Teng           |  Yuan Pu             |
---------------------------------------------
|  Zhang Lu          |  Wang Can            |
---------------------------------------------
|  Jin Xuan          |  Wang Xiu            |
---------------------------------------------
|  Zhao Fan          |  Wang Shuang         |
---------------------------------------------
|  Liu Du            |  Wang Ping           |
---------------------------------------------
|  Custom Ruler 1    |  Wang Fu             |
---------------------------------------------
|  Custom Ruler 2    |  Wang Lei            |
---------------------------------------------
|  Custom Ruler 3    |  Wang Lang           |
---------------------------------------------

Scenario 5: Birth of the Three Kingdoms
---------------------------------------------
|  Ruler             |  Special Officer     |
---------------------------------------------
|  Cao Pi            |  Jiang Ji            |
---------------------------------------------
|  Liu Bei           |  Jiang Ji            |
---------------------------------------------
|  Sun Quan          |  Yi Ji               |
---------------------------------------------
|  Custom Ruler 1    |  Sima Fu             |
---------------------------------------------
|  Custom Ruler 2    |  Yin Mo              |
---------------------------------------------
|  Custom Ruler 3    |  Yu Jin              |
---------------------------------------------

Scenario 6: Clash of Wei, Wu, and Shu
---------------------------------------------
|  Ruler             |  Special Officer     |
---------------------------------------------
|  Cao Rui           |  Jiang Ji            |
---------------------------------------------
|  Liu Chan          |  Jiang Ji            |
---------------------------------------------
|  Sun Quan          |  Sima Fu             |
---------------------------------------------
|  Custom Ruler 1    |  Yu Quan             |
---------------------------------------------
|  Custom Ruler 2    |  Yindai Mu           |
---------------------------------------------
|  Custom Ruler 3    |  Xu Zhi              |
---------------------------------------------

Not all special officers are created equal.  For instance, Qiao Mao in the
first scenario has Wang Yun.  At the beginning of the first scenario, Wang
Yun is already 52 years old, and could die at any time.  Trying to recruit and
teach him talents before he dies adds to the difficulty for a ruler who is
already very difficult to play.  Most of the special officers have very
middle-of-the-pack type stats, which really doesn't help them stand out.  The
only real connection I can see is that there are a lot of them from the Yuan
family and the Wang family.  Most of them are seemingly random though.

Also take note that some of these special officers are actually rulers.
Wang Lang, Yuan Shu, and Yuan Shao are special officers for certain rulers in
scenarios 1,2, and 3 (Wang Lang is also a special officer in scenario 4, but
by then he is no longer a ruler).  This is important.  If your ruler has
another ruler as their special officer, you need to be careful not to execute
him.  If you fail to recruit them after a battle, free them and hope that you
can capture them later.  Also, DO NOT try to separate one of these rulers
from their other cities, because if you capture them this way, you will not
have the option to recruit or free them.  You will be forced to execute them.

Another important note is that there are three talents that do not count for
this bonus.  These talents are repair, taunt, and lies.  All other talents will
grant you the five point bonus to ruler rating though.


How do I teach the special officers talents?

There are three ways that officers learn talents:
1. Naturally, in between months
2. Between turns in battle
3. From visiting Xu Zijiang or Sima Shi, who wander around to different cities.


Learning Talents Between Months

An officer has the ability to learn a civil talent (foreign, spy, recruit,
build, bribe, rebel, gossip, arson, or snoop) in between months and seasons.
To become eligible to learn a talent between months, an officer must be put
in charge of improving a city's stats by using the "city" command.  There is
a hidden stat for each officer that keeps track of how much that officer has
improved a city's statistics.  Say for instance that Yuan Yin, the special
officer for Dong Zhuo in scenario 1, was assigned to improve Luo Yang's
economy.  Over the course of a month, Luo Yang's economy improves from 87 to
90.  The value of Yuan Yin's hidden city development stat will also go up
by three points.  When this hidden stat reaches a value of 250, the officer
will become eligible to learn a talent.  Once the officer is eligible, there
is a 30% chance that they will learn the talent every month.  After learning
a talent, the value of the hidden stat drops down to zero, and the process
begins all over again.

Different aspects of cities will develop at different rates.  Technology seems
to improve the fastest in many cities, meaning it is likely to give a talent
earlier than economy or farm.  Dam improves more slowly, as it has a lower
maximum value.  Also, highly developed cities improve more slowly than poorly
developed ones, so it may be wise to move your special officers to new cities
once they have begun to slow down.  Even at a rate of 5 city improvement
points per month, it will still take 50 months (just over 4 years) before
your officers become eligible to learn a talent.

Learning Talents During Battle

This process is similar to the way that civil talents are learned.  Only
battle talents can be learned this way (Infantry through lies).  There is
another hidden statistic for each officer that increments when that officer
takes certain actions in battle.  Attacking an enemy unit, charging, performing
a plot, and attempting to get an enemy officer to betray their ruler will 
add anywhere from 1 to 3 points to the hidden stat per turn.  Moving your unit
 without attacking, or ending your turn without taking any action will not
increase this stat.  Once the stat reaches 250, the officer becomes eligible
to learn a talent.  There is another random check every turn of combat to see
whether an eligible officer learns a talent, just like with civil talents.

Because there can be up to 30 turns in battle per month, you have the ability
to learn talents much faster through battle than through city development.
Attempting to learn a lot of talents quickly this way though may drain you of
soldiers and provisions, so be cautious.

Learning Talents from a Visitor

During your game, there are many visitors that wander around the map from one
city to another.  Two of these, Sima Shi and Xu Zijiang, can teach your
officers talents.  Any officer that goes to see them has a flat 10% chance
of learning a talent.  Make sure that your special officer does not have any
fake items, otherwise the visitor will always point out the fake.

Learning talents using visitors is the best way to get many talents on your
special officers in a small amount of in-game time.  However, it is pretty
tedious, as the 10% chance is very low.  It will take a lot of saving and
reloading to acquire many talents this way.  After every month, the visitor
will move to a new city.  If you save before the end of your turn, you can
reload if the visitor moves to a city that you do not like, in order to direct
the visitor to your special officer.  In this way, you can learn a new
talent on your special officer every 2 months.


Why did Koei decide to set things up this way?

Honestly I don't know.  But I have a theory.  Obviously we were not meant to
know the identify of the special officers, but I suspect Koei added this bonus
as a reward for those players who followed certain rules.  Most of the special
officers have pretty mediocre stats, but they are at least passable in either
city development or battle.  In order to conquer China and develop the land
as quickly and efficiently as possible, the smart ruler must use every resource
available, even if those resources are not always ideal for the task.
Those officers who at least have a halfway decent Politic score should be
assigned to city development in a growing empire.  Particularly if mediocre
officers are paired with excellent ones, the cities should develop fairly
quickly, and thus these officers should become eligible for learning a civil
talent.

Likewise when aiming to expand and defend your growing empire, you should be
able to staff many frontline cities with anybody you can who has a decent Lead
and/or Power stat.  Often you won't have the best options available, and so
you will have to turn to the mediocre special officer to lead your army.  This
also favors rulers who use the highest number of officers they can in combat.
If you assign a full 10 officers to command your units in battle, you are
much more likely to include your ruler's special officer in combat.  Thus
your special officer is more likely to learn a battle talent.

If you are the type of ruler who executes a lot of captured officers,
particularly those without any near-max stats, then the special officer system
does not work in your favor.  The ruler rating system rewards those who take
a lot of prisoners anyway, so you are best off not executing anybody if you
can avoid it.  However, since you now know who the special officers are, feel
free to execute any of the others that you wish.


You mentioned another bonus that can only be accessed with a game genie?

Yes.  Each ruler in each scenario is assigned a specific number, starting with
zero.  For example, in scenario 1, Liu Yong has a ruler number of 0, Yuan Shu
has 1, Yuan Shao has 2, and so on.  This number is used to classify the ruler
that owns cities and officers.  Well, the special officer is also calculated
based on this ruler number.  Say that your ruler is Liu Bei in scenario 2.
Liu Bei has a ruler number of 7 in hexadecimal.  The procedure for calculating
the special officer is as follows, starting with x0007:

1.shift the value one digit to the left: x0070
2.add the original number back to this: x0077
3.add x7E:6B54: x7E:6BCB
4.subtract 11 and then add F, which is a net loss of 2: 7E:6BC9

The address 7E:6BC9 holds the unique officer identification # for Liu Bei's
special officer.  In this case, the value is x0021, which corresponds with
Yuan Shang.

Now, this is all well and good, but there is a segment of code during the
calculation of the ruler rating that has the potential to add 20 points to
Numerical Ruler Rating.  To activate this script, the identification number
for the special officer must have a value greater than 462 decimal (which 
corresponds to the first custom ruler).  There are no rulers in any scenario
which have a special officer that is custom.  Also, the officer IDs do not
change during the course of a game (doing so would actually transform one
officer into another).  The only way to access this bonus is if the ruler who
conquers China has a ruler number of 255(FF hex).  Normal officers (not rulers)
can have a ruler number of 255 only if they are free.  As soon as they are
recruited, they adopt the ruler number of the person that recruited them.

You can change a ruler's number to 255 only by recruiting them (after battle
or using threat) and then firing them (making them free). However, at this
point they have already ceased to be a ruler and are treated just like an
ordinary officer, making it impossible for them to conquer China. If the ruler
had been under your direct control prior to doing this, they will no longer be
under your control after you fire them.

Officers that rebel and become rulers are assigned a new ruler number, but it
is nowhere near 255. I believe the value assigned is the lowest ruler number
that is not already in use, starting at zero. There are 43 cities on the map,
and the 4 tribes each have their own ruler number, so the highest ruler number
you can achieve through this method would appear to be 46(decimal, 2E hex).
Besides, you cannot control rulers that rebel.

I have also tried conquering every city using the threat trick, and right
before finishing the final turn, I sent the ruler into exile. This makes every
single city on the map unclaimed. The game doesn't end if you do this though,
and even though every city has the same ruler number (FF), it doesn't count
as conquering China.

I have managed to activate this bonus by using pro action replay codes to 
change my special officer to a custom officer, and also by changing the ruler
number of my ruler (and only my ruler) to 255.  But if you are going to use
codes to boost your ruler rating, you may as well just use a code to set the
Numerical Ruler Rating directly.  I have included some useful codes below.

If you know of a way to activate this 20 point bonus without using codes, send
me an email at darkmoon2321@yahoo.com.


Some Useful Pro Action Replay/Game Genie Codes

7e27B850  This code will set your Numerical Ruler Rating to 80, automatically
          giving you "Superb".

C5BB35A5  This code makes all officers eligible for civil talents every month.
C5BB38FF  This ups the odds of eligible officers learning talents to 100%
          With these two codes, every officer will learn a talent every month.

C10D40B0  Grants every officer eligibility to learn talents in battle
D05D6280  Eliminates the random check for learning talents in battle.
          All officers in combat will learn a battle talent every turn.

CA3BB000  Increases the odds of getting a talent from Sima Shi or Xu Zijiang
          from 10% to 99%.

7E3fCEDC  Challenger in a duel has infinite health.  This isn't really related
          to ruler rating, but I find this code to be pretty fun to use.
          Just don't use a weak officer here, because the game will freeze
          if they fall of their horse at the start of combat.

The codes that grant all officers civil talents and talents during battle
affect all officers, including those owned by enemy rulers.  After nine months,
all officers in the game will know all civil talents using those codes.
Only officers that are free or are currently prisoners will not learn talents.
If you use custom officers, you can use these codes to teach your custom
officers talents, and they will remember them when you start a new game.

Applying all the codes for granting talents at once has some interesting and
potentially fun side effects for a challenge playthrough.  The codes for
learning talents in battle have the side effect of causing any officer assigned
to a city stat to improve that city's stat up to the maximum in only one month.
So within a month or two, all the owned cities will max out in Farm,Dam,Econ,
and Tech.  Also, if you build one catapult with these codes active, you get
100 instead.  This applies for all rulers.  So in a matter of a few months,
all rulers will have tons of catapults, fully developed cities, and well
trained soldiers.  Their hostility levels will also skyrocket, often jumping
over 100.  And since they learn tons ot talents, they can use wind, weather,
and bolt on you much more often.  If you just want to get talents on your
custom officers, you could play this way until they learn all the talents,
then save and start a new game without the codes.  Or you could try to play
it through, it's up to you.



Version Information:

Ruler Rating Faq Version 1.00 Completed December 5, 2013.

Acknowledgements:
Thanks to Koei, for making this game.
YoungPhoenix13's FAQ on gamefaqs for teaching me about the visitors.
eirik for providing ruler numbers for each ruler in each scenario, and also for
identifying talent lists of custom rulers.
bboorriinnggg for helping with the custom ruler talent lists.
Gizmog1 for providing codes for talent lists of custom officers.
bozz514, Darkwing Duck, and KongZhou for their information on learning talents
between months, and for inspiring me to search for the mechanics behind it.
Geiger, for developing his snes9x debugger

Copyright Information:
This document has been released to www.GameFaQs.com for hosting.  No
other website is permitted to use this document without advance written
permission. Use of this guide on any other web site or as a part of
any public display is strictly prohibited, and a violation of copyright.
If you wish to use any part of this guide in your own guide, obtain
my express written permission first, and give credit where it's due.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

-----------------------------------------------------------------
Copyright D.P. [darkmoon2321] 2013 Contact:darkmoon2321@yahoo.com
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