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FAQ/Walkthrough by Vegita

Version: 3.1415 | Updated: 03/13/03

  (Original Japanese title - "Assault Suit Valken")
Created for the SNES Game Console 
  by Konami

General Game FAQ/Walkthrough
Written by Reverend Eric "Vegita" Johnson (VegitaBOD@aol.com)
Version 3.1415


I    - Introduction
II   - Game Story
III  - Basics
     A   - The Options Screen
     B   - Controlling Your Character/Mech
     C   - Other Stuff you should know
IV   - Walkthrough
     A   - Stage 1:  Colony Attack
     B   - Stage 2:  Orbital Hideout
     C   - Stage 3:  Raid on Arc Nova
     D   - Stage 4:  Atmosphere Entry
     E   - Stage 5:  Twilight Persuit
     F   - Stage 6:  Gunfire Mountains
     G   - Final Stage:  Last Stand
V    - The Weaponry
     A   - The Vulcan Cannon
     B   - Punch (The Big, Bad Fist)
     C   - Missiles
     D   - Laser Beam
     E   - The Napalm Gun
VI  - Various
     A   - Codes/Tricks
     B   - Revision History
     C   - Thanks
     D   - NO Thanks

I honestly think I covered everything this time.  Aside from covering every
single enemy in the game, as well as reproducing the manual and/or every last
bit of dialog from the game, I don't know of anything else left that I would
have to do on this guide.  It's fun to be able to make a guide and say that
it is, as far as you can see, a complete piece of work.  Maybe it isn't, maybe
I'll have to redo the whole blasted thing in the future...but as of right now,
there is nothing left for me to do that wouldn't be erroneous or a waste of
my time.  Thanks for reading...I'm outta here!


Written by Reverend Eric "Vegita" Johnson (VegitaBOD@aol.com)
This FAQ Copyright Reverend Eric "Vegita" Johnson, March 2003

================================== Cybernator =================================
         -----------------------I:  Introduction------------------------
================================== Cybernator =================================

Welcome!  I am Vegita, Guardian Of Destiny, and I see you want help for the 
Super Nintendo/Famicom game "Cybernator", made by Konami.  Well, you've come 
to the right place, because I have played this game so many times I'm 
confident I could write this FAQ from memory.  However, I won't (so I don't 
end up with hundreds of e-mails telling me how wrong I am), so you can have 
the most accurate information I can give!

First off, let's get one thing straight: Even though I am Vegita, I will try 
to write from an un-biased point of view (although I still think I'm the best 
at everything).  Second of all, if I catch anyone copying all or part of this 
FAQ, ANY part of this FAQ (not counting little sentences like "First off, 
let's get one thing straight), I will destroy you.  I will rip you limb from 
limb like the excessively weak individual you are, and then I will sue you for
copyright infringement.  Third of all, I do not own the rights to this game, 
the names of the characters in this game or FAQ, or have any ownership 
whatsoever of this game (except for the cartridge sitting in my room, that 
is).  Those are the property of their respective owners.  

If I find a website with this FAQ on it, and it has been changed in any way, 
does not give me proper credit, or is selling it without my knowledge and 
consent, then I WILL have my lawyers contact that site.  Are we clear (this 
means YOU, Kain!)?

Hey folks, if you're going to write me about this game, I must insist that you
put, in the subject header of the e-mail, the name of game that you are writing
about.  I am tired of having people write me, asking about games that I've 
written for, but they never tell me WHAT game they need help with.  This will 
help me in identifying what game you are talking about, and will also help me 
weed your e-mails out from the Spam I constantly receive.  If you do not put
the name of the game in the Subject header, then I may not read your e-mail at
all; I get a lot of spam, and people like trying to send me viruses, so if you
don't do something that will actually help me in determining whether or not
your e-mail is legitimate, you can only blame yourself.

================================== Cybernator =================================
        ------------------------II:  Game Story------------------------
================================== Cybernator =================================

Note - for those of you whom are having trouble finding information on this
game, try searching for it under its' original name: "Assault Suit Valken."
I don't know much about the game past that, though...

Ok, folks, this is where you get to help me out - I have no idea what the 
actual plot of this game is!  All I know is that you play the part of Jake, 
the Soldier drafted into the Pacific States' Marine Corp.  Jake is the pilot 
of a Mech, a 3-Story Tall robot (rough estimate).  The robot has a humanoid 
shape, with arms, legs, a torso, and a head.  The mech is equipped with a 
variety of weapons (see Section V) and other accessories (see Section III), 
giving it full land and minor air capabilities.

Ok, onto the story of the game.  There is a giant war going on around the 
Earth between warring governments over the last of the fossil fuels of the 
Earth.  For some odd reason, these governments have the ability to go into 
space and create giant space stations and weapons of mass destruction, yet 
they are inable to create some sort of space-mining program.  Oh well...
Because of the war, Jake's group of Mechs is deployed on a variety of 
missions.  You control Jake in each mission, seeking to complete the mission 
objective(s).  It is possible to fail these objectives, although I'm afraid I 
don't know what the outcome of losing these might be.  Anyone want to help me
out here?

================================== Cybernator =================================
         -------------------------III:  Basics-------------------------
================================== Cybernator =================================

This is the part of the FAQ where I tell you about the basics of the game!  
Now, the title screen gives you 2 options:  Start the game, and options.  If 
you start the game, then (obviously) you're taken right to the game.  But 
suppose you don't want to immediately go there?  Well then, let's talk about 
the Option Screen, shall we?

_~A~  The Option Screen________________________________________________________

You are given 3 selections on the Option Screen.  They are:

~~Name Change:  You delete letters with the B button and add new letters with 
  the A button.  When you are done, press start to return to the main Options 
~~Sound - Stereo/Monaural:  Change the sound from Stereo to Mono (and vice 
  versa) by pressing Left or Right on the Directional Pad.
~~Control Setting:  There are 4 control settings, which you can alternate 
  between by highlighting and pressing Left or Right on the Directional Pad.  
  Sadly, you can't customize the controls, but with a little practice you can 
  get used to the ones they have set up for you.  

When you wish to return to the main screen, simply press the Start button.  
Now, on to the controls!

___~B~  Controlling Your Character/Mech________________________________________

Your Mech was designed to move like a human - it runs and jumps on its legs, 
and swings its arms to attack or defend (bringing the shield up).  However, 
you shouldn't treat it as a human.  Remember, you are a 3-Story Tall (rough 
estimate) robot!  Some of your movements are incredibly sluggish, so keep in 
mind what is quick and easy to do, and what is not - and don't confuse the 
two, especially in a dire situation.

Now, as for the controls themselves...I will go off of the default setting in 
the Options screen, and then list the other 3 settings.

A BUTTON         - Dash.  When your Mech is on the ground (or whatever it is 
                   walking on), by pressing the A button you will propell 
                   yourself forward.  Just like the shield, though, this 
                   cannot be used while in the air (or Zero gravity, unless 
                   you are locked onto the ground).
B BUTTON         - Jump.  Press this button, and your Mech jumps.  Tap it 
                   lightly and you hop, press it harder and you jump higher.  
                   If you hold down the B button, your mech will use the jets
                   installed on its back, and float upwards.  If you are 
                   falling from a jump, you can use these to slow your decent
                   and make a more precise landing, glide to safer ground, or
                   simply hover enough to take out any hostile enemies below.
X BUTTON         - Shield.  Whenever your Mech is standing on ground and you 
                   press the X button, it will whip out a giant shield that 
                   covers the upper 2/3rds of its body.  This will protect you
                   from a lot of attacks, but stronger weaponry (large blasts,
                   lasers, missile banks, etc) will still do minor damage.  If
                   you are hit below the shield, or in the back, then you will
                   still take full damage.  Also, you should remember that you
                   cannot use any weapons while your shield is out, and you 
                   can't use it while flying (or in zero gravity, without 
                   locking onto ground).
Y BUTTON         - Fire Weapon.  This is the button you will be using the most 
                   throughout the game.  Simply put, you press it and your 
                   mech will fire whichever weapon is selected.  Hold it down, 
                   and it will fire more (or constantly, depending on the 
L BUTTON         - Hold.  By pressing this button, your Mech will hold 
                   whatever angle the gun is at and continue to fire in it, 
                   regardless of which direction you happen to move.  This is 
                   good when you are trying to take out stationary targets 
                   while dodging enemy fire.
R BUTTON         - Weapon Change.  Press this button, and you change weapons.  
                   While not absolutely necessary (you can beat the game with 
                   just the Vulcan Cannon), sometimes a different gun will 
                   make a situation easier.
START BUTTON     - Pause Game/Map Screen.  Whenever you press the start 
                   button, the game will pause and a small map of the 
                   surrounding area will pop up in the upper-right corner of 
                   the screen.  Also, while your game is paused you can switch
                   weapons (using the Weapon Change button).
SELECT BUTTON    - Nothing/Not Used.

 DIRECTIONAL PAD - By pressing UP or DOWN, you can change the angle your arm
                   cannon is aimed.  Firing your weapon is rather...different 
                   in this game.  Your mech has multiple angles it can fire 
                   at, which you can by pressing up or down.  If you wish,  
                   when you are firing you can aim without having to let go of
                   the Y button.  This allows firing at up to 32 different 
                   angles of attack, which, combined with your maneuvering 
                   skills, allows you to really tear through the enemy!

 DIRECTIONAL PAD - By Pressing LEFT or RIGHT, you may move your Mech in the
                   corresponding direction.  This movement is used in 
                   conjunction with your Mech's flying/jumping abilities,
                   allowing aerial movement as well.  Also, you may use LEFT
                   or RIGHT to travel in those paths while in Zero Gravity.

Now, at the option screen you can change the button configuration between the 
4 defaults.  The one I listed above are Default #1.  Here are all 4, in an
easy-to-read ASCII chart.  Also, if you don't like looking things up in THAT
order, there is a second chart below listing them by the moves themselves.
Don't complain about filler or anything, it doesn't take up THAT much space 
and might very well be necessary for some poor bloke out there!  

|     | Default 1     | Default 2     | Default 3        | Default 4        |
|  A  | Dash          | Hold          | Dash             | Shield           |
|  B  | Jump & Hover  | Jump & Hover  | Jump & Hover     | Jump & Hover     |
|  X  | Weapon Change | Shield        | Weapon Change    | Weapon Change    |
|  Y  | Fire Weapon   | Fire Weapon   | Fire Weapon/Hold | Fire Weapon/Hold |
|  L  | Hold          | Dash          | Shield           | Dash             |
|  R  | Shield        | Weapon Change | Hold             | Hold             |
|                   |  Default 1  |  Default 2  |  Default 3  |  Default 4  |
| Fire Weapon       |      Y      |      Y      |      -      |      -      |
| Jump & Hover      |      B      |      B      |      B      |      B      |
| Weapon Change     |      X      |      R      |      X      |      X      |
| Dash              |      A      |      L      |      A      |      L      |
| Hold              |      L      |      A      |      R      |      R      |
| Shield            |      R      |      X      |      L      |      A      |
| Fire Weapon/Hold  |      -      |      -      |      Y      |      Y      |

Note - The "Fire Weapon/Hold" command is a combination of the "Fire Weapon"
       and "Hold" commands.  Since they are combined you cannot change your
       gun's angle while firing.  I, personally, dislike these a lot, since 
       it forces you to stop firing so you can readjust your targeting line,
       or simply makes you move more and fire less.  I stick to Default 1,
       personally, since I have the greater freedom of control over my Mech.
       If I want to Hold my Firing in one direction, I have a button to do
       that for me without impeeding on my ability to shoot.

_____~C~  Other Things You Should Know_________________________________________

Here is where I list the other little tidbits of information that you should 

~~When you are low on energy, Crea will call in and tell you that you are (in 
  case you somehow didn't notice).
~~When you die, if you have any continues you can press start.  The game will 
  take you back to the last starting point of the game you were in, with 
  however many powerups you had for each weapon.
~~When you get the Napalm gun, you HAVE to survive level 2 to keep it.  If you 
  die, then you lose the gun.  Sorry.  It sucks, I know, but there's nothin'
  you can do about it.  Try not dying, that might help.
~~You can't use your Shield at the same time as a weapon, nor can you use it 
  while flying.  This goes with the dashing as well.
~~There is no aiming with the Punch, other than left and right.  Don't try to 
  aim up, you won't hit anything.
~~This game has 3 endings: 1 Good, 1 Bad, and the one you see when you die.  
  In order to get the Good Ending you cannot fail any of your missions.  Fail 
  a mission and you will only see the "bad" ending.  Although I'm not entirely
  sure, I believe the only missions you CAN fail are Missions 3 and 5.  The
  reason I'm not entirely sure of this is because the messages given at the
  end of each mission seems a little open, almost as if there are hidden
  objectives in certain areas.  If there are any, I'd LOVE to know about 'em.
  I guess that's more incentive to replay the game, eh?
~~Lost, or just want to see the layout of the level?  Try looking at your
  Map!  When you pause the game, this brings up a map of the close area, 
  showing the landscape and your location.
~~Cheese is good.  ::munch::

If you know anything else I should add in here, feel free to write me 

================================== Cybernator =================================
     -----------------------IV:  Walkthrough-----------------------
================================== Cybernator =================================

Here is the general walkthrough for the game.  Please keep in mind that a 
step-by-step walkthrough for the game is hardly necessary, as you can almost-
always just look at your map and see where you're headed.  Due to the fact 
that there are multiple ways to meander through each stage, I will simply list
any special places/items to keep in mind, and how to deal with the boss(s) of
each stage.

_~A~  Stage 1 - "Colony Attack"________________________________________________

Jake's Monologue:  "The job of Destroying the enemy battlecraft was assigned 
   to our platoon.  The plan was to use the Versis Battlecraft to force our 
   way into the colony, and to destroy the ship's engine block.  The plan was 
   a difficult one and we knew that some of us would not return."

Overview:  Waltz your way through this stage, destroying cannon embankments 
   and grabbing powerups, until you work you way all the way to the right.  
   Once there, you'll come across the Engine Bank.

Items                - There are 5 Power Chips located in boxes around the 
Hidden/Special Areas - None that I know of...
Other Notes          - This stage is a cakewalk.  The cannons take such a long
                       time to actually shoot you that you can destroy them 
                       before the get off a single shot.  If they do fire at 
                       you, simply dodge the blast or put up your shield.  As 
                       for the other Mechs, punch the ones with shields (your 
                       fist ignores the shield and goes right through) and 
                       shoot down the ones without.

  Opening Stages are usually simple tasks to deal with, and Cybernator's
first round draft pick is no different than the norm.  This place really
doesn't even NEED a walkthrough, only a few points to worry about.  Here are
those points:

1)  Learn to control your mech in a variety of situations.  Tackle dashing
    and firing, dashing and firing, dashing and using your shield, using your
    shield on reflex, and alternating between shield-usage and attacking.
2)  Blast everything.  Hey, it's free points, and you practically have to LET
    your opponents hit you if you want to die.  It's just that simple.
3)  Hmm...do you go for the Napalm Gun, or instead opt for some points and
    powering up your weapons?  There are enough chips to power up either of
    your weapons (the Vulcan Cannon and the Fist) to the 2nd level, while
    the Napalm Gun certainly is a nice weapon...
4)  The boss is at the far Right of the Stage.  If you get lost, use your
    map (not that you should end up lost in THIS stage).

-----BOSS:  Battlecraft Engine Bank-----

Suggested Weapon(s)  - Any

Description:  The Engine Bank is being raised into the Battlecraft by 2 
guidewires on each side.  For protection, 2 sentry guns fly on each side of 
it, blasting anything trying to harm it.  Make quick work of the ship, before
it has a brand-new engine!

Strategy:  To successfully take this thing out, simply position yourself below
it and fire away until both parts are destroyed.  If the sentry guns present 
too much of a problem, shoot them down and return to blasting the Engine.  
Keep in mind, though, that these cannons DO come back after a period of time.
Ultimately, though, these shouldn't present enough of a problem to stop you 
from achieving your goal.

___~B~  Stage 2 - "Orbital Hideout"____________________________________________

Jake's Monologue:  "Enemy manufacture of heavy artillery was very active.  Ore
   mined from the moon was sent to satellite orbit to be processed.  After 
   destroying the enemy ship, we headed towards the sattelite orbit, rife with
   asteroids, to destroy their ore processing facilities."

Overview:  Jake blasts through an Asteroid Field to gain access to an ore
   refinery plant.  Upon arrival, he drops his Rocket Pack and takes up the
   fight in Zero G's, combatting his way to his battle with the Mobile 

Items                - There are 4 Power Chips, 1 Healing Chip, and 1 New 
                       Weapon in the boxes in this stage.
Hidden/Special Areas - None that I know of...
Other Notes          - The only real problems you will encounter in this stage
                       are the stationary guns, which are hard to hit (due to 
                       the zero gravity fighting), and the Plasma Guns.  Use 
                       the Hold button to lock your gun in one spot and take 
                       out the guns while maneuvering, and do whatever you can
                       to stay out of the way of the Plasma Guns.  I don't 
                       think they can be destroyed, so don't bother trying.

Another fun note - occasionally, one of the asteroids, floating mechs, or 
stationary guns will drop a Health Chip or Power Chip.  This is VERY nice, 
considering you are just beginning to build up your weaponry and can use 
every last chip you can glom onto.

  This stage starts off at a fairly high speed, sending you rocketing towards 
the ore processing facilities via a nearby asteroid belt.  This section is 
played out like a Side-Scrolling Shooter, so select you Vulcan Cannon (or 
Napalm Gun, if you decided to get it) and blast away!  Do be careful of the 
larger asteroids, though, as they cannot be blasted out of your way and can 
smash you to pieces if you're caught between them and the edge of the screen.
This is instant death, and certainly won't improve your mood if you spent the
time to get the Napalm Gun (which, frankly, I don't know why you WOULDN'T get
  Upon reaching a certain distance point (whatever that may be), Jake 
disengages the Rocket Pack and go onward using your boosters and flight skills
to traverse the null-gravity zone.  There are plasma cannons hidden within the
rocks, occasionally spewing forth Purple Death Rays at your mech; take care 
not to hit them.  Also, be wary of the occasional asteroid, as a collision can
still damage your craft, and the mines, which will activate themselves and 
detonate when you enter their proximity.  You'll probably be putting good use
to the "Hold" button, as you'll want to shoot enemies while drifting around
their projectiles.  Keep a lookout for flak (and the occasional enemy robot), 
try to snag all the Chips you can without getting hurt too much, and you 
should do just fine.  At the end of this area, the Mobile Artillery will 
attempt to put an end to your hard flight.  Don't let him do that.  

-----BOSS:  Mobile Artillery-----

Suggested Weapon(s)  - Any except the Punch.  In other words, your UNsuggested
                       weapon is the Punch!

Description:  The Mobile Artillery isn't REALLY mobile - it just sits there, 
causing asteroids to fly about (some with cannons mounted on them).  Look out
for flying missiles, laser fire, debris...if you're not careful, you could get
bashed and blasted to death!

Strategy:  This boss is actually a lot easier if you don't worry so much about
the ship itself, and concentrate your efforts on the asteroids themselves.  
Position yourself on the rock formation below the ship, just to the left of 
the ridge, and aim upwards.  When a meteor is moving towards you, target it 
and destroy it before it gets a chance to do so.  If you have the opportunity,
use your shield to block the incoming shots from the asteroid-mounted cannons.
Occasionally one of the destroyed Asteroids will leave a Health or Power Chip;
if you feel it is worth the risk, go after it!

_____~C~  Stage 3 - "Raid on Arc Nova"_________________________________________

Jake's Monologue:  "The strategic plan to attack the Arc Nova, the power 
   nucleus of the enemy organization, has begun. Arc Nova was a fortress 
   created by a meteor strike, and if we didn't get control of it, safety 
   along the route between the Earth and the Moon could be guaranteed.  Our 
   plan was to gain control of Arc Nova and open up the 'Lunar Route'."

Overview:  Find your way into the Arc Nova, then proceed through the belly of
   the beast, destroying whatever you can.  Finally, stop its descent into 

Items                - Outside the Arc Nova:  3 Power Chips  
                       Inside the Arc Nova:  6 Power Chips, 3 Healing Chips.
Hidden/Special Areas - This stage is full of side-areas.  The more notable 
                       ones are the missile compartments and the side-passage
                       during the long drop (during the explosions withing the
Other Notes          - This stage is a bit of a long haul, and seems daunting 
                       at a first glance.  Just remember to take out the 
                       homing mines as best as you can, shoot down the men 
                       with guns, and nab those healing chips whenever you 
                       can.  Not to sound like a worrywart, but you might just
                       need them!

  The quickest route to entry of the Arc Nova is to immediately drop down, 
taking out enemies and cannons while using your shield to deflect any 
incoming projectiles (including homing lasers, which can be a pain to simply 
avoid).  There are enemy Mechs gunning for you as well as cannons attached to
the Nova, both of which you should take out as quickly as feasible.  The most
irritating of the outdoor-opponents are the Homing-Laser turrets, which pop up
and down out of the Nova (and in and out of safety).  The trick to dealing 
with these pests is to block the first shot of their laser with your shield, 
then immediately start firing.  You don't have to block the entire laser, as 
only the first hit does damage.  

  Upon entering the fortress, you'll most likely find yourself using your 
Vulcan Cannon more than anything else due to its larger spread of fire.  Yeah,
the Napalm Gun is nice, but if you're having trouble hitting the mines that 
continue to explode into you, it's better to take a slightly weaker gun that 
CAN get the job done.  The humans an their little guns are a pain to bullseye
with the Napalm as well and the Fist doesn't connect low enough to be 
effective; thus, the Vulcan Cannon seems to be the best bet in here.  Aim at a
Down-Forward angle while walking and you should take them out before they even
get a shot.

  Soon after your entrance, you'll find yourself in "The Laser Room", a room 
that contains 2 rotund machines that generate large beams of energy, circle 
around the perimeter of the room, then do it again.  The quickest way to exit 
this area is to use your most powerful weapon and simply blast one, hop over 
them as they move, then continue your fire on the same pod.  After one blows 
up, the others' laser blows a hole in the lower half of the screen, allowing 
you to trek further into the 'Nova.  The following area should be taken slowly
(no need to rush) as you drop Humans and Floating Mines before they can harm
you.  I would suggest moving to the Upper-Left Portion of the area, jumping
from Platform to Platform, so that you can grab the Chips up there.  If you
immediately drop down to the 2nd level, the screen will not scroll back up
and you won't be able to capitalize on the chips' appearance.  On the 2nd
level, far right, you will find the Bridge of the Ship, where an enemy 
General will give the order to crash the Nova into Earth shortly before
exiting the screen.  Pick up the Health Icon on the floor, then turn and
start moving towards the Southern Regions of the ship.

  Deeper, you will see large bays with missiles flitting by.  Considering the 
fact that it IS a quicker route, you can blast the safety doors above the 
missiles and travel along the firing shafts, ducking into the alcoves 
whenever an oversized death-rocket shoots past.  Don't forget to nab the 
Chips in the boxes, too!  After exiting the Tubes and moving to the far Left,
you will find a sharp drop; jump and land far left, on the small platform,
then immediately jump and float into the opening on the Right.  Inside this
hallway, you will not have to deal with the exploding jets of flame, and can
pick up some power-ups as well.  The hall exits next to the door to the 
Bay, where you will see the General loading himself into an oversized robot
of his own.  Follow him outside and prepare for a boss fight.

-----BOSS:  Arc Nova's Main Engines/General Granbia's Mech-----

Suggested Weapon(s)  - Any

Description:  The boss for this stage is really 2 enemies in one.  You have to
take out the 4 Main Engines that are propelling the Arc Nova towards the 
Earth, but the real pain is the presense of the General Granbia in his Mech.
He flies about, firing off a massive "arm" which rams you, doing substantial 
damage.  If you manage to destroy the arm, he will manually fly his mech into 
you!  Finally, flying into the exhaust of the engines themselves can damage 
you.  Remember, you have to destroy those engines in under 2 minutes, or else 
you're done for!

Strategy:  There really isn't much to say in terms of how to beat these guys.
If you want to, you can simply ignore Granbia and take out the engines, 
completing your mission.  However, if you are low on life and feel you need to
get him out of the way, I suggest you try to stay a little above or below him
and fire at an angle.  When he tries to position himself for another attack, 
move out of the way and lambaste him with whatever weapon you've got (missiles
are nice and napalm is better, but your vulcan can do just fine).  Remember, 
though, that you have a deadline, so don't cut it close!  If you're down to 
your last minute, you'd better concentrate on those engines!

_______~D~  Stage 4 - "Atmosphere Entry"_______________________________________

Jake's Monologue:  "Because the battle with Granbia draged out for so long, I 
   was forced to enter the atmosphere.  Either I'll be trapped in the Versis 
   Battlecraft, or this ship, and me along with it, will be destroyed.  The 
   long ten seconds to death begin now..."

Overview:  As you quickly reenter the atmosphere, enemy mechs will take hot
   pursuit in your destruction.  Blow up these enemies, nabbing powerups all
   the while (don't bother with the White guy, though, as he can't be harmed).
   After landing down on the Versis, duke it out with Genmark, a rival Mech 
   pilot and recurring villain (1st appearance).

Items                - Power Chips are left behind by every Mech you manage to
                       trash while reentering the atmosphere (aside from
                       Genmark).  Yay!  Kill kill kill!
Hidden/Special Areas - None.  
Other Notes          - This stage is a cakewalk!  Switch to either missiles or
                       your Napalm Gun (napalm, preferably) and trash as many 
                       guys as you can, building up your weaponry.  If you're
                       really good, you can net 10-12 Power Chips before you 
                       touch down on the Versis.

  Uh...what walkthrough?  You drop through the sky, fighting enemies, then
touch down on the ground, watch some of your friends fly off (only to get
killed, ::sniff::), then you fight Genmark.  This doesn't need a Walkthrough!
Heck, it doesn't even need helpful notes like the First Stage did!

-----BOSS:  Genmark-----

Suggested Weapon(s)  - Any.

Description:  He's a rival Mech that likes to fly around and shoot large 
blasts at you.  Because he is like you, he can walk on the ground, or take to 
the air and dodge your shots.

Strategy:  Truth be told, Genmark is a wuss.  Simply wait for him to aid his 
friend (whom you saved during the descent by NOT outright killing), and then 
blast him with whatever you've got.  It doesn't take much to outlast him, but
if you're not careful he CAN ace you.  Since he likes to fly about the screen,
trying to strafe the ground in an attempt to hit you, my preferred weapon in 
this bout are missiles (provided I have any left).  Fire off as many as you 
can, then switch to your Vulcan or Napalm and blow him out off the sky.

_________~E~  Stage 5 - "Twilight Persuit"_____________________________________

Jake's Monologue:  "After the destruction of Arc Nova, the enemy has launched
   shutter after shuttle of troops to suppliment its weaken military forces in
   space.  The ground troups of the Federated States Army, fast becoming the 
   strongest force on Earth, put all their effort in blocking the launch of 
   the shuttles."

Overview:  Travel through No-Man's Land to reach the enemy complex, then work 
   your way through the twisting complex to the Shuttle.

Items                - 1 New Weapon, 5 Power Up Chips, and 2 Health Chips can 
                       be found in this area.
Hidden/Special Areas - The only hidden thing I can think of is the second 
                       Health Chip.  After beating the Mini-boss, travel down
                       and to the left of the area you fought him in.  You 
                       will double back to the right and come to a wall.  
                       While you are walking to the right, fire on the wall.
                       If all goes well, you should see a box fall from the 
                       sky into the next area.  This is a Health Chip!
Other Notes          - None, really.  For the 2 lower areas where you have to 
                       hover to reach a Power Chip, don't forget to dash 
                       before jumping - you'll get that much more distance out
                       of it.  

  This stage starts off much akin to Stage 2's introductory phase - you zip
through the skies of Earth, between giant Anti-Aircraft blasts, while smaller
Missile-Ships target you.  Take them out until you descend further towards
the ground, then get ready to practically take on an army as you maneuver
towards the Structures in the distance.  My suggestion would be to Dash along,
punching anything that moves.  Just short of the structure is a Box, inside
being the glorious Laser Weapon.  Pick it up, equip it, and promptly begin 
collecting chips for it.  It's so good a weapon, you'll want to IMMEDIATELY
power it up.

  The complex contain a variety of enemies, though not quite the sheer number
of them that was out on the open field.  Be careful as you move along, though,
as the Guns on top of the structures can seriously tear up your mech.  Shoot 
them from below and continue throughout the winding areas.  If you wish, you 
can blow up the large brownish-containers by concentrating your guns on them.
I don't remember any of them giving any Chips, but it's still fun to shoot out
your enemy's foothold (for those that are standing on them).  One key 
location, that often gets novices killed, is an area located at the bottom of 
the buildings.  You will notice a platform below one of the larger paths, 
containing a lone box.  I do not believe it is possible (at ALL) to fly to 
this platform from the Left, which is what most will do upon seeing it.  No, 
you should move along the upper path, then backtrack to it from the Right.  It
is a shorter distance to jump/fly, and is infinitely better than floating 
halfway, realizing you can't make it, then trying to fly back and falling off 
of the screen (dying in the process).  That's not fun, so make sure you don't 
play the fool.

  After a short walk through the structures, the music will change and a
large scaffolding walkway will extend.  Above you, soon to drop upon your
head, is the:

-----BOSS #1:  VERY Large Mobile Attack Unit-----

Suggested Weapon(s)  - Any.

Strategy:  This boss is big, bad, and bulky.  He slowly walks out, shooting 
lasers and dropping bombs all over the place.  When he finally hits the 
ground, he'll walk around, trying to shoot you (while continuing to drop 

Description:  Switch to whatever weapon you want to use (even the Punch is 
effective here) and stand directly on him, firing.  When he tries to move, 
move with him.  The only time you should move away from him is if you're about
to get nailed with a bomb.  He CAN shoot you if you stand a little off-kilter
with him, but he won't do nearly enough damage for it to matter.

  After destroying this pesk, pick up a Health Icon and (see "Hidden Areas"
above) and press onward.  You'll deal with a few more enemies, a couple more 
items, and enter a hangar.  Inside, you'll find an Enemy Shuttle.  Before you
can react, however, it takes off, forcing Jake to don his Rocket Pack and go
skyward in chase.

-----BOSS #2:  Enemy Shuttlecraft-----

Suggested Weapon(s)  - Laser, Napalm Gun.

Description:  This boss is a VERY challenging one, quite possibly the worst of
the game.  The shuttle comes equipped with 2 mounted cannons, one on near the 
bottom and one near the top, that fire on you very frequently and track your
movements.  As if that isn't bad enough, the shuttle also has flying mechs 
(such as yourself) giving it armed escort!  A pair of these mongrels show at a
time, filling the air with a bevy of gunfire.

Strategy:  The best way to take care of this guy is to first take out the 
mounted cannons on the shuttle, then do your best to dodge the gunfire from 
the other mechs while firing on the shuttle itself.  To safely take down the 
cannons, use either your laser to take them out from a distance, or move in 
closer and use a different gun for more damage.  The only problem with this
strategy is that you need to constantly move to avoid the Turrets and the 
Mechs' shots.  Here is where you should use the "Hold" button religiously.  
The ship itself has 5 points you need to destroy to ground it - 2 on each 
engine and the top of the shuttle.  Remember that the flying mechs are just as 
fast as you and can aim just as well, so be careful!  If they get too 
frustrating, drop one of 'em.  They DO come back, though,  so whatever damage 
you can while they're gone!

___________~F~  Stage 6 - "Gunfire Mountains"__________________________________

Jake's Monologue:  "While the enemy's military was weakened, the Federated 
   States Army put into action its final strategy to take control of the 
   enemy capital, 'Operation Soldier Soul'.  While battling divisions closed 
   in on the enemy capital from all directions, Versis headed for the enemy 
   anti-aircraft military base located halfway up the Alps."

Overview:  Blaze across the snowfields to make your way into the cavern where 
   the anti-aircraft guns are located.  Once inside, work your way along the 
   twisting paths until you find the guns, then travel outside and destroy 

Items                - 6 Power Chips and 5 Health Chips are located throughout
                       the cave.
Hidden/Special Areas - The caves are ripe with various "Off the beaten path" 
                       areas, which usually have at least one Power Chip or
                       Health Chip in them.
Other Notes          - In the caves, you can only use 3 weapons - the Vulcan 
                       Cannon, Missiles, and the Napalm Gun.  Where ever you 
                       point your gun, that is where your light shines.  Be 
                       careful you don't fall off the bottom of the screen, 
                       because this is instant death!  Finally...aren't those 
                       bunnies cute?  Aww....

  The "Skiing" section is yet another shooter-like situation; however, this
one puts you on the ground, blitzing across the snow, allowing you to jump
and hover instead of using a full Vertical freedom of movement.  When you
see large puffs of snow shooting up, you'll know that something is about to
pop up and attack, so get your weapons ready for a quick fight!  After 
passing enough slope beneath your treads, you will (as usual) automatically
drop the Rocket Pack and proceed on foot up the snowy precipice, entering
the cave.

  The cave has its moments, it really does.  Your entryway is immediately
met by a boss, in fact:

-----BOSS #1:  Drill Machine-----

Suggested Weapon(s)  - Vulcan Cannon, Napalm Gun.

Description:  This machine appears out of the ground nearby where you are, 
slowly moving around.  Simply touching it will cause damage to you, and it's 
long enough to trap you in a corner and severely hurt or kill you!

Strategy:  How do you take out this boss safely?  The only vulnerable part of
this boss is the head of the drill, so you have to wait until it is in a 
position to shoot.  Wait in one area until you see the ground moving where it
is coming up, then rush away and fire like mad at the protruding head.  If 
you're lucky, you'll either reflect your shots (Vulcan) back into it, or 
simply do enough damage to destroy it (mostly likely done with the Napalm 
Gun).  The main problem, though, is that this villain will usually catch you
with its movements, shaving your life off relatively easily.  If you get
caught, it could very well be Game Over for you.

  Once the Drilling Machine is left to rust, you may continue your trek.  In
general, the higher-up in the cave you are, the safer.  Sure, there are a lot
of nooks and crannies to be explored, but there are also dark pits to fall
into, causing immediate death.  Look out for hopping robots that shoot you,
as well as the powerful mines.  This somewhat-linear path eventually puts you
in the path of another drilling machine, this one impervious to your whims
of destruction.  Dash down the corridor in front of it, and when you reach
the end float up onto the above platform.  It will explode, leaving you to
finish out the area in relative safety.  Make sure you look before you leap,
as those mines are still ready to burn the paint off of your mech, until
you reach a conveyor belt.  What's on the belt?  Why, it's a series of large 
guns, pointed towards the sky!  Oh no, the conveyor belt is moving these guns 
outsideof the cave, where they can use their powerful blasts to take down 
ships!  You'd better do something about that!

-----BOSS #2:  Anti-Aircraft Cannons/Electro-Magnetic Ship-----

Suggested Weapon(s)  - Laser, Missiles, Napalm Gun.

Description:  There are 6 cannons constantly firing upwards, and shortly after
you enter the area the Electro-Magnetic Ship will arise from the ground.  It 
generally floats around, dropping charges that damage you, but occasionally it
will fly right into you, draining you of life.  If you jump, it will force you
into the path of one of the Anti-Aircraft guns, pretty much doing enough 
damage to kill you outright.  They ARE designed to take out ships much larger
than yours, you know, so why even test that theory?  Don't jump!

Strategy:  This is like the Arc Nova fight in the sense that you don't HAVE to
worry about that other ship, you can just take out the multiple targets and be
done with it.  Odds are, however, that this ship will be much more of a 
nuisance, so you'd best take him out first.  Switch to Missiles or your Napalm
gun and blast it until it is destroyed.  Take care when dodging the charges it
drops, so you don't end up getting fried by something else (anti-aircraft 
gunfire, for example).  When taking out the cannons themselves, use either 
your Napalm Gun or your Laser to inflict heavy damage on them - the Laser 
strikes it at multiple points, doing a lot of damage very quickly, while the 
Napalm Gun simply does MASSIVE damage wherever it hits.  The Anti-Aircraft
knows this, though, and likes to make a point of ramming you with its nose
until you jump out of the way - and into the path of one of the guns.  This is
easily avoided, however, if you ignore him first and destroy the guns...so you
had best get on that, Sparky!

_____________~G~  Final Stage - "Last Stand"___________________________________

Jake's Monologue:  "After joining the other platoons, we were ordered to take
   the National Assembly building at the center of the enemy capital.  This is
   where this meaningless war will end...  The soldiers' hopes are growing 
   steadily.  After this final battle, we will have peace again."

Overview:  Travel along the streets of the enemy capital, fighting off the 
   hordes of enemies thrown at you.  Once inside the capital, face off with 
   Gunmark again, then escape from the building into the final hangar, where 
   you will do battle with Gunmark one final time - this time against the 
   enemy military's biggest and baddest mech!

Items                - None.
Hidden/Special Areas - None.
Other Notes          - This stage is full of enemies, and there is no easy way
                       to traverse it.  I've found that the quickest way to 
                       deal with the enemies is to fly above the streets with 
                       your laser pointed downward, blazing across anything 
                       that happens in your path.  If an enemy drops a Power 
                       or Health chip, nab it!

  I don't really know what to say about this stage that's specific, really.
There are 2 ways you can handle the mess o' enemies before you 

1)  Fly above them, constantly moving right while razing the ground with 
    whatever gun you pick (I liked my Level 3 Laser for its constant firing),
2)  Walk along (don't dash, you'll rush into something), alternating between
    shielding attacks and returning a little death with your firepower.

  I, personally, like the finesse of #1, but more often than not #2 is the
way I survive this stage.  Hey, it's up to you.  Upon reaching the end of 
the first are, you'll enter a large building.  Guess who's inside?  Go on, 
take a gander...

-----BOSS #1:  Gunmark Returns-----

Suggested Weapon(s)  - Vulcan Cannon, Napalm Gun.

Description:  Gunmark returns in a new Mech, and this one has 2 helper-drones
accompanying his usual cannon.  He can fly just like you, he can fire just 
like you, and he's a pain just like you!  Add those 2 drones firing on you as 
well, and you've got a recipe for danger!

Strategy:  If you want an easier time beating Gunmark, simply take out the 2 
drones, then fly around and shoot at him with whatever gun you choose.  
Because he's moving so much, using the Laser isn't suggested - it's too hard 
to get a continuous beam on him to do any good amount of damage.  Use the 
Vulcan Cannon (since it reflects) or the Napalm Gun (the all-purpose 
destruction weapon) to take him out, and move on to the evacuation sequence.

  The Evacuation sequence is another fast scroller, depicting your mech as it
homes in on the enemy's last position.  However, there are lots of walls that
irritatingly appear in front of you, forcing you to frequently train your
sights on the path ahead instead of the enemies around.  Here's hoping you
have enough live to survive this scrape and make it to the end, where you
face off against the:

-----BOSS #2:  Evacuation Drone-----

Suggested Weapon(s)  - Any.

Description:  During the last portion of the Evacuation sequence, a Floating 
Robot will fly through, spewing lasers in your general direction.  These 
lasers can do some serious damage, so take care when fighting this adversary!

Strategy:  How should you go about dropping this guy?  Stand directly on him 
and fire with any of your weapons.  When he moves, move with him - because you
are directly on him, he can't get a lock with his lasers, and will constantly 
be trying to move.  Just keep up the damage until he's done!  After blowing
its circuitry, you'll move into the final hanger and face off against:

-----BOSS #3:  Gunmark's Revenge-----

Suggested Weapon(s)  - Vulcan Cannon, Laser, Napalm Gun.

Description:  This is it, the final battle.  Gunmark is now piloting a HUGE 
mech, with several damaging parts:  the roving arm fires multiple shots out 
and can ram you; the mounted gunbank near the legs shoots 4 large blasts at 
you; the gun at the torso region tracks you and fires blasts; the head fires 
tracking blasts AND a really, really big laser at you.  Finally, by flying 
into the wake of its exhaust (that huge glowing thing at the bottom of the 
screen), you'll take a lot of damage.  You've gotta destroy it all in order to
beat the game, so good luck!

Strategy:  Immediately after taking out the Evacuation Drone, switch to your 
laser.  As soon as you walk into the final area, start firing your laser - 
you'll start off doing tons of damage to the Arm-Cannon.  When it takes off, 
fly a little lower and blast away at the mounted cannon near the legs.  When 
it fires, move in a counter-clockwise motion to avoid the blasts, then return 
to firing.  After taking that out, blast the legs off.  You'll find that the
"Hold" button is now a Godsend, especially when using the Laser.

Now for the tricker parts...fly up a bit and lure the arm down until you have 
a clear shot at it, then destroy it.  Now the only way it can harm you is by 
firing on you - don't get caught in front of it when it stops moving!  Now, 
use whatever gun you want to take out the Plasma-Shot Cannon, stopping to 
dodge the Arm-Cannon and blasts it's firing off at you.  Once that's taken 
care of, you have to drop the head.  You can only harm the head when it 
raises up - and, coincedently, when the head raises up it uses its ultra-
powerful laser!  Wait for it to fire the laser at you, then move up and fire 
on it.  Look out for the Plasma Shots it fires at you, and return fire.  With 
a little practice, you'll be able to outlast the beast and beat the game!

...I wonder what ending you'll get?

================================== Cybernator =================================
         -----------------------V:  The Weaponry-----------------------
================================== Cybernator =================================

Here is where I talk about the weapons of the game, the upgrades they get, 
where you get 'em, and how they are useful.  All righty, let's rock and roll!

First off, let me talk about the Powering up of each weapon.  Throughout the 
game, you will come across Flashing chips with the letters "P" or "H" on them.
The "P" (which stands for "Power") Chips will charge up your weapon one one 
point.  Each weapon has a number next to it - gain that number in Power Chips
and your weapon gets upgraded to the next level.  Every weapon (except the 
Napalm Gun) has 3 levels, each more powerful and useful than the previous one.
Power up your weapons as quickly as possible, so you will stand a better 
chance against the enemy forces!

Your Mech (the Assault Suit Valken, as per the original Japanese title)
starts off the game equipped with naught but the Level 1 Vulcan Cannon an
his Fist (both, of course, at their weakest levels).  As you progress, you
can find/earn the remaining 3 weapons.  Make sure you do; they'll make the
trek through enemy territory infinitely easier.

_~A~  Vulcan Cannon____________________________________________________________

Where do you get it - You start the game with it.
Upgrade to level 2  - 4 Power Chips Required
Upgrade to level 3  - 8 Power Chips Required
Energy Bar Usage    - Infinite Rounds with Reloading.  Each round takes a
                      small portion of the Energy Bar, and when the bar is
                      depleted there is a small pause as you reload.
Level 1 Style       - Small shot, fair amount of damage.
Level 2 Style       - Larger shot, does more damage, reflects off of walls
                      and/or floors.
Level 3 Style       - Largest shot, does more damage, reflects even longer.

The Vulcan Cannon is your basic weapon.  It has infinite ammo, each shot 
depleting the charge bar slightly.  When the bar is completely depleted (say 
that 5 times fast: "Completely Depleted"), there is some downtime while you 
reload.  After that, it's another full clip of destruction!

The way the Vulcan Cannon works is simple - you fire, and the bullets spread 
out into a 3-level shot.  The level 1 cannon is weak, but rather quick.  Each
bullet fired is roughly the size of a man's head, and moves across the screen
in under a second.  Level 2 has larger bullets that ricochet off of the ground
and walls, so now you can bank shots into your enemies!  Level 3 has your 
bullets grow even larger, do more damage, and ricochet even further.  The 
level 3 Vulcan Bullet is roughly as large as a man!  This is a great all-
purpose weapon, which you can use in any situation.  Besides...would YOU like
to get shot by a shell as big as you are?

___~B~  Punch (The Big, Bad Fist)______________________________________________

Where do you get it - You start the game with it.
Upgrade to level 2  - 5 Power Chips Required.
Upgrade to level 3  - 6 Power Chips Required.
Energy Bar Usage    - Each Punch depletes the bar, which immediately begins
                      recharging back to maximum.  You can continue to
                      punch, but each attack will only do as much damage as
                      the Energy Bar has been able to recharge.
Level 1 Style       - Mech punches, throwing out a small spark.
Level 2 Style       - Mech punches, throwing out a larger spark for added 
                      range and damage.
Level 3 Style       - Mech punches, throwing out a very large spark for tons 
                      of damage and decent range.

The Punch is a basic, no-ammunition weapon.  Your mech throws out its 
oversized fist, sending an electrical spark (as well as the fist itself) 
out, doing quite a nice amount of damage.  However, its short range
limits its practical uses, so don't think you can use this as a quick 
replacement for your Vulcan Cannon.  You can't just punch over and over and 
get the same amount of damage, either - the longer you let the Punch recharge,
the more damage it will do and the greater distance the spark will cover (on
the higher levels).

The Punch, while having a shorter range and no aiming ability, makes up for 
this downfall with tons of damage per hit.  If you've got the guts to get in 
close and slug it out, you'll be surprised just how many scrapes you'll end
up surviving.  The Level 1 Punch does decent damage, but has poor range on 
the accompanying Spark.  The Level 2 Punch has added damage and range allowing
you to peg things 1/4-1/3 the distance of the screen.  The Spark around the 
fist also grows in size, giving you moderately more vertical aim.  The Level 3
Punch does a ton of damage, the spark covering 1/2 the screen length, changing
this melee-esque weapon into a formidable mid-range tool as well.

_____~C~  Missiles_____________________________________________________________

Where do you get it - Stage 2, in a box on top of an astroid.
Upgrade to level 2  - 5 Power Chips Required.
Upgrade to level 3  - 6 Power Chips Required.
Energy Bar Style    - You have a set number of clips for your missiles.  When
                      you run out of numbers, you run out of missiles.
Level 1 Style       - Missiles fly in whatever direction you aim them in.  
                      Good damage.
Level 2 Style       - Missiles home in on a target, doing even better damage.
Level 3 Style       - Missiles will lock onto a target, doing more damage and 
                      tracking better than before.

The Missile is a high-damage weapon that rivals that of the Napalm Gun and
the Punch.  However, you have a set number of missiles to work with, and once
they're gone there's no recharging (unless you die).  Every time you fire a 
missile, it takes down the charge bar a little.  Once it's empty, you're out.
You can aim with the missiles just like you can with the other 4 guns.

The missile is your last-ditch weapon.  It does a lot of damage, but unlike 
the other guns in the game you have a limit to how many you get to use.  
Therefore, you are forced to spend your ammo wisely - you can't just tear 
through a level with them, as you'll run out very quickly.  The nice thing 
about the missiles, other than the damage, is the fact that when you've built
them up to level 2 or 3 they home in on enemies.  It's not 100% effective, but
you can pretty much fire and forget once you're at level 3!

_______~D~  The Laser__________________________________________________________

Where do you get it - Stage 5, in a box on the ground before you reach the 
Upgrade to level 2  - 3 Power Chips Required.
Upgrade to level 3  - 6 Power Chips Required.
Energy Bar Usage    - Continually drains the bar while in usage.  Once it hits
                      empty, your laser recharges for a brief moment before
                      starting up again.
Level 1 Style       - Tiny laser, continual damage, low power.
Level 2 Style       - Medium laser, more continual damage, moderate power.
Level 3 Style       - Large laser, does the most continual damage (better than

The Laser is simple - where ever you point and fire, a continuous beam of 
light is shot out.  This beam will stop at walls or objects, but pass right 
through enemies, continually doing damage.  It has a quick recharge rate, and
the larger levels do a lot more damage and cover a lot more space, making it 
one of the best weapons in the game (if not THE best).

The Laser is a weapon I suggest you power up as soon as you get it.  It starts
out weak, to be sure - but once it's built up, you can take out multiple 
enemies with a single beam!  Because it is undaunted by enemies, you can just 
fire right through them, through the next enemy, and scorch several annoyances
at once!  The level 1 Laser is roughly as big as your arm cannon itself, and 
does weak damage.  The level 2 is significantly wider, and does average 
damage.  The level 3 laser is as big as your shield and does better-than-
average damage.  Don't forget, though, that once you've got that enemy in your
laser, they're taking damage very quickly!

_________~E~  The Napalm Gun___________________________________________________

Where do you get it - See Codes Section.
Upgrade to level 2  -  N/A.
Upgrade to level 3  -  N/A.
Energy Bar Usage    - Infinite Rounds, each taking a percentage of the charge 
                      bar.  The bar is constantly recharging after each shot 
                      (up to 7 shots on a full bar without recharging).
Level 1 Style       - Explosive blast, best damage in the game.
Level 2 Style       - N/A.
Level 3 Style       - N/A.

The Napalm Gun is the strongest gun in the game, bar none.  When fired in a 
gravity-controlled environment, the blast will travel a certain distance until
crashing into the ground.  If you aim it upwards, it will arc up, then come 
right back down to Earth.  It is hard to gauge just where you are aiming 
because of the fire trails left behind, but for the damage it does, this 
weapon is EASILY the best in the game.

With the Napalm gun, this game is a cakewalk.  Seriously.  After you get it, 
you can take out each of the Arc Nova's Engines with just 3 shots.  It takes 
around 3 CLIPS of the Level 2 Vulcan Cannon to do that damage!  The damage 
this baby does is nuts!  Because it drains the charge bar a lot quicker than 
the other guns, you won't be able to go ballistic for long with this without 
having to let it recharge.  However, this IS a gun you can just walk around 
with and feel secure.  It recharges fast enough that after nearly any melee, 
you'll be ready for another fight with a full tank.  It only has the 1 level, 
so don't bother picking up and Power Chips with it - you'll only be wasting 

================================== Cybernator =================================
         -------------------------VII: Various-------------------------
================================== Cybernator =================================

If it don't fit nowhere else, then look here for it!

_~A~  Codes____________________________________________________________________

Well, I only know of 2 codes for this game, and one of 'em isn't really a 
code, it is just an in-game trick!  If anyone else knows any codes for this 
game (no counting Game Genie, Gameshark, Pro Action Replay, etc), please 
e-mail me at VegitaBOD@aol.com.  I do NOT accept Game Genie/Gameshark/PAR 
codes, simply because they are not naturally in the game.  I only accept REAL 
codes, folks.

Well, here the codes I know of:

1)  At the title screen, where it says "Start Game" and "Options", highlight 
    "Options" and Hold L and R.  Now(while still holding L & R), press and 
    hold up so that the cursor moves to "Start Game".  While still holding all
    3 buttons, press start.  Now, instead of just 3 credits to get through the
    game with, you have 6!  Yay, more continues!

2)  When playing through stage 1, don't attack a single thing.  The trick here
    is, get all the way to the boss without gaining any points at all (sorry,
    this means no powerups either).  The boss has 2 parts, each worth 1400 
    points.  If you manage to blow up just the boss and absolutely nothing 
    else (completing the stage with just 2800 points), then when you begin 
    Stage 2 you will have a new weapon - the coveted Napalm Gun!

___~B~  Revision History_______________________________________________________

03-15-01 (Midnight):   Started writing this FAQ (including the playing through 
                       the game to get certain information, such as boss 
                       strategies and item locations).
03-15-01 (2:30 A.M.):  Finished writing this FAQ.
03-15-01 (3:30 A.M.):  Finished the minor spelling errors and such.  All I have
                       to do is finish the "Jake's Monologue" sections, and 
                       I'll be completely done!  Darn it, I can't write as fast
                       as that screen scrolls, and I don't exactly feel like 
                       playing through this game 5 times in a row just for some
                       words!  I'll do it tomorrow, when I finally wake up...
05-16-01:              Minor revisions and continuity corrections.  Nothing 
                       major, it just looks better and is easier to read now.
04-21-02:              Yeah, it's been a while, but hopefully I won't have to
                       reformat this FAQ again.  By the way, this update
                       consisted of me...reformatting the FAQ.
04-23-02:              I got off of work Early today.  In honor of it, I added
                       some specific "Walkthrough" sections to each stage, as
                       well as made a couple of snide remarks to some friends
                       and added some points about the Endings.  Ok, so only
                       2 of those have to do with this guide...so what?  Oh
                       I also (FINALLY) finished off the "Narration" sections,
                       so now you don't have to wonder what [Section Missing]
03-13-03:              Format revisions!

_____~C~  Thanks_______________________________________________________________

~CJayC (CJayC@gamefaqs.com, www.gamefaqs.com) for putting this FAQ up.

~Al Amaloo (www.gamewinners.com) for being such a cool guy, and having a great

~Vertsk8pro@hotmail.com for giving me a heart attack with your childish "I 
 stole your FAQ and sold it with my name on it" antics.  Because of that, I 
 now do dozens of things to make sure people don't steal my work.  If they do,
 I know exactly what to look for to see if they took MY work or not.

~Uh...I can't exactly thank God for the role he's taken in my life, because 
 that would seem like I'm trying to force my religious opinions on someone 
 else (which I'm not).  Therefore, I'd like to thank "Murray" for the role 
 he's taken in my life (Murray, you know who you are).

_______~D~  NO THANKS__________________________________________________________

For the love of God, read the FAQ, folks!  If anyone writes me asking how to 
get past certain areas, or where certain weapons are, or ways to beat bosses,
I will simply refer you back to this FAQ.  I have already covered all that I
think is necessary, so there if you can't find your answer here then maybe 
it's time for you to do some thinking of your own, ok?

Also, I hate gold-diggers.  I hate, hate, HATE people who say "Uh, you can do
this easier if you do this.  Give me credit for it."  If you are kind about it
and I don't actually have that information in my FAQ, THEN you get your name 
in it.  Otherwise, I will refuse to, simply you were bossy about it.  Do NOT 
send me 5 e-mails complaining that I didn't add you.  Tough crap, you're not 
gettin' in for 1 measly piece of information that really isn't important!  
That's like submitting one single trick for one single character in Marvel vs.
Capcom 2, then saying "List me 'cause I came up with it." 

If you write me asking for help with the game, I'll send you a link to my FAQ.
If you ask for specific help, I'll try to aid you.  However, if you ask me 
about something that is already covered in the FAQ, I will simply refer you to
the FAQ again.  I wrote the FAQ so that your questions would be answered here,
not so I could repeat that FAQ bit by bit through e-mail for the next few 
years.  If you need clarification about something in the FAQ, ask about it...
but don't ask me to repeat anything.

                                    End FAQ

The following are sites that can NOT use my work.  If you see these sites using
ANY of my FAQs, please e-mail me ASAP.  Each of these websites are sites that
have plagiarised myself or others in the past, or simply taken our work(s)
without our prior permission.  Since they do not have enough respect for the
authors (or an ignorance of the law), I am expressly forbidding them from using
my work.  I will not promote such sites that partake in these actions.

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
   Cheat Code Central            http://www.cheatcc.com
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/
   Cheats.de                     http://www.cheats.de

(Taken from Jim "Red Phoenix" Chamberlin's FAQ Theft Guide, as well as added

As I stated above, if you want to use one of my guides, I ask that you e-mail
me to gain my permission first.  I like to keep track of which sites use my
work, so I know where to send the updates, and it's a little difficult to keep
you updated if you don't e-mail me.

This FAQ Copyright Reverend Eric "Vegita" Johnson, March 2003

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