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FAQ/Walkthrough by stahlbaum

Version: 1.00 | Updated: 06/14/09



                      Dragon Quest 5 - Bride of Heaven
                                Version 1.00
                     Copyright (c) 2005-2006 by Cory Stahlbaum




*******************************************************************************
TABLE OF CONTENTS
*******************************************************************************

Introduction.............................................................INTR
Version History..........................................................VERS
Legal....................................................................LGAL
Characters...............................................................CHRS
Walkthrough..............................................................WK00
- Introduction...........................................................WK01
GENERATION ONE
- Ship...................................................................WK02
- Santa Rosa.............................................................WK03
- Santa Rosa Cave........................................................WK04
- Alcapa.................................................................WK05
- Lenoire................................................................WK06
- Land of the Elves......................................................WK07
- Dwarf Cave.............................................................WK08
- Ice Palace.............................................................WK09
- Reinhart Castle........................................................WK10
- Cave...................................................................WK11
GENERATION TWO
- Slavery................................................................WK12
- Nameless Nunnery.......................................................WK13
- Oracleberry............................................................WK14
- Santa Rosa Ruins.......................................................WK15
- Santa Rosa Cave Pt. 2..................................................WK16
- Alcapa.................................................................WK17
- Reinhart Castle........................................................WK18
- Tower..................................................................WK19
- Port Selmi.............................................................WK20
- Kabochi................................................................WK21
- Cave...................................................................WK22
- Ruraphin...............................................................WK23
- To Salabona............................................................WK24
- Salabona...............................................................WK25
- Volcano................................................................WK26
- Mountain Village.......................................................WK27
- Waterfall Cave.........................................................WK28
- The Wedding............................................................WK29
- Sea Journey............................................................WK30
- Telepador..............................................................WK31
- To Granvania...........................................................WK32
- Chizod.................................................................WK33
- To Granvania Pt. 2.....................................................WK34
- Granvania Castle.......................................................WK35
- Cave of Trials.........................................................WK36
- Demon Tower............................................................WK37
GENERATION THREE
- Exploring..............................................................WK38
- Small Shrine...........................................................WK39
- Water Cave.............................................................WK40
- El Heven...............................................................WK41
- Odds and Ends..........................................................WK42
- Sky Tower..............................................................WK43
- Trolley Cave...........................................................WK44
- Zenethia...............................................................WK45
- Forest of Illusions....................................................WK46
- Faerie Village.........................................................WK47
- Faerie Palace..........................................................WK48
- Zenethia Castle........................................................WK49
- Ludman's Request.......................................................WK50
- Side Quest.............................................................WK51
- Cave of Seals..........................................................WK52
- Tower of Boble.........................................................WK53
- Grand Temple...........................................................WK54
- The Demon World........................................................WK55
- Shahanna...............................................................WK56
- Evil Mountain..........................................................WK57
- Ending.................................................................WK58
- Bonus Dungeon..........................................................WK59
Items....................................................................ITMS
Equipment................................................................EQMT
- Weapons
- Armor
- Shields
- Helmets
- Accessories
Spells...................................................................SPLS
Small Medals.............................................................SMDL
Monsters.................................................................MSTR
Recruitable Monsters.....................................................RMST
Secrets/Miscellaneous....................................................MISC
Contact and Acknowledgements.............................................CONT


*******************************************************************************
INTRODUCTION                                                            (INTR)
*******************************************************************************


This walkthrough is for Dragon Quest V for the SNES.  This guide is based on
the patch translation released by Dejap and Partial Translations.  I was
originally going to do two separate walkthroughs based on which girl you decide
to marry.  After playing through both scenarios and finding that they are
pretty much exactly the same with minor differences, I will have a little
summary of any differences in each section/chapter after the wedding chapter.


*******************************************************************************
VERSION HISTORY                                                         (VERS)
*******************************************************************************


I think version histories are kind of lame.  Do people really care what dates I
actually worked on this guide?  All I know is I started working on this on
May 27, 2005, and because I am very lazy and unmotivated at times, finished it
around February 15. 2006.  I've probably made some mistakes and left out
something, so any updates will be included here in the future with minimal
detail.

Updated Friday February 21, 2006:

Thanks to forum user Slime_Knight, I was able to update the guide with the
location of a Small Medal as well as the Staff of Punishment on the trail to
Granvania.  Both sections have been updated accordingly.

Updated Sunday June 14, 2009

Reformatted the guide to include tags (control F) to make navigation easier.


*******************************************************************************
LEGAL                                                                   (LGAL)
*******************************************************************************


This document is Copyright 2005 by Cory Stahlbaum.  This guide is designed for
personal use only and may not be sold or used for any commercial purpose.  This
document cannot be altered in any way without the authors permission.  The only
website that this document may be posted on is www.gamefaqs.com.  Please email
me if you would like to host my guide on your site.


*******************************************************************************
CHARACTERS                                                              (CHRS)
*******************************************************************************


The Hero:

The hero is the character you control when the game begins.  You will start the
game controlling the hero when he is a little boy.  As the game progresses, the
boy will grow into a teenager and then a man.  You will also choose a wife for
him during your travels.  The Hero learns these spells naturally:

Level 4 - Heal
Level 6 - Antidote
Level 8 - Gale
Level 9 - Upper
Level 11 - Healmore
Level 12 - Identify
Level 14 - Outside
Level 16 - Tornado
Level 18 - Absorb
Level 22 - Healall
Level 25 - Vivify
Level 28 - Farewell
Level 32 - Aerocross
Level ?? - Return*
Level ?? - Chance*

* These spells are learned after an event in the game.

===============================================================================
Papas:

Papas is your father.  He is an extremely strong fighter and will help you in
battle occasionally.  You are unable to control him.  He knows the following
spell:

Level 27 - Healmore

===============================================================================
Bella:

Bella is a faerie that you assist during your adventure.  She has a fixed level
and knows these spells:

Level 7 - Heal
Level 7 - Decrease
Level 7 - Firebal
Level 7 - Surround

===============================================================================
Henry:

Henry is the Prince of Reinhart.  He is very immature when you first meet, but
events that happen in both of your lives will bind you and he will be a good
friend.  Henry learns these spells:

Level 1 - Blaze
Level 3 - Surround
Level 6 - Decrease
Level 8 - Bang
Level 12 - Confuse
Level 15 - Repel

===============================================================================
Bianca:

You first meet Bianca when you are both children.  You will meet her again
before adulthood and have the choice of picking her as a bride.  She will learn
these spells:

Level 3 - Blaze
Level 5 - Surround
Level 7 - Decrease
Level 8 - Firebal
Level 12 - Sleep
Level 13 - Bikill
Level 15 - Firebane
Level 17 - Stepguard
Level 18 - Bounce
Level 20 - Blazemore
Level 23 - Defeat
Level 27 - Firebolt
Level 33 - Blazemost

===============================================================================
Flora:

Flora is the daughter of Ludman, the owner of the mansion from Salabona.  She
is the hero's other choice for a bride.  She doesn't level up past 10 in the
second generation but will gain levels in the third.

Level 10 - Healmore
Level 11 - Decrease
Level 12 - Surround
Level 13 - Bikill
Level 14 - Sleep
Level 15 - Stepguard
Level 16 - Firebane
Level 17 - Day-Night
Level 18 - Bounce
Level 20 - Blazemore
Level 23 - Defeat
Level 27 - Firevolt
Level 33 - Blazemost
Level 37 - Explodet

===============================================================================
Son:

The Legendary Warrior.  Unlike his twin sister, the son is a stronger physical
fighter.  He is not as strong as his sister in regards to magic but is quite
capable none the less.  He will learn these spells:

Level 5 - StopSpell
Level 8 - Increase
Level 10 - Repel
Level 12 - Healmore
Level 13 - Firebane
Level 14 - Numboff
Level 15 - Stepguard
Level 16 - HealAll
Level 18 - Identify
Level 20 - Curseoff
Level 23 - Barrier
Level 25 - Zap
Level 27 - Revive
Level 30 - Healus
Level 34 - Lightning
Level 38 - Thordain

===============================================================================
Daughter:

Very good with magic, your other twin isn't nearly as strong as your son is in
regards to physical battle.  She will learn these spells:

Level 5 - Surround
Level 5 - Return
Level 9 - Outside
Level 11 - Bang
Level 14 - Snowblast
Level 16 - Bikill
Level 18 - Day-Night
Level 20 - Sleep
Level 22 - Decrease
Level 24 - Boom
Level 27 - Bounce
Level 30 - Blizzard
Level 32 - Bedragon
Level 36 - Explodet

===============================================================================
Pippen:

Pippen is the small boy you meet in Granvania who aspires to be a soldier in
Generation 2.  You can pick him up from Ruida's tavern in the third Generation.
Pippen is purely a physical fighter and learns no spells.

===============================================================================
Sancho:

Sancho can be picked up from Ruida's tavern in Granvania during Generation 3.
These are the spells Sancho will learn:

Level 20 - Increase
Level 20 - Sleep
Level 25 - Robmagic
Level 28 - Beat
Level 30 - Sacrifice
Level 32 - Confuse


*******************************************************************************
WALKTHROUGH                                                             (WK00)
*******************************************************************************


INTRODUCTION                                                            (WK01)

Items: None

The game will begin with a middle aged man pacing in the throne room of a
castle.  A man will appear and inform "Lord Papas" that his wife has just
given birth.  Papas will hurry down the stairs and be informed by one of the
maids that he has a beautiful baby boy.  Martha, Papas wife, will turn down his
suggestions on a name before deciding on the name you assigned to the character
after creating a new file.  Papas will agree to the name while holding his new
son.  Suddenly Martha will begin to cough and the baby will start to cry.  The
screen will then fade out as it appears something terrible has happened to
Martha.  The Dragon Quest V intro will then begin to play.


===============================================================================
GENERATION ONE

SHIP                                                                    (WK02)

Items: Medical Herb

You will officially begin the game inside the cabin of a large boat.  When you
move, Papas will be glad that you have woken and will laugh when you mention a
dream from when you were a baby inside a castle.  Papas will then suggest you
take a stroll on the boat to get some fresh air.  You will now have control of
the character.  Search the drawer in the top left area to find a Medical Herb.
Head outside of the cabin and onto the main part of the ship.  Speak to the man
on the ships upper level to learn that you are heading to the Harbor of Vista.
Head inside the room below to meet the ships Captain and learn that your father
is highly regarded.  Leave this area and take the stairs at the rear of the
ship.  You will learn from the people that your father is traveling the world
in search of something.  All the treasure chests will be locked.  When you are
finished, head back to your cabin.  On your way, the ships crew will raise the
sails as your destination is near.  The Captain will come out and ask you to
get your father.  Speak to Papas and he will mention that it's been over two
years since he's been back to the village and that you are probably too young
to remember.  Papas will then head to the deck.  Follow him and speak with him
near the Captain.  He will ask if you checked in the drawers.  Get the Medical
Herb if you haven't, otherwise say yes and Papas will say farewell to the
Captain.  Papas will then run into a friend and says that he has some business
to discuss.  You are free again to wander.  Head upstairs and a lady will be
talking about your father.  Go back downstairs and head north to leave the
Harbor of Vista.

The second you step outside you will be attacked by slimes.  After two rounds
of battle, Papas will come to your rescue.  After the battle, Papas will heal
you before leading you to a village.  You will encounter another battle along
the way and gain a level.


===============================================================================
SANTA ROSA                                                              (WK03)

Items: Medical Herb x 2
       Leather Hat
       Strength Seed

Once you enter the village, everyone will greet your father and welcome him
back from his journey.  Papas will stop at Sanchos house.  Sancho was the man
who informed Papas that his wife had given birth during the intro.  As Sancho
leads you inside his home, Bianca, a small girl will come down the stairs.
Papas wont recognize her until Duncan's wife enters the room and mentions that
she is her daughter.  She is here to pick up medicine for her husband as he is
ill.  Bianca will then approach you and ask if you wish to go upstairs.  Either
answer will bring you upstairs.  She will ask if you remember her.  Answer no
and she wont be surprised as you were just a baby the last time she saw you.
Answer yes and she will proceed to mention that she is eight years old and
thus, two years older than you.  She will then try to read a book to you before
her mother comes to take her back to the towns inn.  You can now control the
character again.  Search the drawer for a Leather Hat and don't forget to equip
it.  Go downstairs and speak with Sancho if you'd like to rest.  If you speak
with your father he will mention that he has somewhere to go before taking off.
A Medical Herb lies in the drawer in the rear of Sanchos home.  Also, search
the jar in his basement to find a Strength Seed.  Now feel free to wander
around town and speak with the townsfolk’s.  Note that you cannot leave the
village at this point.  Purchase a Bamboo Pole at the weapon shop if you would
like a better weapon.  Search the drawer upstairs to find a Medical Herb.  Head
to the top floor of the inn to see Bianca.  She is from a city to the west
called Alcapa.  Speak to her mother and she will mention that the man who was
supposed to fetch her herbs hasn't returned yet and she wants to send someone
to go after him, hinting at your father.  She then mentions that the man is in
the depths of the cave.  Enter the door north of Sanchos house and you will be
inside a small house in the mountain.  Inside, the man will mention that his
master went to fetch some herbs in the cave but has yet to return.  Head to the
church and the Nun will mention that she heard your mother had passed away when
you were a child.  Speak to the Priest to save your game if you'd like.  Head
west of the church and you will find the town's cave.  When you are ready,
enter it.


===============================================================================
SANTA ROSA CAVE                                                         (WK04)

Items: Medical Herb
       50G
       Leather Shield
       Wayfarers Clothes

Head north and then west to grab the Medical Herb from the chest.  Continue
north until you have the option of going east or west.  Head east and you will
see a boat docked near a small island with some stairs.  As you cannot go any
further, head west and take the stairs.  From here, if you head north east you
will see another island with a set of stairs that you cannot reach.  If you go
south east from the stairs, you can claim 50G from the chest.  Head west from
the stairs past the danger sign and go north.  Grab and equip the Leather
Shield from the chest and go all the way south until you have the option of
going east or west.  Going east leads to a dead end so go west and take the
stairs.  Follow the path while skipping the first path to the east as it leads
to a dead end.  As you continue on, you will come across a man who is trapped
under a rock.  Push the rock off the man by walking into it to free him.  Speak
to the man after freeing him and he will thank you before mentioning that he
can now deliver the medicine to Duncan's wife.  He will then take his leave.
If you take the east path, you can speak to a slime that will tell you to
search using the blue button.  This is in reference to the Japanese SNES
controller which has the buttons colored, "X" being blue.  Go back to where the
man was injured and go north to claim the Wayfarers Clothes from the chest.
Now head back through the cave to the village.

Head back to Sancho's place and rest.  When you wake up and go downstairs,
Sancho, Papas, Bianca and her mother will all be gathered around the table.
Papas will mention that the medicine has been given to Bianca's mother so they
will be going home.  Papas doesn't like the idea of two women traveling back
home on their own so he asks if you want to come with him as he escorts them
back to Alcapa.  Saying no will cause an endless loop so say yes to continue.
Sancho will say goodbye and then Papas will lead the way in escorting the group
to Alcapa.  You will encounter a random battle along the way which wont be hard
at all due to Papas.


===============================================================================
ALCAPA                                                                  (WK05)

Items: Defense Seed
       Wing of Wyvern

Papas will lead the group straight into the inn that Duncan is resting at.
Duncan's wife and Papas will check in on Duncan and you will be able to control
the character again.  As you leave, Bianca will decide to tag along.  Head
directly south through the door and a lady will mention a palace called Lenoire
where mysterious weeping can be heard after darkness.  You are warned to stay
away from this place.  Head to the top of the inn and claim the Defense Seed
and Wing of Wyvern from the drawers.  Now leave the inn and wander around town.
As with Santa Rosa, you cannot leave this town either.  Just west of the town
entrance, two kids will be tormenting an animal.  Bianca objects to the cruel
treatment of the cat and the child will mention that you can have the cat if
you beat up the ghosts of Lenoire.  Head back to the inn and speak with Papas.
Apparently Duncan only had a minor cold.  Papas will mention that it's time to
head back to Santa Rosa but Duncan's wife will insist that you spend the night.
Papas will oblige and Duncan's wife will lead you to your beds.  You will then
fall asleep.

You will be woken in the middle of the night by Bianca.  She will mention that
you have to come with her to Lenoire to beat up the ghosts and save the kitten.
She will mention that Lenoire should be north of this town.  Quietly leave town
as the guard will be sleeping on the job.


===============================================================================
LENOIRE                                                                 (WK06)

Items: Wing of Wyvern
       Medical Herb x 2
       Defense Seed
       Torch
       Gold Orb
       Bianca's Ribbon
       Handwoven Cape

Lenoire can be quite difficult if you are not prepared.  I would wander around
outside for a bit to gain a few levels as well as earn gold so you can upgrade
your weapons and armor.  If you need to replenish your HP, just go back to the
inn.  If you do rest, Papas will have caught Duncan's cold.  Speak to Bianca
near Duncan's bedroom to go back to sleep and she will wake you up in the
middle of the night again.

You can get to Lenoire by taking the path north of Alcapa or going west and
around the mountains.  Either way, enter the castle when you see it.

The main door will be locked so head to the east and take the stairs to the top
of the castle to get inside.  Once you enter the castle it will lock behind
you.  Take the stairs and go south past the bed of skeletons to reach another
stairway.  As you are about to go down, the skeletons will kidnap Bianca.  Take
the stairs and grab the Wing of Wyvern from the northern most chest.  The other
chest will be empty.  Now either fall down the holes in the ground of take the
stairs to reach the floor below.  Take the south door and you will hear someone
moaning.  Search the nearest grave and it will say "Here lies
(characters name)".  The left grave stone will read "Here lies Bianca".  Bianca
will then emerge from the grave and rejoin you.  Go back through the door and
you will see a ghost in the top west corner of the room.  Speak to it and a
bookshelf will move to reveal a staircase.  Read the letter on the wall and it
will say "Give us back our graves".  Take the new stairs and enter the door.
Speak to the lady in bed and she will request you to help her and her husband,
Erik, retake their graves so that they may rest in peace.  Take the stairs and
you will now be in a pitch black room.  Head east and Bianca will ask you to
watch your step.  Keep going east until you hit a wall, then go north until you
hit another wall.  Now go west until you hit a wall and then north to another
wall.  From here go east until you reach the wall and then south to the exit.
Keep taking the stairs until you reach a room that has a ghost.  The ghost will
run away as you approach him.  Search the jar for a Medical Herb.  Take the
stairs and speak with Erik.  He will mention that vile ghosts have taken over
the castle and because of this, he and Sophia cannot rest in peace.  He will
also ask you to defeat the ghosts of this castle.  Say yes to avoid the endless
loop.  He will ask you to follow him and mentions that there is a torch in the
kitchen.  Take the stairs and search the pot in the kitchen to find the Torch.
Head into the dark room and use the Torch.  Take the stairs to the north and as
you proceed south, a statue will follow you.  Speak to it and you will fight.

Battle - Walking Statue

Have Bianca cast Defense while the main character attacks.  After the battle
you may acquire a Defense Seed.

Take the stairs and search the pots for a Medical Herb before speaking with
Erik.  Search the jar that Erik was in front of and it will lead you to another
room.  Take the stairs down and go south to open the door.  This will be
important for later.  Now go east and speak to the nearby flame to learn that
there is a secret treasure in this castle.  Go north and you will see a room
with a bunch of skeletons and ghosts.  Now go back to the stairs and head
through the door to the inn towards the east.  Rest at the inn if you'd like
but make sure you have opened the castle door.  If you haven't, you will have
to go all the way through the castle again as you will awake outside in front
of the castle near the marsh.  After resting, enter the castle and take the
stairs and continue north past the inn.  Follow the linear path to reach the
stairs.  Speak to the monster in the green cloak and you will fall through the
floor and land in the area will all of the skeletons.  You will then be
attacked by four Demon Candles.  After the battle, head back to the cloaked
demons chambers and he will scamper to the balcony.  Follow him and when you
speak to him you will be attacked.

Boss Battle - Boss Ghost

Have the character cast Gale or attack normally while Bianca casts Defense,
Surround and Firebal on him.  The Boss Ghost can cast SAP to lower your defense
as well as Blaze so be careful.

After the battle, the Boss Ghost will restore the graves of the King and Queen
if you spare him.  Answer no and he will keep begging so say yes.  Erik and
Sophia will then appear and guide you to their graves.  After thanking you,
they will disappear and a Gold Orb will appear.  Bianca will take the orb and
you can now return to Alcapa.

Once you return, a screen will come up mentioning that the rumor that the
characters defeated the ghosts of Lenoire spread.  Morning will then break with
the character and Bianca demanding the kitten from the children who then hand
it over.  As you leave, Bianca will ask you to name the kitten.  The choices
are:

Borongo
Puckle
Chirol
Grolin

After naming the animal, it will join your party.  Now head north to the inn
where Papas and Bianca’s parents will be huddled.  Speak to Papas and let him
know you have said goodbye to everyone in town and you will depart.  Bianca
will then give you Bianca's Ribbon to remember her by as you leave.

Papas will then lead you to Santa Rosa and back to Sancho's place.  Sancho will
hand Papas a letter and you will go to sleep.  You will awake with Papas
sitting at a table and your kitten will be in your party.  Downstairs, Sancho
will be wondering where his chopping board went.  Go north into the house in the
mountain and  the man you saved in the cave will tell you to check his drawer
for a gift.  Inside will be a Handwoven Cape.  Equip your animal with this.  In
front of the inn will be a person who oddly looks like the character if he was
grown up.  Speak to him and he will ask to look at your Gold Orb.  Say yes to
avoid the loop and after looking at the orb, he will hand it back to you.  He
then asks you to promise to take care of your father.

If you speak to the townsfolk, they will insinuate that odd things are
happening around town.  Go to the second floor of the inn and you should see a
transparent girl on the counter.  Speak to her and she will be glad that
someone can finally see her.  She will ask you to meet her in the house with
the basement to talk further.  Go to Sancho's house and into the basement.
Speak to the girl and she will introduce herself as Bella the Elf.  Her country
is in trouble and she is seeking help from a human.  Papas will come down
wondering what you are doing but will retreat back upstairs unaware of Bella.
Bella will ask you to come to her country where Lady Powan will explain the
whole story.  Bella will then create a magical set of stairs.


===============================================================================
LAND OF THE ELVES                                                       (WK07)

Items: Holy Water

Once you follow the stairs you will be transported to the Elf Country and Bella
will greet you.  She will lead you to Lady Powan and Powan will ask you to help
them.  Their Flute of Spring has been stolen and without the flute, the elves
cannot bring spring into this world.  You will be asked to find the flute and
return with it.  Say yes and Bella will join your party.  Head down the stairs
and into the opening to visit the church.  Below the church you will learn that
the flute thieves have a hideout called the Ice Mansion.  An ancient key is
needed to enter.  Head to the southern area of town and purchase some equipment
from the merchant.  Speak to the old man by the inn to learn that your animal
is actually a Killer Panther.  Search the nearby jar for some Holy Water.
Inside the inn a skeleton will ask if you have heard about the dwarves of the
western caves.  Answer no and you will learn that they created a "Thieves Key"
and were banished from  the village before Lady Powan was in charge.  The dwarf
on the bed is actually an item merchant.  You can purchase a weapon for your
panther here.  Note that if you rest at the towns inn, you will awake in Santa
Rosa and your father will tease you for having a weird dream about the Faerie
Kingdom.  Just go back downstairs to reach the stairs to return to the elf
country.  When you are finished at the inn, leave town and head west towards
the dwarf cave.  Notice that while Bella is an active member of your party,
you cannot equip her, give her items and she can only cast Heal during a battle
and not while on the field.  You may also notice that during some random
battles that your panther won't always follow your instructions, this is
because the animal is not fully trained yet.  Enter the cave when you reach it.


===============================================================================
DWARF CAVE                                                              (WK08)

Items: 100G
       25G
       Agility Seed
       Secrets of the Key
       120G
       Acorns of Life

Follow the path until you reach the sign.  Head west as going south just leads
around in a circle.  Take the north path to grab the 100G and 25G from the
chests.  Continue along the path and take the branch to the east to find a man
in a room with a slime.  The man will mention that Zaile stole the flute
because he thought Lady Powan exiled the dwarf.  As an apology, the dwarf asks
you to accept the Secrets of the Key which is sealed deep within the cave.
Continue on the path and take the south branch to reach the stairs.  Avoid the
stairs just to the west for now and head north until you find a hole in the
wall on the western side,  If you were to continue north and fall in the hole,
the room below would contain a man who is also looking for the Secrets of the
key and the stairs back to the floor above.  From the hole in the wall, take
the path and then the stairs.  Head east to grab the Agility Seed from the
chest.  Take the path to the east just south of that chest and take the stairs.
Head north and grab the "Secrets of the Key" from the chest.  Now go back and
you can enter the big yellow doors.  Grab the 120G and Acorns of Life from the
chests.  Now leave the cave and head back to town to heal and upgrade any
equipment.  When you are ready, head north and slightly west to reach the Ice
Palace.


===============================================================================
ICE PALACE                                                              (WK09)

Items: Intelligence Seed
       5G
       Wing of Wyvern
       Boomerang
       Flute of Spring

When you enter the Ice Palace, don't enter the door just yet.  If you slide on
the ice to the left you will eventually make your way to a chest which contains
an Intelligence Seed.  Now go back and enter the door as with the Secrets of
the Key, you will be able to enter.  Once you take one step forward you will
slide on the ice and fall through the floor to the room below.  Practice moving
and gliding on the ice before making your way to the stairs.  From the stairs
go down twice, left twice, up twice, left once and down three times to reach
the stairs.  You will now be in a room filled with three chests.  Go left
twice, up once, right once, up once to reach them.  The first one will be empty
but the other one will contain 5G.  From the empty chest go down twice and then
left to reach the third chest.  It will contain a Wing of Wyvern.  Now head
back to the stairs.  From here go north once, right twice, north and then right
to reach the stairs.  From here go left, up, left, up, left twice, down, right,
down, left, down, right and then up to reach the person standing in front of
the two chests.  This person is Zaile.  He thinks that Powan sent you to get
the flute back.  You are then attacked.

Boss Battle - Zaile

Decrease and Surround work well on this guy.  Just keep pounding him until he
falls.

After the battle, Zaile will learn that Powan isn't the person who exiled his
grandfather from the village.  He says the Snow Queen told him that and then
the Snow Queen will appear.  She will then mutate and attack you.

Boss Battle - Snow Queen

The Snow Queen does normal attacks as well as a snow attack which can hit the
whole party.  Use Upper on Bella and Decrease on the Snow Queen.  The Snow
Queen can also heal herself.  If the Snow Queen takes a deep breath, it means
her next attack will be twice as powerful.

After she is defeated, Zaile will find out that she was really a monster before
leaving.  Search the chests for a Boomerang and the Flute of Spring before
leaving.

Once you return to the village, speak with Lady Powan.  Powan will thank you
and promise that later in life if you ever need help from her, she will be
there. Bella will say her goodbyes as Powan plays the flute.  You will then be
warped back to Santa Rosa.

Go upstairs and Sancho will wonder where you've been.  He explains that Papas
was summoned by the King of Reinhart and just left moments ago.  He wanted to
bring you but you couldn't be found.  If you leave now, you may be able to
catch up to him.  Speak to the innkeeper to learn that Bella left you a
message.  Upstairs you will learn that Papas is searching for the legendary
hero.  Head to the church and you will find Papas.  Papas will be concerned as
he has been looking everywhere for you.  He was offering a prayer before he
left and advises you do the same.  He will be waiting at the town entrance when
you are ready to leave.  When you meet up with Papas he tells you that you are
traveling with him to Reinhart Castle.  After this journey he plans to settle
down as all the traveling has been hard on you.  Papas will then guide you east
of Santa Rosa through a gate to Reinhart Castle.


===============================================================================
REINHART CASTLE                                                         (WK10)

Items: Acorns of Magic

The guards at the castle will let you and Papas through and then take you to
the King.  The King will have a favor to ask Papas.  Papas will come closer to
the King as he whispers his business and mentions that you should look around
the castle.  If you try to go upstairs, you won't be permitted in the King's
chambers.  If you go east or west of the throne room you will meet a person who
describes the King's son Henry, as a childish kid.  Take the stairs below the
throne and go east to meet Prince Henry.  He will ask if you wish to be his
personal goon.  Answer yes to avoid the loop and he will laugh at the idea of
having a little shrimp like you as his goon.  The nearby chest will be empty.
Now go back to the stairs and head west.  You can meet the Queen in the room to
the south and she won't have nice words for Prince Henry either.  Take the
stairs and head east into the kitchen.  You will learn that Henry lost his real
mother and his father remarried right away.  The new Queen only cared for her
own children and that is why Henry is bitter.  Take the door to the south and
take the open doorway.  You will now be in a room with two locked doors.  Note
this area for later and head back to the stairs west of the kitchen and wander
south.  If you take the next set of stairs up you should notice three chests in
a locked room.  You will learn that the Queen has been meeting with some shady
people lately.  Anyways, go back down the stairs and go east to find the
church.  Search the drawer in the north room to find an Acorns of Magic.  Now
that you have explored that castle, return to the throne room and see if Papas
has finished speaking with the King.  Papas wont be in the throne room but if
you speak to the King you will learn that Papas is to baby sit Prince Henry.
You are also told to be the Prince's friend.  Go to Henry's room and you will
run into Papas.  Henry seems to dislike your father so Papas will ask you to
try to befriend him.  Speak to Henry and he will ask you once again to be his
goon.  Say yes and he will ask you to check the nearby chest for a goon badge.
If you retrieve the goon badge you can be his personal goon.  When you try to
open the chest it will be empty and Henry will no longer be in his room.
Return to Papas and he will state that Henry never passed through the corridor.
When you return back to Henry's room he will be there.  Speak to Henry again
and check the chest.  This time when he disappears, check the stool Henry was
sitting on to find a hidden staircase.  Descend it and Henry will be upset that
you found the secret but since you didn't bring the goon badge you can't be his
friend.

All of a sudden, two men will break through the locked door to the right and
kidnap Prince Henry.  Go back and inform Papas of what has just transpired.
Papas will ask you not to alert anyone yet and to follow him.  While following
him you will lose sight of him in the town.  A girl in town mentions a giant
cave lies to the northeast of the castle.  Upgrade your weapons and armor at
the appropriate shops and head east and then north, past the sign in the swamp,
to find the cave.


===============================================================================
CAVE                                                                    (WK11)

Items: 180G
       Antidote Herb
       Strength Seed
       Monster Lure
       Elven Medicine

When you enter the cave and go north through the door, you will see Papas with
some monsters in an area that you can't quite reach just yet.  Take the east
path and go east when you see the branch.  From here you can take the east path
that goes up a set of stairs or down.  Go down first and then north through the
door to get the 180G from the chest.  Go back and this time take the branch
that climbs the stairs.  Grab the Antidote Herb from the nearby chest and go
north through the door to find a room filled with drunken thugs.  You will
learn that Prince Henry is to be sold as a slave.  Go back outside this room
and take the north path all the way around, grabbing the Strength Seed from the
chest, before entering the large door.  From here you should see a path that
leads north and one that leads west.  The north path leads to a dead end though
you can see some jail cells, one of which has Prince Henry in, that you can't
reach just yet.  Take the west path until you reach Papas.  Papas will be
destroying some monsters.  Afterwards, he will mention how proud he is of you
and states that Prince Henry must be saved.  Papas will now join your party.
Head north and step on the tile with the star and the door will open.  Go
through the door and hop onto the docked boat.  Now you can travel through the
water.  The random battles will be much easier now that you have Papas along
side you.  Grab the Monster Lure from the chest to the south.  Follow the path
while claiming the Elven Medicine from the chest until you reach the prison
cells.  The cell that Henry is in will be locked but Papas will smash through
the bars with pure force to save him.  Henry won't really seem to care that he
has been saved and makes the comment that he doesn't want to become King and
that no one cares about him anyways.  Papas will then slap some sense into the
little Prince and explains to him how his father cares very deeply for him.
Three monsters will then appear and Papas will hold them off while telling you
to take Henry out of here.  Go back to the chest where you found the Monster
Lure and go east.  As you try the leave the cave, a monster named Gema will be
blocking your way.  You are then attacked.

Boss Battle - Gema

This is one of those battles that you are meant to lose and you just cannot
win.  Once you are defeated Papas will enter the room.  Gema will summon two
more monsters, Jahmi and Gonz.  They will then attack Papas and Papas will
destroy them.  Gema will then put his blade to the characters throat.  He tells
Papas that if he wants to see his child die, to keep fighting.  Jahmi and Gonz
once again attack Papas but Papas wont fight back for fear of his sons safety.
The character will then witness his own fathers death as Papas is unmercifully
slaughtered in a really sad scene.  Papas does manage to say some final words
before passing away.  He says that Martha still lives and to find her.  Gema
will then say that you will live the rest of your life enslaved to the High
Priest.  You are then taken away while your panther is left behind.  Gema will
notice the Gold Orb you are carrying and will crush it into dust.

A screen will come up stating that the character and Henry are taken away to a
foreign place and that all that fills the characters head are Papas last words.
Ten harsh years of enslavement pass....  You will then have the option of
saving your quest.


===============================================================================
GENERATION TWO

SLAVERY                                                                 (WK12)

Items: None

You will start the second generation ten years older and with 1HP.  You will be
whipped by a man who tells you to lift a boulder.  Notice that you will only be
equipped with Slave Clothes.  Speak to the slaves and most will be depressed
and without hope.  One of the guards mentions that their lord High Priest is
awaiting the completion of the Great Temple.  Head up the stairs and north to
reach the other set of stairs.  Speak to the guards and one will mention that
once the temple is finished, the High Priest said that he would release all of
the slaves, provided they join the Order of Light.  Take the stairs near the
top left section and the guard will mention that his sister, Maria, was taken
into slavery.  He wants to do something but is afraid of the High Priest.  You
cannot enter the door to the north and going south will lead to a prison where
a man is tied up.  Go back up the stairs and you can find Prince Henry in the
southern area.  Speak to him and he will wonder if you are planning on another
escape.  He will reminisce on the past and feel terrible over what happened to
Papas.  Henry will mention that if he escapes, his little brother is the King
of Reinhart.  Go take the stairs and go right back up and the guards will
mention that it's time to go to bed.

Henry will wake you and wonder if you had a dream as you look troubled.  Henry
mentions that you have never accepted the fact that you are a slave and that
Henry has been humbled because of it.  Speak to your fellow slaves and you will
learn that Papas was killed by members of the Order of Light.  Head to the east
end and you can meet Maria, the sister of the guard you spoke to earlier.  She
is to be enslaved as she broke an artifact of the High Priest.  Speak to her
and she will mention that she wasn't aware that people were being enslaved by
the Order of Light.  Speak to everyone and then a guard will enter the room.
He will state that it's time to work.  Go back to the room you began in and
Maria will be taking lashes from the guards.  Maria will beg for mercy but the
guards will continue to whip her.  Henry will notice you nearby and decides to
take matters into his own hands as he rushes one of the guards.  Speak to the
other guard to do battle.

Battle - Whip Man X 2

Casting Gale on these guys works best.  They can heal each other as well as
steal your MP.  Once on is defeated from the Gale spell, stick to normal
attacks.

After defeating the two Whip Men some guards will come down and wonder what all
the ruckus is about.  The Whip Men will explain that you were trying to start a
rebellion.  One of the guards will take Maria  up to the healers while Henry
and the characters are tossed in the prison cell.

Once in the cell, Henry will mention that you're really in trouble this time
but getting locked up beats getting whipped.  Speak to Henry again and he will
lie down.  Speak to him one more time and he will hear someone coming.  A guard
will open your cell.  Maria will be there and she will thank you for saving
her.  Approach the guard named Joshua and he will thank you for saving his
sister.  He has noticed that you aren't like the other slaves as you show signs
of life.  He will then ask you to do him a favor.  Either answer will get him
to explain his favor to you.  The rumor he has heard is that once the temple is
completed, they're going to destroy and evidence of it's creation including the
slaves.  Since that includes his sister, he wants you to leave this place and
to take Maria with you.  He will then give you back your items which were taken
from you and direct you towards a barrel on the water.  The water duct is used
to wash dead slaves away but you are to escape in the barrel.  Enter the barrel
and Joshua will press a switch on the wall and you will be washed away in the
ocean and will wash up near a shrine.


===============================================================================
NAMELESS NUNNERY                                                        (WK13)

Items: 1000G

When you wake up, a nun will be standing over you as you rest in a bed.  You
will learn that you have been unconscious for three days.  She introduces the
place as the nameless nunnery by the sea and assures you that you are safe
here.  Exit your room and head right to speak with Maria.  She will look
completely different and will be happy that you are awake.  She will then give
you 1000G that her brother gave her as she feels it will be of more use to you.
On your way out of the nunnery, a child will mention that a huge city lies to
the north.  You will meet up with Henry when you try to leave.  Speak to him
again and he will ask if you wish to leave.  Answer yes to leave and Henry will
remind you that you are still on that quest to find your mother.  Henry will
ask if it is okay if he tags along with you.  Say no and he will call you a
cold bastard and goon boy.  Say yes to avoid the endless loop.  Henry will go
inside to tell the others that you will be leaving and Maria and two nuns will
come outside to see you off.

Once you leave the nunnery make note that Henry is only at level 1 and pretty
weak.  Equip him with any extra equipment you may have and head north to find
that town the little girl was talking about.  After walking for a while you may
notice the screen tone change.  Dragon Quest V has a day/night system so people
will sometimes say different things depending on the time.  Always visit towns
in both day and night times.


===============================================================================
ORACLEBERRY                                                             (WK14)

Items: Pot Cover
       Monster Lure
       Defense Seed
       Silver Barrette
       Silk Robe

Enter this large town during the day and wander around all the shops and so
forth.  Go down the stairs in the southwest area of town to meet the world
famous Monster Gramps at the monster day care center.  He explains that it's
possible to befriend even fierce creatures.  First thing you will need is a
caravan and then battle monsters with love and not hate.  Basically after some
random battles a monster may ask to join your party.  This is one of the really
cool features of Dragon Quest V.  Monster Gramps is basically the storage
facility for any extra monsters you may have.  Speak to his assistant Inatts to
learn that a monster will only obey your orders all the time if their
intelligence is over 20 (remember when your panther would sometimes not obey
your commands?).  Search the jars near by for a Pot Cover and Monster Lure.
The top floor of the inn contains a traveling merchant who mentions there is a
terribly desolate village to the north.  There is a bank located just north of
the monster day care center where you can drop off any gold (1000 increments)
or items/weapons.  Banks are very useful because if you die, you lose half of
your gold.  Gold stored in banks though are protected from this deduction.
Make note of the casino in town but we will explore that later.  Take the
stairs in the armor shop and grab the Defense Seed from the drawer.  If you try
to walk through one of the armor shops you will be told you have to buy
something to pass.  You don't actually have to make a purchase to pass through.
Enter the house in the north east section of town to meet a fortune teller who
says she only tells fortunes at night.  The stairs in the top left section of
town lead to a prison.  If you make your way to the top left area of town you
will learn that a special shop is only open at night.  You may also view the
world map by examining the map on the wall.

Enter the casino now if you feel like having some fun.  There are a few games
in the casino and in order to play, you need coins.  Coins can be purchased
from the lady at the entrance.  One coin costs 20G so buy a few if you'd like.
Coins can be traded in for prizes.  The prizes are as follows:

Elven Medicine.........................................................300
Leaf of the World Tree................................................1000
Armband of Sacrifice..................................................5000
Killer Earring.......................................................10000
King Metal Sword.....................................................50000
Gringham Whip.......................................................250000

Now onto the games.  The first game by the entrance is the slime race.  In
order to win coins, you have to place a wager on which slimes will come in
first and second place.  Five slimes compete in each race and all will have
various odds to win.

There are also slot machines you can play as well as a monster arena in which
you bet on which monster will be victorious.

When you are finished gambling, enter the dressing room and search the drawers
for a Silver Barrette and Silk Robe.

Now leave the town and wander around outside until night falls before returning
to town.  Stick to the left wall and you will eventually come to a man who
offers to sell you a caravan for 300G.  Take him up on this offer and you will
now be able to capture monsters.  Speak to the fortune teller and she will
inform you that your mother does indeed still live.  You are then told to go
north.  Once you leave town you will see the attached caravan.  Before heading
north, have a few battles and see if you can capture a monster.  If you ever
return to the man who sold you the caravan at night, he will mention to check by
his place often as he picks up various knick knacks.

Head north and you will eventually come to Santa Rosa.  Enter the town.


===============================================================================
SANTA ROSA RUINS                                                        (WK15)

Items: Intelligence Seed

Once you enter Santa Rosa you will find it in complete ruins.  Go to the church
to learn that soldiers from Reinhart came and burned the city to ashes as they
blamed the disappearance of Prince Henry on Papas.  If you wish to rest at the
inn, enter the house in the mountain.  Head just west of the inn and you can
now enter the house that was previously blocked by the old man.  If it's night
time a little boy will be in bed dreaming about Bella.  If it's day time you
can grab the Intelligence Seed from the jar.  Either way, speak to the old man
to learn that Papas hid something valuable in the cave.  Take the boat near by
and enter the cave.


===============================================================================
SANTA ROSA CAVE PT. 2                                                   (WK16)

Items: 850G
       Agility Seed
       Breast Plate
       Lamp of Darkness
       Strength Seed
       Leather Loincloth
       Zenithian Sword
       Papas Letter

Guide the boat all the way down the stream until you reach the island with the
stairs that you could not access the first time you entered the cave.  Take the
stairs and go north to take the next set of stairs.  Follow the path and turn
west as going east leads to a dead end.  When you reach the area where you can
turn right or left, head right to grab the 850G from the chest.  Now go left
and then north to reach the stairs.  Follow the path and note the treasure
chest that you cannot reach due to the green tiles you can't walk over.  When
you reach the stairs, skip them for now until you reach some chests.  Grab the
Agility Seed and Breast Plate from the chests before going back and taking the
stairs.  Follow the path and note that when you reach the open area and take a
step, it looks like the floor is cracking.  Actually, if you remember the green
tiles on the floor below, the are related to this room.  Walk on all the tiles
and when you go back to the floor below, the green areas will be gone and you
can continue on.  Head north to the stairs and if you did it correctly, you
should be able to reach the chest and the next set of stairs.  The chest will
contain a Lamp of Darkness.  Take the stairs and go all the way to the left and
then south.  Take the first branch to the east and go all the way south.  From
here you can go either east or west.  Both ways will lead you to a set of
stairs.  When you take them you will be in a small room.  Check the jar for a
Strength Seed and the drawer for a Leather Loincloth.  Go through the door and
grab the Zenithian Sword before reading the Papas Letter.  The letter will be
address to his son and states that a creature of the purist evil had kidnapped
his wife who possessed a most wonderful power.  He doesn't know the full extent
of the power but it has to do with the Demon World.  The letter ends with Papas
begging his son to find the Legendary Hero, the only one who can equip the
Zenethian Armor.  Papas has searched the world three times over and only found
the Zenethian Sword and no sign of the Legendary Hero.  Now that you found what
was down here, leave the cave.  Speak to the nun at the church and she will
suggest you head to Alcapa for more information about the Legendary Hero.
Leave town and head towards Alcapa.


===============================================================================
ALCAPA                                                                  (WK17)

Items: Small Medal

Enter the town and you will learn from the near by soldier that even though
Henry's brother Dale is the King, the Queen seems to have all the power.  If
you go to the inn and speak with the nun outside, she will mention the seal
placed on the Demon World by God, weakens as we speak.  The inn was sold seven
years ago by Duncan so Bianca isn't around.  Duncan has moved to a mountain
village across the sea and has become quite ill.  If you sleep at the inn,
Henry will wake you up and speak about Reinhart castle and all the things he
has heard.  Speak to the lady at the bar and say "no" when she asks you a
question.  She will let you into her place and let you speak to her father
regarding the Legendary Hero.  Search the jar to find a Small Medal and send it
to the Medal King.  Small Medals are hidden all over the world and can be
traded in for prizes.  You cannot access the chests close by as you don't have
the proper key.  Speak to the man and he will tell you a story about how the
Dark Lord awoke many years ago and set out to destroy the world.  A hero
wearing the Zenethian equipment defeated the Dark Lord and saved the world.
Afterwards it was rumored the Legendary Hero returned to the heavens.  You are
given a clue that maybe his bloodline has survived.  Now leave town and head
for Reinhart Castle.  If you happen to visit Lenoire, you will find a happy
couple living there.


===============================================================================
REINHART CASTLE                                                         (WK18)

Items: Steel Fang
       Shell Hat
       Reinhart Key
       Half Plate Armor
       1200G
       Acorns of Life
       Small Medal

As you try to enter the gate that leads to Reinhart, the guard will be
explaining how he cannot allow anyone to pass until Henry hits him.  The guard
will recognize the Prince and lets you pass.  Enter Reinhart during the day and
you will find that Reinhart isn't very pleasant.  Taxes are being raised and
the people will be starving.  Enter the castle and note that due to the guards,
you will have limited access.  Upstairs you can meet some rather interesting
soldiers.  The soldier in bed will be regretting the fact that he was ordered
by the Empress to burn down Santa Rosa.  If you enter the town at night, you
will see a little a little cave that the draw bridge covers up during the day.
Return during the day and head east of the castle to find the boat.  Guide the
boat under the draw bridge and go north to enter the cave.  When you reach the
pedestal, search to find a secret panel.

When you go north you will not be able to open the door to the west.  Take the
east path and then the stairs.  From here go west and you will see two paths
that lead north.  Take the western one to reach two chests that contain a Steel
Fang and a Shell Hat.  Take the east path now to reach a prison area.  The old
man that is locked up will mention that the former Queen and current Empress is
responsible for Henry's kidnapping and pretended to mourn afterwards while
framing Papas.....  Continue going left and you will find the real Queen locked
up.  She confesses to having Henry kidnapped so that her biological son Dale,
could become King.  She says that she regrets her actions and to please not
leave her there.  Follow the path and take the stairs.  Go north and step on
the tile to open the door to the right and take the stairs.

You will now be just outside the castles kitchen.  If you go near the dogs you
will be attacked by Dragon Pups.  Enter the kitchen and you will learn that the
Empress is power hungry and not to oppose her.  Go west and take the stairs.
Go east and take the stairs to the throne room.  Speak to King Dale and he will
blow you off.  Henry will then whisper his identity to his brother and Dale
will become excited.  He will dismiss the Chancellor to speak with Henry.
Henry will tell Dale that his mother is in the dungeon and Dale will admit that
things have been different lately.  He will mention a magical mirror on the
book shelf of the castles storage room and gives you the Reinhart Key so that
you can have access.  Now that you have the key, you can open those doors that
you were previously unable to.  Before going back through the kitchen to access
the storage room, return to the main floor of the castle and take the stairs
after passing the guard.  You can now access those three treasure chests that
are on the damage tiles.  Note that every step on the damage tiles will cause
a loss of 7HP.  Grab the Half Plate Armor, 1200G and Acorns of Life before
taking the boat back through the cave and into the castle basement.  This time
you can just turn left at the fork and take the stairs if you previously
stepped on the tile to open the door.  From here take the open door to reach
the area that Henry was originally kidnapped in and go north through the door.
Search the jar for a Small Medal and the bookshelf to find a diary.  The diary
will give information about the Mirror King Dale was speaking of that can show
the truth of all things located in a tower and only the nunnery possesses the
key...  Take the stairs and go north to step on a warp tile.  When you leave
the warp tile area you will be in a shrine on the world map and a tower will
lie to the south.  If you go to the tower you will be unable to open the door.
Head north on the world map and you will eventually reach the nameless nunnery
by the sea,

Speak to Maria and she will be delighted to see you.  Speak to the nun by the
piano and she will ask if something troubles you.  Say yes and you will mention
that you wish to enter the southern tower to retrieve the mirror.  Apparently,
only a maiden of God can open the gate to the tower.  Maria will then offer to
go and assist you and will be granted permission.  Now with Maria trailing
behind, head back to the tower.


===============================================================================
TOWER                                                                   (WK19)

Items: 650G
       Scale Shield
       Acorns of Magic
       Magic Water
       Mirror of Ra

Maria will whisper a prayer and the door will open when you inspect it.  Go
north and then east at the fork to reach a set of stairs.  If you went west,
the stairs would lead to a dead end.  From the second floor stairs go south to
reach a chest.  650G will be inside.  Follow the western path and be careful
not to fall of the edges of the narrow path when going south or you will land
on the floor below.  Take the stairs and go north along the narrow passage to
reach some chests.  A Scale Shield and Acorns of Magic will be inside.  Go back
to the stairs you came from on this floor and go east to reach the stairs.  Go
south to grab the Magic Water from the Jar.  Return to the narrow ledge by the
two chests on the floor below and go west to reach some stairs.  Take the next
set of stairs and go north.  Stop when you see a small gap in the floor.  Go to
the left hand side of the floor and go straight to walk over the invisible tile
and avoid falling down to the floor below.  Search the nearby object to find
the Mirror of Ra.

Now that you have the mirror, return to the warp shrine during the day time and
warp back to Reinhart Castle.  Return to the throne room and King Dale will not
be there.  Speak to the Chancellor to learn that King Dale has brought out
another Empress.  Go upstairs and Dale will be in front of his mother and the
imposter Empress and he won't be able to distinguish between the two of them.
Use the Mirror of Ra on them and you will find the one to the right to be
Dale's mother and the one to the left to be the imposter.  You will then be
attacked.

Boss Battle - Imposter

The imposter may bring Trick Bags, healers and Skeletons into the battle.
Lower it's defense and cast Surround.  Pound it and it should eventually
perish.  Imposter does have some breath attacks that do small damage but can
hit the whole party.  If it takes a deep breath though, beware as the next
attack will be strong.

The imposter states that Dale could have been King of the world before dying.
A screen will pop up mentioning the rumor of the imposter Queen spread quickly.
Day will break and the character will be in front of King Dale.  He will thank
you from the bottom of his heart for what you did for his country.  He will
state that he is a failure as King and requests that Henry take over.  Henry
will decline the offer of King but will agree to assist Dale in ruling the
country.  Henry will then say goodbye as he leaves your party to stay in
Reinhart.  Speak to Henry and he will mention ships should be sailing through
the Harbor of Vista now.  Any items or equipment that Henry was carrying will
be at the depository in Oracleberry.  Head to Vista Harbor now to catch a boat
to a new land.


===============================================================================
PORT SELMI                                                              (WK20)

Items: Small Medal x 2
       Silk Apron
       50G

Visit the Harbor of Vista during the day time and a ship will be there.  Board
the ship and you will be taken to a land to the west.  When you get off the
ship, you will be in a large town.  Go north and the man will warn you that the
lighthouse up ahead has scary monsters.  Enter the lighthouse and you won't
find any monsters.  You will find a Small Medal in the drawer though.  Directly
south of the lighthouse is a monster daycare center.  Enter the main part of
town and if you enter the house above the item shop, a man will tell you to
search the flower patches at the church.  Due so to find a hidden Small Medal.
There is a depository in the church cellar.

Enter the town inn and a peasant will cry for help as two men surround him.
One of the men will challenge you.  Either answer will prompt the man to attack
you.  You should have no difficulty disposing of the two Bandit Wolves.  After
the battle they will say that you will regret this before retreating.  The
peasant will thank you and then ask you for help.  Say yes to avoid the endless
loop.  Apparently a huge creature is rampaging through his villages fields.
His people are getting hungry with the shortage of crops.  He needs a strong
warrior to help his village rid the monster.  He can pay you 3000G and half up
front if you accept.  He then tells you he will meet you at his village,
Kabochi, to the south.  Go on the red stage now and enter the back area to find
a change room filled with dancers.  Loot the drawers for a Silk Apron.  Also
notice the door you can't enter because you don't have the proper key.  Head
upstairs to grab the 50G from the jar before leaving town and heading south to
Kabochi.  It would be a good idea to return to Port Selmi during the night.  If
you go the bar and pay 10G, and old man will tell a story about meeting
your father Papas.  You can also flirt with one of the dancers.  When you are
finished, head south past the sign to Kabochi.


===============================================================================
KABOCHI                                                                 (WK21)

Items: Small Medal x 2
       Leather Hat
       Armband of Sacrifice
       Strength Seed
       Magic Water

When you enter the town, it will be night time and you will see and animal
scamper away.  You will only be able to open one door in town and a Leather Hat
will be in a jar inside.  Move the tile over in the middle of town to find a
hidden staircase.  Grab the Armband of Sacrifice from the chest down below.
Stay at the inn and when day breaks, you can speak to the villagers.  A
Strength Seed lies in a jar in the house with the lone woman.  Enter the house
with the horse in the southeast area of town and you will walk in while a
conversation is going on.  One man is upset that the towns money is being
entrusted to an outsider.  The man will then leave in anger.  Go upstairs to
grab the Magic Water and Small Medal from the jars.  Go downstairs and speak
with the town elder (black hair).  He will thank you for your offer to help and
mentions that while he doesn't know where the monster lives, it comes from the
west.  Before you leave town, go to the church in the cave.  There will be an
item shop set up their during the days.  Search the top left corner to find a
Small Medal.  When you are ready, leave town and head west.  You will
eventually come to a cave.


===============================================================================
CAVE                                                                    (WK22)

Items: Small Medal
       Stone Axe
       Iron Helm
       Papas Sword

Make sure you have Bianca's Ribbon with you before entering the cave.  From the
entrance go east, avoiding the path directly to the south and go south at the
fork.  When you find a skeleton next to a burnt out campfire search one step
above the skeleton to find a Small Medal.  Go west to grab the Stone Axe from
the chest before going south to reach the stairs.  From the stairs go south and
to the west to reach a chest.  If you open this chest you will have to fight it
as it is a monster called Man Eater Chest.  This monster can cast "Beat" on a
character which can instantly kill it.  There is a possibility that the Man
Eater Chest may drop a Small Medal after the battle. 

NOTE - a previous patch by Dejap contained a bug in which you would keep
killing Man Eater Chests for an infinite amount of Small Medals.  If you have
the most recent patch, this bug has been corrected.

Be careful not to fall of the ledges or you will wind up on the floor below.
From the chest go back to the stairs and go west across the two bridges.  Take
the stairs down and grab the Iron Helm from the chest.  Note the area in the
middle of the room before returning to the stairs.  If you speak to the man at
the bridge, he will try to jump across but won't make it and fall to the floor
below.  Drop down to check on him and after speaking to him a few times, he
will mention that a really vicious monster resides in the cave.  Go back up the
stairs again and this time make your way all the way to the south, past the
initial set of stairs and go east to reach the stairs.  Go north through the
door and confront the beast.  You will be attacked by a Killer Panther.

Boss Battle - Killer Panther

Notice that during this battle the panther will be doing odd things like trying
to remember and assessing the situation.  While you can unload on the panther,
it wont die or do much return damage.  Use Bianca's Ribbon on the panther as an
item.  When you do, the panther will remember something before licking your
face.  It's your panther from 10 years ago!

The battle will end and make sure to speak to the panther so it will once again
join your party.  Before you leave, search the sword that the panther was
guarding to acquire the Papas Sword.  Equip it and return to Kobochi

When you return to the small farming town, all of the townsfolk will be afraid
of you as you befriended the monster.  They will think that you conned them
from the beginning.  Speak to the elder to collect your reward before leaving
town.


===============================================================================
RURAPHIN                                                                (WK23)

Items: Small Medal x 2
       Wing of Wyvern
       Agility Seed
       Magic Water
       Medical Herb
       RuraMoon Herb
       Wayfarers Map

Head back towards Port Selmi but go west of town.  Eventually you will make
your way to the town of Ruraphin.  The inn in town will have a couple who are
having difficulties staying there.  Upstairs you will learn and old man in town
researches old spells and brings them back to life.  Search the jar for a Small
Medal.  Enter the large building north of the inn and you will find an item
depository as well as the church.  Go upstairs and if you take the stairs down
that lead to the bar, you will find a Wing of Wyvern in the barrel.  If you
exit the building via the church, you should see a house to the south with
smoke pouring out of the smokestack.  That is old man Bennets house.  Search
the pots west of the church for an Agility Seed and Small Medal.  Speak to the
couple at the table to learn that Prince Henry has found a wife.  You may be
wondering how you can access the two remaining houses in town as they don't
seem to have direct paths.  Go to the large building north of the inn and go
around it from the west side to reach the rest of the town.  The southeast
house is the weapon shop during the day and the armor shop during the night.
Take the north path until you reach the note and the wall and proceed directly
south to reach Bennets house.  Speak to him and say "no" when he asks if you
have come to complain about the smoke.  He will then explain that he is trying
to recreate a spell that allows you to travel to places you have already been.
He will then ask you if you want to help him with his research.  Say yes and he
will ask you to follow him upstairs.  Search the barrel for a Magic Water and
the pot for a Medical Herb before going upstairs.  Speak to him and he will
show you part of the world map that shows your current location as well as the
region that the RuraMoon Herb grows.  He wants you to fetch him this herb.  The
herb can only be picked at night and can be identified by the fact that it
glows.  Bennet will then take a nap as he waits for you to complete his task.

Return to Ruraphin at night if you haven't already and visit the bar.  The
barkeep will mention that you should search for the Zenethian equipment if you
wish to find the legendary hero.  Visit the armor shop as well if you'd like.
When you are ready, go west of town to find the herb.  Now you can go directly
west over a mountain area (note the cave in the water) or you can go around.
Head towards the southern tip and search the glowing area at night for the
RuraMoon Herb.

Go back to town and speak with Bennet.  He will jump out of bed in excitement
and will rush downstairs.  Speak to him and he will add the RuraMoon herb to
his  concoction and the room will suddenly be filled with small explosions.
When you come to, speak to Bennet and he will ask you to check your spells as
you should have learned "Return".

Use return and go to Reinhart castle to see Prince Henry.  Go to the throne
room and Dale will mention that his scholars are studying the legendary hero.
They have learned that the Legendary Shield lies in the city of Salabona which
is south of Ruraphin.  Speak to the chancellor to learn that Oracleberry is now
selling travelers maps.  Go upstairs to find Henry and his new wife Maria!
Henry always thought that Maria liked you better and Maria will mention that
you will find someone special.

Warp to Oracleberry and make sure it's night.  Go to the same shop that you
purchased the caravan to buy a Wayfarer's Map for 1000G.


===============================================================================
TO SALABONA                                                             (WK24)

Items: Small Medal x 2

Warp back to Ruraphin and head south until you reach a small cabin.  This is
actually an inn and you will learn that a lady named Flora is to be courted for
marriage.  Search the well for a Small Medal before continuing south and
entering the nearby cave.

Go east and then take the path south.  From here take the east path to claim
the Small Medal from the chest before going west.  Take the lower path until
you exit the cave.

Go south a bit and cross the bridge to the west to enter the town beside the
tower.


===============================================================================
SALABONA                                                                (WK25)

Items: Iron Shield
       Small Medal
       Intelligence Seed
       Silver Barrett

When you enter this town you will hear a dog barking.  The dog will approach
you and a young lady will be chasing after it.  The dog named Lillian will be
very friendly with you and this surprises her master.  After introducing
yourself to the young lady she will thank you before leaving.  Stay at the inn
if it's night time to rest.  An Iron Shield can be found in the drawer at the
inn.  Speak to the townsfolk and you will learn that the richest man in town,
Ludman, is looking for a worthy fellow to marry his daughter Flora.  Apparently
who ever gets picked as her husband gets to have a family heirloom, a shield...
Enter the house just south of the town entrance to find a Small Medal in the
drawer.  Enter the small house just south of Ludman's mansion to find an
Intelligence Seed in the drawer.  Enter the mansion and you will meet one of
Flora's childhood friend named Andy.  After speaking with him and the other
suitors, Ludman will ask you all to enter his room.  Ludman will explain that
only a high caliber man can marry his your daughter.  In order to marry Flora,
you must acquire two magic rings that are hidden on this continent.  The rings
are the Fire Ring and Water Ring which bring luck to their wearer.  If you
acquire these rings, Ludman will also give you a shield.  The young lady you met
when you entered town will come down the stairs and Ludman will scold her for
not staying in her room.  Flora will complain that she wants to be able to pick
her own husband and mentions that the Fire Ring lies deep within a fiery cave.
She doesn't want anyone to risk their lives just for her.  Flora will then
notice the character and wonders if you are here for her hand in marriage.
Ludman notes that you are quite handsome before reiterating that only the one
who brings both rings may marry his daughter.  Ludman will then lead Flora
upstairs as you are all dismissed.  Both nearby chests will be locked.  Go
upstairs and Ludman mentions that the Fire Ring should be in a cave to the
southeast.  Search the drawer in Flora's room for a Silver Barrett.

Enter the town at night to learn that Andy has loved Flora ever since he was a
child.  You will also learn from a soldier that a young girl in the mountain
saved his life...


===============================================================================
VOLCANO                                                                 (WK26)

Items: 450G
       Staff of Antimagic
       Iron Helm
       Defense Seed
       1500G
       Ring of Flames

Go south of Salabona and eventually you should find the volcano.  Beware the
Bombcrags along the way.  Once you enter the volcano you should see Andy
nearby.  He will wish you luck.  Ignore the path to the north.  Also ignore the
first bridge to the south but take the second bridge to find a chest with 450G
inside.  Go back, crossing the bridge and head north while following the path
all the way to continue on.  Avoid the branch that leads to a dead end and
continue to reach the stairs.  From here follow the path and go east.  Skip the
path to the south and search the chest to do battle with a Man Eater chest if
you'd like.  You should see a small incline that leads into the lava as well as
a chest on a lone island.  Walk through this lava which depletes 1HP per step
to grab the Staff of Antimagic.  Go back but this time take the southern path.
Head east to grab the Iron Helm from the chest.  Now there will be two paths
that lead north.  Take the western one as the eastern one leads to a dead end
and take the stairs.  From here follow the path and you will see many paths are
blocked off by lava.  Go directly north over the few steps of lava and you will
find a Defense Seed in a chest nearby.  Going back you should see that the path
right beside the one you just took leads to another area.  Ignore it for now
and just follow the normal trail and when you reach the top, tread south
through the lava to retrieve the 1500G from the chest.  Go back and now head
north through the lava to reach the next room.  If you go east through the lava
and take the stairs you can step on a tile that will replenish your parties HP
and MP.  Go back and then north and take the stairs.  Go north and you will see
a ring.  Search it and you will be attacked by three Lava Savages.

Boss Battle - Lava Savage x 3

Stick to normal attacks and don't bother doing any fire attacks as they are
useless.  These guys do breath attacks that damage the whole party but should
be easy to defeat.

After defeating them the Ring of Flames will be yours.  Return to Salabona.

When you return to town, make sure it's daytime and return to Ludman's mansion.
Speak with him and you will hand over the Ring of Flames.  He tells you that
you need to find the Water Ring which is probably surrounded by water.  Ludman
will allow you to use his ship outside of town to explore.  If you visit Andy's
house, you will find that he was burned pretty badly and Flora will be tending
to him.  When you are ready, go outside and make use of Ludman's boat.


===============================================================================
MOUNTAIN VILLAGE                                                        (WK27)

Items: Strength Seed
       Medical Herb
       Small Medal x 2

Sail north and you will be blocked by a Watergate.  The nearby sign tells you
to visit the mountain village for details on how to pass.  Make sure it is
daytime.

Enter the village and go into the cave near the entrance.  This is the town
store and if you search the right jar you will be attacked by a Demon Jar.  The
left jar contains a Strength Seed.  A man near the town entrance suggests
someone in town may help with opening up the Watergate.  Enter the inn and you
will learn that Duncan and Bianca live here!  A drawer on the second floor of
the inn will contain a Medical Herb.  The inn basement has a Small Medal in one
of the barrels.  Have some fun with the ladies in the hot spring if you'd like.
Leave the inn and you should see a young lady kneeling at a grave.  Search the
grave beside her to find a Small Medal.  Head into the northern house and speak
with the man in the bed.  This is Duncan and he will ask if anyone is there.
After clearing his eyes he will explain that you look familiar to him.  He will
be astonished after finding out that you are Papa's son and still alive.
Duncan apparently didn't realize that Papa's was killed.  Duncan can understand
your pain as he lost his wife.  He then asks if you met Bianca at her mother's
grave.  Bianca will then return at that moment and Duncan will reintroduce you.
Bianca is very happy that you are safe and recalls that she heard you
disappeared around the same time that Santa Rosa was destroyed.  Bianca held
faith that you were still alive though and brings up the past promise about
adventuring again together.  Bianca wants to catch up since ten years have
passed but you will mention that you cannot stay long.  Bianca will seem
internally upset that you are searching for the Water Ring to get married.  A
screen will then pop up indicating that you spoke with Bianca all through the
night.

Bianca will wake you up and mention that breakfast isn't quite ready.  Duncan
will then confide to you that Bianca isn't his real daughter and that he hasn't
told her yet.  He feels worse for her since she is taking care of him and he
just wants her to be happy.  Duncan explains that he isn't sure how much time
he has left and mentions that it would make him feel better if you can stay
with her.  As you leave bed, Bianca will advise you that breakfast is ready.
While you are eating, Bianca suggests that she helps you find the Water Ring.
If you object, she says she won't open the Watergate for you so you are forced
to agree.  She then asks you to talk to her before you are ready to leave so do
any shopping and whatnot before doing so.  When you do speak to her, she will
join your party.  Bianca will be very weak compared to others.  Transfer over
any equipment she may be able to use like the Staff of Antimagic.

When you leave town, enter your boat and Bianca will open the Watergate.  Head
north and enter the Waterfall Cave.


===============================================================================
WATERFALL CAVE                                                          (WK28)

Items: Robe of Serenity
       Elven Medicine
       1200G
       Ring of Water

Once you enter the cave Bianca will mention how exciting this is and brings up
your adventures in Lenoire.  Take the linear path to reach the stairs.  From
here take the path around the water to reach the next set of stairs.  Proceed
until you have the option of going north or continuing west.  Stay west as
going north leads to a dead end and take the stairs.  Now continue south and
when you are crossing the long ledge, Bianca will comment on how beautiful the
cave is.  Notice the treasure chest that you cannot get at this point in time
as you continue on.  When you enter the area with the man wading in the water,
note that you can proceed through the light blue water.  When you reach the
stairs in this room notice the hole to the south.  Fall down this hole and you
will land in a room with another hole and a south exit.  Take the south exit
to reach the chest you previously saw and claim the Robe of Serenity.  Go back
and fall down the hole to land in a room with stairs leading up as well as a
north exit.  Taking the stairs will just lead you back to the room where you
initially fell down the hole.  Go north and follow the path to reach the
stairs.  Continue on until you are in an open area with a waterfall nearby.
Notice the chest and cave opening here.  Make your way around and when you
enter the water, go directly east and take the stairs to eventually reach a
chest containing Elven Medicine.  Go back to the open area and make your way
north to the hidden cave under the waterfall.  Grab the 1200G from the chest
nearby before entering the cave.  Once you enter this cavern the Ring of Water
will be in sight.  Grab it and Bianca will try to show you how happy she is for
you now that you can marry Flora.


===============================================================================
THE WEDDING                                                             (WK29)

Items: Silk Veil
       2000G
       Zenethian Shield

Return to Ludman's mansion and as you and Bianca approach him, Ludman will
congratulate you for retrieving the Water Ring.  This proves to him that you
are the man to marry Flora.  He grants you her hand in marriage and explains
that he has already begun with the wedding preparations.  He then takes the
Water Ring and advises the priest with give you both rings back during the
wedding.  Ludman then asks Flora if she objects to this and Flora will notice
Bianca.  Bianca says she is an old friend and Flora will stop her as she tries
to leave.  Flora can tell that Bianca is in love with you and notes that you
have feelings for her as well.  She states that you will regret it if you marry
her.  Ludman will then interject and suggests that tonight you can pick between
Flora and Bianca.  After making preparations for the night, Ludman asks if the
plans are understood.  Say yes or he will repeat himself.

A screen will pop up saying that you were unable to sleep that night.  It will
be the middle of the night and you will have control of the character.  If you
visit Andy's house he will be sleeping and dreaming of Flora.  Visit Bianca in
Ludman's small house and she will mention how things are so complicated.  She
says that marrying Flora is what's right and that she can take care of herself.
Speak to Ludman in his mansion and he will tell you that he really likes you.
Even if you decide not to marry Flora, he will take care of the wedding.  He
has sent out invitations to your friends Henry and Maria.  Go back to the inn
and speak with the innkeeper when you are finished with your late night stroll.

When day breaks you will be in Ludman's mansion.  You will be led to Ludman and
Flora and Bianca will be beside him.  He will ask if you have thought hard over
who to choose.  After answering go and speak to the one you choose to marry.
If you chose Flora, scroll down to the end of this chapter.

If you choose Bianca she will tell you that she loves you and gets excited that
she can travel with you.  Ludman ushers the soon to be bride off to change as
he starts the preparations.  Flora accompanies Bianca to help her get dressed.
After the lackeys leave Ludman notes there is a master tool man living in some
hole in a mountain village that he had ordered to make the brides Silk Veil.
He asks you to retrieve this veil and mentions that all preparations should be
taken care of by the time you return.  Ludman then mentions that he doesn't
mind that you chose Bianca as he likes you and feels you are a good man.  Leave
town and sail to the mountain village to retrieve the Silk Veil from the item
shop owner in the cave.

Return to Salabona and go to Ludmans second home to place the Silk Veil over
Bianca's head.  She will then ask you to lead her to the church.  As you are on
your way, Henry and Maria will greet you.  Enter the church and the wedding
will begin.  After the wedding is official and you and Bianca leave the church,
a screen will pop up explaining that celebrations took place deep into the
night.

You will wake up around noon the next day with your new wife greeting you.
Bianca mentions that although she is a tomboy, she will love you forever.
Bianca will then join your party and suggest you visit Ludman.  Note that both
you and Bianca will be equipped with the Ring of Flames and Ring of Water.

Return to Ludman's mansion and he will mention that Henry and his wife left
earlier in the morning.  Before he departed he told Ludman all kinds of stories
about you including your quest to find the legendary hero.  He then asks you to
take the items from the previously locked chests.  He also mentions that he
sent a message to Port Selmi so that you can use his ship.  Search the left
chest for 2000G and the right chest for the Zenethian Shield.  See Flora
upstairs if you'd like before leaving town and heading for Port Selmi and
Ludman's ship so you can continue your journey to find the legendary hero.

*Before going to Port Selmi, return to Alcapa and stay at the inn with just
Bianca in your party to watch a very romantic and touching scene.*


***If you marry Flora***

If you choose Flora she will tell you that she needs protection.  She asks if
you will still marry her despite her being a burden.  After picking Flora,
Ludman will start with the preparations.  He tells you to retrieve the Silk
Veil from a toolmaker in the Mountain Village and that all preparations should
be finished by the time you return.  Leave town and sail to the mountain
village to retrieve the Silk Veil from the item shop owner in the cave.  Feel
free to tell Duncan that you chose Flora is you'd like before returning.

Head to Ludman's second home to place the Silk Veil over Flora's head.  Leave
the house and Henry and Maria will greet you as you're on your way to the
church.  Enter the church to start the wedding.  After the wedding is finished,
a screen will pop up explaining that celebrations took place throughout the
night.

You will awake the next morning will your new wife looking over at you from
bed.  She explains that she wants to accompany you on your journey to find your
lost mother.  After saying yes, she tells you that she must see her father to
get his permission.  She will then officially join your party.  Equip her with
the Silk Veil and go see Ludman.

Ludman will explain that Henry and Maria left early in the morning, but not
before telling many stories about you.  Ludman then gives you a gift.  Flora
then asks her father if she can travel with you.  Ludman initially forbids it
but understands how she feels.  He then says that  on an island west of the
mountain village lies a shrine.  There is a jar inside that Ludman wants you to
look at.  He explains that if Flora feels she can go there and not become a
nuisance to you, she will be allowed to travel.  Flora agrees and Ludman gives
her the key before requesting the color of the jar.  He then allows you to open
the treasure chests.  Inside you will find a Zenethian Shield and 2000G.

Leave town and head for the shrine just north of town.  Note that you cannot
control Flora in random battles at this point in time.  As you enter the
shrine, Flora will wonder why her father built it in the first place.  She then
opens the door so that you can enter.  Inspect the jar to find it emitting a
peaceful blue light.  Visit Bianca in the mountain village if you'd like before
returning to Ludman.  You will explain that the jar was blue and Ludman will
mysteriously say that is good news.  He will then ask you if Flora was helpful.
Either answer will grant Ludman's permission.  He then tells you to take his
ship from Port Selmi to continue your journey.  Unlike if you marry Bianca, you
don't get a special scene if you stay at the inn in Alcapa.


===============================================================================
SEA JOURNEY                                                             (WK30)

Items: Small Medal

Head to Port Selmi and speak to the man at the dock who is blocking a boat.  He
will ask if you are (whoever you named your character).  Answer yes and he will
grant you access to Ludman's boat.  He also advises you to stop by the tavern
for some gossip.  Do so and you will learn about a desert castle to the south
which is supposed to have a grave for the legendary hero.  Go back to the dock
and enter the boat.  You will now be on the world map.  Take a moment to look
at your Wayfarer's Map and notice that you can actually only sail in and
around a large island in the middle of the world.  All outside areas are
blocked off by reefs.  Notice on the southern area of the map the large desert
area.  Aim for this location.  When you reach the desert, head to the eastern
area of the map to find a small pool of water surrounded by trees.  Enter this
area and you will be in the desert oasis.  Speak to the old man to learn that
the castle of Telepador lies to the west and an island floating to the
southeast belongs to the Medal King.  Search the jars for a Small Medal before
heading southwest to find Telepador Castle.


This chapter is the exact same if you marry Flora.


===============================================================================
TELEPADOR                                                               (WK31)

Items: Wing of Wyvern
       Defense Seed
       Small Medal

Enter the large desert castle and rest at the inn.  Go directly west to find
the weapon and armor shops.  The weapon shop basement has a Wing of Wyvern in
the pot.  Enter the castle and you will learn that Queen Isis appreciates when
travelers visit.  Search the jar in the kitchen for a Defense Seed, the other
jar is a Demon Jar.  On this floor you will learn that the legendary hero's
bloodline is unknown and that this castle was built by people who traveled
alongside the legendary hero.  Head upstairs to learn that Queen Isis is in the
basement and predicts that a darkness hovers the world.  Head to the basement
and Isis will be to the southeast.  Speak to everyone else first and search the
well for a Small Medal.  Speak to Isis and she will ask if you have come to pay
homage to the resting place of the legendary hero.  Say yes and she will sense
power in you and asks that you follow her.  Do so and she will lead you to a
shrine for the legendary hero.  She explains that the legendary hero
disappeared after saving the world and nobody knows where he is.  They have
protected the Zenethian Helm for generations should the legendary hero ever
return.  She then asks you to equip the Helm.  Feel free to read the tablet
near by first which reads "When Darkness Descends, the Legendary Hero Will
Come".  When you try to put on the Helm, you will be unable to do so.  Isis
will then say although she thought there was something magical to you two
(referring to Bianca as well) she must have been mistaken.  She then leaves and
asks you to return.  No you cannot steal the Helm ~_-.  Speak with her again
and she explains that she sometimes has the ability to read peoples minds.  She
then asks why you are searching so hard to find the Legendary Hero.  Isis will
ask if your father was King Papas after hearing your story.  Across the ocean
to the east lies the land of Granvania.  King Papas set out to find his
kidnapped Queen taking his young son.  Isis advises that if you are that son to
travel to the eastern land of Granvania.  After learning of these events, leave
the castle and head out in search of Granvania.

As you leave the desert area, follow the coastline and you should see a small
shrine near by.  This is the Medal Kings castle.  There will be three chests
that you cannot get at this point in time as you won't have the correct key.
Speak with the Medal King and he will tell you how many medals you have and
asks if you would like to exchange them.  The list of items you may exchange
medals for is as follows:

Combat Pajamas...........................................................5
Mysterious Bolero.......................................................10
Sword of Miracles.......................................................16
Mystic Armor............................................................21
Falcon Sword............................................................30
King Metal Shield.......................................................43

Note that unlike Dragon Quest 6 and 7 that once you trade in your small medals
to the king they will be gone forever.  For example, if you have 20 small
medals and you exchange them for a Sword of Miracles you will only have 4 left
after the transaction.  The Sword of Miracles can be very tempting at this
stage and if you have followed this walkthrough you will have at least 16 small
medals.  Choose wisely if you would like an item now or if you wish to save
your medals so you can get a better item later in the game.

Continue to follow the coastline and you will eventually see a shrine.  Enter
it and you will be in Neds Inn.  Rest up and save as you will have a long
adventure ahead of you.  When you are ready, leave the inn and go north through
the swamp and enter the cave.


If you married Flora:

Items: 2000G

There will be a man standing on a treasure chest near the castle entrance.
Speak to him and he will explain that Ludman brought a gift.  Open the chest to
receive 2000G.  The rest will be the same.


===============================================================================
TO GRANVANIA                                                            (WK32)

Items: 550G
       Small Medal x 3
       Ring of Prayer

Speak to the old man near the entrance to learn that this treacherous path does
indeed lead to Granvania.  Follow the linear path for a bit until you have the
option of going north via two trails.  Take the eastern path branching north to
claim the 550G from the chest.  Go back and follow the other path until you
reach an area where you can go north or south.  Go south to grab a Small Medal
from the chest.  Go back and now go north, grabbing the Ring of Prayer from the
chest before taking the stairs.  Search the jar for a Small Medal and beware of
the Demon Jar.  Go down the stairs and a suspicious old lady will let you stay
the night if you say that you are lost.  Do so and Bianca will wake you during
the night wondering what a sound she just heard was.  She thinks someone is
sharpening a blade and when you try to move, you are frozen in place!  The old
lady will then come downstairs and explain that she put a spell on you to help
you sleep.  She also sharpened your weapon and your strength increases by five
points.  You then go back to sleep and wake up in mid morning.  Head back to
the chest that had the Small Medal and take the northern path from the west
side of the mountain.  Continue on until you reach the cave opening.  Enter the
cave and go west, ignoring the path that branches north.  Grab the Small Medal
from the chest before continuing along the path.  Take the north branch and go
up the stairs.  From here go south and then east to climb up the pyramid like
structure.  Follow the path around and speak to the traveling priest if you'd
like before exiting the cave.


If you married Flora:

Items: Water Flying Clothes

Chapter will be pretty much the same.  The only difference is when you are
climbing the mountain, right before you enter the cave another man sent by
Ludman will have another chest for you.  Inside will be Water Flying Clothes.

===============================================================================
CHIZOD                                                                  (WK33)

Items: Monster Lure
       Small Medal
       Fighter's Hair

When you exit the cave you will emerge in a small mountain town called Chizod.
As you wander off you should notice Bianca staying near the town entrance.
Speak to her and she won't be feeling well even though she tries to hide it.
All of a sudden she will faint while the townsfolk help you bring Bianca inside
to lay down.  Once inside the town inn, people will be speculating what's
wrong.  Once they leave, Bianca will tell you not to worry and that she just
feels really tired all of a sudden.  You'll then both go to bed and Bianca will
wake you the next morning as she seems to feel much better.  Search the barrel
for a Monster Lure.  Leave the inn and visit the weapon shop next to the large
bridge in town.  Upgrade your equipment and speak to everyone both upstairs and
downstairs to learn more about Papas and your mother, Martha.  Search the
barrel downstairs for a Small Medal and the jar for a Fighter's Hair.  Enter
the northern house to reach the church.  When you are ready, cross the long
bridge to the east and notice Granvania castle can be seen in the distance
before entering the cave.


This chapter is the exact same if you marry Flora.

===============================================================================
TO GRANVANIA PART TWO                                                   (WK34)

Items: 1500G
       Small Medal x 3
       Rogue Armor
       Leaf of the World Tree
       270G
       Bomb Stone
       1600G
       Staff of Punishment
       Wing of Wyvern
       Stone of Life
       Agility Seed

Enter the cave and take the stairs twice until you are beside a pool of water.
From here, take the northeastern path to reach two chests.  The left one
contains 1500G, while the right one is a Mimic.  Go back and then south from
the stairs to get the Small Medal from the chest.  Speak to the guy who says he
has had back luck and to not go any further before ignoring him and continuing
further.  Once you exit the cave you will fall down the mountain a bit and land
on an area to which another cave opening can be accessed.  Enter and ignore the
north path and head west until you eventually fall down the mountain again
before seeing another cave.  Open the chest for a Rogue Armor and go inside.
Be careful as the Rogue Armor is cursed.  From the entrance take the stairs.  
Go north to grab the Leaf of the World Tree from the chest before going back.
Take the linear path while grabbing a Small Medal and fighting a Mimic from the
chests along the way.  When you reach the bottom, go west and then exit the
cave to get the Small Medal from the chest before returning back and taking the
east path to reach the stairs.  From the stairs grab the 270G from the nearby
chest before heading south.  Follow the path until you near the stairs.  Note
that you can go down the stairs or fall down the ledge.  Which ever you do,
take the stairs surrounded by the blue tiles to grab a Bomb Stone from the
chest.  Go south and exit the cave and a man will mention that Sancho passed
through recently as he was on his way to Granvania.  Sancho is alive!  Take all
of the stairs up until you enter a room with a chest.  Grab the 1600G.  Don't
fall off any ledges yet and go up the stairs and up the next set to reach a
small room with a chest.  This is a Mimic.  Before you move, however, move east
and you will find a hidden room containing a chest with a Staff of Punishment.
Go up the next set of stairs and there will be two chests.  One will be a Man
Eater while the other will contain a Wing of Wyvern.  Don't bother going up the
next set of stairs as it will lead you to drop off a ledge and you will have to
start from just outside of Chizod.  Go back to the area which had the chest and
all of those ledges and fall down one.  When you land, go outside and grab the
Stone of Life from the chest before going inside the opening.  Grab the Agility
Seed in the nearby chest and face the Man Eater in the other if you wish before
going south and exiting this long place.

You will now be on the world map.  Head north to enter Granvania Castle.


This chapter is the exact same if you marry Flora.

===============================================================================
GRANVANIA CASTLE                                                        (WK35)

Items: Boxer Shorts
       Acorns of Life
       Stone of Life
       Lace Bisuche
       Defense Seed
       Small Medal x 3
       Intelligence Seed
       Strength Seed
       Ring of Prayer
       Naughty Underwear
       Hat of Happiness

Enter the castle on the world map but before actually entering the grand
castle, go east and enter the small house.  As you enter, a nun will mention to
a man that guests have arrived.  She will then leave.  Search the drawer for
Boxer Shorts and the jar for an Acorns of Life.  Speak to the man (Sancho), and
he won't recognize you at first.  After a while he will remember you and get
all excited and emotional.  Bianca will tell Sancho about the marriage.  Sancho
explains that he must report this news to King Ojiron, Papa's younger brother.
Sancho then leads the party to the throne room and explains the situation to
the acting King.  The King will look at you and note that you are in fact Papas
son.  After Bianca introduces herself she suddenly faints.  Bianca will be in a
bed with you, Sancho and a nun hovering over her when she awakes.  The nun will
wonder what Bianca was thinking traveling in her condition.  After some more
discussion you learn that Bianca is pregnant and that you are to be a father
very soon.  After that bombshell you are free to roam around.  Speak to Bianca
and she will apologize for hiding her pregnancy but justifies it by explaining
that she didn't want to be the reason you stopped your journey.  Open the
drawers nearby to find a Stone of Life and Lace Bisuche.  Bianca won't be in
your party as she needs to rest her body.  Search the drawer in the other room
for a Defense Seed.  Go down the stairs when you're ready and you will meet
with the King.

After congratulating you, King Ojiron will ask you to take the throne.  The
Chancellor will object for such a decision to be made without his consultation.
The Chancellor explains that all previous King's have gone to the cave of
trials.  Ojiron objects as there were never any monsters inside in the past but
the Chancellor insists that tradition must be kept.  You are then asked to go
to the cave of trials and return with the Symbol of Royalty to become the new
King.  The cave lies in a forest to the east.

You will then wake up as a new day has begun.  Take the south door and search
the northeast area for a well hidden Small Medal.  Go to the throne room and
speak to the Chancellor to learn that your identity has been kept secret as not
to excite the kingdom should you fail in retrieving the Symbol of Royalty.
Make your way south and take the stairs down to the floor below.  To the direct
west is a soldier tavern.  You will learn from the folks that it seems the
Chancellor has quite the influence on the King.  Search the drawer in the
eastern room from the stairs for a Small Medal.  Head north to find the
Chancellors guarded room and the weapon shop.  Go down the stairs when you are
finished with this floor.  Go north for an Armor shop and an Inn.  An
Intelligence Seed can be found in the barrel in the item shop.  A Small Medal
and Strength Seed can be found in the jars to the west of the church.  Go east
of the church and instead of going up the stairs nearby, enter the well hidden
room just south of the steps to find three chests.  They contain a Ring of
Prayer, Naughty Underwear and Hat of Happiness.  When you are ready, leave
Granvania and head for the cave of trials.  You may want to speak to Sancho in
his house before leaving for a bit of back story.


If you married Flora:

This chapter will be pretty much the same, the only differences are the Hero
will tell Sancho about the marriage, not his wife.  Sancho will also say "joy
cookies" when the nurse tells you that Flora is pregnant :)

===============================================================================
CAVE OF TRIALS                                                          (WK36)

Items: Small Medal
       Swordedge Armor
       Symbol of Royalty
       Flying Shoes

Enter the cave and note the four doors as this can be a rather tricky puzzle.
The trick to this puzzle is to notice the little bird like tile and note that
it is referring to the door you need to use.  Open any of the four doors to
enter the room and then exit the room by taking the appropriate door (when you
enter the room, the bird tile should be the furthest tile to the right).  Exit
the room by taking the eastern most door.  Enter the room again via another
door and the bird tile will now be the second tile from the left.  Exit the
room by taking the second door from the left and continue south to reach the
stairs.  From here go north and take the north path to grab the Small Medal
from the chest before continuing on towards the next puzzle area.  Notice the
chest behind the large doors as well as the boulder nearby?  You must open the
door where the valve handle is located.  If you do so, the water will escape
and push you down towards the hole at the bottom to the floor below.  Use the
boulder to block you by placing it in line with the valve handle.  When you
open the door the water will push you down but the boulder will block you from
going to the floor below and you can carry on.  Grab the Swordedge Armor before
going through the door and taking the stairs.  You will now be in a room with
two of those bird tiles.  Step on the left one and a path will open up, take
the stairs.  From here notice all of the pillars.  One pillar to the west is
partially chipped.  Walk towards it and you will automatically examine it.  You
will notice a protrusion.  Examine it and a bird tile will appear.  Step on it
and follow the new path north to find the Symbol of Royalty.  Notice that you
cannot cast Outside if you wish to leave as there is a magic seal so you will
have to walk back.  Go south and you will eventually be approached by three
men who explain there are certain people who don't want you to become King.
You are then attacked.

Battle - Kandar and Shield Hippo

Kandar can cast Healmore and the Shield Hippo will often be on guard.  Just
pound these guys with normal attacks.  Walk all the way back to the beginning
of the cave and you will be allowed to use Outside to escape.

Return to the throne room in Granvania and speak to the Chancellor for some
interesting chatter.  Speak to Ojiron and he will say that you are now set to
become King.  The Chancellor explains that he must inform the country of this
news as well as personally take care of the preparations for the ascension
ceremony before leaving.  Ojiron will wonder why he is taking this so well
since he was previously against it.  Suddenly a maid will come downstairs and
explains that Bianca is in labor!  You are then led to Bianca in bed.  Speak to
her and she will offer words of encouragement.  Head downstairs and Sancho will
be present.  Speak to everyone including the guards and a maid will rush to
greet you as you can hear a baby crying in the background.  Head to Bianca's
chambers to learn that you have twins!  A boy and a girl.  Speak to Bianca and
praise her.  You will then be prompted to give them names.  After confirming
their names, Bianca will take a well deserved nap.

A screen will pop up explaining that a new King, Prince and Princess were born
and the news spread quickly.

The next day will begin with Bianca asking if you slept well.  Head downstairs
to the throne room to have your ascension ceremony.  You will become the new
King of Granvania and are led downstairs to greet your people.  Another screen
will pop up explaining how everyone celebrated throughout the night.  However..

You will have control of the new King at the church.  It will be dark and
people will be laying on the ground in deep sleep.  Head to Bianca's room and
she will not be there.  Search the bed and a lady with your twins will come out
of hiding.  She explains that Bianca has been kidnapped by monsters!  Sancho
will come by and ask if everything is okay.  After learning of Bianca's
kidnapping Sancho explains that you must wake up all the guards.

The next day will begin in the conference room.  It is implied that a sleeping
drug must have been slipped into everyone’s drink and that the Chancellor is
missing.  Ojiron orders the guards to search the castle.  Go upstairs and speak
to Doris outside of the throne room.  She says that she saw the Chancellor fly
from the castle.  Head to the Chancellors chambers now which is northeast of
the conference room and search the drawer to find Flying Shoes.  Leave the
castle and when you are on the world map, use the Flying Shoes as an item and
you will be warped near the shrine northwest of Granvania Castle.

Enter the shrine and there will be an inn on the first floor and a church on
the second floor.  The nuns explain that they saw a group of monsters heading
north and that a human was with them.  You are also warned to stay away from
the northern mountains as there is a tower with powerful monsters.  Of course
you should head there.


If you married Flora:

This chapter will be almost the same.  After giving birth, Flora states that
she was adopted and placed in a Nunnery, thus she is not Ludman's real
daughter.  A fortune teller predicted she would have an adventure to face.

===============================================================================
DEMON TOWER                                                             (WK37)

Items: Strength Seed
       Wizards Robe
       Small Medal x 3
       Armband of Sacrifice
       Magic Water
       880G
       Zombie Mail
       Leaf of the World Tree
       Wing of Wyvern

Enter the tower and notice the main entrance as well as the side entrances to
the right and left.  The left door will lead you to a spring which will
replenish the first character in your party's HP if you drink.  Notice the
stairs just west of this entrance.  If you go down the stairs you will meet a
fellow who is waiting for his brother.  Apparently there is a great treasure
in this tower.  Go back and enter the eastern most entrance and climb the
stairs.  As you approach the star tile, you will be attacked by a Leaonar.
Dispose of it and step on the star tile and you will be warped.  Continue on
and grab the Strength Seed and Wizard's Robe from the chests.  The eastern jar
is a Demon Jar while the western one contains a Small Medal.  Approach and
defeat the two Hawk Men nearby before stepping on either star tile.  You will
be warped near some stairs and if you go north, you will attacked by a Leaonar
and Orc King.  Don't bother taking the northern stairs though as they will just
lead you to the middle tower entrance.  Take the nearby stairs and as you
wander around in this room, metal spikes will block your way.  You won't be
attacked in this room so wander around to uncover all of the spikes and claim
the Armband of Sacrifice from the chest.  Take the eastern stairs and head
northeast to take the next set of stairs.  Make sure not to fall down to the
floor below.  After taking the stairs, note the stairs leading up as well as
the open door.  Take the stairs for now and follow the path to reach the three
chests.  A Magic Water, 880G and Mimic will be waiting for you.  Go back and
take the door and fall down the hole.  You will be back in the room with the
metal spikes again.  This time take the western stairs and follow the path to
take the next set of stairs.  From here go outside and check the chest for a
Zombie Mail.  Go back and take the stairs.  Go outside the door and make sure
you don't step near the damage tiles before doing so or you will be burnt to a
crisp and will wake in the room with the man waiting for his brother.

Follow the path until you reach the area with all the damage tiles beneath you.
Note the dragon heads that spew flames to the north and try to block the with
the boulders you can push.  Make your way to the top and take the stairs.  In
this room push the boulders into the holes so they will be available on the
floor below.  Be careful as some will be Bomb Crags.  Make sure to check the
chests for a Small Medal and Leaf of the World Tree.  Go to the floor below and
move the boulders in front of the dragon heads to ensure you don't get burned
and take the stairs.  Take the next set of stairs and ignore the path leading
outside.  Take the stairs and read the note on the wall.  "Corridor switch --
Number One".  Step on the star tile and you will be warped to a small room with
two chests, a jar and a lever.  The chests contain a Mimic and Wing of Wyvern
while the jar contains a Small Medal.  Pull the lever before returning.  As you
try to pull the other lever you will be attacked by two Mambo and a Balloon.
The Mambo may call Curer's into the battle.  After beating them pull the lever
and go downstairs.  Head out the door and you will be able to cross the bridge.
Along the way you will meet up with the Chancellor who regrets his decision to
make a deal with monsters.  He apparently has been double crossed and asks you
to forgive him before he dies.  Go upstairs and due battle with the level 20
Orc.

Battle - Orc lv. 20

This powerful Orc can lower your defense and hit pretty hard.  Just pound him
until he dies.  After he dies, you can continue on by taking the western path.

Speak to the next monster and it will explain that Lord Dahmi has a woman who
looks very tasty.  You will then be attacked.

Battle - Wyvern lv. 35

This powerful Wyvern can do a breath attack which hits the whole party for
small damage as well as cast Snow Blast which can hit everyone for 30+ HP.

After the battle go east and take the stairs.  Bianca will be standing in front
of a monster.  Speak to her and she explains that the monsters used the
Chancellor to kidnap her so that you would rescue her.  This is a trap as they
plan to kill you and take your place as King instead of the Chancellor.  The
monster named Jahmi shoves Bianca aside and attacks you.

Boss Battle - Jahmi

Notice you will be barely able to hurt Jahmi.  Perry until he brags that he is
invincible and Bianca will leap into the battle.  Bianca's body will be
surrounded by light which pierces Jahmi's barrier.  You can now attack and hurt
Jahmi.

After the battle, Jahmi will wonder about the light from Bianca and implies
that the blood of the Legendary Hero still thrives.  Bianca will be confused
and Jahmi will explain that she will soon give birth to the Legendary Hero.  If
he only knew ~_-.  Jahmi is determined to prevent this and turns the King of
Granvania and his Queen into stone before dying.

After a while, the man you previously saw in the basement and his brother show
up complaining that they can't find any treasure.  They notice that King and
Bianca and mistake them for statues and comment that they would sell for a lot
of money.

Ojiron will wonder where the King is and a guard will come in explaining that
the King was seen in a shrine to the north.  Ojiron will demand they search all
the land to find the King and lady Bianca.  The twins will then start to cry as
if sensing their parents are in danger.

Another scene will play as people will be bidding on the stone "statues".  The
King sells for only 2000G.  Bianca isn't sold as the seller has "plans" for her
which is kind of creepy.

The stone King is then brought to the buyers house as he introduces his wife
and young infant son, Gigo, to his purchase.  Scenes will then continue to play
as the years go by as the King is stuck in statue form.  Gigo will be a small
Boy running around one day near his mother when two monsters land nearby.  They
will wonder if he is "the kid" and decide that even if he isn't, they can sell
him as a slave.  Gigo's mother will be pleading with the monsters as they
kidnap him.  Gigo's father will wonder what all the commotion is all about
after the monsters take off before his wife explains the situation to him.  A
month later he will take his frustration out on the "statue", kicking it and
knocking it over.


This chapter is the exact same if you marry Flora.

===============================================================================
GENERATION THREE

Years and years will pass until one day Sancho and two
children come by the house.  They will gather around the statue and Gigo's
father will wonder what they want.  Sancho asks if he can borrow the statue to
which Gigo's father advises him he can have it.  The young Princess then uses
a Staff of Stoross on the statue and the stone curse will be lifted as you
return to your human form.  After coming to you learn that Sancho and your
children have searched all over the world to find you.  You also learn that the
world is in danger and that Bianca still needs to be found.  Now for the plot
twist... The Zenethian Sword you left behind can be equipped by your son.  He
is the Legendary Hero!  You then warp back to Granvania while word spreads of  
your safe return.

When you awake and head downstairs, you children will join your party after
explaining that they wish to accompany you as you find Bianca and save the
world.  Go downstairs and the guard mentions that eight years have passed.
Speak to Sancho to learn that Ojiron has set up a ship that you can use as well
as a monster daycare on the second floor to manage your captured monsters.
Speak to Ojiron to learn that the birth place of your mother has been
discovered and that although your father was hated by them, times have since
changed.  Since you are Martha's child, they may assist you.  The spot is then
marked on your map.


===============================================================================
EXPLORING                                                               (WK38)

Items: Zenethian Helm
       Demon Armor
       Hat of the Wind
       Silk Bisuche
       Small Medal

When you leave Granvania Castle you should notice the ship to the north.
Ignore that for now as there are a few things to do now that the Legendary Hero
has been found, er.. created.  Return to Ned's Inn and said west for Telepador.
Stop by the Medal King's Castle if you'd like.  Enter Telepador Castle and go
downstairs to speak with Queen Isis.  She will remember you from before and
mentions that a few days ago she received a message from the heavens saying the
Legendary Hero would show up soon.  She will then notice your son and once
again lead you to the room with the Zenethian Helm.  Grab the Helm and when
your son tries to put it on, it will be too large.  Suddenly the Helm will
shrink to fit his head perfectly.  Isis will beg your son to save the world and
you will now be in possession of the Zenethian Helm.  She will then leave.
Find her in her throne room and she will give you a blessing.  Now that you
have the helmet you can leave this area.

Cast Return and warp back to Reinhart.  I wonder what Henry has been doing all
these years?  Before entering the castle head left and you should see a man
guarding a chest.  Try to open the chest or speak with him and you will be
attacked.

Battle - Kandar Henchman

Kandar was the fellow the Chancellor sent after you in the cave of trials.
Just pound this fellow and have the daughter Perry.

After defeating him, grab the Demon Armor from the chest.  Enter the castle and
the guards will let you pass.  Speak to King Dale in the throne room who will
be happy that you are safe.  Go upstairs and as you enter Henry's room a small
boy will wonder who the heck you are.  Henry will scold the little boy named
Collins for his rudeness.  Speak to Henry and he will introduce Collins as his
son.  Collins will then show your children around the castle.  When you are
finished chatting with Henry, go east of the throne room and your kids will
explain that Collins has disappeared.  Your son explains that when he opened a
treasure chest to get a Goon Badge, he vanished.  You should know what to do.
Search for the hidden staircase and when you go down, Collins will be upset
that you found him.  A castle servant will then come in from the outside and
take Collins back to his father.  Go back to Henry's chambers and speak to
Collins to receive a Hat of the Winds.

Return to Ruraphin and Bennet will teach you a spell called Chance.  If you
return to Santa Rosa the weapon shop will have some strong weapons.

Return to Salabona and sail the ship north to the mountain village.  Head to
Duncan's house and speak with him.  He is glad to see you and has faith that
you will rescue Bianca.  You will then introduce Duncan to your children.  When
you leave Duncan's house you should see a man sitting on a chest nearby.  This
is another one of Kandars Henchmen.

Battle - Kandars Henchman

Pretty much the same strategy as before.

After the battle the henchman will run off.  Open the chest for a Silk Bisuche.
Sail back to Salabona and as you enter town, Ludman will be speaking with
someone and then leaves.  Enter Ludman's small house to see Flora and Andy.
They ended up getting married.  They will explain that Ludman has been acting
very strange lately and to speak with him as he may open up to you.  Enter
Ludman's mansion and even his wife is worried about him.  Speak to him upstairs
and he will ask you to listen to his plea.  Say yes and he will explain that
west of the mountain village to the north is a small shrine.  Inside this
shrine contains an ancient jar and Ludman needs you to tell him the color of
the jar.  Speak to him again and he says if the jar glows red to please hurry
back.  As you leave Ludman's house, the maid explains that she overheard Ludman
say "When the jar glows red, then a most vile creature has returned".

Leave town and head north to find the shrine.  Note that you can't enter it as
you don't possess the correct key at this point in time.  Oh well, you will
have to do this quest later.

Return to Granvania and finally board the ship.  Sail north and when you reach
open water check your Wayfarer's Map.  Notice the small island in the southeast
corner?  Head there and enter the small house.  This is the place where you
remained a statue for eight long years.  Speak to everyone to learn that Gigo
is still missing and his parents are visibly shaken.  Search the drawer for a
Small Medal.

Now you should sail towards the small continent on the northeast section of the
map where Martha's hometown lies.  One thing to note is the monsters here will
be much stronger then the ones you are used to.  Try circling the continent to
get a feel for the new land.  There are many interesting things here including
a castle which lies underwater as well as a cave which seems to be blocked by
the mountains.  The northwest tip contains a shrine, enter it.


If you married Flora:

The differences in this chapter are you will find an admirer of Bianca if you
visit the mountain village.  Duncan explains that Bianca has been worried sick
and Bianca will tell you she is thrilled to see you safe.

In Salabona, Andy will be in Ludman's second house.  He has married a woman
named Susan who used to be an exotic dancer.  He then tells you about Ludman
acting strange.  Ludman will be happy you are safe, the rest is the same as he
wants you to once again check the jar.

===============================================================================
SMALL SHRINE                                                            (WK39)

Items: Intelligence Seed
       Stone of Life
       Small Medal

Speak to the man and he will ask if you've heard.  Answer no and he will tell
you of a Helm called the Crown of the Sun which is so powerful even the spell
of Megante cannot harm you.  Search the jar for an Intelligence Seed and search
just below the water bucket to the north to find a Small Medal before going
downstairs.  Grab the Stone of Life from the chest before leaving.

As you probably have found out while exploring, the place your mother was born
seems to be unreachable by simply walking as there are mountains all around.
Head to the northeast area of the large continent and there will be a cave you
can steer your boat into.

This chapter is the exact same if you marry Flora.

===============================================================================
WATER CAVE                                                              (WK40)

Items: Satan Helm
       Small Medal

Follow the path and ignore the branch to the left.  Just north of this branch
is some land.  Go there and follow the path to reach a chest containing a Satan
Helm.  Go back and continue on, making sure to avoid the southeastern path.
When you get to the fork where you either have to go left or right, go right.
Continue on to grab the Small Medal from the chest.  When you get to the fork
that leads north or south go south as going north will lead you to a door that
you can't open at this point.  After exiting this cave, sail south and enter
the nearby town.

This chapter is the exact same if you marry Flora.

===============================================================================
EL HEVEN                                                                (WK41)

Items: Small Medal
       Defense Seed
       Magic Key
       Magic Carpet

This town is pretty big and is mainly elevated above ground and has a lot of
paths.  You can walk on the main level as well going under most of the city.
Apparently this town is where the forgotten live.  Head east of the inn to find
the weapon and armor shops.  Speak to the man near the shops and he will advise
you to speak with the four elders of the village.  Head north and claim the
Small Medal and Defense Seed from the jars.  The seniors will speak of your
mother and father if you speak with them.  Head west and speak with the man
holding a cane in the room.  He will ask if you are related to Martha.  Say yes
and he will explain that a Magic Carpet and Magic Key are hidden in this
village.  If you find the items you can keep them.  If you try to search the
nearby drawer it will be empty but you should notice the treasure chest down
below on ground level.  Head left and up the stairs to the chamber of the
elders.

Speak to the four elders to learn that they despised when Papas and
Martha got together but hold no ill will towards you.  They go on to explain
that in ancient times God divided the world into three parts:  The heavens,
the earth and the dark world.  To ensure that these worlds would never collide,
God created gatekeepers for each realm.  The earth gatekeepers are the people
of El Heven.  When Martha was born she had extraordinary powers beyond what
they had ever seen before.  They think that Martha was kidnapped so they could
force her to open the gates to the dark world.  Slowly the gate to the dark
world is being forced open and a great beast will make it's way into this world
eventually.  Martha must be saved and the gate resealed.

When you are finished with this history lesson go back to the town entrance.
From here go all the way west and then north to reach that chest you saw
earlier which contains a Magic Key.  Now you can open some of those locked
doors you couldn't before.  Go back to the town entrance and this time go
north, walking underneath the main town and you should make your way towards an
old man.  He tells you of an ancient legend that states somewhere in this world
lies a magical tower that reaches the skies.  If you reach this tower you can
reach the Zenethian Castle where God lives.  From this man go east and then
north.  Follow the path and you will eventually reach a set of stairs.  Descend
them to receive a Magic Carpet from the chest.  You have now found the two
hidden treasures the caned man was speaking of.  Now that you have the Magic
Key, there are some doors you should go open.

This chapter is the exact same if you marry Flora.

===============================================================================
ODDS AND ENDS                                                           (WK42)

Items: 15G
       Stone Fang
       Thorn Whip
       Acorns of Life
       3000G
       Meteorite Armband

Warp to Alcapa and head to the bar.  Make your way behind the counter and open
the door to access the two chests.  They will contain 15G and a Stone Fang.

Head to Port Selmi now and enter the inn.  Head to the dancer's room and there
will be a door you can now open.  Do so and take the stairs to open the chests
for a Thorn Whip and Acorns of Life.

Warp to Oracleberry and take the stairs at the north part of town.  You can
access the town jail and speak to a fellow who tells you that the second slot
machine on the right in the very last row pays out the best.

Return to Granvania Castle and open the door on the second floor to retrieve
3000G and a Meteorite Armband from the chests.

Now that you have the Magic Carpet, the game becomes a little less linear.  Use
the Magic Carpet as an item on the world map and you will be able to fly.  The
carpet cannot fly over forests, mountains and hills and you won't be attacked
while in flight.  Use the carpet to fly to the center of the world.  You should
notice a tower near the poisonous marsh.  Get off the carpet on the plains just
north of the marsh and head towards the tower.

This chapter is the exact same if you marry Flora.

===============================================================================
SKY TOWER                                                               (WK43)

Items: Leaf of the World Tree
       Small Medal
       Magma Staff

I would advise taking your children into this tower so they can level up as you
won't be able to bring your wagon with you.  Enter the tower and go north to
reach the first room.  Follow the path and take the stairs at the northeast
section of the room.  Notice the entrance to a room and the stairs leading up.
Enter the room to grab the Leaf of the World Tree from the chest before going
back.  Go up the stairs and speak to the man nearby who says a fantastic
treasure lies somewhere in this castle.  Go back to the first floor and head
west of the stairs.  Notice the little trail that leads west?  Follow that
trail and take the stairs.  From here don't bother going south out the door but
take the stairs instead.  Take the stairs again and open the chest to receive a
Small Medal.  Go east and enter the next room, there will be two sets of stairs
that you can take.  Take the north set of stairs and follow the path until you
reach a set of stairs that goes down next to the opening to another room.
Enter the room and take the stairs until you reach a fellow standing next to a
chest.  Speak to the man and he will explain that the Zenethian Castle used to
be accessible from the top of this tower but the Zenethian Castle has fallen
into the bottom of a lake (Remember that underwater castle you saw earlier?).
He says that if you still wish to get to the castle, take the Magma Staff.  If
you use the staff, you can clear the rocks blocking the cavern entrance
(remember the cave that was blocked by mountains?).  Grab the Magma Staff from
the chest and leave this tower.

Sail or Carpet over to the cave entrance which is south of El Heven, and use  
the Magma Staff on the rocks.  The staff will destroy the rocks and a passage
to the cave will be made.  When you are ready, enter the cave.

This chapter is the exact same if you marry Flora.

===============================================================================
TROLLEY CAVE                                                            (WK44)

Items: 950G
       Small Medal
       Acorns of Life
       Magic Water
       750G
       Staff of Benediction

I would again advise bringing your children with you as the wagon won't be
entering with you.  Take the first set of stairs and note the trolley tracks,
mine carts and levers.  Go south and enter the mine cart to travel north across
the tracks.  From here go north and toggle the switch to change the tracks to
your right.  Take the mine cart north and head all the way west, past the mine
cart to reach a chest containing 950G.  Take the nearby mine cart or walk south
to reach an area with two chests and another mine cart.  Grab the Small Medal
and Acorns of Life before hitting the switch and taking the mine cart to the
next area.  From here, hit the two switches and take the mine cart to the next
area.  Make sure you hit the second switch or else you will end up near the
beginning.  Take the stairs and go east to grab the Magic Water from the chest.
Go south of the stairs and follow the path to reach a chest containing 750.  Go
back to the mine cart and hit the switch nearby.  Before you hop on, go north
and hit the other switch as well.  Take the mine cart now and you will ride
over the water and land on the other side.  There will be two mine carts you
can take.  Take the one on the left and you should ride to the other side
across the gap.  Hit the switch and fall down the hole nearby.  Make your way
back to the two mine carts and take the one on the right.  You should travel
all the way to the next set of stairs.  From here, go south and you should see
someone riding a mine cart in a continuous circular pattern.  Hit the switch
nearby and in doing so you will break it.  The cart that was harboring the man
will crash to the south.  Speak to him and he will introduce himself as Pusan.
He once lived in Zenethia and since you are trying to reach the castle, he will
accompany you as an NPC.  Go north and take the stairs to reach a chest that
contains the Staff of Benediction.  This is a very valuable item as it has the
same effect as Healmore when used as an item in battle.  Go back to the mine
cart that crashed and ride it to go north to the next section.  Skip the mine
cart to your left and take the next one.  When you reach the next area, take
the mine cart and you will land in Zenethia Castle in the middle of the lake.

This chapter is the exact same if you marry Flora.

===============================================================================
ZENETHIA                                                                (WK45)

Items: None

Note that this castle will be flooded in most areas so you wont be able to
enter most rooms.  If you go south, you will leave the castle and appear at the
entrance of Trolley Cave.  Don't worry as you can cast Return to return to
Zenethia now whenever you like.  As you try to climb the first set of stairs,
Pusan explains how unfortunate it is that the castle is flooded and wonders how
it fell from the sky and landed in the lake.  Enter the throne room and Pusan
will mention that there is a hidden staircase behind the throne.  Search for
the stairs and go down.  If you go left in the next room you will see a golden
orb standing on a mantle.  If you go right there will be a mantle with no orb.
As you near this mantle, Pusan will wonder what happened to the orb.  He then
notices the hole in the ground nearby and concludes it must have been open when
an ancient soul of evil awoke some time ago.  The orb must have fallen through
the hole and Zenethia fell from the heavens as the one orb was not strong
enough to hold the castle.  Speak to Pusan and he will use the aura of the
alter to try to locate the orb.  Pusan begins to meditate and you will see his
vision as the orb fell from the castle in the sky to Lenoire Castle.  The
vision also shows you and Bianca as children finding the orb.  The scene
continues with the mysterious fellow who looked like you asking to see the orb
in Santa Rosa many years ago.  The painful memory of your father getting
slaughtered by Gema who then destroys the orb play out as the final scene.
Pusan is upset that the orb has been destroyed and the castle will never fly
again if that is the case.  Pusan remembers a legend that ancestors of the
Fairies were said to have created the two orbs.  Perhaps the Faerie Queen can
create another orb (remember how she said if you are older and ever need help
to come back to the village when you were little?).  Pusan states that
somewhere in this world lies a forest that can take you to the Faerie village.
Next stop, the forest that leads to the fairies.

This chapter is the exact same if you marry Flora.

===============================================================================
FOREST OF ILLUSIONS                                                     (WK46)

Items: Elven Medicine
       Small Medal
       Faerie Sword
       1500G

Return to Salabona and use your Magic Carpet.  Fly east over the marsh and when
you reach the river, follow it north until you find some land in between the
forest.  Get off of your carpet and go south, crossing the bridges.  You should
find a lone colored spot in the forest.  Enter it.

From the entrance of the forest, take the northern path to find a small cave.
Inside a man will say that no ordinary person can find the path that leads to
the fairie village.  If you were able to see faeries, you might be able to see
the path.  The lady mentions that when she was younger, she caught a glimpse of
fairies.  The gist of that exchange is to give you hint that you should bring
your children with you.  Grab the Elven Medicine from the drawer and Small
Medal from the jar.  Leave the cave and go north to take the path leading east.
Continue on and take the path that leads south.  As soon as you enter the next
screen (which has a small pond and paths leading east, west and south) go
immediately north.  You will either be at the small cave area or a trail that
has a treasure chest.  If you are on the chest trail, grab the Faerie Sword
from the chest and go north to reach a fork.  If you ended up near the cave
entrance try again.  From the fork go north and you should be near a campfire.
Go directly south now and there will be a chest containing 1500G.  Go north,
and as you near the campfire, your daughter will see someone by the fire.  If
you go to the right of the fire you wont be able to proceed as something will
be blocking your way.  If you investigate the obstruction a person will cry out
and run away.  Your daughter will wonder where he is going and the person will
be astonished that it can be seen.  It will then wonder what you want.  Your
son will request to be taken to the Fairie village and the invisible fairie
will comply.  Follow your children and you will be led to a cave.  Enter it and
you will be back in the Fairie village.

This chapter is the exact same if you marry Flora.

===============================================================================
FAERIE VILLAGE                                                          (WK47)

Items: Faerie Horn

The village will be exactly how it was many years ago.  The armor shops to the
right will have many expensive and powerful items.  Speak to the lady near the
town entrance and she will suggest you speak to Lady Powan in regards to the
orb.  Go north to see Powan and after the introductions, she will ask if she
can help you.  Say yes and you will explain the situation to her.  She states
that she can finally repay you for helping her so many years ago and gives you
a Faerie Horn.  Speak to Bella who explains that Luna, who is downstairs, can
tell you exactly what you need to do.  Speak to Luna and she will explain that
if you blow the Faerie Horn, you will be able to see the palace of the fairies.
You are told to blow the horn in the center of a lake that lies in a forest
surrounded by mountains.  With that clue you are done in this village.

This chapter is the exact same if you marry Flora.

===============================================================================
FAERIE PALACE                                                           (WK48)

Items: Glowing Orb
       Staff of Thunder
       Princess Robe
       Gold Orb

Return to the middle of the world on the island that the Sky Tower lies on.
Head north of the tower and you will enter a misty lake.  Hop on the boat and
sail north.  You will notice that an invisible barrier seems to be blocking
your way.  Go back to the lily pad and use the Faerie Horn.  The mist will
clear so you may proceed north now to reach the palace.  Speak to the Faerie
Queen inside and she will explain that her ancestors did craft the first two
orbs but they can no longer make the orbs.  The Queen will then make an orb but
it won't have any power.  Although she can't make the orb, she suggests that
maybe you can do something about it.  She then gives you a Glowing Orb.  Speak
to her again and she states that fairies cannot manipulate the currents of
time, but she believes you can.  Head to the western room and speak with the
guard.  He will move so that you have access to the rest of the palace.  Pass
the stairs leading north and take the next set of stairs to grab the Staff of
Thunder and Princess Robe from the chests.  Go back to take the stairs that you
passed and go left.  Speak to the lady and she will ask you to bring her the
orb if it isn't in your inventory.  If it is, she will describe the nearby
picture, telling you that it's a magical picture that paints the contents of
your heart.  The picture can take you to the place you wish to go the most.
You are then told to stand before the picture and open your heart.  Do so and
you will be warped to Santa Rosa in the past.

Don't leave the village and make sure you speak to everyone in town.  This will
be the time frame right before you were to go to Reinhart.  After speaking with
everyone you will see yourself and your panther near the church.  Speak to
yourself and when asked, say yes to see the orb.  After you have the Golden Orb
you will be prompted to switch it with the Glowing Orb.  Do the old switcharoo
and you will hand back the powerless orb.  When you are done, leave town to be
warped back to the Faerie Palace.

Return to Zenethia and give Pusan the Gold Orb.  Follow him and he will thank
you before stepping on a tile in the middle of the room.  Zenethia will then
rise from the lake and into the sky.  Pusan comments that it didn't rise as
high as he expected and then leaves to explore the castle.  You should do the
same.

This chapter is the exact same if you marry Flora.

===============================================================================
ZENETHIA CASTLE                                                         (WK49)

Items: Small Medal
       Grappling Hook
       Sap of the World Tree

Now that the castle has been restored, lets investigate the rooms and see if
there is any treasure.  Note that if you step on the tile that Pusan used to
restore the castle, the castle will fly and you will be able to move it.
Zenethia can fly over anything, including mountains.  You will ride the castle
later though.  Go south through the door and enter the door to the right.
Speak with the girl and go up the stairs.  A man in the nearby room states that
he has been waiting for this day and asks you to relay the news to his
grandfather.  Check the drawer for a Small Medal and go north through the
fireplace to reach a hidden room.  The old man states that the Master Dragon
sealed his power away in the Tower of Boble that stands on a northeastern isle.
He tells you to check his drawer and when you do, you will claim the Grappling
Hook.  Enter the room which is left of the fireplace room and search the water
to find a Sap of the World Tree.  This item will replenish the whole party's HP
and you can only carry one at a time.  Come back for another once it has been
used.  Leave through the southern door and enter the door east of the throne
room door to enter a large library.  If you speak to the person, they will not
know who Pusan is...  Head to the throne room and Pusan will note the alive
Zenethians.  Now that you have done everything you need to do in this castle,
take the hidden stairs behind the throne and step on the switch to fly the
castle.

As soon as you take control of the castle, press the X button to view your
world map.  The old man said that the Tower of Boble lies on an isle to the
north east.  Looking at the map, you should see that isle on the bottom left
section of the map.  Fly your castle to this area.  Note that your castle will
fly automatically and you can change the direction with the control pad.  When
you reach the castle, you should notice the small area in which you can land
this castle.  Don't bother doing this just yet though.  Remember that request
Ludman made a while back?  Now that we are stronger and have the Magic Key,
lets finish that request.

This chapter is the exact same if you marry Flora.

===============================================================================
LUDMAN'S REQUEST                                                        (WK50)

Items: Final Key

Go to Salabona and sail north and enter the small shrine.  Go inside and
examine the jar.  It will emit red rays of light.  Return to Salabona and when
you enter town, a man will explain that Ludman is waiting for you at the Tower
of Viewing which is right beside the town.  Before you go into the tower, I
would advise storing all of your money at a depository as well as saving your
game as there is a strong possibility you will die :)

Enter the tower and when you reach the top, you will confirm with Ludman that
the jar is indeed glowing red.  Ludman explains that the demon of the jar will
soon be free.  Over one hundred years ago, Ludman's great, great, great
grandfather stood on top of the tower like you are doing now.  He defeated the
demon and sealed him inside the jar.  The seal has become weak over time and
Ludman is worried that the demon will come after him to seek revenge and
destroy the town.  Ludman will then decide to go to his house to make
preparations for the battle and asks you to stay at the tower to watch while he
is gone.  As soon as Ludman leaves, the background will darken.  In the
distance you will see a monster slowly approaching.  Once he appears, he will
wonder where Rudolph is before attacking you.

Boss Battle - Buorn

There is a reason why I advised you to take your children with you in the Sky
Tower and Trolley Cave.  You must defeat Buorn with your children in your
party.  This battle can be extremely difficult and you wouldn't stand a chance
if your kids were not developed.  Have your son cast Barrier and Increase while
your daughter casts Bikill on the men and Decrease.  Buorn can use breath
attacks which can rock the party for huge damage if there is no barrier.  His
physical attacks also hit very hard.

After the battle, there will be a treasure chest nearby.  Open it to retrieve
the Final Key.  Now you will be able to open all the locked doors.  Go down the
stairs and a screen will pop up explaining that you returned to Ludman's
mansion.  Ludman will be so happy he says "Joy Cookies"... as he thanks you.
Speak to Flora and Andy if you wish to hear more praise before leaving.  Now
that you have the Final Key, lets open some doors.

This chapter is the exact same if you marry Flora.

===============================================================================
SIDE QUEST                                                              (WK51)

Items: Small Medal x 3
       Golden Tiara

Warp to Oracleberry and enter the prison.  Let the guy out of his cell and in
thanking you he will tell you to check the stool.  Search one space to the left
of the stood to find a Small Medal

Enter the Medal King's Castle and you can now open the door containing three
chests.  Open them to receive a Small Medal, Golden Tiara and another Small
Medal.

Before going to the Tower of Boble, there is another place that you can go.
Warp to Santa Rosa and just north, across the river lies a cave.  Enter it.

This chapter is the exact same if you marry Flora.

===============================================================================
CAVE OF SEALS                                                           (WK52)

Items: Small Medal
       Elven Amulet
       Demon Hammer
       Royal Cloak

Make your way into the cave and use the Final Key on the lock.  Read the sign
and it will warn you not to move the nearby stone tablet.  If you do move the
tablet, monster will then appear in the room and you may be randomly attacked.
Move it back to reseal this room from random encounters and go north to take
the stairs.  Once you head left of the stairs, you will see that the seal in
this room is broken so beware of encounters.  Go west and then south to find
the stone tablet.  You can push it to seal the room if you'd like.  Be careful
of the enemy called "Moon Face" as they can cast Chance and destroy your party
with their random attacks.  Take the stairs to the next floor.  This room is
rather large and the stone tablet will be visible once you enter the room.
Don't bother pushing the tablet in this room.  Make your way south and west.
You should notice four paths that lead south and stairs just north of the
western most path.  The stairs lead to a dead end and the western most path
leading south  leads to the seal.  Start from here and take the south past to
the east to find a Small Medal in the chest.  Go east and take the next path
south to find an Elven Amulet in the chest.  The next southern path leads to
the stairs.  From the steps, go north a bit and you will see paths branching to
the north, east and west.  Go east to find a chest containing a Demon Hammer.
Go back and take the north path.  You should see a stone tablet to the left and
a sign to the right which reads "Only he who seals the creatures of the night
away may wear this, my mantle!".  You will need to seal the monsters in this
large room.  Go back and head towards the stone tablet and move it north,
through the opening and onto one of the four seals.  Go back and head all the
way west and north to find another tablet.  Push it on one of the remaining
seals.  Leave the seal room and go left and then south to find the third
tablet.  After placing in on a seal, head south past where the third tablet was
to find the fourth and final tablet.  After pushing it onto the final seal, the
monsters will be dispelled and an object will appear on the nearby mantle.
Grab the Royal Cloak and leave this cave.  Now would be a good time to head
towards the Tower of Boble.

This chapter is the exact same if you marry Flora.

===============================================================================
TOWER OF BOBLE                                                          (WK53)

Items: Small Medal x 2
       2700G
       Devil's Armor
       Shield of Darkness
       Dragon's Left Eye
       Elven Medicine
       Dragon's Right Eye
       Dragon Staff
       Dragon Orb
       Heaven Bell
       
Enter the tower and notice that the main door will be locked.  Climb to the top
of the tower using the ladders and use the Grappling Hook on the yellow circle.
You will attach a rope and you may grapple down.  Continue, taking the stairs
and grab the Small Medal from the chest.  Continue on, past the room with the
nun and take the stairs.  Take the stairs in the next room to speak with the
nun.  She states that two creatures have stolen the Eye's of the Dragon.  She
then warns you to leave this place before dying.  Go back downstairs and take
the northeastern door.  Follow the path until you reach a large room that you
can grapple down from.  If you grapple down, you will land on a stone face of a
Dragon.  Go back and enter the northeastern door and you will find two sets of  
stairs.  Take the eastern stairs to find a chest containing 2700G.  Go back and
take the western stairs and follow the path while claiming the Devil's Armor
from the chest along the way.  When you enter the main floor, push the lever to
open the main door.  Exit if you need to heal up or save before taking the
stairs in the northwest corner.  From the stairs, go north while avoiding most
of the damage tiles and take the stairs.  Now you will be in a small room that
branches in all four directions.  Going east will take you to a dead end but
you will see a monster guarding a chest across the stream.  If you follow the
path that leads north, you will eventually a chest containing a Shield of
Darkness.  Go south from the small room and ignore the stairs and go south
again to take the stairs.  Take the stairs in the next room and you will
eventually come to the monster you saw earlier.  Speak to Gonz who will attack
you.

Boss Battle - Gonz

This battle is very simple as Gonz attacks with weak physical attacks.  Cast
Bikill to speed up his demise.  The chest behind him will contain a Dragon's
Left Eye.

Go back to the room just south of the branching room and go west and take the
stairs.  You will now be in a room with two chests.  Grab the Small Medal from
the first chest and battle the Mimic in the second if you want.  Take the
stairs and grab the Elven Medicine from the chest before going north.  Follow
the path and you will eventually find another monster guarding a chest.  This
will be Gema, who slaughtered your father years ago.  Time for payback.

Boss Battle - Gema

Barrier is a must in this battle as Gema can hit the party will an attack for
massive damage to all members.  Cast Increase and Bikill all the fighters.
Gema can also use a numbing breath attack which can numb your party.  The Son's
Numboff spell can come in handy here.

After defeating him, he will praise the High Priest before dying.  Open the
chest to find the Dragon's Right Eye.  Now make your way back to the Dragon
Statue and insert the eyes into the appropriate slots.  After doing so, you
will see the mouth open and the tongue extend outwards.  Head to the room below
and enter the Dragon's mouth.  Take the stairs down and take one of the ladders
down to find the Dragon's Staff.  Go back and grapple down to reach the Dragon
Orb.  Now that you have everything here, go to Zenethia.

Enter the throne room and the Zenethians will be questioning Pusan.  Speak to
him and he says that he has been waiting for you and knew you would return with
the Dragon Orb.  He then asks you for the orb.  Say yes and Pusan will feel a
great strength flow through his body.  Pusan will then transform into a Dragon!
Master Dragon!  He states that it is his pleasure to meet the Legendary Hero
and his noble blood.  The gates of the Demon World have been forced open and
the Demon Lord wishes to enter into this world.  Master Dragon thinks you have
the power to defeat him and offers you his strength.  He then gives you the
Zenethian Bells (Heaven Bell).

Leave the castle and use the Heaven Bell as an item.  Master Dragon will pick
you up and you will be able to fly really high.  Head to Ruraphin and the lady
at the far east side of town will offer to sell you High Priest Ivol's book for
3000G.  Buy it if you'd like before making preparations for your next journey.

This chapter is the exact same if you marry Flora.

===============================================================================
GRAND TEMPLE                                                            (WK54)

Items: Zenethian Armor
       Demon Claw
       Shield of Ruin
       Slave Clothes
       Ring of Life

Use the Heaven Bell and guide Master Dragon to the middle of the world where
you escaped slavery many years ago.  You will see clouds near the peak of the
mountain.  Fly Master Dragon over them and you will land in the Grand Temple.
Enter the door to the right and the guard will be standing in front of a piece
of armor.  He explains that it is the armor that the Legendary Hero wore.  You
are then told to scram.  Say yes to leave or no to be attacked.

Battle - Snakehand

You will probably kill him before he has a chance to attack.

After defeating him, take the Zenethian Armor.  You now have all four pieces of
the Legendary equipment.  Go back and head north into the temple.  The High
Priests lecture is about to begin as hundreds of people await his speech.  As
you go forward, the guards will block the rear.  Speak to them and they will
say there is something peculiar about you as you don't look like the others
that have had their souls removed.  You are then recognized and attacked.

Battle - Dragon Warrior x 2

Another very simple battle that you should easily handle.

Once they are defeated, make your way north and you will find Bianca, still
stoned behind a nun.  Little Jijo will be one of the people near the stairs.
Speak to the nun and she will claim to be Martha, and since the High Priest is
not currently available, she is in charge.  She then goes on about being your
mother and how Papas was a pathetic man.  She then asks if you would like to
hear a story about Papas but regardless of your choice, she won't tell it.  She
will then ask you to serve Lord Ivol with her.  Answer no and she will state
that you oppose her as well.  Answer yes and she will ask if you don't believe
that she is your real mother.  Answer yes again and she will reveal her true
form, as one of Ivols priests, Ramanda.  You are then attacked.

Boss Battle - Ramanda

This battle is very simple as Ramanda will do average damage using physical
attacks.

After defeating Ramanda, he will wonder how he lost to you and warns you that
you won't be able to defeat Lord Ivol.  As soon as he perishes, the people will
wonder what's happening as their curse is lifted.  Speak to the people at the
entrance to learn there is a hidden staircase in the room.

Go back to Bianca's statue and search a few steps south to find the hidden
stairs.  Go down it and take the next set of stairs.  You will now be in the
area that you once lived in as a slave.  There will be a staircase to your
right and a door to the south.  Go south and keep following the path and open
the golden door.  There will be a guard patrolling the second floor staircase
in this room.  Make your way to the stairs and attack the guard if you'd like.
From the stairs, go north through the opening.  Go up to the second level and
follow the path around to the other side.  Go onto floor level and make your
way north to reach the next area.  Proceed north and go down the stairs.  The
chest will contain a Demon Claw.  Make your way to the west side of the room
and head up the steps and aim left to the next section.  From here go all the
way south, through a door and you will be in a room with two skeletons and two
chests.  Inspect the nearest skeleton and it will be Joshua.  He writes about
Maria on the wall.  A Shield of Ruin and Slave Clothes will be in the chests.
Go back to the previous room and maneuver between the two stairs and go south
and around to reach another set of stairs to the second level.  Follow the path
and defeat the patrolling guard if you'd like, before taking the stairs.  Go
north to reach the High Priest Lord Ivol.  He will be upset that his efforts to
prevent the birth of the Legendary Hero did not work.  Just before you are
attacked, the members from your wagon are summoned.

Boss Battle - Ivol

You can change your members freely in this battle.  Ivol can hit very hard with
a wide range of attacks.  Try to keep to fighters Bikilled and make sure
Barrier and Increase are cast.  Whenever someone is low on HP, replace them
with the son to cast Healus as everyone, including those in the wagon are 
affected by this spell.  Every so often, Ivol will dispel all magic effects.
Just recast your support magic and continue to pound away.

After the battle, Ivol will wonder if this defeat was his fate as the Great
Demon Lord, Mildrath, foretold.  He explains that Martha is in the Demon World
serving Mildrath.  You must go to the Demon World to save her.  Ivol then
attempts to open the gateway to the Demon World himself by summoning Mildraths
power but nothing happens.  Ivol then dies and leaves behind a ring.  Inspect
it to receive the Ring of Life.  Head back as there wont be anymore random
battles and eventually upon entering the old slave area, torches will light up
as a voice echoes from the ring.  It will be Martha trying to communicate with
you.  Say yes when she asks if you can hear her.  She will advise you not to
come to the Demon World as you wont stand a chance.  She tries to persuade you
to stay and live with your family as she will not allow Mildrath to escape.
After she says goodbye, return to Bianca's statue and she stone curse will be
lifted.  The scene will end and transfer over to the bedroom in Granvania
Castle.  After a touching family moment, a guard will enter and advises you
that Lord Ojiron wishes to speak with you.

Speak to Ojiron and he will ask if you plan on going to the Demon World.
Answer yes and he will advise you not to go as he also heard Martha's words
through the ring.  After noting his concern, head to Ruida's tavern and
reselect the humans you wish to bring along with you as they have been taken
out of your party.  Also visit the depository and retrieve any items you may
need, including the Ring of Life, Ring of Water and Ring of Flames.  I would
also suggest putting as much of your money that you have into the depository.

This chapter is exactly the same if you marry Flora.  The statue will obviously
be of Flora and not Bianca.

===============================================================================
THE DEMON WORLD                                                         (WK55)

Items: Sage's Stone

When you feel ready to enter the Demon World, warp to El Heven and sail your
boat north into the cave.  Sail all the way north and enter the large door.
This room will have three goddess statues with fingers that glow white.  Put
the Ring of Flames, Ring of Water and Ring of Life on each statue, the order
does not matter.  After doing so, the gate to the Dark World will open via the
waterfall.  Enter it.

You will be warped to what appears to be a very small shrine in the Demon
World.  As you try to leave, you will hear your mothers voice.  She will
comment on your strength and states that she wont try to turn you back anymore.
She then drops an item to assist you.  Claim the Sage's Stone and leave the
shrine.  Note that you can return to the normal world by stepping on the blue
portal at any time.  When you exit the shrine, you will be on the world map of
the Demon World.  There will be very strong enemies here and make good use of
that Sage's Stone your mother dropped as it heals all allies when used as an
item in battle.  Make your way east through the mountain maze and enter the
only village in the Demon World.

This chapter is the exact same if you marry Flora.

===============================================================================
SHAHANNA                                                                (WK56)

Items: Small Medal
       Sands of Time
       Elven Medicine
       Defense Seed

Once you enter town, don't enter the main door.  Instead, go west and move
along the perimeter of town until you reach two barrels.  Inside will be a
Small Medal.  Just south of the barrels will be the last one of Kandar's
Henchmen.  Defeat him to receive the Sands of Time from the chest.  Now feel
free to explore the town.  A Zenethian will be inside the inn.  Search the
dresser for an Elven Medicine.  Speak to the few townsfolk to learn that your
mother protects the city.  The barrel just below the priest contains a Defense
Seed.  You should also learn that Martha's powers of keeping the Demon Lord at
bay are fading.  The Demon Lord lives north upon the peak of Evil Mountain.
You can find a depository below the armor shop and a Monster Daycare center
beside the weapon shop.  Stock up on weapons and armor as they both very strong
and pricy.  Once you are ready, leave town and head north for Evil Mountain.
There is a translation error somewhere as the town is officially called
Shahanna though the lady near the town entrance calls it Jahanna.

This chapter is the exact same if you marry Flora.

===============================================================================
EVIL MOUNTAIN                                                           (WK57)

Items: Robe of Darkness
       Ogre Shield
       Small Medal x 2
       Elven Medicine
       Defense Seed
       Echoing Hat
       Holy Chamberpot
       Sun Crown
       Multi-edged Sword
       King Metal Helm
       3300G
       Orihalcon Fang

Once you enter Evil Mountain, you will be in a large room will spikes all
around you.  Go north and follow the path until you reach the stairs.  You will
be forced to step on a few spikes so cast Stepguard if you wish not to be
damaged.  Note the two jars to the northwest in this room.  They will be
Urnites.  Take the path to reach the stairs.  From here, follow the path and
take the southwest branch to find a staircase which leads to a chest.  Claim
the Robe of Darkness before going back and heading north to the stairs.  Go
south, as going west leads to a dead end and take the stairs.  From here go
south and you will now be on the mountain.  Continue on and go east when the
path branches east and west to grab an Ogre Shield from the chest.  This time
go west and take the stairs to find a Small Medal in the chest.  Go back and
enter the cave.  Follow the path to reach the stairs.  After taking the stairs,
you will see two demons to the left as well as a woman.  As you approach, the
demons will stop you.  The woman is your mother and they are guarding her as
she prays to the Demon Lord Mildrath.  You are then attacked.

Battle - Dark Shaman x 2

Another very simple battle.

Afterwards your mother will turn and wonder if it's really you.  She goes on to
explain that she has thought about you every day since she was kidnapped.  She
explains how happy it makes her to see you and to be able to touch you again.
She once again warns you to leave as Mildrath is too great to defeat.  Martha
will then beg God to take her life and in turn, seal away Mildrath.  Mildraths
power will prevent her from finishing and she will be struck down by lightning.
As your mother lies on her deathbed, she once again makes a plea to God.
Suddenly a voice will be heard.  It will be Papas!  He tells his wife that she
has done all she can and to let their children determine their own fate.
Martha's spirit will then float to Papas.  Papas tells you that they will
always be watching over you.  They will both then disappear.

After the scene is over, go down the stairs to the left and enter the cave to
the right.  You should see a couple of objects lying on the ground in this
room as well as a bunch of arrowed tiles.  If you step on an arrowed tile, you
will go forward in that direction.  Make your way to the floor below and open
the two chests for a Small Medal and Echoing Hat.  After claiming the items
from the chest, make your way towards to objects on the main floor.  You will
find a Holy Chamberpot and Sun Crown.  After retrieving these items, leave the
cave and go south.  You should see another cave as well as a path leading west.
The path leads to a chest containing the cursed Multi-edged Sword.  Enter the
cave and you will hear your mother's voice telling you to use the Sacred
Pitcher (Holy Chamberpot).  Use it anywhere in the room and the lava will
disappear to reveal a set of stairs.  Take the stairs and you will be in a
large room with some odd looking tiles.  If you step on one of these tiles you
will fall to the floor below.  The chest that is visible to the northwest will
be a Mimic.  The chest to the east will contain a King Metal Helm while the
chest to the south contains 3300G.  Fall down onto the floor below by stepping
on either of the two tiles just southwest of the staircase used to enter the
room in.  After doing so, take the stairs and follow the path to reach the next
set of stairs.  From here, go north and then east past the statues with eyes
that follow you.  Enter the room to the north and you will be in a puzzle room.
The door to the next section will be to the far north and there will be eight
movable platforms on a 3x3 grid leaving one empty spot.  Platforms can be moved
if there is an empty spot for them to slide into by stepping on the middle
tile.  When you enter the room, it will look like this:

                1    2    3
                4    5    6
                7         9

Number 8 will be empty.  Step on the number 9 platform and move it onto 8.

                1    2    3
                4    5    6
                7    8

Then move 6 onto 9.

                1    2    3
                4    5    
                7    8    9

Now move 3 onto 6.

                1    2    
                4    5    6
                7    8    9

Number 2 moves to 3.

                1         3
                4    5    6
                7    8    9

And finally 5 onto 2 and enter the door.

                1    2    3
                4         6
                7    8    9

Continue north and you will eventually find a chest in a large room.  Examine
it and the door will open with a monster rushing out to attack you.

Battle - Hellbattler x 2

These guys also shouldn't be very difficult to defeat.

After the battle you will claim the Orihalcon Fang from the chest.  Heal your
party and head north through the door.  You will find Mildrath, who after
speaking for a moment, attacks.

Boss Battle - Mildrath

Cast Barrier as well as Increase and Bikill on your fighters.  Switch your
members often to avoid people getting killed.  Mildrath uses dangerous breath
attacks and can summon monsters into the battle.  Constantly use the Sage's
Stone and keep your HP high.

After the battle, Mildrath will congratulate you.  He then shows his true form
before attacking again.

Boss Battle - Mildrath

Cast Barrier again and pretty much do the same as last battle.  His attacks
will be a bit stronger and he has the ability to Meditate which heals his
wounds.  Bikill your fighters and keep your HP high.

After the battle, Mildrath will wonder how we was defeated.

This chapter is the exact same if you marry Flora.

===============================================================================
ENDING                                                                  (WK58)

Items: None

After the battle, Mildrath will wonder how he was defeated.  The scene will
then jump to Zenethia, in front of Master Dragon in the throne room.  He will
thank you for restoring peace to the world.  You can now walk around the castle
and speak to everyone if you'd like.  Master Dragon will be waiting near the
castle entrance when you wish to leave.  Speak to him and he will fly you to
El Heven.  The elders will speak with you and then you have free reign of the
town.  When you leave town, your next stop will be Reinhart Castle.  Henry and
Maria will speak with you.  Speak to Maria and she will find out about her
brother.  You can now wonder around the castle.  When you leave, next stop will
be Santa Rosa, it will be restored.  Next stop is Salabona.  Ludman will say
"Joy Cookies" again as he praises you.  Speak to Andy and Flora, as well as the
villagers before leaving.  Next stop will be the mountain village and Duncan.
After speaking with him, your final stop will be Granvania Castle.  Speak to
everyone and head to the throne room.  You, your Queen and two children will
take their place at the throne.  A big celebration will start and you will hear
Martha and Papas speaking.  The credits will start to roll and Zenethia will
rise to the heavens.

If you married Flora, during the ending sequence at Salabona, Ludman will be
proud of both you and Flora.  He will then call himself the
"Legendary Grandpa".  If you speak to Flora's mother, she will start to confess
that Flora isn't their blood child.  Flora will cut her off telling her that
she knows and that they will always be more than her real parents.  The
Mountain Village will also have Duncan and Bianca.  Bianca wants to become
good friends with Flora.

===============================================================================
BONUS DUNGEON                                                           (WK59)

Items: Restoration Orb
       Small Medal
       Shield of Radiance
       Drum of War
       Sword of Decimation
       King Metal Armor
       Elven Medicine
       Iron Ball of Decimation

Once you beat the game, and after the credits roll, you will be at the screen
that reads: "The End".  It is not actually the end as you can access the bonus
dungeon.  All you have to do is reset the SNES once this screen appears and
load the save file used to beat the game.  It will be just before you beat
Mildrath, but if you warp to Evil Mountain, walk south into the swamp to enter
the dungeon.

From the entrance, go southwest to reach two chests.  They will contain a
Restoration Orb and Small Medal.  Go back to the entrance and head all the way
north to find a chest containing a Mimic.  Head all the way left, ignoring the
first branch south and open to door to reach the next area.  This room will
have ledges that you can fall off of.  Make your way around to the stairs and
continue past them to find a chest containing a Shield of Radiance.  Go west,
and as you enter the next section, you should notice some cracks on some areas
of the floor.  If you step on any of these tiles, you will fall to the floor
below.  I would suggest falling down below as there are chests containing a
Hell Sabre and Drum of War.  The Drum of War is an excellent item as it doubles
everyone’s attack power.  Go back upstairs, and follow the path while making
sure not to fall down to the floor below and take the stairs.  You will now be
in a room and have the option to go anywhere in all four directions.  Go east
to find a chest containing a Sword of Decimation.  This area will be a maze.
If you go north or south from the entrance, you will just endlessly loop.  Go
west and then north.  The next screen will have two paths going north.  Take
the western one and go north again.  In this room go east, south, east and then
south to take the stairs.  You will now be in another room will the option to
go in all four directions.  Go west, south and south again to find a chest
containing a King Metal Armor.  Go back to the entrance and go north and take
the stairs.  Follow the path and you will find two chests.  Open them to find
an Elven Medicine and Mimic.  Go back to the entrance.  Go west, north and then
east.  From here go south, south and then east.  The chest here will be empty
so take the stairs.  Follow the long path and when you get to the end, you will
have the option of going west or south.  Go west and then north to find a chest
containing an Iron Ball of Decimation.  Equip your hero with this as it will
attack all enemies.  Go back and head west to take the stairs.  This is the
boss room.  Head north and speak to the creature who will introduce himself as
Esturk.  He will talk for a bit and then ask if you are here to destroy him.
Say yes to begin the battle.

Boss Battle - Esturk

Esturk is very tough.  He can attack twice per round and has all the strong
attacks in the game.  Use the Drum of War and Barrier spell from the get go.
Keep everyone's HP above the 200 mark and recast your spells when Esturk
dispels them.

After the battle, Esturk will tell you how many turns it took for you to defeat
him before he disappears.  You can exit and re-enter this dungeon at any time
and attempt to fight him again.  You don't get any bonus for defeating him in
less turns than previous.

Now go kill Mildrath, catch monsters or whatever as you have pretty much done
everything there is to do.

This chapter is the exact same if you marry Flora.

*******************************************************************************
ITEMS                                                                   (ITMS)
*******************************************************************************


Acorns of Life - Increases Max HP 3-5
Acorns of Magic - Increases Max MP 3-5
Agility Seed - Increases Agility 1-3
Angel's Bell - Cures confusion
Antidote Herb - Cures poison inflicted on a character
Bomb Stone - Fire attack to hit all enemies
Defense Seed - Increases Defense 1-3
Dragon Orb - Reveals Pusan's true form
Dragon's Left Eye - Use to solve puzzle in Tower of Boble
Dragon's Right Eye - Use to solve puzzle in Tower of Boble
Drum of War - Double's the party's attack power
Elven Medicine - Replenishes all of characters MP
Faerie Horn - Use to find the Faerie Palace
Fighter's Hair - Doubles attack power (same as Bikill)
Final Key - Open any door
Flute of Springs - Restores Spring to the Faerie land
Flying Shoes - Use to teleport to shrine near Demon Tower
Fragrance Bag - Use to temporarily increase random battles 
Full Moon Herb - Cures a paralyzed character
Glowing Orb - Use to exchange with Gold Orb
Gold Orb - Revives Zenethia
Grappling Hook - Use to progress in Tower of Boble
Heaven Bell - Use to ride on Master Dragon
Holy Chamberpot - Use to progress further into Evil Mountain
Holy Water - Repels weaker enemies from randomly attacking
Intelligence Seed - Increases Intelligence 1-3
Ivol's Book - No use yet found
Lamp of Darkness - Turns day into night
Leaf of the World Tree - Revives one dead character
Magic Carpet - Fly across all land except for mountains
Magic Key - Opens red doors
Magic Water - Replenishes 10MP
Medical Herb - Replenishes 20-35HP
Mirror of Ra - Use on Queen of Reinhart
Monster Lure - Use to temporarily increase random battles
Papa's Letter - Information regarding Papa's journey
Reinhart's Key - Opens certain door in Reinhart Castle
Restoration Orb - Revives character in possession if they die with full HP
Ring of Prayer - Replenishes 20MP per use, may break after several uses
Ruramoon Herb - Give to Bennet to learn Return Spell
Sage's Stone - Replenishes around 50HP to party, can be used infinite times
Sands of Time - Use to restart battle
Sap of the World Tree - Replenishes all characters HP
Small Medal - Give to the Medal King
Stone of Life - Prevents instant death spells if in characters inventory
Strength Seed - Increases Strength 1-3
Symbol of Royalty - Item that proves you are heir to become King of Granvania
Torch - Use to see in the dark area of Lenoire Castle
Wayfarer's Map - Views the World Map
Wing of Wyvern - Use on World Map to return to last town visited


*******************************************************************************
EQUIPMENT                                                               (EQMT)
*******************************************************************************


Weapons:

ATK = attack power
Special = attribute and action when used as item in battle


                        | ATK|Special
Bamboo Pole.............|   5|
Battle Axe..............|  45|
Big Bowgun..............| 110|
Big Mallet..............|  10|
Bladed Boomerang........|  25|Attacks all enemies
Blizzard Sword..........| 105|Ice damage
Boomerang...............|  15|Attacks all enemies
Broad Sword.............|  33|
Bronze Knife............|  12|
Chain Sickle............|  27|
Chain Whip..............|  28|Attacks enemy group
Club....................|   9|
Copper Sword............|  13|
Cypress Stick...........|   2|
Demon Claw..............|  90|Can randomly poison target
Demon Hammer............|  70|
Demon Spear.............|  99|Can randomly kill target
Dragon Killer...........|  90|Extra damage to Dragons
Dragon Staff............| 125|Casts BeDragon
Faerie Sword............|  85|Casts Upper
Falcon Sword............|  67|Attacks two times per round
Flame Boomerang.........|  65|Attacks all enemies
Flame Claw..............|  53|Casts Firebane
Fruit Knife.............|   6|
Gringham Whip...........| 100|Attacks enemy group
Hell Sabre..............| 120|
Ice Blade...............|  70|Casts Snowblast
Iron Ball of Decimation.| 125|Attacks all enemies
Iron Claw...............|  19|
Iron Staff..............|  22|
Killer Earring..........|  35|Attack two times per round
King Metal Sword........| 130|
Magma Staff.............|  63|Casts Bang
Morning Star............|  45|Attacks enemy group
Multi-edged Sword.......|  99|Receive 25% of damage inflicted upon target**
Oak Cudgel..............|   9|
Orihalcon Fang..........| 115|
Papas' Sword............|  40|
Poison Needle...........|   1|Can instantly kill enemy
Poison Needle*..........|  24|Can paralyze an enemy
Saw Blade...............|  27|
Sharpened Bone..........|   6|
Sledge Hammer...........|  30|
Snake Sword.............|  42|
Spear of Zeus...........|  85|Casts Lightning
Staff of Antimagic......|  40|Casts Stopspell
Staff of Benediction....|   0|Casts Healmore
Staff of Force..........|  55|
Staff of Punishment.....|  35|Casts Tornado
Staff of Revival........|  66|Casts Vivify
Staff of Stoross........|  60|Cures Paralyzed
Staff of Thunder........|  29|Casts Firebal
Steel Fang..............|  35|
Steel Whip..............|  20|Attacks enemy group
Stone Axe...............|  20|
Stone Fang..............|  12|
Sword of Decimation.....|  95|Attacks all enemies**
Sword of Malice.........|  45|Casts Firebane
Sword of Miracles.......| 100|Replenish 25% of damage inflicted upon target
Sword of Slumber........|  55|Can randomly put target to sleep
Sword of Temptation.....|  70|Can randomly confuse target
Thorn Whip..............|  18|Attacks enemy group
War Hammer..............|  60|
Zenithian Sword.........| 110|Nullifies any status magic cast from enemy group
Zombie Killer...........|  80|Extra damage to undead monsters

** Cursed


Armor:

DEF = defensive power
Special = attribute gained by equipping


                     |DEF|Special
Angel's Leotard......| 70|Reduces Ice damage
Blood Mail...........| 45|
Boxer Shorts.........| 15|
Breast Plate.........| 23|
Bronze Armor.........| 21|
Chain Mail...........| 19|
Cloak of Evasion.....| 28|Evade attacks more often
Clothes..............|  4|
Combat Pajamas.......| 40|
Dancer's Clothes.....| 20|
Demon Armor..........| 85|Reduces Fire and Ice damage**
Devil's Armor........| 65|
Dragon Mail..........| 50|Reduces Fire damage
Dress of Radiance....| 45|Reduces damage caused by spells
Flame Armor..........| 70|Reduces Ice damage
Full Plate Armor.....| 30|
Fur Coat.............| 18|
Half Plate Armor.....| 25|
Handwoven Cape.......|  6|
King Metal Armor.....| 95|
Lace Bisuche.........| 35|
Leather Armor........| 11|
Leather Dress........| 17|
Leather Loincloth....| 12|
Magical Armor........| 60|Reduces damage caused by spells
Mirror Armor.........| 80|Reflects some spells back to caster
Mysterious Bolero....| 37|Magic attacks cast upon turn into MP
Mystic Armor.........| 75|Replenishes HP after every round
Naughty Underwear....| 23|
Piece of Cloth.......|  3|
Princess Robe........| 80|Reduces Fire and Ice damage
Robe of Darkness.....| 55|Reduces damage caused by spells|
Robe of Serenity.....| 33|
Rogue Armor..........| 30|User is unable to be controlled**
Royal Cloak..........| 90|Reduces Fire, Ice and damage casued by spells
Sage's Robe..........| 50|Reduces damage caused by spells
Scale Armor..........| 15|
Silk Apron...........| 10|
Silk Bisuche.........| 60|
Silk Robe............| 13|
Silver Breastplate...| 40|
Silver Mail..........| 40|
Slave Clothes........|  5|
Slime Clothes........| 20|
Swordedge Armor......| 55|May reflect back 25% of damage to enemy
Turtle Shell.........| 33|
Water Flying Clothes.| 55|Reduces Fire damage
Wayfarer's Clothes...|  7|
Wizard's Robe........| 37|Reduced damage caused by spells
Zenethian Armor......| 85|Reduces Fire, Ice and damage caused by spells
Zombie Mail..........| 38|

** Cursed


Shields:

DEF = defensive power
Special = attribute gained by equipping


                     |DEF|Special
Aeolus' Shield.......| 35|Reduces Fire, Ice damage.  Can expel enemy in battle
Bronze Shield........| 11|
Dragon Shield........| 30|Reduces Fire damage
Flame Shield.........| 40|Reduces Ice damage
Iron Shield..........| 16|Reduces Fire and Ice damage
King Metal Shield....| 70|Reduces chance of status ailment
Leather Shield.......|  4|
Magic Shield.........| 22|Reduces Fire damage
Ogre Shield..........| 48|Reduces Fire and Ice damage
Pot Cover............|  2|
Scale Shield.........|  7|
Shield of Darkness...| 37|Casts Absorb
Shield of Radiance...| 65|Reduces Fire and Ice damage
Shield of Reflection.| 55|Reduces Fire damage
Shield of Ruin.......|  0|Reduces defense to zero**
Shield of Strength...| 45|Casts Healmore
Zenethian Shield.....| 60|Reduces Fire and Ice damage, casts Bounce

** Cursed


Helmets:

DEF = defensive power
Special = attribute gained by equipping


                 |DEF|Special
Echoing Hat......| 25|Casts spell twice in a row in battle
Fur Hood.........| 11|
Golden Tiara.....| 45|Reduces chance of status ailment
Great Helm.......| 45|
Hair Band........|  7|
Hat of Happiness.| 35|Replenishes 1MP for every step you take
Hat of Wind......| 28|Same as Wing of Wyvern when used as item
Helm of Wisdom...| 40|Increases Intelligence
Iron Helm........| 16|
Iron Mask........| 25|
King Metal Helm..| 70|
Leather Hat......|  2|
Pointed Hat......|  3|
Satan Helm.......| 30|
Shell Hat........|  7|
Silk Hat.........| 20|
Silk Veil........| 30|
Silver Barette...| 14|
Sun Crown........| 60|
Wooden Hat.......|  6|
Zenethian Helm...| 50|


Accessories:

Special = attribute gained by equipping/using


                     |Special
Armband of Sacrifice.|If you die in battle, it will kill all enemies and break
Bianca's Ribbon......|Increases Intelligence
Elven Amulet.........|Reduces chance of status ailment
Meteorite Armband....|Double's Agility
Ring of Flames.......|Casts Bang
Ring of Life.........|Restores HP after each round and every step you take
Ring of Water........|Casts Snowblast


*******************************************************************************
SPELLS                                                                  (SPLS)
*******************************************************************************


Here are all the spells that can be learned/found in Dragon Quest V.

MP = Magic points needed to cast spell
AFFECTS = Determines if spell effects user, party, enemy, enemy group, all
EFFECTS = Effect spell has



           | MP|AFFECTS|EFFECTS
Absorb.....|  2|   user|caster absorbs MP from spells cast upon user
Aerocross..|  8|  group|does large damage to enemy group
Antidote...|  2|   ally|cures poison
Bang.......|  5|    all|does small damage to all enemies
Barrier....|  3|  party|Reduces damage caused by spells
Beat.......|  4|  enemy|attempts to instantly kill enemy
BeDragon...| 18|   user|turns user into a dragon
Bikill.....|  6|   ally|doubles attack power
Blaze......|  2|  enemy|does small damage to enemy
Blazemore..|  4|  enemy|does medium damage to enemy
Blazemost..| 10|  enemy|does large damage to enemy
Blizzard...| 12|    all|does medium/large damage to all enemies
Boom.......|  8|    all|does medium damage to all enemies
Bounce.....|  4|   user|reflects spells
Chance.....| 20| random|ramdom effects, both good or bad
Confuse....|  5|  group|confuses enemies
Day-Night..|  3|    n/a|switches between day and night
Defeat.....|  7|  group|attempts to instantly kill enemy group
Defense....|  4|  group|reduces 25% of defense on enemies
Expel......|  1|  group|attempts to remove enemy group from battle
Explodet...| 15|  group|does large damage to enemies
Farewell...|all|  party|caster dies while reviving party with full HP
Firebal....|  4|  group|does small damage to enemy group
Firebane...|  6|  group|does medium damage to enemy group
Firevolt...| 10|  group|does large damage to enemy group
Identify...|  3|    n/a|gives details on items, equipment,etc
Increase...|  3|  party|raises parties defense by 25%
Gale.......|  2|  group|does small damage to enemy group
Heal.......|  2|   ally|restores around 35HP to one ally
Healall....|  7|   ally|restores all HP to one ally
Healmore...|  5|   ally|restores around 75HP to one ally
Healus.....| 18|  party|restores around 100HP to all allies
Healusall..| 36|  party|restores all HP to all allies
Lightning..| 15|  group|does massive damage to enemy group
Numboff....|  2|   ally|cures paralyzed ally
Outside....|  8|  party|warps party outside of dungeon
Repel......|  4|    n/a|avoids random battles with weak enemies
Return.....|  8|  party|warp back to previously visited town
Revive.....| 20|   ally|revives fallen ally with full HP
RobMagic...|  0|  enemy|steals MP from enemy
Sacrifice..|  1|   user|user explodes to do massive damage
Sap........|  3|  enemy|lowers enemy defense by 25%
Sleep......|  3|  group|attempts to put enemies to sleep
Sleepmore..|  5|  group|attempts to put enemies to sleep
Snowblast..|  5|  group|does medium damage to enemy group
Stepguard..|  2|  party|party can walk over damage tiles
StopSpell..|  3|  group|prevents enemy group from casting magic
Surround...|  5|    all|lowers hit rate success of enemies
Thordain...| 10|  enemy|does massive damage to enemy (requires all allies)
Tornado....|  4|  group|does medium damage to enemy group
Upper......|  2|   ally|raises allies defense by 25%
Vivify.....| 10|   ally|attempts to revive ally
Zap........|  8|    all|does medium damage to enemies


*******************************************************************************
SMALL MEDALS                                                            (SMDL)
*******************************************************************************

You will start finding Small Medals in the second generation.  I have found 48
Small Medals though you will get them from defeating Demon Jars and some other
monsters.  This is the order you will find them if you follow my walkthrough:


1 - Jar in Alcapa
2 - Jar in Reinhart Castle
3 - Lighthouse drawer in Port Selmi
4 - Flower patches beside church in Port Selmi
5 - Jar in Kabochi
6 - Top left corner of church on the ground in Kabochi
7 - Above skeleton in cave west of Kabochi
8 - Jar in Ruraphin
9 - Pot in Ruraphin
10 - Near well at the Inn, north of Salabona
11 - Chest in cave to Salabona
12 - Drawer in Salabona
13 - Barrel in Mountain Village
14 - Search the grave in Mountain Village
15 - Jar in Desert Oasis
16 - Well in Telepador
17 - Chest in mountain path before Chizod
18 - Jar in mountain path before Chizod
19 - Chest in mountain path before Chizod
20 - Barrel in Chizod
21 - Chest in mountain path to Granvania
22 - Chest in mountain path to Granvania
23 - Chest in mountain path to Granvania
24 - Northeast corner outside of bedroom in Granvania Castle
25 - Drawer in Granvania Castle
26 - Jar in Granvania Castle
27 - Chest in Cave of Trials
28 - Jar in Demon Tower
29 - Chest in Demon Tower
30 - Jar in Demon Tower
31 - Drawer in Gigo's house
32 - Under bucket of water in Small Shrine
33 - Chest in Water Cave
34 - Jar in El Heven
35 - Chest in Sky Tower
36 - Chest in Trolley Cave
37 - Jar inside the cave in the Forest of Illusions
38 - Drawer in Zenethia Castle
39 - Prison cell floor in Oracleberry
40 - Chest in Medal King Castle
41 - Chest in Medal King Castle
42 - Chest in Cave of Seals
43 - Chest in Tower of Boble
44 - Chest in Tower of Boble
45 - Barrel in Shahanna
46 - Chest in Evil Mountain
47 - Chest in Evil Mountain
48 - Chest in Bonus Dungeon

Once you collect Small Medals, they can be exchanged for items.  Be very
careful though because unlike Dragon Quest/Warrior 6 or 7, once you exchange a
Small Medal that is it, you will have to collect more as they will not
continually add up so that you can receive all the prizes.  The prizes are as
follows:

Combat Pajamas...........................................................5
Mysterious Bolero.......................................................10
Sword of Miracles.......................................................16
Mystic Armor............................................................21
Falcon Sword............................................................30
King Metal Shield.......................................................43


*******************************************************************************
MONSTERS                                                                (MSTR)
*******************************************************************************


HP = Hit Points
EXP = Experience gained
GOLD = Gold 
ITEM = Items monster sometimes drops


===============================================================================
A
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Assault Trooper.........|   60|   86|   42|Breast Plate
Attackbot...............|  169|  700|   74|Swordedge Armor

===============================================================================
B
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Babble..................|   15|    6|    7|Antidote Herb
Baby Newt...............|   37|   20|   19|Stone Fang
Baby Panther............|   19|    6|    7|Piece of Cloth
Balloon.................|  119|  217|   60|Angel's Bell
Bandit Wolf.............|   40|   48|   42|Copper Sword
Barbarossa..............|  171|  480|  130|Leaf of the World Tree
Bazocks.................|  161|  470|   80|Defense Seed
Bazuzu..................|  177|  610|  112|Armband of Sacrifice
Beast Master............|   70|  135|   53|Thorn Whip
Behemoth................|   90|  295|   80|Iron Shield
Big Eye.................|   54|   62|   35|Big Mallet
Big Rat.................|   18|    4|    8|Medical Herb
Big Sloth...............|   65|   74|   42|Strength Seed
Black Dragon............|  180|  630|  125|Strength Seed
Blaze Lizard............|   24|   14|   14|Leather Hat
Blizag..................|  104|  290|   60|Silk Hat
Blizzard Hawk...........|  150|  445|   90|Hat of Wind
Blue Eater..............|  140|  310|   74|Flame Claw
Bomb Baby...............|   33|   37|   32|Bomb Stone
Bomb Crag...............|  115|  120|   13|Bomb Stone
Boss Garm...............|  130|  245|   63|Fighter's Hair
Boss Ghost..............|  200|  300|  180|Strength Seed
Brownie.................|   47|   24|   18|Monster Lure
Buorn...................| 4500| 9500|    0|Small Medal

===============================================================================
C
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Cactus Ball.............|   22|   15|   12|Medical Herb
Capala Naga.............|   25|   24|   14|Sharpened Bone
Captain Kook............|  123|  350|  115|Zombie Mail
Centaurus...............|  130|  270|   75|Magic Water
Clay Doll...............|   50|   25|   17|Defense Seed
Curer...................|   69|   70|   43|Leaf of the World Tree
Cursed Mask.............|   70|  210|   40|Iron Mask

===============================================================================
D
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Dancing Jewel...........|   45|   80|  200|Ring of Prayer
Dancing Needle..........|   33|   19|   15|Wooden Hat
Dark Eye................|   34|   27|   19|Medical Herb
Dark Mammoth............|  110|  115|   55|Strength Seed
Dark Shamen.............|  170|  640|  110|Wizard's Robe
Dead Emporer............|  130|  158|   65|Staff of Thunder
Death Parrot............|   40|   71|   40|Wing of Wyvern
Death Spark.............|   35|   84|   37|Magic Water
Demighoul...............|   50|   90|   22|Medical Herb
Demon Candle............|   20|   13|   11|Bronze Knife
Demon Jar...............|  200|   71|   79|Small Medal
Demon Toadstool.........|   35|   42|   35|Antidote Herb
Dentasaurus.............|   93|  260|   65|Strength Seed
Devil Dancer............|   70|  225|   45|Dancer's Clothes
Dragon Pup..............|   52|   50|   45|Acorns of Life
Dragon Warrior..........|  123|  380|   81|Broad Sword
Drakee..................|   10|    4|    2|Medical Herb
Drakeema................|   30|   18|   13|Wayfarer's Clothes
Duck Kite...............|   74|  145|   57|Wing of Wyvern

===============================================================================
E
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Eigerhorn...............|  180|  480|  120|Devil's Armor
Elder Mage..............|   72|  123|   50|Magic Water
Eliminator..............|   83|  215|   54|Stone Axe
Emparther...............|   42|   55|   42|Leather Loincloth
Esturk..................| 9000| 5000|  510|Small Medal
Evil Apple..............|   30|   35|   25|Medical Herb
Evil Clown..............|  169|  590|  117|Echoing Hat
Evil Master.............|  180|  400|  110|Devil's Armor
Evil Plant..............|   42|   59|   30|Thorn Whip
Evil Spirit.............|  155|  580|   53|Elven Medicine

===============================================================================
F
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Farewell Crag...........|  200|  402|   70|Stone of Life
Flamer..................|   73|  140|   50|Intelligence Seed
Flare Dragon............|  125|  550|   95|Acorns of Life

===============================================================================
G
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Gabott..................|  100|  190|   55|Antidote Herb
Galba...................|  160|  570|   57|Demon Claw
Ganesha.................|  110|  264|   70|Acorns of Life
Gapplin.................|   19|   10|    9|Wing of Wyvern
Gargoyle................|  110|  310|   85|Snake Sword
Gasling.................|   92|  130|   40|Antidote Herb
Gas Mink................|   37|   40|   40|Scale Shield
Gema (1)................| 1024|    0|    0|
Gema (2)................| 4500|12000|  900|Small Medal
Ghost...................|   19|   10|    9|Holy Water
Ghost Captain...........|   85|  200|  100|Silk Hat
Ghoul...................|  105|   85|   21|Leaf of the World Tree
Gigantes................|  310|  770|  110|Strength Seed
Glubglub................|   62|   80|   30|Medical Herb
Goblin Rat..............|   31|   18|   13|Agility Seed
Golba...................|  150|  510|   63|Demon Claw
Golden Golem............|  210|  130| 1023|Demon Hammer
Golem...................|  190|  330|   90|Strength Seed
Gonz....................| 1700| 3500|  650|Small Medal
Goopi...................|   93|  110|   35|Wing of Wyvern
Gophecada...............|   10|    3|    2|Medical Herb
Grabshell...............|   55|  110|   47|Defense Seed
Great Dragon............|  220| 1010|  158|Restoration Orb
Great Mamoo.............|  140|  350|   90|Agility Seed
Green Worm..............|   15|    4|    4|Intelligence Seed
Gregor..................|   75|   95|   43|Holy Water
Grendel.................|  155|  432|  109|Chain Mail
Grondepth...............|  160|  400|   93|Faerie Sword

===============================================================================
H
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Hawk Man................|   75|  185|   51|Broad Sword
Healer..................|   35|   18|   15|Medical Herb
Hellbattler.............|  450| 1370|  215|Hell Sabre
Hork....................|   70|   67|   15|Piece of Cloth
Horned Rabbit...........|   12|    4|    3|Leather Hat
Horse Devil.............|   70|  101|   55|Monster Lure

===============================================================================
I
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Imposter................|  350|  750|  320|Acorns of Magic
Infernavis..............|  160|  675|  130|Hat of Wind
Inspector...............|   49|   52|   38|Wing of Wyvern
Ivol....................| 4500|21000| 1000|Small Medal
Izlar...................|  135|  401|  110|Faerie Sword

===============================================================================
J
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Jahmi...................|  820| 3500|    0|
Jelly Man...............|  400|  550|   85|Small Medal

===============================================================================
K
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Kandar..................|  600| 1150|  500|Stone Axe
Kandar Henchman.........|  500|  750|  150|Small Medal
Kemkemubeth.............|  110|   95|   33|Acorns of Life
Killer Panther (1)......|   69|  100|   45|Iron Claw
Killer Panther (2)......| 1024|    0|    0|
Killer Shell............|   65|  120|   43|Defense Seed
King Healer.............|  133|  380|  100|Restoration Orb
King Metal..............|    7|30010|   15|Small Medal
King Slime..............|  210|  200|  115|Leaf of the World Tree
King Tortragon..........|  178|  690|  140|Magic Water
Kukkle..................|   36|   44|   31|Medical Herb

===============================================================================
L
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Lancer..................|   82|  105|   41|Breast Plate
Larva King..............|   30|   16|   15|Medical Herb
Laughing Grass..........|   24|   17|    3|Acorns of Magic
Lava Savage.............|  400|  350|  250|Magic Water
Leaonar.................|   93|  240|   70|Iron Claw
Light Boy...............|   41|   44|   42|Bronze Knife
Lil' Eel................|   60|   82|   24|Wing of Wyvern
Lintbloom...............|   65|   98|   42|Fragrance Bag
Lionex..................|  250|  610|  124|Shield of Darkness
Lizardman...............|  127|  245|   65|Saw Blade
Longneck Weasel.........|   16|    5|    6|Agility Seed

===============================================================================
M
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Mad Dragon..............|  110|  137|   45|Intelligence Seed
Mad Plant...............|   18|   13|   10|Acorns of Magic
Magician................|   20|   18|   20|Magic Water
Magiwyvern..............|   99|  181|   65|Wing of Wyvern
Mamoo...................|   91|  213|   57|Agility Seed
Man-Eater Chest.........|   90|   23|   95|Small Medal
Man O'War...............|   50|   77|   22|Full Moon Herb
Manuhan.................|  200|  610|   80|Bomb Stone
Marzon..................|   68|  105|   45|Iron Claw
Marzonician.............|   95|  170|   90|Strength Seed
Mechaban................|  350| 1150|  160|Orihalcon Fang
Messala.................|  250|  170|   50|Ring of Prayer
Metal Babble............|    7|10050|   10|Small Medal
Metal Dragon............|  172|  610|   93|King Metal Armor
Metal Hunter............|   53|  140|   41|Intelligence Seed
Metal Rider.............|   50|  135|   61|Breast Plate
Metal Slime.............|    5| 1350|   75|Agility Seed
Mildrath (1)............| 1600|    0|    0|
Mildrath (2)............| 4500|    0|    0|
Mimic...................|  400|  210|  110|Small Medal
Minidemon...............|   70|  130|   47|Pot Cover
Moon Face...............|  300|  490|  115|Helm of Wisdom
Mortha..................|   57|   67|   40|Iron Shield
Mother Octo.............|  100|  125|   53|Monster Lure
Mud Looper..............|   83|  120|   31|Defense Seed
Mudslough...............|   75|   60|   31|Acorns of Life
Mystery Doll............|   70|   50|  150|Defense Seed

===============================================================================
N
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Necrodain...............|   85|  126|   25|Full Moon Herb
Necromancer.............|  132|  325|   90|Ring of Prayer
Nereus..................|  100|  230|  110|Shell Hat
Night Wisp..............|   17|    9|   10|Medical Herb

===============================================================================
O
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Octoleech...............|   73|   95|   37|Dancer's Clothes
Ogre Head...............|  109|  390|  112|Acorn's of Magic
Orc.....................|   85|  125|   55|Fur Coat
Orc King................|   84|  235|   65|Fur Coat
Orc Lv. 20..............|  950|  350|  300|Fur Coat
Owlbear.................|   41|   45|   40|Iron Shield

===============================================================================
P
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Phoenix.................|   95|  280|   63|Staff of Force
Picky...................|   30|   41|   32|Wing of Wyvern
Plesiosaur..............|  120|  210|   59|Acorn's of Life
Puppet Man..............|   52|   78|   30|Dancer's Clothes
Putregon................|  300|  800|   53|Poison Needle

===============================================================================
R
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Ramada..................| 2000| 8500|  800|Club
Rampone.................|  128|  390|   98|Monster Lure
Red Eater...............|  120|  370|   80|Full Moon Herb
Rogue Armor.............|   57|   65|   50|Rogue Armor

===============================================================================
S
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Saruslord...............|  135|  376|   95|Defense Seed
Satan Helm..............|  115|  314|  135|Satan Helm
Sea Dog.................|   80|  113|   45|Saw Blade
Sergeinus...............|  410| 1500|  300|Ogre Shield
Shadow Satan............|  115|  252|   60|Acorn's of Magic
Shield Hippo............|   88|  202|  120|Iron Shield
Silver Devil............|  140|  403|  100|Elven Medicine
Skeleton................|   42|   30|   19|Cooper Sword
Skullgon................|  200|  450|   55|Shield of Ruin
Skull Serpent...........|   15|    7|    6|Medical Herb
Skunker.................|   28|   15|   16|Wing of Wyvern
Slime (1)...............|    7|    1|    1|Medical Herb
Slime (2)...............|   53|   24|   18|Medical Herb
Slime Knight............|   40|   37|   22|Bronze Armor
Snakebat................|   63|   80|   33|Full Moon Herb
Snakehand...............|  131|  370|   82|Snake Sword
Snow Queen..............|  600|  650|  200|Wing of Wyvern
Soldier Bull............|  143|  335|   90|Battle Axe
Spiked Hare.............|   27|   20|   15|Fur Hood
Spiny...................|   22|   15|   13|Medical Herb
Springer................|  175|  515|   98|Broad Sword
Stoneman................|  120|  176|  195|Stone of Life

===============================================================================
T
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Thorny..................|    7|    2|    2|Medical Herb
Tonguella...............|   85|   99|   35|Fragrance Bag
Tonguelord..............|  110|  180|   35|Intelligence Seed
Tortragon...............|   30|   48|   55|Defense Seed
Trick Bag...............|   31|   10|   55|Wing of Wyvern
Troglodyte..............|   22|   11|   10|Bamboo Pole
Trumpeter...............|  115|  155|   60|Strength Seed
Tunneler................|   35|   21|    9|Medical Herb

===============================================================================
U
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Unholy Soldier..........|   85|  270|   63|Breast Plate
Urnite..................|  500|  250|  158|Small Medal

===============================================================================
W
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Walking Statue..........|  100|   85|   70|Defense Seed
Whackamole..............|   18|    6|    3|Medical Herb
Whip Man................|   65|   50|   60|Agility Seed
Wight King..............|  250|  777|    5|Staff of Antimagic
Wizard..................|   48|   45|   47|Magic Water
Wyvern..................|   65|  110|   56|Wing of Wyvern
Wyvern Lv. 35...........|  800|  450|  350|Wing of Wyvern

===============================================================================
Y
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Yeti....................|   48|   49|   37|Holy Water

===============================================================================
Z
===============================================================================

                        |HP   |EXP  |GOLD |ITEM
Zaile...................|  160|  105|   50|Magic Water
Zombie Knight...........|  143|  301|   40|Blood Mail


*******************************************************************************
RECRUITABLE MONSTERS                                                    (RMST)
*******************************************************************************


One of the most cool features of Dragon Quest V is the ability to capture
monsters (think Pokemon).  Once you capture a monster you have a choice to
recruit it.  Once recruited, a monster is then able to join your party and will
stand along side you in battle.  A monster daycare center can hold up to 50
monsters at a time.  Only monsters who are in your party will gain experience.
You can catch up to 40 different monsters as well as the storyline monster for
a total of 41 available creatures to fight along side you available.  Some
monsters are more easy to catch then other while some are damn near impossible
to catch.

Difficulty to acquire indicates how difficult it is to capture the monster.  A
monster with a * rating is much easier to capture then one with a ***** rating.

Monsters also go by different names if captured and I will list them all.  Here
are all the monsters you can catch in Dragon Quest V:

===============================================================================
ATTACKBOT: (Killer, Junchi, Musashi, Robin)

Max Level: 30

Difficulty to acquire: *****

Skills learned: None

===============================================================================
BIG EYE: (Eyeleen, Gandalf, Medakich, Sachimar)

Max Level: 20

Difficulty to acquire: **

Skills learned:

Healmore......................Level 1
Cold Breath...................Level 1
Build Up......................Level 5
Dazzling Light................Level 8
Sweet Breath..................Level 10
HealAll.......................Level 15

===============================================================================
BLIZZARD HAWK: (Blizzo, Hawk, Motchin, Torimaru)

Max Level: 25

Difficulty to acquire: ****

Skills learned: 

Defeat........................Level 3
Cold Breath...................Level 3
Freezing Breath...............Level 3
Strange Dance 3...............Level 8
HealUs........................Level 15
Sparkling Breath..............Level 23

===============================================================================
BOMB BABY: (Bagpipe, Chiochio, Nannan, Nitro)

Max Level: 15

Difficulty to acquire: **

Skills learned:

Sacrifice.....................Level 1
Body Attack...................Level 5

===============================================================================
BOMBCRAG: (Gansuke, Kaboom, Rocky, Yonichi)

Max Level: 20

Difficulty to acquire: ***

Skills learned:

Sacrifice.....................Level 5
Charge Up.....................Level 5
Body Attack...................Level 10
Farewell......................Level 19

===============================================================================
BROWNIE: (Bonk, Brown, Shigemar, Ton-ton)

Max Level: 99

Difficulty to acquire: *

Skills learned: None

===============================================================================
CENTAURUS: (Centas, Kaioh, Motosumi, Pakara)

Max Level: 50

Difficulty to acquire: **

Skills learned:

Healmore......................Level 3
Burning Breath................Level 5
Repel.........................Level 9
Boom..........................Level 15
Bikill........................Level 20
HealAll.......................Level 23
Barrier.......................Level 27

===============================================================================
CURER: (Behobeho, Curebert, Curie, Takarin)

Max Level: 50

Difficulty to acquire: ***

Skills learned:

HealAll.......................Level 2
Healmore......................Level 3
Upper.........................Level 8
Increase......................Level 10
Vivify........................Level 12
HealUs........................Level 18
Revive........................Level 23
HealUsAll.....................Level 30

===============================================================================
DANCING JEWEL: (Jewel, Marilyn, Richie, Yasu)

Max Level: 7

Difficulty to acquire: ***

Skills learned:

Decrease......................Level 2
Confuse.......................Level 2
StopSpell.....................Level 2
Strange Dance 1...............Level 2
Absorb........................Level 4
Beat..........................Level 5
Sleepmore.....................Level 6
Aerocross.....................Level 7

===============================================================================
DANCING NEEDLE: (Capoeira, Danny, Feiba, Mitihiko)

Max Level: 25

Difficulty to acquire: **

Skills learned:

Strange Dance 1...............Level 3
Strange Dance 2...............Level 5
Sleep Attack..................Level 10
Strange Dance 3...............Level 15
Numbing Attack................Level 20
Body Attack...................Level 25

===============================================================================
DRAGON PUP: (Doran Jr, Drasky, Pyon, Ribasto)

Max Level: 30

Difficulty to acquire: **

Skills learned:

Fiery Breath..................Level 1
Sweet Breath..................Level 5
Flaming Breath................Level 15
Violent Flames................Level 28

===============================================================================
DRAKEE: (Drakichi, Lucky, Manabu, Miwaren)

Max Level: 99

Difficulty to acquire: *

Skills learned:

Surround......................Level 5
Sleep.........................Level 10
Day-Night.....................Level 15
Strange Dance 1...............Level 17
RobMagic......................Level 20
Dazzling Lights...............Level 22
BeDragon......................Level 38

===============================================================================
EIGERHORN: (Eiger, Nero, Ossan, Shinji)

Max Level: 50

Difficulty to acquire: *

Skills learned:

Firebane......................Level 4
Tornado.......................Level 4
Snowblast.....................Level 4
War Cry.......................Level 7
Charge Up.....................Level 9
Firevolt......................Level 11
Eerie Light...................Level 13
Blizzard......................Level 15

===============================================================================
ELIMINATOR: (Axeman, Decker, Emil, Minatar)

Max Level: 30

Difficulty to acquire: ***

Skills learned:

Massacre......................Level 7
Sap...........................Level 20

===============================================================================
FAREWELL CRAG: (Cragg, Farwel, Iwao, Shigeyan)

Max Level: 20

Difficulty to acquire: *****

Skills learned:

Farewell......................Level 3
Body Attack...................Level 6
Bounce........................Level 8
Dazzling Lights...............Level 10
Vivify........................Level 14
Thunder.......................Level 20

===============================================================================
GIGANTES: (Gantes, Gian, Giga, Yasuhiro)

Max Level: 7

Difficulty to acquire: ****

Skills learned: None

===============================================================================
GOLEM: (Golemath, Ishio, Orion, Sander)

Max Level: 50

Difficulty to acquire: **

Skills learned:

Build Up......................Level 8
Charge Up.....................Level 11
Meditate......................Level 20
Thunder.......................Level 45

===============================================================================
GREAT DRAGON: (Caesar, Drago, Great D, Trishi)

Max Level: 60

Difficulty to acquire: ****

Skills learned:

Flaming Breath................Level 3
Violent Flames................Level 10
Freezing Breath...............Level 15
Burning Breath................Level 20
Sparkling Breath..............Level 30
Infernal Flames...............Level 50

===============================================================================
HEALER: (Genkichi, Healbert, Healie, Mr. Fuku)

Max Level: 99

Difficulty to acquire: ***

Skills learned:

Heal..........................Level 4
Repel.........................Level 5
Healmore......................Level 7
Antidote......................Level 10
Numboff.......................Level 15
Healall.......................Level 20
HealUs........................Level 25
Vivify........................Level 30
HealUsAll.....................Level 36

===============================================================================
HELLBATTLER: (Batler, Hellbell, Moses, Sugiyan)

Max Level: 15

Difficulty to acquire: ****

Skills learned:

Explodet......................Level 3
Violent Flames................Level 3
Firevolt......................Level 5
Bounce........................Level 7
Revive........................Level 8
Blazemost.....................Level 11
Sparkling Breath..............Level 13
Infernal Flames...............Level 15

===============================================================================
HORK: (Kazuya, Robert, Ropes, Smith)

Max Level: 30

Difficulty to acquire: **

Skills learned:

Lick..........................Level 5
Poison Attack.................Level 5
Cold Breath...................Level 10
Tempting Dance................Level 15
Poison Breath.................Level 20
Deadly Poison.................Level 25

===============================================================================
KING HEALER: (Heal Rex, Hitoshi, Kingbert, Sadakich)

Max Level: 20

Difficulty to acquire: ****

Skills learned:

HealUsAll.....................Level 3
RobMagic......................Level 3
Absorb........................Level 5
Barrier.......................Level 7
Revive........................Level 10
Farewell......................Level 14
Chance........................Level 17
BeDragon......................Level 20

===============================================================================
KING SLIME: (Crown, Kazubo, King, Noririn)

Max Level: 30

Difficulty to acquire: ***

Skills learned:

Vivify........................Level 3
Increase......................Level 5
Barrier.......................Level 10
Blazemore.....................Level 12
Revive........................Level 15
Freezing Rays.................Level 18
Violent Flames................Level 20
Blazemost.....................Level 27

===============================================================================
KUKKLE: (Kukkle, Kumimin, Netch, Pico)

Max Level: 20

Difficulty to acquire: **

Skills learned:

Decrease......................Level 1
Surround......................Level 5
Sleep.........................Level 10
Confuse.......................Level 13
Expel.........................Level 15
Increase......................Level 17
Curseoff......................Level 18
Stopspell.....................Level 19
Bikill........................Level 20

===============================================================================
LEAONAR: (Leo, Noboru, Ryan, Simba)

Max Level: 30

Difficulty to acquire: ***

Skills learned:

Surround......................Level 5
Build Up......................Level 9
Decrease......................Level 12
Flaming Breath................Level 15

===============================================================================
LIONEX: (Devilra, Jonas, Nex, Raioh)

Max Level: 23

Difficulty to acquire: 23

Skills learned:

Aerocross.....................Level 1
Eerie Light...................Level 8
Zap...........................Level 14
Lightning.....................Level 20

===============================================================================
MAD DRAGON: (Madd, Moritake, Ragond, Ryuta)

Max Level: 40

Difficulty to acquire: **

Skills learned:

Sweet Breath..................Level 6
Tempting Dance................Level 7
Flaming Breath................Level 8
Burning Breath................Level 10
Deadly Poison.................Level 13
Violent Flames................Level 15

===============================================================================
MAGICIAN: (Jumon, Melby, Merlin, Yukinov)

Max Level: 99

Difficulty to acquire: **

Skills learned:

StopSpell.....................Level 3
Blaze.........................Level 3
Firebal.......................Level 5
Firebane......................Level 12
Robmagic......................Level 15
Blazemore.....................Level 19
Absorb........................Level 24
Firevolt......................Level 28

===============================================================================
MESSALA: (Buffler, Noririn, Sala, Satochin)

Max Level: 50

Difficulty to acquire: **

Skills learned:

StopSpell.....................Level 3
Eerie Light...................Level 3
Beat..........................Level 6
Sleepmore.....................Level 11
Blazemore.....................Level 14
Defeat........................Level 20
Curseoff......................Level 22
Freezing Breath...............Level 27
Blazemost.....................Level 30

===============================================================================
METAL BABBLE: (Briskly, Metabab, Metalin, Yubo)

Max Level: 8

Difficulty to acquire: *****

Skills learned:

Firebal.......................Level 2
Bang..........................Level 2
Upper.........................Level 3
Firebane......................Level 4
Boom..........................Level 5
Firevolt......................Level 6
Farewell......................Level 7
Explodet......................Level 8

===============================================================================
MINIDEMON: (Konomi, Lucifer, Minimon, Lucifer)

Max Level: 30

Difficulty to acquire: **

Skills learned:

Blazemore.....................Level 2
Lick..........................Level 4
Confuse.......................Level 10
Sweet Breath..................Level 13
Boom..........................Level 17
Day-Night.....................Level 20
Chance........................Level 23
Blazemost.....................Level 25
Explodet......................Level 28

===============================================================================
NEREUS: (Ajapa, Jinji, Nereus, Umijiji)

Max Level: 50

Difficulty to acquire: ***

Skills learned:

SnowBlast.....................Level 3
Tornado.......................Level 3
Bounce........................Level 6
Return........................Level 10
Sleep.........................Level 12
Vivify........................Level 17
Blizzard......................Level 20
Aerocross.....................Level 23
Thunder.......................Level 40

===============================================================================
ORC KING: (Kuukin, Macbeth, Orcus, Yanaken)

Max Level: 30

Difficulty to acquire: **

Skills learned:

Vivify........................Level 3
Beat..........................Level 6
HealUs........................Level 8
StepGuard.....................Level 9
Revive........................Level 11
Defeat........................Level 15
Blizzard......................Level 20

===============================================================================
PUPPET MAN: (Patton, Poupee, Puppeck, Sinohara)

Max Level: 30

Difficulty to acquire: **

Skills learned:

Strange Dance 2...............Level 3
Bounce........................Level 6
Strange Dance 3...............Level 10
StopSpell.....................Level 15
Absorb........................Level 18
Repel.........................Level 20
Tempting Dance................Level 23
Tornado.......................Level 25
Aerocross.....................Level 30

===============================================================================
SLIME: (Akira, Sasuke, Slalin, Slibert)

Max Level: 99

Difficulty to acquire: *

Skills learned:

Expel.........................Level 7
Increase......................Level 10
Decrease......................Level 15
Outside.......................Level 18
Confuse.......................Level 20
Stepguard.....................Level 25
Vivify........................Level 30
Eerie Lights..................Level 45
Meditate......................Level 77
Infernal Flames...............Level 99

===============================================================================
SLIME KNIGHT: (Arthur, Chun, Pierre, Taichi)

Max Level: 99

Difficulty to acquire: **

Skills learned:

Heal..........................Level 3
Robmagic......................Level 3
Healmore......................Level 5
Antidote......................Level 9
Bang..........................Level 12
Numboff.......................Level 18
Healall.......................Level 20
Boom..........................Level 23

===============================================================================
SOLDIER BULL: (Brawn, Bruto, Manji, Yasunon)

Max Level: 30

Difficulty to acquire: ***

Skills learned:

Charge Up.....................Level 3
Upper.........................Level 5
BiKill........................Level 10
Decrease......................Level 15

===============================================================================
SPRINGER: (Mustang, Perro, Ringer, Spur)

Max Level: 50

Difficulty to acquire: **

Skills learned:

Decrease......................Level 3
Upper.........................Level 3
Tornado.......................Level 7
Aerocross.....................Level 15

===============================================================================
WYVERN: (Daizou, Tetsu, Toby, Wynn)

Max Level: 60

Difficulty to acquire: ***

Skills learned:

Healmore......................Level 3
Cold Breath...................Level 5
Sleep.........................Level 10
Outside.......................Level 12
HealAll.......................Level 15
HealUs........................Level 18
Freezing Breath...............Level 22
Return........................Level 24
SleepMore.....................Level 28
Confuse.......................Level 31

===============================================================================
YETI: (Mihomiho. Snowman, White, Yeta)

Max Level: 40

Difficulty to acquire: **

Skills learned:

War Cry.......................Level 3
Cold Breath...................Level 5
Sweet Breath..................Level 8
Build Up......................Level 12
Snowblast.....................Level 15
Lick..........................Level 20
Freezing Breath...............Level 22
Blizzard......................Level 30


*******************************************************************************
SECRETS/MISCELLANEOUS                                                   (MISC)
*******************************************************************************

Like prior Dragon Quest games, there aren't a whole lot of secrets in this game
either.  There is one significant "secret" but it's more of a cheat then a
secret.  

Easter Egg:

If you put certain items in a certain order in heroes inventory, you will
always attack with a critical hit and monsters will always join you after
battle.

Make sure the following items are in the heroes inventory and nothing else.
Also make sure none of the items are equipped:

Cypress Stick
Sharpened Bone
Hat of Happiness
Club
Saw Blade
Cloak of Evasion


Unlimited Small Medals:

I found a need to comment on this as people were continually posting about this
on the message boards.  There is no way to get unlimited medals in the game.
Dejap had released a prior patch that had a glitch, the glitch being that
Mimics would regenerate after being defeated, allowing you to continue to
receive Small Medals.  That patch is not the current patch that this guide is
based upon.  Please don't contact me asking where to find the patch, that is
what Google is for.


*******************************************************************************
CONTACT AND ACKNOWLEDGEMENTS                                            (CONT)
*******************************************************************************


This is my second walkthrough I have written and I hope it has been helpful.
If you have any questions about this game that are not answered in this FAQ,
feel free to email me at corystahlbaum"@"yahoo.com (remove quotes) and put
"Dragon Quest 5" in the subject line. Please note that I check my email very
infrequently so it may be a while before I get back to you if at all. If your
question is in this guide it will probably be ignored. Feel free to contact me
if you see any errors or wish to make any contributions to this FAQ.  Credit
will be given of course.  I don't view emails that have any attachments and
whatnot so send text only.  In regards to updating this guide, it is fairly
complete so I don't see a need for any significant updates except for any
errors and so on.

I've played through this game about four times now so I have accumulated a lot
of the factual information.  Most of the monster stats I give credit to
www.rpgclassics.com and their Dragon Quest V shrine maintainer.

I must give thanks to JHolman as his guide helped me out the first time I
played this game.  I also want to thank Enix of course as well as Dejap and
Partial Translations for making such a quality fan translation.  It's a shame
Dark Force has left the translation scene as he put out some quality stuff.
I would also like to thank Slime_Knight for finding the small medal at the
Small Shrine, as well as the Hidden Staff of Punishment on the path to
Granvania.

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