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FAQ by YuFan

Version: 3.3 | Updated: 05/21/2000

Romance of the Three Kingdoms IV: Wall of Fire FAQ Version 3.3
Written by YuFan(formerly ZhangZhao)
yufan3@hotmail.com
Last update: 5/21/2000

Summary
As one of 32 rulers, you must conquer all 43 cities of China. You have an
unlimited amount of time to do this. (Game ©1995 by Koei Corporation.)

Why do you not provide a simple, complete walkthrough for the game?
For a game of this genre, a walkthrough would be impossible. The rival
rulers
are completely unpredictable, and the game will turn out differently each
time
you play.

Which ruler should I select?
It is possible to conquer China as any ruler. However, some rulers seem to
be
easier to do this with than others. I have rated the rulers in four
different
categories-Beginner, Intermediate, Advanced, and Expert. In the following
section is a list of the rulers and their respective categories.

Scenario 1
BEGINNER
Cao Cao
Dong Zhuo
Sun Jian
Yuan Shao
Liu Yan
INTERMEDIATE
Liu Bei
Liu Biao

Tao Qian
Yuan Shu
ADVANCED
Liu Yong
Ma Teng
Kong Rong
Wang Lang
Han Fu
EXPERT
Kong Zhou
Qiao Mao
Gongsun Zan
Yan Baihu

Scenario 2
BEGINNER
Cao Cao
Li Ju
Yuan Shao
Liu Zhang
INTERMEDIATE
Zhang Lu
Liu Bei
Liu Biao
Sun Ce
ADVANCED
Lu Bu
Ma Teng
Yuan Shu
Liu Yong
EXPERT
Wang Lang
Yan Baihu
Kong Rong
Gongsun Zan

Scenario 3
BEGINNER
Cao Cao
Sun Quan
INTERMEDIATE
Liu Bei
Yuan Shao
ADVANCED
Liu Biao
Liu Zhang
EXPERT
Zhang Lu
Ma Teng

Scenario 4
BEGINNER
Cao Cao
INTERMEDIATE
Liu Bei
Liu Zhang
Sun Quan
ADVANCED
Ma Teng
Zhang Lu
Liu Du
EXPERT
Han Xuan
Zhao Fan
Jin Xuan

Scenario 5
BEGINNER
Cao Pi
INTERMEDIATE
Sun Quan
Liu Bei

Scenario 6
BEGINNER
Cao Rui
INTERMEDIATE
Sun Quan
ADVANCED
Liu Chan

The Steps to Victory
You may not agree with me on these strategies, but this is but one example
of
the many possibilities in this marvelous game.

FIRST MONTH
1. Run a draft in each city. If your Popular Support in any city dips below
60, give provisions to the people. A rebellion this early in the game could
ruin your chances of winning.
2. Assign officers to develop Farmland, Dams, Economy, and Technology in
each
city.(Note: If you have at least eight officers in a city, work on each
category. However, try not to put only officer on the development of a
statistic, as this is basically wasting money.)
3. Send out officers with skills to recruit on search missions. You will be
able to recruit officers and find weapons.
4. Recruit any free officers in your city.
SECOND MONTH
1. Run another draft in each city.
2. Try to get the Popular Support to 80(the highest it will go by giving
provisions.) This will prevent rebellion and increase your tax income.
3. Once again, recruit any free officers currently in your city.
4. You may be short on provisions after giving so much to the people. If
your
provisions ever go below 2000, buy some. I try to keep my stocks above 4000
at
all times.
THIRD MONTH
1. Assign top generals to train the soldiers for six months. (IMPORTANT:
Leave
one officer with skills to recruit available at all times!)
2. As always, recruit any free generals in the city.
MONTHS FOUR THROUGH NINE
Since most officers will be training at this time, you will probably not
have
much to do. Invest more gold in your developments if they run out. And, as
always, recruit any officers who go through your city.
TENTH MONTH
Your troops will be finished training. (If the training level is still not
high, train some more.) Send a general to spy in a territory. Check the
Technology level in each city, and begin building advanced weapons
if the Technology level is high enough. (The Tech level must be 60 to build
Auto Crossbows, 80 to build
battering rams, 100 to build catapults.)
ELEVENTH MONTH
View neighboring cities. If a city is obviously weaker than yours, begin
unleashing plots to weaken them further. Spreading gossip can lower
officers'
loyalty or popular support.(Be careful about spreading gossip to the people;
if you take over the city its popular support will be the same as it was
under
the previous ruler.) Arson can deplete their provisions or their weapons, or
both. Hidden officers, if recruited, can switch to your side in a battle and
bring some of the enemy's soldiers with them. (Note that an officer must
have
Loyalty above 95 to be hidden in the first place. Another of the many
advantages of raising your followers' loyalty.) Bribing officers can cause
them to switch sides in battle. You can also get them to betray the enemy
ruler in the midst of the battle, but bribing them beforehand is generally
more successful.
TWELFTH MONTH
Finish your war preparations. Move your battering rams and catapults to the
attacking city.(Be careful when doing this; bandits may seize them.) Send
gifts and/or form alliances with rulers neighboring the attacking city.
FIRST MONTH, SECOND YEAR
Go to war! Assign a loyal officer with high leadership capabilities to
command
the army. Add one or two vassal units to help out.

WAR!
War is certainly not the only thing to be concerned with, but it is
important.
There are three types of battles:
Field battle: A battle in the field outside the city. Occurs when the
defenders decide to send soldiers to the field.
Castle battle: A battle on the outskirts of the city. Occurs when the
defenders choose not to send soldiers to the field, or they flee a field
battle.
Final battle: Occurs when the attackers beat down the castle gate, and the
defenders refuse to surrender the city.

FIELD BATTLE
At the field battle, the defenders usually do not have their full army at
the
battle. This is usually used by the defense as an attempt to weaken the
attackers before finishing them off at the castle, or as a chance to defeat
the attackers without damaging their city.

If there are mountains, the defenders' best bet is to position themselves
atop
the mountains, as a unit atop a mountain will have an advantage against the
attackers below. In addition, this permits them to toss boulders down the
mountain, weakening the attackers. The attackers' options for positioning
are
more limited; they will probably have to place their units in the valleys.

In addition, the defenders will be able to dig pitfalls, if an advisor is
present. An advisor may also instruct the defenders to place bales of hay in
an area, which will be set on fire when the attackers enter the area.

The attackers, if they have an advisor at the battle, may be able to detect
traps. The attackers should attack the defenders until they flee to the
castle, as they are at a disadvantage in a field battle.

CASTLE BATTLE
Once the defenders flee the field battle, the action will switch to a castle
battle. (This can also occur if the defenders opt not to fight a field
battle
in the first place.) Here, the defenders have two choices: place their
troops
on the city wall, or place their troops on the ground. The attackers, on the
other hand, only have the option of placing their troops on the ground.

The attackers, however, have multiple options as far as strategy. One is to
climb the walls and fight the defenders there. Another is to beat the gates
down. Or, the attackers may choose to use archers to attack the enemy from
the
ground. The defenders can try to throw boulders onto units climbing the wall
or trying to storm the gates.

If the attackers destroy the defending army, they take over the city and
collect all gold and provisions remaining in the city. If the defenders
retreat, though, they take their gold and provisions with them. In the case
that the attackers retreat, they do not take their supplies. Instead, they
drop everything and RUN.

On the other hand, if gates fall, so does the city. The defenders can choose
to flee, or use a final attempt to save the city.

FINAL BATTLE
In the case that the gates fall and the defense chooses not to flee, a final
battle starts. The attackers choose to fight with troops, similar to a field
or castle battle, or fight a duel, either 1-on-1, 3-on-3, or 5-on-5.

The troop fight, as I mentioned earlier, is similar to the field or castle
battle. On the other hand, the duel is not fought with troops, but with
generals. Each side picks one, three, or five generals to fight in the
duels.
The one-on-one battle is simple: the one duel is for all the marbles. The
three-on-three and five-on-five are, in essence, best-of-three and best-of-
five. This means that if, in a three-on-three battle, the attackers win the
first two duels, the final duel is not fought.

SPOILS
The victors of a war have either gained a new city, or retained one of their
own. In addition, they may have received more supplies. An unaware victor
may
begin celebrating. Not so fast, though. They have things to deal with.

A city that has just been through a war will have depleted statistics. A war
really hurts a city's economy, especially an extended war. In addition, war,
of course, lowers the number of soldiers in the city. The player must
rebuild
the city, and also, if he was the attacker, rebuild his army in his other
city.

In addition, a neighboring ruler may seize the chance to attack a city while
you're rebuilding. Since your army will be small and/or untrained, this
battle
will be tough to fight.

DIPLOMACY
War isn't the only way to interact with other rulers. Alliances, gifts, and
threats are just a handful of the things you can do with diplomacy.

Gifts and alliances go hand-in-hand. Gifts are a great way to soften up a
ruler before offering him an alliance. You can also give gifts to rulers of
foreign tribes to make them less hostile toward you. After getting an
alliance
with a ruler, if you share a common neighbor, you can propose a joint attack
on the city.

On the other hand, there are also ways to show a ruler how much you despise
him. If you threaten a ruler, he may submit to you, but it's not likely.
Revoking an alliance gives you the freedom to attack him, but it will cause
officers' loyalty and popular support to go down.

Foreign tribes are strange. Gifts will lower their hostility toward you(if
they are accepted), and they may launch an attack on an enemy city for you.
If
you are attacked, you can choose to fight them off(which weakens your army)
or
not(which lowers popular support.) If you fight off the Nanman tribe, you
may
be able to capture some generals. These generals are, for the most part,
good
warriors who aren't very bright.

COMMANDS

Army
Move-Move generals between cities. The generals can take supplies and
soldiers
with them when they move. You can only move generals into adjacent cities,
and
they must be either your vassal cities or unclaimed cities. If you move
generals into an unclaimed city, it becomes your vassal city.
Send-Send supplies, soldiers, and weapons between cities. Bandits may steal
your supplies during shipment; this is based on the leadership, power,
political ability, and intellect of the officer executing the command.
War-Attack a city. (See above.)
Draft-Draft soldiers from the population. It costs 10 gold and 10 food to
recruit 100 soldiers. (Note that on city display screens, numbers of
soldiers
are represented in groups of 100.)
Train-Train the soldiers to prepare them for battle.
Build-Build weapons. The Tech level must be high enough to build the
weapons,
you must have a sufficient amount of gold, and you must have an officer
available with skills to build weapons.
Spy-Gather information on other cities in a territory. The selected general
must have the ability to spy.

Staff
Search-Search a territory for free officers. The officer must have skills to
recruit.
Recruit-Recruit free officers in your city and enemy officers in adjacent
cities. The officer must have skills to recruit.
Reward-Give generals gold(up to 100) or items to increase their loyalty. The
success is based on the ruler1s charm and the amount of gold or type of item
given.
Give-Give food to the peasants. You can give up to 1000 food, and its
success
is based on the officer1s charm.

City
Farm-Invest money and assign generals to develop farmland.
Dams-Invest money and assign generals to develop dams.
Economy-Invest money and assign generals to develop the economy.
Technology-Invest money and assign generals to develop the technology.

Market
Food Sell(F.Sell)-Sell food.
Food Buy(F.Buy)-Buy food.
X-Bow-Buy crossbows.
Str X-Buy strong crossbows.
Horses-Buy horses.

Plot
Hide-Hide an officer in an enemy city. He must have a Loyalty rating of 95
or
higher. If recruited, the officer will send back information on the city. In
battle, he may betray the enemy ruler.
Bribe-Bribe an enemy officer to betray his ruler in battle. Your officer
must
have skills to bribe. The success is based on your officer1s intellect and
charm and the enemy officer1s loyalty.
Rebel-Persuade an enemy governor to rebel against his ruler. Your officer
must
have skills to rebel.
Gossip-Spread gossip in an enemy city, either to the officers or the people.
Your officer must have skills to gossip.
Arson-Set fire to an enemy city1s granary, arms, or both. (Note that setting
both on fire has half the effect.) Your officer must have skills to commit
arson.
Snoop-Attempt to increase your Farm, Dams, Economy, or Tech level at the
expense of another city. Your officer must have skills to Snoop.

Foreign
(See above)
Ally-Form an alliance.
Joint-Launch a joint attack on a city.
Gift-Offer gifts to a rival ruler or foreign tribe.
Threat-Threaten another ruler into surrendering.
Revoke-Revoke and alliance.
Swap-Swap prisoners for other prisoners or cash.
Invade-Ask a foreign tribe to invade a city.

Ruler
Delegate-Give command of a vassal city to its governor. Choose either Army
or
City control.
Assign-Assign the ranks of Advisor, Civil Officer, Marshal, Governor, Chief
Advisor, or Chief Civil Officer.
Punish-Demote an officer, fire an officer, or confiscate(seize) an item.
Exile-Abandon your cities and go into exile.
City-Command your home city.
Vassal-Command a vassal city.

Information
Officer-(See 3Officer1s Data2 below.)
Vassal-View data for your vassal cities.
City-(See 3City Data2 below.)
Events-(See 3Disasters/Other Events2 below.)
Report-Hear the latest reports from officers in charge of development,
training, and building weapons.

Advice
Advice-Get advice from your advisor(in the case that you have no advisor,
the
officer with the highest Intellect rating) or your civil officer(same,
except
highest Political Ability.) In vassal cities, you can only get civil advice.
Visit-Visit a traveler who is stopped in your city. Here is a list of
travelers you may encounter:
Sima Shi: May teach an officer a skill he does not have.
Xu Zijiang
Gan Ji: Has the Secret Books of Healing(I believe)
Zuo Ci: Has the Supreme Book of Magic.
Guan Lu
Pu Jing: May increase the officer's life span.
Ma Diao: May increase your city's Tech level.
Hua Tuo: May heal sick or wounded officers. Also possesses the Medical Book
of
Hua Tuo.
(I do not know what Xu Zijiang or Guan Lu do. In addition, if the traveler
does not do one of these things, he will give you information on a city or
tell you about officers or fake items.)

Map-Scroll through the map of China.

DATA

Data is an important aspect of this game. Statistics are provided for
officers
and cities. Good officers and well-developed cities will help you win.

OFFICER DATA
Name: The officer1s name.
Position: The officer1s rank. Possible positions are Ruler, Governor,
Advisor(must have at least 90 Intellect and 80 Politic), Civil Officer(must
have at least 85 Politic), Marshal(Leadership and Power must total at least
150), or General.
City: The city in which the officer is located.
Task: The task the officer is performing(such as Train, Build, Spy, etc.) If
he has done a one-month task(i.e., Give), it will read 3Done2. If he has not
completed a task, it will read 3Not Done2.
Duty: The type of city duty the officer performs(Farm, Dam, Econ, Tech)
Age: The officer1s age.
Loyal: The officer1s loyalty. (Maximum-100)(N/A for rulers.)
Tenure: The number of years the officer has served you. (N/A for rulers.)
Leadership: The officer1s ability to lead soldiers in battle.
Power: The officer1s strength. Affects the outcome of a duel.
Charm: The officer1s ability to recruit and negotiate.
Political Ability: The officer1s ability to develop cities and execute
Foreign
commands.
Intellect: The officer1s knowledge and ability to execute strategies and
plots.
Health: The officer1s physical condition. Can read Good, Bad, or Hurt.

SKILLS
(NOTICE: Rulers are able to conduct all commands from Foreign to Snoop
whether
or not they have the corresponding skill.)
Foreign: Allows officer to conduct diplomatic negotations.
Spy: Allows officer to spy on enemy territory.
Recruit: Allows officer to search for officers and recruit officers.
Build: Allows officer to construct weapons.
Bribe: Allows officer to bribe an enemy officer.
Rebel: Allows officer to persuade an enemy governor to rebel against his
ruler.
Gossip: Allows officer to spread gossip about an enemy ruler.
Arson: Allows officer to set enemy cities on fire.
Snoop: Allows officer to execute 3Snoop2 command.
Infantry: Gives officer advantage in battle when commanding an infantry
unit.
Cavalry: Gives officer advantage in battle when commanding a cavalry unit.
Archery: Gives officer advantage in battle when commanding an archery unit.
Naval: Gives officer advantage in a naval battle.
Fire: Allows officer to set fires in battle.
Boulder: Allows officer to drop boulders from mountains or the city wall.
Provoke: Allows officer to provoke enemy units to attack each other.
Weather: Allows officer to change the weather in battle.
Wind: Allows officer to change the wind direction in battle.
Chaos: Allows officer to confuse enemy units in battle.
Chain: Enables officer to chain ships together in a naval battle.
Bolt: Allows officer to use lightning bolt attacks in battle.
Repair: Allows officer to repair the castle gate in battle.
Taunt: Allows officer to taunt an enemy unit in battle.
Lies: Allows officer to spread lies in battle. (This is a curious command.
The
soldiers tell a reinforcement unit that their city is being attacked by
barbarians.)

CITY DATA

City Statistics screen
Governor: The name of the city1s governor.
Civil Officer: The name of the chief civil officer.
Population: The number of people in the city.
Farm: The level of developed farmland in the city.
Dams: The level of dams in the city.
Economy: The level of the economy in the city.
Tech: The city's technology level.
Support: The popular support in the city.

Personnel Screen
Advisor: The name of the chief advisor.
Soldier: The number of soldiers(in units of 100.)
Train: The soldiers'  training level.
Officer: The number of officers stationed in the city.
P.O.W.: The number of prisoners-of-war in the city.
Spirit: The morale of the soldiers.
Free: The number of free officers in the city.
Horses: The number of horses the city has.

Possessions Screen
Ruler: The city's ruler.
Gold: The amount of gold the city possesses.
Provisions: The amount of food the army has.
Crossbows: The number of crossbows in the city.
Strong Crossbows: The number of strong crossbows in the city.
Auto Crossbows: The number of auto crossbows.
Battering Ram: The number of battering rams.
Catapult: The number of Catapults.

Budget Screen
Amount: Your current amounts of Gold and Provisions.
Gain: The projected amount of income in January and July, respectively.
Loss: The projected amount of expenses in January and July.
Net: The projected amount of gold and provisions you will have after
collecting taxes.

EVENTS

Taxes: Gold in January, Food in July.
Locust(Spring, Summer, Fall): Swarms of locusts that attack your crops. A
locust attack lowers the farming level, provisions, and popular support in
affected cities.
Plague(All seasons): Widespread illness spreading through the countryside. A
plague lowers the population, number of soldiers, and popular support.
Flood(Summer): The banks of a certain river flood. Floods lower farming,
dam,
economy, and technology levels, and the number of civilians and soldiers.
High
dam levels decrease the effects of flooding.
Typhoon(Summer): Basically the same effects as a flood.
Rich Harvest(Fall): Good weather causes a rich harvest for a city. If you
get
a rich harvest, your city1s food income may increase by as much as 50
percent.
Scarce Harvest(Fall): Bad weather causes a poor harvest. Has the opposite
effects as a rich harvest.
Revolt(All seasons): Occurs when popular support is low. Popular support
levels, population, and soldiers are lost in a revolt.

SPECIAL ITEMS

Books: Increase the intelligence and political ability of an officer.
War Manual of Sun Tzu
New Treatise of Meng De(+3 Intel, +5 Politic): Held by Cao Cao.
Way of Peace
Secret Books of Healing: Obtained from travelers. Can only be held by ruler.
Medical Book of Hua Tuo: Obtained from travelers. Can only be held by ruler.

Horses: Increase your chances of fleeing in a battle.
Red Hare: Owned by Lu Bu.
Stallion of Fierce Winds
Grey Lightning: Owned by Cao Cao.

Weapons: Increase your power.
Luminous Sword(+9 Power): Owned by Cao Cao.
Sword of Trust(+10 Power): Owned by Cao Cao.
Sword of Seven Stars(+8 Power): Owned by Dong Zhuo.
Black Dragon(+6 Power): Owned by Guan Yu.
Cobra(+5 Power): Owned by Zhang Fei.
Lunar Spear(+7 Power): Owned by Lu Bu.
Giant Axe(+4 Power): Owned by Xu Huang.
Ancestral Sword(+3 Power): Owned by Sun Jian.
Serpent Spear(+3 Power): Owned by Cheng Pu.
Spear of the Eclipse(+4 Power): Owned by Dian Wei.
Spear of Evil(+3 Power): Owned by Ji Ling.
Sword of Fate(+2 Power): Owned by Liu Bei.
Spear of Mortal Thorns(+3 Power): Owned by Shamoke in later scenarios.
Shooting Star(+3 Power): Owned by Wang Shuang in later scenarios.

The Hereditary Seal(Increases Ruler1s Charm and Leadership to 100.)

SUCCESSION TO THE THRONE

Ever get stuck at a point when your ruler suddenly passes on? Nobody lives
forever. On Romance 4, unlike previous games, rulers may only die once
they've passed the age of 50. Before that, the only time a ruler will die is
if he is killed.

The main facet in selecting your successor is Charisma. A ruler with above
90 in Charisma may get special volunteer soldiers, but this is not the only
reason to appoint a charismatic successor. Charismatic men have an advantage
in negotiating and recruiting.

Leadership is another important factor, for reasons that should be obvious.
One of the reasons that Cao Cao is such a good ruler to select is that he
second in both Leadership(to Guan Yu) and Charisma(to Liu Bei.)

Intellect and Political Ability are also important. While Power is a good
bonus, it is probably the least important statistic to consider when picking
your successor.

Once your ruler reaches the age of 50, you should begin thinking of who you
want your successor to be. Get all the stats beforehand, as the only
statistic displayed on the screen to select the successor is Charisma.

Cao Cao has his sons Cao Pi and Cao Zhi as options for his succession. Sun
Jian has Sun Ce and Sun Quan, and Liu Bei has Liu Chan(though if you ask me
Liu Chan sucks.) But, what do you do if these men are not available yet(or
in the case of Liu Chan, you don't want to make him your successor.) Cao Cao
has the option of Sima Yi, who doesn't appear until around 197. If he isn't
available yet, you will just have to choose somebody else. Xiahou Dun
actually makes a good choice to be your successor. Though it is rare that
Sun Jian does not have either of his sons(heck, Sun Ce practically joins you
right away in the first scenario) or the more likely scenario that Sun Ce is
killed before Sun Quan joins, you'll have to look at your lists. One hint:
Zhou Yu is the second-best overall officer in the game(behind Cao Cao.) As
for Liu Bei, you have Zhuge Liang as a backup option, or you can also choose
Guan Yu(if he is still available.)

OTHER FREQUENTLY ASKED QUESTIONS

Why won't this officer join me?
If you try and try to recruit an officer, but he repeatedly turns you down,
chances are your ruler is not very virtuous. If you are playing on
Historical mode, it may be that this officer is not very compatible with
your ruler(such as Zhang Fei joining Cao Cao.)

Why do I get a "Poor" rating as ruler every time I beat the game?
Honestly, I don't know what goes into the game's determination of how good
of a ruler you are. If you've got great cities and everything, it could be
possible that you're taking too long to beat the game.

Do you have any other questions about this game? Send me an e-mail. My
e-mail address is yufan3@hotmail.com.


This FAQ is ©1997-2000 by ZhangZhao. This FAQ or parts of it may not be
reproduced on other sites without permission of the author.


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