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Version: 2.0 | Updated: 11/05/12

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//version 2.0//						 //updated 12-11-2012//
	            
	             ===================================
		     ========= MEGA MAN SOCCER =========
                     ======== (ROCKMAN'S SOCCER) =======
	             ========= STRATEGY GUIDE ==========
 	             ======= written by NeoChozo =======
                     ====== www.themmnetwork.com/ ======
		     ===================================

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Welcome to the Mega Man Network walkthrough and strategy guide for MEGA
    MAN SOCCER, a side-story game in CAPCOM's original MEGA MAN series that
    features soccer gameplay. This text document covers all of the perti-
    nent information for completing this title. Use the index below as a 
    reference guide, and visit Mega Man Network's MEGA MAN games section 
    for more information on this game as well as information and walk-
    throughs for the other games in the series.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

   == CONTENTS ==
   ==============
   1. Game Information
   2. About This Game
   3. The Story So Far
   4. Mode Explanation
   5. Characters and Stats
   6. Secrets and Tips
   7. Legal

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=======================
== 1. GAME INFORMATION:
=======================
MEGA MAN SOCCER was released only for the Super Nintendo Entertainment System
(SNES). Refer to the setup manual for more detailed information on your indiv-
idual platform.


======================
== 2. ABOUT THIS GAME:
======================
MEGA MAN SOCCER is a bit of an oddity, really. It has no official standing in
the "main timeline", if you will, and for that matter doesn't really follow
any particular kind of story. Dr. Wily takes over a soccer tournament, that's
about it. My guess is Capcom decided to see if Mega Man could expand outside
his typical niche and released a kid-friendly experiment.
Of course, it has been pointed out repeatedly over the years that this game was
not only rushed in development, but it was also rail-roaded through the produc-
tion phase into retail, because the game is still incomplete. There is no real
ending to speak of, not to mention the gameplay issues themselves. The pass-
words for each exhibition match are prohibitively large, some of the "special 
effects" fail to work properly, and as a whole, it just feels very unpolished.
Even with all these issues, it's still an interesting game to play, and to this
day remains something of a collector's item.


=======================
== 3. THE STORY SO FAR:
=======================
In the year 20XX... Mega Man has defeated Dr. Wily and his evil schemes count-
less times. This time, Dr. Wily shows that he in fact belongs in a mental in-
stitution when he takes over a soccer tournament and deploys his Robot Masters
against Mega Man!

... What? That's it.


=======================
== 4. MODE EXPLANATION:
=======================
You have four different modes of play available to you in Mega Man Soccer:
Exhibition, Championship, Tournament, and League. Read below for specifics on
each mode of play available.

  EXHIBITION MODE
  ---------------
  This mode is the actual core of the game. When you choose it, you will start
  out as Mega Man and face off in a typical Stage Select screen against various
  Robot Masters from MEGA MAN to MEGA MAN 4. Choose one and make your rounds 
  through each of them until they have been beaten. By defeating Robot Masters,
  you can add them to your team, and you can use your defeated opponents' spec-
  ial abilities to help in your games, so there is some strategy in how you 
  fight. Consider Wood Man first because he is extremely good in the goalie 
  position (and not so great on the field). Once you have defeated all of your 
  opponents, you will challenge Enker and finally, Dr. Wily. Then you'll reach
  the title screen again. That's right. Somewhat fitting, though, for a game 
  that's not that exciting to begin with.

  CAPCOM CHAMPIONSHIP
  -------------------
  This is more or less a versus mode of sorts. In this mode, you don't have to 
  defeat Robot Masters in order to add them to your lineup. Select from one
  of the five starting formations below:

                                     3-2-2
                                     3-1-3
                                    Sweeper
                                     2-3-2
                                     2-2-3

  These formations are available in other modes as well.

  TOURNAMENT MODE
  ---------------
  This mode consists of Robot VS Robot elimination rounds. You will start with
  the following lineups:

  - FIRE MAN vs. ELEC MAN
  - MEGA MAN vs. PHARAOH MAN
  - WOOD MAN vs. CUT MAN
  - DUST MAN vs. NEEDLE MAN

  The winners of the first two rounds then face each other in the semi-finals,
  and of course, the winners of the semi-finals go on to battle in the Capcom
  Tournament for the tropy cup. Pretty short mode.

  LEAGUE MODE
  -----------
  This mode allows you to play against the other Robot Masters, similar to the
  Exhibition Mode, except it's more season-play oriented. You face the Robot
  Masters and chalk up actual victories as you go through the lineup. The 
  starting lineup includes:
  SKULL MAN
  CUT MAN
  WOOOD MAN
  ELEC MAN
  PHARAOH MAN
  FIRE MAN
  NEEDLE MAN
  DUST MAN
  
  Once you select your opponent, you will begin play.

Keep in mind that no matter what mode you play in, the same gameplay mechan-
ics apply. Don't waste special abilities just to take out an opponent for a
few seconds, spend more time passing the ball so you can confuse your opponent,
and when it comes to shooting for the goal, try to do so from the end points of
the half-circle. This is a good fake maneuver that will usually cause a goalie
to dive and miss the block, allowing you to get a goal.


===========================
== 5. CHARACTERS AND STATS:
===========================
There are a total of 21 characters in the game that you can take control of and
use at various times. Each character has their own strengths and weaknesses, 
as well as their own "special ability" that can be used to either score a goal
or incapacitate another player for a short period. Use your special abilities
by holding R and pressing B. You only get two of these per soccer match though,
so be wise in how you use them. Try to maneuver and pass the ball downfield,
and use your special abilities when you're within sight of the goal. If you
use a special ability and it hits a player, they'll be somewhat incapacitated
for a brief period of time (see below).

  CHARACTERS
  ----------
  1. MEGA MAN
     Special Ability: Ball becomes a charged Mega Buster shot.
     Effect: Your opponent is stunned for 2 seconds.
  2. PROTO MAN
     Special Ability: Ball becomes a charged Proto Strike shot.
     Effect: Your opponent is stunned for 2 seconds.
  3. BOMB MAN
     Special Ability: Ball becomes a speeding Hyper Bomb.
     Effect: Your opponent is thrown into the air.
  4. CUT MAN
     Special Ability: Ball becomes a giant Rolling Cutter.
     Effect: Your opponent is cut into pieces for 2 seconds.
  5. ELEC MAN
     Special Ability: Ball shoots downfield surrounded by electricity.
     Effect: Your opponent will be electrocuted for 2 seconds.
  6. ICE MAN
     Special Ability: Ball becomes a speeding Ice Slasher.
     Effect: Your opponent will be frozen for 2 seconds.
  7. FIRE MAN
     Special Ability: Ball becomes a blazing fireball.
     Effect: Your opponent is set ablaze for 2 seconds; disabled for 1 second.
  8. FLASH MAN
     Special Ability: Ball speeds away surrounded by a blue glow.
     Effect: Your opponent will be disabled for 3 seconds.
  9. BUBBLE MAN
     Special Ability: Ball becomes encased in a Bubble Lead.
     Effect: Your opponent floats away for 2 seconds, then dropped.
 10. WOOD MAN
     Special Ability: Ball becomes surrounded by a Leaf Shield.
     Effect: Your opponent is stunned for 1 second.
 11. AIR MAN
     Special Ability: Ball becomes a large Air Shooter.
     Effect: Your opponent is carried up and away for 3 seconds.
 12. TOP MAN
     Special Ability: Ball becomes a speeding orange tornado.
     Effect: Your opponent is frozen for 2 seconds.
 13. SNAKE MAN
     Special Ability: Ball becomes a Search Snake.
     Effect: The ball searches out the goalie and disables him.
 14. GEMINI MAN
     Special Ability: Ball doubles as it speeds downfield.
     Effect: This cannot hit anyone, but it confuses the goalie.
 15. NEEDLE MAN
     Special Ability: Ball becomes studded with needles.
     Effect: Your opponent is shredded to pieces for 3 seconds.
 16. TOAD MAN
     Special Ability: Ball speeds away surrounded by a green glow.
     Effect: Your opponent will be disabled for 3 seconds.
 17. PHARAOH MAN
     Special Ability: Ball speed away engulfed in fire.
     Effect: Your opponent is set ablaze for 3 seconds.
 18. DUST MAN
     Special Ability: Ball becomes a speeding Dust Crusher.
     Effect: Your opponent is buried in junk for 2 seconds.
 19. SKULL MAN
     Special Ability: Ball is surrounded by a Skull Barrier.
     Effect: Your opponent will be knocked down for 2 seconds.
 20. ENKER
     Special Ability: Ball becomes black electrically-charged sphere.
     Effect: Your opponent will be stunned for 3 seconds.
 21. DR. WILY
     Special Ability: Ball becomes rotating black electrical spheres.
     Effect: Your opponent is stunned for 3 seconds.

  STATISTICS
  ----------
  Each player has a set of statistics that showcase their abilities. Refer to
  the chart below for a basic idea of their starting statistics.

	        ROBOT          RUN     KICK   TACKLE  DEFENSE 
		-----------------------------------------------
		Mega Man 	40 	62 	96 	128 
		Protoman 	47 	62 	96 	128
		Bomb Man 	40 	62 	96 	128
		Cut Man 	42 	62 	160	96 
		Elec Man 	43 	62 	64 	96 
		Ice Man 	48 	62 	48 	48
		Fire Man 	42 	62 	128 	112 
		Flash Man 	40	62 	96 	96 
		Bubble Man 	40 	62 	96 	128 
		Wood Man 	28 	64 	224 	204 
		Air Man 	38 	62 	160	96 
		Top Man 	40 	62 	96 	96 
		Snake Man 	40 	62 	112 	128
		Gemini Man 	48 	62 	96 	96 
		Needle Man 	36 	64 	128 	128
		Toad Man 	40 	62 	96 	128
		Pharaoh Man 	34 	62 	224 	160
		Skull Man 	40 	62 	96 	128  
		Dust Man 	36 	64 	96 	176 
		Skull Man 	40 	62 	96 	128 
		Enker 		44 	62 	96 	128 
		Dr.Wily 	50 	62 	240 	240 


=======================
== 6. SECRETS AND TIPS:
=======================
MEGA MAN SOCCER doesn't have a whole lot in it that fits into this section of
the guide. However, I will try to address a few things that make gameplay a
bit easier.

  1. EASY GOALS
     This doesn't work all the time, but it works more often than not. Beat
     Wood Man and put him in the goalie spot. Pass the ball to him and have him
     use his special ability to sail the ball downfield. MOST of the time, the
     other players will scatter out of the way because its such a high-speed
     move.

  2. OPTIMUM TEAM LAYOUT
     Since by beating other Robot Masters, you can add them to your team, it's
     a good idea to find an optimum team layout. A solid team is the key to 
     easy victory. Use the following idea or expand upon it to create a winning
     team.
     - FORWARDS: Mega Man, Protoman, Enker.
     - HALF BACKS: Pharaoh Man, Fire Man, Air Man.
     - FULL BACKS: Elec Man, Dust Man, Cut Man.
     - GOALIES: Wood Man, Needle Man, Toad Man.

  3. SACRIFICIAL SHOTS
     Since special abilities will sometimes destroy a character for a brief 
     amount of time, and since they usually make it in the goal about 80% of
     the time, a good technique to use is to have one of your characters close
     to the ball dive in front if your opponent uses a special ability. This
     way your goalie isn't disabled, and you can recover the ball.


============
== 7. LEGAL:
============
This walkthrough must always be shown in full form, unaltered, with credit giv-
en to the author, and a link to Mega Man Network (http://www.themmnetwork.com/)
must be provided. You are free to use this for personal use, but if you wish
to host it on another website, you must e-mail me first with a request for per-
mission. Copyright (C) 2012 Timothy Jones (NeoChozo). Some rights reserved.
All rights, including the copyrights of game, scenario, music and program are 
Copyright (C) Capcom Co., Ltd.
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