Review by Genesis_Dragon
Don't bother with this game
I have to admit, I had slightly higher expectations. I dont go in thinking any game is going to be a great game; however, I expect it to hold me for a while. Dungeon Master fails to do this. It gets tedious quite quickly, and really has no forgiving attributes.
Nothing to speak of. Theyre going down in the dungeon to beat up some big evil guy. Thats about it for the story.
Horrible. The gameplay is so flawed that its painful.
For starters, you have a cursor. It moves slowly across the screen. You need to use it to execute nearly every command. Its very cumbersome. There are shortcuts for certain commands, but theyre difficult to use in themselves, in fact so much so that the cursor is preferable. Theres also a move mode where you can press the D-Pad for movement, but this renders the cursor unusable until you leave move mode. This makes acting on your feet almost impossible, and with real time going while youre trying to do this, it can be deadly.
The character layout itself is passable. Again, shortcuts for some of the menu commands would be nice, but at least theyre not infuriating. Each character has a limited carrying capacity and weight bearing, lots of different stats, and food and water levels. You have to keep track of everything.
The major problem with this game lies in the play itself. You dont get to choose dungeons, its the same one over and over. This isnt a problem for me in RPGs where you play in lots of dungeons and they dont change during gameplay. But when the sole focus of your quest is a single dungeon, never having it change removes a lot of the allure.
Music, Sound, and Graphics
The music is bad in two ways in this game. First, it isnt constant. This is very annoying; you should either have constant music or no music. Having it pop up intermittently is ridiculous and superfluous. Second, the music itself is unappealing. Id prefer not to listen to it in the first place.
The sounds can be annoying at times; however, they dont jolt you like they can in similar games, so thats a plus.
Theres not much I can say about the graphics. Theyre not excellent, but theyre no worse than most for that time period.
Play Time and Replay Value
Itll take you some time to get through. However, theres very minimal replay value after youve beaten it. Why go through it again? Its the same dungeon, over and over. This is the main failing of the game: lack of variation.
Theres an old computer game I used to play, called Scarab of Ra. I dont play it any more, as its become too old to accommodate the advanced systems, though there might be an updated version somewhere compatible with OSX. Its similar in many aspects to Dungeon Master. Its much more primitive than Dungeon Master, but its also got more play value. The dungeon changes each time you play, and theres no limit to the number of floors you can play (that I know of). You only had one person, making an excursion into a pyramid, and it wasnt so hard to play. If this game had been more like Scarab of Ra, it might have been successful. But it wasnt, and here we are.
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