Game Trivia

  • This was the first Zelda game to feature Pieces of Heart, partial heart containers which required a player to locate 4 of these to complete a full Heart Container.

    Contributed By: MI4 REAL.

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  • A picture of Mario can be found in two of the houses in Kakariko Village.

    Contributed By: MI4 REAL.

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  • The Chris Houlihan room (how to get there can be found under the "Cheats" tab) is named after a real-life gamer. In 1990, Nintendo Power held a contest where you had to take a picture of the Warmech boss in Final Fantasy, and send it in. After that, they randomly drew one person to win the grand prize - a cameo appearance in the next Legend of Zelda game.

    Contributed By: Donald Love 87.

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  • This was the first Zelda game to feature the Hookshot, Ocarina, Bottles, The Master Sword, Mirror Shield, and tunics.

    Contributed By: MI4 REAL.

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  • The music for this game originally took up a megabit of data - 1/8 of the whole cartridge! This gave the developers a lot of trouble, and led to even the removal of certain gameplay mechanics and concepts to have everything fit.

    Contributed By: Eevee-Trainer.

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  • The decision to have the third Zelda title - A Link to the Past - be from a top-down perspective was made before even finishing development on Zelda II: The Adventure of Link.

    Contributed By: Eevee-Trainer.

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  • The Chris Houlihan room has been deemed as one of the most famous easter eggs in video game history. This easter egg has been covered by G4TV, IGN, GameSpy, and 1up.com just to name a few. Ironically, the Chris Houlihan room went widely undiscovered until the rise of the internet and the popularity of SNES emulators at the turn of the millennium.

    Contributed By: noidentity.

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  • The game's graphic tiles were reduced to 8 colors instead of 16 colors, another method that Nintendo used to save cartridge space.

    Contributed By: noidentity.

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  • Nintendo was able to invest a larger amount of funds and time into this game due to the financial success of the previous two games.

    Contributed By: noidentity.

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  • The Dark World in this game is actually an overlay of the game's Light World. This was done to save cartridge space.

    Contributed By: noidentity.

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  • In the instruction manual of the game's Western release, Ganondorf is given the last name Dragmire. This was the result of Nintendo of America's translation team wanting to make their own contribution to the story. This is the only instance where Ganondorf is given a last name.

    Contributed By: Guard Master.

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  • This game was responsible for establishing the recognizable music in the Zelda franchise. While the "Hyrule Overture" could be heard in the original game, many recurring motifs of the Zelda songs come from A Link to the Past, such as "Zelda's Lullaby", "Ganondorf's Theme", "Hyrule Castle", "Kakariko Village" and "Select Screen/Fairy Cave". These themes have been used in subsequent Zelda games.

    Contributed By: noidentity.

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  • During the game's development, walls you could destroy with bombs were initially only able to be discovered through sound: when hitting your sword against a wall, you'd hear a resonance that would indicate you could destroy it with a bomb. Viewed as being too cryptic, cracks on walls you could bomb were added to make it more obvious.

    Contributed By: Eevee-Trainer.

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  • During the game's development, a game mechanic that was later scrapped was a lantern being able to light patches of grass on fire. This concept later made it into Four Sword Adventures.

    Contributed By: Eevee-Trainer.

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  • During the game's development, a potential plot idea involved the hatching of an egg atop a mountain bringing about the end of the world. This idea was repurposed for an event in Link's Awakening.

    Contributed By: Eevee-Trainer.

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  • During development, the team toyed with the idea of having a third overworld. This was scrapped however, as it was thought it would overcomplicate the game.

    Contributed By: Eevee-Trainer.

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  • During development, inspired by Final Fantasy and Dragon Quest, Shigeru Miyamoto wanted to have a number of characters aside from Link that the player could use. He had specifically wanted to do so with the third game in the series ever since the first was released, and wanted Link, a magic user, and a girl (likely a fairy) to be used. This idea was left out during development, keeping the playable characters limited to Link.

    Contributed By: KeyBlade999.

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  • During development, the team toyed with the idea of having a party of characters, among whom would be an elf/fighter hybrid, a magical fairy, and a girl. The fairy was meant to be used for reconnaissance and though it was never used in A Link to the Past, it got featured in Zelda II instead.

    Contributed By: Eevee-Trainer.

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  • A Link to the Past has reportedly sold 4.61 million copies worldwide.

    Contributed By: noidentity.

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  • The English version of the game had religious references removed in order to comply with Nintendo of America's censorship guidleines. The original subtitle is "The Triforce of the Gods" and the "christian chapel" was renamed the "cathedral." The Egyptian hieroglyphs also had designs of vultures and ankhs which were removed, and Agahnim's backstory was altered to remove any religious meanings, as he originally descended from the gods.

    Contributed By: noidentity.

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  • This game's development began in 1988 as a third NES title, but the project was later moved to the Super Nintendo.

    Contributed By: noidentity.

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Famous Quote

  • AND THE MASTER SWORD SLEEPS AGAIN...FOREVER!

    Contributed By: MI4 REAL.

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  • You are short on Magic Power! You can't use this item now. Watch your Magic Meter!

    Contributed By: MI4 REAL.

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  • Sahasrahla: When Ganon is stunned, seal his fate with a Silver arrow! Do you understand Link?

    Contributed By: DBM11085.

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Connection to Other Media

  • The File Select, Fairy cave or the Game Over screen's music has the same music as World 3 Ocean Land from Super Mario Bros. 3.

    Contributed By: nsplayer.

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