In the Robot Museum stage of the game, you will be able to see some of Dr. Wily's old robots in the background. Some examples include Fire Man, Snake Man, Flame Man, and Pharaoh Man.
MegaMan 7 marks the introduction of the "shopping" concept in MegaMan games. Previously, to get extra equipment or weaponry or the like, you would have to find it yourself. Now you can sometimes buy new things in exchange for bolts at Auto's shop.
This MegaMan game sees the introduction of Bass and his robo-canine friend in Treble, Dr. Wily's parallelism to MegaMan and Rush. It is a rivalry that would continue throughout several games in the series, such as the Japan-only title Rockman & Forte (MegaMan & Bass). Bass and Treble were even named for similar reasons as MegaMan and Roll: "bass" and "treble" are the musical clefts in musical terminology whereas Rockman (MegaMan in Japan) and Roll were named for "Rock and Roll".
In previous MegaMan games, all 8 (or, in the case of the first game, 6) Robot Masters were available to be beaten at one time. MegaMan 7 is the first (and would not be the last) deviation from this system, where you now have to beat a preset four to unlock the other four.
MegaMan 7 shows a deviation from the norm of the previous six games when it comes to the introduction of new weaponry. Normally, the games have shown how a weapon works by example. However, in this game MegaMan will ask Dr. Light a question, in which he explains what the weapon does (just wanting to be sure) and Dr. Light elaborates upon it with a secondary function or use.
Dr. Wily: Ok. I give up. Sorry for all the trouble. I'll go quietly...
MegaMan: (charges up Buster) I don't trust you Wily! I'm gonna do what I should have done years ago!!
Dr. Wily: You forget, MegaMan. Robots cannot harm humans...
MegaMan: I am more than a robot!! Die Wily!!
Bass: Why...? Why can't I destroy him??
Got Some Trivia?
You can submit your own trivia, quotes, or connections for this game to share them with our users.