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FAQ/Walkthrough by antseezee

Version: Final | Updated: 03/11/11

         ________)                ________)
        (, /     ,          /)   (, /     ,     /)
          /___,   __   _   //      /___,    _  (/  _/_
       ) /     _(_/ (_(_(_(/_   ) /     _(_(_/_/ )_(__
      (_/                      (_/        .-/
                                 ______    __   __ __ __
                                / ____/   / /  / / || ||
                               / /_____  / /  / /   \ /
                              / /___/ / / /__/ /    | |
                             /_______/ /______/     |_|

                       For Nintendo SNES
                           Version Final
                         By Chris Zawada
                         User: antseezee
                   E-mail: chris@z-wad.com
                   Website: www.z-wad.com
                         Created: 09/21/05
                       Last Update: 03/10/11
                    Copyright 2011 Chris Zawada

Author's Note
Sometimes game developers do really, really sneaky things. Whether it be
altering a game slightly for a sequel release, or simply producing an outright
hit, something can always be criticized one way or another. Final Fight Guy is
quite possibly one of the cheapest re-releases, almost an identical game with
one character model change. Incorporating the original Final Fight system,
you'll bash your way through levels with rock-iron fists, steel-toed kicks, and
headbutts the size of a spaghetti meatball. While the game is the same stale
old formula, the Final Fight series never fails to excite when the going gets
tough. This guide will provide you with a walkthrough for all levels, and
perhaps some additional codes Capcom tossed in to make Final Fight Guy a worthy
purchase. Will you crack your knuckles in a violent streetfight, or get slammed
on the pavement as a sign of weakness?

If you have any contributions, feedback, or strategies you'd like to have
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than
content to add your segment of information, and will also provide credit. If
you have any questions you'd like added to the Common Questions section, ask.
I simply don't have the time to sit around thinking of questions. Provide me
with what you want to know!

=03/10/11= vFinal
Final update.

=09/23/05= v1.0
Finished the FAQ. Took longer than expected, but a fairly challenging game in
the same process.

=09/21/05= v1.0
Started the FAQ. The first project I'm doing on my laptop at college during my
free-time span. Hah, how foolish.

          -    Table of Contents     -
          1) Introduction
          2) Game Basics
             > Controls
             > Characters
          3) Game Modes
             > Description of each
          4) Walkthrough
             > Stage 1: Slum
             > Stage 2: Subway Park
             > Stage 3: Westside
             > Stage 4: Bay Area
             > Stage 5: Uptown
          5) Codes
          6) Common Questions
          7) Copyright/Distribution/Reproduction Guidelines
          8) Proper Credits


- 1) Introduction          -
Final Fight Guy reigns close to the #1 waste of a game to be released if you
ask me. While the game is fairly fundamentally sound, and plays out as a great
action beat-me-up, Final Fight Guy really isn't FFG. It's more of the less just
the original SNES classic, Final Fight, with Cody removed, and Guy in his
place. To put it simply, Capcom made Final Fight Guy to reap in more profits
thanks to some ninja-skilled fighter who wears an orange jump-suit. When I say
literally, I mean it's literally the same game, with one graphical
animation/sprite changed. It is compounded to a worser degree with the release
of Final Fight 2. This game excludes Guy from one of three selectable
characters, and claims he cannot rescue his own girlfriend due to this extreme
training. Obviously, Capcom was cutting corners, and this is why many reviewers
give Final Fight 2 merely average ratings. Thankfully though, Capcom made Final
Fight Guy as a Blockbuster-only rental, meaning they weren't trying to cash in
on it as a commercial release.

Nonetheless, the game is basically Final Fight. You'll engage in side-scrolling
beat-em-up action across several different stages, in an attempt to rescue
Jessica, daughter of Mayor Haggar, and girlfriend of Cody (Guy's friend). You
have the choice of picking from either Guy or the typical Haggar, but everyone
who bought this game will surely play Guy. Why waste $5 in the first place?
Numerous items, powerups, and weapons can be used to assist you on your
journey. Guy is the quicker of the bunch, skilled in martial arts, while Haggar
is a grunt-like wrestler with more technique in grapple moves. Either way,
Final Fight Guy is a fairly good game, it's just that nothing is added/changed
(including the lack of a two-player co-op, which is in Final Fight 2).


##### GAME INFO #####
Players: 1
Developer: Capcom
Released: 1994
Rarity: rare (Blockbuster-only rental)
Special Features: n/a
ESRB: Teen
Cover Art on box:
- Shows Final Fight Guy logo with a brick wall being smashed


- 2) Game Basics           -
The SNES controller fits ideally well to the entire theme of fighting games,
mainly because of the simple (buttons to your right), controls to the left. For
the most part, Capcom made it even simpler by making two buttons do all of your
character functions. Jump or attack, and move with the control pad. It's like a
gift from heaven.

KEY representation for each button:
    Control Pad = left directional pad
              A = A button
              B = B button
              X = X button
              Y = Y button
              R = R trigger
              L = L trigger
          START = Start button
         SELECT = Select button

/Game Controls/
                      L - n/a
                      R - n/a
                  START - pauses game
                 SELECT - n/a
       Control pad (Up) - used in conjunction with jump attacks/grapples
     Control pad (Down) - used in conjunction with jump attacks/grapples
     Control pad (Left) - moves character left
    Control pad (Right) - moves character right
                      A - n/a
                      B - jumps
                      X - n/a
                      Y - attacks
                  A + B - special move
               B then A - jump attacks
        (Get Close) + Y - grabs opponent, can be slammed, beaten, or thrown

- The control scheme is very simple for Final Fight Guy. Your character moves
with the control pad, and can either attack with melee punches/kicks, or jump.
Jumping combined with the attack button (while mid-air) causes for a jump
attack. Pressing both buttons at the same time performs the character's special
move. A character's special move eats up a small portion of the life bar, but
instantly knocks down all surrounding opponents. Useful for getting out of
sticky situations. Grapple attacks require you to move in close, but once an
opponent is grabbed, you can then slam them to the ground knocking down other


   )>; Guy
    => "Friend of Cody, who has vowed to help rescue Jessica, Cody's
        girlfriend. Guy is heavily skilled in martial arts across foreign lands
        and also has excellent agility/speed. A popular character in the Final
        Fight series, Guy wears a nifty orange jump suit and distinctively
        looks like a Dragonball Z hero."
    Height = 5.87 ft
    Weight = 158 lbs
    Power   = 3/5
    Speed   = 3/5
    Special = 4/5
    Overall = 3/5

   )>; Haggar
    => "Recently hired mayor who has a no-BS policy. Haggar is a former
        bodybuilder/wrestler who specializes in grappling techniques/slams.
        Haggar's daughter, Jessica, was kidnapped by the Mad Gear gang. Haggar
        vows vengeance against the Mad Gear gang, and appreciates the help of
    Height = 6.64 ft
    Weight = 297 lbs
    Power   = 5/5
    Speed   = 2/5
    Special = 3/5
    Overall = 4/5


- 3) Game Modes            -
Unfortunately, Final Fight Guy continues the trends of being both a lacking
product on Capcom's part. There is no two-player co-op; heck, there isn't even
an options menu (you have to enter a cheat code, check it out in the cheats
section). With these elements aside, Final Fight Guy is a fairly rare game with
Guy tossed in. Luckily we can play the game in one mode.

   -> 1-PLAYER <-
   Gives you the ability to play as either Guy or Haggar. Each have respective
   fighting qualities in the battle arena. This mode is automatically started
   after you press START on the title screen.


- 4) Walkthrough           -
The Final Fight series tends to go through a series of levels, much like most
platform games on the SNES. Basically, you visit an area (subway, urban
streets, a building), and along the way, the levels are split into zoned
sections. You can walk so far across the screen still it stops panning, at
which point, several thugs and/or a boss will try to intercept you. It's a
simple routine, just make sure your time limit in the middle of the screen
doesn't reach zero. This walkthrough will cover the levels, along with boss
strategies. I'll try to be unbiased based on which character you use.

/Stage 1: Slum/
Difficulty: **
      Boss: Thrasher

- You'll start off being tossed into the slums of Metro City. You'll have to
face about three series of basic thugs. When I say basic thugs, I mean generic
baddies who punch or kick once at a time, speedy fellows who strike quickly,
and/or a mixed batallion of blocking fighters. You'll reach a stairwell at the
right. Finish off the larger thug, then it should lead you on into the club

- Right off the bat, you'll be facing a group of tough guys sitting on the
ground. Break the wooden box for some preferable goodies, either a health
powerup or weapon. Move to the right after the engagement, and you'll run into
a mini-boss, Wong Who, and another headbutter. Grab the knife out of the crate,
and use it on Wong Who (should be wearing green). This will weaken his life
bar. Just get in close, and finish him off with combos, while tossing the
assisting baddies around. You'll be brought back to the street level.

- You'll face two more groups of minor bad guys; nothing worth mentioning.
Then, near the right edge of the area, you'll meet Thrasher (who bursts out of
a wooden door). This large gruesome opponent isn't too tough, as long as you
can sift through and avoid his flying jump kick. He basically does minor hops
around the battlefield. When he gets close, move up, combo strike, and then
toss him. After he takes enough damage, Thrasher will seek shelter on a nearby
subway railing. You cannot hit him while he rests here. Instead, fight off the
thugs, and after five seconds of fighting, prepare to jump out of the way (or
move vertically), as he'll jump kick across the screen. Repeat the process.
Shouldn't be too difficult of a stage.

/Stage 2: Subway Park/
Difficulty: ***
      Boss: Katana

- You'll be in the entranceway to the subway station. Move right, and you'll
face a few new enemies including street thugs, knife tossers, and generic
baddies. A good strategy is to grab the knives dropped on the ground, and wield
them against the opponents who are giving you trouble. Move ahead until you see
a giant red man rush you from behind. This is Andore Jr. Avoid getting grappled
by him, and just lay down combos when he bullcharges you. A strike should stun
him as he rushes towards you. It also helps to toss bad guys at Andore to slow
his progress.

- You'll then board the nearby subway cart. Up ahead will be two basic gangs of
thugs, including some knife tossers, and eventually another Andore Jr. Watch
for the rush of two speedy gangsters, as they can quickly strike, even faster
than Guy. Two more basic groups will hit you, then Andore himself will confront
you at the head of the train. This battle can be difficult, because normal
Andore has a ground slamming move + an instant life loss grappling slam. Avoid
getting close to him, and start to toss knives at him from the spanish
gangster. The train will eventually stop to an abandoned train path.

- You'll have three gangs of various baddies to deal with. None of them are
special, but watch for the dagger and street-clothes ones as they're agile and
have aerial attacks. After the onslaught, you'll be tossed into a wrestling
ring with a masked samurai, Katana. Katana is such an easy boss as long as you
focus on getting him caught in a loop. Immediately charge to the lower right
corner, then move vertically up. Catch him in a combo, grapple him, and toss
him. If he gets up in a crouched position, quickly prepare to jump kick towards
him. He will bullcharge you quickly. Also, if you toss him or knock him down,
he'll drop one of his two samurai swords. He will try to snatch them back up at
all costs, but avoid his bullcharge. Use the swords against him, but leave one
on the ground. If he stands up normally, whack him with the sword. If not, jump
to avoid the charge, and then counter with a sword swipe.

/Stage 3: Westside/
Difficulty: ***
      Boss: Edi.E

- You'll have one basic group of thugs to encounter, and in the second group, a
mix of Andore & Andore Jr. Your best strategy is to focus on taking junior out
first, otherwise they will both stack a serious hurting on you. Isolate Andore
by himself for the easy victory. Continue forth. Punch the club door open.
About halfway through the club, you'll run into a three-grouped ambush.
Numerous knife wielders, generic baddies, and then Bill Bull (with his one
amigo) will charge at you. You should be able to find a giant lead pipe in one
of the botton containers. Grab it, and use it against them. Then, Andore &
Andore Jr. will attempt a double up. Again, repeat the strategy of the lead
pipe, and it should make this club battle quite easy.

- You'll be dropped into a caged arena. Two men drop down; F. Andore & U.
Andore. They're respectively brothers, and whether the "F-U" has anything to do
with it; I won't speculate. Anyhow, this battle is easy. Immediately grab the
samurai sword off the ground to your left, and move up to avoid the pounce by
the first Andore. Align yourself to the left and start slicing and dicing. Keep
striking the Andores', but stay stationary. Do not go towards them when they're
on the ground, otherwise they will counter bull-charge you. If you lose the
weapon, aim for the lead pipe (only if you're using Haggar to swing it fast
enough). Otherwise, lay a few combos down, keep them isolated, and use your
special move when surrounded.

- You'll now be brought to the exit of the club. Smash through the door. Move
to the right, but watch for the quick stampede of bullcharging fatmen. Your
typical Wong's and Bull's will be here to greet you, 3 in total. Try to isolate
all three on one side of you, so you can focus your attacks on one being.
Proceed forward. Another quick ambush of street thugs and caped crusaders will
occur. Watch for their quick jabs, and avoid the jump kicks. You can repeatedly
jump kick to knock down these aggressive foes. Move to where the crowd is, and
Edi.E will pop out from up top. This corrupt cop is somebody who has to be
taken off the force. For starters, Edi.E will spit out white gum on the floor
in the upper right corner. Try to pick it up when your health is low to
instantly replenish your life bar. As for Edi's attacks, they vary from a baton
whacking, to a ranged gun firing, to a minor grapple move. Try to jump kick Edi
whenever he is moving up/down as he will not baton whack you. You can also
vertically move up/down and move in for a combo hit + throw. Watch for Axl and
his baddies to distract you. When Edi's bar is brought low enough, he'll start
moving to the far left or far right screens and start firing his weapon
horizontally. You'll have to avoid these by doing either your special move,
jumping over them, or charging Edi, and taking him out before he can fire. I
simply move in before he can fire, continually engage him, and knock him down.
Don't overcomplex this battle, as Edi isn't too tough of a boss.

/Stage 4: Bay Area/
Difficulty: *****
      Boss: Abigail

- You'll now be on one of the baywalk areas at nighttime. Move forward and
engage the speedster gangsters ensuring to focus on them first before the
blocking thug. Move forward, and take out the two groups of generic baddies.
Another tough part will come up where the broken walkway fence is. About 6-7
Bill Bulls/Wong Whos will charge from both sides of the screen. Focus on
knocking down the guys with the lowest life bars, then use grapple knees and
tosses to eliminate the higher health fatso chargers. This battle may take one
or two lives from your status screen. Move to the right. Andore Jr. & a
speedster are ready to greet you, but you should be able to make quick work of
them with either character. You may find some replenishments in the barrels
ahead, so make extensive use of whatever you find. Watch for two rollings of
barrels. The only way to avoid this oncoming obstacle is to smash the barrels
with your fists or jump over them. About 5-6 street chain thugs will start
doing aerial maneuvers. Focus on the weaker opponents, and work your way up.
Move right.

- You'll be inside an abandoned bathroom area. Some generic thugs including
some speedsters will charge at you. Jump kick the speedsters, and focus on
eliminating the blunt baddies. Moving ahead, you'll run into a mix of two
blocking thugs, several speedsters, and generics. Repeat the strategies, burst
the two barrels for powerups, and move right. You'll hit an area where the
music changes. Avoid the explosives tossed by the red-suited men, or grapple
one of them to prevent them from tossing them. Watch for Billy and the blocking
thug group after the explosives expert. Concentrate on grouping them together,
and comboing them all at once. Another rush of explosives will be tossed by an
upcoming group. You'll have one more group, another alternating rush, and then
a mix of knivesmen. Again, make use of your grapple knees as these really hurt
the knife tossers. Also, toss the knives against them to minimize the effort
you have to use behind your fighter. There are about 8 in total, so make use of
jump kicks and what not to prevent getting ganged up on. Move forward, and bash
open the barrels for for some food and powerups. About three more groups of
baddies will greet you in this area, nothing specifically special. Again,
you'll have two more groups, this time, mainly consisting of speedsters and
blockers. You should find some food in barrel after the tough battle. There
will be a second barrel with a meat inside that will fully replenish your life.
Don't open it until you have defeated the rest of the baddies, then eat it.

- You'll reach a Way Out sign, when Abigail (an Andore look-a-like) rushes out.
This guy is dangerous mainly because of his deadly strikes. By now, you're
either very low on lives/health and really don't want to fight him. Abigail
attacks with blunt strikes, and also turns bright red right before he does his
bullcharge punch. Abigail also possesses a default bullcharge which is hard to
counter because it can rarely be jumpkicked, and it'll almost always hit. For
starters, focus on tossing the little guys into Abigail, and finishing off his
minions. There are about 5 total. Once they stop spawning, now focus on
eliminiating Abigail. Tosses do the most damage to him, but it's best to
maximize the potential of your combos. Throw two punches, grapple him, knee him
twice, then throw him. When he walks up/down the screen towards you; do the
same. Move up/down to make him continually move. Don't strike first. Wait for
him to throw a default punch, and you'll have a 1.5 second interval to move up
to him, grapple, and toss. He's exposed after throwing a normal slide punch. If
he turns red, jump kick him as he charges. If he default charges, you're
screwed. The idea is to stay fairly close in proximity so he won't default
charge, but lure him to slide punch, then counter. If you die, make sure you do
some damage to him while you're temporarily invincible.

/Stage 5: Uptown/
Difficulty: *****
      Boss: Belger

- You'll be on the base of a commercial area strip. Start moving forward, and
watch for the rolling barrels to your rear. Try to concentrate the first group
of guys on one side of you, as the speedy thugsters and blocking gangsters make
a horrible combo for you to fight. Up ahead will be some generic baddies, and
after they're finished, a barrel roll from the front. Two more groups of
similar opponents are up ahead. You'll proceed through a hotel entrance to an
elevator strip. Move to the right side as all of your next opponents will
arrive via the left. You'll have Bill Bull, Andore, Andore Jr., a knivesman,
and a few others to deal with. Concentrate your combos on the left, and toss
the weaklings into the bigger guys to deal efficient damage. You'll head up the
elevator after it's clear.

- You'll now be near a cozy resort. Move forward and prepare to jump kick as
three fatso chargers will rush onto the screen. Group them together, and repeat
combos. Two more will arrive for reinforcements, but all of these Wong Whos
aren't that tough. You'll have another Andore & Andore Jr. up ahead to deal
with. This part is tricky as three different speedsters will hit from the rear
flank. Get into an engagement with the speedster, toss him at the Andores, and
now that all 3 are grouped together, finish them off with combos. Move forward.
Two groups of four speedsters will try to intercept you afterwards. Try
grouping them together, and using jump kicks to neutralize a stray one, while
you combo off the main grouping. A few explosives tossers will be strafing
across the screen up ahead. Don't get caught into the path of one, otherwise,
the others will ensure to toss their explosives on the specific path. You'll
have a few blocking gangsters and defaults to deal with, then you'll head
inside the main complex of Mad Gear.

- After exiting the elevator, you'll have two street thugs, several speedsters,
and a group of bullcharging fatsos to nail down. Avoid the lamps that drop down
from above. They'll reveal various powerups such as food to replenish your
health.	When the open skyline reveals itself, you should see two barrels. Crack
one of them open for a Muramasa sword. Start wielding it against the generic
foes you face. Eventually, you'll face an Andore & Andore Jr. up ahead. I found
it difficult to concentrate them onto one side, so I just jump kicked back and
forth, or sliced back and forth. A mix of speedsters and fatsos will be up
ahead. After a mixing of two groups, bash open the barrels for food/weapons.
Watch for the knivesmen to ambush you from above. Continue down this long
strenuous hall. You'll reach an end with another doorway. Watch for the rear
ambush of knivesmen, street thugs, and defaults. Concentrate them to your left
so you don't get caught from behind with reinforcements. Once clear, you'll
head through the door.

- This next area will mainly consist of street thugs, speedsters, and
Andore/Andore Jr. You'll have to use grouping strategies, and repeat jump kick
back and forth when the going gets tough. There are few food powerups, but some
do drop down from the lamps above. Ensure to get them when necessary. Another
group of Andore & Andore Jr. will charge at you after the first lamp drop.
Reach the end of the hall until you see a window. Suddenly, we see Belger,
leader of the Mag Gear Gang. He's basically sitting on an electric chair with
Jessica on his lap (that sick son of a bitch!). Immediately move left and right
across the screen, ensuring to stay close to Belger. Try to grapple him, and
toss him. Jessica will be freed, but suffers a minor injury. Now, Belger is
removed from his mechanical device. Belger attacks in primarily two ways. He is
equipped with a powerful crossbow that instantly knocks your life down to 1
tiny energy slip whenever you're hit by a round. To prevent this, stay close to
Belger throughout the fight. If he's opposite of you on the screen, he'll most
likely fire a horizontal bolt. The idea is to get in close to him, but DO NOT
punch. If you punch, it triggers Belger to either retreat backwards (or if you
hit him), he fires three bolts directly above him, which plummet down onto our
hero. Meanwhile, minions up to and including Andore spawn via the left side.
Throw the minions into Belger, but focus on staying close to him. He quickly
breaks out of your grapple techniques, so right when you have him grabbed,
press over and the attack button. His own minions can be damaged by his
crossbolt rounds, so make use of this exclusive feature. Note that you can
block some of Belger's bolts by simply punching your fist. It's possible, but
extremely hard to block the vertical dropping ones.

   ^ A good tip is to eliminate each of his minions (6 total, the street thug
     is the last one. Then, focus on Belger without outside distractions.*

   *Haggar hugs Jessica and tells her he is so thankful that she wasn't harmed
    by the Mag Gear gang. He says he won't let the same mistake happen to his
    daughter that happened to his mother. We see Guy walking away, and then
    after the credits scroll, Jessica approaches him. She says she wants to
    repay him for his hard work, but Guy simply walks away. What a way to keep
    the pipe sautered and good to go.*

   ^ This ending can only be unlocked by completing the game on the hard
     difficulty, which can be altered via the only code in the codes section.
     By default, the game is on an easy or moderate setting.

      ---'   ____)   THE
            (_____)    END
    VK      (____)


- 5) Codes                 -
The SNES version of Final Fight Guy is limited when it comes to cheat codes.
Matter of fact, there are hardly any. This section will cover the measly one
code. I'd like to thank:


- for providing these cheat code(s).

   >? CHEAT MODE ?<
   - Hold L + R and press START at the title screen. It should bring up a menu
     with a sound test, difficulty, amount of lives, and controller two
     options. This is the only way to alter the difficulty which unlocks the
     full ending.


- 6) Common Questions      -

)) Gameplay ((

<< What would you rate Final Fight Guy? >>

- To be honest, Final Fight Guy is a great game, but not necessarily a
spectacular product. The game is technically a re-release of the original Final
Fight, except it features Guy instead of Cody. The graphics feature a bright
variation between specialized backgrounds, alternating character sprites, and
decent animations. However, the graphics are no where near the quality of the
two future sequels both released on the SNES. Surprisingly, the sound effects
sound worse in Guy than the original Final Fight, so it'a flip-flop issue. With
these elements aside, Final Fight Guy has the same gameplay, fair responsive
controls, and expected difficulty of its counterpart, Final Fight. The only
difference is that you have Guy instead of Cody. I'd rate it a [6/10].

<< Are there any other versions of Final Fight Guy? >>

- No, and there's a good reason why. For starters, this game was not released
by Capcom as a standalone title, but as a rental-only release via Blockbuster.
This title could only be rented at a local Blockbuster, and thus, owning a copy
of Final Fight Guy is more for a collector's purpose, as opposed to actual

<< What happened to Cody? >>

- Guy was a predominantly popular character in the Final Fight series. The
original Final Fight was released on the SNES with Cody and Haggar, but no Guy.
So about 2-3 years after, Capcom decided to re-release the same game but with
Guy in it to please their fanbase. Thankfully, this was a rental-only.

<< Which character is the best? >>

- Haggar, hands down. He's more powerful, has better slam combos, and even
better range on attacks. As much as you'd like to say Guy is awesome (a ninja
with an orange jump suit is pretty cool), Haggar simply overwrites him with
exception to speed. Haggar's piledriver grapple does the most damage to any/all
bosses in the game.


- 7) Copyright/Distribution/Reproduction Guidelines -
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO
NOT steal anything from this FAQ. If you want to use some information in your
own guide, simply ask me. If you want to place this guide on your website,
either link to the GameFAQs game page, or download the file and place it on
your own web server. Basically, you can post this on your website as long as
it's in ORIGINAL form, and not linking directly to GameFAQs. Aside from that,
all proper credit is due when necessary. Also, don't even think about selling
FAQs. Trying to prosper off of other people's work will get you in big time
trouble (coming from an eBay seller myself).

Any site out there has permission to host my FAQs (following the above terms),
however, these are a list of current sites that host my FAQs officially:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/
- http://www.cheatplanet.com/


- 8) Proper Credit         -
I'd like to thank the following people for their help in making this FAQ

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life
to it. Takes a lot of effort to keep a site going this long.

)) Rootsecure.net (( for letting me use an excellent ASCII generator, which
composed this somewhat mystifying title.

)) Capcom (( for creating a re-release of the original Final Fight with a
character sprite change. I'm not sure whether I should be proud, content, or

)) Gamewinners.com (( for providing me with one code for a beat-em-up series
classic. It was worth a try.

  "Some people make sacrifices to make other people happy." - Chris Zawada
  "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)

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