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Move List and Guide by MagusB
Version: 1.00 | Updated: 07/04/2010
__ _____ _______ ____ ________ / |/ / |/ / __ \/ __ \ /_ __/ /_ ___ / /|_/ / /|_/ / /_/ / /_/ / / / / __ \/ _ \ / / / / / / / ____/ _, _/ / / / / / / __/ /_/ /_/_/ /_/_/ /_/ |_| /_/ /_/ /_/\___/ _______ __ __ _ ______ ___ __ _ / ____(_)___ _/ /_ / /_(_)___ ____ _ / ____/___/ (_) /_(_)___ ____ / /_ / / __ `/ __ \/ __/ / __ \/ __ `/ / __/ / __ / / __/ / __ \/ __ \ / __/ / / /_/ / / / / /_/ / / / / /_/ / / /___/ /_/ / / /_/ / /_/ / / / / /_/ /_/\__, /_/ /_/\__/_/_/ /_/\__, / /_____/\__,_/_/\__/_/\____/_/ /_/ /____/ /____/ Mighty Morphing Power Rangers - The Fighting Edition FAQ/Move List/PAR Code List Version 1.0 - Revised July 3rd 2010 by Guarocuya 'Frank' Batista (email@example.com) -=============================================================================- Table of Contents -=============================================================================- I -> About the author II -> Introduction III -> Options/Controller scheme IV -> Move List/Basic Combos/Basic Strategies V -> Codes & Secrets VI -> Credits VII -> Legal Disclaimer -=============================================================================- I - About the Author -=============================================================================- <bookjacket> Guarocuya Batista Kunhardt is the author of several guides, such as Castlevania SOTN Luck Mode FAQ and Star Ocean PAR guide, and he's also a student at the Western Michigan University where he is performing grad studies in Applied Economics. Mr. Batista, also known as MagusB in the GameFAQs boards, is also a budding writer of several economic and public policy papers which are part of his hobbies alongside movies, lurking, coding, playing his guitars, cultivating his mind and body in Miyama Ryu Ju-Jutsu and enjoying life. MagusB can be contacted via email at firstname.lastname@example.org. He will try to answer any inquiry concerning almost any matter and would appreciate feedback concerning this FAQ or any future ones. </bookjacket> -=============================================================================- II - Introduction -=============================================================================- Mighty Morphing Power Rangers - The Fighting Edition is a vs. fighting game published in late 1995 by Bandai and developed by Natsume, which draws on the first three seasons and the first movie of the TV show by the same name. Unlike other games based on the TV series, here we can only control the Zords or mecha/giant robots that are summoned by the Power Rangers, typically at the end of an episode, to battle an enlarged monster, as part of the story. This game has received good ratings but unluckily never became as known as it could have been. The smooth and crisp game engine was used to develop New Mobile Report Gundam Wing: Endless Duel for the SNES (Japan 1996) There are nine characters from which to choose from and three modes of gameplay: a Story where you only have access to two of the Megazords and battle all the other characters (including a copy of yourself) until you face Ivan Ooze, the main antagonist of the first Movie released; the Fighting Mode where you can battle against another opponent (whether controlled by a person or the CPU) or even make the CPU A battle against itself; and the Trial Mode where you battle against an infinite number of opponents, only regaining a small amount of energy after every round. -=============================================================================- III - Options/Controller scheme -=============================================================================- This game has several options to tinker around: *Level - You can choose between easy, normal and hard. *Time Mode - Where you can set a 60 seconds limit or no time limit at all. *Face Display - Where you take off the Zords picture and see the combo counter. *Sound Mode - Stereo and mono, self explanatory. *BGM Test - To perform a BGM sound test over 12 tracks. This game labels the keys used as Attack A, B, C and D. For this guide we will use the following convention: Y = Light Punch X = Heavy Punch B = Light Weapon Attack A = Heavy Weapon Attack And also the following move convention: u = up b = back f = forward d = down df = down/forward db = down/back Y/X = Either Y or X buttons. -=============================================================================- IV - Move List/Basic Combos/Basic Strategies -=============================================================================- In this game you each character will have a Power Bar that fills and empties itself constantly, and many characters moves will react positively to how much of the bar is full, adding more punch, range or speed the move. If you execute some of these moves while the bar is full you will perform an upgraded version of said move, and the bar will increase a level, denoted by a different color, blue, pink, green and finally thunders running through the bar), these represent the level of the Power Bar. When the Power Bar is at the thunder level it will only last about 8 seconds before returning to the first level but any special move you do will be its upgraded version and you can finally do the Super Move of each character, which in itself will reset the Power Bar. As a general strategy, you should use some of your upgraded special moves before unleashing your Super Move. These are common to every character: Press u to jump. Press d to crouch. Press f to move forwards. Press b to move backwards. Press f twice to dash forward. Press b twice to retreat. Press Y o X next to an opponent to perform a throw (you can immediately press an f or b to direct the throw and some characters do different throws when using Y or X) For the moves that follow, KageKaze/Troy Ludwig devised in 1998 most of the names used. The special moves that were not featured in his guide are named by me following his defined convention. I will also rank each character using 3 Tiers. Thunder Megazord [Tier 2] +---------------+ Originating in Season 2 of the Power Rangers TV show, the Thunder Megazord is a combination of the five Thunderzords seen in the game intro sequences: Red Dragon, Lion, Firebird, Griffin and Unicorn and also sports the Thunder Saber. The Dinozords of Season 1 were transformed by Alpha 5 into the current Thunderzords. It is recommended to learn at least the basics of this character since it is one of only two characters allowed in Story Mode. Lunge -- f + X Two-hit Uppercut -- d + X Fireball -- d, df, f + Y/X Uppercut Barrage -- f, d, df + X Rising Uppercut -- f, d, df + Y Thunder Saber Combo -- d, db, b + B/A Dive Kick (hits downed opponents) -- d + any two buttons Super Move - Thunder Crush -- d, df, f, d, df, f + Y/X +Basic Combos+ While dashing Y + Y + Thunder Saber Combo While dashing Y + Y + Two-hit Uppercut + f + Dive Kick While jumping A + Y + Y + (d + B) + Thunder Crush +Basic Strategy+ The Thunder Megazord resembles your traditional Ryu/Ken in that it has projectiles and rising attacks. The Thunder Saber Combo is also a resemblance. Thus, this is a perfect candidate for the beginner, seeing how it can keep up with its speed but its reach is a little short (note that the collision detection in this game is horribly coded). Be relentless and keep pushing your opponent, Rising Uppercut if the enemy jumps a lot (Goldar, Lipsyncher and Ninja Megazord) or else Thunder Saber Combo is your friend. Also of note is that Rising Uppercut has the highest priority of any special move in the game. Mega Tigerzord [Tier 3] +---------------+ In Season 2, Tommy receives from Zordon and Alpha 5 the Tiger Coin thus obtaining the power of the White Ranger. As such he can summon the Tigerzord and when morphed with the rest of the other Zords (sans the Red Dragon) they become the Mega Tigerzord. In terms of strength, it is a level above the Thunder Megazord. It is recommended to learn at least the basics of this character since it is one of only two characters allowed in Story Mode. Wind-Up Punch -- f, d, df + Y/X White Tiger Thunder Bolt -- d, df, f + B/A Two-hit Elbow Strike -- dash + X Double Kick Dive -- d + any two buttons Thousand-hit Combo (next to opponent) -- b, d, f + Y/X Super Move - Phoenix Strike -- d, df, f, d, df, f + Y/X +Basic Combos+ While jumping A + (d + Y) + (d + Y) + (d + B) + (d + X) + Double Kick Dive While dashing Y + Y + X + Phoenix Strike While close Thunder Bolt with Y + Phoenix Strike +Basic Strategy+ While it doesn't have much range nor speed, it is very strong and only a couple of hits should be sufficient for almost all opponents. Your White Tiger Thunder Bolt (I swear that's how it was called in the TV series!) is quite unique: if you use it with the Y button, it will have a short distance but it is a launcher which allows for juggling and if you use the X button then it comboes with a longer distance without launching the opponent. Ninja Megazord [Tier 1] +---------------+ Through Season 3, a being known as Ninjor gives the Rangers five Ninjazords: Ape, Frog, Wolf, Crane and Bear, which altogether form the Ninja Megazord. This Megazord uses Power Gloves instead of weapons but features incredible speed. This character, based on my own experience and public observations online, is termed Tier 1, mainly due to its speed and combo-friendliness. Flying Kick -- In the air d, df, f + Y/X Spinning Rise -- d, db, b + Y/X Slashing Combo -- d, df, f + B/A Spinning Jump -- In the air d, db, b + Y/X Fire Bomb -- d + any two buttons Energy Ball -- dash + B/A Escape Kick -- retreat + X Super Move - Ninja Clones -- d, df, f, d, df, f + Y/X +Basic Combos+ Energy Ball with B button + B + Slashing Combo + Fire Bomb Energy Ball with B button + B + B + (d + X) + Fire Bomb While jumping A + Y + Y + B + (d + X) + Fire Bomb Spinning Jump + (jump forward + A) + A + Spinning Rise + Fire Bomb Spinning Jump + (jump forward + A) + A + Ninja Clones +Basic Strategy+ This Megazord is all about speed while sacrificing power. But fear not, a constant offensive will work on almost any opponent. Mastering all the special moves it carries within proves to be helpful, like Spinning Rise versus jumpers (other Ninja's, Goldar and Lipsyncher), Flying Kick again for jumpers but also allowing you to quickly hit from afar and escape being trapped in a corner. The Energy Ball, if used with the A button is a one hit move that will make you rebound whether it connected or not, but using the B button allows for up to 3 hits and is the most common setup for the Ninja's combos. Also, if executed quickly, your Fire Bomb can be pulled off several times in a row. Shogun Megazord [Tier 3] +---------------+ Through Season 3, after Ninjor is kidnapped by Lord Zedd, the Power Rangers are forced to use Shogunzords for evil purposes, but after Ninjor is freed the Rangers are able to use these Zords and together they form the powerful Shogun Megazord. This character cannot be thrown and while it suffers from a clear lack of agility, it is the most powerful of the Megazords. Backhand -- f + X Fire Wave -- d, df, f + A Upper Fire Wave -- d, df, f + B Sword Cyclone -- d, db, b + A Low Sword Cyclone -- d, db, b + B Stomp -- d + any two buttons Sword Stomp -- d + A Two-Hit Low Punch -- d + Y Rush Punch -- d + X Super Move - Spire of Fire -- d, df, f, d, df, f + B/A +Basic Combos+ (d + Y) + Backhand (d + Y) + Spire of Fire While cornering an opponent (d + Y) + Fire Wave + Spire of Fire + X + Stomp (the above combo damages for more than 100% of your opponents energy bar) +Basic Strategy+ Your Fire Saber is capable of pulling some of the game's strongest moves, but your speed will be a detriment to your overall ability. You should be on the offensive with your massive range and powerful Fire Saber. Sword Cyclone when cornered and liberally use your Upper Fire Wave versus jumpers. One unblocked Spire of Fire should take about 50% of your opponents energy. Backhand's, Two-hit Low Punches and Rush Punches are quick ways to surprise an enemy. Lipsyncher [Tier 1] +---------------+ With a not so notable appearance in Season 2, this is a lipstick monster made from the Yellow Ranger's lipstick by Lord Zedd. Also known as Lipstick Songstress. This character, based on my own experience and public observations online, is termed Tier 1, mainly due to its speed and combo-friendliness. Double Jump -- u, u Air Dash/Retreat -- f, f or b, b Spinning Kick -- in the air d + X Heel Kick -- in the air d + Y Music Strike -- d, df, f + X High Music Strike -- d, df, f + Y Heel Dive -- d + any two buttons Super Move - Energy Sphere -- d, df, f, d, df, f + Y/X +Basic Combos+ While jumping A + Y + X + Heel Dive While dashing Y + Y + Y + (d + X) While your opponent is in the air (jump + A) + (jump + A) ad infinitum Heel Kick + Heel Kick + Heel Kick ad infinitum (use double jumps) +Basic Strategy+ Lipsyncher is a great and speedy character. While not having tons of Special Moves to perform on an opponent, the sheer versatility of her speed plus her constant double jumps which combined with her Air Dashes should prove this jumper capable of taking any opponent. It is of note that the Computer A.I. does not use her to capacity so if fighting her she should be Tier 2 just for the annoyance of a jumper, but on the hands of an experienced user, she is amongst the best characters. Goldar [Tier 2] +---------------+ Also known as Flydar and Grifforzer. This character has been since the start of the series and is the prototypical comical henchman. He showed his power by defeating Ninjor in Season 3 and has always served the main nemesis of the series: Rita Repulsa, Lord Zedd and Ivan Ooze in the Movie. Fly -- u + u Straight Kick -- f + X Sword Dive -- in the air (B + A) Elbow Dive -- in the air (Y + X) Air Dash -- in the air f + f Eye Beams -- d, df, f + Y/X Air Eye Beams -- in the air u, uf, f + Y/X Floor Stab -- d + A Sword Uppercut -- f, d, df + B/A Dive Kick -- d + any two buttons Super Move - Energy Strike -- d, df, f, d, df, f + Y/X +Basic Combos+ While dashing Y + Y + (d + Y) + (d + X) + f + Dive Kick While dashing Y + Y + Sword Uppercut + Dive Kick Sword Dive + Sword Uppercut with B button + Dive Kick Air Dash + Sword Uppercut with B button + Floor Stab +Basic Strategy+ This character is a jumper, although not as fast as the Ninja Megazord or Lipsyncher. He still has a couple of tricks up his sleeve in the form of Sword and Elbow Dives. These are fast enough to surprise and can be used while jumping in any direction (much like flying). Only fly when you are at a distance and Sword Uppercut is your main weapon against other jumpers. Energy Strike has quite a range also. Lord Zedd [Tier 1] +---------------+ Arriving in Season 2, he is a conqueror of worlds who comes to the Moon to find out that the Power Rangers are the only thing stopping him from gaining planet Earth. He restores Goldar's wings and marries Rita Repulsa. His Zord is Serpentera which can be seen in the background of his own stage. This character, based on my own experience and public observations online, is termed Tier 1, mainly due to its speed and combo-friendliness. Near Lightning Strike -- d, df, f + Y Far Lightning Strike -- d, df, f + X Magnetic Hand -- f, d, df + Y/X Teleport High -- f, df, d, db, b + Y/X Teleport Low -- f, df, d, db, b + B/A Teleport Grab -- f, b, db, d, df, f + Y/X Staff Dive -- d + any two buttons Super - Fingertip Spears -- d, df, f, d, df, f + Y/X +Basic Combos+ While jumping A + Magnetic Hand with Y button While dashing Y + Y + (d + Y) + (d + Y) + (d + X) + f + Staff Drive Near Lightning Strike + (jump + A) + Fingertip Spears +Basic Strategy+ Lord Zedd is a fast character and probably the most complex of all. Mastering him will take time to adjust yourself to his Teleports (when to perform them) and his constant staff hits. He is fairly easy to combo with so keep on the offensive and when at a distance you can try the Lightning Strikes and/or Magnetic Hands. Also, his Teleports can be used while being hit or blocking. If you are fast enough you can charge a level of the Power Bar and immediately Teleport away. Silver Horns [Tier 3] +---------------+ Also known as Ikazuchi which means Thunder. This is nothing more than a Season 2 monster grown to huge proportions by Lord Zedd through a grenade thrown from the Moon. Swipe -- f + X Claw Whirl -- X (hold) Energy Ball -- A (hold) Low Energy Ball -- d + A (hold) Ground Pincer -- d, df, f + Y/X Pincers -- f, d, df + Y/X Claw Drill -- d + any two buttons Super Move - Lightning Strike -- d, df, f, d, df, f + B/A +Basic Combos+ While jumping B + Claw Whirl While jumping B + Ground Pincer + Claw Whirl While your opponent is in the air (jump + A) + (jump + A) + Claw Drill +Basic Strategy+ Silver Horns suffers from being slow and not particularly combo-friendly. But there is some hope still in this character: his strength; while not the hardest hitting character out there he is certainly not the slowest. His Pincers are fast enough to combo them or surprise your enemies. Also of note is that his Claw Drill can be rapidly executed several times and, alongside his Claw Whirl, has enough range to make hitting your enemies much easier. Ivan Ooze [God Tier] +---------------+ A 6000 year old tyrant whose appearance in the Movie and subsequent imprisonment of Lord Zedd and Rita Repulsa proved how powerful he is. He created the lowly Ooze-men and the weird Tengoo birds. He was subsequently defeated by a kick to the groin (a la Johnny Cage) by the Ninja Megafalconzord (a combination of the Ninja Megazord + the White Ranger's Falconzord) Spark Punch -- Y Energy Ball -- X Near Fire Collumns -- B Far Fire Collumns -- A Homing Fireballs -- d, df, f + Y/X Invulnerable Strike -- f, d, df + Y/X +Basic Combos+ You really do not need them... +Basic Strategy+ Ditto... -=============================================================================- VI - Codes & Secrets -=============================================================================- Play as Ivan Ooze +----------------+ While in Fighting Mode, select any character (with the Start button) while holding down the X and Y buttons. Select for CPU +-------------+ While not much of a secret since it is featured in the manual, during Fighting Mode any controller can press the Select button to make the CPU control said character. You can even have the CPU battle itself while you watch. Pro Action Replay Codes +----------------------+ Infinite Time 7E06B809 7E06BA09 Infinite Life Player 1 7E06B071 7E1A2271 Infinite Life Player 2 7E06B471 7E1A2671 Infinite Super Bar Player 1 7E069808 7E06A030 Infinite Super Bar Player 2 7E069C08 7E06A430 Stage Select 7E061000 - Silver Horns' Stage 7E061002 - Lipsyncher's Stage 7E061004 - Zordon's Stage (Blue floor) 7E061006 - Goldar's Stage 7E061008 - Lord Zedd's Stage 7E06100A - Zordon's Stage (Purple floor) 7E06100C - Lord Zedd's Stage (Ivan Ooze's theme) 7E06100E - Lipsyncher's Stage (Power Ranger's theme) Alternate Colors Player 1 7E1A4002 Alternate Colors Player 2 7E1A4402 -=============================================================================- VI - Credits -=============================================================================- KageKaze/Troy Ludwig - For creating the first MMPR: TFE guide on GameFAQs and naming several of the moves being used in this guide. JZeth (Justin Zeth) - For his great FAQ's and for the book jacket idea. CJayC - For GameFAQs, it's guides and its extensive forums; the best thing since dating. Natsume and Bandai - For giving us MMPR:TFE. LUE, /b/ and other friends - For constant inspiration. -=============================================================================- VII - Legal Disclaimer -=============================================================================- Copyright 2010 Guarocuya Batista Kunhardt. This may be not be reproduced under any circumstances except for personal or academic use. It may not be placed on any web site besides GameFAQS.com or otherwise distributed publicly without advanced written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and constitutes a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.