What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Move List by Naru2005

Version: 1.03 | Updated: 10/15/07

*             * **** **** *****  ***  *         ****************
* *         * * *  * *  *   *   *   * *          ****************
*   *     *   * *  * ****   *   ***** *                     *****
*     ***     * **** * *    *   *   * ****                ******
*             *      *  *   *                           ********
*             * *   * **** *   * ****   ***  *****            ***
*             * * *   *  * ** ** *   * *   *   *              ***
                **    *  * * * * ****  *****   *              ***
                * *   **** *   * *   * *   *   *   **************
                *   *      *   * ****          *   *************
     **                      MORTAL KOMBAT III                     **
     **                       SUPER NINTENDO                       **
     **                    WRITTEN BY NARU2005                     **
     **              LAST MODIFIED: OCTOBER 15, 2007               **
     **                        VERSION 1.03                        **

Version 1.03 - There were no Brutalities in MK3 LOL.. Sorry about that.
Animalities were added in. Sheeva was added in. Fixed other information.
All thanks to Megaman X. XD


Section I. Introduction
  I-A. Contact Information
  I-B. What is MK3?
  I-C. Comparison Notes
  I-D. Controls
  I-E. Gameplay Information
Section II. Character Information
  II-A. Story
  II-B. Biography/Move List
  II-C. Win Screen(Characters)

Section III. Extras
  III-A. Codes/Secrets
  III-B. Glitches

Section IV. Credits

                     SECTION I. INTRODUCTION

 I-A. Contact Information

If you have any questions or comments, please e-mail me.
My e-mail address is:


This is also my MSN contact, so if you prefer real time chat,
this is the way to go.

 I-B. What is MK3?

MK3 = Mortal Kombat 3

Mortal Kombat 3 was released in 1995 by Midway. It took a
different direction compared to its predecessors. Included
in this new installment is a RUN button and combos.

See I-C for comparison information with Mortal Kombat II.

 I-C. Comparison Notes

In this section, I will list what has been changed since Mortal
Kombat II.

- There is the introduction of the RUN button. Self-explanatory.

- There is the introduction of combos, much like Killer Instinct,
only not as serious. You press a certain sequence/combination of
buttons, and text will fly out showing how many hits you've done
including the amount of damage you inflicted. May not be accurate
at times.

- A plethora of new characters, with a few from previous games.
Sonya, Kano, Liu Kang, and Sub-Zero(now unmasked, with a new outfit),
are among the classics. Everyone else is new.

- Animalities are added in. However, the conditions must be met by
giving your opponent mercy at the third round after you knock him/her
out. Who the heck wants to give mercy anyway? Isn't this Mortal Kombat?

- No noticeable backgrounds from previous games. All of them are new.

- Instead of going up one tower, you now have three towers to choose
from. Difficulty is the same, and the only real difference between
them is the amount of foes you fight. Also, there are no question
marks to be seen, nor Endurance matches.

- A new sub-boss(previous Goro/Kintaro) has arrived. Yes, this is
one more "ro" Midway thought up of. Its name is Motaro. It's a
centaur(half human, half horse) with horns. Beware, as this boss
is no joke.

- Shao Kahn has gained a bunch of new quotes. You'll see him
speaking character names as well as some familiar classics, like
"Flawless Victory" and "Finish Him!".

- A new six-square combination passcode system has been implemented.
(John Tobias, co-designer, thought this one up). This only shows up
in two-player games. You'll see what I mean when you visualize the
VS screen. Player 1 controls the first 3, and Player 2 controls the
other 3. There are many possible different combinations, and if you
manage to unlock something, it'll show up on the bottom once the fight

- There are 10 Stages in this version of MK3. They are as follows:

Shao Kahn's Tower
The Subway(can be uppercutted to the Street)
The Street
The Bank(Can be uppercutted to The Rooftop)
The Rooftop
Soul Chamber(can be uppercutted to The Balcony)
The Balcony
The Bridge
Kombat Temple
Pit 3

- Everyone has an introduction bio, except Smoke/Motaro/Shao Kahn.

- Everyone has an ending bio, except Motaro/Shao Kahn.

 I-D. Controls

Depending on which controller you use, it can be easy or difficult
to pull off moves.



High Punch - Y
Low Punch - B
High Kick - X
Low Kick - A
Block - L
Run - R

 I-E. Gameplay Information

MK3 has more characters than the previous games. What makes
this different from Capcom's Street Fighter or SNK's King of
Fighters is that EVERY CHARACTER has a projectile, which I find
kind of whack. However, the good side is that this game is much
more gruesome, and has always earned a Mature 17+ rating.

                           CHARACTER SELECT SCREEN
                               SUPER NINTENDO
 PLAYER 1                                                       PLAYER 2
  START                                                          START
        |          |          |          |          |          |
        |  SHANG   |  SINDEL  |   JAX    |   KANO   | LIU KANG |
        |   TSUNG  |          |          |          |          |
        |          |          |          |          |          |
        |  SONYA   | STRYKER  | ???????? | SUB-ZERO |   CYRAX  |
        |          |          | (SMOKE)  |(UNMASKED)|          |
        |          |          |          |          |          |
        |          |          |          |          |          |
o Mortal Kombat 3 introduces a RUN button and combos. For the
RUN button, you hold forward and RUN to make your character
run. You RUN meter will then go down, and once it depletes,
your character stops. Your RUN meter also depletes when
executing combos. Unlike Mortal Kombat II, the more hits
you do in a combo, the less damaging per hit(although MKII
never really had combos). So if you go insane at an opponent,
and finally realizing someday when did the 7 hit equal 2% came
from, that's what I meant.

o Mortal Kombat 3's fatalities weren't as gruesome as their
predecessors. This includes stage fatalities as well(Dead Pool
from MKII will win anyday over any other stage fatality in MK3).

o Unlike MKII, where your CPU opponent is always on the move, in
this game CPU characters will often stay at half screen standing
there waiting for you to attack. If you don't, they'll take the
chance and will most likely succeed. This is quite a change, as
this time they will give you time to think what to do next.

o If you've been playing Street Fighter or King of Fighters too
much, you're probably thinking Mortal Kombat would have a
similar system. Well, not quite.. and here's what I mean:

- You do NOT hold back to block. Mortal Kombat has its own
Block button, and that's how you block.

- You WILL die if all your energy is depleted(not quite the
case in Street Fighter/King of Fighters).

- There are NO special intros, even if the two characters are
connected(in terms of background) to one another. You won't see
Sub-Zero react to Smoke, or Kitana reacting to Sindel.

- Every character has a projectile.

- There are NO rotations necessary for commands(none of that
Down to Forward Punch stuff. It's simply.. Down, Forward,

- You can NOT chain light punches/kicks one after another. It
doesn't work that way. Mortal Kombat is less cheese than
Street Fighter/King of Fighters.

- You DON'T have DMs or SDMs. Mortal Kombat uses a finishing
system, so if your opponent is knocked out and Shao Kahn says
Finish Him/Her, you enter a finishing command properly and watch
the gruesome ways your opponent can die.

Shao Kahn's Towers

When you start a one-player game, you'll be presented with
three towers. NOVICE, WARRIOR, and MASTER.

NOVICE - Six combatants, Two bosses
WARRIOR - Eight combatants, Two bosses
MASTER - Ten combatants, Two bosses

The two bosses will always be Motaro first, then Shao Kahn.


 II-A. Story

You have been chosen to represent the Earth in Mortal Kombat. Be
warned, for although your souls are safe from Shao Kahn's evil,
your lives are not. I can no longer interfere as your Earth is
now rules by the Outworld Gods - RAIDEN

For centuries Earth has used Mortal Kombat to defend itself
against the Outworld's emperor, Shao Kahn. But Kahn grows
frustrated by failed attempts at taking Earth through tournament
battle. He enacts a plan which began 10,000 years ago.

During this time, Shao Kahn had a queen. Her name was Sindel,
and her young death was unexpected. Kahn's shadow priests, led
by Shang Tsung, make it so Sindel's spirit would someday be
reborn: not on the Outworld, but on the Earth realm itself.
This unholy act gives Shao Kahn the power to step through the
dimensional gates and reclaim his queen thus enabling him to
finally seize the Earth realm.

Upon branching the portal into Earth, Shao Kahn slowly transform
the planet into a part of the Outworld itself. Kahn strips the
Earth of all human life: claiming every soul as his own. But
there are souls which Kahn cannot take. These souls belong to
the warriors chosen to represent Earth in a new Mortal Kombat.

The remaining humans are scattered throughout the planet. Shao
Kahn sends an army of fierce Outworld warriors to find and
eliminate them.

After the first tournament, Sonya Blade turned up missing. Jax
then embarked on a rescue mission into the Outworld. He found
Sonya being held with her nemesis Kano. In freeing Sonya, Jax
also frees Kano. Kano then uses the chance to escape arrest.

The Ultimate Advancement in Lin Kuei technology comes with the
creation of the firt cyber assassins. THey begin converting their
human ninjas into souless machines. But Sub-Zero refuses to take
part and is marked for death by his own clan.

After winning the first Mortal Kombat and escaping from the
Outworld, Liu Kang looks to the future. He begins training a
new generation of Shaolin alongside Kung Lao. But nothing
could prepare them for the unexpected Outworld invasion.

 II-B. Biography/Move List



B - Back
F - Forward
U - Up
D - Down

HP = High Punch
LP = Low Punch
BL = Block
RN = Run
HK = High Kick
LK = Low Kick

Close Range = Stand close to opponent
Sweep = Stand in sweeping range from opponent
Half Screen = Stand in jumping distance from opponent
Full Screen = Stay at far as possible from opponent

All commands are assuming that player is on left side of screen. If
you are on the right side, back and forward directions are reversed.

If command requires U to execute, you may hold down BL to make things
easier. For example, Smoke's whackest fatality(End of the World)
requires player to U-U-F-D at Full Screen. If you hold BL first, and
then execute the command, it'll still work.

Combos/Stage Fatalities MUST be done up close.

Babalities/Friendships can be done as long as you don't press Block
during winning round(Round 2 or 3).

Animalities can only be done on the third round after you give your
opponent mercy.

BIO: Cyrax is Unit LK-4D4, the second of three prototype cybernetic
ninjas built by the Lin Kuei. Like his counterparts, his last
program command is the find and terminate the rouge ninja, Sub-Zero.
Without a soul, Cyrax goes undetected by Shao Kahn and becomes a
possible threat to his occupation of Earth.

Energy Net: B-B-LK
Long Range Bomb: Hold LK(F-F-HK), Release LK
Close Range Bomb: Hold LK(B-B-HK), Release LK
Teleport: F-D-BL
Air Throw: D-F-BL to fly, LP to Throw

Finish Him/Her
Fatality 1(Self-Destruct): D-D-F-U-RN(Close Range)
Fatality 2(Helicopter): D-D-U-D-HP(Anywhere)
Animality(Shark): U-U-D-D(Close Range)
Babality: F-F-B-HP
Friendship(Charleston): RN-RN-RN-U
Stage Fatality: RN-BL-RN

3-hit(18%): HP, HP, LP
3-hit(19%): HK, HK, B+HK
6-hit(30%): HP, HP, HK, HP, HK, B+HK

BIO: After failing to convince his superiors of the coming
Outworld invasion, Jax begins to covertly prepare for future
battle with Kahn's minions. He fits both arms with indestructible
bronic implants. This is a war Jax is prepared to win.

Single Missile: B-F-HP
Double Missile: F-F-B-B-HP
Backbreaker: BL(in air)
Gotcha Grab: F-F-LP(tap LP repeatedly for additional hits)
Quad Slam: Throw(tap HP repeatedly for additional hits)
Ground Pound: Hold LK for a few seconds, then release
Dashing Punch: F-F-HK

Finish Him/Her
Fatality 1(Arm Slice): Hold BL(U-D-F-U)(Close Range)
Fatality 2(Foot Stomp): RN-BL-RN-RN-LK(Half Screen)
Animality(Lion): Hold LP(F-F-D-F)(Close Range)
Babality: D-D-D-LK
Friendship(Jump Rope): LK-RN-RN-LK
Stage Fatality: D-F-D-LP

3-hit(19%): HK, HK, B+HK
4-hit(22%): HP, HP, BL, LP
5-hit(24%): HP, HP, BL, LP, B+HP
6-hit(31%): HK, HK, Hold D(HP-HP-BL-LP)
7-hit(33%): HK, HK, Hold D(HP-HP-BL-LP), B+HP

BIO: As a chosen warrior, his identity is a mystery to all. It is
believed he is a survivor of an attack by Shao Kahn's extermination
squads. As a result, he's viciously scarred and kept alive only by
artificial resirators and a rage for ending Shao Kahn's conquest.

Eye Spark: B-B-HP
Ground Rush: B-F-LK
Ground Saw: B-B-B-RN

Finish Him/Her
Fatality 1(Air Pump): D-D-B-F-BL(Outside Sweep)
Fatality 2(Soul Scare): RN-BL-BL-BL-HK(Close Range)
Animality(Rhino): Hold HP(F-F-D-F)
Babality: RN-RN-LK
Friendship(Marshmallow Roast): RN-LK-RN-RN-U
Stage Fatality: BL-BL-HK

3-hit(18%): HP, HP, D+HP -or- LK, LK, B+HK
4-hit(17%): HP, HP, D+LP, D+HP
4-hit(19%): HP, HP, HK, B+HK
4-hit(24%): LK, LK, HK, B+HK
5-hit(??%): LK, LK, HP, HP, D+HP
6-hit(17%): LK, LK, HP, HP, D+LP, D+HP
6-hit(18%): LK, LK, HP, HP, HK, B+HK

BIO: Kano is thought to have been killed in the first tournament.
Instead, he is found alive in the Outworld where he again escapes
capture by Sonya. Before the actual Outworld invasion, Kano
convinces Shao Kahn to spare his soul. Kahn needs someone to
teach his warriors how to use Earth's weapons. Kano is the man
to do it.

Knife Throw: D-B-HP
Knife Uppercut: D-F-HP
Strangle Hold: D-F-LP
Air Throw: BL in air
Cannonball: Hold LK for 3 seconds, release
Diagonal Cannonball: F-D-F-HK

Finish Him/Her
Fatality 1(Skeleton Rip): Hold LP(F-D-D-F)(Close Range)
Fatality 2(Eye Laser): LP-BL-BL-HK(Sweep)
Animality(Spider): Hold HP(BL-BL-BL)(Close Range)
Babality: F-F-D-D-LK
Friendship(Bubble Gum): LK-RN-RN-HK
Stage Fatality: U-U-B-LK

2-hit(15%): LK, LP
3-hit(18%): LK, D+LP, D+HP -or- HP, HP, D+HP
4-hit(22%): HP, HP, D+LP, D+HP
4-hit(23%): HK, HK, LK, B+HK
5-hit(26%): HP, HP, HK, LK, B+HK

Kung Lao
BIO: Kung Lao's plan to reform the White Lotus Society comes to
a halt when Shao Kahn's invasion takes the Earth by storm. As a
chosen warrior, Kung Lao myst use his greatest fighting skills
to bring down Shao Kahn's reign of terror.

Hat Throw: B-F-LP
Teleport: D-U
Dive Kick: D+HK in air
Spin: F-D-F-RN

Finish Him/Her
Fatality 1(Hat Chop): F-F-B-D-HP(Inside Sweep)
Fatality 2(Super Spin): RN-BL-RN-BL-D(Half Screen)
Animality(Leopard): RN-RN-RN-RN-BL
Babality: D-F-F-HP
Friendship(Dog Fetch): RN-LP-RN-LK
Stage Fatality: D-D-F-F-LK

3-hit(19%): LK, LK, B+HK
4-hit(22%): HP, LP, HP, LP
7-hit(34%): HP, LP, HP, LP, LK, LK, B+HK

Liu Kang
BIO: After the Outworld invasion, Liu Kang find himself the
prime target of Kahn's extermination squads. He is the Shaolin
champion and has thwarted Kahn's schemes in the past. Of all
the humans, Kang poses the greatest threat to Shao Kahn's rule.

High Fireball: F-F-HP
Low Fireball: F-F-LP
Air Fireball: U, F-F-HP
Flying Kick: F-F-HK
Bicycle Kick: Hold LK for five seconds, release

Finish Him/Her
Fatality 1(Invisible Burn): F-F-D-D-LK(Anywhere)
Fatality 2(Arcade Drop): U-D-U-U-BL+RN
Animality(Dragon): D-D-U(Sweep)
Babality: D-D-D-HK
Friendship(Dragon Film): RN-RN-RN-D+RN
Stage Fatality: RN-BL-BL-LK

3-hit(13%): HP, HP, B+LP
4-hit(22%): LK, LK, HK, LK
5-hit(25%): HP, LK, LK, HK, LK
7-hit(29%): HP, HP, BL, LK, HK, LK, HK


Fireball: D-B-HP
Teleport: D-U
Grab and Punch: F-F-LP
Punch: HP or LP
Donkey Kick: HK or LK

BIO: Works as a historian and preserver of his people's
culture. When Kahn's portal opens over North America, Nightwolf
uses the magic of his shamen to protect his tribe's sacred
land. This area becomes a vital threat to Kahn's invasion of
the Earth.

Arrow: D-B-LP
Shield: B-B-B-HK
Green Dash: F-F-LK
Red Dash: B-B-F-HK
Hatchet Uppercut: D-F-HP

Finish Him/Her
Fatality 1(Moon Beam): U-U-B-F-BL(Close Range)
Fatality 2(Lightning): B-B-D-HP(Half Screen)
Animality(Wolf): F-F-D-D(Close Range) 
Babality: F-B-F-B-LP
Friendship(Rayden Transform): RN-RN-RN-D
Stage Fatality: RN-RN-BL

3-hit(19%): HK, HK, B+HK
4-hit(21%): HP, HP, LP, LP
4-hit(22%): HP, HP, LP, B+HK(alternatively use Hatchet Uppercut)
5-hit(27%): LK, HP, HP, LP, B+HK(alternatively use Hatchet Uppercut)

BIO: Sektor is actually the code name for Unit LK-9T9. He was the
first of three prototype cybernetic ninjas built by the Lin Kuei.
Sektor was once a human assassin trained by the Lin Kuei. He
volunteered for automation because of his loyalty to the clan.
Sektor survives the Outworld invasion - He has no soul to take.

Teleport Uppercut: F-F-LK
Missile: F-F-LP
Homing Missle: D-B-HP

Finish Him/Her
Fatality 1(Compactor): LP-RN-RN-BL(Sweep)
Fatality 2(Flamer): F-F-F-B-BL(Half Screen)
Animality(Bat): F-F-D-U(Close Range)
Babality: B-D-D-D-HK
Friendship(Winner): RN-RN-RN-RN-D(Half Screen)
Stage Fatality: RN-RN-RN-D

2-hit(15%): HK, HK
3-hit(18%): HP, HP, D+LP
4-hit(22%): HP, HP, HK, B+HK
5-hit(26%): HP, HP, HK, HK, B+HK

Shang Tsung
BIO: Tsung is Shao Kahn's lead sorcerer. He once fell out of favor
with his emperor after tailing to win the Earth realm in tournament
battle. But the ever scheming Shang Tsung is instrumental in Kahn's
conquest of Earth. He has now been granted more power than ever.

Single Fireball: B-B-HP
Double Fireball: B-B-F-HP
Triple Fireball: B-B-F-F-HP
Hell Fireballs: F-B-B-LK

Cyrax: BL-BL-BL
Jax: F-F-D-LP
Kabal: LP-BL-HK
Kano: B-F-BL
Kung Lao: RN-RN-BL-RN
Liu Kang: 360 degrees clockwise
Nightwolf: U-U-U
Sektor: D-F-B-RN
Sindel: B-D-B-LK
Smoke: F-F-LP
Sonya: D+LP+BL+RN
Stryker: F-F-F-HK
Sub-Zero: F-D-F-HP

Finish Him/Her
Fatality 1(Spike Bed): Hold LP(D-F-F-D)(Close Range)
Fatality 2(Soul Steal): Hold LP(RN-BL-RN-BL)(Close Range)
Animality(Cobra): Hold HP(RN-RN-RN)(Outside Sweep)
Babality: RN-RN-RN-LK
Friendship(Joust): LK-RN-RN-D
Stage Fatality: U-U-B-LP

3-hit(19%): HK, HK, B+HK
4-hit(22%): HP, HP, LP, B+HK
5-hit(27%): LK, HP, HP, LP, B+HK

Shao Kahn

Green Spark: B-B-F-LP
Shadow Ram: F-F-LP
Shadow Knee: F-F-HP
Sledgehammer: B-F-HP
Laugh: D-D-HK
"Dont make me laugh": D-D-LK

BIO: She was hand picked by Shao Kahn to serve as Sindel's
personal protector. She became suspicious of Shao Kahn's loyalty
towards her race of Shokan when he places Motaro as the leader
of his extermination squads. On the Outworld Motaro's race of
Centaurians are the natural enemy of Shokan.

Fireball: D-F-HP
Ground Stomp: D-D-B-HK
Teleport Stomp: D-U

Finish Him/Her
Fatality 1(Human Nail): F-D-D-F-LP(Close Range)
Fatality 2(Skin Rip): Hold HK(F-B-F-F)(Close Range)
Animality(Scorpion): RN-BL-BL-BL-BL(Close Range)
Babality: D-D-D-B-HK
Friendship(Balance): F-F-D-F-HP
Stage Fatality: D-F-D-F-LP

BIO: She once ruled the Outworld at Shao Kahn's side. Now, 10,000
years after her untimely death, she is reborn on Earth. Her evil
intent is every match for Shao Kahn's tyranny. She is the key to
his occupation of Earth.

Fireball: F-F-LP
Air Fireball: D-F-LK in air
Float: B-B-F-HK
Scream: F-F-F-HP

Finish Him/Her
Fatality 1(Scream): RN-BL-BL-RN+BL(Close Range)
Fatality 2(Hair Spin): RN-RN-BL-RN-BL(Sweep)
Animality(Wasp): F-F-U-HP(Anywhere)
Babality: RN-RN-RN-U
Friendship(Field Goal): RN-RN-RN-RN-RN-U
Stage Fatality: D-D-D-LP

3-hit(18%): HP, HP, D+HP
3-hit(19%): HK, HK, B+HK
4-hit(25%): HP, HP, LP, B+HK
5-hit(33%): LK, HP, HP, LP, B+HK


Hook: B-B-LP
Teleport Uppercut: F-F-LK
Invisibility: U-U-RN
Air Throw: BL in air

Finish Him/Her
Fatality 1(End of the World): U-U-F-D(Full Screen)
Fatality 2(Throat Bomb): Hold BL+RN(D-D-F-U)(Sweep)
Animality(Bull): D-F-F-BL(Outside Half)
Babality: D-D-B-B-HK
Friendship(Horn): RN-RN-RN-HK
Stage Fatality: F-F-D-LK

3-hit(18%): HP, HP, LP -or- HP, HP, HK
3-hit(19%): HK, HK, LP
5-hit(26%): HP, HP, LK, HK, LP

BIO: Sonya disappears in the first tournament, but is later
rescued from the Outworld by Jax. After returning to Earth,
she and Jax try to warn the U.S. Government of the looming
Outworld Menace. Lacking proof, they watch helplessly as
Shao Kahn begins his invasion.

Energy Rings: D-F-LP
Leg Grab: D+LP+BL
Flying Punch: F-B-HP
Bicycle Kick: B-B-D-HK

Finish Him/Her
Fatality 1(Kiss of Death): B-F-D-D-RN(Anywhere)
Fatality 2(Purple Haze): Hold BL+RN(U-U-B-D)(Full Screen)
Animality(Bird): Hold LP(B-F-D-F)(Close Range)
Babality: D-D-F-LK
Friendship(Hand Demo): B-F-B-D-RN
Stage Fatality: F-F-D-HP

3-hit(18%): HP, HP, U+LP
3-hit(19%): HK, HK, B+HK
4-hit(22%): HP, HP, LK, B+HP
5-hit(??%): HK, HK, HP, HP, U+LP
6-hit(31%): HK, HK, HP, HP, LP, B+HP

BIO: When the Outworld portal opens up over a large city in North
America, panic and chaos rage out of control. Kurtis Stryker was
the leader of the riot control brigade when Shao Kahn began taking
souls. He find himself the lone survivor of a city once populated
by millions.

High Grenade: D-B-HP
Low Grenade: D-B-LP
Baton Throw: F-F-HK
Baton Trip: F-B-LP
Machine Gun: B-F-HP

Finish Him/Her
Fatality 1(Dynamite): D-F-D-F-BL(Close Range)
Fatality 2(Tazer): F-F-F-LK(Outside Half)
Animality(T-Rex): RN-RN-RN-BL(Inside Sweep)
Babality: D-F-F-B-HP
Friendship(Cross Guard): LP-RN-RN-LP
Stage Fatality: F-U-U-HK

3-hit(18%): HP, HP, F+LP
3-hit(19%): LK, LK, B+HK
4-hit(21%): LK, LK, B+LP, B+HK
4-hit(23%): LK, HP, HP, F+LP

BIO: The ninja returns unmasked. He was betrayed by his own clan,
the Lin Kuei. He broke sacred codes of honor by leaving his clan
and is marked for death. But, unlike the ninja, his persurors
come as machines. He must not only defend from the Outworld, but
he must elude his soulless assassins.

Ground Freeze: D-F-LP
Front Ice Shower: D-F-HP
Back Ice Shower: D-B-F-HP
Ice Clone: D-B-LP
Ground Slide: B+LP+LK+BL

Finish Him/Her
Fatality 1(Ice Breath): B-B-D-B-RN(Sweep)
Fatality 2(Ice Breaker): BL-BL-RN-BL-RN(Close Range)
Animality(Polar Bear): F-U-U(Close Range)
Babality: D-B-B-HK
Friendship(Snowman): LK-RN-RN-U
Stage Fatality: B-D-F-F-HK

3-hit(18%): HP, HP, HK
3-hit(19%): HK, HK, B+HK
4-hit(22%): HP, HP, LP, B+HK
5-hit(26%): HP, HP, LK, HK, B+HK
6-hit(23%): HP, HP, LP, LK, HK, B+HK

II-C. Character Win Screens

Cyrax is captured by Sub-Zero and reprogrammed with new orders:
to destroy Shao Kahn. With Kahn unable to detect his assassin's
soulless presence, Cyrax delivers a successful sneak attack.
However, after eliminating Kahn and saving Earth, Cyrax awaits
new orders from his Lin Kuei headquarters. The orders never
come and Cyrax malfunctions. He ends up stranded in the middle
of a vast desert, blindly heading towards his base.

The second time Jax battles the forces for Shao Kahn he comes
prepared. Thought to be the strongest man on Earth, he has no
problem proving it: First by beating Kahn's armies and then by
defeating the Emperor himself. When the world reverts back to
normal, Jax & Sonya start the Outworld Investigation Agency.
Jax runs the exploratory division which learns to open portals
through science rather than magic. He leads the first expedition
into a mysterious new realm.

After returning from near death, Kabal swears revenge against
his attackers. He fights alongside the other Earth warriors. When
he defeats Motaro and the mighty Shao Kahn he proves that he truly
is the chosen one. Before the invasion, Kabal lived a life of
crime. He was once a member of the Black Dragon alongside Kano.
Now Kabal devotes his life to fighting injustice. He will give
crime's inner circles a new reason to fear.

When Shao Kahn lets Kano live he fails to realize the
resourcefulness of the scheming human. Kano lures Kahn's armies
away on a false mission: then nukes them using a stolen weapon.
He fights the remaining warriors and finally defeats Kahn
himself. Kano's true intention is to take over the souls which
Kahn once possessed. But Kano is unable to control the spirits
as they escape and attack him. Rumored to have suffered a
violent death, Kano was ignorant of the fact that he saved the
world he tried to conquer.

Kung Lao
When Shao Kahn invades Earth, Kung Lao must scrap his plans of
reuniting the White Lotus Society. He instead must focus on the
new tournament. He seeks Liu Kang and together they battle Kahn's
minions fearlessly. Using the knowledge he obtained as a Shaolin
Monk he fights in the name of his great ancestor-the original
Kung Lao. He emerges victorious but suffers from injuries during
battle with Kahn. Believed to have passed away, Kung Lao joins
his ancestors in a new life.

Liu Kang
After thwarting Shao Kahn in the past, Liu Kang finds himself
the prime target of Shao Kahn's extermination squads. But Kang
is the reigning MK champion and proves it by easily defeating
Kahn's minions. But it's the apparent death of his friend Kung
Lao that enrages Kang and enables him to find the strength to
defeat Shao Kahn. Then, before the portal closes, Liu Kang is
greeted by Princess Kitana and thanks for saving the Earth and
the Outworld.

Nightwolf helps the other Earth warriors escape to his sacred
land. Once there, they regroup and plan a form of attack against
Shao Kahn's invasion. Nightwolf has trained hard for this battle.
Finally, he faces Shao Kahn and emerges victorious. When the
Earth returns to its normal state, Nightwolf peacefully regains
his land and his Native American people lost over many years.
They establish their own proud nation and soon become the great
leaders of Earth.

After eventually terminating Sub-Zero, Sektor is attacked by
Shao Kahn's army. Unfamiliar with the Outworld warriors, Sektor
fights back. He targets Kahn and all Outworld beings as threats
to the Lin Kuei. Kahn's minions are no match for Sektor, who
fights his way into the fortress. Once inside, Sektor initiates
his self-destruct sequence. The resulting explosion is so
massive that it closes the portal and returns Earth back to

Shang Tsung
When Shao Kahn overtakes the Earth, he needs Shang Tsung to
help locate the surviving humans. Granted new powers, Tsung
soon dicovers his dark Emperor's true plan: as soon as the
remaining warriors are disposed of, Kahn will take Tsung's own
soul. After learning this, Tsung turns on his master. He
catches Mataro off guard and then defeats Shao Kahn. But
before the Earth can return to normal, Tsung takes all the
souls as his own. He will forever rules Earth with his own
brand of evil.

While Sheeva serves her master on Earth, her race of Shokan are
being punished on the Outworld. Kahn now favors Motaro's race of
centaurs and aids them in defeating the Shokan. After learning of
these events, Sheeva turns on her master. She defeats Motaro and
in a rage brings down Kahn. In freeing the Earth, she also frees
the Outworld. She then returns home and works to restore the pride
and respect of her race.

Sindel recieves visions of her true past and turns against
Shao Kahn. She discovers thats her true king was named Jerrod.
They once had a daughter named Kitana and ruled a realm called
Edenia, before Kahn took it away in their own Mortal Kombat. He
uses Sindel as a pawn in his quest for Earth and took Kitana
as his own daughter. But in defeating Shao Kahn, Sindel frees
the Earth. In doing so, she also liberates Edenia and assures
a reunion with her 10,000 year old daughter - Kitana.

Smoke was once a friend and ally of Sub-Zero when they both
tried to escape from being turned into machines by their ninja
clan. But Smoke is captured and transformed into a cyborg with
a mission to find and kill his old partner. But Smoke soon finds
himself being pursued by Shao Kahn's minions. He learns that he
still as a soul and his true mission is the destruction of the
Outworld invaders. He defeats Kahn and saves the world, but is
forever trapped in his artificial body.

Sonya defeats her arch-enemy Kano high atop a skyscraper near
Shao Kahn's fortress. She then comes face to face with the Emperor
himself. In an incredible display of courage, Sonya wins. When
the world returns to its normal state, Sonya has no trouble
convincing her superiors to form the Outworld Investigation
Agency, devoted to protecting the Earth against possible future
invaions from other realms.

Ignorant of why his soul was spared from the Outworld invasion,
Stryker recieves a vision from Raiden. He is instructed to
travel west. He eventually meets the rest of Earth's warriors
and learns the true meaning of his survival. He travels back to
the city he swore to protect. Kahn is unfamiliar with this new
kombatant and is caught off guard. Stryker defeats the warlord
and saves the entire planet. The chaos that consumed the city
in the hours before the invasion are gone.

In vicious battle, Sub-Zero faces Cyrax & Sektor: but not
alone. He finds his third Lin Kuei assassin-the elusive Smoke.
Before automation, Smoke and Sub-Zero were allies. Sub-Zero
helped Smoke recall his past and regains him as an ally once
again. Sub-Zero defeats his cyborg assassins with the help of
Smoke and finds it takes all of his own inner strengths to
defeat Kahn and his Outworld minions. The former ninja once
again disappears into the shadows, his legacy known only by
a select few.

                      SECTION III: EXTRAS

 III-A. Codes/Secrets

Cheat Menus
To activate the Cheat Menus, you must enter one of the following
codes at the Main Menu:

Kool Stuff - Up, Up, Down, Down, Left, Right, A, B, A
Kooler Stuff - Select, A, B, Left, Right, Down, Down, Up, Up
Scott's Stuff - X, B, A, Y, Up, Left, Down, Right, Down
Sound Test - A, Y, B, X

You'll have to enter all of the codes to access all the cheat menus.
If you mess up, go to the Options menu and exit back out. This will
reset the screen so you can try again.

Tournament Mode
Hold L+R(START) at the Main Menu.

Play As Smoke
There will be a sequence of screens before the main menu. Follow
the commands:

1. Copyright Screen: Hold Left+A... then release when the:

2. Williams Screen: Hold Right+B... then release when the:

3. "There Is No Knowledge that is Not Power": Hold X+Y.. Release when:

4. MK3 Logo Appears: Smoke will walk on screen with Kahn's "Outstanding".

Timer: On/Off
(Allows the time to be turned on or off)

Max Fatality Time: Off/On
(Extends fatality time to 30 seconds)

Play Mini Game: Off/On
(Play a good secret game)

Kombat Zone: Off/On
(Allows you to select your background preference before
  every round.)

Enable Pause: Off/On
(You can pause)

View Game Credits: Off/On

2x Health: Off/On
(Twice the Health)

2x Damage: Off/On
(Twice the Damage)

Quick Finish: Off/On
(Finishers are much easier to pull off. May only be
  executed after every round.)

Enable Motaro: Off/On
(Allows you to play as Motaro)

Enable Power Kode: Off/On
(Low Damage.)

Health Recovery: Off/On

30 Credits: Off/On

Throws: On/Off
(No Throws. The CPU's favorite move)

Block: On/Off
(No Blocking)

Sweep: On/Off
(No Sweeps)

Combo: On/Off
(No Combos)

Dark Fighting: Off/On
(Fight with a black screen)

Switcheroo: Off/On
(Random Kombat?)

Unlimited Run: Off/On
(Run meter never goes down)

Quick Uppercut Recovery: Off/On
(Kills delay after uppercutting)

Hyper Fighting: Off/On
(Fight like crazy monkeys)

Enable Shao Kahn: Off/On
(Allows you to play as Shao Kahn)

This means you'll be allowed to perform finishing moves
on your opponents easier. Normally when you have to execute
a certain chain command, the amount of buttons pressed have
been reduced if this feature is enabled via Kooler Stuff menu.

So how do you perform the Quick Finish?

B: Fatality-1
Y: Fatality-2
A: Friendship
R: Babality
L: Stage Fatality
X: Animality(?)

NOTE: You may enable both Motaro and Shao Kahn. However,
they are not available in the single player game. You'll
need to enter a two player game to use them. They'll be
available at the middle of the screen. The silver dragon will
toggle between them.

Random Select
At the character select screen, hold U and press START.

Kombat Kodes
Only works during 2-player session. Codes must be entered
at a certain amount of time.

You'll see six MK Dragon symbols at the bottom of the
VS Screen. To change them, you press Y, B, or A. Player
1 controls the left three, while Player 2 controls the
right three. If you hold Up while pressing Y, B, or A,
the symbols will count down.

EXAMPLE: 123-456
(Player 1 presses Y once, B twice, and A thrice. Player
2 presses Y four times, B five times, and A six times.)

EXAMPLE: 987-978
(Player 1 Hold Up, and then press Y once, B twice, A
thrice. Player 2 Hold Up, and then press Y once, B
thrice, and A twice.)

To ensure you have the correct symbols displayed, here's
what each number stands for:

0 - MK Dragon
1 - MK Logo
2 - Yin-Yang
3 - Number 3
4 - Question Mark
5 - Lightning Bolt
6 - Mini-Goro
7 - Raiden
8 - Shao Kahn
9 - Skull

Some codes affect the fight, others are messages.

122-333 - Game Kredits
688-688 - Fast Uppercut Recovery
303-606 - Pong
494-494 - No Patience
011-971 - Health Recovery
091-293 - Sweeps Disabled
955-955 - Max Fatality Time
999-995 - Combos Disabled
082-771 - No Cheese
911-911 - No Abuse
010-010 - Throwing Encouraged
642-468 - Play Hidden Game
020-020 - Blocking Disabled
100-100 - Throwing Disabled
033-000 - Player 1 50% Health
000-033 - Player 2 50% Health
707-000 - Player 1 25% Health
000-707 - Player 2 25% Health
987-123 - No Power Bars
688-422 - Dark Kombat
985-125 - Psycho Kombat
444-444 - Random Kombat
466-466 - Unlimited Run
044-440 - Sans Power
282-282 - No Fear
123-926 - No Knowledge
550-550 - Go See MK Live Tour
122-221 - Skunky
004-400 - Whatcha Gun Do
448-844 - Don't Jump At Me
969-141 - Winner Fights Motaro
033-564 - Winner Fights Shao Kahn
205-205 - Winner Fights Smoke

955-955 - Extended Fatality Time
091-293 - Sweeping Disabled
445     - Disables Timer (Enter kode on either or both sides)
449-449 - Players Invisible
688-688 - Quick Uppercut Recovery
987-655 - Play Scott's Slots
999-995 - Kombos Disabled
012-012 - Timer Disabled, Health Recovery
432-234 - Timer Disabled, Limited Damage
120-120 - Credits screen before fight
989-898 - Tournament Mode
221-557 - Always uppercut through ceilings, even if there isn't one!
944-944 - One Round, One Button Fatalities
191-191 - Turbo Mode

 III-B. Glitches

Infinite Kombo with Smoke

Uh-oh, that has been floating around for ages. It works. Just
keep tapping Back and LP constantly after you catch your opponent
with the Hook. May not be effective against Liu Kang, Motaro, and
Shao Kahn.

Other Glitches

Glitch: With Quick Uppercut Recovery ON, it's possible to juggle
the opponent until they're dead. This works in both MK3 and UMK3,
however, it's much more difficult to do in MK3 and actually requires
timing...if you screw it up, you WILL have the normal lag time after
an uppercut.

Glitch: With Quick Uppercut Recovery **AND** Quick Finish ON, kill
the opponent with an uppercut so they're popped into the air. Press
R the INSTANT the game says "Finish Him/Her". You'll DO the Babality...
but the opponent will be in midair!!! This also works in UMK3.

                      SECTION IV: CREDITS

- GameFAQs for posting it.

- Me for writing it.

- Megaman X/David Blacic for contributing..

- Midway's Ed Boon/John Tobias and team for making the game!

Cyrax: Sal Divita
Jax: John Parrish
Kabal: Richard Divizio
Kano: Richard Divizio
Kung Lao: Tony Marquez
Liu Kang: Eddie Wong
Nightwolf: Sal Divita
Sektor: Sal Divita
Shang Tsung: John Turk
Shao Kahn: Brian Glynn(Voice: Steve Ritchie)
Sheeva: A Clay Model
Sindel: Lia Montelongo
Smoke: Sal Divita
Sonya: Kerri Hoskins
Stryker: Michael O' Brien
Sub-Zero: John Turk

Mortal Kombat 3, Super Nintendo FAQ/Move List
Created by Patrick Ling ©2006, 2007

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

View in: