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    FAQ/Walkthrough by Aryuze RV

    Version: Final | Updated: 11/11/01 | Search Guide | Bookmark Guide

    不思議のダンジョン2 風来のシレン
    The Dungeon of Wonder 2 -Shiren the Wanderer- (fuurai no shiren)
    For Super Famicon (SNES)
    By Aryuze RV <katsuizutani@juno.com>
    Version Final November 11, 2001
    Japanese EUC (Extended Unix Code) encoding
    <-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 78characters -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=->
    Fundamental Knowledge
    Here are all the basics to this game.
    -First of all, this game has something like auto-save.  The game remembers
    everything up to the point when you interrupt the game or reset.  Which means
    if you had a good item and then lost it, then even if you reset the game, the
    game will resume at the point after the item was gone.  So the save and reset
    trick won't work in this game.  Furthermore, if you die in this game, you lose
    all items and return to the beginning at level 1.  It is severe, which means
    it requires you, the player, to level up instead of the character, unlike
    other games.
    -Basic Controls
    Cross Key = 8 direction movement, moves the cursor in menus
    Y button = Hold this button and use the Cross Key to change direction without
    moving.  This costs 0 turns.  This button also sorts your item list, putting
    them in order.  This is useful when you have lots of items.
    X button = Opens and the Status Menu and acts like A button for items.
    B button = Hold this along with the Cross Key to dash in one direction.  This
    costs more turns though.  Holding this button also allows you to step on items
    without picking them up.  Also, this closes the Status Menu.  This button also
    is used when switching places with someone.  Hold B and push up against
    someone.  Usually they will switch places with Shiren.
    A button = Then enter button.  Also swings your fists or weapons if equipped.
    Plus you can talk to people with this button.
    L button = If you have arrows equipped, then this button will shoot them one
    by one.  If you are in monster form (by eating meat), then this button will
    use that monster's special ability if they have one.
    R button = Holding this button down will allow only diagonal movement with the
    Cross Key.  This is useful when trying to save turns.
    Select button = Nothing
    Start button = Nothing
    A+B = Pass turns without moving.  This allows natural healing of HP.
    -All actions in the dungeon are turn based.  For every turn Shiren takes, the
    monster also take a turn.  So if the monster is one space away from you, then
    swing your weapon once.  The monster will come to you so you can get the first
    -All the dungeons in this game are randomly generated.  So are the items that
    can be found inside.  Monsters are somewhat random, but for each floor, the
    same type can be found (if you meet a certain monster the 3rd floor, then the
    next time you visit the 3rd floor, that monster will appear).
    Menu at start-up
    Go out on the adventure
    -Continue the adventure = Continues where you last interrupted.
    -Return to Canyon Inn Town = Return to beginning to level 1, all items gone.
    Create Wanderer's Diary
    -Wanderer's Diary 1 = The save files.
    -Wanderer's Diary 2
    -Wanderer's Diary 3
    Duplicate Wanderer's Diary = Copies your existing save file.
    Erase Wanderer's Diary = Deletes your existing save file.  There is a
    comfirmation before deleting.
    Change Name = Allows you to change the name you set at the beginning.  The
    default name is Shiren.  This is useful if the ranking board is filled with
    the same name.
    Ranking of Wanderers
    -Kobami Valley = The Main Dungeon
    -Small Shrine of the Food God = Secret Dungeon #1
    -The Cave Behind the Hanging Scroll = Secret Dungeon #2
    -Fei's Final Problem = Secret Dungeon #3
    You can view more specifics on the top 50 wanderers by pressing A on that
    person's name.  You can see the score, the farthest level reached, how
    they died, their status, and equipment.  The Secret Dungeons won't be
    available until you clear the game and meet some conditions.
    Reminiscence = Allow you to pick a save file, and view what happened the last
    floor that you were on.  If you hold select or start button while picking a
    file, then you can view a demo to help you get a feel of the game.  There are
    six total demos, 2 for each save file.
    Sound Establishment
    Hiragana Chart
    カタカナ  すすむ  もどる   おわり
    あ い う え お  は ひ ふ へ ほ
    か き く け こ  ま み む め も
    さ し す せ そ  や   ゆ   よ
    た ち つ て と  ら り る れ ろ
    な に ぬ ね の  わ を ん ゛ 。
    ぁ ぃ ぅ ぇ ぉ  ゃ ゅ ょ っ ー
    1 2 3 4 5  6 7 8 9 0
    + − ? ! /  ( ) [ ]
    Katakana    Advance     Return      End
    a   i   u   e   o       ha  hi  fu  he  ho
    ka  ki  ku  ke  ko      ma  mi  mu  me  mo
    sa  shi  su  se  so     ya      yu      yo
    ta  chi  tsu  te  to    ra  ri  ru  re  ro
    na  ni  nu  ne  no      wa  wo  n'  "  .
    +a  +i  +u  +e  +o      +ya  +yu  +yo  +tsu  -
    1   2   3   4   5       6   7   8   9   0
    +   -   ?   !   /       (   )   [   ]
    Katakana Chart
    ひらがな  すすむ  もどる   おわり
    ア イ ウ エ オ  ハ ヒ フ ヘ ホ
    カ キ ク ケ コ  マ ミ ム メ モ
    サ シ ス セ ソ  ヤ   ユ   ヨ
    タ チ ツ テ ト  ラ リ ル レ ロ
    ナ ニ ヌ ネ ノ  ワ ヲ ン ゛ 。
    ァ ィ ゥ ェ ォ  ャ ュ ョ ッ ー
    1 2 3 4 5  6 7 8 9 0
    + − ? ! /  ( ) [ ]
    Hiragana    Advance     Return      End
    a   i   u   e   o       ha  hi  fu  he  ho
    ka  ki  ku  ke  ko      ma  mi  mu  me  mo
    sa  shi  su  se  so     ya      yu      yo
    ta  chi  tsu  te  to    ra  ri  ru  re  ro
    na  ni  nu  ne  no      wa  wo  n'  "  .
    +a  +i  +u  +e  +o      +ya  +yu  +yo  +tsu  -
    1   2   3   4   5       6   7   8   9   0
    +   -   ?   !   /       (   )   [   ]
    Status Menu
    -Drink = For herbs and seeds.
    -Throw = Toss the item in the direction Shiren is facing.
    -Put = Places the item on the floor.
    -Explanation = A short description of the item.
    -Eat = For Sushi and Monster Meat.
    -Equip = To equip weapons, shields, and bracelets.
    -Remove = To unequip weapons, shields, and bracelets.  If Shiren is cursed,
    then he can't unequip.
    -Swing = Allows Shiren to swing a staff.
    -Read = Read a scroll
    -Name = Allows you to input a name for unidentified items.  The items that
    have been named by you will be displayed in green.
    -Write = Allows you to input a name for the Blank Paper Scroll.
    -See = For certain pots, this lets you see the contents of that pot.
    -Push = For certain pots, the effect varies, depending on the pot.
    -Put In = For pots, this makes you put items inside of pots.
    -Take Out = For the Preservation Pot, this allow you to take items out.
    -Pick Up = Take items off the floor
    -Exchange = Allows you to switch items from the inventory to the one on the
    Special Skill = For monsters only, uses that monster's special ability.
    -Step On = Doing so will trigger the trap.
    -As Is = Leaves it alone and does nothing.
    -Go Up = Goes up the stairs.
    -Go Down = Goes down one floor.
    -As Is = Stay on the current floor.
    Return = Only when in monster form, this returns to human form.
    -Advance = Move forward to the next level.
    -As Is = Stays put.
    Map = Turns the mini-map on and off.
    Interrupt = Saves your current progress.  If you want to continue right where
    you left off, then make sure to pick Continue the Adventure at start-up.
    Attainment Degree = This shows how deep in the dungeon you have made it to.
    It usually goes up to around 30, but if you can clear Fei's Final Problem,
    then this will jump up to 99!  (This means clearing 100 floors of the 3rd
    Secret Dungeon).
    Power of the sword = The attack power of the equipped weapon.
    Power of the shield = The defensive power of the equipped shield.
    Glut Degree = This shows your hunger level.  For every 10 turns, this will go
    down 1%.  This starts at 100% and can reach up to a maximum of 200%.  If this
    hits 0%, then for every turn taken, 1 HP will be lost.
    Strength = This affects attack power of weapons and arrows.  Poison Herbs will
    cause this to lower.
    Experience Value =  This determines your level.  The maximum is 999999, which
    would be Level 70.
    -Some more basic techniques.  Fight enemies one on one.  If you are surrounded
    by more than one monster, for every turn that is taken, you will get hit more
    than once.  To avoid this, try to move to the nearest corridor.  That way,
    you can fight them one on one.
    -Against arrow shooters, move in a zig-zag pattern.  Monsters like the Bouya
    class shoot arrows in a straight line.  Use the R button for diagonal movement
    to get close to them.  If you walk in a straight line, you will receive big
    -Use diagonal movement to save turns.  This can help from becoming hungry.
    You can move in a diagonal across the corners of water patches, but you can't
    do so across corners of solid walls.
    -About Monster Houses.  Certain times, when entering a room, there is a whole
    army of monsters waiting for you.  These are Monster Houses.  If you try to
    fight normally, you will probably lose.  Try to escape to a corridor if there
    is one.  If you have a Blank Paper Scroll, use one of the effects like the
    Sacred Precinct Scroll.  Sometimes the Monster House is one huge room, so
    there is no escape.  There are also a few different types of houses, filled
    with a specific class of monster.  The Power House has heavy hitters like the
    Mintauros and Remlas class monsters.  The Drain House has a bunch of enemies
    that attack your status.  The One Eyed House has a bunch of Piitans and other
    one eyed monsters.  The Robber House has a whole lot of Gamaras and Sea Lions
    that want your Gitan and Items.  I think there are a few more, but I forgot
    what they were.  Most of these special houses only appear in the Secret
    Dungeons, however, so chances of seeing them are small.
    -Theif Techniques.  Along the journey in the dungeon, you may randomly run
    into shops.  Sometimes they sell good items, but some goods can be expensive.
    You would like to buy it, but your Gitan says no.  It is possible to steal
    from a shop, but in doing so, there will be some pursuers trying to catch
    you.  To steal from a shop, just pick up an item that is for sale and step
    out of the store without paying for it.  Now when you pick up an item, the
    shopkeeper will move over and cover the exit, so you can't get out.  You will
    have to find a way to move the shopkeeper, or find another way out.  Once you
    do steal, the shopkeeper will attack you with a powerful blow if he gets
    close.  Also a whole army of Thief Watchmen and Watchdogs will chase after
    you.  They are powerful too, so it's not a good idea to fight them.  The
    main purpose is to get to the next floor.  If you do, then they will stop
    chasing you.
    -A 100% safe way to steal is to use the Sea Lion's Pot.  First find the item
    you want to steal.  Pick it up and place it on the floor in front of the
    exit.  Now talk to the shopkeeper and he will move out of the way.  Since the
    item is still in the store, this is not stealing.  Now step outside of the
    shop and face the item that you just put there.  Now push the Sea Lion's Pot
    and it will jump out and take the item and return to the pot.  The shopkeeper
    will not notice and no pursuers will come after you.  This only thing you
    can't steal in this way is a pot, since a pot cannot be inside another pot.
    -You can use scrolls and staff together to help raise the success rate of
    stealing.  First get the items you want, then read the Large Room Scroll.
    This will cause the whole floor to be one big room, and cause the shopkeeper
    to move to the stairs to block it.  Put some distance between you and the
    shopkeeper, then swing the Place Exchange Staff at him.  You will switch
    places and if you were far away enough, the shopkeeper's counterattack won't
    reach you.  Now just climb the stairs and you have succeeded in stealing.
    Other good staffs are the Substitution Staff, Blow Off Staff, Binding
    Paralysis Staff, and the Temporary Tiding Over Staff (use on a weak monster
    -The Pickaxe can be used for stealing.  If the store and stairway are close
    to each other, then use the Pickaxe to dig a path from the store to the room
    with the stairs.  Now use whatever items you have to push away the pursuers.
    -If you stay on one floor too long, a sudden gust will blow.  You will have
    a short warning gust twice before the big gust comes.  If that happens, then
    Shiren will return to Canyon Inn Town, back to level 1, and lose all items.
    The wind will come after about 2000 movement points have been used.
    1. Take one step, swing your fist once, B button dash once, use and item once.
    = 1 movement point.
    2. A+B step, Exchange Items = 2 movement points
    3. Rename an unidentified item = 11 movement points
    The legendary divine bird,
    the Golden Condor.
    That Golden Condor's
    living place...over there is
    the Golden Homeland of illusions...that place
    exists as told by tales.
    As soon as people began to seek this legend,
    one young wanderer was encountered.
    The name is Shiren.
    He inherited his friend's dying wish,
    and called a stranger
    by forming a combination called the Traveler's Glass.
    They have been together for about half a year.
    They frequently have quarrels, however...
    (The sound of sitting down)
    Hey, Shiren, look over there!
    It is Kobami Valley, Shiren.
    Finally, we made it here.
    Right in the middle, you can see
    a large tower-like mountain, right?
    On the summit of that is the "Solid Earth of the Sun".
    Now, let's go!
    Oh, yes,
    I'm late with the self-introductions.
    I'm Koppa.
    I'm one of those [talking weasels], which are scarce
    in numbers right now.  I'm also the one who invited
    Shiren to Kobami Valley.
    The reason is because I heard of the rumors of the
    Golden Homeland.
    However, making it all the way here was a difficult
    task.  Well, you might say that I just sleep inside
    of the bag...
    Hey, wait up Shiren!
    (Shiren just ignores Koppa, and walks ahead)
    (Afterwards, both of them spend the night at an inn.
    During the night, Shiren sees a dream of the Golden
    Condor.  When morning comes, Koppa wakes up Shiren.)
    We both had a good night's rest, didn't we?
    Just a little more and we'll arrive at Canyon Inn Town.
    Let's do our best, what do you say, partner?
    From the opening demonstration
    Capture Chart
    Here are all the places that must be visited in order to clear the game.
    Kobami Valley
    This is the Main Dungeon, the objective being to find out if the legend of
    the Golden Condor is true or not.  In order to do so, Shiren must make it to
    the 30th Floor, and overcome the challenges that await him there.
    出発地点 渓谷の宿場[しゅっぱつちてん けいこくのしゅくば]
    Starting Point  Canyon Inn Town
    This is where it all begins.  Here is a list of the buildings.
    酒場 煙とオヤジ亭[さかば けむりとおやじてい]
    Bar - Smoke and Old Man's Pavilion
    -Talk to the shopkeeper behind the counter to get a free Large Sushi.
    -Here you can store up to 25 items which will stay here even if you die.
    Just put the item you want to store on the floor.  There are some Carriers
    that will send one item here if you talk to them.
    宿屋 旅ガラス[やどや たびがらす]
    Inn - Traveler Glass
    -This is where you start for every game.
    Ranking of Wanderers
    -This is the top 50 list of Wanderers, with their place, score, name, and
    deepest floor reached.
    -There is a building behind the board which is the residence of Fei.  Talking
    to him allows you to challenge his problems once per game session.
    To get out of town and begin the adventure, to the the right part of town, and
    you will see two people blocking the way.  Talk to the cowboy, and he will
    say that after clearing 4 terrain (4 floors) there is a village that awaits.
    There is a blacksmith and shop over there, which are useful.  He then calls
    you the tailwind of the Travel God, Klone.  The guy on the right is the
    Conventional Practice Mugura.  He will ask if you know how to switch places.
    Say no, then he will teach you.  Press and hold B and press against someone.
    Usually they will switch places, but some won't.  Now practice on him, and you
    will change places.  Now begins the exploration of the Dungeon of Wonder.
    -After progressing deeper in the game, a cartwright will open in this town.
    It will allow you to go straight to the Village of the Bamboo Thicket, but
    your level will still be at one, so be careful.
    -After using the cart to travel to town for a while, then a new one will open
    up, allowing you the choice of traveling to the Village of the Bamboo Thicket,
    or the Town of the Mountain Summit.
    1. Ex-Highway of the Avenue of Cedars
    -Here you may randomly run into a chef who wants the meat of a Mamul.  He will
    give you a Staff of Bufu [0].  Throw it at a Mamul monster and bring the meat
    to him.  The chef will make some Mamul Tail Roast.  Say yes when he asks if
    you would like a bite.  It is delicious, plus it will raise your Max Power by
    3, Max HP by 5 and make you full.  He will introduce himself as Naoki.  He is
    known as the wandering chef.  He will then say they shall meet again.  This is
    the first step in getting the Bufu Staff.
    -You can run into Naoki for a second time also.  This time he says he got a
    job offer from the restaurant at the Mountain Summit.  He is on the way there,
    but the monsters are a nuisance.  Now he asks if you will accompany him to the
    Mountain Summit.  Say yes, and Naoki will join.  Now you will have to make it
    to the Town of the Mountain Summit without losing him.
    -Once you get to Level 2, most monsters can be defeated within two blows.
    Until then, fight in a corridor so you won't be surrounded.
    2. Ex-Highway of the Avenue of Cedars
    -Here, you can randomly run into the Masseur Kechi.  He will ask if there is
    something wrong with your body.  He will ask for 200 Gitan for a finger
    pressure massage.  Say yes, (that's the first choice) and he will attempt to
    heal you, but he will push the wrong point, which will make Shiren lose 10 HP,
    Power down by 4, and lose 30% Glut Degree.  This is the first step in getting
    this guy to join you.  If he presses the right spot, your HP and Power will be
    recovered, but that seems rare.
    -Sometimes you will run into a mysterious woman.  The first time you talk to
    her, she will say she is impressed by you.  She will do something good for
    you, but she asks you to close your eyes.  Say yes, and she will blind your
    eyes, making it hard to see what's around you.  If you have an Eyedrop Herb,
    then you can see again.  This is the first step in getting the "Blinding Eye
    Dragon" to join you.
    -The second time you run into the mysterious woman, she will says the blinding
    eye was the work of her elder sister (she is lying, it's really herself).  She
    says they are twin sisters, but her elder sister has a bad personality, and
    is causing trouble.  Then she says, the least she can do is to take this!
    She will blind your eyes once again, and she disappears.
    3. Ravine Mountain Stream
    -Sometimes when you are about to eat some Hand Rolled Sushi, an old man
    appears and beg you to give him that food to eat.  If you refuse and say no
    twice, then he will perish.  On the next floor, that old man will get his
    revenge and call a whole bunch of Revolving Polygon Monsters to attack you.
    These monsters can reduce your Glut Degree in a hurry.  So it is better to
    give your food to him so he won't counter with this attack.
    4. Ravine Mountain Stream
    -Watch out for the Ghost White Radish.  They will throw Poison Herbs from a
    distance.  When poisoned, Shiren will lose Power, and move at half speed for
    a short while.  Also look out for the Bouya monster.  If the arrows it shoots
    hits and kills another enemy, then the Bouya will level up.
    中継地点 竹林の村[ちゅうけいちてん ちくりんのむら]
    Relay Site - Village of the Bamboo Thicket
    The first rest stop.  Here are the buildings of this village.
    雑貨 青竹屋[ざっか あおだけや]
    Dry Goods - Green Bamboo Shop
    -Random items are sold here.  The first time you enter, Pekeji will run around
    and trip, causing a pot to break.  Okami will scold him for doing it again.
    Now talk to him, and he will ask if Shiren is your name.  Say yes and he will
    introduce himself as Pekeji.  He will claim he is your younger brother (I
    don't know if that's true or not).  He will say he is busy working right now
    and he will meet you at the bar.
    -On the second time you talk to Pekeji right here, he will ask for a
    consultation.  He will ask of you to wait at the bar again.
    かじ屋 不動[かじや ふどう]
    Blacksmith - Motionless
    -For a 1000 Gitan, the smith will forge your sword (Wooden Clubs don't count)
    once per game.  He won't take shields, however.
    Make the offerings to Bufu, the Food God, here.
    -Right now, there is nothing, but later on...
    酒場 酔いどれ亭[さかば よいどれてい]
    Bar - The Drunken Pavilion
    -If you talked to Pekeji in the Dry Goods, shop, then talking to the keeper
    behind to counter will make Pekeji rush in.  He will ask you if he can
    explain why he is your younger brother.  Choose the top choice, which is,
    Explain to me!  Pekeji will explain that at the time of her death, his
    mother said, "You are not my real child.  Long ago I saved a little child
    from a hawk.  That is you.  The name Pekeji is for good luck.  Understand?
    Even if I die, you are not alone."  After that, she passed along.  Pekeji
    then says that later on he looked inside the good luck charm and found a
    sheet of paper that read, "The Younger Brother of Shiren, Pekeji".  He then
    goes on to say, the moment he saw you, he knew it.  He says that both of
    their faces are similar.  Everyone calls him "sandal head", but he asks
    you if you get called the same.  Say yes, then he will agree and mention
    that for sandals, one is not enough, and that there needs to be a pair.
    Pekeji will then ask if he can call you "Aniki" which means "elder brother".
    Say yes to the question, then he will immediately do so.  He will think it
    is embarrassing at first.  Then he will say he must return to work soon.
    He is tell you to visit him again the next time you pass through the
    -Now the second time you visit here, (after talking to Pekeji at the Dry Goods
    store) go to the shopkeeper behind the counter.  Pekeji will come again.  The
    consultation is about money.  Pekeji will say he has been dating some woman
    since a while ago.  She wanted to open her own shop with him.  The problem is
    that they don't have enough money to do so.  Pekeji will ask you for some
    money.  Now select the second choice, which is "how much do need?"  He will
    say 1000 Gitan, but then he has second thoughts, thinking you don't have the
    obligation to give him that much money.  He will say he is sorry and forget
    about what they just talked about.  Pekeji will leave, but now you have a
    choice.  Pick the second choice, which is "Wait, I have the money!"  Pekeji
    will come back and be surprised, but then realizes that it would make sense
    that the older brother would have that.  He will then take the 1000 Gitan.
    (At this point I had 1000 Gitan, I don't what happens if you don't have
    enough).  Pekeji then says he will do his best to create a splendid shop.
    -The Third time you visit this place, the shopkeeper will kick Pekeji out and
    tell him never to return.  Now you have three choices.  I picked the third
    one, "what happened to the money that I gave you?"  He won't answer
    truthfully, since he is drunk.  He tricked you and used that money on booze.
    Now pick the first choice, "what happened to your store?"  He will say that
    the building of a store was just a dream.  Now pick the remaining choice,
    "what happened to your girlfriend?"  Pekeji will say that she was bad, and
    that she tricked him.  While he is still in his drunken stupor, Shiren
    has a choice, either punch him or stay silent.  Pick the top choice, which is
    to punch him.  Pekeji will mention what a powerful punch you have.  It will
    sober him up.  He will apologize, then he will ask if he can travel with you.
    Pick the top choice, which is to punch him again.  Now Pekeji will join the
    party.  This only lasts for the current game.  If you start over, then Pekeji
    will be gone, but he will be wandering somewhere in the dungeon.  Talking to
    him again will make him join again.  This also applies to the other two who
    can join, the "Blinding Eye Dragon" and the "Masseur Kechi".
    車屋 ノラネコ抜き足便[くるまや のらねこぬきそくべん]
    Cartwright - Stray Cat Removed Convenience Feet
    -The shop opens up once you used the cartwright from Canyon Inn Town several
    times.  This allows you to go immediately to the Town of the Mountain Summit.
    -After you get blinded once by the mysterious woman, there is talk amongst a
    few other people who got their eyes blinded too.  Next time, they won't be so
    -After a few massages from Kechi, you will find him here, surrounded by a
    group of four.  The will try to attack Kechi, but he defeats them all by
    himself.  Talk to him, and he will recognize Shiren.  He mentions it is a
    dark night, left and right, but to the people who can't see, it doesn't make
    much of a difference.  He hopes you will forget what you just saw.
    -After getting blinded by the mysterious woman twice, then she will show up
    in this village.  Right by the Blacksmith, she will be cornered by the two
    guys who got hit by her blinding eye.  The woman will ask for your help.  Pick
    the first choice, which is to help her.  Now the Strong Looking Man and the
    Slightly Fat Man will attack you.  They are not too strong, so you shouldn't
    have too much trouble beating them.  Now talk to the woman and she will be
    surprised you helped her, after all, she tricked you twice.  She thanks you
    and promises not to do any more mischief.  She asks if she can be a comrade in
    your journey.  Say yes and then the Blinding Eye Dragon will join.  Her
    specialty is blinding eyes.  She will blind your eyes once again, but it will
    wear off in time.  Probably the best out of the three that can join (you can
    have mulitple people join at the same time), you can let her do most of the
    fighting, since you still gain experience even if your friends slay a monster.
    5. Pegasus Mountain Pass
    -The Plowed Field Lay to Waste monster appears here.  This annoying monster
    will seek out items on the floor and turn them into Weed.
    6. Pegasus Mountain Pass
    -After defeating the Devil Faced Warrior, the Ghost Warrior will appear after
    5 turns.  If this ghost gets near another monster, that monster will level up,
    so beware.
    7. Forest of the Mountain Summit
    -This is an dangerous place, since there is a high chance of the monster to
    level up, due to the Ghost Warrior.  Watch out for the Death Messenger, which
    moves at double speed.
    中継地点 山頂の町[ちゅうけいちてん さんちょうのまち]
    Relay Site - Town of the Mountain Summit
    The second rest stop.  Here are the places worth visiting.
    宿屋 とまり木[やどや とまりぎ]
    Inn - Perch
    -It costs 500 Gitan to stay overnight.
    3料亭 峠屋[りょうてい とうげや]
    4料亭 峠屋は、つぶれたんだニイ。
    1. Under Reconstruction
    2. Grand Opening
    3. Restaurant - Mountain Pass Shop
    4. The restaurant Mountain Pass Shop has gone out of business.
    How regrettable.  Cooking Leader
    -At first, this shop is under construction.
    -After meeting Naoki, then this shop opens up along with a competitor on the
    edge of town.  All the customers line up at this shop, since the other one
    has horrible food.
    -Later on, the master behind this shop, Sagi, will leave after teaching the
    chef here.  Shiren finds out that they tricked customers, since they don't
    know the difference in taste in the food.
    -After you pay Naoki 10000 Gitan, then this shop will close, since all the
    customers will flock over to the other restaurant on the Edge of the Cliff.
    山頂料理 かげっぷち[さんちょうりょうり]
    Eating with a peace of mind
    Mountain Summit Cooking - The Edge of the Cliff
    -This restaurant opens up once you have talked to Naoki.  The first time you
    visit, an old woman named Tome will kick someone out.  Then a chef named
    Toshio will say it is not Suzuko's fault.  They all agreed on putting this
    building up.  Suzuko says it is her fault, since they have been taken over
    by the Mountain Pass Shop, their rival restaurant.  Toshio says it can't be
    helped since they never expected their head chef to betray them.  Now their
    reputation is that of a restaurant that makes bad food.  Then they finally
    realize a customer (Shiren) is waiting.  Suzuko will ask what would you like.
    I picked the third choice, the Sea Lion's Back Bake for 500 Gitan.  Shiren
    eats it, but it tastes horrible, your Power goes down by 3, and HP down by
    10.  Plus your Glut Degree goes down to 10%.  Koppa asks if he is okay.
    Tome will say that Shiren's face does not look like that of someone who is
    eating delicious food.  After they see Shiren holding his stomach, they
    realize that they are amateurs at cooking.  Only if they had a experienced
    -If you sucessfully bring Naoki the chef to this town, then he will go to the
    restaurant at the edge of the cliff.  When you visit the place, Naoki will
    come out and say he won't cook for loose change.  Suzuko says she has heard
    of the Wandering Chef.  One that will create a heavenly taste for a high
    price, but they plea for Naoki's help.  Toshio says at least give us some
    advice on their cooking.  Naoki says no.  He will not do any work that won't
    make any money.  Naoki's asking price is 10000 Gitan.  He says if they can't
    provide the money, then someone else has to give.  Here is Shiren's chance.
    If you have some Gitan, then offer to pay off the debt.  Pick the first
    choice, which is "I'll pay for it".  Naoki will be surprised at first, but
    then he will get money so he won't care.  Naoki will tell you that you don't
    have to pay 10000 all at once.  Most likely you won't have that much money,
    but pay what you have.  He will ask if that is all right.  Say yes and then
    Naoki will say that it is decided.  The rest of the group will thank you for
    your donation.  They will repay Shiren in some way.  Naoki then says, what
    are we waiting for, let's go.  They are competing with the Mountain Pass Shop
    Restaurant across town.  Now go inside and talk to Naoki across the counter.
    Naoki will give you some choices.  The first one is to give all your Gitan.
    The second one is give half your Gitan.  The third one is not to give at all.
    Pick the one that you like.
    -After you give a total of 10000 Gitan to Naoki (it may take a few games),
    then go here the next time you are in town.  You will see a whole line forming
    around this shop.  Even Gaibara and Saruyama will eat here.  Now talk to
    Toshio, who is across the counter, and he will say that Naoki has left to
    continue his travels, since they don't need him anymore.  Naoki left a gift to
    give to Shiren.  Toshio will hand over the Bufu Staff.  With this staff, now
    you can swing it at monsters and get their meat.  Also, now the Bufu Staff
    will appear randomly inside the dungeon, so it is worth it to clear this
    optional event.
    Parcel Place
    -Here you can store up to 15 items that will remain here.  Just becareful of
    placing pots here, since the contents of a pot will disappear if you do store
    it here, or the Warehouse.
    かじ屋 鬼に金棒[かじや おににかなぼう]
    Blacksmith - Devil with the Metal Rod
    -The same as the one you met before.  1000 Gitan to forge a weapon to make it
    stronger.  Usually it will increase by +1, but sometimes you can get a +3 in
    one sitting (random).
    ガイバラ窯元 一般展示場[がいばらかまもと いっぱんてんじば]
    Gaibara's Pottery - Place of General Display
    -At the beginning, there is nothing, but later on you can buy pots here.
    -There is Gaibara's Mansion right beside here.  The first time you visit him,
    Gaibara is not satisfied, and throws his pot against the wall.  His assistant,
    Saruyama, says that is the 99th production that was a failure.  Then Gaibara
    notices you, then ask who you are.  He doesn't like the fact you are wearing
    shoes in his mansion.  Then he says the pot you are holding is something he
    has never seen before.  He will ask if he can see that pot.  Say yes, then
    he says it is well polished and well made.  However, that doesn't satisfy
    him, and he takes the pot and throws it against the wall.  Gaibara then says
    he is sorry, that was a bad habit of his.  He laughs then says wait for him
    to complete his new work, and he will give it to you.  (At this point, I had
    the Transformation Pot, so I don't know what will happen if you have another
    type of pot).  If you don't have a pot, then he will kick you out.
    -The second time you visit Gaibara, he will just baked his new product, the
    Ridiculous Pot.  Gaibara will say it does have that feeling to it.  He will
    laugh, then he will get serious and throw the pot against the wall.  Gaibara
    says this is not the pot he is looking for.  He will tell Shiren to wait a
    while longer for his new product.
    -The third time you visit, Gaibara will say he is still not done with his
    new product.  Come back another time.
    -The fourth time you visit this house, Saruyama says he is done baking a new
    pot, the Unbreakable Pot.  He mentions that this has a different flavor than
    Gaibara's previous works.  Gaibara agrees and says he used different materials
    this time around.  After looking at it for a while, Gaibara says it doesn't
    have a good feel to it and it has no gloss.  A complete failure.  The blood,
    sweat, and tears that crystalize into this failure?  Gaibara throws the pot
    against the wall, but since it is unbreakable, the pot just bounces away.
    Now Gaibara doesn't know where to put his anger.  Then he swipes a pot from
    Shiren and is about to throw it, but he stops himself.  Gaibara then says he
    won't make the same mistake twice.  Then Saruyama gives him three of the
    Gaibara's Pot and then Gaibara takes them all and throws it against the wall.
    -The fifth time you visit Gaibara and company, he will ask Saruyama if this
    time, for real is a good product.  Saruyama will say, don't worry, this is
    the best one yet.  Just off the oven, Gaibara's latest creation, the
    Resentment Dispel Pot.  Gaibara will comment he's never seen such a pot ever.
    Now this is it, the pot he has been seeking all along.  Gaibara tells Shiren
    that this is the day they have been waiting for, and that he shall give Shiren
    this pot.  Then he notices what a mysterious pot, and that he feels like
    throwing it.  Gaibara takes the pot and throws it against the wall.  The pot
    explodes on contact.  Gaibara stoops over in shock.
    -The sixth time you visit Gaibara, Saruyama will be waiting outside.  Now
    Gaibara is satisfied with his work.  He will give you the illusional
    masterpiece, the Synthesis Pot.  Talk to Gaibara, and he will explain how
    this pot works, however it is going to be long, so he asks if that is okay.
    Say yes and he will begin.  The Synthesis Pot can combine weapons with
    weapons, shield with shield, and staffs with staffs.  You can't combine
    anything else, so beware.  First the weapon synthesis.  The first weapon put
    inside will become the base.  The next weapons put inside will be absorbed
    by the base.  For example, puttng in a Club, then a Bewitching Sword
    Whirlwind Cutter +3.  When put inside this pot, it will show Club +3.
    However, this is the part that makes this pot great is that it also absorbs
    special abilities.  This Club +3 is different than an ordinary club in that
    it has to power to attack in three directions in one swipe (that is the
    special ability of the Bewitching Sword Whirlwind Cutter).  Next is the shield
    synthesis.  It is the same as weapons.  The first shield put in is the base,
    and the next one put in will be absorbed.  Special abilities will also carry
    over to the base.  Finally, the staff synthesis.  This is a little different.
    The staffs in question have to be of the same type in order to combine.
    Example is the Place Exchange Staff can only combine with another Place
    Exchange Staff.  For staffs, the amount of times that it can be swinged will
    be combined.  So a Place Exchange Staff [2] and a Place Exchange Staff [3] put
    inside the Synthesis Pot will make a Place Exchange Staff [5].  Then Gaibara
    asks if you would like to try it for yourself.  He mentions if you want to
    break the pot let him have the honors.  However, this is valuable pot, so if
    you don't have anything to combine, then save the pot.  After this event, the
    Synthesis Pot will now appear randomly in the dungeons, which makes the travel
    easier.  It is worth it to go through this optional event.  Another thing,
    after this event, the pots will now be open to the general public, so now you
    can buy pots in the house beside Gaibara's Mansion, including the Synthesis
    Pot.  The pots are unidentified, though.
    -After you witness the Masseur Kechi in the Village of Bamboo Thicket, you
    will meet him here.  Once again he is surrounded by people.  When you get
    near, people complain about him.  One woman says Kechi was looking in the
    bath where she was, claiming to be a blind man, but she doubts that, since
    he was drooling.  Another kid says Kechi had a faint light in the eyes and
    stole his friend's snack.  They have proof Kechi is lying about his
    blindness.  The shopkeeper complains about his finger massage technique.
    The all attack the masseur.  Now talk to Kechi, and he will ask for your
    help.  Koppa will ask why he acted like he was blind.  Kechi thought he could
    get away with mischief.  He promises not to do anymore bad things.  He asks
    for forgiveness.  The villagers wonder what to do.  They forgive him, and tell
    him never to do it again.  Then they leave.  Kechi has nothing to say to you.
    He asks where you are headed.  He will ask if he can come along.  Say yes and
    the Masseur Kechi will join.
    A panoramic view of Table Mountain
    This is truly a magnificent scenery to behold
    8. Neburi Mountain Abandoned Mine
    -You can find a Pickaxe item here, allowing you dig through walls.  The
    Pickaxe can break, so don't rely on it so much.
    9. Neburi Mountain Abandoned Mine
    中継地点 二面地蔵の谷[ちゅうけいちてん にめんじぞうのたに]
    Relay Site - Two Surfaced Receptacle of the Earth Valley
    -Just a straight path over a bridge.  There is a rumor that this place was to
    be used as a Bungee Jumping Site during the production of the game, but that
    idea was removed in the final product.  That's too bad.
    10. Cliff Cavern
    11. Cliff Cavern
    12. Cave of the Mountain Guardian's Deity
    13. Cave of the Mountain Guardian's Deity
    14. Cave of the Mountain Guardian's Deity
    中継地点 奇岩谷[ちゅうけいちてん きがんだに]
    Relay Site - Valley of the Strangely Shaped Rocks
    The third rest point.  Here are the places worth noting.
    Parcel Place
    -You cannot access this place at first.  In order to do so, you first must
    find the owner's daughter, Surara.  She appears randomly between the 8th
    floor to the 14th.  Talk to her and make her join.  Now you have to safely
    make it to this valley while she is still in the party.  This is easier said
    than done, as there are many ways to lose her during the trip.  If you are
    successful, you can store some items here.  This place can hold up to 8 items.
    宿屋 岩影[やどや いわかげ]
    Inn - Boulder Silhouette
    -This inn costs 1000 Gitan for one night.
    -There is a random event in the top right corner of the village.  Sometimes
    there is girl and her mother standing outside of the house instead of inside.
    The girl wants one of your items.  If you agree, you give the item she wants
    in exchange for a Time of Worry Scroll.
    15. Waterfall Marshy Grasslands
    Another dangerous floor.  There are a majority of level 2 monsters, some which
    can drain your status.
    16. Waterfall Marshy Grasslands
    17. Table Mountain (First Part)
    -A lot of powerful monsters like the Mintauros appear here.  On the other
    hand, this can be a place for a quick level up.
    18. Table Mountain
    19. Table Mountain
    20. Table Mountain
    21. Table Mountain
    中継地点 地下水脈の村[ちゅうけいちてん ちかすいみゃくのむら]
    Relay Site - Underground Water Vein Village
    -The fourth rest stop along the way.
    店屋 清流[みせや せいりゅう]
    Shop - Clear Stream
    -A small store that sells random items.
    宿屋 白滝[やどや しらたき]
    Inn - White Waterfalls
    -It costs 2000 Gitan for one night.
    -You are close to the Solid Earth of the Sun.  There seems to be three trials
    that await you before you can reach there though.
    22. Table Mountain (Latter Part)
    23. Table Mountain
    24. Table Mountain
    25. Table Mountain
    26. Infinite/Fantasy Deep Ravine
    -The Skeleton Devil and Death God appear here.  The Death God moves at double
    speed and can move through walls, which is really annoying.  Try to get this
    monster's meat, so you can do it too.  That way you can hide inside a wall and
    attack monsters without fear of getting hit.
    27. Trial of the Phantom Demon
    -Dragons can appear here as well as the Mad Remlus monsters.  The same with
    the next two floors.
    28. Trial of the Dragon's Wail
    29. Trial of Conclusion
    中継地点 太陽の大地[ちゅうけいちてん たいようのだいち]
    Relay Site - The Solid Earth of the Sun
    -Koppa will say we are finally here.  Doesn't it feel lonesome?
    中継地点 黄金都市[ちゅうけいちてん おうごんとし]
    Relay Site - The Golden City
    -When you pass a tablet, Koppa tells you to wait and read it.
    The Golden City of Amteka
    Here is the Golden Capital of Amteka.
    The Golden Condor becomes the divine bird,
    and by the Guardian Deity, Rever's arrangement,
    the city will be built upon this summit.
    Counting 300 nights of the month, all of a sudden, a monster
    that could eat into gold appeared.  The Golden Condor was
    sealed inside the Thread of Hell.  Then the city, which lost
    the power of the divine bird, got hit with a destructive blow.
    We the people, also shall submerge along with this city.  Furthermore,
    the monster, before long will eat up the gold and die soon.  After
    that, we don't know how many months counting, but to the person who is
    looking at this right now...  That is one who crossed over the valley,
    and also climbed over the three protective terrain to make it here.
    That is the elected one.
    For that elected person, we have a wish that we
    want you to hear and comply with.
    We want you to set the Golden Condor free.
    The Golden Condor is residing in the Cave of the Waterfall Basin,
    which is in the interior of the Origin of Rainbows.
    If the monster's thread is cut, then the Golden Condor will be free,
    or so we think.  However, that is true only if the monster is dead.
    Koppa says, "Hmmm, this looks to be stories of long ago.
    Right now, that monster, or whatever you call it, is probably
    not alive, don't you agree?"
    中継地点 虹の根もと[ちゅうけいちてん にじのねもと]
    Relay Site - The Origin of Rainbows
    -A simple path to the waterfalls.  When you enter the falls, Koppa gets a
    shiver down his spine.  As you might have guessed, the monster is still alive,
    and you must fight it to death.
    30. Cave of the Waterfall Basin
    -Here you will have to fight the Demon Eclipse Insect, the boss of Table
    Mountain.  He has 250 HP, so fighting him normally is not a good idea.  If
    you have a Blank Paper Scroll, then type in the effect of the Genocide Scroll.
    じぇのさいど ジェノサイド
    Throw it at the insect and it will kill it in one hit.  The other monsters
    around will die too.  An Ether Devil Meat also helps, since it makes you
    invisible to monsters.  Getting that meat is difficult, though, since the
    Ether Devil only appears in the Table Mountain area, and is invisible unless
    you drink the Eyedrop Herb.  Plus this monster will reflect the effects of
    staffs, so swinging the Bufu Staff won't work.  You have to throw the Bufu
    Staff at it in order to get the Ether Devil Meat.  While invisible, the
    monsters won't attack you, since they can't see you.
    -There may be other ways to defeat the Demon Eclipse Insect, but since this
    game has infinite possibilities, I can't cover them all.  Another way to beat
    this monster easily is to throw a weak monster meat at it.  Now it will be
    snap to beat, but you won't the 9999 experience if you killed it in it's
    original form.
    -Once you defeat the Demon Eclipse Insect, and free the Golden Condor, it
    won't appear ever again, so the second time around the game may be a little
    easier.  After defeating the insect, the surrounding monsters will die too.
    Now go up and cut the threads.  The Golden Condor will be free.  It will offer
    Shiren to ride on it's back.  It will take off and leave a golden feather
    behind.  Congratuations, you have just cleared the game!  The Condor will make
    it's flight, and a lot of people will see it.  People will begin to make their
    wishes, as legends say that wishes will be granted while the Golden Condor is
    in flight.  Gaibara will mention that is the legendary condor, how beautiful.
    Saruyama will tell his teacher to hurry up and make a wish, as everyone else is
    doing so.  Gaibara thinks for a while, but he can't think of a wish.  What
    will happen now?  Gaibara asks Saruyama to bring it out.  Saruyama will take
    out a pot, thinking Gaibara means bringing out a pot, but Gaibara tosses it
    aside and tell him, not that!  He meant for Saruyama to make a wish for him.
    The Golden Condor will drop off Shiren and Koppa at a forest.  As they start
    their walk back to Canyon Inn Town, the Condor will fly away, leaving behind
    a golden shimmer.  Now sit back and watch the credits while you see a shadow
    of Shiren and Koppa walking towards you. Once you clear the game, you will
    have a Condor Mark on your save file to prove your worth.  If you clear the
    game a second time, then the Condor won't be there, but it's feather will be
    there to pick up.  There won't be any credits the second time around and
    above.  When you clear the game a second time, Shiren will return to Canyon
    Inn Town, keeping all items he had at the time of completion.
    -After clearing the game, the things people will say to you will change.  They
    will praise you for your efforts in freeing the Golden Condor.  Now you will
    notice Gaibara's Fourth Apprentice waiting for you.  He seems out of breath.
    He will ask of Shiren to help save their teacher, Gaibara.  He will tell you
    to talk to Saruyama for more information.  When you get to the Town of the
    Mountain Summit, go to Gaibara's Mansion.  Saruyama will greet you.  He will
    say that Gaibara has went inside the cave for some materials for his pots.
    Gaibara hasn't come back.  Where is the cave?  Well the hanging scroll of the
    "Heart of the Pot", behind that scroll a cave has appeared.  Saruyama will
    give you a warning.  Any items brought inside to the cave will disappear, so
    store the items away at the Warehouse or Parcel Place before entering.  Then
    he will ask if Shiren knows the "Way of the Trap".  Say no, then Saruyama will
    explain that Shiren must have been mortified by the many traps during his
    journey.  Even further is that monsters were immune to traps.  The Way of the
    Trap is an art of self defense, using traps in a unexpected way.  When this
    cave is entered, for some reason you will always start with the Trap Master
    Bangle.  With this bracelet, the wearer will become immune to traps, at the
    same time, make monsters able to become caught in traps.  This is the key to
    going deep inside this cave.  Koppa will ask how does he know so much.
    Saruyama will say that Gaibara was also the teacher of the way of the trap.
    Gaibara wrote a book, "The Way of the Trap, In a Straight Line."  Saruyama
    will wish you luck, and hopes the God of Traps, Kaka-Lue is smiling at you.
    -If you visit the Village of Bamboo Thicket, a farmer will tell you that
    thunder fell on the backside of the mountains, and he is going to check it
    out.  Go to the place where the offering was, and now you see a group of
    people surrounding the hole.  Apparently, someone went inside, knowing that
    a rare meat is waiting for him inside.  He called himself the Wandering Chef.
    Koppa will tell Shiren that is must Naoki, the one who help build a new
    restaurant in the Town of the Mountain Summit.
    The Small Shrine of the Food God
    -Secret Dungeon #1.
    -Entrance = At the Village of the Bamboo Thicket, at the place where the
    offering to Bufu was.  Now the large rock has vanished, and a huge hole is
    in the ground.
    -Conditions to enter = Clear the game, and helped Naoki the chef and got the
    Bufu Staff.
    -Any items brought in to this dungeon will be gone, so don't bother.
    -Level will be reduced to 1.
    -The Floor, LV, HP, and Gitan will be displayed in Blue color.
    -Shiren will always start with Bufu's Kitchen Knife, and a Large Hand Rolled
    -This dungeon is devoted to using monster meat.  The starting equipment, the
    Bufu's Kitchen Knife, will allow defeated monsters to drop their meat, but
    not always.
    -Not many items appear here, but if you can find the Disposable Shield, then
    that is the most powerful defense, since while in monster form, that shield
    will not weaken.
    -To clear this dungeon, you must find and talk to Naoki the chef who is
    wandering somewhere on the 25th Floor and above.  He will reward you with a
    Facade Soldier Meat, which is a rare monster meat.
    The Cave Behind the Hanging Scroll
    -Secret Dungeon #2
    -Entrance = The Town of the Mountain Summit, Gaibara's Mansion.  You can use
    the cart to take you there quickly.
    -Conditions to enter = Clear the game, and helped Gaibara the potter to create
    the Synthesis Pot.
    -Any items brought inside will be gone.
    -Level will be reduced to 1 if above 1.
    -The Floor, LV, HP, and Gitan will be displayed in Green color.
    -Shiren will always start with a Trap Master Bangle and a Large Hand Rolled
    -This dungeon focuses on trap useage.  The starting equipment, the Trap Master
    Bangle will make Shiren immune to traps, allows Shiren to see the location of
    traps, and will make monsters get caught in traps.
    -A fair amount of items appear here.  There are just a few items with negative
    effects, like the Monster House Scroll.
    -To clear this dungeon, you must find and talk to Gaibara the potter who is
    somewhere on the 16th Floor and above.  If you do find him, he will reward you
    with a Resentment Dispel Pot, which will explode on contact if thrown.
    Fei's Final Problem
    -Secret Dungeon #3
    -Entrance = Canyon Inn Town, behind the Ranking of Wanderers Board, where
    Fei lives.
    -Conditions to enter = Clear the game, which is Kobami Valley, Clear the Small
    Shrine of the Food God, Clear the Cave Behind the Hanging Scroll, and Clear
    all 50 of Fei's Problems at least once.  After all conditions are met, then
    talking to Fei will allow you to challenge the Final Problem.
    -Any items brought inside will be lost.  Same with any comrades brought in.
    -Level will be at 1.
    -The Floor, LV, HP, and Gitan will be displayed in Red color.
    -Shiren will always start with a Large Hand Rolled Sushi.
    -This dungeon is more like the Main Dungeon, but now the Scrolls, Herbs and
    Seeds will now be unidentified as well as the Pots and Staffs.  Just about
    every monster will make an appearance.
    -Just about every item will appear here, including the ones with negative
    effects.  Since a lot of items will be unidentified, it is risky using an item
    to identify it.
    -To clear this maniac dungeon, you must make it to the 100th Floor, where the
    Reverse Side of the Earth awaits you.  The secret of Fei is waiting here too.
    Making it here is extremely difficult.
    -If you clear this dungeon, then you will get a Mamul Mark on your save file,
    right beside the Condor Mark.  This Mamul Mark is a sign of complete mastery.
    The thing that exists at the 100th floor of Fei's Final Problem
    Here is the Reverse Side of the Earth
    Mamul:  The faster one is the winner.
    Mamul:  Mr. Shiren,
    Together, let's have a commemoration photography shot.
    Ready, yes?  Cheese!
    The photograph you just took,
    send it to Chun Soft, okay?
    Mamul:  It is no good to use Flash Photography.
    Mamul:  For the shutter speed,
    it is better to use a slower speed.
    Younger Sister:  I hope big brother will return soon.
    I'm looking forward to some souvenirs.
    Younger Brother:  Mother, I'm hungry.
    Mother:  Our eldest son is the proudest son.
    He is researching the Dungeon of Wonder, and for that,
    he has traveled far away to a distant land.
    Father:  This place is the village
    where we reside.
    When you have solved the Final Problem, then Fei will say the following.
    なんだか マムルくさいアル…
    ビックラ コキマロッ!!」
    Natural Calamity Scholar Fei:  Mr. Shiren,
    somehow, you smell of Mamul...
    What?  This dungeon is a path that goes straight
    to my house?
    (he is surprised at what you have done)
    Fei's Problem Compilation
    Here is the walkthrough for the 50 Fei Problems.  While it is not necessary to
    clear these problems, clearing all 50 is one of the conditions in accessing
    the 3rd Secret Dungeon.  Once you clear all 50 problems, it starts all over at
    problem 1 and repeats.
    U = Up
    D = Down
    L = Left
    R = Right
    some number = move that many steps.
    face a direction = Hold Y button while pushing that direction.
    Ex. U3, DR4 means move up 3 steps, then go down-right (diagonal) 4 spaces.
    Note that there could be more than one solution to each problem.  Don't bring
    any items into the problems, since they will just disappear.  You can't
    challenge the next problem until you Interrupt the game and start over from
    the beginning.  The items received for clearing a problem may be random and
    different for your game, so beware.
    1. This problem makes you practice walking diagonally across water.  Begin by
    going D2, DL1, DR2, R2, UR1, UL2, UR1, R2, DR2, DL1, and D2.
    Get Item = Poison Erase Herb
    2. Practice finding secret passages by striking the wall.  Begin by going R1,
    then A button to open the way.  Go R5, D3, A, D5, Face R, A, R6, Face D, A,
    D1, Face L, A, L3, D5 and done.
    Get Item = Poison Erase Herb
    3. There is a Mamuun monster across a patch of water.  Begin by U1 to pick up
    a Dragon Herb.  Go R1, Face U, and Drink the Dragon Herb.  This should do
    about 70 damage to kill the monster.  Shiren will go up to Level 3.  Now go
    DR1, R5, U4, L9, and done.
    Get Item = Club
    4. Here, we have monsters separated by columns of water.  Begin by going R1,
    and pick up a Place Exchange Staff [3].  Now Swing this staff at the monster
    across the water, and do it two more times.  Go R2 to reach the stairs.
    Get Item = Sea Lion's Shield
    5. There is one Gather monster across the water.  Go L1 to pick up an
    Identification Scroll.  Go R2 for an unidentified staff.  Now Read the scroll
    on the staff.  It is a Blow Off Staff [1].  Face D, and Swing the staff at the
    monster.  Go R2, D2, L6, D3, R3 and done.
    Get Item = Plating Scroll
    6. Here you will have to run from a Mamuun in a field of traps.  Go D1 for an
    Eyedrop Herb.  Drink it so you can see the traps.  Go R4, U4, R2, D4, R2, U4,
    R2, D4 and done.
    Get Item = Leather Carapace Shield +1
    7. There are nine monsters, with a lot of Gitan laying around.  Begin by going
    R1 for a Deep Sleep Scroll.  Read the scroll, then go R3, U1 and done.  The
    Gitan are just a distraction.
    Get Item = Leather Carapace Shield +3
    8. This is more of a random problem.  Go U1 for an Eyedrop Herb.  Drink it.
    Go U1 and step on the Coiled Spring Trap.  Shiren will randomly warp to
    somewhere else in the room.  Just keep stepping on the traps until you reach
    the area near the stairs.  If you're lucky, it will take you there in 1 shot.
    Get Item = Long Roll Up
    9. There are six monsters in an enclosed space by water.  Go D1, DL1, L1 for
    a Binding Paralysis Staff.  The Piitan will have escaped, but since it tries
    to run from Shiren, don't worry about it.  Now go L3, UL1, U3.  Face R then
    swing the staff.  Now the monsters can't get out.  Go UR1, R1 and done.
    Get Item = Otogirisou
    10. In this problem, Shiren will have to make it to the stairs while avoiding
    the arrows shot by a Cross Bouya monster.  Begin by going D2, U2, R2, DR1,
    R2, UR1, DR1, UR2, D1 and done.
    Get Item = Japanese Sword +1
    11. This is a scroll reading and writing practice.  Go R1 to pick up a Vacuum
    Kill Scroll.  Read it to kill all 5 monsters.  Shiren will now be at Level 4.
    Now go R11 to pick up a Blank Paper Scroll.  The rest of the directions will
    depend on what you decide to write onto the scroll.  There are 5 choices to
    write, listed below.
    Vacuum Kill = After reading, go R3 and done.
    Time of Worry = After reading, go L1, D2, R3, UR1, U1, and done.
    Deep Sleep = After reading, go L1, D2, R3, UR1, U1, and done.
    Suicide Bombing = After reading, go R3 and done.
    Sacred Precinct = Put this scroll on the floor instead of reading it.  While
    on it, monsters can't attack you, so just keep attacking with your fist until
    all monsters have been defeated.  Then go R3 and done.
    Get Item = "Rest in Peace" Sickle
    12. Shiren will be surrounded by monsters.  Go D1 for an Eyedrop Herb.  Drink
    it and you can see a Large Scale Land Mine Trap where you started.  Go U1 and
    the resulting explosion will wipe out everything.  Go R10 and done.
    Get Item = Mamul Meat
    13. A wall digging problem.  Go R1, UL1, and R1 for a Pickaxe +1, Pickaxe, and
    a Clairvoyance Bracelet.  Equip these and then press A to dig the wall to the
    right.  Go R4 while digging, then D1 for 511 Gitan (may be a random amount, so
    your game may be different).  Go R2, U1, R3, and D2 for another Pickaxe.  Go
    R1, continue to dig to the R12.  Go D1 and done.
    Get Item = Otogirisou
    14. Use traps to move across water.  Go U1 for an Eyedrop Herb and Drink it.
    Go DL1, L1, UL1, then R1 and step on the Log Trap.  If it doesn't trigger, do
    it manually from the Status Menu.  Now go D1, L2, DL1, DR1 and step on the
    trap.  Go D2 and done.
    Get Item = Bronze Carapace Shield +1
    15. Here you can use items and a monster to help you move across water.  Go
    L4 and get a Sea Lion Pot [1].  Face D and Push the pot.  The Sea Lion will
    jump across the water and grab the Place Exchange Staff [1].  Face U, then
    throw the pot against the northern wall.  Go U1 and pick up the staff.  Go
    R3, then Face D and Swing the staff.  Go DL1, D1 and done.
    Get Item = Ghost White Radish Meat
    16. Go L1 to pick up a Back of Body Pot [6].  Go R2 for an Eyedrop Herb.
    Drink the herb.  Now you can see a Land Mine Trap.  Go UL1, U6.  You will see
    3 Bean Bandits.  Hit A button to swing your fist once, then go D5, then R1 and
    step on the mine.  Then swing your fist once, then trigger the trap again.
    This should kill all three bandits.  Now Push the pot to recover lost HP.  Go
    L1, U13 to see 3 Ghost White Radishes.  Swing your fist once, then go D5, R1
    and step on the mine.  Swing the fist once, then trigger the mine.  Push the
    pot to recover HP if necessary.  Swing your fist until the third monster
    appears then trigger the trap once more.  After all are dead, go L1, U8, done.
    Get Item = Wood Carapace Shield +1
    17. This is a simple scroll reading exercise.  Go L1, then R2 to get 2 Vacuum
    Kill Scrolls.  Read one of them to kill the 3 Mamuuns.  Shiren will now be at
    Level 6.  Go R7, D1.  Read the other scroll to kill another set of 3 Mamuuns.
    Shiren will now be at Level 7.  Go D3, L7, DL1 and done.
    Get Item = Otogirsou
    18. In this problem, use traps and items to lure a powerful monster away.
    Begin by going DR1 for an Eyedrop Herb.  Drink it to see a row of traps.  Go
    U2 for a Confusion Avoiding Bangle.  Equip it.  Go UL1, L4 (the bangle will
    protect you) DL1, D1.  Go L6 to meet a Nishikin monster.  Go R6, UR1, U1, R4,
    D4, L4, UL1, U1, L8 and done.
    Get Item = Ghost White Radish Meat
    19. This problem has you throwing the Genocide Scroll to kill monsters.  Go L2
    to pickup 2 Genocide Scrolls.  Face D and throw one at the Death Messenger
    monster.  If it hits, it will kill all of that type of monster.  Face UR, then
    throw the other scroll at the Mamuun.  This will kill all the Mamuuns.  If you
    miss, then there are two more Genocide Scrolls to the right.  Now go L1, DL1,
    DR1, R3 and done.
    Get Item = Japanese Sword
    20. Here, you can see how the Time of Worry Scroll works.  Go D1 for a Time of
    Worry Scroll.  Go D3 and three different traps will hit you.  Shiren will be
    poisoned, can't see clearly and confused.  Now read the scroll that you just
    got.  HP will be restored, can walk straight and Shiren will be able see
    correctly.  Now go D9 and get another Time of Worry Scroll.  Shiren will be
    surrounded by 5 Gather monsters.  Read the scroll and then all 5 will be
    paralyzed.  Go UR1, DR1, D, DL2, D1 and done.
    Get Item = Blessing of the Earth Scroll
    21. Here you will use items to cross over water, and keep an enemy at your
    back all the way to the stairs.  Begin by going L1, DL1, DR1 for an
    unidentified staff and a Identification Pot [1].  Take the pot and put the
    staff inside.  The staff turns out to be a Place Exchange Staff [1].  Now
    Face R and Throw the pot at the wall.  Go R2 to pick up the staff.  Now go
    DL2, L3, D8.  Face R and swing the staff at the Mamul.  Now go R16 to face a
    Mamuun while picking up a Wooden Arrow.  Now go L3, D3, L4, U3, R11 and done.
    Get Item = Poison Erase Herb
    22. This problem has you avoiding Pitfall traps while using two different
    staffs to help push away a pursuer.  Go D1 for an Eyedrop Herb.  Drink it.
    Now press A twice to swing your fist twice.  Depending on which side the
    Mamuun goes, go to the opposite side.  In my case, I would go DR1, DL1, D8,
    L2, D4.  Now go DR7, D4, R6 for a Blow Off Staff [1].  Go R3 for a Place
    Exchange Staff [1].  Now go R3 to reach a dead end.  Face L and swing the
    Blow Off Staff at the monster.  Now swing the Place Exchange Staff.  Now go
    L2, U4, UR1, U6 and done.
    Get Item = Poison Erase Herb
    23. Here you will learn what will happen if two monster are sent to the stairs
    via the Temporary Tiding Over Staff.  Begin by going L1 to get a Temporary
    Tiding Over Staff [2].  Swing it at the Mamul in front of you.  Now go L10 and
    swing swing the staff at the Mamuun.  Now go L10 and both monsters will be
    paralyzed.  Attack only Mamul (the cute blue one) that is on the stairs, since
    that is the weaker monster of the two.  It should go down in two hits.  Go L1
    and done.
    Get Item = Club +1
    24. Here you will use weapons to fight some monsters.  Begin by going DL1, for
    an Eyedrop Herb.  Drink it.  Now go R2 for a Bronze Carapace Shield.  Equip
    this shield.  Go D1, DL1 and U1 and step on the Log Trap.  Go L1 to pick up a
    Bewitching Sword Whirlwind Cutter +5.  Equip this weapon, which has a three-
    way attack.  Swing it once and it should defeat 2 Bean Bandits.  Go U1, Face R
    and swing the sword.  It should kill to more bandits.  Now face L and swing
    again.  It should kill one bandit.  Face R and swing the weapon twice to kill
    the remaining bandit.  Now go R4, D1, R7 and done.
    Get Item = Mamul Meat
    25. The problem is, there are stairs that are surrounded by water and all
    staffs have 0 uses, so swinging it will do nothing.  Begin by going UL1, R2 to
    get three Bufu Staffs [0].  Go UR1, U2, UL1, L1, U6.  Now just keep swinging
    your fists until the Pakorepkin monster is in front of you (the monster moves
    about randomly).  Now throw one of the staffs at the monster.  Now go and pick
    up the meat that was left behind.  Now eat the meat and Shiren will transform
    in the Pakorepkin monster.  This monster can pass through walls and walk over
    water, things Shiren can't do in human form.  Head down to reach the stairs.
    Get Item = Long Roll Up
    26. This lesson shows the characteristics of the Flame Priest monster.  Begin
    by going D1 for a Far Throw Bangle.  Go DL1, U2 for three Dragon Herbs.  Equip
    the Bangle then Face L and Drink the herb.  You will see that fire will cause
    the Flame Priest to level up.  Now throw the other two herbs at the monster.
    Normally the Flame Priest will burn up any thrown items (or in this case level
    up), but since you have the Far Throw Bangle equipped, throwing items can
    damage even this monster.  Now go U1, UL1, DL2, L4, D1, L5, D1 to get two more
    Dragon Herbs.  Now face L and throw the herb across the wall to kill the
    priest.  If you miss (thrown items have a small chance of missing the target)
    then start the problem over from the beginning.  Now go U3, L3, D2 and done.
    Get Item = Unidentified Bracelet
    27. This problem has you running from a Father Tank monster.  This problem can
    be random.  Begin by going UL1, U2.  If the monster follows, then go L1, A
    button once (to make the monster shoot the cannon) L1, Hold B and go UL1 to
    stand on the Gitan.  Face DR, and press A until the monster comes right in
    front of you.  Now Throw the Gitan at it, and it should kill the monster in
    one hit.  If it misses, then go L1, DL1, L1, D2, DL1 and done.  If the monster
    did not follow, then go L4 and if it follows now, go L1, A, L1, DL1, D2 and
    Get Item = Escaping Piitan Meat
    28. Here, you will learn the characteristics of the Healing Rabbit.  Begin by
    Facing R and press A to open a secret passage.  Go R4, Face U, press A.
    Go U1, Face R and press A.  Go R6 for 20 Iron Arrows.  Go D1 for a Power Up
    Scroll.  Read it, then equip the arrows, face R and press L button to shoot.
    Now the rabbit will warp in to heal the injured monster.  Go for the rabbit
    first (the monster's position varies) and it should take about 3 shots by the
    arrows to kill it.  Now shoot the remaining Death Messenger until it's killed.
    Now go to the stairs.
    Get Item = Plating Scroll
    29. Here is one of those random problems, so directions may not apply in your
    case.  This method usually works, though.  Begin by going UR3, R1.  The
    Skeleton Heresy monster across the river will swing a staff with random
    effect at Shiren.  There rest varies depending on what happens.  Try to make
    it to the stairs while avoiding the monsters.  If you are lucky, then you
    will be teleported near the stairs with double speed, which makes it easy.
    If not so lucky, then start over from the beginning.
    Get Item = Unidentified Pot [4]
    30. This problem requires Shiren to do some fighting.  Begin by going UR1 for
    a Medicial Herb.  Go L1 for a Heavy Attire Shield +10.  Go L1 for a Curse
    Avoidance Bangle, L1 for a Long Roll Up +12.  Equip all three of these.  Go
    R3, UR1, U1.  Face UL and swing the weapon until the monster dies.  Keep
    attacking until all three monsters are gone.  Use the herb to recover HP if
    need be.  Now go UL1, L3, UL1, U1, UR1, DR1, R2 to get a Long Roll Up +18,
    a Heavy Attire Shield +20 and an Otogirisou.  Equip the new stuff, then go
    UR1, U2.  Now fight until all monsters are dead.  Even if the Gedoro keeps
    muliplying, just keep fighting.  Now go UL1, L4 and done.
    Get Item = Unidentified Staff
    31. This problem has many monsters, but of the same type.  Begin by going
    DL1, R2 to pick up two Genocide Scrolls and a Skeleton Heresy Staff [7].
    Throw the Genocide Scroll at the Mamul after facing D.  Then throw the other
    scroll at the Mamuuns.  If you miss, then Interrupt and start the problem over
    again.  Go DL1, D6 and done.
    Get Item = Stomach Expansion Seed
    32. This problem has you using a trap to help escape.  Begin by going UR1, U6,
    L4, U1 to get a Brightness Scroll and an Eyedrop Herb.  Use both of these
    items and then go L2, D1 and step on the Log Trap.  This will defeat the
    Darkness Owl that is blocking the way.  Now go D3 and step on the trap again.
    You will end up on the stairs.  Choose Stair from the Status Menu and go up.
    Ignore the two other monsters that are nearby.
    Get Item = Power Herb
    33. This problem makes you run to the stairs while the monsters are
    distracted.  Go R1, D1 for a Substitution Staff and a Pickaxe.  Equip the
    Pickaxe, face R swing the staff.  Now swing the weapon once, then one of the
    monsters will kill the substitute and level up.  Now swing the staff at that
    leveled up monster.  Now go U3, dig R, go R4 and done.  If the substitute
    moves near the stairs, then wait until they move away before dashing for the
    Get Item = Deluxe Hand Rolled Sushi
    34. Here you will have to distract the Plowed Field Lay to Waste monsters
    before they ruin the items that are laying on the floor.  Go R1 for a Weed.
    Face L (that's hold Y and press left) and throw the weed.  Now go UR3, U3 for
    a Blow Off Staff [2] and a Pickaxe.  Go L1, D1, for a Place Exchange Staff
    and a Pickaxe.  Go UL1, face D, then swing the Blow Off Staff at the enemy.
    Now swing the Place Exchange Staff.  Go DL1, L1 and done.
    Get Item = Darkness Owl Meat
    35. This is another random problem, so the solutions could differ.  Go R2 for
    a Brightness Scroll.  Read it, and go DR1, R1 for a Far Throw Bangle.
    Equipping it is optional.  Go DL1, L1 for an Eyedrop Herb.  Drink it to see
    an Alarm and Coiled Spring Traps.  Go DL1, L1 to trip the alarm.  Go D1 and
    step on the Spring Trap.  Now chase the Thieving Sea Lion monster and attack
    it until killed.  Since this monster won't attack you, it is safe.  Pick up
    the Pickaxe that is left behind.  Equip it and dig to the right and up and
    make your way to the stairs.
    Get Item = Power Herb
    36. This problem has you using the double speed of a certain monster to help
    escape from other monsters.  First go U1, L1, D1 to pick up 3 Bufu Staffs [0].
    Now face R and throw the staff at the Death Messenger.  Now go DR2, UR1, U1 to
    pick up the monster meat.  Now eat the meat, which will give you double speed.
    Go UR3, U6.  Now go R4, then L4 to lure the monsters out.  Now go U2, UR3,
    R2 and done.
    Get Item = Long Roll Up
    37. This problem has you fighting monsters one on one.  First go U1, R1, UL1,
    L1 to pick up a Disposable Shield and an One Eyed Murderer, a pair of each.
    Equip the cursed ones, as you will see why in a moment.  Now go R1, U4, R1,
    U5.  Go UL1, R2 for Two Life Herbs and one Medicinal Herb.  Drink the two Life
    Herbs, then hold A & B buttons until Shiren's HP is full to 25.  Now go R1,
    then DL2 to lure out one Gaze monster.  Now face UR and swing the sword to
    make it come to you.  Keep swinging the weapon until you kill it.  It will try
    to hypnotize you, but because the equipment is cursed, it can't unequip it for
    you, but it still gets a free turn.  After leveling up to 2, then hold A and B
    until your HP is full.  Go UR2, then DR2 to lure the second Gaze out.  Now
    repeat as above by facing UR and swing away until dead.  Now Shiren will be at
    level 3.  Hold A and B to recover HP, then go UR2, face U and swing away until
    the third monster is killed.  Now go U2, UL2 and done.
    Get Item = Identification Scroll
    38. Here is a practice in avoiding the Dancing Polygon Monster.  Go D5, R1,
    D3.  Now follow the path of the sushi.  DR1, DL1, DR1, DL1, DR1 for a Place
    Exchange Staff [1].  Now go L1, R1, UL1, UR1, DR1, U1.  Now go R8 to pick
    up a Blow Off Staff [1].  Face U, swing the Place Exchange Staff at the
    Healing Rabbit.  Now go R1, U5.  Face D and swing the Blow Off Staff at the
    annoying Dancing Polygon monster.  Now go UR1, R2 and done.
    Get Item = Unidentified Pot
    39. This problem has you using the power of some shields to help you clear
    this session.  Go UR1, for a Land Mine Nabari Shield.  Go L2 for a Sea Lion's
    Shield.  Equip the Land Mine Nabari Shield.  Now go UR1, U7, UR1, U1 for a
    Far Throw Bangle.  Equip this bangle.  Now the Flame Priest will move to the
    bottom side.  Go UR1, R10.  Now go R1 to trigger an invisible Land Mine Trap.
    Now there will be two Flame Priests.  Go DR2 for a Dragon Herb.  The Sea Lion
    will steal something from you, or just stare at you.  Go DR1, R3 for another
    Dragon Herb.  Now face L and throw a Dragon Herb at the priests, who should be
    lined up in a row.  If one misses, you're dead, so start over if that happens.
    Once both are gone, go L4, UL1, and done.
    Get Item = Identification Scroll
    40. Here are the last 11 problems.  These are some of the more harder ones, so
    get ready.  In this problem, you will be moving in diagonal to help save
    turns.  Go U1 to get an Eyedrop Herb.  Drink it, and you will see a pattern of
    Circular Board Traps.  Now go D6, R5, DR1, D3, DL1, L3, UL1, U1, UR1 for a
    Dragon Herb.  Go DR1 for another Dragon Herb, then R1 for a Blow Off Staff.
    Now face DL and Drink one of the herbs.  This should kill the Death Messenger
    in one blow.  Now Face L and drink the other herb.  This will kill the Mamuun
    in one blow as well as level up Shiren to 4.  Now face D and swing the staff
    at the remaining monster.  Now go UL1, L1, DL1, D1, DR1, R3, UR1, U3, UL1, L5,
    U6.  Now go UR1, U2, UL1, L1, DL1, DR1 and done.
    Get Item = Unidentified Bracelet
    41. This is an exercise in meats and staffs.  Go D1 to pick up a Bufu Staff
    [0].  Face U and throw the staf at the monster.  Go U2 and take the meat.
    Now eat the Darkness Owl Meat.  Doing so also lights up the room, opens secret
    passageways, and makes Shiren's presence unknown to monsters in a room.  Now
    go U5, UL1, U2 for a Temporary Tiding Over Staff [1].  Go R2 for a Place
    Exchange Staff [2].  Now go U1, UL1, U1.  Now change back to human form.  Now
    swing the Temporary Tiding Over Staff up at the Gather monster.  Now swing the
    Place Exchange Staff.  You will end up right on the stairs, so you're done.
    Get Item = Unidentified Bracelet
    42. This problem has a shop that you can buy from, for a change.  Begin by
    going U1 to face 2 Gamaras.  These monsters won't attack you, but instead they
    try to steal Gitan.  Keep swinging your fists until you defeat one.  Now hold
    B, then go U1 to step on the Gitan.  This way, the other Gamara won't be able
    to steal from you.  Now face R and swing away until the second Gamara is gone.
    Now take the Gitan that is underfoot, (pick it up) then go R1 for the other
    sack.  You should have about 2000 Gitan (numbers may vary).  Now go U6, R8,
    U5, and L2.  Shiren is now inside of a shop.  The shop sells these stuff.
    A Large Hand Rolled Sushi for 200G, a Dragon Herb for 500G, a Happiness
    Bracelet for 10000G, another Dragon Herb for 500G, an Invincible Herb for
    3000G, yet another Dragon Herb for 500G, a Doutanuki +55 weapon for 7800G, yet
    another Dragon Herb for 500G, and a Deep Sleep Scroll for 200G.  Go DL1, L2
    and pick up a Dragon Herb and a Deep Sleep Scroll.  Go R3 and Face U and talk
    to the shopkeeper.  Pay the 700 Gitan for the items, then go U1, R6 to reach
    a room with three monsters.  Read the scroll, then drink the herb to kill the
    Father Tank.  Go R3 and done.
    Get Item = Genocide Scroll
    43. This problem has you circling around some rooms while fighting some status
    suckers.  Begin by going U1 to get a Drain Buster +5.  Equip it, which will
    cost a turn.  Now go UR1 (there is a Hunger Switch Trap), R6, D9 for another
    Hunger Switch.  Go L2, then U6, L4.  Go UL1, L2 to get a Blank Paper Scroll.
    Now type in
    without the brackets to get the effects of the Sacred Precinct Scroll.  Put
    this scroll on the floor (don't read it), so the that the monster will now
    just circle around you.  Take your time in defeating the two monsters.  Once
    that is done, go UL1, U1, L4, U6, L2, D9, R6.  Now go UR1 to step on the
    Sacred Pricinct again.  You are safe from harm, so just slash away until both
    monsters are dead.  Now go UL1, U1, L4, U7, UL1, and done.  You will be
    hungry by now, but don't worry about it.
    Get Item = Kalacloid Meat
    44. Here is a general monster lesson.  Go DL1, U2 to pick up a Temporary
    Tiding Over Staff [1], and Eyedrop Herb and a Blowoff Staff [1].  Drink the
    herb, then you can see the Ether Devil monster, which was once invisible.
    Go D1, and if the monster is not lined up with you, then swing your fists
    until so.  Face L and swing the Blow Off Staff [1] at the monster.  It will
    reflect the effect back at you.  Shiren will take 5 damage, but no matter.  Go
    D5, R1 for some Gitan, then DR1 for a "Hitting the Target" Sword +6.  Equip
    this sword, so it doesn't get stolen.  Now let one of the Gamaras steal your
    Gitan, by facing R and swing away.  Now go R1, DR1, and let the Sea Lion
    steal one of your staffs.  When nobody is behind you, go R6 to see Six Bean
    Bandits.  Go L1 back into the passage.  This way you can fight them one on
    one, instead of being surrounded.  The weapon you have will never miss, so
    just Face R and swing away until all six are dead.  Now go R4 and done.
    Get Item = Unidentified Staff
    45. Here is a large room practice.  Begin by going L8, U3.  Go UL3 and pick
    up a Large Room Scroll along the way.  Now go U4, R19, D3.  Go DR3 and get
    another Large Room Scroll.  Now go D4, L19, U3, UR2.  Now read the Large Room
    Scroll.  Go R6 and done.
    Get Item = Unidentified Staff
    46. This is one of the harder problems, making you escape from four Doremlas
    monsters until you get enough staffs to retaliate.  Begin by going DL1, UL2
    for an Eyedrop Herb.  Drink it (the monsters will not move).  Now go DL2,
    UL1, L2, DL1, L6, D6.  Now go R3, DR1, DL2, UL1, L1, D1 for Two Bufu Staffs
    [0].  Now go UR1, DR1, UR1, DR1 for a Place Exchange Staff [2].  Now go D3,
    DL1, L6, UL1, U1 for a Binding Paralysis Staff [2].  Face R and swing the
    Binding Paralysis Staff at the monster.  Face D and press A once to swing
    your fist to lure another monster closer.  Now swing the Binding Paralysis
    Staff at the monster that came close.  Now go U4, UR1, R6.  Face L and throw
    the Bufu Staff at the monster.  Now Face D and throw the other Bufu Staff at
    the remaining monster.  If it misses, then start over from the beginning.
    Go L4 to pick up the Doremlas Meat.  Eat it to become this monster, which has
    a special skill in shoving the opposition away like a Blow Off Staff.  Now go
    L2, DL1, D4.  Now press the L button to pull of this monster's special skill.
    Now return to human form and swing the Place Exchange Staff at the monster
    that just got shoved.  Now go DR1, R3 and done.
    Get Item = Unidentified Staff
    47. This is a coin throw practice.  Go DR1 for a Temporary Tiding Over Staff.
    Now swing this staff at the Mamuun.  Go DR3, R4, UR1.  Now hold B button while
    going UR1 to step on the Gitan.  Face R and throw the Gitan at the monster.
    It will go 1/10 the amount of Gitan worth of damage.  In this case, about 50
    damage (the amount of Gitan varies).  This should kill the Mamuun in one blow.
    Now go R3 and done.
    Get Item = Kalacloid Meat
    48. This problem has you making the monster fight each other.  Go UR1, L2 to
    get three Kiguni Tribe Seeds.  Now face U and throw one at the Mamuun.  It
    will begin to attack it's friends.  Now face UR and throw another one at the
    Mamuun.  Press A to spend turns until one dies.  The other will level up into
    a Nishikin.  Now go L1 and keep pressing A until the Nishikin is the only
    monster left.  Press A until the Nishikin gets within one space of you.  Now
    go R4, UR1, UL3, U1 and done.
    Get Item = Kalacloid Meat
    49. Here is another random problem, so this might take a few tries.  Go D2 for
    a Place Exchange Staff [1].  Now go DR1, R2 for some Gitan.  Now go UL1, U1.
    If the Gamara steals your Gitan, then fine, but if not, then press A and B
    buttons until it does steal.  It will randomly warp somewhere and move at
    double speed.  It needs to be an even number of steps away from the stairs,
    otherwise it will never stop on the stairs exactly.  Look at the mini-map to
    determine the position.  If it is an odd number away from the stairs, then you
    may want to reconsider restarting.  Now face DR and keep pressing A unitl the
    Gamara is right over the stairs.  Swing the Place Exchange Staff and you are
    done.  If the Gamara appears in the same room as Shiren, then you may want to
    consider restarting, since it will just run back and forth in the same place.
    Get Item = Huge Hand Rolled Sushi
    50. The last problem.  You would think it would be the hardest problem yet,
    right?  It is actually one of the easiest.  Go R1 to pickup a Passing Through
    Bangle.  Equip this and go U2, R1, U1, R3, D1, R1, D4, L1, D1, L1, D6, R9,
    U12 and done.  Notice the mini-map in that the rooms form a ? ! shape.
    Another way is to unequip the bangle while standing over water.  This will
    sometimes warp you straight to the room with the stairs.  This can be a faster
    way, usually.
    Get Item = Unidentified Staff
    Data Compilation
    This section has information on items, monsters, and traps.
    1. Item List
    AP = Base Attack Power of that weapon, plus minus zero.
    Characteristic = Special powers that can be used with the Synthesis Pot to
    combine effects into one weapon.
    Description = What the weapon does.
    AP = 2
    Description = Will not rust, but this weapon cannot be forged.
    Long Roll-up
    AP = 3
    Description = A spear like weapon.
    Bufu's Kitchen Knife
    AP = 5
    Characteristic = Can turn defeated monsters into meat.  You always start with
    this weapon in "The Small Shrine of the Food God".
    Japanese Sword
    AP = 5
    Description = A favorite weapon among most wanderers.  If you can forge this
    weapon to the extreme, something good may happen.
    Dragon Killer
    AP = 7
    Characteristic = Does double damage to the Dragon Tribe.
    Doutanuki (Bronze Raccoon?)
    AP = 8
    Description = It's high attack power makes it ideal for the base weapon for
    Sturdy Sword Manji Kabura
    AP = 12
    Description = A powerful blade created by the master swordsmith, Kabura.
    "Rest in Peace" Sickle
    AP = 4
    Characteristic = Does double damage to the Undead Tribe.
    AP = 1
    Characteristic = Allows digging through walls.  It will break after several
    uses.  If this weapon is combined with another weapon, then the new weapon
    will also have a chance to break.  There is a way to get an Unbreakable
    Pickaxe, but that's a Secret...
    "Hitting the Target" Sword
    AP = 2
    Characteristic = Always hits the target, which means no missing.  Missing the
    target costs one turn, so this weapon is great to combine with another weapon.
    Mintauros Ax
    AP = 4
    Characteristic = Has a chance for a "Congeniality Blow", which in Dragon Quest
    terms, means a critical hit for double damage.  The Tauros Family sometimes
    drops this weapon upon defeat.
    Bewitching Sword Whirlwind Cutter
    AP = 3
    Characteristic = With one swing of this weapon, it can hit monsters in the
    front three positions.  This 3-way attack is useful for groups of monsters.
    One Eyed Murderer
    AP = 5
    Characteristic = Does double damage to, not surprisingly, one-eyed monsters.
    Drain Buster
    AP = 5
    Characteristic = Does double damage to Status Suckers.  That means monsters
    that attack your status rather a direct blow.
    "Fire Swift Wind Demon Sword"
    AP = 30
    Description = A rare weapon that cannot be found anywhere.  It must be
    created from another weapon.  Hint: This is a type of Japanese Sword.
    Secret Sword Kabura Stegi
    AP = 50
    Description = Another rare weapon that must be made from another weapon.
    There is another weapon with a similar name...
    Description = What the items does.
    Wooden Arrow
    Description = Can attack from a distance.  After equipping, press L button
    to shoot.
    Iron Arrow
    Description = Does more damage than the Wooden Arrow.  Actual attack power
    of an arrow depends on your level and strength.
    Silver Arrow
    Description = Has the attack power of the Iron Arrow, plus it can penetrate
    through anything.
    DP = Base Defensive Power of the shield, plus minus zero.
    Characteristic = Special powers of that shield that can be used by the
    Synthesis Pot to combine effects into one shield.
    Description = What the item does.
    Leather Carapace Shield
    DP = 2
    Characteristic = Reduces the hunger by half and this shield won't rust.  This
    shield is very useful to combine with another shield.  This will make you last
    longer before starving (the Glut Degree will go down 1% for every 20 turns
    instead of the normal 10 turns).
    Bronze Carapace Shield
    DP = 4
    Description = A standard shield.
    Wood Carapace Shield
    DP = 3
    Characteristic = Will not rust.
    Iron Carapace Shield
    DP = 7
    Description = High defense.
    Dragon Shield
    DP = 7
    Characteristic = Reduces the damage done by fire by 1/2.
    Wind Demon Escutcheon
    DP = 12
    Description = A rare shield that has a whirlpool mark sealed inside...
    Battle Counter
    DP = 5
    Characteristic = About 1/3 the damage taken will be returned to the enemy.
    Heavy Attire Shield
    DP = 10
    Description = This shield has high defensive power, but it will make
    you twice as hungry while equipped.
    Mountain Echo Shield
    DP = 5
    Characteristic = Has the power to reflect magic attacks.  It is useful against
    the Gaze Family of monsters and the Skeleton Heresy Family.
    Forsaken Shield
    DP = 5
    Characteristic = Increases the chance to avoid the attack of monsters.
    False Impression Shield
    DP = 3
    Description = It's a weak shield, despite the high price tag.
    Disposable Shield
    DP = 30
    Description = Has high defensive power, but for every attack taken, this
    shield's defensive power is reduced by 1.  After taking many hits, it
    becomes too weak for any use.  There is a little cheat, though.  If you eat a
    monster meat while this shield is equipped, then as long as you are in
    monster form, every attack taken will not decrease the DP by 1.  This keeps
    the shield at a high defensive power, so it's more like a huge cheat.
    Land Mine Nabari Shield (I don't know what Nabari means)
    DP = 3
    Characteristic = Reduces damage done by explosions by 1/2.
    Sea Lion's Shield
    DP = 3
    Characteristic = Prevents you from being stolen from.  This is useful against
    the Gamara Family (which steal Gitan) and the Sea Lion Family (which steal
    Spiral Wind Demon Escutcheon
    DP = 30
    Description = The strongest shield, but you can't find it dropped anywhere.
    It's a Secret on how to get it, but the hint is that there is another shield
    with a similar name...
    Herbs and Seeds
    Description = The effect of using these items.
    Medicinal Plant
    Description = Recovers 25 HP, if at Max HP, then drinking this will increase
    Max HP by 1.  If this is thrown at Undead monsters, then it will do 25 damage.
    Otogirisou (Younger Brother Cutoff Grass)
    Description = Recovers 100 HP, if at Max HP, then this will increase Max HP
    by 2.  Throwing this at Undead monsters will cause 100 damage.
    Happiness Herb
    Description = Increases your level by 1.  It is best to drink it at higher
    levels, or just after leveling up.
    Eyedrop Herb
    Description = Drinking it allow you to see invisible monsters and traps.  It
    lasts only on the floor that it is used at.
    Dragon Herb
    Description = Shoots fire in the direction facing for about 70 damage.  The
    range is about 5 spaces.  This item can be thrown at monsters for about 30
    Invincible Herb
    Description = For 20 turns, all damage received is 0.
    Angel Seed
    Description = Drinking this rare item will increase your level by 5.
    Revival Herb
    Description = If HP = 0, then you will automatically revive to Max HP.  Don't
    drink this herb, otherwise it will be a waste.  Also, if this item is inside
    a pot, then the auto revive will not work.  Just hold it in the item inventory
    and it will work automatically.
    Wriggling Body Herb
    Description = Drinking this will cause you to lose 1 level.
    Sorrow Seed
    Description = Drinking this will cause you to lose 3 levels.
    Ultra Sorrow Seed
    Description = Drinking this will reduce HP and level to 1!
    Kiguni Tribe's Seed
    Description = Makes the target go into an uncontrolable rage.  It is best to
    throw it at enemies, but watch out for the monsters leveling up.
    Life Herb
    Description = Raises Max HP by 5.  If you find one, drink it right away.
    Stomach Expansion Seed
    Description = Raises the Max Glut Degree by 10%.
    Stomach Reduction Seed
    Description = Reduces the Max Glut Degree by 10%.
    Power Herb
    Description = Recovers Power by 1.  If at Max Power, then Max Power will
    increase by 1.
    Poison Erase Herb
    Description = Recovers lost Power due to poison.  If at Max Power, then
    using this has no effect.
    Poison Herb
    Description = When hit by this, HP goes down by 5, Power down by 1, plus it
    will cause the target to be slow footed.  Slow footed meaning they can only
    move once for every two turns.
    Confusion Herb
    Description = Causes the target to be confused.  While confused, the target
    cannot attack in the correct direction.
    Sleep Herb
    Description = Causes the target to sleep.  While sleeping, the target cannot
    move or make any action.  The target will be open to attack while sleeping.
    Description = Drinking this will recover 5% Glut Degree, and throwing this at
    enemies will cause 1 damage.  Other than that, it doesn't do much else.
    Description = What the scroll does when read.
    Purification Scroll
    Description = Removes the curse, if there is one, on equipped items.
    Identification Scroll
    Description = Reading it will allow you select another item on the list to
    identify.  The unidentified items are the ones listed in yellow.  Sometimes
    there are some lucky scrolls that will identify all items in your inventory.
    You can't tell the difference between the lucky ones and the normal ones, so
    just keep reading this scroll.
    Brightness Scroll
    Description = Gives a full map of the floor that it is read on.  The monsters
    are the red dots, while the blue dots represent items or Gitan.  The yellow
    dot is Shiren, and the blue square represents the exit.
    Pot Enlargement Scroll
    Description = Reading it allow you to choose another pot.  The pot that
    receives it will be able to hold one more space inside.
    Vacuum Kill Scroll
    Description = Does about 30 damage to all enemies inside a room.  When read
    after reading the Power Up Scroll, it will do more damage.  Be careful, since
    this can damage any friends that may be following along.
    No Mouth Scroll
    Description = For the floor that this is read on, you cannot use any scrolls
    or eat any herbs or seeds.  A big disadvantage.
    Trap Scroll
    Description = Reading this will cause more traps to appear on that floor.  It
    is best used with the Trap Master Bangle.
    Time of Worry Scroll
    Description = Helps you in a time of need.  It has many effects, depending on
    situation.  If HP is below max, then it will recover to Max HP.  If 2 or more
    monsters are surrounding you, then all of them will be paralyzed.  If Max Glut
    Degree is 0%, then Max Glut Degree is increased by 2.  If Current Glut Degree
    is 0%, then it will recover to 100%.  If Power is less than Max, then Power is
    restored to Max.  If current equipment is cursed, then this will remove all
    curses.  If you have 0 Gitan in possession, then this will give about 5000
    Gitan.  If you fall in mulitple categories, then it can help fix all of them.
    Some effects have priority over others, so look carefully at the situation
    before reading this scroll.
    Enemy Double Speed Scroll
    Description = As the name suggests, reading this will make the monsters move
    at double speed.  This will last the entire time you are on the that floor.
    Deep Sleep Scroll
    Description = Reading this scroll will make all enemies in a room fall asleep.
    Even if you hit them while asleep, they won't wake up.  However, after 20
    turns, the monsters will wake up and move at double speed.  Before that
    happens, try to find the stairs, or exit to escape.
    Power Up Scroll
    Description = Reading it will increase the attack power.  Multiple readings
    on the same floor will increase it even further.
    Suicide Bombing Scroll
    Description = A big explosion occurs and any surrounding monsters or items
    will disappear.  This also leaves you with 1 HP.
    Large Room Scroll
    Description = When read, the floor will transform into one big room.  The
    advantage is that finding the stairs to the next floor is easy.  It can help
    when trying to steal items from a shop.  The disadvantage is that monsters
    have a better chance to surround you, and enemies with long range attacks
    can hit you from off the screen.
    Monster House Scroll
    Description = Turns the current room into a Monster House.  If you are not in
    room, it will randomly warp you to a room.  The monsters also get a free turn.
    Confusion Scroll
    Description = When read, it will confuse all monsters within a room.  Confused
    monsters may still attack you, so it is not that reliable.
    Genocide Scroll
    Description = When thrown at a monster, that monster and the other levels
    that monster has will not appear again for that particular session.  You can
    only genocide one type of monster.  If you hit another monster with this,
    then the first one genocided will be back.  It is best used on the Dragons,
    since they have that long range fire breath attack.  If you read this scroll,
    it will do nothing, so don't waste it.
    Blank Paper Scroll
    Description = By typing in the name of other scrolls, it can mimic the effect
    of that scroll.  An all-purpose tool.  Look for the list of what to type in
    Lost Scroll
    Description = Reading this will cause you to forget the places walked and
    traps discovered.  You will have to find them all over again.
    Blessing of Heaven Scroll
    Description = Increases the level of the weapon that is equipped by 1.  If the
    weapon is cursed, then reading this will remove that curse.
    Blessing of the Earth Scroll
    Description = Increased the level of the shield that is equipped by 1.  If the
    shield is cursed, then reading this will remove that curse.
    Plating Scroll
    Description = Reading this will put a rust-proof gold plating to the currently
    equipped weapon and shield.  It is represented by a star symbol after the
    weapon or shield level.
    Draw Out Scroll
    Description = Reading this allows you to pick a pot.  After that, this scroll
    will suck out the contents of that pot.  This is very useful, as it allows the
    pot to be reused.  Normally, the pot has to be thrown against a wall and
    be broken in order to release the contents of that pot (other than the
    Preservation Pot).  The only problem is that this scroll rare.
    Cannot Pick Up Scroll
    Description = While on the floor that this read on, items cannot be picked up
    from off the floor.
    Words to write on the Blank Paper Scroll
    Here are the letters to type in the scroll to get the effects of the different
    scrolls.  It is all right to type in either Hiragana or Katakana.  Towards the
    bottom are the special words that are exclusive to the Blank Paper Scroll.
    Pot Enlargement
    Vacuum Kill
    No Mouth
    わな ワナ
    Time of Worry
    Enemy Double Speed
    ばくすい バクスイ
    Deep Sleep
    はわーあっぷ パワーアップ
    Power Up
    Suicide Bombing
    Large Room
    もんすたー モンスター
    Monster House
    じぇのさいど ジェノサイド
    Blessing of Heaven
    Blessing of the Earth
    めっき メッキ
    Draw Out
    Cannot Pick Up
    Special Scrolls
    Description = The effects of these special scrolls.
    Sacred Precinct
    Description = Putting this on the floor will create a save haven from monster
    attacks.  As long as you stay standing on this scroll, you are safe from
    attacks, except for long range attacks.  Monsters cannot step on this scroll.
    Once placed, it can't be moved, unless the Sea Lion's Pot is used.  Pushing
    this pot will allow you to move the Sacred Precinct to another location, but
    after placing it on the floor, it will cling to the floor and cannot be moved
    Description = When read, a huge skeleton will appear with a red magical symbol
    in it's mouth.  Then it will swallow up all monsters inside of a room.  There
    is a condition, however, that must be met before you are allowed to use this
    scroll.  First you must clear the game (Table Mountain) without using the
    Warehouse.  This includes no use of the Warehouse Pot, not entering the Parcel
    Room, and not talking to any of the Couriers that are wandering about.  Once
    that condition is met, then this scroll can be used.  There is no confirmation
    of any sorts that this condition is met.
    Description = What the staff does when swung.
    Sealed Staff
    Description = Prevents monsters from using their special attacks.  If the
    monster moves at double speed, then this staff will cut that in half.
    Blow Off Staff
    Description = Pushes a monster back 10 spaces and causes 5 fixed damage.
    Happiness Staff
    Description = Causes a monster to gain a level.  Monsters usually have 3
    Sorrow Staff
    Description = Causes a monster to lose a level.
    Substitution Staff
    Description = Changes the target into a confused, fake Shiren.  Other monsters
    will attack the fake instead of the real one.  If the fake is defeated, then
    the monster that did it will level up, so be careful.
    Place Exchange Staff
    Description = Swinging this at a target will cause them and Shiren to switch
    places in a instant.  Good to use with the Blow Off Staff when trying to make
    an escape.
    Bufu Staff
    Description = Turns monsters into tasty meat.  When you eat the meat of a
    monster, you will turn into that monster, with a temporary drop of level
    to 1, 2, or 3, depending on the mosnter level.  You can use that monster's
    special ability if it has one by pressing the L button.  The Naoki event must
    be cleared first before this staff will appear in Kobami Valley.
    Skeleton Heresy Staff
    Description = Does random effects of other staffs (not all staffs).  This
    staff is sometimes dropped by the enemy family of the same name.
    Binding Paralysis Staff
    Description = Swing this staff at a monster, and it will freeze in place.
    As long as you don't attack it, the monster will be unable to move forever.
    A good staff against powerful enemies, but the Alarm Trap can wake then up,
    so be careful.  If you use the Substitution Staff first, then use this
    staff on a monster, then the monster will stay as the fake Shiren forever.
    Now just paralyze another monster beside the substitute, and that will create
    a 'wall' to prevent monsters from attacking the substitute.
    Temporary Tiding Over Staff
    Description = Enemies hit with this staff will be sent to the stairs to the
    next floor in a paralyzed state.  Since two monsters can't occupy the same
    space, first send a weak monster, then send a strong one.  That way you only
    have to deal with the weak one when going to the next floor.
    Pain Sharing Staff
    Description = When you take damage, any enemy that got hit by this staff will
    also receive the same damage.
    Description = Effect of that bracelet when equipped.
    Passage Through Bangle
    Description = Allows passage over water and it can find secret passages
    just by walking near.  If this is unequipped while stepping over water,
    then Shiren will randomly warp somewhere else on that floor.
    Bargain Dealing Bangle
    Description = When buying items from a shop, when the shopkeeper tells the
    price, say no once, then you can buy at half price.  It doesn't affect selling
    Trap Master Bangle
    Description = Makes you immune to traps and allows monsters to get caught in
    traps.  You always start with this item in the "Cave Behind the Hanging
    Level Fixation Bangle
    Description = Wearing this will cause the level to stay the same, meaning no
    level ups, but also no level downs.
    Recovery Bracelet
    Description = Allows faster natural recovery in HP, but it also makes you
    twice as hungry.
    Rust Avoiding Bangle
    Description = Prevents equipment from rust.  When rusted, the level of the
    weapon or shield drops by 1.
    Congeniality Bracelet
    Description = Allows any weapon a chance for a "Congeniality Blow".  It is
    like equipping a Mintauros Ax.
    Regretful Bracelet
    Description = Gives the enemy a chance for a "Regretful Blow" for double
    damage to you.
    Curse Avoiding Bangle
    Description = Protects from the curse of the Norojoe Family.  When a piece of
    equipment is cursed, you cannot unequip it.
    Far Throw Bangle
    Description = Any item thrown will penetrate through anything.  It's effective
    if the monsters are lined up in a row.  However, when trying to break a pot,
    don't have this equipped, otherwise the pot will fly away into oblivion.
    Happiness Bracelet
    Description = For every turn that passes, 1 experience point is gained.  With
    this, Shiren can level up just by walking for the early levels.
    Incontinence Bracelet
    Description = This causes unequipped items in the inventory to be dropped on
    the floor every few steps.  Bad times if this bracelet is cursed.
    Clairvoyance Bracelet
    Description = Gives you X-ray vision, allowing you to see the position of
    monsters and items on the mini-map.  The monsters are the red dots, items and
    Gitan are the blue dots, Shiren the yellow dot, and the stairs are the blue
    square.  If you see a bunch of red dots close together, then you can be sure
    that room is a Monster House.
    Confusion Avoiding Bangle
    Description = Prevents confusion from certain traps and certain enemies.
    While confused, you cannot fight very well, since you end up swinging in the
    wrong direction.  While confused, it is better to just pass the turns by
    pressing A+B. together.
    Identification Bracelet
    Description = Items picked off the floor will automatically be identified.
    Useful, but it's an extremely rare item.
    Hand Rolled Sushi
    Description = What the food does when eaten.
    Hand Rolled Sushi
    Description = Recovers 50% of the Glut Degree.  If at Max Glut Degree, then
    this will increase Max Glut Degree by 1%.
    Large Hand Rolled Sushi
    Description = Recovers 100% of the Glut Degree.  If at Max Glut Degree, then
    this will increase Max Glut Degree by 2%.
    Rotten Hand Rolled Sushi
    Description = Recovers 30% Glut Degree, but with some side effects.  They can
    be any one of the following.  Blind Eye Status = Cannot see for more than 1
    space around Shiren.  Confusion Status = Cannot attack straight.  Fall Asleep
    = Shiren cannot move.  Power Down = Power reduced by 3.  Level Down = 1 level
    Huge Hand Rolled Sushi
    Description = Recovers Glut Degree to Max.  Plus it adds 5% to the Max Glut
    Degree, up to maximum of 200%.
    Deluxe Hand Rolled Sushi
    Description = Recovers 30% Glut Degree, with some benefits.  Here is a list.
    You will get one of the following.
    - Will not fall asleep
    - Immune to poison
    - Sleeping monsters will not wake up
    - Will not get hungry
    - Auto identification of items just by picking them up
    - Complete recovery of Hit Point
    - Raise Power by 1.  If at Max Power, then raise Max Power by 1.
    These effects will last until you move on to the next floor.
    Description = Things the pot can do.
    Preservation Pot
    Description = Able to freely put in or take out items at will.  This pot
    allows you to hold more items, since this item takes only one space.  Normally
    you can only hold 20 items total, but a Preservation Pot [6] can hold six
    items while taking only one slot.  Also, any Hand Rolled Sushi stored in this
    pot will prevent it from becoming Rotten.
    Go Past Pot
    Description = If used, Shiren will hide inside the pot and attempt to hide
    from the monsters.  If thrown at a monster, the monster will be stuck inside
    the pot for a short period of time.
    Division Pot
    Description = Any item put inside this pot will split into two.  The second
    item is an exact copy of the first one.  Used with the Draw Out Scroll, this
    can lead to infinite item creation.
    Strengthen Pot
    Description = After putting in a weapon or shield, go down to the next floor.
    The weapon or shield will have gotten stronger.
    Identification Pot
    Description = Any unidentified items put inside will become identified.
    Back of the Body Pot
    Description = Pushing this pot will completely recover HP, Status Disorder,
    and Power.
    Warehouse Pot
    Description = Any items put in here will disappear and get sent to the
    Warehouse in Canyon Inn Town.
    Weakening Pot
    Description = After putting in a weapon or shield, go down to the next floor.
    The items inside will have gotten weaker.
    Bottomless Pot
    Description = Putting in an item will cause it disappear forever.  Breaking
    this pot or using the Draw Out Scroll will cause a Pitfall Trap to appear.
    You can use this trap inside a dungeon store and use that as an escape when
    attempting to steal.  This is a sure way to successfully steal.
    Monster Riding Pot
    Description = Pushing it will cause Shiren to be surrounded by monsters.
    It is better to throw it at the wall, which will make monsters appear, but
    in a confused state.  Since it begins as an unidentified item, it is risky.
    Transformation Pot
    Description = Items put inside this pot will randomly change to another item.
    This is the only time that a pot can be inside of another pot.
    Synthesis Pot
    Description = The same type of item put inside will be combined into one,
    retaining any special properties either one had.  For weapons and shields, the
    first item put inside becomes the base.  The second item put inside will
    combine with the base.  For staffs, put two of the same staffs to increase the
    number of times you can swing the staff.  You must clear the Gaibara event
    first, before this pot will appear randomly in Kobami Valley.
    Sea Lion's Pot
    Description = Pushing this pot will cause a Sea Lion to rush out and grab any
    item in front of it.  Once done, it returns to the pot with that item.  This
    can be a useful tool for trying to steal.  Use it just outside the entrance to
    a store, and the shopkeeper won't notice.  If you throw this pot, a group of
    Sea Lion monsters will escape from the pot and attempt to steal any nearby
    Gaibara's Pot
    Description = Created by the master potter, Gaibara.  Has no real purpose.
    Ridiculous Pot
    Description = Has no special properties.  It's just a pot for Gaibara to throw
    Unbreakable Pot
    Description = Throwing it will cause it to bounce around, then disappear.  Any
    items inside will be gone too.
    Resentment Dispel Pot
    Description = Throwing this pot will cause it to explode upon impact.  Gaibara
    gives you this as a gift if you find him in the "Cave Behind the Hanging
    Unidentified Item List
    Herbs and Seeds
    White Grass
    Black Grass
    Red Grass
    Blue Grass
    Yellow Colored Grass
    Green Grass
    Purple Grass
    Crimson Colored Grass
    Vermilion Colored Grass
    Light Blue Grass
    Sky-Blue Grass
    Deep Blue Grass
    Gray Grass
    Light Brown Grass
    Rainbow Colored Grass
    Black and White Grass
    Red and White Grass
    Brown Grass
    Pea Green Grass
    Flesh Colored Grass
    Colorless Grass
    Picture of a Mouse Scroll
    Picture of a Cow Scroll
    Picture of a Tiger Scroll
    Picture of a Rabbit Scroll
    Picture of a Dragon Scroll
    Picture of a Serpent Scroll
    Picture of a Horse Scroll
    Picture of a Sheep Scroll
    Picture of a Monkey Scroll
    Picture of a Rooster Scroll
    Picture of a Dog Scroll
    Picture of a Wild Boar Scroll
    Picture of a Deer Scroll
    Picture of a Rhinoceros Scroll
    Picture of a Giraffe Scroll
    Picture of a Lizard Scroll
    Picture of a Lion Scroll
    Picture of a Bear Scroll
    Picture of a Sparrow Scroll
    Picture of a Crane Scroll
    Picture of a Japanese Nightingale Scroll
    Picture of a Frog Scroll
    Picture of a Tortoise Scroll
    Picture of a Cat Scroll
    Pine Tree Staff
    Bamboo Staff
    Plum Staff
    Stone Staff
    Willow Staff
    Chestnut Staff
    Bone Staff
    Fang Staff
    Cedar Staff
    Paulownia Staff
    Cherry Tree Staff
    Turquoise Stone Bracelet
    Coral Bracelet
    Diamond Bracelet
    Jade Bracelet
    Amber Bracelet
    Emerald Bracelet
    Agate Bracelet
    Pearl Bracelet
    Opal Bracelet
    Amethyst Bracelet
    Ruby Bracelet
    Sapphire Bracelet
    Zirconium Bracelet
    Round Pot
    Triangular Pot
    Square Pot
    Oval Pot
    Diamond Shaped Pot
    Star Shaped Pot
    Cresent Moon Style Pot
    Half Moon Style Pot
    Tumbling Doll Shaped Pot
    Gourd Shaped Pot
    Slender Pot
    Fat Pot
    Shallow Pot
    Deep Pot
    Neck Shaped? Pot
    Distorted Pot
    Rugged Pot
    Tilted Pot
    Item Valuation List
    名称          買値 売値    入手
    棍棒         240 80    有有_有
    長巻         500 200   有有_有
    ブフーの包丁    2000 800   __有店
    刀          800 300   有有_有
    ドラゴンキラー   3600 1200  店__有
    どうたぬき     1200 400   有有_有
    剛剣マンジカブラ 15000 7000  変__有
    成仏の鎌      2000 900   有__有
    鶴嘴         240 100   有有_有
    必中の剣     10000 5000  店__有
    ミノタウロスの斧  6000 2400  落落落落
    妖刀鎌鼬      5000 2000  有__有
    一つ目殺し     3600 1500  店__有
    ドレインバスター  4000 1800  有__有
    火迅風魔刀    30000 12500 鍛___
    秘剣カブラステギ 40000 17500 鍛___
    名称  買値 売値 入手
    木の矢 10 2  有有_有
    鉄の矢 40 10 ___店
    銀の矢 80 20 ___店
    名称          買値 売値    入手
    皮甲の盾      1000 350   有_有有
    青銅甲の盾      300 100   有有有有
    木甲の盾       600 200   有有有有
    鉄甲の盾      1800 750   有有有有
    ドラゴンシールド  5000 2500  店_店有
    風魔の盾      5000 2500  変__有
    バトルカウンター  5000 2500  店有有有
    重装の盾      3000 1000  有_有有
    山彦の盾     12000 6000  店_店有
    見切りの盾     7500 3000  店有店有
    見掛け倒しの盾  10000 2500  店有店有
    使い捨ての盾    2000 750   店有店有
    地雷ナバリの盾   4000 1500  店有店有
    トドの盾      2000 800   有_店有
    螺旋風魔の盾   50000 22500 鍛___
    名称        買値 売値   入手
    薬草        50 25   有有有有
    弟切草      100 50   有有有有
    幸せ草     1000 500  ___有
    目薬草       50 25   有_有有
    ドラゴン草    500 200  有___
    無敵草     3000 100  店__有
    天使の種   10000 1500 ___店
    復活の草    5000 2500 店__有
    くねくね草    200 50   ___有
    不幸の種     200 40   ___店
    超不幸の種    200 30   ___店
    キグニ族の種   200 100  ___有
    命の草      500 200  有有店有
    胃拡張の種   1000 500  有有店有
    胃縮小の種    200 60   ___有
    力の草      500 250  店店店有
    毒消し草     650 250  店店店有
    毒草        50 25   落落落落
    混乱草     3000 1500 落落落落
    睡眠草     5000 2500 落落落落
    雑草        50 25   落落落落
    名称             買値 売値   入手
    御祓いの巻物        500 250  店有店有
    識別の巻物         300 150  有有店有
    明りの巻物         300 250  有有店_
    壺増大の巻物       1000 500  有_店_
    真空斬りの巻物      1000 500  有___
    口無しの巻物        500 250  ___有
    罠の巻物         1000 500  _有_有
    困った時の巻物      1000 250  有__有
    敵倍速の巻物        100 50   ___有
    爆睡の巻物         200 100  有___
    パワーアップの巻物    1000 100  有__有
    自爆の巻物         500 100  ___有
    大部屋の巻物        400 200  有有店有
    モンスターハウスの巻物    80 40   _有_有
    混乱の巻物         100 50   有___
    ジェノサイドの巻物   50000 750  店__店
    白紙の巻物        3000 1000 有__店
    迷子の巻物         200 100  ___店
    天の恵みの巻物       800 400  店店店有
    地の恵みの巻物       800 400  店店店有
    鍍金の巻物        1500 500  店_店店
    吸い出しの巻物      1500 750  店__有
    拾えずの巻物        300 300  ___有
    名称        買値 売値  入手
    封印の杖    1000 500 ___店
    吹き飛ばしの杖  500 250 有有店有
    幸せの杖     500 250 __店有
    不幸の杖     500 250 有_店有
    身代りの杖   1000 500 有_店有
    場所替えの杖   700 350 有有店有
    ブフーの杖   2000 500 有_有有
    骸骨魔道の杖   300 150 落落落落
    金縛りの杖   1000 500 有有_有
    一時凌ぎの杖   500 250 有__有
    痛み分けの杖  1000 500 有__有
    名称          買値 売値    入手
    通過の腕輪     2400 1200  ___有
    値切の腕輪    10000 5000  有__有
    罠師の腕輪     5000 2500  _有_店
    レベル固定の腕輪  2400 1200  ___有
    回復の腕輪     5000 2500  店__有
    錆避けの腕輪    2400 1200  有__有
    会心の腕輪    10000 5000  店__有
    痛恨の腕輪    10000 5000  ___有
    呪い避けの腕輪   2400 1200  有__有
    遠投の腕輪     1200 600   有__有
    幸せの腕輪    10000 5000  店__有
    垂れ流しの腕輪   2400 1200  ___有
    透視の腕輪     3600 1800  有__有
    混乱避けの腕輪   2400 1200  有__有
    識別の腕輪    30000 15000 ___店
    名称      買値 売値 入手
    御握り    100 25 有有_有
    大きい御握り 200 50 有有_有
    腐った御握り 100 25 有__有
    巨大な御握り 300 75 有有_有
    特製御握り   50 10 店__店
    名称         買値 売値   入手
    保存の壺     1600 600  有_有有
    遣り過しの壺   1000 400  有店_有
    分裂の壺     3000 1500 ___有
    強化の壺    10000 5000 ___有
    識別の壺     1000 500  有__有
    背中の壺     1500 700  有_有有
    倉庫の壺     2500 1200 有店有有
    弱化の壺     1000 200  ___有
    底抜けの壺    2500 400  __有有
    魔物載る壺    2000 300  __有有
    変化の壺     1000 500  有__有
    合成の壺     3500 1500 有__有
    トドの壺     1600 600  有__有
    ガイバラの壺  15000 1500 ___有
    阿呆臭い壺    7500 1500 ___有
    割れ無い壺   10000 1500 ___有
    鬱憤晴らしの壺  7500 1500 ___有
    2. Monsters
    HP = Amount of Hit Points the monster has.
    EXP = Amount of Experience Points the monster has.
    SP = Any specialties the monster has.
    HP 5
    EXP 2
    Cellar Mamul
    HP 5
    EXP 3
    Cave Mamul
    HP 5
    EXP 1000
    Death Messenger
    HP 25
    EXP 30
    SP Undead, moves at double speed
    Hell's Deceased
    HP 45
    EXP 130
    SP Undead, moves at double speed
    Death God
    HP 65
    EXP 950
    SP Undead, moves x2 speed, moves through walls
    HP 50
    EXP 135
    Killer Gather
    HP 60
    EXP 500
    Hell Gather
    HP 120
    EXP 2000
    HP 7
    EXP 4
    SP Shoots Wooden Arrows
    Cross Bouya
    HP 20
    EXP 35
    SP Shoots Iron Arrows
    Child Tank
    HP 25
    EXP 40
    SP Shoots Iron Arrows, moves at x2 speed
    Dwarf Tank
    HP 25
    EXP 65
    SP Shoots Silver Arrows, moves at x2 speed
    Father Tank
    HP 30
    EXP 70
    SP Shoots cannonball for 20 damage, 1/2 speed
    Stubborn Tank
    HP 40
    EXP 300
    SP Shoots cannonball for 30 damage
    Inflexible Tank
    HP 50
    EXP 1000
    SP Shoots cannoball for 40 damage, moves at x2 speed
    HP 10
    EXP 5
    SP Steal Gitan, then run away at twice the speed
    HP 40
    EXP 40
    SP Steal Gitan, then run away at twice the speed
    HP 50
    EXP 800
    SP Steal Gitan, then run away at twice the speed
    Debuuta (Debu = Chubby)
    HP 25
    EXP 23
    SP Throws rocks with a 2 space range
    HP 50
    EXP 200
    SP Throws rocks with a 5 space range
    HP 105
    EXP 1000
    SP Throws rocks with a 10 space range
    Fog Hermit
    HP 30
    EXP 30
    SP Casts a special HP spell (cannot naturally recover Hit Point for a limited
    time), range of 1 space
    Straw Raincoat Hermit
    HP 65
    EXP 150
    SP Casts a special HP spell, range of a straight line
    Mist Hermit
    HP 90
    EXP 1000
    SP Casts a special HP spell, range of a whole room
    Flame Priest
    HP 35
    EXP 60
    SP Any items thrown at it will burn up; fire will cause a level up; explosions
    will cause it to multiply in numbers.
    Flame Priest 2
    HP 65
    EXP 170
    SP Same as above
    Flame Priest 3
    HP 70
    EXP 300
    SP Same as above
    HP 12
    EXP 4
    SP Puts a rust on shields
    HP 35
    EXP 90
    SP Puts a rust on weapons and shields, will multiply in numbers
    HP 60
    EXP 200
    SP Removes Plating and Synthesis as well as rusting weapons and shields; will
    multiply in numbers if hit
    Thieving Sea Lion
    HP 35
    EXP 20
    SP Steal items, then run away
    Green Sea Lion
    HP 51
    EXP 50
    SP Steal items, then run away; will multiply in numbers
    Iron Sea Lion
    HP 70
    EXP 60
    SP Steal items, then run away; will multiply in numbers
    Kiguni Tribe
    HP 40
    EXP 45
    SP Will attack friend or foe
    Kiguni Tribe 2
    HP 60
    EXP 100
    SP Will attack friend or foe
    Kiguni Tribe 3
    HP 70
    EXP 150
    SP Will attack friend or foe
    Wriggling Honey
    HP 30
    EXP 40
    SP Will lower your level; Status Sucker
    Ether Devil
    HP 50
    EXP 50
    SP Stays invisible; will reflect any staffs swung at it; Undead
    HP 50
    EXP 12
    SP Disguised as items or stairs, they will attack if Shiren gets close
    HP 50
    EXP 25
    SP Disguised as items or stairs, they will attack if Shiren gets close
    HP 50
    EXP 500
    SP Disguised as items or stairs, they will attack if Shiren gets close
    Iron Head
    HP 15
    EXP 20
    SP One-Eyed Monster
    Chain Head
    HP 60
    EXP 500
    SP One-Eyed Monster
    Giga Head
    HP 65
    EXP 1200
    SP One-Eyed Monster
    Ghost White Radish
    HP 8
    EXP 8
    SP Throws Poison Herb, Undead
    Eye Spinning White Radish
    HP 45
    EXP 80
    SP Throws Confusion Herb, Undead
    Sleeping White Radish
    HP 50
    EXP 120
    SP Throws Sleep Herb, Undead
    Suction Larva
    HP 40
    EXP 30
    SP Reduces Power by 1; Status Sucker and One-Eyed Monster
    Suction Insect
    HP 40
    EXP 50
    SP Reduces Power by 2; Status Sucker and One-Eyed Monster
    Suction Adult Insect
    HP 80
    EXP 500
    SP Reduces Power by 3; Status Sucker and One-Eyed Monster
    Cell Armor
    HP 20
    EXP 30
    SP Knocks away equipped shields, Undead
    Chromium Armor
    HP 65
    EXP 650
    SP Knocks away equipped shields or weapons, Undead
    Titanium Armor
    HP 80
    EXP 1200
    SP Knocks away equipped shields or weapons, or bracelets, Undead
    HP 90
    EXP 2500
    SP Breathes fire in a straight line for 30 damage, Dragon Tribe
    Sky Dragon
    HP 100
    EXP 5000
    SP Breathes fire, whole room range for 40 damage, Dragon Tribe
    Arc Dragon
    HP 120
    EXP 8000
    SP Breathes fire, whole floor(!!) range for 50 damage, Dragon Tribe.  This
    enemy is a prime candidate for the Genocide Scroll.
    HP 12
    EXP 15
    SP Chance for Regretful Blow
    HP 45
    EXP 300
    SP Chance for Regretful Blow
    Mega Tauros
    HP 100
    EXP 1200
    SP Chance for Regretful Blow
    Healing Rabbit
    HP 6
    EXP 6
    SP Will warp in and heal any injured monsters.  Make it a priority to get rid
    of this monster first.  If you don't, this monster will constantly heal other
    monsters, making for a long battle.
    Devil Mask Warrior
    HP 10
    EXP 15
    SP When defeated, after 5 turns, a Ghost Warrior will appear
    Wisdom Warrior
    HP 16
    EXP 50
    SP Same as above
    HP 40
    EXP 50
    SP Same as above
    Ghost Warrior
    HP 4
    EXP 10
    SP Will possess other monsters, causing them to level up; if hit by attack, it
    has a chance to randomly warp somewhere else; Undead
    HP 4
    EXP 200
    SP Runs away with double speed
    Master Chicken
    HP 50
    EXP 400
    SP When HP gets low, will transform into a Chicken
    Great Chicken
    HP 90
    EXP 1000
    SP When HP gets low, will transform into a Chicken; moves at x2 speed
    Darkness Owl
    HP 4
    EXP 15
    SP It's presence will darken a room, so if one of these monsters are inside a
    Monster House, consider yourself lucky, since monsters inside the house won't
    attack Shiren unless they get real close.  The darkness prevents monsters in
    the house from seeing you from far away.
    Knife Gator
    HP 7
    EXP 4
    SP None, but if you have this monster's meat and eat it, Shiren can attack
    three times in one turn.
    Sabre Gator
    HP 40
    EXP 80
    SP Can attack twice in one turn.  If Shiren eats this monster's meat, then
    he can attack four times in one turn.
    Blade Gator
    HP 100
    EXP 1000
    SP Can attack three times(!!) in one turn.  If Shiren eats this monster's
    meat, then he can attack five times(!!) in one turn.  With this meat, most
    monsters will go down in one turn.
    HP 5
    EXP 7
    SP Run away at x2 speed, will drop Hand Rolled Sushi upon defeat, One-Eyed
    Escaping Piitan
    HP 10
    EXP 50
    SP Run away at x2 speed, can warp away; will drop Large Hand Rolled Sushi upon
    defeat; One-Eyed Monster
    Flying Piitan
    HP 10
    EXP 150
    SP Run away at x2 speed, will warp away if Shiren gets too close; always will
    drop a rare, random item; One-Eyed Monster
    Facade Soldier
    HP 50
    EXP 200
    SP Has high defense on front, but weak defense on the side and back
    Facade Fighter
    HP 100
    EXP 2000
    SP Same as above
    Facade Master
    HP 250
    EXP 6000
    SP Same as above
    HP 20
    EXP 30
    SP Can summon another level 1 monster
    HP 30
    EXP 50
    SP Can summon another level 2 monster
    HP 70
    EXP 1000
    SP Can summon up to three level 3 monsters(!!)
    Block the Way Dragon
    HP 12
    EXP 8
    SP If another monster is behind it, it will slide under Shiren and create a
    sandwich attack; Dragon Tribe
    Dragon Head
    HP 75
    EXP 500
    SP Same as above
    Through Dragon
    HP 80
    EXP 1000
    SP Same as above
    HP 27
    EXP 30
    SP Can walk through walls, Undead.  If Shiren eats this monster meat, then he
    can also walk right through walls and over water.  Just don't change back to
    human form while inside a wall, otherwise you will die.
    HP 60
    EXP 250
    SP Same as above
    HP 60
    EXP 1500
    SP Same as above
    Monster Grip Ghost
    HP 10
    EXP 10
    SP Can change any item in the inventory in a Large Hand Rolled Sushi
    Monster Grip Master
    HP 15
    EXP 75
    SP Can change Shiren into a Hand Rolled Sushi
    Monster Grip Manager
    HP 50
    EXP 200
    SP Can change any item in the inventory in a Hand Rolled Sushi
    HP 27
    EXP 40
    SP Puts a curse on any equipped shield.  Eating this monster meat will remove
    any curse on any equipped shield.
    Norojoe's Elder Sister
    HP 40
    EXP 100
    SP Puts a curse on any item that is equipped
    Norojoe's Mother
    HP 75
    EXP 300
    SP Puts a curse on all equipment in the inventory
    Skeleton Heresy
    HP 23
    EXP 15
    SP Swings a staff with random effects
    Skeleton Devil
    HP 39
    EXP 70
    SP Same as above
    Skeleton Devil King
    HP 70
    EXP 400
    SP Same as above
    HP 20
    EXP 15
    SP Casts hypnotism, which forces Shiren to use an item; One-Eyed Monster
    Super Gaze
    HP 51
    EXP 300
    SP Same as above
    Hyper Gaze
    HP 110
    EXP 2000
    SP Same as above
    Revolving Polygon
    HP 20
    EXP 5
    SP Sneaks to your front and reduces current Glut Degree by 10%
    Dancing Polygon
    HP 80
    EXP 400
    SP Sneaks to your front and reduces current Glut Degree by 30%
    Singing Polygon
    HP 80
    EXP 1200
    SP Sneaks to your front and reduces Max Glut Degree by 10%
    Demon Eclipse Insect
    HP 250
    EXP 9999
    SP The boss of Table Mountain.  Once defeated, it will not appear for a second
    Soldier Ant
    HP 18
    EXP 10
    SP Digs through walls.  If Shiren stays far away, then it will ignore Shiren.
    Eating this monster's meat will allow Shiren to dig through walls too, just
    like equipping a Pickaxe, but without the fear of anything breaking.
    Commanding Officer Ant
    HP 45
    EXP 50
    SP Same as above
    Admiral Ant
    HP 80
    EXP 100
    SP Same as above
    HP 50
    EXP 250
    SP Immune to traps, can create it's own traps and moves at double speed.  If
    Shiren eats this monster's meat, then he will be immune to traps (as with all
    monsters), but in this form, other monsters will be able to be caught inside
    of traps, like the Trap Master Bangle.  Shiren can even create his own traps
    while in this form, but the trap will be random, so it may take a while to
    get the trap you want.
    HP 45
    EXP 100
    SP Can knock Shiren back, causing items to be scattered about
    Mad Remlas
    HP 70
    EXP 1100
    SP Same as above
    Hard Remlas
    HP 130
    EXP 2000
    SP Same as above
    HP 11
    EXP 10
    HP 25
    EXP 50
    HP 70
    EXP 700
    Plowed Field Laid to Waste
    HP 12
    EXP 12
    SP Changes items on the floor into Weed
    Pots Laid to Waste
    HP 15
    EXP 15
    SP Will throw Weed into any pots you may be holding
    Objects Laid to Waste
    HP 20
    EXP 20
    SP Will transform any item in the inventory into Weed
    Bean Bandit
    HP 6
    EXP 5
    HP 12
    EXP 15
    Bandit Chief
    HP 12
    EXP 20
    Youngster Long-Nosed Goblin
    HP 6
    EXP 3
    Crow-Billed Goblin
    HP 6
    EXP 5
    Long-Nosed Goblin Teacher
    HP 7
    EXP 8
    Thief Watchman
    HP 250
    EXP 0
    SP Appears when you steal from a store
    HP 75
    EXP 0
    SP Appears when you steal from a store; moves at x2 speed
    HP 250
    EXP 0
    SP Will attack if Shiren steals from a store
    General People
    Old Person
    Little Girl
    Strong Looking Man
    Slightly Fat Man
    Warehouse Guard
    Second Apprentice
    Third Apprentice
    Fourth Apprentice
    Fifth Apprentice
    Old Woman
    Overnight Guest
    Bar Shopkeeper
    Ranking of Wanderer Dealer
    Mountain Pass Shop Cooking Leader
    Wanderer from a Foreign Country
    Old Man
    The Dragon
    Sagi Expert
    Masseur Kechi
    A Group of Four
    Old Woman
    Cartwright Goro
    Crossroads Fortuneteller
    Town's Grandfather
    Courier Tobi
    Bar-Room Daughter
    Sneaky Thief
    Historic Ruins Invader
    Pot Old Man
    Natural Calamity Scholar Fei
    Cartwright Gara
    Castle's Heiji
    Younger Brother
    Younger Sister
    Conventional Practice Mugura
    Spinning Senzou
    Oblique Jirokichi
    Dwarf Biee
    Drunkard Tage
    Stereotype Hanzaki
    Throw Technique Tsubute
    Straining Ear Sabu
    Kind Old Man
    Vagrant Shijima
    Bridge Assaulter Yamake
    Blacksmith's Daughter
    Moustache Man
    Gourmet Old Man
    Pot Mania
    Casually Appearing Customer
    Bringing Up Kanji
    3. Traps
    L = What the trap looks like
    S = What happens if Shiren steps on the trap
    M = What happens if a monster steps on the trap; only happens if Shiren eats
    the Kalacloid Meat, or equips the Trap Master Bangle.
    Tripping Stone
    L = A grayish rock.
    S = Items will scatter about, and pots have a chance to break.
    M = Does 1 damage.
    Log Trap
    L = A brown circular switch.
    S = Pushes you back 10 spaces and causes 5 damage.
    M = Pushes the monster back 10 spaces and does 5 fixed damage.
    Falling Rock Switch
    L = A grayish circular plate.
    S = Rocks fall, causing 5 to 10 damage.
    M = Same as Shiren.
    Poison Arrow
    L = A green square with a white arrow.
    S = Power reduced by 1, does about 5 damage.
    M = Does about 10 damage.
    Hunger Switch
    L = A white hand rolled sushi shaped switch.
    S = Glut Degree drops by 10%.
    M = Instant death.
    Dirty Hot Water
    L = A green onigiri (sushi) shaped switch.
    S = Any Hand Rolled Sushi in the inventory will become Rotten.  If the sushi
    is inside of the Preservation Pot, then it is safe.
    M = Instant death and the monster becomes a Rotten Hand Rolled Sushi.
    Sleep Gas
    L = A gray circular plate with a black hole in the middle.
    S = Sleep for about 5 turns.
    M = Same as Shiren.
    Hallucination Gas
    L = A green circular plate with a black hole in the middle.
    S = Monsters and friends will look like ladies, while items and traps will
    look like flowers.
    M = They get scared and run away from Shiren.
    Deceleration Switch
    L = A white footprint.
    S = For 20 turns (from oneself, it seems like 10) movement speed will be cut
    in half.
    M = For 10 turns, the monster's movement speed will be cut in half.  During
    this time, you can use hit and away tactics to kill them with no damage.
    Turning Board
    L = A circular white plate with green arrows in a circle formation.
    S = Shiren becomes confused for about 10 turns.
    M = The monster becomes confused.
    L = A squarish gray board.
    S = Falls down to the next floor, taking a little damage.  Any comrades that
    are following along will be gone.
    M = Instant death.
    Tiger Scissors
    L = A circular metal device with ragged edges.
    S = Cannot move for 5 turns.  Shiren can change direction or swing a weapon.
    M = Same as Shiren.
    Coiled Spring
    L = A gray plate with four green dots in a diamond shaped pattern.
    S = Randomly warp somewhere else on the same floor.
    M = Same as Shiren.  Note that there are some Coiled Springs that monsters are
    immune to even if Shiren is equipping the Trap Master Bangle.  These only
    affect Shiren, the reason being the rooms are completely separated, and the
    only way to move between rooms is by this type of spring.
    Equipment Remove
    L = A green board with many needles sticking out.
    S = Unequipps everything Shiren has equipped, even cursed items.  If you find
    this trap, you can try to equip some unidentified items.  Even if it is
    cursed, just step on this trap to unequip it.
    M = Monster's special attacks will be sealed, so this can be useful for some
    of the more annoying monsters.
    Tarnish Snare
    L = A white teardrop surrounded by green.
    S = Will reduce the strength of equipped shields by 1.  If the shield is
    Plated, then the shield is safe.
    M = Will reduce the defense power of monsters.  This only monster to watch out
    for is the Midoro class (Gedoro and Odoro) monsters.  This trap will cause
    them to level up!
    Land Mine
    L = A circular yellowish plate.
    S = This will cut Shiren's HP in half.  Any monsters or items surrounding it
    will be destroyed by the blast.
    M = Instant death.  Any other monsters or items surrounding it will be
    destroyed by the blast.  The only enemy to watch out for is the Flame Priest
    Family.  The explosion will cause them to multiply instead, so watch out.
    Large Scale Land Mine
    L = A large circular yellow plate.
    S = HP will be reduced to 1.  Otherwise, the same as the regular Land Mine.
    M = Same as the regular Land Mine.
    Alarm Switch
    L = A black device with a red dot in the middle.
    S = All sleeping monsters in the floor will wake up and look for Shiren.
    M = Same as Shiren.  When monsters constantly step on this trap, it becomes
    really annoying.
    Summon Switch
    L = A triangular shaped orange switch.
    S = Causes four monsters from that floor to appear.
    M = Same as Shiren, except this time, the trap disappears, so it can't be
    stepped on twice.
    Trap of Traps
    L = Three small white circles surrounding a yellow circle.
    S = Causes random traps other than this one to appear on the floor.
    M = Same as Shiren.
    Secrets Compilation
    1. How to create the "Fire Swift Wind Demon Sword".  First you must have a
    Japanese Sword +99.  Then take it to the blacksmith and pay the 1000 Gitan to
    have it forged.  Then Japanese Sword will transform into the "Fire Swift Wind
    Demon Sword".  It will lose any special abilities that may have been combined
    due to the Synthesis Pot, so have a spare ready.
    2. How to create the Secret Sword Kabura Stegi.  First you need the Sturdy
    Sword Manji Kabura +99.  Then take it to the blacksmith and have it forged.
    He will take it and then it will transform into the Secret Sword Kabura Stegi.
    It will lose any special abilities, so add those after you get this sword.
    3. How to create the Spiral Wind Demon Escutcheon.  First you will need the
    Wind Demon Escutcheon +99.  Then take it to the blacksmith in either the
    Village of Bamboo Thicket or the Town of the Mountain Summit.  Normally the
    blacksmith will not accept shields, but this is the only time he will take it.
    Then the shield will have the whirlpool mark inside of it released, making it
    stronger with a spiral.  Just like the other two above, it will lose any
    special abilities after transforming, so do the combining afterwards.
    4. The Unbreakable Pickaxe.  Clear the game first.  Now take a regular Pickaxe
    to the blacksmith, and he will forge it so that it can be used to dig without
    breaking.  You will have to give the Pickaxe to him, then the next time you
    visit him, he will have the Unbreakable Pickaxe ready for you.
    5. Unlimited Item Reproduction.  You will need these items.  Division Pot [4]
    or higher, and two Draw Out Scrolls.  Put one Draw Out Scroll into the
    Division Pot.  Then put whatever item you want to reproduce next (other than
    a pot).  Then read the other Draw Out Scroll on the pot.  Now you will have
    two Draw Out Scrolls again and the other item will have doubled.  Repeat the
    process for unlimited item production.  The only problem is that the Division
    Pot only appears in Fei's Final Problem, the 3rd Secret Dungeon.
    6. Unlimited Gitan Technique.  You will need these items.  A Temporary Tiding
    Over Staff and a Place Exchange Staff.  Now go to the Town of the Mountain
    Summit.  You must have cleared the Gaibara Event to get the Synthesis Pot, so
    that the pot shop opens up beside Gaibara's Mansion.  Now go to that shop and
    swing the Temporary Tiding Over Staff at the shopkeeper.  He will warp to the
    exit of the town on the far right end.  Now talk to the shopkeeper there, and
    he will give you Gitan based on the items that are stored in the Parcel Place.
    Now enter any building, then go back out and talk to the shopkeeper again.
    He will give you Gitan once again.  Repeat this process for unlimited Gitan.
    To get out of town, keep your distance from the shopkeeper and swing the Place
    Exchange Staff at him.  Now you can exit the town safely.
    7. The Annihilation Scroll.  To be able to use this scroll, you need a Blank
    Paper Scroll, and type in the appropriate letters.  However, before you can
    use this, you must meet these conditions.  Clear the game without using the
    Warehouse, without using the Parcel Place, and without talking to the Carriers
    that wander about.  After that, you can use the Annihilation Scroll.  This
    means you have to clear the game without using any powerful items that are
    grown in the Warehouse.
    1995 Chun Soft Corporation
    They created the best game I've ever played.
    What? You're still reading this? Hurry and go play!

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