Review by Beefaroni8321

Reviewed: 01/20/04

A semi-mindless 2D fighter

I will be reviewing this game in a category-based format. All views are purely opinional. The Final Score is NOT an average of the categories.

Graphics: 8/10

The graphics in this game were far ahead of their time. It was a 2D fighter that lead you to believe the characters would pop out of the screen at any moment! The game uses the same engine as Donkey Kong Country. When an attack hits its mark, sparks fly across the screen. The animations for the characters are very fluid for a SNES game. The characters are very stylish as well. There are many of them, including a buff boxer, an alien made up of ice and can turn into water at will, a werewolf, and a female cyber-cop with light-clubs.

Sound: 9/10

I'll start with the basic sound effects. They are done very well, with all the *biffs* and *pows* in the right places when you hit your opponent. When someone swings a sword, a very crisp *shwing* noise is made. There is even an announcer who goes to the trouble of saying things like ''Ready?'' and ''Danger!'' and complimenting on a combo (that will be explained later). The music in the game is outstanding! In an area staged in a gym, you hear lively funk music that you'd expect to hear in one, and in a haunted mansion you hear organ chords that fit the setting perfectly. Very good audio.

Gameplay: 7/10

This is where the game hits its fault. I'm not saying the gameplay is bad, but it just doesn't have much depth or balance. It's based around a chain-hit combo system, in which you hit a bunch of designated buttons and when you start comboing an opponent, he'll be in a huge world of pain. However, there is a command called ''Combo Breaker'' which will break an opponent's combo mid-combo(heh). But, the thing is, this game is so centered around these comboes, that, actually, the fighters are basically taking turns comboing and then breaking eachother's comboes until one loses all of his health first. At least the game favors players of higher skills, in that if a good player plays a ''scrub,'' the ''scrub'' won't even be able to get a hit in without getting his arse comboed to oblivion. However, there are a plethora of characters in the game, and they all have a certain ''flavor'' to them, making it a little more interesting in all the combo-turn-taking.

Replay: 7/10

Features-wise, there really isn't much to this game. There is your Arcade Mode, in which you are pit against a bunch of opponents until you get to the boss and see your character's ending, the Vs. Mode where you and a friend duke it out, and a practice mode to hone your skills in comboing. But, there is actually a surprising amount of replay value in this title. If you happen to purchase a good strategy guide for this game, it'll be fun to go into practice mode and try out all of the different comboes each character has. Yes, it's a broken system, but it's still a lot of fun to watch! Despite its clear lack of true depth, you can still strive to ''master'' the characters by trying out their comboes and seeing which are most potent in certain situations.

Overall score: 7/10

Despite its faults, I recommend trying this game just for its great graphics, killer sound, and mindless comboing fun. You can have a good time with friends over who have not played the game either, because low-level play is actually quite enjoyable. It's actually at the high-level play that the faults in the game become visible. Don't let this deter you from having a good time, however, I know I did!

Rating:   3.5 - Good

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