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FAQ/Walkthrough by TJackson

Version: 2.1 | Updated: 12/18/04

"Is it any wonder I've got too much time on my hands?" - Too Much Time on my 
Hands - Styx

In the year 20XX...

+------------------------------------------------+
|                                                |
| Megaman Soccer                                 |
| For the Super Nintendo Entertainment System    |
| FAQ/Walkthrough                                |
| By T. Jackson (section 5.03)                   |
| Started: 8/4/04                                |
| Finished: 8/5/04                               |
| Last Updated: 12/18/04                         |
| Version 2.1                                    |
|                                                |
+------------------------------------------------+

This guide is best viewed in 800x600 or 1024x768 resolution with the Courier
New font on your browser's "small" text setting (CTRL + -).  It was composed
in Metapad.

Table of Contents:

I. Introduction
     1.01: Table of Contents
     1.02: Introduction
     1.03: Dedication
II. Basics
     2.01: Story
     2.02: Controls
     2.03: Formations
     2.04: Options
     2.05: Terminology
III. "Walkthrough"
     3.01: General Strategies
     3.02: Exhibition
     3.03: Capcom Championship
     3.04: Tournament
     3.05: League
     3.06: Shoot-out
IV. Appendices
     4.01: Players
     4.02: FAQ
     4.03: Ending
V. Last Words
     5.01: Copyright Information
     5.02: Revision History
     5.03: Contact Information
     5.04: Credits
     5.05: GOOOOOOOOOOOOOOOOAL!

If you want to find anything, please press CTRL + F and type in the section's
numerical code (i.e. if you want to find the Exhibition guide, then type 3.02).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                I. Introduction

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~=~=~=~=~=~=0
| 1.01: Table of Contents |
0=~=~=~=~=~=~=~=~=~=~=~=~=0

It's up there.

0=~=~=~=~=~=~=~=~=~=~0
| 1.02: Introduction |
0=~=~=~=~=~=~=~=~=~=~0

As a kid, I played soccer.  We all did.  Of course, since I could slightly beat 
a snail in a footrace, I was a defender.  The position names were always so 
much easier back then.  "Forward," "mid-fielder," "defender," and "goalie."  
Because the forwards were the future jocks, they were really good at what they 
did.  So the job of a defender was to sit back and protecting the goal by 
talking to the other defenders about birthday parties and about how you never 
want to get touched again by that girl who keeps trying to touch you.  Life was 
so simple.

In an effort to make me excited about soccer (that's not to say I wasn't 
excited; I was very excited.  It was the social event of the week, as far as I 
was concerned), my dad bought Megaman Soccer.  I've always had a Megaman 
addiction because of my wonderful upbringing.  So combining Megaman and soccer 
was an awesome touch.  It inspired me to move up in the world!  I became a 
goalie.

Some crazy people got me to write a guide for this game, a game I've been 
saying I'd write for for years.  I'm finally doing it.  And I have no idea 
where to start.  As I said earlier, Megaman Soccer combines Megaman (insofar as 
you have different robot masters) and soccer (the rest of the game).  You also 
have power shots to take the place of master weapons, and these vary from robot 
master to robot master.  Either way, Megaman Soccer is a good game to play with 
friends or against the computer.  Good times.

Due to the nature of this game (and the fact that the only other sport game FAQ 
I've written was for an Atari 2600 game), I can't give full-fledged, detailed 
strategies like I do for regular Megaman games.

0=~=~=~=~=~=~=~=~=~0
| 1.03: Dedication |
0=~=~=~=~=~=~=~=~=~0

This guide is dedicated to Haunter12O.  Haunter's an awesome person who doesn't 
get nearly the amount of credit in these things as he deserves.  He's 
charismatic and not afraid to be witty even if doing so has bad reprecussions.  
Haunter is an excellent person and a great writer.  It's a shame he writes so 
little nowadays.

http://www.gamefaqs.com/features/recognition/3432.html

And to Chris "Kao Megura" MacDonald, may he rest in peace.

http://www.gamefaqs.com/features/recognition/85.html

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                  II. Basics

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=0
| 2.01: Story |
0=~=~=~=~=~=~=0

Aside from Capcom Championship, the game doesn't have a story.  But the Capcom 
Championship story goes like this (from the instruction manual):

CHAOS AT THE SOCCER STADIUM!

Int he near future, the day had come for the big showdown between the two best 
soccer teams in the nation.  A wide television audience was expected in 
addition to the large crowd that had already assembled at the stadium.

As the teams took the field, an uneasy feeling fell over the crowd.  Suddenly, 
bursts of fire pelted the stadium, and the field was engulfed in smoke.  The 
crowd gazed in amazement as the smoke cleared to reveal that the players had 
been replaced by highly familiar robots running out onto the field.  It seemed 
the robots were going to play the game instead.

The television audience was especially surprised at the events.  The most 
surprised person was the one and only Dr. Light, who immediately recognized the 
robots and knew Dr. Wily had to be up to his old tricks.  This is unexpected, 
Dr. Light thought.  That's probably what Dr. Wily is thinking: no one will 
notice when my robots take control of the world through its most popular sport.
Think again, Dr. Wily, here comes MEGAMAN!

Dr. Light brought to life a reserve of the blue crime-fighting robots with the 
trust Megaman leading them.  The next great robot showdown will be on the 
soccer field.  No matter where DR. Wily's diabolical plots occur, Megaman will 
be there to battle through the robots and get Dr. Wily.

0=~=~=~=~=~=~=~=~0
| 2.02: Controls |
0=~=~=~=~=~=~=~=~0

Because the controls vary depending upon your status, the controls are divided 
into two sections.

Offensive controls
------------------

 -----------------------
| Button |   Function   |
|--------|--------------|
| A      | Punt         |
| B      | Shoot        |
| Y      | Pass         |
| X      | Nothing      |
| L      | Nothing      |
| R      | Power shot*  |
| Start  | Pause        |
| Select | Toggle radar |
| Up     | Move up      |
| Down   | Move down    |
| Left   | Move left    |
| Right  | Move right   |
 -----------------------

*Hold R when you hit B to do a power shot


Defensive controls
------------------

 -----------------------
| Button |   Function   |
|--------|--------------|
| A      | Tackle       |
| B      | Headshot     |
| Y      | Slide tackle |
| X      | Slide tackle |
| L      | Nothing      |
| R      | Nothing      |
| Start  | Pause        |
| Select | Toggle radar |
| Up     | Move up      |
| Down   | Move down    |
| Left   | Move left    |
| Right  | Move right   |
 -----------------------

You can do a headshot with Y if the ball is in the air.

0=~=~=~=~=~=~=~=~=~0
| 2.03: Formations |
0=~=~=~=~=~=~=~=~=~0

There are five formations to choose from.  You should choose your formations 
based upon what your strong suits are.  Say you are Elecman's team.  Elecman's 
team is composed of three Elecmen, Airman, Iceman, Bombman, and Flashman.  
Elecman is the best as a forward due to his speed.  So you want to choose a 
formation that will allow you to have three forwards.  You do not, however, 
have a great choice for a goalie.  To make up for this, you want to have three 
solid defenders or fullbacks.  I'd recommend using Airman, Bombman, and 
Flashman here.  For goalie, use Bubbleman, and stick Iceman as your halfback, 
and you're set with a 3-1-3 position.  Here are the formations with ideas on 
when to use them:

(note that the way the numbering system works is forwards-halfbacks-fullbacks).

3-2-2
-----

3-2-2 has one goalie, two fullbacks, two halfbacks, and three forwards.  You 
should use this formation if your goalie is good, and you have solid forwards.  
See the terminology/general strategies sections for information on what 
qualities these guys should have.  Your two fullbacks should be able to kick 
well and your halfbacks should have decent running ability.  Your focus will be 
offensive power here.

-------------------------------------------------------------------------------
Diagram 2.03a |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                                 |       F                         |
    |---------                        |                        ---------|
    |         |     D           H     |                       |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {  G|     |   c               c   M   c   F            c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc   D           H   cc|cc                   cc|      -------
    |         |                       |                       |         |
    |---------                        |                        ---------|
    |                                 |       F                         |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
G - Goalie    |
D - Fullback  |
H - Halfback  |
F - Forward   |
-------------------------------------------------------------------------------

Obviously, everyone starts back a little bit further at kickoff, but this is
the default position.

3-1-3
-----

This formation gives you three fullbacks, one halfback, and three forwards.  I 
used Elecman's team up there as a perfect example of a time to use this 
strategy.  This formation works very well if you have solid forwards, decent 
defense but a poor goalie.  Additionally, this takes pressure off of the 
individual fullbacks, so put the worst runners in this position.

-------------------------------------------------------------------------------
Diagram 2.03b |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                D                |         F                       |
    |---------                        |                        ---------|
    |         |                       |                       |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {  G|     |   c  D          H c   M   c     F          c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc                   cc|cc                   cc|      -------
    |         |                       |                       |         |
    |---------                        |                        ---------|
    |                D                |         F                       |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
G - Goalie    |
D - Fullback  |
H - Halfback  |
F - Forward   |
-------------------------------------------------------------------------------

Sweeper
-------

This formation brings in an entirely new position.  You're given two forwards, 
two halfbacks, two fullbacks, a goalie, and a sweeper.  A sweeper stands just 
outside the goal box and serves as a "last minute" defender.  Sweepers 
basically are goalies outside of the goal box.  They cannot pick up the ball.  
Use this formation if you have several good candidates for goalie (or are 
worried about defense).  This position is extraordinarily good for facing Dr. 
Wily's team, since the sweeper tends to take the super shot and then the goalie 
can pick up the ball.

-------------------------------------------------------------------------------
Diagram 2.03c |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                                 |                                 |
    |---------                        |                        ---------|
    |         |     D          H      |       F               |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {  G|W    |   c               c   M   c                c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc                   cc|cc                   cc|      -------
    |         |     D          H      |       F               |         |
    |---------                        |                        ---------|
    |                                 |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
G - Goalie    |
D - Fullback  |
H - Halfback  |
F - Forward   |
W - Sweeper   |
-------------------------------------------------------------------------------

2-3-2
-----

This is an interesting formation that has a lot of potential if executed 
correctly.  You have three halfbacks, two fullbacks, two forwards, and a 
goalie.  You want to use this formation if you have three great candidates for 
halfbacks who have great running and kicking abilities.  This formation 
obviously concentrates on dynamic players.

-------------------------------------------------------------------------------
Diagram 2.03d |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                         H       |                                 |
    |---------                        |                        ---------|
    |         |      D                |        F              |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {  G|     |   c           H   c   M   c                c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc                   cc|cc                   cc|      -------
    |         |      D                |        F              |         |
    |---------                        |                        ---------|
    |                         H       |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
G - Goalie    |
D - Fullback  |
H - Halfback  |
F - Forward   |
-------------------------------------------------------------------------------

2-2-3
-----

The final formation gives you an advantage in the fullback category.  You have 
the goalie, three fullbacks, two halfbacks, and two forwards.  Unlike 3-1-3, 
you should use this formation if you do NOT have terribly good candidates for 
forwards.  You'll probably be relying on your halfbacks for offensive power.  
Because of the range of the defenders, this takes some pressure off of their 
running abilities.

-------------------------------------------------------------------------------
Diagram 2.03e |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                 D               |                                 |
    |---------                        |                        ---------|
    |         |               H       |       F               |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {  G|     |   c   D           c   M   c                c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc             H     cc|cc     F             cc|      -------
    |         |                       |                       |         |
    |---------                        |                        ---------|
    |                 D               |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
G - Goalie    |
D - Fullback  |
H - Halfback  |
F - Forward   |
-------------------------------------------------------------------------------

0=~=~=~=~=~=~=~=0
| 2.04: Options |
0=~=~=~=~=~=~=~=0

This'll briefly detail the options menu.

Key Config
----------

Here you can change the controls assigned to shoot, pass, and clear (punt).  
The default controls are probably the best, though.

Time
----

This is the amount of time in a half.  Note that this does not affect the 
amount of time in the Capcom Championship mode.

S. Shoot A
----------

This is the number of power shots that Team A (first player) has per half.

S. Shoot B
----------

This is the number of power shots that Team B (second player/computer) has per 
half.

Music
-----

Here you can listen to the game's music.  Here's a chart of which songs
correspond to which numbers:

 ------------------------------------------------
| Number |                 Song                  |
|--------|---------------------------------------|
| 0      | Stage Selected                        |
| 1      | Stage Select                          |
| 2      | Wood Field                            |
| 3      | Skull Field                           |
| 4      | Rock Field                            |
| 5      | Goal!                                 |
| 6      | Cut Field                             |
| 7      | Needle Field                          |
| 8      | Elec Field                            |
| 9      | Dust Field                            |
| 10     | Enker Field                           |
| 11     | Fire Field                            |
| 12     | Pharaoh Field                         |
| 13     | Blues Field                           |
| 14     | Position Select                       |
| 15     | Password                              |
| 16     | Wily Field                            |
| 17     | Game Over                             |
| 18     | Prologue Part 2                       |
| 19     | Title Screen                          |
| 20     | Skull Castle Intro                    |
| 21     | Protoman's Whistle (unused?)          |
| 22     | Extended Protoman's Whistle (unused?) |
| 23     | Unused?                               |
| 24     | Unused?                               |
| 25     | Prologue Part 1                       |
 ------------------------------------------------

Sound
-----

Here you can hear various sound effects from the game.

Stereo
------

You can switch from stereo sound to mono sound.

Keeper
------

The default is auto.  You can have the computer control your goalie (except for 
when the goalie has the ball) or set it to manual and you'll control the 
goalie.  I recommend letting the computer have it.

0=~=~=~=~=~=~=~=~=~=0
| 2.05: Terminology |
0=~=~=~=~=~=~=~=~=~=0

This section covers the basics of soccer as well as the different terms that 
will be used in this guide or in the game.  Here's a diagram of the soccer 
field with your team in sweeper position (because it has all of the positions 
on the field).

-------------------------------------------------------------------------------
Diagram 2.05a |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                                 |                                 |
    |---------                        |                        ---------|
    |         |     D          H      |       F               |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {  G|W    |   c               c   M   c                c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc                   cc|cc                   cc|      -------
    |         |     D          H      |       F               |         |
    |---------                        |                        ---------|
    |                                 |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
G - Goalie    |
D - Fullback  |
H - Halfback  |
F - Forward   |
W - Sweeper   |
-------------------------------------------------------------------------------

Corner
------

There are four corners to the field.  This is where a corner kicking team will 
kick the ball back into the field.

Corner Kick
-----------

Corner kicks involve the defensive team kicking the ball out of bounds on the 
boundary line on which their own goal sits.  So:

-------------------------------------------------------------------------------
Diagram 2.05b |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
  B |          <- D                   |                                 |
    |---------                        |                        ---------|
    |         |                       |                       |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {   |     |   c               c   M   c                c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc                   cc|cc                   cc|      -------
    |         |                       |                       |         |
    |---------                        |                        ---------|
    |                                 |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
D - Fullback  |
B - Ball      |
< - Kick      |
-------------------------------------------------------------------------------

The opposing team gets to kick the ball in from the nearest corner.

Forward
-------

Forwards are the offensive power of the team.  They have to cover the area 
between the midfield and the opponents' goal box, so running is a key to their 
success.  If you are playing a formation with less focus on defensive power, 
tackling is an excellent skill to have in your forwards (so that there is less 
of a chance of the ball reaching your side of the field).  Obviously, high 
kicking skill is very nice here as well.


Fullback
--------

Also known as a defender, fullbacks stand outside of the goal area (the goal 
box, the larger box, and the semi-circle).  They protect the goalie.  If you're 
good, these guys can sit around and talk.  It's important for the fullbacks to 
have good kicking and tackling skills.  If you're playing a formation where 
only two fullbacks are in place, then running skills are important as well.

Goal
----

The ball passes over the goal line, giving the kicking team a point.

Goalie
------

This player stands in front of the goal.  He's the last line of defense between 
the other team and the goal.  Unlike other players on the field, the goalie can 
pick up the ball with his hands.  In Megaman Soccer, when a goalie has the 
ball, all of the computer-controlled players return to their default positions 
and don't mess with the goalie.  It's important for him to have good kicking 
and defense skills.

Goal Box
--------

The area directly in front of the goal.  Only the goalie can stay in here.  The 
goalie can leave the goal box, but if he does, he cannot pick the ball up with 
his hands until he returns to the goal box.


Goal Kick
---------

This happens when the offensive team kicks the ball out of bounds on the 
boundary line on which the opposing goal sits.  So:

-------------------------------------------------------------------------------
Diagram 2.05c |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
 B  |         <- F                    |                                 |
    |---------                        |                        ---------|
    |         |                       |                       |         |
 -------      |cc                   cc|cc                   cc|      -------
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
| S {   |     |   c               c   M   c                c  |     |   { S |
| S {   |     |  cc               cc  |  cc                cc |     |   { S |
 -------      |cc                   cc|cc                   cc|      -------
    |         |                       |                       |         |
    |---------                        |                        ---------|
    |                                 |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
-------------------------------------------------------------------------------

A player from the defending team -- usually the goalkeeper -- kicks the ball 
from the penalty area.

Halfback
--------

Halfbacks are very important.  They can be offensive players and defensive 
players when the time comes.  Halfbacks should have great running and tackling 
power.

Halftime
--------

This occurs after the first half.  You can reorganize your players.  The teams 
switch sides.

Kickoff
-------

At the start of the half or after a goal has been scored, the game restarts at 
the midfield.  The forwards stand there.  One of the forwards has the ball.  
This forward can do whatever he wants with it, but the clock won't start until 
he passes/shoots the ball.  The team kicking the ball depends on the time of 
the kickoff.  The start of the game will always feature your team kicking off.  
The second half starts with the opponent kicking off.  After a goal has been 
scored, the team on whom the goal was scored gets to kick.

Midfield
--------

The center area of the field.  It's composed of a line going through the middle 
of the field and a circle in the middle of the line.

Pass
----

A light kick whose aim is to get the ball to another teammate.

Penalty Area/Box
----------------

The area directly outside of the goal box.

Power Shot
----------

A fast shot that is executed by holding R and pressing B.  By default, you have 
two power shots in each half.  The power shots normally clear the opponent that 
it hits (although there are some exceptions, and power shots vary from player 
to player).

Punt
----

The ball is kicked really hard in an effort to get it to get out of the area of 
the kicker.

Shoot
-----

Trying to get the ball into the goal.

Shoot-out
---------

If a game is tied at the end of the second half, then a shoot-out occurs.  This
is where five members of each team get one shot at scoring a goal.  It's one-
on-one between said player and the goalie.  Whichever team scores the most
goals (out of five) wins.  If there's another tie, then another shoot-out
occurs.

Sweeper
-------

Sweepers only come out in the sweeper formation.  They serve as backup goalies, 
standing right in front of the goal box.  While they cannot pick up the ball 
with their hands, sweepers can manage one side of the goal whlie goalies manage 
the other.  Sweepers can also take the hit on power shots, leaving the goalie 
to take the ball.

NOTE: There is other soccer terminology that exists (i.e. free kick, penalty
      kick), but they do not seem to be in this game, so they're not listed
      here.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              III. "Walkthrough"

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This will not be an actual walkthrough, but it'll help you through the 
different modes.

0=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.01: General Strategies |
0=~=~=~=~=~=~=~=~=~=~=~=~=~0

These strategies apply to pretty much any mode and just give you basic soccer 
strategies.

-Use the formation mode to your advantage!  Capitalize on your strengths.  
 Exploit the enemies' weaknesses. This is such an important part of the game.

-If you can, put Bubbleman as your goalie.  He can block a whole lot of super
 shots.

-If you're afraid of super shots, use the sweeper mode to block them.

-Don't be afraid to punt the ball.  While you will lose control, if you're in a
 crowded area, punting is probably your best choice.

-Pass!  Pass back and forth a lot while you run.

-Power shots are there for more than just scoring.  Use them to get farther
 down the field and to knock players out.

-When shooting, shoot from here:

-------------------------------------------------------------------------------
Diagram 3.01a |
--------------

     -------------------------------------------------------------------
    |C                                |                                C|
    |                                 |                                 |
    |                                 |                                 |
    |---------                        |                        ---------|
    |         |                       |                      X|         |
 -------      |cc                   cc|cc                   cc|\    \-------
| S {   |     |  cc               cc  |  cc                cc |  \  |\  { S |
| S {   |     |   c               c   M   c                c  |    \|   { S |
| S {   |     |  cc               cc  |  cc                cc |    /|G  { S |
 -------      |cc                   cc|cc                   cc|  /   -------
    |         |                       |                      X|/        |
    |---------                        |                        ---------|
    |                                 |                                 |
    |                                 |                                 |
    |C                                |                                C|
     -------------------------------------------------------------------

--------------
- - Line      |
c - Circle    |
{ - Goal line |
S - Goal      |
C - Corner    |
M - Midfield  |
X - Shoot     |
\ - Ball path |
-------------------------------------------------------------------------------

You score 90% of the time by shooting from the corners of the penalty box's 
semicircle (X) or from the edges of the goal box.

-Use your radar!  This can be really important.  Figure out which color you are
 at the start of the match (it seems to change).

-On that note, if both the opponent and you are using formations where there is
 a straight shot between your goal and your opponents goal, give the ball to
 your goalie, wait a second, line up the ball with the clearing, and super
 shoot the ball all the way across the field.

-To reiterate, have robots with high defense and kick be goalies, robots with
 high defense and tackle be fullbacks, players with high run and high tackle
 be halfbacks, and characters with high run and high kick (or tackle, depending
 upon formation) be forwards.

-If you're on your side of the field and the ball is close to your goalie, do
 not be afraid to pass to your goalie.  Because everyone runs off when the
 goalie has the ball, be sure to use this to your advantage.

-Use headers to your advantage.  Get the ball out of your area if the opponent
 gets too close or to get the ball further down the field.

-Slide tackle!  That's the absolute best way to steal.  If you're standing next
 to the opponent, tackling works too.  But when you slide tackle, you move
 quicker AND you stand a chance of stealing the ball.

-When your opponent punts the ball, start running towards their goal.  Your
 player will switch to one near the ball, so get ready to headbutt the ball.

-Make sure not to shoot a power shot at your own teammate.

-When a fast player has the ball and is being chased by a slower player, run
 in zig-zag fashion.  You'll last longer.

-You can score on your own goal.  Don't.

As you know, when you're substituting characters, you see two rows of four 
characters.  Here's a quick reference chart to what these players represent (F 
is forward, H is halfback, D is fullback, G is goalie, and W is sweeper)

3-2-2
-----

F  F  F  H

H  D  D  G

3-1-3
-----

F  F  F  H

D  D  D  G

Sweeper
-------

F  F  H  H

D  D  W  G

2-3-2
-----

F  F  H  H

H  D  D  G

2-2-3
-----

F  F  H  H

D  D  D  G

Just so we're all clear on this, the oddly colored player on your team is the 
goalie.

0=~=~=~=~=~=~=~=~=~0
| 3.02: Exhibition |
0=~=~=~=~=~=~=~=~=~0

Exhibition is one soccer game.  There are four modes:

1P vs. COM    - You against the computer.
1P vs. 2P     - You against a friend.
1P&2P vs. COM - You and a friend against the computer.
COM vs. COM   - Computer against another computer player.

In exhibition matches, you pick your team from the following characters (left
to right, top to bottom):

Megaman
Skullman
Flashman
Bubbleman
Toadman
Cutman
Elecman
Bomberman
Dustman
Airman
Iceman
Needleman
Topman
Fireman
Pharaohman
Enker
Woodman
Protoman
Snakeman
Geminiman

(for character stats, see section 4.01)

When picking your team, realize that you have four choices (five if you're
playing sweeper).  Each position is filled with duplicates of one character. 
If you choose Protoman to be a forward, then all of the forwards are Protomen
(although you can change these guys around on the next screen; use this to your
advantage!).  If you aren't following any of the suggested teams, I recommend
starting out with the Sweeper position.  You can change later, and the Sweeper
formation allows for diversity (five positions instead of four).  Here are some
individual position suggestions:

Forward : Protoman, Megaman, Enker, Geminiman, Fireman, Iceman, Elecman,
          Flashman, Topman
Halfback: Pharaohman, Dustman, Woodman, Cutman, Protoman, Airman, Needleman
          Snakeman, Flashman, Enker, Toadman
Fullback: Needleman, Pharaohman, Woodman, Cutman, Dustman, Skullman, Enker,
          Bomberman, Toadman, Bubbleman
Goalie  : Woodman, Bubbleman, Pharaohman, Dustman

Once your team has been picked, you choose the field of play.  You have the
following choices (left to right, top to bottom):

Skull   Field
Cut     Field
Wood    Field
Enker   Field
Elec    Field
Rock    Field
Pharaoh Field
Wily    Field
Fire    Field
Needle  Field
Dust    Field
Blues   Field

Aside from the color of the grass and the music, there's really no difference 
in the fields.  I like Wily Field because of its music.  Blues and Enker Field 
are awesome too.  Elec, Cut, and Wood Fields are three others that I'd 
recommend.

Now for the game.  Just have fun with it, using the strategies listed in 
section 3.01.  If you're wondering which team has which name, player one is on 
the left.  Failing that, your team is named after your goalie.

Here are some suggested teams for you people who aren't so creative.  Or you 
just want team ideas.

Forward Powerhouse
------------------

Select the 3-2-2 formation and get the following team:

3 Protoman
2 Pharaohman
2 Enker
1 Bubbleman

As per its name, this team thrives on pure offensive power.  Protoman provides 
a great forward.  His speed and kicking power are unmatched in the exhibition 
games.  Pharaohman works well as a halfback (play him forward some).  Enker's 
speed works well in getting whatever comes to the backfield out (and heck, you 
can run him up the field some).  Bubbleman will be your main defense, though.

Defensive Shelter
-----------------

Select the 2-2-3 formation.

2 Dustman
2 Needleman
3 Pharaohman
1 Woodman

(NOTE: Mingle Dustman with Pharaohman)

This team is the polar opposite of the Forward Powerhouse team inasmuch as its 
offensive power is lacking.  Dustman's lack of speed makes him an ideal forward 
for this setup; Needleman and Pharaohman are going to be your main players, 
though.  This team thrives on being able to keep the ball in the backfield 
without getting it in your goal.  Use this if you're confident with your 
offensive skills.

Irregular Regularity
--------------------

(I am so good with names)

3-1-3 formation with this team:

3 Toadman
1 Skullman
3 Bombman
1 Bubbleman

This team is for when you want that rounded out-ness that Megaman brings 
without having a team full of Megamen.  The members of this team are 
statistical twins of Megaman.  The 3-1-3 position seems to work best, although 
you can feel free to mix it up a bit.  When you do mix it up, you don't have to 
worry about who goes where -- they're all the same!

Classic Team
------------

Using a sweeper formation...

2 Elecman
2 Iceman
2 Cutman
1 Fireman
1 Bomberman

This team is just one of those for-the-heck-of-it teams.  Screw around with 
this team however you want.  The Megaman 1 team seems to have a lot of strength 
in their speed; use that wisely!

Football Team
-------------

Use a 2-3-2 formation for this one.

2 Cutman
3 Pharaohman
2 Airman
1 Woodman

This team is so named because these guys have the best tackling stats (well, 
aside from Dr. Wily).  This team is actually really balanced.  Cutman's great 
speed makes him an excellent forward, while Woodman's kicking skills provide a 
great goalie.  This team is highly recommended.

Dream Team
----------

Use a 3-2-2 formation.

3 Protoman
2 Pharaohman
2 Cutman
1 Bubbleman

This is the team that I personally use.  It's a team that I like a lot.  The 
offensive power is provided by Protoman and by Pharaohman.  Protoman's speed 
and Pharaohman's power come together nicely.  Cutman's speed and tackle 
abilities are great assets for defense, and Bubbleman is always good to have.

If you have any more team suggestions, please email 'em to me!  I'll analyze 
them; you just send them.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.03: Capcom Championship |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=0

This is the meat and potatoes of this game.  I'll give you some ideas on how to 
do this.  You start off as Team Megaman (as per the story of the game).  Your 
team is comprised fully of Megamen.  As you beat the different teams, you get 
one player from their team (composed entirely of the team captain).  There are 
eight robot masters to choose from: Skullman, Cutman, Woodman, Elecman, 
Pharaohman, Fireman, Needleman, and Dustman.

During the matches, save one power shot for the second half.  Your enemies 
don't get progressively stupider.  Wily especially.  Wily will use Sweeper both 
halves if he has to to guard from your power shots.  This effectively 
neutralizes his offense, so use that to your advantage!

I recommend starting with Elecman.  Elecman's team is weak and having Elecman 
on your team is a great asset.  To face this team, use a 3-2-2 formation.

Suggested lineup
----------------

Forward : Megaman, Megaman, Megaman
Halfback: Megaman, Megaman,
Fullback: Megaman, Megaman
Goalie  : Megaman

Next you want to hit Cutman.  Cutman is a lot like Elecman, but his tackle stat 
is a little higher.  Elecman helps out a lot here.  Again, 3-2-2 formation 
seems to save the day.

Suggested lineup
----------------

Forward : Elecman, Megaman, Megaman
Halfback: Megaman, Megaman
Fullback: Megaman, Megaman
Goalie  : Megaman

Our next target is Fireman.  Like the other two Megaman 1 bots, Fireman is weak 
defensively.  While Fireman isn't as weak as his counterparts, the added 
offense that you have on your team helps you out.  Use 2-3-2 for your 
formation.

Suggested lineup
----------------

Forward : Cutman, Elecman
Halfback: Megaman, Megaman, Megaman
Fullback: Megaman, Megaman
Goalie  : Megaman

Now you need a good goalie, so go after Woodman.  Woodman's team is the 
toughest you've faced so far.  Make sure to keep the ball away from your goal 
as much as possible.  Use 2-2-3 formation here.  Once you've cut Woodman down 
to size, put him in goal and keep him there.

Suggested lineup
----------------

Forward : Cutman, Elecman
Halfback: Fireman, Megaman
Fullback: Megaman, Megaman, Megaman
Goalie  : Megaman

Skullman should be your next target.  Skullman's stats are identical to 
Megaman's, making him a well-rounded character.  While Skullman is defensively 
weaker than Woodman, make sure to watch out for his offensive power.  Use a 3-
1-3 formation to deal with Skullman.

Suggested lineup
----------------

Forward : Cutman, Elecman, Megaman
Halfback: Fireman
Fullback: Megaman, Megaman, Megaman
Goalie  : Woodman

This leaves Dustman, Pharaohman, and Needleman, none of which are easy.  Go 
ahead and knock out Needleman.  Needleman is tough.  The weakness that you 
should exploit here is his poor running.  If you want to take a gamble, stick 
Fireman as a forward (I recommend against this, however, as it leaves your 
defense wide open).  You may want to keep your lineup as it is.  Depending on 
how good you are, you might want to use a 3-2-2 formation to take the fight to 
Needleman's side of the court; on the other hand, it's safer to use a 2-2-3 
formation.  Or if you want, compromise and use 3-1-3.

Suggested lineup
----------------

Forward : Cutman, Elecman, Megaman   -or- Cutman, Elecman
Halfback: Fireman, Megaman           -or- Fireman
Fullback: Skullman, Megaman, Megaman -or- Skullman
Goalie  : Woodman

Now it's time to hit Dustman.  Dustman is one of the two greatest halfbacks 
that you can have.  This makes Dustman a flexible player and a challenge to 
defeat.  The trick is to combat Dustman's halfbacks with your own halfbacks.  
So use a 2-3-2 formation like so:

Suggested lineup
----------------

Forward : Cutman, Elecman
Halfback: Fireman, Needleman, Skullman
Fullback: Megaman, Megaman
Goalie  : Woodman

The final boss in this set of eight is Pharaohman, possibly the hardest robot 
master to face.  Pharaohman is, like, super Dustman.  So, like last time, you 
want to have a 2-3-2 lineup.

Suggested lineup
----------------

Forward : Cutman, Elecman
Halfback: Fireman, Needleman, Dustman
Fullback: Skullman, Megaman
Goalie  : Woodman

Following this, you go to Skull Castle.  Your first matchup is against Enker.  
You might not know who Enker is.  Enker was a Rockman Killer robot from 
Megaman: Dr. Wily's Revenge for the Gameboy.  Enker is nothing more than 
Megaman with four more points of running skill (and a lot more painful of a 
super shot!).  Combat this with the following 2-2-3 lineup:

Suggested lineup
----------------

Forward : Cutman, Elecman
Halfback: Dustman, Pharaohman
Fullback: Fireman, Needleman, Skullman
Goalie  : Woodman

The next match is against Megaman's brother, Protoman.  Protoman has seven more 
running points than Megaman, much like Enker had four more.  Your lineup should 
be pretty much the same, but with one minor substitution:

Suggested lineup
----------------

Forward : Enker, Fireman
Halfback: Dustman, Pharaohman
Fullback: Skullman, Needleman, Cutman
Goalie  : Woodman

And now the final match is against the evil Dr. Wily himself.  Dr. Wily's team 
is a pain.  He's got ten more points in the running category than Megaman.  But 
his tackle stat is 240 and his defensive stat is 240!  This is an 
extraordinarily hard match that merits an extraordinarily odd formation: the 
sweeper!

Suggested lineup
----------------

Forward : Enker, Protoman
Halfback: Fireman, Pharaohman
Fullback: Needleman, Cutman
Sweeper : Dustman
Goalie  : Woodman

Good luck!  Enjoy the ending!

0=~=~=~=~=~=~=~=~=~0
| 3.04: Tournament |
0=~=~=~=~=~=~=~=~=~0

Tournament mode is exactly what you'd expect: an ice cream cone.  Or that's 
what you deserve.  It's a tournament.  Single elimination.  You get to pick 
your team, though.  I'll go over teams in a minute.  But the way this works is 
you play against a certain team (and if you have custom rules like the amount 
of time being changed, those ARE in effect here).  When you beat that team, you 
play another team who has already won their first game.  Then you play the 
champion of the other four teams (there are eight to start with).  After that, 
you face Enker, and then you face the winner of Dr. Wily vs. Protoman (it's 
usually Dr. Wily).  Here are the teams (note that you cannot pick Dr. Wily, 
Protoman, or Enker's teams) (from left to right and top to bottom) (I've also 
added in suggested lineups for different formations):

Skullman
--------

3 Skullman
1 Bubbleman
1 Iceman
1 Bomberman
1 Airman
1 Geminiman

        Playing As
        ----------

        Skullman's team seems to be one of the more balanced teams.  You've got
        three Skullmen, who are statistically identical to Megaman.  This makes
        Skullman a good choice for any position.  Bubbleman is also
        statistically identical to Megaman, but he seems to have a greater
        immunity to super shots.  Iceman's superior speed makes him an
        excellent forward, while Airman's lack of speed but speriority in
        tackling skills make him an excellent fullback.  Bomberman is also
        identical to Megaman in stats.  5/8 of this team is.  I'd stick with a
        3-2-2 or 3-1-3 formation.

        Playing Against
        ---------------

        Like I said, Skullman's team is a tough cookie.  It can be combated by
        exploiting the lack of defensive power.  Blast them away with a great
        offense (3-2-2) or by keeping your team balanced (3-1-3).

        3-2-2
        -----

        Forward : Skullman, Iceman, Skullman
        Halfback: Bomberman, Geminiman
        Fullback: Airman, Skullman
        Goalie  : Bubbleman

        3-1-3
        -----

        Forward : Skullman, Iceman, Geminiman
        Halfback: Bomberman
        Fullback: Airman, Skullman, Skullman
        Goalie  : Bubbleman

        Sweeper
        -------

        Forward : Iceman, Skullman
        Halfback: Geminiman, Bomberman
        Fullback: Skullman, Skullman
        Sweeper : Airman
        Goalie  : Bubbleman

        2-3-2
        -----

        Forward : Iceman, Skullman
        Halfback: Geminiman, Bomberman, Skullman
        Fullback: Airman, Skullman
        Goalie  : Bubbleman

        2-2-3
        -----

        Forward : Iceman, Skullman
        Halfback: Geminiman, Bomberman
        Fullback: Skullman, Airman, Skullman
        Goalie  : Bubbleman


Cutman
------

3 Cutman
1 Toadman
1 Snakeman
1 Flashman
1 Bubbleman
1 Iceman

        Playing As
        ----------

        Cutman's team is another great choice.  Cutman himself has better than 
        average speed AND tackling.  This makes him an ideal forward, halfback, 
        and fullback.  Toadman is statistically identical to Megaman (although 
        his super shot immunity seems to be greater).  Snakeman is almost 
        identical to Megaman, but Snakeman has more tackling points.  As such, 
        Snakeman's best position is probably a fullback or a halfback.  
        Flashman is one of those players that you have to wonder about.  He is 
        actually worse than Megaman and is the team's only downside.  Put him 
        to work as a halfback or as a forward if need be.  As always, Bubbleman 
        seems to be a great choice for goalie, and Iceman's great speed makes 
        him an excellent forward.  Try to stick with a position that doesn't
        require the use of Flashman.  3-1-3 and 2-2-3 positions work best.

        Playing Against
        ---------------

        This team can be hilariously easy if you know how to deal with Cutman.
        The trick is to focus on defensive power.  Use a 2-2-3 or Sweeper
        formation, and stick your fastest players up at forward and switch your
        fullbacks and halfbacks.

        3-2-2
        -----

        Forward : Cutman, Iceman, Cutman
        Halfback: Flashman, Cutman
        Fullback: Toadman, Snakeman
        Goalie  : Bubbleman

        3-1-3
        -----

        Forward : Cutman, Iceman, Cutman
        Halfback: Flashman
        Fullback: Toadman, Snakeman, Cutman
        Goalie  : Bubbleman

        Sweeper
        -------

        Forward : Cutman, Iceman
        Halfback: Flashman, Cutman
        Fullback: Snakeman, Cutman
        Sweeper : Toadman
        Goalie  : Bubbleman

        2-3-2
        -----

        Forward : Cutman, Iceman
        Halfback: Flashman, Snakeman, Cutman
        Fullback: Toadman, Cutman
        Goalie  : Bubbleman

        2-2-3
        -----

        Forward : Cutman, Iceman
        Halfback: Flashman, Cutman
        Fullback: Snakeman, Toadman, Cutman
        Goalie  : Bubbleman


Woodman
-------

3 Woodman
1 Geminiman
1 Topman
1 Toadman
1 Snakeman
1 Flashman

        Playing As
        ----------

        When the designers of the game saw the raw defensive power that they
        were giving players here, they decided to balance it out with average
        or less-than-average players.  You have to realize what Woodman is
        capable of to effectively utilize this team.  Put Woodman anywhere but
        the forward position.  Stick to 2-2-3 or Sweeper positions for this
        team.  Woodman is a great defensive player.  Geminiman has speed and
        no defense; he should definitely go to the forward slot.  Topman and
        Flashman are identical: they are just like Megaman but with a worse
        tackle stat.  These guys should also be forwards or halfbacks.
        Snakeman is probably your best offensive player: he is identical to
        Megaman but with a better tackle stat.  Put him at a halfback.  Send
        Toadman to be your other fullback, and you're set.

        Oh, and Woodman is one of the two ultimate sweepers.

        Playing Against
        ---------------

        Exploit the lack of offense!  Use a 3-2-2 or 2-3-2 formation to wipe
        the floor with this team.  Keep the ball on their side of the field.


        3-2-2
        -----

        Forward : Geminiman, Topman, Flashman
        Halfback: Woodman, Snakeman
        Fullback: Toadman, Woodman
        Goalie  : Woodman

        3-1-3
        -----

        Forward : Geminiman, Topman, Flashman
        Halfback: Woodman
        Fullback: Toadman, Snakeman, Woodman
        Goalie  : Woodman

        Sweeper
        -------

        Forward : Geminiman, Topman
        Halfback: Woodman, Flashman
        Fullback: Snakeman, Toadman
        Sweeper : Woodman
        Goalie  : Woodman

        2-3-2
        -----

        Forward : Geminiman, Topman
        Halfback: Woodman, Flashman, Snakeman
        Fullback: Toadman, Woodman
        Goalie  : Woodman

        2-2-3
        -----

        Forward : Geminiman, Topman
        Halfback: Flashman, Snakeman
        Fullback: Woodman, Toadman, Woodman
        Goalie  : Woodman


Elecman
-------

3 Elecman
1 Flashman
1 Bubbleman
1 Iceman
1 Bomberman
1 Airman

        Playing As
        ----------

        Elecman's team is a watered down version of Cutman's team.  You've got
        three Elecmen whose usefulness can really die down on your side of the
        field.  Keep these guys up front.  That said, Elecman can be useful as
        a fullback inasmuch as he can reach the ball and kick it away before
        anyone else.  Some of the recommended formations reflect this.  As
        always, Bubbleman makes an appearance at goalie.  Iceman is a super
        version of Elecman: super speed, super bad tackle/defense.  Keep him at
        offense.  You've also got Flashman, the watered down Megaman.  Have
        Flashy boy at the halfback position.  Bomberman -- a statistical
        Megaman twin -- works great as a defender or as a halfback.  Airman is,
        as always, a great fullback due to his tackling capablilites.  This
        team really doesn't have much going for it, but stick with the Sweeper
        or 2-2-3 positions.

        Playing Against
        ---------------

        The trick here is to monitor what your opponent is doing with his/her/
        its formation.  If the opponent is going with 3-2-2, then you should
        counter with 2-2-3; you're going to be pummelled with offense.  Other-
        wise, stick with a 3-1-3 position to knock this team out of the water.

        3-2-2
        -----

        Forward : Elecman, Iceman, Elecman
        Halfback: Elecman, Flashman
        Fullback: Bomberman, Airman
        Goalie  : Bubbleman

        3-1-3
        -----

        Forward : Elecman, Iceman, Elecman
        Halfback: Flashman
        Fullback: Bomberman, Airman, Elecman
        Goalie  : Bubbleman

        Sweeper
        -------

        Forward : Elecman, Iceman
        Halfback: Elecman, Flashman
        Fullback: Elecman, Airman
        Sweeper : Bomberman
        Goalie  : Bubbleman

        2-3-2
        -----

        Forward : Elecman, Iceman
        Halfback: Elecman, Flashman, Elecman
        Fullback: Airman, Bomberman
        Goalie  : Bubbleman

        2-2-3
        -----

        Forward : Elecman, Iceman
        Halfback: Elecman, Flashman
        Fullback: Elecman, Bomberman, Airman
        Goalie  : Bubbleman


Megaman
-------

8 Megaman

        Playing As
        ----------

        LET'S ALL SHARE A SNICKER.  You don't have too many choices to make
        with this team.  Don't let its simplicity fool you, though; the team
        is well-rounded.  Megaman sets the bar for everything.  Because of
        this, simply check the Playing Against section for each team to see
        what you should go with.  When in doubt, use a Sweeper formation.

        Playing Against
        ---------------

        This team can be a nightmare.  It is very well-rounded.  The trick is
        to see what your opponent tries to emphasize.  If the opponent wants
        to play offense (3-2-2), then counter it with defense (2-2-3).  If
        the opponent goes with 3-1-3, 2-3-2, or Sweeper, do what the opponent
        does.  Keep your head, and you'll be fine.

        3-2-2
        -----

        Forward : Meagman, Megaman, Megaman
        Halfback: Megaman, Megaman
        Fullback: Megaman, Megaman
        Goalie  : Megaman

        3-1-3
        -----

        Forward : Megaman, Megaman, Megaman
        Halfback: Megaman
        Fullback: Megaman, Megaman, Megaman
        Goalie  : Megaman

        Sweeper
        -------

        Forward : Megaman, Megaman
        Halfback: Megaman, Megaman
        Fullback: Megaman, Megaman
        Sweeper : Megaman
        Goalie  : Megaman

        2-3-2
        -----

        Forward : Megaman, Megaman
        Halfback: Megaman, Megaman, Megaman
        Fullback: Megaman, Megaman
        Goalie  : Megaman

        2-2-3
        -----

        Forward : Megaman, Megaman
        Halfback: Megaman, Megaman
        Fullback: Megaman, Megaman, Megaman
        Goalie  : Megaman


Pharaohman
----------

3 Pharaohman
1 Snakeman
1 Flashman
1 Bubbleman
1 Iceman
1 Bomberman

        Playing As
        ----------

        This team is a brilliant team.  Let's look at it.  We've got 3
        Pharaohmen, the best halfbacks you could ask for.  Then there is
        Snakeman, the super tackle Megaman.  Flashman is the only downside to
        this team.  Bubbleman is the awesome goalie, Iceman is a great forward,
        and Bomberman is a well-balanced player.  This team gets a little
        funky.  Your best bets are the Sweeper and 2-3-2 positions.  Flashman
        is more of a nuisance than an asset, though, and if you don't care to
        use him too much, put him as a fullback and put Pharaohman as a
        forward (that tends to bring about interesting results) or even better,
        as a sweeper.  This team is very fun to play with, but...

        Playing Against
        ---------------

        The best advice is to simply not play against them.  Use them.  But if
        you are dead set for another team, you want to use a 2-3-2 position.
        Your halfbacks become very important figures in this game, so make
        sure that your best players are the halfbacks.

        3-2-2
        -----

        Forward : Iceman, Flashman, Snakeman
        Halfback: Pharaohman, Pharaohman
        Fullback: Pharaohman, Bomberman
        Goalie  : Bubbleman

        3-1-3
        -----

        Forward : Iceman, Flashman, Snakeman
        Halfback: Pharaohman
        Fullback: Pharaohman, Pharaohman, Bomberman
        Goalie  : Bubbleman

        Sweeper
        -------

        Forward : Iceman, Flashman
        Halfback: Snakeman, Pharaohman
        Fullback: Pharaohman, Bomberman
        Sweeper : Pharaohman
        Goalie  : Bubbleman

        2-3-2
        -----

        Forward : Iceman, Flashman
        Halfback: Snakeman, Pharaohman, Pharaohman
        Fullback: Pharaohman, Bomberman
        Goalie  : Bubbleman

        2-2-3
        -----

        Forward : Iceman, Flashman
        Halfback: Snakeman, Pharaohman
        Fullback: Pharaohman, Bomberman, Pharaohman
        Goalie  : Bubbleman


Fireman
-------

3 Fireman
1 Iceman
1 Bomberman
1 Airman
1 Geminiman
1 Topman

        Playing As
        ----------

        This is another great team.  Fireman is a better version of Megaman,
        stronger in everything but the kick stat (in which they are equal),
        even if he is weaker defensively.  This makes Fireman a great choice
        for almost any position.  As always, Iceman serves as a great forward.
        Geminiman is another good choice for a forward.  Sadly, after that,
        you've got Topman, who is another one of those players that is just
        like Megaman but weaker defensively.  Keep him out of the way.  Airman
        is a very good fullback/halfback, and Bomberman, having the best
        defense on the team, should provide an adequate goalie.  Due to the
        lack of defense, you'll probably want to reenforce your defensive
        powers with a 2-2-3 position or with a 2-3-2 formation.  Sweeper is
        good too, but you don't have a good candidate for it (Fireman works,
        but it's a shame to waste him).

        Playing Against
        ---------------

        The weakness of this team lies in its lack of defensive power: they
        have no one player who is better-than-average defensively.  To exploit
        this, pummel the team with a 3-2-2 formation or with a 2-3-2 formation.
        Figure out where Bomberman is; he's your biggest concern with their
        defense.  If the computer is playing a 3-2-2 position, you can be sure
        that they're going to rush you.  In this case, play it safe with 2-3-2.

        3-2-2
        -----

        Forward : Fireman, Iceman, Geminiman
        Halfback: Fireman, Airman
        Fullback: Fireman, Topman
        Goalie  : Bomberman

        3-1-3
        -----

        Forward : Fireman, Iceman, Geminiman
        Halfback: Airman
        Fullback: Fireman, Topman, Fireman
        Goalie  : Bomberman

        Sweeper
        -------

        Forward : Fireman, Iceman
        Halfback: Airman, Geminiman
        Fullback: Topman, Fireman
        Sweeper : Fireman
        Goalie  : Bomberman

        2-3-2
        -----

        Forward : Fireman, Iceman
        Halfback: Fireman, Geminiman, Airman
        Fullback: Topman, Fireman
        Goalie  : Bomberman

        2-2-3
        -----

        Forward : Geminiman, Iceman
        Halfback: Fireman, Airman
        Fullback: Fireman, Fireman, Topman
        Goalie  : Bomberman


Needleman
---------

3 Needleman
1 Airman
1 Geminiman
1 Topman
1 Toadman
1 Snakeman

        Playing As
        ----------

        Needleman's team is the polar opposite of Fireman's team: Needleman's
        team has great defense but poor offense.  The offense wouldn't be so
        bad if Needleman could run faster (he is one of three players with a 64
        kick stat).  Needleman is an awesome sweeper, though.  He's a perfect
        fullback and a great goalie (he can kick the ball away).  Assign one
        Needleman to fullback, halfback, and goalie (use the fullback for your
        sweeper).  Topman is a player on this team as well.  Since his weakness
        is defense and since you have an excellent defense, I'm going to
        actually recommend that you put Topman as a fullback.  This way, he's
        out of the way, and Needleman more than makes up for Topman.  Airman
        works as a fullback or as a halfback.  Toadman is a player you want
        to have as a forward.  Normally I'd recommend putting him at a
        defensive position due to his super shot immunity, but you need all
        the offense you can get.  Geminiman is a good forward.  I recommend
        putting Geminiman as a forward or as a halfback.  As always, Airman 
        serves decently as your other halfback or as a fullback.  You really 
        have to plan with this team; you can do a lot with it, but you can also 
        fail miserably if you don't think things through.  Try to stick with a
        2-2-3, 2-3-2, or sweeper formation to make the most of this team.

        Playing Against
        ---------------

        As I said in the above paragraph, Needleman's team specializes in
        defense.  There's a decent chance that the ball will kept on your side
        of the field if you use a 2-2-3 position.  Your best bet, I think, is
        a 2-3-2 formation.  This way, you can have a formidable offense as well
        as a great defense.

        3-2-2
        -----

        Forward : Toadman, Snakeman, Geminiman
        Halfback: Needleman, Airman
        Fullback: Needleman, Topman
        Goalie  : Needleman

        3-1-3
        -----

        Forward : Toadman, Snakeman
        Halfback: Needleman, Geminiman
        Fullback: Needleman, Airman, Topman
        Goalie  : Needleman

        Sweeper
        -------

        Forward : Toadman, Snakeman
        Halfback: Needleman, Geminiman
        Fullback: Airman, Topman
        Sweeper : Needleman
        Goalie  : Needleman

        2-3-2
        -----

        Forward : Toadman, Snakeman
        Halfback: Needleman, Geminiman, Airman
        Fullback: Needleman, Topman
        Goalie  : Needleman

        2-2-3
        -----

        Forward : Toadman, Snakeman
        Halfback: Needleman, Geminiman
        Fullback: Needleman, Topman, Airman
        Goalie  : Needleman


Dustman
-------

3 Dustman
1 Bomberman
1 Airman
1 Geminiman
1 Topman
1 Toadman

        Playing As
        ----------

        Dustman's team is a better version of Needleman's team.  You've got
        three Dustmen.  Dustman is a great halfback and a great fullback.
        Lacking any other decent candidates, Dustman should also be a goalie.
        Bomberman and Toadman are very well-rounded.  Unlike with Needleman's
        team, however, I recommend putting Toadman as a fullback and Bomberman
        as a forward (simply because this team has slightly more offensive
        power).  Because of this formation, Topman is a good choice for
        forward.  Defense isn't involved in being a forward, so Topman is as
        good a choice as anybody.  This is also because he can be backed up
        by Dustman, Bomberman, and Geminiman, your other forward.  Geminiman
        goes fast enough to be a good forward.  If you want to do something
        funky, have Geminiman as your goalie.  When he gets the ball, have
        Geminiman do a power shot to get the ball down to the other side of the
        field.  Fun stuff.  Anyway, Airman works as a backup halfback and
        fullback.  Because this team focuses on halfback power, use a 2-3-2
        or 3-2-2 formation.

        Playing Against
        ---------------

        This team isn't too bad to play against.  The computer seems to enjoy
        mismatching some positions, so use that to your advantage.  Knock this
        team out with a 2-3-2 formation or with a 3-1-3 formation.  This team
        is well-rounded in both offense and defense, so counter it with your
        own dynamic offense and defense.

        3-2-2
        -----

        Forward : Geminiman, Topman, Bomberman
        Halfback: Dustman, Airman
        Fullback: Dustman, Toadman
        Goalie  : Dustman

        3-1-3
        -----

        Forward : Geminiman, Topman, Bomberman
        Halfback: Dustman
        Fullback: Dustman, Airman, Toadman
        Goalie  : Dustman

        Sweeper
        -------

        Forward : Geminiman, Topman
        Halfback: Dustman, Bomberman
        Fullback: Airman, Toadman
        Sweeper : Dustman
        Goalie  : Dustman

        2-3-2
        -----

        Forward : Geminiman, Topman
        Halfback: Dustman, Bomberman, Airman
        Fullback: Toadman, Dustman
        Goalie  : Dustman

        2-2-3
        -----

        Forward : Geminiman, Topman
        Halfback: Dustman, Bomberman
        Fullback: Airman, Dustman, Toadman
        Goalie  : Dustman

(you can't do anything with the rest of these teams, so I'm not going to show
 you suggested lineups)

Enker
-----

3 Enker
1 Topman
1 Toadman
1 Snakeman
1 Flashman
1 Bubbleman

        Playing Against
        ---------------

        This team's offense is dangerous.  Enker's weakness lies in his
        complete lack of defensive power.  The best thing he's got is
        Bubbleman.  Enker's power shot is very dangerous.    He's got Topman
        (bad defense version of Megaman), Toadman (just like Megaman), Snakeman
        (better tackle), Flashman (just like Topman), and Bubbleman (just like
        Toadman).  What this means for you is that Enker's primary advantages
        lie in his forwards and in his halfbacks.  My recommendation is to use
        Sweeper formation for the first half, and use 2-3-2 or 3-1-3 formation
        for the second half.  If you can keep the ball on Enker's side of the
        field, you'll be fine.

Dr. Wily
--------

3 Wily
1 Bomberman
1 Geminiman
1 Toadman
1 Flashman
1 Iceman

        Playing Against
        ---------------

        Dr. Wily is the one obstacle between you and the winner's circle.  As
        you probably know, Dr. Wily is the best player in the game (the only
        stat that he doesn't have the best of is the kicking stat).  This
        makes Dr. Wily himself a formidable foe.  If the computer has a Wily
        on defense, this match if even harder.  He's got an ideal offense
        with Bomberman, Geminiman, and Iceman.  He's got Toadman and Flashman.
        Flashman is the only weak part of this team.  The best way to face this
        team is to treat it like Enker's: use a Sweeper formation for the first
        half (Wily's power shot is unmatched).  For the second half, use a
        2-3-2 or 3-1-3 formation to counter Wily's great offense and defense.

Protoman
--------

I have never seen his team; I don't think he can beat Wily.

Good luck with the tournament!  If you want me to recommend a team, I'd go with 
Pharaohman's team or with Skullman's team.

0=~=~=~=~=~=~=~0
| 3.05: League |
0=~=~=~=~=~=~=~0

The league is the round-robin version of the tournament.  You face every team 
once.  Unlike the tournament, you do not face Dr. Wily/Enker/Protoman teams.  
In fact, each time has one of those players on them!  On the league chart, GP 
is the number of points scored by the team on the left, and GD is the 
difference in points between the team on the left (of the chart) and the team 
on the top.  Positive scores are good.  On the chart, a red circle means that 
you won the game.  A grey X indicates a loss, and a blue triangle indicates a 
tie.  You recieve one point for a tie and two points for a win.  At the end of 
the season, the team with the most points win.   Here are the teams (again, 
from left to right and top to bottom):

Skullman
--------

3 Skullman
2 Bomberman
2 Flashman
1 Protoman

        Playing As
        ----------

        This team has its strength in its offense.  Skullman and Bomberman are
        the two Megamen for this team (their stats are identical).  Flashman
        is weaker defensively, so he should be put closer to the front lines.
        Protoman is the star of this team, though.  His running points are 7
        higher than everyone else.  For this reason, Protoman should be your
        forward.  Everyone else can be put wherever you want them.  Bomberman
        seems to have greater immunity to power shots than Skullman, so put
        him in goal.  Because of the offensive capabilities of this team, use
        a 3-2-2 or a 2-3-2 formation.

        Playing Against
        ---------------

        Like I said earlier, Skullman's team is lacking in its defense.  Their
        offense is nothing special either, so pummel them with offense of your
        own: 3-2-2 or 2-3-2 formations are in order.  If you keep the ball
        on their side of the field, you'll be doing fine.

        3-2-2
        -----

        Forward : Protoman, Skullman, Flashman
        Halfback: Bomberman, Flashman
        Fullback: Skullman, Skullman
        Goalie  : Bomberman

        3-1-3
        -----

        Forward : Protoman, Skullman, Flashman 
        Halfback: Bomberman
        Fullback: Skullman, Flashman, Skullman
        Goalie  : Bomberman

        Sweeper
        -------

        Forward : Protoman, Skullman
        Halfback: Bomberman, Flashman
        Fullback: Skullman, Flashman
        Sweeper : Skullman
        Goalie  : Bomberman

        2-3-2
        -----

        Forward : Protoman, Skullman
        Halfback: Bomberman, Flashman, Flashman
        Fullback: Skullman, Skullman
        Goalie  : Bomberman

        2-2-3
        -----

        Forward : Protoman, Flashman
        Halfback: Bomberman, Flashman
        Fullback: Skullman, Skullman, Skullman
        Goalie  : Bomberman


Cutman
------

3 Cutman
2 Bubbleman
2 Iceman
1 Enker

        Playing As
        ----------

        This team is another team whose strength lies in their offense.  Cutman
        is another Megaman-esque player, only stronger.  This makes Cutman
        ideal for just about any position.  Enker and Iceman provide a great
        deal of speed, so be sure to utilize them in the forward or halfback
        positions.  As always, Bubbleman is suited for the back side of the
        field.  This team does have more going for it defensively.  3-2-2
        and Sweeper formations seem to work the best here.  If you want,
        play around with the 3-1-3 formation.

        Playing Against
        ---------------

        Cutman's team is well-rounded.  As always, the best way to deal with
        well-roundedness is with a 2-3-2 formation.  You'll want to watch out
        for where they have Cutman.  If Cutman is in the backfield, then
        prepare for a little bit of trouble keeping the ball back there.  Enker
        isn't nearly the threat that Protoman is, so he shouldn't be your main
        concern.  Utilize power shots to get down the field as opposed to
        shooting on the goal with them.

        3-2-2
        -----

        Forward : Cutman, Iceman, Enker
        Halfback: Iceman, Cutman
        Fullback: Bubbleman, Cutman
        Goalie  : Bubbleman

        3-1-3
        -----

        Forward : Cutman, Iceman, Enker
        Halfback: Iceman
        Fullback: Cutman, Bubbleman, Cutman
        Goalie  : Bubbleman

        Sweeper
        -------

        Forward : Cutman, Enker
        Halfback: Cutman, Iceman
        Fullback: Cutman, Iceman
        Sweeper : Bubbleman
        Goalie  : Bubbleman

        2-3-2
        -----

        Forward : Cutman, Enker
        Halfback: Cutman, Iceman, Iceman
        Fullback: Bubbleman, Cutman
        Goalie  : Bubbleman

        2-2-3
        -----

        Forward : Cutman, Enker
        Halfback: Iceman, Iceman
        Fullback: Cutman, Cutman, Bubbleman
        Goalie  : Bubbleman


Woodman
-------

3 Woodman
2 Airman
2 Geminiman
1 Enker

        Playing As
        ----------

        Woodman's is one of those teams that has a superb balance.  Three
        Woodmen make up a perfect backfield.  The problem with Woodman is
        that he is the slowest runner in the game.  Because of his speed
        (or lack thereof), keep Woodman at the back.  While Woodman is an
        effective halfback, you have to hope that he gets to where you need
        him when you need him.  That's not a gamble you want to take.  Keep
        Airman as a halfback or as a fullback.  Geminiman has speed going for
        him.  He's faster than Enker.  You might want to get Geminiman down
        the field, have Enker pass it to Geminiman, and then have Geminiman
        score.  Try to stick with 3-2-2 here; you don't have to worry about
        your defense at all.

        Playing Against
        ---------------

        This team can be pretty tough.  While their obvious strength is in the
        defense, Woodman's team has a speedy offense that'll be down your
        throat before you can say "Leaf me alone."  Combat this by sending
        your offense down their throat with 3-2-2.  On the other hand, if your
        team isn't so strong offensively, then use a 2-2-3 formation to at
        least keep the ball outta your goal.  Don't use Sweeper, though; that
        only leaves you weak in every position.

        3-2-2
        -----

        Forward : Geminiman, Enker, Geminiman
        Halfback: Airman, Airman
        Fullback: Woodman, Woodman
        Goalie  : Woodman

        3-1-3
        -----

        Forward : Geminiman, Enker, Geminiman
        Halfback: Airman
        Fullback: Woodman, Woodman, Airman
        Goalie  : Woodman

        Sweeper
        -------

        Forward : Geminiman, Enker
        Halfback: Geminiman, Airman
        Fullback: Airman, Woodman
        Sweeper : Woodman
        Goalie  : Woodman

        2-3-2
        -----

        Forward : Geminiman, Enker
        Halfback: Geminiman, Airman, Airman
        Fullback: Woodman, Woodman
        Goalie  : Woodman

        2-2-3
        -----

        Forward : Geminiman, Enker
        Halfback: Geminiman, Airman
        Fullback: Woodman, Airman, Woodman
        Goalie  : Woodman


Elecman
-------

3 Elecman
2 Geminiman
2 Snakeman
1 Dr. Wily

        Playing As
        ----------

        You've got the good doctor on your team.  That's a huge asset right
        there.  He's an ideal goalie, but why waste that awesome tackle stat
        as a goalie?  No, Wily's perfect positions are fullback and sweeper.
        The speedy Elecman and Geminiman work wonders for your forward and
        halfback positions, with the well-rounded Snakeman filling in any
        gaps.  This team is a really good team.  Because you've got a speedy
        offense, don't worry about using your power shots to score; you'll be
        at your opponent's goal before they realize what hit them.  Instead,
        use Wily's power shot to get the ball down the field.  You don't have
        a great candidate for goalie, so Dr. Wily is probably going to be your
        unofficial goalie (Snakeman is the best non-Wily candidate).  Use a
        3-1-3 formation to knock your opponents out of the water.

        Playing Against
        ---------------

        This team is a painful experience.  They've got an excellent offense,
        great defensive power, and Dr. Wily.  The computer seems to like to
        have Wily in an offensive position.  I was successful with a 3-2-2
        position, but a 3-1-3 or 2-2-3 position might be safer.  However, in
        this case, I would not recommend going with the Sweeper formation.  You
        weaken too many areas just to take care of Wily.

        3-2-2
        -----

        Forward : Elecman, Snakeman, Geminiman
        Halfback: Geminiman, Elecman
        Fullback: Dr. Wily, Elecman
        Goalie  : Snakeman

        3-1-3
        -----

        Forward : Elecman, Snakeman, Geminiman
        Halfback: Geminiman
        Fullback: Elecman, Dr. Wily, Elecman
        Goalie  : Snakeman

        Sweeper
        -------

        Forward : Elecman, Snakeman
        Halfback: Geminiman, Geminiman
        Fullback: Elecman, Elecman
        Sweeper : Dr. Wily
        Goalie  : Snakeman

        2-3-2
        -----

        Forward : Elecman, Snakeman
        Halfback: Elecman, Geminiman, Geminiman
        Fullback: Dr. Wily, Elecman
        Goalie  : Snakeman

        2-2-3
        -----

        Forward : Elecman, Snakeman
        Halfback: Geminiman, Geminiman
        Fullback: Dr. Wily, Elecman, Elecman
        Goalie  : Snakeman


Megaman
-------

3 Megaman
2 Iceman
2 Bubbleman
1 Protoman

        Playing As
        ----------

        This team is slightly more diverse than the Tournament version of
        Megaman's team.  This team is purely offense.  Bubbleman is the only
        strong defensive player you've got.  Keep Protoman up front.  Megaman
        should take one of every other non-goalie position.  Bubbleman is a
        solid backfield player, and Iceman should fill in the gaps.  Try to
        keep Iceman up front, though.  Use a 3-2-2 position.  There's no point
        in doing 2-2-3 since you don't have anything to help reenforce your
        defense.  Just try to keep the ball on the other side of the field.
        If the ball gets too close for comfort, don't be afraid to power shot
        the ball back down the field.

        Playing Against
        ---------------

        This team has a strong offense and no defense.  If your defensive
        capabilities are good enough, then try a 2-2-3 formation.  2-3-2 is
        definitely the safer formation, though.  Protoman is the only major
        threat on this team.  If you don't let Protoman near the ball, then you
        should be fine.

        3-2-2
        -----

        Forward : Megaman, Protoman, Iceman
        Halfback: Iceman, Megaman
        Fullback: Bubbleman, Megaman
        Goalie  : Bubbleman

        3-1-3
        -----

        Forward : Megaman, Protoman, Iceman
        Halfback: Megaman
        Fullback: Iceman, Bubbleman, Megaman
        Goalie  : Bubbleman

        Sweeper
        -------

        Forward : Megaman, Protoman
        Halfback: Iceman, Megaman
        Fullback: Megaman, Iceman
        Sweeper : Bubbleman
        Goalie  : Bubbleman

        2-3-2
        -----

        Forward : Megaman, Protoman
        Halfback: Iceman, Megaman, Iceman
        Fullback: Megaman, Bubbleman
        Goalie  : Bubbleman

        2-2-3
        -----

        Forward : Megaman, Protoman
        Halfback: Iceman, Megaman
        Fullback: Megaman, Bubbleman, Iceman
        Goalie  : Bubbleman


Pharaohman
----------

3 Pharaohman
2 Toadman
2 Geminiman
1 Enker

        Playing As
        ----------

        This team is pure awesomeness.  Even though it has the weakest of the
        three 'secret' characters, everybody else balances out.  Pharaohman is
        the ultimate halfback.  Because of his tackle/defensive capabilities,
        Pharaohman also serves very well as a goalie and as a fullback.
        Toadman, despite having the same stats as Megaman, is a sight to fear
        down in the defensive zone, so keep him there.  Geminiman and Enker
        are awesome offensive powers, and Geminiman's speed will let him fall
        into the halfback role easily if necesary.  This team works the best
        with the ball in the middle of the field, although the team is dominate
        in the other parts of the field.  Stick with 2-3-2 or 2-2-3 formations.

        Playing Against
        ---------------

        This team is the hardest team in the league.  The ball will not be kept
        on their side of the field for long.  Your halfbacks will probably be
        obsolete.  The best formation to use is the 3-1-3 formation.  This way,
        you can focus on getting the ball to Pharaohman's side of the court
        and stop Pharaohman's approach to your goal.  That's the best way to
        survive.

        3-2-2
        -----

        Forward : Geminiman, Enker, Geminiman
        Halfback: Pharaohman, Toadman
        Fullback: Pharaohman, Toadman
        Goalie  : Pharaohman

        3-1-3
        -----

        Forward : Geminiman, Enker, Geminiman
        Halfback: Pharaohman
        Fullback: Pharaohman, Toadman, Toadman
        Goalie  : Pharaohman

        Sweeper
        -------

        Forward : Geminiman, Enker
        Halfback: Geminiman, Pharaohman
        Fullback: Toadman, Toadman
        Sweeper : Pharaohman
        Goalie  : Pharaohman

        2-3-2
        -----

        Forward : Geminiman, Enker
        Halfback: Geminiman, Pharaohman, Toadman
        Fullback: Pharaohman, Toadman
        Goalie  : Pharaohman

        2-2-3
        -----

        Forward : Geminiman, Enker
        Halfback: Geminiman, Pharaohman
        Fullback: Toadman, Pharaohman, Toadman
        Goalie  : Pharaohman


Fireman
-------

3 Fireman
2 Flashman
2 Bomberman
1 Enker

        Playing As
        ----------

        This team is probalby not the best choice.  It'd be better with Wily or
        Protoman.  Fireman's strength is his tackling skill.  He can also run
        at a decent clip (better than average), so keep that in mind.  Flashman
        is, as always, a liability on defense, so keep him closer to the front.
        Enker should also be in the front.  Bomberman is the average player on
        the team, so stick him in the back (because the front positions are
        taken).  Keep the ball on the other side of the field.  There's no
        telling whether or not your defense can handle certain teams.  If the
        ball gets too close, then use a power shot to get it to the other side
        of the field.  Ideally, if you can get the ball to Enker, he's got a
        great shot at scoring.  Use a 3-2-2 or 3-1-3 formation to deal with
        threats to this team.

        Playing Against
        ---------------

        As I said, Fireman's team is lacking in defense.  Therefore, you should
        be strong in offense.  They don't have a lot of speed, so you do not
        have to worry about trying to beef up your defense.  For this reason,
        the most logical formation is 3-2-2.  2-3-2 might work for you as well.
        The trick is to keep the ball away from Enker.  Enker is your only
        true threat.  Exploit the lack of defense in Fireman, and you should
        have an easy victory.

        3-2-2
        -----

        Forward : Fireman, Flashman, Enker
        Halfback: Flashman, Fireman
        Fullback: Bomberman, Fireman
        Goalie  : Bomberman

        3-1-3
        -----

        Forward : Fireman, Enker, Flashman
        Halfback: Flashman
        Fullback: Bomberman, Fireman, Fireman
        Goalie  : Bomberman

        Sweeper
        -------

        Forward : Fireman, Enker
        Halfback: Flashman, Flashman
        Fullback: Fireman, Fireman
        Sweeper : Bomberman
        Goalie  : Bomberman

        2-3-2
        -----

        Forward : Fireman, Enker
        Halfback: Flashman, Flashman, Fireman
        Fullback: Fireman, Bomberman
        Goalie  : Bomberman

        2-2-3
        -----

        Forward : Fireman, Enker
        Halfback: Flashman, Flashman
        Fullback: Fireman, Fireman, Bomberman
        Goalie  : Bomberman


Needleman
---------

3 Needleman
2 Topman
2 Toadman
1 Protoman

        Playing As
        ----------

        This team is lacking.  I say this just because it has Topman.  Other
        than that, the team isn't bad.  Needleman, like Pharaohman, provides
        all of your defense.  Toadman is a great asset in this field as well.
        Protoman should, as usual, stay near the front.  Because of Topman's
        weak defense, keep him out of the backfield -- always use Topman as a
        forward.  Even if you sacrifice Protoman as a forward.  With Protoman
        and Topman providing an offense and with Needleman and Toadman taking
        care of the backfield, you'd be doing well with a 2-3-2 or 3-1-3
        formation.  Even though the latter weakens your midfield a lot, you
        reenforce the two extreme positions -- and that's what you need to do.
        That said, you could argue that, lacking in any great power on either
        side, beefing up your halfback position is the ideal thing to do.
        If you subscribe to that school of thought, then use the 2-3-2
        formation.  Whatever works best for you.

        Playing Against
        ---------------

        The offense on this team is lacking.  This leaves you with nothing to
        worry about in your backfield, so go ahead and use a 3-2-2 formation to
        wipe the floor with Needleman's team.  The only players to worry about
        are the backfield players, and the computer likes to botch those.

        3-2-2
        -----

        Forward : Topman, Protoman, Topman
        Halfback: Needleman, Toadman
        Fullback: Needleman, Toadman
        Goalie  : Needleman

        3-1-3
        -----

        Forward : Topman, Protoman, Topman
        Halfback: Needleman
        Fullback: Needleman, Toadman, Toadman
        Goalie  : Needleman

        Sweeper
        -------

        Forward : Topman, Topman
        Halfback: Protoman, Needleman
        Fullback: Needleman, Toadman
        Sweeper : Toadman
        Goalie  : Needleman

        2-3-2
        -----

        Forward : Topman, Topman
        Halfback: Protoman, Needleman, Toadman
        Fullback: Needleman, Toadman
        Goalie  : Needleman

        2-2-3
        -----

        Forward : Topman, Topman
        Halfback: Protoman, Needleman
        Fullback: Toadman, Needleman, Toadman
        Goalie  : Needleman


Dustman
-------

3 Dustman
2 Snakeman
2 Airman
1 Dr. Wily

        Playing As
        ----------

        The last team is one with Dr. Wily.  This team has extraordinary
        defense.  Its offense is somewhat lacking, though.  Like Pharaohman,
        Dustman works well in all the backfield positions.  Like I said with
        Elecman's team, there's no point in wasting Dr. Wily in the goalie
        position.  Unlike Elecman's team, because this team lacks in offense,
        I recommend putting the good doctor as a halfback.  The only exception
        to this is when you play Sweeper.  Wily should be your sweeper.
        Snakeman is the team's offensive power, though.  Airman, that slowbie,
        should work from the backfield.  However, in the 3-2-2 position, you
        might want to use Airman as your forward, because your only other
        option is Dustman.  Dustman runs too slow for that job.  With this
        team, try to keep the ball in the middle of the field.  Use a 2-3-2
        or 2-2-3 formation to cruise your way to victory.

        Playing Against
        ---------------

        Like I said, Dustman's team is lacking in offense.  That said, if
        Wily gets onto your side of the field, you're in for a world of hurt.
        The best thing to do is to use a 3-1-3 formation so that all of your
        bases are covered.

        3-2-2
        -----

        Forward : Snakeman, Snakeman, Airman
        Halfback: Dustman, Dr. Wily
        Fullback: Airman, Dustman
        Goalie  : Dustman

        3-1-3
        -----

        Forward : Snakeman, Snakeman
        Halfback: Dr. Wily
        Fullback: Dustman, Airman, Dustman
        Goalie  : Dustman

        Sweeper
        -------

        Forward : Snakeman, Snakeman
        Halfback: Airman, Dustman
        Fullback: Dustman, Airman
        Sweeper : Dr. Wily
        Goalie  : Dustman

        2-3-2
        -----

        Forward : Snakeman, Snakeman
        Halfback: Airman, Dustman, Dr. Wily
        Fullback: Dustman, Airman
        Goalie  : Dustman

        2-2-3
        -----

        Forward : Snakeman, Snakeman
        Halfback: Dr. Wily, Dustman
        Fullback: Airman, Dustman, Airman
        Goalie  : Dustman


Personally, I recommend Needleman, Cutman, and Elecman.  Have fun.

0=~=~=~=~=~=~=~=~=0
| 3.06: Shoot-out |
0=~=~=~=~=~=~=~=~=0

A shoot-out occurs at the end of the game if there's a tie.  This only occurs 
in Capcom Championship, Exhibition, and Tournament (in League, there's a tie 
symbol).  The way it works is thus: five players are chosen at random from each 
team.  These players each get one shot at scoring a goal.  They stand in front 
of the penalty box and shoot.  If they make it, that's one point towards the 
shoot-out score.  Whoever gets the most goals wins.

In Megaman Soccer, it's purely luck.  Any button will shoot the ball when 
you're shooting.  You can shoot the ball (you aim) to the left of the goalie 
(left + a button), straight (a button), or to the right (right + a button).  As 
a goalie, you can block to the left (left + a button), straight (a button), or 
right (right + a button).  Whether or not you succeed in blocking/scoring seems 
to be completely random.  This is really fun against a friend, though.

To relate, it's like the game Look Away in Mario Party 2 for the Nintendo 64.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                IV. Appendices

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~=0
| 4.01: Players |
0=~=~=~=~=~=~=~=0

After debating on how to do this, I decided to present a quick stat chart here 
and in-depth explanations of the players shortly thereafter.  I have also, in 
each character section, provided the character's stats as well as the stats of 
Megaman for the sake of comparison.  I've also taken the liberty of describing 
the power shots and listing the modes of play in which the players are 
available.  In parentheses next to the mode is the requirement to play as the 
character or the team on which the player plays.  Also, just for a quick 
explanation of the stats:

Run: The speed at which the character can run.
Kik: The distance of a kick from this player.
Tac: The higher this stat, the better chances are that a player tackled by the 
     player in question will trip.
Dif: Defense.  The higher this stat is, the better chance that this player can
     survive a power shot.  I also think that the defensive stat determines the
     chances of the player falling when he is tackled.

I'll use the acronyms that the game uses for the sake of continuity.

Stat chart:

 ------------------------------------
|   Player   | Run | Kik | Tac | Dif |
|------------|-----|-----|-----|-----|
| Protoman   |  47 |  62 |  96 | 128 |
| Megaman    |  40 |  62 |  96 | 128 |
| Cutman     |  42 |  62 | 160 |  98 |
| Iceman     |  48 |  62 |  48 |  48 |
| Bomberman  |  40 |  62 |  96 | 128 |
| Fireman    |  42 |  62 | 128 | 112 |
| Elecman    |  43 |  62 |  64 |  96 |
| Airman     |  38 |  62 | 160 |  96 |
| Bubbleman  |  40 |  62 |  96 | 128 |
| Flashman   |  40 |  62 |  96 |  96 |
| Woodman    |  28 |  64 | 224 | 208 |
| Needleman  |  36 |  64 | 128 | 128 |
| Geminiman  |  48 |  62 |  96 |  96 |
| Topman     |  40 |  62 |  96 |  96 |
| Snakeman   |  40 |  62 | 112 | 128 |
| Toadman    |  40 |  62 |  96 | 128 |
| Pharaohman |  34 |  62 | 224 | 160 |
| Dustman    |  36 |  64 |  96 | 176 |
| Skullman   |  40 |  62 |  96 | 128 |
| Enker      |  44 |  62 |  96 | 128 |
| Dr. Wily   |  50 |  62 | 240 | 240 |
 ------------------------------------

Players:

<----------------------------------------------------------------------------->
DRN 000: PROTOMAN

Protoman is Megaman's long-lost brother.  He sports a yellow scarf, a shield, 
and shades.  He dropped the shield to make himself run faster.

Power shot: Charged Proto Buster shot that knocks the enemy straight into the 
            air.  He'll fall back down, shake the shot off after about a 
            second, and then continue.
Available : Exhibition
            Capcom Championship (after defeating him)
            League (Skullman, Megaman, Needleman)
Stats     :

 ---------------------------
| Stat | Protoman | Megaman |
|------|----------|---------|
| Run  |  47      |  40     |
| Kik  |  62      |  62     |
| Tac  |  96      |  96     |
| Dif  | 128      | 128     |
 ---------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 001: MEGAMAN

Megaman is the famous blue bomber that everyone knows and loves.  Everyone 
except Dr. Wily, of course.  Megaman has saved the world countless times, but 
can he see why kids love Cinammon Toast Crunch?

Power shot: Charged Mega Buster shot that knocks the enemy straight into the
            air.  He'll fall back down, shake the shot off after about a
            second, and then continue.
Available : Exhibition
            Capcom Championship (start)
            Tournament (Megaman)
            League (Megaman)
Stats     :

 --------------------------
| Stat | Megaman | Megaman |
|------|---------|---------|
| Run  |  40     |  40     |
| Kik  |  62     |  62     |
| Tac  |  96     |  96     |
| Dif  | 128     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 003: CUTMAN

Cutman was made by both Dr. Light and Dr. Wily.  He was originally a timber 
robot, but now he's out to cut you out of the game!

Power shot: The ball becomes a giant Rolling Cutter than flys in a zig-zag
            pattern and makes the opponent go to pieces over this move.  The
            target will pull himself together after a few seconds.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Cutman)
            League (Cutman)
Stats     : 

 -------------------------
| Stat | Cutman | Megaman |
|------|--------|---------|
| Run  |  42    |  40     |
| Kik  |  62    |  62     |
| Tac  | 160    |  96     |
| Dif  |  98    | 128     |
 -------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 005: ICEMAN

Iceman was an arctic investigation robot.  Due to his small size, Iceman is 
very fast.  He could probably skate if there was an Ice Field.  Think how 
awesome that would be.

Power shot: The ball becomes a giant Ice Slasher that encases the victim in a
            case of ice for about three seconds.
Available : Exhibition
            Tournament (Skullman, Cutman, Elecman, Pharaohman, Fireman, Wily)
            League (Cutman, Megaman)
Stats     :

 -------------------------
| Stat | Iceman | Megaman |
|------|--------|---------|
| Run  |  48    |  40     |
| Kik  |  62    |  62     |
| Tac  |  48    |  96     |
| Dif  |  48    | 128     |
 -------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 006: BOMBERMAN

His name is actually Bombman, but for the sake of continuity, I call him what 
the came calls him.  Bomberman is a robot that demolishes his competition.

Power shot: The ball turns into a Hyper Bomb that blows up the victim.  The
            victim is in the air for a few seconds, drops, stands up, and moves
            along.
Available : Exhibition
            Tournament (Skullman, Elecman, Pharaohman, Fireman, Dustman, Wily)
            League (Skullman, Fireman)
Stats     :

 ----------------------------
| Stat | Bomberman | Megaman |
|------|-----------|---------|
| Run  |  40       |  40     |
| Kik  |  62       |  62     |
| Tac  |  96       |  96     |
| Dif  | 128       | 128     |
 ----------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 007: FIREMAN

Fireman was a garbage disposer robot before he came a HUNK OF BURNIN' EVIL.  
Fireman likes long, romantic walks on coals and a nice oil bath.  He's probably 
the most well-rounded of the Megaman 1 robots.

Power shot: The ball becomes a giant Fire Storm blast that engulfs the victim
            in flames for about two seconds and then drops the poor guy to the
            ground.  A second is required to recover before the victim can get
            up.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Fireman)
            League (Fireman)

 --------------------------
| Stat | Fireman | Megaman |
|------|---------|---------|
| Run  |  42     |  40     |
| Kik  |  62     |  62     |
| Tac  | 128     |  96     |
| Dif  | 112     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 008: ELECMAN

Elecman is a power generator, both literally and offensively.  He can run fast 
and is also my favorite robot master in the series (well, tied with Shadowman).

Power shot: The ball turns into a giant blast of Thunder Beam that, upon
            contact, traps the player in an electric blast that stuns them for
            two seconds, makes them lie on the ground for one second, and then
            get back up.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Elecman)
            League (Elecman)
Stats     :

 --------------------------
| Stat | Elecman | Megaman |
|------|---------|---------|
| Run  |  43     |  40     |
| Kik  |  62     |  62     |
| Tac  |  64     |  96     |
| Dif  |  96     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 010: AIRMAN

Airman wants to blow you away.  He's a big robot with a fan in his middle.

Power shot: The ball turns into a blast of Air Shooter that will send the
            target flying upon contact.
Available : Exhibition
            Tournament (Skullman, Elecman, Fireman, Needleman, Dustman)
            League (Dustman, Woodman)
Stats     :

 --------------------------
| Stat | Airman  | Megaman |
|------|---------|---------|
| Run  |  38     |  40     |
| Kik  |  62     |  62     |
| Tac  | 160     |  96     |
| Dif  |  96     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 011: BUBBLEMAN

Bubbleman is the first underwater robot.  Ever.  And for some reason, this
statistical Megaman lookalike thinks he can play soccer.  He can.  
Interestingly enough, Bubbleman seems to make a better goalie than Woodman and 
Pharaohman, both of whom have higher defensive ratings than Bubbleman.  
Bubbleman seems to be immune to a lot of the power shots, though.

Power shot: A giant Bubble Lead shot is fired.  The victim is encased in a
            giant bubble.  The bubble hovers for two or three seconds before
            popping.
Available : Exhibition
            Tournament (Skullman, Cutman, Elecman, Enker, Pharaohman)
            League (Cutman, Megaman)
Stats     :

 ----------------------------
| Stat | Bubbleman | Megaman |
|------|-----------|---------|
| Run  |  40       |  40     |
| Kik  |  62       |  62     |
| Tac  |  96       |  96     |
| Dif  | 128       | 128     |
 ----------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 014: FLASHMAN

Since Flashman can stop time, you'd think he would put that power to use in the 
soccer game.  He doesn't, so you have no unfair advantages when playing 
alongside Flashman.

Power shot: A solid version of Time Stopper is sent flying at an opponent.  If
            the ball hits an opponent, the opponent will freeze for three
            seconds before reanimating and playing again.
Available : Exhibition
            Tournament (Cutman, Woodman, Pharaohman, Enker, Wily)
            League (Skullman, Fireman)

 ---------------------------
| Stat | Flashman | Megaman |
|------|----------|---------|
| Run  |  40      |  40     |
| Kik  |  62      |  62     |
| Tac  |  96      |  96     |
| Dif  |  96      | 128     |
 ---------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 016: WOODMAN

Wood you?

Woodman is an ideal goalie.  His tackle and defensive ratings are through the 
roof.  The only problem is his susceptibility to power shots.

Power shot: The ball is surrounded by Woodman's Leaf Shield.  Anything that is
            hit by the Leaf Shield is knocked over for one second.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Woodman)
            League (Woodman)
Stats     :

 --------------------------
| Stat | Woodman | Megaman |
|------|---------|---------|
| Run  |  28     |  40     |
| Kik  |  64     |  62     |
| Tac  | 224     |  96     |
| Dif  | 208     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 017: NEEDLEMAN

Needleman has a sharp wit.  While he cannot run very quickly, he can tackle 
very well and has average defense.  His kicking is higher than usual.

Power shot: The ball becomes a NEEDLE BALL.  The effect is the same as Cutman's
            super shot: the opponent is cut to shreds for a few seconds.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Needleman)
            League (Needleman)
Stats     :

 ----------------------------
| Stat | Needleman | Megaman |
|------|-----------|---------|
| Run  |  36       |  40     |
| Kik  |  64       |  62     |
| Tac  | 128       |  96     |
| Dif  | 128       | 128     |
 ----------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 019: GEMINIMAN

Geminiman has the amazing ability to split in two.  Of course, since you can 
only have eight players on the field, this ability doesn't help much.  
Geminiman's speed is above average, but his defense is low.

Power shot: The ball splits in two.  One's a fake.  Get this -- the ball passes
            through all of the players except the goalie.  Handy, eh?  The
            ball CAN pass through the goalie, but Elemental Knight adds that
            the ball will be caught if it's a straight-on shot.
Available : Exhibition
            Tournament (Skullman, Woodman, Fireman, Dustman, Wily)
            League (Woodman, Pharaohman)
Stats     :

 ----------------------------
| Stat | Geminiman | Megaman |
|------|-----------|---------|
| Run  |  48       |  40     |
| Kik  |  62       |  62     |
| Tac  |  96       |  96     |
| Dif  |  96       | 128     |
 ----------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 021: TOPMAN

The underrated robot master.  YOU SPIN ME RIGHT ROUND, BABY, RIGHT ROUND LIKE A 
RECORD BABY, RIGHT ROUND RIGHT ROUND.

Power shot: The ball turns into a top-looking thing that makes the player that
            comes in contact with the top disappear for two seconds.
Available : Exhibition
            Tournament (Woodman, Fireman, Dustman, Needleman)
            League (Needleman)
Stats     :

 -------------------------
| Stat | Topman | Megaman |
|------|--------|---------|
| Run  |  40    |  40     |
| Kik  |  62    |  62     |
| Tac  |  96    |  96     |
| Dif  |  96    | 128     |
 -------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 022: SNAKEMAN

Sssssssnakeman is famous for his Ssssssearch Sssssnakes.  I'll stop.  Snakeman 
is a pretty cool robot master if you ask me.  But you didn't.

Power shot: The ball becomes a Search Snake that slithers towards the goal.
            In mid-air.  It can go right through players!
Available : Exhibition
            Tournament (Cutman, Woodman, Pharaohman, Needleman, Enker)
            League (Elecman, Dustman)
Stats     :

 ---------------------------
| Stat | Snakeman | Megaman |
|------|----------|---------|
| Run  |  40      |  40     |
| Kik  |  62      |  62     |
| Tac  | 112      |  96     |
| Dif  | 128      | 128     |
 ---------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 026: TOADMAN

Toadman looks like a girl.  Despite what his tackle rating says, Toadman seems 
to be a better tackler than Megaman.  At any rate, Toadman is a great halfback.

Power shot: Like Flashman's shot, Toadman's power shot briefly paralyzes the
            enemy.
Available : Exhibition
            Tournament (Cutman, Woodman, Needleman, Dustman, Enker, Wily)
            League (Pharaohman, Needleman)
Stats     :

 --------------------------
| Stat | Toadman | Megaman |
|------|---------|---------|
| Run  |  40     |  40     |
| Kik  |  62     |  62     |
| Tac  |  96     |  96     |
| Dif  | 128     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 028: PHARAOHMAN

Pharaohman is the third-coolest robot master ever.  His Pharaoh Shot rocks.  
Pharaohman is very strong, so his tackling and defensive abilities are through 
the roof.

Power shot: Like Fireman's, Pharaohman's power shot -- Pharaoh Shot -- burns
            the enemy up.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Pharaohman)
            League (Pharaohman)
Stats     :

 -----------------------------
| Stat | Pharaohman | Megaman |
|------|------------|---------|
| Run  |  34        |  40     |
| Kik  |  62        |  62     |
| Tac  | 224        |  96     |
| Dif  | 160        | 128     |
 -----------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 030: DUSTMAN

Dustman is a robot that looks kinda cool and shoots out dust.  I never figured 
out how much that would hurt, but it seems to be the weakness of half the 
fortress bosses in Megaman 4.  Dustman is a great midfielder.

Power shot: Dustman fires the Dust Crusher, which buries the attacked player in
            dust for two seconds.  I hope they don't have allergies...
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Dustman)
            League (Dustman)
Stats     :

 --------------------------
| Stat | Dustman | Megaman |
|------|---------|---------|
| Run  |  36     |  40     |
| Kik  |  64     |  62     |
| Tac  |  96     |  96     |
| Dif  | 176     | 128     |
 --------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
DRN 032: SKULLMAN

You'd think Skullman sucks at soccer.  I mean, he's just a pile of bones, 
right?  Right.  His stats are identical to Megaman's.  It's Skullman's power 
shot that rocks.

Power shot: The ball is surrounded by Skull Barrier.  When the ball hits a
            target, the target is surrounded by Skull Barrier for a few seconds
            while the ball keeps going.
Available : Exhibition
            Capcom Championship (beat him)
            Tournament (Skullman)
            League (Skullman)
Stats     :

 ---------------------------
| Stat | Skullman | Megaman |
|------|----------|---------|
| Run  |  40      |  40     |
| Kik  |  62      |  62     |
| Tac  |  96      |  96     |
| Dif  | 128      | 128     |
 ---------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
RKN 001: ENKER

Enker is one of four robots in the Rockman Killer series of Gameboy fame.  
Enker's power is the Mirror Buster, which absorbs shots and fires them back at 
the shooter.  Enker's got a really cool sword.  The difference between Enker 
and Megaman lies in the speed.

Power shot: A black Mirror Buster shot that is exactly like Megaman's and
            Protoman's power shots.
Available : Exhibition
            Capcom Championship (beat him in Skull Castle)
            Tournament (Cutman, Woodman, Pharaohman, Fireman)
Stats     :

 ------------------------
| Stat | Enker | Megaman |
|------|-------|---------|
| Run  |  44   |  40     |
| Kik  |  62   |  62     |
| Tac  |  96   |  96     |
| Dif  | 128   | 128     |
 ------------------------

<----------------------------------------------------------------------------->

<----------------------------------------------------------------------------->
EGN 001: DR. WILY

Dr. Wily.  Famous for his eyebrow wiggling, this evil genius has built a soccer 
machine that is a nightmare.  Its stats are through the roof.  Wily seems to 
like using power shots on players instead of goalies, though.

Power shot: Like Enker's shot, the ball becomes a really big black electric
            sphere.  This thing will burn up anything in its path.  The only
            robot I've ever seen shake off a power shot from Wily is Bubbleman,
            and that was only once.  When fighting Wily, USE A SWEEPER.
Available : Tournament (Dustman, Elecman)
Stats     :

 ---------------------------
| Stat | Dr. Wily | Megaman |
|------|----------|---------|
| Run  |  50      |  40     |
| Kik  |  62      |  62     |
| Tac  | 240      |  96     |
| Dif  | 240      | 128     |
 ---------------------------

<----------------------------------------------------------------------------->

0=~=~=~=~=~=0
| 4.02: FAQ |
0=~=~=~=~=~=0

1Q: Is it just me, or does Rock look really awesome in the intro?
1A: Yes, yes he does.

--

2Q: Is this the first Megaman game for the SNES?
2A: Yep.

--

3Q: How do I score?
3A: When you start, the best way is power shots.  After that, I recommend
    shooting from the edges of the semi-circle in front of the penalty box.

--

4Q: Dr. Wily is hard!  How do I beat him?
4A: Keep trying.  It's not like beating him gets you anything.

--

5Q: *reads section 4.03*  You're joking.  That can't be the ending.  Is it?
5A: As far as anyone knows, that's all there is to it.

--

6Q: I can't do a power shot!  What am I doing wrong?
6A: Maybe you're out of them.  Also, it seems like the opponent has to possess
    the ball at least once in between your power shots.

Got more questions?  Send 'em in!

0=~=~=~=~=~=~=~0
| 4.03: Ending |
0=~=~=~=~=~=~=~0

The ending is the same for the Capcom Championship, Tournament, and League.  
After you beat Dr. Wily/other final team, you return to the title screen.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 V. Last Words

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 5.01: Copyright Information |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

Megaman Soccer and all characters, stages, items, and other related things are
copyright Capcom.  This guide is copyrighted (c) 2001-2004 to Trace Jackson,
and is the intellectual property of Trace Jackson.  This guide/FAQ/walkthrough
is protected under International Copyright Laws.  Please feel free to put this
anywhere you like, as long as I get credit for it.  And that the guide isn't
for profit.  After all, this is to help the readers!  It should be spread
around!  I WOULD like it if you emailed me asking for permission, but it's not
necesary.  Just realize that the latest updates to this guide can and will
always be found at IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and
Meowthnum1.com(www.meowthnum1.com).

The following are sites that can not use my work. If you see these sites using
any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
have plagiarized myself or others in the past, or simply taken our works
without our prior permission. Since they do not have enough respect for the
authors (or an ignorance of the law), I am expressly forbidding them from using
my work. I will not condone such sites that partake in these actions.

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean's PSX Dimension          http://www.bean.dk/psx/index.htm
   Cheat Code Central            http://www.cheatcc.com
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com

If you want to use any part of this guide for whatever reason, please ask.  I
will probably say yes.

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| 5.02: Revision History |
0=~=~=~=~=~=~=~=~=~=~=~=~0

Version 1.0 (8/5/04)   - I completed this guide!  Booyah!  In sections 3.04 and
                         3.05, I intend to describe some team strategies later
                         on.
Version 2.0 (8/10/04)  - I added Exhibition teams, Tournament and League team
                         strategies, and a music chart.  I also added
                         a shoot-out guide, an FAQ, and a request list.
Version 2.1 (12/18/04) - Because it's "You spin me right round baby, right
                         round like a RECORD" not ratchet.

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| 5.03: Contact Information |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=0

Before emailing me, please make sure that whatever question you have wasn't
addressed here in the guide.  If it's not a question (i.e. input, suggestion,
correction, etc.), please go ahead and email me.  I'm not too picky about
grammar, but if I have no idea what you're saying, I might ask for some
clarification.  I'll take emails in Spanish or English.  Doesn't matter to
me.  No me importa.

I'd appreciate whatever you've got.  Questions (again, as long as it's not
answered here), inputs about ideas that I've raised, suggestions or corrections
for the guide, requests for using parts of the guide, problems in life, jokes
(as bad as some of these are in the guide), praise emails (ha!), or whatever
else is on your mind.

Email: meowthnum1 [at] meowthnum1 [dot] com

I wasn't too bad about doing the spam thing at first.  Now half of my emails
are virus emails.  Just replace the [at] with @ and the [dot] with ..

You could also use AIM.  I'd prefer these be quick questions, but I really
can't stop you from long, involved ones.  To be honest, I prefer emails.  AIM
is still here.  That's TracesWritingAIM.

Also, PLEASE be clear about what guide you're talking about.  It doesn't help 
any of us to ask for help with level one or with Elecman.

Requests: Exhibition teams
          Protoman's Tournament team
          Information on songs 21-24


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| 5.04: Credits |
0=~=~=~=~=~=~=~=0

-animorph1000     - Inspiring me to write this crazy guide.
-bmpsport         - Inspiring me to write this crazy guide.
-Brian Sulpher    - Where would my guides be without this guy?
-Christina Vidal  - Help with some terminology.
-Elemental Knight - Some help and an observation on Geminiman's power shot.
-PSC_Patterson    - Ideas.
-StarFighters86   - Encouragement.
-VGK              - Chit-chat.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 5.05: GOOOOOOOOOOOOOOOOAL! |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0

For my first full-fledged sports game (my other was a rudimentary bowling game 
for the Atari 2600), this was a really fun experience.  I hope I helped you out 
some with this.  If there's anything I can do, let me know!  Have fun shooting!

--Trace Jackson

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