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Guide and Walkthrough by Iron Knuckle

Version: 5.5 | Updated: 11/04/2018

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 Game:           Lufia 2: Rise of the Sinistrals
 Platform:       Super NES
 Version:        5.5
 Last updated:   04 November 2018
 Written by:     Iron Knuckle
 Type:           Walkthrough/FAQ
 GameFAQ Status: 100%

Table of Contents

Version updates


  Dungeon elements
  Sub screen options menu
  Qualities (statistics)
  Battle system
    Battle options
    Battle methods
    Important word on combining elemental attacks

Main Characters
Other important people
  Arek - The Absolute
  Camu and Idura

Game modes



   1. The request of the old man
   2. Monsters in the cave to Sundletan
   3. Earthquakes in Sundletan
    -Capsule monster: Jelze
   4. The coronation of the king
   5. Abel and the key
   6. Camu kidnaps Hilda
   7. The legend of the Ruby apple
    -Capsule monster: Blaze 
   8. The king's treasure sword
   9. Gordovan destroyed by whom?
    9.1. Gades... the invincible?
  10. Bridge to Bound Kingdom
  11. The prince's ego
    -Capsule monster: Flash
  12. Evil threats
   12.1. Defeat the Sinistral!
   12.2. Last Revenge
   12.3. All's well that ends well?
  13. Idura is back
   13.1. Reunion with Guy and Dekar
  14. Jyad the shipbuilder

  Sub-quest 1: The Ancient Cave

  15. A mysterious melody
    -Capsule monster: Gusto
  16. Idura finally defeated
   16.1. The demise of the almighty Dekar
  17. Boat for sale
  18. The Priphea flower
    -Capsule monster: Sully

  Bonus: The 'Markao' Casino on Forfeit Island

  19. The ruby icon
    -Capsule monster: Darbi
  20. The stone of princess Jerit
   20.1. Meet Amon - Master of chaos
  21. Amon destroys Agurio
  22. Transforming Excerion into a submarine
  23. Milka's mother is gone
    -Capsule monster: Zeppy

  Sub-quest 2: The Egg Dragon's eggs

  24. Investigating the shrine of vengeance
  25. The test of Iris
  26. The elder of Chaed
   26.1 The world's most difficult trick
  27. The mermaid queen and her daughter Piara
   27.1. The Dual blade
   27.2. Daos - Master of Terror, leader of the Sinistrals
  28. Engine needed
  29. The sealed towers
  30. Repairing Excerion

  Final. Daos' shrine

Appendix A:
 Capsule monsters
  1. The 7 elements
      Jelze - Neutral
      Blaze - Fire
      Flash - Light
      Gusto - Wind
      Sully - Earth
      Darbi - Shadow
      Zeppy - Water
  2. Statistic comparisons
  3. Feeding guidelines

Appendix B:
 Chart tables
  1. Items
        I. Potions
       II. Attack items
      III. Miscellaneous
       IV. Scenario objects and keys
  2. Weapons
        I. Swords
       II. Axes
      III. Rods and Staffs
       IV. Whips
        V. Spear and Javelins
       VI. Tools and Wrenches
      VII. Bows
  3. Armor
        I. Body
       II. Shields
      III. Hats and Helmets
  4. Rings
  5. Rocks and Jewels
  6. Spells
  7. IP attack list
  8. Shop list
  9. Experience Chart

Appendix C: 
 Defeat the three most difficult bosses
  1. Gades - the first confrontation
  2. The Master Jelly
     A. Cheap Strategy
     B. Realistic Strategy
  3. The Egg Dragon
     A. Cheap Strategy
     B. Realistic Strategy

Appendix D:
 The Ancient cave

Appendix E:
 Monster chart list
  -Main enemies

Appendix F:
  Japanese vs. US/AUS/EUR Differences and Changes
   1. Weapons, armors and items
   2. Enemies
   3. Capsule Monsters
   4. Visual Changes
  PAR Codes



E-mail, Questions and Contributions

Unfinished Business

Spelling and Grammar errors

Version updates:

Version 0.01
 22 January 2001: I decided to make a walkthrough for this game on paper, very 
small introduction.

Version 0.8
 25 January 2001: After almost four days of typing and playing the game again, 
I got all the way up to Dragon Mountain. I've also added titles for each 

Version 1.0
 26 January 2001: Finished the game in walkthrough. (Not completed though, 
sealed towers are not yet covered) Started on Appendix B, this is almost 

Version 1.4
 28 January 2001: Decided to add prices to Appendix B as well. Started on 
appendix A: the capsule monsters, and C: The best way to beat the three 
hardest bosses. Added small story and put in the two sub-quests and bonus 
(casino) sections in the walkthrough as well.

Version 1.6
 31 January 2001: Almost completed the lists of items, started on Appendix D: 
The ancient ave, and Appendix F as well: Bugs, glitches and other stuff. Added 
small section called: "game controls".

Version 1.75
 1 February 2001: Added some parts to the controls section. Added 9999 (max) 
Damage and "heal enemies to death" to bugs, glitches and stuff. I included a 
small expansion on the Capsule Monsters as well. Used spelling check and 
grammar correction, corrected a huge lot of errors and also placed info on 
"harvesting" enemies in Appendix D: the ancient cave.

Version 1.8
 2 February 2001: Added evolution section to capsule monsters. Made start on 
Appendix E: Dropped items.

Version 1.95
 3 February 2001: Extended Appendix D: The ancient cave, with a huge update. I 
made a small ASCII drawing at the top of the FAQ/walkthrough. After fighting 
some monsters yesterday evening I found some new dropped items, and they are 
added to Appendix E. ( I have put the monsters now in alphabetical order )

Version 2.1
 4 February 2001: Added IP's to the weapon, armor, rings and jewel lists. Made 
a small paragraph about the main characters. Also made a list of IP attacks 
and the percentage needed to perform the attack. Will this FAQ ever end?

Version 2.3
 7 February 2001: Added most of the special attacks of the capsule monsters. 
Completed the IP table, and started & finished the shopping list table. Fixed 
some minor details like correcting the spelling of the word Parcelyte with an 
'A' instead of a 'E'.

Version 2.35
 11 February 2001: I've read the entire walkthrough again, and corrected some 
errors that I missed earlier on. Also worked on the special attacks list of 
the capsule monsters.

Version 2.4
 12 February 2001: Added special chart tables at the end of each list for the 
items that can only be found in the red chests of the ancient cave.

Version 2.5
 16 February 2001: Fixed some more errors and minor details, made an ASCII 
drawing to explain the last stage of "the world's most difficult trick". Added 
Zeppy's Bubble blast and Diving claw attacks to the capsule monster chart.

Version 2.8
 19 February 2001: Finally completed the Sealed towers, and the bush puzzle of 
Dragon Mountain in the walkthrough. Also added the dropped item of Stinger; 
this one took me quite a while to find out.

Version 2.85
 21 February 2001: Added a brief explanation about the battle system, as well 
as adding "death" to the diseases section. I think my FAQ/Walkthrough has 
become quite complete by now, and with the typing of these lines I've broken 
the 400-kilobyte barrier in this Microsoft Word version. ^_^

Version 2.9
 10 March 2001: Worked a bit on the layout to make the walkthrough easier to 
read and easier to find a specific part. Also added Gusto's Air attack and 
Sully's Tackle to the capsule monster chart.

Version 3.0: 
 16 March 2001: Added my e-mail address to this walkthrough, and some minor 

Version 3.2:
   [first Released version]
 19 March 2001: Added more details to Bonus: Casino on Forfeit island, 
explained basic rules of most of the casino games. Except for the stud poker 
and the flower slot machine, because they make no sense to me.

Version 3.3:
 22 March 2001: The walkthrough is finally on-line, but I have still found 
errors. Also added "Spelling, grammar and typing errors" as well as 
"unfinished business" at the end of the walkthrough. Thanks to Joel Holcombe I 
was able to tell the two clowns (bosses) of the treasure sword shrine apart.

Version 3.5:
 27 March 2001: Expanded Appendix F with rumors. With the aid of Miguel 
Aboytes I've added the rumor about using the 10 Iris treasures to open the 
door near the third mystic stone, also placed a new tip on beating the master. 
(Ancient Jelly) Thanks to Kevin Fanning I know what IP stands for; Item 
points, this is added to Qualities section. It turns out to be that IP can 
also mean Ikari Points. Appendix B: Changed the question marks into N/A at the 
value column of the red chest items of the ancient cave, since you can't 
sell/buy these items. Added the dropped items of the Silver dragon and Orky. 
Thanks to Rubyheart for huge amount of things he added, they are listed at the 
end in the "Credits" section.

Version 3.6:
 16 April 2001: Another update on this gamefaq. The geographical location of 
the unicorn was added to the dropped items section, thanks to Thomas Vickrey. 
In the same part I've added lots of new enemies and their dropped items. "Iron 
Kick" description was included at the Name Glitches part of Appendix F. Some 
challenges were added as well to the stuff section.

Version 3.7:
 6 May 2001: Celes Destiny helped me by correcting some errors I made in the 
chart tables, and confirmed the gold eye as a dropped item of the gold dragon. 
Added some new glitches like "brought 99 dragon eggs" and "defeated egg dragon 
99 times". Some minor things fixed as well. Card_Shark gave info some on the 
casino's blackjack, and Bahamut for an tactic that allows you to defeat Gades 
on any level.

Version 3.9:
 6 June 2001: A huge update; Got some info on the casino games, corrected some 
of the glitches for they were inaccurate. The world's most difficult trick 
walkthrough was added. Also added a chart list for every monster in the game. 
Since this made the 'dropped items' section useless, I changed it into 
'Monster list'.

Version 4.0:
 16 August 2001: A huge spelling check, some poker hands are described, an 
easy way to get the ancient key, and a hidden pot in North cave of Alunze were 
added. Well, then this means that the "stud poker" game is all there is left 
to be completed.

Version 4.1:
 12 April 2002: Yes, I'm still alive. Even though there is not much altered in 
this version I did add some things like the solution to the rumor of the Iris 
treasures, I received a mail from Dang Nguyen who got a mail from Natsume 
themselves. So this means that there is one rumor less in the world. Also a 
new section called FAQ was added to Appendix F, it holds the most commonly 
asked questions that I have received.

Version 4.3:
 4 April 2003: Yep an update... only half a year later than expected, though. 
This is probably on of the last time I will update this FAQ, some small 
modifications have been made. Added some new tricks by Phoenix1911 (Check his 
FAQ on Lufia 2 as well, it looks very good), 9inchNEL, and Bliz122122. Thanks 
to all of you.

Version 4.4:
 25 September 2003: I've been working on the Enemy Chart table again, added 
some extra attacks. In chart tables I added an extra section for the 
Experience Charts of both Party members and Capsule Monsters.

Version 4.4a:
 06 December 2003: I only added Mercury Spirit to list of sites where this FAQ 
should be available, with thanks to Midian. 

Version 5.0:
 1 January 2005: At first I didn't think I would do another update on this 
walkthrough, but a massive amount (and that is still weakly expressed) of new 
information has been discovered by Relnqshd mostly regarding the chart tables. 
All his info is now added to the FAQ and also updated the Experience Chart. 
See the credits list, for all of his contributions up to now. Also a lot of 
newly found glitches have been added to list at the bottom.
 Finally I included some differences between the Japanese and the other 
(US/EUR/AUS) games. They can be found below the glitches section. One of the 
changes is that the Casino is filled with women dressed up as bunnies in the 
Japanese version of the Game and also some puzzles were modified.
 Also a new Strategy (it's actually an exploited glitch) was created to defeat 
the Egg Dragon in 1 round! Finally I had to remove the Mercury Spirit since it 
turned out to be that Midian didn't have time for his site anymore.
 Final remark is that I also added two additional translations from the PAL 
version of the game: Deadly Sword -> Lethal Sword, Follower -> Henohman (with 
typo). My guess is that both American translations were changed to prevent an 
ambiguity with the other Deadly Sword and Follower respectively.

Version 5.1:
 4 May 2005: 
1. Updated the Walkthrough and added a description for the Japanese version
    of the Treasure Sword Shrine Puzzle, since I did receive some mails about
2. I added several other glitches to the 'glitches' section in Appendix F as
    well. One of them is contributed by Matt Yanak, who told me about his 
    discovery about the sprite glitch in Alunze Basement.
3. Corrected some mistakes in the Walkthrough that Relnqshd pointed out to me
    and added some information he gave about the Blackjack game.
4. Moreover I added some extra data on the characters initial statistics and
5. I added a strategy that makes it easier to feed a Capsule
    Monster; see the 'Feeding' section in Appendix A for more details. Thanks
    to Laura Strange for the information.
6. Many Lufia Players don't seem to know that certain effects cannot be
    combined, so I added a small section on elemental attacks in the
    'Battle System' Section and again in Appendix D: Ancient Cave.
7. Finally ZeroAnt mentioned to me that I never ever mention Arek a single
    time! I wasn't aware of this (Arek only seems to appear at the
    introduction of the game) so I added a description of him in the Important

Version 5.2:
 12 July 2006: Added some information about skipping the rerun Dankirk north 
dungeon, when you need to go to Gratze. Fixed some Japanese translation 
errors. Also including the quirk which allows you to get more that 999 for HP 
and MP.

Version 5.3:
 22 March 2009: Thank you all for continue sending your mail containing 
corrections, additions, etc. Yep, I'm still updating this FAQ. And this time 
round I've also added the infamous level 0 glitch. 

Version 5.31:
 8 August 2010: Another minor update. Added the attacks for Kraken in the 
monster list. Also included some more PAR codes on the courtesy of Drachen 
Kiraa. He also found that I missed the Rage Knife in the item list and a 
several other minor errors. Thanks for the feedback!

Version 5.4:
 4 November 2018: After a long hiatus decided to update the document with
some mails that were received in between. This update is mostly corrections
found by Artemis.


Here are some of the most commonly asked questions:

Q: Which Capsule monster is the best?
A: If you ask me I would choose Blaze in a regular game, because he's great in
   short battles as long as he doesn't get hit. For the Ancient Cave I thought
   that Flash and his healing abilities would be great, but I came to the
   conclusion that he is too weak to be of any real use since he healing is
   entirely random. So I guess I have to go with Blaze, Darbi or Gusto.
   Darbi's Instant Attacks will work miracles against many enemies and Gusto
   is a very fast CM that can also cancel out attacks making him last longer 
   in battle.

Q: How do I get my Capsule Monster to transform into M(aster) level?
A: This is most commonly asked about Blaze, since he needs the fruit when he's
   'Not Hungry' on level 3. So he has to evolve to level 4, but you can change
   your capsule monster's level. By choosing CHANGE this way you select him on
   level 3, and then you feed him the Charm Fruit. This also applies to the
   other capsule monsters.

Q: Shoulder button?!? What is it? Can you eat it???
A: I've been receiving loads of questions about the second block puzzle of
   Treasure Sword Shrine. Most people haven't figured out that you need the 
   shoulder button in order to turn around, while remaining on the same tile.
   When playing on an emulator check the configuration of you keypad, here you
   will see key numbers that correspond with the L & R buttons.

Q: A boss is not there at the top of a tower / end of a dungeon. How can this
   be? Is it a glitch?
A: Sometimes a boss will only appear after you met a certain person, or
   triggered an important event. Camu for instance won't appear in Tanbel East
   tower, if you didn't meet him in Tanbel. So always go to every village and 
   try to talk to at least the king or an other important person.

Q: Is Lufia 2 a prequel to Lufia?
A: Yes, the events in Lufia 2 took place before Lufia 1. So to say in Lufia 1
   you start at Daos' Shrine where Maxim and the others defeat the Sinistrals,
   after this event the game goes on 50 years in the future. Also take note
   that in "Lufia - Fortress of Doom" Daos is "Master of Chaos" and Amon is
   "Master of Terror", for some reason this was changed in "Lufia 2 - Rise of
   the Sinistrals".

Q: The Underwater Shrine and the Last Field of the Ancient Cave are screwed
   up. How can this be?
A: A little bug in the game is the cause of this, it was fixed in the European
   and Australian version though. From what I can tell it is not hard to get
   the top of both structures, just keep walking up and in case of the
   Underwater Shrine you need to take three steps to the left or right when
   you get stuck to get up. 

Q: How can I revive a dead character, when I don't have regain or miracle?
A: A character can always be brought back to life by a priest, it is next to
   the option Save, when you talk to him.

Q: Who is this 'Arek' person that you can see in the Introduction?
A: That be a good question. I myself am not even entirely sure what his
   motivations are, also since he only appear near the start of the game not 
   much is known about Arek, he even hides his face behind an iron mask so no 
   one knows for sure. You can check the "Important People" section below from
   a little more information.

Q: Will this FAQ ever be complete?
A: Not sure, I'm trying to put everything about this game in here. But I doubt
   that I will ever be able to make it fully complete. So this might as well
   be the last update for a long while.

Q: How can I effectively raise money early on in the game?
A: The Deadly swords (Lethal Swords for the aussies) in the Northern Labyrinth
   regularly drop swords with the same name. If you sell them cursed they net
   you 10,000 gold which is a big deal during that period in the game.



Here is a simple description of how the buttons are used on the SNES-

D-pad; used to move Maxim in one direction on the map, village or dungeon. 
Also used to move cursor in item lists, command lists.

Start; used to start game or verify name.

Select; used to switch between time & gold / capsule monster's requested food 
in main menu. In dungeons used to make the special skill ring appear, this 
allows you to select arrow, hammer, restart, etc.

Top L button; you can use the top L button in a battle to choose a standard 
attack for the first enemy quickly. In a dungeon you can use it to use a 
special skill. Use it in sub-screens to move the menu faster upwards.

Top R button; use this in combat to attack multiple enemies, if the 
attack/weapon/spell can be used on more than one character/enemy. Use in a 
dungeon to turn in a direction without having to make a step or move. Use in 
sub-screens to move the menu faster down/upwards.

Y-button; use this to use the skill you currently have equipped. (Special 
skills can only be used in dungeons)

X-button; with this you can make the menu visible. If you press X while 
selecting an item you will get info about that item.

B-button; usually used to cancel a command or attack. Use in shop menus to 
return to back to the play screen. Swing your sword to cut bushes inside a 

A-button; use it to confirm an attack or command. Also used to talk to people 
in villages, open chests and pick up items.

Dungeon elements

These elements can only be found in dungeons and are usually used and needed 
to solve puzzles. I've only noted the most commonly used elements meaning that 
this list isn't fully complete.

Switches, Levers and Buttons:
 They open doors, lower ladders or make bridges appear. When standing next to 
the switch press "A" to pull or push switches and levers. In some cases you 
need a special skill to reach it. Walking over them usually activates a 

Small objects: 
 Sometimes you have to grab and lift something like a box, pot or vase. Most 
of the time you will have to use it to do something like opening a door or 
putting it on a switch. Stand next to the item to lift it with "A".

Moving blocks and pillars: 
 Stand next to the block or pillar and walk against it while pushing "A" to 
move it. Sometimes you can only proceed when you moved a block or pillar a 
particular square/tile. Note: blocks and pillars can only be pushed not 
pulled. So once they're cornered they are useless. If you're stuck or can't 
get any further use the "reset" spell to start over again and place everything 
back into its original position.

 In almost every dungeon you will have to collect the key to reach the boss. 
By collecting the key of the dungeon you can open the other type, you know, 
the "bigger-looking-reinforced-colored-with-a-lock-in-the-middle" doors. They 
are usually hidden in a special blue chest.

 In some dungeons you will find these white looking tables up against the 
wall. These are hint-tiles; if you read them when standing in front of them 
with "A" you can get a clue to help solve difficult puzzles.

Grass patches and bushes:
 Most of the time they block your way; so remove them with your sword by 
pressing "B", or use a fire arrow on them. They can also be part of a puzzle, 
when you're expected to do something else than normal.

Weakened walls / Damaged Floor tiles:
 Weakened walls can be found many dungeons. If a wall looks darker or shows 
breaches it can usually be destroyed with an explosion of the Bomb or a hit 
with the Hammer. Damaged floor tiles are often used to fall down one floor, if 
there are no stairs nearby. How to use: Just walk over the tile to fall 
through it.

 Some rocks can't be blown up and need to be pulverized with the hammer. Nuff 

Horse Statues / Blowers: 
 These can be found in the dungeons of the mountain of no return and the Tower 
of sacrifice respectively. There are two big differences between them:
1. It is not possible to walk past the front of a Horse statue, that is the 
line in which their mystical wind blows. Normal blowers can be passed, when 
you are walking against the wall opposite of them.
2. Horse statues can be moved and regular blowers not.

Sub screen options menu

You can get to the main (options) menu by pressing X in a dungeon, on board of 
Excerion (boat and sub) or in a village. Here you will find the following 

|                                 |
|  Team member 1  Team member 2   |
|                                 |
|  Team member 3  Team member 4   |
|   _ _ _ _ _ _ _ _ _ _ _ _ _ _   |
|  |                           |  |
|  |  >ITEM       STATUS       |  |
|  |   SPELL      EXCHANGE     |  |
|  |   CAPSULE    CONFIG       |  |
|  |   EQUIP      SCENARIO     |  |
|  |_ _ _ _ _ _ _ _ _ _ _ _ _ _|  |
|            |                 |  |
|            | time / gold     |  |
|            | capsule / eat   |  |
|            |_ _ _ _ _ _ _ _ _|  |

Use 'Select' to switch between:
           Time & Gold                
           CM's name & Requested food

 Open the full list of items you have in your inventory, except for the 
weapons and armors that have been equipped. In this screen you can use potions 
to heal your characters. Once you have bought a Sonar you can use it to check 
the number of chests in a dungeon as well. You can sort and/or dump items as 
well to create order in the assortment. If you want to examine an item, select 
in with "A", then press "X" to see the details of that particular item.

 You see the qualities of a party member as well as the currently selected 
equipment. Use R and L to switch between allies, you can also see the 
percentage of IP a character has.

 Here you can change the position of your party members. I haven't found any 
use for it, but it seems to be that people in the back sustain a little (I 
think) less damage than the ones at the front. Also people in the front line 
can deal more damage with the same attack. It only makes a difference in which 
order they attack if they have the same AGL. When the characters have the same 
AGL then the character in the front attacks first.

You can check your capsule monsters and their statistics. Their type, class 
and special attacks are listed here as well. When you select FEED you can feed 
them with your older weapons to make them evolve to a higher class. Their 
names can be changed as well, if you like to call them different. Use CHANGE 
to change between classes and types of capsule monsters.

In the configuration you can set:
 -Text speed; slow, medium and fast.
 -Battle cursor; Delete or Remember.
   When you choose 'remember' the cursor of a spell or IP you last selected is
   still in that position in the next round or next battle.
 -Status cursor; Delete or remember.
   When you choose remember it means that the last selected item or spell that
   you used in the options menu will be selected the next time.
   Change sound from Stereo to Mono.

In this sub screen you can set the weapons and armor for each ally. This way 
you can equip someone with a weapon or armor you just found.

Here you will find all the keys and items important to the storyline (such as 
the ruby apple) of the game that you have collected so far.

Qualities (Statistics)

A lot of people don't seem to know what the statistics of a character are used 
for exactly, especially when you're talking about INT, GUT, MGR and most 
importantly AGL. So I decided to include the meaning of all these qualities:

HP - Health/Hit points, simply means how much damage a character can take 
before he/she is defeated.

MP - Magic points, if members of your party are able to use magic, then it's 
important to keep an eye on their MP. If the MP is less than the cost of a 
spell they simply can't cast the spell.

STR - Strength, number displayed shows how strong that character is, the 
higher the number the more damage they can cause and the less they take. 
Strength can be split up in two other categories: ATP; attack power and DFP; 
defensive power.

AGL - Agility, if a person's AGL is higher than that of his enemy your 
character will have the first strike/attack. Therefore a slow party gets hit 
more often than a fast party. Red cores for instance have an AGL of 200.

INT - Intelligence, this is only important if the character can use magic and 
some types of IP, the higher the intelligence the more damage a spell will 
cause. INT also has a small effect on the growth of your MP.

GUT - Guts, the higher the number the faster your IP bar will grow. This will 
allow you to use IP attacks more often. For capsule monsters it has an extra 
meaning: the higher the amount of guts the longer they will stay in battles 
even if they get hit. GUT is the only stat that doesn't go any higher than 

MGR - Magic resistance, a person with a high MGR will be damaged less by spell 
than a person with low MGR. MGR is the only stat that can't be increased with 
the aid of potions.

EXP - Experience, defeated enemies give you Exp. The more battles you win the 
faster you will level up and the higher your statistics will reach, thus 
making you stronger in the oncoming battles.

IP - Item/Ikari Points, when you get hit by your enemies your IP bar will grow 
a bit, if your IP percentage is high enough you can perform special attacks. 
The attack will unleash the power sealed inside the item, these special 
attacks can do huge amounts of damage against your enemies when chosen 


During a battle you can get hit by your enemies, and sometimes one of the 
following diseases can be placed on your characters. I've noted all of the 
diseases and some (if not all) of the possible cures and remedies.

- - - -
- - - -
If a character is poisoned you will notice it by the text balloon with black 
Jolly Roger in it. Each round some HP will be taken from your character's 
health. Unlike the other diseases it isn't cured at the end of a battle. 
Possible cures:
-Antidote        An item/IP that can be used to cure a poisoned character.
-Poison spell    It does not always work but usually it does the trick.
-Die and revive  This way poison is also cured, but this is not advised. Since
                 you will need to revive again.
-Priest          Go to a church and ask the spiritual to cure you.

- - -
- - -
If a character starts to sleep, he/she won't be able to fight. It's marked by 
the text balloon with Zz. in it. At the end of a battle all characters will 
automatically wake up and gain experience. 
Possible cures:
-Awake           Item that always wakes up 1 ally.
-Awaken spell    This is not 100% effective, but most of the time it has the
                 right effect.
-Getting hit     Sometimes when the sleeping character gets hit he/she will
                 wake up again.
-Get hit by you  If you attack your own party members they always awaken!
-Reawaken /      These two IPs can cure sleep
-Luck            With a little luck your ally will wake up on his/her own.
-Die and revive  After they are revived they won't be sleeping anymore. That
                 makes sense.
-End of battle   A person will automatically wake up after battle is finished.

- - - - -
- - - - -
A character can't move if he/she is paralyzed and therefore cannot attack. It 
has actually the same effect as Sleep and can be cured.
Possible cures:
-Mystery pin     This item will allow a character to move again.
-Luck            Sometimes your ally will regain on its own.
-Getting hit     If you get the paralyzed character gets hit he might be able
                 to move again.
-Die and revive  As with the other diseases it is a way of curing paralyses,
                 but not advised.
-Paralysis Cure  an IP that can be used to heal this status
-End of battle   If a battle is over, paralysis will be instantly cured.

- - - - -
- - - - -
This disease is I think the worst of all. It's marked by a text balloon with a 
question mark. If this happens, you will lose control over that ally and 
he/she will attack someone completely random. (even him/her self) this can be 
very annoying, if you don't have the item to stop confusion.
Possible cures:
-Shriek          This item will bring the ally back to his senses.
-Getting hit     As with sleep it can sometimes be cured by an enemy attack.
-Get hit by you  If you attack your own party members they always awaken!
-Luck            If you have any luck, your character will regain on its own.
-End of battle   After the battle is over, it will be cured as well.
-Die and revive  It always works, but dead people are a useless if you don't
                 revive them.

- - - -
- - - -
This disease is very rare, it only happened a few times and you will notice it 
by the text balloon with "---" in it. Now you will be unable to cast any magic 
Possible cures:
-Free magic      The IP of the light armor can cure the silence status
-End of battle   After battle you will be cured from "Silence".
-Die and revive  Still not my favorite method, because you need to cast rally
                 or use regain/miracle which are quite expensive.

- - -
- - -
If a person receives more damage than his/her HP can bear, he/she will be 
defeated. Be careful, because if all party members die (Capsule monster 
excluded) you will be defeated and you will have to restart your game. There 
are only a few ways to revive a character. Especially in the beginning of the 
game it's hard to revive, because you don't have many reviving items.
Possible cures:
-Regain and miracle  These items will surely revive you.
-Rally and valor     These two spells can revive your characters.
-Priest              Go to one of the churches and ask the spiritual to revive
                     one of your fallen characters.

- - - - - - -
Cursed items
- - - - - - -
(Not really a disease as such, but I didn't know where to place it else)
When you equip a weapon like deadly sword / evil jewel / etc., you will be 
unable to unequip that item again. So you must lift the curse of that item, 
and there are two ways of doing so.
Possible cures:
-Go to a Priest   Located in every church, and ask him to uncurse the item.
-Curselifter      Uncursing an item can also be done by using a Curselifter,
                  which can be found in any red chest inside the Ancient Cave.
-Black Mirror     You can unequip a cursed "black mirror" without uncursing it
                  by entering & exiting the ancient dungeon/cave. (handy if
                  you want to unequip it, but do not want to lift the curse )


- - - - - - - - - - - - - - -
 Location: -
You will have this skill at the start of the game, use it to stun enemies or 
use it to trigger a switch that is out of reach. They can reach till the end 
of the screen if nothing is blocking their path.

- - - - - - - - - - - - - - -
 Location: Secret Skills Cave
This is used to reset dungeon puzzles to their original state, when you figure 
you can't solve the puzzle anymore or if you want to retry.

- - - - - - - - - - - - - - -
 Location: Alunze Basement
Used to solve puzzles, blow up walls and destroy bushes. The bomb will explode 
6 steps or moves after you placed it down.

- - - - - - - - - - - - - - -
 Location: Gordovan West Tower F3
Use it to pull yourself over huge gaps to the other side, if there is a pole 
or pillar over there. For the rest it has the same properties as an arrow.

- - - - - - - - - - - - - - -
 Location: Flower Mountain
The hammer is used to move pillars that are out of reach. You can crush 
rocks/weakened walls with it, also used for stunning enemies in dungeons.

Fire arrow
- - - - - - - - - - - - - - -
 Location: Phantom Tree Mountain
The same as an arrow, the only difference is that these arrows are on fire, 
which means that you can burn bushes out of reach or entire rows in one go.

Battle system

Lufia's battle system is purely based on strategy, and each round everybody 
gets a turn to attack. The order of attacks is depending on the AGL stat of 
the character or monster. You can get an extra round, if you manage to attack 
an enemy in his back when you were in the dungeon (got in first). However 
beware that if an enemy succeeds to attack you in the back they will get an 
extra round before the initial battle commences (surprise attack).

- - - - - - - -
Battle options
- - - - - - - -
When a battle starts you will see on the lower part of the screen the HP/MP/IP 
and a picture of each member. In the middle you will see three options. You 
can choose between:

  Action         Icon          Direction
  -------------  ------------  ---------
  Switch places  Two arrows    Up     
  Attack         Sword         Default
  Run away       Running man   Down   

Use the first option to change the position of you character. I haven't found 
any good use for it, so I never really use it. The third option is run away, 
if you choose this you will flee from your enemies and return to the dungeon 
or world map. Note that you can't run in a boss battle. The middle or second 
option is Attack and is selected as default, when you press "A" you will get 
the "Battle methods" option.

- - - - - - - -
Battle methods
- - - - - - - -
Here you will see five options you can now select:

Attack (Sword, Default):
 Use this to attack your enemy with the object your character is currently 
equipped. Sometimes your character will make a critical hit. This is noted by 
the light flashes, and usually does more than double damage.

Use Magic (Cane, Up):
 This will open up the magic spell screen, here you will see all the spells 
you currently have. A spell with white letters can be used, so select the 
spell and choose the monster(s) or character(s) you want to use your spell on. 
If you don't have enough MP or when you are silenced, you won't be able to 
cast a magic spell. Upon casting a spell that increases your statistics (e.g. 
trick, courage, etc.) you can select all 4 allies without making the spell 
less effective. This little trick however doesn't apply on offensive spells.

Defend (Shield, Right):
 Use this option when you need to heal a person, or if you wish to wait a 
turn. When you select defend your DFP will be raised for one round, but you 
can't attack. This option is also used, when you are "harvesting". (look at 
the Ancient cave section for details about this tactic)

Use IP Attack (Flame, Down):
 This will open up a different version of your equipment screen. Here you will 
see your current equipment and IPs of those weapons. If your IP bar has grown 
enough you can perform some special attacks that can be devastating to your 
enemies. I usually spare up my IP to use it against the bosses, for IP attacks 
are the best way to defeat strong enemies very quickly.

Use Item (bag, left):
 If you want to heal/revive someone in a battle you can use an item with this 

- - - - - - - - - - - - - - - - - - - - - - -
Important word on combining elemental attacks
- - - - - - - - - - - - - - - - - - - - - - -
Some combinations of the elemental weaknesses do not always work, especially 
if you are wearing a Sea / Undead / Dragon Ring. If you have been wondering 
why the Lizard Blow or the Flying Blow do so little damage on enemies that are 
weak to it may well be because you are wearing the ring on that particular 
Character. The above mentioned rings turn all physical attack into the 
corresponding element and the following elements/types can NOT be combined for 
combo attacks:

 Combinable        NOT Combinable (With anything other than Neutral)
 -------------     ----------------
  Fire              Hard
  Water             Flying
  Ice               Dragon
  Thunder           Sea
  Light             Insect

 This means that these attacks will only be effective if used on its own. So 
if you combine for instance:

    Weapon     Ring   Damage        Reason
   -------   ------   ------------  ----------------------------------------
     Water +      - = Water         Seems logical
      Hard +      - = Hard          Seems logical
   Neutral + Dragon = Dragon        Neutral is the only combinable type
   Neutral +    Sea = Sea           Neutral is the only combinable type
      Fire +  Light = Fire & Light  These Elements can be combined
   Thunder + Dragon = Thunder       Dragon won't have effect
    Flying +    Sea = Neutral       Flying & Sea cancel each other out
     Light +  Light = Light         No effect can be doubled
    Dragon + Dragon = Dragon        No effect can be doubled
    Shadow +  Light = Shd. & Light  Yes, opposite elements can be combined*
    Insect +  Light = Light         Insect is cancelled out by Light
* = Most monster however are strong to the opposite element that they are weak 
to so they effects are cancelled out.

 A final note that I would like to add is that IP attacks are also affected by 
the Rings too. The Gades Blade IP for example 'Octo-strike' is Light Elemental 
if you use the Undead Ring.

Main Characters

* = Level 99 statistics are the minimum base statistics a character will reach 
through leveling up, due to random level ups these statistics may end up 5 or 
so points higher than the indicated values. Also take note that using potions 
(and the statistic boost you get from the Divine Shrine) won't affect the 
level ups, therefore the statistics will always end up higher when you near 
the end of the game. In the Ancient Cave all characters get a small boost at 
level 1 as well; that is why Maxim Initial statistics (level 1) that are 
listed here are not the same as the stats when you start in the Ancient Cave.

Maxim - Monster Hunter:
 The main character of this game, he lives in Elcid and he hunts monsters down 
for a living. After meeting Iris in the cave to Sundletan he starts his quest 
to find the Dual blade so he can defeat the Sinistrals, for he turns out to be 
the one chosen by destiny.
 +: He doesn't have any specific weaknesses, his statistics are overall.
 -: His spells are weaker than the magic of the other spell casters.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP     20    694  
Max MP      0    464 
ATP        12    364
DFP        10    258
STR        12    364
AGL         9    153 
INT         8    147
GUT       100    100
MGR         5    191

Lvl         1
Exp         0

Initial Equipment
Weapon  Small Knife
Armor   Cloth
Shield  -
Helmet  -
Ring    -
Jewel   -

Tia - Shop owner in Elcid:
 She is secretly in love with Maxim, and even follows him to the cave of 
Sundletan where she joins him in his quest. Until they reach the Bound kingdom 
she will fight on your side. After the defeat of Gades she gives up Maxim and 
leaves the scene, only to be seen once again near the very end of the game.
 +: Good magic, pretty fast.
 -: Very weak, low HP.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP     37    420
Max MP     39    476
ATP        14    102
DFP        25    169
STR        14    102
AGL        36    236
INT        28    195
GUT        60     60
MGR        31    234

Lvl         7
Exp       750

Initial Equipment
Weapon  Frypan
Armor   Frock
Shield  Small Shield
Helmet  Hairband
Ring    -
Jewel   -

Guy - Warrior:
 You will meet him in Tanbel, after a brief introduction he will join your 
alliance to get his sister Hilda back from Camu, who has kidnapped her. He has 
a girlfriend called Jessy, but the relation is not always as it should be. Guy 
will fight amongst your side in the final battle against the Sinistrals.
 +: Strong, good HP, ATP and DFP.
 -: A bit slow, Can't use magic.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP    147    794
Max MP      0      0
ATP        70    454
DFP        42    284
STR        70    454
AGL        14    114
INT         9    130
GUT        90     90
MGR        27    152

Lvl        11
Exp      5400

Initial Equipment
Weapon  Short Sword
Armor   Hide Armor
Shield  Wood Shield
Helmet  -
Ring    -
Jewel   -

Selan - Sorceress:
 She lives in Parcelyte with her auntie. After the king sends you on the 
mission to retrieve the treasure sword she is forced to join you. At first she 
doesn't trust Maxim and the others, but she comes around and even marries 
Maxim. They will then have a child called Jeros.
 +: Good INT; great in combination with healing spells.
 -: After Tia she is the weakest of the team.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP     84    557     
Max MP     86    604
ATP        59    152
DFP        37    173
STR        59    152
AGL        16    194
INT        80    289
GUT        80     80
MGR        43    233

Lvl        16
Exp       735

Initial Equipment
Weapon  Rod
Armor   Tight Dress
Shield  Bracelet
Helmet  Red Beret
Ring    -
Jewel   -

Dekar - Royal Commander:
 The strongest warrior in the world of Lufia. His sword skills are unmatched, 
and he is always very confident about himself. Dekar lives in the Bound 
kingdom, and is secretly helping out the prince whose ego is too big. He will 
join you when you go to the ancient tower to confront Gades again. Dekar meets 
his demise after Idura's defeat in the north temple of Karlloon... He can't 
use magic, but since his INT is so low it wouldn't cause much damage even if 
he could use it.
 +: Hit points by the cartload, physically THE strongest ally, his ATP is top
     notch and good DFP as well.
 -: Bad AGL and low MGR, too stupid to use magic.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP    283    949
Max MP      0      0
ATP       171    669
DFP        95    368
STR       171    669
AGL        19     67
INT        13     40
GUT       100    100
MGR        31     81

Lvl        20
Exp     46000

Initial Equipment
Weapon  Bronze Sword
Armor   Iron Mail
Shield  Brone Shield
Helmet  Stone Helmet
Ring    -
Jewel   -

Lexis - Genius and inventor of the Century:
 Dr. Lexis Shaia lives in his own cave to the north east of Treadool. His 
inventions are not always as perfect as they should be. He helps you with your 
boat; Excerion. He has also a part in making Excerion ready for submarine-, 
flight-mode. I think he only exists (as a playable character) to fill in the 
gap between Dekar and Arty, and therefore you can only use him in a small part 
of the game.
+: Best INT of all; causing the magic spells to be more effective.
-: His equipment is very limited.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP   184     634
Max MP   110     387
ATP       86     297
DFP       76     232
STR       86     297
AGL       67     168
INT      163     374
GUT       70      70
MGR       87     179

Lvl       28
Exp   170000

Initial Equipment
Weapon  Vice Pliers
Armor   Lab Coat
Shield  Slash Shield
Helmet  Metal Cloche
Ring    -
Jewel   -

Artea - Archer of the Elves:
 After meeting Arty / Artea on the mountain of no return, you will hear that 
Amon has taken the elf Karyn to the divine shrine. Arty then decides to come 
with you to save Karyn. After failing in bringing Karyn back, he will do 
everything in his power to avenge her death. So Artea will then join you in 
the battle against the Sinistrals.
+: Best AGL & MGR of all, he can use some light elemental spells that others 
-: His STR is somewhat low, making him vulnerable to enemy attacks.

Stat    Init.  LvL 99* (see top)
------  -----  -----
Max HP    277    613
Max MP    286    550
ATP        98    268
DFP       118    255
STR        98    268
AGL       139    245
INT       141    210
GUT        60     60
MGR       127    328

Lvl        38
Exp    570000

Initial Equipment
Weapon  Battle Rod
Armor   Silver Robe
Shield  Gold Gloves
Helmet  Golden Band
Ring    -
Jewel   -

Other important people

Arek - The Absolute:
 This is a very mysterious figure, perhaps even more than Iris... What we do 
know about him is that he stands above the four Sinistrals and he also ordered 
the four to eliminate the person who made the Dual Blade 'ring' again. Daos 
mentions him once near the end of the game. Other than that he only appears in 
the introduction scene, where he has a sort conversation with Erim. He asks 
her who should rule the world: the Humans or the Sinistrals.

Iris - The Enigma:
You will meet this character various times in the game, she will usually come 
in a nick of time to save your butt in critical times. She tells about - the 
dual blade - the sword forged to destroy Sinistrals. In the end she turns out 
to be someone you might not have expected....

Jeros - Son of Maxim:
The son of Maxim and Selan, with him being born and carrying on Maxim's 
bloodline there will be Lufia: the fortress of doom.

Camu & Idura - Two Silly Henchmen:
They are both henchmen of the Sinistrals, and they will do everything the 
Sinistrals tell them to do: Camu tried to kidnap Guy's sister in Tanbel. Idura 
made a feeble attempt to invade the Bound kingdom, he kidnaps not only Jeros 
and all the young women of Narcysus, but also Iris. Idura is finally defeated 
after the third battle in the shrine to the north of Karlloon.

Game modes

 This is the normal option of playing the game in story mode.

 This is also the game in story mode, but all your enemies (incl. Bosses) drop
 4x normal experience and gold. This nice feature doesn't work in the Ancient
 Cave however. This option becomes available after you completed the game the
 first time.

 This mode becomes available after you finished the game in RETRY mode. It is
 a bonus game that you can only play in the ancient cave. However you can
 select your own party. Meaning that you can have a party with: Maxim, Tia,
 Dekar, and Artea for instance.


War knows many causes: greed, hate or desire for power. The Sinistrals began a 
war for the most selfish reason of all; they wanted the land of Lufia for them 
alone to rule. They knew that it's time for them to strike, when the dual 
blade started to ring. Daos - the leader of the Sinistrals - heard about the 
song of the Dual blade and believed that the time has come. The Dual blade 
would insure their victory, and all pathetic and despicable humans would soon 
know the power of the Sinistrals and the Dual blade.
 With the aid of the sword the evil Sinistrals would be victorious against 
anyone, but the humans weren't defeated, yet. Although they have the knowledge 
of the power of the Dual blade, they would never achieve their goal as long as 
Maxim has anything to say about the future of Lufia. Guided by destiny Maxim 
will meet other people who will join him in his battle against the evil 
Sinistrals. Together they will find the cause of the evil and exterminate it, 
so they will triumph over the Sinistrals.
 Victory doesn't wait for the ones who wait, it's time for deeds.


1. The request of the old man

 Here in Elcid the story begins about Maxim and his fight against the four 
 After the chitchat with Tia you will go outside. Now you can try to walk out 
of the village, if you do so the elder of the village will stop you. He will 
ask you to go to the cave to south of Elcid for some basic training. Since you 
don't have much choice you might as well do as he says, time to get moving.

--Secret Skills cave--
 Chests: 0, (total amount of chests found; 0)
  Lizard, Red jelly

-The elder will teach you how to fight the single red jelly. Here you can 
observe the movements of your enemies. This can be important later on in the 
game if you want to avoid a battle with stronger enemies. Remember that 
monsters can only move if you move. Also if you attack a monster in the back 
you will get an extra round, but if a monster attacks you in the back it will 
get an extra turn against you.

-The old-timer leaves you the choice to fight or flee. After that you simply 
use an arrow in the next room to make a bridge appear. A little bit further 
you will see a pillar and a switch. once you moved the pillar on the switch 
you will receive the restart spell, use it in the puzzle parts of the dungeons 
if a crucial pillar is stuck or if you made an error.

-You will have to fall from one of the edges marked with arrows, then you have 
to kill all the monsters to open the door. Don't forget to heal yourself from 
time to time. (From here on I won't bother you with suggestions to fight 
enemies or not, unless they're important in a puzzle or something like that. 
Just make sure you experience level and gold reserves are high enough)

-Here is where you have to do some lawn mowing to find the switch, so just 
press 'B' to uncover the button below a suspicious looking patch. The solution 
to the next part is to pick up a pot, turn around, put it on right switch, get 
the other pot and put it on the switch to the left to open the last door. 
Mission complete!

2. Monsters in the cave to Sundletan

Head back to Elcid, because dinner is served by Tia. After some more talking 
to her you will step outside. Walk over the bridge and you will hear someone 
approaching. A messenger tells about monsters blocking the cave to Sundletan, 
(Just back and duty calls again) but first you might want to buy some spells 
or maybe a rapier and a small shield. Chances are that you don't have enough 
money, so go out and kill some monsters until you can buy a rapier, small 
shield and the "strong" spell.

--Cave to Sundletan--
 Chests: 7 (7)
  Antidote, Dragon egg, Escape, Hide armor, Life potion, Magic jar,
  Power potion
  Bat, Lizard, Moth, Mushroom, Red jelly, Spider
  Lizard man

-At the entrance you will see a red haired goof who talks about a lady who 
just came past him, but don't mind that right now. Walk through the door and 
across the bridge. The entrance ahead of you leads to a room with the exit to 
Sundletan; however it requires a key to open it. So go to the right and open 
the door above first.

-Pick up a pot and put it on the ground tile one space down to the right of 
the spikes. Pick up the other pot and walk against the other pot, then turn 
around without moving (use R button). Put the pot down onto the button to 
lower the spikes, turn 180 degrees and pick up the other pot and put it on the 
other button. Walk (you will have to pick up the first pot) through the left 
door to find a life potion. Walk through the right door and cut some grass to 
find "escape".

-Back to the room with the bridge, below you'll find a door that doesn't 
budge. Just cut the single grass patch to find a button that unlocks it. 
Further on you will see a chest to the left. The only way to get to it is to 
cut the third most left grass patch, here's a gap where you can walk through 
the wall, at the end you can find a chest that holds an Antidote. Go to next 
room. Here you will see two doors two pots and 4 patches of grass. Start 
mowing again, to reveal two hidden switches. Place the pots on them to open 
the doors. You don't have to go through the right door, because in the room 
behind it leads to a dead end. So take left one, move the blocks out of the 
way so you can go down the stairs.

-Here is a room with some bats around, if you walk down on the left side you 
will find a power potion (Use it if you want). Hit the switch and fall down at 
the edges marked with arrows. Walk over the bridge and you can find a spot on 
the left wall were you can walk through. Here you will to come at a secret 
stairway. Walk down to find "Hide armor", a magic jar and an already opened 
chest. Walk back to the bridge you made and go down the stairs to find a place 
to heal HP/MP. You can save on here as well on the star tile. Be on level 5 or 
6 at least, because in the next room it's time for your first boss.

Boss: Lizard man (Look at Appendix D, to find all statistics for bosses)
 HP:         80
 Weak:       -
 Strength:   -
 Protection: -   
 Specials:   -

On level 6 it took me 6 rounds to beat him, without having to heal. Since this 
battle is one on one there is not much to say about this fight, just use a 
potion if your HP is low.

-After his defeat you will receive the key to Sundletan. Don't forget come 
back later on, when you have the hook so you can to collect the Dragon egg. 
After the fight you will meet a woman who will ask Maxim about his natural 
fighting skills, she also wants to know what he thinks about it; why would he 
posses those skills. She disappears as quickly as she came leaving Maxim alone 
again. Go through the big door that was locked before, so you can go to 

3. Earthquakes in Sundletan

 Upon entering the village he's welcomed by an earthquake and a villager. 
After you talk to some other people, you will find out that some believe that 
a fish is responsible for the earthquakes. Time for some investigating, but 
first you can do some shopping here. Don't buy a weapon here, because you will 
find the insect crush in the Lake cave which is more effective on those insect 
type monsters. Instead buy a Cap and some spells. After you're done you can 
leave the village and enter the cave to the northwest.

--Lake Cave--
 Chests: 5 (12)
  Insect crush, Lake key, Miracle, Power potion, Speedy ring 
  Baby frog, Beetle, Blue jelly, Eagle, Mosquito, Mushroom, Red jelly, Spider
  Big catfish

-First hit the switch to your left with an arrow. Make a bridge with the three 
tiles, and keep on walking up through the next chamber. Take the upper door 
first to end up in a room with three enemies. Beat them all and most 
importantly remember which order you beat them. (If you run out of HP in these 
battles go down one room from here to find two healing pads) Once they are all 
three defeated you will see them again, hit them again with an arrow in the 
right order. If you do it right the top right door will open, go through, down 
the stairs to collect the Insect Crush. You might as well equip this new 

-Back in the room with the Blue jelly, go through the left door. Cut grass and 
fall down the 'middle-lower' part of the weakened floor. This will trigger the 
right door, but first go through the door at the bottom of the screen. Here 
you will see a chest with a power potion, use it to become a little stronger. 
Walk back and go through the top right door and behind it you will find two 
pillars. Move the pillar below one space up to open a door. Walk through and 
go to the right of this room with the grass patches. Cut them until you can 
reach the top of the room, walk through the left wall here to collect a 
miracle. Go back and head for the door with the hint tile next to it. Fight 
all the monsters in the small passageway. You can use IP: bomb attack if there 
are multiple enemies to defeat them faster (Note: this room is also good for 
leveling up). After they're all gone you can collect the Speedy ring.

-Back in the room with the pillars, move the right pillar on the button. In 
order to open the other door, move the lower right block to find some stairs. 
Here you will see a small puzzle. All you have to do is: change the triangle 
so in points up. Since you can only move the three outer blocks not much can 
go wrong. Just move the left block one space up and then two spaces to the 
right, move the lowest block two to the left and one up and push the last 
moveable block one square down. The door will open allowing you to get the 
Lake key.

-Back at the place where you fell through the ceiling, use the left entrance 
to find a save point, or the right door to another small puzzle. First make a 
bridge over the water to the switch using three tiles, then pick up the fourth 
tile and put it in the water on the spot to the right of the switch itself. 
Trigger the switch so the water lowers and walk down the stairs. Pick up the 
last tile, and use it to create the final bridge. Climb the ladder and go 
through the door to meet the boss of this cave.

Boss: Big Catfish (Can drop catfish jewel)
 HP:         200
 Weak:       -
 Strong:     Water
 Protection: All Ailments, not Instant
 Specials:   Flash, Mega quake

To beat this one fast, use the eagle rock's (an eagle sometimes drops it) IP, 
since it does double damage. The Catfish's regular attack can cause about 10 
HP damage, his mega quake does 20 HP damage, and Flash seems to hurt you by 
about 30 points. So you should heal yourself one or two times, but in the end 
Maxim should be victorious.

-If you want to collect a Catfish jewel; this item is sometimes dropped by the 
Catfish and can be used inside the Ancient Cave. Level up to a least 10, build 
up on IP and save at the save point just before you go to the Catfish. This 
way you can start over again if he doesn't drop it the first time.

-When he is defeated the Catfish promises that he won't cause any more quakes. 
He then decides to go to sleep at the bottom of the lake once again. After 
restoring peace head back to Sundletan.

 Once you've returned to Sundletan Maxim will hear from the villagers that a 
young woman went to the Lake Cave as well to find you. So you better get back 
to the cavern to find her.

--Lake Cave--
 Go to the room where you fought those three creatures in the same order to 
obtain the Insect Crush. Upon entering a skeleton and a goblin will attack 
Tia. It's is up to you to dispose of these two monsters. Their health is near 
30 HP so it should not take too long to defeat them and if saving her once 
wasn't enough, Tia will be attacked again by one goblin. Defeat him too, then 
after some more talking Tia and Maxim decide to go together. So Tia joins your 
party and travels alongside.
 Once Tia joins you the bloke blocking the portal to the north of the Lake 
cave will step aside allowing you to get past it.

Capsule monster: Jelze

--Foomy woods--
 Walk to the left on the world map after passing through the portal and then 
head south to find the first capsule monster in the Foomy woods. He is a Foomy 
with a default name that goes by: "Jelze", from this moment on a Capsule 
Monster will appear in battle that will help you fight enemies. Take a look at 
Appendix A for more information on Capsule Monsters.
 Feeding him weapons will make him evolve into a stronger form. Alunze's shop 
has enough cheap items that will make Jelze evolve to his second form. With 
the aid of Sundletan's Apple cider for 1000 Gold per piece, you can evolve him 
to level 3 right away. You can probably only afford that much, if you are 
playing in RETRY mode. It is not necessary to get him up to his third class, 
but by making a CM (Capsule Monster) evolve they will become more powerful and 
gain new attacks.

4. The coronation of the king

 You can go to village to gamble in the "Mini-Casino" at the inn, but the 
stuff here is very expensive and the flame charm is the only thing that might 
be handy later on against the boss of the Ruby cave. You can talk to the 
people here and they will talk about the main event that is going to happen 
around here: The king will be crowned very soon. So you better give him a 
small visit before traveling on.
 It's a good idea to shop by in this town for a Short sword, Armor cloth and 
Buckler on Maxim, a Long knife and a Mini shield for Tia.

--Alunze castle--
 Walk into the castle and up stairs to the room of the king. Once you are 
there two soldiers come running into the room telling everybody that the crown 
is a fake. So they say that they will take it to an expert for closer 
examination. Just before they leave the commander asks who they are. After 
this short interrogation the two soldiers are unmasked! They actually were two 
thieves named Bart & Bertie. Bart tries to use a bomb so they can escape, but 
not everything worked how it was supposed to do. Still they manage to escape 
with the crown, from under the king's nose. It's your turn to do something 
about it.
 Don't go down the stairs, but head outside the castle's throne room and on 
your right you will see a path leading to the stairway for the basement. Go 
down twice and you will find a guard who got hit by one of the bombs Bart & 
Bertie threw at him. He allows you to investigate the basement of the castle.

--Alunze castle Basement--
 Chests: 9 (21)
  Bomb, Coat, Dragon egg, Escape, Head band, Light knife, Miracle,
  Secret fruit, Water jewel
  Baby frog, Bat, Big bat, Buffalo, Centopez, Cobalt, Eagle, Mad horse,
  Mosquito, Needle lizard

-Talk to the guard here if you please and continue on. Go through the first 
door and head down another room, put the pot on the switch. In the next room 
place one of the blocks on the switch causing the path leading down to become 
one space wider. Move the other block down on the left side so you're able to 
push it to the left on top of the other switch to open this door. Fight the 
mad horse and collect the Bomb.

-Go back to the room with the single Centopez, choose the Bomb with 'Select' 
and use it on the weakened wall section. Go through and you will be in a huge 
room with a pot in the middle and a switch to the left of it. Put the pot on 
the switch so the floor will fill up the gap, making it able for you to cross 
it. This allows you to collect the Headband, if you head up from there you 
will see a lone chest. You can't get there until you get the Hook-skill, so 
you have to come back later to collect the Water jewel.

-Down the stairs and again through the door, here you will find two ways to go 
one up using the bomb on the weakened wall and another one leading down. If 
you go down you find a bat, defeat it to open a path to an HP / MP Heal tiles 
and a Save tile. After powering up you can go through the wall in the other 
room by using a bomb. This will lead you to a room with a small bridge. Go 
through the door again, and use the pot to the left on the top left switch to 
open the door with a chest containing Escape. Use the pot on the other switch 
to get in a small but long room with two bats. Push the block at the right 
end, place a bomb at the place the block stood to open the way to a new room.

-Here you will find a puzzle with colored blocks. There are multiple ways of 
solving this puzzle, if you form three or more of the same color on a row they 
will disappear. The best way to explain it is by making some "simple" ASCII 

 Maxim =        m
 Yellow block = Y
 Red block =    R 
 Blue block =   B

     Start        Picture 1       Picture 2      Picture 3       Picture 4

       R   Y          R   Y     R     Ym       R     Y          R   R
   Y R Y B B      Y R Y B B       Y R Y B B        R Y B B        B B   B B
   Y Y B R R    Y Y Y B R R           B R R          B R R              R R
     R B   B    m   R B   B         R B   B        R B   B                Bm
     Ym                                                         R

    picture 5

    mR   R R

-Solving this puzzle lowers the spikes and will open the door to you right. 
Behind the door you will find a chest containing a coat. Continue on to the 
next room. Push the left moveable block down, the right block the right, walk 
one step down, move the block so you can pass through. Next you'll find a 
teleporter, but first walk to the left and move the block you see here one a 
space to the left, leave the other one for now.

-Put the pot on the top-left switch, step on the teleporter and you'll be 
transported. If you'd like to have a Dragon egg, select your bomb, place it 
next to the crate, and walk over the spikes before it explodes. If you failed, 
use 'Restart' to return back on the stairs. The floor mysteriously fills up 
the gap filled with water and you can now collect the first of the 8 Dragon 
eggs. You will need these later on so don't worry about them right now. Head 
down through the door and push block, move it 2 spaces down and the spikes 
will disappear.

-Head back to the teleporter and place the pot on the top right switch. 
Teleport and then press down first so you can walk around the sides along 
spike maze. On the right side of the maze, there should be a small path 
leading to the wall with the crack. Place a bomb and move 6 steps, this will 
open the way to a chest with a Miracle inside. Step back on the teleporter, go 
back and enter the maze again. Walk up through the mini maze to find some 
Secret fruit, keep this in your inventory. It will be handy at some point for 
evolving Jelze.

-Go back again and put the pot on the down right switch, step on the 
teleporter once more. Press down so the Mad horse will be trapped between 
three walls. Walk to either left or right, then up and towards the Mad horse. 
Defeat him in order to get the chest, which contains a Light knife.

-Finally use the lower left switch and teleport for the last time. In a room 
you must defeat the 3 Cobalts, watch their walking patterns and attack them. 
After they are all defeated the door will open leading to the area where you 
lowered that line of pins earlier on. Go left, down the stairs, through the 
door to meet up with Bart & Bertie. After some talking they escape with a 
waterslide and leave you "trapped". Once you regain control over you're 
characters again hit the switch and walk to the upper part of the room, then 
down through a door. In this room you should find the crown which those 
villains lost while trying to escape. 

--Alunze castle--
 Back at the king's, give him his crown back. He is so grateful that he let's 
you choose your reward: Money, Princess, King or Nothing. The best choice is 
'nothing' for the king will then reward you for being modest. 

The options are:
Princess;  500 gold pieces
King;     1000 gold pieces
Money;    2000 gold pieces
Nothing;  3000 gold pieces

5. Abel and the key

--Entrance of North-west cave--
 After returning the crown, you can go to the cave northwest of Alunze. Here 
you will find a small boy named Abel. When Tia has talked to him it will 
become clear that he was playing around with the key of the Tanbel Shrine 
Door. Abel saw an evil monster, got scared and dropped the key. So, it up to 
you to explore the cave and find that key.

--North-west cave--
 Chests: 14 (35)
  Brave, Eron hat, Jet helm, Tuff buckler, Hi-magic, Hi-potion(2x),
  Horse rock, Light armor, Miracle(2x), Power brace, Shrine key, Witch ring 
  Bat, Big bat, Centopez, Cobalt, Lizard, Moth, Mega moth, Needle lizard,
  Red bat, Small crab
  Regal goblin

-Walk down the ladder at the beginning, walk a bit up, stand next to the 
spikes and chest, choose your arrow and shoot one against the switch. You can 
now collect a Hi-potion. Walk up on the other ladder, and form a bridge with 
the tile. To your right you will see a door, go through and you will be in a 
room with 2 monsters, 3 pots, 3 switches and some rocks at the bottom. You 
need a Hammer to break those rocks so come back later on to collect the Eron 
hat and Tuff buckler. Place the 2 pots on the switches. Finally pick up a 
third pot hidden behind the right pillar. It is hard to spot, but it is there.

-In the next room there is not much to do, so continue to the next door. Here 
you will see a weakened piece of floor at the bottom. Step on it to fall down 
one floor, move the block you see here a space the right or left, walk one 
step up and push the other block one space up. Walk around it and push it two 
spaces down, the block should be on the switch and keeps the door opened for 
you. Move on to find a chest with a Horse rock in it, push the first block you 
see one space up or down, then push the second one until you can walk around 
it. Go down through the door, here's an invisible button hidden, locate it by 
walking over it, then place the vase on the ground on that position. A 
stairway will appear which you need later on, go back and take the other door. 

-Here you can walk through the middle section of the wall leading to some 
stairs. In the room down there is a Light armor. Go back again, and proceed 
through the next 2 rooms without taking any of the stairs. You should find 
yourself in a chamber with to two healing pads, and a vine growing against the 
wall. Cut it to find Brave and a Miracle.

-Go through the door and down the stairs you created by placing the pot on the 
right position, you will be in a very large room with a block and a button 
behind some fast growing weeds. The idea here is to put some bombs on the 
weeds so you can push the block over them in less then three moves. (Don't 
forget you can turn without using a move with R) After you've done this, a 
ladder will appear. Go up the left branch to reach a switch, hold distance so 
that you're still standing on the other side of the gap. Then fire an arrow 
and the wall will break apart. If you where standing in the middle of the wall 
you may have fell down. The walkthrough will be a little different, but not 
much so I assume you stayed atop of the wall.

-Head back to the stairs and walk back past the healing tiles. Go through the 
door and the stairs. Three chests are here on your right containing Hi-potion, 
Hi-magic and Power brace. Be ready though, because as soon as you touch those 
chests the spikes you just walked over will extend and they can only be 
lowered by defeating all the enemies. Once you're free again create a bridge 
to the other side of the water using the 2 pillars. Use the other two pillars 
in order to create a bridge next to the right wall. Here you can walk through 
the wall to collect the Witch ring. Go up and to the far right to find Jet 
Helm in a chest. Go down the stairs above the water.

-First go through the far right. Here you are in a room with water, hit the 
switch (water lowers) and head back. Go down with the left stairs and head up 
via the other stairway. If you want to collect a Miracle it is best to walk 
under the small bridge and through the wall, leading down to a secret room. Go 
back, and this time climb the ladder, enter the next room with a second 
switch. Hit it, go back again to where you skipped the door that was leading 
up. Because you activated the two switches the water rose and the two bridge 
parts combined into one. Heal and save here, blow up the wall above you to 
meet the boss of this cave.

Boss: Regal goblin
 HP:         500
 Weak:       -
 Strong:     -
 Protection: -
 Specials:   Calling Companions (Goblin/Goblin Mage) + an Attack

His attacks cause about 20-25 HP damage, when you are at level 13. A couple of 
IPs like the Eagle rock (Dive attack), the Short blade's (Ice attack), Tia's 
Spark spell and Jelze's special attacks should finish him. Since your team 
consists of three characters it shouldn't be too hard. He may summon a goblin, 
but those are very weak so don't worry about them. According to Relnqshd the 
"Drowsy" Spell does miracles in this battle.

-After his defeat you can collect the Shrine Key. If you don't want to fight 
your way back to the entrance use an 'Escape'.

--Shrine to Tanbel--
 Here you will find Abel, who will promise not to play around with the key 
anymore. You will also meet Hilda around here. She owns a hotel in Tanbel and 
is very happy to see that the key has returned to the shrine. So open the door 
and go to Tanbel to meet up with her again.

6. Camu kidnaps Hilda

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 Note: You can get the Fire Dagger, Camu Armor and Pearl Brace right away 
       if you go to the top of Tanbel East Tower before you meet Guy in
       Tanbel. These items can be useful in regular combat and you need to
       get these items in a separate round, since you can't get them when you
       meet Camu.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

 When you arrive in Tanbel you will meet Hilda who introduces you to her 
little brother Guy. He wants to duel with Maxim, just when they get started 
something happens. Someone named Camu (one of the henchman of the Sinistrals) 
appears. He tries to kidnap Hilda, but Guy doesn't allow it. Then Camu summons 
two slaves to fight you.

Mini-boss: Follower (2x)
 HP:         150
 Weak:       Water
 Strong:     -
 Protection: -
 Specials:   -

Guy will also be on your side in this battle. The followers are not so strong 
they only have 150 HP each. You can take care of these goons without too much 
trouble; in two or three rounds. If you do have trouble beating these clowns 
up, I suggest you train some more to gain more EXP.

 After the battle there will be some talking and it's decided to pursue Camu 
to the south-east Tower of Tanbel. Before you leave it might be wise to do 
some shopping. Buy some Kukris, since thunder power of the IP is effective on 
Camu. Also buy some magic spells, because your enemies are getting stronger 
and the elements are starting to come into play. Example: If you meet a 
creature like a Scorpion it's a good thing to cast a water or an ice spell, 
but don't attack them with fire because they're almost immune to that element.

--Tanbel south-east Tower--
 Chests: 5 (40)
  Camu armor, Fire dagger, Jute helm, Pearl brace, Sky key
  Big crab, Goblin, Imp, Needle lizard, Newt, Poison lizard, Small crab,
  Skeleton, Scorpion

-At the entrance take the left door walk over the marked tile, move 3 blocks 
on the left, right and lower switches. A little further down you will see 
three blocks, move one of them down, pick up the pot, walk to the door, turn 
around using R and drop the pot. The door will open allowing you to go F2.

-Go through the door, press the switch the goblin is guarding, go outside walk 
towards the next entrance and go inside the tower again. Push the pillar to 
the left to open both passages, go up the stairs 2 times. Here should be two 
doors and a skeleton. First take the door on the right, defeat the crab and 
walk over the button from the south side so the metal blocks won't appear. Go 
outside, walk up the ladder, press the switch and a platform will be lowered.

-Back to the room with the skeleton, take the other door. Here you must push 
the pillar on the square that looks different, if done correctly 4 markings 
will appear. (3 visible, and one behind the pillar) Place the four pots on 
those positions and the door will open. Head down, don't take the stairs, but 
continue on by walking down. A skull will be located near the lower wall if 
you walk over it you will notice a small dust cloud. Use a bomb to blow up the 
skeleton and a button will appear. Press the button and a new path is opened. 
Go outside down the ladder and inside. Here you will see three pillars. Each 
of them will make a sound if you step on the tile at its front. Imitate those 
sounds, start with lowest and work you way up. Using your sword, then arrow 
and last the bomb. The door will open so you can collect the sky key from the 
blue chest.

-Go back up the stairs I told you to skip earlier on. From here on down, use 
the Healing / Save tiles if you like, go outside walk over the platform you 
lowered, walk through the entrance, up through the door. This is some sort of 
"clock". The pillar is the big hand and the block the small hand, to open the 
door you must set it on 9:00. That is put the block on the left mark and the 
pillar on the upper mark; the door should open. There's a switch behind it, 
use it to complete the ladder to Camu chamber. Note: If it's 12:00 a new door 
will form in the wall leading to the "Instant Death" protecting Jute helm. A 
graphical picture would look like this:

- - - - - - - - - - - - - - - - - - - - - - - - - - 
     Empty              09:00              12:00 
      ___                ___                ___
    _| X |_            _| P |_            _| P |_         
  _|       |_        _|       |_        _|   B   |_   
 |           |      |           |      |           |
 |X    c    X|      |B    c    X|      |X    c    X| 
 |           |      |           |      |           |
  ¯|       |¯        ¯|       |¯        ¯|       |¯
    ¯| X |¯            ¯| X |¯            ¯| X |¯
      ¯¯¯                ¯¯¯                ¯¯¯
 X = Side mark
 c = Center tile
 B = Block (Small hand)
 P = Pillar (Big hand)
- - - - - - - - - - - - - - - - - - - - - - - - - - 

 Go outside, move up the final ladder and then open the last door with the key 
to meet up with Camu. You might want to save first, because he is harder than 
the other bosses you previously encountered.

Boss: Camu (Rarely drops Camu jewel)
 HP:         1500
 Weak:       Thunder
 Strong:     Fire
 Protection: All Ailments
 Specials:   Buster attack, Calling companions (Slave), Sleep stinger

It's best to use swords that have thunder power. He is more dangerous than the 
other bosses you have fought. If you have a Catfish jewel equip Tia with it, 
the Catfish jewel's IP does more damage when the person who uses it has a high 
INT. Tia can also cast Flash (a thunder spell), Maxim and Guy can use the 
Kukri's IP thunder-blast. If he summons a Slave you don't really have to kill 
him first, because the cause not much damage. Jelze's Foomy punches and head 
butts usually clobber them.

 After Camu's defeat Iris will 'coincidently' appear and transport Maxim and 
the others to Tanbel.

 Hilda will have to stay in bed, because she appears to be very ill. Guy then 
decides to join Maxim and Tia, because he feels it is his destiny to fight 
against the dark and demonic forces.

--Tanbel south-east Tower--
 You probably noticed those three chests behind Camu. After you defeated him, 
you can go to the chamber of Camu again to collect: Fire dagger, Camu armor 
and pearl brace. Finally go through the other door to find the exit to 
Clamento. Do so now, because the fire dagger is important for the next boss. 
Also you can actually get the equipment before you fight Camu! If you go up 
the tower before sparring with Guy in Tanbel, Camu won't be there.

7. The legend of the Ruby apple

 In this little village the super-rich Rochy owns every house. He's willing to 
pay a great amount of money for the one who can bring him the ruby apple. 
There's also a shop where glasswork is sold. It turns out to be that the shop 
doesn't seem to run as good as it normally did. The husband of the shop keeper 
has left home to find the Ruby apple. Maxim and the others decide to help the 
lady, by going to the ruby cave to find that apple and her husband. Don't 
forget to buy some useful spells like Brave; this spell is very useful to 
raise your defense in combat. Also Release and Mystery pins are valuable, 
since we will be battling the Tarantula Boss very soon.

--Ruby cave--
Chests: 4 (44)
 Flame fruit, Fury helm, Ruby key, Water whip
 Armor goblin, Bat, Big bat, Big bee, Goblin, Poison beetle, Skeleton,
 Red bat, Web spider

-Walk up to the first door now you have the choice to go either left or right 
if you take the left, skip 'Capsule monster: Blaze' and go to the next part.

Capsule monster: Blaze

--Ruby cave--
 Go right, blow up the darker looking wall, through the door, down the 
stairway. Then you will see 4 switches, push them all four once, and you will 
hear the lava flowing away. Blow up the dark part of the wall and use the 
teleporter, walk towards the dog-like creature. This is Armordog and it is his 
default name is Blaze. He gets his power from the fire element; hence most of 
his attacks are fire elemental. If you use him, feed him at least until he 
reaches level 3. By the way, it's possible to get your capsule monster to 
level 4 already. How? Simple; fight lots of big bees, because they will drop 
bee rocks. With those rocks you can feed your monsters to level 4, though it 
takes quite a huge amount of rocks to do so.

--Ruby cave - continued--
-You're back in the second room. Cut the bushes to reveal a switch for the 
left door. Go through and cut again to find a hidden stairway. Make the bridge 
complete and walk over it, then go up and take the right stairs. Walk down on 
the left side, select your arrows, hit the switch, go back take the left 
stairs, go down the other and fight the skeleton, cut the middle vine and 
collect the ruby key.

-Head down the right stairs again, walk down the ladder and pick up a block of 
ice. Drop it at the lowest right corner while looking down. Pick up another 
and drop it at the lowest right corner of the melted ice while facing down. Do 
two more times, you should have made contact with both islands containing 2 
more blocks of ice, lift one cube, stand at the low left corner and drop it, 
while facing down. Pick up the last available block of ice and drop it at the 
low left corner, while facing to the left. You can pick up the Fury-helm and 
the Water whip. There should be a block of ice as well pick it up and take it 
to the most left corner, drop it and walk over to the island. Pick up another 
piece of ice and drop it in the left corner, the chest has some Flame fruit. 
(Save this item for Zeppy) Pick up another block of ice and go to the most 
right corner and face right while dropping it.

-Walk down the stairs, over the wooden bridge, cut some vines to find Healing 
/ Save tiles. Make sure you are equipped with fire weapons as much as 
possible. (You can also collect fire charms from the "casino" in Alunze 
because the boss is weak against that element) Go through the door on the 
left, walk up, open the locked door and walk to the ruby apple that is 
displayed. A giant spider will fall down... actually it warps in; since when 
can spiders warp? It will tell you that you fell into his trap. Time for a 
real fight, so be on something like level 20.

Boss: Tarantula (He can drop Spido jewel)
 HP:         2000
 Weak:       Fire, Insect
 Strong:     Thunder
 Protection: All Ailments
 Specials:   Calling companions (Web spider), Poison shower, Spider web,
             Stronger, 'Paralyze'(90%)

He uses Poison showers to poison you, Spider web to slow you down, summons 
small webspiders. Equip the Insect Crush to one of your allies to cause more 
damage on the Tarantula. (Insect Crush is effective against insects and 
 The battle itself: First let Tia cast Brave to protect your party against the 
arachnid's attacks. Use the Fire dagger's IP to cause much damage and have Guy 
use some of the fire charms, if available. Tia will do best when casting 
"Spark" or "Strong" every round.
 Using the Spellstruck IP can be handy too, since the arachnid has very high 
amount of MGR, so you can make it more susceptible to you spells. There's only 
a small chance that your capsule monster will survive this battle, but that's 
not your biggest worry. It will usually take several rounds to beat him.

-After you defeat this fiend, you will find out that the ruby apple was a 
fake. In the room behind the boss, you'll find Jaffy the glass blower. He 
tells you a short story about the ruby apple and after that it's time to go 
back to Rochy to give him the (also fake) ruby apple. 

 Rochy pays you an "awful lot of money" for the fake apple, and with the "Huge 
amount of money" you will automatically go to Jaffy. After you give him that, 
Jaffy will give you some jewelry which Maxim then gives to Tia to please her. 
Since you have gotten Rochy's permission to cross the shrine to the north of 
Clamento, you are able to go to the kingdom of Parcelyte.

8. The King's treasure sword

Sometimes the game spells Parcelyte as Percelyte, but I will call it 

 When you come in Parcelyte the first time you will meet Lemmy and some 
bullies, then Selan comes and she comforts Lemmy after sending those bullies 
away. Buy some items, but think carefully; the Camu armor is not the best at 
defensive power, but it increases ATP and STR plus it has great IP abilities. 
Better buy a Franshiska, and a Rod for Selan who will join you soon. She can 
use this to fight the Golem and Nuborg with ease, because the Rod is effective 
to 'Hard' enemies and those enemies are weak against 'Hard' type which means 
double damage.

--Parcelyte Castle--
Chests: 1 (45) Holy wings
 When you enter the throne room and speak to the king he will ask you to go on 
a mission for him. He wants you to go to the Treasure sword shrine to find the 
Treasure sword. After some more talking it turns out to be that she only came 
along because the king ordered her to do so and finally Selan joins your 
party. Head up on the world map towards the shrine to the north of Parcelyte. 
If you want to level up fast walk on the map along the sides of the castle. 
Sometimes a bunch of red cores pop up. With an AGL of 200 it is unlikely you 
will get the first turn and they usually run away, but if lucky one or 2 will 
stay. Use magic on them and they will be defeated easily. They leave 2222 EXP. 
each which is quite a lot.

--Treasure sword Shrine--
Chests: 8 (53)
 Anger brace, Bat rock, Cold-rapier, Mind ring, Round shield, Sword key,
 Treasure sword, Undead ring
 Armor goblin, Ghoul, Nuborg, Ork, Regal goblin, Skeleton, Wood gorem
 Pierre & Danielle

-Go through the left door first, through the next room as well and walk on the 
right side through the wall. Pick up the vase and place it on the switch, the 
spikes will lower so you can investigate the wall. Just place a bomb and it 
will blow up, you can enter an empty room. Step on the weakened part of the 
floor to go down one floor, go through the door and collect the round shield. 
Push the first block to either right or left and push the other one down. You 
might as well take the stairs as the other door leads to a dead end.

-Return to the entrance and take the right door. Take the stairs in the room 
north of here. You will be in a puzzle room, the best way to collect all the 
items is: Stand on the moving platform that is closest to the stairway, 
collect the Undead ring, go back on the moving platform. Cherish this ring 
very much since it has many useful abilities:

 1. Shadow type weapons like the Gades Blade will work on undead creatures
 2. Makes you invulnerable to Instant attacks
 3. Makes all physical attacks Light elemental
 4. Increases MGR which is nice

-Walk off and on the platform again, walk to the left to the next platform, 
and walk up to another. Walk down and take the last one that is available, 
collect the Cold rapier, and walk back on the platform. Go up again and take 
the one that should be next to the stairs, switch to the next one, walk around 
to the lower right corner and take that platform. Walk back to the one that is 
the on the lower part, switch platforms again, step up and you should find 
yourself on the platform with the red and green chest. Take the anger brace 
and the Treasure key from the only Green Chest in the game, next to the chest 
with the treasure sword that is of course.

-At the start again open the middle door. Go to the corridor up from here, but 
be careful there are some monsters hiding behind the pillars. Go up, take the 
stairs, and go down 2 rooms. Here you'll find another easy puzzle, just push 
and pull the switches in order to get on the platform in the lower left 
corner. Here you will find a door leading to a dead end, but there is a chest 
with a Bat rock. Continue to the next room on the right side. Proceed on and 
the room above here has a secret: If you walk to the right against the most 
upper segment of the right wall a new area and a chest containing a Mind ring 
will become visible, go up with the stairs here.

-Move up to find another small puzzle. Here you must place a bomb above the 
left crate and then above the right crate, then walk to the edge in the middle 
and keep walking up so you can walk over to the other side while the bombs 
explode. Go up two rooms and some stairs and then head down 2 rooms to come to 
another puzzle room.

-The colored blocks Puzzle or the Teleporter Puzzle.
If you are playing the Japanese version of the game you will have to solve a 
teleporter puzzle, which was replaced by 3 block puzzles in the American / 
European releases of the game. Since I think you will probably have the latter 
version of the game I will give the solution of the three block puzzles first.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
US /Australian / European Version
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Y= yellow block
R = red block and
m = Maxim

- - - - -
Puzzle 1:
- - - - -

       Start         Picture 1         End

       m                   m               m
       Y Y R R       Y R R Y         Y Y Y Y

Easy as pie, isn't it. The next 2 puzzle rooms are just as easy as long as you 
think diagonally, but I might as well give the solutions.
- - - - -
Puzzle 2:
- - - - -

         Start         Picture 2         Picture 3          End

            Y                Y                  Y               Y
          R                R                  R               Y
     Y R    Y R Y    Y R   R R R Y      Y R Y R R Y     Y Y Y Y Y Y
          Y R              Y                m               m
            m              m
(Note for the second puzzle: Don't forget to use the SHOULDERBUTTON(!) to 
turn, when trying to put the red block in its place.)

- - - - -
Puzzle 3:
- - - - -

     Start       Picture 1     Picture 2       Picture 3       End

         m                        m            Ym              Ym
     R   Y       R m            R R            R R             Y Y
     R R R       R R R          R   R          R   R           Y   Y
     Y R R       Y Y Y Y        Y Y Y Y        Y Y   Y         Y Y   Y

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Japanese Version
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 In the Japanese version, you don't have to do the block puzzles, but you have 
to complete a teleporter puzzle, which is super simple if you know the 
solution (True, all puzzles are simple if you know their solutions). There are 
6 arrow tiles at the bottom and one at the top; all you have to do is step on 
a triangle and walk up following the path towards the upper triangle using all 
branches to the Left & Right. 
 To solve this one, start on the 2nd arrow tile from the left, walk up taking 
all branches to the right, after that one branch to the left and head up to 
the upper arrow tile. After you walk over it the door will automatically open.

^ = Triangle pointing Up
T = Teleporter
L = Locked Door
E = Entrance
+ = Path to follow

        _    _    _     _   _L_   _
       |T|  |T|  |T|   |T| |   | |T|
       | |  | |  | |   | |  \^/  | |
       | |__| |  | |   | |  |+|__| |
       |  __  |__| |   | |__|++++++|
       | |  |  __  |   |  __  |¯¯|+|
       | |__| |  | |___| |  | |  |+|
       |  __  |  |  ___  |  | |__|+|
       | |  | |__| |   | |  |++++++|
       | |  |  __  |   | |  |+|¯¯| |
       | |__| |  | |   | |  |+|  | |
       |  __  |  | |   | |  |+|  | |
       | |  | |  | |   | |__|+|  | |
       | |  | |__| |   |++++++|  | |
       | |  |  __  |   |+|¯¯| |  | |
       | |__| |  | |___|+|  | |__| |
       |  __  |  |+++++++|  |  __  |
       | |  | |  |+|¯¯¯| |  | |  | |
       | |  | |__|+|   | |  | |__| |
       | |  |++++++|   | |  |  __  |
       | |  |+|¯¯| |   | |  | |  | |
       | |__|+|__| |___| |__| |__| |
       |^    ^    ^     ^    ^    ^|
       |                           |
       |____________   ____________|

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Anyway, that was the last puzzle of this shrine. Proceed on to the Healing / 
Save tiles. After another room, some stairs go north to the last door. Two 
clowns will appear. Time for a double boss battle, talk to either one of the 
clowns. The red clown is Danielle and the blue one is Pierre.

Boss: Pierre & Danielle
 Pierre (blue clown)            Danielle (red clown)
  HP:         1200               HP:         1200
  Weak:       Water, Ice         Weak:       Fire, Thunder
  Strong:     Thunder            Strong:     Ice
  Protection: All Ailments       Protection: All Ailments
  Specials:   Fireball, Bolt     Specials:   Blizzard, Vortex

Round 1
------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Be on level 22 and you can easily defeat them the first time. Use the opposite 
type of magic they throw at you against them, those clowns are also very fast 
so most of the time you will have to wait, while they attack first. I suggest 
you spare your IP for the 2 battles later on when you have to beat them both 
at the same time with only two characters to battle each. After defeating the 
first clown, it will regenerate and throw you one room back. (save and heal if 
you like with the tiles) Go back and challenge the other clown. When he/she is 
also defeated and regenerated, you'll be thrown back again, but this time 
Selan figures out that you have to beat them both at the same time, Heal/save 
for the last time.

Round 2
------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I still know that Maxim & Tia fight Pierre and Guy & Selan fight Danielle. 
It's time to play rough; Equip Maxim who will fight Pierre with the cold-
rapier and use its IP, and have the Tia cast droplet or let her use the IP of 
the Catfish jewel. Equip Guy who will fight Danielle with the Fire dagger and 
use its IP, and have Selan cast Spark / Flash or use the Camu rock's IP: 
'Buster attack' to cause nice amounts of damage.

-After you finished both clowns at the same time. They will be defeated once 
and for all, opening the door to the next room. Head up to collect the 
treasure sword from the chest. No, don't try to equip it because you can't, it 
a sword for show not fighting.

--Parcelyte Castle--
 Once you arrive here, go to the throne room and talk to the king. Give him 
the treasure sword and a messenger will come telling that a single man 
destroyed an entire town by the name of Gordovan!

9. Gordovan destroyed by whom?

--Parcelyte Castle--
 After Maxim and the others volunteer to go out and check if these rumors are 
true. The king allows you to collect the treasure in the basement of the 
castle, so don't forget to collect the Holy wings on your way out.

Once Maxim and co. arrive at Gordovan, they see that the entire village is 
destroyed by something and that something went to the west tower of Gordovan. 
There's nothing to be bought here, since everything is destroyed. There's an 
inn but it's not really comfortable. You'll have to check on west side and 
find the evil power that is responsible for this.

--Gordovan west Tower--
Chests: 8 (61)
 Block shield, Eagle rock, Hook, Miracle, Muscle ring, Scimitar, Speed potion,
 Wind key
 Antares, Doben, Big mushr'm, Evil shell, Fighter Ork, Ghoul, Goblin mage,
 Ork, Ork mage, Red lobster, Regal goblin, Zombie
Boss: Sinistral; Gades - Master of Destruction

-Go through the left door and take the left door as soon as the monster 
presses the button. Go up the stairs, walk two chambers down, here you will 
find another small puzzle. Hit the switch causing the red pillars to drop, 
walk over them. On the left there is a single block against the wall, push it 
one space to the right, below you will see four blocks forming a 'L' on its 
side. Move the middle block one space down and walk back to the other block 
you just moved. You should be standing against it, move 3 spaces down and the 
switch will move to the lowest of the four squares. Move the block to your 
left one square to the left. Walk over the wall you lowered and stop if you're 
standing between the square of the wall and the switch (which makes the big 
switch move). Turn with the shoulder button and use an arrow to hit the switch 
again. You can just walk down, triggering the other switch in the lower right 
corner to lower the platform outside.

-Once outside take the other entrance, go up one room and take the stairs. Now 
you come in a room with a pot and two switches. (If you want to heal go down 
one room) Put the pot on the right switch and follow the path of dark tiles to 
the right door and go up the stairs. At the bottom you will see another door, 
go down and pick up the hook that's lying in the chest there. (The first 
dragon egg and the water jewel can be obtained)

-Go back one room and push the pillar above you to the right. Use the hook to 
cross the gap. Walk a bit up use the hook to the left to get to the next door, 
where you will find some stairs. Go through the left door from here and use a 
bomb to blow up the crate while getting past the spikes. (if you get trapped 
use the 'Reset' spell) Walk down here and you will find a save pad, go outside 
and lower the ladder. Go back again, use the switch in the corner to lower the 
spikes, go through the door on your right.

-Here you will find the elevator of this tower. First go to the first floor 
and then walk up and seek a section in the wall that can be destroyed with a 
bomb. Go through to find an eagle rock and back to the elevator. Take the 
right route and you will see a stairway leading up. Go up and through the door 
to find a muscle ring. Go to the second floor with the elevator. Head down and 
pick up a speed potion, ascend to the third floor, go left here and you'll 
come in a room with two pillars. Move the left pillar two places and walk to 
the opposite side of it. Use the hook to get across, push the pillar below you 
one square down and move the other to the right against the wall. Walk down to 
the lower middle part and use the hook again to get across. Push the pillar up 
onto the button and the door will open.

-Go through it and walk down, go outside, climb the ladder, walk into the 
entrance. Here you will find a zombie who can regenerate it self every time 
you defeat it. So you need to do something else to get rid of him. In the 
original Japanese version you have to move five blocks so that they form a 
 In the American and European version of the game you have to hit whack the 
switches in the right order. The order is:
                           1 5 6 2 7 3 4
After you did that the zombie will disappear, allowing you to collect the wind 
key. Go back to the elevator by using the shortcut with the stairs. Go up 
another floor and walk down to find a miracle. Now go up to the highest floor 
and take the right path. You can open the door with the wind key now. Go 
outside, up the ladder and prepare to be defeated! At least that is what will 
happen anyway even if you defeat him (However if you defeat him in combat you 
will receive the Gades blade). Read the Strategy if you want to "beat" Gades I 
wrote completely down at Appendix C.

9.1 Gades... The Invincible?

--Gordovan west Tower--
Boss: Sinistral; Gades - Master of destruction
 HP:         7500
 Weak:       Light
 Strong:     Shadow
 Protection: All Ailments
 Specials:   Destructo-wave

He uses the Destructo-wave attack to defeat you, after a couple of hits you 
probably lose, unless your levels are 40+ (I've did find out you can take him 
down on level 28 and higher, with a little luck).

 Read the strategy in appendix C for some tips and walkthrough to destroy this 
fiend. If you do manage to defeat him, you will automatically "receive Gades' 
sword". He will say something like "How irritating, now witness my true 
power", and the game goes on as if you were defeated in the first place. Oh 
well, you can't win 'em all.

-After this Iris will appear and heal your entire alliance and leaves again. 
You can nab the Scimitar and Block Shield from behind the door, after this go 
back to Parcelyte Castle and report to the king.

--Parcelyte Castle--
 When you get back in the throne room, you will hear a messenger approaching. 
He asks if there is someone called "Guy". Maxim and the others then learn that 
Hilda's situation is getting worse, so Guy leaves Maxim for now. After this, 
the pillars leading to the exit of the tower will be lowered, so you can 
travel on to Merix.

10. The bridge to Bound Castle

 People in this small village are talking about a great carpenter. He recently 
left the village to repair the bridge to Bound Kingdom, which was probably 
destroyed by monsters. Here you can buy new spells like a stronger version of 
spark; Fireball. There aren't many weapons you can buy here, but a Gladius 
could be handy for it IP attack is: Holy Energy and will do three times 
regular damage on any enemy, plus this amount get doubled to a whopping 6(!) 
times damage if you attack an enemy weak to light.

--Cave to Bound Kingdom--
Chests: 2 (63)
 Hi-magic, Regain
 Doben, Fighter Ork, Goblin mage, Lizard man, Ork, Ork mage 
Boss: -

-This is the smallest cave I've seen. First talk to the carpenter who will 
tell you that you have to take care of the monsters, before he can start 
repairing the bridge. Go down the stairs and through two doors to collect 
regain, a little bit to the right in the previous room you saw a weakened 
wall. Bomb it and whack the switch with your sword, now use the hook to pull 
yourself to the other side in the room with the water. Go down the stairs and 
take the right door first to collect a Hi-magic, then continue through the 
left door.

-Here you get into a conversation and you will automatically fall down twice, 
walk up through the door and you come into a room with a crystal ball on a 
pillar in the upper middle. The enemies here keep on regenerating until you 
destroy their crystal ball with your sword. You have to get past quickly so 
watch your enemy's movements closely. After that you can walk to the right and 
walk several stairs, until you reach the other side of the bridge. Here you 
will meet up with the carpenter, who will repair the bridge and will leave for 
home. Before you go to Bound go back to Merix first.

'Chest': 1 (64) Dragon egg
The little daughter of the carpenter will give you a dragon egg, in return for 
bringing her father back home. That should make three with the ones from 
Alunze basement and Cave to Sundletan.

11. The prince's ego

--Bound Kingdom--
 Upon entering Bound Castle you will meet Dekar, and then another henchman of 
the Sinistrals appears: Idura. He attacks Dekar with some monsters, but they 
are no match for him. After Idura leaves (humiliated) the prince will come out 
and fight the Red jelly that Dekar forgot to dispose of. This shows that the 
prince is very conceited, because he thinks that the small jelly is "invading" 
his kingdom. You will also find out that every time the prince goes on an 
adventure the king will have Dekar follow him, to make sure nothing happens. 
This is the reason why the prince is too overconfident about himself. He 
thinks he's a great warrior, but in fact he's has a difficult time destroying 
1 puny red jelly! Because of his overconfidence, he decides to go to the 
northern labyrinth to defeat Idura on his own. (The fool) The king of course 
will have Dekar follow him again.
 There's a shop in the castle where you can buy Bronze-swords. Feed them to 
your capsule monster if it hasn't reached level 4 by now, and equip some 
bronze-swords as well. And if you still have the secret fruit feed it also to 
Jelze once he is on level four, he will now be able transform into his M 
(master) level. After talking to the king go to the Northern Labyrinth.

--North Labyrinth--
Chests: 5 (69)
 Deadly sword* (cursed), Dragon egg, Life potion, Thunder ax, Thunder ring
 Deadly sword*, Green clay, Lizard man, Sand gorem, Shadow fly, Skeleton,
 Torrent, Winger, Zombie
 4x Mummy, 3x Troll

* = Deadly Sword is called "Lethal Sword" in the English PAL version

-From the start take the right door, then cut some bushes and walk through the 
top left part of the wall to find a chest containing Thunder ring. Continue on 
down the stairs. Cut the top left bush here to find the opening switch for the 
door. In the next room use your hook to get to the other side of the gap and 
walk through the door here. Don't walk over the spikes, instead use your hook 
to bring the spikes up and another set of spikes down.

-Back at the start and take the middle door, go down some stairs and head 
through the door. Go to the left to the next room (over the spikes you just 
lowered) use the switch to form a bridge. Go up two rooms to find a deadly 
sword, don't equip it because it's cursed. (If you want to use it go back to 
the "priest" in Bound, then equip it and undo the curse, giving you a strong 
and uncursed sword) You can take the right route again to lower the lower set 
of pins and walk on over the bridge you created. A little farther beyond that 
you will find a room with a lone zombie, bomb the top wall to receive thunder 
ax from the chest.

-All that's left is the left door at the start. Walk through the next two 
rooms until you come to a puzzle, if you want to go down the moving stairs 
step on it from the left side the stair will move one place down. Walk a space 
to the left then down and then to the right on the stairs. Repeat this process 
until stairway is trapped in the lower middle. Walk on it from above to 
descend to the next floor. Go down a room and move the pillar to the right, 
use the hook to get to the upper part with the pot. Pick it up and place it on 
the button. Move the pillar back and proceed to the stairs and the next floor. 

-Use the only door that's available from here, and you will be in a room with 
moveable platforms. Walk first to the most upper platform and move it to the 
right. Go through the door and place four pillars on the dark square of tiles 
to make a platform rise up. This will allow you to reach the dragon egg. Go 
back to the last room and move the lowest platform 1 space to the right, then 
move the middle-right platform down.

Capsule monster: Flash

--North labyrinth--
 From the puzzle with the moveable platforms you can take the lower right door 
to reach a mini (one-way) labyrinth with capsule monster Flash at the end. 
He's not a fighter until he reaches the M class. So in the beginning he will 
be quite useless, but in the end he might be one of the most valuable 
monsters, because he can heal your entire party on the higher classes.

--North labyrinth - continued--
-Move the middle platform to the right, and use the middle platform of the 
lowest row to reach the top left door. Here you will find another puzzle room 
can be quite tricky, but if you place the bombs like this in the right order, 
all will go swell:
 Place bomb here in this order 1, 2, 3, 4, 5.
      _ _ _

-WARNING, This puzzle is bugged. By igniting bombs 2, 3, 4 and 5 in this order 
at the same time my game always seems to crash; the platform keeps rising 
through the ceiling and you won't be able to move (unfortunately there is only 
one way to undo the freeze. Yes, it's reset time) The best way to prevent this 
is to wait for each bomb to explode and then placing the next.

-Go over the bridge and collect the life potion and then descend the stairs. 
Go to save point and move the pillar in the next room onto the right button so 
the door will open. Now enter the final room of this dungeon and meet up with 
Idura. You are not going to fight him, but instead he will send four mummies 
at you and then three trolls. One more thing, if you didn't speak to the king 
in Bound Kingdom Idura won't be there.

Bosses: Mummy (4x) & Troll (3x)
Mummy                                  Troll
 HP:         150 each                   HP:         200 each
 Weak:       Fire, Water, Light, Heal   Weak:       Fire
 Strong:     Shadow                     Strong:     -
 Protection: All Ailments               Protection: Paralysis
 Specials:   'poison'(10%)              Specials:   'paralyze'(20%)

-------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 You can deal most damage against these creatures with fire, so use your 
Fireball magic on all of them twice (Tia and Selan) then Maxim will do best 
with an attack of the sword. They were so weak that after two or three 
Fireballs all four are destroyed.

------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
 It's just the exact same idea here (note that they are statistically even 
weaker than the regular trolls from later on :) ). Use Fireball a few times 
and it's exit Trolls. Nuff' said.


-After you disposed of all these amateurs, Dekar will appear and Idura 
cowardly flees. That's all, Dekar the prince and his advisor then go back to 
Bound Castle.

--Bound Kingdom--
Head back to Bound Castle you might want to unequip Tia, because this was her 
last fight of the game. But even if you don't unequip her, you can still buy 
her items when you reach the forfeit isle. Talk to the king and a moment later 
Guy will make his return.

12. Evil threats

--Bound kingdom - continued--
 You will hear from the king that Gades has left a message. It was more like a 
threat actually, he said that he would sink Seim island; the island on which 
Parcelyte is located. After that Dekar and Guy will join you in your quest, 
Tia and Selan stay behind to comfort the civilians/villagers of Parcelyte. 
Make sure you equip Dekar with some AGL increasing stuff like speedy ring and 
jewels, because with him being so slow you have quite a disadvantage at some 
points. Then again, his supreme strength makes him well suited for the battle 
against Gades.

--Ancient tower--
Chests: 7 (76)
 Cloud key, Fayza shield, Magic bikini, Miracle, Muscle ring, Protect ring,
 Pumkin jewel
 Bruse, Dark fly, Deadly armor, Earth viper, Evil shell, King frog,
 Pumpkin head, Shadow fly, Snell, Spinner 
 Sinistral; Gades - Master of destruction

-At the start push the pillar to the right, when it's standing on the middle 
part of the carpet push it up, then to the left to reveal a hidden door in the 
wall. Go through the next two rooms and you will notice that the door won't 
budge here, defeat the enemies in this room to open it. After that you will 
find 4 pillars and a pumpkin head. You must trap the pumpkin head between the 
four pillars and get it stuck so he has to stand on the switch, meaning that 
he will open the door for you. Since he always moves in the opposite 
direction, it shouldn't be too hard to get him trapped. In the next room you 
must move a pillar down against the wall then four squares to the right and 
then 7 spaces down. Stand on the other side of the square with spikes and keep 
an empty square between you and the spikes. You can use your hook to get in 
the square and making it easy to reach the stairway.

-On the next floor walk down until you reach outside and enter the other 
entrance. You don't have to lower the spikes and bomb the wall because they 
lead to a dead end, instead blow up the weakened part of the wall between the 
two background pillars. Now don't be fooled by the fake door, but keep on 
walking up against the wall to find the real one. Go up the stairs, up another 
room, walk to the right and look at the teleporters. Keep in mind that you 
will be teleported to the teleporter in the direction in which you're looking 
at. Step on the teleporter from the right side to go to the left. Proceed on, 
you can collect three chests with protect ring, Pumkin jewel and muscle ring.

-Head to the exit and enter the doorway directly above you. Walk up two rooms 
to find four blocks. Move them all one space towards the block with a green 
dot in the middle. This block will become a switch, so hit it with the hook to 
open the door. Go through, press the switch there, go to the entrance and go 
back to the teleporters. Step on the middle teleporter from the left
side to go to the right, go up the stairs and go through the right door to 
find a Fayza shield. Then head through the left door in the room with the 
stairs and hit the other switch. This will lower the red pillars allowing you 
to exit on this floor. Go through the left door first to lower the ladder 

-Go on to the outside of this floor level and take the other entrance. Go 
through the left door after you disposed of all enemies in here. Proceed on 
one room to collect the cloud key, bomb the weakened part of the wall and pick 
up a miracle. Go outside enter the entrance down the left ladder. Here you 
must move the three right pillars one space up and the left pillar down one 
space to open the door.

-Continue up to 5F and hit the statue on the red carpet three times and the 
statue on the blue 5 times. Now step on the circle in the middle, this will 
two healing pads will appear and the door will be opened. Go down here to find 
a save tile and go outside to the other entrance to your right. Go upstairs, 
walk up a room to come to the monster races, the details are explained in the 
previous room on the hint table on the wall. It can be a little confusing but 
the races are not so hard as they look. It's best to use the skeleton (the 
monster on the right), he's normally the first one to be on the circular final 
tile. If you win you will be teleported to a door. Go through and hit the 
switch to lower a platform outside.

12.1 Defeat the Sinistral!

--Ancient tower - continued--
 Once outside go over the lowered platform. Open the door with the key and go 
up the stairs. Prepare for a battle. Although Gades is an awful lot easier 
this time you MUST defeat him this time. So if you're not sure you can take 
him on don't hesitate to go back to the save tile.

Boss: Sinistral; Gades - Master of Destruction
 HP:         3000
 Weak:       Light
 Strong:     Shadow
 Protection: All Ailments
 Specials:   Destructo-wave, devastation

He uses his Destructo-wave again, but since Dekar and Guy have high DFP it 
won't do as much damage as last time. I used Blaze on level four and he didn't 
even run before the battle ended! His attacks take away some nice amounts of 
HP. As for Dekar, Guy and Maxim; have Maxim cast trick and brave once, and use 
your strongest IPs to deal with Gades. The thunder Ax's IP is very effective 
on him. Use "strong" to heal your party and all will go well.

 It's possible to outrun him as well; use the Spido jewel's IP to slow him 
down (40% for single use), and cast fake with Maxim on all three characters.
Even with Gades' high base AGL of 400 it is possible to bridge the speed gap.

12.2 Last revenge

--Ancient tower - again--
 After losing the battle Gades is unwilling to admit his defeat and as he 
flees from the tower he triggers some sort of mechanism, which will cause 
destruction to Seim Island (The island on which Parcelyte is located). It is 
up to Maxim to save Parcelyte. After meeting up and talking to Selan and Tia 
who have followed the trio to this place, they will be transported back to 

-Maxim is on his own at this point. Here you will see three stairs, go down 
the lower right one to find another statue. Place a bomb at his feet to blow 
it up. There's not much more to do here except for save tile. So head back and 
take the upper middle stairs. Here you will find one healing tile and in the 
room below a stairway, it leads to a statue on a blue carpet. Hit it with an 
arrow to destroy it, go through the door to collect the magic bikini. (Nooo, 
Maxim can't wear that)

-Head back to the room with the three stairs and the take the lower left 
stairs. In order to make the stairs appear here just walk over all the tiles 
in both rooms to make them all grey, a stairway will automatically appear like 
magic. After some more rooms, ladders and stairs you will come in the last 
room with lots of lowered pillars. Step on the gray tile and sit back, relax 
and read the dialogues if you want. You have saved Parcelyte from Gades, but 
you also sealed your own fate. Luckily Iris just drops by and warps you back 
to Parcelyte. Selan admits she has feelings for Maxim, and Tia will leave the 
scene for good after small conversation with Dekar.

12.3 All's well that ends well?

 There is not much to be done here since Gades is defeated it seems to be 
over. Just watch the marriage. Guy does seem to have some problems with his 
girlfriend, and when monsters are spotted in the basement of Alunze they all 4 
decide to go there instead of having a party. After seeing the four seasons 
and the birth of their son who is named Jeros the game continues.

13. Idura is back

 After a year, Idura will manage to kidnap Jeros and challenges them to come 
to the Northern lighthouse. Maxim and Selan go after him and set out to the 
lighthouse. (Don't forget to equip Selan)

--North Lighthouse-- (why would they call it lighthouse? There's no light)

Chests: 7 (83)
 Bee rock, Big shield, Cancer rock, Dragon egg, Fire ring, Light key,
 Mystery ring
 Armor horse, Cancer, Drill shell, Goblin mage, Ork mage, Red lobster,
Boss: Idura

-Move up one room from the start and place the blocks so they will form an 
arrow pointing to the right. Since I got some e-mails about people who are 
unable to form a good arrow here are the examples for left and right:

                x                         x
                  x         __          x
            x x x x x      |OR|       x x x x x
                  x         ¯¯          x
                x                         x

The door will open and you will come across a puzzle which can be a jinx, but 
once you know the secret it's very easy. (It took me quite a lot of hours to 
figure it out the first time, because you have to do something that you 
wouldn't expect to do) Hint: Box the door........ Still don't know the answer? 
Ok, here goes: The trick is to make the door visible by using both boxes. Then 
use the third box to block the walls from closing, while you move two boxes to 
lower the spikes and place a box on the switch at the same time. The door will 
now open and behind it you will find a mystery ring, a dragon egg and big 

-Go through the left door in the room with those three boxes. Go up the stairs 
and go down one room to find a memory game, which is an easy puzzle:

1 = Musical note               5 = tile with lowered spikes
2 = white tile with brown mark 6 = gray tile with white edge
3 = pole                       7 = brown tile with white mark
4 = brown tile                 8 = gray tile with white edge and brown cross

       1 2 3 4
       5 4 6 7
       8 6 1 5
       8 7 3 2

If you completed this puzzle the monsters in this room disappear, and you can 
go up the stairs to the left. Walk down here to press the button to raise two 
pillars for later on. Go back and take the door that is located below the 
memory game. Go outside to the other doorway and go up the stairs again. Get 
outside, climb the ladder, go through the entrance and open the chest with a 
Fire ring. Go back to the room where you pressed the button, now use the hook 
to get to the other side, go through the door you see here to your right and 
bomb the weakened wall between the two "background" pillars. Hit the switch to 
complete the ladder outside.

-When you're outside again use the ladder and enter the tower again. Press the 
switch and watch carefully where the two dark tiles are hiding. They are 
hiding beneath: The most left white tile and the other is two squares to the 
right of the first. Place on these squares a vase to lower the pins. The blue 
chest can now be opened which is containing the light key, step on the 
teleporter to your left. Head back to the room where you made the arrow with 
the aid of blocks on the floor.

-At the start form an arrow that points to the left, proceed to the next 
rooms, and ascend four stairways up. Here are two doors in the first room of 
floor 4F. One leads to the next stairs, the other leads to a room with HP, MP 
and Save tiles. Move one room down and you will see a pillar to your right. 
Push it to the left, bomb the floor on the place where the pillar stood (this 
will create a hole), push the pillar through the gap and fall down as well. 
Put the pillar on the top button and walk on the lower one to lower the spikes 
and to raise the two pillars. You can collect the Bee rock. Push the pillar 
against the edge and use the hook to get to the other side and use it again on 
the pillar to fall down into a secret room. Here you will find the cancer 

-Use the teleporter to get back up one floor, use the same stairs as you did 
before you got to the pillar part and walk down two rooms this time. You will 
find two healing tiles and a save tile in here. Go outside and enter the left 
entrance, go up two rooms and place only three blocks on the switches. Move 
the fourth one away and stand on the last switch yourself so you can walk the 

-You will come to the Idura's room. Idura thinks he's safe as long as he holds 
Jeros hostage. And he is right; as long as he has Jeros they can't fight him, 
but then Iris appears again picks up the baby and brings it to safety meaning 
you can fight Idura now.

Boss: Idura
 HP:         1500
 Weak:       Ice
 Strong:     Thunder
 Protection: Silence, Instant Death, Paralysis and Confusion
 Specials:   Calls companions (Groupie), Idura thunder, Plasma blaster

Selan can use the Water jewel since its IP will be more effective on Idura. 
Have Maxim do some sword attacks or IPs to defeat him. He only has 1500 HP so 
it shouldn't take too long. The groupies he summons are very weak so don't 
bother fighting them; first after Idura is gone you can take care of them as a 
small bonus. Also observe that this boss doesn't have protection against the 
sleep status, so cast Drowsy if you like.

 Note 1: Idura looses a turn when he tries to cast Idura Thunder, when all his
         MP is depleted or drained. Check Appendix F for more information.

 Note 2: Groupie can drop Magic Fruit this can be handy for raising capsule

--Northern Lighthouse--
 After the battle, go back to Bound and enter the small shrine right of the 
Ancient tower. Use the teleporter here to get across the water to get to the 
harbor town Aleyn

13.1 Reunion with Guy and Dekar

--Shrine to Aleyn--
 Here you will meet up with Guy and Dekar. After catching up on some things 
they will both join your party. After this is done continue on to the harbor 
of Aleyn.

14. Jyad the ship builder

--Harbor town Aleyn--
 Talk to various people here to find out some valuable information about Jyad. 
The people are talking about him going to the Phantom Mountain, and without 
Jyad they can't continue their quest (Because they needed a boat to get to the 
next continent). Better check the mountain to see what happened to him. I 
usually buy all the Magic spells and some new equipment here.

--Phantom mountain--
Chests: 3 (86)
 Fire arrow, Tree key, Water ring
 Armor bee, Dark fly, La Fleshia, Lizard man, Mad gorem, Skull lizard, Stinger 
Boss: Lion (2x)

-First thing you need to do is walk up and cut the grass patch. Walk over it, 
and use an Bomb. The three patches will be destroyed at the same time, opening 
the door for you. Go through, climb the stairs, hit the switch, go back and 
take the right door, climb up the stairs and a ladder. Walk into the next room 
and go outside, enter the next entrance and climb the stairs. First blow up 
the darker looking wall, go through and then outside.

-To your left you will see a blue chest with the tree key. You will come to a 
puzzle involving walking on a small bush to make it grow. So go back to the 
room where you had to blow up the wall. When all the bushes are big the door 
will open. This is a little hard to explain, but start in the lower left 
corner; with a small bush above and to the right of you. Follow this path: U = 
Up, D = Down, L = Left, R = Right; the path itself is: UUURDRURDDLDL. There 
will be two more patches to walk on, but that can't go wrong unless you do 
something incredibly stupid. The door will be opened and you can collect the 
fire arrow.

-Continue on to the left, go outside and go down two "ladders", enter the 
mountain again, then climb some stairs. To your right you will see a stairway 
leading down, if you use it you will come in a room full of monsters and a 
chest with in the top left corner with a water ring. Cut the vines to find a 
secret route leading towards a stairway. Now you come to another puzzle room, 
walk up the right ladder, and use your fire arrows to get rid of most of 
the grass patches. Move the lowest block to the left, burn some more bushes, 
move the most left block on the platform against the wall. Move the one that 
was next to it to the right. Move the top right block on the switch. A ladder 
will appear, climb it and move the two blocks both up by two squares.

-Walk to the left to find a puzzle; you can only walk on each ground tile 
once. If you walk two times on the same square you will fall down and must 
start all over again. At the start go one space up and walk to the right until 
you can't get further.

From here on:
U = Up     D = Down
L = Left   R = Right
(R)(L)(D)(U) = turn in this direction using the two top shoulder buttons

 URRRRR, Pick up the pot
 UULLDLLLLDLLUUUURU(R), Put down the pot
 (L), Pick up other pot
 U, Put the first pot on switch
 R(D), Pick up pot
 (U), Put second pot on second button

 If done correctly you can now walk safely towards the door. Bomb the dark 
wall in the next room, walk down the ladder behind it, climb the other ladder 
and use the hook to get through the next section from island to island. Walk 
through the door, go upstairs and up one room.

-Here you must keep on walking up against the edge until the lizard man stands 
on the switch allowing you to get across the pit with the hook. Go outside, 
walk over the bridge, bomb the door and walk inside. Get the mad gorem to 
follow you onto the square in the middle so you will fall down. Walk down the 
stairs, talk to Jyad who will ask you to get rid of the 2 monsters up ahead 
then go south and save your game if you like to. Get ready for another boss 
battle against two identical Lions.

Boss: Lion (2x)
 HP:         1000 each
 Weak:       Ice
 Strong:     Water
 Protection: -
 Specials:   Bite, Scratch

The best way to deal with them is by casting trick and brave so they won't be 
able to cause too much damage, use IP that are either multi-attacks (Octo-
strike) or, Strong single attacks preferable 'Ice' based that can cause a lot 
of damage. Concentrate your attacks on one lion until he's defeated and take 
care of the other. You may have to heal yourself (don't be stingy on your MP, 
so cast Stronger instead of Strong) to survive. Also you can try Instant 
Attacks, since the lions don't have any protection against it.

--Phantom Tree Mountain--
 Walk outside and use the hook to get to the Phantom tree. Jyad will tell you 
that the wood of this tree is great for shipbuilding. You'll be warped back to 
the harbor, now talk to Jyad again. After two nights in the local inn, the 
ship will be ready down at the pier. You can visit two places; I suggest you 
visit them at least once so you can warp to that place. It's a lot easier than 
having to wait 10 minutes for the boat to arrive at the right place. The two 
places you can choose between are Gruberik and Narcysus.

Sub-quest: The Ancient Cave

 Here you will hear people talking about a dungeon that consists of 99 floors! 
At the local pub you can go down two floors, and you will find an empty 
display. The woman here is talking about the 10 legendary Iris treasures; 
these can be found in the ancient cave. Every time you exit the cave with one 
of those Iris treasures you can give them to her, if you collect all ten she 
will say that you are an excellent treasure seeker. (I haven't noted anything 

--Ancient Cave--
Chests: 3 on the main floor (89)
 Brill Helm, Dragon ring, Light jewel
Monsters: - On the main floor
Boss: Master (Ancient Jelly)

 Dekar is still in your party in story mode, but he will leave very soon so 
make up your mind if you want to get in the cave with Dekar in your party. All 
the possible combinations are:
 Maxim, Selan, Guy, Dekar
 Maxim, Selan, Guy
 Maxim, Selan, Guy, Lexis
 Maxim, Selan, Guy, Arty

Under Appendix D, you can find more specific details about the biggest dungeon 
in this game.

The current party with Dekar has a good set up to beat the Ancient Cave or 
else go for the final combination with Artea in it. So think carefully, if 
you're not willing to spend at least 50 hours in the cave, don't bother. Look 
at the end of the walkthrough to find the details of the cave, and how to 
defeat the Ancient jelly.

15. A mysterious Melody

 Once you arrive here you can try to walk up the stairway on the right side, 
but suddenly you will hear a mysterious melody. For some reason all young and 
unmarried women will leave the village, they seem to be in a trance and are 
heading to the tower of sacrifice up to the north. Guy and Dekar want to go 
first, but finally they agree to go together. There's not much to buy here so 
let's go to the tower.

--Tower of Sacrifice--
Chests: 2 (91)
 Ice ring, Narcysus key
 Cancer, Dragonian, Drill shell, Evil fish, Ochi warrior, Pug, Specter 
Boss: Idura
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  Note 1: With the aid of charm fruit that the evil fish randomly drops you
           can evolve Blaze from level 3 to the M level.

  Note 2: The specters in this tower are the first enemies you will encounter
           that have instant death spells. However you already have collected
           three items that can block instant death spells:
            1. Holy Wings  - Parcelyte Castle
            2. Jute Helmet - Tanbel East Tower; Clock puzzle
            3. Undead Ring - Treasure Sword Shrine 
  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

-Head up to the second room and look at the black thing with eyes. It seems to 
blow some sort of wind that you cannot pass. So walk around it and go up the 
stairs to the next room. Walk down, hit the switch, and use the hook to get 
over the pit. Active the two switches in the next room, notice the weakened 
wall to your right. You will have to walk back because of those blowers. Go 
over the pit again and walk down through the lower wall, place a bomb one 
space to the right of the right pillar 'inside' the wall. You can walk through 
it and reach the door in the next room.

-Exit and enter the tower again, go up the stairs and bomb the wall above you. 
Go down two stairs and collect the Narcysus key. You will also see three 
pillars here, break those using bombs and go back up the stairs. Take the 
lower placed stairway to find the ice ring, go back down the stairs and up the 
stairs you came from. Walk outside and enter at the left. Use the Narcysus key 
to get to the next room. Move the block to the left and use it to get past the 
lower of the two blowers, hit the lever and step on the other button. Push the 
other block to the right past the button and then up. Now you can walk past 
the other blower towards the door.

-Go upstairs in the next room; here you will see two arrow-like shapes. Bomb 
them like this to open the door. Bomb in this logical order: 1, 2, 3, 4, 5 and 
6. For the people who have a difficult time doing this in mirror mode; I 
mirrored the drawing already.
             _               _
           _|_|_ _       _ _|_|_
         _|_|4|_|1|     |1|_|4|_|_
        |6|_|_|3|_|     |_|3|_|_|6|
          |_|5|_|2|     |2|_|5|_|
            |_|             |_|

Capsule monster: Gusto

--Tower of sacrifice--
 Walk down the door in the middle of this room to find Gusto. His element is 
wind, which explains why he is so incredibly fast. Use the earth fruit on him 
when he is on level 4 to reach the M level. One of his specialties is that 
Gusto is sometimes able to completely cancel an attack out no matter how 
strong it is.

--Tower of sacrifice - continued--
 After you bombed both arrows it's time to go down the right path and outside 
to reach another switch which completes the ladder on the other side. Go back 
to the "arrows" and take the left path and up the ladder to finally come to a 
save tile. In the next room you must walk a strange path to place all four 
blocks on the buttons. Here goes: Go completely to the right, walk up (One 
block on the switch), walk to the left until you reach the middle path 
(Between column 2 and 3), walk down. Head to the left and head up again then 
walk down on the left side of the columns. If done correctly all the switches 
are pressed.

-Continue on via the left wall towards the exit. Ascend the final stairs to 
meet the women of Narcysus. They are imprisoned by Idura, and a few moments 
later you will be imprisoned too. But after some more talking, Dekar will be 
able to break through Idura's prison. (by using his head, literally of course)

Time for round 2: Maxim and Co. versus Idura

Boss: Idura
 HP:         2500
 Weak:       Ice
 Strong:     Thunder
 Protection: Silence, Instant Death, Paralysis and Confusion
 Specials:   Calling Companions(Follower*), Idura thunder, Plasma blaster

* = Follower is called "Henohman" (with typo) in the English PAL version

 If you have collected two Gades blades and equipped both on Guy and Dekar, it 
will be over in the first round. (For Idura that is) Just have Selan cast 
trick, and Maxim will do with a normal attack. Then it's time for 2x Octo-
strike = 16 hits. After casting trick it will be very VERY unlikely he will be 
a challenge to you, which is if he isn't defeated already. If you don't have 
those blades use any physical attack with the swords, or use IP (Ice) attacks 
and Ice spells to defeat him also take note that this boss doesn't have 
protection against the sleep status, so cast Drowsy if you like.

 Note: Idura looses a turn when he tries to cast Idura Thunder, when all his 
       MP is depleted or drained. Check Appendix F for more information.

-The defeated Idura will flee again, and the women are freed. They will go 
back to Narcysus and you can go back as well.

16. Idura finally defeated

 After this, it's time to head back to Narcysus. Here you will hear from 
people that Idura escaped to the shrine in Caron / Karlloon.

 Since you are here you might as well buy some new spells and equipment if you 
haven't gotten enough blue chest items from the AC. The unique 2-attack-in-1-
turn Multi Sword can be handy even though it is weaker than the usual weapons. 
In any case don't buy a weapon for Dekar since he'll get his own Dekar Blade 
from the next dungeon. then go to the shrine that's located to the north.

--Karlloon north shrine--
Chests: 3 (94)
 Dekar blade, Fury ring, Lion fang
 Ammonite, Dark skull, Dragonian, Drill shell, Hound, Jurahan, Lion, Medusa,
Boss: Idura

-From the start go up one room, and destroy the pillar that is lying on the 
ground with a bomb in order to make a secret switch appear. Move the pillar on 
the switch, and the door will be opened. You can proceed to the next floor, 
and when you come to the room with the lever on the other side of a gap you 
could take the upper route first. Here you must hit the red and blue switches 
to raise a pole on the other side. Use the hook on it to collect the Dekar 
Blade on the other side.

-Go back to the previous room and hit the lever, get across the pit using the 
hook again. A couple of rooms further on you will find a room with two 
candlesticks. Hit the one that burns to extinguish the flame, the other 
candlestick will start burning, and the other door will opened. Maxim can 
continue on up the stairs and then up one room. Push the moveable block one 
space up and collect the Lion fang. Head one room up to the teleporter and use 
it, then go up again. Here you will come to another block moving puzzle.

-The objective is simple: reach the teleporter. It goes a bit like this: Walk 
up, to the left, move the block to you left, go up one square and move the 
block to your left. Go up, push the block above you one space up, walk two to 
right, up, right, push the block to your right to the right, then move the 
block below you, and finally move the block to your left. You can get to the 
teleporter, use it and look at the upper wall which has two cracks. Blast them 
both to find a path to a lever, lower the spikes behind the left crack with 
it. You can get to the usual healing and save tiles. Teleport again and go up 
one room to find the boss of this temple.

Boss: Idura
HP:         3500
Weak:       Ice
Strong:     Thunder
Protection: Silence, Instant Death, Paralysis and Confusion
Specials:   "confusion", Calls for Companions (Groupie), Idura thunder,
            Plasma blaster

 He's almost the same as the previous round; the only difference is that he 
can use a nameless attack that can confuse you. In combat use Trick and then 
2x octo-strike and he's easily defeated. If you don't have 2 Gades blades, use 
some weapon/item IP's that cause more than normal damage (like Dive). He's not 
that tough, because you've already beaten him twice. I think you should be 
able to take him out without healing. And as the usual don't mind the 
assistance he summons (If the battle takes that long).

 Note: Idura looses a turn when he tries to cast Idura Thunder, when all his 
       MP is depleted or drained. Check Appendix F for more information.

16.1 The demise of the almighty Dekar

--Karlloon north shrine - continued--
 After his final defeat Maxim will find that he held Iris imprisoned. They 
then try to use the escape spell, but it seems to be blocked by some force 
field. They have got find the source and destroy the barrier.

-Go three rooms down. Here you must place the two pillars on the buttons to 
heighten a third one. You can use your hook on to go down one room. The way to 
go from here is down the stairs twice. Go to the lower part of this room to 
collect the Fury ring. The wall to the north has three pillars showing cracks, 
use bombs on each one to lower the wall section, go up with the stairs, up one 
room and down the stairs.

-Unequip Dekar here, because in the next room he will leave your party. Beware 
that the Dekar Blade is worth 7500 Gold so unequip that too!!! Head up and you 
will come to the room where the barrier is. Dekar will volunteer to crush the 
barrier. Iris walks with him and sees how he destroys it, and Idura's ghost 
form will appear. The shrine is going to self-destruct so Iris decides to use 
the Escape spell, while Dekar takes on Idura's ghost and his monsters. "Till 
the end of the world" Dekar would follow him. Maxim and the others are back in 
Karlloon again, but Dekar won't be around anymore. Iris will go to pray for 
Dekar, and leaves you again. Though you are disappointed, you can't let this 
obstruct you from continuing your quest, so go to the small shrine to the east 
to find a harbor town called Treadool.

17. Boat for sale

 Talk to one of the guys with blue hair and follow him to the boat that is for 
sale. That boat turns out to be owned by the genius called Dr. Lexis Shaia. 
You have to find him to buy that boat, but he doesn't live in Treadool. He 
lives in a small lab to the north east of Treadool.

--Shaia lab--
 Go through the door, right door, left door, and then cut the vines to find 
the real entrance to his lab. Talk to him to get a demonstration of his latest 
invention: The engine. It's not perfected yet, but when he hears that Jyad is 
building ships made of the phantom tree he wants to use his engine in that 
boat, because the wood of the tree is the only wood that's strong enough to 
hold the engine. So get out of his lab and 'warp' to Aleyn to ask Jyad to make 
a boat for you.

 Talk to Jyad in his house and he will start building the boat, he also asks 
you to go to Treadool and wait for him a couple of days.

18. The Priphea flower

 When Maxim enters Treadool again he will see a girl at the entrance of town 
who sells flowers. Talk to her and she will faint. Upon recovering, Leefa 
talks about a flower that is located on the Flower Mountain. After Maxim and 
the others hear about it they decide to get the flower for her.

--Flower mountain--
Chests: 8 (102)
 Burn sword, Dragon egg, Flower key, Flying ax, Hammer, Life potion,
 Power ring, Snake rock 
 Crow kelp, Earth viper, Gnome, Lunar bear, Necromancer, Tengu 
 Rogue flower

-Bomb the first entrance so you can get inside the mountain. In the second 
room you will receive the hammer. (Still remember the two items in the North 
West cave of Alunze kingdom by the way...) Use it in the next rooms to 
pulverize the small rocks. Go outside, climb the ladder, and enter the next 
entrance. Use the hammer to move the pillar onto the switch, which would 
normally be out of reach. Continue on by going up the stairs and outside, fall 
down the first edge then walk to the left and fall down again.

-Go to the entrance and walk up one room, cut the vine covering the secret 
entrance to the maze puzzle. Walk to the left from here to get to a chest with 
a life potion. You can't reach the stairs from here, but you can destroy the 
dark wall with the hammer by standing on the square with no pinholes below the 
wall section itself. Since you are stuck here, walk back and go to the left 
and use the door. Once you get to the maze again using the other entrance it 
will be different allowing you to collect the Snake rock behind the entrance 
you opened with the hammer. Head back and find the way to the upper left 
corner and go up two stairways. Go down one room and use the healing pad then 
go down using one of the weakened sections of the floor (Cut the bushes to 
reveal them). To your right you will see a chest containing the Burn sword, 
then go down towards the entrance and find the flower key outside to your 

-Fall down the first edge again, walk to the right and fall down again and go 
inside the first entrance. Repeat the things you did in here before to reach 
the stairs. Go up again, only this time destroy the rock with the hammer. Move 
the right block to the right and go up through the normal door, here you will 
find another puzzle maze. Here's how you can solve this one: Step on the left 
button and go ULLUUUURRRRRR to get to the teleporter. Step on the middle 
button and go; ULULLUURRRRRRUULLL. Now step on the right teleporter and walk 
UUULLLL. The spikes to your left should be gone now making it able for you to 
destroy the dark wall so you can collect a flying ax, dragon egg and power 

Capsule monster: Sully

--Flower mountain--
 Go through the door between the 2nd and 3rd row of spikes to eventually come 
to the next capsule monster. His default name is Sully. He's the strongest and 
the slowest of the capsule monsters and will never run away. His special 
(stone) attacks have an effect on any enemy, but normally he doesn't get the 
chance to use them because of his low AGL.

--Flower mountain - continued--
-Go back to the room with the big door and go through it using the key. Go 
through the next entrance and walk 5 or so rooms until you come to the HP 
Healing and Save pads, go outside to meet the boss of this dungeon.

Boss: Rogue flower
 HP:         3000
 Weak:       Fire
 Strong:     Water
 Protection: Instant Death
 Specials:   Sneeze spreader, Thorn

When you equip weapons like the Spark staff, Sizzle sword (both from blue 
chest of the Ancient cave) or Burn sword and he will be defeated before you 
know it. Just attack using fire spells and the IP of any fire weapons/items. 

-After its defeat, you will find the flower the girl in Treadool was talking 
about. Pick the pretty flower up and Escape / Warp / Walk back to Treadool.

 Go to the home of the girl and talk to her, you will automatically give her 
the flower for nothing and name it Priphea. Walk outside to the harbor on the 
down right end of Treadool to find Lexis. He tells and shows Excerion (your 
ship). After talking, Lexis will join you and you are now able to use the boat 
on the map. You can now go to four places; Dankirk, Auralio, Forfeit Island 
and Dankirk north cave. You can go to the casino on Forfeit Island, but if you 
want to continue your quest go to Dankirk.

Bonus - The 'Markao' Casino on Forfeit Island

--Forfeit Island--
 There is nothing special to do other than buying special items at the casino 
and the small shop where they sell EVERY single item you had in your 
inventory. The best expenses in the casino are the dragon sword for 500,000 
coins that is 5 million gold pieces! You can also buy sonar for 20,000 coins 
or 200,000 gold pieces. One big mistake is to save up all your money for the 
"bunny" items, their IP attacks are not that bad, but they are too very weak 
for the huge effort needed to get the money. Once you get the VIP-card from 
the prince of Auralio (Talk to the prince more than once) you can get into the 
VIP-room of the casino. Here you will find a slot machine that eats 100 coins 
a turn, and a game called stud poker.

Flower slot machine
Cost: 10, 20, 30 coins for 1, 3, 5 lines respectively
Biggest win: ?
 I don't really know what to say about this game, for I can't find any logic 
in it. I once got triple 7, I heard the same tune as the one for solving the 
world's most difficult trick, the BGM changed, the flower with "BIG" on it 
highlighted, and I got thirty on the "JAC" counter. (quite a carnival, but no 
coins won) I continued on and the tune changed again, what's going on here.... 
Is this a jukebox or something.

-A description from Rubyheart:
"About the Flower Slot, when you have the "special music", you enter a bonus 
mode where you can get coin more easily (but there is only one line though...) 
You access it when you get three bar or three seven."

-A description by DragonKnight Zero:
"The Flower Slot machine stocks a maximum of 50 credits. Any extras after a 
win go straight to your coin total.
 Three in a row of anything other than 7, BAR, or cherries give 8 credits. One 
cherry in the left slot is worth 2 credits; two in left and middle in a row 
are worth 4. Triple 7s or BARs give 15 credits and activate bonus modes. There 
are two different bonus modes; I'll explain as best I can.
  Bonus mode 1 is activated by triple 7s. Winning combinations occur very 
frequently while this mode is active. The JAC counter starts at 30 and 
decrease by one for each winning spin. When it hits zero, this bonus mode 
ends. Bonus mode 1 also ends after three occurrences of bonus mode 2 
(described below)
  Bonus mode 2 is activated by triple BARs or by certain combinations in bonus 
mode 1. The JAC counter starts at 6 and goes down one for each winning spin. 
Only the middle line is active in this mode. Winning makes no sense here. Just 
hit R a few times and you'll usually hit a winning combo after one or two 
tries though it can take more. Each win here is worth 15 credits as far as I 
know. Six wins will end this bonus mode."

Adventure 7 slot machine I
Cost: 1 coin per line
Biggest win: 1000 coins; triple 7

This slot machine is the same as in Alunze, you can choose 1 to 5 lines and, 
just wait and see if you have won. You can win with three of the same, one or 
two cherries on one line.

Adventure 7 slot machine II
Cost: 10 coins per line
Biggest win: 10000 coins; triple 7

Same as the other adventure 7's. Only this bandit chews up ten times more 
coins, but then again it gives you 10x more coins if you win.

Adventure 7 slot machine III
Cost: 100 coins per line
Biggest win: 100000 coins; triple 7

Only accessible with VIP-card obtained from the prince of Auralio. Same as the 
other machines, however this machine takes a whopping 100 coins per line. 
Feeling lucky today?

Action bingo
Cost: 1 to 99 coins per round
Biggest win: 99 x 128 = 12672; 99 coins as a bet and 3 rows with 4 golden 

The idea here is to get five numbers on one row either horizontal, vertical or 
diagonal. First you must stop the 25 given numbers on the board from changing, 
then a ball will be selected and the group of 6 ball surrounding that ball can 
be moved for as long as the drawn ball is still rolling. In total there will 
be thirteen balls, if by luck one(or two) of the two golden balls is drawn and 
you form a row with the number of that golden ball you will win will be 
doubled again. If you have gotten four on a row you can get a chance ball, if 
you choose this you will get one more ball. However you must form a row with 
this ball or else you will have nothing. This game also requires keen sight.

0 rows                      =   0x bet
1 row                       =   2x bet
2 rows                      =   4x bet
1 row with a gold balls     =   4x bet
2 rows with a gold balls    =   8x bet
1 row with two gold balls   =   8x bet
2 rows with two gold balls  =  16x bet
3 rows with four gold balls = 128x bet;
 I've made an ASCII of this (theoretical) possibility:

B = a drawn ball
E = empty place
G = a golden ball

         B e B e B
         e G B B e
         e e G e e
         e B B B e
         B e B e B

Here you have formed 3 rows (13 balls in total) with the use four golden 
balls. (used the two golden balls 4 times in the 3 rows)
Which means: 2x * 2x * 2x * 2x * 2x * 2x * 2x= 2^7 = 128x

Cost: 1 to 99 coins
Biggest win: 12672 coins; 99 as bet and win with "black ace" black jack.

Here you must get 21 points with the available cards, if you get more than 21 
you lose automatically. Jack, Queen and King are worth 10 points, Ace is worth 
1 or 11 points. You have to get as close as possible to 21 without going over 
it. If the dealer (bank) has the same total as you the bank wins. Meaning that 
if he has five cards you always lose, if you can have up to a maximum of 5 
cards; this will increase you win with eight times.

 - A 'Jack of Spades' and 'Ace of Spades' the dealer hits at 16, and stands on 
17 you will get 128x your bet. Thanks to Card_Shark for this.

Relnqshd has the following 3 valuable tips to add:
 - When you have to pick one of the 3 cards at the start, always take the Ace 
if there's one (unless you can have the Jack of Spades). Since there are many 
10-valued cards, the chances of getting a Toppin are quite high (Aces can also 
help you winning with Five Cards).

 - Getting a 'Black Jack' doesn't seem to be as rare as it should be. It 
'think' that the Ace and Jack of Spades come out more often than they would in 
real life. Therefore, I tend to play until I get a 'Black Jack' (=> I win 
12672 coins), unless I'm very unlucky (in that case, I reset the game). Of 
course, I save after get one.

 - Blackjack is a good game to play when you don't have many coins. But if you 
already have several thousands of coins, you should play Poker instead.

Win                                        = 2x bet
Win with 'Toppin' (only Ace and a 10 Card) = 4x bet 
Win with 5 cards                           = 8x bet
Win with 'Storm' (3 cards of same rank)    = 16x bet
Win with street (three increasing numbers) = 16x bet
Win with blackjack (black ace)             = 128x bet

Five card stud poker
Cost: 1 coin at start, (298 at the end = maximum)
Biggest win: 298 x 4 x 10 = 11920

One pair     = 10x total pot of all four contestants
Two pairs    = ?
3 of a kind  = ?
Full house   = ?
4 of a kind  = ?
Strait flush = ?
Royal flush  = ?

Here are the possible hands you can get:
-1 pair          A pair of Jacks or higher.
-2 pair          4 cards of two sets of two of the same value.
                 (Like two 6's and two 10's.)
-3 of a kind     Three cards of the same number.
-Straight        5 consecutive cards, suit doesn't apply.
                  (Like a 4, 5, 6, 7, and 8)
-Flush           Any 5 cards of the same suit.
-Full house      3 of a kind and a pair in the same hand.
                  (Like three J's and two 6's.)
-4 of a kind     4 cards of the same value.
                  (Like four 8's.)
-Straight flush  5 consecutive cards of the same suit.
-Royal Flush     A hand of Ace, King, Queen, Jack, and 10 of the same suit.
                  (Also known as a Royal Straight Flush.)

 (Note: The same suit means all spades, clubs, diamonds, or hearts.)

Full House
Example: Say you have a full house of 3 8's and 2 6's. Your opponent has 3 7's 
and 2 6's. You will win because your 8's have more power than your opponents 
7's, (because of 8 being a higher number) even though both of you have the 
same for a pair (6's).

Dilemma of the Straight Flush
Example: say both you and your opponent have the same hand, but different 
suits. (Like 9, 8, 7, 6, and 5.) You have hearts and opponent has diamonds. I 
don't know which suit has more power, got to experiment on it.
 Phoenix 1911 points out that this is called a 'Draw'. Thnx again.

 --Okay back to the main story again.--

19. The Ruby Icon

--Dankirk Castle--
 Inside the castle you can buy some equipment and some new and powerful 
spells. Go up the stairs and check both of the upper chambers. In the throne 
room, you'll find a greedy queen and a king who is easy influenced. The queen 
wants to have the ruby icon and if she doesn't get it she will force the king 
to declare war to Auralio.
 In the other room, you will find the prince of Auralio and the ruby icon. 
Talk to all three people, and when you try to exit the castle you will see two 
people coming down the stairs talking about something. Go back to the prince 
Leon's room and he will tell you that he is hiding the icon for safekeeping.
 Maxim then figures out that it's stolen, so head back to Clamento to meet 
Jaffy again. He will make a new glass icon for you. Give this one to the 
prince and he will notice that it is a fake, but since the icon will make the 
difference between war and peace he agrees to give this fake icon to the 
 However the queen immediately sees that the icon is a fake and a war between 
kingdoms is eminent. You will hear the king asking for the servant/butler 
James, but he seems to be missing. It's turns out that he went to the cave 
north of Dankirk. Well time to find James. Perhaps he knows where it is. Well 
then I guess you have to go to the Dankirk north cave.

--Dankirk north dungeon--
Chests: 7 (109)
 Dankirk key, Dragon egg, Earth fruit, Figgoru, Flame jewel, Fury ribbon,
 Armour dait, Asashin, Bat, Big bat, Desert rose, Garbost, Medusa, Mummy,
 Ramia, Red bat, Shadow, Vampire 

-You might want to talk to the soldier, but anyway continue on to the next 
room. Open the door by putting the vase on the switch that is hidden under the 
middle top grass patch. In the next room take the upper right door, descend 
the stairs and press the button in the next room, go back to the room with the 
switch and the pillars. Put the switch in a position so that the pillar above 
you is down, walk over the edge at the point of the arrow and let yourself 
fall down. Use the hook to get over to the next platform and go down the 
stairs behind the next door.

-Walk further through the next rooms, over the bridge and fall over the edge 
again. Look at the skeleton in the lower right corner. Place a bomb next to it 
to reveal another button. Walk over it to create a new route leading up. Whack 
the red switch to your left, then go up the ladder and cut all the vines. 
Place a bomb three times against the wall and explode them each individually 
to open a secret passageway. Walk over the switch in the next room and collect 
some earth fruit and Hi-magic.

-Take the stairs and use the door, now open the only door you haven't opened 
in this room. Walk on, descend stairs again and place the pillar so you can 
walk behind (under) it when you come across the eye in the wall. In the next 
room, go down the ladder and up the other one. Whack the red switch here as 
well and continue over the second glass bridge. Go down the stairs and use the 
hook on the three levers on the other side of the gap in the next room to 
create a bridge. Continue on till you get to the chest with the fury ribbon. 
Use the hammer or bomb to open the wall to the next room. Cut the 4 vines to 
reveal 2 eyes, and shoot at them with the hook. Some pillars will be lowered 
making it able for you to cut some more vines. This will reveal yet another 
eye, shoot it too. Go back a little to hit the switch, then down the stairs at 
the upper part of the room to come to another small puzzle.

-First use the teleporter, and you will be in a room that is quite similar to 
the previous one. Push the block onto the switch to the left, use teleport, 
walk over the tile that rose up, teleport again, place the block on the right 
switch and repeat the previous steps. Now you should be able to find the key. 
Finally push the block to the middle square and two more bridges will appear, 
so you can hit the last of the four switches, better go back to the room with 
the glass bridges.

-Here you can get to a new stairway. Walk over the single ascended tile to 
open the door. You can also find a hidden path in the wall if you cut the lone 
grass patch and walk down and then left. It will lead to a Dragon egg, Figgoru 
and a Flame jewel. From here on you will meet asashins; they are super fast 
(AGL = 170) and they can use attacks that can cause instant death, so beware. 
Don't go down the stairs here, but pick up the grate and fall down the hole.

-Hit the switch and go up the stairs, use the pillar to get across the gap, 
walk down the stairs this time, over the bridge you created, and use the hook 
to bring the switch back into its original position. Don't forget about the 
Healing & Save Tiles you encounter here, they can be very handy now that you 
have to face the Asashins. This will make the other bridge appear allowing you 
to go further on. You must form an arrow pointing down, with the aid of some 

o = tile with switch
b = block
x = not movable block

  Picture 1           Picture 2              Picture 3

      o                   b                      b
      x                   x                      x
      x                   x                      x
    b x b                 x b b                  x
  b   x   b           o   x   o              b   x   b
    b x b             b b x o                  b x b
      o                   b                      b

You can proceed down the stairs, open the door with the key. Get to the second 
save tile and just walk through the next room to find the one and only missing 
traitor James and the prince of the Gratze kingdom. He has offered a fine job 
to James in exchange for the ruby icon, when they see you the prince will send 
4 soldiers at you. A "boss" battle, if you would call it that....

Boss: Soldier (4x)
 HP:         400 each
 Weak:       -
 Strong:     -
 Protection: -
 Specials:   Dash

These four are just plain amateurs compared with the other monsters of this 
dungeon; with an HP of 400 they will probably be gone if you use dragon 
sword's IP; dragon fire once, or something like it. And for the survivors (if 
there are any left, of course :) ) use a normal attack to take them out.
 The prince will flee immediately leaving James and the ruby icon behind and 
you will be automatically transported back to Dankirk.

--Dankirk Castle--
 The king will deal with James, and after the prince hands over the ruby icon 
officially the two kingdoms will be at peace again. Go to Auralio to talk to 
the prince, he will open the doors for you so you can explore almost the 
entire world of Lufia. Talk to him again to receive the VIP-card it gives a 
person access to the VIP-room in the casino.

You can go and check out the following villages, cities and kingdoms: 
(visiting will add them to your warp list) Ferim, Pico, Treble, Portravia, 
Barnan and Durale can be visited by boat. In some of the villages you are 
unable to buy items for the very simple reason that they would be too strong 
to use right now. Just for now go to Ferim for the next quest. But you can buy 
thunder, firebird and some other powerful spells in one of the villages.

Capsule monster: Darbi

--Capsule monster shrine--
 You can get to him by sailing to the moon shaped isle to the west of Shrine 
of Vengeance that is to the north of Chaed. Here you will find him on top of a 
small shrine. Darbi uses special attacks, similar to the instant and destroy 
spells. Meaning that he can instantly destroy a monster, but the spells are 
not 100% guaranteed to work.

20. The stone of princess Jerit

 Jerit, the princess of Ferim is married to a prince of some unknown kingdom, 
but Jerit is in love with another person. Namely a normal soldier called Hans. 
The king has told Prince Eric to get a stone from the northeast tower, but the 
coward doesn't want to go so he orders the same Hans to get the stone from the 
tower. Maxim and the others decide to go after Hans and lend him a hand.

--North-East Tower--
Chests: 4 (113)
 Mysto-jewel, Samu-jewel, Stun-gun, Trial key
 Bone gorem, Dark Spirit, Hades skull, Hidora, Mad head, Ninja, Pumpkin head,
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
   NOTE: If you want to train against a lot of monsters, take the left door in
         the first room, go up the stairs, and go up one room. There are
         plenty of monsters in here.
   - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

-At the start bomb the upper right wall to reveal a passageway, go up the 
stairs and move on two rooms. You will now be in a room with a movable pillar. 
Move it to the right using the hammer and then get across using the hook. Go 
outside, climb the ladder, and go in the left entrance. Whack the two arrow-
switches and pull the lever. The bridge will now move to the other side. Go 
outside and now take the right entrance. Go up two rooms and collect the stun 
gun on the left side of this room. Ascend the stairs, go outside, down the 
ladder, and into the entrance.

-The next puzzle is one of the easiest in the entire game. Just walk all over 
the tiles one time. But if you can't figure it out, (which is hard to believe) 
follow this route from the start: ULUURULURRRDDLDDRRUUUU. The door will open 
leading to some stairs and at the end of them you will find the trial key. Go 
back to the room with the moveable bridge and put it back into its original 
position. Ascend the stairs to come to the next puzzle. Leave the arrow-
switches in their original positions. Use the moving platform, and then take 
the upper platform to get to the Samu jewel. Head back to the start. Change 
the switch's direction and take the platform again. This time you will move to 
the right. Change the arrow switch (if that is necessary) so it points down 
and change the other one below you so it points to the right. Take the lower 
platform to reach the Mysto jewel. Go back to the start again. Move the switch 
so it points down. Take the platform and then move the switch so it points 
down as well. Take the lower platform to reach the end.

-You can get through the door and get outside and climb the final ladder. 
Continue on inside and push both switches to get the Samurai* monsters to walk 
on the buttons so they will open the final door. Here you will find Hans, he 
seems to be paralyzed, but by what?

  * = There is a peculiar (and also useless) fact known about these monsters,
      which is listed in 'Appendix F: Extra' under the 'Stuff' Section.

20.1 Meet Amon - Master of chaos

--North-east tower - continued--
 Maxim and his friends feel an aura as well suddenly a man in golden armor 
appears. His powerful aura is the reason for Hans being paralyzed, he tells 
Maxim his name. It's Amon and he will make some threats. Guy tries to attack 
him, but is defeated in one hit. Amon will disappear and you can go into the 
last room. Hans will pick up a regular looking stone that appears to be the 
jewel. Once he obtains it Hans will leave and go back to Ferim, you might as 
well do the same.

 When Hans brings the stone back to prince Eric, he is furious because he 
thinks that he couldn't find the jewel and brought back just a worthless 
stone. Eric's servant then gives him a sapphire to give to the princess. When 
Eric shows the sapphire, Jerit isn't interested, and says that this isn't the 
jewel. Hans then appears and gives her the real stone and the two come 
together. After this the king disposes of the prince. All's well that ends 
well, but that's not the end of your quest.

21. Amon destroys Agurio

--Ferim - continued--
 After these events, a messenger comes into the throne room. He tells about 
how a single man in golden armor is destroying the village of Agurio. Talk to 
the king and head for the place to the north. Go through the portal to get to 
a small town called Agurio.

 Here dead people are lying on the ground and you will find Iris in the 
destroyed church. She will first tell you to put away your sword and forget 
everything that happened because on the next encounter with Amon they would be 
killed by the supreme power. After some more talking, Iris explains that there 
is a way to defeat Sinistrals. There is a legend about the Dual blade. It's a 
legendary sword capable of increasing someone's power. This way you can become 
strong enough to defeat the Sinistrals. So now you know what to do; search for 
the legendary dual blade, but first you will have to complete some other 
tasks. Go to Treble to ask people for more information.

22. Transforming Excerion into a submarine

 The people here are talking about a light ball hitting the water somewhere to 
the south. They also talk about the developments in Kirmo's lab, a boat that 
goes under water in particular. So go to Portravia to talk to a friend of 
Lexis; Dr. Kirmo.

 Enter Kirmo's lab and talk to the scientist with green hair. He agrees to 
bring in Excerion to change it so it is capable of going underwater. When 
Kirmo orders a servant to get the plans, a small elf comes out of her hiding 
place and steals the plans. Without those blueprints Kirmo and Co. can't make 
the submarine. When you talk to the people outside, you will hear that the elf 
went to the Mountain of no return. Gotta go after her...  Mountain of no 
return, here we come.

--Mountain of no return--
Chests: 1 (114)
 Aqua sword
 Desert Rose, Mad ent, Wheel eel
 Gargoyle (4x)

-In the first room you must push the blowing horse statue one place up in 
order to get past it from behind. In the next room you must move the 2 horse 
statues and the pillar (the others can't be moved). I shortened the names like 

 L = horse statue blowing left
 R = horse statue blowing right   
 D = Horse statue blowing down
 P = Pillar

-Move P four to the left, move R up one place, and move L three squares to the 
left. Push P up as far as possible, then move L up three squares, place P up 
against the horse statue, and finally move R two to the right and three up. 

-Proceed through the next rooms (there's only one way) until you come to a 
room full of horse statues. Walk to the right until you are blocked then walk 
down and push the statue one place down and the other to the right two or 
three squares. Walk up again and between the second and the third '+' shaped 
wall down. Move the statue below you down as far as possible and move the left 
pillar that blocks you from pushing it down 1 tile. You can now collect the 
aqua sword. Push the upper L to the left up 2 or 3 spaces. Walk to the left 
and go down from here, then to the right and move the horse statue here a bit 
upwards. Go to the right, head up, move the statue that blows down one to the 
right. Walk back down and move the lowest statue to the far right until you 
can reach the exit. You come outside, and you will see the thieving female elf 
here. Maxim will chase it, and then four gargoyles trap her and it's up to you 
to free her.

Boss: Gargoyle (4x)
 HP:         1000 each
 Weak:       Flying, Hard
 Strong:     Earth, Neutral
 Protection: All Ailments, not Instant
 Specials:   Bite

This is one battle that isn't really the easiest. Use trick and Courage to 
minimize damage and to increase battle power. Equip the flying ax, launcher 
and eagle rocks; their IPs do extra damage on flying creatures. The Pumkin 
Jewel's IP: Head Attack is 'Hard' Elemental too, so you can use that too. 
Moreover the Gargoyles aren't protected against Instant attacks so the Mysto 
Jewel's IP: Ninja (60% instant) or CM Darbi on Level 4 will do very well here 
 Concentrate on one enemy; you should be able to take care of one gargoyle in 
one or maybe two rounds. Just have one person heal, and it won't be so hard 
since the Gargoyles don't seem to have other special attack than bite. Your 
capsule monsters (Darbi if he is trained enough) can cause some damage if they 
are at a reasonable level.

 Once they are annihilated, you will meet up with another elf named Artea or 
just Arty. He will tell Milka to give the plans Back to Lexis. At first she 
refuses but then she listens to Arty. Lexis then hears about the lab that is 
polluting the entire area. After returning the plans, Dr. Lexis promises to 
fix up the lab so it won't leak oil anymore. Then he leaves the scene (his 
items, if needed can be found at Forfeit Island). Two other elves come to 
report some bad news to Arty. They tell about a light ball that landed near 
Eserikto; their village.

23. Milka's mother is gone

 Maxim suspects it has something to do with the Sinistrals, so he joins Arty. 
When they warp to their village, you will hear that Amon, who wants to unseal 
and obtain the stored energy in the divine shrine, took Milka's mom to the 
temple. Artea will join you and you'd better buy some very strong spells and 
some good weapons as well. After that, go to the divine shrine which is found 
to the south of Eserikto.

--Divine Shrine--
Chests: 5 (119)
 Dragon egg, Heart key, Holy whip, Revive armor, Rocket ring 
 Brinz lizard, Cokatoris, Coridras, Gargoyle, Iron gorem, Red plant,
 Rogue shape, Tartona
Boss: -

-Go up one room and down the stairs to come to quite a huge puzzle room. 
Select the hook and use it on the pillar to your left, then use it on the 
pillar above you, then on the left one. Go up to the moveable pillar, move it 
until you can't get any further, and take the lower left pillar. Take the 
pillar below you and walk all the way to the second moveable pillar, and push 
it to the right. Walk the path down, and use the hook again, and then use the 
hook on the first pillar you moved into position, then go up again to reach 
the stairs. On the next floor you will reach the revive armor. Go back to the 
stairs you used into this room the first time. Here you will see two pillars 
above you. Use your hook on the right one and use hook to the right and up. 

-Move on this platform to the upper right corner and use you hook while 
looking up. Go to the right again and move the third moveable pillar as far as 
you can up. Go one platform to the left, then down and go up at the upper left 
corner this time. Go left again, then walk towards the stairs, and don't go up 
or you will reset the pillar. But don't forget it as well, because you need 
these stairs to collect the key (so I call this point A). Head towards the 
spikes and use the hook to raise a platform. Hookshot yourself towards the 
platform and use the hook again to the pillar you just moved. Walk up and go a 
platform to the right, then go down and walk up the stairs (call this point 

-Remove the six vases from the top left corner to find a pressed button. 
Remove the pot from it to lower the spikes and go down the stairs here to 
collect the rocket ring. Fall down and go back to point A. Go up the stairs 
and walk up to find a room with the heart key. Go back to point B and move the 
six vases in the lower right corner to find a weakened section, fall down, use 
your hook to go to the left platform, then walk down and use your hook on the 
lower of the two pillars to your left. Walk down again, go a platform to the 
left, down, 2x right and up to reach the stairs.

-Walk through the next three rooms (you will ignite the candles when you walk 
past them). Use the hook on the switch in the wall to get the platform to move 
to the other side. Walk up two rooms, walk past the candles again and the wall 
will open up, allowing you to go up the stairs. Break the upper wall with the 
cracks to reveal a secret route to a small puzzle, step on the note blocks in 
the following order:
                            3 2 4 1 5
All the spikes will lower and you can collect the 8th and final Dragon egg! A 
secret that is hard to figure out here is that the upper wall here can be 
breached leading to a chest with the holy whip. Go back to the room with the 
stairs and go down one room. Go to the right and use the key on the big door. 
Push the pillars on the switches using the hammer and go up.

-You will find Karyn and Amon. In an effort to destroy Amon she uses all her 
powers and goes all out. A huge sacrifice, but she had to protect the sealed 
energy in the next room from the Sinistrals at all costs. After seeing Karyn 
die, Artea will join your fight against the Sinistrals to the bitter end. 

Note: because of his anger, Arty's IP will become 100%. Go up one room so you 
can absorb the sealed energy making you stronger against the Sinistrals. The 
capsule monsters however don't get a power-up. Go back Eserikto first since 
Milka is still waiting for her mother to return... Then go to Portravia to 
check on Excerion, it will be finished. So go outside and use submarine mode 
by pressing A.

Capsule monster: Zeppy

--Underwater cave, near Parcelyte--
Chests: 2 (121)
 Secret fruit (2x)

If you go underwater you can move around and get to a cave where you will find 
two chests and a red fish called (default) Zeppy. He is the seventh and final 
capsule monster.

Sub-quest 2: The Egg dragon's eggs

--Dragon shrine--
 Located on an island to the left of Pico (you can get here by use the 
submarine mode) you will find the Egg dragon on top of his shrine. When you 
collected all, you can summon Shenron, and wish for eternal lif.... Ehm... oh, 
wait that's something different. I mean dragon eggs. Yes, the Egg dragon will 
grant one of four selectable wishes. Here are the dragon eggs locations again:

  1. In the cave to Sundletan
  2. In the basement of Alunze castle
  3. the small girl in Merix has it
  4. In the northern labyrinth of Bound
  5. In the northern lighthouse
  6. Inside the flower mountain
  7. On the third floor down in the Dankirk dungeon
  8. In the divine shrine

The four wishes are: 

Wish                  Stars  Description
--------------------  -----  ---------------------------------------------
10 potions            *****  10x All 6 Statistic increasing potions 
20 pieces of fruit       **  20x All types of food for capsule monsters
an old shield          ****  Shield with extreme DFP
a set of super rings      *  Can be found in other parts of the game

 After making the wish, he will place the eggs in random chests around the 
world. Get the Sonar from the Casino at Forfeit Island and use it upon 
entering every dungeon. If you have followed my walkthrough, all the chests 
will be opened. The number of tones will be the number of Dragon eggs in the 
dungeon. (Don't forget to check Zeppy's cave, Alunze castle (and the ancient 
cave, if you collected the ancient key)). In total, the dragon will grant you 
four wishes. I usually choose 1 Old shield, and 3x 10 potions.
 When you made your fourth wish the dragon will challenge you to a fight. Read 
Appendix: C to learn how to defeat the toughest enemy in the game (he's harder 
and stronger than all four Sinistrals combined) in my opinion, unless you 
choose to use the cheap strategy listed there.

You can also get to Chaed now, here they sell some very strong and expensive 
weapons, but they are worth it. Especially the rune rapier, but they are very 

24. Investigating the Shrine of Vengeance

 People here are talking about a light ball going to the southern shrine, so I 
guess you have to check that out as well. If you walk towards the temple you 
will find out that the normal entrance is a dead end. Better go to the 
Excerion and dive underwater, and you should be able to find an entrance due 
south of the temple. After you get in the temple use the small dock and the 
stairs to go up one room.

--Shrine of Vengeance--
Chests: 8 (129)
 Boom sword, Bright armor, Cursed bow, Evil jewel, Freeze sword, Ghost key,
 Heal armor, Power Robe 
 Bat, Big bat, Dark warrior, Demise, Fiend, Hades chariot, Hades skull,
 Jurahan, Nosferato, Red bat, Samurai, T-rex, Vampire, Waiban, Wizard
 Venge ghost

-You will start in a room with three switches. Pull the lever, hit the red and 
green switches once, and pull the lever again. The wall will move, opening a 
secret route. Then hit the left switch again to open the door. Go through the 
next rooms and use the hammer to move the pillar from the edge so you can get 
across using the hook. Continue on down the stairs, walk to the next room and 
get the Demise on the other side to get stuck between the spikes. This will 
cause him to stand on the button, opening the door for you.

-Go down the stairs again, walk in this room through the right wall, and you 
will find a lever. Use it and go up one room, fall down the edge, go up the 
small stairs, go left and use your fire arrows (regular arrows work to 
actually) to burn the ropes holding the bridge a float. Walk to the left and 
up and over the gap with the hook to get to the power robe. Head down, go up 
the ladder, through the door and move the pillars into the water. This will 
heighten the water and extinguish the candles causing the spikes to lower. 
Don't go to the teleporter yet. Look at the upper wall, the part with the 
candle in the wall. Blast it and it will reveal a secret room. Continue up to 
collect the freeze sword and the boom sword. Teleport back to the room with 
the three switches and put them in their original state to proceed on (Just 
reverse the operations I listed at the start of this dungeon.

-Walk up two rooms and here you will see some stairs. Go down and solve the 
easy puzzle. It's something like this: Push both blue blocks on the squares 
between the spikes. Hit the switch and do it again with red to collect the 
ghost key. Back up the stairs and walk through a couple of rooms to come to a 
room with cracks in the upper wall of this corridor. Hit the extreme right one 
to find the heal armor and the extreme left one to get to the big door. Use 
the key on it and continue down the stairs again.

-Stand on the 1 x 1 square platform to get a free ride to the other side. 
Ascend the stairs again and go down one room. Bomb the fallen pillar just as 
in Karlloon to open the way to a skeleton lying on the ground. Use the bombs 
again to find a weakened section where you can fall down. Walk to the left and 
whatever you do DON'T use the teleporter at the top of the screen since it is 
only a waste of time, because you are send back to the upper level meaning 
that you have to go through all of it once again to reach this point. Use 
bombs or the Hammer to destroy the two crackled pillars, then a ladder will 
fall down allowing you to get to the next two stairways. Ascend them both, 
walk down, left, and break the upper wall section to the left. From here head 
up two stairs and destroy the upper wall here as well to collect the bright 

-Ascend the stairs again to find the (cursed) evil jewel. Go down all stairs 
then go to the right. Use the hammer to bring down the small bridge and walk 
up to the door to the right. Here you must do some ironing; the only way to 
open the door is to get all the wrinkles out of the red 4 x 4 carpet. Further 
on you best heal & save here, because the next boss is quite a toughie. Better 
make sure your experience level of the four allies is over 40.

Boss: Venge ghost 
 HP:         7500
 Weak:       Light, Heal
 Strong:     Ice, Shadow
 Protection: All Ailments
 Specials:   Confuse, Doomcry, Hatred = "Checks Situation"

Some of his attacks consist of instant types; this means that ghost is 
dangerous and very lethal. It happened more than once that he kills three of 
my party members in one turn! So beware, but luckily he will sometimes skip a 
round. (Checking on the situation) In order to overcome this problem equip 
armors that have status protection against "Confusion" and "Instant Death", 
here are some examples:

  Holy Robe     -> Protects from Instant Death, Paralysis & Poison
  Ruse Armor    -> Protects from Instant Death
  Undead Ring   -> Protects from Instant Death & All attacks are 'Light' elem.
   (For a complete list; see Appendix B: Chart Tables)

Make sure you equip some light/'holy' weapons if possible. The rune rapier is 
perfect for him, if you bought one like I suggested earlier on. You can also 
use weapons like Blaze sword, Fry sword or Divine whip. The IP of the Light 
jewel does over 2500 damage to him! Items that work well on undead have a good 
effect as well like undead ring. Some shadow protecting type armor might be 
handy as well.

 NEW STRATEGY by Phoenix 1911:

"The Venge Ghost can also be healed to death. Have Maxim or Guy with the Heal 
Armor, and have his IP percentage filled to about 90%. Equip Selan with the 
Power Robe, and have her IP percentage filled to about 25%. Start the battle, 
and let Maxim use Rebirth on the Venge Ghost for 3660 damage, let Selan use 
Sacred Song for 2745 damage, let Artea use Valor for 925 damage, then let Guy 
(or Maxim) finish it off with any attack that does at least 170 damage. Wham! 
The ghost is gone..."

-After he's defeated, you can go up a room to collect the cursed bow. Uncurse 
this weapon and Arty will be able to use the bow to attack all enemies. Now 
it's time to go back to Barnan.

25. The test of Iris

 In Barnan you will meet Iris again who is talking about a test to prove if 
the love between Selan and Maxim is true. So it's decided to go to the tower 
of truth.

 If you talk to people in Durale you will hear that there is a mirror in the 
tower that shows only the one you care about most. Buy Arty the Zap spell for 
65000 Gold. This might seem a lot and the cost of the spell is 30 MP! But it's 
worth it, because this is the strongest Light magic available.

--Tower of truth--
Chests: 5 (134)
 Ghost clothes, Ghost ring, Song rock, Super sword, Truth key 
 Basilisk, Cyclops, Gorgon, Grianos, Hidora, Lunar bear, Mimic, Nail armor,
 Sea hidora, Serein, Serfaco, Sly fox, Tartona, Thunderbeast
 White dragon (3x)

-Go up one room, then to the right door, press the right button, and copy the 
music ladder by pressing the notes like: 3 2 1 4. Go up two rooms and hit the 
lever, now go back to the first room with enemies, and blow the weakened 
section of the upper wall. Then use the hook on the pole on the other side of 
the gap. Go up the stairs, and down one room, and stun the siren here because 
if you kill her, four hidoras will come falling into the room. You don't want 
that to happen unless you are training.

-Down the next room, then through the right door to come to a puzzle with head 
blowers. Hit the red switch using the hook and walk to the right wall. Walk 
down until you reach the pole with the blue mark in the middle. Use shoulder R 
button to turn and hit the switch again. Head down two or so squares and walk 
to the left. Hit the switch again and walk towards the exit. You will come 
outside and you will find out that you can walk all the way up to the top. But 
since you don't have the key it would be wise to check the other floors as 
well. Head up one ladder to find a super sword. After two rooms and falling 
down in a weakened section of the floor, you will find the chest behind a 
weakened wall section. Go back outside and walk into the entrance of 4F.

-At F4 walk up a room and press the right of the two buttons. If you number 
the notes from left to right you must hit the notes in this order: 3 2 4 1, 
and use the hook to reach note 5. The spikes will lower, so you can descend 
the stairway. Proceed on two rooms and you will come to a puzzle involving a 
crate, two vases and two buttons. If you place two vases on the switches you 
can go back a room again. Place a crate on the right switch and a vase on the 
left one to open the door to a mimic. Place a vase on the right and a crate on 
the left to open the door to another stairway. Further to the right you will 
come to a room filled with enemies. Open the three chests in the lower right 
corner to get Song rock, ghost ring, and ghost clothes. Go up one room, 
another stairway, down a room.

-Here you will find the last puzzle room in this tower: First place the vase 
and crate on the buttons to your left, walk over the bridge you created. On 
the other side you will see a block, move it on the button just below it, and 
go back to the entrance of this room. Pick up the vase, walk down to the next 
button, go back, pick up the crate, and place it on the button past the three 
bridges. Walk to the extreme left, push the block to the upper button, go back 
to the crate, lift it, and place it on the next button. Finally place a bomb 
next to the crate and walk over the bridge and let the bomb explode when you 
are on the small island in mid air. You can get to the truth key from here.

-Afterwards, go outside again and go to the uppermost floor. Go through the 
door, ascend the stairs, go up a room to find save tile, down to get outside 
again, and go through the right door. Go up a room to meet up with Iris. Maxim 
and Selan will go for the test, but before they look into the mirror they 
promise each other to keep on believing in each other even if the others' 
image doesn't appear. Then Iris and the others come into the room. They came 
to warn Maxim about the three white dragons. Maxim and Selan take a step back 
and Iris notes that their images are visible in the mirror after that they do 
battle with the dragons.

Boss: White dragon (3x, regular enemy)
 HP:         550 each
 Weak:       Fire, Flying, Dragon
 Strong:     Ice, Earth
 Protection: Ailment not Instant
 Specials:   Cold stream, Stronger, Ice Valk

Use fire and dragon attacks if you have those equipped. They will be gone very 
soon, but you do have to be careful because they are fast. Other than that 
they aren't very special at all.

-After their defeat, the mirror will be broken and they will leave the tower. 
Iris comes back and heals the broken mirror again. As you look in the mirror 
you will look at a person that isn't Iris and she is thinking about something. 
Oh well, better continue on, it's time to head for Chaed.

26. The elder of Chaed

 The people in this village are talking about the elder leaving to the dragon 
mountain volcano to find out why it's very close to erupting. Maxim and the 
others also go to the mountain to find the elder, for he seems to have some 
information regarding the dual blade. (This is the biggest dungeon in the 
game, after the ancient cave of course!)

--Dragon Mountain--
Chests: 20 (154)
 Anger ring, Gorgon rock, Hidora rock, Hi-power ring, Holy robe, Kraken stone,
 Legend helm, Lizard hit, Magma key, Magic scale, Mega shield, Miracle(3x),
 S-mind ring, S-myst. Ring, Sonic ring, S-power ring, S-pro. Ring,
 S-witch ring
 Behemoth, Brokion, Crow, Green dragon, Salamander, Hidora, High hidora,
 Magma gorem, Red dragon, Sea hidora
Boss: Fire dragon

-Head to the right and up one stairway to an entrance. Go inside, up one room, 
and here you will find a small puzzle in which you have to blast all the 
bushes in one go. It's easy once you know the trick. It goes like this:

B = bush
b = bomb
C = cleared / burned bush
m = Maxim

    picture 1      picture 2     picture 3      picture 4

      B B B          B B B          B B B          C C C
        C m            m b        b b b b        m   C C
      B   B          B   B      m b B   B          C   C
    B              B              B              C

-The door will be opened so you can get the sonic ring. Use the hook to get 
across and climb the stairs. In this room there's not much to do so go up the 
other stairs. Use the hook to your right to get to the next platform. Lure the 
behemoth to get him to stand on the four weakened sections in the middle of 
the floor so he will fall down the hole. When this happens you will see that 
the hole next to you will be filled up, allowing you to walk over it. You 
don't have to go up the stairs since they lead to a dead end. Better walk 
down, outside, use the hook on the pole to your left, and get to the next 

-Go down the stairs again, walk up one room and go down again. You will come 
to a room with two brokions and a behemoth guarding the weakened floor 
section. Don't fall down here yet, but go outside to collect the magma key. 
Then go back and attack them. Fall down the weakened section and go outside 
again. Walk up the ladder and go to the right to walk to another ladder. 
Continue on inside and use the key. You will have to solve a puzzle where you 
need to switch between hammer and hook quite a lot.

-First use the hammer on the right of the two pillars to move it up one place. 
Make use of the hook to get across the lava pit, then push it up again and use 
the hammer on the pillars on the platforms to your left and above you. Use the 
hook on the pillar on the left platform to get across the lava. Then use the 
hammer and hook to get to the platform above you. Use the hook a second time 
to get across the lava pit above you to reach three chests containing the 
magic scale, S-pro ring, and miracle. The hammer / hook combination on the 
pillar below you, and again on the pillar to your right. The combo can be used 
again on the pillar that is now below you. Finally you need to use the hook on 
the pole to your right to reach the stairs.

-Go down a room here and equip the fire arrow for the next puzzle room. Here 
you must burn 13 bushes before you can continue on. Walk the following path 
(you're starting point is the tile on which you can stand with your back 
against the door opening):

R= right      L= left
U= up         D= down 
(R)(L)(D)(U) = turn in this direction with the use of the shoulder buttons

F= use a fire arrow

The path itself is:
DL(U)F, (D)F, RR(U)F

-Head outside and up the stairway. Go inside. Here you will find a wall that 
is hiding a secret entrance. But first go down the stairs to find a save tile. 
Go down again by taking the left stairs to get to a room with an anger ring, 
kraken rock, S-mind ring. Go back up again and take the right stairs down and 
again down, and again, then down the first ladder and down the right of the 
two ladders. Use the hook to get to a platform with an S-witch ring and Hi-
power ring. Go back to those two ladders where you just were. If you want to 
meet the boss immediately, use the ice blocks to get to the big bridge and 
read at continue.

26.1 The world's most difficult trick

--Dragon mountain--
 If you want to collect some very powerful weapons, go back up the stairs to 
the save point and up another room. Here you find the wall with the secret 
entrance I spoke of earlier. To open it you must do the following:

W       = wall
1,2,3,4 = weakened wall and how much it's weakened
O       = the weakened wall is breached / opened
B       = bomb
E       = explosion radius of the bomb
H       = hammer Maxim is using
m       = Maxim

   picture 1       picture 2       picture 3        picture 4     picture 5

  W W W 1 W W     W W W 3 W W     W W W 2 W W      W W W 4 W W   W W W O W W
        B             E E m             B B            E E E E         H 
      m                 E B             m B              m E E         m

 You can go down a hole and some stairs to get to "the world's most difficult 
trick". I have solved this fiendish trick but, it's almost impossible to write 
a walkthrough for it. The best hint I can give you is that the whole puzzle is 
about getting the big square past the single horizontal segment. Once you've 
done that, you have solved this puzzle.

  Here's the complete solution in 18 steps by Simpleton:

 0       = Big square block with the four treasure chests
 1,2,3,4 = vertical rectangular blocks
 5,6,7,8 = small square blocks
 9       = horizontal rectangular block
 R       = move one space right
 L       = move one space left
 U       = move one space up
 D       = move one space down

Start position:

        1 0 0 2
        1 0 0 2
        3 9 9 4
        3 5 6 4
        7     8

Step 1 - move 7R, 8L, 3D, 4D, 9R:

        1 0 0 2
        1 0 0 2
            9 9
        3 5 6 4
        3 7 8 4

Step 2 - move 5UL, 7UU, 3R, 5DD, 7LD, 9LL:

        1 0 0 2
        1 0 0 2
        9 9
        7 3 6 4
        5 3 8 4

Step 3 - move 6UR, 8UU, 3R, 7RD, 9D:

        1 0 0 2
        1 0 0 2
            8 6
        9 9 3 4
        5 7 3 4

Step 4 - move 8LL, 6LL, 3U, 4U, 7RR, 5RR, 9D:

        1 0 0 2
        1 0 0 2
        8 6 3 4
            3 4
        9 9 5 7

Step 5 - move 6DL, 3L 4L, 7UU, 5R:

        1 0 0 2
        1 0 0 2
        8 3 4 7
        6 3 4
        9 9   5

Step 6 - move 4D, 7L, 2DD, 0R, 1R, 8UU, 6UU:

        8 1 0 0
        6 1 0 0
          3 7 2
          3 4 2
        9 9 4 5

Step 7 - move 3L, 1DD, 0L, 2UU, 7R, 5U, 4U, 9RR:

        8 0 0 2
        6 0 0 2
        3 1 4 7
        3 1 4 5
            9 9

Step 8 - move 3D, 1D, 6DR, 8DD, 0L, 2L, 7UU, 5UU:

        0 0 2 7
        0 0 2 5
        8 6 4
        3 1 4
        3 1 9 9

Step 9 - move 4R, 2DD, 7L, 5L, 4UU, 2R:

        0 0 7 4
        0 0 5 4
        8 6   2
        3 1   2
        3 1 9 9

Step 10 - move 6RD, 8RR, 0D, 7LL, 5UL, 8UU:

        7 5 8 4
        0 0   4
        0 0   2
        3 1 6 2
        3 1 9 9

Step 11 - move 0R, 3UU, 1L, 6LD:

        7 5 8 4
        3 0 0 4
        3 0 0 2
        1     2
        1 6 9 9

Step 12 - move 0D, 8DL, 4L, 2UU:

        7 5 4 2
        3 8 4 2
        3 0 0
        1 0 0
        1 6 9 9

Step 13 - move 0R, 8DD, 5D, 7R, 3U, 1U:

        3 7 4 2
        3 5 4 2
        1   0 0
        1 8 0 0
          6 9 9

Step 14 - move 6L, 8D, 0L, 2DD, 4R:

        3 7   4
        3 5   4
        1 0 0 2
        1 0 0 2
        6 8 9 9

Step 15 - move 7R, 5R, 3R, 1UU, 0L:

        1 3 7 4
        1 3 5 4
        0 0   2
        0 0   2
        6 8 9 9

Step 16 - move 5DD, 7DD, 4L, 2UU, 5RU:

        1 3 4 2
        1 3 4 2
        0 0 7 5
        0 0
        6 8 9 9

Step 17 - move 9U 8RR, 6RR, 0D, 7LL, 5LL:

        1 3 4 2
        1 3 4 2
        7 5
        0 0 9 9
        0 0 6 8

The Final step - move 9U, 6UR, 0R:

        1 3 4 2
        1 3 4 2
        7 5 9 9
          0 0 6
          0 0 8

After a small tune of victory the other segments will disappear, and you can 
get those four chests. They contain: Lizard blow, Mega shield, Legend helm and 
the Holy robe. You just 'might' find these useful. :)

-Once you have finally finished this puzzle, go down the stairs to your right. 
Don't walk to the left but go up, down the ladder, to the right, up the 
ladder, and collect the three chests. Inside are: S-myst ring, S-power ring 
and miracle. Cut the bush to your left to find the spot so you can fall down 
onto the button below you. From here on you can collect the hidora rock. Fall 
down a couple of times and use the hook to get to the other side. Then go up 
the stairs and walk to the upper left wall. Behind it is the gorgon rock. Go 
back to the long bridge in the room you just were.

-Walk to the middle of the bridge and it will collapse. The only way to move 
on is down the stairs. Use the hook to get to the platform below you, then to 
the right, (twice) and walk up the ladders several times leading to the elder 
of Chaed. Now it's time to fight the fire dragon.

Boss: Fire dragon
 HP:         7500
 Weak:       Dragon, Ice, Flying
 Strong:     Fire, Earth
 Protection: All Ailments
 Specials:   Bite, Drowsy*, Incendiary

 * = this is not the regular Drowsy spell, but a more effective one!

His attacks will cause either fire or thunder powered. The dragon can also use 
a different and more powerful version of Drowsy. Use your best IPs to hit the 
dragon hard and have Selan cast healing or stat increasing spells. Equip flame 
helmets and flame shields from the ancient cave. This will reduce damage that 
you have to sustain a lot.

-Eliminating him frees the elder whom will invite you to come to his place in 
Chaed. Since you don't have to do much at this particular moment you might as 
well do so. Don't forget to pick up the miracle just behind the teleporter on 
your way out.

 Go to his house and listen to his story. He has heard of the legend of the 
Dual blade as well. According to him the queen of the underwater city of 
Preamarl should know where to find the sword. He then gives you the key to the 
underwater city; the mermaids key. Go to the small moon shaped island where 
you found Darbi. Dive here to find the entrance to underwater city of 

27. The mermaid queen and her daughter Piara

 Upon entering the throne room of Preamarl you can talk to Queen Marla. You 
are talking about the dual blade, and at that moment, a servant comes in to 
tell you that the princess is missing. He says that she was last spotted near 
a cave to the north. He also warns that the currents have changed into a 
dangerous way. After talking, the queen is going away to do "something", and 
you probably know what that is. So use Excerion to find the entrance to the 
north (near the triangle shaped islands). Here it's boss time, you will have 
to fight the ghost ship.

Boss: Ghost ship
 HP:         10000
 Weak:       Fire, Light, Heal
 Strong:     Ice, Shadow
 Protection: All Ailments
 Specials:   Doomcry, Calling Companions (Deadly Sword, Dark/Hades Skull)

This enemy is easy when you use firebird on him, and you don't need to heal 
because he never attacks; he usually summons a weak creature like a deadly 
sword. You can also try to heal him to death. It will take you several rounds 
to finish him, so make sure you eliminate the skulls and swords he summons. If 
you don't do that, the screen will fill up and he will start using Doomcry; 
and that can't be good.

 After his defeat you will have saved the queen and the princess and all seems 
to be well, but when the other soldiers arrive new currents develop. Follow 
the mermaids and you will find a huge temple.

27.1 The Dual blade

--Dual blade Shrine--
 After Daos exterminates the four mermen guards, it's up to you to enter the 
shrine. Go down the stairs and up to the teleporter to come to an area that 
looks completely normal on my European Cartridge, but I've heard that the US 
cartridge and the US ROM will glitch this part for some reason. Just follow 
these simple instructions to reach the top if you are playing the glitched 
version of the game:

 -Walk up until you hit a wall (the screen doesn't move)
 -Take 3 steps left or right
 -Go up until you hit another wall
 -Take again three steps to the right or left (other side as before)

 Here you will find the legendary "Dual Blade" floating in the air and it's 
ringing for Maxim but not for the others. Then they will feel a force stronger 
than anything else they have ever encountered. It belongs to the leader of the 
four Sinistrals.

27.2 Daos - Master of Terror; Leader of the Sinistrals

--Dual blade shrine - continued--
 This Sinistral calls himself Daos and he is unwilling to believe that any 
other person than him can hold the Dual blade. After the dual blade disappears 
you are transported back to Chaed and it will seem as if it became night. But 
it turns out to be the shadow of a large island hanging in the sky. It appears 
to be the home of the Sinistrals then Daos will talk to Maxim telling him that 
he will destroy Chaed as demonstration of his power and he does so.
 Miraculously Maxim and the others are unharmed. They are now furious at Daos 
and they try to figure a way to get up to his shrine in the sky (Note: their 
IP will go up to 100% after the destruction of Chaed). Go back to Portravia to 
talk to doctor Lexis.

28. Engine needed

 Lexis will explain that he and the others can convert the Excerion for air 
traveling. But in order to do so they need a stronger motor. Lexis has heard 
of a kingdom called Gratze. Their technology has far more advanced technology, 
so you have to go there and "lend" a suitable engine from them (you can go to 
the Dankirk dungeon to check out the bridge, but since it broken you might as 
well take the sub right away towards Gratze kingdom). Once you found the way 
to the entrance to the Gratze kingdom, (using the door you saw where the 
prince escaped in the Ruby Icon) go up a couple of rooms to get to the 

--Dankirk North Dungeon (optional)--
 If you go through the hassle of getting your party to the end of this dungeon 
(where you found the Soldiers last time round), your party members will notice 
that the bridge to the door leading to Gratze is broken. So you need to get 
back to your submarine in order to find the whirlpool to the north of Gratze 
Kingdom. This dialogue is NOT required however to get through this door, so 
you can take a big shortcut if you go strait to Gratze without visiting this 
dungeon once again.

--Gratze kingdom--
 The name sometimes glitches to '3y kingdom and also into Grassei kingdom (if 
you press X when selecting the basement key once you have it in your 
inventory). Now you will be taken prisoner and here you will meet up with Bart 
& Bertie (from Alunze). They will open the door for you allowing you to 
escape. Continue on to the right to find some healing tiles and a save tile. 
Continue on and here you have to fight four soldiers. I don't call this a 
battle, just attack normal and they won't even have the chance to hit you a 
single time. Go up the stairs to come to the last basement dungeon of the 
game: Gratze dungeon.

--Gratze dungeon--
Chests: 2 (156)
 Basement key, Miracle
 Basilisk, Gold gorem, Snow gas, Soldier, Squid, Warm eye, White dragon

-Go up one room then lift the pot to the right and walk over the switch with 
the pot lifted to open the door. Walk up one room, place the pillar on the 
button and get across the gap using the hook on the pole that just came out of 
the ground. Walk towards the lever and switch it. Go back using the hook on 
the pillar and breach the dark wall to your right to come to a room with 
another switch. Trigger this one as well. Head back towards the start and look 
to the right here. You will see some vines, cut them and breach the wall. Walk 
up in the next room and move the second pillar of the left column to find the 
stairway leading to the basement key.

-Head back to the room with the pot and switch, but this time use the lower 
door. Hit the eye in the wall to open the door and go up two rooms, up the 
stairs, and use the door below you. Go down the right door to come to a switch 
two rooms further on. Go back and take the lower left door to eventually come 
to the miracle. Return again and take the last door to find three more rooms. 
Go up the stairs and walk down one room. This puzzle is quit easy, just move 
the tiles a bit until you can reach the exit. Go up the final stairs to meet 
up with Bart & Bertie. Here you will have to fight the normal soldiers again. 
After the team dispose of them it's time for a real battle against the tank.

Boss: Tank
 HP:         10000
 Weak:       Hard
 Strong:     Fire, Water, Ice, Thunder
 Protection: All Ailments
 Specials:   Incendiary Bomb, Machine Gun Attack, Magic Gale Bullet,
             Missile Blast = (Checks Situation), Piercer

This tank has extreme magic resistance so only use weapons on him. Beware that 
his Magic Gale Bullet can silence your character. Try to cast spells like 
trick and brave to increase ATP and DFP, heal when needed with champion. After 
a couple of rounds he is finally defeated.

-You will automatically receive the motor for beating the tank. The prince 
will be quite upset and he even blows up the entire kingdom. Party is over, 
time to leave.

 Bring the motor to Lexis and he will fix the ship for flight. This allows you 
to explore every nook of the world in Lufia. So go to the final village of the 
game: Narvick. It is located near the underwater shrine where you met Daos.

29. The sealed towers

 The people in this village have dedicated their lives to worshipping super 
creatures. The shop here sells the strongest weapons and armors that can be 
bought, for the right price that is. Talk to the elder and take the first of 
the three maidens to the tower of Shuman.

--Shuman, sealed tower-- (Tower South of Narvick)
Chests: 3 (159)
 S-ice ring, S-thunder ring, S-water ring
 Basilisk, Black dragon, Blue dragon, Gorgon, Leech, Mega Cyclops, Red dragon,
 Sphinx, Thunder beast
 Sinistral; Gades - Master of destruction

 Walk up the big stairs, go to the right, up the stairs, and follow this path 
until you come to the first door. Go inside the tower and use the stairs to 
exit again. Walk up the stairway and to the right to find a small chamber with 
the S-ice ring.

-Go back to the first door and continue to follow this path. Now you will see 
two doors. Take the left door, ascend the stairs, and take the left door again 
to find a chest with the S-water ring. Take the right door and ascend twice. 
Go up and defeat the leech to make the stairs appear. Go up some stairs and 
stairways, go down some stairs, head outside and to the far right.

-Go down to eventually come to the S-thunder ring. Head back to the most upper 
part and enter the door. Defeat the black dragon(s), continue up the stairs to 
come to a save point. Go up again to meet Gades the third time.

Boss: Sinistral; Gades - Master of Destruction
 HP:         7500
 Weak:       Light
 Strong:     Shadow
 Protection: All Ailments
 Specials:   Destructo-wave

Like I said this is the third round and he shouldn't be too much of a 
challenge. He's not very strong. Best thing to do is use the Fry sword, Blaze 
sword, or Rune rapier on him.

-After this battle, you can collect the pearl (divine) armor. At this point 
the first maiden will leave you. Go back to Narvick to the elder and take the 
second maiden with you.

--Stradha, sealed tower (tower North-East)--
Chests: 0 (159)
 Basilisk, Black dragon, Blue dragon, Gorgon, Leech, Mega Cyclops, Red dragon,
 Sphinx, Thunder beast
 Sinistral; Amon - Master of Chaos

-Walk to the right and follow the path outside as far as possible by going up 
all the time, then enter a door and follow the only possible route leading up 
to a leech. Destroy the leech and the next stairway will appear.

-Go outside and follow the path outside as far as possible before entering the 
most upper door. Ascend the stairs, defeat the black dragon, continue up the 
stairs and you will come to a save tile. Go up the stairs and you will battle 

Boss: Sinistral; Amon - Master of Chaos
 HP:         10000
 Weak:       Light
 Strong:     Shadow
 Protection: All Ailments
 Specials:   Chaos wave, Galactic Lancer, Thunder, Ice Valk

The same things count for Amon as in the battle against Gades; however Amon is 
a bit stronger and has more HP. He can prove to be difficult because his Chaos 
wave will usually confuse at least one character. So use shriek to nullify 
confusion and use some IPs that are Light elemental powered.

-Once defeated, you can collect the pearl (divine) helmet and this maiden will 
stay at the top of this tower. Go back to the elder of Narvick for the last 
time to get the third and last maiden.

--Kamirno, sealed tower (tower North-West)--
Chests: 1 (160)
 S-fire ring
 Basilisk, Black dragon, Blue dragon, Gorgon, Leech, Mega Cyclops, Red dragon,
 Sphinx, Thunder beast

-The last tower in the game, here goes: Walk up and go inside the door you see 
at the upper part of your screen. Ascend and take the lone door up to your 
right to find the final super ring: The S-fire ring. From here take the lower 
left path and go up as far as possible before entering the room with a Cyclops 
and a gorgon. Go up the stairs and go to the left and follow the only possible 
path. Defeat the gorgon and head up the stairs that will be created after the 
gorgon's defeat.

-From here you can take multiple routes, but they eventually come to the same 
spot with the leech that stands on one place. After it's defeated go up the 
stairs to come to the final save tile! Save here, because this is your last 
chance of doing so. Ascend the stairs to claim the Pearl (divine) shield.

-Daos and the Dual blade will appear again, but this time however the Dual 
blade chooses Maxim as his rightful owner. Daos will be furious when he sees 
that the legendary sword chooses someone over him, he then leaves the scene.

30. Repairing Excerion

--Kamirno sealed tower - continued--
 A conversation with the last maiden starts and you will find out that the 
isle of doom has hit the Excerion, so you have to go back to Portravia to see 
Lexis to repair the ship.

 After some more talking you regain control. Equip the dual blade on Maxim and 
go inside again to talk to Lexis again. It's time to head for the doom-island 
for the final confrontation and the ultimate battle between good and evil.

Final. Daos' shrine

 After a small cut-scene you will arrive at the shrine and you check if you 
are all right. Selan will cast the "light" spell. Now you will hear Daos 
speaking. This is it, confront the Sinistrals and take care of them for good. 
It's not that hard to defeat them because they are far from invincible.

--Daos' shrine--
Chests: 12 (172)
Bosses: Sinistrals;
 Gades - Master of Destruction
 Amon  - Master of Chaos
 Erim  - Mistress of Death
 Daos  - Master of Terror

 This is it, the last shrine and the direct confrontation with all four 
Sinistrals. Don't forget to equip the dual blade. If you have any statistic 
boosting potions left you might as well want to use them now. Collect the 
miracles in the shrine if you please. Also at the start of each battle against 
a Sinistral your IP will boost up to the maximum limit; 100%

Here's a nice set of equipment for all 4. I heard a new Strategy from Relnqshd 
so I adapted the equipment for the Sinistrals. Yes, that's right use the 
Silver Sword instead of the Dual Blade, you'll see later on why.

  Maxim          Selan          Guy            Artea
  -------------- -------------- -------------- ----------------
  Silver Sword   Blaze Sword    Fry Sword      Crystal Wand
  Pearl Armor    Ruse Armor     Old Armor      Magic Scale
  Apron Shield   Dark Mirror(U) Zirco Shield   Rune Gloves
  Pearl Helmet   Brill Helm     Old Helm       Boom Turban
  Egg Ring       Dia Ring       S-Power Ring   Dragon Ring
  Evil Jewel(C)  Light Jewel    Gold Eye       Evil Jewel(C)

 (C) = Cursed
 (U) = Uncursed

You can go to the left to get a chest containing a miracle and go down to 
reach three more miracles. Go up the stairs to find another. Take the middle 
path, and talk to Gades.

Gades - Master of Destruction
 HP:         7500
 Weak:       Light
 Strong:     Shadow
 Protection: All Ailments
 Specials:   Destructo-wave

Here's how I defeated this goon easily, since you know the weapons / armors / 
items I equipped, Maxim's Holy Energy combined with the Egg Ring's power 
should get you a single round kill. Yep, Holy Energy is THAT strong! Even the 
mighty Dual Blade can't match up with that power. So the battle will be like:

Round 1: Maxim: IP; Holy Energy
         Selan: IP; Flash (Light Jewel)
         Guy:   IP; regular Attack (or Sizzle)
         Artea: IP; Holy Energy, or Zap spell

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Walk up the stairs and walk to the right to find another chest with a miracle. 
Go up a room, then down in the next room, there's a Miracle in the 
neighborhood as well. Go up again and walk towards the most upper part of the 
lowest floor to find 2 more miracles. Walk up the two small stairways to reach 

Amon - Master of Chaos
 HP:         10000
 Weak:       Light
 Strong:     Shadow
 Protection: All Ailments
 Specials:   Chaos wave, Galactic lancer, Thunder, Ice valk
He fights a little different than Gades, but he's still not much of a fight. 
(His Chaos wave can cause people to get confounded though)

Round 1: Maxim: Regular Attack
         Selan: IP; Flash (Light Jewel)
         Guy:   IP; Beserker
         Artea: IP; Holy Energy, or Zap spell

Round 2: Maxim: IP; Holy Energy (Should get you the kill already)
         Selan: regular attack
         Guy:   regular attack
         Artea: Zap spell, or regular attack

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Go up the stairs and collect the three miracles in this room and now on to the 
confrontation with the only Sinistral that you haven't met, yet.

Erim - Mistress of Death
 HP:         15000
 Weak:       Light, Hard
 Strong:     Fire, Water, Ice, Thunder, Shadow
 Protection: All Ailments
 Specials:   Devastation wave, (Eerie light, Thunder & Zap Dummied out)

I think she's the hardest of the Sinistrals. It's a little harder to write a 
walkthrough for her, because she uses an instant kill type attack; the 
Devastation wave. To make it even worse, you lose all your IP if a person gets 
killed. Fortunately there is protection from that, like the undead ring, Ruse 
Armor, Dark mirror (uncursed) and Ghost Ring. Check the Item Charts for more. 

 She has somewhat more HP than Amon, but the fight should be similar to 
previous two. So there is no need for another description; Holy Energy should 
get you through this very fast.

 On a side note: You should feel lucky that her strongest attack: "Eerie 
Light" is dummied out. This attack is similar to Dark Fry, but it also cancels 
out ALL upgrades including, but not limited to: Beserker, Force Field, Trick 
and even Wave Motion.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

Go up the stairs (I'm glad to say that this is the final time I have to use 
this word!) to meet Daos. After some talking you will hear him say: "No one 
can challenge me", and the final battle commences.

Daos - Master of Terror
 HP:         20000
 Weak:       Light, Hard
 Strong:     Fire, Water, Ice, Thunder, Shadow
 Protection: All Ailments
 Specials:   Terror wave, Dark reflector, Dark fry, Dragon, Thunder,
             Firebird, Ice valk

 He's a cookie (or Hoochie if you prefer) compared to Erim, however if he 
manages to stun two party members you have to give up a round to cure them. 
Use the same tactics as on Erim to deal with him. If he casts Dark reflector, 
have the one whom attacks first use "Absorb" to nullify the dark reflector 
without getting damaged yourself (For me that is Maxim since he's the one with 
the highest AGL, because of the Egg Ring).

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 After his defeat, Daos still doesn't know when to quit. After a failed 
attempt to kill you, he then succeeds in triggering a mechanism that causes 
the island to fall on top of Parcelyte. Iris will appear and help you out in 
this very last part of the game. Go up to the teleporter she created and walk 
around a bit to find the three stones that need to be destroyed. When you 
destroy the last one, the game will go over into the end sequence.

 My walkthrough is ends here, but after you see "The end", wait a couple of 
minutes and you will get a status report. On the first page, how many times 
each member got defeated. On the second some statistics of your adventure are 
visible. On the third there are some statistics of the ancient cave.

                                GAME FINISHED!

Appendix A: Capsule monsters

1. The 7 elements

 There are seven of these monsters that fight on your side. They fight on 
their own and are not as strong as other party members, but their special 
attacks can be quite devastating to your enemies. Most of them run away when 
they are hit, but I have noticed that when they reach the M(master) level, 
none of them will run away anymore. Although some of them still use the defend 
command very often.

 Also some of the attacks have to be learned first, so it might be possible if 
not all attacks are immediately available when you evolve the capsule monster.
The moment a capsule monster learns a new attack is random, so you just need 
to be patient and clear as many battles as you can with that monster. Since 
capsule monsters don't have MP they are all immune to the 'Absorb' spell.
 Note that all 7 monsters have full protection against Poison, Silence, 
Paralysis and Sleep. Only the Shadow CM; Darbi has Instant Death protection as 
on top of that. The last remark is that the regular attacks of all the 
monsters are "Neutral".

Neutral - Jelze

  Location:   Foomy Woods, to the south of Alunze
  Strong:     -
  Weakness:   -
  Protection: All Ailments (not Instant)

This monster is neutral and uses more physical attacks than magic attacks. He 
likes using head-butts and punches. Jelze is one of the better capsule 
monsters on the lower levels/evolutions, compared to the others on the same 
evolution. But in the end he is gained by the others, and it is best to switch 
to another capsule monster if possible. His bubble blow attack seems to lower 
DFP, that's why it may look so weak. Also Jelze will defend somewhat often, 
even on the Master level.

All Statistics on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  243  98  86  88  60  68 185  90
    2  331 147 122 124  84  89 199 126
    3  420 205 160 159 102 109 199 158
    4  512 276 211 178 116 127 199 184
    M  520 291 239 191 127 144 199 205

All Special Attacks:

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Foomy S      | Foomy punch    -             -
Foomy M      | Foomy punch    Head butt     -
Foomy L      | Foomy punch    Head butt     Tackle
Foomy H      | Foomy punch(1) Head butt     Tackle
Goldfox      | Fang attack    Bubble blow   Tail smash
(1) Foomy punch -> Mega punch
Bubble blow
 Reduces DFP of all enemies by 40 %

Fang attack
 Physical attack on one random enemy
 Base DMG = ATP * 3 (Neutral)

Foomy punch
 Physical attack on one random enemy
 Base DMG = ATP * 2 (Neutral)

Head butt
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3 (Neutral)

Mega punch
 Two Foomy Punches in a row

 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 2 (Neutral)

Tail smash
 Physical attack on one random enemy
 Base DMG = ATP * 9 (Neutral)

Fire - Blaze

  Location:   Ruby Cavern, to the north of Clamento
  Strong:     Fire
  Weakness:   Water
  Protection: All Ailments (not Instant)

This is my favorite monster. His abilities may be average, but his flame 
attacks are unmatched. He tends to leave a battle if he takes to much damage 
in the first evolutions, but on level 4 and M it gets a lot better. Actually I 
have never seen any Master Capsule Monster run away. His flame attacks are 
strong especially his Inferno, Base Damage = 6 * INT and Blaze has a very high 
INT so most enemies can't survive it.

All on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  215 120 107 112  75 113  85 129
    2  294 179 151 156 107 154 117 179
    3  376 249 203 194 133 194 147 225
    4  459 336 263 226 153 232 176 264
    M  462 346 271 246 160 383 199 282

All Special Attacks:

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Armor dog    | Tail           -              -
Winged lion  | Tail           Burning fang   -
Wing lizard  | Fang attack    Iron claw      Flame breath
Blaze dragon | Flame punch    Burning fang   Flame breath(1)
Firebird     | Burning rain   Tailspin       Inferno
(1) Flame breath -> Terminate
Burning fang
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3 (Fire)

Burning rain
 Same as Flame breath

Fang attack
 Same as Tail

Flame breath
 Magical attack on all enemies
 Base DMG = INT * 2 (Fire)

Flame punch
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 1.5 (Fire)

 Magical attack on all enemies
 Base DMG = INT * 6 (Fire)

Iron claw
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 2 (Fire)

 Physical attack on one random enemy
 Base DMG = ATP * 2 (Fire)

 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3.5 (Fire)

 Magical attack on all enemies
 Base DMG = INT * 4 (Fire)

Light - Flash

  Location:   Northern Labyrinth, to the north of Bound Kingdom
  Strong:     Light
  Weakness:   Shadow
  Protection: All Ailments (not Instant)

Flash uses the element of light and is the weakest in the beginning. He's not 
really a fighter but his healing abilities can be very useful, especially in 
the Ancient Cave, but then again most of the time he is too slow on the lower 
levels to get a turn before the battle is over. Furthermore as visible in the 
charts Flash will is very weak on the all Classes except the Master Class, 
once he gets to that class he will be just as strong as the others.

All Statistics on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  189  46  68  36  77 155 187 131
    2  256  65  94  47 109 210 199 181
    3  325  80 118  54 135 264 199 227
    4  397  87 139  60 156 350 199 266
    M  418 428 300 364 173 383 199 282

All Special Attacks:

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Shaggy       | Spear revive   -              -
Twinkle      | Healing kiss   Wink           -
Cupid        | Sacred song    Restoration    Thunderbolt
Twinkle      | Sacred song(1) Restoration(2) Thunderbolt(3)
Unicorn      | Dash           Antler stab(4) Healing aura
(1) Sacred song -> Holy Energy
(2) Restoration -> Purification
(3) Thunderbolt -> Bolt attack
(4) Antler stab -> Holy thunder
Antler stab
 Physical attack on one random enemy
 Base DMG = ATP * 2 (Light)

Bolt attack
 Magical attack on all enemies
 Base DMG = INT * 4 (Light)

 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 2 (Light)

Healing aura
 Restores HP of all party members (between 180 and 208 HP)

Healing kiss
 Restores HP of one party member (between 60 and 100 HP)

Holy energy
 Restores HP of all party members (between 140 and 180 HP)

Holy thunder
 Magical attack on one random enemy
 Base DMG = INT * 4 (Light)

 Cures one party member of Poisoning, Silence, Paralysis, Confusion and Sleep

 Cures all party members of Poisoning, Silence, Paralysis, Confusion and Sleep

Sacred song
 Restores HP of one party member (between 140 and 180 HP)

Spear revive
 Restores HP of one party member (between 20 and 40 HP)

 Magical attack on one random enemy
 Base DMG = INT * 2 (Light)

 Increases ATP of one party member by 40 %

Wind - Gusto

  Location:   Tower of Sacrifice, to the north of Narcysus
  Strong:     -
  Weakness:   Thunder
  Protection: All Ailments (not Instant), 'Cancel Out'

Gusto is somehow capable of completely canceling an attack out. I've seen it 
happen multiple times. It's very strange but the damage counter sometimes says 
MISS, even if you fight very strong enemies. This can be a good advantage and 
note that this evasion ability depends the difference between the AGL of Gusto 
and the AGL of the enemy who attacks him. E.g. If Gusto's AGL is much higher 
than enemy's AGL then chances of evading the attack rises significantly. It 
works like this:

 If AGL Gusto > AGL Attacker Then ->
    Evasion Chance% = (AGL Gusto - AGL Attacker) / AGL Gusto

 For example, when Gusto has 300 AGL and its attacker has 200 AGL then (300 - 
200) / 300 = 0.33 (approximately). This means that he has 33% chance of 
evading the attack, thus canceling it out.

 His agility is the best of all the 7 monsters, which means he can evade many 
attacks. Actually Artea is the only one who can keep up with Gusto, but 
eventually not even he can keep up with Gusto. There is not much to note about 
his special attacks other than the Sonic Blast; its power is about 7 * INT 
which can be quite devastating in some occasions. One other remark I could 
make is that because he is Wind Elemental, and since no enemy in the game is 
actually strong to that (except for the gorems) his special attacks will 
always deal some nice amounts of damage.

All Statistics on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  210  84 111  70 141 111  84  85
    2  287 125 153  98 193 152 116 121
    3  367 175 191 120 239 192 144 153
    4  448 238 227 136 279 230 167 179
    M  484 336 286 236 320 299 179 198

All Special Attacks:

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Hard hat     | Fang attack    -              -
Bluebird     | Beakbash       Ironclaw       Spiral wave
Winged horse | Electro bolt   Finale         Air attack
Green giant  | Iron fist      Twister        Sonic blast
Wind dragon  | Tornado blow(1)Dragon fang    Electro bolt
(1) Tornado Blow -> Cyclonewave
Air attack
 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 2 (Wind)

Beak bash
 Same as Fang attack

Cyclone wave
 Same as Spiral wave

Dragon fang
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3.5 (Wind)

Electro bolt
 Same as Tornado blow

Fang attack
 Physical attack on one random enemy
 Base DMG = ATP * 2 (Wind)

 Same as Fang attack

Iron claw
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3 (Wind)

Iron fist
 Same as Iron claw

Sonic blast
 Magical attack on all enemies
 Base DMG = INT * 8 (Wind)

Spiral wave
 Magical attack on all enemies
 Base DMG = INT * 4 (Wind)

Tornado blow
 Magical attack on all enemies
 Base DMG = INT * 2 (Wind)

 Same as Air attack

Earth - Sully

  Location:   Flower Mountain, to the south of Treadool
  Strong:     Hard
  Weakness:   Thunder
  Protection: All Ailments (not Instant)

Sully is physically the strongest and the slowest of all 7 monsters. Not much 
MGR as well; as a raddisher on level 99 his MGR is 2. Not to mention his 
pathetic AGL. If he evolves, it gets a little better but not too much. He can 
however take a lot of damage and he will practically never run, but instead he 
will start defending which means he does nothing at all (I guess he's just too 
stupid to run away). His special attacks are very strong and his Tackle can 
even paralyze an enemy. Did you know that Sully's Perish Punch has a 60% 
chance of instantly killing an enemy? Sully is Soil elemental which is NOT 
Earth elemental. This means that just like Gusto his attacks will always do 
damage, because there are no enemies strong to Soil.

All on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  299 201 116 171  12  46 155   2
    2  406 282 166 235  17  61 199   4
    3  516 376 228 293  24  75 199   6
    4  627 491 316 345  28  87 199   9
    M  524 581 312 381  43  98 199  13

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Raddisher    | Radish kick    -              -
Red Cap      | Perish punch   Glow knuckle   -
Giant        | Fist           Heel drop      Shakedown(1)
Stonehead    | Battle anger   Head butt      Stone crush
Centaur      | Battle bow     Hammer punch   Tackle
(1) Shakedown -> Battle anger
Battle anger
 Magical attack on all enemies
 Base DMG = (ATP + INT) * 4 (Soil)

Battle bow
 Physical attack on all enemies
 Base DMG = ATP * 2 (Soil)

 Physical attack on one random enemy
 Base DMG = ATP * 2 (Soil)
 36 % chances of inducing Sleep

Glow knuckle
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3 (Soil)

Hammer punch
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 2 (Soil)
 60 % chances of inducing Paralysis

Head Butt
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3.5 (Soil)

Heel drop
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 2.5 (Soil)

Perish punch
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 1.5 (Soil)
 60 % chances of causing Instant Death

Radish kick
 Physical attack on one random enemy
 Base DMG = ATP * 2 (Soil)

 Magical attack on all enemies
 Base DMG = (ATP + INT) * 2 (Soil) 

Stone crush
 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 3 (Soil)

 Same as Stone crush + 60 % chances of inducing Paralysis

Shadow - Darbi

  Location:   On top of small shrine on the Crescent shaped island
  Strong:     Shadow
  Weakness:   Light
  Protection: All Ailments, 'Cancel Out'

Darbi is strong, but lack of defense and guts means that he's only useful in 
one-round battles. His special attacks are a little more subtle; they can also 
cause confusion and poison. But if you are lucky he will perform one of his 
"instant destruction" type spells: Destruction & Eliminator.
These usually get you at least one kill. His attacks are also effective on 
copper/silver/gold dragon, for those are sacred metal creatures. Also Darbi 
has the same 'canceling out' abilities as Gusto. This evasion ability depends 
on the difference between the AGL of Darbi and the AGL of the enemy who 
attacks him. 

  If AGL Darbi > AGL Attacker Then ->
      Evasion Chance% = (AGL Darbi - AGL Attacker) / AGL Darbi

 For example, when Gusto has 100 AGL and its attacker has 50 AGL then (100 - 
50) / 100 = 0.5. This means that he has 50% chance of evading the attack, thus 
canceling it out.  Simply put if Darbi's AGL is much higher than enemy's AGL 
then chances of evading the attack rises significantly. Unfortunately Darbi is 
much slower than Gusto so it will be less effective. Finally because Darbi is 
shadow elemental this CM is also fully protected against Instant Death 

All on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  169 131  96 113  55 159  34   3
    2  232 192 148 157  79 214  49   8
    3  298 266 200 195  97 268  59  13
    4  365 361 237 227 111 320  67  18
    M  436 404 252 244 125 347  69  21

All Special Attacks:

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Myconido     | Trancemaker    Shriek         -
Wolfman      | Wolf fang      Wolf punch(1)  -
Mini imp     | Destruction    Mega trident   Dark flame(2)
Big imp      | Sizzle smash   Terminate      Dark thunder(3)
Red dragon   | Dash           Dragon blast   Eliminator
(1) Wolf Punch   -> Sizzle Smash
(2) Dark Flame   -> Terminate
(3) Dark Thunder -> Evil Aura
Dark flame
 Magical attack on all enemies
 Base DMG = INT * 2 (Shadow)

Dark thunder
 Same as Dark flame (yes, Dark thunder is only Shadow elemental >_>)

 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 3 (Shadow)

 90 % chances of Instant Death for one random enemy

Dragon blast
 Same as Terminate

Evil aura
 Magical attack on all enemies
 Base DMG = INT * 6 (Shadow)

 90 % chances of Instant Death for all enemies

Mega trident
 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 2 (Shadow)

 Cures all party members of Confusion

Sizzle smash
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3 (Shadow)

 Magical attack on all enemies
 Base DMG = INT * 4 (Shadow)

 100 % chances of confusing all enemies

Wolf fang
 Physical attack on one random enemy
 Base DMG = ATP * 2 (Shadow) 
 36 % chances of inducing Sleep

Wolf punch
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 2 (Shadow)

Water - Zeppy

  Location:   Underwater Capsule Monster Cavern
  Strong:     Water, Thunder*
  Weakness:   Fire
  Protection: All Ailments (not Instant)

  * = Thunder protection ONLY for Level 4: Blue Titan

His magic resistance is very high, but he is a bit slow. Well, I guess that's 
about it. His final special attack is called magic freeze and can stop enemies 
from using magic spells. He's the last of the seven capsule monsters you can 
find in the game.

All on Level 99:

-----  --- --- --- --- --- --- --- ---
    1  239 109  84  93  40 109 119 164
    2  327 158 120 129  56 150 161 222
    3  416 216 161 159  68 190 199 275
    4  508 287 218 183  78 228 199 325
    M  568 348 278 238 143 271 199 365

All Special Attacks:

Tribe        | Special 1      Special 2     Special 3
------------ | -------------- ------------- ----------------
Red fish     | Fish kick      Bubble blast   -
Toadie       | Frog song      Frog kick      Iron trident(1)
Sea giant    | Energy wave    Hail attack    Iron trident(1)
Blue titan   | Thunderblast   Thunder fist(2)-
Fish head    | Fish kick(3)   Dive attack(4) Magic Freeze
(1) Iron Trident -> Mega Trident
(2) Thunder Fist -> Power Fist
(3) Fish Kick    -> Hyper Kick
(4) Dive Attack  -> Diving Claw
Bubble blast
 Magical attack on all enemies
 Base DMG = INT * 2 (Water)

Dive attack
 Same as Mega trident

Diving claw
 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 3 (Water)

Energy wave
 Increases ATP of all party members by 40 %

Fish kick
 Physical attack on one random enemy
 Base DMG = ATP * 3 (Water)

Frog kick
 Physical attack on one random enemy
 Base DMG = ATP * 2 (Water)

Frog song
 Reduces DFP of all enemies by 40 %

Hail attack
 Magical attack on all enemies
 Base DMG = INT * 4 (Water)

Hyper kick
 Physical attack on one random enemy
 Base DMG = ATP * 5 (Water)

Iron trident
 Physical attack on one random enemy
 Critical Hit, critical base DMG = ATP * 3 (Water)

Magic freeze
 100 % chances of silencing one random enemy

Mega trident
 Physical attack on all enemies
 Critical Hit, critical base DMG = ATP * 2 (Water)

Power fist
 Two Thunder fists in a row

Thunder fist
 Same as Iron trident     (yes, Thunder fist is Water elemental >_>)

 Same as Hail attack      (yes, Thunderblast is Water elemental >_>)

2. Statistics Comparison

 These are the statistics of the Capsule monsters on (M)Master; Level 99. The 
level-ups may be at random, but the capsule monsters will always end up with 
the same statistics. So I was able to make a reliable chart. For the other 
classes check the individual description of each Monster in the previous 
sections. Also note that Statistics on themselves do not mean that a Capsule 
Monster has greater power over another, each Monster has his/her/its own 
unique abilities.

Name  |  HP   ATP   DFP   STR   AGL   INT   GUT   MGR
----- | ---   ---   ---   ---   ---   ---   ---   ---
Jelze | 520   291   239   191   127   144   199   205
Flash | 418   428   300   364   173   383   199   282
Gusto | 484   336   286   236   320   299   179   198
Zeppy | 568   348   278   238   143   271   199   365
Darbi | 436   404   252   244   125   347    69    21
Sully | 524   581   312   381    43    98   199    13
Blaze | 462   346   271   246   160   383   199   282

3. Feeding Capsule monsters

During Regular Story Mode
This is the fastest (earliest moment in the game) way;
If you have any Magic Fruit it is most effective to feed it to them when they 
are on level 3 since that is the hardest level to feed a Capsule Monster.
-Level 2:  Feed them daggers.
-Level 3:  Apple cider from Sundletan.
-Level 4:  Bee Rocks; dropped item from Big Bee found in the Ruby Cave.
           Bronze Swords from Bound kingdom's shop will also work.
-Level M:  Feed them the following type of fruit on this level, when they say
           that they are full; "Not hungry" to reach (M) master level. You can
           Also change them back into the previous level with the food in the
           last column. Look just BELOW here for the table.

Alternative Feeding method (with thanks to Laura Strange):
Start up a game take a look at the item the CM wants to have and feed it to 
him, then use a reset and load the game again. If done correctly the CM will 
want that exact same item again. So keep on Feeding / Resetting to make your 
Capsule Monster grow a lot faster, because required food always has twice as 
much effect.

Inside the Ancient Cave
Here it's a bit harder to tell you what to feed them, because the items you 
get are at random. I can give you the following tips:
1. If you have more than one of the same item he likes, give them both/all.
   For as long as you keep giving that one item he will always keep on eating
2. Check the options menu sometimes, if there is an item he likes to eat it
   will flash when it is in your possession. (Use select in the main menu)
3. If you fed him something really strong he only wants to eat expensive
   stuff, so give him the cheapest items like rapiers and chopboards to bring
   his appetite to a less expensive menu. (Also see 6.)
4. Sometimes a chest will contain Magic fruit, feed this to the capsule
   monster to increase the EAT bar with 8 blocks regardless of his level.
   Better stock up to make the evolution from level 3 to 4 a lot easier.
5. To get the monsters to the M level you will need some luck. Some monsters
   drop the fruit, so you will have to fight those monsters to receive the
   necessary fruit. Look just BELOW here for the table.
6. Lately I noticed that when you feed a Capsule Monster something incredibly
   strong you can also bring down the expensiveness of his appetite by feeding
   him his regular Fruit. E.g. Give Flash Holy fruit and Zeppy Charm fruit.

Monster  Fruit         lvl.  To transform back, or normal food
-------  ------------  ----  ---------------------------------
Jelze    Secret fruit  4     Secret fruit
Flash    Dark fruit    2     Holy fruit
Gusto    Earth fruit   4     Wind fruit
Zeppy    Flame fruit   3     Charm fruit
Darbi    Holy fruit    2     Dark fruit
Sully    Wind fruit    4     Earth fruit
Blaze    Charm fruit   3     Flame fruit

Here is a chart for the monster fruit drops:

Dropped fruit Enemies
------------- -------------------------------------------------
Secret fruit  Wood Gorem
Holy fruit    White dragon
Wind fruit    Green Clay, Serfaco
Charm fruit   Evil fish, Merman
Dark fruit    Black dragon
Earth fruit   Sand Gorem, Behemoth
Flame fruit   Pug

Appendix B: chart tables

1. I. Items - Potions

Name         Value  What it does
------------ -----  ----------------------------------------------------------
Charred newt     8  restores 5 HP/MP
Potion           8  restores about  30 HP
Hi-potion      100  restores about  80 HP
Ex-potion      500  restores about 320 HP
Magic jar       10  restores about   8 MP
Hi-Magic       500  restores about  45 MP
Ex-magic      2000  restores about  97 MP
Regain         500  brings an ally back to life, restores DFP and 100 HP
Miracle       2000  brings an ally back to life, restores DFP and 999 HP & MP
Antidote         6  cures one poisoned ally
Awake           10  awakens one sleeping ally
Shriek           5  brings an ally back to his senses when he's confused
Myst. Pin       30  cures one stunned ally
Power gourd    100  increases STR for one ally in one battle with 15%
Mind gourd     100  increases INT for one ally in one battle with 15%
Magic guard     50  increases DFP for one ally in one battle with 15%
Life potion      2  increases HP with +2 to +7 points permanently
Magic potion     2  increases MP with +2 to +7 points permanently
Power potion     2  increases ATP,STR +3, DFP +1 or +2 points permanently 
Speed potion     2  increases AGL with +3 points permanently
Mind potion      2  increases INT with +3 points permanently
Brave            2  increases GUT with +3 points permanently
Pear cider      10  restores in battle, or recover   8 HP in sub screen
Soar cider      20  restores in battle, or recover  10 HP in sub screen
Lime cider      40  restores in battle, or recover  15 HP in sub screen
Plum cider      80  restores in battle, or recover  20 HP in sub screen
Apple cider   1000  restores in battle, or recover 185 HP in sub screen
Statue           1  heals one or all allies in combat with 200 HP each

-Ancient Cave-
Curselifter    N/A  Used to uncurse equipment
Providence     N/A  Used to escape from Ancient cave

1. II. Items - Attack-items

Name         Value  What it does, when used in combat
------------ -----  ----------------------------------------------------------
Sleep ball     100  1 enemy falls into sleep (100% chance)
Confuse ball   100  1 enemy gets confused    (100% chance)
Freeze ball    100  1 enemy gets stunned     (100% chance)
Smoke ball     100  escape battle at once. It won't work in Boss battles
Ice ball       200  hit an enemy with Ice power
Fire ball      200  hit an enemy with Fire power
Terror ball   1000  instantly kill one enemy (50% chance) 
Boomerang       20  hit all enemies light (Flying)
Big boomer     500  hit all enemies       (Flying)
Ex-boomer     2000  hit all enemies heavy (Neutral)
Dragon teeth   500  hit all enemies       (Dragon)
Flame charm      2  attack 1 enemy with Fire magic
Zap charm        2  attack 1 enemy with Thunder magic
Magic lamp      75  attack all enemies with Fire magic

1. III. Items - Miscellaneous

Name         Value  What it is / does
------------ -----  ----------------------------------------------------------
Green tea       10  No use
Escape         100  the same as Escape spell
Warp           120  the same as Warp spell
Dragon egg       -  collect 8 and give them to the Egg dragon 
Arrow            -  use to stun enemy, to trigger switches out of reach
Bomb             -  blow up things
Hook             -  to pull yourself across a pit
Fire arrow       -  the same as arrow, but burns vegetation
Hammer           -  used to break rocks, move pillars out of normal reach
Sonar            -  use in dungeon to check how many chests you missed
Secret fruit    10  used to evolve Jelze into his Master level
Holy fruit      10  used to evolve Darby into his Master level
Wind fruit      10  used to evolve Sully into his Master level
Charm fruit     10  used to evolve Blaze into his Master level
Dark fruit      10  used to evolve Flash into his Master level
Earth fruit     10  used to evolve Gusto into his Master level
Flame fruit     10  used to evolve Zeppy into his Master level
Magic fruit     10  give to any CM; fills 8 parts of the GROW-bar on any level
Iris ring        -  one of the ten Iris treasures
Iris armor       -  one of the ten Iris treasures
Iris helmet      -  one of the ten Iris treasures
Iris shield      -  one of the ten Iris treasures
Iris sword       -  one of the ten Iris treasures
Iris tiara       -  one of the ten Iris treasures
Iris pot         -  one of the ten Iris treasures
Iris staff       -  one of the ten Iris treasures
Iris jewel       -  one of the ten Iris treasures
Power Jelly      -  one of the ten Iris treasures
                    (The Jelly doesn't seem to appear in inventory actually)

1. IV. Items - Scenario objects and keys

Name              Description
----------------  ------------------------------------------------------------
Door key          Key of the cave to Sundletan
Lake key          Key of the lake cave
Shrine key        Key for the shrine to Tanbel
Sky key           Key of Tanbel east tower
Ruby key          Key of the ruby cave
Sword key         Key of treasure sword shrine
Wind key          Key of Gordovan west tower
Cloud key         Key of the ancient tower
Light key         Key of the northern lighthouse
Tree key          Key of Phantom mountain
Old key           Key of the Ancient Cave
Narcysus key      Key of the tower of sacrifice
Flower key        Key of flower mountain
Dankirk key       Key of Dankirk north dungeon 
Trial key         Key of Ferim northeast tower
Heart key         Key of the divine shrine
Ghost key         Key of the shrine of vengeance
Truth key         Key of the tower of truth
Magma key         Key of dragon mountain
Mermaid jade      Key to entrance of mermaid city Preamarl
Basement key      Key of Gratze dungeon
Crown             King of Alunze's crown
Ruby apple        Fake ruby apple, made by Jaffy
Pretty flower     Priphea flower of flower mountain
Glass angel       Fake ruby angel, made by Jaffy 
Engine            Gratze's tank engine
VIP-card          Receive from prince of Auralio; used to enter VIP room

2. I. Weapons - Swords

For information about all the contents of each column see at the bottom.

Name          Used by ATP  Value  IP            Element Increases + Other
------------- ------- ---  -----  ------------- ------- ----------------------
Rage Knife    All      40      6  Bomb attack   -
Frypan        ST        4     10  -             Hard
Knife         ST        5     13  -             -
Small knife   All       8     20  -             -
Rapier        MSA      10    100  -             -
Battle knife  All      14    200  Thunder blast -
Bunny sword   SA      500    300  Battle fury   -       6
Dagger        MGADL    22    400  -             -
Insect crush  MGD      21    650  Bomb attack   Insect  GUT+2
Long knife    All      38    800  -             -
Short sword   MSGADL   42    900  Ice attack    -
Light knife   All      32   1000  Light attack  Light   MGR+10
Kukri         MGD      52   1500  Thunder blast -
Gladius       MGADL    68   2400  Holy energy   Light
Dragon blade  MGD     450   2500  Dragon fire   -       C(25%)*3
Cold-rapier   MSA      76   4200  Glacial blast Ice     DFP+5 AGL+10 GUT+2
Scimitar      MSA      90   4400  Ice attack    -
Bronze sword  MGD      98   5000  Water attack  -
Fire dagger   MGADL    56   6000  Blaze attack  Fire    DFP+3 STR+6
War rapier    MSA     114   7600  Thunder blast -
Long sword    MGD     120   8000  -             -
Multi sword   MGD      86   9450  Bomb attack   -       2
Rockbreaker   M       164   9850  Thunder blast -
Broadsword    MGD     188  11000  -             -
Estok         MSA     192  11500  Flame attack  -
Silvo rapier  MSA     218  13200  Holy energy   Light
Burn sword    MSGD    180  15000  Firestorm     Fire    C( 5%)*2
Dekar blade   D       188  15000  Fatal blow    -       C(10%)*2
Crazy blade   MSATL   263  19700  Dive bomber   -
Deadly sword  MGD       0  20000  -             -       c,£, C(50%)*3
Deadly sword  MGD     100    100  Bomb attack   -       u,£, C( 8%)*3, GUT+10 
Aqua sword    SAT     260  20000  Torrent       Water   C( 5%)*2, MGR+10
Red saber     M       282  21400  Blaze attack  Fire
Mist rapier   MSA     283  25100  Aqua attack   Water
Boom sword    MGD     300  28000  Thundershriek Thunder C( 5%)*2
Freeze sword  MSA     306  28000  Arctic freeze Ice     C( 5%)*2, DFP+3 STR+6
Silver sword  M       314  29000  Holy energy   Light
Super sword   S       320  30000  Holy energy   Light   C( 5%)*2, GUT,MGR+10
Buster sword  M       355  45500  Bomb attack   -
Rune rapier   A       362  49300  Bomb attack   Light
Lizard blow   All     360  50000  Dragon rush   Dragon  C(10%)*2, MGR+20
Old sword     MGD     400  50000  Battle cry    -
Zirco sword   M       386  51000  Firestorm     -
!Sizzle sword!MS      400  55000  Firestorm     Fire    C(10%)*2, GUT+20
!Blaze sword! S       400  55000  Celestial     Light   C(10%)*2, INT,MGR+20
!Gades blade! GD      200  60000  Octo-strike   Shadow  C(10%)*1
!Snow sword!  ST      380  65000  Deep freeze   Ice     C(10%)*2, DFP,MGR+50
!Fry Sword!   GD      410  65000  Sizzle        Light   C(10%)*2, All+10
!Sky sword!   MGD     450  65000  Skysplitter   Thunder C(10%)*2,DFP+25 STR+50
Egg Sword     All       0  65000  Hard boiled   -
Dual blade    M       400      -  Wave motion   Light   C(10%)*2
 --Ancient Cave Only--
SuhrCustom11  All      50    N/A  -             -
Deadly sword  M        20    N/A  -             Shadow  c,¥, I(80%)
Deadly sword  M       120    N/A  Battle cry    Shadow  u,¥, I(10%)
Beserk blade  GDL     250    N/A  -             Shadow  c
Beserk blade  GDL     200    N/A  Bomb attack   Shadow  u, C( 50%)*1
Luck rapier   MSAL      0    N/A  -             -       c, C(100%)*1
Luck rapier   MSAL    290    N/A  -             -       u, C( 40%)*1
Lucky blade   MGDL      0    N/A  -             -       c, C(100%)*1.25
Lucky blade   MGDTL   300    N/A  -             -       u, C( 40%)*1
Flying blow   All     240    N/A  Swoop         Flying  C(10%)*2
Myth blade    MGD     450    N/A  Battle fury   -

2. II. Weapons - Axes

Name          Used by ATP  Value  IP              Element Increases + Other
------------- ------- ---  -----  --------------  ------- --------------------
Franshiska    GD       70   2600  -               -
Hand ax       GD      104   6000  Bomb attack     -
Thunder ax    GD      108   6000  Thunderball     Thunder DFP+4, STR+8
Bronze ax     GD      162   9700  Bomb attack     -
Flying ax     GD      170   9900  Deadly smash    Flying  C( 5%)*2
Rainy ax      GD      260  18500  Bomb attack     -
Great ax      GD      365  47500  -               -
Zirco ax      GD      394  52500  Torrent         -
!Mega ax!     GD      400  55000  Thundershriek   Thunder C(10%)*2, DFP+20

2. III. Weapons - Rods and Staffs

Name          Used by ATP  Value  IP              Element Increases + Other
------------- ------- ---  -----  --------------  ------- --------------------
Mace          SAT      30    600  -               Hard
Rod           SAT      58   1800  -               Hard
Staff         SAT      78   3600  -
Long staff    SAT     102   6200  -               Hard
Morning star  SA      172  10000  -               Hard
Pounder rod   SAT     240  15500  -               Hard
Crystal wand  SAT     280  24000  Holy energy     Light
Silver rod    SAT     320  35000  Celestial       Light
Zirco rod     SAT     360  48000  -               Hard
Zirco flail   GD      390  52000  Arctic freeze   -
!Sparkstaff!  SAT     350  65000  Phoenix blow    Fire    C(10%)*2, INT,MGR+50
 --Ancient Cave Only--
Deadly rod    SAT       0    N/A  -               Shadow  c, I(80%)
Deadly rod    SAT     110    N/A  Devastation     Shadow  u, I(10%)
Sleep rod     SAT     100    N/A  Sleep stinger   -       Sl(20%)
Holy staff    SAT     180    N/A  Holy energy     Light   1

2. IV. Weapons - Whips

Name          Used by ATP  Value  IP              Element Increases + Other
------------- ------- ---  -----  --------------  ------- --------------------
Whip          ST       20    300  Flame attack    -
Wire          ST       40   1200  Water attack    -
Chain         ST       66   2200  Dive bomber     -
Aqua whip     ST       72   3800  Aqua attack     -       DFP+5, MGR+10
Fortune whip  ST      260   2500  -               -       C(50%)/8 DFP+4,AGL+8
Cutter whip   ST      132   9100  Dive bomber     -       
Royal whip    ST      220  13000  Ice attack      -
Holy whip     ST      300  30000  Celestial       Light   C(10%)*2
Zirco whip    ST      384  52000  Thunder shriek  -
!Airwhip!     ST      400  55000  Arctic freeze   Ice     C(10%)*2, MGR+20

2. V. Weapons - Spears and Javelins

Name          Used by ATP  Value  IP              Element Increases + Other
------------- ------- ---  -----  --------------  ------- --------------------
Spear         GD      222  13500  Dive bomber     -
Trident       GD      268  20900  Water attack    -
Halberd       GD      285  23500  Thunder attack  -
Heavy lance   GD      330  31800  Bomb attack     -
!Water spear! AL      400  55000  Torrent         Water   C(10%)*2, INT+20
!Dragon spear!SA      380  65000  Flood           Water   C(10%)*2, AGL+50,
 --Ancient Cave Only--
Fatal pick    SAT       0    N/A  -               Shadow  c, I(80%)
Fatal pick    SAT     150    N/A  -               Shadow  u, I(25%)

2. VI. Weapons - Tools and Wrenches

Name          Used by ATP  Value  IP              Element Increases + Other
------------- ------- ---  -----  --------------  ------- --------------------
Vice pliers   L       140   6000  -               -
Coma hit      L       180   8000  Sleep stinger   -       Sl(10%), 4a
Figgoru       L       195   9500  Confusion       -       Co(10%), 4a
Superdriver   L       190  12000  Bomb attack     -
Stun gun      L       240  14500  Stun shocker    -       St(10%)
Battledriver  L       253  18200  -               -

2. VII. Weapons - Bows

Name          Used by ATP  Value  IP              Element Increases + Other
------------- ------- ---  -----  --------------  ------- --------------------
Launcher      AL      150  13000  Swoop           Flying  4a
Freeze bow    A       180  37600  Glacial blast   Ice     4b
Curse bow     A         0  50000  -               -       c, 3
Arty's bow    A       300  30000  Mirror block    -       u, 4a

3. I. Armor - Body

-See list at the end of the tables for abbreviations of the protection column.

Name          Used by DFP  Value  IP              Protection  Increases
------------- ------- ---  -----  --------------  ----------- ----------------
Seethru cape  ST        1     50  Miracle         Pa,Co,Sl,Po,Si
Seethru silk  S         9     50  Regeneration    Pa,Co,Sl,Po,Si
Apron         ST        4     60  -               -
Dress         ST        5     90  -               -
Cloth         All       6    140  -               -
Lab-coat      L         7    180  Power healing   Po
Hide armor    All       9    250  -               -
Bunny suit    SA       20    300  Magic rebirth   Pa,Po
Frock         ST       11    400  Healing         -
Robe          SAT      13    450  -               -
Cloth armor   MGAD     17    600  Antidote        -
Coat          ST       15    700  Re-energize     -
Though hide   MGD      19    800  Re-energize     -
Light dress   ST       20   1000  Re-energize     -
Light armor   MGD      25   1200  Free magic      -
Camu armor    GD       32   1500  Divine cure     Po          ATP,STR +5
Baggy         ST       26   1600  -               -
Tight dress   ST       33   2850  Reawaken        -
Chainmail     MGADL    35   3000  -               -
Holy wings    ST       36   3200  Holy healing    In,Po       ATP,STR +5
Iron mail     GD       39   3500  Paralysis cure  -
Toga          ST       40   3600  -               -
Chain armor   MGD      47   4500  -               -
Thick cloth   GD       48   4700  Paralysis cure  -
Stone plate   D        49   4850  Revive          -
Long robe     ST       50   5000  Power healing   Si(1)
Plated cloth  MGADL    54   5800  -               -
Iron plate    GD       59   5925  Reviver         -
Metal mail    D        68   6250  Sacred song     -
Silk toga     ST       64   6300  Power healing   Po,Si
Silver armor  MGD      66   7200  Magic cure      Po
Light jacket  G        68   7600  -               -
Metalcoat     ST       75   7750  Magic cure      -
Silver mail   MGADL    76   8700  Magic cure      Po
Power jacket  GD       78   9000  -               -
Quilted silk  ST       82   9200  Reviver         Po
Metal armor   GD       80   9300  Paralysis cure  -
Magic bikini  ST       60  10000  Magic cure      Pa
Power-cape    ST       82  10000  -               -
Silver robe   SA       84  11000  Revival sleep   Po
Evening gown  S        87  11100  Sacred song     -
Plate armor   MGD      88  11300  -               -
Plati plate   MGD      92  12000  Divine Cure     -
Silk robe     SA       91  12700  -               Po
Revive armor  MGAL     90  14000  Revival sleep   -           MGR +5
Crystal mail  MGD     100  14500  Sudden cure     Po
Crystal robe  SAT      98  15000  Rejuvenation    Po
Heal armor    MGD     100  18000  Rebirth         -
Deadly armor  MGD      80  20000  Iron kick       -           c
Deadly armor  MGD      42    100  Recovery        -           u, ATP,STR+5
Metal jacket  GD      106  20000  -               -
Eron dress    ST      110  22000  Recovery        -
Bright armor  All     120  24000  Sudden cure     Pa,Po       MGR +20
Power robe    SAT     110  30000  Sacred song     -
Magic scale   MSATL   110  30000  Magic healing   -         ATP,STR,AGL,MGR+10
Holy robe     SAT     114  32000  Crisis cure     In,Pa,Po    MGR +40
Ghostclothes  All     100  35000  Rejuvenation    Co
Royal dress   ST      122  38000  Rejuvenation    Po,Si
Full mail     GD      130  40000  -               -
Old armor     GD      130  50000  Regeneration    Pa,Po       ATP,STR +20
Zircon plate  SAL     142  51200  Sudden cure     -
Zircon armor  MGD     150  54000  Magic cure      -
!Mirak plate! MGD     120  55000  Magic rebirth   Pa
!Ruse armor!  ST      140  58000  Regeneration    In
Pearl armor   M       140  60000  Phoenix         In,Pa,Po
 --Ancient Cave Only--
Bright cloth  L        86    N/A  Recovery        In,Po

3. II. Armor - Shields

Name          Used by DFP  Value  IP             Protect  Increases + Other
------------- ------- ---  -----  -------------  -------  --------------------
Chop board    ST        1     30  -              -
Small shield  All       2    100  -              -
Bunnylady     SA       10    200  Beserker       Si
Hide shield   MGADL     5    400  -              -
Buckler       MGD       8    600  -              -
Mini shield   SATL     10    800  Battle lust    -
Wood shield   MGADL    15   1200  -              -
Bracelet      ST       14   1400  Iron clad      -
Power brace   MSATL    10   2000  Spell repel    Co        INT +5
Kite shield   MGD      20   2200  Fleet          -
Tough gloves  All      18   2600  -              -
Brone shield  MGD      28   3600  Spell repel    -
Anger brace   All      31   4000  Battle lust    Sl        ATP,STR +5, GUT +10
Block shield  ST       22   4200  Iron clad      -
Tecto gloves  SAL      30   4300  Lightbulb      -
Round shield  MGD      34   4600  -              -
Pearl brace   ST       16   5000  Lightbulb      Po,Pa,f   INT +10
Fayza shield  All      41   5000  Fleet          -         AGL +5
Big shield    MGD      37   5900  -              -
Tall shield   D        39   6000  Beserker       -
Silvo shield  M        24   6900  Aura protect   -         MGR +5
Spike shield  MGD      44   7500  -              -         ATP +15
Slash shield  SATL     45   7500  Battle lust    -         ATP +10
Mage shield   MSATL    50   8000  Lightbulb      Si        INT +10
Tuff buckler  MGD      48   8200  -              -
Tect buckler  MSGDL    55   8500  Quicksilver    -
Gold gloves   SATL     57   8600  Flame guard    -
Gold shield   MG       58   8800  Flame guard    -
Plati gloves  SATL     61  10600  Thunder guard  -
Plati shield  MGD      63  11400  Ice guard      -
Gauntlet      All      68  13200  Power guard    -
Rune gloves   A        72  18800  Shadow guard   Si        MGR +23
Holy shield   MGD      76  26300  Light guard    -         MGR +15
Zirco gloves  SATL     80  32300  Force field    -         MGR +14
Zirco shield  MGD      84  34400  Beserker       -         MGR +8
!Water gaunt! SATL     75  35000  Waterscreen    -,  w     AGL,MGR +10
!Flame shield!MGD      80  35000  Flame block    -,  f     GUT +10
Old shield    GAD      85  35000  Ancient power  Si        AGL +10
!Cryst shield!ST       80  37000  Holy shield    -,  i     MGR +10
!Bolt shield! GD       85  37000  Thunder block  -,  t     ATP,STR +10
Mega shield   GD       90  38000  Iron barrier   -
!Dark mirror! All     150  38000  -              -         c, 5
Dark mirror   All      75  40000  Dark mist      In, s     u, ATP,STR,INT +10
!Apron shield!MGD      85  40000  Holy wall      -,  l     ATP,DFP,MGR +10
Pearl shield  M        90  50000  Miracle care   Si

3. III. Armor - Hats and Helmets

Name          Used by DFP  Value  IP              Protect Add. Increasements
------------- ------- ---  -----  --------------  ------- --------------------
Pot           ST        1     30  -               -
Beret         SATL      2    150  Sluggish        -
Bunny ears    SA       10    200  Sword splitter  Co,Sl
Cap           All       2    240  -               -
Cloth helmet  MGADL     4    400  -               -
Hairband      ST        6    400  -               -       MGR +2
Headband      ST        9    600  Forgetful       -       MGR +2
Jet helm      MGAD      9    800  Sluggish        -       AGL +4
Hide helmet   MGADL    13    800  -               -
Red beret     SATL     15   1000  Spell struck    -
Glass cap     SATL     16   1300  -               -
Wood helmet   MGD      18   1400  -               -
Blue beret    SATL     20   2300  -               -
Brone helmet  MGD      22   2500  Menace          -
Stone helmet  GD       23   2900  Weak point      -
Fury helmet   MGD      22   3000  Menace          Sl      ATP +8, GUT +10
Cloche        SATL     25   3000  -               -
Iron helmet   MG       28   3600  Slow            -
Tight helmet  D        32   3800  -               -
Turban        SATL     31   4100  Dimwit          -
Plate cap     MGD      33   4500  -               -
Roomy helmet  GD       34   4800  -               -
Tight turban  SATL     36   5000  Vulnerable      -
Glass cloche  SATL     42   5200  -               -
Plate helmet  MGD      38   5500  -               -
Rock helmet   D        38   5700  Weapon weak     -
Jute helmet   MGD      18   6000  Spell struck    I,Co    MGR +8
Shade hat     SATL     46   6200  -               -
Metal cloche  AL       40   6300  -               -
SilverHelmet  MGD      43   6800  Slow            -       MGR +4
Fury ribbon   SA       50   8000  Weak point      Sl      GUT +10
Silver hat    M        47   8500  Dimwit          -       MGR +10
Eron hat      GD       49   8800  Meltdown        -
Circlet       SATL     50   9000  -               -       MGR +18
Golden helm   MGD      52   9200  Slow            -
Gold band     SATL     54   9400  Dimwit          -
Plati band    SATL     58  10400  Weaponweak      -
Plati helm    MGD      58  10800  Vulnerable      -
Crysto beret  SATL     63  14600  -               -       MGR +29
Crysto helm   MGD      46  15200  Weapon weak     -       MGR +29
Holy cap      SAT      68  18600  Vulnerable      -       MGR +23
Zirco band    SAL      74  33200  Dimwit          -
Zirco helmet  MGD      76  34000  Slow            -
!Agony helm!  MGD      80  35000  Flame return    Sl      GUT +10
Old helmet    GD       85  35000  Anger mirror    Co      ATP,STR +10
!Boom turban! SATL     85  35000  Thunder turn    Sl      ATP,STR +10
!Ice hairband!ST       80  37000  Ice mirror      Sl      MGR +10
!Hairpin!     ST       80  37000  Dark mirror     Si      MGR +10
!Aqua helm!   SAT      85  37000  Aqua mirror     -       AGL +10
Legend helm   MGD      90  37000  Boomerang       Co
Brill helm    All      90  40000  Holy mirror     Co, s   ATP,STR,AGL,GUT+10
Pearl helmet  M        90  40000  Brilliance      Co
 --Ancient Cave Only--
Safety hat    L        70    N/A  Sword splitter  Co      MGR +5

4. Rings

                                                  Additional Increasements
Name           Used by Value  IP         Special   ATP DFP STR AGL INT GUT MGR
-------------  ------- -----  ---------  --------  --- --- --- --- --- --- ---
Bunny ring     SA        100  Thunder    In          -   5   -   -   -   -   -
Ear jewel      ST        500  -          -           -   -   -   -   -   2   -
Glass brace    ST        800  -          -           -   1   -   2   2   2   -
Glass ring     ST       1000  Confuse    -           -   -   -   -   2   2   -
!Earring!      ST       1000  Thunder    -           -   5   -   -   -   -   5
Speedy ring    All      2000  Fake       -           -   5   -  10   -   -   -
Power ring     All      3000  Trick      -          20  10  20   -   -   -   -
Muscle ring    All      3000  Bravery    -          20   -   -   -   -   -   -
Protect ring   All      3000  Courage    -           -  20   -   -   -   -   -
Mind ring      All      3000  Stronger   -           -   -   -   -  20   -   -
Witch ring     ST       3000  Deflect    -           -   -   -   -  10   -  20
Fire ring      All      3000  Fireball   Fire+      10   -   -   -   -   -   -
Water ring     All      3000  Vortex     Water+      -  10   -   -   -   -   -
Ice ring       All      3000  Blizzard   Ice+        -   5   -  10   -   -   -
Thunder ring   All      3000  Bolt       Thunder+   10   5  10   -   -   -   -
Fury ring      ST       4000  Dread      -           -   -   -   -   -  20   -
Mystery ring   All      5000  Mirror     Sl         10  10   -   -   -   -   -
Sonic ring     All      6000  Fake       -           -  10   -  20   -   -   -
Hipower ring   All      8000  Trick      -          40  20  40   -   -   -   -
S-Fire ring    All      8000  Firebird   Fire+      20   -   -   -   -   -   -
S-Water ring   All      8000  Dragon     Water+      -  20   -   -   -   -   -
S-Ice ring     All      8000  Ice.....   Ice+        -  10   -  20   -   -   -
S-Thun ring    All      8000  Thunder    Thunder+   20  10  20   -   -   -   -
S-Power ring   All      9000  Bravery    -          40   -   -   -   -   -   -
S-Mind ring    All     11000  Champion   -           -   -   -   -  40   -   -
S-Pro ring     All     12000  Courage    -           -  40   -   -   -   -   -
S-Witch ring   ST      13000  Deflect    -           -   -   -   -  20   -  40
Undead ring    All     13000  Perish     Light,In    -   -   -   -   -   -  25
Rocket ring    All     14000  Fake       -           -  20   -  40   -   -   -
Ghost ring     All     20000  Destroy    In          -   -   -   -   -   -  50
Angry ring     All     25000  Dread      -           -   -   -   -   -  40   -
S-Myst ring    All     26000  Mirror     Si,Sl      20  20   -   -   -   -   -
!Dia ring!     ST      30000  Zap        -          30  30   -   -   -   -  20
!Sea ring!     All     32000  Vortex     Sea         -  25   -  10  10   -  20
Dragon ring    All     42000  Dragon     Dragon     30  40   -  20  20   -  20
!Engage ring!  ST      50000  Courage    7           -   -   -   -   -   -   -
Egg ring       All     65000  -          -         999 999 999 999 999 199 999
 --Ancient Cave Only--
Trick ring     All       N/A  Trick      Trick+     10   -   -   -   -   -   -
Fake ring      All       N/A  Fake       Fake+      10   -   -   -   -   -   -

5. Rocks and Jewels

                                                  Additional Increasements
Name           Used by Value  IP              Oth. ATP DFP STR AGL INT GUT MGR
-------------  ------- -----  --------------  ---- --- --- --- --- --- --- ---
Horse rock     All      5000  Frenzy          -     10   5  10   -   -   -   -
Eagle rock     All      5000  Dive            -      5   8   -  15   -   -   -
Lion fang      All      8000  Bite            -     15   5  15  10   -   -   -
Bee rock       All      8000  Immobilize      -      -  10   -  20   -   -   -
Snake rock     All      8000  Tail attack     -     10   5  10   -   -  10   -
Cancer rock    All      8000  Scissor slash   -      -  20   -   -   -   -   -
Pumkin jewel   All     10000  Head attack     -      -   -   -   -  10   -  20
Uni jewel      All     10000  Dash            -     50   -   -   -   -   -   -
Mysto jewel    All     15000  Ninja           -     20  10   -  20   -   -   -
Samu jewel     All     15000  Samurai         -     20  20   -   -   -   -   -
Bat rock       All     18000  Vampire         -     10   3   -   5   -   -   -
Hidora rock    All     18000  Triple attack   -     20  10   -  20   -   -  10
Flame jewel    All     20000  Incendiary      -     10   -   -   -  10   -   5
!Water jewel!  All     20000  Frost           -      -  10   -   -  20  10   -
!Thundojewel!  All     20000  Voltage bolt    -     30   5  10   -  10   -   -
!Earth jewel!  All     20000  Ground shock    -      -  20   -   -   -   -  20
!Twist jewel!  All     20000  Twister         -      -  35   -  30   -   -   -
!Gloom jewel!  All     20000  Dark force      -      -   -   -   -   -   -  50
!Tidal jewel!  ST      20000  Tidal wave      -      -   -   -   -   -  20   -
Magma rock     All     20000  Magma blast     -     20  30  20   -   -  10   -
Evil jewel     All     50000  Perish          c    120   -   -   -   -   -   -
Evil jewel     All     25000  Gloomy          u     80   -   -   -   -   -   -
Gorgon rock    All     28000  Ax attack       -     25  25   -   -   -   -   -
Song rock      S       28000  Do-re-mi        -      -  10   -   -   -  10   -
Kraken rock    All     28000  Ten-legger      -     30  20   -   -   -   -  10
!Catfish jwl.! All     40000  Mega quake      -      -   -   -   -   -  20  20
!Camu jewel!   All     40000  Buster attack   -     20   -   -   -  20   -  20
!Spido jewel!  All     40000  Spider web      -     10   -   -   -   -  20   -
!Gorgan rock!  All     42000  Combo attack    -     20  50  20   -   -   -  20
Light jewel    All     47000  Flash           -     20  10  20   -  20   -  20
!Black eye!    All     50000  Gloomsplash     -     20  20  20  20   -  20  20
!Silver eye!   All     60000  Diamond dust    -      -  10   -  20  20  20  20
!Gold eye!     All     65000  Stardust blow   -     40  30  20   -   -   -  20

Item column
!name here! = This item is a Blue Chest item of the Ancient Cave

Used by column
M = Maxim     S = Selan
G = Guy       A = Arty
D = Dekar     T = Tia
L = Lexis     All = All seven allies

Element column (Weapons)
-      = Neutral weapon
Hard   = Effective against "Hard" or "Strong" enemies (see Enemy Charts)
Flying = Effective against Flying enemies
Dragon = Effective against Dragons
Insect = Effective against Insects

Protect column (Armors, Shields, Helmets)
Pa    = protects against Paralysis
Co    = protects against Confusion
Sl    = protects against Sleep
Po    = protects against Poison
Si    = protects against Silence
Si(1) = divides chances of being Silenced by half only
In    = protects against Instant Death

f = Fire damage is halved
i = Ice damage is halved
l = Light damage is halved
s = Shadow damage is halved
t = Thunder damage is halved
w = Water damage is halved

Special column (Rings)
Sl       = protects against Sleep
Si       = protects against Silence
In       = protects against Instant Death

Fire+    = power of Fire magic increased
Water+   = power of Water magic increased
Thunder+ = power of Thunder magic increased
Ice+     = power of Ice magic increased

Light    = all physical attacks have Light elemental Properties
Dragon   = all physical attacks are effective against Dragon Type
Sea      = all physical attacks are effective against Sea Type

Trick+   = powers up Trick spell
Fake+    = powers up Fake spell

Increasements / Other column (For All Items)
c        = cursed
u        = uncursed

C(xx%)*y = weapon has greater Critical Hit Chance 'xx' and damage it deals
            is (regular damage * y) (Critical hits ignore target's DFP!).
St(xx%)  = weapon can cause enemy to get Stunned.
Co(xx%)  = weapon can cause enemy to get Confused.
Sl(xx%)  = weapon can cause enemy to fall into Sleep.
I(xx%)   = weapon can cause enemy to die in an Instant.

1 = Weapon has 100% chance of CURING Paralysis (on enemy) when used to attack
    (Identical to using Mystery Pin).
2 = Weapon allows you to attack twice in one round.
3 = Attacks allies
4a= Attacks all target at the same time
4b= Attack one or several targets at the same time
5 = Uncurse the Dark mirror and you can't take it into the Ancient Cave
    anymore, but only an uncursed mirror gives shadow protection.
6 = Bunny Sword says to have an ATP of 500, but the BASE damage it deals is
    always 120. Therefore the sword itself does no damage against stronger
    enemies. ATP however is counted for IP attacks resulting in real killer
    attacks (When used with 'Triple Strike' and 'Head attack' for example).
7 = Engage ring will cut prices that shopkeepers count in two when worn.

¥ = this is the first set of deadly swords. (Found in the Ancient cave)
£ = this is the second set of deadly swords. (Dropped by deadly sword), 
     these are called 'Lethal Swords' in the PAL version.

-Note 1: Some PAR codes where used to complete the chart tables for Tia, Dekar
         & Lexis. For they are usually unable to use weapons like the egg

-Note 2: I've placed the items of that type which can only be found in the
         Ancient Cave in a small extra table at the end of each chart.

6. Spells

About the Damage Formulas; the Damage done by Magic Formulas is like:

 Damage = Base DMG / 2 - MGR / 4 + fluctuation

Base DMG is different for each attacking spell that is listed in the table 

Name       Used by  Cost  MP  Effect
---------- ------- -----  --  ------------------------------------------------
Reset      M           0   0  Resets puzzles and enemies in dungeons
Light      S           0   0  Use to lit up Daos' shrine
Escape     SAT      1000   8  Escape from dungeon (if possible)
Warp       SAT      2000   8  Warp to a place on the world map
Antidote   MSATL     300   2  chance of curing poison
Release    MSATL     800   2  chance of curing paralysis
Waken      MSATL    5000   4  chance of awakening a sleeping ally
Strong     MSATL     200   3  restore HP (INT +  20 ) / number targets
Stronger   MSATL    5000   8  restore HP (INT + 120 ) / number targets
Champion   MSATL   20000  16  restore HP (INT + 999 ) / number targets
Rally      MSATL   15000  10  revive character after defeat (max of 100 HP)
Valor      MSATL   30000  30  restores total 2000 HP and can cure death
Confuse    MSATL    1000   3  small chance of confusing an enemy
Drowsy     MSATL    1000   3  small chance of making enemy fall asleep
Coma       MSATL   10000   4  chance of making enemy fall asleep
Trick      MSATL    2000   5  raises ATP with 20%
Bravery    MSATL    1000   3  raises DFP with 20%
Courage    MSATL    5000   5  raises DFP with 30%
Fake       MSATL    2000   4  raises AGL with 20%
Shield     MSATL    5000   4  raises MGR with 20%
Mirror     MSATL   30000   3  chance of creating magic repellent mirror
Droplet    MSATL     400   4  Water Magic:   Base DMG = INT +  50
Vortex     MSATL    8000   7  Water Magic:   Base DMG = INT + 130
Dragon     MSATL   25000  22  Water Magic:   Base DMG = INT + 390
Gale       MSATL     500   4  Ice Magic:     Base DMG = INT +  55
Blizzard   MSATL    9000   8  Ice Magic:     Base DMG = INT + 140
Ice valk.  MSATL   25000  22  Ice Magic:     Base DMG = INT + 420
Flash      MSATL     600   5  Thunder Magic: Base DMG = INT +  65
Bolt       MSATL   10000  10  Thunder Magic: Base DMG = INT + 160
Thunder    MSATL   30000  24  Thunder Magic: Base DMG = INT + 480
Spark      SATL      300   3  Fire Magic:    Base DMG = INT +  40
Fireball   SATL     6000   6  Fire Magic:    Base DMG = INT + 120
Fire bird  SATL    20000  20  Fire Magic:    Base DMG = INT + 360
Fry        A       40000  20  Light Magic:   Base DMG = INT + 300
Zap        A       65000  30  Light Magic:   Base DMG = INT + 600
Perish     MSTL    15000   4  Instantly destroy enemy (25% chance)
Destroy    MSTL    30000   8  Instantly destroy enemy (50% chance)
Absorb     MSATL   20000   1  Absorbs MP
 --Ancient Cave Only--
Deflect    MAT       N/A   5  Rarely stops enemy magic (silence enemy)
Dread      MSATL     N/A   5  Lower enemy DFP with 10%

7. IP attacks

Name          Tar   %  abs T Elem. Extras / Notes (See bottom)
------------- --- ---  --- - ----- ------------------------------------------
Ancient power   S  51  128 M -     (All)
Anger mirror    S  84  214 M -     [All]
Antidote       aA   7   16 M -     Cures poison
Aqua attack    1E  65  164 P W     3x damage
Aqua mirror     S  65  164 M -     [Water]
Arctic freeze  aE  88  224 P I     -
Aura protect   aA  26   64 M -     Inc. MGR by 40%
Ax attack      1E  65  164 P -     Dec. HP by 1/8

Battle fury    1E  76  192 P -     Dec. HP by 1/4
Battle lust    1A  13   32 M -     Inc. ATP by 40%
Battlecry      1E  51  128 P -     Dec. HP by 1/6 
Beserker       aA  26   64 M -     Inc. ATP by 40%
Bite           1E  51  128 P -     1.5x damage
Blaze attack   1E  65  164 P F     3x damage
Blizzard       *E  26   64 M I     'Blizzard'
Bolt           *E  26   64 M T     'Bolt'
Bomb attack    aE  26   64 P N     -
Boomerang       S  65  164 M -     [All] with 50% power 
Bravery        *A  13   32 M -     'Bravery'
Brilliance      S 100  255 M -     [All] with 200% power
Buster attack  aE  51  128 P F     x1.5 Damage

Celestial      aE  88  224 P L     -
Champion       *A  51  128 M -     'Champion'
Combo attack   aE  77  196 M FWIT  -
Confuse        *E  13   32 M -     'Confuse'
Confusion      1E  38   96 P -     Chance of Confusion
Courage        *A  26   64 M -     'Courage' Spell
Crisis cure    aA  65  164 M H     heals with 100% Max HP of user

Dark force     aE  51  128 M S     Instant Death (40%)
Dark mirror     S  65  164 M -     [Shadow]
Dark mist       S 100  255 M -     {Shadow}
Dash           1E  38   96 P -     Critical Hit
Deadly smash   1E  65  164 P F!    3x Damage
Deep freeze    aE 100  255 P I     regular & cast 'Ice Valkery'
Deflect        *E  13   32 M -     'Deflect'
Destroy        *E  51  128 M -     'Destroy'
Devastation    1E  26   64 P -     Dec. HP by 1/8
Diamond dust   aE  77  196 M WI    -
Dimwit         aE  77  196 P -     Dec. INT
Dive           1E  50  128 P -     2x Damage
Dive bomber    1E  38   96 P F!    -
Divine cure    aA  38   96 M H     Heal with 25 % Max HP of user
Do-re-mi       aE  38   96 P -     Confuse (25%)
Double slash   #E  51  128 P -     Attack 2x in a row (D)
Dragon         *E  51  128 M W     'Dragon'
Dragon fury    1E  38   96 P D     1.5x damage (D)
Dragon rush    1E  65  164 P D     3x damage
Dragonfire     aE  88  224 P D     -
Dread          *E  13   32 M -     'Dread'

Fake           *A  13   32 M -     'Fake'
Fatal blow     1E 100  255 P -     Dec. HP by 1/2
Fireball       *E  26   64 M F     'Fireball'
Firebird       *E  51  128 M F     'Firebird'
Firestorm      aE  88  224 P F     -
Flame attack   1E  26   64 P F     -
Flame guard     S  51  128 M -     (Fire)
Flame return    S  65  164 M -     [Fire]
Flameblock      S 100  255 M -     {Fire}
Flash          aE  38   96 M L     -
Fleet          1A  13   32 M -     Inc. AGL by 40%
Flood          aE 100  255 P W     regular & cast 'Dragon'
Forcefield     aA  26   64 M -     Inc. DFP by 40%
Forgetful      1E  51  128 P -     Dec. INT
Free magic     aA   7   16 M -     Regain from Silence
Frenzy         1E  38   96 P -     150% damage
Frost          aE  65  164 M I     -
Fury force      S  77  196 M -     (Physical) (D)

Glacial blast  1E  65  164 P I     3x Damage
Gloomsplash    aE  77  196 M SF    -
Gloomy         aE  65  164 M S     -
Groundshock    aE  65  164 M E     -

Hardboiled     aE   3    8 P -     Induce all ailments
Head attack    1E  65  164 P H     2x Damage
Healing        *A  26   64 M -     Heals some HP
Holy energy    1E  65  164 P L     3x Damage
Holy healing   aA  51  128 M -     Heal with 75 % Max HP of user
Holy mirror     S  65  164 M -     [Light]
Holy shield     S 100  255 M -     {Light}
Holy wall       S 100  255 M -     {Light}

Ice attack     1E  38   96 P I     1.5x Damage
Ice guard       S  51  128 M -     (Ice)
Ice mirror      S  65  164 M -     {Ice}
Ice.....       *E  51  128 M I     'Ice Valkery'
Illumination   aA  26   64 M -     Inc. INT by 40% (D)
Immobilize     aE  51  128 P -     Chance of inducing Paralysis
Incendiary     aE  65  164 M F     -
Iron barrier    S 100  255 M -     {Physical}
Iron kick      1E  19   48 P H     -
Ironclad       1A  13   32 M -     Inc. DFP by 40%

Light attack   1E  38   96 P L     1.5x damage
Light guard     S  51  128 M -     (Light)
Lightbulb      1A  13   32 M -     Inc. INT by 40%

Magic cure     1A  51  128 M -     Heals 25% of max MP target
Magic healing  1A  76  192 M -     Heals 50% of max MP target
Magic rebirth  1A 100  255 M -     Heals 100% of max MP target
Magic remover  1E  26   64 P -     regular & chance of inducing Silence (D)
Magma blast    aE  65  164 M F     -
Mega quake     aE   8   20 M E     -
Meltdown       1E  76  192 P -     Dec. DFP by 1/6
Menace         1E  51  128 P -     Dec. ATP by 1/8
Miracle        1A  77  196 M -     same as Miracle Item
Miracle care   aA  51  128 M -     {All} for 4 turns
Mirror         *A  13   32 M -     'Mirror'
Mirror block   aE  13   32 P -     Cancel target's Mirror spell out

Ninja          1E  51  128 P -     Regular attack; Instant Death (60%)

Octo-strike    #E 100  255 P N     Attack 8x in a row

Paralysis cure aA   7   16 M -     Cures paralysis
Perish         *E  26   64 M -     'Perish'
Phoenix        aA 100  255 M -     Recover, heal 100% HP & MP
Phoenix blow   aE 100  255 P F     regular & cast 'Firebird'
Power guard     S  51  128 M -     (Physical)
Power healing  *A  51  128 M -     heals some HP

Quicksilver    aA  26   64 M -     Increase AGL by 40%

Re-energize    1A  13   32 M -     heal 50% of Max HP
Reawaken       aA   7   16 M -     Cures Sleep
Rebirth        1A  88  224 M -     Recover & heal 100% of Max HP
Recovery       1A  51  128 M -     Heals all status ailments
Regeneration   aA 100  255 M -     Recover & heal 2000 HP in total
Rejuvenation   aA  76  192 M -     Recover & heal 50% Max HP
Repeat attack  #E  19   48 P N     Attack 4x in a row (Dummied out)
Revival sleep  aA  26   64 M -     Heals all status ailments
Reviver        1A  65  164 M -     Recover & heal 50% Max HP

Sacred song    1A  26   64 M -     heals 100% Max HP
Samurai        1E  51  128 P -     Critical Hit
Scissor slash  #E  38   96 P -     Attack 2x in a row
Shadow guard    S  51  128 M -     (Shadow)
Sizzle         aE 100  255 P L     regular & cast 'Zap'
Skysplitter    aE 100  255 P T     regular & cast 'Thunder'
Sleep stinger  1E  38   96 P -     Sleep (100%)
Slow           aE  77  196 P -     Dec. AGL by ??%
Sluggish       1E  51  128 P -     Dec. AGL by ??%
Spell repel    1A  13   32 M -     Inc. MGR by ??%
Spellstruck    1E  51  128 P -     Dec. MGR by ??%
Spiderweb      aE  26   64 M -     Dec. AGL by 40%
Stardust blow  aE  88  224 M LT    -
Stronger       *A  26   64 M -     'Stronger'
Stun shocker   1E  38   96 P -     Paralysis (100%)
Sudden cure    aA  38   96 M -     Heal with 50% Max HP of user
Swoop          aE  88  224 P F!    -
Swordsplitter  1E 100  255 P -     Dec. ATP by 1/4

Tail attack    aE  51  128 P H     -
Ten-legger     aE  65  164 P W     -
Test           *E   0    0 M ?     ...Vortex spell animation (D)
Thunder        *E  51  128 M T     'Thunder'
Thunder blast  1E  38   96 P T     1.5x Damage
Thunder guard   S  51  128 M -     (Thunder)
Thunderball    1E  65  164 P T     3x Damage
Thunderblock    S 100  255 M -     {Thunder}
Thundershriek  aE  88  224 P T     -
Thunderturn     S  65  164 M -     [Thunder]
Tidal wave     aE  51  128 M W     -
Torrent        aE  88  224 P W     -
Trick          *A  13   32 M -     'Trick'
Triple attack  1E  77  196 P -     Attack 3x in a row
Twister        aE  51  128 M ?     -

Vampire        1E  13   32 P -     Absorb MP
Voltage bolt   aE  65  164 M T     -
Vortex         *E  26   64 M W     'Vortex'
Vulnerable     aE  77  196 P -     Dec. MGR

Wakening       aA   7   16 M -     Cures Sleep
Water attack   1E  38   96 P W     1.5x Damage
Water guard     S  51  128 M -     (Water)
Water screen    S 100  255 M -     {Water}
Wave motion     S 100  255 P -     Inc. all statistics by 50% &
                                    Heals 100% HP and MP
Weakener       1E 100  255 P -     Dec. DFP by 1/4 (D)
Weakpoint      1E  51  128 P -     Dec. DFP by 1/8
Weaponweak     1E  76  192 P -     Dec. ATP by 1/6

Zap            *E  51  128 M L     'Zap'


* = IP cost in % can differ by 1% sometimes. The cause of this is that the 
game uses an internal value between 0 and 255 to measure the amount of IP 
available. Therefore there may be a difference of 1% due to setting a number 
between 0 and 255 on a scale of 0 to 100.

Tar(target) Column
  S = Self
 1A = Target 1 Ally
 *A = Target 1 to all Allies
 aA = Auto Target all Allies (including CM)
 1E = Target 1 Enemy
 #E = Target first attack; others are random (for multi attacks)
 *E = Target 1 to all Enemies
 aE = Auto Target all Enemies

T(Type) Column

 M = Magic Attack
 P = Physical Attack

Elem.(Elemental) Column
 D = Dragon
 E = Earth
 F = Fire
 F!= Flying
 H = Hard
 I = Ice
 L = Light
 N = Neutral
 S = Shadow
 T = Thunder
 W = Water
 - = non Elemental (e.g. damage/healing is calculated differently)

Extras / Notes Column
(D) = IP is dummied out; E.G. there is no Item that has this as IP
'Spell' = IP is the same as the spell between ''

( type ) = Damage of this type is halved
[ type ] = Damage of this type is reflected
{ type } = Damage of this type is cancelled out

8. Shop list
Since I've listed the prices in the tables above (all prices are the same in 
every town) I won't do that again except for the casinos, because they count 
different values. The price of a stay in the hotel in each village is also 

Stay:  0 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Potion         Frypan         Apron          Strong
 Antidote       Knife          Dress          Spark
 Warp           Small Knife    Cloth          Poison
 Escape         Rapier         Pot
 Boomerang                     Chop board
                               Small shield

Stay: 10 Gold pieces

Items          Weapons        Armor          Spells         Tea
-------------- -------------- -------------- -------------- --------------
 Potion         Rapier         Dress          Strong         Green tea
 Antidote       Battle Knife   Cloth          Spark          Pear cider
 Awake          Dagger         Hide Armor     Droplet        Soar cider
 Shriek         Whip           Frock          Poison         Lime cider
 Warp                          Beret          Drowsy         Plum cider
 Escape                        Cap                           Apple cider
 Boomerang                     Headband
                               Small shield

Stay: 20 Gold pieces

Items          Weapons        Armor          Casino
-------------- -------------- -------------- --------------
 Potion         Mace           Frock          Fire charm
 Antidote       Long knife     Robe           Statue
 Hi-potion      Short Sword    Cloth Armor    Zap charm
 Awake                         Head band      Rage knife
 Shriek                        Cloth Helm     Seethru cape
 Mystery pin                   Hide Shield
 Warp                          Buckler
 Escape                        Mini shield

Stay:  0 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Hi-potion      Long knife     Though hide    Spark
 Awake          Wire           Light dress    Droplet
 Shriek         Short Sword    Light armor    Storm
 Mystery pin    Kukri          Hide helmet    Flash
 Warp                          Wood shield    Strong
 Escape                        Bracelet       Poison
 Magic guard                                  Drowsy
 Big boomer                                   Confuse

Stay: 20 Gold pieces

Items          Weapons        Armor          Spells         Rings
-------------- -------------- -------------- -------------- --------------
 Hi-potion      Kukri          Light armor    Spark          Ear jewel
 Awake          Rod            Baggy          Flash          Glass brace
 Shriek                        Red beret      Droplet        Glass ring
 Mystery pin                   Wood helmet    Storm
 Warp                          Wood shield    Strong
 Escape                        Bracelet       Bravery
 Power gourd                                  Free
 Big boomer                                   Escape

Stay: 50 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Hi-potion      Chain          Chainmail
 Regain         Franshiska     Tight dress
 Awake                         Iron mail
 Shriek                        Glass cap
 Mystery pin                   Blue beret
 Warp                          Brone helmet
 Escape                        Stone helm
 Mind gourd                    Kite shield
 Big boomer                    Though gloves

Stay: 20 Gold pieces

Stay: 20 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Hi-potion      Gladius        Toga           Fireball
 Warp                          Cloche         Fake
 Escape                                       Trick
 Big boomer                                   Escape

Bound kingdom
Stay: 30 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Hi-potion      Scimitar       Chain armor
 Regain         Bronze sword   Thick cloth
 Warp           Staff          Stone plate
 Escape                        Iron Helmet
 Ice ball                      Tight Helmet
 Fire ball                     Round Shield
 Big boomer

Harbor town Aleyn
Stay: 10 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Hi-potion      Hand ax        Thick cloth    Vortex
 Regain         Long staff     Stone plate    Snow
 Warp                          Long robe      Stronger
 Escape                        Turban         Warp
 Ice ball                      Plate cap      Regain
 Fire ball                     Round shield
 Big boomer                    Tecto gloves

Stay: 20 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Hi-potion      War rapier     Long robe
 Regain         Long sword     Plated cloth
 Warp                          Turban
 Escape                        Plate cap
 Confuse ball                  Roomy helmet
 Sleep ball                    Round shield
 Big boomer                    Tecto gloves
                               Big shield

Stay:  0 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Hi-potion      War rapier     Long robe
 Regain         Long sword     Plated Cloth
 Warp                          Turban
 Escape                        Plate cap
 Ice ball                      Round shield
 Fire ball                     Tecto gloves
 Big boomer                    Big shield

Stay: 20 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Hi-potion      Cutter whip    Iron plate     Bolt
 Regain         Multi sword    Metal mail     Fireball
 Warp                          Tight turban   Vortex
 Escape                        Rock helmet    Gale
 Magic guard                   Plate helm     Stronger
 Power gourd                   Tall shield    Instant
 Mind gourd                    Silvo shield   Absorb
 Big boomer                                   Awaken

Stay: 50 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Hi-potion      Rockbreaker    Silver armor
 Regain         Bronze ax      Silk toga
 Warp           Morningstar    Light jacket
 Escape         Vice pliers    Plated cloth
 Magic guard                   Iron plate
 Power gourd                   Glass cloche
 Mind gourd                    SilverHelmet
 Big boomer                    Spike shield
                               Slash shield

Forfeit Island
Stay: 20 Gold pieces

Items          Weapons        Armor          Casino         Tea
-------------- -------------- -------------- -------------- --------------
 Potion         Bronze ax      Silver armor   Statue         Pear cider
 Hi-potion      Rockbreaker    Silk toga      Magic lamp     Soar cider
 Ex-potion      Morningstar    Light jacket   Sonar          Lime cider
 Antidote       Vice pliers    Plated cloth   Bunny ring     Plum cider
 Warp           Coma hit       Iron plate     Fortune whip   Apple cider
 Escape                        Glass cloche   Dragon blade
 Regain                        Metal cloche   Bunny sword
 Awake                         SilverHelmet   Seethru silk
 Shriek                        Spike shield   Bunny suit
 Mystery pin                   Slash shield   Bunny ears
 Magic guard                                  Bunny
 Power gourd
 Mind gourd
 Big boomer
 Ice ball
 Fire ball
 Confuse ball
 Sleep ball

Stay: 40 Gold pieces

Items          Weapons        Armor         Spells
-------------- -------------- -------------- --------------
 Hi-potion      Broadsword     Metalcoat      Shield
 Regain         Estok          Silver mail    Courage
 Magic guard    Superdriver    Power jacket   Mirror
 Power gourd                   Shade hat      Coma
 Mind gourd                    Silver hat
 Big boomer                    Tuff buckler

Stay: 30 Gold pieces
       0 Gold Pieces after returning the Ruby Icon

Items          Weapons        Armor
-------------- -------------- --------------
 Hi-potion      Broadsword     Metalcoat
 Regain         Estok          Silver mail
 Magic guard    Superdriver    Power jacket
 Power gourd                   Shade hat
 Mind gourd                    Silver hat
 Big boomer                    Tuff buckler

Stay: 40 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Ex-potion      Royal whip     Quilted silk   Champion
 Magic guard    Spear          Eron hat       Firebird
 Power gourd    Silvo rapier   Tuff buckler   Ice Valk
 Mind gourd
 Big boomer

Stay: 0 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Ex-potion      Royal whip     Quilted silk   
 Confuse ball   Spear          Eron hat
 Ice ball       Silvo rapier   Circlet
 Fire ball      Battle rod     Tuff buckler
 Sleep ball
 Terror ball 
 Smoke ball
 Freeze ball
 Big boomer

Stay:  5 Gold pieces

Stay: 30 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Potion         Launcher       Metal armor    Thunder
 Hi-potion      Battle rod     Power cape     Dragon
 Ex-potion      Battledriver   Circlet        Valor
 Antidote       Rainy ax       Golden Helm
 Warp                          Tecto buckler
 Mystery pin
 Magic guard
 Power gourd
 Mind gourd
 Big boomer
 Ice ball
 Fire ball
 Confuse ball
 Freeze ball 

Stay:  0 Gold pieces

Items          Weapons        Armor          Spells
-------------- -------------- -------------- --------------
 Ex-potion      Crazy blade    Plate armor    Thunder
 Confuse ball   Trident        Evening gown   Firebird
 Ice ball                      Silver robe    Dragon
 Fire ball                     Gold band      Ice valk
 Sleep ball                    Gold shield    Fry
 Freeze ball                   Gold gloves
 Terror ball
 Smoke ball

Stay: 50 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Ex-potion      Red saber      Plati plate
 Magic guard    Halberd        Silk robe
 Mind gourd     Crystal wand   Plati helm
 Power gourd    Mist rapier    Plati band
 Ex-boomer                     Plati shield
                               Plati gloves

Stay: 40 gold pieces

Items          Weapons        Armor          Spells         Tea
-------------- -------------- -------------- -------------- --------------
 Ex-potion      Silver sword   Crystal mail   Destroy        Pear cider
 Confuse ball   Heavy lance    Crystal robe   Zap            Soar cider
 Ice ball       Silver rod     Crysto beret                  Lime cider
 Fire ball      Freeze bow     Crysto helm                   Plum cider
 Freeze ball                   Gauntlet                      Apple cider
 Terror ball
 Smoke ball
 Sleep ball

Stay: 20 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Ex-potion      Buster sword   Eron dress
 Magic guard    Great ax       Metal jacket
 Power gourd    Zirco rod      Holy cap
 Mind gourd     Rune rapier    Rune gloves

Mermaid city Preamarl
Stay: 20 gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Ex-potion      Zirco flail    Royal dress
 Confuse ball   Zirco rod      full mail
 Ice ball                      Holy cap
 Fire ball                     Holy shield
 Sleep ball
 Terror ball
 Smoke ball
 Freeze ball


Stay: 10 Gold pieces

Items          Weapons        Armor
-------------- -------------- --------------
 Ex-potion      Zirco ax       Zirco plate
 Magic guard    Zirco flail    Zirco armor
 Power gourd    Zirco whip     Zirco band
 Mind gourd     Zirco sword    Zirco shield
 Confuse ball   Zirco rod      Zirco gloves
 Sleep ball                    Zirco helmet
 Ice ball
 Fire ball
 Freeze ball
 Smoke ball
 Terror ball
 Dragon teeth

9. Experience Chart Table

This works very simple; I wrote down the experience points you have when 
reached a new level. This is not the EXP required to reach a new level, but 
the total amount. The numbers are the same for all allies and all capsule 
monsters respectively.

For now the experience chart is incomplete, I will try to update this part as 
soon as possible with the missing incomplete levels.

Level  Allies    Capsule Monsters
-----  --------  --------
    1         0         0
    2        10        10
    3        44        44
    4       105       104
    5       212       210
    6       398       395
    7       722       719
    8      1289      1285
    9      2000      1995
   10      2891      2886
   11      4008      4003
   12      5409      5404
   13      7166      7160
   14      9369      9362
   15     12132     12124
   16     15595     15587
   17     19745     19737
   18     24684     24675
   19     30599     30590
   20     37670     37660
   21     46121     46111
   22     56224     56213
   23     68294     68288
   24     82733     82721
   25     98971     98959
   26    117238    117226
   27    137790    137777
   28    160910    160897
   29    186920    186907
   30    216181    216168
   31    249100    249087
   32    286134    286120
   33    325772    325757
   34    368197    368181
   35    413605    413588
   36    462206    462188
   37    514224    514205
   38    569899    569880
   39    629490    629470
   40    693270    693250
   41    760538    760518
   42    831484    831464
   43    906311    906280
   44    985230    985208
   45   1068464   1068442
   46   11562??   1156228
   47   1248838   1248815
   48   1346489   1346465
   49   14464??   1446404
   50   15486??   1548685
   51   16533??   1653363
   52   17605??   1760495
   53   18701??   1870138
   54   19823??   1982351
   55   20972??   2097193
   56   22147??   2214727
   57   23336??   2333638
   58   2453973   2453943
   59   2575688   2574658
   60   2698829   2698799
   61   2823414   2823383
   62   2949459   2949427
   63   3076981   3076948
   64   3205997   3205964
   65   3336525   3336492
   66   3468583   3468549
   67   3602188   3602154
   68   3737359   3737324
   69   3874114   3874078
   70   4012471   4012435
   71   4152450   4152413
   72   4294070   4294032
   73   4436795   4436757
   74   4580636   4580597
   75   4725601   4725561
   76   4871698   4871658
   77   5018936   5018896
   78   5167325   5167284
   79   5316873   5316832
   80   5467589   5467548
   81   5619483   5619441
   82   5772563   5772521
   83   5926840   5926796
   84   6082322   6082278
   85   6239018   6238974
   86   6396939   6396894
   87   6556093   6556048
   88   6716491   6716445
   89   6878141   6878095
   90   7041055   7041008
   91   7205242   7205194
   92   7370711   7370663
   93   7537473   7537424
   94   7705538   7705488
   95   7874915   7874865
   96   8045616   8045566
   97   8217651   8217600
   98   8391030   8390978
   99   9999999   9999999

Appendix C: Defeat the three most difficult bosses

1. Gades - First confrontation, Gordovan west tower
HP:    7500  MP:     320
ATP:    420  DFP:    290
AGL:    184  INT:    192
GUT:    184  MGR:    194
EXP.: 50000  Gold: 50000

Weak:            Light
Strong:          Shadow
Protection:      All Ailments
Special attacks: Destructo-wave

 At the top of Gordovan West tower you will find the one responsible for 
Gordovan's destruction. After a brief introduction; he just asks your name, 
that he tells you that he is Gades and the battle commences...

 1. It's easier to defeat Gades in RETRY mode, because you can level up
 2. The minimum level required to make a winning chance is LV~25. You have 
    to get up that high, or else Tia and Selan HPs will be depleted after
    the first Destructo-wave. Also if you have any life potions give them
    to Tia.
 3. Make sure your IP for each character is 100%, this will allow you to
    perform the most important IP attacks right at the start.
 4. The next items and their IPs, are very valuable in the battle itself:

   -Holy wings  
      Found in the chest at Parcelyte castle
      IP; restores 50% of maximum HP of all allies

   -Camu armor  
      Found in one of the chests behind Camu
      IP; restores 25% of maximum HP of all allies

   -Jute helm   
      Found in the tower west of Tanbel
      IP; lowers MGR of Gades

   -Eagle rock
      Found in Gordovan west tower, dropped by Eagle
      IP; double damage

   -Fury helmet
      Found in the Ruby Cave
      IP; lowers DFP of Gades

      Bought at Clamento's spell shop
      Spell; use to increase DFP 20%

   -Spido jewel 
      Rarely dropped by the Tarantula
      IP; use to slow down Gades dramatically

   -Undead Ring
      Found in a chest in Treasure Sword Shrine
      All attacks will be Light elemental!

This gives approximately the following setup of equipment and the resulting IP 

Maxim          Guy            Tia           Selan
-------------  -------------  ------------  ------------
Fire dagger    Franshiska     Aqua Whip     Cold rapier
Chainmail      Camu armor     Holy Wings    Tight dress
Anger brace    Kite shield    Bracelet      Bracelet
Brone helmet   Fury helmet    Red beret     Red beret 
Speedy ring    Undead ring    Witch ring    Mind ring
Camu jewel     Spido jewel    Bee rock      Water jewel
-------------  -------------  ------------  ------------
Blaze attack   ---            Aqua attack   Glacial blast
---            Divine cure    Holy healing  Reawaken
Battle lust    Fleet          Ironclad      Ironclad
Menace         Menace         Spellstruck   Spellstruck
Fake           Perish         Deflect       Stronger
Buster attack  Spider web     Immobilize    Frost
-------------  -------------  ------------  ------------

The Battle
In the battle use the Spido jewels IP: Spiderweb and cast fake on your team to 
end up faster than Gades. Now make sure Tia and Selan HPs stay above 200. If 
they drop below you should heal immediately! Use the fire dagger's IP to 
inflict some real damage on Gades. This is quite a long battle, but it can be 
won. When you defeat him in combat you'll automatically receive 'the sword of 
Gades'. With the aid of this sword you can perform the octo-strike IP; attack 
8x(!) in a row. And best of all: You can take the Gades' blade into the 
ancient cave! But be warned: Without the undead ring the blade will be useless 
against undead creatures.

Alternative Tactic
This new tactic by Bahamut makes it easier to defeat Gades and best of all you 
don't need to spend hours to level up:

"Before I started the fight, I equipped Selan with the mind ring. Then in-
battle, have Maxim and Tia cast the courage spell on Selan and Guy to raise 
their defense points. When Maxim or Tia die, don't revive them. Only revive 
Selan or Guy. Keep casting stronger (The IP of the mind ring) with Selan (only 
on Guy and Selan, don't heal Tia or Maxim), or if you don't have enough IP 
strong. It is important that you keep Selan alive. If guy can raise his attack 
points with IP (I could, but I can't remember the name of the item) do it the 
first few turns. Then, When Tia and Maxim are dead, attack him. Keep on 
casting stronger with Selan and attack with Guy. It will take 'bout half hour 
to finish him off."

2. The Master Jelly, Ancient Cave B99
HP:  9980   MP:     0
ATP:   10   DFP:    1
AGL:  510   INT:    2
GUT:    2   MGR:    2
EXP.:   1   Gold:   1

Weak:            -
Strong:          -
Protection:      All Ailments 
Special attacks: -, He doesn't "attack" you at all.

 The Master is located at the bottom of the ancient cave that is, B99. If you 
walk up to his platform you will see a normal red jelly appear. If you choose 
to fight him, you will find out that his is a lot bigger (and his pixels are 
very huge), than you first imagined. He doesn't attack you, but you have to 
defeat him in three rounds (his AGL is over 500; you won't get an hit in round 
4). This makes him quite a jinx especially the first time, when you're not 
aware of this. So don't cast any stat increasing spells except Trick and use 
it only once in the first round. For the rest keep attacking him with your 
strongest attacks, alternatively you can use the strategy listed under A. 
which will give you a Victory a whole lot easier.

A. Cheap Strategy

This Tactic by ArchmageMagus, has made him the easiest boss in the entire 
game; Simply annihilate your own party, while battling him!! This may sound 
weird, but when you are defeated the jelly the game thinks you actually beat 
him. So, the Jelly will give you the key to the ancient cave. Take note that 
you should strip all your armor of all your characters off, this will make it 
easier to kill your own party members.

B. Realistic Strategy

Which Party?
 In STORY mode you can best use the combination of: Maxim, Selan, Guy and 
Dekar. For Dekar's massive physical power is very handy to defeat the slime in 
three rounds, unfortunately his low AGL does make it harder to have him fight 
through the cave itself. Also with well equipped people and a powerful Capsule 
Monster (my preference Blaze on Master Class), Maxim, Selan, Guy and Artea 
will give very good results as well. So I recommend to clear the cave before 
you reach the shrine in Karlloon.

 In GIFT mode a team consisting of Maxim, Arty, Guy and Dekar is the best in 
my opinion. Although the standard party of Maxim, Selan, Guy and Artea works 
well, since you will then have an all round party, with fighters of all mixed 
party with all different types.

1. First you need to be completely equipped with blue chest items for every 
character in order to survive the cave itself.
2. It's advised to "harvest" creatures. I will explain harvesting later on (in 
description of Appendix D: the ancient cave). This way it's possible for you 
to level up to the 90's, making you stronger for the battle.
3. There is luck involved getting to the Master, since the cave is randomly 
made up. I once got to B94 and got stuck in a very small corridor with 2 gold 
dragons guarding the stairs. It was impossible to continue on. So I had to 
restart after playing over 6 hours to get that far. AAAAAAARRRGH!!!!!!!!!
4. Use Flash on level 2; there is a huge chance he will use "Wink" increasing 
the ATP of one person with 40%, giving you some extra strength. That is twice 
more effective than casting "trick". On the other hand you could stay with 
your current monster. If lucky he/she will do one of their most devastating 
5. Here are some items you can find in the cave that cause a lot of damage on 
the master:

 -Dekar blade 
   Found in red chest
   IP(100%) -  Fatal blow, divides current HP of the master in two.

 -Myth blade
   Found in red chest
   IP(76%) - Battle fury, decreases current HP of the master with 1/4.

 -Old sword 
   Found in red chest or dropped by Leech
   IP(51%) - Battle cry, decreases current HP of the master with 1/6.

 -Deadly sword + Curselifter (Need the Uncursed version)
   Both found in red chests
   IP(51%) - Battlecry, decreases current HP of the master with 1/6.
   (NOT the deadly sword dropped by deadly sword, the other one)

 -Deadly rod + Curselifter (Need the Uncursed version)
   Both found in red chests
   IP (26%) - Devastation, decreases current HP of the master with 1/8.

 -Gorgon rock 
   Dropped Item of the Gorgon
   IP(65%) - Ax attack, decreases current HP of the master with 1/6.

 -Gades' blade
   Found in blue chest / Receive for beating Gades in Gordovan Tower
   IP (100%) - Octo-strike, attack 8x in a row.

 -Trick (with or without Trick Ring)
   Found in a red chest
   Spell; Increases ATP

 -Hidora rock 
   Dropped by a High hidora or Sea hidora
   IP (77%) - Triple attack, attack 3x in a row.

 -Cancer Rock
   Dropped by a Cancer or Garbost
   IP (38%) - Scissor Slash, attack 2x in a row.
   (Combine with Battlecry / Devastation; it uses only 34%)

 -Any powerful weapon that has a '3x damage' IP attack; does over 1000 damage.
   IP (65%) - Ex: Dragon Rush, Holy Energy, Glacial Blast, Deadly Smash

 -Spido jewel
   IP (25%) - Spiderweb, lower AGL by 40%. Casting this three times in a row
   will lower the Jelly's AGL to 153. With some decent equipment/levels netting
   you a fourth round against the Jelly.

The Battle
 It's best to use the attacks in this order (if available): 

   1. Cast trick
   2. Fatal blow
   3. Battle fury
   4. Ax attack / Battle cry
   5. Devastation
   6. Octo-strike / Triple attack / Scissor Slash / '3x Damage' attack

 If you use the attacks in this order you can cause maximum damage against the 
Jelly. Mathematically it shouldn't make any difference in which order you use 
the 'dividers', but strangely enough a higher ATP does make those attacks more 
effective. So I am staying with the current order.
 After his defeat, you will receive the ancient key and ancient Jelly (You 
can't find the jelly in your inventory, but when you talk to the lady near the 
display of the iris treasures, she will give the jelly a place as well). With 
the Ancient Key, you can open the locked door to the right of the exit. You 
can collect:  Brill helm, Dragon ring, Light jewel. These are all very 
powerful items and worth all the hard effort, on the other hand now that you 
have (nearly) all blue chest items these items may seem somewhat weak.

3. Egg Dragon, Dragon shrine next to Pico
HP:   65535    MP:    2000
ATP:   1500    DFP:    500
AGL:    510    INT:    400
GUT:    100    MGR:    510
EXP.: 60000    Gold: 60000

Weak:            Shadow, Flying, Dragon (and Healing; see Cheap strategy)
Strong:          Fire, Water, Light, Ice, Thunder, Earth
Protection:      All Ailments
Special attacks: Sunny-side up, Over-easy, Scrambled eggs, Zap

 Some major preparation is needed to take on the strongest enemy of the game, 
unless you use the cheap strategy described under A. However first you have to 
collect 4x 8 eggs to challenge him. I suggest you take 1x the old shield and 
3x the 10 potions, but that is just my opinion.

A. Cheap Strategy
 Due to a glitch the Egg Dragon is actually the easiest enemy to beat in the 
game. Because he has the maximum amount of HP that is possible due to the 
games' programming limitations (2^16), you can force the game into a glitch 
resetting his HP at 0 again. This happens if his HP is full and you try to 
heal him with something incredibly weak like a Charret Newt. Doing this will 
create an overflow on the HP counter of the Dragon causing him to have 4 HP! 
This way you can beat the dragon with one hit. Take note that this only works 
if Eggy's HP is completely filled! Easy Experience and Gold indeed.

B. Realistic Strategy

1.Everybody needs high levels ( Recommended if you want to survive his
   'Scrambled Eggs' attack. )
2.Your Capsule Monster doesn't need training since it will only take a few
   strikes before he is gone, so don't bother about them for this battle.
3.Buy some important items like; shriek, awake and mystery pin, you'll need
4.Since it is very hard to get your speed up past the AGL level of the
   dragon, (his AGL = 512) you might as well concentrate your statistics on
   increasing ATP, DFP and MGR.
5.The Egg dragon is almost immune to magic attacks so use swords all the time.
6.Be careful; the egg dragon has an HP over 60000 meaning this will be a very
   long battle.
7.Use Champion, Valor or an other healing spell every round.
8.These items are very valuable in a fight against the egg dragon:

 -Dragon blade 
     Bought in casino for a "mere" 500000 coins
     IP(88%) - Dragon Fire is effective on Dragons

 -Lizard blow
     One of four rewards for solving "world's most difficult trick"
     IP(65%) - Dragon Rush; Attack with 'Dragon' 3x Damage
     The blade regular attack is effective to 'dragon' type enemies

 -Dragon ring
     Found in the treasure room in the main room of the Ancient Cave
     Makes all Neutral attacks "effective to Dragons".

 -Flame shield
     Find in blue chest in the Ancient Cave
     Protection against the flame attacks of the Egg Dragon. 

 -Old sword
     Dropped item of Leech
     IP(51%) - Battlecry, decreases HP of the dragon with a 1/6.

 -Evil jewel (cursed)
     Found in Shrine of Vengeance / Dropped by Fiend
     Fills you with strength; ATP +120.

  -Some armor with restoring powers: Zircon Plate, Ruse armor and Old Armor.

  -Bunny sword
     Bought at Casino
     IP(76%) - 'Battle fury', decreases HP of the dragon by a 1/4.
       However note that the sword itself is useless, since it can't do any
       damage against strong enemies.

 -Flying Ax
     Found in a chest at Flower Mountain
     The Ax itself is effective against flying.
     IP(64%) - Deadly Smash; does 3x damage and is effective against
       flying enemies. Since Egg Dragon is a flying enemy the damage is
       multiplied by two. This gives a total of damage x6!

 -Gold Gloves / Gold Shield
     IP - flame guard; helps protect against Eggy's attacks if you don't
     happen to have the any flame shields.

 -Pearl brace / Flame Shield
     Just wearing them grants you half damage against flame attacks.
 -Spido jewel
     IP - spiderweb; lowers agility by 40%. This combined with "Fake" should
	 allow most characters to act before Eggdragon can within a turn.

The battle
 In the first round use Trick, Courage, and a Healing spell, then Guy must 
Be the first one to land a hit on the dragon with the use Old sword's IP: 
Battle cry. WHAM!!! 10,922 HP gone (The game only displays up to 9,999 Damage 
though) in one blow; about 55,000 to go.
 Or have Guy use the Flying Ax's: Deadly Smash, which will do some real 
serious damage on the Egg dragon and it is also better on the long run when 
the dragon's HP get lower, because this attack remain strong unlike Battle Cry 
which gets weaker as soon as the HP of the Dragon drops.

 For the rest of the battle use Dragonfire, Dragon rush, Deadly Smash and 
Battle cry IP's to reduce his health real fast. Cure any diseases, 
abnormalities and use "Champion / Valor" healing spells to survive this fierce 
battle. You can also use the IP attacks of the fire shields / helmets; it will 
increase you protection against his attacks dramatically. Or use a helmet that 
has an ATP decreasing IP attack, like the Crysto Helm or Crysto ribbon. The 
dragon has a very high number of Attack Power so the last two will be very 

 If you defeat him you will receive the Egg blade and the Egg ring. The Egg 
blade has an ATP of 0, but its IP is "Hard boiled" and can do anything to an 
enemy; make him slow down, stun, fall a sleep or even instantly kill him. Best 
of all it costs a mere 3% IP! It is advised to use the blade in combination 
with the ring, because of the ATP of 0. The ring increases all stats with 999, 
GUT however only increases to 199. The ring doesn't have an IP on itself, but 
it's good enough on its own.

Appendix D: The Ancient Cave

This is the biggest dungeon I've ever encountered; it took me almost 70 hours 
to finish the first time with all possible blue chest items. It's located just 
above Gruberik and it has 99 (randomly made up) levels, filled with great 
treasures and terrible monsters. You will start on level 1 and you receive 10 
potions. Now work your way to the bottom and collect as many blue chests as 
possible. For they contain some very strong weapons and armor. Here are some 

Overworld Items
You can find the following blue chest items on the upper world as well: 

Item             How to get
--------------   -------------------------------------
Catfish jwl.     Item dropped by Big Catfish
Camu Rock        Item dropped by Camu
Spido Jewel      Item dropped by Tarantula
Gades Blade      Beat Gades - The first Confrontation (Gordovan West Tower)
Water Jewel      Find in chest Alunze Basement
Earth Jewel      Item dropped by Tartona
Twist Jewel      Item dropped by Brinz Lizard
Gloom Jewel      Item dropped by Shadow
Thundojewel      Item dropped by Thunderbeast

Preserve some slots
Before you decide to go into the Ancient Cave, make sure to SELL every 
useless/crappy item you've got. Leave only the items that you normally can't 
buy (e.g. Undead ring). Because when you come back from the AC all the Blue 
Chest items you've got will be added to your inventory. However, if your 
inventory is full a menu will appear allowing you to discard some existing 
item in order to get the new ones from the AC. The worst that can happen to 
you is if you accidentally press the B button and cancel this process. You 
lose all the new items you gathered in the cave!

Important word on combining elemental attacks
Some combinations of the elemental weaknesses do not always work, especially 
if you are wearing a Sea / Undead / Dragon Ring. If you have been wondering 
why the Lizard Blow or the Flying Blow do so little damage on enemies that are 
weak to it may well be because you are wearing the ring on that particular 
Character. The above mentioned rings turn all physical attack into the 
corresponding element and the following elements/types can NOT be combined for 
combo attacks:


This means that these attacks will only be effective if used on its own. So if 
you combine for instance:

    Weapon     Ring   Damage        Reason
   -------   ------   -------       ----------------------------------------
     Water +      - = Water         Seems logical
      Hard +      - = Hard          Seems logical
   Neutral + Dragon = Dragon        Neutral is the only combinable type
   Neutral +    Sea = Sea           Neutral is the only combinable type
      Fire +  Light = Fire & Light  These Elements can be combined
   Thunder + Dragon = Thunder       Dragon won't have effect
    Flying +    Sea = Neutral       Flying & Sea cancel each other out
     Light +  Light = Light         No effect can be doubled
    Shadow +  Light = Shd. & Light  Yes, opposite elements can be combined*
    Dragon + Dragon = Dragon        No effect can be doubled
    Insect +  Light = Light         Insect is cancelled out by Light
* = Most monsters however are strong to the opposite element that they are 
weak to so the effects are 'usually' cancelled out.

 Therefore I recommend that you unequip the Sea Ring if you are going to fight 
to use Weapons / Attacks with the Elemental properties from the list above, 
unless the element corresponds with the kind of attack you need.

 A final note that I would like to add is that IP attacks are also affected by 
the Rings too. The Gades Blade IP: 'Octostrike' is Light Elemental if you use 
the Undead Ring as well.

The Pros and Cons of the Sea Ring
 As mentioned above the Sea ring blocks the use of some attack types which can 
be bad, but something that is even more frustrating is that the Sea Elemental 
property is NOT used by any enemy at all. Therefore there is no enemy weak to 
this ring. On the other hand there is however a small advantage this ring may 
provide; if you have a Neutral weapon and this ring equipped and use it 
against an enemy that is strong against Neutral the Sea Ring will actually 
make you do more damage against that enemy. Simply put, your attack will be 
Sea elemental instead of Neutral. Some examples of enemies who are strong 
against Neutral:

   Archfiend        Fiend
   Black Dragon     Gargoyle
   Deadly Armor     Ninja
   Deadly Sword     Ramia
   Demise           Shadow

Patience is a good virtue
The first couple of times you play, you will be unable to get to B99, so 
collect as many blue chests as possible and use providence. Repeat this 
process until you are fully equipped.

Try to keep your level as close as possible to the dungeon level. This can be 
done until your reach B20's by simply killing all enemies. After that you need 
to "harvest" to get enough EXP to keep up with the dungeon level. Take note 
that after a short while you require more and more EXP to level up, which 
means that harvesting is only useful if you wish to gain up with the Dungeon 

Conserve magic
Only use magic if you really need to, because Magic-restoring items are not so 
common in the cave. Unless you're lucky enough to find the "Absorb" spell, if 
a Red Bat or a Vampire drops a Bat Rock that may also help you out.

Sometimes you will come to a room filled with monsters, if this is so it will 
also mean that the room is filled with chests too. Beat all the monsters and 
collect all the items from the chests.

Party choices
The best way to reach B99 and beat the Master jelly in STORY mode is using a 
party consisting of: Maxim, Selan, Guy and Dekar. In the rest of this 
walkthrough I will use this party. You may want to switch Selan/Guy for Arty, 
but you can only do that in GIFT mode. On the other hand a party consisting of 
Maxim, Selan, Guy and Artea is the best balanced party for taking on the Cave 
 After doing some experimenting lately I came to the conclusion a party 
consisting of Maxim, Selan, Artea and EITHER Guy/Dekar is the best. For having 
both the muscle men in the party only slows you down more than it helps. Yes, 
they have huge amounts of ATP, but the weak Agility makes you an easy prey to 
enemy attacks. Then there is also their inability to use magic. Lastly having 
the party I mentioned just ago allows you to use all different elemental type 
blue chest weapons. 

Keep your eyes peeled
Cut all strange looking grass patches to reveal a red colored HP healing pad. 
They are quite useful if you need to recharge energy. There also seems to 
appear a blue MP healing tile. I've never encountered one myself, but it might 
be possible that it exists.

No secrets
There are no hidden passageways, so it's not necessary to cut the vines on the 
walls. Though I have heard that you can walk through some of the walls into 
the black void, but I was never able to confirm this.

Keep your eyes peeled II
Watch the patterns enemies walk, so you can avoid them, or attack them in the 
back which will give you an extra round; "got in first". Be aware that you can 
be attacked in the back as well.

Decoy Mimics Chests
Watch out for the mimic chests that can be found in the dungeon, the red ones 
are mobile and will attack you if you come too close. Blue ones can be found 
in the lower 20's, they aren't mobile but they are quite tough to defeat. You 
can recognize mimics by their looks, if you watch carefully you will note that 
the colors of a mimic box are a little lighter than that of a regular chest.

Disposing of weak equipment
Feed the weak equipment to your Capsule Monsters, this is better than just 
throwing it away. (Check the Capsule Monster section for more feeding info)

The Only Exit
From level 21 and onwards you will find Providence. The chance percentage for
finding the providence increases with every descended floor, until ~B60
where you're guaranteed to find it.

However, if you drop/lose/feed this one Providence you won't get another one.
Fight the Ancient Jelly at the bottom of the cave and he gives you a second
Providence if you lost the first one (regardless of winning). Lose this one
too, and you deserve to stay in hell forever.

Special Monsters
Here is a list of monsters that exist only in the Ancient cave. Most of these 
are super strong and can be very lethal if you don't take these guys 

  Archfiend     Copper dragon  Silver dragon  Gold dragon   
  Earth genie   Well genie     Wind genie     Flame genie   
  Ice rogue     Orky           Hades          Dark sum'ner  
  Great coca    Blue mimic     Ghost ship

Special items
There are items in some of the red chests that can only be found in the 
ancient cave, these items are listed in the chart tables in Appendix B. Some 
of them like the "Myth blade" (a very strong Sword) and the "Flying Blow" 
(regular attack is effective on Flying Creatures) are great to use.

The Instant Killing Weapons
Like mentioned above there are several red chest items in the Ancient Cave 
that cannot be found elsewhere in Lufia. A few of these weapons are cursed, 
have 0 ATP, but they can kill almost any NON undead monster in an instant with 
a success rate of 80%, if you uncurse these however they will be hardly worth 
the effort since their killing abilities are much less. Using the Instant 
weapons makes it very easy for you to navigate through the cave; Taking on 
Silver/Gold dragons and Archfiends will become much, MUCH easier.

 I do recommend to only use the Fatal Pick or the Deadly Rod since Tia, Selan 
and Artea are good at using Magic as an alternative if you are dealing with an 
undead. If you get the others guys hooked up with an Instant-like weapon such 
as the Deadly Sword those characters will be completely useless when you fight 
against an undead Creature. On the other hand the Deadly sword does get the 
"Battle Cry" IP after it is uncursed, which makes it useful against the Master 
Jelly. You can see in Appendix D which monsters are immune (and which not) to 
Instant attacks.

Blue chest items
Sizzle sword     Fry sword     Snow sword     Gades blade      Sky sword
Spark staff      Air whip      Water spear    Dragon spear     Mega ax

Body armor
Mirak. Plate     Ruse armor

Flame shield     Bolt shield   Apron shield   Black mirror     Water gaunt
Cryst shield 

Agony helmet     Boom turban   Aqua helm      Ice hairband     Hairpin

Sea ring         Dia ring      Ear ring       Engage ring

Catfish jwl      Camu jewel    Spido jewel    Earth rock       Thundojewel
Tidal jewel      Black eye     Silver eye     Gold eye         Twist jewel
Gloom jewel      Water jewel   Gorgan Rock

Initial Blue Chest Equipment for B1:
          Maxim             Selan             Guy               Dekar  
-------------------------   ---------------   ---------------   --------------
Sword     Sizzle Sword      Dragon Spear      Fry Sword         Fry Sword
Armor     Mirak. Plate      Ruse Armor        Mirak. Plate      Mirak. Plate
Shield    Apron Shield      Cryst Shield      Bolt Shield       Apron Shield
Helmet    Agony Helm        Boom Turban       Agony Helm        Agony Helm
Ring      Sea Ring          Dia Ring          Sea Ring          Sea Ring
Jewel     Black Eye         Gold Eye          Twist jewel       Twist Jewel
          Artea             Lexis             Tia
-------------------------   ---------------   ---------------
Sword     Spark Staff       Aqua Spear        Snow Sword
Armor     -*                -*                Ruse Armor
Shield    Dark Mirror       Dark Mirror       Dark Mirror
Helmet    Boom Turban       Boom Turban       Boom Turban
Ring      Sea Ring          Sea Ring          Dia Ring
Jewel     Gold Eye          Black Eye         Gold Eye     
* = There is no Blue chest armor Artea/Lexis can wear.

Changing weapons
 Don't be too lazy to switch weapons when meeting enemies of a different 
element. You should know that almost all blue chest items have a connection to 
one of the elements. For example: Use flame shields and water spears if you 
fight against pugs, if you equip Selan with cryst shield and Boom turban she 
will be practically immune to any attack of the Silver dragon! (Hint!)

 Watch out for Asashins and Ninjas; You will meet them in the lower 30's and 
50's. These killers move very fast in the dungeon towards you. They have a 
high number of AGL (170), plus they have an attack that has an instant kill 
success rate of 80%: Terminal blow. Ninja's are slower, but can still be 
dangerous. They have an Instant Attack too: Guillotine. Its success rate is 
60%, which can be quite lethal.

Info by Rubyheart on Ninjas and Asashins:
   "Sometime, Ninjas get stuck against a door if they move horizontally. I 
talk about the bottom side of any rooms. Swing your sword inside of the door 
and make them come." (When you attack them like this you can get "got in 
first" occasionally.)

Healing power can be an offensive spell
 Ghostships can be easily defeated by using either fire power, or a healing 
spell. This also works on many other undead creatures check Appendix F; under 
"Heal enemies to death" for details.

The many attacks of Orky
 Orkys are weak against the thunder element. They have an HP over 2700, and 
will attack 8(!) times in a row. This may seem very devastating but their ATP 
is low meaning that you can cancel their attacks out, when you are well 
equipped or after you cast Courage / Bravery on your entire party.

The Devil himself
 Archfiends are also very tuff. They look like the fiend from earlier on in 
the dungeon, but these guys are even harder. Their AGL is 165 and to make it 
even worse; you can't attack them in the back meaning that you usually have to 
wait for the Archfiend's attacks. Their HP is no joke either: over 1500.

The Holy and Sacred Dragons
 Bronze and Silver dragons, can be defeated when you are equipped right. The 
best weapons to use are Neutral/Shadow weapons like the Gades' Blade. Put Guy 
and Dekar up in front with Gades' blades and they should do near 600 damage 
for each attack against those dragons. Copper dragons seem to be less affected 
by Shadow, that is probably because Copper isn't as holy as Silver and Gold.

 Actually, after looking inside the ROM Relnqshd and I found out that there is 
a glitch in the script of the Copper Dragon, which means it doesn't have ANY 
protection at all (See the Glitches section for more details). When the Gades 
blade is not available use any Neutral, Dragon or Flying types. You can also 
try the Perish and Destroy spells, especially 'Destroy' has a reasonable 
success rate on these guys. Protect your characters by equipping Crysto 
Shields, Crysto helms, Water Gaunts, Boom Turbans and Apron Shields.
 If your AGL is below 150 try to avoid the Gold dragons, these guys are almost 
impossible to defeat if they throw 'Stardust blow' on you when your party is 
weak. You will gain over 25000 EXP for each defeated Gold dragon however. You 
can try to take these guys on if you want, but mind you that Light and Thunder 
doesn't affect them at all. Also equip Apron shield on everyone to protect all 
characters against most of their attacks.

            --- This info was contributed by  9inchNEL. ---

"I've found a very easy way to do them in: simply equip one of your party 
members with the Fatal Pick. It's amazing how often it works (It works 80% of 
the time) and it kills practically every monster in the Ancient Cave in a 
single blow, including the extra tough dragons! It only fails to work against 
the undead monsters (Skeleton, Hades, the Ghost Ship, Leech and many others)."

Harvesting Techniques
 Start a battle against enemies who can call companions. Now the idea is to 
kill all but one or two of those enemies, wait for them to call companions and 
kill those. Wait again from them to call companions and repeat the process to 
gain levels very fast. Using this method is making it possible for you to get 
your EXP. level closer to the dungeon floor you currently are.
 You can try to harvest the following enemies (and some others too), however 
take note that after a certain level it is no longer worth it to fight against 
those enemies, because the required amount Experience will be too big to get a 
level up. So I included a maximum level for each strategy to make clear that 
it is not useful to keep on training after you surpass that level.

Necromancers on level B25
 Necromancer;EXP: 982, HP: 272, AGL: 54 MP: 103
Calls 2x: 
 Skeleton;   EXP: 150, HP: 112, AGL: 20
 Ghoul;      EXP: 168, HP:  93, AGL: 20
 Zombie;     EXP: 290, HP: 148, AGL: 48
 Specter;    EXP: 595, HP: 162, AGL: 100

Estimation: Less Than 100,000 EXP per hour. (Which sucks)
Maximum level: 15 (it's hardly worth the trouble)

-Best way to harvest them: Equip Blaze, Sizzle, and Fry swords. Most of 
creatures here are very slow you will have the first attack all the time. If 
possible use Absorb to bring his MP to 0 this way he can't cast perish. Start 
by attacking them in the back and killing all but 1 necromancer. Now wait for 
him to call 2 companions. Now try to attack with Guy and Dekar, if can't do 
that use Selan and Maxim. Cast trick to make life a little easier.(if you 
found it) They are easy to harvest, but you don't get much EXP from them.

Pugs on level 30
 Pug;        EXP: 592, HP: 182, AGL: 64
Calls: pug

Estimation: 200,000 EXP per hour. (Still not much)
Maximum level: 25

-Best way to harvest them: Equip Dragon / Water spears or Snow Swords on Selan 
and Arty. Use Flame shields to get better protection against the attacks of 
the Pugs. In combat cast Brave/courage to get an even better protection. 
(Incendiary is counted as a physical attack) Let two Pugs live since there is 
enough room for four Pugs in total, meaning that both pugs can summon 
companions. This will enable you to kill two pugs in one round.

Wizards on level 50
 Wizard;     EXP: 2420, HP: 415, AGL: 78, MP: 365

Calls 2x: 
 Nosferato;  EXP: 2455, HP: 614, AGL: 84
 Demise;     EXP: 2458, HP: 402, AGL: 82
 Hades skull;EXP: 2389, HP: 362, AGL: 70
 Jurahan;    EXP:  780, HP: 205, AGL: 42

Estimation: 1,000,000 EXP per hour.
Maximum level: 50

-Best way to harvest them: Equip Blaze sword on Selan and Fry swords on Guy 
and Dekar (If you don't have those weapons don't bother, because light weapons 
are the only type that can do enough damage).
 Start with an attack in the rear so you can take out all but one wizard. If 
you have the "Absorb" spell use it on the lone wizard, so he can't cast perish 
anymore; you must drain 365 magic points in total (Alternatively use the Bat 
Rock's IP if you have it, or have everybody equipped with Instant protection 
armors if that is possible). Make sure you're AGL is above 80 at all time, so 
equip Twist Jewels / Black Eyes if needed and cast Fake & Trick on Selan, Guy 
and Dekar.
 Use Selan only if Dekar or a second fry sword isn't available, or if you are 
sure that she has enough ATP to do at least 800 - 900 damage on a regular 
basis. I say this because fluctuations in damage may leave an open spot for a 
Nosferato to survive the attack. In my opinion Wizards are the best way of 
gaining EXP fast, for all the enemies can be taken down in one single hit. 
Boosting your level easily past level 50, after this you may as well stop the 
battle since it will no longer be worth the long and tedious effort.

Dark sum'ner on level 80
 Dark sum'ner;  EXP: 4897, HP:  540, AGL: 300! MP: 320
 Hade Chariot;  EXP: 4401, HP:  710, AGL:  84
 Hades;         EXP: 9254, HP: 1790, AGL: 156
 Leech;         EXP: 6388, HP:  542, AGL: 220

Estimation: If you can kill them all in one hit; LV 98 in less than 2 hours, 
 but don't count on surviving a battle against a Dark sum'ner that long.
Maximum level: ?? (I guess 98, since it takes 1000000+ EXP to reach 99)

-"Stay away of the summoner...", because they are very fast and their attacks 
are hazardous to your health. The best way to harvest them: Almost the same as 
with the wizard. But be careful, Dark sum'ners are most of the time too fast 
to keep up with, meaning that they will attack first. This makes it very hard 
to harvest, especially if he summons Hades. You will need to attack with at 
least two people, if the sum'ner chooses him. As you can see at the small 
chart above; they drop loads of EXP, but surviving against them is very hard. 
I have heard that it's possible to harvest them safely, but you need to get 
ATP/DFP/AGL boosting spells going for at least the first four rounds to reach 
decent statistics.

Appendix E: Monster list

-The monsters are sorted alphabetically by name in this type of chart. Bosses
 have a separate list at the bottom.

-I don't list items, which you don't get inside the battle like the Gades
 blade, the ancient key...

-PRO% -> Probability means a chance to get the item along with EXP and Gold.
 This is expressed in percentages as off this latest version.

-I don't know the meaning of the levels and Lv.90 for Silver Dragon is not my
 mistake. The game says so.

-Weakness simply means that when you use a spell or weapon with that kind of
 power it will do about double damage. Unfortunately some enemies don't have a
 weakness. An enemy can also be strong against certain elementals too. In some
 cases like the "Gold Dragon" completely immune to several types of attacks,
 meaning that you will always cause a MISS with that kind of attack. So be
 aware when you are fighting a strong enemy. The format is like this example

   Fire       = Weak against 'Fire' Attacks      (Damage is multiplied by 2)
   (Shadow)   = Strong against 'Shadow' Attacks  (Damage is divided by 2)
   {Light}    = Immune to 'Light' Attacks        (Damage is 0 = "MISS")

-By using some PAR codes I was able to fight the King Hidora, it is identical
 to a High Hidora only he has a golden color and some different attacks.

-Some enemies have what is called the 'Protection Pack', this means they are
 completely immune to all possible ailments. If an enemy has this pack, it
 will say 'Ailment Protected' at the bottom line. Here's the list with the 

     Instant Death

-Some enemies have protection against all ailments except for Instant Death.
 This is noted by 'Ailment (not Instant) Protected'

-If only one or more ailments are included it will say for example if an enemy
 is protected against silence: 'Silence Protected'

-DMG / 10 means that physical damage is divided by 10. This property is only
 used for the Cores. This gives them a very strong protection against regular
 attacks. However due to bad implementation of the code, the monsters with
 this protection are incredibly weak against magic.

-Some enemies can cause ailments with their regular attacks. This is noted by
 'ailment here'(xx%) in the physical row. xx% is the chance the ailment has of
 affecting your characters.

-Enemies can use elements in their regular attacks too, for example: Dragonian
 uses a fire based standard attack. So this is noted by: 'Fire' in the
 Physical Attacks row.

-The following elements/types can NOT be combined for combo attacks:


 This means that these attacks will only be effective if used on its own. So
 if you combine for instance 'Light' with 'Hard' only Light will have effect.
 Take note that combining (for example) 'Flying' with 'Hard' gives you nothing
 since they cancel each other out. That's why some weaknesses do not always
 work, especially in the Ancient Cave if you are wearing a Sea Ring.

-'Heal' means that an enemy can be healed to death, if this is the case the
 enemy automatically will have full protection against Instant Death.

-Wind, Soil, Earth and Sea aren't used at all. That is why the Sea Ring has no
 additional effect on Sea Monsters. Also Wind and Soil are the elements of the
 corresponding Capsule Monsters Gusto and Sully. Take note that a Flying enemy
 is automatically immune to Earth.

-(AC) behind location means that this particular monster appears in the
 Ancient Cave.

Nr. Name          Lvl   HP   MP  ATP  DFP  AGL  INT  GUT  MGR    EXP   Gold
                   Item          PRO%                              Location
                   Weakness, (Strength), {Immune}
                   P: Physical Attacks
                   M: Magic Attacks
                   O: Other
094 Ammonite      29   198   52  183  188   90   50   50   52    725    840
                   Sleep ball     25%             Karlloon North Shrine (AC)
                   Fire, Hard, (Water)
                   P: Tentacle
                   M: -
                   O: -

089 Angler fish   38   329  287  247  180   78   66  126   88   2080   2495
                   -               -                                    Sea
                   Fire, (Water)
                   P: Lantern / 'water'
                   M: -
                   O: Calls "Moray" / "Squid" / "Evil Fish"

064 Antares       20    80   30  115   65   20   12   14   22    252    252
                   Antidote       25%              Gordovan West Tower (AC)
                   Water, (Fire)
                   P: Poison pin / Scissors
                   M: -
                   O: -

021 Aqualoi       50   479  426  326  281  100   92   10  128   3397   4496
                   -               -                                    Sea
                   Fire, (Water)
                   P: Torrent / Sleep javelin
                   M: -
                   O: -

024 Archfiend     58  1735 1450  420  320  166  262  176  250   8980   8700
                   -               -                                 - (AC)
                   Light, (Neutral), (Shadow)
                   P: Gloomy / 'shadow' / 'paralyze'(20%)
                   M: Destroy / Stronger / Thunder / Mirror
                   O: 'Ailment (not Instant) Protected'

082 Armor Bee     26   150    0  193   78  120   50   50   40    552    480
                   Bee rock      7.5%                 Phantom Mountain (AC)
                   Flying, Insect, {Earth}
                   P: Immobilize
                   M: -
                   O: -

002 Armor Goblin  16    92   30   88   76   20   12   14   22    155    200
                   Tough hide     10%                        Ruby Cave (AC)
                   P: -
                   M: -
                   O: -

044 Armor Horse   24   158   78  142   99   52   48   48   38    481    383
                   Horse rock      5%                   Northern Lighthouse
                   P: Frenzy
                   M: -
                   O: -

011 Armor Dait    36   302    0  248  268   96   50   50   68   1452   1422
                   Metal coat    7.5%                 Dankirk Basement (AC)
                   Flying, {Earth}
                   P: Dive / 'attacks 2x'
                   M: -
                   O: 'Paralysis & Sleep Protected'

076 Armor Nail    48   452    0  315  252  104  120  120  122   3438   2752
                   Power potion   10%                   Tower of Truth (AC)
                   P: Nail splash
                   M: -
                   O: -

180 Asashin       36   220    0  262  142  168  102  102  100   1455   1421
                   Mysto jewel  1.25%                 Dankirk Basement (AC)
                   Light, (Neutral)
                   P: Terminal blow (80% Instant)
                   M: -
                   O: -

053 Baby Frog      6    30    8   30   30   16   12   12   24     20     25
                   Rapier       12.5%                        Lake Cave (AC)
                   P: -
                   M: -
                   O: Ribbit, ribbit (Checks Situation)

061 Basilisk      52   502    0  335  305   82  140  140  100   3902   4630
                   -               -                     Sealed Towers (AC)
                   P: Tail attack / Hold gaze
                   M: -
                   O: -

047 Bat            3    22    0   22   18   14    8    8    8     10     15
                   -               -                     Alunze Castle (AC)
                   Fire, Flying, {Earth}
                   P: -
                   M: -
                   O: Calls "Bat" / Escape

070 Beetle         6    24    8   28   40   12   12   12   60     22     25
                   Potion         25%                        Lake Cave (AC)
                   Fire, Hard, Insect, (Ice)
                   P: -
                   M: -
                   O: -

101 Behemoth      49  1272  280  358  322  100  150  160  170   6325   6994
                   Earth fruit  12.5%                  Dragon Mountain (AC)
                   Water, (Fire)
                   P: Earthquake / Ground shock
                   M: -
                   O: -

048 Big Bat       13    48   13   48   40   20   12    8   14     35     40
                   Bat rock     0.25%                    Alunze Castle (AC)
                   Fire, Flying, {Earth}
                   P: -
                   M: -
                   O: Calls "Bat"

079 Big Bee       15   72    30   88   42   60   12   14   22    131    218
                   Bee rock        5%                             Ruby Cave
                   Flying, Insect, {Earth}
                   P: -
                   M: -
                   O: Calls "Big Bee"/Escapes

066 Big Crab      14    75   35   60  130   18   14   14   10    106    174
                   Power potion    5%                     Tanbel East Tower
                   Fire, Hard
                   P: Scissors
                   M: -
                   O: -

176 Big Mushr'm   19   108   30   90   82   20   12   14   22    210    221
                   Hi-Potion      25%              Gordovan West Tower (AC)
                   P: Energy shock/Spore
                   M: -
                   O: -

167 Bili Jelly    12    62    0   60   46   16   16   16   30     62     53
                   -               -              Upper World - Tanbel (AC)
                   P: -
                   M: -
                   O: -

161 Black Dragon  54  1200  400  398  300  126  198  146  200   9386   9263
                   Dark fruit   12.5%                    Sealed Towers (AC)
                   Light, Flying, Dragon, (Neutral), (Shadow), {Earth}
                   P: Gloom splash / 'shadow'
                   M: Destroy
                   O: 'Ailment (not Instant) Protected'

169 Blue Core     32    20  200  140  700  400   20   20  100  11111      1
                   -               -            Upper World - Treadool (AC)
                   P: -
                   M: Bolt
                   O: 'Ailment Protected' / 'DMG/10' / Escapes

159 Blue Dragon   54   882  451  392  294  124  192  184  194   9397   8220
                   -               -                     Sealed Towers (AC)
                   Water, Flying, Dragon, (Ice), {Earth}
                   P: 'Thunder'
                   M: Deflect / Raio beam
                   O: 'Ailment (not Instant) Protected'

166 Blue Jelly     5    26    0   28   24   14   12   12   12     16     20
                   -               -                         Lake Cave (AC)
                   P: -
                   M: -
                   O: -

173 Blue Mimic    40   365    0  240  222  132   70   70   68   2050   2415
                   -               -                                 - (AC)
                   P: Frenzy
                   M: -
                   O: -

086 Bolt Fish     36   306  265  236  160   76   60  116   80   1816   2179
                   -               -                                    Sea
                   Fire, (Thunder)
                   P: Blitzer / 'thunder'
                   M: Confuse
                   O: -

142 Bone Gorem    38   330    0  190  261   50   68   68   42   1738   2050
                   Spell potion   10%                 Ferim East Tower (AC)
                   Thunder, Hard, (All not Neutral)
                   P: 'attacks 2x' / Intensity punch
                   M: -
                   O: 'Ailment (not Instant) Protected'

031 Brinz Lizard  40   554  196  345  241  108   86  120   90   4042   4259
                   Twist jewel   7.5%                    Divine Shrine (AC)
                   Fire, Flying, (Ice), {Earth}
                   P: Frost / Gale / 'ice'
                   M: Blizzard
                   O: -

135 Brokion       50  1290  420  388  283   72  144  144  104   6686   6100
                   Miracle         3%                  Dragon Mountain (AC)
                   Water, Dragon, (Fire)
                   P: Bite
                   M: Ice Valk
                   O: -

046 Bruse         23   152    0  175  102   84   40   40   40    368    330
                   Hi-Potion    12.5%                         Ancient Tower
                   P: Dash
                   M: -
                   O: -

045 Buffalo        9    52   12   38   30   20    8    8    6     30     38
                   Cloth helmet   10%                    Alunze Castle (AC)
                   P: Dash
                   M: -
                   O: -

084 Cancer        24   165   42  142  152   40   34   34   56    502    379
                   Cancer rock     5%              Northern Lighthouse (AC)
                   P: Flame defender / Scissor slash
                   M: -
                   O: Defends

019 Cobalt        11    62   15   50   45   38   10  158   14     47     52
                   Long knife     10%                    Alunze castle (AC)
                   P: -
                   M: -
                   O: Escapes

062 Cokatoris     41   365    0  266  222  132   70   70   68   2050   2415
                   Life potion    10%                    Divine Shrine (AC)
                   Water, Ice
                   P: Picking
                   M: -
                   O: Calls "Cokatoris"

162 Copper Dragon 59  2400  900  429  328  140  256  252  222  18980  18000
                   -               -                                 - (AC)
                   P: Cinder blast / 'Thunder'
                   M: Mirror / Stronger
                   O: -

073 Coridras      40   351    0  262  212   52   70   70   86   1950   2330
                   Antidote       25%                    Divine Shrine (AC)

052 Crow          49   867  414  352  329  160  110  106  126   6608   4000
                   -               -                   Dragon Mountain (AC)
                   P: Double kick
                   M: -
                   O: -

110 Crow Kelp     50   405    0  208  138   50   50   50   50   1825   1418
                   -               -                   Flower Mountain (AC)
                   Fire, (Water)
                   P: 'Attacks 2x'
                   M: -
                   O: -

103 Current       50   779  426  366  210   42   56   56   54   1742   2079
                   -               -                               Sea (AC)
                   Fire, Dragon, (Water)
                   P: Tidal wave / 'water'
                   M: -
                   O: -

013 Cyclops       47  1252  167  340  225   70  106  104   96   5292   5500
                   Ex-Potion    12.5%                   Tower of Truth (AC)
                   P: Scolding
                   M: -
                   O: 'Paralysis Protected'

080 Dark Fly      25   160   50  182  160   94   44   44   44    400    331
                   -               -                     Ancient Tower (AC)
                  Light, Flying, Insect, {Earth}
                  P: -
                  M: Dread
                  O: -

126 Dark Skull    31   205  100  197  124   64   50   50   60    800    955
                   Miracle         1%            Karlloon North Shrine (AC)
                   Fire, Light, Heal, (Ice), {Shadow}, {Thunder}
                   P: Bite
                   M: Perish
                   O: 'Ailment Protected'

118 Dark Spirit   37   315  134  242  187   58   72   70   80   1729   2020
                   Shriek         25%                 Ferim East Tower (AC)
                   Thunder, Light, Heal, (Ice), {Shadow}
                   P: Black thunder / 'shadow' / 'sleep'(10%)
                   M: -
                   O: 'Ailment Protected'

188 Dark Sum'ner  60   540  320  300  304  300  252  184  194   4897   5720
                  -                -                                 - (AC)
                  P: 'attacks 2x' / Dark aura 
                  M: Bolt / Perish
                  O: Calls "Hade chariot" / "Hades" / "leech"
                     'Ailment (not Instant) Protected'

182 Dark Warrior  44   400    0  318  195   82   84   84   66   2393   2860
                   Hi-Magic     12.5%              Shrine of Vengeance (AC)
                   Water, (Light)
                   P: Samurai
                   M: -
                   O: -

133 Deadly Armor  24   142   52  142  200   52   40   40   62    422    383
                   Deadly armor    5%                    Ancient Tower (AC)
                   Ice, (Neutral)
                   P: Iron kick
                   M: -
                   O: Calls "Deadly sword" / 'Ailment (not Instant) Protected'

132 Deadly Sword  22   108   97  152   82   60   36   56   42    358    200
 Lethal Sword(Aus) Deadly sword    5%               Northern Labyrinth (AC)
                   Ice, (Neutral)
                   P: Repeat attack
                   M: -
                   O: 'Ailment (not Instant) Protected'

121 Demise        44   402  196  285  227   82  140  124  102   2458   2900
                   Brave          10%              Shrine of Vengeance (AC)
                   Light, Heal, (Hard), (Neutral), {Shadow}
                   P: Dark force (80% Instant) / 'shadow'
                   M: Mirror
                   O: 'Ailment Protected'

105 Desert Rose   34   281    0  221  152   60   84   84   84   1255   1330
                   -               -                  Dankirk Basement (AC)
                   Fire, (Water)
                   P: -
                   M: -
                   O: -

026 Doben         19   102   30   88   90   20   12   14   22    220    201
                   Blue beret    7.5%              Gordovan West Tower (AC)
                   P: -
                   M: -
                   O: Calls "Doben"

012 Dragonian     27   188  126  182  143   46   84   52   46    594    690
                   Long sword    7.5%               Tower of Sacrifice (AC)
                   Flying, {Earth}
                   P: Incendiary / 'Poison'(30%) / 'Fire'
                   O: 'Paralysis & Sleep Protected'

092 Drill Shell   28   175   65  172  180   40   36   36   42    642    695
                   Confuse ball   25%               Tower of Sacrifice (AC)
                   Fire, Hard, (Water)
                   P: Whirlpool / 'water'
                   M: -
                   O: Defends

050 Eagle          7    28   12   40   28   18   12   12   16     30     30
                   Eagle rock      1%                        Lake Cave (AC)
                   Flying, {Earth}
                   P: Dive
                   M: -
                   O: -

018 Earth Genie   56  1262  502  395  342  106  200  100  150   4550   5550
                   -               -                                 - (AC)
                   Thunder, (Ice)
                   P: Ground shock / Defends
                   M: Absorb
                   O: 'Silence Protected' / Defends

034 Earth Viper   23   150   84  152  140   40   40   40   40    358    320
                   -               -                     Ancient Tower (AC)
                   P: Sand storm / 'hard'
                   M: -
                   O: Calls "Earth Viper"

095 Evil Fish     28   208   76  178  112   58   54   56   54    664    700
                   Charm fruit   7.5%               Tower of Sacrifice (AC)
                   Fire, (Water)
                   P: Octo ink / 'water'
                   M: -
                   O: -

091 Evil Shell    20   122   30   92  165   20   12   14   22    245    251
                   -               -                    Northern Lighthouse
                   Fire, Hard
                   P: Whirlpool
                   M: -
                   O: Defends

023 Fiend         45   818  356  352  282   60  164   74  162   5052   5080
                   Evil jewel      1%              Shrine of Vengeance (AC)
                   Light, Flying, (Neutral), (Shadow), {Earth}
                   P: 'attacks 2x' / 'Paralyze'(20%) / 'shadow'
                   M: Fireball / Perish / Bolt / Stronger
                   O: 'Ailment (not Instant) Protected'

007 Fighter Ork   20   122   62  110   88   30   30   30   20    253    235
                   Power gourd  12.5%              Gordovan West Tower (AC)
                   P: -
                   M: -
                   O: -

015 Flame Genie   56  1261  483  422  302  122  200  162  200   4550   5550
                   -               -                                 - (AC)
                   Ice, (Fire)
                   P: Incendiary
                   M: Absorb
                   O: 'Silence Protected'

085 Garbost       34   282   32  212  215   56   62   62   66   1282   1219
                   Cancer rock    10%                 Dankirk Basement (AC)
                   Fire, Hard
                   P: Flame defender
                   M: Vortex
                   O: Defends

140 Gargoyle      50   218   76  202  175   58   54   56   54   1523    960
                   -               -                     Divine Shrine (AC)
                   Hard, Flying, {Earth}
                   P: Bite
                   M: -
                   O: 'Ailment (not Instant) Protected'

131 Ghost Ship    56   780    0  395  202  102  164  164  154   4570   5500
                   -               -                                 - (AC)
                   Fire, Light, Heal, (Ice), {Shadow}
                   P: - 
                   M: -
                   O: Calls "Dark skull" / "Hades skull" / "Deadly sword"
                      'Ailment Protected' / Defends
115 Ghoul         18    93   30   82   42   20   12   14   22    168    188
                   Antidote       25%            Treasure Sword Shrine (AC)
                   Light, Fire, Heal, (Ice), {Shadow}
                   P: 'shadow' / 'paralyze'(10%)
                   M: -
                   O: 'Ailment Protected'

035 Gnome         32   262  141  202  132   54   54   58   66    920   1066
                   Silver armor  7.5%                  Flower Mountain (AC)
                   P: -
                   M: Stronger
                   O: Calls "Earth Viper"/"Gnome"

001 Goblin        13   102   30   70   64   20   12   14   22    105    227
                   Short sword    10%                Tanbel East Tower (AC)
                   P: -
                   M: -
                   O: -

004 Goblin Mage   20   122   30   65  120   80   12   14   22    272    277
                   Hi-Magic      7.5%                   Northern Lighthouse
                   P: -
                   M: Flash / Strong
                   O: -

164 Gold Dragon   60  2780 1350  476  370  142  280  300  280  26980  26700
                   Gold eye        1%                                - (AC)
                   Shadow, Flying, Dragon, (Fire), (Water), (Ice), {Earth},
                   {Light}, {Thunder}
                   P: Stardust blow / 'light' / 'attacks 3x'
                   M: Trick / Zap / Stronger
                   O: 'Ailment (not Instant) Protected'

150 Gold Gorem    53   521  270  442  342   82  146  146  138   4000   5000
                   -               -      Upper World - Chaed / Gratze (AC)
                   Hard, (All but Neutral)
                   P: 'attacks 2x' / 'Light' / Golden Mist
                   M: -
                   O: 'Ailment (not Instant) Protected'

178 Gorgon        54   833    0  486  317   64  170  170  104   8354   8240
                   Gorgon rock   7.5%                    Sealed Towers (AC)
                   Light, (Fire)
                   P: Total Destruction
                   M: -
                   O: -

139 Great Coca    58  2090  664  412  315  122  182  182  186   9900   9700
                   -               -                                 - (AC)
                   Flying, {Earth}
                   P: Beak bash / Bite
                   M: Firebird
                   O: -

146 Green Clay    21   137   92  120  112   48   34   54   40    308    278
                   Breeze fruit  2.5%               Northern Labyrinth (AC)
                   Thunder, Fire, (All but Neutral)  
                   P: Fatal puch
                   M: -
                   O: Calls "Torrent" / "Green Clay" / 
                      'Ailment (not Instant) Protected'
170 Green Core    39    30  200  200 1300  400   20   20  160  33333      1
                   -               -           Upper World - Portravia (AC)
                   P: Vortex
                   M: -
                   O: 'Ailment Protected' / 'DMG/10' / Escapes

160 Green Dragon  49   680  230  324  282  126  188  146  152   6630   6050
                   Life potion   7.5%                  Dragon Mountain (AC)
                   Fire, Flying, Dragon, (Water), {Earth}
                   P: 'water'
                   M: Mirror / Stronger / Raging wave
                   O: 'Ailment (not Instant) Protected'

100 Grianos       46   928  183  326  280   80  110  110   86   5230   5404
                   -               -                    Tower of Truth (AC)
                   P: Dash
                   M: -
                   O: -

124 Hade Chariot  44   710    0  306  217   84  154  154  114   4401   4891
                   Power potion   10%              Shrine of Vengeance (AC)
                   Fire, Light, Heal, (Ice), {Shadow}
                   P: Evil lance (2%Instant) / Dash
                   M: -
                   O: 'Ailment Protected'

125 Hades         58  1790  887  436   20  156  182  182  208   9254   9750
                   -               -                                 - (AC)
                   Fire, Light, Heal, (Ice), {Shadow}
                   P: Energy shock / 'shadow'
                   M: -
                   O: 'Ailment Protected' / Defends

127 Hades Skull   43   362  178  305  205   70  124  114  128   2389   2900
                   Miracle         3%              Shrine of Vengeance (AC)
                   Fire, Light, Heal, (Ice), {Shadow}
                   P: Confubite
                   M: Final shadow ( = Perish Spell )
                   O: 'Ailment Protected'

051 Hawk          13    55   21   72   30   26   12   12   10     70     52
                   Eagle rock     10%                  Upper World - Tanbel
                   Flying, {Earth}
                   P: Dive
                   M: -
                   O: -

151 Hidora        38   529    0  277  200   66   50   50   80   3212   3090
                   Ex-Potion      10%                 Ferim East Tower (AC)
                   P: 'attack all' / Triple attack
                   M: -
                   O: -

153 High Hidora   50   700  199  362  282   90  146  140  134   6690   6080
                   Hidora rock   7.5%                  Dragon Mountain (AC)
                   Ice, Flying, (Thunder), {Earth}
                   P: 'attack 5x' / Triple blast / Triple attack
                   M: -
                   O: -

025 Hound         29   195  103  182  112   80   44   44   32    728    887
                   Flame jewel   2.5%            Karlloon North Shrine (AC)
                   P: 'shadow'
                   M: -
                   O: Calls "Hound"

174 Ice Roge      57   565 1390  402  302   80  254  250  254   8750  14450
                   -               -                                 - (AC)
                   Light, Flying, (Water), (Ice), {Earth}  
                   P: Cruel storm / 'ice'
                   M: Destroy
                   O: Calls "Ice roge" / 'Ailment (not Instant) Protected'

022 Imp           12    65   30   64   50   24   14   74   24     63     72
                   Magic jar    6.25%                Tanbel East Tower (AC)
                   Thunder, Light
                   P: 'thunder'
                   M: -
                   O: Bestial present / Cold shoulder (Checks Situation)

149 Iron Gorem    42   377    0  276  271   68   80   80   86   2123   2400
                   Hi-Magic      7.5%                    Divine Shrine (AC)
                   Hard, (All but Neutral)
                   P: Iron kick
                   M: -
                   O: 'Ailment (not Instant) Protected'

120 Jurahan       30   205    0  182  142   42   54   54   84    780    897
                   Hi-Magic      7.5%            Karlloon north Shrine (AC)
                   Light, Heal, {Shadow}
                   P: Ninja (60% Instant) / 'shadow'
                   M: -
                   O: 'Ailment Protected'

098 Killer Whale  44   401  354  288  227   90   78  150  108   5693   5591
                   -               -                                    Sea
                   Fire, (Water)
                   P: 'water'
                   M: -
                   O: -

054 King Frog     24   160   78  142   92   80   42   40   40    402    350
                   Regain       12.5%                   Northern Lighthouse
                   P: Chorus
                   M: -
                   O: -

154 King Hidora   48  2000  836  359  304  104  188  188  206  14650   9200
                   -               -                                      -
                   Water, Flying, {Earth}
                   P: Destructor beam / Triple attack / 'Attack all'/'thunder'
                   M: -
                   O: -

097 Kraken        55   550    0  385  297   60  158  158  156   4450   5390
                   -               -                                    Sea?
                   Fire, (Water)
                   P: Ten Legger, Torrent
                   M: -
                   O: -

112 La Fleshia    25   164    0  161  101   54   34   34   54    532    442
                   Mystery pin  12.5%                 Phantom mountain (AC)
                   Fire, (Water)
                   P: 'Sleep'(30%)
                   M: -
                   O: -

122 Leech         54   542  476  372  286  220  220  108  200   6388   6250
                   Old sword       1%                    Sealed Towers (AC)
                   Light, Heal, (Neutral), (Ice), (Hard), {Shadow}
                   P: 'sleep'(30%) / 'poison'(30%) / 'confuse'(30%) /
                      'shadow' / 'attacks 2x'
                   M: Black thunder / Destroy / Ice Valk / Mirror
                   O: 'Ailment Protected'

041 Lion          29   204    0  225  116  104   80   80   70   1433   1475
                   Lion fang     7.5%            Karlloon North Shrine (AC)
                   P: Bite / Scratch
                   M: -
                   O: -

055 Lizard         1     8    0   14    6    6    6    6    6      3      5
                   Charr. newt  12.5%                    Alunze castle (AC)
                   P: -
                   M: -
                   O: -

009 Lizardman     22   140   12  141   90   60   40   40   40    320    281
                   Big boomer   12.5%               Northern Labyrinth (AC)
                   P: -
                   M: -
                   O: 'Poison Protected'

038 Lunar bear    32   408   82  205  180   50   54   54   44   2031   2083
                   Power potion    5%                  Flower Mountain (AC)
                   P: Bearhug / 'poison'(10%)
                   M: -
                   O: -

109 Mad Ent       39   341  135  248  219   54   68   54   66   1725   1824
                   -               -             Mountain of no Return (AC)
                   Fire, (Water)
                   P: -
                   M: -
                   O: -

145 Mad Gorem     26   182   82  164  162   32   22   22   38    572    450
                   Hi-Magic      7.5%                 Phantom Mountain (AC)
                   Fire, Thunder, (All but Neutral)
                   P: Fatal punch
                   M: -
                   O: 'Ailment (not Instant) Protected'

137 Mad Head      37   315  151  242  168   66   74   70   84   1669   2070
                   Pumkin jewel   10%                 Ferim East Tower (AC)
                   P: Head attack
                   M: Confuse
                   O: -

043 Mad Horse      9    40   14   36   28   24   16  172   12     28     40
                   Horse rock   0.25%                    Alunze castle (AC)
                   P: Frenzy
                   M: -
                   O: -

148 Magma Gorem   51   480  120  334  332   50   30   30   70   3470   4100
                   Magma rock    7.5%                  Dragon mountain (AC)
                   Water, Ice, (All but Neutral)
                   P: Magma fist / Magma blast
                   M: -
                   O: 'Ailment (not Instant) Protected'

059 Medusa        30   195  120  191  120   42   90   56   86    760    882
                   Brave          10%                 Dankirk basement (AC)
                   P: 'paralyze'(10%)
                   M: Bolt / Absorb
                   O: 'Silence & Confusion Protected'

014 Mega Cyclops  54  1533  440  677  343  112  188  170  162   8391   8250
                   Old armor       1%                    Sealed Towers (AC)
                   P: -
                   M: Fake
                   O: 'Silence Protected'

078 Mega Moth     10   50    18   60   30   44   10   10   12     54     52
                   -               -                         Ruby Cave (AC)
                   Flying, Insect, {Earth}
                   P: Flap flap dance
                   M: -
                   O: Calls "Mega Moth"

020 Merman        46   426  377  303  248   92   84  172  116   3329   3394
                   Charm fruit   7.5%                                   Sea
                   Fire, Water
                   P: Raging wave / Sleep javelin
                   M: -
                   O: -

172 Mimic         10    60   60   64   40   40   28   20   60    130    250
                   -               -                    Tower of Truth (AC)
                   P: Bite
                   M: -
                   O: -

177 Minataurus    34   621    0  302  192   94   68   68   58   3280   4000
                   Miracle         2%                 Ferim East Tower (AC)
                   P: Ax attack
                   M: -
                   O: -

087 Moray         50   261  224  205  139   68   52  100   66   1316   1579
                   -               -                                    Sea
                   Fire, (Water)
                   P: Bite
                   M: -
                   O: -

107 Moray Vine    52   505   50  338  283   78  122  150  100   3880   4620
                   -               -                    Tower of truth (AC)
                   Fire, (Water)
                   P: -
                   M: Coma/Confuse
                   O: -

072 Mosquito       5    20    5   26   24   14   10    4   14     15     18
                   Chop board   12.5%                        Lake Cave (AC)
                   Flying, Insect, {Earth}
                   P: Vampire
                   M: -
                   O: -

077 Moth           2   14     0   16   16   12    4    4    6      5      8
                   -               -                 Cave to Sundletan (AC)
                   Flying, Insect, {Earth}
                   P: -
                   M: -
                   O: -

128 Mummy         35   293    0  228  157   36   50   50   68   1399   1418
                   Antidote       25%                 Dankirk Basement (AC)
                   Fire, Light, Water, Heal, {Shadow}
                   P: 'Poison'(100%) / 'shadow'
                   M: -
                   O: 'Ailment Protected'

175 Mushroom       2    16    0   18   16   10    4    4   10      7     10
                   Potion         25%                Cave to Sundletan (AC)
                   P: -
                   M: -
                   O: -

123 Necromancer   33   272  103  188  132   54   44   44   32    982   1121
                   Mind potion   7.5%                  Flower Mountain (AC)
                   P: Dark aura
                   M: Bolt / Perish 
                   O: Calls "Skeleton" / "Zombie" / "Ghoul" / "Specter"

057 Needle Lizard 10    52   13   56   32   16   12   12   16     38     52
                   Charr. newt    25%                    Alunze Castle (AC)
                   Fire, (Water)
                   P: Immobilize
                   M: -
                   O: -

056 Newt          10    67   19   65   52   14   12   12    4     72    120
                   Charr. newt    25%                Tanbel East Tower (AC)
                   Fire, (Water)
                   P: -
                   M: -
                   O: -

179 Ninja         39   340   75  286  202  132   56   56   54   1784   2250
                   Mysto jewel     1%                 Ferim East Tower (AC)
                   P: 'attacks 2x' / Ninja / Guillotine (60% Instant) / 
                      Knife thrower
                   M: -
                   O: -

130 Nosferato     45   614  210  300  225   84  158  134  102   2455   2950
                   Gloom jewel     2%              Shrine of Vengeance (AC)
                   Light, Heal, (Ice), {Shadow}
                   P: Contact / Black thunder / Vampire / Calls "Vampire"
                   M: Mirror / Dread
                   O: 'Ailment Protected'

171 No Core       50    50  200  280 2000  400   70   70  240  55555      1
                   -               -               Upper world - Chaed (AC)
                   P: -
                   M: Fry
                   O: 'Ailment Protected' / 'DMG/10' / Escapes

143 Nuborg        18   122   30   78  152   20   12   14   22    175    202
                   Sour cider   12.5%            Treasure Sword Shrine (AC)
                   P: Frenzy
                   M: Drowsy
                   O: 'Ailment (not Instant) Protected'

183 Ochi Warrior  28   190    0  178  109   54   24   24   22    643    720
                   Samu jewel   0.25%               Tower of Sacrifice (AC)
                   Light, Heal, (Ice), {Shadow}
                   P: Shockwave
                   M: -
                   O: 'Ailment Protected'

006 Ork           19   122   30  100   82   20   12   14   22    225    231
                   Jet helm      2.5%              Gordovan West Tower (AC)
                   P: -
                   M: -
                   O: Oink / Squealer (Checks Situation)

008 Ork Mage      22   145   78   82  107   40   60   34   20    353    280
                   Hi-Magic      7.5%                   Northern Lighthouse
                   P: -
                   M: Fireball / Strong
                   O: -

155 Orky          50  2800    0  350  150  128  188  188  372  18870  15700
                   Gorgan rock     1%                                - (AC)
                   Thunder, Dragon
                   P: Octo-head blast / Triple attack / 'Attack 8x'
                   M: -
                   O: -

102 Perch         36   483  244  263  204   72   56  108   74   1585   1901
                   -               -                                    Sea
                   Fire, (Water)
                   P: 'water'
                   M: Vortex
                   O: -

071 Poison Beetle 15    68   30   74  132   20   12   14   22    114    196
                   Antidote       25%                        Ruby Cave (AC)
                   Fire, Hard, Insect, (Ice)
                   P: 'poison'(20%)
                   M: -
                   O: -

058 Poison Lizard 16    62   20   70   54   18   12   12   16     87    160
                   Charr. newt    25%                Tanbel East Tower (AC)
                   Fire, (Water)
                   P: Poison spit / 'poison'(10%)
                   M: -
                   O: -

029 Pug           27   182   48  172  102   64   50   48   48    592    682
                   Flame fruit   7.5%               Tower of Sacrifice (AC)
                   Ice, Water, (Fire) 
                   P: Incendiary / 'fire'
                   M: -
                   O: Calls "Pug"

136 Pumpkin Head  23   158   93  142  100   40   62   60   44    364    380
                   Pumkin jewel  7.5%                    Ancient Tower (AC)
                   P: Head attack
                   M: -
                   O: Defends

060 Ramia         34   285  108  221  152   50   52   50   52   1325   1300
                   Hi-Magic     12.5%                 Dankirk Basement (AC)
                   P: Miracle voice / Poison spear / Tail
                   M: Confuse
                   O: 'Silence & Confusion Protected' / Calls "Medusa"
049 Red Bat       16    88   30   80   78   20   12   14   22    140    120
                   Potion         25%                        Ruby Cave (AC)
                   Fire, Flying, {Earth}
                   P: Vampire
                   M: -
                   O: -

168 Red Core      18    10  100   80  300  200   20   20   20   2222      1
                   -               -           Upper World - Parcelyte (AC)
                   P: -
                   M: Spark
                   O: 'Ailment Protected' / 'DMG/10' / Escapes

158 Red Dragon    51   700  468  352  280  106  206  170  210   6831   6130
                   Power potion  7.5%                  Dragon mountain (AC)
                   Ice, Flying, Dragon, (Fire), {Earth}  
                   P: 'fire'
                   M: Confuse / Phoenix blast
                   O: 'Ailment (not Instant) Protected'

165 Red Jelly      1     6    0   12   14    6    4    4    6      2      2
                   -               -                Secret Skills Cave (AC)
                   P: -
                   M: -
                   O: -

067 Red Lobster   20   122   30   92  155   20   12   14   22    242    250
                   Hi-Potion    12.5%               Northern Lighhouse (AC)
                   Fire, (Water)
                   P: Scissor slash
                   M: -
                   O: -

111 Red Plant     40   452    0  285  281   64  114  114   84   4080   4360
                   Ex-Potion    12.5%                    Divine Shrine (AC)
                   Fire, (Water)
                   P: 'Attacks 3x' / 'Sleep'(20%) / 'Poison'(20%)
                   M: -
                   O: -

003 Regal Goblin  18   102   30   74   82   20   12   14   22    182    220
                   Franshiska     10%            Treasure Sword Shrine (AC)
                   P: 'Attacks 2x'
                   M: -
                   O: -

141 Rogue Shape   41   362  500  252  282   52   70   70   68   2052   2330
                   Battle driver  25%                    Divine Shrine (AC)
                   Light, Flying, {Earth}
                   P: Lantern
                   M: -
                   O: Calls "Hound" / 'Ailment (not Instant) Protected'

030 Salamander    51   692  220  384  323  188  166  152  166   6441   6109
                   Flame jewel    10%                  Dragon Mountain (AC)
                   Ice, Water, Flying, (Fire), (Thunder), {Earth}
                   P: Sizzle breath
                   M: Firebird
                   O: -

181 Samurai       38   329    0  268  179  138   74   74   76   1751   2060
                   Samu jewel      1%                 Ferim east Tower (AC)
                   P: Samurai
                   M: -
                   O: Calls "Dark Warrior"

147 Sand Gorem    22   151   97  135  125   50   36   56   42    336    285
                   Earth fruit     5%               Northern Labyrinth (AC)
                   Water, Ice, (All but Neutral)
                   P: Sand storm
                   M: -
                   O: 'Ailment (not Instant) Protected'

063 Scorpion      14    69   29   74   33   16   14   14    4     90    108
                   Antidote     1.25%                Tanbel East Tower (AC)
                   Water, Hard, (Fire)
                   P: Poison pin / Scissors
                   M: -
                   O: -

152 Sea Hidora    46   631  100  345  245   78  124  124  106   5964   5490
                   Hidora rock   7.5%                   Tower of Truth (AC)
                   Ice, (Water)
                   P: 'attack all' / Ice stream / Triple attack / 'water'
                   M: -
                   O: -

032 Seahorse      30   239  204  191  119   64   48   90   62   1090   1247
                   -               -                                    Sea
                   Fire, (Water)
                   P: Whirlpool / 'water'
                   M: -
                   O: -

033 Seirein       46   430  192  301  240   64   70  114  170   2828   3400
                   Song rock     7.5%                   Tower of Truth (AC)
                   P: Do-re-mi / Tra-la-la / Doop-do-wah / Da-da dah /
                      'water' / 'confusion'(20%)
                   M: -
                   O: 'Silence Protected' / Voice training (Checks Situation)

083 Sentopez       8    48    8   32   44   20    6    6   10     25     30
                   Antidote       15%                    Alunze Castle (AC)
                   Hard, Insect
                   P: 'poison'(5%)
                   M: -
                   O: -                  

028 Serfaco       47   440  167  307  249  154  124  124  134   5280   5410
                   Breeze fruit  7.5%                   Tower of Truth (AC)
                   Flying, {Earth}
                   P: 'attacks 3x' / Twister
                   M: -
                   O: -

040 Shadow        36   468   76  262  175   58   54   56   54   1451   1482
                   Gloom jewel     1%                 Dankirk Basement (AC)
                   Light, (Shadow), (Neutral)
                   P: Vile laughter / Sunder / 'shadow'
                   M: Perish
                   O: Calls "Shadow" / 'Ailment (not Instant) Protected'

039 Shadowfly     21   142   92  132   92   48   34   54   40    282    388
                   -               -                     Northern labyrinth
                   Light, Flying, {Earth}
                   P: 'poison'(10%)
                   M: -
                   O: Calls "Shadowfly"

088 She Viper     42   377  331  276  221   86   74  142  102   2690   2715
                   -               -                                    Sea
                   Fire, (Water)
                   P: 'water'
                   M: -
                   O: -

163 Silver Dragon 90  2800 1000  439  332  140  266  204  288  20280  20200
                   Silver eye      1%                                - (AC)
                   Shadow, Flying, Dragon, (Fire), (Water), (Thunder),
                   {Ice}, {Light}, {Earth}
                   P: Diamond dust / 'ice' / 'attacks 2x'
                   M: Bravery / Dread / Stronger
                   O: 'Ailment (not Instant) Protected'

114 Skeleton      15   112    0   84   28   20   10   10    2    150     50
                   Wood shield  6.25%                Tanbel East Tower (AC)
                   Light, Fire, Heal, (Ice), {Shadow}  
                   P: 'shadow'
                   M: -
                   O: 'Ailment Protected'

010 Skull Lizard  26   180  180  142   93   48   54   48   60    552    463
                   Mage shield   2.5%                 Phantom Mountain (AC)
                   P: -
                   M: Deflect / Vortex / Dread
                   O: 'Poison Protected'

184 Sly Fox       48   654  203  342  225  180  152  152  102   6075   5555
                   Ex-Magic       20%                   Tower of Truth (AC)
                   Thunder, Flying, (Light), {Earth}  
                   P: 'attacks 2x' / 'thunder'
                   M: Thunder / Mirror
                   O: -
065 Small Crab    10    50   10   45  100   10    8    8   20     52     43
                   Hi-Potion      25%                     Tanbel East Tower
                   Fire, Hard
                   P: -
                   M: -
                   O: -

119 Snatcher      24   172    0  152  102   42   48   48   54    521    390
                   -               -                    Northern Lighthouse
                   Water, Light, Heal, (Ice), {Shadow}
                   P: 'shadow'
                   M: -
                   O: 'Ailment Protected'

093 Snell         23   150   78  149  182   52   42   38   10    358    332
                   Hi-Potion    12.5%                         Ancient Tower
                   Fire, Hard, (Ice)
                   P: 'water'
                   M: -
                   O: Calls "Ammonite" / Defends

138 Snow Gas      50  1200  180  342  220   98  152  140  180   8508   7650
                   -               -                   Gratze Basement (AC)
                   Fire, (Ice)
                   P: Ice beak
                   M: Ice Valk
                   O: -

117 Specter       27   161   48  175  102  100   50   50   50    595    685
                   -               -                Tower of Sacrifice (AC)
                   Light, Ice, Heal, (Thunder), {Shadow}
                   P: 'Confuse'(10%) / 'shadow' / Final Shadow (20% Instant)
                   M: -
                   O: 'Ailment Protected'

042 Sphinx        53  1224  250  356  262  102  168  152  134   8058   8720
                   Old helmet      1%                    Sealed Towers (AC)
                   P: -
                   M: Riddler(Confuse) / Coma / Stronger / Mirror
                   O: 'Confusion & Sleep Protected'

068 Spider         3    23    0   24   20    8    4    4   12     12     12
                   Antidote     12.5%                Cave to Sundletan (AC)
                   Fire, Insect
                   P: 'poison'(5%)
                   M: -
                   O: -

074 Spinner       24   165   78  180   80   50   44   40   44    408    340
                   Life potion    10%                    Ancient Tower (AC)
                   P: -
                   M: -
                   O: -

096 Squid         53   520  211  280  282   96  142  152  122   3985   4700
                   -               -                   Gratze Basement (AC)
                   Fire, (Water)
                   P: Squid ink / Ten-legger
                   M: -
                   O: -

081 Stinger       25   168   61  182   65  100   48   44   46    527    430
                   Speed potion  2.5%                 Phantom Mountain (AC)
                   Flying, Insect, {Earth}
                   P: Immobilize
                   M: -
                   O: Calls "Big Bee"

134 T-Rex         43   888    0  343  269   84   94   94  106   4697   4820
                   -               -               Shrine of Vengeance (AC)
                   P: Bite
                   M: -
                   O: -

075 Tartona       42   376    0  276  222   52   70   70   68   2092   2411
                   Earth jewel    10%                   Tower of Truth (AC)
                   P: Raio shock / 'thunder'
                   M: -
                   O: -

185 Tengu         33   475  121  212  163  120   52   52   70   1687   1411
                   Hi-Magic       10%                  Flower Mountain (AC)
                   Ice, Hard, Flying, (Thunder), {Earth}
                   P: Kamikaze / 'thunder'
                   M: -
                   O: -

037 Thunderbeast  47   726   50  388  320   82  130  130  108   5002   5420
                   Thundo jewel  7.5%                    Sealed Towers (AC)
                   P: Thunderstorm / 'thunder'
                   M: Bolt
                   O: 'Confusion Protected'

108 Torrent       25   175  100  160  100   38   44   50   50    531    453
                   Awake          25%                 Phantom Mountain (AC)
                   Fire, (Water)
                   P: 'attacks 2x'
                   M: Drowsy
                   O: -

005 Troll         31   252    0  192  120   48   54   54   60    798    900
                   Multi sword   7.5%                  Flower Mountain (AC)
                   P: 'Paralyze'(20%)
                   M: -
                   O: 'Paralysis Protected'

090 Unicorn       40   352  308  265  221   82   70  134   94   2383   2859
                   -               -                                    Sea
                   Fire, (Water)
                   P: Dash / 'water'
                   M: -
                   O: -

129 Vampire       35   292  185  252  156  138   86   86   82   1420   1477
                   Bat rock     12.5%                 Dankirk Basement (AC)
                   Light, Heal, (Ice), {Shadow}
                   P: Vampire / 'shadow'
                   M: Mirror
                   O: 'Ailment Protected'

104 Vampire Rose  39   340    0  252  301  100   92  172  128   8097   6796
                   -               -                Upper World - Pico (AC)
                   Fire, (Water)
                   P: 'poison'(30%)
                   M: -
                   O: -

106 Venus Fly     50   479  426  326  281   88  120  120  120   2886   4062
                   -               -                   Dragon Mountain (AC)
                   Fire, (Water)
                   P: Energy shock / 'attack all' / 'paralyze'(30%)
                   M: Confuse
                   O: -

156 Waiban        43   389  152  282  225  148  106  106  106   2415   2880
                   -               -               Shrine of Vengeance (AC)
                   Flying, {Earth}
                   P: Poison tail
                   M: -
                   O: -

186 Warm Eye      52   510  368  335  282   82  194  172  178   3905   4700
                   Ex-Magic       20%                  Gratze Basement (AC)
                   P: 'attacks 2x' / Hold gaze 
                   M: Absorb
                   O: 'Ailment (not Instant) Protected' / Defends

069 Web Spider    15    82   30   75   70   20   12   14   22    120    182
                   -               -                              Ruby Cave
                   Fire, Insect
                   P: 'Sleep'(15%) / 'poison'(15%)
                   M: -
                   O: -

016 Well Genie    55  1246  480  385  297  102  200  152  152   4450   5350
                   -               -                                 - (AC)
                   Fire, (Water)
                   P: Frost
                   M: Absorb
                   O: Defends

113 Wheel Eel     39   345   50  255  180   54   66   66   96   1720   2090
                   Hi-Potion      25%            Mountain of no Return (AC)
                   P: - 
                   M: Mirror / Deflect / Drowsy
                   O: -

157 White Dragon  50   550  350  352  300  190  160  180  186   4000   4820
                   Holy fruit   12.5%              Upper world - Chaed (AC)
                   Fire, Flying, Dragon, (Ice), {Earth}
                   P: Cold stream / 'ice'
                   M: Stronger/Ice Valk
                   O: 'Ailment (not Instant) Protected'

099 White Whale   48   452  401  311  257   96   88  166  122   7703   7443
                   -               -                                    Sea
                   Fire, (Water)
                   P: 'water'
                   M: Stronger/ Ice Valk
                   O: -

017 Wind Genie    57  1274  515  402  309  182  200  156  200   4750   5650
                   -               -                                 - (AC)
                   Water, (Thunder)
                   P: Voltage bolt
                   M: Absorb
                   O: -

027 Winger        21   110   92  152   85  160   46   38   10    395    380
                   Magic jar     7.5%               Northern Labyrinth (AC)
                   Flying, {Earth}
                   P: Twister
                   M: -
                   O: Calls "Winger"

036 Wispy         19    82   30   82  180  160   60   14   22    216    301
                   Magic jar    12.5%           Upper world - Gordovan (AC)
                   P: 'light'
                   M: Flash (= Light Elemental)
                   O: Calls "Wispy"

187 Wizard        45   415  365  282  184   78  100   68  164   2420   2840
                   Hi-Magic       10%              Shrine of Vengeance (AC)
                   P: 'attacks 2x' / Dark aura
                   M: Bolt / Perish
                   O: Calls "Hades skull" / "Nosferato" / "Jurahan" / "Demise" 
                      'Ailment (not Instant) Protected'

144 Wood Gorem    18   112   30   78  152   20   12   14   22    185    208
                   Secret fruit    5%            Treasure Sword Shrine (AC)
                   Fire, Hard, (All but Neutral)  
                   P: Mokujinken
                   M: -
                   O: 'Ailment (not Instant) Protected'

116 Zombie        21   146   92  128   62   48   34   54   40    291    288
                   -               -               Gordovan West Tower (AC)
                   Light, Fire, Heal, (Ice), {Shadow}
                   P: 'poison'(20%) / 'shadow'
                   M: -
                   O: 'Ailment Protected'


Nr. Name          Lv    HP   MP  ATP  DFP  AGL  INT  GUT  MGR    EXP   Gold
                   Item          PRO%                              Location
                   P: Physical Attacks
                   M: Magic Attacks
                   O: Other
* = full list of abbreviations see begin of table.
200 Amon          50 10000 5000  800  200  184  300  184  400  50000  50000
                   -               -           Daos' Shrine & Stradha Tower
                   Light, (Shadow)
                   P: Chaos wave / Galactic lancer
                   M: Thunder / Ice Valk
                   O: 'Ailment Protected'

189 Big Catfish    8   200   50   45   10   20   16   16   30    500    500
                   Catfish jwl. 12.5%                             Lake Cave
                   P: Mega quake / 'water'
                   M: Flash
                   O: 'Ailment (not Instant) Protected'

198 Camu          15  1500  320  140   70   36   36   80  100   3000   5000
                   Camu jewel      3%                     Tanbel East Tower
                   Thunder, (Fire)
                   P: Buster attack / Sleep stinger / 'fire'
                   M: -
                   O: Calls "Slave" / 'Ailment Protected'

193 Daniele       10  1200  320  140  100  100   60   40   40    300   1000
                   -               -                  Treasure Sword Shrine
                   Fire, Thunder, (Ice)
                   P: 'ice'
                   M: Blizzard / Vortex
                   O: 'Ailment Protected' /
                      Ha, ha, ha, ha, ha! (Checks Situation)

202 Daos          50 20000  500  400   50  120  400  200  500  50000  50000
                   -               -                           Daos' Shrine
                   Light, Hard, (Fire), (Water), (Shadow), (Ice), (Thunder)  
                   P: Terror wave / Dark reflector / Dark fry
                   M: Thunder / Ice Valk / Fire bird / Dragon
                   O: 'Ailment Protected'
212 Egg Dragon    50 65535 2000 1500  500  510  400  100  510  60000  60000
                   -               -                          Dragon Shrine
                   Shadow, Flying, Dragon, (Fire), (Water), (Light), (Ice),
                   (Thunder), {Earth}  
                   P: Sunny-side up / Over-easy / Scrambled egg
                   M: Zap
                   O: 'Ailment Protected'

201 Erim          50 15000 5000  300  250  100  200  184  500  50000  50000
                   -               -                           Daos' Shrine
                   Light, Hard, (Fire), (Water), (Shadow), (Ice), (Thunder)
                   P: Devastation wave (15% Instant) / Dark fry / Eerie light 
                   M: Zap / Thunder (Erim has these, but never uses them)
                   O: 'Ailment Protected'

195 Fire Dragon   50  7500 2000  800  250  180  300  100  400  30000  40000
                   -               -                        Dragon Mountain
                   Ice, Flying, Dragon, (Fire), {Earth}
                   P: Incendiary / Drowsy / Bite
                   M: Firebird
                   O: 'Ailment Protected'

190 Follower(USA) 10   150  120   80   60   22   10   10   40    100    250
    Minion(Other)  -               -                                 Tanbel
                   P: -
                   M: -
                   O: -

210 Follower(USA) 10   300   40  250  200   22   10   10   40    100    250
    Henohman(Aus)  -               - North. Lighth. / Karlloon North Shrine
                   P: -
                   M: -
                   O: -

199 Gades         50  7500  320  420  290  184  192  184  194  50000  50000
                   -               -                    Gordovan West Tower 
                   Light, (Shadow)
                   P: Destructo-wave
                   M: -
                   O: 'Ailment Protected'

215 Gades         50  3000  320  240  180  400  192  184  194  10000  20000
                   -               -                          Ancient Tower
                   Light, (Shadow)
                   P: Destructo-wave / Devastation
                   M: -
                   O: 'Ailment Protected'

223 Gades         50 10000    0  600  200  184  192  184  400  50000  50000
                   -               -            Daos' Shrine & Shuman Tower
                   Light, (Shadow), (Ice), (Thunder)
                   P: Destructo-wave / Devastation
                   M: -
                   O: 'Ailment Protected'

219 Gargoyle      34  1000  297  280  214   80   68  130  200   3000   3000
                   -               -                  Mountain of no Return
                   Hard, Flying, (Neutral), {Earth}
                   P: Bite
                   M: -
                   O: 'Ailment (not Instant) Protected'

220 Ghost Ship    50 10000 5000  500  300  102  164  164  154  30000  50000
                   -               -                      Dual Blade Shrine
                   Fire, Light, Heal, (Ice), {Shadow}
                   P: Doom cry (40% Instant)
                   M: Confuse
                   O: Calls "Dark Skull" / "Hades Skull" / "Deadly Sword"
                      'Ailment Protected' / Defends

204 Goblin         7    30    8   36   42   26   12   12   24     30     50
                   -               -                              Lake Cave
                   P: -
                   M: -
                   O: -

207 Goblin         9    75   15   60   50   12   10   10   14      1      1
                   -               -                        North-West Cave
                   P: -
                   M: -
                   O: -

208 Goblin Mage    9    60   82   42   35   36   40   32   40      1      1
                   -               -                        North-West Cave
                   P: -
                   M: Spark
                   O: -

211 Groupie       10   300   40  240  200   22   10   10   40    100    250
                   Magic fruit    25%                    Tower of Sacrifice
                   P: 'Sleep'(10%)
                   M: -
                   O: -

197 Idura         10  1500  320  200  160   32   72  184   30   5000   1000
                   -               -                    Northern Lighthouse 
                   Ice, Hard, (Thunder)
                   P: Plasma Blaster / 'thunder'
                   M: Idura Thunder(bolt)
                   O: Calls "Groupie"
                     'Silence, Inst. Death, Paralysis & Confusion Protected'

216 Idura         29  2500  300  280  200  100  100  100  100  10000  10000
                   -               -                     Tower of Sacrifice
                   Ice, Hard, (Thunder)
                   P: Plasma Blaster / Idura Thunder
                   M: Bolt
                   O: Calls "Follower (#210)"
                     'Silence, Inst. Death, Paralysis & Confusion Protected'

221 Idura         29  3500  300  360  200  100  140  100  100  10000  10000
                   -               -                  Karlloon North Shrine
                   Ice, Hard, (Thunder)
                   P: Plasma Blaster / Idura Thunder
                   M: Bolt
                   O: Calls "Groupie"
                     'Silence, Inst. Death, Paralysis & Confusion Protected'

217 Lion          29  1000    0  200  120  116  122  150  100   5000   8000
                   -               -                       Phantom Mountain 
                   Ice, (Water)
                   P: Bite / Scratch
                   M: -
                   O: -

203 Lizardman      4    80    0   32   28   10   16   16   20    100    125
                   -               -                      Cave to Sundletan
                   P: -
                   M: -
                   O: -

224 Master        50  9980    0   10    1  510    2    2    2      1      1
                   -               -        Ancient Cave - Last Field (B99)
                   P: Let's regain our strength. / Right, Let's go!
                      I'm out of here!
                   M: -
                   O: 'Ailment Protected' / Are we ready? (Checks Situation)

213 Mummy         22   150    0  120  102  100   32   32   32    100    500
                   -               -                     Northern Labyrinth
                   Fire, Light, Water, Heal, {Shadow}
                   P: 'poison'(10%)
                   M: -
                   O: 'Ailment Protected'

192 Pierre        10  1200  320  140  100  100   60   40   40    300   1000
                   -               -                  Treasure Sword Shrine
                   Water, Ice, (Thunder)
                   P: 'thunder'
                   M: Fireball / Bolt
                   O: 'Ailment Protected' /
                      Ha, ha, ha, ha, ha!(Checks Situation)

206 Regal Goblin  13   500  120   80   60   22   10   10   80   1800    500
                   -               -                        North-West Cave
                   P: -
                   M: -
                   O: Calls "Goblin"(#206)/"Goblin Mage"(#207) + Attack

218 Rogue Flower  35  3000    0  380  209   42   60   56  100  12000  20000
                   -               -                        Flower Mountain
                   Fire, (Water)
                   P: Sneezespreader / Thorn
                   M: -
                   O: 'Instant Death Protected'

205 Skeleton       5    30    8   46   32   36   12   12   24     30     50
                   -               -                              Lake Cave
                   P: 'shadow'
                   M: -
                   O: 'Ailment (not Instant) Protected'

209 Slave         10   150   40   80   60   22   10   10   40    100    250
                   -               -                      Tanbel East Tower
                   P: -
                   M: Strong
                   O: -

222 Soldier       36   400  265  236  160   76   60  116   80  2500    1000
                   -               -         Dankirk North Dungeon / Gratze
                   P: Dash
                   M: -
                   O: -

196 Tank          50 10000    0 1100  300   80    0    0  200  40000      1
                   -               -                                 Gratze
                   Hard, (Fire), (Water), (Ice), (Thunder)
                   P: Piercer / Magic gale bullet / Incendiary bomb
                      Machine-gun attack
                   M: -
                   O: 'Ailment Protected' / Missile blast (Checks Situation)

191 Tarantula     17  2000  320  150  120   36   60   40  200   4000   5000
                   Spido jewel     3%                             Ruby Cave
                   Fire, Insect, (Thunder)
                   P: 'Paralyze'(90%) / Poison shower / Spider web
                   M: Stronger
                   O: calls "webspider" / 'Ailment Protected'

214 Troll         34   200    0  130  100  100   32   32   32    100    500
                   -               -                     Northern Labyrinth
                   P: 'paralyze'(20%)
                   M: -
                   O: 'Paralysis Protected'

194 Venge Ghost   50  7500 2000  250  360  200  200  100  300  20000  50000
                   -               -                    Shrine of Vengeance
                   Light, Heal, (Ice), {Shadow}
                   P: Doom cry (30% Instant)
                   M: Confuse / Thunder / Firebird
                   O: 'Ailment Protected' / Hatred (Checks Situation)


Appendix F: Extra

 In this section are some secrets or errors explained that are hidden in the 
game. Most of the things listed here are small glitches or Easter eggs that 
are in this game.


Northern labyrinth "Bomb puzzle" bug
The bomb puzzle in this dungeon is bugged, because when you ignite bombs 2, 3, 
4 and 5 (look at the picture up in the walkthrough) in this order at the same 
time my game always seems to crash. The platform to the left keeps rising 
through the ceiling, and you won't be able to move. Fortunately, it seems that
after ~5 minutes the platform will reappear allowing you to continue. 
Still the best way to prevent this is to wait for each bomb to explode, and 
then placing the next.

Using Statue in Sub-menu freezes game
Sometimes when you use a statue in the sub-screen (bought at the mini-casino 
in Alunze) your game may freeze for some unexplained reason. It also seems to 
be that the music will speed up, for the rest there is not much known about 
this bug. Relnqshd has made a patch to fix this problem (see the site link at 
the bottom of the FAQ), alternatively don't use a statue in the sub-screen 


The green stone, not blue!
When you get the stone of the Princess Jerit there is a textual inconsistency, 
right after you meet Amon the first time. They talk about the 'Blue stone' but 
the stone in fact is green not blue. The sapphire that the prince later gives 
to the princess is blue.

100 Hours of playtime is nothing
If you manage to get your save file over 100 hours of playing time (which is 
easily possible if you're an AC spelunker). The counter will reset after 
passing the 99:59 mark back to 00:00.

Where did that dropped item came from?
When you're fighting enemies who can drop jewels and you already have some of 
the jewels, the game sometimes doesn't show the dropped item. For instance:

Say you have 4 Bee rocks, and you're fighting lots of Big Bees. Keep fighting 
them and sometimes the game engine will not show the "Got  Bee rock"  message. 
You'll notice this when you check your items. You may have more Bee rocks than 

The game just sometimes tends to 'forget' to tell you the item was dropped. So 
far this has only been seen with items that are already present in the 
inventory rather than new drops.

Even at maximum HP Maxim dies after saving
If you save the game when the HP of _all_ your party members is greater than 
999, then the saved game gets corrupted. And when you Load the saved game, the 
first party member (usually Maxim) will be dead and sometimes he will have 
more MP than his MAX MP. This has been reported on the German version. I 
haven't tested it on the others, though...

Level 0 - Near invincibility, but ultra slow
 Many people have heard and/or somehow have been acquainted with this glitch. 
What it does is simple. Due to some very strange programming bug, where you 
least expect it the game screws up and turns your level 0.

 What happens internally is that all the stats get boosted to real exorbitant 
values, which grant any of the characters in your party a permanent boost. 
However, the downside is that each time you try to load a game with level 0 
glitched characters the time the game needs to start is incredibly long.

 The glitch is caused by moving the cursor around in the 'Sound' under 
'Config' in the main menu. For some reason changing the option several time 
causes this glitch. Notice that it only works on the US version of the game.

Ancient Cave "Stairway Restart"
This happened to me when I was playing in the Ancient cave one time. I walked 
towards a stairway on B94 and a dragon made contact with me the moment I 
touched the stairs so I had to fight 2 gold dragons!!! I didn't expect the 
attack so I lost the battle. Normally you will be transported back to the 
entrance when you party dies, but because I was standing on the stairway the 
computer has reset my entire configuration (items were all gone, level back to 
1, etc.) and let me pass to the next basement level (B95)!! I had to use 
reset-button at this point for the simple reason that without any equipment 
and on being on level 1 versus those pesky Copper/Silver/Gold dragons doesn't 
work out very well, don't you think?

Textual Glitches
The translators have probably made some mistakes while converting this game to 
English, like some of the names are glitched sometimes:

  Also known as Grassei and '3y kingdom

  Also known as Percelyte

  Also known as Caron

-Zeppy's Underwater Cave
  Also known as: 'Ue MoV T Cave' (Weird huh)

  This is simply "Minotaurus" spelled a little differently.

  The translators misspelled Assassin for some reason.

-Henohman (AUS only)
  In the PAL version of the game the translators managed to fix some of 
  the glitches in the game, so to prevent an ambiguity with the two different 
  Follower enemies they decided to call one of the a "Henchman". Alas due to a
  silly typing error the Australians and people in Great Brittain are stuck 
  with Henohman instead.

-Description of the "Iron Kick" IP
  The description isn't there, it's just an empty space. I guess the
  translators have forgotten about it.

-After defeating the Egg Dragon:
  "Gets the Egg Sword and Egg Rings."
  Rings? You only get 1 Egg Ring and nothing more.

For some other mistranslations check the "Japanese vs. US/AUS/EUR" section 

"Walking on thin air"
In the shrine of Daos it is possible to walk on thin air. Walk up to the room 
where you meet Erim, and walk around the sides. (With the three chests) In the 
top right corner of this room you can walk over the edge to the middle filled 
with air. You can do this on two sections of the edge in this room. This trick 
also works on some of the edges in the part where you have to destroy the 3 
mystical stones.

The black void of the Ancient Cave
This has been noticed by several people and AC expert Squeeealer also made a 
video about this on youtube (http://www.youtube.com/watch?v=Ylto-VwLAoM). 
Usually, when this happens there's a room where you can walk through the wall. 
But if you find it don't do it, because you can get stuck in the void, meaning 
that you must reset or use 'Providence' to get out.

Staying in Inn for free
If you don't have enough money to stay at an inn the innkeeper will let you 
stay for free.

Strange level up
At the end of a battle you usually see a list of what you gained. By pressing 
'A' you usually see the next line, but if you press a lot of buttons 
simultaneously while pressing 'A' to scroll down the list you will note that 
it will look very strange. The letters get mixed up, some letters turn into 
strange characters and colors will change and so on. Very odd indeed...

More than 164 chests
At the end of the game after 'The End' you will see you statistics screen; 
Here it says that the maximum amount of chests you can open is 164, but if you 
followed my walkthrough you have opened 171 chests. This is caused because the 
game doesn't count the 8 Dragon Eggs as chests. It turns out to be that I 
forgot to count the 1 Dragon egg you get from the girl in Merix. So that the 
total does sum up to 164 after all!

99 eggs brought
At the chart table at the end of the game you will see the "Eggs brought"
stat. This doesn't indicate the number of eggs brought to the Egg dragon, but 
the level Maim has when beating Eggy in combat. That's a bit cryptic if you 
ask me...

Artea a girl?
This only applies to the German version of Lufia 2. The German translators 
made a small (but funny) adjustment; they 'translated' the male archer elf 
Artea into a female! Though she/he is still named Artea, apparently they 
thought that 2 female characters weren't enough in the game.

Prince of Auralio
In the game you will come across the prince of Auralio; his name is Leon, but 
later on when the ceremony of the ruby icon begins his name suddenly changes 
into Alex. After finding the ruby icon again his name is turned back into 

The Lost Dragon Egg Glitch
The following is not advised to do since there will be absolutely NO way to 
get the egg back after you make this glitch work.
 Just as with taking the three items for the AC into the cave itself; (See 
Stuff section) It is also possible to make an "Dragon egg" disappear this way, 
because after you collect the three items from the chests these chests are 
available for the Egg Dragon to hide his eggs. Just open the door talk to the 
knight to enter the cave and collect the dragon egg before stepping on the 
teleporter. After you return to the upper world the egg will disappear from 
your inventory leaving you with 7 eggs.

Confusion Semi-Immunity
If a character is equipped with any weapon that auto targets all enemies, that 
character will become immune to the effect of 'Confusion'. You may lose 
control of him / her, but the confused member remains attacking all enemies. 
Here are the weapons which have these abilities:
 -Coma Hit    -Stun Gun
 -Launcher    -Arty's Bow

Shrine of Vengeance's Basement Battle Background
If you go down into the basement of this Shrine and attack any monster you 
will see the Shrine Battle Background instead of the Basement Battle 
Background you usually see, when you are in a basement type environment. This 
is not a real big issue however. 

Egg Sword Item Sprite Image Glitch
Upon beating the Egg dragon you receive the Egg Sword. If you look carefully 
at the item that pops up, when Maxim holds the sword above his head to show it 
you can see the image displays a heap of coins. Most people hardly notice this 
since the sprite is quickly covered by a message you get after getting the 

Make Erim appear in Alunze Basement
 Pick up one of the pots in the big room of Alunze Basement (Where you can 
find the Aqua Jewel. Walk around and stand still one square in front of an 
enemy. Now drop the pot on the tile on which the enemy will step on the next 
move you make, this will cause the enemy to slip under the pot and also starts 
a battle. Escape from the battle right away and immediately pick up that pot 
again. The sprite image of the enemy should turn into Erim, although other 
images seem to appear in some occasions as well!
 Note that the game still treads the Erim sprite as if it is the original 
enemy, so if you touch it again you will do battle just like usual. This trick 
works best on the frog that wander around here.

Holy Staff cures Paralysis on attack
Yes, you read that correctly! If you use the Holy Staff to attack someone, the 
target has 100% chance of being cured from Paralysis Status. This makes no 
sense to anyone, but the only guess we can make is that the Holy Staff was 
meant to induce Paralysis by a certain percentage with a regular attack.

Enemy Script Glitches
Most of the glitches described here were initially found by Relnqshd. Many 
thanks for your help. Most of the info was found after looking inside the ROM 
trying to find out how the battle system in Lufia works.

 1. Copper Dragon / Ninja Reaction Scripts
 The Copper Dragon and Ninja don't have any protection against ailments, and 
neither do they have any elemental Alignments. The script for this is there, 
but because the programmers made a small error that part of the script is not 
read by the SNES. This is the main reason why the Copper Dragon is so easy to 

 2. Erim's Eerie Light, Thunder & Zap attacks
 Due to a scripting error Erim can never use these attacks. Eerie Light was 
meant to be an attack like Dark Fry, but it also takes away any Allies' Mirror 
Status and removes ALL statistic bonuses; Including but not limited to Trick, 
Beserker, Bravery and even Wave Motion! If Erim were still able to use this 
attack she would be a lot tougher to fight. Relnqshd has a fixxxer patch for 
this which you can download from his site.

 3. Bolt Fish locks game up
 This would actually fall into the 'Bugs' category since this glitch can ruin 
your game. After Bolt Fish tries to use "Confuse" after you absorb all of his 
MP, the game will get stuck in an infinite loop. This is caused by a 
programming error that doesn't solve the error that occurs when this enemy 
runs out of MP. Usually an enemy will go to another part of the script, but 
this enemy gets stuck in a loop and will keep on trying to cast "Confuse" for 
eternity locking the game up.

 4. Mirror, Mirror, it will never work
 A lot of enemies seem to have a glitch that doesn't allow them to use the 
mirror spell. Sly Fox is an example of this. The script was programmed so that 
only if the Sly Fox has the Mirror Status he will try to cast Mirror. So when 
he doesn't have it he won't cast it, which means that he can never use it. You 
can test this yourself; cast Mirror on a Sly Fox and he will start using 
Mirror every round as well. Unfortunately this doesn't cost him any turn at 
all. Other enemies like Demise and Archfiend have a similar problem that 
disallows them to use Mirror. But who cares, this glitch is in the user's 

 5. Dark Warrior's true colors
 The Dark Warrior looks exactly the same as the Samurai; however this wasn't 
supposed to be like this. After looking in the data of the cart, it turns out 
to be that the Dark Warrior had a different color scheme similar (but not the 
same) as the Ochi Warrior. For some reason the wrong color scheme was 
implemented for the Dark Warrior although the real palette is still inside 
ROM. Use the following PAR code (US version): 96BF1D01 to fix this.

 6. Frue Gades
 The Gades you fight on top of Shuman's Sealed Tower and Doom Island isn't the 
most powerful version of Gades in the game. It turns out to be there is a 
dummied out version of him, that is a lot stronger; perhaps equal or stronger 
than Amon. To fight him Relnqshd has created a fixxxer patch for this which 
you can download from his site.

 7. Nosferato fails to make Contact
Nosferato tries to use Contact every now and then, however since he is an 
undead he cannot regain HP that easily. This wasn't taken into account when he 
was 'programmed' and therefore Contact will almost always miss, so he can't 
regain any energy. To fix this problem if you like Relnqshd has created a 
fixxxer patch for this which you can download from his site.

 8. Regular Attacks renamed
 This is not really a glitch, but it is nice to add here too. For some reason 
the programmer found it necessary to create special names for regular attacks. 
The attacks are just as powerful (read: Identical) as the normal version used 
by the game, only it has another name attached to it. Take a look at this 

   Enemy        Special       Real Attack
   ------------ ------------  ----------------------------------------
   Sphinx       Riddler       "Confuse" spell
   Nuborg       Frenzy        is a regular attack
   Wood Gorem   Mokujinken    is a regular attack
   Idura(1,2,3) Idura Thunder "Bolt" Spell
   Ramia        Tail Attack   is a regular attack
   Hade Chariot Dash          is a regular attack
   Hades Skull  Final Shadow  "Perish" spell
   Shadow       Vile Laughter "Perish" spell
   Green Clay   Fatal Punch   is a regular attack
   Fire Dragon  Bite          is a regular (fire) attack
   Egg Dragon   Scrambled Egg is a regular (fire) attack

 9. Cheap Egg Dragon Strategy
 Due to a glitch the Egg Dragon is actually the easiest enemy to beat in the 
game. Because he has the maximum amount of HP that is possible due to the 
games' programming limitations (HP = 65535 = 2^16 - 1), you can force the game 
into a glitch, thus resetting his HP at 0 again. This happens if his HP is 
full and you try to heal him with something incredibly weak like a Charret 
Newt. Doing this will create an overflow on the HP counter (E.G. resets the HP 
counter back to 0) of the Dragon causing him to have 4 HP! Normally the game 
checks what the Maximum Amount of HP is to prevent 'overhealing', but since 
the Egg Dragon's Max HP is 65535 this check is always valid. This way you can 
beat the dragon with one hit after healing him a little. Take note that this 
only works if Eggy's HP is (almost) completely filled! 

 10. Cheap Master Jelly Strategy
 Simply annihilate your own party, while battling him!! This may sound weird, 
but when you are defeated the jelly will give you the key to the ancient cave. 
The reason this trick works is that the Script of this battle was written so 
that only when you exit the battle without having the Master Self-Destruct you 
get the Ancient Key. So you can kill him in three rounds or alternatively you 
can kill your own party to prevent the Master from Self-Destructing all the 
same. I guess the programmer didn't take into account that you would kill your 
own team after getting healed by the Master.

 11. 'DMG / 10' Protection doesn't work for magic
 All the Cores have been given special protection against physical attacks, 
which divides all damage by 10. The implementation of this feature however 
was not so good, because the mathematical formula to calculate Damage 
screwed up for Magic attacks.

 12. Bosses doesn't check their MP
 After absorbing his MP or when he depletes it by himself he will continue to 
use the "Idura Thunder" magic attack (Bolt Spell), but fails every time since 
he has no MP left. This means that he will loose a turn each time this occurs. 
It is caused by the absence of an MP check to make sure that he has enough MP 
to cast the spell, since this is not there the game engine will prevent him 
from casting the spell thus the game continues on without letting him attack 
in that turn. 

Actually, there are more bosses with this glitched behaviour; Idura isn't the 
only one. Still have to compile a list of them.

 13. The silly Imp tries to Silence himself
 There is a very odd quirk about the reaction script of the enemy called Imp. 
This creature is programmed to have a 10% chance of silencing himself every 
time you attack him. This little glitch doesn't influence him at all since he 
can cast any spells, but still it remains a question why the programmer want 
him to induce the 'Silence' status on himself. A possible explanation is that 
the programmer intended to give the Imp a 10% chance of canceling Instant 
attacks out, but this was very poorly (and incompletely) implemented.


The Ten Iris Treasures
Get the ten Iris treasures to open a door with the encryption above it, near 
the third mystic stone at the very end of the game.
 As far as I know this is a fake rumor. I have all ten Iris treasures in story 
mode, but this "Door" doesn't seem to open.

   ||||  NEW PROOF  ||||

This is a response from Natsume to Dang Nguyen concerning the Iris treasures:

   "The Iris Treasures were for collecting only.  They are not very easy to
    find, thus creating a game within a game.  An extra challenge if you will.

   Thank you,

  Customer Service
  Natsume Inc."

This proves once and for all that the rumor is not true.


Daos - Master of ???
 I don't know how this odd thing happened or where the scenario went wrong, 
but in Lufia (1) Daos is "Master of Chaos" and Amon is "Master of Terror", but 
for some reason this was changed in Lufia 2. Either the scenario writers made 
a mistake or the English translators goofed up (once again; see the changes 
section below) which ended up in having "Daos - Master of Terror" & "Amon - 
Master of Chaos".
 Even more in the Dutch version of the game Daos is called "Master of 
Infernos", since Terror didn't translate to well. Which gives us the following 
table (are there any other versions?):

   Name                        Game
   --------------------------  ----------------------------------------
   Daos - Master of Chaos      Lufia   - Fortress of Doom
   Daos - Master of Terror     Lufia 2 - Rise of the Sinistrals
   Daos - Master of Infernos   Lufia 2 - Rise of the Sinistrals (Dutch)

The Secret of the SuhrCustom11
 Have you ever been wondering, why this weapon has a very weird name? It may 
be because the SuhrCustom11 is supposedly a Guitar. When I first played the 
English game I was surprised to see that this weapon was named SuhrCustom, 
while in the Dutch version of this game this weapon was translated into 
'Gitaar' which means Guitar. Not shortly after I told Relnqshd about this 
little quirk, he found out on Google that SuhrCustom is actually a real brand 
of Guitars! Check www.google.com for more information about this instrument. I 
dunno however what the '11' means.
 This would also explain why the description says that the neck will bend if 
exposed to water (Not that the weapon is weak against water enemies).

Witch Ring; does it really increase MP growth?
 The clear answer to this is: "No". Although the description of the ring 
states that wearing it will influence the increase of MP growth, but it is NOT 
true. It turns out to be that this is a case of bad translation. The original 
Japanese version stated that: "Magic Power will increase" this confused the 
English translators. They thought that Magic Power is equivalent to MP, but 
this is however not what the Japanese description meant. Magic Power means the 
power of all magic spells, for the ring increases INT thus making magic spells 
more effective. 

Samurai or Ninja?
 Relnqshd has found an interesting thing about the Samurais that you encounter 
at the top of 'Ferim East Tower', the ones you need to open up the door to the 
final room. Usually you can't fight these creatures, but using a special PAR 
code he managed to get into battle with these enemies. It turns out to be that 
the enemies are composed of Ninjas only. This is a useless fact since you 
can't battle them in a regular game, but how cares.

Very Easy and Cheap Experience & Gold Strategy
 If you want to gain levels fast you could fight the "No cores" on the upper 
world close to Chaed, but there is an even easier strategy that allows you to 
level up all your characters (and perhaps all you Capsule Monsters too). Just 
fight the Egg Dragon using the Cheap Strategy listed in appendix C or F, every 
time you beat him you will get 60,000 Exp & Gold, or 240,000 Exp & Gold if you 
are in RETRY mode for each fight! This allows you to get 9,999,999 Exp & Gold 
very fast.
 If you do feel the need to train the Capsule Monsters as well use the Egg 
Ring to outrun and kill the dragon before he gets a turn; one of Eggy's 
attacks would surely kill any weak Capsule Monster.

Take the Dragon Ring, Brill Helm and Light Jewel into the Ancient Cave
 This is a nice little quirk that allows you to take the three special AC 
items into the cave itself. This will work only one time so be careful! Also 
you can't take the items outside of the AC once you get this trick to work; 
you will lose the items for good! So this is basically only fun to do when 
playing in GIFT mode.

Here's what you have to do:
   Before you enter the cave open the door with the Ancient Key, then talk to
   the knight so you can enter the teleporter behind him. Walk back to the
   chests and collect the three items! Now you can enter the cave with the
   Dragon Ring, Brill Helm and Light Jewel!

Instant game reset trick
When you press the top Left & Right shoulder buttons, Start and Select at the 
same time your game will reset. This can be handy if you want to change the 
file you are playing, or when your completely stuck.

How to get 9999 (max visible) damage
9999 is the maximum visible amount of damage possible. It can be achieved by 
equipping Guy with an old sword, then go to the dragon temple and challenge 
the egg dragon. Now have another party member cast trick / beserker, but don't 
let them attack the Egg dragon. Now have Guy use the IP of the old sword as 
the FIRST attack. If your ATP is high enough you should see 9999 appear on the 
screen. The game counter can actually go even further up to 32767 Damage at 
most, although you can never reach that far without cheating.

Fruit on small islands in Lufia
There are 5 of these islands to be found in Lufia, where you can find enemies 
that only drop fruit for an item. Here are some locations:

   Next to Elcid
   West of Northern labyrinth
   West of Alunze north-west cave
   North of Gordovan
   West of Gratze kingdom

 On these islands you can find the following enemies: Black dragon, White 
dragon, Evil fish, Wood gorem, Sand gorem, Green clay and Pug. All of these 
monsters drop their corresponding fruit, which can be used to feed your 
capsule monsters. I also marked these islands with 'Fruit' Icons on the world 
map, which can be downloaded from www.gamefaqs.com as well.

Lufia or Lufia 2?
 A small thing that not many people seem to notice is that Lufia has been 
released with three different names:

   Country                   | Game name
   Japan                     | Estpolis Denki 2
   America / Most of Europe  | Lufia 2: The Rise of the Sinistrals
   Netherlands / Australia   | Lufia
The reason why this game was named Lufia in the two last countries is, because 
Lufia(1) was never released there.

Heal enemies to death
I've found enemies in the game that can be healed to death. It's very strange 
but when you cast strong, stronger, champion, valor or rally on them they will 
lose HP instead of gaining it. IP attack that regain HP work too.

 Creatures that can be healed to death are:

  Dark Skull         Hades              Mummy (Boss)       
  Dark Spirit        Hades Skull        Skeleton
  Demise             Jurahan            Snatcher
  Ghostship          Leech              Spectre
  Ghostship (Boss)   Nosferato          Vampire
  Ghoul              Ochi Warrior       Venge Ghost
  Hade Chariot       Mummy              Zombie

Lucky Blade for Tia?
The cursed Lucky blade can only be used by Maxim, Guy, Dekar and Lexis. Once 
uncursed, it can be used by Tia too.

999 is not the limit in this game
Other people have noticed this besides me, but I never posted this little 
quirk before. For example: if you keep on using Life Potions on one character 
he/she will reach the 999 barrier where the amount of HP doesn't seem to go up 
any further. This is not the case, for you can actually raise HP and MP much 
further than this, although this is normally not visible because the game only 
has three digits to display the value.


These are a set of challenges I've come up with. They're quite hard to 
complete, but there all possible with some practice.

1. Reach B99 of the Ancient cave in 1:54. 
    This time was set by Richy, and is a very fast time. I am not going to
    update this anymore, so this will remain the final time.

2. Get all at least 1 of every single item in the game.
    For a complete list look at the chart tables to see all the items that are
    available. Exceptions are made for:
        -Dual blade
        -Pearl shield
        -Uni-jewel (It is impossible to get it without a PAR-code)
        -All the "Ancient Cave Only" items (item only found in RED chests of
                                            the ancient cave.)
    You can see your entire list by selling all your items, then go to Forfeit
    isle. Here you can go to the small shop in one of the houses, you will
    find a complete list of every item you have owned/sold. Can you succeed to 
    find all the items, swords, armors, rings and jewels?

3. Get 9,999,999 gold & 9,999,999 coins.
    To complete this you must fight a lot of enemies for a loooong while,
    and/or do a lot of gambling in the casino. Or fight the Egg Dragon using
    the cheap strategy over and over again to gain MANY levels & gold in a
    very short time.

4. Beat Gades (Gordovan West tower) on level 28 or below.
    A challenge that can prove to be very hard, it was completed by Rubyheart.
    So I chose his level as the maximum limit. Thanks to Bahamut's new tactic
    this challenge has become a lot easier. I am not going to update this
    anymore, so this will remain the final limit.

5. Beat the Eggdragon with the following conditions:
    - Level of party members at most 50
    - Don't use Blue Chest items (no 'Flame Shields', etc)
    - Don't use Casino items (no 'Dragon Blade', 'Bunny Sword', etc)
    - Don't use the Dragon ring (IF you have it)
    - Do it before going to Chaed. This also means that you will not have
       the Lizard blow, Old sword and the Old armor
    - And without cheating/cheaping obviously
6. Do another run at the game and complete it with the following:
    - 0 resets used
    - 0 escapes used (battle escapes)
    - 0 defeats (deads) for every party member
    - Without going into the Ancient Cave
    - Without beating the Egg Dragon (so you won't have/use the Egg ring)
    - And obviously without cheating

Japanese vs. US/AUS/EUR Differences

 Here are the differences between the Japanese vs. US/AUS/EUR games. After 
playing all different variations of the game I came to the conclusion that the 
translation from the Japanese version is a lot different. The US/AUS/EUR are 
nearly identical, although the latter two were released later and have a few 
glitches fixed (like the Ancient Caves' last field.) I'm not going to discuss 
the Japanese spelling and Grammar rules too much, so if you want to find out 
more about Japanese just search with 'www.google.com'. Also I'd like to thank 
Relnqshd once again for the help and contributions he provided with this 

NOTE: The following selection is only a small part of the translations that 
were altered from the original. Also they are ordered in a quite random way, 
although most of the items at the start are all Blue Chest Items.


English(US) Name
 Japanese Name (in Romanji)
 Japanese Name Literary translated into plain English
 Description; Comments

1. Weapons, armors and items

Fry Sword
 Gaia no soodo
 Gaia's Sword 
 In Mythology Gaia is goddess of the Earth, also called mother earth

Gades Blade
 Gades no Tsurugi
 Gades' Sword (or Katana)

Blaze Sword
 Kourin tsurugi
 Halo Sword (or Katana)
 A Halo is a ring you often see floating over angels. Make sense for a sacred 
Light Elemental sword 

Mega Ax
 Kongou no Ono
 Adamant Axe

Dragon Spear
 Suiryuu no Yari
 Water- Stream/Current Spear

Spark Staff
 Fusityou no Tsue
 Phoenix Staff/Cane

Sky Sword
 Raijuu no Rin
 Raijuu's Blade (Although I am not sure about Rin)
 In Mythology Raijuu is a huge thunder beast.

Snow Sword
 Yuki Onna no Rin
 Yuki Onna's blade
 In Japanese Mythology "Yuki Onna" is an Ice Queen. That's why the description 
of both languages speak about her.

Sizzle Sword
 Rekka no Tsurugi
 Blazing Fire/Furious Flame Sword
 Rekka definitely means something like a great fire.

Apron Shield
 Aporun no Shirudo
 Apollo's Shield
 In Greek Mythology Apollo is the God of Light. Just as with the Agony helm, 
the translation from 'Aporun' to 'Apollon' (Greek name for Apollo) to 'Apollo' 
went wrong hence leaving us with an Apron Shield. Lame...

Crystal Shield
 Suishyou no Tate
 Crystalyzed Quartz Shield/Buckler

Flame Shield
 Honoo no Tate
 Flame/Blaze Shield/Buckler

Aqua Gaunt
 Mizu no Kagami
 (Cold)Water Mirror

Dark Mirror
 Yami no Kagami
 Darkness Mirror

Agony Helm
 Aguni Herumu
 Agni Helm
 In Vedic Mythology Agni is a Fire God. This is just a silly translation 
error, which results in 'Agony Helm'.

Boom Turban
 Indora Taaban
 Indora Turban
 In Vedic Mythology Indora is God of Thunder and Storms

 Yashya no Kanzashi
 She-Devil's Ornamental Hairpin 
 Yashya = Female Demon or a She-Devil
Gorgan Rock
 Orochi no Hiseki
 Orochi Jewel
 Why was this changed into a Gorgan? Orochi makes sense, since Orochi (changed 
into Orky in the American version) is the creature that drops this jewel

Twist Jewel
 Kaze no Hiseki
 Wind/Storm/Gust/Gale/Breeze Jewel
 Windy indeed

Black Eye
 Kinriyuu no Me
 Iguanodon / Black Dragon's Eye

Silver Eye
 Kokuri no Me
 Hard/Cruel Eye
 Apparently the Japanese version doesn't make any difference between the 
Silver and Gold Eye.

Gold Eye
 Kokuri no Me
 Hard/Cruel Eye
 Apparently the Japanese version doesn't make any difference between the 
Silver and Gold Eye.

Earth Jewel
 Tsuchi no Hiseki
 Earth/Soil/Ground Jewel
 Tsuchi can also be Mother Earth.

Gloom Jewel
 Yami no Hiseki
 Darkness Jewel

Super sword
 Megami no Tsurugi
 Megami's Sword (or Katana)
 In Mythology Megami is goddess of Liberty.

Old Sword
 Taiko no Tsurugi
 Ancient/Old Sword

Myth Blade
 Kodai no Soodo
 Ancient/Antique Sword

Insect Crush
 Insekuto Kiraa
 Insect Kill
 What would you prefer killing or crushing?

Crazy Blade
 Maddo Ejji
 Mad Edge
 Why was this changed? Mad Edge isn't offensive or is it?

Deadly Sword (Lethal Sword (PAL version))
 Kiraa soodo
 Kill Sword

Royal Whip
 Kuiin Uippu
 Queen Whip

Fatal Pick
 Desu Pikku
 Death Pick

Super Driver
 Purasu Doraibaa
 Plus Driver
 I like "Plus Driver" better over "Super Driver"

 Aroo ranchyaa
 Arrow Launcher

Pearl Armor
 Shinjyuu no Yoroi
 Divine Suit/Piece of Armor
 So the translation when you get the armor is correct, but the name in the 
inventory is wrong.

Holy Robe
 Hagonomo Tenshi
 Angelic Celestial Robe

Terror Ball
 Des Baru
 Death Ball
 The Japanese name is more appropriate since that is what it does.

Freeze Ball
 Pararizu Baru
 Paralyze Ball

2. Enemies

Deadly Armor
 Kiraa Aamaa
 Killer armor

Deadly Sword (Lethal Sword (PAL version))
 Kiraa soodo
 Killer Sword

 The Sprite resembles the Grim Reaper quite a lot so that makes sense.

 I am getting the feeling that Demon, Death & Kill are bad words...

 In Mythology the Creature Dullahan is a headless Knight, which suits the 
image that is used for this creature.

'x' Gorem
 'x' Goremu
 'x' Golem
 For some reason the Translators literary translated the Gorem from Japanese 
instead of making it into Gollem. This may have happened because the Japanese 
don't make any difference between an 'L' and an 'R'.

 For some reason this was literary translated into English, instead of making 
it Hydra. In Mythology a Hydra is a 'multi'-headed serpent, which fits the 
picture of the Hidora well.

Ice Roge
 Aisu Debiru
 Ice Devil
 For some reason 'Devil' seems to be a bad word.

 Heru Houndo
 Once more the word 'hell' had to be removed.

 In Japanese Mythology an Orochi is an 8 headed dragon, this fits the Orky's 
sprite plus that it is also weak against 'Dragon' attacks making him a dragon 

3. Capsule Monsters

Terminate - (Darbi's Special attack)
 Jenosaido buresu
 Genocide Blast
 The Japanese one sounds a lot more aggressive IMO.

Dragon Blast - (Darbi's Special attack)
 Doragon Buresu
 Dragon Blast

Wolf Punch - (Darbi's Special attack)
 Daaku Nakku
 Dark Knuckle
 Wonder why this was changed into Wolf Punch.

Mini Imp - (Darbi's Level 3 Tribe)
 Mini Debiru
 Mini Devil
 Imp sounds much less dangerous though, that's all.

Big Imp - (Darbi's Level 4 Tribe)
 Resseru Demun
 Lesser Demon
 Same as with the previous.

Electrobolt - (Gusto's Special Attack)
 Raitoningu Boruto
 Lightning Bolt

Iron Trident - (Zeppy's Special attack)
 Paawaa Toraidento
 Power Trident

Thunderfist - (Zeppy's Special Attack)
 Sando Aamu
 Thunder Arm (Yes, 'Sando' is Thunder and not Sand)
 Small difference, but still why Thunder for the Water Elemental Zeppy?

4. Visual Changes

Bunny Ladies
 In the Japanese version of the game inside the 'Markao' Casino most women are 
dressed up like bunnies. From some reason they were changed into ordinary 
women in the other versions. My best guess that women in Bunny outfits might 
be offensive to certain people. Also this explains why there is a huge set of 
bunny Equipment Items for sale in the Casino.

 In every church there is a priest to be found, however in the original 
Japanese version the priest had a cross instead of a vertical line on his 
Miter. Also inside every church there was a big cross behind the priest, 
instead of an obelisk.

Treasure Sword Shrine's Alternative Puzzle
 The Block Puzzle rooms inside Treasure Sword Shrine aren't there in the 
original version. In the Japanese version this was one big room with a simple 
teleporter puzzle. Why this room was changed is beyond me, but the Block 
puzzles are quite a lot harder to figure out on your own.

Ancient Tower's 'X' & 'O' Puzzle
 On the Second Floor of the Ancient Tower there is a small puzzle which was 
removed from the game in the US/AUS/EUR versions. All that remains is an empty 
room with one enemy in it. To solve this puzzle all you had to do was walk on 
the tiles so that the 'X' changes into a 'O'. A little too easy if you ask me.

Gordovan's Holy Cross Puzzle
 In the Japanese version of the game you had to form a cross on the ground 
using 6 blocks to get past the undead Zombie for the Sky Key. The other 
versions all have a puzzle where you had to hit 7 blocks in the right order. 
It seems to be that anything that 'might' be associated with any religion has 
to be removed from a computer game.

Harbor Guy's Hair
 In the US version of the game all guys in the Harbor town have brown hair, 
but in the Japanese version they have light blue hair. This small change 
doesn't seem to make any sense at all.

PAR Codes

Some new codes may be added in later updates of the FAQ (If any).

Battle Background Music Test
 Use the following code to test all the music in the game, enter the code with 
one of the values (take note that they are all decimal) and start a regular 
battle (not a Boss Battle) and the BGM will change to the selected tune.


Following numbers can be replaced for 'xx' (All in Hexadecimal):

00 => Overworld
01 => Kingdom
02 => Town
03 => Small Village
04 => Inn (Stay Overnight)
05 => Tower
06 => Title Screen
07 => Bart & Bertie
08 => Labyrinth
09 => Sealed Tower
0A => Daos' Shrine
0B => Lufia (1)
0C => -nothing
0D => Introduction (Arek)
0E => -nothing
0F => Wedding Intro
10 => The Wedding
11 => Sadness
12 => Sea
13 => Mountain
14 => Foomy Woods
15 => Harbor Town
16 => Doom Island Approaches
17 => Cavern
18 => Battle
19 => Boss Battle
1A => Sinistral Approach
1B => Sinistral Battle
1C => Daos
1D => Battle Won
1E => Teleporter Shrines
1F => Shaia / Kirmo Labs
20 => Excerion Submarine
21 => Mermaid City Preamarl
22 => Markao Casino
23 => Flower Slot's Special Mode
24 => Flower Slot's Special Special Mode
25 => Flower Slot's Special Intro / Solved World's Most Difficult Trick
26 => Trapped (Narcysus Tower)
27 => In Spring
28 => In Summer
29 => In Autumn / World's Most Difficult Trick BGM
2A => In Winter
2B => File Select Screen
2C => Egg Dragon's / Capsule Monster's Shrine 
2D => Credits (2nd part; Music starts at Tia's Scene)
2E => Credits (1st part; Music starts as soon as Maxim joins Selan)
2F => Shrine
30 => -nothing
31 => -nothing
32 => Dekar Returns
33 => Found Dragon egg / Iris Item / Key
34 => Capsule Monster Joins
35 => Found Spell (AC)
36 => Found Item
37 => Iris
38 => Final Quest for the Three Stones
39 => Excerion Blimp
3A => Boss Approach (Camu / Idura)
3B => Narcysus' Flute
3C => Capsule Monster Evolves
3D => Narvick
3E => Capsule Monster Goes Master (or back)

Battle Background Test
 This is a nice PAR code which allows you to change the battle background of 
the upcoming battles. Using this you can change the background layer into any 
of the following:

 PAR code:

The following numbers can be replaced for 'xx' (All in Hexadecimal):

  00 => Upper World - Desert
  01 => Mountain Inner
  02 => Atop Sealed Tower         (Only used twice in the game)
  03 => Ship
  04 => Upper World - Field
  05 => Shrine
  06 => Grey Mountain             (Dummied out; Never used)
  07 => Mountain - Outer          (Used in battle Rogue Flower / Gargoyle)
  08 => Daos' Shrine
  09 => Basement
  0A => Tower
  0B => Cave - Red
  0C => Cave - Brown
  0D => Cave - Water
  0E => Cave - Dark Brown
  0F => Cave - Waterfall
  10 => Cave - Light Brown
  11 => Cave - Foliage
  12 => Cave - Lava Lake
  13 => Cave - Lava Lake 2
  14 => Cave - Foliage 2
  15 => Sealed Tower - Inner 
  16 => Castle                    (Used for battles in Gratze Kingdom)
  17 => Tower - without window    (Used for Ancient Cave)
  18 => Void
  18+=> 'game screws up'

Garanteed 100% Chance of Item Drop

 Using this GG/PAR code (created by Relnqshd) Item drops will always occur. Be 
careful though since you can have only 1(ONE) item per battle and the item you 
receive will always be the item dropped by the first enemy you kill. So always 
kill the monster of the desired item first.

 GG (US):

 PAR code (US):

Dark Warrior's True Colors
 As explained in the Glitches section of Appendix F the Dark Warrior has the 
wrong palette, which makes him look identical to the Samurai. Here's a PAR 
code that will restore his original colors.

 PAR code (US):

Walk through walls

 If you are really curious about what lies on the other side of the wall you 
can use this GG/PAR code to walk through the walls. Beware that this code may 
seriously screw up your game so use with care!!!

 GG code (US):

 PAR code (US):

Select a Bxx Ancient Cave level

 Use the following PAR code to select a level you wish to go to next, while 
traveling in the Ancient Cave. After activating the cheat step down some 
stairs and you'll be on the level you wanted to be.

 PAR code (US): 
  7FE696xx - where 'xx' is the level in hex

Use '62' hexadecimal to go down to 98 in one go. Then deactivate the cheat to 
meet up with the Master right away.

Infinite Money & Coins

 The following cheat gives you 9,999,999 Gold and Coins. It works for all 
versions of the game:

 PAR code - maximum Gold (All):

PAR code - maximum Coins (All):

Easy Experience

 With these codes you can control how many EXP you get in a battle. The codes 
must be entered during a battle and before it ends (before you kill all the 
enemies). The format of the codes is:

PAR code - (Japanese):

PAR code - (Others):

Where zzyyxx is a 6 digit hexadecimal value. Here are some examples for the 
others category:

       Code         |     Amount of EXP you'll get
       7E1605E8     |
       7E160603     |             1,000  EXP (zzyyxx = 0003E8)
       7E160700     |
       7E160510     |
       7E160627     |            10,000  EXP (zzyyxx = 002710)
       7E160700     |
       7E1605A0     |
       7E160686     |           100,000  EXP (zzyyxx = 0186A0)
       7E160701     |
       7E160540     |
       7E160642     |         1,000,000  EXP (zzyyxx = 0F4240)
       7E16070F     |
       7E16057F     |
       7E160696     |         9,999,999  EXP (zzyyxx = 98967F)
       7E160798     |


The credits go to:

Neverland Company / Natsume / Taito:
  For making a great RPG game, and publishing it in all the regions.

  For reading this Walkthrough/FAQ.

  As I enjoyed making my very first walkthrough.

  For putting this on their website.

Joel Holcombe:
  For telling me that I've messed up the two clown bosses in the treasure
  sword shrine.

Miguel Aboytes:
  He told me the rumor about using the 10 Iris treasures to open the door
  near the third mystic stone. He also gave the tip to use Flash on level 2, 
  when you battle the Master. (Ancient jelly)

Kevin Fanning:
  For telling me what the word "IP" stands for.

Mew Seeker / Rubyheart: 
 He gave me a lot of info on the following things:
  -Catfish's second special attack; Flash.
  -Tarantula is weak against the Insect crush.
  -Groupie can drop Magic fruit.
  -Idura's attack in the last battle that can confuse your characters.
  -Using the Gades blade on copper/silver/gold dragons.
  -Monsters on five islands drop all types of fruit.
  -Using the bunny sword against the Egg dragon.
  -Using a statue can freeze you game; added to bugs.
  -Giving a better description on the flower slot machine in Forfeit's casino.
  -Reminding me of the different version of Drowsy performed by Fire dragon
  -Info on a good way to attack Ninjas and Asashins in the Ancient Cave.
  -Using Flying ax, launcher and Eagle rock on Gargoyles; the bosses of 
   Mountain of no return. For they have more effect on these flying fiends.
  -Darbi's canceling out abilities.
  -Also gave corrections on several of the Japanese translations.

Thomas Vickrey:
  For finding the location of the Unicorn on the world map.

Celes Destiny:
  Corrected a HUGE lot of errors in the chart tables. Told me about the gold
  eye as a dropped item, for translation error about Artea being a girl
  in the German version of the game, also on effectiveness of healing
  spells & life potions and, use of Green Tea as well. Some more corrections
  on 'The end' tables. Also for making a complete chart table for every
  monster. 'Special Thank You' to you.

  Giving me Info / Corrections on the Blackjack casino game.

  He found a new battle tactic which allows you to defeat Gades on any level.

DragonKnight Zero:
  For some good descriptions of the casino games.

  Providing a solution for the 'World's most difficult trick'.

Basil Brush:
  For the help with the Monster list.

  Providing a new tactic for beating the Ancient Jelly.

Raika Shira: 
  Told me about the name switching 'Glitch' of the Prince of Auralio.

  He was the first to find the third pot in the first puzzle room of north
  west cave, near Alunze.

  Adding a correction to the Growing Bush Puzzle of Dragon Mountain.

Adam Ker:
  For finding the name glitch of Zeppy's Cave.

Jerry Pogorelec:
  Describing all possible hands in the stud poker game.

Neal Parrett:
  Gave my walkthrough an improved spelling and grammar check.

Mohd Ezril Akma Samsudin:
  Correction about HP of white dragons in the tower of truth.

  He told me the game was released in Australia as 'just' Lufia.

Cyanid Mage:
 Cleared to me that healing enemies is more common in RPGs. So I shifted
 'heal enemies to death' to the 'Stuff' section.

Jasper Krom:
  For adding the spectre to 'Heal enemies to death' in stuff section.

Serpent Snake:
 He corrected the location of the Heal Armor in the Shrine of Vengeance.

 He submitted a correction about Flash 1st special move; it should turn into 
Holy Energy and also he is the one who mentioned that I missed Arek in the 
Walkthrough. -_-"

 Check his FAQ of Lufia 2 too. He put a lot of work in his great Lay-out. 
  Info regarding Dilemma of the Royal Flush, also new strategy to beat the
  Venge Ghost. And he was the first person to tell me about the 172th chest.
  (it was the Dragon egg held by the girl in Merix)

 Contributed info about the special use of the Fatal Pick. See Ancient Cave
  Appendix for more details.

 He found a gigantic amount of information from the actual ROM. Many thanks 
for all your help! Here's a list of the thing he has done so far. Including, 
but not limited to:
 -All of the 'Hard' type enemies
 -some enemies that are weak to 'Light' element that I missed.
 -All of the other Elemental / Ailment Properties of all enemies.
 -All reactions (Defends, etc.) of certain enemies that I missed.
 -DMG / 10 property for the Cores.
 -Success rate percentage of the Instant Attacks and Spells.
 -All magic attacks that enemies can use.
 -All weapons that are effective against 'Hard'.
 -All equipment that can protect your status against ailments.
    (I didn't even know about these abilities)
 -Corrections about the elemental types of some of the weapons.
 -Finding out that there are no Monsters weak to 'Sea' in this game, leaving
    the Sea Ring rather useless. The ring works, but the enemies don't!
 -Finding the "Enemy Scripting Glitch" that explains why some enemies never
    use the 'Mirror' spell.
 -Lucky Blade can be used by Tia only when it is uncursed.
 -Many Enemy Script Errors.
 -New Strategy to beat the Sinistrals even faster.
  (See last chapter in Walkthrough)
 -Several useful comments on improving the chart tables
 -Pointing out the glitch that lead to the alternative Egg Dragon Strategy.
 -Finding out why 'DMG / 10' protection makes the Cores weak against magic.
 -Clear descriptions of all Capsule Monster Attacks.
 -Cleared up the description of the Witch ring.
 -Pointing out some sentences in the walkthrough that needed to be rephrased.
 -Additional information on the Casino's: Blackjack game.
 -Found out that SuhrCustom11 is an actual guitar.
 -Holy Staff cures paralysis on attack.
 -Imps try to Silence himself.
 -Some translation errors like the 'Received Egg Rings' and so on.
 -And LOADS more useful information.

Laura Strange:
 Corrected my on a part that was missing in Appendix A. I forgot to add all 
monsters that drop fruit. Also contributed a trick that allows you to feed CMs 
more effectively.

 For finding the Bolt Fish Glitch, this glitch can cause the game to crash if 
you absorb all his MP. Check the Glitches section for more info.

Matt Yanak:
 He told me about the glitch in Alunze Basement that screws up the sprites of 
the enemies turning some of them into Erim.

 Found out that the Henonman and Lethal Sword also appear in the English 
European ROM, so these changes apply to the Australian and Brittan cartridges 
(both are PAL opposed to the US NTSC system).

 Mentioned that the worth of adding the trick that it is possible to raise
 HP & MP above 999.

 A PAR code for selecting a basement level in the Ancient Cave.

Drachen Kiraa:
 Supplied some additional PAR codes that can be used for this game, and also
 for several fixes in the chart tables and extra comments on Gades / Eggdragon
 boss battles.

 Check out his patches for Frue / Spekkio and Kureji Lufia, which enhance the
game to new levels and fix most of the issues the designers made. He also 
pointed out several errors (incl. but not limited to):

 -Zeppy can learn mega trident in form 3 too
 -Usefulness spido jewel IP on Eggdragon / Master
 -Pearl brace also has fire protection (just by wearing it)
 -Deadly smash IP isn't affected by elemental rings
 -Providence can also be found after floor 30, and Master can give you one too
 -Energy shock was mentioned for several bosses that don't have it
 -Gale / Blizzard damage output incorrect
 -Northern labyrinth puzzle bug doesn't soft lock permanently (only ~5 min.)
 -Cleared up 99 Eggs brought meaning
 -Multiple bosses don't check their MP, not only Idura
 -Duplicate mention of brill helm, dragon ring & light jewel inside According
 -Fix for IP description "Heals all damage" -> "Heals all status ailments"
 -Fix for Meltdown/weakener. Eventhough, in game also says ATP, they actually 
  influence DFP


Iron Knuckle (2000,) 2001 - 2010 (c)
 Nothing out of this walkthrough may be copied for use on own websites, or own 
profit. The following links are the only websites on which my FAQ/walkthrough 
are available, if you wish to upload the FAQ to your own website please notify 
me before doing so. Then I will send you my latest version.

Website locations

  The people of this website have used some of my chart tables for their

  Relnqshd's Site with many fixxxer patches and lots of info obtained directly
  from the ROM. Has some articles on the actual programming of the Lufia
  battle script and also has some funny stuff on Lufia too! 

  Defeat the Master Jelly in two rounds without the suicide method nor Dekar

Total GameFAQ productions
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 Lufia 2: Rise of the Sinistrals           FAQ/Walkthrough
 Lufia 2: Rise of the Sinistrals           World Map 
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E-mail, Questions and Contributions

If you want to ask / contribute / correct anything about the "Lufia II: Rise 
of the Sinistrals" FAQ, mail to knuckle_iron(at)hotmail(dot)com . Only send 
mail that has to do with this game. ALL OTHER MAIL WILL BE IGNORED. I don't 
mean to be rude, but this is only about Lufia 2. Of course, don't submit 
anything that has been done already in this walkthrough. In the section below 
this you can see a list with examples of things that are incomplete.

Unfinished business

  Things to add: 
   -Any corrections or mistakes that need to be fixed.
   -Does anybody have any knowledge about guitars, since I don't know what the
    '11' stands for in the 'SuhrCustom11' Guitar weapon.

Spelling, grammar and typing errors

I am trying to fix all these mistakes, and I will correct as many as I can. 
However most (if not all) errors left are not corrected by Word, thus making 
it harder for me to detect them. On top of that this walkthrough is nearly 200 
pages 'A4' format long.

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