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FAQ/Walkthrough by LDrelick
Dragonquest V - A basic info sheet by Luke Drelick, Danny Seminara, and Cie Siyavash Sharp Duky@worldnet.att.net/Galuf@worldnet.att.net/Ordibehesht@digicron.com http://www.chocobo.org/~butz [INDEX] 1. Thanks [a] Who wrote this? [b] Who offered insight? 2. Dragonquest Basic Info [a] What IS Dragonquest? [b] Who makes Dragonquest? [c] How many DQ titles are there? [d] Explain this "series" thing! [e] What systems are these games for? 3. Dragonquest 5 Basic Info [a] What's the basic plotline? [b] What's the opening story? [c] Who are some characters in it? [d] What's different between this and other Dragonquest games? [e] Where the hell did you get your copy? [f] What methods of travel are there? [g] What spells do you get to use? [h] What Monsters can join you? [i] How about items? [j] And the special items? [k] Gimme info on the Data Screen! [l] Gimme info on the Status Screen! [m] Gimme the commands you use at Church! [n] Gimme the info on the bank commands! [o] Gimme the Fight commands! [p] Gimme the second set of Fight commands! [q] Explain each of the AI modes! 4. Generation 1 [a] Man in the cave [b] An uninhabited castle [c] Fairlyland/Dressmaker's Village [d] Reinhart [e] Escape into the cave (SPOILER!) [f] Taken to the Mines 5. Generation 2 [g] New beginnings [h] Santorez Revisited [i] Arukapa [j] Reinhart [k] Search the world! [l] Port Selmi and the New continent [m] Village to the south, Kabochi [n] Town west of Port Selmi [o] Sarabona [p] Exploring the Vast Ocean [q] Telpador, Desert Castle in the South [r] Granbania 6. Generation 3 [s] Northeast Continent [t] Valley Town [u] Sarabona Revisited [v] North Cave [w] Tower In the Center [x] Underwater Palace [y] Southwest Tower [z] Dorei [final] Demon World [THANKS] a. This whole walkthrough was written completely by Luke Drelick, for Dustin's Dragonquest Page (http://w3.ime.net/~eca/dragon.htm). With this, I hope to give information for those unfortunate enough to play this game. b. I'd like to give thanks to a number of friends right now, who all made this info file possible. Dustin Hubbard - Giving me the will to write this file, along with creating and maintaining one of my favorite sites, Dustin's Dragonquest Page! Ian Kelley - Gave me A TON of info on Dragonquest V and other Japanese RPG's! Provided the AI list. Also wrote the Dragonquest V brief story! And, gave me a free copy of Star Ocean! Danny Seminara - Good friend on IRC, who helped me out with the names of some places. Also fixed up this document, and made the "Monsters that join you" section. Helped out a lot on spell names. Ben Krause - For being the god of MegaZeux, and a loyal Dragonquest otaku. Cie Siyavash Sharp - Helped out a TON on the Walkthrough part! http://home.pb.net/~cle/ [DRAGONQUEST BASIC INFO] a. Dragonquest is THE premier RPG series. It started way back in 1985 Japan, by Enix Corporation for the MSX personal computer and the Nintendo's Famicom. It spawned a number of sequels and remixes, as well as gave birth to an entirely new genre - the "Role Playing Game". Lots of Role Playing Games (RPG's) soon followed, including my favorite, the Final Fantasy series. The world of Dragonquest was soon no longer confined to the cartridge, as it also manifested in the form of toys, stationary, and of course, anime. There was a short anime series based upon the series, which was called "Dragon Warrior". It aired in the United States in late 1980's/early 1990's, and thirteen episodes were aired. b. Dragonquest is developed by Enix Corporation. It's produced by Yuji Horii. Music is composed by Koichi Sugiyama. Artwork and original drawings are done by Akira Toriyama, who is famous for the anime series "Dragon Ball Z". c. There are a total of 6 Dragonquests available, 4 US versions (entitled "Dragon Warrior" for some reason), and 2 Remixes. There's going to be a 7th Dragonquest, for the Playstation, premier RPG system of the next generation. Here's a list- Dragonquest - Released 1986 for the Famicom Dragonquest II - Released 1987 for the Famicom Dragonquest III - Released 1988 for the Famicom Dragonquest IV - Released 1991 for the Famicom Dragonquest V - Released 1992 for the Super Famicom Dragonquest VI - Released 1995 for the Super Famicom Dragonquest I+II Remix - Released 1993 for the Super Famicom Dragonquest III Remix - Released 1996 for the Super Famicom (Won best RPG for 1996) Dragon Warrior - Released 1989 for the NES Dragon Warrior II - Released 1990 for the NES Dragon Warrior III - Released 1991 for the NES Dragon Warrior IV - Released 1992 for the NES This info file only covers Dragonquest V. More info about the others can be found once again at Dustin's DQ Page. (See above for URL) d. In Japan, the Dragonquests are divided up into trilogies. The first is known as "Roto Densetsu" (Legend of Roto), and tells the tale of Roto and his descendants combatting the force of evil. The second is known as "Tenku" (Means "Heaven" in j), and introduces some features like AI, the Wagon, improved storylines. Dragonquest VII will start an entirely new series up. e. Dragonquest was exclusive to the Nintendo platforms (Famicom, Super Famicom), but Yuji Horii decided that he needed the raw power only the Sony Playstation could provide to make DQ7. I still think that he decided to work on the Playstation only to provide some competition to FF7 :) [DRAGONQUEST 5 BASIC INFO] a. The basic story (generously posted by Ian Kelley on a newsgroup, I REALLY hope he doesn't mind me using this :) ) is this- The hero (you name him) is the son of a king and queen of the country of Granbania. His mother died in childbirth, and shortly thereafter, his father, Papas started to journey around the world to search for something. You start out the game as the hero when he's 6 years old, journeying with Papas. After a few adventures, Papas is made caretaker of Prince Henry of Reinhart. Prince Reinhart gets kidnapped, and Papas and the hero set out to save him. You successfully rescue Henry, but then the hero and Henry get captured and Papas is blackmailed into not fighting while the capturer's henchman attack and then kill him. As Papas dies, he tells the hero that his mother is still alive. The hero and Henry are taken as slaves to work on building a huge palace, and are forced to do so for 10 years, after which they manage to escape. Afterwards, the game primarily focuses on the hero trying to find and save his mother. At one point in the game, you have to choose who to marry out of two people, and the plot differs slightly depending on who you choose. b. Here's the opening scene translation- Guy - Mr. Papas! Mr. Papas! Something unexpected has occured! Papas - ? Girl - Congratulations, Mr. Papas, and good morning! You have given birth to a cute little bundle of joy! Papas - ? Mother - You... Papas - Very well! My child! The newborn begins to cry... Papas - We'll name this child immediately, without error. Papas - Ummm... Papas - Perhaps we should name him Tanura? Mother - No! We'll name him Steki! He looks really brave and intelligent! Mother - I'm happy the baby turned out to be such a fine person. Mother - Can we please name him Luke (or whatever you picked as your name)? Papas - Luke? I like that name! Papas - ? Papas - ? Mother - I only... hit... Papas - I'm a good husband to you, dear! c. Here's a list of all the main characters I've encountered- Aisis - Queen of Telpador. Bianca - A young girl you meet. She wants to travel with you to Renul Castle and help reclaim it from the evil forces that took it over. She looks real HOT as a grown-up :) Borongo - A baby black panther whom you find in Alkapa. He's getting bothered by some little kids. You scare them off then let him join your party. Del - Henry's son and successor to the throne. Duncan - Bianca's foster father. Eiyu (hero) - This is you. You "play the role" of this character, naming him and all. You are the Prince of Granbania, son of the mighty warrior Papas, and the magically gifted Maasa. Flora - Daughter of Rudaman. Gema - The despicable villain. A real mean SOB. Henry - King of Reinhart. He is taken care of by Papas. Maasa - Wife of Papas, your mother, she is said to be the daughter of a divine being. Fairly well-known in Elheaven. For years, she has been missing and presumed dead. Maria - A woman you meet in the Mines. Companion of Henry. Ojiron - Prime minister of Granbania. Papas - Your father. He'll escort you from town to town early on, until you two finally make it to Reinhart. Pippin - An intrepid guard at Granbania Castle who joins your party later. Pusan - The King of the Dragons. Ever since his floating castle sank in a lake near Elheaven, he has been missing. Rudaman - Nobleman of Sarabona. Sancho - Papas's friend. He lives in Santorez, and allows you two to stay there for some time. He'll be able to join your party later on. Sophia - Bianca's mother. Queen of Renul. Vera - (I've seen her referred to as "Bella" in some of the translations) An elf who joins you to find the Flute that will change Fairyland, and the Dressmaker's Village from winter to spring. Yoshua - Brother of Maria. The guard at Dorei who frees your party. d. Dragonquest V is mostly like Dragonquest IV in terms of structure and options. Little is changed between the two versions. You get a wagon to travel in, a bunch of AI modes, (Including one called gaNgaN, which really sucks!) and a magic carpet to fly around on, like DQ4's balloon. The game's graphics look almost identical to IV's, except that it utilizes the Super Famicom's palette and the enemy design is more detailed. A background pops up after entering a fight, like Dragon Quest 1. And, when you damage a boss, it sounds like it sneezes, like Malroth in DQ2 and Baramos and Zoma in DQ3. e. I purchased my copy of Dragonquest V at http://www.gamelands.com, used, for around $20. It was a real great deal, considering what I've got :) That would be the best place to look if you want it used, but if you want it new, good luck! ROMs exist for DQ5, although the typical emulators run DQ5 like crap, though, unless you own a powerful PC system as well as a good emulator, such as SNES96 or ESNES. So if you don't have these things, or even a console copier, don't spend the time getting it :) Also, I might add that unless you own the original cartridge, owning ROMs is illegal when holding these files for more than 24 hours. (Like *I'M* the one to talk! :) ) f. Like any good RPG, you get a bunch of different vehicles to travel in. Here's a list of some- Ship - Your everyday sea vessel. Initially, voyages are controlled by the computer, but when you acquire your own ship, you can plot the courses manually. You can dock this anywhere you want to. Magic Carpet - You can fly around on this! At an amazing speed, if I may add. I believe there's even a race on one. It cannot cross mountains or forests, though, but it's a good way to avoid enemy encounters while travelling :) If you press X while on this carpet, you can view the world map. Wagon - Like in DQ4, the Wagon is a place that holds your party (which grows real big towards the end of the game). g. Here's the translations of some spells- Mera - Weak blaze spell. Works on 1 opponent. Uses 2 MP. Merami - Stronger blaze spell. Works on 1 opponent. Uses 4 MP. Merazoma - Strongest blaze spell. Works on 1 opponent. Uses 10 MP. Gira - Weak fire spell. Works on 1 enemy group. Uses 4 MP. Begirama - Stronger fire spell. Works on 1 enemy group. Uses 6 MP. Begiragoso - Strongest fire spell. Works on 1 enemy group. Uses 10 MP. Io - Weak blast spell. Works on all enemies. Uses 5 MP. Iora - Stronger blast spell. Works on all enemies. Uses 8 MP. Ionazoso - Strongest blast spell. Works on all enemies. Uses 15 MP. Hyado - Weak blizzard spell. Works on 1 enemy. Uses 3 MP. Hyadalko - Stronger blizzard spell. Works on 1 enemy group. Uses 5 MP. Mahyado - Strongest blizzard spell. Works on all enemies. Uses 12 MP. Bagi - Weak air attack. Affects all enemies in 1 group. Uses 2 MP. Bagima - Stronger air attack. Affects all enemies in 1 group. Uses 4 MP. Bagikurosu - Stronger air attack. Affects all enemies in 1 group. Uses 6 MP. Raideiso - Weak bolt attack. Affects all enemies. Uses 6 MP. Gigadeiso - Stronger bolt attack. Affects all enemies in 1 group. Uses 15 MP. Minadeiso - Strongest bolt attack. Affects 1 enemy. Uses ?? MP. Zaki Zaraki Raliho Ralihoma Rukani - Enemy's defense down. Affects 1 enemy. Uses 3 MP. Rukanaso - Enemy's defense down. Affects 1 enemy group. Uses 4 MP. Nifuram - Attempt to automatically kill all enemies in 1 group. Uses 1 MP. Muhotoso Muhotora Muhokite Medapini Paikilto Dragoram - Turns caster into a dragon. Uses 18 MP. Munusa Skara Skulto - Ally's defense up. Uses 3 MP. Muhokasota Fubaha Hoimi - Weak heal spell. Works on 1 ally. Uses 3 MP. Behoimi - Strong heal spell. Works on 1 ally. Uses 5 MP. Behoma - Stronger heal spell. Works on 1 ally. Uses 7 MP. Behomara - Strong heal spell. Works on all allies. Uses 18 MP. Behomazuso - Strongest heal spell. Works on all allies. Uses 36 MP. Kiarii - Cure spell. Cures ills such as poisoning. Uses 2 MP Kiariku Zaoral Zaoriku Megazel Shanaku Rura - Transports you to any town that you've already been to. uses 8 MP. Rilemito - Transports you outside a dungeon. Uses 8 MP. Toheros Toramana Isopasu - Appraise 1 item. Uses 3 MP. Ranalta Megasote Palfusote h. Like in DQ4, monsters are able to join your party, once you get the Wagon. Here are some: Slime - armor difficult to acquire for it, but its cute, gains levels very fast, and it can use a boomerang! Drakee - its abilities are similar to the slime, except it has greater magic ability, and a wider ranger of equippable items. Brownie - Your typical barbarian. No magic ability, but it has a lot of HP, and can deal much damage. Slime Knight - A Knight which rides a slime. Healing magic, awesome defensive capability, and its ability to use heavy armor and weapons makes this "monster" a very favorable party member. Small yellow dragon - It possesses Magical abilities, and it also uses claw weapons to attack. Magical Envoy - It's basically a mage. All of its magic is combat related though, so don't expect him to heal you during a long, gruelling journey. Wyvern, or Kimera - Fairly good warrior, it also possesses heal spells, which can come in handy even if it is put inside the wagon rather than being a regular party member. Mad Dragon - Similar in stat proportions to the Brownie, and even Borongo. It has very powerful physical attacks, many HP, but no magical ability. Personally, I'd rather use Borongo, and his map icon looks like Barney the Purple Dinosaur (blue version anyway), so into the monster pen he goes! Golem - Starting with approximately 210 Hit points, it is a very hardy creature. Although it has no magic abilities, it can be equipped with a wider assortment of weapons and armor than what one would expect. Yellow Dragpup- Very weak at first but becomes powerful as level increases. Learns all type of fire breathings. SabotenDoll (Cactus Doll)- A red catus ball with all of its thorns all over. This monster really stinks at first then vastly improves as level increases. Learns useful attacks. Rogue Chicken- Pretty strong chicken! Gain lots of HP and Power. Learns few attacks. A fairly good chicken to have. Rogue Knight- Alot alike as SlimeKnight, but stronger and more attacks. Mud Puppet- This puppet is back from Dragon Warrior 2. Learns all type of dancings to pest monsters. Healer- This healer learns all healing spells. HP and MP gains average. Curer- Alot stronger and better than healer, already know healall spell. This jellyfish is a better choice. Mighty Horse- Good power and defenses, HP gains well, and learns some strong attacks. MiniDemon- Pretty cheap at first but average mild powerful at the end of his level. Learns Explodet and Blazemost spells. Hork- VERY powerful zombie in the game! Learns very powerful attacks. Gains very high HP and Power. Metal Babble- Has more than 500 Defenses!! But HP and Power is kinda low as level increases. Learns fire type spells. Wyvern- Okay monster to have, but learns very powerful breathings ( Ice and Fire ). It's good to have this bird for fighting against Metal Babbles and King Metals. Dragon Knight- Handy dragon to have, nothing special. learns increase and defense spell. Equip most weapons and armors. Golden Dragon- Whoa! very powerful dragon! you'll want to keep this dragon afterall! Dancing Jewel- He's back from DW3! Only gains up to level 7 and has more than 200 defense and spells are not effective on this bag. BullBasher- Alot more powerful than DW4, Learns powerful spells and attacks. Equips most armors and few weapons. Blizzard Hawk- Pretty cool looking hawk! Learns frost, hail, and blizzard breaths. Only equips powerful light weighted weapons and armors. Orc King- Now he's back from DW2, he's even far more powerful and difficult to fight this orc, he gains pretty high HP and MP and Power. Blue Goblin- A huge monster! Gain alot of power and HP each level up. Has very little bit MP for his healing magic. Good monster to have for your party. Avenger- He's back from DW3. Alot more powerful than his last war in DW3. Learns Sap spell and 4xhit! Gain HP very quickly as level ups. Warlock- The most powerful magican alive! Learns the powerful part of spells such as SnowStorm, blazemost etc. Bomb Crag- He's been around since DW3 & 4. This time he's alot more of a pain in the ass! But then, once you capture this clay, it's good for him to stay in the wagon and gain levels until it maxed out ( not very much levels I'm sure it'll max out up to somewhere in the middle of the 50's perhaps). Try to look around where there's expensive armors and weapons for this bomb. Gargoyle- Pretty powerful monster! There are lots of list of attacks and spells. Only equips the powerful weapons and armors. Grimlin- One eyed creature knows increases spell and all type of cold breaths. i. Here's the names of some items and their effects- Healing Herb (Yakuso) - This is useful in the beginning of the game, as it raises HP on an average of 40 points. Seeds (Tane) - Each seed has a different affect. For example, the Tsukara-no tane (Seed of Strength increases your Strength stat). These are VERY valuable, as you can increase your stats in this way, aside from gaining levels. I recommend that you use these on yourself, the hero, since this is the character which you will be using for the duration of the game, more so than any other character. Wing of Wyvern (Kimera-no Tsubasa) - Transports you back to the town in which you originally emerged from. Note, do not use this ANYWHERE besides the "world" area (not in towns, dungeons, etc) since it will be wasting the item. Small Medal (Chisai-no Medaru) - These seem to be some sort of prizes. I believe that they can be traded for powerful items on some island (you'll probably need a ship to get there). j. Here are the special items that you need to get- Gold Orb (Gorudo Oobu) - A special item of power which you get in Ramul Castle. Reinhart Key (Reinhaato-no Kagi) - You will receive this upon meeting Reinhart's sovereign in Generation II. Bianca's Ribbon (Bianka no Ribbon) - Keep this, you'll need it to help an old friend recognize you. Mirror of Ra (Raa-no Kagami) - Receive this in a tower south of a secluded monastary. Use it to reveal the true nature of entities. Papas' letter (Papasu-no Tegami) - A personal letter from Papas to his son. Papas' Sword - A VERY powerful sword, though not the most powerful sword in the world. Fire ring - Find it in the volcano after destroying the lava monsters. Give it to Rudaman. Water Ring (Mizu-no ringu) - Find it inside a waterfall cave. Rudaman seeks to have it. Dragon Ring (Ino no Ringu) - The Ring of the Dragon. The final ring you aquire. Dragon Staff (Ino no Tsue) - The Most powerful weapon in the game for the hero. Magma Staff (Maguma no Tsue) - Staff of Magma. It can be used to erode mountains. Silk Veil (Shiruku Veelu) - You need this before the wedding ceremony can begin. Celestial/Heaven Arms (Tenku no ...) Sword, shield, helmet, and armor. Only a true Warrior of Heaven can use these arms. k. When you first turn on Dragonquest 5, and pass through the title screen, you'll come face to face with a menu screen that allows you to fiddle around with your save games. Here are the translations of the commands- Bouken O Suru - Begin Adventure Settei O Kaeru - Configure Data (Set speed/sound mode) Bouken Noshu O Tsukuru - Create a new game Bouken Noshu O Utsusu - Copy Data Bouken Noshu O Kesu - Delete Data l. The Status menu is accessed with the A button. It's your main interface throughout the DQ world. Here's each of the status commands- Hanasu - Converse Jumon - Magic Tsuyosa - Strength Dougu - Tools Soubi - Equipment Sakusen - Operations/AI Tobira - Open Door Shiraberu - Investigate m. Whenever you get to a Church, you use an interface to do a number of special commands. Here are the translations- Oinori O Suru - Record Adventure Otsuge O Kiku - Exp. Needed To Gain A Level Ikikaeriseri - Revive Party Member Doku No Chiryo - Cure Poison Norou O Toku - Remove Curse Yameru - Finish n. Later on in the game, you will have access to a bank. Here, you can deposit and withdraw gold and items. Here are the commands- Azukeru - Deposit Hikidasu - Withdraw Deposit commands: mochimono - items okane - money Withdraw commands: doogu - items/tools hoogu - armor buki - arms/weapons Okane - money o. Battles are the essence of any good RPG, and DQ5 is no exception. Here is the first combat menu's translation, the one that tells you your opening command. Tatakau - Combat Enemies Irekae - Switch Party Members Sakusen - Operations/AI Nigeru - Flee p. After selecting your main fight strategy, you will tell your Hero what to do out of the following commands- Kogeki - Attack Jumon - Magic Bogyo- Parry Dougu - Tool/Item q. Dragonquest 5 has a number of different AI modes. Here's a brief introduction to each of them- gaNgaN ni Ikou ze (Let's go all-out) -This is a purely offensive battle plan. All of the characters will use their most powerful spells and techniques available to kill the monsters as easily as possible. The characters will not bother guarding and will usually not use healing spells as well. Invented by a mermaid leader, or so they say. Minna Ganbare (Everyone do your best) - This is a balanced attack plan. The characters will use whatever spells and abilities work best against the monsters, and will heal if necessary. Like all the other plans, they will not use items. This is the best all-around plan, and is good for exploring or when in dungeons that you know don't have a tough boss at the end. Ore ni Makasero (Leave it to me) - All of the computer- controlled characters will completely leave the fighting to the hero, casting power-up spells on him, protection spells, healing spells, and techniques that would hinder but not damage enemies. They will not attack. This plan is kind of useless, unless your main character is really strong and the rest of the party is rather weak. Don't use this plan if the main character is not in your party because none of the characters will attack the monsters. Jumon o Tsukau na (Don't use magic) - When using this plan, none of the computer-controlled characters will use any ability that takes MP. They will use the most powerful attack and healing techniques they know, as long as they don't use up any MP. This plan is the way to go when you're on your way to a tough boss you need to conserve MP for or when you're in unknown territory. I tend to use this plan more than any of the others, except for maybe Meirei Sasero. Inochi Daiji ni (Take care of life) - This is a purely defensive battle plan; the characters will attack like Minna Ganbare, except that they will focus on keeping the characters' defense power and HP as high as possible. This is a good plan to use if the monsters you are fighting severely outclass you. It's good as an all-around plan too, but your characters tend to waste MP on healing spells when they're not needed. Meirei Sasero (Follow orders) - With this plan, you control exactly what each of your characters do. This is the plan to use when fighting just about every boss. It's a good plan to use normally too, but fights will take longer and unless you know each monster's weakness beforehand is not always the most useful plan, since the computer AI knows each monster's weakness and will always try to exploit it when controlling your characters. [GENERATION 1] a. In the beginning, you'll start out on a ship headed to a port near Santorez. Talk to everybody on here, then talk to Papas. Eventually, you'll reach the port. Papas will take you to Santorez to stay with Sancho for some time. In Santorez, you'll see a man who has a ship in his backyard. You'll get this ship later. For now, your attention is turned on the cave in the northwest corner. A man is trapped under a few boulders here. You head into the cave, meet the man, and free him from his little rut. I'd recommend that you build up to level 4 in the cave, fighting Slimes and Brownies. After you free the man, he thanks you, and Papas takes you to the nearby village of Alkapa. b. In the Inn at Alkapa, you meet a girl named Bianca. She wants to travel with you to help claim Renul castle from the witch that takes it over. You go to sleep, and she wakes you up in the middle of night. You agree to go to Renul with her, but first, build up your level to 8 or 9, and purchase a Boomerang in the store. This weapon will let you attack a whole group of enemies at a time, and is VERY useful when you find yourself face to face with 6 Drakis at a time :) When you feel you're ready, go to Renul Castle. The front door's locked, so you'll need to climb to the top and take the elevator down into the castle. Make it all the way through, until you come to a room that's completely dark. Try finding your way through this, and you'll come to what seems like a kitchen. Search all the pots in the kitchen, and you'll find a torch. Return to the dark room, and use the torch. A new stairway will be revealed to you. Climb up the stairway, and you'll be in a small room with a bunch of vases. One of the vases, after being searched, will allow you to teleport to a deserted town. If you sleep in the Inn here, you'll be taken back to the beginning of the castle. Make it through the town, and you'll meet the witch who has taken this castle over. She'll make you fall through a trap door. From here, make your way back up to the witch's throne, and she'll run away. You'll catch her, and get into your first major battle. Kick her ass, and you'll bring peace to Renul. You'll then see a cinema where Bianca visits her mother's, Sophia's, grave, tell her that the evil is vanquished. Now, return back to Alkapa, and you'll see Borongo, a baby black panther, being teased by some kids. Free him from the kids, and he'll join up with you. You and Papas will return to Santorez. c. In Santorez, talk goes on about an elf being spotted in the village. Go to the second floor of the Inn, and you'll meet Vera, an elf who tells you that Fairyland is permanently in winter, and that you'll need to help restore spring to it. He tells about a warp to the Dressmaerks' Village in the basement of Sancho's house. While Papas waits at Sancho's house, you enter the warp. In Fairyland, you learn that you need a Flute to restore spring to the land. The Flute was taken by some baddie named Zyr in the Ice Palace, but you need to get the Key (Kagi) to enter. The Key is in a cave all the way in the south-western portions of Fairyland. Build up to level 11, and go to the cave. Find the Key in the 5th basement. Now, go to the Ice Palace, and beat the crap out of the baddie, Zyr. After you beat her, it says "Kuso!" (shit), and she summons the Ice Queen to kick your ass. Once ou beat that, you grab the Flute. Play it, and spring will come! You'll warp back to Santorez. d. Now, you and Papas will be able to go to Reinhart. He'll take you through a shrine, and up to the castle, where you'll get aquainted with prince Del and king Henry. After talking to them, you'll discover the castle's under attack from some bad guys! Talk to Henry, and he'll lead you down a secret passage out of the castle. Henry gets kidnapped, and taken to a cave. Papas leaves without you to the cave, so you naturally follow him. e. Build up to about level 12, and buy the best armor available. Now, head through the cave. Eventually, you'll meet up with Papas. You and him search for Henry, and find him in a jail cell. You free him, but first, he says "Fun!" (excrements!). On your way out, you get attacked by some monsters, and Papas tells you to run away with Henry while he's fighting them. When you get to the exit, Gema appears. You fight him, but ultimately lose. Papas comes and sees his son and Henry defeated, and then decides to kick some ass. Gema saw his own defeat when Papas displayed his strength and prowess, so he threatened to kill the hero and Henry if he resisted him, and his henchmen Jami and Gonzu. Papas is slowly killed by Gema's henchmen. His body is subsequently immolated before the eyes of Henry and yourself After his death, you and Henry are kidnapped, while Borongo is left behind, forced to fend for himself. You and Henry and taken into the Mines to work on building a castle. [GENERATION 2] f. You find yourself in a mine. The memories of the old days of traveling with your Father, the king of a now distant land, is still fresh in your mind despite your tattered clothing and subhuman treatment. Looking around, you see mines, sleeping quarters, the constructed Palace, and of course, your old friend Henry. After a day of exploring, it is time to sleep on the plain mats, on the untidy floor of hewn rock. You wake up, and meet Maria, a fellow captive. You walk around a bit more, but when you descend back into the mines, you see two guards beating, an exhausted Maria who can no longer work. Henry, enraged by this barbaric art, charges into the guards. Although Henry is a fairly strong man, he stands no match for these guards. You must intervene! Getting in the way of the tussle, you find yourself in combat with two overseers (fellows with whips, and RIDICULOUS looking hats). This might be tough since they outnumber you, and have a seemingly unlimited supply of healing herbs, you do more damage than them barefisted (hey, your weapons and armor was confiscated, not like you had a choice, eh?), but still, you could still even the odds a bit. Cast Bagima, an air attack spell which will affect everyone in the overseer group. It will do approximately 15-20 damage on each of them per round. Continue this attack, and heal yourself, preferably with Behoimi when needed. You will soon best them. After this, heavily armed reinforcements arrive to throw you and Henry in jail. Maria is also taken toward the cell, but an unexpected turn of events occurs. One guard, Yoshua, informs you that the palace authorities intend to execute them for their defiant actions. Yoshua is Maria's brother, so he is very concerned about this. He takes you, Henry, and Maria to a cell filled with water, where you enter a crude, barrel like raft, and you float to freedom. A local nunnery takes care of Maria (she gives you 1000 gold before leaving), while you and Henry are able to explore a nearby Casino town. g. (Oracleberry) The first thing to do is to fight a little, and gain some levels. When you get tired, return to the nunnery for free inn, and game saving. Go to town, and buy some better equipment, but also go to the town at night. When there, go to the northwest corner, where you'll meet a fellow by a map clad in green. He will sell you a wagon for 300 Gold. Once you get the wagon, you will be able to have a greater number of party members, an asset which you sorely need. Fight some more. You'll find a slime, and a brownie. Since you cant use 4 party members simultanously, you'll need to choose the better monster. I chose the slime, strangely enough, since their HP shoots up while they gain levels, they learn spells, and they can use boomerangs. You'll find that their specialized armor is fairly cheap. If you can find a Drakee, I suggest to use it instead of the slime since one can equip more armor on it, and it can use boomerangs as well. Continue gaining levels and money until you have great equipment and stats. h. (Santorez Revisited) You shall find that the town of Santorez is in ruins! Apparently, many have been killed by the armies of Reinhart, and even Papas' friend Sancho is missing. If you need to go to the inn, you shall find one within the mountain wall. If you can remember how Papas used to go into the cave via that boat, you'll know what to do next. Go inside the cave using the boat, and make your way to the lower depths that you previously had no access to since you didn't have the boat. After many fights, and increases in gold and level, you will finally find Papas' hidden workroom. There, you will find a weapon, the Heaven Blade (which you can't equip since it's for your heir -- so be sure to keep it) and a letter from Papas. The letter says, "My son, if you are reading this letter, then I have passed on. I am looking for my wife Maasa and the "Legendary Hero". Only the Legendary Hero will be able to use the Celestial Sword. You must find your mother, and the Legendary Hero, as well! If you don't find the Legendary Hero, then the world will be destroyed by monsters!!" Your characters wont be able to use the Celestial Sword! This is all that you'll be able to find here, so leave Santorez, and go to Alkapa. i. (Alkapa) You'll find that Bianca left Alkapa seven years ago, and that several folk are talking about the atrocities of the mother of the King of Reinhart. Go sleep at the inn. When night falls, Henry tells you that he must return to his homeland, because he's worried about his brother. Wake up, and go to the east, using the underground tunnel that Papas used a long time ago. j. (Reinhart) The guard will let you in after Henry talks to him. You'll find Reinhart unscathed unlike poor Santorez, but there is still an uneasy feeling. In fact, one guard guards a key passageway leading to the main castle areas. A visit at night, will reveal a hidden cave under the drawbridge. During the day, use the boat (at the side of the castle, use the drawbridge, then make a right, and go up, and you shall find it in the moat) and go inside. You'll find a dungeon to fight in, and what seems to be a podium, and a group of seats. Go to the podium, search it, and then flip the switch there. A passage will open. Go inside, and on your way to the castle, you'll find a jail, where you can speak to one old man, as well as the queen, who says that a monster is posing in her image. Eventually, you will get to the castle courtyard. Fight two small yellow dragons (they're easy if you've been working out ;) ), then talk to the man on the throne. He'll give you a key, which you can use downstairs. Open a door near the area of the kitchen. Before going downstairs, be sure to read the books (use "search" on the bookcase), then enter the portal. You'll find yourself close to the nunnery, north of a tower. Go to the tower, and note that you cannot open the door. Go to the nunnery, and talk to the sisters there. Eventually, Maria will tag along with your party (don't worry, she doesn't take up space, nor does she enter combat). Go back to the tower. She will open the door for you. Go all the way to the top, and you'll see the mirror of ra, through the bridge separating you from this item seems to be missing. Not so. Just walk across. To be exact, walk to the center of the invisible bridge for the first two squares, then go to the right area of the invisible bridge. You've just crossed it! Congradulations! Now take the mirror. Go back to Reinhart via the portal (note that an old man wont let you in if its night time), and go immediately, to the queen's chamber above the throne room. Use the mirror of Ra on both queens. One will turn into a monster. The monster itself is fairly weak (if you've been leveling as well as I have), but it tends to summon other monsters to its side. Unless its menacing, or can interfere in the battle (such as by casting heal), just concentrate your attacks on the faux queen. Eventually, the monster dies, and Henry and Maria stay at Reinhart, and get married. Congradulations, you saved the day! k. (Search the world!) Now, you are in an interesting situation. Your obligations to your friend Henry have been fulfilled, so now, you are alone in your journey (unless you consider slime knights and drakees adequate companionship ;) ). Yet, some things on your mind remain unaddressed. Where can one begin to find your mother? Who is this Legendary Hero? What has become of your home kingdom Granbania? Also, where can one find Bianca? And is Borongo still with us in this world? This is the time where Henry no longer needs your assistance and you are free to pursue your own quests. Assemble a party of monsters, and go to the cabin by the sea (south of Santorez) where you and your father came from so long ago. During the day, a ship will take you to Port Selmi, in a distant continent ... l. (Port Selmi and the New continent) The Port town has a lot of options available. There's a lighthouse, weapons and armor stores, and even a cabaret in the north. Go there, and you will witness a fight between a farmer type person, and two thugs. Intervene, and enter the very easy fight. After saving the innocent man, he gives you gold, which you can use to upgrade your equipment. In the town, there is talk about the village to the south called "Kabochi", where a monster is said to be destroying their crop fields. m. (Village to the south, Kabochi) Upon entering the village in a south, you see an odd shadow prowling in the night. It looks like some sort of deadly quadruped. There is much talk among the villagers of a vicious monster in the area destroying crop fields. You being the hero, decide to investigate the cave to the west. You enter it, and go down two levels. This is where you find this mysterious menace. It is a pather, much like the the one you had as a child ... he's grown up! It guards a precious sword. When it sees you, it pounces on you! Don't attack it, just use Bianca's ribbon. The "monster" which you have heard so much about is Borongo! He joins your party, and you take the sword, which belonged to your father. As you get out of the cave, your next move, is to explore the town west of Port Selmi. n. (Town west of Port Selmi) This town is interesting. Be sure to explore it, as it has a complex system of hills and tunnels. Go inside the house that emits smoke rings. Upon entering, issue the old man inside a summons for burning flammables without a permit ... heh, just seeing if you were paying attention. Talk to him ... be sure to say no to his query, then say yes. He will take you upstairs, and ask you to help him find an herb in the west called the Rura-moon. Go west, and cross the bridge over the waterfall. Next, following the old man's map, find the glow in the green thrushes, adjacent to the puff of desert land. It will only be available at night, so if it's daytime, wait a while until night falls. Take the herb back to the old man Bennet, and he will make a magical potion. It will knock both of you unconscious, but when you wake, you will know the Rura spell, which will transport you to the town of your choice. Smokin' ;) o. (Sarabona) Go south of the town that Bennet lived, and you'll find a small cabin. Go inside, and heal up and save your game. Go west from there, and enter the cave. A guard will block your way. He speaks about Henry and Reinhart. Go back to Reinhart, and talk to Henry. When you return to the cave, the guard wont bar your way anymore. Find the way out, and you shall be in Sarabona. You'll meet Flora, a charming young woman. You'll also meet Rudaman, the noble in charge of Sarabona. Apparently, you, and a few others are told by Rudaman that a ring of fire can be found at a nearby volcano, and this needs to be back in his family's hands. Those that embark upon this journey see more than the ring, but perhaps Flora's hand in marriage. But the volcano is a gruelling place, possibly the most difficult quest in your career so far. There are a lot of twists and turns within, but through multiple explorations, you will eventually find the ring. When you find it, though, do not attempt to take it unless you have maximum HP and decent MP, and optimal equipment (so if you didn't buy that expensive armor back in town, now would be a good time to warp back, and buy it). Three living mounds of lava will emerge to attack you. They aren't exactly a piece of cake to destroy, either. All three are capable of hurling lava at multiple characters, causing as much as 30 damage per player, so the damage potential for each character can amount to as much as 90 HP per round. A picnic, this aint. But as you kill the first one, the fight is easier, and when the second one goes down, your fight will be simplified to an even greater extent. If you cannot seem to best these monsters, don't despair -- just keep leveling until they become easier to contend with. Return to Rudaman with the fire ring, and he allows you to use his ship to locate the water ring for him (That ruthless taskmaker! ;p). On the way, go to the mountain village, and who do you see? BIANCA! She's back after ten years! She joins your party, and then your troop can continue to find the water ring. Go north, through the cave in the waterfall. Explore the cave, until you find the water ring. Don't worry though, no enemy boss this time, and the actual enemy encounters inside the cave are very easy. It's the actual exploration that's difficult. Once you're inside the large chamber with multiple waterfalls, you should find a ladder to go down into the lagoon, then wade to the shore. Go under the largest waterfall, and push upward. A hidden cave! Get the water ring, and go back to Sarabona. Now, with both rings recovered, Rudaman implores you to marry Flora. Naturally, when Bianca hears the news, she's not at all happy, so you have a choice on who to marry. This is when the plot branches. Personally, I chose Bianca, as I'm sure that many reading this would have done. The wedding ceremony is underway, and all you need is a silk veil. Go to The Mountain Village, and find the item shop cave. The man inside will give you a silk veil. Return to Sarabona, and the ceremony shall begin. Will you and Bianca live happily ever after? If so, this would be a fairly short game ;) Talk to Rudaman after the ceremony, and he will give you his ship in Port Selmi. p. (Sea Voyage) The Ocean is a vast place, so it is difficult to figure out where to go first. Go east a bit, until you see the old nunnery. Go south from there, staying reasonably close to the coastline (you should see the tower where you got the mirror of Ra from your ship). Then pass the continent and continue Eastward. q. (Telpador, Desert Castle in the South and Ned's Inn) Land near the desert castle in the south, and talk to the queen, who is in the lower level garden. She will tell you that she has mysterious eyes. She beckons you to follow her ... eventually you are all in an underground chamber. This is where you find the Helmet of Heaven (or Celestial Helm), one of the four Celestial/Heaven items equippable on your son. You have a lot of Celestial/Heaven items, be sure to keep them. Leave Telpador, and continue eastward. You will see a large continent. Following the coastline, you'll see a small retreat. It's called "Ned's inn". This is a good place to level up fighting the strong monsters, as it has an inn and place to save your game nearby! North of Ned's Inn, you'll see a large cave, which will fit your wagon. Go inside. This is the long, difficult road to Granbania. The monsters are challenging, but fear not. After a while, you shall emerge from the cave, and find an interesting town within the mountains called "Cheezt". This is when Bianca becomes dizzy and falls to the ground. The villagers help you carry her to the inn. It could be due to some early stages of pregnancy. She recovers, and you have a chance to buy supplies in the well stocked shops. If you use Bolongo, note that there is a very powerful claw for him to use. You can also save your game here. After you saw all there is to see in Cheezt, go east, on the long bridge. While crossing, you will see the majestic view of a fair castle. Granbania? Too bad jumping off the bridge is not a viable option, because now, you'll have to explore many more caverns in order to get out of there, and find your homeland. Optimal equipment is useful to have, but if you're strapped for cash, be sure to at least buy that claw for Borongo, as he'll be able to kill most monsters in one hit. Make your way through the cave (there are many treasure chests along the way. Most have Small medals, but some have monster chests, and even cursed armor which can only be equipped on the slime. You can also find a stat increasing seed, so be sure to find and use it) and lo and behold, Granbania will be within a short walking distance! r. (Granbania) Granbania is one of the largest castles that you will see in this game. The citizens live inside the fortress, except for Sancho, who has a cottage outside the castle, but at least within the fortress walls. Speak to everyone inside. They talk about their sovereign Ojiron, and about the late Papas. Unfortunately, you wont be able to get to some areas such as one area of the second floor as well as the throne room. After you speak to everybody available, talk to Sancho, who will be overjoyed to see you. You are introduced to Ojiron, and will have free access to the castle. While speaking to the sovereign, Bianca faints, and stays in bed while you are able to walk about in the castle. After you speak to townspeople, go back to Sancho's house, and he will implore you to go to the caves north east of Granbania, to pick up a medallion. At first, you wont be able to find the main entrance, but you merely have to open the door in the far right part of the room, go inside, then open the second door to the left of the room. You will find the secret entrance. I must warn you though; do NOT just open the rightmost door and the second door to the left, and then go in, as the trick wont work. You have to go through one door at a time. Now, go back to where you came into the cave. Instead of an opening, you will see a stairway leading down. Go down there, then when in the next level, go east, then north, and then west. You are going to see a reservior. Opening the door now will only release the force of the water and send you flying down to the level below, somewhere that doesn't carry the treasure that you need. What you need to do, is go down a bit, find a boulder, and then push it toward the right section of the door where the latch can be seen. Before opening the reservior, make sure that your character is vertically aligned with the rock, so that it will prevent you from being carried away from the water. Now, open the door, and as said before, the boulder will make sure that you don't fall into the current. Now, go up, and open the treasure chest. You will find some armor, which can only be equipped on your Slime Knight. Then, go further north, into the stairway which leads one level down. You will see a large chasm, and many pillars which lie between you and the blackness. Go to the left, and find one of the few broken pillars. It will ask you if you wish to push a switch. Answer "Yes" or "Hai", or whatever. Now, you will see the Crest of Granbania in the middle of the room. Step on it, and a bridge will appear. Cross it, and get the medallion with the Granbanian seal. Then, get back out. On the way back, some thugs (which could be called grave robbers, if this were a grave) try to stop you and get your medallion. Just fight them, and you'll find that they are both a bunch of pansies. The man with the axe will do approximately 20-30 damage to you, but by the time that you get his HP fairly low, he will just keep casting Behoimi. Just keep attacking him till he's dead, then go for his partner, the shield hippo. The shield hippo can do up to 20 damage, but when his partner dies, and you in turn focus your attacks on him, he will most likely parry for the duration of the fight. Even Borongo will only be able to deal 9 damage if he parries. Eventually he will either let down his guard, or you will kill him via a long fight. Either way, it will be very easy. You'll notice that when you go to the main chamber from where you came out of, the door leading outside wont be there anymore, so just cast outside. Who knows, by stepping on the crest, it might open a door for you, but I never tried that. Let me know via e-mail if it opens the way out. Now return to Granbania. Ojiron will name you the new Sovereign of Granbania, and Bianca will have her two babies. One boy, and one girl. You will be able to name them. Remember, the game lets you name the boy first, then the girl, so try not to get confused ;) After this, Ojiron starts a procession of guards and such, and you go to the main town area, and from there, everyone parties! Of course, when there are parties, there are hangovers. No, I'm not kidding. You will wake up in the middle of the night. Everyone, even the priest, will be unconscious. You will even see Ojiron lying on the floor. You will see a few guards standing up, but don't expect to carry a coherent conversation with them. Go back to the parlor where Bianca is resting. You will find her and the children missing! By leaving the room, you will hear a baby crying. Go back, and use "search" on Bianca's bed. One midwife will emerge from under the bed, with both of your children in hand. She will tell you that Bianca's been kidnapped! In the morning, Ojiron, Sancho, and yourself, will discuss the situation. It turns out that Bianca could be held in a tower to the north. Unfortunately, you wont have a boat in Granbania, so how do you get to the tower? After talking to Ojiron and Sancho in the briefing room, go north, and you will see a parlor room which you previously could not have access to due to a guard. Now that you are the sovereign of Granbania, you may go inside. Search the drawer, and find the skyflying shoes. Go outside, and use them. You will be transported to an inn very close to the tower. It is similar to Ned's inn, as it is a sparse house in the middle of nowhere with only inn services, and a priest. Now, you are ready to take on the tower. But be warned: the tower is a very treaturous place, and the enemy encounters wont be all that easy, so make sure that your three characters have the best weapons and armor that money can buy. Don't be stingy with your money, and if you don't have the funds to buy armor, then go outside and fight for a while, until you get enough money.The tower is fairly tricky. There are areas where your way is blocked by steal spears, there are areas where you need to flip two levers in order to extend bridges, and there's also a room where you need to use boulders to block dragon statuettes from using flame attacks on you. After a while, you're gonna find the chancellor of Granbania, who is lying on the ground dying. He tells you that Bianca is in the next few rooms, and that there is some nasty stuff in there. The first thing that you need to kill is a level 20 orc. Fairly easy, but make sure you have sufficient magic points for healing and such. Next you fight a level 35 wyvern. It's fairy tough, and it will often get the first attack. Just keep hitting it and heal accordingly. Then, go Go to the next area, and you'll Fight Jimi, the monster which is holding Bianca captive. It also looks like the monster which Papas fought against 10 years ago. At first, it will be very tough, inflicting up to 50 damage in single attacks, and 30 damage in multiple attacks. You will initially only be able to inflict one HP of damage on Jimi, but during the battle, Bianca will talk to you, and your HP and MP will be maxxed out (unfortunately, this will not work on your monster companions). Jimi's defense will also go way down, and you'll be able to inflict much more damage. If you can manage your party well by attacking and healing when needed, the monster will lay dying. Before it passes on, it casts a spell which turns you and Bianca into stone. [GENERATION III] A while later, some men come into the room, and take your statue-like forms, and sell them at an auction. You are sold to a nobleman, which Bianca's form did not get sold. Her fate is unknown after this. For years, you stay at the nobleman's house, as a statue. You watch his yard for years, seeing his child JiJyo grow. Unfortunately, monsters come out of nowhere and steal the child, en route to Dorei, the same mines which you and Henry were taken to. Naturally upset and grieved, the nobleman focuses his grief on your statue form, kicking it to the ground. Seasons pass, and eventually, Sancho and two children (one boy, and one girl) appear. They see your form, and the girl chants a spell, which shatters the stone spell. You are back in human flesh! The children turn out to be your son and daughter, which are both 8 years old. You are taken back to Granbania, where your search for Bianca and Maasa can begin. s. (Northeast continent) Your Prime Minister Ojiron informs you of a place where you may find information about your mother Maasa. It is a town in the northern continent. First, be sure to check the equipment status of your two main monster characters, and your son and daughter. Be sure to equip your son with the Heaven Blade which you acquired in the caves of Santorez. Also, see if you have any old equipment from your monsters that might be used on your children. "Hand-me-downs" are an inexpensive alternative to buying things, after all. Go out of the castle, and find a ship outside. Go north from here. For now, use your monsters (I assume you have used Pierre and Borongo for the majority of Generation II), while you children wait in the wagon and gain experience while fighting at sea and on the main world area. You will find the continent to north eventually. Explore a little, and try to best the monsters. You will see a castle under the water, a cave surrounded by mountains, a town sequestered by a rocky valley, and a cave only accessable by water. You will eventually need to go to all four of these notable sites, but for now, the latter cave will be the only accessable area for you and your party, so when you are finished leveling up, enter the cave via your ship. The majority of the voyage will involve navigating through rock hewn tunnels, but you will also be disembarking occassionally to explore some land formations and open up treasure chests. You'll eventually get out of here, and emerge from the cave, into the small valley that you saw. Move your ship through the river, and go inside the town. t. (Valley town) This is an interesting, multilevel town. There are many sisters walking around, and the town is also home to four wise women. On the ground area, you will find two important items; the magic key, and the magic carpet. After talking to everyone, and (hopefully) buying optimal equipment, you should go out of town, and warp to another town. You should be out in the open, so that you can use the magic carpet. It wont work in the town in which you got it, since it's surrounded by tall mountains, and the carpet cannot fly over them. Now, after exploring the world a while via flight, you should return to Sarabona. u. (Sarabona Revisted) Upon entering the town of Sarabona A guard will warn Rudaman about some upcoming threat, which turns out to be a very old demon. Go to Rudaman's house, and you will be able to open the two treasure chests. One will have cash, the other will have the Shield of Heaven. Now, you will have all the Heaven items, except for the Armor of Heaven. That will be difficult to attain, but for now, don't worry about it. Go Northeast, and find a shrine adjacent to Bianca's mountain village. Go inside the shrine (the door can be opened now that you have the key from that other town), and examine the pot in the room. It will make odd noises. Return to Sarabona. A guard will tell you to go to the tower next door immediately. Go there, and you will find Rudaman. He will tell you about a big threat, that was only seen 150 years ago, but by prophecy will return. It is up to you to defeat it, and protect the people. Rudaman leaves, and you will confront a HUGE demon, probably the biggest monster that you will face in any Dragon Quest game! I recommend that your character be at least in his mid 30's (in LEVEL), and that you use both your children (your son should have all the heaven items except for the armor, and your daughter should have decent items as well). This fight is going to last for a long time ... and chances are, you'll have to replay this one several times. No problem, since you dont have to fight a dungeon full of monsters just to get to it. Here's what you do. Use the hero and your son for healing magic. Use your daughter for offensive and defensive magics. A few spells will come in handy. One, is the spell which lowers your opponent's defense (look it up on the spell list, I am too lazy to do it now ;p). Another, is one which will increase YOUR defense. Yet another, is the Iora spell, the powerful offensive spell, though I wouldn't recommend using offensive magics all the time. This demon will cast defensive spells often, and unless you counteract his increase defense spells, with decrease defense spells of your own, you're going to end up dealing less than 10 damage to this demon ... and believe me, this fellow has at LEAST 5,000 HP, perhaps twice as much on a good day. It's best not to keep track of your hits on the monster though. Just keep hitting it, and healing yourself, and casting the other spells that I mentioned and the demon will die. Then you get another key. Hoo-ray! Rudaman congradulates you, and you are free to open jail cell like doors now. v. (North Cave) Your next target should be a cave way in the north. It will be east of Renul Castle. Open the cell door using your newly acquired key. You will notice an odd thing in this cave. Look at that stone slab. Move it over, and you're going to see a monster face. Suddenly, you will be fighting off tons of enemies. This is the "clincher" of this cave. Each level has a monster image on the floor. All you have to do is put a stone slab over it, and it will be like turning off the monster tap. It's easier said than done though, and the monsters are very very tough here, so don't get too excited. In the last level, there will be four monster images that you will need to cover. Try to memorize the locations of all four stone slabs, so you can cover all four, without getting into too many enemy encounters, which are very difficult on the final level. Eventually, when all the monster images are covered, you will find the Armor of Heaven! Now your son is armed to the hilt, and you will no longer need to find him equipment. HOO-RAY! w. (Tower in the Center) The Tower in the center of the world (north of the desert castle is your next stop. Inside, lies an item which you need, and that is, the Staff of Magma. Go Inside the tower, and turn left at first. The rest should be easy, since going to the right of the tower initially, will take you to a dead end. You will eventually find a fellow in dragon looking fatigues, and he congradulates you for making it there. You open the chest next to him, and find the Staff of Magma! x. (The Underwater Palace) With the Staff of Magma in hand, you may now begin the long quest of raising the underwater palace. Remember that cave surrounded by rocks? Use the Staff of Magma on it, and no more mountainous terrain stopping you from going inside! In here, you're going to find a complicated system of tunnels and mining carts. Don't fret. Eventually you'll figure it out. :) Along the way, you're going to meet a fellow by the name of Pusan. He'll be spinning uncontrollably around in circles in a mining cart. Just flip a nearby switch to save him. He will follow you, until you make it to the Heaven Palace. Explore the area a bit, till you find the throne room. Search behind it, ala Dragon Quest I . A staircase! Go downstairs, and find one golden orb, and an empty pedestal. The other golden orb needed to power the palace is empty! Pusan sees a hole nearby -- it must have fallen through the hole long ago! You are taken to a flashback, where you see the orb falling into Renul Castle. You had the golden orb 20 years ago! Unfortunately, Gema destroyed it, so you'll need a new golden orb. Speak to the fairy king ... his town is east of Sarabona. It will be difficult to find until you see a campfire in the woods, and an invisible man. Your son can see the fairy though. He will follow him alone, and you can in turn, follow your son to the Fairy Town. Holy Deja vu! This is where you liberated the Fairy Town from wintertime! Speak to the king, and he will give you the Fairy horn. Now, you are ready to create a new orb. Remember that odd foggy lake in the center of the world? North of the tower where you got the Staff of Magma? Go there, and play the Fairy Horn when you are near the only lily pad in the lake. The fairy castle will appear! Go inside, and the king will give you a faux orb. This wont activate the Heaven Castle! Go upstairs, and go to the west wing of the castle (while on the 2nd floor), and talk to the fairy. Then search the painting, but before this, make 100% sure that you have the fake orb with you. You will be transported to the past. Santorez to be exact! Speak to everybody, including a bewhildered Papas. Unfortunately, you cannot take him with you to the future, since you will seriously mess up the past, so putting sentiments on the side, continue speaking to everyone in the town, until you see your 6 year old version standing in front of the church. Say yes to his query, and your character will switch the orb! Now you will have the real one, and Gema will destroy the fake! Leave Santorez to go Back to the Future (at least you didn't have to wait for a lightning storm, eh? Ahh bad joke). Return to the Heaven Palace and talk to Pusan. The orb will be placed into the drive, and the castle shall fly! Be sure to check out everything in the castle, including the burnt out fireplace. Now, you will have a flying castle. It is better than the carpet since it can fly over mountains, and yet, the carpet is better, since it goes nearly twice as fast. Keep in mind, when flying the castle, the controls are exactly like the carpet. Also, when you change direction, you will notice that you wont have to hold the directional keypad. Rather, the castle will drift on its own. The only time that you will need to use the keypad is when changing direction. Needless to say, it is very annoying when you are trying to land in a small area, but the castle is great for lazy people like me. y. (SouthWest Tower) The southwest continent will be surrounded entirely by Mountains, but that's OK, since the castle can fly over them. Be sure that you have rope in your inventory, and make the trek to the tower. Amusingly, the only monsters you will have to fight along the way are mice, drakees, and such. Things which you have fought in the first generation. Now, once you have made it to the tower exterior, you'll notice that there are no enemy encounters. Go all the way to the top, and use your rope on that golden loophole thing. Then decend into the tower. Once inside, you will find a few enemies. Not a problem, if you've been practicing. You're going to find a few treasure chests also. Once you decend a level or two, you're going to find a loophole next to two horns. Ignore that for now. Go all the way down, and you'll see a lever and the front door. Pull the lever, and you'll be able to get inside the tower from the front door from now on. Go downstairs now, and search the dungeons. First, you're going to encounter one of Gema's henchmen, Gonzu, who helped kill your father Papas. Gonzu is a real pansy. He doesn't use magic, and he usually just uses conventional attacks on one of your party members per round. Not a problem, in fact, I find the block dragons to be harder than this boss. He is probably the most pathetic boss in this whole adventure. Kill him (I don't think I need to give out a strategy), and open the chest, you'll find the left dragon eye. Now you need the right one. Keep exploring, and you'll eventually find Gema. He'll ask you if you remember the affair that you and he were involved in (affair as in the time he killed your father and enslaved you for a while). Either way you answer, you finally get to kill the dork who killed your father. Don't get too gung ho though, since Gema is probably the most annoying enemy boss in the entire game, quite a contrast to Gonzu, indeed. You'll need to be at least level 40, and your party members in their late 30's. Now, you're going to need to fight Gema with the hero, and the hero's son. You can use whoever you want for the third character, but I chose Borongo. The strategy that you need to use will depend mainly on your son's revive spell, and your own farewell spell. This way, you'll be able to fight Gema even he had almost infinite HP. Attack Gema, and heal when needed. His attacks will consist of conventional hand to hand combat which will inflict approximately 80 damage, a spell which will hit one for 110 damage, and a flame spell which will hit all for maybe 50-60 damage. He can also breathe fire for a bit more. His final ability, and his most annoying, is the ability to immobilize your characters by breathing on them. As far as I know, no spell can counteract its effects. Gema is indeed a really nasty son of a bitch. If anyone gets immobilized, just let them die, and hopefully, your son will be able to heal. If your son was immobilized, just keep fighting, and if your other character is immobilized, and the hero is left, then just keep fighting Gema until the hero is the only one left. Then cast the farewell spell, and your other two characters can continue to fight. If both the hero and the hero's son are immobilized, and the third character doesn't have revive or farewell, then you're pretty much out of luck. Keep attacking and healing (if you can), and maybe by chance Gema will die. Otherwise keep trying. Above all, don't be discouraged. Gema is really tough with all his special abilities, but you have several countermeasures at your disposal. When he dies, just open the chest that he was guarding, and find the right dragon eye. Now you can complete the statue in the tower! Be sure to go to the inn and save first though, since I'm sure that your HP and MP are almost depleted. Now, return to the tower, and complete the statue. The dragon's tongue will extend, enabling you to go inside. There are no enemies inside either, so you should be very happy about that. Get the Dragon Orb, and the dragon staff. The staff is simply amazing; equip it on the hero, and what happens? You get at least 50 attack points. Now, you are truly a badass. Return to the Heaven Palace, and give the orb to Pusan. Lo and behold, he becomes the Dragon King. He also gives you the Heaven Bell. You can use it whenever you want and Pusan will appear, and you'll be able to ride on him. Pusan is the ultimate vehicle. He has the speed of the magic carpet, and the ability to pass over forests and mountains like the castle. Next stop ... Dorei. z. (Dorei) You now return to this horrid place of your childhood, the area where slavery is not taboo. You'll find that the palace has been completed. There is no longer rubble scattered all over the place. It actually looks very nice, as most evil palaces do (you don't think diabolical evil dudes are gonna live in filth, do you?). The bad thing is, you can only take human characters with you, which sucks since my favorite combination of characters consists of the hero, the hero's son, and Borongo. The good news is, for some reason, when you fight in this area, all of your characters in the wagon will gain exp as well. It's best to keep some good characters back there, like a slime knight or a golem. You'll also notice that there are no random encounters on the surface of Dorei. Only guards will attack you, and you will see them coming. Plus, they are real wusses and easy to kill. You don't believe me? Go inside the guard tower. You'll find one guard guarding armor. Talk to him, and fight. The battle shouldn't last longer than one round. Take the armor. It's the Armor of Heaven! It's amazing how they entrusted such a weak guard for such powerful armor. Anyway, go up a bit, and you'll find the Palace proper. The slaves will be in an arena, chanting "Hail Maasa!" or something. Go up, and find a woman who looks like a cleric. She identifies herself as Maasa, but later turns evil and curses everyone. This is not Maasa at all, but the monster Ramada. Indeed, his parents saw fit to name him after a chain of economy hotels. And it shows, since this monster is very cheap. You should be able to kill him easily. Beyond where the monster died, you see a statue. It's Bianca! You have no way of freeing her though ... yet. Search where the monster fell, if you forgot the location, it is the only tile on the trident design that wasn't painted white. You'll find the stairway! Go into the dungeons below. Unfortunately, even if your memories of the mines were vivid, they wont help you now, since the caverns have been seriously renovated. You will find a network of multilevel walkways. The monsters will be tough initially, and you wont even be able to cast Outside or Return. Just explore it a bit, and little by little, you're going to know your way around. s saw fit to name him after a chain of economy hotels. And it shows, since this monster is very cheap. You should be able to kill him easily. Beyond where the monster died, you see a statue. It's Bianca! You have no way of freeing her though ... yet. Search where the monster fell, if you forgot the location, it is the only tile on the trident design that wasn't painted white. You'll find the stairway! Go into the dungeons below. Unfortunately, even if your memories of the mines were vivid, they wont help you now, since the caverns have been seriously renovated. You will find a network of multilevel walkways. The monsters will be tough initially, and you wont even be able to cast Outside or Return. Just explore it a bit, and little by little, you're going to know your way around. Among other things, you find a note on a skeleton addressed to Maria, saying that her brother (probably Yoshua, the man who saved the lives of the hero, Henry, and Maria, and gave them freedom is to die soon, and wishing her a happy life. At least she got this wish. Soon, you meet the master of this dungeon, a large dragon which resembles Zoma. Although he takes more damage than Gema, you will have no problem in destroying him since the other characters in your wagon will take over if your first three members die. Remember that the "farewell" spell, which kills you, and ressurects your comrades with full HP is very helpful here. Basically, this boss is fairly easy to kill, compared to Gema; at least he doesn't try to incapacitate your characters. Win this battle to receive the dragon ring. After this, there are no longer random encounters in the palace, so worry not about walking around in your weakened (by the boss) state. Walk outside leisurely. Bianca is restored to life from her stone slumber. The ring speaks to you, it is the voice of your mother. She says that she is in the demon world, and that only her magic is preventing the demons inside from entering. She implores her son not to come for her. Heroes never back down from a fight ... [final]. (Demon World) At this point, you will be warped back to castle Granbania(which is a good thing, because your characters are probably very weak from that last battle). You will be alone, so when you have control of your character, take six members, and the three rings (fire, water, and dragon. If the rings aren't in your inventory don't panic. Any loose items you have are being held by the lady on the 2nd floor of the castle north of the bar with the old man monster tamer and Ruida-san), and go to the north, where the multilevel valley town Elheaven is. Go into the cave. Remember that door that you couldn't open near the cave exit? Approach those silver double doors, and walk up to the 3 statues. The message you get is something to the effect of "The shining finger of the Goddesses" Put the Fire ring on the right statue, the water ring on the left, and the dragon ring on the center. A path will open, leading to the other dimension. Eventually, you will be granted passage to the Dark dimension, or the "demon world". Upon entry of this dimension, you hear your mother's voice. She comments that you have an amazing resemblence to your father, and says that although she advised against his coming, she will not force him to return to his dimension, and gives him a present; the sage stone. In the east, past a bridge, you will find a town built by your mother called "Jahanna". Go there, and upgrade your equipment. Use it for a while as your base of operations, and try to gain as much experience as possible. Metal Kings will yield the most EXP (30,000) The final cave (Evil Mountain) can be found north of the town, so when you feel ready, assemble your party, and enter. If you decide to leave, you will notice that it is on the list of towns to teleport to via the Teleportation spell. Monsters such as golden dragons, putregons, and rainbow hawks will pose a challenge, so take care inside. Eventually, you will find your mother Maasa via the path. She comments that she is incredibly happy to see you, your pretty wife, and your children. She prays to the Light God for your benefit. Suddenly she is struck by lightning, and perishes. From there, go south, and get a couple of great items, then go south some more, and you'll find a lot of lava. use the items you found on the lava, and you can continue on. After solving the difficult platform puzzles and moving them to the middle top of the area so that the door will be accessable, you will immediately find two treasure chests, one treasure is a claw for Borongo. Then, you'll get attacked by two huge bull like creatures, which are difficult to kill. Persevere, and destroy them. Remember to use barrier spells to allieviate damage, and try to take them both out at the same time, since they can cast revive. They're very annoying jerks if you give them this priveledge. Now ... for the final fight. The battle against Mildlars. Confident of victory, he tells you "Come on! I will kill the legendary hero and his family!" Remember your boss-killing strategies, and you will prevail. At Granbania Castle, you, your wife, and your children dance in joy. Finally, evil has been vanquished! Suddenly, the hero hears two celestial voices; Maasa says, "See! Our son seems to be quite happy." Papas responds, "For a long time I have watched our son. Now, his strength surpases ours. I feel that I can trust my son's future to him. And you?" Maasa agrees. Papas asks his wife to go to Heaven with him, and Maasa says, "Let's go, darling ..."