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FAQ/Walkthrough by KurasuSoratobu

Version: 1.8 | Updated: 02/03/12

Written by KurasuSoratobu (kurasufaqs@gmail.com)
Present version: 1.8

Copyright Info
Why the FAQ?

  A1) ........ Controls
  A2) ........ Menus and What They Mean
  A3) ........ The Basics
  A4) ........ The Lures
  A5) ........ The Fish
  A6) ........ The Lakes

  B1) ........ Green Valley
  B2) ........ Onyx
  B3) ........ Bronze
  B4) ........ Blue Stone
  B5) ........ What Now?

Update Info
Still To Come
Thanks To...

Bassin's Black Bass With Hank Parker: Walkthrough And FAQ, copyright 2006-2012
Kurasu Soratobu. This file may not be published in part, or without this
Copyright, without explicit permission from the author. Bassin's Black Bass,
Super Black Bass 2, etc. are all rights of Starfish and Hot B. Hank Parker is
copyright to himself.

If someone wants to post this FAQ to their site, please get in touch with me at
kurasufaqs@gmail.com and ask. I am more than happy to let people post this
elsewhere, so long as I can get the full credit for it, and can be aware of
where it's going for my own personal knowledge. Make certain the words 'Black
Bass', 'Walkthrough', or 'FAQ' show up in the title header, so I know not to
file it under spam. If it is filed under spam, it is deleted immediately. 

Any corrections, additions, suggestions, and whatever can be sent to
kurasufaqs@gmail.com. If you are wanting to speak with me directly, then
depending on which IM service you use I am AIM: KurasuSoratobu, MSN:
Kurasu@hotmail.com, Yahoo: kurasu, and @KurasuSoratobu on Twitter. I can't
promise I'll be uber-chatty, though I'm always willing to answer questions!

HotB is a game company who is known for creating many innovative games around
the concept of, well... fishing. Of all of these games they have created,
arguably the best of the best of them is Super Black Bass 2, known to the
people of the US as 'Bassin's Black Bass With Hank Parker'.

The game is filled with detail, from exquisite sound effects to graphic
quality that while it may not stand up to some of the games of today, helped
push the envelope of the SNES 'back in the day'. The animation is fairly
smooth, and even the game's AI is well-programmed, giving different
'personalities' for the various types of fish, whether they're just swimming
around, biting (or not biting) at lures, or fighting once you have them on the

The basic concept for the game is a simple one: you are a fisherman in a
number of fishing tournaments. The object of the game is, naturally, to catch
the biggest haul of bass in the tournament, thus displaying your superiority
over all the others. Go far enough, and you'll be taking on Hank Parker, world
famous fisherman, in a battle to the dea-... er, the weigh-in. Beat him, and
you'll be the next world-class fisherman. How exciting!

... well, maybe not, but surprisingly fun, even so.

For the longest time in this game, I found myself painfully stuck on the third
level, thanks to the helper leaving after the second one. Muddling my way
through the levels, I often wished that there was a walkthrough that suggested
which of the lures worked best in which areas. 

Well, now there is one. In addition, this walkthrough and FAQ will help those
people who are caught just like I was. It won't guarantee you the big fish
(after all, you're still the one who has to locate them and reel them in), but
at least it will give you good instructions for how to get those fish to
actually bite and on which lures.

+ A) FAQ  +

In boating screen: 
Left/right: Boat turns clockwise/counterclockwise
A Button: Boat goes forward; also accept menu
B Button: Boat goes backward; also cancel menu
X button: Menu
Y button: Accept Menu Choice
L/R buttons: Nothing

Casting Mode: 
Left/Right: Angle cast left/right; while reeling, pull lure to the left/right
Up/down: shorten/lengthen cast
Any direction: (when fish is biting) Hook fish
A Button: Cast; Reel in; Accept menu choice
B Button: Cancel menu; Thumb line (ALWAYS do this when casting, or the reel
may tangle). 
A+B: Reel in quickly
X Button: Menu
Y Button: Accept menu choice
Start: Pause
Select: Overview of location/weather
L/R buttons: Nothing

Fish Hooked: 
Left/Right: Moves the fish left and right (or tries to, anyhow)
Up/down: Lowers the rod/pulls it up.
A Button: Reels in. 
B Button: Thumbs the line. 
X/Y/L/R: Nothing. 
Start: Pause

At the beginning: 'Start Game' and 'View Record'.
START GAME: Just what it sounds like.
VIEW RECORD: Here you can see the records for the fish caught in the various
lakes and the like. 'Official Record' shows the record weigh-ins for the four
tournaments, and the official weights of the heaviest largemouth, smallmouth,
and spotted bass. These will be from Hank Parker, if you've not been able to
beat his weights. 'Unofficial Record' shows the largest fish caught of all
different types, and their estimated weight. Again: these will all belong to
Hank Parker unless you've beat him. Not an important part of the game, but a
challenge, even so.

If in boating mode, X brings up the menu for 'Cast', 'Catch', 'Info', 'Quit'.
In addition, in the lower left hand corner, it will show you what area in the
lake you're 'parked' at.
CAST: What it sounds like: you go into casting mode. 
CATCH: Brings you into your live well. From here, you can either choose the
'whole well', to get an idea of how heavy your catch is, or 'one fish', where
you can select a single fish in your well and pull up the photo and data of
that fish. These are only estimated weights; when they are properly
weighed-in, this can go up or down, so don't let it catch you off-guard if
your catch is heavier (or lighter!) than the estimated weight said.
INFO: The event update. It tells you where people are on the scoreboard,
whether they have moved up or down in the last period of time, and the total
estimated weight they have caught in that time.
QUIT: Quit out of the game.

If in casting mode, X brings up the menu for 'Move', 'Lure', 'Mark'. 
MOVE: Brings you out of casting mode and back into boating mode.
LURE: Brings you into your tackle box to change the lures.
MARK: Creates a 'mark' on the screen that can be used to inspect the area. The
control pad moves it around, giving you a look at the casting range. Press 'X'
to set the mark down and know how far you need to cast, or 'A' to cancel the
use of the mark.

Every one of the tournaments starts at 7 in the morning and goes until 4:30 in
the afternoon. Your live well can only hold five fish. Fortunately, culling
fish from it is automatic, so you don't have to worry too much about that.
Just keep track of the approximate weight in it. 

Once you have started the game, take your boat out onto the water and go
investigating. As you move around, your fish finder will occasionally make a
distinctive 'pong' noise, warning you that you've come across an area where
there's fish. Once that's happened, park your boat, press 'X' to bring up the
menu, and then enter casting mode.

In casting mode, you can now see your boat, your fisherman, and the lake
itself. The best thing you can do is to scout the area before casting: hit
'X', and bring up 'mark'. Once you have that, use the control pad to move it
across the screen, checking out every inch of the area. Up one side and down
the other is usually good enough to be able to see everything. Doing this, you
will be able to see the fish in the water, and if you know what they look like
from the surface, you can get a look at what types they are, in addition to
the sizes. Once you're through with the mark, you can either dispel it by
hitting 'B', or hit 'A' and get an idea of how far you have to cast to reach
it. Putting it right on top (or at least near) a fish you want to catch, for
instance, is a good idea. Then, cast away! Make certain before the lure lands,
though, that you hit the 'B' button to thumb your line and keep it from

After you're in the water, it's time to reel back in, using whatever technique
that you most feel like using. Using your lure, you can eventually, hopefully
get some interest in the fish that you're coaxing along. When this happens,
the fish will begin to swim faster, usually circling around your bait and
swimming at a level that's equivalent to the bait. The fish does *not* light
up, flash, or make any other sort of 'unusual shade' when it is chasing your
bait; this is simply an illusion caused by how deep or shallow the lure is. If
the lure is deep, the fish will dive down, turning darker. If the lure is
shallow, the fish will rise up and the color will thus lighten.

Once the fish bites, there will be a slight vibration in the line and a
'splashing' sound effect. In addition, you can usually see them grab the lure
in their mouth. As soon as this happens, push the control pad quickly in any
direction to hook the fish and begin the fight. This is where the skill at
reeling, releasing, thumbing, and timing come in handy. You must reel the fish
right up to the boat, where your character will eventually be able to reach
down and pick the fish out of the water, presenting it for the camera. At that
point, the happenings are automatic: if the fish is not a bass, it's thrown
back. If it is a bass, the approximate weight is compared to those in the live
well. If it's heavier, in it goes. If it's lighter, back into the pond. BE
CAREFUL. Once you've hooked a fish in an area, there's a chance that the local
fish will stop biting, frightened by the commotion. So do your best to hook
the 'important' fish first before going for the others, or you may find
yourself with a crappie in hand, and a lunker bass that's ignoring everything
you throw at it.

Reeling in your fish is an art form all in itself. At times, it will be as
simple as holding down the 'B' button and bringing your fish in. However, this
is only for small, weak fish. Most of the time, there are various tricks that
you must keep in mind when reeling in your fish. First off, make certain that
you keep listening to your game. A high-pitched 'alarm' will go off if your
line is in danger of snapping as you reel it in. When this happens, there are
two things you can do. One: you can let off reeling completely for a moment
until the fish finishes fighting, and two: you can push your control pad *up*,
thus letting some slack into the line. The advantage of the slack is that you
won't lose as much ground with reeling the fish in. The disadvantage is that
there is still a possibility that the fish will manage to thrash its way free.
In addition to breaking the line, keep an eye on your lure. It will sometimes
start to shake or vibrate. The harder it is shaking, the looser it is in your
fish's mouth. If this becomes loose enough, the fish can slip off the hook. 
Counteract this by pressing *down* on the control pad to pull your rod up,
thus re-hooking the fish more firmly. 

There are three main ways that fish will try to ditch your lure. Most fish can
only use way 1. That is to swim in fast, tight circles, which will increase
the strain on the line. Secondly, there is jumping and head shaking, which are
only used by the bass. Head shaking is when the fish breaks the surface of the
water and thrashes to and fro. When this happens, there is often a very sharp
increase in the tension on the line. This can mean a line-break very quickly
or suddenly, so if your fish starts head shaking, *immediately* let off your
reeling in and let the fish thrash. It will usually tire itself a great deal
when it does this, making the retrieval easier. However, something else that
head shaking does is loosen the lure. Be prepared to pull back on your rod as
soon as the fish stops thrashing. The jumping is when they break the surface
of the water and actually jump to the left or right. This can also cause
considerable increase on the tension, and if the fish does it at an
inopportune moment, it can also get them around a rock or stump and make them
much harder to reel in.

Tron (TronNotPron) suggests a method of reeling which, while not perfect, I
have found to work fairly well with the larger fish: "I was at bluestone lake
and I hooked a lunker. You know how the meter shoots high and starts beating
right away when you catch one. So I wanted to keep the tension on the line high
but not snap the line so I preceded to rapidly tap the 'A' button. To make I
was putting up at least a little bit of a fight. When doing so the energy of
the fish start to drop of quite quickly. Within 10 seconds it was already down
to orange."
Rapidly tapping the 'A' button will indeed keep your line at least mostly safe,
and will begin to tire the fish out. While it doesn't work every time, it is
often a good way to begin tiring a fish out before the long, hard fight. 

As an interesting extra detail, occasionally you'll reel in a fish that's
slightly different than the normal fish. It might be darker, speckled,
lighter, or something similar. When you catch these, your fishing buddy will
generally make some sort of comment about an 'unusual fish' or how 'it will
bring you luck'. As far as I've seen, these fish don't give you any bonuses or
anything. It's just another degree of detail that this game holds.

At any point, you may return to the docks and go to 'weigh-in'. However, once
you have chosen this option, you're no longer able to fish any more; you must
make-do with whatever you happen to have in your live well. You also must make
it back before the time is up, at 16:30 (that's 4:30 for those who'd rather
not use the military time). Every minute you are late to weigh-in, a
penalty-pound is taken off your catch. And if you are too late (20 minutes
late), then you must forfeit the weigh-in completely. Better luck next time.

All the lures come in your choice of 'bright' and 'natural', including the
secret lures if and when you can find them. There are times that the shade of
the bait really does matter, as well, depending on the time of day or the fish
that you're after. 

Game description: One of the classic bass lures. While in the water the blade
reflects and creates noise. Swing the rod while you're reeling.
You start the game with this lure. I tend to call it a 'generic' lure, because
there's not really any particular place that it's good for. If you're having
trouble, give it a try, but don't expect too much. The game is fairly accurate
with how to use it, though: swinging the rod while reeling in little jerks is
the best way to use it.

Game description: Float lure a.k.a. propeller bait. The propeller splashes and
lures in the big bass. Take up the line in small increments.
This lure is one of those lures that tends to only be useful in very limited
areas. Many of the fish prefer to swim deeper than this lure goes, and show
very little interest in being coaxed up to grab on to the lure. However, in
shallower waters, it may just be worth it to give this lure a try.

Game description: Dives and imitates a small baitfish. This lure wobbles like
a struggling fish. Reel in slowly while swinging the rod. 
This is a very commonly-used lure in a lot of the various and sundry 'open
water' areas. While the crankbait tends to be better for really deep places,
the minnow comes in extremely handy as well. Plus, it's one of the favorite
baits of pike and walleye, if you happen to want to go for them. Don't let
this one get broken off if you can help it!

Game description: The most popular sink lure. A lip makes them dive. Their
shape creates a rumble. Alternate reeling and stopping (sink and float).
Like the minnow, this is an excellent lure for open water. Particularly the
open water areas that are deep and rocky or gravelly. I find that using it in
a side-to-side short-tug on your rod as well as float-sinking it works fairly
well to catch the fish's attention as well.

Game description: Lures the lunkers with pork flavor. Use fluid motions and
let it glide to the bottom. 
One of the nice things about this lure is that it's almost weedless. The hook
won't get snagged in the weeds, and glides easily through them and reeds. I
have to disagree with the 'lunkers' comment, though many of the fairly
good-sized fish will follow it willingly, so long as they're hiding among the

Plastic Worm
Game description: Resembles a real worm with a hook. Glides through the weeds.
Good for most conditions. Make it wiggle and jiggle like a real worm.
Good for most conditions? And *how*. This completely weedless lure is
absolutely spectacular in the deep water weeds, and in many other conditions
as well. I tend to lean either toward this or the grub: if things aren't
biting on anything else, they'll tend to show interest in either of those two.
Much like the minnow, make sure not to lose this one. Let it go to the bottom
(or close to it) and reel in short bursts, twitching the rod. About one second
bursts in reeling works fine for it.

Game description: Floats like a frog dangling its legs. This lure slides
through the weeds and the lily pads. Make it swim left and right, and make the
legs dance. 
One word: lily pads. ... wait. That's two words. Anyhow, that's what the frog
is good for. The lily pads. Unfortunately, it's not good for anywhere else,
really. Very limited use... but you can pretty much coax out whatever you want
in that limited use, so it's worth it. 

Game description: A metal blade with a jig. The metal blade reflects and
creates noise. Swing the rod while reeling. 
This is another weedless lure, made for coaxing the fish out from the weedier
areas of the game. Unlike the basic spinner, this one's got a specific area
that it was made for, and that seems to help the fish get more easily coaxed
to it. 

When you either reject your guide, or he leaves naturally, he'll leave you
with four other lures. The description of these four follows:

Game description: Soft plastic with a hooked tail. It's weedless! The hook is
hidden by the body. This squirming lure is good for small bass.
Once you get this lure, you've got a very, *very* valuable piece of
anti-fish weaponry. The description says 'small bass', but it couldn't be
further from the truth: the big'uns enjoy it just as much as the small. Use
it like a worm, and they'll be practically leaping into the boat. My #1
favorite lure of the game! 

Game description: Thin surface lure. Imitates a weak fish near the surface.
Swing the rod while reeling.
Generally, I find that this bait has limited usefulness. It comes in handy in
the rocky areas, to coax fish into biting near the surface, but for the most
part, they seem to prefer baits that dive and surface. To that end, this one
tends to go unused in my tackle box. 

Noisy Bait
Game description: Two wings create a turbulent splash. This noisy lure
attracts the lunkers. 
Much the same as with the pencil bait, most of the fish prefer their food to
be further down in the water than the surface. That being said, if a fish
seems to be reticent about biting other baitfish lures, give this one a try.
The noisy splashing can agitate a bite out of them at times.

Game description: Looks like a soft squid tube. A long and slender tube that
is weedless. Flip it in the weeds or in the shallow water.
Although for weedless things, I usually prefer the worm or grub, this comes in
handy as well. Especially for the larger bass that are being fussy about their
food. Try the wormies first, but don't be afraid to experiment with this one
if they don't work. Reel and stop, reel and stop.

The game also has four 'hidden lures'. These are lures that are hidden in each
of the four major lakes. You must go to the place they happen to be and select
'cast'. If the lure is there, you will receive it before you go to the casting
screen. If you don't, then you either already have the lure or are in the
wrong place. These lures follow:

Vibrating Lure
Game description: Imitates a noisy baitfish. A noisy, lipless slant head that
bass love. Use when the bass are feeding on baitfish. 
This is one of the hidden lures; find it at Green Valley Lake, at coordinates
41 12 (which is underneath the trees). This lure is a handy thing to have when
the fish are being stubborn about biting on your crankbait; a lot of the time
if they're ignoring the one baitfish lure, this can stimulate them into biting

Game description: Lobster like sink lure. Great for hauling in the lunkers. 
This lure is probably one of the most valuable 'extra lures'. Twitch-walk it
across the gravel bottoms to make bass go for it like crazy. It can be located
at the rocks at Onyx River, at coordinates 58 10 (in the upper right-hand
corner of the rocks).

Game description: Float lure with a blade and a jig. Buzzes when it moves
through the water. Good for shallow water bass. 
Although the game says it's a 'float lure', it works pretty much like the
Spinnerbait does, including the fact that it sinks unless you're reeling it
in. Good for using in weedless areas, and it seems to get a good reaction, as
the game says, in shallow water. Reel it in sweeping motions like a
spinnerbait if you're going to use it. It can be located at coordinates 42 47
at Bronze Lake, due south of the marina in the timber.

Backtail Jig
Game description: Sink lure with a tail. The hook is covered by a plume or a
tail. Good for crappie, bluegill, and small bass.
Much like the grub, this one's mislabeled. Larger bass than 'small' tend to be
interested in the Backtail, if you can find the right areas for it. I've had
the most luck playing with it around areas a weedless lure is needed, like
weed beds, lily pads, sunken weed beds, and occasionally in the timber. This
lure is at 12 56, at the eastern edge of the West dump.

Largemouth Bass
Lakes: All
Appearance: Anywhere from small to large; rounded at the head, tapering down
in shape to the bottom. Usually somewhat 'chunkier' than most fish, except for
This is the main fish that you'll be hunting for in the game. Obviously,
since the game is named after them. Of the three bass that you can catch in
this game, they are on average the largest, and thus the most desirable of the
bunch. When they fight, expect a lot of activity; bass are the only fish in
the game that can jump out of the water and headshake. And believe me:
largemouth bass will do a *lot* of it.

Smallmouth Bass
Lakes: Green Valley, Onyx, Bronze
Appearance: Same as Largemouth Bass
While not as large as the truly lunker largemouth, smallmouth bass are big
enough that they'll enter your scorecard often, particularly in the first
level where the biggest fish seem to be smallmouths. Surprisingly, smallmouth
bass are even more 'jumpy' than their largemouth counterparts, I find. They'll
leave the water more often and with more energy. Fortunately, this tends to
wear them out fairly quick, and you can reel them in with fairly little

Spotted Bass
Lakes: Onyx, Blue Stone
Appearance: Same as Largemouth Bass.
The most annoying thing about spotted bass, IMO, is that they look exactly
like all the other bass. This means if you're on the final lake, and you're
trying to catch only the lunkers to be able to beat the game, you may find
yourself missing the trophy spotted bass that was drifting along in the weeds.
This makes them hard to get the 'record fish' for. As for fighting, they tend
to be energetic fighters, with less jumping and headshaking than the other
bass, but lots of 'water-swirling'.

Lakes: Onyx, Bronze
Appearance: Very narrow in profile, with a little more 'depth' to them than a
walleye (when they tilt sidelong, they look wider).
Bluegill are good for nothing, really, aside from getting on the scoreboard.
They're small, they're not strong fighters, and they're just about everywhere.
Catch them only if you feel like trying to get on the scoreboard for 'biggest

Lakes: Green Valley, Onyx, Blue Stone
Appearance: Same as Bluegill, though much smaller.
These tiny little fish aren't much good for anything except getting on your
'scoreboard'. However, they're a pain in the rear because of their habit of
snapping at just about any bait or lure that passes near them, thus scaring
away bigger fish while they're thrashing to escape.  Fortunately, they're easy
to bring in. 

Lakes: Green Valley, Onyx, Bronze
Appearance: Similar to bass, though not quite as chunky. 
When walleye fight, they tend to do it in fits and bursts. Expect the fish to
fight hard and wear itself out early, then possibly to go pretty well berserk
as it makes an attempt to get away right at your boat. They make fairly good 
practice in trying to catch bass. Plus, they look enough like bass that
catching one or two accidentally isn't a surprise.

Northern Pike
Lakes: Green Valley, Bronze
Appearance: Extremely long and lean.
Pike are some of the largest fish that the game has to offer, aside from the
bass. Even in the very beginning lake, there are some particularly huge pike
drifting around, possibly at 15-20 pounds! They tend to swim in circles when
they're fighting, and are very active at trying to get away. Plus, with their
size and strength, they're a real challenge to bring in. I highly suggest
trying to catch these if you have the time; it's good practice for the big
bass later in the game.

Lakes: Onyx, Bronze, Blue Stone
Appearance: Very rounded and chunky. Barbels are usually fairly visible.
These fellows are bottom-feeders, and usually won't touch a lure unless it's
right on or near the bottom. They are brute-force fighters, tending to just
swim in one direction and try to haul your line away. Also, they tend to be
large. Not usually good practice for catching anything, though if you're
looking to fill up your records, they might be worth trying to get.

This is just the basic information about the various areas. If you want more
information than is given here, check out the longer descriptions of each
lake/tournament in 'Walkthrough'. This is just a general overview, for those
people who just want to know the areas that they're going to be fishing in.

Green Valley Lake
Tournament: Local Amateur
Areas: Open Water, Marina, Buoys, Weeds, Reeds, Trees, Lily Pads
Fish: Largemouth Bass, Smallmouth Bass, Crappie, Walleye, Northern Pike
Approximate weight: 25lbs
This is your first area. Here, you'll have plenty of chances to get a feel for
how to fish and what to look for in the areas. It's not too hard to get the
winning weight, so long as you make certain to catch every bass that it's
possible to catch. So take your time, get a feel for how the lures work and
how to use the fish finder to pinpoint your fishing spots, especially those
that are in the open water. After all, there may be big fish down there that
can pad your weight out to help you win effortlessly. Also, take along John
the fishing guide when he offers: he gives excellent suggestions for this
area. Suggestions that you should keep in mind for later areas.

Onyx River
Tournament: Amateur Bass Championship
Areas: Open Water, Marina, Trees, Rocks, Reeds, Buoys, Piles
Fish: Largemouth Bass, Smallmouth Bass, Spotted Bass, Bluegill, Crappie, Catfish
Approximate weight: 40lbs
In the Onyx River area, the different fishing spots are still visible and
available to go poking around even without the help of a fish finder. Also,
this is the second (and last) time you can take John with you: I suggest doing
it. His help is as effective as always, even if you *do* read through my FAQ
while you're going through the fishing. Just remember: small fish won't get
you your weight here. You'll need to catch at least 40 pounds of fish to make
a dent. In other words, you may want to focus only on casting toward the
mid-sized fish that you see and ignore most of the smaller bass. However,
three large-sizes and two small bass (5-6 pounds worth) can still get you
ranked here, so if you don't feel like limiting yourself *that* much, then
feel free to spend the time going for the minis as well.

Tournament: Pro Bass Tournament
Areas: Open Water, Marina, Timber, Dam, Buoys, Dump
Fish: Largemouth Bass, Smallmouth Bass, Catfish, Walleye, Bluegill, Northern
Approximate weight: 45lbs
Now we're getting into some serious fishing. A great many of the really good
fishing spots here are completely underwater, making you have to hunt for them
with the fish finder, rather than seeing them with your eyes or reading them
on the screen when you stop. In addition, the weight needed is now high enough
that you should completely ignore the small bass and only cast if you see one
that's mid-sized or better. Also, you no longer have the option of having your
helper along with you, making this area even more difficult; the fish may well
be even pickier than they were before. 

Blue Stone
Tournament: Bassin' World Championship
Areas: Open Water, Marina, Bridge, Dump, Lily Pads, Buoys, Piles
Fish: Largemouth Bass, Spotted Bass, Catfish, Crappie, Bluegill
Approximate weight: 60lbs
Here you are: the final level. It's time to focus on finding and getting those
ultimate lunker fish. Like with Bronze, the small fish can be pretty much
ignored. However, you'll find that you want to give only passing thought to a
lot of the mid-sized fish as well, if you want to have a high enough score to
be able to make it to the top 1, since the only way to win is to get #1.
There's no second and third place here. Use all the skills you've learned
before and go for the gold!


I go through these areas assuming that you have only the 'basic' lures, rather
than the secret ones. If you do have the secrets, check out in their listings
just what sort of area I suggest using them in. You may find that they work
better than what I *have* suggested here. However, I figure by suggesting the
'common' lures, it's easy to ensure that everyone has a chance to catch the
fish rather than only those with specific, hidden lures.

This is the lake, obviously, that you will start at. Taking a trip around,
you'll notice that there are an enormous number of areas to check out. Almost
all of the various places will be quite visible to the naked eye, and should
be investigated thoroughly. Check an area out, stop where the fish-finder
pongs, fish it through, then move on to the next area. This is a pattern that
you'll get used to with all the lakes; it's especially important here because
while there's the possibility of a few medium-size bass (usually smallmouth)
hiding out there to really pad your score out, much more often you'll find
yourself circling the pond again and again, trying to catch those elusive 'big
enough' small fish to be able to pad your weight to where it needs to be.
Fortunately with a 'needed score' of only 25lbs, all you need to do is make
sure you catch fish whose minimum estimated size is 5 pounds. It's time
consuming, but not that difficult. 

MARINA: This is the first place that you'll come to, as it's right where you
start off. Most of the time, your fish-finder will pong as you're going right
along here. Don't be afraid to stop here and do a little fishing on this
level; the fish here are primarily small, but for this lake, small-size fish
are all you need to get a high score, and they may be heavy enough to get that
number. Good lures for this area are the minnow and the crankbait; reel them
in with slightly jerky button-presses and move the pad slightly from side to
side as you do so. However, be very careful: you don't have a lot of casting
distance, and it is possible to crack your lure on the marina, thus losing you
that lure for the rest of the level! In other words, undercasting is better
than overcasting here. Fish you'll find commonly here are bass (always small),
crappie, walleye, and the occasional pike.

OPEN WATER: Every now and again, your fish finder will go off in the open
water even if there's nothing there to hold the fish. When that happens, it's
usually worth it to stop off and investigate the area with the marker, but
don't get your hopes up; more often than not, it's one of the other fish of
the game as opposed to bass. Still, there are the rare times it's bass. For
those times, the diving Crankbait is probably the best one to catch their
attention, though the minnow can coax them up as well at times.

OPEN WATER (SUNKEN WEEDS): Just off the southeast edge of the bottom marina,
as well as wide of some of the floating weed beds scattered throughout the
lake, there are patches of weeds that don't show up on the surface, but that
appear as an echo on your fish finder. These weed beds are some of the best
areas to find those elusive 'lunker-size' fish in this lake; you can catch
smallmouth that are over ten pounds in here, if you're lucky! That's almost
half your score in one single fish! Generally, the best lure for this area is
a worm or grub, if you have them, though the jig and pork bait can coax the
fish out at times as well. Bass are quite common here, as are walleye.

OPEN WATER (GRAVEL): In some areas, the fish finder will pong in the open
water, generally coasting around the weed patches or near the shore. In some
cases, it's just open water (see above). In others, there is a gravel bottom
that the fish like to feed from. While finding fish in purely open water is
almost impossible, finding them on the gravel bottom is much easier. Like open
water, a minnow or crankbait are the best. Also, like the deep water weeds,
there are occasionally 'lunker bass' that are found in this area (if not as
commonly as the weeds); be prepared for a fight. Bass, crappie, and walleye
tend to be the common 'hanging fish' here.

BUOYS: These brilliant orange floats are a visible place to check around,
though they aren't usually one of the best fishing spots of the game.
Generally, you won't get a lot of fish-finder noise in this area unless it's
particularly late in the day, or cloudy. Therefore, while it's a valid place
to cast, skirt the edges of them and don't worry too much about squeezing in
to check every single location. You'll find mostly crappie in these areas,
though the occasional small bass shows up as well.

LILY PADS: You'll never find these beneath the water's surface; they are
always floating right on top, in plain view of the boat. They are mostly in
the southern area of the pond, though there's some patches to the east, too.
Usually, skimming across them will get the fish finder going no matter what
the weather; the bass really like clinging to this area. Don't bother with any
of the other lures: just pull out the ol' frog and use it. Cast it out, and
reel it in in small increments, occasionally tapping 'down' on the control pad
to make it 'hop'. You'll soon have the bass going crazy over it. There's also
crappie in this area, but for once, the bass are the most common fish here.
You can easily find two or three of them in one 'cast'.

REEDS: There are patches of reeds all over the eastern edge of the pond. I'm
not too fond of fishing in these areas, mind, because it's so easy to crack
your lure against them. That and the fact that you generally only find small
fish in this area make it not so appealing. However as said before, those
'small fish' are often large enough to rank in this game, so they're worth at
least trying to catch for most. The jig and pork is the absolute best in here:
it's weedless, thus making the breakage and snagging less likely, and the bass
will snap at it quite eagerly. However, a spinnerbait can sometimes coax them
out as well in this area. Remember: when casting, prepare to angle the cast
with your control pad. You might need to in order to get it around the reeds.
Bass and crappie both like this area a lot, although you normally won't find
anything larger than them. 

WEEDS: All around the surface of the pond are large weed mats. Unlike the deep
water weeds, these tend to hold only smaller bass on this level. However, as
said before (broken record!) smaller fish are all you need to be able to pass.
Therefore, taking a little time and casting among the weeds is good practice,
as well as good fish-catching. The best lures for these weeds is the
spinnerbait or the porkbait. The grub also works well if you're playing an
already finished game, and want to break out some of those other lures. Pretty
much any of the Green Valley fish can be found in this area, from crappie, to
both large and smallmouth bass (though smallmouth seem more common), to
walleye and pike. 

TREES: All along the edges of the shore, particularly to the eastern edge, are
areas of trees. These trees are a good place to check out for fish as well.
Just coast along under the branches and wait for the fish finder to 'pong'.
The best lure to use in this area is the swisher. Cast it out so it either
lands just in the branches or just below them, and reel it in bit by bit,
twitching it as you do. This makes it move like a bug and drives the local
bass mad. Generally you'll find bass and crappie beneath the trees, though
some really large pike have been known to hang out under there as well.

Onyx River is the second location in the game. Like Green Valley Lake, it is
filled with visible locations to go fishing in. Many of which, however, tend
to hold small fish as opposed to the big fish. For that reason, you'll learn
to rely on your fish finder a lot more than you did in Green Valley: open
water holds quite a few big bass that you'll want to catch. Make certain to
take the time and hunt out the crayfish lure in the rocks, as well. It's one
of the best hidden lures there is, IMO. This is also one of the first areas
that you'll find fish pulling a 'follow'. In other words, they'll pretty much
follow your lure right up to the boat without ever touching it. If this
happens, try changing the lure just slightly: turning it from bright to
natural usually works, or changing to a similar lure, like minnow/crankbait or
worm/grub. If they still only follow, you may want to consider not wasting the
time and moving on to the next fish; unless the fish is particularly large,
you may just be wasting time. After all, with an approximate 40lb score, the
size of the fish you'll need has gone up considerably! But fill your boat full
of mid-sized fish, and that'll pull you through.

MARINA: Like Green Valley, you can fish at the marina here if the fish finder
goes off. However, unlike Green Valley, it's not usually worth the time to do
so. There are never any fish above 'size-small' here, and though you can
occasionally catch one that's 5-6 pounds, it's probably more worthwhile to
bypass it completely and go for the bigger fish further out. If you do decide
to cast here, use the same lures as you did in Green Valley. Small bass and
crappie are the common fish in this area.

BUOYS: Again like Green Valley. However, you will occasionally be able to find
larger fish here as well. So if the fish finder goes off in the area, be sure
to check it out. The same lures are used here: minnows and crankbaits. Also,
the same sort of fish can generally be found here: largemouth bass, crappie,
and the occasional bluegill.

OPEN WATER: There are still plenty of areas where there is absolutely nothing
below you but water, water, and more water, and yet a fish may show up for no
apparent reason. Keep an eye on your fish finder to locate these, and use a
crankbait or minnow to coax them into biting. Just about any type of fish can
be found like this, with bass being one of the rarest.

OPEN WATER (GRAVEL BOTTOM): In a place with as many erosion-made rocks as this
one, it's not a surprise that there are several places that the bottom is
gravelly. Treat these the same as you do any other open water: a crankbait or
a minnow to coax the fish out and make them bite. If they seem reticent about
biting at it, try with a natural colored one instead of the bright; sometimes
the larger fish can get a bit picky.

OPEN WATER (WEEDS): Around the rocks in particular there are large patches of
underwater weeds. Much like the ones in Green Valley, these are excellent
feeding grounds for large bass. Just work the area with a worm or a crankbait.
Bass (especially spotted bass) and bluegills are quite common in this area.

REEDS: I highly discourage people from fishing in the reeds in this area, no
matter what the fisherman says at the very beginning. For one thing, it's very
very rare that they'll hold particularly big fish. For another thing, even
when they do, it's too easy to have your lure strike against them. There's a
*lot* better areas to fish at than this; trust me. If you do actually decide
to try it, you'll find mostly small bass, bluegills, and crappie.

ROCKS: Above and below water, the entire area of the northeast corner is
littered with rocks. These rocks are an excellent fish-holder, and it's well
worth it to come back here several times to check for large bass. However, be
careful: casting out into the rocks is dangerous. It's quite possible to
strike a rock and crack your lure when you do so, thus destroying it for the
entire period. Good lures in this area are the minnow and the crankbait, with
me leaning toward the minnow since the lure doesn't need to dive so deeply
(much of the water here is shallow). Make certain to check the casting area
with your trigger first. Don't cast unless you know there's something to cast
for, and use the control pad to try and get the lure to avoid breaking on
rocks. Also, when you reel in, be prepared to do lots of pressing on the
control pad; it's easy for fish to get 'stuck' behind rocks and work
themselves free. Bass are very easy to find around here; take full advantage
of that.

WEEDS: Like Green Valley, this place has a few surface-floating mats of weeds
around. While I usually prefer the deep water weeds for finding the big fish,
there will sometimes be good-sized spotted bass in these patches of weeds,
making them worthwhile to investigate. As with all weedy areas, use a weedless
lure: a spinnerbait works best, though they're attracted to pork baits and
worms as well. Look for mostly spotted bass in here, though a few largemouth,
bluegills, catfish, and crappie tend to 'hang around' as well.

TREES: There are several trees on Onyx River's banks that overhang the water.
These attract bass to feed underneath them as well. Use the swisher trick,
though some of the larger bass may not be fooled. If not, try with a minnow;
you can usually coax them to bite that way. Mainly small fish hide beneath the
trees, in particular crappie and bluegills, but as said before, bass can be
found and caught here. 

PILES: An old bridge used to cross the lake up near the northwest edge. Now
all that's left are several old piles sticking out of the water. As with many
of the 'rough terrain' areas, this is a hazardous place to cast. Be very, very
careful of where the lure is going, if you can, and make sure to look with the
marker to see if there's anything worth casting for before you do. Oftentimes,
there isn't. At least, nothing big enough to worry about. If something is, a
minnow will usually coax them out from around the piles. Just be sure to reel
around the edges, and be prepared when you're reeling the fish in: they can
and will often get caught behind the pilings, making you work the control pad
to get them free. Various types of bass and crappie tend to be found in this

The first lake where you no longer even have the option of getting some help
with your fishing. Also, there are several areas that the game just doesn't
tell you how to fish; you'll find that all the old tricks might not work for
coaxing the fish out of their 'holes'. Luckily, however, you have me to help
you out with this! Remember: the fish finder will be your best friend here, as
most of the really good bass-holding places that you can fish at are
underwater. With a 45lb score needed, don't stop at just picking up a boatful
of middle fish. Make certain that your estimated weight is at least that
before you risk it. In other words, make certain your fish average out to 8lb
a'piece. This is also the first place that Hank Parker is entered in. Let's
blow him away!

MARINA: Two words: don't bother. You'll never find any fish above small size
down here. It's OK if you want to try and catch a few crappie or bluegill, but
the bass aren't worth the time. Just coast right on by without stopping.

OPEN WATER: If the fish finder goes off, stop and take a peek around. Whip out
the ol' crankbait if you see a big bass, though it's not all that likely.
Lather, rinse, repeat. 

OPEN WATER (TIMBER): Around the timber areas, there are places where the wood
is sunk into the water. These are actually better to fish at than the timber.
For one thing, you don't have to worry as much about your lure getting caught.
For another thing, you can see the fish better here. The best bait to use here
is a worm, usually natural shade since a lot of the fish are getting more wily
and paranoid. Just toss it out and twitch-squirm it back toward the boat, and
you should coax the fish into biting it. Be careful not to get snagged, though
with the worm's weedlessness, it's almost impossible. Good-sized bass like to
hang out here, as well as bluegills and walleye.

OPEN WATER (OLD BRIDGE): About mid-way through the lake, running from east to
west, there are sections of wood and brick (at least that's what they look
like) that are pieces of an old bridge beneath the water. These are good for
holding large bass, and passing by them several times is usually a good idea
to get the most out of them. While crankbaits occasionally work in here, I
find the best bait to use is the grub. There's certainly no bias of fish-size
about this; the big ones will take it as easily as the small ones will. Look
for mostly bass in this area.

OPEN WATER (ROCKS): Along the upper walls of the reservoir, there are sections
where ridges and sections of rock lay beneath the surface, invisible except by
the fish finder. These are much like the gravel sections of earlier lakes: use
a crankbait or minnow to coax the bass to bite.

TIMBER: At the southeastern and southwestern edge of the lake, there are two
areas of drowned trees, flooded when the lake/reservoir was filled in. Much
like Onyx River's pilings, this place is one big area of 'annoyance'. There's
too many areas that you can crack your lure if you cast here. Pretty much any
way you go, you're risking the lure. In addition, it's very rare that you'll
find a fish worth catching in here; mostly what you find are small-sized bass.
Probably better if you skirt the edges to check out the sunken timber. A lot
easier on your lure, too.

DAM: All the way along the southern part of the lake is the dam. This is a
fairly good place to take a look around now and then for good-sized fish that
are hanging out in the trash and buoys nearby. Be careful, though: the dam is
another one of those places where if you cast too hard, you can slam your lure
into it and bye-bye lure. Use the usual 'baitfish combo' to draw them out:
minnows or crankbaits. You can find all the types of bass here.

BOUYS: While there aren't as many buoys here, there still are a few, and you
can still find a few fish hanging around them at times. If the fish finder
goes off, give it a check. And like all the other buoys, a basic crankbait or
minnow does the trick for catching them. However, a more common fish to be in
the area here is northern pike.

DUMP: In the northeastern corner, there is a dump tucked away in an inlet.
This place is filled with all sorts of debris, making it difficult to get a
good look at the fish here. Be careful: catfish like to hang around here, and
they can be easily mistaken for bass if they're hidden beneath the junk.
Crankbaits and worms both seem to work quite well here, though I've been able
to coax a bite out with grubs occasionally as well. As mentioned above,
catfish are very, very fond of this place, and can be found here on a very
regular basis. Even more regularly than the bass.

This lake has tons and tons of places to go fishing at. You simply have to be
able to locate them. Several of them are pretty well-hidden under the water
and sequestered away in corners and along edges. Don't let this fool you,
though: your fish finder, as always, will be your guide in this. Pay close
attention to where it leads you and hunt around for only the biggest of the
fish for the most part. They're what's going to get you the top spot. Bringing
them in is extremely difficult, however. They are very wary, having a habit of
being extremely picky with lures and colors (go with natural where you can).
Be very, very patient when you're reeling in those huge fish, because they
will break your line (or your rod!) if they get the chance. When you hook one
of these monster bass, reel slowly, in tiny increments. When you hear that
'line-break' chime, let off quickly, then return as soon as it has settled.
Try your best not to give them a chance to rest. If they go head-shaking to
shake the lure loose, tap 'down' to make sure it stays in, then work on
reeling them little by little again once they've stopped it. It takes a lot of
patience, but they'll generally get there! Fish of all sorts can be found
here; play around a bit if you want, but don't forget there's a time limit.
For the first time, you may be sweating it! And with an approximate weight of
60lbs needed (remember: there's no second or third place, so you've *got* to
be the top fisherman), you'll have to bring in a minimum average of 12 pounds
per fish. Take your time, catch your fish, and go nearly to the buzzer if you
have to. Once you've got it, though, congratulations! You've just beat the

MARINA: Same as above: don't even bother. Everything is going to be too small
here. Pretend it doesn't exist and just walk... er, motor on by.

OPEN WATER: If the fish finder goes off, check it out. Some of the biggest,
baddest lunkers occasionally like to hover in mid-water. If they're there,
tease their tastebuds with your crankbait.

OPEN WATER (WEEDS): Once again, there are areas in the water (scattered
throughout the lake) where there is a sunken bed of weeds. These tend to be
good fish-attracters, gathering almost every type of fish, including those
gigantic bass that you'll need to be hunting down. Like with other sunken weed
beds, a worm or grub works best down here. Pretty much any of the local fish
population can be found here, from bass, to crappie, to catfish.

OPEN WATER (SUNKEN TIMBER): There are a few areas where trees have been sunk
into the water, primarily around the northern edge of the lake. These areas
are much like the sunken timber areas in Bronze: they are a fairly good, safe
place to cast for various types of fish. A grub or a worm works the best,
though some of the big, finicky fish can be coaxed to bite with a crankbait.
These areas are good for finding bass and catfish.

OPEN WATER (JUNKYARD): Beneath the water south of the western bridge is an
area where there are old, crunched-up cars. Much like the other aquatic
material, this is a fish-holder. Give the grub or crankbait a try on any fish
that happen to be sunk under here. You can generally find mid-sized largemouth

BRIDGE: It's pretty obvious where the bridge is; it's that big object in the
middle of the lake, shading over it. This is an incredibly prolific
fish-holder. The monster bass love the shade and the pilings. Try to line your
boat up with the pilings so they appear on the screen when you cast (at the
north end of the casting area), rather than just open water; you'll find that
you'll tend to find more fish and much bigger ones that way. This is where I
find about 90% of my really big bass, with the rest spread out through the
various other spots. The typical minnow and crankbait combo work well here. In
addition to bass, crappie and catfish like to hang out underneath the bridge
as well.

LILY PADS: Just like the spots in Green Valley, the lily pads are extremely
easy to see and find. And also like in Green Valley, they are an excellent
place to find all sorts and sizes of bass. True lunkers aren't found here as
often as mid-sized bass, but they'll rear their head as well; definitely worth
the check. Break out the frog and toss it in if you see one that's the right

BOUYS: These are the same sort of buoys you can find anywhere else. Baitfish
lures, mostly small fish that hang here, read the info in the other lakes for
the details. 

DUMP: Yay! Another dump! This one even larger than the one in Bronze. Rooting
through this dump is still the same as above, however: carefully scan it to
see if you can spot the fish you're looking for, employ worm or crankbait, and
coax the fish up and preferably into the boat. And like Bronze, this place
tends to attract catfish like nobody's business, as well as the bass you're
probably mainly hunting.

PILES: Right near the dump, there's a bunch of old piles. Much like the piles
in Onyx, these are difficult to cast around without losing your lure. Another
good place to make certain that there's something you want to cast at, rather
than risk your lure in this place. In fact, you probably don't want to bother
with fishing in here unless there's a full-sized lunker: getting the lure in
and the fish out is often more trouble than it's worth for anything but a
giant bass.

Now that you've finished the game, what is there for you to do? Why, go back
through it again! Yes, although the game says that you can fish anywhere you
want, I've not found a way to do that; you just head right back around to the
start and go through it all again. And though the game talks about a 'monster
black bass', there's no secret lake for you to go and check out to try and
catch it. A bit of a gyp, I thought, but you still have the thrill of knowing
that you're the best of the best, and the chance to go through it all over
again (with all the lures that you'd found before) to prove it to your adoring

- Version 1.0 
- First version of the FAQ. 
- Happy birthday to me!

- Version 1.5
- Some minor corrections in the text; mostly spellchecking
- One or two fish added to certain lakes
- Reformatted; I have a line-counter now
- Added an interesting little detail to 'the basics': unusual fish

- Version 1.6
- Crayfish lure added

- Version 1.7
- Buzzbait and Backtail jig added. That's all the hidden lures!
- Added tips for the actual reeling-in of fish
- Some very minor editing elsewhere; you'll probably barely notice

- Version 1.7.1
- Email change!

- Version 1.7.2
- Added IM info for people wanting to talk directly.

- Version 1.8
- Copyright updated
- Slight formatting adjustments to match my other FAQs
- Twitter added to IMs and ICQ removed; haven't had it in years
- Added Tron's method for tiring out fish into the 'basics' section

- Still version 1.8
- Copyright updated

NOTHING, at the moment. This may change, but for now, I'm satisfied with how
this is. Unless I can get some of the below 'requests'.

Things I would love to get from people.
-- ASCII maps of the various lakes. I have no ASCII ability of my own, but
giving people an idea of what's where with an actual map would be extremely
-- Any fishing places, fish locations, or the like that I'm missing. If the
fishing spot's one I haven't noted down, be sure to tell me which lake it's in
and the general location of it so I can scout it out on my own game.
Especially if it's a different 'open water' location than the ones I have
-- Various questions, requests, suggestions, kudos, whatever else you feel
like offering to me; I love getting mail! Who knows? Maybe your question or
suggestion will have information that needs to be added to a later version of
the Walkthrough.
-- An ASCII header of some sort. Not that it's important, of course, but
they're pretty. :)

GameFAQs and CjayC: for giving me a place to put this FAQ down.

HotB: For creating the best fishing game I have ever had the pleasure of

Tron: For the location of the Crayfish lure. Thanks!
07/19/2011: Another thanks, this time for the tactics of how to tire a big fish
out before you reel it in! Always good to get some extra assistance. 

Fire Controlman 2nd Class Renke: For the location of both Buzzbait and
Backtail Jig. A salute to you and the other Navymen while I'm at it! Always
Rise To The Occasion!

Larisa, Travis Michell, and Ivan Geschwindter: For also mentioning the
location of the above two lures. Renke may have been first, but thank you for
your contribution as well! 

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