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Item/Creature/Skill/Spell Guide by Nerthing

Version: 1.5 | Updated: 05/07/05

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Item/Creature/Skill/Spell Guide
By:  Nerthing
E-mail:  Nerthing@GMail.com
Created:  November 7, 2004
Last Updated:  May 7, 2005
Current Version:  1.5

-----------------
Table of Contents
-----------------

1.  Heroes
2.  Items
 2a.  Potions
 2b.  Chest Locations
 2c.  Scrolls
 2d.  Miscellaneous
3.  Equipment
 3a.  Weapons
 3b.  Armor
4.  Creatures
 4a.  Creature Statistics
5.  Skills
 5a.  Levels
 5b.  Statistics
 5c.  Experience
 5d.  Training
 5e.  Actions
6.  Spells
 6a.  Rune Levels
 6b.  Priest Spells
 6c.  Wizard Spells
7.  Hints
8.  Glitches
 - Ghost Mode
 - Duplicate Items
9.  Updates
 - 1.0
 - 1.1
 - 1.2
 - 1.3
 - 1.4
 - 1.5
10.  Legal Stuff

----------
1.  Heroes
----------

Iaido Ruyito Chiburi
--------------------
Apprentice Fighter (2 3 0 2)
Novice Priest (1 1 1 2)
Health: 48
Stamina: 68
Mana: 11
Luck: 40
Strength: 43
Dexterity: 55
Wisdom: 40
Vitality: 35
Anti-Magic: 45
Anti-Fire: 50
Load: 45
Starting Equipment: Ghi,
Ghi Trousers,
Samurai Sword

Zed Duke Of Banville
--------------------
Novice Fighter (2 1 1 2)
Novice Ninja (2 1 2 1)
Novice Priest (1 2 1 1)
Novice Wizard (1 2 1 1)
Health: 60
Stamina: 60
Mana: 10
Luck: 58
Strength: 40
Dexterity: 40
Wisdom: 40
Vitality: 50
Anti-Magic: 40
Anti-Fire: 40
Load: 42
Starting Equipment: Mail Aketon,
Blue Pants,
Hosen,
Torch

Chani Sayyadina Sihaya
----------------------
Novice Fighter (1 3 0 2)
Apprentice Wizard (3 2 3 1)
Health: 47
Stamina: 67
Mana: 17
Luck: 57
Strength: 37
Dexterity: 47
Wisdom: 57
Vitality: 37
Anti-Magic: 47
Anti-Fire: 37
Load: 40
Starting Equipment: Silk Shirt,
Gunna,
Sandals,
Moonstone

Hawk The Fearless
-----------------
Novice Fighter (2 0 0 2)
Apprentice Priest (0 3 0 3)
Health: 70
Stamina: 85
Mana: 10
Luck: 40
Strength: 45
Dexterity: 35
Wisdom: 38
Vitality: 55
Anti-Magic: 35
Anti-Fire: 35
Load: 46
Starting Equipment: Leather Jerkin,
Leather Pants,
Suede Boots,
Arrow (2)

Boris Wizard Of Baldor
----------------------
Novice Ninja (3 2 1 0)
Apprentice Wizard (2 3 3 3)
Health: 35
Stamina: 65
Mana: 28
Luck: 25
Strength: 35
Dexterity: 45
Wisdom: 55
Vitality: 40
Anti-Magic: 45
Anti-Fire: 40
Load: 38
Starting Equipment: Tunic,
Leather Pants,
Leather Boots,
Rabbit's Foot

Alex Ander
----------
Apprentice Ninja (3 2 3 2)
Novice Wizard (2 2 1 2)
Health: 50
Stamina: 57
Mana: 13
Luck: 47
Strength: 44
Dexterity: 55
Wisdom: 45
Vitality: 40
Anti-Magic: 35
Anti-Fire: 40
Load: 46
Starting Equipment: Leather Jerkin,
Leather Pants,
Suede Boots,
Sling

Nabi The Prophet
----------------
Apprentice Priest (1 1 4 2)
Novice Wizard (1 1 1 1)
Health: 55
Stamina: 65
Mana: 13
Luck: 40
Strength: 41
Dexterity: 36
Wisdom: 45
Vitality: 45
Anti-Magic: 55
Anti-Fire: 55
Load: 43
Starting Equipment: Tunic,
Blue Pants,
Sandals,
Staff

Hissssa Lizar Of Makan
----------------------
Apprentice Fighter (4 3 0 0)
Novice Ninja (0 3 1 0)
Health: 80
Stamina: 61
Mana: 5
Luck: 40
Strength: 58
Dexterity: 48
Wisdom: 35
Vitality: 35
Anti-Magic: 43
Anti-Fire: 55
Load: 57
Starting Equipment: None

Gothmog
-------
Journeyman Wizard (4 3 2 2)
Health: 60
Stamina: 55
Mana: 18
Luck: 30
Strength: 40
Dexterity: 43
Wisdom: 48
Vitality: 34
Anti-Magic: 50
Anti-Fire: 59
Load: 42
Starting Equipment: Cloak of Night

Sonja She Devil
---------------
Journeyman Fighter (3 4 2 3)
Health: 65
Stamina: 70
Mana: 2
Luck: 40
Strength: 54
Dexterity: 45
Wisdom: 39
Vitality: 49
Anti-Magic: 40
Anti-Fire: 40
Load: 54
Starting Equipment: Halter,
Gunna,
Sandals,
Choker,
Sword

Leyla Shadowseek
----------------
Journeyman Ninja (3 3 3 4)
Health: 48
Stamina: 60
Mana: 3
Luck: 50
Strength: 40
Dexterity: 53
Wisdom: 45
Vitality: 47
Anti-Magic: 45
Anti-Fire: 35
Load: 42
Starting Equipment: Silk Shirt,
Leather Pants,
Leather Boots,
Rope

Mophus The Healer
-----------------
Journeyman Priest (2 4 3 2)
Health: 55
Stamina: 55
Mana: 19
Luck: 40
Strength: 42
Dexterity: 35
Wisdom: 40
Vitality: 48
Anti-Magic: 40
Anti-Fire: 45
Load: 44
Starting Equipment: Robe (Body),
Robe (Legs),
Sandals,
Bread,
Cheese,
Apple

Wuuf The Bika
-------------
Apprentice Ninja (1 2 3 4)
Novice Priest (0 3 2 1)
Health: 40
Stamina: 50
Mana: 30
Luck: 60
Strength: 33
Dexterity: 57
Wisdom: 45
Vitality: 40
Anti-Magic: 35
Anti-Fire: 40
Load: 37
Starting Equipment: Leather Jerkin,
Empty Flask

Stamm Bladecaster
-----------------
Journeyman Fighter (3 4 2 2)
Health: 75
Stamina: 80
Mana: 0
Luck: 35
Strength: 52
Dexterity: 43
Wisdom: 35
Vitality: 50
Anti-Magic: 35
Anti-Fire: 55
Load: 52
Starting Equipment: Tunic,
Leather Pants,
Suede Boots,
Axe

Azizi Johari
------------
Novice Fighter (2 1 3 0)
Apprentice Ninja (2 2 3 3)
Health: 61
Stamina: 77
Mana: 7
Luck: 47
Strength: 47
Dexterity: 48
Wisdom: 42
Vitality: 45
Anti-Magic: 30
Anti-Fire: 35
Load: 48
Starting Equipment: Halter,
Barbarian Hide,
Hide Shield,
Dagger (2)

Leif The Valiant
----------------
Apprentice Fighter (3 2 2 0)
Novice Priest (0 2 1 1)
Health: 75
Stamina: 70
Mana: 7
Luck: 35
Strength: 46
Dexterity: 40
Wisdom: 39
Vitality: 50
Anti-Magic: 45
Anti-Fire: 45
Load: 47
Starting Equipment: Leather Jerkin,
Leather Pants,
Leather Boots

Tiggy Tamal
-----------
Novice Ninja (1 3 1 1)
Apprentice Wizard (2 3 3 2)
Health: 25
Stamina: 45
Mana: 35
Luck: 45
Strength: 30
Dexterity: 45
Wisdom: 50
Vitality: 35
Anti-Magic: 59
Anti-Fire: 40
Load: 34
Starting Equipment: Kirtle,
Gunna,
Sandals,
Wand

Wu Tse Son Of Heaven
--------------------
Novice Ninja (1 2 0 3)
Apprentice Priest (2 1 4 3)
Health: 45
Stamina: 47
Mana: 20
Luck: 40
Strength: 38
Dexterity: 35
Wisdom: 53
Vitality: 45
Anti-Magic: 47
Anti-Fire: 40
Load: 41
Starting Equipment: Silk Shirt,
Tabard,
Sandals,
Throwing Star (3)

Daroou
------
Apprentice Fighter (3 0 3 0)
Neophyte Wizard (0 0 1 1)
Health: 100
Stamina: 65
Mana: 6
Luck: 35
Strength: 50
Dexterity: 30
Wisdom: 35
Vitality: 45
Anti-Magic: 30
Anti-Fire: 45
Load: 50
Starting Equipment: None

Halk The Barbarian
------------------
Journeyman Fighter (4 0 4 0)
Health: 90
Stamina: 75
Mana: 0
Luck: 40
Strength: 55
Dexterity: 43
Wisdom: 30
Vitality: 46
Anti-Magic: 38
Anti-Fire: 48
Load: 54
Starting Equipment: Bezerker Helm,
Barbarian Hide,
Sandals,
Club

Syra Child Of Nature
--------------------
Novice Priest (0 3 1 1)
Apprentice Wizard (0 2 3 3)
Health: 53
Stamina: 72
Mana: 15
Luck: 55
Strength: 38
Dexterity: 35
Wisdom: 43
Vitality: 45
Anti-Magic: 42
Anti-Fire: 40
Load: 41
Starting Equipment: Elven Doublet,
Tabard,
Apple

Gando Thurfoot
--------------
Apprentice Ninja (3 0 2 3)
Novice Wizard (1 2 1 2)
Health: 39
Stamina: 63
Mana: 26
Luck: 50
Strength: 39
Dexterity: 45
Wisdom: 47
Vitality: 33
Anti-Magic: 48
Anti-Fire: 43
Load: 42
Starting Equipment: Leather Jerkin,
Blue Pants,
Leather Boots,
Poison Dart (2)

Linflas
-------
Apprentice Fighter (0 1 2 4)
Novice Wizard (0 1 2 2)
Health: 65
Stamina: 50
Mana: 12
Luck: 45
Strength: 45
Dexterity: 45
Wisdom: 47
Vitality: 35
Anti-Magic: 50
Anti-Fire: 35
Load: 49
Starting Equipment: Elven Doublet,
Elven Huke,
Elven Boots,
Bow

Elija Lion Of Yaitopya
----------------------
Novice Fighter (1 1 2 0)
Apprentice Priest (2 1 4 2)
Health: 60
Stamina: 58
Mana: 22
Luck: 50
Strength: 42
Dexterity:40 
Wisdom: 42
Vitality: 36
Anti-Magic: 53
Anti-Fire: 40
Load: 44
Starting Equipment: Robe (Body),
Robe (Legs),
Sandals,
Magical Box (Blue)

---------
2.  Items
---------

Items are the main key to surviving in the dungeons.
These are the items you can find in the game.

------------
2a.  Potions
------------

Item       |Effect
-----------|------------------------
Empty Flask|Required to make potions
Ven Potion |Poison Cloud
Ros Potion |Dexterity
Ku Potion  |Strength
Dane Potion|Wisdom
Neta Potion|Vitality
Bro Potion |Cure Poison
Ma Potion  |Stamina
Ya Potion  |Magic Shield
Ee Potion  |Mana
Vi Potion  |Health
Water Flask|Water
Ful Bomb   |Fireball
Des Potion |None
Kath Bomb  |None
Mon Potion |None
Pew Bomb   |None
Sar Potion |None
Um Potion  |None
Zo Potion  |None
Des Potion |None
Kath Bomb  |None
Mon Potion |None
Pew Bomb   |None
Ra Bomb    |None
Sar Potion |None
Um Potion  |None
Zo Potion  |None

--------------------
2b.  Chest Locations
--------------------

Locations are done by (Z[Level],X,Y) 

(01,27,43)
----------
Scroll ("Drink these to gain magical defense")
Ya potion (2)

(01,02,45)
----------
Drumstick
Corn
Cheese
Bread (2)
Magical box (Blue) 
Scroll ("Des Ven will conjure a poison spell")
Empty flask

(02,21,23)
----------
Apple
Cheese
Scroll ("Ya will create a stamina potion")
Scroll ("Some doors can be opened with a Zo spell")
Gold coin (2)

(02,05,34)
----------
Mirror of dawn

(02,05,23)
----------
Silver coin
Copper coin (3)
Magical box (Blue)

(04,12,10)
----------
Bro Potion
Magical Box (Blue)
Ful Bomb

(05,14,33)
----------
Slayer
Water Flask
Drumstick

(07,23,13)
----------
Skeleton Key

(07,25,32)
----------
Ya Potion
Scroll ("The spell Ya Bro Ros leaves a trail of magic footprints.")

(08,40,05)
----------
Green Gem
Scroll ("Put the gem back...")

(10,21,16)
----------
Solid Key

(10,37,37)
----------
Drumstick (4)
Cheese (2)
Bread (2)

-----------
2c. Scrolls
-----------

Locations are done by (Z[Level],X,Y) 

(00,04,15)
----------
"Invoke Ful for a magic torch"

(00,04,17)
----------
"New lives for old bones"

(01,06,17)
----------
"Small details can hide great rewards"

(01,19,25)
----------
"Casting Vi into a flask creates a serum that heals wounds"
"Casting Vi Bro into a flask creates a serum for curing poison"

(01,02,45)
----------
"Des Ven will conjure a poison spell"

(01,27,43)
----------
"Drink these to gain magical defense"

(02,21,23)
----------
"Ya will create a stamina potion" 
"Some doors can be opened with a Zo spell"

(02,32,38)
----------
"The spell Des Ew weakens nonmaterial beings"

(03,26,20)
----------
"Ya Bro creates a magical shield potion" 
"The spell Oh Ven cast a cloud of poison."

(06,33,28)
----------
"Fireball Ful Ir. Fire Shield Ful Bro Neta."

(06,33,29)
----------
"Light Oh Ir Ra. Darkness Des Ir Sar."

(06,31,25)
----------
"The keys to passage lie hidden deep."

(06,10,07)
----------
"Neither Chaos nor Order is truly balanced" 
"The Firestaff can restore balance or destroy it."
"The power gem is sealed in the mountain by a strange magical force."

(06,29,08)
----------
"Balance is the ultimate good"

(06,33,12)
----------
"I fear for the people of the world should the power gem and the Firestaff
get in the wrong hands."
"I have given the Firestaff much power. Power to do and undo.
Power to break and mend."
"The Firestaff can contain a being of pure alignment with its fluxcage."
"Once fluxcaged a being can be transmuted by the power of the staff 
which should always be used for balance."
"Zokathra might create a plasma that could burn through the
amalgam encasing the gem."

(07,35,39)
----------
"Four potions for boosting skills Ful Bro Ku Oh Bro Ros 
Ya Bro Dain Ya Bro Neta"

(07,25,32)
----------
"The spell Ya Bro Ros leaves a trail of magic footprints."

(08,22,28)
----------
"Lightning bolt Oh Kath Ra"

(08,40,05)
----------
"Put the gem back..."

(08,30,19)
----------
"The spell Oh Ew Ra bestows magic vision."

(09,32,40)
----------
"Shield potion Ya Bro. Magic shield Ya Ir."

(09,33,16)
----------
"Mana potion Zo Bro Ra creates a pure mana potion."

(10,26,35)
----------
"The only way out is another way in."

(11,48,27)
----------
"Invisibility Oh Ew Sar"

(13,49,36)
----------
"Only the touch of the proper spell will free the gem and 
only the Firestaff can possess it."

------------------
2d.  Miscellaneous
------------------

Item               |Effect
-------------------|-----------------------------
Apple              |500 food
Corn               |600 food
Bread              |650 food
Cheese             |820 food
Screamer Slice     |550 food
Worm Round         |350 food
Drumstick          |990 food
Dragon Steak       |1400 food
Gem of Ages        |+1 Skill 13
Ekkhard Cross      |+1 Skill 15
Moonstone          |+3 Mana/+1 Skill 14
The Hellion        |None
Pendant Feral      |+1 Wizard Skill
Magical Box (Blue) |Less power than green
Magical Box (Green)|More power than blue
Mirror of Dawn     |None
Rope               |No damage on pits when used
Rabbit's Foot      |+10 Luck
Corbamite          |None
Choker             |None
Lock Picks         |None
Magnifier          |None
Zokathra Spell     |None
Bones              |None
Compass            |None
Water              |Fills up Water (3 uses)
Waterskin          |Use on water sources to refill
Jewel Symal        |+15 Anti-Magic
Illumulet          |Light
Ashes              |None
(Name) Bones       |Revive at Vi Altar
Copper Coin        |None
Silver Coin        |None
Gold Coin          |None
Iron Key           |None
Key of B           |None
Solid Key          |None
Square Key         |None
Turquoise Key      |None
Cross Key          |None
Onyx Key           |None
Skeleton Key       |None
Gold Key           |None
Winged Key         |None
Topaz Key          |None
Sapphire Key       |None
Emerald Key        |None
Ruby Key           |None
Ra Key             |None
Master Key         |None
Boulder            |None
Blue Gem           |None
Orange Gem         |None
Green Gem          |None
Lock Picks         |None
Bones              |None
Onyx Key           |None
Sapphire Key       |None

-------------
3.  Equipment
-------------

 - Armor Strength (AS): The armor value (0..200) associated with the 
item. Some items (Shields) have the "Ignored" keyword, meaning that 
the item's Armor Strength will be ignored when calculating armor.  
This value can go up to 200.
 - Sharp Resistance (SR): A 0..7 value which is used when monsters 
have a "sharp" attack. Sharp attacks use the following format to 
calculate armor: (Sharp Resistance / 7) * Armor Strength, so if the 
Sharp Resistance value is 0, a creature having a Sharp attack will 
ignore your armor.
 - Damage: The base number used to calculate how much damage your
 attack does.
 - Distance: This value determines how far the item will go when 
thrown. If a weapon is used to "Shoot", this will be a part of how 
far the item being shot will travel. The farther the projectile 
goes, the more damage it does (Damage is decreased as it flies).
 - Shoot Damage: The amount of damage associated with fired projectiles.
 - Delta energy: Delta energy lost for each room the projectile travels.
 - -??% Enemy Armor (ER) is the reduction of the enemies armor.

------------
3a.  Weapons
------------

Item                    |Damage|Distance|Shoot Damage|Delta Energy|Effect(s)
------------------------|------|--------|------------|------------|----------
Eye of Time             |2     |0       |0           |2           |None
Stormring               |2     |0       |0           |3           |None
Torch                   |8     |2       |0           |0           |Light
Flamitt                 |10    |80      |30          |0           |None
Staff of Claws          |16    |7       |0           |1           |+4 Mana
Bolt Blade              |49    |110     |66          |1           |None
Fury                    |55    |20      |0           |0           |None
The Firestaff           |25    |1       |255         |15          |+1 Skills 
Dagger                  |10    |19      |0           |2           |None
Falchion                |30    |8       |0           |0           |None
Sword                   |34    |10      |0           |0           |None
Rapier                  |38    |10      |0           |0           |None
Sabre                   |42    |11      |0           |0           |None
Samurai Sword           |46    |12      |0           |0           |None
Delta                   |50    |14      |0           |0           |+1 Mana
Diamond Edge            |62    |14      |0           |0           |-25% ER
Vorpal Blade            |48    |13      |0           |0           |+4 Mana
The Inquisitor          |58    |15      |0           |0           |+2 Mana
Axe                     |49    |33      |0           |2           |None
Hardcleave              |70    |44      |0           |2           |-12.5% ER
Mace                    |32    |10      |0           |0           |None
Mace of Order           |42    |13      |0           |0           |+5 Strength
Morningstar             |60    |15      |0           |0           |None
Club                    |19    |10      |0           |0           |None
Stone Club              |44    |22      |0           |0           |None
Bow                     |1     |50      |50          |4           |None
Crossbow                |1     |180     |120         |14          |None
Arrow                   |2     |10      |0           |10          |None
Slayer                  |2     |28      |0           |10          |None
Sling                   |5     |20      |50          |7           |None
Rock                    |6     |18      |0           |11          |None
Poison Dart             |7     |23      |0           |12          |None
Throwing Star           |3     |19      |0           |1           |None
Stick                   |4     |4       |0           |0           |None
Staff                   |12    |4       |0           |1           |+2 Mana
Wand                    |0     |0       |0           |2           |+1 Mana
Teowand                 |1     |20      |0           |12          |+6 Mana
Yew Staff               |18    |6       |0           |0           |+4 Mana
Staff of Manar          |0     |4       |0           |15          |+10 Mana
Snake Staff             |0     |3       |0           |3           |+8 Mana
The Conduit             |0     |7       |0           |8           |+15-17 Mana
Dragon Spit             |3     |1       |0           |4           |+7 Mana
Sceptre of Lyf          |9     |4       |0           |3           |+3-5 Mana
Horn of Fear            |1     |1       |0           |0           |Scare
Speedbow                |1     |220     |125         |10          |None
The Firestaff (Complete)|100   |50      |255         |15          |+2 Skills
Stick                   |4     |4       |0           |0           |None
The Conduit             |0     |7       |0           |8           |+15-17 Mana

----------
3b.  Armor
----------

Item            |AS/SR|Effect(s) 
----------------|-----|-----------
Cape            |5/1  |None
Cloak of Night  |10/1 |+8 Dexterity
Barbarian Hide  |4/1  |None
Sandals         |5/2  |None
Leather Boots   |25/4 |None
Robe (Body)     |5/0  |None
Robe (Legs)     |5/0  |None
Fine Robe (Body)|7/1  |None
Fine Robe (Legs)|7/1  |None
Kirtle          |6/1  |None
Silk Shirt      |4/0  |None
Tabard          |5/1  |None
Gunna           |7/1  |None
Elven Doublet   |11/2 |None
Elven Huke      |13/2 |None
Elven Boots     |13/2 |+1-14 Load 
Leather Jerkin  |17/3 |None
Leather Pants   |20/3 |None
Suede Boots     |20/3 |None
Blue Pants      |12/2 |None
Tunic           |9/1  |None
Ghi             |8/1  |None
Ghi Trousers    |9/1  |None
Calista         |1/4  |None
Crown of Nerra  |5/4  |+10 Wisdom
Bezerker Helm   |12/5 |None
Helmet          |17/5 |None
Basinet         |20/5 |None
Buckler         |22/5 |None
Hide Shield     |16/2 |None
Wooden Shield   |20/3 |None
Small Shield    |35/4 |None
Mail Aketon     |35/5 |None
Leg Mail        |35/5 |None
Mithral Aketon  |70/7 |None
Mithral Mail    |55/7 |None
Casque'n Coif   |25/6 |None
Hosen           |30/6 |None
Armet           |40/7 |None
Torso Plate     |65/4 |None
Leg Plate       |56/4 |None
Foot Plate      |37/5 |None
Large Shield    |56/4 |None
Helm of Lyte    |62/5 |None
Plate of Lyte   |125/4|None
Poleyn of Lyte  |90/4 |None
Greave of Lyte  |50/5 |None
Shield of Lyte  |85/4 |None
Helm of Darc    |76/4 |None
Plate of Darc   |160/4|None
Poleyn of Darc  |101/4|None
Greave of Darc  |60/4 |None
Shield of Darc  |54/6 |None
Dexhelm         |54/6 |+10 Dexterity
Flamebain       |60/7 |+12 Anti-Fire
Powertowers     |88/4 |+10 Strength
Boots of Speed  |16/2 |Speeds up moves
Halter          |3/3  |None
Cape            |5/1  |None
Dexhelm         |54/6 |+10 Dexterity
Powertowers     |88/4 |+10 Strength

-------------
4.  Creatures
-------------

There are 27 kinds of creatures, and many generators
triggered by walking in the dungeon.

 - Speed:  The amount of time between each move (1/6ths of a second). 
Value 255 means the creature does not move.
 - Armor:  The armor value associated with the creature.
 - Base health:  This value is used to calculate the health of creatures
generated during the game.
 - Hit probability:  The chance each creature's attack has of hitting a hero.
 - Poison amount:  The amount of poison the creature can inflict.
 - Attack power:  The power of the creature's attacks
 - Attack type:  This number is used to determine what kind of attack the
creature executes. Changing this value will result in a different 
"protection" to be used when calculating the damage:

1: Use Anti-Fire to determine damage 
2: Half the hero's armor and do physical damage 
3: Unknown 
4: Deal physical piercing damage 
5: Use Anti-Magic to determine damage 
6: Use Wisdom to determine damage

------------------------
4a.  Creature Statistics
------------------------

Mummy
-----
Speed: 17
Armor: 25/255
Base health: 33
Hit probability: 20/255
Poison amount: 0/255
Attack power: 40
Attack type: 3
Sight range: 4/15
Awareness: 2/15
Spell range: 1/15
Skill: 4
Bravery: 9/15
Magic resistance: 1/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Absorbs projectiles / Can see in darkness
Groups: 1-4
Spells: None
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Fireball, Lightning Bolt

Screamer
--------
Speed: 120
Armor: 5/255
Base health: 165
Hit probability: 5/255
Poison amount: 0/255
Attack power: 5
Attack type: 6
Sight range: 1/15
Awareness: 1/15
Spell range: 1/15
Skill: 0
Bravery: 15/15
Magic resistance: 6/15
Poison resistance: 7/15
Special abilities: Absorbs projectiles
Groups: 1-4
Spells: None
Item(s) left when killed: Screamer Slice (1-2)
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Rockpile
--------
Speed: 185
Armor: 170/255
Base health: 50
Hit probability: 40/255
Poison amount: 5/255
Attack power: 10
Attack type: 4
Sight range: 3/15
Awareness: 4/15
Spell range: 1/15
Skill: 5
Bravery: 12/15
Magic resistance: 14/15
Poison resistance: 6/15
Special abilities: None
Groups: 1-4
Spells: None
Item(s) left when killed: Rock (0-2), Boulder (1-2)
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Trolin
------
Speed: 13
Armor: 28/255
Base health: 20
Hit probability: 25/255
Poison amount: 0/255
Attack power: 41
Attack type: 3
Sight range: 3/15
Awareness: 3/15
Spell range: 1/15
Skill: 1
Bravery: 4/15
Magic resistance: 2/15
Poison resistance: 3/15
Special abilities: Absorbs projectiles
Groups: 1-4
Spells: None
Item(s) left when killed: Club
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Magenta Worm
------------
Speed: 18
Armor: 72/255
Base health: 70
Hit probability: 45/255
Poison amount: 35/255
Attack power: 35
Attack type: 4
Sight range: 1/15
Awareness: 10/15
Spell range: 1/15
Skill: 5
Bravery: 10/15
Magic resistance: 9/15
Poison resistance: 11/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Groups: 1-2
Spells: None
Item(s) left when killed: Worm Round (1-3)
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Giant Wasp
----------
Speed: 1
Armor: 180/255
Base health: 8
Hit probability: 28/255
Poison amount: 20/255
Attack power: 150
Attack type: 4
Sight range: 2/15
Awareness: 4/15
Spell range: 1/15
Skill: 9
Bravery: 15/15
Magic resistance: 0/15
Poison resistance: 0/15
Special abilities: Levitates / Hit by Weaken Nonmaterial Beings spell 
Absorbs projectiles
Groups: 1-4
Spells: None
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Ghost
-----
Speed: 11
Armor: 15/255
Base health: 30
Hit probability: 55/255
Poison amount: 0/255
Attack power: 80
Attack type: 6
Sight range: 3/15
Awareness: 4/15
Spell range: 1/15
Skill: 6
Bravery: 6/15
Magic resistance: 12/15
Poison resistance: 15/15
Special abilities: Levitates / Hit by Disrupt attack (Vorpal Blade) 
Can see invisible / Can see in darkness / Can pass through wooden and
iron doors (but not through porticullis and Ra doors) doors,
Nearly immune to spells (excepted Weaken Nonmaterial Beings)
Groups: 1-4
Spells: None
Item(s) left when killed: None
Killed by: Vorpal Blade, Yew Staff, Staff Of Manar, 
Weaken Nonmaterial Beings

Swamp Slime
-----------
Speed: 15
Armor: 20/255
Base health: 110
Hit probability: 80/255
Poison amount: 15/255
Attack power: 20
Attack type: 3
Sight range: 2/15
Awareness: 1/15
Spell range: 3/15
Skill: 3
Bravery: 10/15
Magic resistance: 4/15
Poison resistance: 14/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Absorbs projectiles
Groups: 1-4
Spells: Slime
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Couatl
------
Speed: 5
Armor: 42/255
Base health: 39
Hit probability: 90/255
Poison amount: 100/255
Attack power: 88
Attack type: 4
Sight range: 3/15
Awareness: 4/15
Spell range: 1/15
Skill: 7
Bravery: 3/15
Magic resistance: 3/15
Poison resistance: 6/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Absorbs projectiles / Levitates / Can see in darkness
Groups: 1
Spells: None
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Wizard Eye
----------
Speed: 10
Armor: 30/255
Base health: 40
Hit probability: 58/255
Poison amount: 0/255
Attack power: 80
Attack type: 5
Sight range: 10/15
Awareness: 2/15
Spell range: 3/15
Skill: 6
Bravery: 10/15
Magic resistance: 3/15
Poison resistance: 11/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Absorbs projectiles / Levitates
Groups: 1-4
Spells: Lightning Bolt, Open Door
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Skeleton
--------
Speed: 7
Armor: 22/255
Base health: 20
Hit probability: 22/255
Poison amount: 0/255
Attack power: 80
Attack type: 4
Sight range: 3/15
Awareness: 0/15
Spell range: 1/15
Skill: 5
Bravery: 9/15
Magic resistance: 6/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Can see in darkness
Groups: 1-4
Spells: None
Item(s) left when killed: Wooden Shield, Falchion
Killed by: Weapons, Poison Bolt, Fireball, Lightning Bolt

Stone Golem
-----------
Speed: 21
Armor: 240/255
Base health: 120
Hit probability: 219/255
Poison amount: 0/255
Attack power: 35
Attack type: 3
Sight range: 3/15
Awareness: 0/15
Spell range: 1/15
Skill: 11
Bravery: 15/15
Magic resistance: 15/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Groups: 1
Spells: None
Item(s) left when killed: Stone Club
Killed by: Weapons

Giggler
-------
Speed: 3
Armor: 50/255
Base health: 10
Hit probability: 10/255
Poison amount: 0/255
Attack power: 110
Attack type: 0
Sight range: 6/15
Awareness: 3/15
Spell range: 1/15
Skill: 1
Bravery: 0/15
Magic resistance: 3/15
Poison resistance: 2/15
Special abilities: Absorbs projectiles, Can steal items in heroes' hands
Groups: 1-4
Spells: None
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Pain Rat
--------
Speed: 9
Armor: 45/255
Base health: 101
Hit probability: 90/255
Poison amount: 0/255
Attack power: 65
Attack type: 4
Sight range: 4/15
Awareness: 5/15
Spell range: 1/15
Skill: 8
Bravery: 15/15
Magic resistance: 3/15
Poison resistance: 10/15
Special abilities: Absorbs projectiles
Groups: 1-2
Spells: None
Item(s) left when killed: Drumstick (1-2)
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Vexirk
------
Speed: 10
Armor: 47/255
Base health: 44
Hit probability: 75/255
Poison amount: 0/255
Attack power: 90
Attack type: 5
Sight range: 5/15
Awareness: 3/15
Spell range: 4/15
Skill: 9
Bravery: 5/15
Magic resistance: 5/15
Poison resistance: 3/15
Special abilities: Levitates / Absorbs projectiles
Hit by Weaken Nonmaterial Beings spell
Groups: 1-4
Spells: Open Door, Poison Cloud, Fireball, Lightning Bolt
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Ruster
------
Speed: 20
Armor: 100/255
Base health: 60
Hit probability: 30/255
Poison amount: 0/255
Attack power: 30
Attack type: 3
Sight range: 2/15
Awareness: 3/15
Spell range: 1/15
Skill: 3
Bravery: 3/15
Magic resistance: 8/15
Poison resistance: 5/15
Special abilities: Absorbs projectiles
Hit by Weaken Nonmaterial
Beings spell
Groups: 1-2
Spells: None
Item(s) left when killed: None
Killed by: any weapons or offensive spells

Giant Scorpion
--------------
Speed: 8
Armor: 55/255
Base health: 150
Hit probability: 150/255
Poison amount: 240/255
Attack power: 55
Attack type: 4
Sight range: 3/15
Awareness: 1/15
Spell range: 1/15
Skill: 9
Bravery: 9/15
Magic resistance: 7/15
Poison resistance: 8/15
Special abilities: Absorbs projectiles
Hit by Weaken Nonmaterial
Beings spell
Groups: 1
Spells: None
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Water Elemental
---------------
Speed: 25
Armor: 75/255
Base health: 144
Hit probability: 66/255
Poison amount: 0/255
Attack power: 50
Attack type: 3
Sight range: 1/15
Awareness: 3/15
Spell range: 1/15
Skill: 6
Bravery: 7/15
Magic resistance: 10/15
Poison resistance: 14/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Can see in darkness / Hit by Disrupt attack (Vorpal Blade)
Can pass through wooden and iron doors
(but not through porticullis and Ra doors)
Groups: 1
Spells: None
Item(s) left when killed: None
Killed by: Vorpal Blade, Yew Staff, Staff Of Manar, Weaken Nonmaterial
Beings, Destroyed when standing over a floor grate

Animated Armour
---------------
Speed: 14
Armor: 140/255
Base health: 60
Hit probability: 105/255
Poison amount: 0/255
Attack power: 70
Attack type: 4
Sight range: 5/15
Awareness: 0/15
Spell range: 1/15
Skill: 10
Bravery: 15/15
Magic resistance: 15/15
Poison resistance: 15/15
Special abilities: None
Groups: 1-4
Spells: None
Item(s) left when killed: Armet, Torso Plate, Leg Plate, Foot Plate,
Sword (2)
Killed by: Weapons, Poison Bolt, Fireball, Lightning Bolt

Oitu
----
Speed: 7
Armor: 33/255
Base health: 77
Hit probability: 130/255
Poison amount: 0/255
Attack power: 60
Attack type: 4
Sight range: 2/15
Awareness: 5/15
Spell range: 1/15
Skill: 9
Bravery: 6/15
Magic resistance: 5/15
Poison resistance: 8/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Groups: 1
Spells: None
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Materializer
------------
Speed: 5
Armor: 15/255
Base health: 33
Hit probability: 61/255
Poison amount: 0/255
Attack power: 65
Attack type: 5
Sight range: 8/15
Awareness: 2/15
Spell range: 3/15
Skill: 12
Bravery: 7/15
Magic resistance: 5/15
Poison resistance: 15/15
Special abilities: Levitates / Hit by Disrupt attack (Vorpal Blade)
Can pass through wooden and iron doors (but not through porticullis
and Ra doors) / Can only be killed when materialized
Groups: 1-4
Spells: Poison Cloud, Fireball
Item(s) left when killed: None
Killed by: Vorpal Blade, Yew Staff, Staff Of Manar,
Weaken Nonmaterial Beings

Black Flame
-----------
Speed: 255
Armor: 45/255
Base health: 80
Hit probability: 105/255
Poison amount: 0/255
Attack power: 60
Attack type: 1
Sight range: 4/15
Awareness: 3/15
Spell range: 1/15
Skill: 5
Bravery: 10/15
Magic resistance: 15/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Hit by Disrupt attack (Vorpal Blade) / Can see invisible
Can see in darkness / Nearly immune to spells (except Weaken 
Nonmaterial Beings)
Groups: 1
Spells: None
Item(s) left when killed: None
Killed by: Vorpal Blade, Yew Staff, Staff Of Manar,
Weaken Nonmaterial Beings

Demon
-----
Speed: 10
Armor: 68/255
Base health: 100
Hit probability: 100/255
Poison amount: 0/255
Attack power: 75
Attack type: 3
Sight range: 4/15
Awareness: 3/15
Spell range: 4/15
Skill: 13
Bravery: 15/15
Magic resistance: 5/15
Poison resistance: 10/15
Special abilities: Can see in darkness
Hit by Weaken Nonmaterial Beings spell / Absorbs projectiles
Groups: 1-4
Spells: Fireball
Item(s) left when killed: None
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Red Dragon
----------
Speed: 13
Armor: 110/255
Base health: 255
Hit probability: 255/255
Poison amount: 0/255
Attack power: 70
Attack type: 4
Sight range: 5/15
Awareness: 6/15
Spell range: 2/15
Skill: 15
Bravery: 7/15
Magic resistance: 12/15
Poison resistance: 6/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Absorbs projectiles
Groups: 1
Spells: Fireball
Item(s) left when killed: Dragon Steak (8-10)
Killed by: Weapons, Poison Bolt, Poison Cloud, Fireball, Lightning Bolt

Lord Chaos
----------
Speed: 12
Armor: 255/255 (invincible)
Base health: 180
Hit probability: 210/255
Poison amount: 0/255
Attack power: 130
Attack type: 5
Sight range: 9/15
Awareness: 3/15
Spell range: 6/15
Skill: 15
Bravery: 3/15
Magic resistance: 11/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Can see invisible / Can see in darkness / Levitates / Teleportation
Groups: 1
Spells: Fireball, Lightning Bolt, Poison Cloud, Open Door
Item(s) left when killed: None
Killed by: The Firestaff

Lord Order
----------
Speed: 12
Armor: 255/255 (invincible)
Base health: 180
Hit probability: 210/255
Poison amount: 0/255
Attack power: 130
Attack type: 5
Sight range: 9/15
Awareness: 3/15
Spell range: 6/15
Skill: 15
Bravery: 3/15
Magic resistance: 11/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Can see invisible / Can see in darkness / Levitates

Grey Lord
---------
Speed: 12
Armor: 255/255 (invincible)
Base health: 180
Hit probability: 210/255
Poison amount: 0/255
Attack power: 130
Attack type: 5
Sight range: 9/15
Awareness: 3/15
Spell range: 6/15
Skill: 15
Bravery: 3/15
Magic resistance: 11/15
Poison resistance: 15/15
Special abilities: Hit by Weaken Nonmaterial Beings spell
Can see invisible / Can see in darkness / Levitates

----------
5.  Skills
----------

There are twenty skills that each hero can use and in which
they gain experience. The first four skills (0 to 3) are the
"basic skills" displayed in the character statistics sheet screen
(Fighter, Ninja, Priest, Wizard). When experience is gained in any
of the hidden skills 4 through 19 then that experience is also added
to the experience in the associated "basic skill".
For example, experience added to skill number 10 is also added to
skill number 1.

Basic skills:

0: Fighter 
1: Ninja 
2: Priest 
3: Wizard

Hidden skills:

4, 5, 6, 7: Hidden Fighter skills 
8, 9, 10, 11: Hidden Ninja skills 
12, 13, 14, 15: Hidden Priest skills 
16, 17, 18, 19: Hidden Wizard skills

Each of the skills has two components: a permanent "experience"
component that can only increase and a temporary adjustment which
can be negative as a result of battle injuries and such.

Heroes earn experience points in each of these skills in many ways
during their adventure in the dungeon. Once enough experience has
been acquired in a skill, heroes gain a level in that skill, and
some of their statistics are increased.

-----------
5a.  Levels
-----------

To determine a heroes's level in any of the skills look at
the following algorithm:

0. - (0) 
1.  Neophyte (500) 
2.  Novice (1,000) 
3.  Apprentice (2,000) 
4.  Journeyman (4,000) 
5.  Craftsman (8,000) 
6.  Artisan (16,000) 
7.  Adept (32,000) 
8.  Expert (64,000) 
9.   Lo Master (128,000) 
10.  Um Master (256,000) 
11.  On Master (512,000) 
12.  Ee Master (1,024,000) 
13.  Pal Master (2,048,000) 
14.  Mon Master (4,096,000) 
15.  Archmaster (8,192,000)

---------------
5b.  Statistics
---------------

Health
------
This value represents how much damage a hero can take before dying.
You can regain Health points by sleeping and drinking healing potions.
Health also naturally increases over time, but slowly.

Stamina
-------
This value represents the heroes's ability to overcome fatigue.
It decreases when you walk and fight and also when you are
hungry or thirsty.
If this value is equal to zero, any more activity will decrease health.
You can regain Stamina points by sleeping and drinking Stamina potions.
Stamina also naturally increases over time, but slowly.

Mana
----
This value represents the magical energy a hero has to cast spells.
Each spoken rune will consume some Mana.
You can regain Mana points by sleeping and drinking Mana potions.
Mana also naturally increases over time, but slowly.

The speed of the increase of mana while you sleep depends on the Wisdom
and the Priest and Wizard levels of the hero.

Load
----
This value represents the weight a hero can carry.
The more a hero is carrying, the more stamina is consumed.
When this value is displayed in yellow, this is a warning that
the heroes carries a lot of things. When it is displayed in red,
the hero is overloaded and his actions will consume a lot of stamina.

The maximum load a hero can carry is based on the Strength value.

Strength
--------
This value determines the load a hero can carry, how far items can
be thrown and how much damage is done by melee attacks.

Dexterity
---------
This value determines the accuracy of missiles and the odds of
hitting opponents in combat. It also helps the hero to avoid or
reduce physical damage.

Wisdom
------
This value is important for spellcasters as it determines their
ability to master Magic. It also determines the speed of Mana recovery.

Vitality
--------
This value determines how quickly a hero heals and regains Stamina
as well as his poison resistance. It also helps to reduce damage.

Anti-Magic
----------
This value determines a hero's resistance to magic attacks.

Anti-Fire
---------
This value determines a hero's resistance to fire damage.

Food and Water
-------------
These two values represent how hungry and thirsty a hero is.
Food and Water values are decreased to regenerate Stamina and Health.
When these values reach zero, the hero is starving: his Stamina and
health decrease until he eats, drinks or dies.

Luck (hidden statistic)
-----------------------
This value is not visible through the game user interface.
It is used during combat and its value is changed each time you use it.
The value increases when you are unlucky and decreases when you are lucky.
For example, if a hero would miss a hit, his
Luck can help him still succeed.
In this case, the Luck value is decreased.
This value is modified by some items: a Rabbit's Foot will
increase it by 10,
while cursed items will decrease it by 3.

Resurrect and Reincarnate
-------------------------
Resurrection: Heroes return to life exactly as they were:
they will remember all their previous skills and statistics.
This option is better in the short
term as you start the game with heroes already having a basic training.

Reincarnation: Heroes lose memory and skills, but some statistics are
slightly increased. Reincarnation gives you a couple of advantages:

- You can rename your heroes 
- You will find that, at equivalent levels, you will have more Health and
Mana then if the same hero had been resurrected

This option is better in the long term because as you train your hero
yourself, they will end up with higher skills and statistics.
However, this makes the beginning of the game a little harder.

Statistics increase
-------------------
When a hero has gained enough experience in one skill to reach a new level
 some of the hero's statistics are increased based on which skill he
progressed in:

- All skills increase Health and Stamina. 
- Fighter skills increase Strength and Dexterity. 
- Ninja skills increase Strength and Dexterity. 
- Priest skills increase Mana, Wisdom and Anti-Magic. 
- Wizard skills increase Mana and Wisdom.

---------------
5c.  Experience
---------------

The most efficient way to earn experience points is to fight creatures
with weapons and spells. But you can also use your weapons and spells
without any enemy, and still earn some experience points (but only half).

Moreover, each level has an associated experience multiplier.
In Dungeon Master, the deeper you are in the dungeon, the more
experience you will gain for any given action.

Here is the simplified algorithm used to determine the experience you will
earn by performing an action:

 - Experience = Experience Gain associated to the action you perform
 - If the Improved Skill associated to the action you perform is between
04 and 11 (hidden Fighter and Ninja skills) and if no creature has attacked
the party for at least 150 clock ticks (25 seconds), then Experience is
divided by 2. 
 - If the Experience Multiplier of the current level is not 0,
then Experience is multiplied by the Experience Multiplier 
 - If the Improved Skill associated to the action you perform is above 04
(any hidden skill) and if a creature has attacked the party less then 25
clock ticks ago (about 4.17 seconds), then Experience is multiplied by 2.

The computed Experience value is added to the Improved Skill associated
to the action you performed. If this Improved Skill is one of the hidden
skills, then the experience is also added to the basic skill.

-------------
5d.  Training
-------------

You can develop the Priest and Wizard skills of heroes that have no
mana at the beginning by giving them items that magically increase mana,
so that they can cast low mana cost spells and gain levels.

Low skilled heroes might not be able to use certain actions on some
items until they reach a minimum skill level. In that case, the action
name does not appear when you try to use the item.

Here are some ways to train:

Fighter
-------
- Let yourself get hit by creatures 
- Bash
- Berzerk
- Block
- Chop
- Cleave
- Jab
- Melee
- Parry
- Slash
- Stun
- Swing
- Thrust
- War Cry

Ninja
-----
- Climb Down 
- Hit
- Kick
- Punch
- Shoot
- Stab
- Throw

Priest
------
- Cast priest spells 
- Blow Horn
- Brandish
- Calm
- Fireshield
- Freeze Life
- Heal
- Spellshield
- War Cry

Wizard
------
- Cast wizard spells
- Dispell
- Disrupt
- Fireball
- Fluxcage
- Fuse
- Invoke
- Light
- Lightning
- Window

------------
5e.  Actions
------------

These are all of the actions in the game.

Actions      |Improved Skill|Experience 
-------------|--------------|----------
N            |00 Fighter 1  |0
Block        |07 Fighter 5  |8
Chop         |06 Fighter 4  |10
X            |00 Fighter 1  |0
Blow Horn    |14 Priest 4   |0
Flip         |12 Priest 2   |0
Punch        |09 Ninja 3    |8
Kick         |09 Ninja 3    |13
War Cry      |14 Priest 4   |7
Stab         |09 Ninja 3    |15
Climb Down   |08 Ninja 2    |15
Freeze Life  |14 Priest 4   |22
Hit          |09 Ninja 3    |10
Swing        |04 Fighter 2  |6
Stab (unused)|05 Fighter 3  |12
Thrust       |05 Fighter 3  |19
Jab          |05 Fighter 3  |11
Parry        |07 Fighter 5  |17
Hack         |04 Fighter 2  |9
Berzerk      |04 Fighter 2  |40
Fireball     |16 Wizard 2   |35
Dispell      |17 Wizard 3   |25
Confuse      |14 Priest 4   |0
Lightning    |17 Wizard 3   |30
Disrupt      |17 Wizard 3   |10
Melee        |06 Fighter 4  |24
X            |08 Ninja 2    |0
Invoke       |03 Wizard 1   |25
Slash        |04 Fighter 2  |9
Cleave       |04 Fighter 2  |12
Bash         |06 Fighter 4  |11
Stun         |06 Fighter 4  |10
Shoot        |11 Ninja 5    |9
Spellshield  |15 Priest 5   |20
Fireshield   |15 Priest 5   |20
Fluxcage     |03 Wizard 1   |12
Heal         |13 Priest 3   |0
Calm         |14 Priest 4   |0
Light        |17 Wizard 3   |20
Window       |18 Wizard 4   |30
Spit         |16 Wizard 2   |25
Brandish     |14 Priest 4   |0
Throw        |10 Ninja 4    |5
Fuse         |03 Wizard 1   |1

----------
6.  Spells
----------

Spells are made of 2 to 4 runes. The first rune is the "power" of the
spell (which affects the strength, duration, and mana cost).
The other 1 to 3 rune(s) designate the spell itself.
High power spells cannot be cast by low skilled heroes.

Each rune costs mana points, depending on the selected power.
If a hero has not enough mana points, the rune cannot be used.
You have to wait, sleep, drink mana potions, or equip items that
increase your mana.

----------------
6a.  Rune Levels
----------------

Rune Levels are determined by Symbol/Name/Mana Cost/Power Multiplier

Power
-----
<</Lo/1/x8
Square/Um/2/x12
=/On/3/x16
Diamond/Ee/4/x20
Fork/Pal/5/x24
Corner Triangle/Mon/6/x28

Elemental
---------
Four squares/Ya/2,3,4,5,6,7
Two ~/Vi/3,4,6,7,9,10
Four diamond-like dots/Oh/4,6,8,10,12,14
Backwards N/Ful/5,7,10,12,15,17
Line with degree sign on top/Des/6,9,12,15,18,21
Face/Zo/7,10,14,17,21,24

Form
----
Hourglass/Ven/4,6,8,10,12,14
Unlocked lock/Ew/5,7,10,12,15,17
Arrows going upright/Kath/6,9,12,15,18,21
E/Ir/7,10,14,17,21,24
O/Bro/7,10,14,17,21,24
Lightning Bolt/Gor/9,13,18,22,27,31

Class
-----
Sword/Ku/2,3,4,5,6,7
Eye/Ros/2,3,4,5,6,7
Bent Cross/Dain/3,4,6,7,9,10
Grave/Neta/4,6,8,10,12,14
Sun/Ra/6,9,12,15,18,21
Glass/Sar/7,10,14,17,21,24

------------------
6b.  Priest Spells
------------------

Casting these spells will increase your experience with the Priest class:

Rune(s)     |Effect            |Difficulty|Duration  |Improved Skill
------------|------------------|----------|----------|--------------
Vi          |Health Potion     |1         |32 seconds|13 Priest 3
Ya          |Stamina Potion    |2         |15 seconds|13 Priest 3
Zo/Bro/Ra   |Mana Potion       |3         |63 seconds|02 Priest 1
Ful/Bro/Ku  |Strength Potion   |4         |15 seconds|13 Priest 3
Oh/Bro/Ros  |Dexterity Potion  |4         |15 seconds|13 Priest 3
Ya/Bro/Dain |Wisdom Potion     |4         |15 seconds|13 Priest 3
Ya/Bro/Neta |Vitality Potion   |4         |15 seconds|13 Priest 3
Vi/Bro      |Cure Poison Potion|1         |26 seconds|13 Priest 3
Ya Bro      |Shield Potion     |2         |25 seconds|15 Priest 5
Ful/Bro/Neta|Fire Shield       |4         |28 seconds|15 Priest 5
Ya/Ir       |Shield            |2         |30 seconds|15 Priest 5
Des/Ir/Sar  |Darkness          |1         |12 seconds|15 Priest 5
Oh/Ew/Ra    |See Through Walls |3         |33 seconds|15 Priest 5

------------------
6c.  Wizard Spells
------------------

Casting these spells will increase your experience with the Wizard class:

Rune(s)   |Effect                   |Difficulty|Duration  |Improved Skill
----------|-------------------------|----------|----------|--------------
Ful       |Torch                    |1         |15 seconds|16 Wizard 2
Oh/Ir/Ra  |Light                    |4         |22 seconds|17 Wizard 3
Zo        |Open Door                |1         |15 seconds|17 Wizard 3
Ya/Bro/Ros|Magic Footprints         |1         |18 seconds|18 Wizard 4
Oh/Ew/Sar |Invisibility             |3         |45 seconds|17 Wizard 3
Zo/Ven    |Poison Potion            |2         |30 seconds|19 Wizard 5
Des/Ven   |Poison Bolt              |1         |16 seconds|19 Wizard 5
Oh/Ven    |Poison Cloud             |3         |27 seconds|19 Wizard 5
Des/Ew    |Weaken Nonmaterial Beings|1         |20 seconds|18 Wizard 4
Ful/Ir    |Fireball                 |3         |42 seconds|16 Wizard 2
Oh/Kath/Ra|Lightning Bolt           |4         |30 seconds|17 Wizard 3
Zo/Kath/Ra|Zokathra Spell           |0         |15 seconds|03 Wizard 1

---------
7.  Hints
---------

You can easily kill Creatures by having them walk up to you and stand in
a doorway with a switch.  All you have to do to kill it is to just push the
switch or lever.  The door will continuously try to close, constantly squishing
the Creature and damaging it.

Another easy way to kill Creatures is to have them run into traps.  This is a
good method to use on the Red Dragon, which will save you the trouble of having
to kill it.

There is a method of killing Lord Chaos automatically, as with all other
Creatures.  You can kill anything instantly by teleporting over it.

An easy method to trap Lord Chaos in the Fluxcage is by using WarCry on it,
which will cause it to run away, letting you easily trap it in a corner.

Gigglers only steal what are in your hands.  If you don't want to go through
the trouble of having them steal from you, drop what's in your hands and
cast spells to kill them.

Cast the Zokathra spell in mazes so you don't get lost.

The Diamond Edge is the best normal weapon. Use its "stab" option.
It does more damage per minute than any other weapon. 

The completed Firestaff's "fuse" option has the same effect on 
nonmaterial beings as a powerful des ew spell. 

The number of items in the dungeon is limited.  If you run around and kill 
a lot of monsters that leave items behind, things will start to disapear 
to make room for the new items.  This does not effect things that already 
existed at the start of the game, things in your inventory and things in 
chests.  Put your hunting trophies and the poison darts from the 
launcher on level 10 in a chest if you want to keep them. 

Go to level 10, coordinates (30,38), and get a single trolin to follow you.
You should be facing the door to the "enlarge my view" puzzle, while the
trolin is standing next to you.  The trolin will start hitting you
(use some vi potions when things get out of control, but do not kill it).
It will also prevent water elementals from reaching you.
You will now get experience points very fast because you are on a deep dungeon
level and a monster is attacking you. Kick the door for ninja levels and 
berzerk the door for fighter levels.
When running out of food or water, just open the door and go to the rats'
level via the skeleton-key stairwell. 

Go to level 12, coordinates (32,30) or (33,31).  The Black Flame in front of
you must be active.  Cast Fireshields so it can't harm you any more.
(2 mon fireshields will protect you for about 3 minutes.)
You will now get experience points very fast because you are on a deep 
dungeon level and a monster is attacking you.  Even if the black flame can't 
harm you, you still get fighter points for getting hit by it.  The skeleton-key
stairwell is nearby, so you can go to the rats' level to get food and water
quickly. 

Get a rope.  Climb down where there is no pit.  The climb down action 
will fail and there will be no recovery time.  But you did get the experience 
points for climbing down.  You can go from nothing to archmaster 
ninja in just 3 hours.  Remember to keep an eye on the character's stamina 
when doing this. 

------------
8.  Glitches
------------

Ghost Mode
---------------
When choosing a hero, pick one that can cast Poison Cloud
(Level 3 Wizard Spell).  Resurrect this hero and run into the wall until
the hero almost dead.  Then walk up to another hero's mirror.
Cast Poison Cloud (Multiplier+Oh+Ven) and immediately pick the mirror in front
of you.  Wait until your hero dies.  Then exit out of the mirror.
You will now have a dead hero, but not get Game Over.
You can go by the gate in the beginning without getting another hero.
Monsters won't attack you, but they will block your way, trying to attack you
(though they can't hurt you).  All you can do is open and throw things and
hold one item.

Duplicate Items
---------------
On Level 2 at (09,38) there is a blinking teleporter.
Use the completed Firestaff to cast Fluxcage in that teleporter.
It is then teleported to (15,38).  After a while, the teleported Fluxcage
starts to look like there is also something else there.
At that point the duplicator is ready and can be used by putting items
on ground and picking them up.  They will still exist on ground after you
pick them up.

-----------
9.  Updates
-----------

Version 1.0 (11/7/04)
-----------
Started Guide
Has all Spells/Items/Skills/Equipment/Creatures

Version 1.1 (11/10/04)
-----------
Scroll and Chest format changed
Spelling/grammar errors fixed

Version 1.2 (11/19/04) 
-----------
Fixed capitalization errors

Version 1.3 (12/4/04)
-----------
Added 'Hints' section
Added 'Glitches' section

Version 1.4 (2/14/05)
-----------
Added more hints to 'Hints' section
Added new glitch to 'Glitches' section
Fixed errors in 'Hints' section

Version 1.5 (5/7/05)
-----------
Added 'Heroes' Section

---------------
10.  Legal Stuff
---------------

This guide may be distributed anywhere as long as you give me (Nerthing)
credit for all of the work. If distributed, it also must be unedited.
No responsibility is to be taken by me if anything happens to you or
your computer. By reading this guide, you are agreeing to this.

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